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- local t = Instance.new("Tool",game.Players.MetalNutgearSolid.Backpack)
- local h = Instance.new("Part",t)
- t.Name = "Allah Launcher"
- h.Name = "Handle"
- --h.CanCollide = false
- h.Size = Vector3.new(1,1,3)
- t.Activated:connect(function()
- local b = Instance.new("Part",workspace)
- b.Shape = "Ball"
- b.Size = Vector3.new(1,1,1)
- b.CFrame = h.CFrame
- b.Velocity = b.CFrame.LookVector*880
- b.Touched:connect(function(hit)
- if hit.Parent ~= game.Players.MetalNutgearSolid.Character and hit.Parent ~= t then
- hit.Material = "CorrodedMetal"
- local chance
- chance = math.random(1,10)
- if chance == 10 then
- hit:BreakJoints()
- end
- end
- end)
- end)
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