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- # PXL Engine
- ### Features
- - Phong lighting
- - Terrain generation from heightmap
- - Basic Material (Diffuse, specular, texture tiling, transparency)
- - Directional Light
- - Point Light
- - Multiple light sources
- - Fog
- - Assets Manager
- - OBJ loader
- - Workers optimization
- - Instance rendering
- - Scene Management
- - Flying Camera
- - Multi-texturing
- - Mipmapping
- - Skyboxes (Day / Night cycle, skybox transition)
- - Specular maps
- - Gui Renderer
- - Kd-tree (entities spatialisation).
- - Terrain entity placement from blendmap color channel
- ### In the workbench
- - Mouse picking
- - Particle system
- - Normal Maps
- - TerrainManager / Map loader
- ### Todo
- - 3rd person camera
- - Physics
- - SoundManager
- - Basic Primitives
- - Procedural terrain
- - Shadow Mapping
- - Anti-aliasing
- - Occlusion queries
- - Water Material
- - Post-processing (Bloom, blur, ssao...)
- - Render targets
- - Reflections
- - Skeletal animation
- - Texture atlas
- ## External libraries
- [gl-matrix](http://glmatrix.net)
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