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Theskyler900

dance script real working pached or

Jun 28th, 2017
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  1. --WHEN YOU TAKE THIS, PUT U'R NAME ON
  2.  
  3. owner,name = "PaintfulfreeMLG","Dancer"
  4. ply = game.Players[owner]
  5. char = ply.Character
  6. pcall(function() char:FindFirstChild("legetd"):Remove() char:FindFirstChild("Belt"):Remove() end)
  7. m = Instance.new("Model",char) m.Name = "legetd"
  8. if script.Parent.className ~= 'HopperBin' then
  9. hop = Instance.new("HopperBin",game.Players[owner].Backpack)
  10. hop.Name = name
  11. script.Parent = hop
  12. script.Name = "Function"
  13. end
  14. hop = script.Parent
  15.  
  16. debris = game:GetService("Debris")
  17.  
  18. cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
  19. floatforce = 196.25
  20.  
  21. torso = char.Torso
  22. attacking = false
  23. track = false
  24.  
  25. rs = torso["Right Shoulder"]
  26. ls = torso["Left Shoulder"]
  27. rh = torso["Right Hip"]
  28. lh = torso["Right Hip"]
  29. neck = torso["Neck"]
  30. rw,lw = nil,nil
  31. rhw,lhw = nil,nil
  32. local orgc1 = rs.C1
  33.  
  34. rarm = char["Right Arm"]
  35. larm = char["Left Arm"]
  36. rleg = char["Right Leg"]
  37. lleg = char["Left Leg"]
  38.  
  39. normposr = cfn(1.5,.5,0)
  40. normposl = cfn(-1.5,.5,0)
  41. normposr2 = cfn(.5,-1.5,0)
  42. normposl2 = cfn(-.5,-1.5,0)
  43. normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
  44.  
  45. holdpos = normposr*ang(math.pi/2,0,0)
  46. holdpos2 = normposl*ang(math.pi/2,0,0)
  47.  
  48.  
  49. T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  50. if typee ~= nil then
  51. c = Instance.new("WedgePart",m)
  52. else
  53. c = Instance.new("Part",m)
  54. end
  55. c.TopSurface,c.BottomSurface = 0,0
  56. c.Locked = true
  57. c.formFactor = "Custom"
  58. c.Size = Vector3.new(x,y,z)
  59. if color ~= "random" then
  60. c.BrickColor = BrickColor.new(color)
  61. else c.BrickColor = BrickColor:random() end
  62. c.Transparency = transparency
  63. c.CanCollide = cancollide
  64. if anchored ~= nil then c.Anchored = anchored end
  65. if parent ~= nil then c.Parent = parent end
  66. return c
  67.  
  68. end
  69. ,
  70. ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
  71. ,
  72. ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
  73. w = Instance.new("Motor",m)
  74. if parent ~= nil then w.Parent = parent end
  75. w.Part0,w.Part1 = part0,part1
  76. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  77. return w
  78. end
  79. ,
  80. ["BG"] = function(parent)
  81. local c = Instance.new("BodyGyro",parent)
  82. c.P = 20e+003
  83. c.cframe = parent.CFrame
  84. c.maxTorque = Vector3.new(c.P,c.P,c.P)
  85. return c
  86. end
  87. ,
  88. ["BP"] = function(parent,position)
  89. local bp = Instance.new("BodyPosition",parent)
  90. bp.maxForce = Vector3.new()*math.huge
  91. bp.position = position
  92. return bp
  93. end
  94. ,
  95. ["F"] = function(parent,size,heat,color,secondcolor,enabled)
  96. f = Instance.new("Fire",parent)
  97. f.Size = size
  98. f.Heat = heat
  99. if enabled ~= nil then f.Enabled = enabled end
  100. if color ~= nil then f.Color = BrickColor.new(color).Color end
  101. if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
  102. return f
  103. end
  104. ,
  105. ["FM"] = function(parent,meshid,x,y,z,meshtexture)
  106. if meshid == "cylinder" then
  107. mesh = Instance.new("CylinderMesh",parent)
  108. mesh.Scale = Vector3.new(x,y,z)
  109. return mesh
  110. else
  111. mesh = Instance.new("SpecialMesh",parent)
  112.  
  113. if meshid ~= "sphere" then
  114. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  115. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  116. end
  117.  
  118. else mesh.MeshType = 3 end
  119.  
  120. mesh.Scale = Vector3.new(x,y,z)
  121.  
  122. if meshtexture ~= nil then
  123. if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
  124. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  125.  
  126. end
  127.  
  128. return mesh
  129. end
  130. end,
  131. ["Dec"] = function(parent,face,id,transparency)
  132. c = Instance.new("Decal",parent)
  133. c.Face = face
  134. c.Texture = id
  135. if transparency then c.Transparency = transparency end
  136. return c
  137. end,
  138. ["S"] = function(id,pitch,volume)
  139. found = false
  140. for i,v in pairs(char.Head:children()) do
  141. if v:IsA("Sound") and v.Name == id and not found then
  142. v.Pitch = pitch
  143. if volume then v.Volume = volume end
  144. v:Play()
  145. found = true
  146. return v
  147. end
  148. end
  149. end
  150. }
  151.  
  152. ------MESHIDS---
  153. meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
  154. ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
  155. ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
  156. ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
  157. ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549}---some meshids
  158. textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153}
  159. -----------------
  160. soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
  161. ['midas'] = 17385513,['splut'] = 16950449,['guitar'] = 1089407,['spark'] = 12555594,['knife'] = 1369159,
  162. ['awakenking'] = 8610025,['entertainer'] = 27697267,['chrono'] = 1280463
  163. }
  164. for i,v in pairs(char.Head:children()) do for _,q in pairs(soundids) do if v.Name == q then v:Remove() end end end
  165. for i,v in pairs(soundids) do
  166. sound = Instance.new("Sound")
  167. sound.SoundId = "http://www.roblox.com/asset/?id="..v
  168. sound.Name = i
  169. sound.Parent = char.Head
  170. end
  171.  
  172. lock = {["R"] =
  173. function(a)
  174. if a == 1 then
  175. rabrick = T.P(1,1,1,"White",1,false,false)
  176. rw = T.W(rabrick,torso,1.5,.5,0,0,0,0)
  177. T.W(rarm,rabrick,0,-.5,0,0,0,0)
  178. elseif a == 2 then
  179. rlbrick = T.P(1,1,1,"White",1,false,false)
  180. rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0)
  181. T.W(rleg,rlbrick,0,-.5,0,0,0,0)
  182. elseif a == 0 then
  183. rs.Parent = torso
  184. rw.Parent = nil
  185. rabrick:Destroy() rabrick = nil
  186. elseif a == -1 then
  187. rhw.Parent = nil
  188. rh.Parent = torso
  189. rlbrick:Destroy() rlbrick = nil
  190. end
  191. end
  192. , ["L"] = function(a)
  193. if a == 1 then
  194. labrick = T.P(1,1,1,"White",1,false,false)
  195. lw = T.W(labrick,torso,-1.5,.5,0,0,0,0)
  196. T.W(larm,labrick,0,-.5,0,0,0,0)
  197. elseif a == 2 then
  198. llbrick = T.P(1,1,1,"White",1,false,false)
  199. lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0)
  200. T.W(lleg,llbrick,0,-.5,0,0,0,0)
  201. elseif a == 0 then
  202. ls.Parent = torso
  203. lw.Parent = nil
  204. labrick:Destroy() labrick = nil
  205. elseif a == -1 then
  206. lhw.Parent = nil
  207. lh.Parent = torso
  208. llbrick:Destroy() llbrick = nil
  209. end
  210. end}
  211.  
  212.  
  213. M = {["R"] = function(a,b) return math.random(a,b) end,
  214. ["Cos"] = function(a) return math.cos(a) end,
  215. ["Sin"] = function(a) return math.sin(a) end,
  216. ["D"] = function(a) return math.rad(a) end
  217. }
  218.  
  219. r = .5
  220.  
  221. function spin()
  222. lock.R(1) lock.L(1)
  223.  
  224. for i = -90,50,25 do
  225. wait()
  226. rw.C1 = holdpos*ang(M.D(i),0,0)
  227. lw.C1 = holdpos2*ang(M.D(i),0,0)
  228. end
  229. snd = T.S('chrono',1,100)
  230. holding = true
  231. selectbox = Instance.new("SelectionBox",ply.PlayerGui)
  232. while holding do
  233. for i = 310,50,-25 do
  234. wait()
  235. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  236. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  237. end
  238.  
  239. for i = 50,310,25 do
  240. wait()
  241. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  242. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  243. end
  244. end
  245.  
  246. for i = 310,0,-25 do
  247. wait()
  248. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  249. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  250. end
  251. for i = 50,-90,25 do
  252. wait()
  253. rw.C1 = holdpos*ang(M.D(i),0,0)
  254. lw.C1 = holdpos2*ang(M.D(i),0,0)
  255. end
  256. lock.R(0) lock.L(0)
  257. snd:Stop()
  258. end
  259.  
  260. wspeed = char.Humanoid.WalkSpeed
  261.  
  262. r = .7 r2 = .3
  263. function spin2()
  264. T.S('sensa',2)
  265. lock.R(1) lock.L(1) lock.R(2) lock.L(2)
  266. lhw.C1 = normposl2*ang(M.D(-30),0,0)
  267. rhw.C1 = normposr2*ang(M.D(-30),0,0)
  268. char.Humanoid.WalkSpeed = 50
  269. neck.C0 = normposn*ang(M.D(-40),0,0)
  270. for i = -90,50,25 do
  271. wait()
  272. rw.C1 = holdpos*ang(M.D(i),0,0)
  273. lw.C1 = holdpos2*ang(M.D(i),0,0)
  274. end
  275. holding = true
  276.  
  277. local cons = {rarm.Touched:connect(function() T.S('splut',1.8) end),
  278. larm.Touched:connect(function() T.S('splut',1.8) end)}
  279.  
  280. -------LOOP---
  281. while holding do
  282. for i = 310,0,-60 do
  283. wait()
  284. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  285. lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r)
  286. end
  287. for i = 0,310,60 do
  288. wait()
  289. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  290. lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r)
  291. end
  292.  
  293. end
  294. -------LOOP---
  295. neck.C0 = normposn
  296. char.Humanoid.WalkSpeed = wspeed
  297. lock.R(-1) lock.L(-1)
  298. for i = 310,0,-25 do
  299. wait()
  300. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  301. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  302. end
  303. for i = 50,-90,25 do
  304. wait()
  305. rw.C1 = holdpos*ang(M.D(i),0,0)
  306. lw.C1 = holdpos2*ang(M.D(i),0,0)
  307. end
  308. for i,v in pairs(cons) do v:disconnect() end
  309. lock.R(0) lock.L(0)
  310. end
  311.  
  312. prev,prev2 = holdpos*ang(math.pi/2,0,M.D(40)),holdpos2*ang(math.pi/2,0,M.D(-40))
  313.  
  314. function jump()
  315. -------JUMP-----
  316. lock.R(2) lock.L(2)
  317. char.Humanoid.Jump = true
  318. lhw.C1 = normposl2*ang(0,0,M.D(-40)) rhw.C1 = normposr2*ang(0,0,M.D(40))
  319. bd = Instance.new("BodyForce",torso) bd.force = v3n(0,floatforce+3,0)
  320. wait(1)
  321. lock.R(-1) lock.L(-1)
  322. bd:Remove()
  323. -------JUMP-----
  324. end
  325. function headbang()
  326. lock.R(1) lock.L(1)
  327. holding = true
  328. while holding do
  329. for i = 0,40,10 do
  330. wait()
  331. neck.C0 = normposn*ang(M.D(i),0,0)
  332. rw.C1 = prev*ang(M.D(-i),0,0)
  333. lw.C1 = prev2*ang(M.D(-i),0,0)
  334. end
  335. T.S('guitar',1)
  336. local p = T.P(1,1,1,'New Yeller',0,false,false)
  337. p.CFrame = cfn(char.Head.Position+torso.CFrame.lookVector*1,char.Head.Position+torso.CFrame.lookVector*2)
  338. T.FM(p,'ring',3,3,1)
  339. Instance.new("BodyForce",p).force = torso.CFrame.lookVector*30 + v3n(0,p:GetMass()*floatforce,0)
  340. delay(.5,function() for i = 3,30 do wait() p.Mesh.Scale = v3n(i,i,1) p.Transparency = i/30 end p:Remove() end)
  341. for i = 40,0,-10 do
  342. wait()
  343. neck.C0 = normposn*ang(M.D(i),0,0)
  344. rw.C1 = prev*ang(M.D(-i),0,0)
  345. lw.C1 = prev2*ang(M.D(-i),0,0)
  346. end
  347. end
  348. lock.R(0) lock.L(0)
  349. end
  350. hum = char.Humanoid
  351. restbp = nil
  352. restbg = nil
  353. function rest()
  354. if not restbp then
  355. lock.R(1) lock.L(1) lock.R(2) lock.L(2)
  356. tyu = cfn(.2,.2,-.2)
  357. tyu1 = cfn(-.2,.2,-.2)
  358. tyu2 = cfn(-.1,.2,-.2)
  359. rw.C1 = (holdpos*tyu1)*ang(M.D(100),0,M.D(-30))
  360. lw.C1 = (holdpos2*tyu)*ang(M.D(100),0,M.D(30))
  361. neck.C0 = normposn*ang(M.D(20),0,0)
  362. lhw.C1 = (normposr2*tyu2)*ang(M.D(20),0,M.D(-20))
  363. rhw.C1 = (normposl2)*ang(M.D(5),0,M.D(10))
  364.  
  365. pos = torso.CFrame
  366. restbp = T.BP(torso,pos.p)
  367. cloud = T.P(5,2,5,'White',.5,false,false) T.FM(cloud,'cloud',5,2,5)
  368. cloud.Position = pos.p
  369. T.W(cloud,torso,0,0,.8,-math.pi/2,0,0)
  370.  
  371. T.C(function()
  372. while wait() do
  373. for i = 0,.5,.05 do
  374. restbp.position = pos.p+v3n(0,i,0)
  375. wait(.2)
  376. end
  377. for i = .5,0,-.05 do
  378. restbp.position = pos.p+v3n(0,i,0)
  379. wait(.2)
  380. end
  381. end
  382. end)
  383.  
  384. restbg = T.BG(torso)
  385. restbg.cframe = pos*ang(math.pi/2,0,0)
  386. hum.PlatformStand = true
  387. else
  388. hum.PlatformStand = false
  389. for i = -1,0 do lock.R(i) lock.L(i) end
  390. cloud:Remove()
  391. restbp:Remove()
  392. restbg:Remove()
  393. neck.C0 = normposn
  394. torso.CFrame = pos
  395. restbp,restbg = nil,nil
  396.  
  397. end
  398. end
  399.  
  400. function spaas(position,radius,number,color)
  401.  
  402. mode = Instance.new("Model",m)
  403. for i = 1,3 do
  404. pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  405. mag = (position-pos).magnitude
  406.  
  407. col = color or 'Toothpaste'
  408. local laz = T.P(.1,mag,.1,col,0,false,true,mode)
  409.  
  410. T.FM(laz,'cylinder',.3,1,.3)
  411. laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
  412.  
  413. cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
  414. pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  415. mag2 = (cframe-pos2).magnitude
  416. local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
  417. T.FM(laz2,'cylinder',.3,1,.3)
  418. laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
  419.  
  420. previo = laz2
  421. for i = 1,number do
  422. cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
  423. pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  424. mag2 = (cframe-pos2).magnitude
  425.  
  426. local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
  427. T.FM(laz2,'cylinder',.3,1,.3)
  428. laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
  429.  
  430. previo = laz2
  431. end
  432.  
  433. end
  434. debris:AddItem(mode,.1)
  435. end
  436.  
  437. function lazors()
  438. holding = true
  439.  
  440. while holding do
  441. T.S('spark',1)
  442. spaas(torso.Position,1,3)
  443. wait()
  444. end
  445. end
  446.  
  447. dolls = {}
  448. function doll()
  449. local doll = Instance.new("Model",m)
  450. doll.Name = 'Claydoll'
  451. table.insert(dolls,doll)
  452. col = 'White'
  453.  
  454. p = T.P(2,2,1,col,0,true,false,doll) p.Position = torso.Position+torso.CFrame.lookVector*5 p.Name = 'Torso'
  455. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Arm'
  456. T.W(p2,p,1.5,0,0,0,0,0)
  457. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Arm'
  458. T.W(p2,p,-1.5,0,0,0,0,0)
  459. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Leg'
  460. T.W(p2,p,-.5,-2,0,0,0,0)
  461. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Leg'
  462. T.W(p2,p,.5,-2,0,0,0,0)
  463. p2 = T.P(1,1,1,col,0,true,false,doll) p2.Name = 'Head'
  464. T.W(p2,p,0,1.5,0,0,0,0) Instance.new("SpecialMesh",p2).Scale = v3n(1.25,1.25,1.25)
  465. end
  466.  
  467. function spare()
  468. lock.R(1)
  469. local ball = T.P(1,1,1,'Deep blue',1,true,false) ball.Shape = 0
  470. ball.Touched:connect(function(hit)
  471. for i,v in pairs(dolls) do if hit.Parent == v then
  472. ball:BreakJoints()
  473. T.W(ball,v.Torso,0,0,0,0,0,0)
  474. Instance.new("Humanoid",v)
  475. T.S('midas',1)
  476. T.C(function()
  477. local ef = T.P(1,1,1,'New Yeller',0,false,true)
  478. ef.CFrame = ball.CFrame
  479. local msh = T.FM(ef,'sphere',1,1,1)
  480. for i = 1,30 do
  481. msh.Scale = v3n(i,i,i)
  482. ef.Transparency = i/30
  483. wait()
  484. end
  485. ef:Remove()
  486. end)
  487. end end
  488. end)
  489.  
  490. wld = T.W(ball,rarm,0,-1,0,0,0,0)
  491. rw.C1 = holdpos*cfn(0,.5,0)
  492. for i = 1,0,-.05 do wait() ball.Transparency = i end
  493. rw.C1 = holdpos*cfn(0,-.3,0)
  494. wait()
  495. wld:Remove()
  496. Instance.new("BodyForce",ball).force = torso.CFrame.lookVector*4 + v3n(0,ball:GetMass()*floatforce,0)
  497. T.C(function(hit)
  498. while wait(.5) do
  499. if ball.Parent == nil then break end
  500. for i = 1,3 do
  501. spaas(ball.Position,1,3,'New Yeller')
  502. wait()
  503. end
  504. end
  505. end)
  506. wait(.3) lock.R(0)
  507. end
  508.  
  509. function grab(a,b,speed)
  510. if speed then c = speed else c = 5 end
  511. local er,er2,er3
  512. if b == 1 then er,er2,er3 = 0,40,c
  513. elseif b == 0 then er,er2,er3 = 40,0,-c
  514. end
  515.  
  516. for i = er,er2,er3 do
  517. wait()
  518.  
  519. if a == 1 then
  520. lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40)))
  521. elseif a == 2 then
  522. rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40)))
  523. elseif a == 3 then
  524. lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40)))
  525. rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40)))
  526. end
  527.  
  528. end
  529. end
  530.  
  531. afro = nil
  532. function disco()
  533. foundhat = false
  534. for i,v in pairs(char:children()) do if v:IsA("Hat") then foundhat = true end end
  535. lock.R(1) lock.L(1)
  536. if foundhat or afro then
  537. for i = 0,180,20 do
  538. wait()
  539. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  540. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  541. end
  542. wait(.1)
  543. neck.C0 = normposn
  544. if afro then
  545. headweld = afroweld
  546. headweld.Part1 = rarm
  547.  
  548. headweld.C1 = cfn(0,-1.5,0)
  549. else
  550. headweld = char.Head.HeadWeld
  551. headweld.Part0 = rarm
  552.  
  553. headweld.C0 = cfn(0,-1.5,0)
  554. end
  555. for i = 180,0,-20 do
  556. wait()
  557. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  558. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  559. end
  560. grab(2,1,10)
  561. headweld:Remove()
  562. wait(.3)
  563. grab(2,0,10)
  564. if afro then afro = nil lock.R(0) lock.L(0) return end
  565. end
  566. if not afro then
  567. grab(2,1,10)
  568. afro = T.P(1,1,1,'Brown',0,false,false)
  569. msh = T.FM(afro,11412443,1,1,1,55078516)
  570. afroweld = T.W(afro,rarm,0,-1.5,0,0,math.pi,0)
  571. grab(2,0,10)
  572.  
  573. for i = 0,180,20 do
  574. wait()
  575. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  576. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  577. end
  578.  
  579. afroweld.Part1 = char.Head
  580. afroweld.C1 = cfn(0,.9,0)
  581. rw.C1 = holdpos*ang(M.D(90),0,0)
  582. for i = 180,0,-20 do
  583. wait()
  584. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  585. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  586. end
  587. end
  588. lock.R(0) lock.L(0)
  589. end
  590.  
  591. function teleport(mouse)
  592. char:MoveTo(mouse.hit.p)
  593. end
  594.  
  595. klist = {
  596. {'f',function() headbang() end,''},
  597. {'q',function() spin2() end,''},
  598. {'e',function() spin() end,''},
  599. {'c',function() rest() end},
  600. {'r',function() lazors() end,''},
  601. {'g',function() spare() end},
  602. {'v',function() disco() end},
  603. {'t',function(a) teleport(a) end},
  604. {'h',function() doll() end}
  605. }
  606.  
  607. function bowl() return end
  608.  
  609. hop.Deselected:connect(function() lock.R(0) lock.L(0) end)
  610. hop.Selected:connect(function(mouse)
  611. mouse.Button1Up:connect(function() holding = false end)
  612. mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
  613. mouse.KeyDown:connect(function(key) if attacking then return end
  614. for i,v in pairs(klist) do
  615. if key == v[1] then attacking = true v[2](mouse) attacking = false end
  616. end
  617. end)
  618.  
  619. mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end)
  620. end)
  621. --medifire
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