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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- -----------------------
- --HOKUTO, NO SHINKEN!--
- ----------------------------------------------------------------
- --By CKbackup (Sugarie Saffron) --
- --YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
- --Discord: Sugarie Saffron#4705 --
- ----------------------------------------------------------------
- print([[
- --Hokuto Shinken (Divine Fist of the North Star)--
- By CKbackup (Sugarie Saffron)
- YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw
- Discord: Sugarie Saffron#4705
- --------------------------------
- As I've been demoted from my SB
- Mod rank in VSB, I don't see the
- need to hold this back any longer.
- Also, if the anims look weird or
- the weapon looks out of place,
- it's because it's actually modeled
- off a scaled rig with a package.
- It looks better with the Boy
- package.
- --------------------------------
- (Keys)
- M - Mute/Play Music
- F - Energy Particles
- K/L - Change the You Wa Shock song
- to either the new/old instrumental ver.
- (Hold) Click - Hundred Crack Fist
- Q - Teleport
- Z - Tell those you've struck that
- they're already dead
- ]])
- player = game.Players.LocalPlayer
- mouse = player:GetMouse()
- chara = player.Character
- equipped = false
- del = false
- attacking = false
- atkd = false
- hum = chara:FindFirstChildOfClass("Humanoid")
- debby = game.Debris
- ws = 10
- hum.WalkSpeed = 10
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num*30 do
- ArtificialHB.Event:wait()
- end
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- RightArm = New("Model",chara,"RightArm",{})
- MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(0.5, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(0, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Emit2Part = New("Part",RightArm,"Emit2Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(0.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",Emit2Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Emit2Part,"Weld",{Part0 = Emit2Part,Part1 = MainPart,C1 = CFrame.new(0, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- LeftArm = New("Model",chara,"LeftArm",{})
- MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-2.50000024, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C1 = CFrame.new(-2.38418579e-007, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- EmitPart = New("Part",LeftArm,"EmitPart",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-2.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",EmitPart,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",EmitPart,"Weld",{Part0 = EmitPart,Part1 = MainPart,C1 = CFrame.new(2.38418579e-007, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- lach = LeftArm:GetChildren()
- rach = RightArm:GetChildren()
- local pemit = Instance.new("ParticleEmitter")
- pemit.Name = "beter"
- pemit.Enabled = false
- pemit.LightEmission = 1
- pemit.Size = NumberSequence.new(1,0)
- pemit.Transparency = NumberSequence.new(0,1)
- pemit.Texture = "rbxassetid://745304849"
- pemit.Lifetime = NumberRange.new(.5)
- pemit.Acceleration = Vector3.new(0,20,0)
- pemit.Rate = 200
- pemit.Rotation = NumberRange.new(0,360)
- pemit.Speed = NumberRange.new(2)
- pemit.RotSpeed = NumberRange.new(100)
- pemit.VelocitySpread = 100
- pemit.ZOffset = -.5
- for i, v in pairs(chara:GetChildren()) do
- if v ~= chara.HumanoidRootPart and v:IsA("BasePart") then
- pemit:Clone().Parent = v
- end
- if v:IsA("ShirtGraphic") or v:IsA("Shirt") or v:IsA("Pants") then
- v:Destroy()
- end
- if v.Name == "Chest" then
- for a, t in pairs(v:GetChildren()) do
- if t ~= v.MainPart and t ~= v.Tail then
- t:Destroy()
- end
- end
- end
- if v.Name == "FakeHeadM" then
- v.FakeHead.Normal.Texture = "http://www.roblox.com/asset/?id=1000657824"
- for a, t in pairs(v:GetChildren()) do
- if t.Name == "SpecPart" then
- t:Destroy()
- end
- end
- end
- end
- ShadowHead = New("Part",chara,"ShadowHeads",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.3, 1.5, 1.3),})
- Weld = New("ManualWeld",ShadowHead,"Weld",{Part0 = ShadowHead,Part1 = chara.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- ShadowHead.Transparency = 1
- --LACM = New("CharacterMesh",chara,"LACM",{MeshId = "32328397",BodyPart = "LeftArm"})
- --LLCM = New("CharacterMesh",chara,"LLCM",{MeshId = "319336109",BodyPart = "LeftLeg"})
- --RACM = New("CharacterMesh",chara,"RACM",{MeshId = "32328563",BodyPart = "RightArm"})
- --RLCM = New("CharacterMesh",chara,"RLCM",{MeshId = "319336155",BodyPart = "RightLeg"})
- --TOCM = New("CharacterMesh",chara,"TOCM",{MeshId = "32328670",BodyPart = "Torso"})
- local shi = Instance.new("Shirt",chara)
- shi.ShirtTemplate = "http://www.roblox.com/asset/?id=1188791280"
- local pan = Instance.new("Pants",chara)
- pan.PantsTemplate = "http://www.roblox.com/asset/?id=1188789468"
- local gshi = Instance.new("ShirtGraphic",nil)
- gshi.Graphic = "http://www.roblox.com/asset/?id=114844135"
- --Sounds--
- function LoadSnd(id,loop,vol,pit)
- local snd = New("Sound",chara.Head,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit})
- return snd
- end
- --AtataSnd = LoadSnd(130767866,false,1,1)
- --DeadSnd = LoadSnd(992192914,false,1,1)
- Music = LoadSnd(1072454168,true,1,1)
- Music.Parent = chara
- --Play Sound in Part--
- function PlaySnd(snd,part,pitch,vol)
- local sound = Instance.new("Sound",part)
- sound.PlayOnRemove = true
- sound.SoundId = "rbxassetid://"..snd
- sound.PlaybackSpeed = pitch
- sound.Volume = vol
- sound:Destroy()
- end
- function CamShake(par,magni,env,dur)
- coroutine.wrap(function()
- for i=0,dur*60 do
- swait()
- hum.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
- end
- hum.CameraOffset = Vector3.new(0,0,0)
- end)()
- end
- --function PlaySnd2(snd,part)
- --local sound = snd:Clone()
- --sound.Parent = part
- --sound.PlayOnRemove = true
- --sound:Destroy()
- --end
- maincol = "White"
- function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
- local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
- local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
- local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
- return TEff
- end
- RPunchT = CreateTrailObj(chara["Right Arm"],"White","White",0,0)
- LPunchT = CreateTrailObj(chara["Left Arm"],"White","White",0,0)
- RKickT = CreateTrailObj(chara["Right Leg"],"White","White",0,0)
- LKickT = CreateTrailObj(chara["Left Leg"],"White","White",0,0)
- --Punch Hit Effect--
- function PunchEff(pos)
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new(maincol)
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos
- CamShake(p,10,.7,.1)
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- p.Transparency = i
- pm.Scale = Vector3.new(2*i,2*i,2*i)
- end
- swait()
- p:Destroy()
- end))
- end
- function BigHitEff(pos)
- for i = 1, 5 do
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("White")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- pm.Scale = Vector3.new(.5,0,.5)
- local disp = coroutine.wrap(function()
- for i = 0,1,.05 do
- swait()
- p.Transparency = i
- pm.Scale = Vector3.new(2*i,2*i,2*i)
- end
- swait()
- p:Destroy()
- end)
- disp()
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("White")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- CamShake(p,10,1,.4)
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- pm.Scale = Vector3.new(.5,.5,.5)
- local disp = coroutine.wrap(function()
- for i = 0,1,.05 do
- swait()
- p.Transparency = i
- pm.Scale = Vector3.new(.5*i,.5*i,.5*i)
- pm.Offset = Vector3.new(0,8*i,0)
- end
- swait()
- p:Destroy()
- end)
- disp()
- end
- end
- --Damage Function--
- function dealdmg(dude)
- if dude ~= chara and dude:IsDescendantOf(chara) == false then
- if dude:FindFirstChild("IsAlreadyDead") == nil then
- local vall = Instance.new("ObjectValue",dude)
- vall.Name = "IsAlreadyDead"
- local faceg = Instance.new("BillboardGui",dude)
- faceg.Name = "IsAlreadyDeadBillBoardGui"
- faceg.Size = UDim2.new(4,0,4,0)
- faceg.Adornee = dude.Head
- faceg.StudsOffset = Vector3.new(0,5.5,0)
- local simgl = Instance.new("ImageLabel",faceg)
- simgl.Position = UDim2.new(0,0,0,0)
- simgl.Size = UDim2.new(1,0,1,0)
- simgl.Image = "http://www.roblox.com/asset/?id=47110473"
- simgl.BackgroundTransparency = 1
- end
- local vall = Instance.new("ObjectValue",dude)
- vall.Name = "IsHit"
- debby:AddItem(vall,.01)
- local bfos = Instance.new("BodyVelocity",dude.Head)
- bfos.P = 200000
- bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
- bfos.Velocity = Vector3.new(0,0,0) --+ chara.HumanoidRootPart.CFrame.lookVector * kbx
- game.Debris:AddItem(bfos,.5)
- end
- end
- --Explode Hitbox--
- function ExHitbox(rad,pos,damage,env,toim,kby,kbx)
- local E = Instance.new("Explosion")
- E.Position = pos
- E.Parent = game.Workspace
- E.BlastRadius = rad
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil then
- dealdmg(hit.Parent,damage,env,toim,kby,kbx)
- end
- end)
- end
- function PExHitbox()
- local E = Instance.new("Explosion",workspace)
- E.Position = chara.HumanoidRootPart.Position + chara.HumanoidRootPart.CFrame.lookVector*3
- E.BlastRadius = 1
- E.BlastPressure = 0
- E.Visible = false
- debby:AddItem(E,.05)
- E.Hit:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil then
- if punchactive == true then
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil and hit.Parent.Name ~= "Salvo_Starly" then
- dealdmg(hit.Parent)
- PlaySnd(386946017,hit.Parent.Head,math.random(8,12)/10,1)
- PunchEff(hit.CFrame + Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)))
- end
- end
- if hpunchactive == true then
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent.Name ~= "Salvo_Starly" then
- dealdmg(hit.Parent)
- PlaySnd(200633636,hit.Parent.Head,1,1)
- BigHitEff(hit.CFrame)
- coroutine.resume(coroutine.create(function()
- if hit.Parent.Head:FindFirstChildOfClass("BodyVelocity") then
- hit.Parent.Head:FindFirstChildOfClass("BodyVelocity"):Destroy()
- end
- local bfos = Instance.new("BodyVelocity",hit.Parent.Head)
- bfos.P = 100000
- bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
- bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 100
- game.Debris:AddItem(bfos,.5)
- hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
- swait(2)
- hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false
- end))
- end
- end
- end
- end)
- end
- --Punch Touch--
- dela = .05
- punchactive = false
- function punchhit(hit)
- if punchactive == true then
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- dealdmg(hit.Parent)
- PlaySnd(153092227,hit.Parent.Head,1,1)
- PunchEff(hit.CFrame)
- end
- end
- end
- Emit2Part.Touched:connect(punchhit)
- EmitPart.Touched:connect(punchhit)
- --Chat Function--
- function chatfunc(text,dude)
- coroutine.resume(coroutine.create(function()
- if dude:FindFirstChild("TalkingBillBoard")~= nil then
- dude:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = dude.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- swait(0.01)
- end
- swait(1)
- for i = 1, 5 do
- swait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end))
- end))
- end
- --function onChatted(msg)
- --chatfunc(msg,chara)
- --end
- --player.Chatted:connect(onChatted)
- --Clerp Animations--
- TC = chara.HumanoidRootPart.RootJoint
- HC = chara.Torso.Neck
- RAC = chara.Torso["Right Shoulder"]
- LAC = chara.Torso["Left Shoulder"]
- RLC = chara.Torso["Right Hip"]
- LLC = chara.Torso["Left Hip"]
- TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- grp = Instance.new("Model",chara)
- RW = nil
- LW = nil
- RLW = nil
- LLW = nil
- function AddLegWelds()
- RLW = Instance.new("Weld",chara["Right Leg"])
- RLW.Part1 = HC.Parent
- RLW.Part0 = chara["Right Leg"]
- RLW.C0 = RLWF
- LLW = Instance.new("Weld",chara["Left Leg"])
- LLW.Part1 = HC.Parent
- LLW.Part0 = chara["Left Leg"]
- LLW.C0 = LLWF
- end
- function AddArmWelds()
- RW = Instance.new("Weld",HC.Parent)
- RW.Part1 = HC.Parent
- RW.Part0 = chara["Right Arm"]
- RW.C0 = RWF
- LW = Instance.new("Weld",HC.Parent)
- LW.Part1 = HC.Parent
- LW.Part0 = chara["Left Arm"]
- LW.C0 = LWF
- end
- function DestroyLegWelds()
- RLC = New("Motor6D",chara.Torso,"Right Hip",{Part0 = chara.Torso,Part1 = chara["Right Leg"],C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),})
- LLC = New("Motor6D",chara.Torso,"Left Hip",{Part0 = chara.Torso,Part1 = chara["Left Leg"],C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
- RLW:Destroy()
- LLW:Destroy()
- end
- function DestroyArmWelds()
- RAC = New("Motor6D",chara.Torso,"Right Shoulder",{Part0 = chara.Torso,Part1 = chara["Right Arm"],C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)})
- LAC = New("Motor6D",chara.Torso,"Left Shoulder",{Part0 = chara.Torso,Part1 = chara["Left Arm"],C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)})
- RW:Destroy()
- LW:Destroy()
- end
- function clerp(a,b,c)
- return a:lerp(b,c)
- end
- ITCF = TCF
- IHCF = HCF
- IRWF = RWF
- ILWF = LWF
- function res()
- TC.C0 = ITCF
- HC.C0 = IHCF
- end
- res()
- --Teleport--
- function Teleport()
- PlaySnd(153613030,chara.Head,1,1)
- for i, v in pairs(chara:GetChildren()) do
- if v:IsA("BasePart") then
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = v.Size
- trace.Position = v.Position
- trace.CFrame = v.CFrame
- trace.Anchored = true
- trace.CanCollide = false
- trace.BrickColor = BrickColor.new("White")
- trace.Material = "Neon"
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- trace.Transparency = i
- end
- trace:Destroy()
- end))
- end
- end
- chara.Torso.CFrame = mouse.Hit + Vector3.new(0,3,0)
- end
- --Keys--
- holdingdown = false
- function onButton1Down()
- holdingdown = true
- if del == false then
- del = true
- AddArmWelds()
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),ITCF,.6-i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0),IHCF,.6-i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-20)),IRWF,.6-i)
- LW.C0 = clerp(LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),ILWF,.6-i)
- end
- punchactive = true
- local AtataSnd = LoadSnd(130767866,false,1,1)
- AtataSnd:Play() --PlaySnd(130767866,chara.Head,1,1)
- chatfunc("ATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATA",chara)
- local punches = 0
- repeat
- swait()
- RW.C0 = (RWF + Vector3.new(math.rad(-10,10),math.random(1,2),math.random(0,1))) * CFrame.fromEulerAnglesXYZ(math.rad(-100+math.random(-15,15)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15)))
- LW.C0 = (LWF + Vector3.new(math.rad(-10,10),math.random(1,2),math.random(0,1))) * CFrame.fromEulerAnglesXYZ(math.rad(-100+math.random(-15,15)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15)))
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(10),math.rad(math.random(-10,10)),0)
- coroutine.resume(coroutine.create(function()
- local part1 = Instance.new("Part",workspace)
- part1.Size = Vector3.new(1,2,1)
- part1.CanCollide = false
- part1.Anchored = true
- part1.BrickColor = chara["Right Arm"].BrickColor
- part1.CFrame = chara["Right Arm"].CFrame
- local part2 = Instance.new("Part",workspace)
- part2.Size = Vector3.new(1,2,1)
- part2.CanCollide = false
- part2.Anchored = true
- part2.BrickColor = chara["Left Arm"].BrickColor
- part2.CFrame = chara["Left Arm"].CFrame
- if chara:FindFirstChildOfClass("CharacterMesh") then
- local mh = Instance.new("SpecialMesh",part1)
- mh.MeshId = "rbxassetid://279174886"
- mh.Scale = Vector3.new(1.1,1.1,1.1)
- local mh = Instance.new("SpecialMesh",part2)
- mh.MeshId = "rbxassetid://279174949"
- mh.Scale = Vector3.new(1.1,1.1,1.1)
- end
- coroutine.resume(coroutine.create(function()
- for i = .4,1,.1 do
- swait()
- part1.Transparency = i
- part2.Transparency = i
- end
- part1:Destroy()
- part2:Destroy()
- end))
- end))
- PExHitbox()
- punches = punches + 1
- until holdingdown == false or punches >= 230
- punchactive = false
- LW.C0 = ILWF
- AtataSnd:Stop()
- AtataSnd.TimePosition = 7.5
- AtataSnd:Play()
- hpunchactive = true
- chatfunc("WATAU!",chara)
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp((TCF - Vector3.new(0,0,2)) * CFrame.fromEulerAnglesXYZ(math.rad(10),math.rad(-10),0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-10),math.rad(10),0),.6-i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-10),math.rad(10),0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),math.rad(-10),0),.6-i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,-1)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0),(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0),.6-i)
- end
- PExHitbox()
- swait()
- TC.C0 = (TCF - Vector3.new(0,0,2)) * CFrame.fromEulerAnglesXYZ(math.rad(10),math.rad(-10),0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(-10),math.rad(10),0)
- RW.C0 = (RWF + Vector3.new(0,1,1)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
- swait(.2)
- hpunchactive = false
- punchactive = false
- swait(.5)
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp((TCF - Vector3.new(0,0,2)) * CFrame.fromEulerAnglesXYZ(math.rad(10),math.rad(-10),0),ITCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-10),math.rad(10),0),IHCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,1)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0),IRWF,.4+i)
- LW.C0 = ILWF
- end
- DestroyArmWelds()
- walking = false
- AtataSnd.TimePosition = 0
- debby:AddItem(AtataSnd,2)
- del = false
- end
- end
- function onButton2Down()
- if del == false then
- del = true
- AddArmWelds()
- ShadowHead.Transparency = 0
- for i = 0,.6,.05 do
- swait()
- TC.C0 = ITCF
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i)
- LW.C0 = ILWF
- end
- RW.C0 = (RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- local DeadSnd = LoadSnd(992192914,false,1,1)
- DeadSnd:Play() --PlaySnd(992192914,workspace,1,1)
- chatfunc("You are already dead.",chara)
- swait(2.8)
- local dudes = {}
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("ObjectValue") and v.Name == "IsAlreadyDead" and v.Parent:FindFirstChildOfClass("Humanoid") then
- table.insert(dudes,v.Parent)
- end
- end
- if #dudes == 0 then
- DeadSnd:Destroy()
- end
- for no = 1, #dudes do
- coroutine.resume(coroutine.create(function()
- dudes[no].IsAlreadyDead:Destroy()
- dudes[no].IsAlreadyDeadBillBoardGui:Destroy()
- if dudes[no]:FindFirstChildOfClass("Humanoid").Health > 1 then
- chatfunc("What?!",dudes[no])
- end
- debby:AddItem(DeadSnd,6)
- swait(.5)
- for i, v in pairs(dudes[no]:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- end
- end
- for oa = 1, 60 do
- local effp = Instance.new("Part",workspace)
- effp.CanCollide = false
- effp.BottomSurface = 0
- effp.TopSurface = 0
- effp.Size = Vector3.new(1,1,1)
- effp.Anchored = true
- effp.CFrame = (dudes[no].Head.CFrame * CFrame.new(0,-1.5,0)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- effp.Material = "Neon"
- effp.BrickColor = BrickColor.new("White")
- local efm = Instance.new("BlockMesh",effp)
- CamShake(effp,20,.4,.1)
- coroutine.resume(coroutine.create(function()
- for a = 0,1,.05 do
- efm.Scale = Vector3.new(1-a,1000*a,1-a)
- effp.Transparency = a
- swait()
- end
- effp:Destroy()
- end))
- swait(.05)
- end
- dudes[no]:BreakJoints()
- for oa = 1, 5 do
- local effp = Instance.new("Part",workspace)
- effp.CanCollide = false
- effp.BottomSurface = 0
- effp.TopSurface = 0
- effp.Size = Vector3.new(1,1,1)
- effp.Anchored = true
- effp.CFrame = (dudes[no].Head.CFrame * CFrame.new(0,-1.5,0)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- effp.Material = "Neon"
- effp.BrickColor = BrickColor.new("White")
- local efm = Instance.new("BlockMesh",effp)
- CamShake(effp,20,1,.4)
- coroutine.resume(coroutine.create(function()
- for a = 0,1,.01 do
- efm.Scale = Vector3.new(2-a*2,1000*a,2-a*2)
- effp.Transparency = a
- swait()
- end
- effp:Destroy()
- end))
- end
- for i, v in pairs(dudes[no]:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- for a, v in pairs(dudes[no]:GetChildren()) do
- if v:IsA("BasePart") then
- local bodpos = Instance.new("BodyPosition",v)
- bodpos.Position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- v.BrickColor = BrickColor.new("Really white")
- v.Material = "Neon"
- end
- end
- for d = 0,1,.1 do
- for i, v in pairs(dudes[no]:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = d
- swait()
- end
- end
- end
- for i, v in pairs(dudes[no]:GetChildren()) do
- if v:IsA("BasePart") then
- v:Destroy()
- end
- end
- end))
- end
- for i = 0,.6,.05 do
- swait()
- TC.C0 = ITCF
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.6-i)
- LW.C0 = ILWF
- end
- ShadowHead.Transparency = 1
- DestroyArmWelds()
- walking = false
- del = false
- end
- end
- rage = false
- if mouse then
- mouse.Button1Down:connect(onButton1Down)
- mouse.Button1Up:connect(function()
- holdingdown = false
- end)
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- onButton2Down()
- elseif key == "f" then
- if rage == false then
- for i, v in pairs(chara:GetDescendants()) do
- if v.Name == "beter" then
- v.Enabled = true
- end
- end
- rage = true
- elseif rage == true then
- for i, v in pairs(chara:GetDescendants()) do
- if v.Name == "beter" then
- v.Enabled = false
- end
- end
- rage = false
- end
- elseif key == "q" then
- Teleport()
- elseif key == "m" then
- if Music.IsPlaying == true then
- Music:Stop()
- elseif Music.IsPlaying == false then
- Music:Play()
- end
- elseif key == "k" then
- Music.SoundId = "rbxassetid://548642448"
- elseif key == "l" then
- Music.SoundId = "rbxassetid://1072454168"
- end
- end)
- --mouse.KeyUp:connect(onKeyUp)
- end
- --Loop Function--
- walking = false
- toim = 0
- while true do
- swait()
- hum.Name = "hoomanood"
- hum.Health = math.huge
- hum.MaxHealth = math.huge
- --if gkeydown == true then
- --coroutine.resume(coroutine.create(function()
- --onButton1Down()
- --end))
- --end
- toim = toim + .1
- if del == false then attacking = false elseif del == true then attacking = true end
- torvel = (chara.HumanoidRootPart.Velocity*Vector3.new(1,0,1)).magnitude
- if torvel < 1 and walking == true and del == false and atkd == false and attacking == false then
- for i = 0,1,.25 do
- swait()
- if del == false and attacking == false then
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),IHCF,i)
- --RW.C0 = IRWF
- --LW.C0 = IRWF
- end
- end
- walking = false
- elseif torvel > 1 and walking == false and del == false and atkd == false and attacking == false then
- for i = 0,1,.25 do
- swait()
- if del == false and attacking == false then
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),ITCF,1-i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),IHCF,1-i)
- --RW.C0 = IRWF
- --LW.C0 = ILWF
- end
- end
- walking = true
- else
- end
- end
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