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- --By Rufus14 (yes this is short script)
- plr = game.Players.LocalPlayer
- character = plr.Character
- rig = character.Torso
- mouse = plr:GetMouse()
- Ebola = Instance.new("Sound", character.Torso)
- Ebola.Volume = 20
- Hurt = Instance.new("Sound", character.Torso)
- Hurt.Volume = 40
- Hurt.SoundId = "rbxassetid://175272131"
- Hurt1 = Instance.new("Sound", character.Torso)
- Hurt1.Volume = 40
- Hurt1.SoundId = "rbxassetid://147758746"
- Hurt1.TimePosition = 2.1000000000000001
- rig.BrickColor = BrickColor.new("Institutional white")
- character.Head.BrickColor = BrickColor.new("Institutional white")
- character["Left Arm"].BrickColor = BrickColor.new("Institutional white")
- character["Right Arm"].BrickColor = BrickColor.new("Institutional white")
- character["Left Leg"].BrickColor = BrickColor.new("Institutional white")
- character["Right Leg"].BrickColor = BrickColor.new("Institutional white")
- character.Humanoid.WalkSpeed = 12
- dying = false
- for i = 1,10 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.02)
- rig.Neck.C0 = rig.Neck.C0 * CFrame.Angles(0.015,0,0)
- character.HumanoidRootPart.RootJoint.C0 = character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.015,0,0)
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.02)
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.02)
- end
- Math = math.random(1,2)
- if Math == 1 then
- Ebola.SoundId = "rbxassetid://666323754"
- Ebola.Looped = true
- Ebola:Play()
- end
- if Math == 2 then
- Ebola.SoundId = "rbxassetid://666323754"
- Ebola.Looped = true
- Ebola:Play()
- end
- function dead(kill)
- if not dying then
- dying = true
- local human = kill.Parent:FindFirstChild("Humanoid")
- if human ~= nil then
- Hurt:Play()
- human.PlatformStand = true
- for i = 1,100 do
- wait()
- human.Health = human.Health - 1
- end
- dying = false
- Hurt1.TimePosition = 1.3
- human.Health = 0
- Hurt1:Play()
- end
- end
- end
- character["Right Arm"].Touched:connect(dead)
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