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Aug 4th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. -------------------------
  145. -- Synapse Decompiler
  146. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  147.  
  148. wait(0.2)
  149. Player = owner
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character.HumanoidRootPart
  157. Torso = Character.Torso
  158. Head = Character.Head
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart.RootJoint
  164. Neck = Torso.Neck
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169. local sick = Instance.new("Sound", Character)
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186. Animation_Speed = 3
  187. Frame_Speed = 0.016666666666666666
  188. local Speed = 22
  189. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  190. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  191. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  192. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  193. local DAMAGEMULTIPLIER = 1
  194. local ANIM = "Idle"
  195. local ATTACK = false
  196. local HOLE = false
  197. local HOLD = false
  198. local COMBO = 1
  199. local Rooted = false
  200. local SINE = 0
  201. local KEYHOLD = false
  202. local CHANGE = 2 / Animation_Speed
  203. local WALKINGANIM = false
  204. local VALUE1 = false
  205. local VALUE2 = false
  206. local ROBLOXIDLEANIMATION = IT("Animation")
  207. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  208. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  209. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  210. WEAPONGUI.Name = "Absylum GUI"
  211. local Effects = IT("Folder", Character)
  212. Effects.Name = "Effects"
  213. local ANIMATOR = Humanoid.Animator
  214. local ANIMATE = Character.Animate
  215. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  216. v:Stop()
  217. end
  218. ANIMATE:Destroy()
  219. local UNANCHOR = true
  220. local HITFLOOR, HITPOS
  221. local SIZE = 15
  222. wait(0.2)
  223. ArtificialHB = Instance.new("BindableEvent", script)
  224. ArtificialHB.Name = "ArtificialHB"
  225. script:WaitForChild("ArtificialHB")
  226. frame = Frame_Speed
  227. tf = 0
  228. allowframeloss = false
  229. tossremainder = false
  230. lastframe = tick()
  231. script.ArtificialHB:Fire()
  232. game:GetService("RunService").Heartbeat:connect(function(s, p)
  233. tf = tf + s
  234. if tf >= frame then
  235. if allowframeloss then
  236. script.ArtificialHB:Fire()
  237. lastframe = tick()
  238. else
  239. for i = 1, math.floor(tf / frame) do
  240. script.ArtificialHB:Fire()
  241. end
  242. lastframe = tick()
  243. end
  244. if tossremainder then
  245. tf = 0
  246. else
  247. tf = tf - frame * math.floor(tf / frame)
  248. end
  249. end
  250. end)
  251. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  252. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  253. end
  254. function PositiveAngle(NUMBER)
  255. if NUMBER >= 0 then
  256. NUMBER = 0
  257. end
  258. return NUMBER
  259. end
  260. function NegativeAngle(NUMBER)
  261. if NUMBER <= 0 then
  262. NUMBER = 0
  263. end
  264. return NUMBER
  265. end
  266. function Swait(NUMBER)
  267. if NUMBER == 0 or NUMBER == nil then
  268. ArtificialHB.Event:wait()
  269. else
  270. for i = 1, NUMBER do
  271. ArtificialHB.Event:wait()
  272. end
  273. end
  274. end
  275. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  276. local NEWMESH = IT(MESH)
  277. if MESH == "SpecialMesh" then
  278. NEWMESH.MeshType = MESHTYPE
  279. if MESHID ~= "nil" and MESHID ~= "" then
  280. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  281. end
  282. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  283. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  284. end
  285. end
  286. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  287. NEWMESH.Scale = SCALE
  288. NEWMESH.Parent = PARENT
  289. return NEWMESH
  290. end
  291. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  292. local NEWPART = IT("Part")
  293. NEWPART.formFactor = FORMFACTOR
  294. NEWPART.Reflectance = REFLECTANCE
  295. NEWPART.Transparency = TRANSPARENCY
  296. NEWPART.CanCollide = false
  297. NEWPART.Locked = true
  298. NEWPART.Anchored = true
  299. if ANCHOR == false then
  300. NEWPART.Anchored = false
  301. end
  302. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  303. NEWPART.Name = NAME
  304. NEWPART.Size = SIZE
  305. NEWPART.Position = Torso.Position
  306. NEWPART.Material = MATERIAL
  307. NEWPART:BreakJoints()
  308. NEWPART.Parent = PARENT
  309. return NEWPART
  310. end
  311. local weldBetween = function(a, b)
  312. local weldd = Instance.new("ManualWeld")
  313. weldd.Part0 = a
  314. weldd.Part1 = b
  315. weldd.C0 = CFrame.new()
  316. weldd.C1 = b.CFrame:inverse() * a.CFrame
  317. weldd.Parent = a
  318. return weldd
  319. end
  320. function QuaternionFromCFrame(cf)
  321. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  322. local trace = m00 + m11 + m22
  323. if trace > 0 then
  324. local s = math.sqrt(1 + trace)
  325. local recip = 0.5 / s
  326. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  327. else
  328. local i = 0
  329. if m00 < m11 then
  330. i = 1
  331. end
  332. if m22 > (i == 0 and m00 or m11) then
  333. i = 2
  334. end
  335. if i == 0 then
  336. local s = math.sqrt(m00 - m11 - m22 + 1)
  337. local recip = 0.5 / s
  338. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  339. elseif i == 1 then
  340. local s = math.sqrt(m11 - m22 - m00 + 1)
  341. local recip = 0.5 / s
  342. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  343. elseif i == 2 then
  344. local s = math.sqrt(m22 - m00 - m11 + 1)
  345. local recip = 0.5 / s
  346. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  347. end
  348. end
  349. end
  350. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  351. local xs, ys, zs = x + x, y + y, z + z
  352. local wx, wy, wz = w * xs, w * ys, w * zs
  353. local xx = x * xs
  354. local xy = x * ys
  355. local xz = x * zs
  356. local yy = y * ys
  357. local yz = y * zs
  358. local zz = z * zs
  359. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  360. end
  361. function QuaternionSlerp(a, b, t)
  362. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  363. local startInterp, finishInterp
  364. if cosTheta >= 1.0E-4 then
  365. if 1 - cosTheta > 1.0E-4 then
  366. local theta = ACOS(cosTheta)
  367. local invSinTheta = 1 / SIN(theta)
  368. startInterp = SIN((1 - t) * theta) * invSinTheta
  369. finishInterp = SIN(t * theta) * invSinTheta
  370. else
  371. startInterp = 1 - t
  372. finishInterp = t
  373. end
  374. elseif 1 + cosTheta > 1.0E-4 then
  375. local theta = ACOS(-cosTheta)
  376. local invSinTheta = 1 / SIN(theta)
  377. startInterp = SIN((t - 1) * theta) * invSinTheta
  378. finishInterp = SIN(t * theta) * invSinTheta
  379. else
  380. startInterp = t - 1
  381. finishInterp = t
  382. end
  383. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  384. end
  385. function Clerp(a, b, t)
  386. local qa = {
  387. QuaternionFromCFrame(a)
  388. }
  389. local qb = {
  390. QuaternionFromCFrame(b)
  391. }
  392. local ax, ay, az = a.x, a.y, a.z
  393. local bx, by, bz = b.x, b.y, b.z
  394. local _t = 1 - t
  395. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  396. end
  397. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  398. local frame = IT("Frame")
  399. frame.BackgroundTransparency = TRANSPARENCY
  400. frame.BorderSizePixel = BORDERSIZEPIXEL
  401. frame.Position = POSITION
  402. frame.Size = SIZE
  403. frame.BackgroundColor3 = COLOR
  404. frame.BorderColor3 = BORDERCOLOR
  405. frame.Name = NAME
  406. frame.Parent = PARENT
  407. return frame
  408. end
  409. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  410. local label = IT("TextLabel")
  411. label.BackgroundTransparency = 1
  412. label.Size = UD2(1, 0, 1, 0)
  413. label.Position = UD2(0, 0, 0, 0)
  414. label.TextColor3 = TEXTCOLOR
  415. label.TextStrokeTransparency = STROKETRANSPARENCY
  416. label.TextTransparency = TRANSPARENCY
  417. label.FontSize = TEXTFONTSIZE
  418. label.Font = TEXTFONT
  419. label.BorderSizePixel = BORDERSIZEPIXEL
  420. label.TextScaled = false
  421. label.Text = TEXT
  422. label.Name = NAME
  423. label.Parent = PARENT
  424. return label
  425. end
  426. function NoOutlines(PART)
  427. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  428. end
  429. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  430. local NEWWELD = IT(TYPE)
  431. NEWWELD.Part0 = PART0
  432. NEWWELD.Part1 = PART1
  433. NEWWELD.C0 = C0
  434. NEWWELD.C1 = C1
  435. NEWWELD.Parent = PARENT
  436. return NEWWELD
  437. end
  438. local S = IT("Sound")
  439. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  440. local NEWSOUND
  441. coroutine.resume(coroutine.create(function()
  442. NEWSOUND = S:Clone()
  443. NEWSOUND.Parent = PARENT
  444. NEWSOUND.Volume = VOLUME
  445. NEWSOUND.Pitch = PITCH
  446. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  447. NEWSOUND:play()
  448. if DOESLOOP == true then
  449. NEWSOUND.Looped = true
  450. else
  451. repeat
  452. wait(1)
  453. until NEWSOUND.Playing == false
  454. NEWSOUND:remove()
  455. end
  456. end))
  457. return NEWSOUND
  458. end
  459. function CFrameFromTopBack(at, top, back)
  460. local right = top:Cross(back)
  461. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  462. end
  463. function WACKYEFFECT(Table)
  464. local TYPE = Table.EffectType or "Sphere"
  465. local SIZE = Table.Size or VT(1, 1, 1)
  466. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  467. local TRANSPARENCY = Table.Transparency or 0
  468. local ENDTRANSPARENCY = Table.Transparency2 or 1
  469. local CFRAME = Table.CFrame or Torso.CFrame
  470. local MOVEDIRECTION = Table.MoveToPos or nil
  471. local ROTATION1 = Table.RotationX or 0
  472. local ROTATION2 = Table.RotationY or 0
  473. local ROTATION3 = Table.RotationZ or 0
  474. local MATERIAL = Table.Material or "Neon"
  475. local COLOR = Table.Color or C3(1, 1, 1)
  476. local TIME = Table.Time or 45
  477. local SOUNDID = Table.SoundID or nil
  478. local SOUNDPITCH = Table.SoundPitch or nil
  479. local SOUNDVOLUME = Table.SoundVolume or nil
  480. coroutine.resume(coroutine.create(function()
  481. local PLAYSSOUND = false
  482. local SOUND
  483. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  484. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  485. PLAYSSOUND = true
  486. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  487. end
  488. EFFECT.Color = COLOR
  489. local MSH
  490. if TYPE == "Sphere" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  492. elseif TYPE == "Block" then
  493. MSH = IT("BlockMesh", EFFECT)
  494. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  495. elseif TYPE == "Wave" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  497. elseif TYPE == "Ring" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  499. elseif TYPE == "Slash" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  501. elseif TYPE == "Round Slash" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  503. elseif TYPE == "Swirl" then
  504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  505. elseif TYPE == "Skull" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  507. elseif TYPE == "Crystal" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  509. end
  510. if MSH ~= nil then
  511. local MOVESPEED
  512. if MOVEDIRECTION ~= nil then
  513. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  514. end
  515. local GROWTH = SIZE - ENDSIZE
  516. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  517. if TYPE == "Block" then
  518. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  519. else
  520. EFFECT.CFrame = CFRAME
  521. end
  522. for LOOP = 1, TIME + 1 do
  523. Swait()
  524. MSH.Scale = MSH.Scale - GROWTH / TIME
  525. if TYPE == "Wave" then
  526. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  527. end
  528. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  529. if TYPE == "Block" then
  530. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  531. else
  532. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  533. end
  534. if MOVEDIRECTION ~= nil then
  535. local ORI = EFFECT.Orientation
  536. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  537. EFFECT.Orientation = ORI
  538. end
  539. end
  540. if PLAYSSOUND == false then
  541. EFFECT:remove()
  542. else
  543. repeat
  544. Swait()
  545. until SOUND.Playing == false
  546. EFFECT:remove()
  547. end
  548. elseif PLAYSSOUND == false then
  549. EFFECT:remove()
  550. else
  551. repeat
  552. Swait()
  553. until SOUND.Playing == false
  554. EFFECT:remove()
  555. end
  556. end))
  557. end
  558. function MakeForm(PART, TYPE)
  559. if TYPE == "Cyl" then
  560. local MSH = IT("CylinderMesh", PART)
  561. elseif TYPE == "Ball" then
  562. local MSH = IT("SpecialMesh", PART)
  563. MSH.MeshType = "Sphere"
  564. elseif TYPE == "Wedge" then
  565. local MSH = IT("SpecialMesh", PART)
  566. MSH.MeshType = "Wedge"
  567. end
  568. end
  569. Debris = game:GetService("Debris")
  570. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  571. local DIRECTION = CF(StartPos, EndPos).lookVector
  572. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  573. end
  574. function turnto(position)
  575. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  576. end
  577. local SKILLTEXTCOLOR = C3(0, 0, 0)
  578. local SKILLFONT = "SciFi"
  579. local SKILLTEXTSIZE = 7
  580. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(15, 0, 15), true)
  581. FLOOR.Color = C3(0, 0, 0)
  582. MakeForm(FLOOR, "Cyl")
  583. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3, 0.2, 0.1), false)
  584. MakeForm(EYE, "Ball")
  585. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.2, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  586. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3, 0.2, 0.1), false)
  587. MakeForm(EYE, "Ball")
  588. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.2, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  589. function Soul(POS)
  590. coroutine.resume(coroutine.create(function()
  591. local SOULMODEL = IT("Model", Effects)
  592. SOULMODEL.Name = "Soul"
  593. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Part", VT(0.5, 0.5, 0.5))
  594. SOUL.Color = C3(0, 0, 0)
  595. SOUL.CFrame = CF(POS)
  596. local A1 = IT("Attachment", SOUL)
  597. A1.Position = Vector3.new(0, 0.25, 0)
  598. local A2 = IT("Attachment", SOUL)
  599. A2.Position = Vector3.new(0, -0.25, 0)
  600. local Trail = IT("Trail", SOUL)
  601. Trail.LightEmission = 0
  602. Trail.FaceCamera = true
  603. Trail.Texture = "rbxassetid://945758042"
  604. Trail.Attachment0 = A1
  605. Trail.Attachment1 = A2
  606. Trail.Lifetime = 0.5
  607. Trail.MinLength = 0
  608. Trail.Transparency = NumberSequence.new(0)
  609. Trail.Color = ColorSequence.new(SOUL.Color)
  610. MakeForm(SOUL, "Ball")
  611. local DISTANCE
  612. local HUM = IT("Humanoid", SOULMODEL)
  613. repeat
  614. Swait()
  615. SOUL.CFrame = Clerp(SOUL.CFrame, Torso.CFrame, 0.03)
  616. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  617. until DISTANCE < 0.4
  618. SOUL.Transparency = 1
  619. A1.Parent = Torso
  620. A2.Parent = Torso
  621. Trail.Parent = Torso
  622. SOULMODEL:remove()
  623. for i = 1, 100 do
  624. Swait()
  625. Trail.Transparency = NumberSequence.new(i / 100)
  626. end
  627. A1:remove()
  628. A2:remove()
  629. Trail:remove()
  630. end))
  631. end
  632. Humanoid.Died:connect(function()
  633. ATTACK = true
  634. end)
  635. function Blob(POSITION, RANGE)
  636. for index, CHILD in pairs(workspace:GetChildren()) do
  637. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild("AbsylumDrag") == nil then
  638. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  639. if HUM then
  640. do
  641. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  642. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  643. do
  644. local HITFLOOR, HITPOS = Raycast(TORSO.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, TORSO.Size.Y * 3, CHILD)
  645. if HITFLOOR and HITFLOOR.Anchored == true then
  646. TORSO.Anchored = true
  647. CHILD.PrimaryPart = TORSO
  648. coroutine.resume(coroutine.create(function()
  649. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "AbsylumFloor", VT(0, 0, 0), true)
  650. FLOOR.Color = C3(0, 0, 0)
  651. MakeForm(FLOOR, "Cyl")
  652. FLOOR.CFrame = CF(HITPOS)
  653. local E = IT("Folder", CHILD)
  654. E.Name = "AbsylumDrag"
  655. for i = 1, 35 do
  656. Swait()
  657. FLOOR.Size = FLOOR.Size + VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  658. end
  659. local SOUND = CreateSound(838038142, FLOOR, 0, MRANDOM(8, 12) / 10, false)
  660. repeat
  661. Swait()
  662. SOUND.Parent = FLOOR
  663. SOUND.Volume = SOUND.Volume + 0.08888888888888889
  664. CHILD:SetPrimaryPartCFrame(TORSO.CFrame * CF(0, -0.05, 0))
  665. until TORSO.Position.Y < FLOOR.Position.Y - 2.3 * TORSO.Size.Z
  666. for _, c in pairs(CHILD:GetChildren()) do
  667. if c.ClassName == "Accessory" or c.ClassName == "Tool" or c.ClassName == "Hat" then
  668. local H = c:FindFirstChild("Handle")
  669. if H then
  670. H.CanCollide = true
  671. H.Parent = workspace
  672. H.CFrame = TORSO.CFrame * CF(0, TORSO.Size.Y * 1.2, 0)
  673. Debris:AddItem(H, 5)
  674. end
  675. end
  676. end
  677. CHILD:Remove()
  678. local VOLUME = SOUND.Volume
  679. for i = 1, 35 do
  680. Swait()
  681. SOUND.Volume = SOUND.Volume - VOLUME / 35
  682. FLOOR.Size = FLOOR.Size - VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  683. end
  684. Soul(FLOOR.Position)
  685. SOUND:Stop()
  686. FLOOR:remove()
  687. end))
  688. end
  689. end
  690. end
  691. end
  692. end
  693. end
  694. end
  695. end
  696. function Wave()
  697. ATTACK = true
  698. Rooted = false
  699. for i = 0, 0.2, 0.1 / Animation_Speed do
  700. Swait()
  701. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  707. end
  708. HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  709. if HITFLOOR and HITFLOOR.Anchored == true then
  710. do
  711. local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(0, 0, 0), true)
  712. NEWFLOOR.Color = C3(0, 0, 0)
  713. MakeForm(NEWFLOOR, "Cyl")
  714. NEWFLOOR.CFrame = CF(HITPOS)
  715. CreateSound(1110489303, NEWFLOOR, 4, 1, false)
  716. coroutine.resume(coroutine.create(function()
  717. for i = 1, 25 do
  718. Swait()
  719. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  720. NEWFLOOR.Size = NEWFLOOR.Size + VT(0.6, 0, 0.6)
  721. end
  722. for i = 1, 450 do
  723. Swait()
  724. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  725. NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12))
  726. end
  727. local SIZE = NEWFLOOR.Size.X
  728. for i = 1, 70 do
  729. Swait()
  730. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  731. NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70)
  732. end
  733. NEWFLOOR:remove()
  734. end))
  735. end
  736. end
  737. for i = 0, 0.3, 0.1 / Animation_Speed do
  738. Swait()
  739. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(45), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  745. end
  746. ATTACK = false
  747. Rooted = false
  748. end
  749. function Teleport()
  750. local POS = Mouse.Hit.p + VT(0, 4, 0)
  751. HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  752. if HITFLOOR and HITFLOOR.Anchored == true then
  753. ATTACK = true
  754. Rooted = true
  755. do
  756. local CLERPTO = CF(POS, VT(RootPart.Position.X, POS.Y, RootPart.Position.Z))
  757. UNANCHOR = false
  758. for i = 0, 0.3, 0.1 / Animation_Speed do
  759. Swait()
  760. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(25 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  766. end
  767. for i = 1, 70 do
  768. Swait()
  769. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(180), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), i / 70 / 2 / Animation_Speed)
  770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, i / 70 / 2 / Animation_Speed)
  772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, i / 70 / 2 / Animation_Speed)
  773. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), i / 70 / 2 / Animation_Speed)
  774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), i / 70 / 2 / Animation_Speed)
  775. end
  776. for i = 0, 0.6, 0.1 / Animation_Speed do
  777. Swait()
  778. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -7) * ANGLES(RAD(180), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  784. end
  785. CreateSound(1110489303, FLOOR, 7, 0.7, false)
  786. local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(15, 0, 15), true)
  787. NEWFLOOR.Color = C3(0, 0, 0)
  788. MakeForm(NEWFLOOR, "Cyl")
  789. NEWFLOOR.CFrame = FLOOR.CFrame
  790. coroutine.resume(coroutine.create(function()
  791. for i = 1, 450 do
  792. Swait()
  793. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  794. NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12))
  795. end
  796. local SIZE = NEWFLOOR.Size.X
  797. for i = 1, 70 do
  798. Swait()
  799. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  800. NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70)
  801. end
  802. NEWFLOOR:remove()
  803. end))
  804. for _, c in pairs(Character:GetChildren()) do
  805. if c:IsA("BasePart") and c ~= RootPart then
  806. c.Transparency = 1
  807. end
  808. end
  809. for i = 1, 170 do
  810. Swait()
  811. RootPart.CFrame = Clerp(RootPart.CFrame, CLERPTO, 0.05)
  812. end
  813. for _, c in pairs(Character:GetChildren()) do
  814. if c:IsA("BasePart") and c ~= RootPart then
  815. c.Transparency = 0
  816. end
  817. end
  818. CreateSound(649634100, Head, 4, 0.8, false)
  819. for i = 0, 0.3, 0.1 / Animation_Speed do
  820. Swait()
  821. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-33 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-33 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  827. end
  828. for i = 0, 0.6, 0.1 / Animation_Speed do
  829. Swait()
  830. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  836. end
  837. UNANCHOR = true
  838. ATTACK = false
  839. Rooted = false
  840. end
  841. end
  842. end
  843. function Open()
  844. ATTACK = true
  845. Rooted = true
  846. HOLE = true
  847. CreateSound(649634100, Head, 4, 0.8, false)
  848. for i = 0, 1, 0.1 / Animation_Speed do
  849. Swait()
  850. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -2) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. end
  857. coroutine.resume(coroutine.create(function()
  858. for i = 1, 280 do
  859. Swait()
  860. SIZE = SIZE + 0.5
  861. WACKYEFFECT({
  862. Time = 15,
  863. EffectType = "Wave",
  864. Size = FLOOR.Size / 2,
  865. Size2 = FLOOR.Size * 1.02,
  866. Transparency = 0.8,
  867. Transparency2 = 1,
  868. CFrame = CF(FLOOR.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  869. MoveToPos = nil,
  870. RotationX = 0,
  871. RotationY = 2,
  872. RotationZ = 0,
  873. Material = "Neon",
  874. Color = C3(0, 0, 0),
  875. SoundID = nil,
  876. SoundPitch = nil,
  877. SoundVolume = nil
  878. })
  879. end
  880. wait(10)
  881. for i = 1, 560 do
  882. Swait()
  883. SIZE = SIZE - 0.25
  884. end
  885. HOLE = false
  886. end))
  887. for i = 0, 0.2, 0.1 / Animation_Speed do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -2) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. end
  896. ATTACK = false
  897. Rooted = false
  898. end
  899. function Laugh()
  900. ATTACK = true
  901. Rooted = false
  902. CreateSound(649634100, Head, 4, 0.8, false)
  903. for i = 0, 1, 0.1 / Animation_Speed do
  904. Swait()
  905. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(180), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(-35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. end
  912. ATTACK = false
  913. Rooted = false
  914. end
  915. function MouseDown(Mouse)
  916. if ATTACK == false then
  917. end
  918. end
  919. function MouseUp(Mouse)
  920. HOLD = false
  921. end
  922. function KeyDown(Key)
  923. KEYHOLD = true
  924. if Key == "z" and ATTACK == false then
  925. Wave()
  926. end
  927. if Key == "b" and ATTACK == false and HOLE == false then
  928. Teleport()
  929. end
  930. if Key == "c" and ATTACK == false and HOLE == false then
  931. Open()
  932. end
  933. if Key == "t" and ATTACK == false then
  934. Laugh()
  935. end
  936. end
  937. function KeyUp(Key)
  938. KEYHOLD = false
  939. end
  940. Mouse.Button1Down:connect(function(NEWKEY)
  941. MouseDown(NEWKEY)
  942. end)
  943. Mouse.Button1Up:connect(function(NEWKEY)
  944. MouseUp(NEWKEY)
  945. end)
  946. Mouse.KeyDown:connect(function(NEWKEY)
  947. KeyDown(NEWKEY)
  948. end)
  949. Mouse.KeyUp:connect(function(NEWKEY)
  950. KeyUp(NEWKEY)
  951. end)
  952. function unanchor()
  953. for _, c in pairs(Character:GetChildren()) do
  954. if c:IsA("BasePart") and c ~= RootPart then
  955. c.Anchored = false
  956. end
  957. end
  958. if UNANCHOR == true then
  959. RootPart.Anchored = false
  960. else
  961. RootPart.Anchored = true
  962. end
  963. end
  964. Humanoid.Changed:connect(function(Jump)
  965. if Jump == "Jump" and Disable_Jump == true then
  966. Humanoid.Jump = false
  967. end
  968. end)
  969. while true do
  970. Swait()
  971. Humanoid.HipHeight = 1
  972. script.Parent = WEAPONGUI
  973. SINE = SINE + CHANGE * 1.2
  974. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  975. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  976. HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  977. if HITFLOOR then
  978. HITFLOOR2, HITPOS2 = Raycast(FLOOR.Position + VT(0, 0.2, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2, Character)
  979. if HITFLOOR2 then
  980. FLOOR.Transparency = 0
  981. else
  982. FLOOR.Transparency = 1
  983. end
  984. FLOOR.CFrame = Clerp(FLOOR.CFrame, CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.1)
  985. Blob(FLOOR.Position, FLOOR.Size.X / 2)
  986. end
  987. if ATTACK == false then
  988. if TORSOVELOCITY < 1 then
  989. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. elseif TORSOVELOCITY > 1 then
  996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. end
  1003. end
  1004. unanchor()
  1005. Humanoid.Name = "Absylum"
  1006. Humanoid.MaxHealth = 700000000
  1007. Humanoid.Health = 700000000
  1008. if Rooted == false then
  1009. Disable_Jump = false
  1010. Humanoid.WalkSpeed = Speed
  1011. elseif Rooted == true then
  1012. Disable_Jump = true
  1013. Humanoid.WalkSpeed = 0
  1014. end
  1015. FLOOR.Size = VT(SIZE, 0, SIZE) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12))
  1016. sick.SoundId = "rbxassetid://601069330"
  1017. sick.Looped = true
  1018. sick.Pitch = 1
  1019. sick.Volume = 1
  1020. sick.Playing = true
  1021. sick.Parent = Character
  1022. for _, c in pairs(Character:GetChildren()) do
  1023. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1024. c.Material = "Neon"
  1025. if c:FindFirstChildOfClass("ParticleEmitter") then
  1026. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1027. end
  1028. c.Color = C3(0, 0, 0)
  1029. if c == Head then
  1030. if c:FindFirstChildOfClass("SpecialMesh") then
  1031. c:ClearAllChildren()
  1032. local MSH = IT("BlockMesh", c)
  1033. MSH.Scale = VT(0.5, 1, 1)
  1034. end
  1035. if c:FindFirstChild("face") then
  1036. c.face:remove()
  1037. end
  1038. end
  1039. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1040. c:remove()
  1041. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1042. c:remove()
  1043. end
  1044. end
  1045. end
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