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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local char = owner.Character
- local plr = owner
- local DespawnTime = 3
- local a = 1
- tool = Instance.new("Tool")
- tool.Parent = owner.Backpack
- tool.Name = "Teleport"
- tool.CanBeDropped = false
- tool.RequiresHandle = false
- tool.ManualActivationOnly = false
- tool.Activated:connect(function()
- if a == 1 then do
- a = 0
- owner.Character.Humanoid.JumpPower = 0
- owner.Character.Humanoid.WalkSpeed = 0
- owner.Character.HumanoidRootPart.Anchored = true
- local portal = Instance.new("Part")
- portal.Parent = game.Workspace
- portal.Transparency = 1
- portal.Anchored = true
- portal.Orientation = Vector3.new(5, -90, 0)
- portal.CanCollide = false
- portal.Size = Vector3.new(13.659, 0.439, 11.466)
- portal.Name = "Portal"
- local portal2 = Instance.new("Part")
- portal2.Parent = game.Workspace
- portal2.Transparency = 1
- portal2.Anchored = true
- portal2.Orientation = Vector3.new(5, -90, 0)
- portal2.CanCollide = false
- portal2.Size = Vector3.new(13.659, 0.439, 11.466)
- portal2.Name = "Portal"
- local decal1 = Instance.new("Decal")
- decal1.Parent = portal
- decal1.Face = "Top"
- decal1.Texture = "http://www.roblox.com/asset/?id=34042610"
- decal1.Color3 = Color3.new(255,255,225)
- local decal2 = Instance.new("Decal")
- decal2.Parent = portal2
- decal2.Face = "Top"
- decal2.Texture = "http://www.roblox.com/asset/?id=34042610"
- decal2.Color3 = Color3.new(255,255,225)
- local decal3 = Instance.new("Decal")
- decal3.Parent = portal
- decal3.Face = "Bottom"
- decal3.Texture = "http://www.roblox.com/asset/?id=34042610"
- decal3.Color3 = Color3.new(255,255,225)
- local decal4 = Instance.new("Decal")
- decal4.Parent = portal2
- decal4.Face = "Bottom"
- decal4.Texture = "http://www.roblox.com/asset/?id=34042610"
- decal4.Color3 = Color3.new(255,255,225)
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -3.2, -0))
- portal.CFrame = portal.CFrame*CFrame.new(0, 0.6, 0)
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 4, -0))
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -3, -0))
- wait(0.015)
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -2, -0))
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 3, -0))
- wait(0.015)
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -1, -0))
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 2, -0))
- wait(0.015)
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -0, -0))
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 1, -0))
- wait(0.015)
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 1, -0))
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 0, -0))
- wait(0.015)
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 2, -0))
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -1, -0))
- wait(0.015)
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 2.9, -0))
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -2, -0))
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -2.9, -0))
- wait(0.015)
- char.Head.CFrame = CFrame.new(Mouse.Hit.x, Mouse.Hit.y + 4, Mouse.Hit.z)
- wait(0.015)
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -2, -0))
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 2.9, -0))
- wait(0.015)
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -1, -0))
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 1.9, -0))
- wait(0.015)
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 0, -0))
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 0.9, -0))
- wait(0.015)
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 1, -0))
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -1.9, -0))
- wait(0.015)
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 2, -0))
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -2.9, -0))
- wait(0.015)
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 3, -0))
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -3, -0))
- wait(0.015)
- portal2.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, 4, -0))
- portal.CFrame = (plr.Character["Torso"].CFrame* CFrame.new(0, -4, -0))
- wait(0.2)
- owner.Character.HumanoidRootPart.Anchored = false
- owner.Character.Humanoid.JumpPower = 60
- owner.Character.Humanoid.WalkSpeed = 18
- portal:Remove()
- portal2:Remove()
- a = 1
- end end end)
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