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Dark_EccentricYT

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Jul 5th, 2017
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  1. wait(0.016666666666667)
  2. Anim = nil
  3. cf = CFrame.new
  4. function c3(cz, cx, cc)
  5. return Color3.new(cz / 255, cx / 255, cc / 255)
  6. end
  7. angles = CFrame.Angles
  8. Player = game.Players.LocalPlayer
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. mouse = Player:GetMouse()
  12. local LeftArm = Character["Left Arm"]
  13. RightArm = Character["Right Arm"]
  14. LeftLeg = Character["Left Leg"]
  15. RightLeg = Character["Right Leg"]
  16. Head = Character.Head
  17. Torso = Character.Torso
  18. RootPart = Character.HumanoidRootPart
  19. RootJoint = RootPart.RootJoint
  20. Humanoid.Animator:Destroy()
  21. Character.Animate:Destroy()
  22. NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  23. RootCF = angles(-1.57, 0, 3.14)
  24. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RW = Instance.new("Weld")
  29. LW = Instance.new("Weld")
  30. RH = Torso["Right Hip"]
  31. LH = Torso["Left Hip"]
  32. Neck = Torso.Neck
  33. RSH = Torso["Right Shoulder"]
  34. LSH = Torso["Left Shoulder"]
  35. RSH.Parent = nil
  36. LSH.Parent = nil
  37. RW.Name = "Right Shoulder"
  38. RW.Part0 = Torso
  39. RW.C0 = cf(1.5, 0.5, 0)
  40. RW.C1 = cf(0, 0.5, 0)
  41. RW.Part1 = RightArm
  42. RW.Parent = Torso
  43. LW.Name = "Left Shoulder"
  44. LW.Part0 = Torso
  45. LW.C0 = cf(-1.5, 0.5, 0)
  46. LW.C1 = cf(0, 0.5, 0)
  47. LW.Part1 = LeftArm
  48. LW.Parent = Torso
  49. Effects = Instance.new("Model", Character)
  50. Effects.Name = "Effects"
  51. Humanoid.WalkSpeed = 16
  52. partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {}
  53. AttackHas[1], AttackHas[2], AttackHas[3], AttackHas[4] = 1, 1, 1, 1
  54. AttackNeeded[1], AttackNeeded[2], AttackNeeded[3], AttackNeeded[4] = 1, 1, 1, 1
  55. AttackCan[1], AttackCan[2], AttackCan[3], AttackCan[4] = true, true, true, true
  56. sine = 0
  57. attackcounter = 1
  58. torvel = nil
  59. attacking = false
  60. hitfloor, posfloor = nil, nil
  61. tool = nil
  62. if script.Parent.ClassName == "HopperBin" then
  63. tool = script.Parent
  64. tool.Parent = Player.Backpack
  65. else
  66. tool = Instance.new("HopperBin", Player.Backpack)
  67. tool.Name = ""
  68. end
  69. meshes = {
  70. 3270017,
  71. 20329976,
  72. 448386996,
  73. 1095708,
  74. 1033714,
  75. 9756362
  76. }
  77. sounds = {
  78. {
  79. 320557413,
  80. 320557453,
  81. 320557487,
  82. 320557518,
  83. 320557537,
  84. 320557563,
  85. 233856146,
  86. 233856140
  87. },
  88. {
  89. 234365549,
  90. 234365573,
  91. 231917961,
  92. 231917950,
  93. 231917856,
  94. 231917863,
  95. 231917871
  96. },
  97. {
  98. 262562442,
  99. 231917806,
  100. 231917784
  101. },
  102. {
  103. 262562442,
  104. 233856048,
  105. 306247739
  106. }
  107. }
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "Heartbeat"
  110. script:WaitForChild("Heartbeat")
  111. frame = 0.025
  112. tf = 0
  113. allowframeloss = true
  114. tossremainder = false
  115. lastframe = tick()
  116. script.Heartbeat:Fire()
  117. game:GetService("RunService").Heartbeat:connect(function(s, p)
  118. tf = tf + s
  119. if tf >= frame then
  120. if allowframeloss then
  121. script.Heartbeat:Fire()
  122. lastframe = tick()
  123. else
  124. for i = 1, math.floor(tf / frame) do
  125. script.Heartbeat:Fire()
  126. end
  127. lastframe = tick()
  128. end
  129. if tossremainder then
  130. tf = 0
  131. else
  132. tf = tf - frame * math.floor(tf / frame)
  133. end
  134. end
  135. end)
  136. function swait(num)
  137. if num == 0 or num == nil then
  138. ArtificialHB.Event:wait()
  139. else
  140. for i = 0, num do
  141. ArtificialHB.Event:wait()
  142. end
  143. end
  144. end
  145. function thread(f)
  146. coroutine.resume(coroutine.create(f))
  147. end
  148. function clerp(a, b, t)
  149. local qa = {
  150. QuaternionFromCFrame(a)
  151. }
  152. local qb = {
  153. QuaternionFromCFrame(b)
  154. }
  155. local ax, ay, az = a.x, a.y, a.z
  156. local bx, by, bz = b.x, b.y, b.z
  157. local _t = 1 - t
  158. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  159. end
  160. function QuaternionFromCFrame(cf)
  161. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  162. local trace = m00 + m11 + m22
  163. if trace > 0 then
  164. local s = math.sqrt(1 + trace)
  165. local recip = 0.5 / s
  166. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  167. else
  168. local i = 0
  169. if m00 < m11 then
  170. i = 1
  171. end
  172. if m22 > (i == 0 and m00 or m11) then
  173. i = 2
  174. end
  175. if i == 0 then
  176. local s = math.sqrt(m00 - m11 - m22 + 1)
  177. local recip = 0.5 / s
  178. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  179. elseif i == 1 then
  180. local s = math.sqrt(m11 - m22 - m00 + 1)
  181. local recip = 0.5 / s
  182. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  183. elseif i == 2 then
  184. local s = math.sqrt(m22 - m00 - m11 + 1)
  185. local recip = 0.5 / s
  186. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  187. end
  188. end
  189. end
  190. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  191. local xs, ys, zs = x + x, y + y, z + z
  192. local wx, wy, wz = w * xs, w * ys, w * zs
  193. local xx = x * xs
  194. local xy = x * ys
  195. local xz = x * zs
  196. local yy = y * ys
  197. local yz = y * zs
  198. local zz = z * zs
  199. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  200. end
  201. function QuaternionSlerp(a, b, t)
  202. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  203. local startInterp, finishInterp
  204. if cosTheta >= 1.0E-4 then
  205. if 1 - cosTheta > 1.0E-4 then
  206. local theta = math.acos(cosTheta)
  207. local invSinTheta = 1 / math.sin(theta)
  208. startInterp = math.sin((1 - t) * theta) * invSinTheta
  209. finishInterp = math.sin(t * theta) * invSinTheta
  210. else
  211. startInterp = 1 - t
  212. finishInterp = t
  213. end
  214. elseif 1 + cosTheta > 1.0E-4 then
  215. local theta = math.acos(-cosTheta)
  216. local invSinTheta = 1 / math.sin(theta)
  217. startInterp = math.sin((t - 1) * theta) * invSinTheta
  218. finishInterp = math.sin(t * theta) * invSinTheta
  219. else
  220. startInterp = t - 1
  221. finishInterp = t
  222. end
  223. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  224. end
  225. function rayCast(Pos, Dir, Max, Ignore)
  226. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  227. end
  228. function newPart(par, brick, transp, anch, canc, size, name, mat, cfra)
  229. local p = Instance.new("Part")
  230. p.BrickColor = brick
  231. p.Transparency = transp
  232. p.Material = mat and mat or "SmoothPlastic"
  233. p.Anchored = anch
  234. p.CanCollide = canc
  235. p.Size = size
  236. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10
  237. p.Name = name
  238. p.CFrame = cfra or RootPart.CFrame
  239. p.Parent = par
  240. return p
  241. end
  242. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  243. local mesh = Instance.new(Mesh)
  244. mesh.Parent = part
  245. if Mesh == "SpecialMesh" then
  246. mesh.MeshType = meshtype
  247. if meshid then
  248. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  249. end
  250. end
  251. if offset then
  252. mesh.Offset = offset
  253. end
  254. mesh.Scale = scale
  255. return mesh
  256. end
  257. function weld(parent, part0, part1, c0, c1)
  258. local weld = Instance.new("Weld")
  259. weld.Parent = parent
  260. weld.Part0 = part0
  261. weld.Part1 = part1
  262. weld.C0 = c0
  263. if c1 then
  264. weld.C1 = c1
  265. end
  266. return weld
  267. end
  268. function sound(id, par, vol, dur, pit)
  269. coroutine.resume(coroutine.create(function()
  270. local sou = Instance.new("Sound", par or workspace)
  271. sou.Volume = vol
  272. sou.Pitch = pit or 1
  273. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  274. swait()
  275. sou:play()
  276. wait(dur)
  277. sou:Destroy()
  278. end))
  279. end
  280. function round(num)
  281. local a, b = math.modf(num)
  282. if num % 1 ~= 0 then
  283. return math.floor(num) + math.floor(b * 10 + 0.5) / 10
  284. else
  285. return math.floor(num)
  286. end
  287. end
  288. function findCloseHumanoid(centre, distance)
  289. local tab = {}
  290. for _, child in pairs(game.Workspace:GetChildren()) do
  291. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  292. local vtors = child.Torso
  293. local mag = math.abs((vtors.Position - centre).magnitude)
  294. if distance >= mag then
  295. table.insert(tab, child.Humanoid)
  296. end
  297. end
  298. end
  299. return tab
  300. end
  301. function basicDamage(vhum, damage, colour)
  302. if not vhum or not vhum.Parent:findFirstChild("Humanoid") or vhum.Health <= 0 then
  303. return
  304. end
  305. vhum.Health = vhum.Health - damage
  306. local damagepart = Instance.new("Part", Effects)
  307. damagepart.Transparency = 1
  308. damagepart.Anchored = true
  309. damagepart.CanCollide = false
  310. damagepart.Size = Vector3.new(1, 1, 1)
  311. damagepart.Name = "DamagePart"
  312. damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
  313. local g = Instance.new("BillboardGui", damagepart)
  314. g.Enabled = true
  315. g.Adornee = damagepart
  316. g.Size = UDim2.new(5, 0, 5, 0)
  317. g.ExtentsOffset = Vector3.new(0, 0, 0)
  318. g.StudsOffset = Vector3.new(0, 0, 0)
  319. local t = Instance.new("TextLabel", g)
  320. t.BackgroundTransparency = 1
  321. t.Font = "ArialBold"
  322. t.TextSize = 24
  323. t.Text = "-" .. round(damage)
  324. if round(damage) % 1 == 0 then
  325. t.Text = "-" .. round(damage) .. ".0"
  326. end
  327. t.Size = UDim2.new(1, 0, 1, 0)
  328. t.TextStrokeTransparency = 0
  329. t.TextTransparency = 0
  330. t.TextScaled = true
  331. t.TextWrapped = true
  332. t.TextXAlignment = "Center"
  333. t.TextYAlignment = "Center"
  334. t.TextColor3 = colour
  335. coroutine.resume(coroutine.create(function()
  336. for i = 1, 50 do
  337. game:GetService("RunService").Heartbeat:wait()
  338. local sinewave = math.sin(i / 500) * 4
  339. damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
  340. t.TextTransparency = t.TextTransparency + 0.02
  341. t.TextStrokeTransparency = t.TextTransparency + 0.02
  342. end
  343. damagepart:Destroy()
  344. end), t)
  345. end
  346. function createBodyTrail()
  347. local nPart = function(parent, brickcolor, transparency, anchored, cancollide, size, name)
  348. local fp = Instance.new("Part")
  349. fp.Parent = parent
  350. fp.Transparency = transparency
  351. fp.Anchored = anchored
  352. fp.CanCollide = cancollide
  353. fp.Locked = true
  354. fp.BrickColor = BrickColor.new(brickcolor)
  355. fp.Name = name
  356. fp.Size = size
  357. fp.Position = RootPart.Position
  358. fp.TopSurface, fp.BottomSurface, fp.LeftSurface, fp.RightSurface, fp.FrontSurface, fp.BackSurface = 10, 10, 10, 10, 10, 10
  359. fp.Material = "SmoothPlastic"
  360. fp:BreakJoints()
  361. return fp
  362. end
  363. local faketab = {}
  364. local fakel = nPart(Effects, Character["Right Arm"].BrickColor.Color, 0, true, false, Character["Right Arm"].Size, "")
  365. local faker = nPart(Effects, Character["Left Arm"].BrickColor.Color, 0, true, false, Character["Left Arm"].Size, "")
  366. local fakell = nPart(Effects, Character["Left Leg"].BrickColor.Color, 0, true, false, Character["Left Leg"].Size, "")
  367. local fakerl = nPart(Effects, Character["Right Leg"].BrickColor.Color, 0, true, false, Character["Right Leg"].Size, "")
  368. local faketors = nPart(Effects, Character.Torso.BrickColor.Color, 0, true, false, Character.Torso.Size, "")
  369. local fakehead = nPart(Effects, Character.Head.BrickColor.Color, 0, true, false, Character.Head.Size, "")
  370. fakel.BrickColor = BrickColor.new("Fog")
  371. faker.BrickColor = BrickColor.new("Fog")
  372. fakell.BrickColor = BrickColor.new("Fog")
  373. fakerl.BrickColor = BrickColor.new("Fog")
  374. faketors.BrickColor = BrickColor.new("Fog")
  375. fakehead.BrickColor = BrickColor.new("Fog")
  376. if Character.Head:findFirstChild("Mesh") then
  377. Character.Head.Mesh:Clone().Parent = fakehead
  378. end
  379. fakel.Name = "FakeLeft"
  380. faker.Name = "FakeRight"
  381. fakell.Name = "FakeLeftL"
  382. fakerl.Name = "FakeRightL"
  383. faketors.Name = "FakeTorso"
  384. fakehead.Name = "FakeHead"
  385. table.insert(faketab, fakel)
  386. table.insert(faketab, faker)
  387. table.insert(faketab, fakell)
  388. table.insert(faketab, fakerl)
  389. table.insert(faketab, faketors)
  390. table.insert(faketab, fakehead)
  391. for _, v in pairs(faketab) do
  392. v.Archivable = true
  393. v.CanCollide = false
  394. v.Anchored = true
  395. v.Material = "SmoothPlastic"
  396. v.Transparency = 0.2
  397. v.Locked = true
  398. game.Debris:AddItem(v, 3)
  399. end
  400. fakel.CFrame = Character["Left Arm"].CFrame
  401. faker.CFrame = Character["Right Arm"].CFrame
  402. fakell.CFrame = Character["Left Leg"].CFrame
  403. fakerl.CFrame = Character["Right Leg"].CFrame
  404. faketors.CFrame = Character.Torso.CFrame
  405. fakehead.CFrame = Character.Head.CFrame
  406. local hats = {}
  407. for _, v in pairs(hats) do
  408. if v:findFirstChild("Handle") then
  409. do
  410. local vc = v.Handle:Clone()
  411. vc.Parent = Effects
  412. vc.CFrame = v.Handle.CFrame
  413. vc.Anchored = true
  414. vc.CanCollide = false
  415. thread(function()
  416. for i = 1, 15 do
  417. swait()
  418. vc.Transparency = vc.Transparency + 0.06666666666666667
  419. end
  420. vc:Destroy()
  421. end)
  422. end
  423. end
  424. end
  425. return faketors, fakehead, faker, fakel, fakerl, fakell
  426. end
  427. function magic(type, thing)
  428. local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t)
  429. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  430. prt.CFrame = cframe
  431. local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  432. game:GetService("Debris"):AddItem(prt, 8)
  433. if t == 1 or t == nil then
  434. table.insert(partEffects, {
  435. prt,
  436. "Block1",
  437. delay,
  438. x3,
  439. y3,
  440. z3,
  441. msh
  442. })
  443. elseif t == 2 then
  444. table.insert(partEffects, {
  445. prt,
  446. "Block2",
  447. delay,
  448. x3,
  449. y3,
  450. z3,
  451. msh
  452. })
  453. end
  454. end
  455. local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  456. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  457. local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  458. game:GetService("Debris"):AddItem(prt, 8)
  459. table.insert(partEffects, {
  460. prt,
  461. "Cylinder",
  462. delay,
  463. x3,
  464. y3,
  465. z3,
  466. msh
  467. })
  468. end
  469. local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  470. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  471. local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  472. game:GetService("Debris"):AddItem(prt, 8)
  473. table.insert(partEffects, {
  474. prt,
  475. "Cylinder",
  476. delay,
  477. x3,
  478. y3,
  479. z3,
  480. msh
  481. })
  482. end
  483. local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  484. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  485. prt.Anchored = true
  486. prt.CFrame = cframe
  487. local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  488. game:GetService("Debris"):AddItem(prt, 2)
  489. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  490. for i = 0, 1, delay do
  491. swait()
  492. Part.Transparency = i
  493. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  494. end
  495. Part:Destroy()
  496. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  497. end
  498. local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  499. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  500. prt.Anchored = true
  501. prt.CFrame = cframe
  502. local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  503. game:GetService("Debris"):AddItem(prt, 2)
  504. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  505. for i = 0, 1, delay do
  506. swait()
  507. Part.Transparency = i
  508. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  509. end
  510. Part:Destroy()
  511. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  512. end
  513. local par = thing[1]
  514. local brick = thing[2]
  515. local cframe = thing[3]
  516. local x1 = thing[4]
  517. local y1 = thing[5]
  518. local z1 = thing[6]
  519. local x3 = thing[7]
  520. local y3 = thing[8]
  521. local z3 = thing[9]
  522. local delay = thing[10]
  523. local t = thing[11]
  524. if type == "Block" or type == 1 then
  525. magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  526. elseif type == "Cylinder" or type == 2 then
  527. magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  528. elseif type == "Sphere" or type == 3 then
  529. magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  530. elseif type == "Ring" or type == 4 then
  531. magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  532. elseif type == "Slash" or type == 5 then
  533. magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  534. end
  535. end
  536. function newFrame(par, bg, transp, size, pos, name)
  537. local f = Instance.new("Frame", nil)
  538. f.BackgroundColor3 = bg
  539. f.BackgroundTransparency = transp
  540. f.BorderSizePixel = 0
  541. f.Position = pos
  542. f.Size = size
  543. f.Name = name
  544. f.Parent = par
  545. return f
  546. end
  547. function newLabel(par, size, pos, text, textsize, text3, textstroke3, scaled, name)
  548. local l = Instance.new("TextLabel", nil)
  549. l.BackgroundTransparency = 1
  550. l.Size = size
  551. l.Position = pos
  552. l.Text = text
  553. l.TextSize = textsize
  554. l.TextColor3 = text3
  555. l.TextStrokeColor3 = textstroke3
  556. if scaled then
  557. l.TextScaled = scaled
  558. else
  559. l.TextScaled = true
  560. end
  561. l.TextStrokeTransparency = 0
  562. l.Name = name
  563. l.Parent = par
  564. return l
  565. end
  566. a1t = "Misdirection"
  567. a2t = "Marionette"
  568. a3t = "Luna Clock"
  569. a4t = "Clock Corpse"
  570. backc3 = c3(210, 210, 255)
  571. reloc3 = c3(107, 107, 210)
  572. g = Instance.new("ScreenGui")
  573. f1 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.85, 0), "")
  574. f2 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.76, 0), "")
  575. f3 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.67, 0), "")
  576. f4 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.58, 0), "")
  577. newFrame(f1, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  578. newFrame(f2, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  579. newFrame(f3, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  580. newFrame(f4, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  581. newLabel(f1, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(Z)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  582. newLabel(f2, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(X)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  583. newLabel(f3, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(C)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  584. newLabel(f4, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(V)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  585. newLabel(f1, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a1t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  586. newLabel(f2, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a2t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  587. newLabel(f3, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a3t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  588. newLabel(f4, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a4t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  589. g.Parent = Player.PlayerGui
  590. Reload = {}
  591. Reload[1] = f1.Reload
  592. Reload[2] = f2.Reload
  593. Reload[3] = f3.Reload
  594. Reload[4] = f4.Reload
  595. function newKnife()
  596. local weapon = Instance.new("Model", Character)
  597. weapon.Name = "Izayoi"
  598. local p0 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Wedge")
  599. mesh("SpecialMesh", p0, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.550000012, 1.29999995))
  600. local p1 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  601. mesh("BlockMesh", p1, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.400000095, 0.749999881, 0.699999988))
  602. local p2 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  603. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.400000095, 0.749999881, 0.699999869))
  604. local p3 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Blade")
  605. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.349999994, 5.45000029, 0.999999881))
  606. local p4 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Wedge")
  607. mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.350000024, 3.9000001, 1.05000007))
  608. local p5 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Wedge")
  609. mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.400000066, 0.550000012, 1.29999995))
  610. local p6 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Handle")
  611. mesh("BlockMesh", p6, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.400000036, 3.5999999, 0.699999928))
  612. local p7 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  613. mesh("BlockMesh", p7, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.449999988, 0.349999994, 2.29999971))
  614. weld(p0, p0, p1, CFrame.new(-30.2999763, 2.48997641, 28.180027, 1, 0, 0, 0, 1, -4.37113883E-8, 0, 4.37113883E-8, 1), CFrame.new(30.2999763, 16.1993866, -23.0049038, -1, 0, 0, 0, 0.866025388, 0.49999997, 0, 0.49999997, -0.866025388))
  615. weld(p1, p1, p2, CFrame.new(30.2999763, 16.1993866, -23.0049038, -1, 0, 0, 0, 0.866025388, 0.49999997, 0, 0.49999997, -0.866025388), CFrame.new(30.2999763, 11.7913561, 25.5498791, -1, 0, 0, 0, -0.866025269, 0.49999997, 0, 0.49999997, 0.866025269))
  616. weld(p2, p2, p3, CFrame.new(30.2999763, 11.7913561, 25.5498791, -1, 0, 0, 0, -0.866025269, 0.49999997, 0, 0.49999997, 0.866025269), CFrame.new(30.2999763, 26.6550255, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  617. weld(p3, p3, p4, CFrame.new(30.2999763, 26.6550255, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(30.2999763, 25.7200241, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  618. weld(p4, p4, p5, CFrame.new(30.2999763, 25.7200241, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(30.2999763, -2.59997678, 28.180027, -1, 8.74227766E-8, 0, -8.74227766E-8, -1, -4.37113883E-8, -3.82137093E-15, -4.37113883E-8, 1))
  619. weld(p5, p5, p6, CFrame.new(30.2999763, -2.59997678, 28.180027, -1, 8.74227766E-8, 0, -8.74227766E-8, -1, -4.37113883E-8, -3.82137093E-15, -4.37113883E-8, 1), CFrame.new(30.2999763, 27.6200256, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  620. weld(p6, p6, p7, CFrame.new(30.2999763, 27.6200256, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(30.2999763, 27.2300262, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  621. return weapon, p6, p3
  622. end
  623. knife1, blade1, handle1 = newKnife()
  624. handleweld1 = Instance.new("Weld", RightArm)
  625. handleweld1.Part1 = RightArm
  626. handleweld1.Part0 = handle1
  627. handle1c0 = CFrame.new(0.2, 0.95, 0) * CFrame.Angles(math.rad(85), math.rad(180), 0)
  628. handle1c1 = CFrame.new(0, -0.95, 0)
  629. handleweld1.C0 = handle1c0
  630. handleweld1.C1 = handle1c1
  631. knife2, blade2, handle2 = newKnife()
  632. handleweld2 = Instance.new("Weld", RightArm)
  633. handleweld2.Part1 = RightArm
  634. handleweld2.Part0 = handle2
  635. handle2c0 = CFrame.new(0, 0.9, 0.15) * CFrame.Angles(math.rad(55), math.rad(180), 0)
  636. handle2c1 = CFrame.new(0, -0.9, 0)
  637. handleweld2.C0 = handle2c0
  638. handleweld2.C1 = handle2c1
  639. knife3, blade3, handle3 = newKnife()
  640. handleweld3 = Instance.new("Weld", RightArm)
  641. handleweld3.Part1 = RightArm
  642. handleweld3.Part0 = handle3
  643. handle3c0 = CFrame.new(-0.2, 0.9, 0.3) * CFrame.Angles(math.rad(25), math.rad(180), 0)
  644. handle3c1 = CFrame.new(0, -0.9, 0)
  645. handleweld3.C0 = handle3c0
  646. handleweld3.C1 = handle3c1
  647. function teleport(k)
  648. local a, b, c, d, e, f = createBodyTrail()
  649. table.insert(partEffects, {
  650. a,
  651. "Disappear",
  652. 0.05
  653. })
  654. table.insert(partEffects, {
  655. b,
  656. "Disappear",
  657. 0.05
  658. })
  659. table.insert(partEffects, {
  660. c,
  661. "Disappear",
  662. 0.05
  663. })
  664. table.insert(partEffects, {
  665. d,
  666. "Disappear",
  667. 0.05
  668. })
  669. table.insert(partEffects, {
  670. e,
  671. "Disappear",
  672. 0.05
  673. })
  674. table.insert(partEffects, {
  675. f,
  676. "Disappear",
  677. 0.05
  678. })
  679. local unit = (RootPart.Velocity * Vector3.new(1, 0, 1)).unit
  680. if k == "e" then
  681. elseif k == "q" then
  682. unit = -unit
  683. end
  684. local velocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  685. local hit, pos = rayCast(RootPart.Position, unit, 15, Character)
  686. if velocity <= 2 then
  687. unit = RootPart.CFrame.lookVector
  688. if k == "q" then
  689. unit = RootPart.CFrame.lookVector * -1
  690. end
  691. end
  692. if pos then
  693. if hit then
  694. if hit.Parent:findFirstChild("Humanoid") then
  695. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + unit * 20)
  696. else
  697. if hit.Parent:IsA("Model") and hit.Parent.Parent:findFirstChild("Humanoid") then
  698. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + unit * 20)
  699. end
  700. RootPart.CFrame = CFrame.new(pos)
  701. end
  702. else
  703. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + unit * 20)
  704. end
  705. end
  706. end
  707. function attackone()
  708. attacking = true
  709. cloak("Uncloak")
  710. for i = 0, 1, 0.1 do
  711. swait()
  712. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(8), 0, math.rad(-70)), 0.3)
  713. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos(sine / 25)) * CFrame.Angles(0, 0, math.rad(70)), 0.3)
  714. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3 - 0.1 * math.cos(sine / 15), -0.6) * CFrame.Angles(math.rad(80), 0, math.rad(-50)), 0.3)
  715. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 15), 0.2) * CFrame.Angles(math.rad(15), math.rad(10), math.rad(-10)), 0.3)
  716. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  717. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  718. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0), math.rad(90) - math.rad(10), math.rad(5)), 0.3)
  719. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0), -math.rad(90) - math.rad(10), math.rad(5)), 0.3)
  720. handleweld1.C0 = clerp(handleweld1.C0, handle1c0, 0.3)
  721. handleweld2.C0 = clerp(handleweld2.C0, handle2c0, 0.3)
  722. handleweld3.C0 = clerp(handleweld3.C0, handle3c0, 0.3)
  723. end
  724. local dir1 = (RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(45)), 0, math.sin(math.rad(45)))).unit
  725. local dir2 = RootPart.CFrame.lookVector
  726. local dir3 = (RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(-45)), 0, math.sin(math.rad(-45)))).unit
  727. local throwknife1 = newKnife()
  728. throwknife1.Handle.CFrame = CFrame.new(RootPart.CFrame.p, RootPart.CFrame.p + dir1) * CFrame.Angles(math.rad(-90), 0, 0)
  729. local bv1 = Instance.new("BodyVelocity", throwknife1.Handle)
  730. bv1.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  731. bv1.Velocity = dir1 * 30
  732. local throwknife2 = newKnife()
  733. throwknife2.Handle.CFrame = CFrame.new(RootPart.CFrame.p, RootPart.CFrame.p + dir2) * CFrame.Angles(math.rad(-90), 0, 0)
  734. local bv2 = Instance.new("BodyVelocity", throwknife2.Handle)
  735. bv2.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  736. bv2.Velocity = dir2 * 30
  737. local throwknife3 = newKnife()
  738. throwknife3.Handle.CFrame = CFrame.new(RootPart.CFrame.p, RootPart.CFrame.p + dir3) * CFrame.Angles(math.rad(-90), 0, 0)
  739. local bv3 = Instance.new("BodyVelocity", throwknife3.Handle)
  740. bv3.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  741. bv3.Velocity = dir3 * 30
  742. thread(function()
  743. while throwknife1.Parent ~= Effects do
  744. swait()
  745. local hit1, pos1
  746. if throwknife1:findFirstChild("Blade") then
  747. hit1, pos1 = rayCast(throwknife1.Blade.Position, dir1, 1, Character)
  748. end
  749. if hit1 and pos1 then
  750. local w = weld(hit1, throwknife1.Blade, hit1, throwknife1.Blade.CFrame:toObjectSpace(hit1.CFrame))
  751. bv1:Destroy()
  752. if hit1.Parent:findFirstChild("Humanoid") then
  753. basicDamage(hit1.Parent.Humanoid, 5, BrickColor.new("Fog").Color)
  754. end
  755. break
  756. end
  757. end
  758. end)
  759. thread(function()
  760. while throwknife2.Parent ~= Effects do
  761. swait()
  762. local hit1, pos1
  763. if throwknife2:findFirstChild("Blade") then
  764. hit1, pos1 = rayCast(throwknife2.Blade.Position, dir2, 1, Character)
  765. end
  766. if hit1 and pos1 then
  767. local w = weld(hit1, throwknife2.Blade, hit1, throwknife2.Blade.CFrame:toObjectSpace(hit1.CFrame))
  768. bv2:Destroy()
  769. if hit1.Parent:findFirstChild("Humanoid") then
  770. basicDamage(hit1.Parent.Humanoid, 5, BrickColor.new("Fog").Color)
  771. end
  772. break
  773. end
  774. end
  775. end)
  776. thread(function()
  777. while throwknife3.Parent ~= Effects do
  778. swait()
  779. local hit1, pos1
  780. if throwknife3:findFirstChild("Blade") then
  781. hit1, pos1 = rayCast(throwknife3.Blade.Position, dir3, 1, Character)
  782. end
  783. if hit1 and pos1 then
  784. local w = weld(hit1, throwknife3.Blade, hit1, throwknife3.Blade.CFrame:toObjectSpace(hit1.CFrame))
  785. bv3:Destroy()
  786. if hit1.Parent:findFirstChild("Humanoid") then
  787. basicDamage(hit1.Parent.Humanoid, 5, BrickColor.new("Fog").Color)
  788. end
  789. break
  790. end
  791. end
  792. end)
  793. delay(10, function()
  794. if throwknife1 then
  795. throwknife1:Destroy()
  796. end
  797. if throwknife2 then
  798. throwknife2:Destroy()
  799. end
  800. if throwknife3 then
  801. throwknife3:Destroy()
  802. end
  803. end)
  804. cloak("Cloak")
  805. for i = 0, 1, 0.1 do
  806. swait()
  807. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(8), math.rad(0), math.rad(0)), 0.3)
  808. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0.2, math.rad(0), math.rad(0)), 0.3)
  809. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(90)), 0.3)
  810. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.3)
  811. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.3)
  812. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.3)
  813. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.3)
  814. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  815. end
  816. attacking = false
  817. end
  818. function attacktwo()
  819. attackone()
  820. end
  821. function attackthree()
  822. attackone()
  823. end
  824. function mouse1d()
  825. if tool.Active == false then
  826. return
  827. end
  828. if attacking == false and attackcounter == 1 then
  829. attackcounter = 2
  830. attackone()
  831. elseif attacking == false and attackcounter == 2 then
  832. attackcounter = 3
  833. attacktwo()
  834. elseif attacking == false and attackcounter == 3 then
  835. attackcounter = 1
  836. attackthree()
  837. end
  838. end
  839. function key(k)
  840. if tool.Active == false then
  841. return
  842. end
  843. k = k:lower()
  844. if attacking == false and k == "z" and AttackHas[1] >= AttackNeeded[1] then
  845. elseif attacking == false and k == "x" and AttackHas[2] >= AttackNeeded[2] then
  846. elseif attacking == false and k == "c" and AttackHas[3] >= AttackNeeded[3] then
  847. elseif attacking == false and k == "v" and AttackHas[4] >= AttackNeeded[4] then
  848. elseif k == "e" then
  849. teleport("e")
  850. elseif k == "q" then
  851. teleport("q")
  852. end
  853. end
  854. mouse.Button1Down:connect(mouse1d)
  855. mouse.KeyDown:connect(key)
  856. cloaked = false
  857. function cloak(t)
  858. if t == "Cloak" then
  859. if cloaked == true then
  860. return
  861. end
  862. cloaked = true
  863. magic("Sphere", {
  864. Effects,
  865. BrickColor.new("Fog"),
  866. handle1.CFrame,
  867. 0.5,
  868. 0.5,
  869. 0.5,
  870. 1,
  871. 2,
  872. 1,
  873. 0.1
  874. })
  875. magic("Sphere", {
  876. Effects,
  877. BrickColor.new("Fog"),
  878. handle2.CFrame,
  879. 0.5,
  880. 0.5,
  881. 0.5,
  882. 1,
  883. 2,
  884. 1,
  885. 0.1
  886. })
  887. magic("Sphere", {
  888. Effects,
  889. BrickColor.new("Fog"),
  890. handle3.CFrame,
  891. 0.5,
  892. 0.5,
  893. 0.5,
  894. 1,
  895. 2,
  896. 1,
  897. 0.1
  898. })
  899. for i, v in pairs(knife1:GetChildren()) do
  900. v.Transparency = 1
  901. end
  902. for i, v in pairs(knife2:GetChildren()) do
  903. v.Transparency = 1
  904. end
  905. for i, v in pairs(knife3:GetChildren()) do
  906. v.Transparency = 1
  907. end
  908. handleweld1.C0 = CFrame.new(0, -0.9, 0)
  909. handleweld2.C0 = CFrame.new(0, -0.9, 0)
  910. handleweld3.C0 = CFrame.new(0, -0.9, 0)
  911. elseif t == "Uncloak" then
  912. if cloaked == false then
  913. return
  914. end
  915. cloaked = false
  916. for i, v in pairs(knife1:GetChildren()) do
  917. v.Transparency = 0
  918. end
  919. for i, v in pairs(knife2:GetChildren()) do
  920. v.Transparency = 0
  921. end
  922. for i, v in pairs(knife3:GetChildren()) do
  923. v.Transparency = 0
  924. end
  925. end
  926. end
  927. thread(function()
  928. while true do
  929. swait()
  930. torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  931. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  932. sine = sine + 1
  933. if AttackHas[1] < AttackNeeded[1] and AttackCan[1] == true then
  934. AttackHas[1] = AttackHas[1] + 0.03
  935. end
  936. if AttackHas[2] < AttackNeeded[2] and AttackCan[2] == true then
  937. AttackHas[2] = AttackHas[2] + 0.03
  938. end
  939. if AttackHas[3] < AttackNeeded[3] and AttackCan[3] == true then
  940. AttackHas[3] = AttackHas[3] + 0.03
  941. end
  942. if AttackHas[4] < AttackNeeded[4] and AttackCan[4] == true then
  943. AttackHas[4] = AttackHas[4] + 0.03
  944. end
  945. Reload[1]:TweenSize(UDim2.new(AttackHas[1] / AttackNeeded[1], 0, 1, 0), nil, 1, 0.4)
  946. Reload[2]:TweenSize(UDim2.new(AttackHas[2] / AttackNeeded[2], 0, 1, 0), nil, 1, 0.4)
  947. Reload[3]:TweenSize(UDim2.new(AttackHas[3] / AttackNeeded[3], 0, 1, 0), nil, 1, 0.4)
  948. Reload[4]:TweenSize(UDim2.new(AttackHas[4] / AttackNeeded[4], 0, 1, 0), nil, 1, 0.4)
  949. if 1 < RootPart.Velocity.y and hitfloor == nil then
  950. if attacking == false then
  951. Anim = "Jump"
  952. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
  953. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  954. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  955. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  956. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  957. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  958. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
  959. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
  960. cloak("Cloak")
  961. end
  962. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  963. if attacking == false then
  964. Anim = "Fall"
  965. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(23), 0, 0), 0.2)
  966. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  967. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  968. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  969. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  970. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  971. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2)
  972. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2)
  973. end
  974. elseif torvel < 1 and hitfloor ~= nil then
  975. if attacking == false then
  976. Anim = "Idle"
  977. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(8), 0, math.rad(-25)), 0.1)
  978. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos(sine / 25)) * CFrame.Angles(0, 0, math.rad(25)), 0.1)
  979. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3 - 0.1 * math.cos(sine / 15), -0.6) * CFrame.Angles(math.rad(70), 0, math.rad(-45)), 0.2)
  980. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 15), 0.2) * CFrame.Angles(math.rad(15), math.rad(10), math.rad(-10)), 0.2)
  981. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  982. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  983. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0), math.rad(90) - math.rad(10), math.rad(5)), 0.2)
  984. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0), -math.rad(90) - math.rad(10), math.rad(5)), 0.2)
  985. cloak("Uncloak")
  986. handleweld1.C0 = clerp(handleweld1.C0, handle1c0, 0.2)
  987. handleweld2.C0 = clerp(handleweld2.C0, handle2c0, 0.2)
  988. handleweld3.C0 = clerp(handleweld3.C0, handle3c0, 0.2)
  989. end
  990. elseif torvel > 2 and hitfloor ~= nil and attacking == false then
  991. Anim = "Walk"
  992. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(8), 0, math.rad(-25)), 0.1)
  993. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos(sine / 25)) * CFrame.Angles(0.1, 0, math.rad(25)), 0.1)
  994. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.3 - 0.1 * math.cos(sine / 15), -0.6) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.2)
  995. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 15), 0.2) * CFrame.Angles(math.rad(15), math.rad(10), math.rad(-10)), 0.2)
  996. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  997. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  998. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(math.cos(sine * 1.2 / 8), math.rad(90) - math.rad(10), math.rad(5)), 0.2)
  999. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(-math.cos(sine * 1.2 / 8), -math.rad(90) - math.rad(10), math.rad(5)), 0.2)
  1000. cloak("Uncloak")
  1001. handleweld1.C0 = clerp(handleweld1.C0, CFrame.new(0.2, 0.95, 0) * CFrame.Angles(math.rad(80), math.rad(180), 0), 0.2)
  1002. handleweld2.C0 = clerp(handleweld2.C0, CFrame.new(0, 0.95, 0.15) * CFrame.Angles(math.rad(50), math.rad(180), 0), 0.2)
  1003. handleweld3.C0 = clerp(handleweld3.C0, CFrame.new(-0.2, 0.9, 0.3) * CFrame.Angles(math.rad(20), math.rad(180), 0), 0.2)
  1004. end
  1005. if 0 < #partEffects then
  1006. for e = 1, #partEffects do
  1007. if partEffects[e] ~= nil then
  1008. local Thing = partEffects[e]
  1009. if Thing ~= nil then
  1010. local Part = Thing[1]
  1011. local Mode = Thing[2]
  1012. local Delay = Thing[3]
  1013. local IncX = Thing[4]
  1014. local IncY = Thing[5]
  1015. local IncZ = Thing[6]
  1016. if 1 >= Thing[1].Transparency then
  1017. if Thing[2] == "Block1" then
  1018. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1019. local Mesh = Thing[1].Mesh
  1020. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1021. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1022. elseif Thing[2] == "Block2" then
  1023. Thing[1].CFrame = Thing[1].CFrame
  1024. local Mesh = Thing[7]
  1025. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1026. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1027. elseif Thing[2] == "Cylinder" then
  1028. local Mesh = Thing[1].Mesh
  1029. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1030. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1031. elseif Thing[2] == "Blood" then
  1032. local Mesh = Thing[7]
  1033. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1034. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1035. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1036. elseif Thing[2] == "Elec" then
  1037. local Mesh = Thing[1].Mesh
  1038. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1039. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1040. elseif Thing[2] == "Disappear" then
  1041. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1042. elseif Thing[2] == "Shatter" then
  1043. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1044. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1045. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1046. Thing[6] = Thing[6] + Thing[5]
  1047. end
  1048. else
  1049. Part:Destroy()
  1050. table.remove(partEffects, e)
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057. end)
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