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- The problem with Krystal dance is that "head" is lowercase, make the "h" capital on the lines 221 and 222 and it will work again.
- Copy and paste :
- wait(0)
- Player = game.Players.LocalPlayer
- local count = 0
- local countspeed = 1
- local sine = 0
- local sinespeed = 1
- local angle = nil
- local global_wait = 0
- local showtag = false
- --dance booleans--
- local jerk = false
- local party = false
- local canttouch = false
- local happy = false
- local spin = false
- local thriller = false
- local barrel = false
- local sax = false
- local spooky = false
- local stride = false
- local shuffle = false
- local rock = false
- local gagnam = false
- local snoop = false
- local darude = false
- local taco = false
- ------------------
- --dance accessory--
- local barrelbrick = nil
- local saxtool = nil
- -------------------
- --custom animate--
- local walk = false
- local jump = false
- local sit = false
- local run = false
- ------------------
- --walk keys--
- local W = false
- local A = false
- local S = false
- local D = false
- -------------
- local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
- local miniweld = nil
- local rootpart = nil
- local Mouse = nil
- local Animate = nil
- local Music = nil
- local Asset = "http://www.roblox.com/asset/?id="
- local Animating = nil
- local humanoid = nil
- local face = nil
- local head = nil
- local torso = nil
- local ra = nil
- local la = nil
- local rl = nil
- local ll = nil
- local rs = nil
- local ls = nil
- local rh = nil
- local lh = nil
- local neck = nil
- local rj = nil
- local char = nil
- local Hat1 = nil
- local Hat2 = nil
- local a,b = nil
- ----------musics-----------------
- local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
- ---------------------------------
- local mesh,meshids,textureids,w
- function fm(parent,meshid,x,y,z,meshtexture)
- if meshid == "cylinder" then
- mesh = Instance.new("CylinderMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- else
- mesh = Instance.new("SpecialMesh",parent)
- if meshid ~= "sphere" then
- if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
- mesh.MeshId = "rbxassetid://"..meshids[meshid]
- end
- else mesh.MeshType = 3 end
- mesh.Scale = Vector3.new(x,y,z)
- if meshtexture ~= nil then
- if type(meshtexture) == "number" then
- mesh.TextureId = "rbxassetid://"..meshtexture
- else
- mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
- end
- return mesh
- end
- end
- function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
- if typee ~= nil then
- c = Instance.new("WedgePart",m)
- else
- c = Instance.new("Part",m)
- end
- c.TopSurface,c.BottomSurface = 0,0
- c.Locked = true
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- if color ~= "random" then
- c.BrickColor = BrickColor.new(color)
- else
- c.BrickColor = BrickColor:random()
- end
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then
- c.Anchored = anchored
- end
- if parent ~= nil then
- c.Parent = parent
- end
- return c
- end
- function We(part0,part1,x,y,z,rx,ry,rz,parent)
- w = Instance.new("Motor",m)
- if parent ~= nil then w.Parent = parent end
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- function SetAnimation(id,humanoid)
- if Animating ~= nil then
- Animating:Stop()
- end
- Animate.AnimationId = Asset .. id
- Animating = humanoid:LoadAnimation(Animate)
- Animating:Play()
- end
- function AnimationStop()
- jerk = false
- party = false
- canttouch = false
- happy = false
- spin = false
- thriller = false
- barrel = false
- sax = false
- spooky = false
- stride = false
- shuffle = false
- rock = false
- gagnam = false
- snoop = false
- darude = false
- taco = false
- if barrelbrick ~= nil then
- barrelbrick:Remove()
- barrelbrick = nil
- end
- if saxtool ~= nil then
- saxtool:Remove()
- saxtool = nil
- end
- if sandstorm ~= nil then
- sandstorm:Remove()
- sandstorm = nil
- end
- end
- local Musical
- function SetMusic(id,volume)
- Musical = Instance.new("Sound",char.Head)
- if volume == nil then
- Musical.Volume = 1
- else
- Musical.Volume = volume
- end
- Musical.Looped = true
- Musical.SoundId = Asset .. id
- return Musical
- end
- function GenerateGui()
- a=Instance.new("ScreenGui")
- a.Name = "Memer"
- b=Instance.new("ImageLabel",a)
- b.BackgroundTransparency = 1
- b.Size = UDim2.new(0,250,0,100)
- b.Position = UDim2.new(0,0,1,0)
- b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
- b.Name = "Logo"
- c=Instance.new("Sound",a)
- c.Name = "Intro"
- c.Volume = 1
- c.SoundId = Asset .. "rbxassetid://533871935"
- c.Looped = false
- return a
- end
- function Generate(player)
- char = player.Character
- Hat1 = P(1,1,1,'Bright violet ',0,false,false)
- Hat2 = P(1,1,1,'Bright violet ',0,false,false)
- wait()
- a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
- b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
- wait()
- if char:FindFirstChild("Head") then
- We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
- We(Hat2,char.Head,0,0.8,0,0,0,0)
- if char.Head:FindFirstChild("face") ~= nil then
- face = char.Head:FindFirstChild("face")
- face.Texture = "rbxasset://textures/face.png"
- end
- c=char.Head:clone()
- c.Name = "FalseHead"
- c.CanCollide = false
- c.Parent = char
- We(c,char.Head,0,0,0,0,0,0)
- char.Head.Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
- v:Remove()
- end
- if v.ClassName == "BodyColors" then
- v.HeadColor = BrickColor.new("Bright yellow")
- v.LeftArmColor = BrickColor.new("Bright yellow")
- v.LeftLegColor = BrickColor.new("Br. yellowish green")
- v.RightArmColor = BrickColor.new("Bright yellow")
- v.RightLegColor = BrickColor.new("Br. yellowish green")
- v.TorsoColor = BrickColor.new("Bright Blue")
- end
- if v.ClassName == "Part" then
- if v.Name == "Head" or v.Name == "FalseHead" then
- v.BrickColor = BrickColor.new("Bright yellow")
- else
- v.BrickColor = BrickColor.new("Bright yellow")
- end
- end
- end
- ----------musics---------------
- M1=SetMusic(462759155)
- M2=SetMusic(265803908)
- M3=SetMusic(253539621)
- M4=SetMusic(531545176)
- M5=SetMusic(516476380)
- M6=SetMusic(481499264)
- M7=SetMusic(514479398)
- M8=SetMusic(376001218)
- M9=SetMusic(147533205)
- M10=SetMusic(241814102)
- M11=SetMusic(533874013)
- M12=SetMusic(316168561)
- M13=SetMusic(229373816)
- M14=SetMusic(238438433)
- M15=SetMusic(253846450)
- M16=SetMusic(249667133)
- -------------------------------
- if char:FindFirstChild("HumanoidRootPart") ~= nil then
- rootpart = char:FindFirstChild("HumanoidRootPart")
- end
- if showtag == true then
- local bbg = Instance.new("BillboardGui",c)
- bbg.Adornee = c
- bbg.Name = "satuttava"
- bbg.Size = UDim2.new(6,0,2,0)
- bbg.StudsOffset = Vector3.new(0,2,0)
- local box = Instance.new("TextLabel",bbg)
- box.Size = UDim2.new(1,0,1,0)
- box.BackgroundColor = BrickColor.new("White")
- box.TextColor3 = Color3.new(255,0,0)
- box.TextStrokeTransparency = 0.5
- box.Font = 3
- box.Text = Player.Name
- box.BackgroundTransparency = 1
- box.Position = UDim2.new(0,0,0,0)
- box.TextScaled = true
- end
- if char:FindFirstChild("Humanoid") ~= nil then
- char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
- wait()
- char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
- --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
- humanoid = char:FindFirstChild("Humanoid")
- if humanoid:FindFirstChild("Animator") ~= nil then
- humanoid:FindFirstChild("Animator"):Remove()
- --Instance.new("Animator",humanoid)
- end
- if char:FindFirstChild("Animate") ~= nil then
- char:FindFirstChild("Animate"):Remove()
- end
- end
- Mouse = player:GetMouse()
- Music = Instance.new("Sound",char.Head)
- Music.Volume = 1
- Music.Looped = true
- Music.SoundId = Asset
- Animate = Instance.new("Animation",char.Head)
- Animate.AnimationId = Asset
- head = char:FindFirstChild("Head")
- torso = char:FindFirstChild("Torso")
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- state = humanoid:GetState()
- local ca = nil
- ca=GenerateGui()
- ca.Parent = player.PlayerGui
- if ca:FindFirstChild("Logo") ~= nil then
- ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
- if ca:FindFirstChild("Intro") ~= nil then
- ca:FindFirstChild("Intro"):Play()
- coroutine.resume(coroutine.create(function()
- for i=0,30 do
- ca:FindFirstChild("Intro").Volume = 1/(i/2)
- wait(0.5)
- if i >= 30 then
- break
- end
- end
- end))
- end
- end
- if humanoid ~= nil then
- humanoid.Changed:connect(function(pro)
- if pro == "MoveDirection" or pro == "Jump" then
- if Music.IsPlaying == true then
- AnimationStop()
- end
- end
- end)
- humanoid.Died:connect(function()
- AnimationStop()
- end)
- Mouse.KeyUp:connect(function(key)
- if key == "w" then
- W = false
- end
- if key == "a" then
- A = false
- end
- if key == "s" then
- S = false
- end
- if key == "d" then
- D = false
- end
- if string.byte(key) == 48 then
- run = false
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "w" then
- W = true
- AnimationStop()
- end
- if key == "a" then
- A = true
- AnimationStop()
- end
- if key == "s" then
- S = true
- AnimationStop()
- end
- if key == "d" then
- D = true
- AnimationStop()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- KeyUsed(key)
- end)
- end
- end
- print'KrystalDance By: KrystalTeam as fully Loaded!'
- end
- function KeyUsed(key)
- if humanoid ~= nil then
- if humanoid.Health > 0 then
- if string.byte(key) == 32 then
- jump = true
- AnimationStop()
- --sit = false
- end
- if string.byte(key) == 50 then
- AnimationStop()
- if sit == true then
- sit = false
- else
- sit = true
- end
- end
- if string.byte(key) == 48 then
- run = true
- end
- if W == false and A == false and S == false and D == false and jump == false and sit == false then
- if key == "Q" or key == "q" then
- AnimationStop()
- canttouch = true
- M1:Play()
- end
- if key == "E" or key == "e" then
- AnimationStop()
- party = true
- M2:Play()
- end
- if key == "R" or key == "r" then
- AnimationStop()
- jerk = true
- M3:Play()
- end
- if key == "T" or key == "t" then
- AnimationStop()
- happy = true
- M4:Play()
- end
- if key == "Y" or key == "y" then
- AnimationStop()
- spin = true
- M5:Play()
- end
- if key == "U" or key == "u" then
- AnimationStop()
- thriller = true
- M6:Play()
- end
- if key == "F" or key == "f" then
- AnimationStop()
- barrel = true
- M7:Play()
- if barrelbrick == nil and barrel == true then
- barrelbrick = P(2,2,1,'Black',0,false,false)
- a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
- We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
- end
- end
- if key == "P" or key == "p" then
- AnimationStop()
- sax = true
- M8:Play()
- if saxtool == nil and sax == true then
- saxtool = P(1,2,2,'Black',0,false,false)
- a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
- b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
- b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
- end
- end
- if key == "G" or key == "g" then
- AnimationStop()
- spooky = true
- M9:Play()
- end
- if key == "H" or key == "h" then
- AnimationStop()
- stride = true
- M10:Play()
- end
- if key == "J" or key == "j" then
- AnimationStop()
- shuffle = true
- M11:Play()
- end
- if key == "K" or key == "k" then
- AnimationStop()
- rock = true
- M12:Play()
- end
- if key == "L" or key == "l" then
- AnimationStop()
- gagnam = true
- M13:Play()
- end
- if key == "Z" or key == "z" then
- AnimationStop()
- snoop = true
- M14:Play()
- end
- if key == "X" or key == "x" then
- AnimationStop()
- darude = true
- M15:Play()
- if sandstorm == nil and darude == true then
- sandstorm = P(1,1,1,'Black',0,false,false)
- sandstorm.Transparency = 1
- a=Instance.new("Smoke",sandstorm)
- a.Color = Color3.new(255/255,255/255,175/255)
- a.Size = 0.4
- a.RiseVelocity = 3
- a.Opacity = 0.75
- b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
- b.C1 = CFrame.new(0, -2, 0)
- end
- end
- if key == "C" or key == "c" then
- AnimationStop()
- taco = true
- M16:Play()
- end
- end
- end
- end
- end
- Generate(Player)
- game:service'RunService'.Stepped:connect(function()
- count = (count % 100) + countspeed
- angle = math.pi * math.sin(math.pi*2/100*count)
- countspeed = 1
- state = humanoid:GetState()
- if state ~= Enum.HumanoidStateType.Freefall then
- jump = false
- else
- jump = true
- sit = false
- AnimationStop()
- end
- local mesh1anan = Instance.new("SpecialMesh")
- mesh1anan.MeshType = Enum.MeshType.FileMesh
- mesh1anan.Scale = Vector3.new(3,3,3)
- mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
- mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
- if taco == true then
- if char ~= nil then
- local locationanan = char:GetModelCFrame()
- local tacoa = Instance.new("Part")
- tacoa.CanCollide = false
- tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
- local meshanananan = mesh1anan:clone()
- meshanananan.Parent = tacoa
- meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
- tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
- tacoa.Parent = workspace
- game:GetService("Debris"):AddItem(tacoa,4)
- end
- end
- if canttouch == false then
- M1:Stop()
- end
- if party == false then
- M2:Stop()
- end
- if jerk == false then
- M3:Stop()
- end
- if happy == false then
- M4:Stop()
- end
- if spin == false then
- M5:Stop()
- end
- if thriller == false then
- M6:Stop()
- end
- if barrel == false then
- M7:Stop()
- end
- if sax == false then
- M8:Stop()
- end
- if spooky == false then
- M9:Stop()
- end
- if stride == false then
- M10:Stop()
- end
- if shuffle == false then
- M11:Stop()
- end
- if rock == false then
- M12:Stop()
- end
- if gagnam == false then
- M13:Stop()
- end
- if snoop == false then
- M14:Stop()
- end
- if darude == false then
- M15:Stop()
- end
- if taco == false then
- M16:Stop()
- end
- if run == true and sit == false then
- humanoid.WalkSpeed = 25
- elseif sit == true then
- humanoid.WalkSpeed = 0
- else
- humanoid.WalkSpeed = 16
- end
- if global_wait == 380 then global_wait = 0 end
- if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- end
- if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
- local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
- local hitz,enz = workspace:FindPartOnRay(ray, char)
- if hitz then
- if rootpart:FindFirstChild("Weld") == nil then
- miniweld = Instance.new("Weld", rootpart)
- miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
- miniweld.Part0 = hitz
- miniweld.Part1 = rootpart
- humanoid.PlatformStand = true
- end
- end
- else
- if rootpart:FindFirstChild("Weld") ~= nil then
- rootpart:FindFirstChild("Weld"):Destroy()
- humanoid.PlatformStand = false
- end
- end
- if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
- rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
- end
- if jump == true and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
- end
- if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
- if run == true then
- countspeed = 4
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
- else
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
- end
- end
- if W == false and A == false and S == false and D == false and jump == false and sit == false then
- if jerk == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
- elseif party == true and jump == false and sit == false then
- countspeed = 4
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
- ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
- rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
- rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif canttouch == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
- lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
- rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
- rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif happy == true and jump == false and sit == false then
- countspeed = 4
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
- rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif spin == true and jump == false and sit == false then
- global_wait = (global_wait % 360) + 4
- countspeed = 4
- ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
- rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
- elseif thriller == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
- elseif barrel == true and jump == false and sit == false then
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
- elseif sax == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
- rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
- elseif spooky == true and jump == false and sit == false then
- countspeed = 3
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
- elseif stride == true and jump == false and sit == false then
- countspeed = 2.5
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
- elseif shuffle == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
- rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
- lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
- rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
- elseif rock == true and jump == false and sit == false then
- countspeed = 4
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif gagnam == true and jump == false and sit == false then
- countspeed = 4
- ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
- rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif snoop == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
- elseif darude == true and jump == false and sit == false then
- countspeed = 3
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
- elseif taco == true and jump == false and sit == false then
- countspeed = 4
- global_wait = (global_wait % 360) + 4
- ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
- rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
- rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
- end
- end
- end)
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