KarmaRange

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Jul 12th, 2017
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  1. --//====================================================\\--
  2. --|| CREATED BY BRANNON1964802, EDITED BY KARMARANGE
  3. --\\====================================================//--
  4.  
  5. --[[c=script.Parent:getChildren()
  6. for i = 1, #c do
  7. if c[i].className=="BodyColors" then
  8. c[i]:Remove()
  9. end
  10. end]]--
  11. local e = script.Parent:FindFirstChild("Body Colors")
  12. if e then
  13. e:Destroy()
  14. end
  15.  
  16. wait(1 / 60)
  17.  
  18. intro = true
  19. Player = game:GetService("Players").LocalPlayer
  20. PlayerGui = Player.PlayerGui
  21. Cam = workspace.CurrentCamera
  22. Backpack = Player.Backpack
  23. Character = Player.Character
  24. Humanoid = Character.Humanoid
  25. Mouse = Player:GetMouse()
  26. RootPart = Character["HumanoidRootPart"]
  27. Torso = Character["Torso"]
  28. Head = Character["Head"]
  29. RightArm = Character["Right Arm"]
  30. LeftArm = Character["Left Arm"]
  31. RightLeg = Character["Right Leg"]
  32. LeftLeg = Character["Left Leg"]
  33. RootJoint = RootPart["RootJoint"]
  34. Neck = Torso["Neck"]
  35. RightShoulder = Torso["Right Shoulder"]
  36. LeftShoulder = Torso["Left Shoulder"]
  37. RightHip = Torso["Right Hip"]
  38. LeftHip = Torso["Left Hip"]
  39. Humanoid.WalkSpeed = 0
  40. Humanoid.JumpPower = 0
  41. Humanoid.MaxHealth = "inf"
  42. Humanoid.Health = "inf"
  43. k = Instance.new("Sound",Character)
  44. k.Volume = 0.6
  45. k.PlaybackSpeed = 1
  46. k.Pitch = 1
  47. k.SoundId = "rbxassetid://381671754"
  48. k:Play()
  49. k.Name = "TalkSound"
  50. k.Playing = false
  51.  
  52. function chatfunc(text)
  53. local chat = coroutine.wrap(function()
  54. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  55. Character:FindFirstChild("TalkingBillBoard"):destroy()
  56. end
  57. local naeeym2 = Instance.new("BillboardGui",Character)
  58. naeeym2.Size = UDim2.new(0,100,0,40)
  59. naeeym2.StudsOffset = Vector3.new(0,8,0)
  60. naeeym2.Adornee = Character.Head
  61. naeeym2.Name = "TalkingBillBoard"
  62. naeeym2.AlwaysOnTop = true
  63. local tecks2 = Instance.new("TextLabel",naeeym2)
  64. tecks2.BackgroundTransparency = 1
  65. tecks2.BorderSizePixel = 0
  66. tecks2.Text = ""
  67. tecks2.Font = "Fantasy"
  68. tecks2.TextSize = 30
  69. tecks2.TextStrokeTransparency = 0
  70. tecks2.TextColor3 = Color3.new(0,0,0)
  71. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  72. tecks2.Size = UDim2.new(1,0,0.5,0)
  73. local tecks3 = Instance.new("TextLabel",naeeym2)
  74. tecks3.BackgroundTransparency = 1
  75. tecks3.BorderSizePixel = 0
  76. tecks3.Text = ""
  77. tecks3.Font = "Fantasy"
  78. tecks3.TextSize = 30
  79. tecks3.TextStrokeTransparency = 0
  80. tecks3.TextColor3 = Color3.new(0,0,0)
  81. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  82. tecks3.Size = UDim2.new(1,0,0.5,0)
  83. for i = 1,string.len(text),1 do
  84. k:Play()
  85. tecks2.Text = string.sub(text,1,i)
  86. tecks3.Text = string.sub(text,1,i)
  87. wait(0.01)
  88. end
  89. wait(2)
  90. for i = 1, 50 do
  91. wait()
  92. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  93. tecks2.Rotation = tecks2.Rotation - .8
  94. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  95. tecks2.TextTransparency = tecks2.TextTransparency + .04
  96. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  97. tecks3.Rotation = tecks2.Rotation + .8
  98. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  99. tecks3.TextTransparency = tecks2.TextTransparency + .04
  100. end
  101. naeeym2:Destroy()
  102. end)
  103. chat()
  104. end
  105. function onChatted(msg)
  106. chatfunc(msg)
  107. end
  108. Player.Chatted:connect(onChatted)
  109.  
  110. wait(1)
  111. if intro == true then
  112. chatfunc("Thee who have awoken me...")
  113. wait(2)
  114. chatfunc("Thee shall be my vessel.")
  115. wait(2)
  116. chatfunc("And I...")
  117. wait(1)
  118. chatfunc("Shall judge this world.")
  119. wait(2)
  120. chatfunc("For I am...")
  121. wait(4)
  122. end
  123. kkk = Instance.new("Sound",Character)
  124. kkk.Volume = 1.5
  125. kkk.PlaybackSpeed = 1
  126. kkk.Pitch = 1
  127. kkk.SoundId = "rbxassetid://700037500"
  128. kkk:Play()
  129. kkk.Name = "BackgroundMusic"
  130. kkk.Looped = true
  131. chatfunc("Sorcus, the judge!")
  132. Humanoid.DisplayDistanceType = "None"
  133. Head.face.Texture = "rbxassetid://8560915"
  134. Head.Mesh:Destroy()
  135. local mesh = Instance.new("BlockMesh")
  136. mesh.Parent = Head
  137. Head.BrickColor = BrickColor.new("Light stone grey")
  138. RightArm.BrickColor = BrickColor.new("Light stone grey")
  139. LeftArm.BrickColor = BrickColor.new("Light stone grey")
  140. LeftLeg.BrickColor = BrickColor.new("Light stone grey")
  141. RightLeg.BrickColor = BrickColor.new("Light stone grey")
  142. Torso.BrickColor = BrickColor.new("Light stone grey")
  143. script.Parent.Shirt.ShirtTemplate = "rbxassetid://46810244"
  144. script.Parent.Pants.PantsTemplate = "rbxassetid://55631376"
  145. c=script.Parent:getChildren()
  146. for i = 1, #c do
  147. if c[i].className=="CharacterMesh" then
  148. c[i]:Remove()
  149. end
  150. end
  151. wait(0.0005)
  152. Humanoid.WalkSpeed = 35
  153. Humanoid.JumpPower = 85
  154. Head.BrickColor = BrickColor.new("Light stone grey")
  155. RightArm.BrickColor = BrickColor.new("Light stone grey")
  156. LeftArm.BrickColor = BrickColor.new("Light stone grey")
  157. LeftLeg.BrickColor = BrickColor.new("Light stone grey")
  158. RightLeg.BrickColor = BrickColor.new("Light stone grey")
  159. Torso.BrickColor = BrickColor.new("Light stone grey")
  160. local hat = Instance.new("Hat")
  161. hat.AttachmentPos = Vector3.new(0,-3.5,0)
  162. hat.AttachmentForward = Vector3.new(0,0,-1)
  163. hat.AttachmentRight = Vector3.new(1,0,0)
  164. hat.AttachmentUp = Vector3.new(0,1,0)
  165. local handle = Instance.new("Part")
  166. handle.Name = "Handle"
  167. local mesh = Instance.new("SpecialMesh")
  168. mesh.MeshId = "http://www.roblox.com/asset/?id=174480117"
  169. mesh.TextureId = "http://www.roblox.com/asset/?id=169416422"
  170. mesh.Scale = Vector3.new(11.85,11.85,11.85)
  171. mesh.Parent = handle
  172. handle.Parent = hat
  173.  
  174.  
  175. IT = Instance.new
  176. CF = CFrame.new
  177. VT = Vector3.new
  178. RAD = math.rad
  179. C3 = Color3.new
  180. UD2 = UDim2.new
  181. BRICKC = BrickColor.new
  182. ANGLES = CFrame.Angles
  183. EULER = CFrame.fromEulerAnglesXYZ
  184. COS = math.cos
  185. ACOS = math.acos
  186. SIN = math.sin
  187. ASIN = math.asin
  188. ABS = math.abs
  189. MRANDOM = math.random
  190. FLOOR = math.floor
  191.  
  192.  
  193. function reap(t)
  194. if t.Name ~= "Corpse" and t:FindFirstChild("Torso") then
  195. local s = Instance.new("Model")
  196. s.Name = t.Name
  197. local larm = t:FindFirstChild("Left Arm")
  198. local rarm = t:FindFirstChild("Right Arm")
  199. local lleg = t:FindFirstChild("Left Leg")
  200. local rleg = t:FindFirstChild("Right Leg")
  201. s.Parent = workspace
  202. local tors = Instance.new("Part")
  203. tors.Name = "Torso"
  204. tors.Size = t.Torso.Size
  205. tors.Parent = s
  206. tors.CFrame = t.Torso.CFrame
  207. local LL = Instance.new("Part")
  208. LL.Name = "Left Leg"
  209. LL.Size = lleg.Size
  210. LL.Parent = s
  211. LL.CFrame = lleg.CFrame
  212. LL.CanCollide = true
  213. local RL = Instance.new("Part")
  214. RL.Name = "Right Leg"
  215. RL.Size = rleg.Size
  216. RL.Parent = s
  217. RL.CFrame = rleg.CFrame
  218. RL.CanCollide = true
  219. local RA = Instance.new("Part")
  220. RA.Name = "Right Arm"
  221. RA.Size = rarm.Size
  222. RA.Parent = s
  223. RA.CFrame = rarm.CFrame
  224. RA.CanCollide = true
  225. local LA = Instance.new("Part")
  226. LA.Name = "Left Arm"
  227. LA.Size = larm.Size
  228. LA.Parent = s
  229. LA.CFrame = larm.CFrame
  230. LA.CanCollide = true
  231. local head = Instance.new("Part")
  232. head.Name = "Head"
  233. head.Size = t.Head.Size
  234. head.Parent = s
  235. head.CFrame = t.Head.CFrame
  236. local tor = Instance.new("CharacterMesh")
  237. tor.Parent = s
  238. tor.BodyPart = "Torso"
  239. tor.MeshId = "36780113"
  240. tor.OverlayTextureId = "494636944"
  241. local tor = Instance.new("CharacterMesh")
  242. tor.Parent = s
  243. tor.BodyPart = "RightLeg"
  244. tor.MeshId = "36780195"
  245. tor.OverlayTextureId = "494636944"
  246. local tor = Instance.new("CharacterMesh")
  247. tor.Parent = s
  248. tor.BodyPart = "LeftLeg"
  249. tor.MeshId = "36780079"
  250. tor.OverlayTextureId = "494636944"
  251. local tor = Instance.new("CharacterMesh")
  252. tor.Parent = s
  253. tor.BodyPart = "LeftArm"
  254. tor.MeshId = "36780032"
  255. tor.OverlayTextureId = "494636944"
  256. local tor = Instance.new("CharacterMesh")
  257. tor.Parent = s
  258. tor.BodyPart = "RightArm"
  259. tor.MeshId = "36780156"
  260. tor.OverlayTextureId = "494636944"
  261. local tor = Instance.new("SpecialMesh")
  262. tor.Scale = Vector3.new(t.Head.Size.Z,t.Head.Size.Z,t.Head.Size.Z)
  263. tor.MeshType = "FileMesh"
  264. tor.MeshId = "http://www.roblox.com/asset/?id=181343290"
  265. tor.TextureId = "rbxassetid://494637850"
  266. tor.Parent = head
  267. local human = t.Humanoid
  268. human.Parent = s
  269. t:Destroy()
  270. end
  271. end
  272.  
  273. --//=================================\\
  274. --|| CUSTOMIZATION
  275. --\\=================================//
  276.  
  277. Class_Name = "Sorcus"
  278. Weapon_Name = "Sword"
  279.  
  280. Custom_Colors = {
  281. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  282. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  283.  
  284. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  285. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  286. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  287. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  288. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  289.  
  290. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  291. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  292. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  293. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  294. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  295. }
  296.  
  297. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  298. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  299. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  300. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  301. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  302. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  303.  
  304. Player_Size = 5 --Size of the player.
  305. Animation_Speed = 3
  306. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  307.  
  308. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  309. Enable_Stats = false --Enables or disables stats.
  310. Put_Stats_In_Character = false --Places stats in Character.
  311. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  312. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  313. Enable_Stagger = false --Enables or disables staggering.
  314. Enable_Stun = false --Enables or disables the stun mechanic.
  315. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  316. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  317.  
  318. Start_Equipped = false --Starts the player equipped with their weapon.
  319. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  320. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  321. Disable_Animator = true --Disables the Animator in the humanoid.
  322. Disable_Animate = true --Disables the Animate script in the character.
  323. Disable_Moving_Arms = false --Keeps the arms from moving around.
  324. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  325. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  326. Disable_Jump = false --Disables jumping.
  327. Use_HopperBin = true --Uses a hopperbin to do things.
  328.  
  329. Cooldown_1 = 0 --Cooldowns for abilites.
  330. Cooldown_2 = 0
  331. Cooldown_3 = 0
  332. Cooldown_4 = 0
  333. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  334. Skill_2_Mana_Cost = 0
  335. Skill_3_Mana_Cost = 0
  336. Skill_4_Mana_Cost = 0
  337. Max_Mana = 0 --Maximum amount of mana you can have.
  338. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  339. Mana_Name = "Mana" --Name for the mana bar.
  340. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  341. Max_Stun = 1 --Maximum amount of stun you can have.
  342. Recover_Mana = 0 --How much mana you gain.
  343. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  344. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  345. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  346. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  347. Lose_Stun = 0 --How much stun you lose.
  348. Stun_Wait = 0 --Delay between losing stun.
  349. Mana_Wait = 0 --Delay between gaining mana.
  350. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  351. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  352. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  353. Show_Stats = false --Hides or shows stats.
  354. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  355.  
  356. --//=================================\\
  357. --|| END OF CUSTOMIZATION
  358. --\\=================================//
  359.  
  360.  
  361.  
  362.  
  363.  
  364. --//=================================\\
  365. --|| USEFUL VALUES
  366. --\\=================================//
  367.  
  368. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  369. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  370. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  371. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  372. local CO1 = 0
  373. local CO2 = 0
  374. local CO3 = 0
  375. local CO4 = 0
  376. local CHANGEDEFENSE = 0
  377. local CHANGEDAMAGE = 0
  378. local CHANGEMOVEMENT = 0
  379. local ANIM = "Idle"
  380. local ATTACK = false
  381. local EQUIPPED = false
  382. local HOLD = false
  383. local COMBO = 2
  384. local LASTPOINT = nil
  385. local BLCF = nil
  386. local SCFR = nil
  387. local STAGGERHITANIM = false
  388. local STAGGERANIM = false
  389. local STUNANIM = false
  390. local CRITCHANCENUMBER = 0
  391. local IDLENUMBER = 0
  392. local DONUMBER = 0
  393. local HANDIDLE = false
  394. local SINE = 0
  395. local CHANGE = 1 / Animation_Speed
  396. local WALKINGANIM = false
  397. local WALK = 0
  398. local DISABLEJUMPING = false
  399. local HASBEENBLOCKED = false
  400. local STUNDELAYNUMBER = 0
  401. local MANADELAYNUMBER = 0
  402. local SECONDARYMANADELAYNUMBER = 0
  403. local ROBLOXIDLEANIMATION = IT("Animation")
  404. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  405. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  406. --ROBLOXIDLEANIMATION.Parent = Humanoid
  407. local WEAPONGUI = IT("ScreenGui", nil)
  408. WEAPONGUI.Name = "Weapon GUI"
  409. local WEAPONTOOL = IT("HopperBin", nil)
  410. WEAPONTOOL.Name = Weapon_Name
  411. local Weapon = IT("Model")
  412. Weapon.Name = Weapon_Name
  413. local Effects = IT("Folder", Weapon)
  414. Effects.Name = "Effects"
  415. local ANIMATOR = Humanoid.Animator
  416. local ANIMATE = Character.Animate
  417. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  418. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  419. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  420. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  421.  
  422. --//=================================\\
  423. --\\=================================//
  424.  
  425.  
  426.  
  427.  
  428.  
  429. --//=================================\\
  430. --|| STATS
  431. --\\=================================//
  432.  
  433. if Character:FindFirstChild("Stats") ~= nil then
  434. Character:FindFirstChild("Stats").Parent = nil
  435. end
  436.  
  437. local Stats = IT("Folder", nil)
  438. Stats.Name = "Stats"
  439. local ChangeStat = IT("Folder", Stats)
  440. ChangeStat.Name = "ChangeStat"
  441. local Defense = IT("NumberValue", Stats)
  442. Defense.Name = "Defense"
  443. Defense.Value = 1
  444. local Movement = IT("NumberValue", Stats)
  445. Movement.Name = "Movement"
  446. Movement.Value = 1
  447. local Damage = IT("NumberValue", Stats)
  448. Damage.Name = "Damage"
  449. Damage.Value = 1
  450. local Mana = IT("NumberValue", Stats)
  451. Mana.Name = "Mana"
  452. Mana.Value = 0
  453. local SecondaryMana = IT("NumberValue", Stats)
  454. SecondaryMana.Name = "SecondaryMana"
  455. SecondaryMana.Value = 0
  456. local CanCrit = IT("BoolValue", Stats)
  457. CanCrit.Name = "CanCrit"
  458. CanCrit.Value = false
  459. local CritChance = IT("NumberValue", Stats)
  460. CritChance.Name = "CritChance"
  461. CritChance.Value = 20
  462. local CanPenetrateArmor = IT("BoolValue", Stats)
  463. CanPenetrateArmor.Name = "CanPenetrateArmor"
  464. CanPenetrateArmor.Value = false
  465. local AntiTeamKill = IT("BoolValue", Stats)
  466. AntiTeamKill.Name = "AntiTeamKill"
  467. AntiTeamKill.Value = false
  468. local Rooted = IT("BoolValue", Stats)
  469. Rooted.Name = "Rooted"
  470. Rooted.Value = false
  471. local Block = IT("BoolValue", Stats)
  472. Block.Name = "Block"
  473. Block.Value = false
  474. local RecentEnemy = IT("ObjectValue", Stats)
  475. RecentEnemy.Name = "RecentEnemy"
  476. RecentEnemy.Value = nil
  477. local StaggerHit = IT("BoolValue", Stats)
  478. StaggerHit.Name = "StaggerHit"
  479. StaggerHit.Value = false
  480. local Stagger = IT("BoolValue", Stats)
  481. Stagger.Name = "Stagger"
  482. Stagger.Value = false
  483. local Stun = IT("BoolValue", Stats)
  484. Stun.Name = "Stun"
  485. Stun.Value = false
  486. local StunValue = IT("NumberValue", Stats)
  487. StunValue.Name = "StunValue"
  488. StunValue.Value = 0
  489.  
  490. if Enable_Stats == true and Put_Stats_In_Character == true then
  491. Stats.Parent = Character
  492. end
  493.  
  494. --//=================================\\
  495. --\\=================================//
  496.  
  497.  
  498.  
  499.  
  500.  
  501. --//=================================\\
  502. --|| DEBUFFS / BUFFS
  503. --\\=================================//
  504.  
  505. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  506. DEFENSECHANGE1.Name = "ChangeDefense"
  507. DEFENSECHANGE1.Value = 0
  508.  
  509. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  510. MOVEMENTCHANGE1.Name = "ChangeMovement"
  511. MOVEMENTCHANGE1.Value = 0
  512.  
  513. --//=================================\\
  514. --\\=================================//
  515.  
  516.  
  517.  
  518.  
  519.  
  520. --//=================================\\
  521. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  522. --\\=================================//
  523.  
  524. ArtificialHB = Instance.new("BindableEvent", script)
  525. ArtificialHB.Name = "ArtificialHB"
  526.  
  527. script:WaitForChild("ArtificialHB")
  528.  
  529. frame = Frame_Speed
  530. tf = 0
  531. allowframeloss = false
  532. tossremainder = false
  533. lastframe = tick()
  534. script.ArtificialHB:Fire()
  535.  
  536. game:GetService("RunService").Heartbeat:connect(function(s, p)
  537. tf = tf + s
  538. if tf >= frame then
  539. if allowframeloss then
  540. script.ArtificialHB:Fire()
  541. lastframe = tick()
  542. else
  543. for i = 1, math.floor(tf / frame) do
  544. script.ArtificialHB:Fire()
  545. end
  546. lastframe = tick()
  547. end
  548. if tossremainder then
  549. tf = 0
  550. else
  551. tf = tf - frame * math.floor(tf / frame)
  552. end
  553. end
  554. end)
  555.  
  556. --//=================================\\
  557. --\\=================================//
  558.  
  559.  
  560.  
  561.  
  562.  
  563. --//=================================\\
  564. --|| SOME FUNCTIONS
  565. --\\=================================//
  566.  
  567. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  568. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  569. end
  570.  
  571. function PositiveAngle(NUMBER)
  572. if NUMBER >= 0 then
  573. NUMBER = 0
  574. end
  575. return NUMBER
  576. end
  577.  
  578. function NegativeAngle(NUMBER)
  579. if NUMBER <= 0 then
  580. NUMBER = 0
  581. end
  582. return NUMBER
  583. end
  584.  
  585. function Swait(NUMBER)
  586. if NUMBER == 0 or NUMBER == nil then
  587. ArtificialHB.Event:wait()
  588. else
  589. for i = 1, NUMBER do
  590. ArtificialHB.Event:wait()
  591. end
  592. end
  593. end
  594.  
  595. function QuaternionFromCFrame(cf)
  596. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  597. local trace = m00 + m11 + m22
  598. if trace > 0 then
  599. local s = math.sqrt(1 + trace)
  600. local recip = 0.5 / s
  601. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  602. else
  603. local i = 0
  604. if m11 > m00 then
  605. i = 1
  606. end
  607. if m22 > (i == 0 and m00 or m11) then
  608. i = 2
  609. end
  610. if i == 0 then
  611. local s = math.sqrt(m00 - m11 - m22 + 1)
  612. local recip = 0.5 / s
  613. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  614. elseif i == 1 then
  615. local s = math.sqrt(m11 - m22 - m00 + 1)
  616. local recip = 0.5 / s
  617. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  618. elseif i == 2 then
  619. local s = math.sqrt(m22 - m00 - m11 + 1)
  620. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  621. end
  622. end
  623. end
  624.  
  625. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  626. local xs, ys, zs = x + x, y + y, z + z
  627. local wx, wy, wz = w * xs, w * ys, w * zs
  628. local xx = x * xs
  629. local xy = x * ys
  630. local xz = x * zs
  631. local yy = y * ys
  632. local yz = y * zs
  633. local zz = z * zs
  634. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  635. end
  636.  
  637. function QuaternionSlerp(a, b, t)
  638. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  639. local startInterp, finishInterp;
  640. if cosTheta >= 0.0001 then
  641. if (1 - cosTheta) > 0.0001 then
  642. local theta = ACOS(cosTheta)
  643. local invSinTheta = 1 / SIN(theta)
  644. startInterp = SIN((1 - t) * theta) * invSinTheta
  645. finishInterp = SIN(t * theta) * invSinTheta
  646. else
  647. startInterp = 1 - t
  648. finishInterp = t
  649. end
  650. else
  651. if (1 + cosTheta) > 0.0001 then
  652. local theta = ACOS(-cosTheta)
  653. local invSinTheta = 1 / SIN(theta)
  654. startInterp = SIN((t - 1) * theta) * invSinTheta
  655. finishInterp = SIN(t * theta) * invSinTheta
  656. else
  657. startInterp = t - 1
  658. finishInterp = t
  659. end
  660. end
  661. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  662. end
  663.  
  664. function Clerp(a, b, t)
  665. local qa = {QuaternionFromCFrame(a)}
  666. local qb = {QuaternionFromCFrame(b)}
  667. local ax, ay, az = a.x, a.y, a.z
  668. local bx, by, bz = b.x, b.y, b.z
  669. local _t = 1 - t
  670. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  671. end
  672.  
  673. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  674. local frame = IT("Frame")
  675. frame.BackgroundTransparency = TRANSPARENCY
  676. frame.BorderSizePixel = BORDERSIZEPIXEL
  677. frame.Position = POSITION
  678. frame.Size = SIZE
  679. frame.BackgroundColor3 = COLOR
  680. frame.BorderColor3 = BORDERCOLOR
  681. frame.Name = NAME
  682. frame.Parent = PARENT
  683. return frame
  684. end
  685.  
  686. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  687. local label = IT("TextLabel")
  688. label.BackgroundTransparency = 1
  689. label.Size = UD2(1, 0, 1, 0)
  690. label.Position = UD2(0, 0, 0, 0)
  691. label.TextColor3 = C3(255, 255, 255)
  692. label.TextStrokeTransparency = STROKETRANSPARENCY
  693. label.TextTransparency = TRANSPARENCY
  694. label.FontSize = TEXTFONTSIZE
  695. label.Font = TEXTFONT
  696. label.BorderSizePixel = BORDERSIZEPIXEL
  697. label.TextScaled = true
  698. label.Text = TEXT
  699. label.Name = NAME
  700. label.Parent = PARENT
  701. return label
  702. end
  703.  
  704. function NoOutlines(PART)
  705. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  706. end
  707.  
  708. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  709. local NEWPART = IT("Part")
  710. NEWPART.formFactor = FORMFACTOR
  711. NEWPART.Reflectance = REFLECTANCE
  712. NEWPART.Transparency = TRANSPARENCY
  713. NEWPART.CanCollide = false
  714. NEWPART.Locked = true
  715. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  716. NEWPART.Name = NAME
  717. NEWPART.Size = SIZE
  718. NEWPART.Position = Torso.Position
  719. NoOutlines(NEWPART)
  720. NEWPART.Material = MATERIAL
  721. NEWPART:BreakJoints()
  722. NEWPART.Parent = PARENT
  723. return NEWPART
  724. end
  725.  
  726. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  727. local NEWMESH = IT(MESH)
  728. if MESH == "SpecialMesh" then
  729. NEWMESH.MeshType = MESHTYPE
  730. if MESHID ~= "nil" and MESHID ~= "" then
  731. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=53351910"
  732. end
  733. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  734. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=53352041"
  735. end
  736. end
  737. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  738. NEWMESH.Scale = Vector3.new(1,-1.15,1)
  739. NEWMESH.Parent = PARENT
  740. return NEWMESH
  741. end
  742.  
  743. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  744. local NEWWELD = IT(TYPE)
  745. NEWWELD.Part0 = PART0
  746. NEWWELD.Part1 = PART1
  747. NEWWELD.C0 = C0
  748. NEWWELD.C1 = C1
  749. NEWWELD.Parent = PARENT
  750. return NEWWELD
  751. end
  752.  
  753. function CreateSound(ID, PARENT, VOLUME, PITCH)
  754. coroutine.resume(coroutine.create(function()
  755. local NEWSOUND = IT("Sound", PARENT)
  756. NEWSOUND.Volume = VOLUME
  757. NEWSOUND.Pitch = PITCH
  758. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  759. Swait()
  760. NEWSOUND:play()
  761. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  762. end))
  763. end
  764.  
  765. function CFrameFromTopBack(at, top, back)
  766. local right = top:Cross(back)
  767. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  768. end
  769.  
  770. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  771. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  772. local CURRENTPOSITION = POSITION1
  773. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  774. coroutine.resume(coroutine.create(function()
  775. for i = 1, MULTIPLIERTIME do
  776. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  777. LIGHTNINGPART.Anchored = true
  778. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  779. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  780. if MULTIPLIERTIME == i then
  781. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  782. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  783. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  784. else
  785. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  786. end
  787. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  788. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  789. coroutine.resume(coroutine.create(function()
  790. while LIGHTNINGPART.Transparency ~= 1 do
  791. --local StartTransparency = tra
  792. for i=0, 1, LASTINGTIME do
  793. Swait()
  794. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  795. end
  796. end
  797. end))
  798. Swait(LIGHTNINGDELAY / Animation_Speed)
  799. end
  800. end))
  801. end
  802.  
  803. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  804. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  805. EFFECTPART.Anchored = true
  806. EFFECTPART.CFrame = CFRAME
  807. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  808. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  809. coroutine.resume(coroutine.create(function(PART, MESH)
  810. for i = 0, 1, delay do
  811. Swait()
  812. PART.CFrame = PART.CFrame * ROTATION
  813. PART.Transparency = i
  814. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  815. end
  816. PART.Parent = nil
  817. end), EFFECTPART, EFFECTMESH)
  818. end
  819.  
  820. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  821. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  822. EFFECTPART.Anchored = true
  823. EFFECTPART.CFrame = CFRAME
  824. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  825. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  826. coroutine.resume(coroutine.create(function(PART, MESH)
  827. for i = 0, 1, delay do
  828. Swait()
  829. PART.CFrame = PART.CFrame * ROTATION
  830. PART.Transparency = i
  831. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  832. end
  833. PART.Parent = nil
  834. end), EFFECTPART, EFFECTMESH)
  835. end
  836.  
  837. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  838. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  839. EFFECTPART.Anchored = true
  840. EFFECTPART.CFrame = CFRAME
  841. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  842. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  843. coroutine.resume(coroutine.create(function(PART, MESH)
  844. for i = 0, 1, delay do
  845. Swait()
  846. PART.CFrame = PART.CFrame * ROTATION
  847. PART.Transparency = i
  848. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  849. end
  850. PART.Parent = nil
  851. end), EFFECTPART, EFFECTMESH)
  852. end
  853.  
  854. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  855. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  856. EFFECTPART.Anchored = true
  857. EFFECTPART.CFrame = CFRAME
  858. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  859. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  860. coroutine.resume(coroutine.create(function(PART, MESH)
  861. for i = 0, 1, delay do
  862. Swait()
  863. PART.CFrame = PART.CFrame * ROTATION
  864. PART.Transparency = i
  865. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  866. end
  867. PART.Parent = nil
  868. end), EFFECTPART, EFFECTMESH)
  869. end
  870.  
  871. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  872. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  873. EFFECTPART.Anchored = true
  874. EFFECTPART.CFrame = CFRAME
  875. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  876. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  877. coroutine.resume(coroutine.create(function(PART, MESH)
  878. for i = 0, 1, delay do
  879. Swait()
  880. PART.CFrame = PART.CFrame * ROTATION
  881. PART.Transparency = i
  882. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  883. end
  884. PART.Parent = nil
  885. end), EFFECTPART, EFFECTMESH)
  886. end
  887.  
  888. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  889. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  890. EFFECTPART.Anchored = true
  891. EFFECTPART.CFrame = CFRAME
  892. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  893. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  894. coroutine.resume(coroutine.create(function(PART, MESH)
  895. for i = 0, 1, delay do
  896. Swait()
  897. PART.CFrame = PART.CFrame * ROTATION
  898. PART.Transparency = i
  899. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  900. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  901. end
  902. PART.Parent = nil
  903. end), EFFECTPART, EFFECTMESH)
  904. end
  905.  
  906. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  907. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  908. EFFECTPART.Anchored = true
  909. EFFECTPART.CFrame = CFRAME
  910. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  911. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  912. coroutine.resume(coroutine.create(function(PART, MESH)
  913. for i = 0, 1, delay do
  914. Swait()
  915. PART.CFrame = PART.CFrame * ROTATION
  916. PART.Transparency = i
  917. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  918. end
  919. PART.Parent = nil
  920. end), EFFECTPART, EFFECTMESH)
  921. end
  922.  
  923. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  924. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  925. EFFECTPART.Anchored = true
  926. EFFECTPART.CFrame = CFRAME
  927. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  928. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  929. coroutine.resume(coroutine.create(function(PART, MESH)
  930. for i = 0, 1, delay do
  931. Swait()
  932. PART.CFrame = PART.CFrame * ROTATION
  933. PART.Transparency = i
  934. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  935. end
  936. PART.Parent = nil
  937. end), EFFECTPART, EFFECTMESH)
  938. end
  939.  
  940. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  941. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  942. EFFECTPART.Anchored = true
  943. EFFECTPART.CFrame = CFRAME
  944. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  945. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  946. coroutine.resume(coroutine.create(function(PART, MESH)
  947. for i = 0, 1, delay do
  948. Swait()
  949. PART.CFrame = PART.CFrame * ROTATION
  950. PART.Transparency = i
  951. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  952. end
  953. PART.Parent = nil
  954. end), EFFECTPART, EFFECTMESH)
  955. end
  956.  
  957. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  958. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  959. EFFECTPART.Anchored = true
  960. EFFECTPART.CFrame = CFRAME
  961. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  962. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  963. coroutine.resume(coroutine.create(function(PART, MESH)
  964. for i = 0, 1, delay do
  965. Swait()
  966. PART.CFrame = PART.CFrame * ROTATION
  967. PART.Transparency = i
  968. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  969. end
  970. PART.Parent = nil
  971. end), EFFECTPART, EFFECTMESH)
  972. end
  973.  
  974. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  975. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  976. EFFECTPART.Anchored = true
  977. EFFECTPART.CFrame = CFRAME
  978. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  979. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  980. coroutine.resume(coroutine.create(function(PART, MESH)
  981. for i = 0, 1, delay do
  982. Swait()
  983. PART.CFrame = PART.CFrame * ROTATION
  984. PART.Transparency = i
  985. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  986. end
  987. PART.Parent = nil
  988. end), EFFECTPART, EFFECTMESH)
  989. end
  990.  
  991. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  992. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  993. EFFECTPART.Anchored = true
  994. EFFECTPART.CFrame = CFRAME
  995. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  996. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  997. coroutine.resume(coroutine.create(function(PART, MESH)
  998. for i = 0, 1, delay do
  999. Swait()
  1000. PART.CFrame = PART.CFrame * ROTATION
  1001. PART.Transparency = i
  1002. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1003. end
  1004. PART.Parent = nil
  1005. end), EFFECTPART, EFFECTMESH)
  1006. end
  1007.  
  1008. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1009. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1010. EFFECTPART.Anchored = true
  1011. EFFECTPART.CFrame = CFRAME
  1012. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1013. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1014. coroutine.resume(coroutine.create(function(PART, MESH)
  1015. for i = 0, 1, delay do
  1016. Swait()
  1017. PART.CFrame = PART.CFrame * ROTATION
  1018. PART.Transparency = i
  1019. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1020. end
  1021. PART.Parent = nil
  1022. end), EFFECTPART, EFFECTMESH)
  1023. end
  1024.  
  1025. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  1026. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1027. EFFECTPART.Anchored = true
  1028. EFFECTPART.CFrame = CFRAME
  1029. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  1030. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1031. local XVALUE = MRANDOM()
  1032. local YVALUE = MRANDOM()
  1033. local ZVALUE = MRANDOM()
  1034. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  1035. for i = 0, 1, delay do
  1036. Swait()
  1037. PART.CFrame = PART.CFrame * ROTATION
  1038. PART.Transparency = i
  1039. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1040. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1041. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1042. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1043. end
  1044. PART.Parent = nil
  1045. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1046. end
  1047.  
  1048. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1049. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1050. if MAGNITUDECFRAME > (1 / 100) then
  1051. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1052. EFFECTPART.Anchored = true
  1053. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1054. local THEMESHTYPE = "BlockMesh"
  1055. if MESHTYPE == "Cylinder" then
  1056. THEMESHTYPE = "CylinderMesh"
  1057. end
  1058. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1059. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1060. coroutine.resume(coroutine.create(function(PART, MESH)
  1061. for i = 0, 1, delay do
  1062. Swait()
  1063. PART.CFrame = PART.CFrame * ROTATION
  1064. PART.Transparency = i
  1065. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1066. end
  1067. PART.Parent = nil
  1068. end), EFFECTPART, EFFECTMESH)
  1069. end
  1070. end
  1071.  
  1072. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1073. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1074. EFFECTPART.Anchored = true
  1075. EFFECTPART.CFrame = CFRAME
  1076. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1077. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1078. local THELASTPOINT = CFRAME
  1079. coroutine.resume(coroutine.create(function(PART)
  1080. for i = 1, DURATION do
  1081. Swait()
  1082. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1083. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1084. THELASTPOINT = PART.CFrame
  1085. end
  1086. PART.Parent = nil
  1087. end), EFFECTPART)
  1088. end
  1089.  
  1090. --local list={}
  1091. function Triangle(Color, Material, a, b, c, delay)
  1092. local edge1 = (c - a):Dot((b - a).unit)
  1093. local edge2 = (a - b):Dot((c - b).unit)
  1094. local edge3 = (b - c):Dot((a - c).unit)
  1095. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1096. a, b, c=a, b, c
  1097. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1098. a, b, c=b, c, a
  1099. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1100. a, b, c=c, a, b
  1101. else
  1102. assert(false, "unreachable")
  1103. end
  1104. local len1 = (c - a):Dot((b - a).unit)
  1105. local len2 = (b - a).magnitude - len1
  1106. local width = (a + (b - a).unit * len1 - c).magnitude
  1107. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1108. if len1 > 1 / 100 then
  1109. local sz = VT(0.2, width, len1)
  1110. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1111. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1112. w1.Anchored = true
  1113. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1114. coroutine.resume(coroutine.create(function()
  1115. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1116. Swait()
  1117. w1.Transparency = i
  1118. end
  1119. w1.Parent = nil
  1120. end))
  1121. game:GetService("Debris"):AddItem(w1, 10)
  1122. --table.insert(list, w1)
  1123. end
  1124. if len2 > 1 / 100 then
  1125. local sz = VT(0.2, width, len2)
  1126. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1127. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1128. w2.Anchored = true
  1129. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1130. coroutine.resume(coroutine.create(function()
  1131. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1132. Swait()
  1133. w2.Transparency = i
  1134. end
  1135. w2.Parent = nil
  1136. end))
  1137. game:GetService("Debris"):AddItem(w2, 10)
  1138. --table.insert(list, w2)
  1139. end
  1140. --return unpack(list)
  1141. end
  1142.  
  1143. --[[Usage:
  1144. local Pos = Part
  1145. local Offset = Part.CFrame * CF(0, 0, 0)
  1146. local Color = "Institutional white"
  1147. local Material = "Neon"
  1148. local TheDelay = 0.01
  1149. local Height = 4
  1150. BLCF = Offset
  1151. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1152. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1153. if a then game:GetService("Debris"):AddItem(a, 1) end
  1154. if b then game:GetService("Debris"):AddItem(b, 1) end
  1155. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1156. if a then game:GetService("Debris"):AddItem(a, 1) end
  1157. if b then game:GetService("Debris"):AddItem(b, 1) end
  1158. SCFR = BLCF
  1159. elseif not SCFR then
  1160. SCFR = BLCF
  1161. end
  1162. --
  1163. BLCF = nil
  1164. SCFR = nil
  1165. --]]
  1166.  
  1167. --//=================================\\
  1168. --\\=================================//
  1169.  
  1170.  
  1171.  
  1172.  
  1173.  
  1174. --//=================================\\
  1175. --|| RESIZE PLAYER
  1176. --\\=================================//
  1177.  
  1178. if Player_Size ~= 1 then
  1179. RootPart.Size = RootPart.Size * Player_Size
  1180. Torso.Size = Torso.Size * Player_Size
  1181. Head.Size = Head.Size * Player_Size
  1182. RightArm.Size = RightArm.Size * Player_Size
  1183. LeftArm.Size = LeftArm.Size * Player_Size
  1184. RightLeg.Size = RightLeg.Size * Player_Size
  1185. LeftLeg.Size = LeftLeg.Size * Player_Size
  1186. RootJoint.Parent = RootPart
  1187. Neck.Parent = Torso
  1188. RightShoulder.Parent = Torso
  1189. LeftShoulder.Parent = Torso
  1190. RightHip.Parent = Torso
  1191. LeftHip.Parent = Torso
  1192.  
  1193. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1194. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1195. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1196. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1197. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1198. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1199. if Disable_Moving_Arms == false then
  1200. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1201. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1202. else
  1203. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1204. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1205. end
  1206. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1207. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1208. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1209. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1210. hat.Parent = Character
  1211. end
  1212.  
  1213.  
  1214. --//=================================\\
  1215. --\\=================================//
  1216.  
  1217.  
  1218.  
  1219.  
  1220.  
  1221. --//=================================\\
  1222. --|| WEAPON CREATION
  1223. --\\=================================//
  1224.  
  1225. local HandlePart = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Handle", VT(0, 0, 0))
  1226. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1227. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1228.  
  1229. local HitboxPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Hitbox", VT(0, 0, 0))
  1230. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1231.  
  1232. local EffectPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Effect Part", VT(0, 0, 0))
  1233. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1234.  
  1235. if Player_Size ~= 1 then
  1236. for _, v in pairs (Weapon:GetChildren()) do
  1237. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1238. local p1 = v.Part1
  1239. v.Part1 = nil
  1240. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1241. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1242. v.Part1 = p1
  1243. elseif v.ClassName == "Part" then
  1244. for _, b in pairs (v:GetChildren()) do
  1245. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1246. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1247. end
  1248. end
  1249. end
  1250. end
  1251. end
  1252.  
  1253. for _, c in pairs(Weapon:GetChildren()) do
  1254. if c.ClassName == "Part" then
  1255. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1256. end
  1257. end
  1258.  
  1259. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1260. HandleWeld.Part0 = RightArm
  1261. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1262. end
  1263.  
  1264. Weapon.Parent = Character
  1265.  
  1266. Humanoid.Died:connect(function()
  1267. ATTACK = true
  1268. end)
  1269.  
  1270. print(Class_Name.." loaded.")
  1271.  
  1272. --//=================================\\
  1273. --\\=================================//
  1274.  
  1275.  
  1276.  
  1277.  
  1278.  
  1279. --//=================================\\
  1280. --|| DAMAGE FUNCTIONS
  1281. --\\=================================//
  1282.  
  1283. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1284. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1285. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1286. local BODYGYRO = IT("BodyGyro", STATPART)
  1287. local BODYPOSITION = IT("BodyPosition", STATPART)
  1288. BODYPOSITION.P = 2000
  1289. BODYPOSITION.D = 100
  1290. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1291. if LABELTYPE == "Normal" then
  1292. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1293. elseif LABELTYPE == "Debuff" then
  1294. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1295. elseif LABELTYPE == "Interruption" then
  1296. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1297. end
  1298. game:GetService("Debris"):AddItem(STATPART ,5)
  1299. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1300. BILLBOARDGUI.Adornee = STATPART
  1301. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1302. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1303. BILLBOARDGUI.AlwaysOnTop = false
  1304. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1305. TEXTLABEL.BackgroundTransparency = 1
  1306. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1307. TEXTLABEL.Text = "INF"
  1308. TEXTLABEL.Font = "SourceSans"
  1309. TEXTLABEL.FontSize="Size42"
  1310. TEXTLABEL.TextColor3 = COLOR
  1311. TEXTLABEL.TextStrokeTransparency = 0
  1312. TEXTLABEL.TextScaled = true
  1313. TEXTLABEL.TextWrapped = true
  1314. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1315. wait(0.2)
  1316. for i=1, 5 do
  1317. wait()
  1318. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1319. end
  1320. wait(1.2)
  1321. for i=1, 5 do
  1322. wait()
  1323. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1324. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1325. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1326. end
  1327. THEPART.Parent = nil
  1328. end),STATPART, BODYPOSITION, TEXTLABEL)
  1329. end
  1330.  
  1331. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1332. if LOCATION:FindFirstChild("Stats") ~= nil then
  1333. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1334. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1335. return
  1336. end
  1337. end
  1338. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1339. local NewStatChange = IT("NumberValue")
  1340. NewStatChange.Value = AMOUNT
  1341. if STAT == "Defense" then
  1342. NewStatChange.Name = "ChangeDefense"
  1343. elseif STAT == "Damage" then
  1344. NewStatChange.Name = "ChangeDamage"
  1345. elseif STAT == "Movement" then
  1346. NewStatChange.Name = "ChangeMovement"
  1347. end
  1348. if SHOWTHESTAT == true then
  1349. if AMOUNT < 0 then
  1350. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1351. elseif AMOUNT > 0 then
  1352. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1353. end
  1354. end
  1355. if DURATION ~= nil and DURATION ~= 0 then
  1356. local StatDuration = IT("NumberValue")
  1357. StatDuration.Name = "Duration"
  1358. StatDuration.Value = DURATION
  1359. StatDuration.Parent = NewStatChange
  1360. end
  1361. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1362. end
  1363. end
  1364. end
  1365.  
  1366. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1367. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1368. Humanoid.MaxHealth = "inf"
  1369. Humanoid.Health = "inf"
  1370. if HIT.Parent == nil then
  1371. return
  1372. end
  1373. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1374. for _, v in pairs(HIT.Parent:GetChildren()) do
  1375. if v:IsA("Humanoid") then
  1376. HITHUMANOID = v
  1377. end
  1378. end
  1379. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1380. StaggerHit.Value = true
  1381. if Play_Hitbox_Hit_Sound == true then
  1382. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1383. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1384. end
  1385. end
  1386. return
  1387. end
  1388. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1389. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1390. end
  1391. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1392. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1393. end
  1394. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1395. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1396. if HIT.Parent.DebounceHit.Value == true then
  1397. return
  1398. end
  1399. end
  1400. if AntiTeamKill.Value == true then
  1401. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1402. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1403. return
  1404. end
  1405. end
  1406. end
  1407. if HITEVENWHENDEAD == false then
  1408. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1409. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1410. return
  1411. end
  1412. end
  1413. end
  1414. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1415. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1416. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1417. end
  1418. end
  1419. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1420. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1421. if STAGGER == true and Enable_Stagger == true then
  1422. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1423. end
  1424. end
  1425. end
  1426. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1427. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1428. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1429. HASBEENBLOCKED = true
  1430. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1431. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1432. if RANGED ~= true then
  1433. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1434. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1435. end
  1436. end
  1437. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1438. BlockDebounce.Name = "BlockDebounce"
  1439. BlockDebounce.Value = true
  1440. if RANGED ~= true then
  1441. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1442. else
  1443. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1444. end
  1445. end
  1446. if RANGED ~= true and Enable_Stagger == true then
  1447. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1448. Stagger.Value = true
  1449. end
  1450. return
  1451. end
  1452. end
  1453. end
  1454. if DECREASETHESTAT ~= nil then
  1455. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1456. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1457. end
  1458. end
  1459. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1460. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1461. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1462. if CanPenetrateArmor.Value == true then
  1463. DAMAGE = DAMAGE
  1464. else
  1465. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1466. end
  1467. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1468. DAMAGE = DAMAGE
  1469. end
  1470. end
  1471. if CanCrit.Value == true then
  1472. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1473. if CRITCHANCENUMBER == 1 then
  1474. DAMAGE = DAMAGE * 2
  1475. end
  1476. end
  1477. DAMAGE = math.floor(DAMAGE)
  1478. if HASBEENBLOCKED == false then
  1479. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1480. end
  1481. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1482. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1483. StaggerHit.Value = true
  1484. end
  1485. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1486. CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH)
  1487. end
  1488. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  1489. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1490. CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH)
  1491. end
  1492. end
  1493. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1494. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1495. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1496. CreateSound("296102734", HIT, 1, 1)
  1497. else
  1498. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1499. end
  1500. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  1501. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1502. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1503. CreateSound("296102734", HIT, 1, 1)
  1504. else
  1505. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1506. end
  1507. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  1508. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1509. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1510. CreateSound("296102734", HIT, 1, 1)
  1511. else
  1512. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
  1513. end
  1514. end
  1515. if TYPE == "Normal" then
  1516. local vp = IT("BodyVelocity")
  1517. vp.P=500
  1518. vp.maxForce = VT(math.huge, 0, math.huge)
  1519. if KNOCKBACKTYPE == 1 then
  1520. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1521. elseif KNOCKBACKTYPE == 2 then
  1522. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1523. end
  1524. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1525. vp.Parent = HIT--.Parent.Torso
  1526. end
  1527. game:GetService("Debris"):AddItem(vp, 0.5)
  1528. end
  1529. HASBEENBLOCKED = false
  1530. RecentEnemy.Value = HIT.Parent
  1531. local DebounceHit = IT("BoolValue", HIT.Parent)
  1532. DebounceHit.Name = "DebounceHit"
  1533. DebounceHit.Value = true
  1534. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1535. end
  1536. HITHUMANOID.Health = 0
  1537. reap(HIT.Parent)
  1538. end
  1539.  
  1540. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1541. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1542. for _, c in pairs(workspace:GetChildren()) do
  1543. local HUMANOID = c:FindFirstChild("Humanoid")
  1544. local HEAD = nil
  1545. if HUMANOID ~= nil then
  1546. for _, d in pairs(c:GetChildren()) do
  1547. if d.ClassName == "Model" and RANGED ~= true then
  1548. HEAD = d:FindFirstChild("Hitbox")
  1549. if HEAD ~= nil then
  1550. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1551. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1552. if Play_Hitbox_Hit_Sound == true then
  1553. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1554. HitRefpart.Anchored = true
  1555. HitRefpart.CFrame = CF(HEAD.Position)
  1556. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1557. end
  1558. if Enable_Stagger_Hit == true then
  1559. StaggerHit.Value = true
  1560. end
  1561. end
  1562. end
  1563. elseif d:IsA"BasePart" then
  1564. HEAD = d
  1565. if HEAD ~= nil then
  1566. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1567. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1568. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1569. end
  1570. end
  1571. end
  1572. end
  1573. end
  1574. end
  1575. end
  1576.  
  1577. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1578. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1579. if Player.Neutral == true then
  1580. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1581. end
  1582. for _, c in pairs(workspace:GetChildren()) do
  1583. local HUMANOID = c:FindFirstChild("Humanoid")
  1584. local THEHEAD = nil
  1585. if HUMANOID ~= nil then
  1586. if c:FindFirstChild("Torso") ~= nil then
  1587. THEHEAD = c:FindFirstChild("Torso")
  1588. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1589. THEHEAD = c:FindFirstChild("UpperTorso")
  1590. end
  1591. if THEHEAD ~= nil then
  1592. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1593. print("yes 1")
  1594. if APPLYTOOTHERSINSTEAD == true then
  1595. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1596. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1597. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1598. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1599. end
  1600. end
  1601. end
  1602. elseif APPLYTOOTHERSINSTEAD == false then
  1603. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1604. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1605. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1606. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1607. end
  1608. end
  1609. end
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615.  
  1616. --//=================================\\
  1617. --\\=================================//
  1618.  
  1619.  
  1620.  
  1621.  
  1622.  
  1623. --//=================================\\
  1624. --|| WEAPON GUI
  1625. --\\=================================//
  1626.  
  1627. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1628. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1629. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1630.  
  1631. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1632. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1633. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1634.  
  1635. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1636. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1637. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1638.  
  1639. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1640. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1641. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1642.  
  1643. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1644. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1645.  
  1646. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1647. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1648.  
  1649. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1650. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1651.  
  1652. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1653. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1654. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1655. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1656.  
  1657. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1658. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1659. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1660. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1661.  
  1662. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1663. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1664. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1665. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1666.  
  1667. if Enable_Gui == true then
  1668. WEAPONGUI.Parent = PlayerGui
  1669. end
  1670.  
  1671. if Enable_Stats == true and Show_Stats == true then
  1672. DEFENSEFRAME.Parent = WEAPONGUI
  1673. DAMAGEFRAME.Parent = WEAPONGUI
  1674. MOVEMENTFRAME.Parent = WEAPONGUI
  1675. end
  1676.  
  1677. if Enable_Secondary_Bar == true then
  1678. SECONDARYMANABAR.Parent = WEAPONGUI
  1679. end
  1680.  
  1681. if Enable_Abilities == true then
  1682. SKILL1FRAME.Parent = WEAPONGUI
  1683. SKILL2FRAME.Parent = WEAPONGUI
  1684. SKILL3FRAME.Parent = WEAPONGUI
  1685. SKILL4FRAME.Parent = WEAPONGUI
  1686. end
  1687.  
  1688. if Enable_Stun == true then
  1689. STUNFRAME.Parent = WEAPONGUI
  1690. end
  1691.  
  1692. function UpdateGUI()
  1693. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1694. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1695. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1696. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1697. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1698. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1699. if Enable_Abilities == true then
  1700. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1701. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1702. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1703. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1704. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1705. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1706. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1707. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1708. end
  1709. if Enable_Stats == true and Show_Stats == true then
  1710. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1711. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1712. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1713. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1714. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1715. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1716. end
  1717. if Enable_Stun == true then
  1718. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1719. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1720. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1721. end
  1722. if Enable_Secondary_Bar == true then
  1723. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1724. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1725. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1726. end
  1727. end
  1728.  
  1729. if Enable_Gui == true then
  1730. UpdateGUI()
  1731. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1732. if v.ClassName == "Frame" then
  1733. for _, b in pairs (v:GetChildren()) do
  1734. if b.ClassName == "TextLabel" then
  1735. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1736. wait(Menu_Update_Speed)
  1737. for i = 1, 0, -0.1 do
  1738. Swait()
  1739. THETEXTLABEL.TextTransparency = i
  1740. THETEXTLABEL.TextStrokeTransparency = i
  1741. end
  1742. THETEXTLABEL.TextTransparency = 0
  1743. THETEXTLABEL.TextStrokeTransparency = 0
  1744. end), b)
  1745. end
  1746. end
  1747. end
  1748. end
  1749. end
  1750.  
  1751. --//=================================\\
  1752. --\\=================================//
  1753.  
  1754.  
  1755.  
  1756.  
  1757.  
  1758. --//=================================\\
  1759. --|| SKILL FUNCTIONS
  1760. --\\=================================//
  1761.  
  1762. function UpdateSkillsAndStuff()
  1763. if Mana_Regen_Mode == "1" then
  1764. if Mana.Value >= Max_Mana then
  1765. Mana.Value = Max_Mana
  1766. elseif Mana.Value < 0 then
  1767. Mana.Value = 0
  1768. else
  1769. if MANADELAYNUMBER <= Mana_Wait then
  1770. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1771. else
  1772. MANADELAYNUMBER = 0
  1773. Mana.Value = Mana.Value + Recover_Mana
  1774. end
  1775. end
  1776. elseif Mana_Regen_Mode == "2" then
  1777. if Mana.Value <= Max_Mana then
  1778. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1779. elseif Mana.Value >= Max_Mana then
  1780. Mana.Value = Max_Mana
  1781. elseif Mana.Value < 0 then
  1782. Mana.Value = 0
  1783. end
  1784. end
  1785. if Enable_Secondary_Bar == true then
  1786. if Secondary_Mana_Regen_Mode == "1" then
  1787. if SecondaryMana.Value >= Max_Secondary_Mana then
  1788. SecondaryMana.Value = Max_Secondary_Mana
  1789. elseif SecondaryMana.Value < 0 then
  1790. SecondaryMana.Value = 0
  1791. else
  1792. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1793. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1794. else
  1795. SECONDARYMANADELAYNUMBER = 0
  1796. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1797. end
  1798. end
  1799. elseif Secondary_Mana_Regen_Mode == "2" then
  1800. if SecondaryMana.Value <= Max_Secondary_Mana then
  1801. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1802. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1803. SecondaryMana.Value = Max_Secondary_Mana
  1804. elseif SecondaryMana.Value < 0 then
  1805. SecondaryMana.Value = 0
  1806. end
  1807. end
  1808. else
  1809. SecondaryMana.Value = 0
  1810. end
  1811. if Enable_Stun == true then
  1812. if Stun_Lose_Mode == "1" then
  1813. if StunValue.Value > Max_Stun then
  1814. StunValue.Value = Max_Stun
  1815. elseif StunValue.Value <= 0 then
  1816. StunValue.Value = 0
  1817. else
  1818. if STUNDELAYNUMBER <= Stun_Wait then
  1819. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1820. else
  1821. STUNDELAYNUMBER = 0
  1822. StunValue.Value = StunValue.Value - Lose_Stun
  1823. end
  1824. end
  1825. elseif Stun_Lose_Mode == "2" then
  1826. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1827. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1828. elseif StunValue.Value > Max_Stun then
  1829. StunValue.Value = Max_Stun
  1830. elseif StunValue.Value <= 0 then
  1831. StunValue.Value = 0
  1832. end
  1833. end
  1834. else
  1835. StunValue.Value = 0
  1836. end
  1837. if Enable_Abilities == true then
  1838. if CO1 <= Cooldown_1 then
  1839. CO1 = CO1 + (1 / 30) / Animation_Speed
  1840. elseif CO1 >= Cooldown_1 then
  1841. CO1 = Cooldown_1
  1842. end
  1843. if CO2 <= Cooldown_2 then
  1844. CO2 = CO2 + (1 / 30) / Animation_Speed
  1845. elseif CO2 >= Cooldown_2 then
  1846. CO2 = Cooldown_2
  1847. end
  1848. if CO3 <= Cooldown_3 then
  1849. CO3 = CO3 + (1 / 30) / Animation_Speed
  1850. elseif CO3 >= Cooldown_3 then
  1851. CO3 = Cooldown_3
  1852. end
  1853. if CO4 <= Cooldown_4 then
  1854. CO4 = CO4 + (1 / 30) / Animation_Speed
  1855. elseif CO4 >= Cooldown_4 then
  1856. CO4 = Cooldown_4
  1857. end
  1858. end
  1859. end
  1860.  
  1861. --//=================================\\
  1862. --\\=================================//
  1863.  
  1864.  
  1865.  
  1866.  
  1867.  
  1868. --//=================================\\
  1869. --|| ATTACK FUNCTIONS AND STUFF
  1870. --\\=================================//
  1871.  
  1872. function EquipWeapon()
  1873. --ATTACK = true
  1874. DEFENSECHANGE1.Parent = nil
  1875. MOVEMENTCHANGE1.Parent = ChangeStat
  1876. for i=0, 1, 0.5 / Animation_Speed do
  1877. Swait()
  1878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1882. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1884. end
  1885. for i=0, 1, 0.08 / Animation_Speed do
  1886. Swait()
  1887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1891. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1893. end
  1894. HandleWeld.Part0 = RightArm
  1895. HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0))
  1896. CreateSound("174884033", HitboxPart, 1, 1.5)
  1897. for i=0, 1, 0.5 / Animation_Speed do
  1898. Swait()
  1899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1903. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1905. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1906. end
  1907. LASTPOINT = EffectPart.CFrame
  1908. for i=0, 1, 0.08 / Animation_Speed do
  1909. Swait()
  1910. TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
  1911. LASTPOINT = EffectPart.CFrame
  1912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  1914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1916. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  1917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1918. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1919. end
  1920. LASTPOINT = nil
  1921. --ATTACK = false
  1922. end
  1923.  
  1924. function UnequipWeapon()
  1925. --ATTACK = true
  1926. for i=0, 1, 0.5 / Animation_Speed do
  1927. Swait()
  1928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1934. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1935. end
  1936. CreateSound("245542809", HitboxPart, 1, 1.2)
  1937. for i=0, 1, 0.08 / Animation_Speed do
  1938. Swait()
  1939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1943. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1945. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1946. end
  1947. HandleWeld.Part0 = Torso
  1948. HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135))
  1949. for i=0, 1, 0.5 / Animation_Speed do
  1950. Swait()
  1951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1957. end
  1958. for i=0, 1, 0.08 / Animation_Speed do
  1959. Swait()
  1960. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1961. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1963. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1966. if Disable_Moving_Arms == false then
  1967. RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  1968. LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  1969. else
  1970. RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  1971. LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  1972. end
  1973. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1975. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1976. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1977. end
  1978. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1979. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1980. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1981. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1982. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1983. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1984. if Disable_Moving_Arms == false then
  1985. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1986. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1987. else
  1988. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1989. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1990. end
  1991. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1992. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1993. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1994. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1995. --ATTACK = false
  1996. DEFENSECHANGE1.Parent = ChangeStat
  1997. MOVEMENTCHANGE1.Parent = nil
  1998. end
  1999.  
  2000. function StaggerHitAnimation()
  2001. ATTACK = true
  2002. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2003. for i = 1, MRANDOM(2, 4) do
  2004. ClangEffect("Black", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2005. end
  2006. end
  2007. for i = 0, 1, 0.1 / Animation_Speed do
  2008. Swait()
  2009. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2013. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2015. if Stagger.Value == true or Stun.Value == true then
  2016. break
  2017. end
  2018. end
  2019. ATTACK = false
  2020. end
  2021.  
  2022. function StaggerAnimation()
  2023. ATTACK = true
  2024. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2025. for i = 1, MRANDOM(2, 4) do
  2026. ClangEffect("White", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2027. end
  2028. end
  2029. DISABLEJUMPING = true
  2030. COMBO = 1
  2031. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  2032. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  2033. STAGGERVELOCITY.P = 500
  2034. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  2035. if Rooted.Value == false then
  2036. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  2037. end
  2038. for i = 0, 1, 0.35 / Animation_Speed do
  2039. Swait()
  2040. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2044. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  2046. end
  2047. for i = 0, 1, 0.2 / Animation_Speed do
  2048. Swait()
  2049. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2053. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  2055. end
  2056. STAGGERVELOCITY.Parent = nil
  2057. for i = 1, 50 * Animation_Speed do
  2058. Swait()
  2059. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  2065. end
  2066. DISABLEJUMPING = false
  2067. ATTACK = false
  2068. end
  2069.  
  2070. function StunAnimation()
  2071. ATTACK = true
  2072. DISABLEJUMPING = true
  2073. COMBO = 1
  2074. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  2075. for i = 0, 1, 0.3 / Animation_Speed do
  2076. Swait()
  2077. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  2078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2081. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2083. end
  2084. for i = 0, 1, 0.3 / Animation_Speed do
  2085. Swait()
  2086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2092. end
  2093. for i = 0, 1, 0.3 / Animation_Speed do
  2094. Swait()
  2095. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  2101. end
  2102. for i = 1, 70 * Animation_Speed do
  2103. Swait()
  2104. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  2105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  2106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2108. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2110. end
  2111. for i = 0, 1, 0.2 / Animation_Speed do
  2112. Swait()
  2113. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2119. end
  2120. DISABLEJUMPING = false
  2121. ATTACK = false
  2122. end
  2123.  
  2124. function EAbility()
  2125. ATTACK = true
  2126. ATTACK = false
  2127. end
  2128.  
  2129. function Attack1()
  2130. ATTACK = true
  2131. for i=0, 1, 0.1 / Animation_Speed do
  2132. Swait()
  2133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.25 * Player_Size, 0.5 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2139. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2140. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2141. break
  2142. end
  2143. end
  2144. chatfunc("Wragh!")
  2145. CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
  2146. local HASHITFLOOR = false
  2147. for i=0, 1, 0.1 / Animation_Speed do
  2148. Swait()
  2149. local Pos = HitboxPart
  2150. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2151. local Color = "Really black"
  2152. local Material = "Neon"
  2153. local TheDelay = 0.01
  2154. local Height = 6.2 * Player_Size
  2155. BLCF = Offset
  2156. --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2157. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2158. if a then game:GetService("Debris"):AddItem(a, 1) end
  2159. if b then game:GetService("Debris"):AddItem(b, 1) end
  2160. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2161. if a then game:GetService("Debris"):AddItem(a, 1) end
  2162. if b then game:GetService("Debris"):AddItem(b, 1) end
  2163. SCFR = BLCF
  2164. elseif not SCFR then
  2165. SCFR = BLCF
  2166. end]]--
  2167. local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
  2168. if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
  2169. HASHITFLOOR = true
  2170. --print(SWORDHIT.Material)
  2171. if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then
  2172. CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
  2173. elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then
  2174. CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2175. for i = 1, MRANDOM(2, 4) do
  2176. ClangEffect("Really black", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2177. end
  2178. elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then
  2179. CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2180. end
  2181. end
  2182. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2183. if HASHITFLOOR == true then
  2184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2188. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2190. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2191. else
  2192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2196. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2198. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2199. end
  2200. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2201. break
  2202. end
  2203. end
  2204. BLCF = nil
  2205. SCFR = nil
  2206. ATTACK = false
  2207. end
  2208.  
  2209. function Attack2()
  2210. ATTACK = true
  2211. for i=0, 1, 0.1 / Animation_Speed do
  2212. Swait()
  2213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2217. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2219. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2220. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2221. break
  2222. end
  2223. end
  2224. chatfunc("Hyuah!")
  2225. CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
  2226. for i=0, 1, 0.1 / Animation_Speed do
  2227. Swait()
  2228. local Pos = HitboxPart
  2229. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2230. local Color = "Really black"
  2231. local Material = "Neon"
  2232. local TheDelay = 0.01
  2233. local Height = 6.2 * Player_Size
  2234. BLCF = Offset
  2235. --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2236. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2237. if a then game:GetService("Debris"):AddItem(a, 1) end
  2238. if b then game:GetService("Debris"):AddItem(b, 1) end
  2239. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2240. if a then game:GetService("Debris"):AddItem(a, 1) end
  2241. if b then game:GetService("Debris"):AddItem(b, 1) end
  2242. SCFR = BLCF
  2243. elseif not SCFR then
  2244. SCFR = BLCF
  2245. end]]--
  2246. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2251. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2253. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2254. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2255. break
  2256. end
  2257. end
  2258. BLCF = nil
  2259. SCFR = nil
  2260. ATTACK = false
  2261. end
  2262.  
  2263. function SilenceRoar()
  2264. local exp = Instance.new("Part")
  2265. exp.Parent = workspace
  2266. exp.Size = Vector3.new(1,1,1)
  2267. exp.Anchored = true
  2268. exp.Transparency = 0.25
  2269. exp.CanCollide = false
  2270. exp.CFrame = Head.CFrame
  2271. exp.BrickColor = BrickColor.new("Really black")
  2272. exp.Material = "Neon"
  2273. local meshe = Instance.new("SpecialMesh")
  2274. meshe.MeshType = "Sphere"
  2275. meshe.Parent = exp
  2276. for size = 1, 25 do
  2277. meshe.Scale = meshe.Scale + Vector3.new(5,5,5)
  2278. exp.Transparency = exp.Transparency + (1/25)
  2279. wait(0.00025)
  2280. end
  2281. exp:Destroy()
  2282. end
  2283.  
  2284. function Eliminate()
  2285. Humanoid.JumpPower = 250
  2286. CreateSound("858508159", workspace, 5, 1)
  2287. Humanoid.Jump = true
  2288. chatfunc("Fall to pieces!")
  2289. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, Torso, 15 / 2, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2290. ATTACK = true
  2291. Humanoid.WalkSpeed = 0
  2292. wait(2.8)
  2293. CreateSound("438666141", workspace, 5, 1)
  2294. Humanoid.JumpPower = 0
  2295. local exp = Instance.new("Part")
  2296. exp.Parent = workspace
  2297. exp.Size = Vector3.new(1,1,1)
  2298. exp.Anchored = true
  2299. exp.Transparency = 0.25
  2300. exp.CanCollide = false
  2301. exp.CFrame = Torso.CFrame
  2302. exp.BrickColor = BrickColor.new("Really black")
  2303. exp.Material = "Neon"
  2304. local exp2 = Instance.new("Part")
  2305. exp2.Parent = workspace
  2306. exp2.Size = Vector3.new(0.9, 0.9, 0.9)
  2307. exp2.Anchored = true
  2308. exp2.CanCollide = false
  2309. exp2.CFrame = Torso.CFrame
  2310. exp2.BrickColor = BrickColor.new("White")
  2311. exp2.Material = "Neon"
  2312. CreateSound("438666077", workspace, 15, 1)
  2313. local meshh = Instance.new("SpecialMesh")
  2314. meshh.MeshType = "Sphere"
  2315. meshh.Parent = exp
  2316. local mesh2 = Instance.new("SpecialMesh")
  2317. mesh2.MeshType = "Sphere"
  2318. mesh2.Parent = exp2
  2319. for size = 1, 25 do
  2320. meshh.Scale = meshh.Scale + Vector3.new(5,5,5)
  2321. mesh2.Scale = mesh2.Scale + Vector3.new(5,5,5)
  2322. wait(0.00025)
  2323. end
  2324. c = game.Players:GetChildren()
  2325. for i = 1 ,#c do
  2326. if c[i].Name ~= Character.Name then
  2327. local whiteout = Instance.new("ScreenGui")
  2328. whiteout.Parent = c[i]
  2329. local white = Instance.new("Frame")
  2330. white.Parent = whiteout
  2331. white.Size = UDim2.new(1000,100,1000,100)
  2332. white.Position = UDim2.new(-2.015,0,-2.502,0)
  2333. end
  2334. end
  2335. for size = 1, 75 do
  2336. meshh.Scale = meshh.Scale + Vector3.new(5,5,5)
  2337. mesh2.Scale = mesh2.Scale + Vector3.new(5,5,5)
  2338. wait(0.00025)
  2339. end
  2340. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, exp, 500000000000 / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2341. exp:Destroy()
  2342. exp2:Destroy()
  2343. Humanoid.JumpPower = 85
  2344. Humanoid.WalkSpeed = 35
  2345. ATTACK = false
  2346. end
  2347.  
  2348. function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2349. local POS1 = POSITION1
  2350. local POS2 = POSITION2
  2351. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2352. local FIREBALLSPEED = SPEED * Player_Size
  2353. local FIREBALLDURATION = DURATION
  2354. local FIREBALLCOLORS = {"Really black", "Black", "White"}
  2355. local FIREBALLHITSOUNDS = {"438666542", "314970790"}
  2356. coroutine.resume(coroutine.create(function()
  2357. repeat
  2358. Swait()
  2359. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2360. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2361. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1)
  2362. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2363. FIREBALLDURATION = 0
  2364. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2365. FireballHitRefpart.Anchored = true
  2366. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2367. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2368. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10)
  2369. for i = 1, MRANDOM(4, 8) do
  2370. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2371. end
  2372. MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2373. MagicBlock("Black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2374. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2375. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2376. else
  2377. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2378. end
  2379. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2380. end))
  2381. end
  2382.  
  2383. function ShootLargeFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2384. local POS1 = POSITION1
  2385. local POS2 = POSITION2
  2386. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2387. local FIREBALLSPEED = SPEED * Player_Size
  2388. local FIREBALLDURATION = DURATION
  2389. local FIREBALLCOLORS = {"Really black", "Black", "White"}
  2390. local FIREBALLHITSOUNDS = {"178452241"}
  2391. coroutine.resume(coroutine.create(function()
  2392. repeat
  2393. Swait()
  2394. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2395. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2396. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1)
  2397. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2398. FIREBALLDURATION = 0
  2399. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2400. FireballHitRefpart.Anchored = true
  2401. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2402. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2403. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10)
  2404. for i = 1, MRANDOM(4, 8) do
  2405. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2406. end
  2407. MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2408. MagicBlock("Black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2409. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2410. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2411. else
  2412. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2413. end
  2414. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2415. end))
  2416. end
  2417.  
  2418. function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME)
  2419. local POS1 = POSITION1
  2420. local POS2 = POSITION2
  2421. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2422. local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]}
  2423. local FIREPILLARCOLORS = {"White", "Black", "Really black"}
  2424. local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character)
  2425. local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2426. FirePillarRefpart1.Anchored = true
  2427. FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0)
  2428. game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
  2429. local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character)
  2430. if FIREPILLAR2HIT ~= nil then
  2431. FirePillarRefpart1.Parent = nil
  2432. local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2433. FirePillarRefpart2.Anchored = true
  2434. FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS)
  2435. game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
  2436. CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10)
  2437. for i = 1, MRANDOM(5, 10) do
  2438. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100)
  2439. end
  2440. for i = 1, MRANDOM(15, 20) do
  2441. local FIREEFFECTSIZE = MRANDOM(1, 2)
  2442. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100)
  2443. end
  2444. MagicCylinder("Dark stone gret", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
  2445. MagicSphere("Really black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
  2446. MagicSphere("Black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
  2447. MagicSphere("White", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
  2448. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 60, 60, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
  2449. end
  2450. end
  2451.  
  2452. function Attack3()
  2453. ATTACK = true
  2454. local FIREEFFECTCOLORS = {"Black", "Really black", "White"}
  2455. for i=0, 1, 0.1 / Animation_Speed do
  2456. Swait()
  2457. for i = 1, 2 do
  2458. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2459. end
  2460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2464. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2466. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2467. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2468. break
  2469. end
  2470. end
  2471. for i = 1, 15 do
  2472. CreateSound("160773067", LeftArm, 1.4, 1.5)
  2473. ShootFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 5, 0.3, 5, 10)
  2474. MagicBlock("Black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2475. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2476. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2477. wait(0.05)
  2478. end
  2479. for i=0, 1, 0.1 / Animation_Speed do
  2480. Swait()
  2481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
  2482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2485. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2487. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2488. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2489. break
  2490. end
  2491. end
  2492. ATTACK = false
  2493. end
  2494.  
  2495. function Attack4()
  2496. ATTACK = true
  2497. local FIREEFFECTCOLORS = {"Really black", "Black", "White"}
  2498. for i=0, 1, 0.1 / Animation_Speed do
  2499. Swait()
  2500. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2501. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2506. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2508. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2509. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2510. break
  2511. end
  2512. end
  2513. chatfunc("Huah!")
  2514. CreateSound("160772554", LeftArm, 1, MRANDOM(11, 13) / 10)
  2515. FirePillar(RootPart.Position, Mouse.hit.p, 5, 25, 10, 5, 10, 0.025)
  2516. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2517. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2518. MagicBlock("Black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2519. for i=0, 1, 0.1 / Animation_Speed do
  2520. Swait()
  2521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2525. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2527. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2528. --[[
  2529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2533. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2535. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2536. --]]
  2537. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2538. break
  2539. end
  2540. end
  2541. ATTACK = false
  2542. end
  2543.  
  2544. function Attack5()
  2545. local FIREEFFECTCOLORS = {"Black", "Really black", "White"}
  2546. for i=0, 1, 0.1 / Animation_Speed do
  2547. Swait()
  2548. for i = 1, 2 do
  2549. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * (Player_Size*2), 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2550. end
  2551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2555. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2557. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2558. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2559. break
  2560. end
  2561. end
  2562. CreateSound("160745944", LeftArm, 1.4, 1.5)
  2563. ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
  2564. ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
  2565. ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
  2566. MagicBlock("Black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2567. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2568. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2569. for i=0, 1, 0.1 / Animation_Speed do
  2570. Swait()
  2571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
  2572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2575. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2577. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2578. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2579. break
  2580. end
  2581. end
  2582. end
  2583.  
  2584. function Attack6()
  2585. ATTACK = true
  2586. for i=0, 1, 0.1/5 do
  2587. Swait()
  2588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2592. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2594. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2595. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2596. break
  2597. end
  2598. end
  2599. chatfunc("Hyuah!")
  2600. CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
  2601. for i=0, 1, 0.1 / Animation_Speed do
  2602. Swait()
  2603. local Pos = HitboxPart
  2604. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2605. local Color = "Really black"
  2606. local Material = "Neon"
  2607. local TheDelay = 0.01
  2608. local Height = 6.2 * Player_Size
  2609. BLCF = Offset
  2610. --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2611. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2612. if a then game:GetService("Debris"):AddItem(a, 1) end
  2613. if b then game:GetService("Debris"):AddItem(b, 1) end
  2614. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2615. if a then game:GetService("Debris"):AddItem(a, 1) end
  2616. if b then game:GetService("Debris"):AddItem(b, 1) end
  2617. SCFR = BLCF
  2618. elseif not SCFR then
  2619. SCFR = BLCF
  2620. end]]--
  2621. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 8, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2626. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2628. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2629. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2630. break
  2631. end
  2632. end
  2633. BLCF = nil
  2634. SCFR = nil
  2635. ATTACK = false
  2636. end
  2637.  
  2638. function Silence(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  2639. for _, c in pairs(workspace:GetChildren()) do
  2640. local HUMANOID = c:FindFirstChild("Humanoid")
  2641. local HEAD = nil
  2642. if HUMANOID ~= nil then
  2643. for _, d in pairs(c:GetChildren()) do
  2644. if d.ClassName == "Model" and RANGED ~= true then
  2645. HEAD = d:FindFirstChild("Hitbox")
  2646. if HEAD ~= nil then
  2647. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2648. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2649. if Play_Hitbox_Hit_Sound == true then
  2650. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2651. HitRefpart.Anchored = true
  2652. HitRefpart.CFrame = CF(HEAD.Position)
  2653. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  2654. end
  2655. if Enable_Stagger_Hit == true then
  2656. StaggerHit.Value = true
  2657. end
  2658. end
  2659. end
  2660. elseif d:IsA"BasePart" then
  2661. HEAD = d
  2662. if HEAD ~= nil then
  2663. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2664. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2665. b=dA:GetChildren()
  2666. for g = 1, #b do
  2667. if b[g].ClassName == "Script" then
  2668. b[g]:Destroy()
  2669. end
  2670. end
  2671. end
  2672. end
  2673. end
  2674. end
  2675. end
  2676. end
  2677. end
  2678.  
  2679. function Silence()
  2680. for i,v in ipairs(game.Workspace:GetChildren()) do
  2681. if(v:FindFirstChild("Torso")) then
  2682. if(v:FindFirstChild("Torso")) then
  2683. if(v.Torso.Position - Head.Position).Magnitude < 150 then
  2684. b=v:GetChildren()
  2685. for g = 1, #b do
  2686. if b[g].ClassName == "Script" then
  2687. b[g]:Destroy()
  2688. end
  2689. end
  2690. end
  2691. end
  2692. end
  2693. end
  2694. end
  2695.  
  2696. function UniqueMove1()
  2697. ATTACK = true
  2698. for i=0, 1, 0.1/5 do
  2699. Swait()
  2700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2704. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2706. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2707. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2708. break
  2709. end
  2710. end
  2711. chatfunc("SILENCE!")
  2712. CreateSound("297472596", workspace, 1, MRANDOM(7, 9) / 10)
  2713. Silence(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 28, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2714. SilenceRoar()
  2715. ATTACK = false
  2716. end
  2717.  
  2718. function Move2()
  2719. ATTACK = true
  2720. ATTACK = false
  2721. end
  2722.  
  2723. function Move3()
  2724. ATTACK = true
  2725. ATTACK = false
  2726. end
  2727.  
  2728. function Move4()
  2729. ATTACK = true
  2730. ATTACK = false
  2731. end
  2732.  
  2733. --//=================================\\
  2734. --\\=================================//
  2735.  
  2736.  
  2737.  
  2738.  
  2739.  
  2740. --//=================================\\
  2741. --|| SET THINGS UP
  2742. --\\=================================//
  2743.  
  2744. if Start_Equipped == true then
  2745. ATTACK = true
  2746. EQUIPPED = true
  2747. if Disable_Animate == true then
  2748. ANIMATE.Parent = nil
  2749. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2750. IDLEANIMATION:Play()
  2751. end
  2752. if Disable_Animator == true then
  2753. ANIMATOR.Parent = nil
  2754. end
  2755. if Disable_Moving_Arms == true then
  2756. RSH = Torso["Right Shoulder"]
  2757. LSH = Torso["Left Shoulder"]
  2758. RSH.Parent = nil
  2759. LSH.Parent = nil
  2760. if Use_Motors_Instead_Of_Welds == true then
  2761. RightShoulder = IT("Motor")
  2762. LeftShoulder = IT("Motor")
  2763. else
  2764. RightShoulder = IT("Weld")
  2765. LeftShoulder = IT("Weld")
  2766. end
  2767. RightShoulder.Name = "Right Shoulder"
  2768. RightShoulder.Part0 = Torso
  2769. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2770. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2771. RightShoulder.Part1 = Character["Right Arm"]
  2772. RightShoulder.Parent = Torso
  2773. LeftShoulder.Name = "Left Shoulder"
  2774. LeftShoulder.Part0 = Torso
  2775. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2776. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2777. LeftShoulder.Part1 = Character["Left Arm"]
  2778. LeftShoulder.Parent = Torso
  2779. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2780. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2781. end
  2782. if Start_Equipped_With_Equipped_Animation == true then
  2783. Swait()
  2784. EquipWeapon()
  2785. end
  2786. ATTACK = false
  2787. end
  2788.  
  2789. --//=================================\\
  2790. --\\=================================//
  2791.  
  2792.  
  2793.  
  2794.  
  2795.  
  2796. --//=================================\\
  2797. --|| ASSIGN THINGS TO KEYS
  2798. --\\=================================//
  2799.  
  2800. Humanoid.Changed:connect(function(Jump)
  2801. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2802. Humanoid.Jump = false
  2803. end
  2804. end)
  2805.  
  2806. function MouseDown(Mouse)
  2807. if ATTACK == true or EQUIPPED == false then
  2808. return
  2809. end
  2810. HOLD = true
  2811. if COMBO == 1 then
  2812. COMBO = 2
  2813. Attack1()
  2814. elseif COMBO == 2 then
  2815. COMBO = 1
  2816. Attack2()
  2817. end
  2818. coroutine.resume(coroutine.create(function()
  2819. for i=1, 50 do
  2820. if ATTACK == false then
  2821. Swait()
  2822. end
  2823. end
  2824. if ATTACK == false then
  2825. COMBO = 1
  2826. end
  2827. end))
  2828. end
  2829.  
  2830. function MouseUp(Mouse)
  2831. HOLD = false
  2832. end
  2833.  
  2834. function KeyDown(Key)
  2835. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  2836. ATTACK = true
  2837. COMBO = 1
  2838. if EQUIPPED == false then
  2839. EQUIPPED = true
  2840. if Disable_Animate == true then
  2841. ANIMATE.Parent = nil
  2842. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2843. IDLEANIMATION:Play()
  2844. end
  2845. if Disable_Animator == true then
  2846. ANIMATOR.Parent = nil
  2847. end
  2848. if Disable_Moving_Arms == true then
  2849. RSH = Torso["Right Shoulder"]
  2850. LSH = Torso["Left Shoulder"]
  2851. RSH.Parent = nil
  2852. LSH.Parent = nil
  2853. if Use_Motors_Instead_Of_Welds == true then
  2854. RightShoulder = IT("Motor")
  2855. LeftShoulder = IT("Motor")
  2856. else
  2857. RightShoulder = IT("Weld")
  2858. LeftShoulder = IT("Weld")
  2859. end
  2860. RightShoulder.Name = "Right Shoulder"
  2861. RightShoulder.Part0 = Torso
  2862. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2863. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2864. RightShoulder.Part1 = Character["Right Arm"]
  2865. RightShoulder.Parent = Torso
  2866. LeftShoulder.Name = "Left Shoulder"
  2867. LeftShoulder.Part0 = Torso
  2868. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2869. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2870. LeftShoulder.Part1 = Character["Left Arm"]
  2871. LeftShoulder.Parent = Torso
  2872. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2873. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2874. end
  2875. Swait()
  2876. EquipWeapon()
  2877. elseif EQUIPPED == true then
  2878. EQUIPPED = false
  2879. UnequipWeapon()
  2880. if Disable_Animator == true then
  2881. ANIMATOR.Parent = Humanoid
  2882. end
  2883. if Disable_Animate == true then
  2884. ANIMATE.Parent = Character
  2885. end
  2886. Swait()
  2887. if Disable_Moving_Arms == true then
  2888. RightShoulder.Parent = nil
  2889. LeftShoulder.Parent = nil
  2890. RSH.Parent = Torso
  2891. LSH.Parent = Torso
  2892. end
  2893. end
  2894. ATTACK = false
  2895. end
  2896. if Key == "e" and EQUIPPED == true and ATTACK == false then
  2897. chatfunc("Take this!")
  2898. Attack3()
  2899. end
  2900. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then
  2901. Attack4()
  2902. end
  2903. if Key == "x" and EQUIPPED == true and ATTACK == false and Humanoid.Jump == false then
  2904. Eliminate()
  2905. end
  2906. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  2907. UniqueMove1()
  2908. end
  2909. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  2910. Attack6()
  2911. end
  2912. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  2913. if Key == "q" then
  2914. Mana.Value = Max_Mana
  2915. SecondaryMana.Value = Max_Secondary_Mana
  2916. CO1 = Cooldown_1
  2917. CO2 = Cooldown_2
  2918. CO3 = Cooldown_3
  2919. CO4 = Cooldown_4
  2920. end
  2921. if Key == "p" and EQUIPPED == true and ATTACK == false then
  2922. end
  2923. if Key == "[" then
  2924. Stagger.Value = true
  2925. end
  2926. if Key == "]" then
  2927. Stun.Value = true
  2928. end
  2929. end
  2930. end
  2931.  
  2932. function KeyUp(Key)
  2933. end
  2934.  
  2935. if Use_HopperBin == false then
  2936.  
  2937. Mouse.Button1Down:connect(function(NEWKEY)
  2938. MouseDown(NEWKEY)
  2939. end)
  2940. Mouse.Button1Up:connect(function(NEWKEY)
  2941. MouseUp(NEWKEY)
  2942. end)
  2943. Mouse.KeyDown:connect(function(NEWKEY)
  2944. KeyDown(NEWKEY)
  2945. end)
  2946. Mouse.KeyUp:connect(function(NEWKEY)
  2947. KeyUp(NEWKEY)
  2948. end)
  2949.  
  2950. elseif Use_HopperBin == true then
  2951. WEAPONTOOL.Parent = Backpack
  2952. script.Parent = WEAPONTOOL
  2953. function SelectTool(Mouse)
  2954. Mouse.Button1Down:connect(function()
  2955. MouseDown(Mouse)
  2956. end)
  2957. Mouse.Button1Up:connect(function()
  2958. MouseUp(Mouse)
  2959. end)
  2960. Mouse.KeyDown:connect(KeyDown)
  2961. Mouse.KeyUp:connect(KeyUp)
  2962. end
  2963. function DeselectTool(Mouse)
  2964. end
  2965. WEAPONTOOL.Selected:connect(SelectTool)
  2966. WEAPONTOOL.Deselected:connect(DeselectTool)
  2967. end
  2968.  
  2969. --//=================================\\
  2970. --\\=================================//
  2971.  
  2972.  
  2973.  
  2974.  
  2975.  
  2976. --//=================================\\
  2977. --|| WRAP THE WHOLE SCRIPT UP
  2978. --\\=================================//
  2979.  
  2980. while true do
  2981. Swait()
  2982. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  2983. HitboxPart.Name = "NilHitbox"
  2984. else
  2985. HitboxPart.Name = "Hitbox"
  2986. end
  2987. if Enable_Gui == true then
  2988. UpdateGUI()
  2989. end
  2990. UpdateSkillsAndStuff()
  2991. if Walkspeed_Depends_On_Movement_Value == true then
  2992. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  2993. Humanoid.WalkSpeed = 0
  2994. else
  2995. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  2996. end
  2997. end
  2998. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  2999. StunValue.Value = 0
  3000. Stun.Value = true
  3001. end
  3002. if Enable_Stagger_Hit == true then
  3003. if StaggerHit.Value == true and STAGGERHITANIM == false then
  3004. coroutine.resume(coroutine.create(function()
  3005. STAGGERHITANIM = true
  3006. while ATTACK == true do
  3007. Swait()
  3008. end
  3009. StaggerHitAnimation()
  3010. StaggerHit.Value = false
  3011. STAGGERHITANIM = false
  3012. end))
  3013. end
  3014. else
  3015. StaggerHit.Value = false
  3016. end
  3017. if Enable_Stagger == true then
  3018. if Stagger.Value == true and STAGGERANIM == false then
  3019. coroutine.resume(coroutine.create(function()
  3020. STAGGERANIM = true
  3021. while ATTACK == true do
  3022. Swait()
  3023. end
  3024. StaggerAnimation()
  3025. Stagger.Value = false
  3026. STAGGERANIM = false
  3027. end))
  3028. end
  3029. else
  3030. Stagger.Value = false
  3031. end
  3032. if Enable_Stun == true then
  3033. if Stun.Value == true and STUNANIM == false then
  3034. coroutine.resume(coroutine.create(function()
  3035. StunValue.Value = 0
  3036. STUNANIM = true
  3037. while ATTACK == true do
  3038. Swait()
  3039. end
  3040. StunAnimation()
  3041. Stun.Value = false
  3042. STUNANIM = false
  3043. end))
  3044. end
  3045. else
  3046. StunValue.Value = 0
  3047. Stun.Value = false
  3048. end
  3049. if DONUMBER >= .5 then
  3050. HANDIDLE = true
  3051. elseif DONUMBER <= 0 then
  3052. HANDIDLE = false
  3053. end
  3054. if HANDIDLE == false then
  3055. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  3056. else
  3057. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  3058. end
  3059. if ATTACK == false then
  3060. IDLENUMBER = IDLENUMBER + 1
  3061. else
  3062. IDLENUMBER = 0
  3063. end
  3064. if Enable_Stats == true then
  3065. for _, v in pairs (ChangeStat:GetChildren()) do
  3066. if v:FindFirstChild("Duration") ~= nil then
  3067. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  3068. if v:FindFirstChild("Duration").Value <= 0 then
  3069. v.Parent = nil
  3070. end
  3071. end
  3072. if v.Name == "ChangeDefense" then
  3073. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  3074. elseif v.Name == "ChangeDamage" then
  3075. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  3076. elseif v.Name == "ChangeMovement" then
  3077. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  3078. end
  3079. end
  3080. Defense.Value = 1 + (CHANGEDEFENSE)
  3081. if Defense.Value <= 0.01 then
  3082. Defense.Value = 0.01
  3083. end
  3084. Damage.Value = 1 + (CHANGEDAMAGE)
  3085. if Damage.Value <= 0 then
  3086. Damage.Value = 0
  3087. end
  3088. Movement.Value = 1 + (CHANGEMOVEMENT)
  3089. if Movement.Value <= 0 then
  3090. Movement.Value = 0
  3091. end
  3092. CHANGEDEFENSE = 0
  3093. CHANGEDAMAGE = 0
  3094. CHANGEMOVEMENT = 0
  3095. end
  3096. SINE = SINE + CHANGE
  3097. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3098. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3099. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3100. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3101. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3102. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  3103. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3104. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3105. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3106. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3107. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  3108. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3109. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3110. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3111. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3112. end
  3113. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3114. ANIM = "Jump"
  3115. ATTACK = true
  3116. if EQUIPPED == true then
  3117. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3121. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3123. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3124. end
  3125. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3126. ANIM = "Fall"
  3127. if EQUIPPED == true and ATTACK == true then
  3128. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3132. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3134. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3135. end
  3136. wait(1)
  3137. ATTACK = false
  3138. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3139. ANIM = "Idle"
  3140. if EQUIPPED == true and ATTACK == false then
  3141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  3143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3145. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  3146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3147. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  3148. end
  3149. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3150. ANIM = "Walk"
  3151. WALK = WALK + 1 / Animation_Speed
  3152. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3153. WALK = 0
  3154. if WALKINGANIM == true then
  3155. WALKINGANIM = false
  3156. elseif WALKINGANIM == false then
  3157. WALKINGANIM = true
  3158. end
  3159. end
  3160. if EQUIPPED == true and ATTACK == false then
  3161. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3165. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3167. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3168. end
  3169. end
  3170.  
  3171. end
  3172.  
  3173. --//=================================\\
  3174. --\\=================================//
  3175.  
  3176.  
  3177. local CurrentHealth = Humanoid.Health
  3178. local Defeated = false
  3179. Humanoid.HealthChanged:connect(function()
  3180. if Defeated then return end
  3181. local Health = math.min(Humanoid.Health-CurrentHealth)
  3182. if CurrentHealth-10000000 < -Health then
  3183. Humanoid.MaxHealth = "inf"
  3184. Humanoid.Health = "inf"
  3185. end
  3186. CurrentHealth = Humanoid.Health
  3187. end)
  3188.  
  3189.  
  3190. --//====================================================\\--
  3191. --|| END OF SCRIPT
  3192. --\\====================================================//
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