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- Wow, 750 hits! Not much away from 700, but I'm still so proud! I hope to reach 1,000 soon!
- Anyways, I think you all deserve another good script!
- Here, have fun with the Erradum script!
- wait(1)
- local client = game:service'RunService':IsClient() and not game:service'RunService':IsServer()
- if(client)then
- script.FakeMouse:destroy()
- end
- if(game:service'RunService':IsServer())then
- local Player = game:service'Players':GetPlayerFromCharacter(script.Parent)
- local FakeMouse = script.FakeMouse:Clone();
- FakeMouse.Parent = Player.Character;
- FakeMouse.Disabled=false
- script.FakeMouse:Destroy()
- do
- local GUID = {}
- do
- GUID.IDs = {};
- function GUID:new(len)
- local id;
- if(not len)then
- id = (tostring(function() end))
- id = id:gsub("function: ","")
- else
- local function genID(len)
- local newID = ""
- for i = 1,len do
- newID = newID..string.char(math.random(48,90))
- end
- return newID
- end
- repeat id = genID(len) until not GUID.IDs[id]
- local oid = id;
- id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
- GUID.IDs[oid]=true;
- end
- return id
- end
- end
- local AHB = Instance.new("BindableEvent")
- local FPS = 30
- local TimeFrame = 0
- local LastFrame = tick()
- local Frame = 1/FPS
- game:service'RunService'.Heartbeat:connect(function(s,p)
- TimeFrame = TimeFrame + s
- if(TimeFrame >= Frame)then
- for i = 1,math.floor(TimeFrame/Frame) do
- AHB:Fire()
- end
- LastFrame=tick()
- TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
- end
- end)
- function swait(dur)
- if(dur == 0 or typeof(dur) ~= 'number')then
- AHB.Event:wait()
- else
- for i = 1, dur*FPS do
- AHB.Event:wait()
- end
- end
- end
- local oPlayer = Player
- local Player = oPlayer
- local loudnesses={}
- script.Parent = Player.Character
- local CoAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInputEvent"
- Event.Parent = Player.Character
- local Func = Instance.new("RemoteFunction")
- Func.Name = "GetClientProperty"
- Func.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true,Waited={},Connected={}}
- t.Connect = function(self,f)
- local ft={}
- ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
- ft.Disconnect=ft.disconnect
- ft.Func=function(...)
- for id,_ in next, t.Waited do
- t.Waited[id] = true
- end
- return f(...)
- end;
- table.insert(self.Connected,ft)
- return ft;
- end
- t.connect = t.Connect
- t.Wait = function()
- local guid = GUID:new(25)
- local waitingId = guid:Get()
- t.Waited[waitingId]=false
- repeat swait() until t.Waited[waitingId]==true
- t.Waited[waitingId]=nil;
- guid:Trash()
- end
- t.wait = t.Wait
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local Run = {RenderStepped=fakeEvent()}
- function CoAS:BindAction(name,fun,touch,...)
- CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CoAS:UnbindAction(name)
- CoAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = self[ev]
- if t and t._fakeEvent and t.Connected then
- for i,v in next, t.Connected do
- if(v.Func and not v.Disconnected)then
- v.Func(...)
- else
- t.Connected[i]=nil
- end
- end
- end
- end
- m.TrigEvent = te
- UsIS.TrigEvent = te
- Run.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- --[[table.foreach(io,print)
- print'---']]
- if io.Mouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.KeyEvent then
- m:TrigEvent('Key'..io.KeyEvent,io.Key)
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- end
- if(not io.KeyEvent and not io.Mouse)then
- for n,t in pairs(CoAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- UsIS:TrigEvent("InputBegan",io,false)
- else
- UsIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- Func.OnServerInvoke = function(plr,inst,play)
- if plr~=Player then return end
- if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
- loudnesses[inst]=play
- end
- end
- function GetClientProperty(inst,prop)
- if(prop == 'PlaybackLoudness' and loudnesses[inst])then
- return loudnesses[inst]
- elseif(prop == 'PlaybackLoudness')then
- return Func:InvokeClient(Player,'RegSound',inst)
- end
- return Func:InvokeClient(Player,inst,prop)
- end
- local oldGame = game;
- function GetFakePlayer()
- local oldPlayer = Player;
- local fakePlayer = newproxy(true)
- getmetatable(fakePlayer).__index = function(s,i)
- if(i == 'GetMouse')then
- return function() return m; end
- elseif(i == 'real')then
- return oldPlayer
- end
- return Player[i]
- end
- getmetatable(fakePlayer).__newindex = function(s,i,v)
- Player[i]=v
- end
- getmetatable(fakePlayer).__call=function(self,...)
- if(self == fakePlayer)then self = Player end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- if(name == 'GetMouse')then
- return m;
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakePlayer).__namecall=function(self,...)
- if(self == fakePlayer)then self = Player end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- if(name == 'GetMouse')then
- return m;
- else
- return self[name](self,unpack(tuple))
- end
- end
- return fakePlayer
- end
- local oll = LoadLibrary;
- function LoadLibrary(libtard)
- local libtarddestroyed=oll(libtard)
- if(libtard=='RbxUtility')then
- local library={Create=function(obj)
- local inst = Instance.new(obj)
- return function(props)
- for prop,valu in next, props do
- inst[prop]=valu
- end
- return inst
- end
- end}
- setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
- return library
- else
- return libtarddestroyed
- end
- end
- fakePlayer = GetFakePlayer()
- local function GetService(s,i)
- local service = s:GetService(i)
- if(i == 'Players')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- if(i == 'LocalPlayer' or i == 'localPlayer')then
- return fakePlayer
- elseif(i == 'oPlayer')then
- return oPlayer
- else
- return s[i]
- end
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'RunService')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- return Run[i] or s[i]
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'UserInputService')then
- return UsIS
- elseif(i == 'ContextActionService')then
- return CoAS;
- else
- return service
- end
- end
- local new = Instance.new;
- Instance = {}
- Instance.new = function(inst,obje)
- local lp = GetService(oldGame,'Players').localPlayer
- local instance = new(inst)
- if(inst=='ObjectValue')then
- local fake = newproxy(true)
- getmetatable(fake).__index=function(self,index)
- if(self==fake)then self=instance end
- return self[index]
- end
- getmetatable(fake).__newindex=function(self,index,value)
- if(self==fake)then self=instance end
- if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
- self[index]=oPlayer
- else
- self[index]=value
- end
- end
- getmetatable(fake).__call=function(self,...)
- if(self == fake)then self = instance end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fake)then v = instance end
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fake). __namecall=function(self,...)
- if(self == fake)then self = instance end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- return fake
- else
- instance.Parent = obje
- return instance;
- end
- end
- local serviceFunctions={
- service=true,
- GetService=true,
- }
- local fakeGame = newproxy(true)
- getmetatable(fakeGame).__index = function(s,i)
- if(s == fakeGame)then s=oldGame end
- local serv = GetService(oldGame,i)
- if serviceFunctions[i] then
- return GetService
- elseif(serv)then
- return serv
- else
- return s[i]
- end
- end
- getmetatable(fakeGame).__newindex = function(s,i,v)
- if(s == fakeGame)then s=oldGame end
- s[i]=v
- end
- getmetatable(fakeGame).__call=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fakeGame)then v = oldGame end
- wh[i]=v
- end
- if serviceFunctions[name] then
- return GetService(self,unpack(wh))
- else
- return self(name,unpack(wh))
- end
- end
- getmetatable(fakeGame). __namecall=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- local funcToCall=self[name]
- if serviceFunctions[name] then
- return GetService(self,unpack(tuple))
- else
- return self[name](self,unpack(tuple))
- end
- end
- getmetatable(fakeGame).__metatable = 'gay'
- coroutine.wrap(function()
- while true do
- Run:TrigEvent('RenderStepped')
- swait()
- end
- end)()
- game=fakeGame
- UserInputService,ContextActionService = UsIS,CoAS
- end
- else
- function GetClientProperty(a,b)
- return a[b]
- end
- end
- warn([[Ruin Erratum Loaded.
- As the war continues, More warriors are ascended from the heavens as needed.
- ..but this one...
- It seems to have risen from the depts of hell.
- Created by Tc.
- ]])
- ------------- ORIGINAL WIELDER: Jokes on you tc's the weilder fucker B)
- print([[Icons:
- ! = New
- ? = Spoilers
- * = Exclusivity
- C = Changes
- ]])
- warn([[V 1 Update Log:
- ! - Started]])
- plr = game:service'Players'.LocalPlayer
- mouse = plr:GetMouse()
- char = plr.Character
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- local storehumanoidWS = 16
- local MAINRUINCOLOR = Color3.new(1,1,1)
- local Booleans = {
- CamFollow = true,
- GyroUse = true
- }
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- local Directer = Inst("BodyGyro", root)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- local rainbowmode = false
- local chaosmode = false
- local ORGID = 1891202697
- local ORVOL = 1.15
- local ORPIT = 1.01
- local kan = Instance.new("Sound",char)
- kan.Volume = 1.15
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1.01
- kan.Pitch = 1.01
- kan.SoundId = "rbxassetid://1891202697"
- kan.Name = "anni"
- kan.Looped = true
- kan:Play()
- local currentThemePlaying = kan.SoundId
- local currentPitch = kan.Pitch
- local currentVol = kan.Volume
- function newTheme(ID,timepos,pitch,vol)
- local kanz = kan
- --kanz:Stop()
- kanz.Volume = vol
- --kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- --kanz:Play()
- --coroutine.resume(coroutine.create(function()
- --wait(0.05)
- --end))
- end
- function newThemeCust(ID,timepos,pitch,vol)
- local kanz = kan
- kanz:Stop()
- kanz.Volume = vol
- kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- kanz:Play()
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- end))
- end
- local mutedtog = false
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- function chatfunc(text,color,typet,font,timeex)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = font
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = font
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- if typet == "Inverted" then
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = color
- elseif typet == "Normal" then
- tecks3.TextColor3 = color
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- end
- tecks3.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if chaosmode == true then
- tecks2.TextColor3 = BrickColor.random().Color
- tecks3.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- for i = 0, 74*timeex do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- end
- local randomrot = math.random(1,2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- end
- if toggleTag == false then
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function bosschatfunc(text,color,watval)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Dialog")~= nil then
- v.PlayerGui:FindFirstChild("Dialog"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
- scrg.Name = "Dialog"
- local txtlb = Instance.new("TextLabel",scrg)
- txtlb.Text = ""
- txtlb.Font = "Bodoni"
- txtlb.TextColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeTransparency = 0
- txtlb.BackgroundTransparency = 0.75
- txtlb.BackgroundColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeColor3 = color
- txtlb.TextScaled = true
- txtlb.Size = UDim2.new(1,0,0.25,0)
- txtlb.TextXAlignment = "Left"
- txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
- local txtlb2 = Instance.new("TextLabel",scrg)
- txtlb2.Text = "???:"
- txtlb2.Font = "Arcade"
- txtlb2.TextColor3 = Color3.new(0,0,0)
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color
- txtlb2.TextSize = 40
- txtlb2.Size = UDim2.new(1,0,0.25,0)
- txtlb2.TextXAlignment = "Left"
- txtlb2.Position = UDim2.new(0,0,1,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb.Rotation = math.random(-1,1)
- txtlb2.Rotation = math.random(-1,1)
- txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb.TextStrokeColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = 1.75
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- swait()
- fval = fval + 0.05
- flol = flol - 0.1
- flil = flil - 0.1
- txtlb.Text = ""
- txtlb.Position = UDim2.new(0,0,flol,0)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- end
- txtlb.Text = text
- wait(watval)
- local valinc = 0
- for i = 0, 99 do
- swait()
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb.Rotation = txtlb.Rotation + valinc*20
- txtlb2.Rotation = txtlb2.Rotation - valinc*50
- txtlb.Position = UDim2.new(0,0,flol,0)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
- txtlb.TextTransparency = txtlb.TextTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["TimeSound"] = {
- Create = function(id, par, vol, pit, timepos)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["EchoSound"] = {
- Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
- coroutine.resume(coroutine.create(function()
- local Sas = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- local E = Create("EchoSoundEffect"){
- Delay = echodelay,
- Name = "Echo",
- Feedback = fedb,
- DryLevel = dryl,
- Parent = Sas,
- }
- wait()
- Sas:play()
- game:GetService("Debris"):AddItem(Sas, delays)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 60)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local halocolor = BrickColor.new("Pastel light blue")
- local halocolor2 = BrickColor.new("Cool yellow")
- local starcolor = BrickColor.new("Bright yellow")
- local lunacolor = BrickColor.new("Navy blue")
- local lunacolor2 = BrickColor.new("Bright blue")
- local wepcolor = BrickColor.new("Really black")
- local maincolor = BrickColor.new("Really black")
- local m = Instance.new("Model",char)
- local m2 = Instance.new("Model",char)
- local m3 = Instance.new("Model",char)
- local mw1 = Instance.new("Model",char)
- local mw2 = Instance.new("Model",char)
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- --------------------------- GUI STUFF
- local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local fullscreenz = it("Frame")
- fullscreenz.Parent = basgui
- fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
- fullscreenz.BackgroundTransparency = 1
- fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
- fullscreenz.Size = UDim2.new(1, 0, 1, 0)
- fullscreenz.Position = UDim2.new(0, 0, 0, 0)
- local imgl2 = Instance.new("ImageLabel",fullscreenz)
- imgl2.BackgroundTransparency = 1
- imgl2.BorderSizePixel = 0
- imgl2.ImageTransparency = 0.5
- imgl2.ImageColor3 = BrickColor.new("White").Color
- imgl2.Position = UDim2.new(0.75,-200,0.55,-200)
- imgl2.Size = UDim2.new(0,1000,0,1000)
- imgl2.Image = "rbxassetid://251346607"
- local techc = imgl2:Clone()
- techc.Parent = fullscreenz
- techc.ImageTransparency = 0
- techc.Size = UDim2.new(0,900,0,900)
- techc.Position = UDim2.new(0.75,-150,0.55,-150)
- techc.ImageColor3 = Color3.fromRGB(202, 203, 209)
- techc.Image = "rbxassetid://251346607"
- local circl = imgl2:Clone()
- circl.Parent = fullscreenz
- circl.ImageTransparency = 0
- circl.Size = UDim2.new(0,550,0,550)
- circl.Position = UDim2.new(0.75,25,0.55,25)
- circl.ImageColor3 = Color3.new(0,0,0)
- circl.Image = "rbxassetid://251346607"
- local circl2 = imgl2:Clone()
- circl2.Parent = fullscreenz
- circl2.ImageTransparency = 0
- circl2.Size = UDim2.new(0,700,0,700)
- circl2.Position = UDim2.new(0.75,-50,0.55,-50)
- circl2.ImageColor3 = BrickColor.new("White").Color
- circl2.Image = "rbxassetid://251346607"
- local imgl2b = imgl2:Clone()
- imgl2b.Parent = fullscreenz
- imgl2b.ImageTransparency = 0
- imgl2b.Size = UDim2.new(0,800,0,800)
- imgl2b.Position = UDim2.new(0.75,-100,0.55,-100)
- imgl2b.ImageColor3 = Color3.new(0,0,0)
- local ned = Instance.new("TextLabel",fullscreenz)
- ned.ZIndex = 2
- ned.Font = "Arcade"
- ned.BackgroundTransparency = 0
- ned.BorderSizePixel = 5
- ned.Size = UDim2.new(0.3,0,0.1,0)
- ned.Position = UDim2.new(0.7,0,0.8,0)
- ned.BorderColor3 = Color3.new(0,0,0)
- ned.BackgroundColor3 = Color3.new(1,1,1)
- ned.TextColor3 = BrickColor.new("Really black").Color
- ned.TextStrokeColor3 = BrickColor.new("White").Color
- ned.TextScaled = true
- ned.TextStrokeTransparency = 0
- ned.Text = "QUOTIDIAN"
- ned.TextSize = 24
- ned.Rotation = 1
- ned.TextXAlignment = "Center"
- ned.TextYAlignment = "Center"
- local extrawingmod1 = Instance.new("Model",char)
- local extrawingmod2 = Instance.new("Model",char)
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- --------------
- --------------
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handlex,"Brick",0,0,0)
- CreateWeld(handlex,Part451,handlex,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handlexweld = CreateWeld(handlex,rarm,handlex,0,0.5,-1.05,math.rad(-30),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ------
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- Player = game:service'Players'.LocalPlayer
- mouse = Player:GetMouse()
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- function warnedpeople(text,represfont,color,color2)
- CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = Color3.new(0,0,0)
- imlb.Image = "rbxassetid://2344851144"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://2325939897"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageColor3 = color
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://2344830904"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2344870656"
- imlb4.Size = UDim2.new(1,0,1,0)
- imlb4.ImageColor3 = Color3.new(1,1,1)
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(0,0,0,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- txtlb2.Text = text
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- --------- SazEreno's Artificial HB --------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- Frame_Speed = 1 / 60
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- ------------------
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- -------- RAINBOW LEAVE IT TO ME
- Gaunt = script.a
- Gaunt.Parent = char
- Gaunt.Weld.Anchored = false
- Wld = Instance.new("Weld",char)
- Wld.Part1 = ra
- Wld.Part0 = Gaunt.Weld
- for _,v in pairs(Gaunt:GetChildren())do
- if v.Color == Color3.fromRGB(17, 17, 17) then
- v.Name = "Col1"
- end
- if v.Color == Color3.fromRGB(242, 243, 243) then
- v.Name = "Col3"
- end
- if v.Color == Color3.fromRGB(202, 203, 209) then
- v.Name = "Col2"
- end
- end
- local Mode = 1
- function RecolorRuin(Col1,Col2,Col3,Font,Name,SoundID,Vol,Pitch,Mod,WSpeed)
- attack = true
- Mode = Mod
- hum.WalkSpeed = 0
- MAINRUINCOLOR = Col1
- for i = 0, 100 do
- swait()
- local Alpha = .3
- kan.PlaybackSpeed = kan.PlaybackSpeed - 0.01
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(40),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,0.1)*angles(math.rad(0),math.rad(15),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(0.9,-1,0.3)*angles(math.rad(0),math.rad(-30),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,0.4,0.4)*angles(math.rad(-10.6),math.rad(19.7),math.rad(3.6)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.6,-0.2)*angles(math.rad(165),math.rad(0),math.rad(-10)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0.2,0,-0.2)*angles(math.rad(9.5),math.rad(-24.3),math.rad(9))*necko,Alpha)
- PixelBlockX(10,0.4,"Add",ra.CFrame * CFrame.new(0,-2,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),.2,.2,.2,0.001,Col1,1)
- PixelBlockX(10,0.4,"Add",ra.CFrame * CFrame.new(0,-2,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),.2,.2,.2,0.001,Col1,1)
- PixelBlockX(10,0.4,"Add",ra.CFrame * CFrame.new(0,-2,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),.2,.2,.2,0.001,Col1,1)
- PixelBlockX(10,0.4,"Add",ra.CFrame * CFrame.new(0,-2,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),.2,.2,.2,0.001,Col1,1)
- PixelBlockX(12,0,"Add",ra.CFrame * CFrame.new(0,-2,0)*CFrame.Angles(math.rad(sine/2),math.rad(sine/3),math.rad(sine/4)),.4,.4,.4,0.001,Col1,0)
- end
- CFuncs["Sound"].Create("rbxassetid://1469476132", char, 2.5,1.05)
- CFuncs["Sound"].Create("rbxassetid://1835352924", char, 2.5,1)
- for _,v in pairs(Gaunt:GetChildren())do
- if v.Name == "Col1" then
- v.Color = Col1
- end
- if v.Name == "Col2" then
- v.Color = Col2
- end
- if v.Name == "Col3" then
- v.Color = Col3
- end
- end
- circl.ImageColor3 = Col1
- circl2.ImageColor3 = Col1
- ned.TextColor3 = Col1
- ned.TextStrokeColor3 = Col3
- imgl2.ImageColor3 = Col3
- imgl2b.ImageColor3 = Col3
- techc.ImageColor3 = Col2
- ned.Text = Name
- ned.Font = Font
- ned.BorderColor3 = Col1
- ned.BackgroundColor3 = Col2
- PixelBlockX(12,0,"Add",ra.CFrame * CFrame.new(0,-2,0)*CFrame.Angles(math.rad(sine/2),math.rad(sine/3),math.rad(sine/4)),.4,.4,.4,0.5,Col1,0)
- kan.PlaybackSpeed = Pitch
- kan.SoundId = "rbxassetid://" ..SoundID
- kan.Volume = 1.25
- kan:Play()
- for i = 0, 10 do
- swait()
- local Alpha = .8
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,-0.9,-0.2)*angles(math.rad(-10),math.rad(40),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.1,-0.8,-0.8)*angles(math.rad(-58.3),math.rad(0.6),math.rad(16.7))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.2,0.1,-0.3)*angles(math.rad(11.3),math.rad(-29.4),math.rad(7.4))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,0.4,0.4)*angles(math.rad(-10.6),math.rad(19.7),math.rad(3.6)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.2,-0.5)*angles(math.rad(-165.4),math.rad(-5),math.rad(-3.7)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(-0.1,0.1,0.4)*angles(math.rad(-18.1),math.rad(-25.7),math.rad(-2.9))*necko,Alpha)
- end
- hum.WalkSpeed = WSpeed
- storehumanoidWS = WSpeed
- attack = false
- end
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 254/5 do
- swait()
- g = g + 5
- end
- for i = 0, 254/5 do
- swait()
- r = r - 5
- end
- for i = 0, 254/5 do
- swait()
- b = b + 5
- end
- for i = 0, 254/5 do
- swait()
- g = g - 5
- end
- for i = 0, 254/5 do
- swait()
- r = r + 5
- end
- for i = 0, 254/5 do
- swait()
- b = b - 5
- end
- end
- end))
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:GetService("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.MaxHealth = 100
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- dmg(h.Parent)
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Head
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Leech" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- Humanoid.Health = Humanoid.Health + 10
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword(hit.Parent.Torso.CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type,Sound)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://" ..Sound, 3)
- end
- end
- local head = c:findFirstChild("UpperTorso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://" ..Sound, 3)
- end
- end
- end
- end
- end
- function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- dec.Transparency=i
- dec2.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- local origcolor = BrickColor.new("Pastel light blue")
- ---- This section of explosions.
- ----
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function wind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function groundwind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
- end
- rng:Destroy()
- end))
- end
- function CameraManager()
- if TwoD and not CamInterrupt then
- if Humanoid.Health > 0 then
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Scriptable"
- Humanoid.AutoRotate = false
- if Booleans.GyroUse then
- Directer.MaxTorque = Vec3(0, huge, 0)
- else
- Directer.MaxTorque = Vec3(0, 0, 0)
- end
- if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
- if Booleans.CamFollow then
- CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
- Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
- else
- CPart.Position = RootPart.Position
- end
- else
- local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
- CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
- end
- Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
- else
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Custom"
- end
- end
- end
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function sphere(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000)
- else
- break
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.Color = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.Color = BrickColor.random().Color
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 0
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder + 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000,GetClientProperty(kan,"PlaybackLoudness")/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function dmg(dude)
- if dude.Name ~= Character then
- local keptcolor = BrickColor.new("Really red")
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- --[[local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"]]--
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Name = "DEMINISHED"
- end
- end
- wait(0.5)
- targetted = nil
- CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.75, 0.285)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- v.Anchored = false
- local bld = Instance.new("ParticleEmitter",v)
- bld.LightEmission = 0.75
- bld.Texture = "rbxassetid://363275192" ---284205403
- bld.Color = ColorSequence.new(keptcolor.Color)
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
- bld.Speed = NumberRange.new(2,5)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
- v.Color = keptcolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v:BreakJoints()
- v.Transparency = v.Transparency + 0.02
- end
- v:BreakJoints()
- sphere2(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor)
- CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
- bld.Speed = NumberRange.new(10,25)
- bld.Drag = 5
- bld.Acceleration = vt(0,2,0)
- wait(0.5)
- bld.Enabled = false
- wait(8)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Head") then
- if v ~= Character then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceMouse2()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- local ModeOfGlitch = 1
- -- Functions are ready.
- function createBGCircle(size,parent,color)
- local bgui = Instance.new("BillboardGui",parent)
- bgui.Size = UDim2.new(size, 0, size, 0)
- local imgc = Instance.new("ImageLabel",bgui)
- imgc.BackgroundTransparency = 1
- imgc.ImageTransparency = 0
- imgc.Size = UDim2.new(1,0,1,0)
- imgc.Image = "rbxassetid://997291547" --997291547,521073910
- imgc.ImageColor3 = color
- return bgui,imgc
- end
- function attackone()
- attack = true
- hum.WalkSpeed = 3
- for i = 0, 15 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0.3,-0.1,-0.4)*angles(math.rad(-31.9),math.rad(-24.1),math.rad(-16.5))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.6,-0.7)*angles(math.rad(30),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-0.9,-0.4)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-0.8,0.4,-0.6)*angles(math.rad(120),math.rad(0),math.rad(45)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.3,0.5,0.8)*angles(math.rad(102.5),math.rad(27),math.rad(149.3)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(-0.1,0.1,-0.5)*angles(math.rad(27.8),math.rad(28.8),math.rad(2.2))*necko,Alpha)
- end
- CFuncs["Sound"].Create("rbxassetid://203691492", handlex, 1.5,1)
- for i= 0,10 do
- swait()
- local Alpha = .5
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(55),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.1,-0.3,-0.3)*angles(math.rad(-15.5),math.rad(14.5),math.rad(4))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.6,0)*angles(math.rad(-39.7),math.rad(3.4),math.rad(-19.4)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.4,0.4,-0.6)*angles(math.rad(109.8),math.rad(-2.6),math.rad(-9.7)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(-45),math.rad(0))*necko,Alpha)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function attacktwo()
- attack = true
- hum.WalkSpeed = 3
- for i = 0, 20 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,-0.2,-0.1)*angles(math.rad(-15),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.9,0.3)*angles(math.rad(-90),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-0.8,-0.1)*angles(math.rad(30),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-0.8,0.4,-0.6)*angles(math.rad(120),math.rad(0),math.rad(45)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.4,0.5,0.4)*angles(math.rad(-115),math.rad(0),math.rad(20)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- end
- CFuncs["Sound"].Create("rbxassetid://596439421", handlex, 1.5,1)
- for i = 0, 10 do
- swait()
- local Alpha = .7
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,-0.4)*angles(math.rad(10),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1.3,-0.3)*angles(math.rad(115),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-0.9,0.1)*angles(math.rad(-15),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1,0.5,0.7)*angles(math.rad(-95),math.rad(0),math.rad(-30)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.1,0.4,-0.6)*angles(math.rad(114.6),math.rad(-5.7),math.rad(-53.2)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function attackthree()
- hum.WalkSpeed = 3
- attack = true
- for i = 0, 20 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,-0.9,-0.1)*angles(math.rad(-15),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.2,-0.8)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-0.4,-0.8)*angles(math.rad(-30),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,0.4,0.1)*angles(math.rad(20),math.rad(0),math.rad(-10)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.5,0.4)*angles(math.rad(-135),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- PixelBlockX(12,0,"Add",ra.CFrame * CFrame.new(0,-2,0)*CFrame.Angles(math.rad(sine/2),math.rad(sine/3),math.rad(sine/4)),.4,.4,.4,0.001,MAINRUINCOLOR,0)
- end
- for i = 0, 10 do
- swait()
- local Alpha = .5
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,-0.9,-1.6)*angles(math.rad(-55),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,0.1,-0.6)*angles(math.rad(65),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,-0.2)*angles(math.rad(-10),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.6,0.4)*angles(math.rad(-75),math.rad(0),math.rad(0)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.2,0.5,-0.7)*angles(math.rad(60),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- end
- EffecPart = Instance.new("Part",char)
- EffecPart.CanCollide = false
- EffecPart.Anchored = true
- EffecPart.CFrame = ra.CFrame
- EffecPart.Transparency = 1
- CFuncs["Sound"].Create("rbxassetid://260496290", ra, 1,1)
- coroutine.resume(coroutine.create(function()
- for i = 0,15 do
- swait()
- PixelBlockX(4,i/2,"Add",EffecPart.CFrame * CFrame.new(0,-2,0),.4,.4,.4,0.1,MAINRUINCOLOR,0)
- end
- EffecPart:Destroy()
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- ----------------------------------- Abilities
- -------------------------------------
- Humanoid.Animator.Parent = nil
- -------------------------------------
- local attacktype = 1
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attackone()
- attacktype = 2
- elseif attack == false and attacktype == 2 then
- attacktwo()
- attacktype = 3
- elseif attack == false and attacktype == 3 then
- attackthree()
- attacktype = 1
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "q" and attack == false and Mode ~= 1 then
- RecolorRuin(Color3.fromRGB(17, 17, 17),Color3.fromRGB(242, 243, 243),Color3.fromRGB(202, 203, 209),"Arcade","Quotidian",1891202697,1.25,1.01,1,16)
- elseif k == "e" and attack == false and Mode ~= 2 then
- RecolorRuin(Color3.new(1,0,0),Color3.fromRGB(200,0,0),Color3.new(0,0,0),"SciFi","Backbeat",2127418838,1.25,1.01,2,16)
- elseif k == "r" and attack == false and Mode ~= 3 then
- RecolorRuin(Color3.fromRGB(213, 115, 61),Color3.fromRGB(248, 217, 109),Color3.fromRGB(199, 172, 120),"Highway","Tranquility",1999907410,1.25,1.01,3,16)
- elseif k == "t" and attack == false and Mode ~= 4 then
- RecolorRuin(Color3.fromRGB(123, 0, 123),Color3.fromRGB(17, 17, 17),Color3.fromRGB(248, 248, 248),"Fantasy","Star Cluster",2461094832,1.25,1.01,4,80)
- elseif k == "y" and attack == false and Mode ~= 5 then
- RecolorRuin(Color3.fromRGB(0, 143, 156),Color3.fromRGB(27, 42, 53),Color3.fromRGB(0, 32, 96),"Arcade","Sententious",2011649557,1.25,1.01,5,60)
- elseif k == "u" and attack == false and Mode ~= 6 then
- RecolorRuin(Color3.fromRGB(180, 128, 255),Color3.fromRGB(170, 0, 170),Color3.fromRGB(0, 32, 96),"Garamond","Pretentious",1833183591,1.25,1.01,6,16)
- elseif k == "p" and attack == false and Mode ~= 7 then
- RecolorRuin(Color3.fromRGB(248, 217, 109),Color3.fromRGB(241, 231, 199),Color3.fromRGB(248, 248, 248),"Fantasy","Martyr",1453054770,1.25,1.01,7,90)
- elseif k == "f" and attack == false and Mode ~= 8 then
- RecolorRuin(Color3.fromRGB(248, 248, 248),Color3.fromRGB(218, 134, 122),Color3.fromRGB(255, 89, 89),"Garamond","Grevious",2583854818,1.25,1.01,8,55)
- end
- end)
- Humanoid.Name = "yoit"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Instance.new("ForceField",char).Visible = false
- idleanim=.4
- while true do
- if mutedtog == false then
- kan.Volume = ORVOL
- elseif mutedtog == true then
- kan.Volume = 0
- end
- swait()
- techc.Rotation = techc.Rotation + 1
- circl.Rotation = circl.Rotation - GetClientProperty(kan,"PlaybackLoudness")/175 - 1
- circl2.Rotation = circl2.Rotation + GetClientProperty(kan,"PlaybackLoudness")/150 + 1
- imgl2.Rotation = imgl2b.Rotation - 1.2
- imgl2b.Rotation = imgl2b.Rotation + GetClientProperty(kan,"PlaybackLoudness")/125 - 1
- ned.Rotation = 0 - 2 * math.cos(sine / 24)
- ned.Position = UDim2.new(0.7,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
- CameraManager()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- if Mode ~= 4 and Mode ~= 7 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0 +0.05 * math.cos(sine/32),0)*angles(math.rad(0),math.rad(-40),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-0.9,-1-0.05 * math.cos(sine/32),0.2)*angles(math.rad(0),math.rad(25),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1-0.05 * math.cos(sine/32),0.1)*angles(math.rad(0),math.rad(-15),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.6,0.1)*angles(math.rad(6.3 - 4 * math.cos(sine/64)),math.rad(18.6+4 * math.cos(sine/32)),math.rad(-15.3-4 * math.cos(sine/64))),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.4,0)*angles(math.rad(-40.3+4 * math.cos(sine/32)),math.rad(2.6-4 * math.cos(sine/64)),math.rad(14.8+4 * math.cos(sine/32))),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0.2,0,0.2)*angles(math.rad(-13),math.rad(39.3),math.rad(8.3))*necko,Alpha)
- else
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0.1,1.2 - 0.2 * math.sin(sine/32),0)*angles(math.rad(20 + 3 * math.sin(sine/32)),math.rad(25),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.7,-0.3)*angles(math.rad(-15 + 7 * math.cos(sine/32)),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-0.5,-0.8)*angles(math.rad(-45 + 7 * math.cos(sine/32)),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1,0.4,-0.5)*angles(math.rad(83 - 5 * math.cos(sine/32)),math.rad(-12.3),math.rad(66.7)),Alpha)
- RW.C0 = RW.C0:lerp(cf(0.8,0.3,-0.8)*angles(math.rad(82.7 - 5 * math.cos(sine/32)),math.rad(-5.6),math.rad(-75.7)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(-0.2,0.2,0.2)*angles(math.rad(-37.7),math.rad(-20.3),math.rad(-15))*necko,Alpha)
- end
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- handlexweld.C0=clerp(handlexweld.C0,cf(1,-0.25,1)*angles(math.rad(90),math.rad(-80),math.rad(20)),.1)
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 8))*angles(math.rad(5 + 3 * math.cos(sine / 8)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 8)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0 = RW.C0:lerp(cf(1.5,0.4,0)*angles(math.rad(-40.3+4 * math.cos(sine/32)),math.rad(2.6-4 * math.cos(sine/64)),math.rad(14.8+4 * math.cos(sine/32))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 8))),.1)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- if Mode ~= 4 and Mode ~= 7 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-90 + 90 + 90 * math.sin(sine / 6) ),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
- else
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0.9- 0.2 * math.sin(sine/32),-0.7)*angles(math.rad(-76.7),math.rad(7.9 + root.RotVelocity.Y*3),math.rad(5.1- root.RotVelocity.Y))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-0.9,-0.5,-0.9)*angles(math.rad(0),math.rad(0+ hed.RotVelocity.Y*3),math.rad(-10- hed.RotVelocity.Y*3))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(0.9,-0.7,-0.1)*angles(math.rad(9.4),math.rad(3.4+ hed.RotVelocity.Y*3),math.rad(19.7- hed.RotVelocity.Y*3))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-0.6,0.8,-0.4)*angles(math.rad(135),math.rad(0+ root.RotVelocity.Y*3),math.rad(65- hed.RotVelocity.Y*3)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.4,0.4,0.1)*angles(math.rad(-20),math.rad(0+ root.RotVelocity.Y*3),math.rad(-10- hed.RotVelocity.Y*3)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0.2,0.5,-0.5)*angles(math.rad(50.9),math.rad(-9.5+ root.RotVelocity.Y*3),math.rad(5.9 - hed.RotVelocity.Y*3))*necko,Alpha)
- end
- end
- end
- end
- end
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