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Sacki

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Jun 29th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91.  
  92.  
  93. local createstuff = function()
  94. local stuff = Instance.new("Model")
  95. local mesh = Instance.new("FileMesh")
  96. local part = Instance.new("Part")
  97. local mesh_2 = Instance.new("CylinderMesh")
  98. local weld = Instance.new("ManualWeld")
  99. local mesh_3 = Instance.new("SpecialMesh")
  100. local decal = Instance.new("Decal")
  101. local pillar = Instance.new("Part")
  102. local rock = Instance.new("Part")
  103. local core = Instance.new("Attachment")
  104. local emit = Instance.new("ParticleEmitter")
  105. local mesh_5 = Instance.new("FileMesh")
  106. local rockspike = Instance.new("Part")
  107. local mesh_6 = Instance.new("SpecialMesh")
  108. local shield = Instance.new("Part")
  109. local core_2 = Instance.new("Attachment")
  110. local spinepart = Instance.new("Part")
  111. local mesh_7 = Instance.new("FileMesh")
  112. local pants = Instance.new("Pants")
  113. local shirt = Instance.new("Shirt")
  114. local emit_2 = Instance.new("ParticleEmitter")
  115. local vortex = Instance.new("ParticleEmitter")
  116. local wave = Instance.new("ParticleEmitter")
  117. Hulmet = Instance.new("Part")
  118. MSHE = Instance.new("SpecialMesh")
  119. WULD = Instance.new("Weld")
  120. o1 = Instance.new("Model")
  121. o2 = Instance.new("Part")
  122. o3 = Instance.new("BlockMesh")
  123. o4 = Instance.new("Part")
  124. o5 = Instance.new("BlockMesh")
  125. o6 = Instance.new("CFrameValue")
  126. o7 = Instance.new("Weld")
  127. o8 = Instance.new("Part")
  128. o9 = Instance.new("BlockMesh")
  129. o10 = Instance.new("CFrameValue")
  130. o11 = Instance.new("Weld")
  131. o12 = Instance.new("Part")
  132. o13 = Instance.new("BlockMesh")
  133. o14 = Instance.new("CFrameValue")
  134. o15 = Instance.new("Weld")
  135. o16 = Instance.new("Part")
  136. o17 = Instance.new("BlockMesh")
  137. o18 = Instance.new("CFrameValue")
  138. o19 = Instance.new("Weld")
  139. o20 = Instance.new("Part")
  140. o21 = Instance.new("BlockMesh")
  141. o22 = Instance.new("CFrameValue")
  142. o23 = Instance.new("Weld")
  143. o24 = Instance.new("Part")
  144. o25 = Instance.new("BlockMesh")
  145. o26 = Instance.new("CFrameValue")
  146. o27 = Instance.new("Weld")
  147. o28 = Instance.new("Part")
  148. o29 = Instance.new("CFrameValue")
  149. o30 = Instance.new("Weld")
  150. o31 = Instance.new("Part")
  151. o32 = Instance.new("CFrameValue")
  152. o33 = Instance.new("Weld")
  153. o34 = Instance.new("Part")
  154. o35 = Instance.new("SpecialMesh")
  155. o36 = Instance.new("CFrameValue")
  156. o37 = Instance.new("Weld")
  157. weldtoarm = Instance.new("Weld")
  158.  
  159. stuff.Name = "Stuff"
  160. stuff.Parent = workspace
  161. pillar.Size = Vector3.new(1, 1, 1)
  162. pillar.Name = "Pillar"
  163. pillar.Material = Enum.Material.Metal
  164. pillar.TopSurface = Enum.SurfaceType.Smooth
  165. pillar.BottomSurface = Enum.SurfaceType.Smooth
  166. pillar.Parent = stuff
  167. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  168. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  169. rock.BottomSurface = Enum.SurfaceType.Smooth
  170. rock.Name = "Rock"
  171. rock.TopSurface = Enum.SurfaceType.Smooth
  172. rock.Parent = stuff
  173. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  174. core.Name = "Core"
  175. core.Parent = rock
  176. emit.Enabled = false
  177. emit.Lifetime = NumberRange.new(1, 4)
  178. emit.Name = "Emit"
  179. emit.Speed = NumberRange.new(0, 35)
  180. emit.Rotation = NumberRange.new(0, 360)
  181. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  182. emit.VelocitySpread = 360
  183. emit.Texture = "rbxassetid://281633012"
  184. emit.Acceleration = Vector3.new(0, -15, 0)
  185. emit.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  186. emit.RotSpeed = NumberRange.new(-25, 25)
  187. emit.SpreadAngle = Vector2.new(360, 360)
  188. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  189. emit.Parent = core
  190. mesh_5.MeshId = "rbxassetid://1861108040"
  191. mesh_5.Parent = rock
  192. rockspike.Anchored = true
  193. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  194. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  195. rockspike.Material = Enum.Material.Grass
  196. rockspike.Color = Color3.new(1, 1, 1)
  197. rockspike.Name = "RockSpike"
  198. rockspike.TopSurface = Enum.SurfaceType.Smooth
  199. rockspike.BrickColor = BrickColor.new("White")
  200. rockspike.Parent = stuff
  201. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  202. mesh_6.TextureId = "rbxassetid://121470786"
  203. mesh_6.MeshType = Enum.MeshType.FileMesh
  204. mesh_6.MeshId = "rbxassetid://1861231635"
  205. mesh_6.Parent = rockspike
  206. shield.Size = Vector3.new(1, 1, 1)
  207. shield.Name = "Shield"
  208. shield.Material = Enum.Material.Metal
  209. shield.TopSurface = Enum.SurfaceType.Smooth
  210. shield.BottomSurface = Enum.SurfaceType.Smooth
  211. shield.Parent = stuff
  212. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  213. core_2.Name = "Core"
  214. core_2.Parent = shield
  215. spinepart.CanCollide = false
  216. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  217. spinepart.BrickColor = BrickColor.new("Institutional white")
  218. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  219. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  220. spinepart.Name = "SpinePart"
  221. spinepart.TopSurface = Enum.SurfaceType.Smooth
  222. spinepart.Parent = stuff
  223. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  224. mesh_7.MeshId = "rbxassetid://1861166416"
  225. mesh_7.Parent = spinepart
  226. pants.Name = "Pants"
  227. pants.PantsTemplate = "http://www.roblox.com/asset/?id=243651286"
  228. pants.Parent = stuff
  229. shirt.Name = "Shirt"
  230. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=766861384"
  231. shirt.Parent = stuff
  232. emit_2.Enabled = false
  233. emit_2.Lifetime = NumberRange.new(1, 4)
  234. emit_2.Name = "Emit"
  235. emit_2.Speed = NumberRange.new(0, 35)
  236. emit_2.Rotation = NumberRange.new(0, 360)
  237. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  238. emit_2.VelocitySpread = 360
  239. emit_2.Texture = "rbxassetid://281633012"
  240. emit_2.Acceleration = Vector3.new(0, -15, 0)
  241. emit_2.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  242. emit_2.RotSpeed = NumberRange.new(-25, 25)
  243. emit_2.SpreadAngle = Vector2.new(360, 360)
  244. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  245. emit_2.Parent = stuff
  246. vortex.Enabled = false
  247. vortex.Name = "Vortex"
  248. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  249. vortex.Lifetime = NumberRange.new(1)
  250. vortex.Rate = 0
  251. vortex.Speed = NumberRange.new(0)
  252. vortex.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  253. vortex.Rotation = NumberRange.new(0, 360)
  254. vortex.ZOffset = -2
  255. vortex.RotSpeed = NumberRange.new(360)
  256. vortex.LightEmission = 1
  257. vortex.Texture = "rbxassetid://1084969997"
  258. vortex.LockedToPart = true
  259. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  260. vortex.Parent = stuff
  261. wave.Enabled = false
  262. wave.Lifetime = NumberRange.new(0.3)
  263. wave.Name = "Wave"
  264. wave.Speed = NumberRange.new(0)
  265. wave.LightEmission = 1
  266. wave.Rate = 1
  267. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  268. wave.Texture = "rbxassetid://1084991215"
  269. wave.Rotation = NumberRange.new(-180, 180)
  270. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  271. wave.ZOffset = 1
  272. wave.Parent = stuff
  273. Hulmet.Position = Hulmet.Position + Vector3.new(0,10,0)
  274. Hulmet.Parent = owner
  275. Hulmet.Name = "Helmet"
  276. Hulmet.Size = Vector3.new(1.643, 1.157, 1.696)
  277. Hulmet.Material = Enum.Material.Metal
  278. Hulmet.BrickColor = BrickColor.new("Really black")
  279. MSHE.Parent = Hulmet
  280. MSHE.MeshId = "rbxassetid://1011491872"
  281. WULD.Parent = Hulmet
  282. WULD.Part0 = Hulmet
  283. WULD.Part1 = owner
  284. WULD.C1 = CFrame.Angles(0,-.7,0)
  285. WULD.C0 = CFrame.new(0,-.6,0)
  286. o1.Name = "Armlet"
  287. o1.Parent = owner
  288. o2.Name = "svatic1"
  289. o2.Parent = o1
  290. o2.Material = Enum.Material.SmoothPlastic
  291. o2.BrickColor = BrickColor.new("Really black")
  292. o2.Position = Vector3.new(9.5394268, 1.15889382, -30.4923649)
  293. o2.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  294. o2.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  295. o2.CFrame = CFrame.new(9.5394268, 1.15889382, -30.4923649, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  296. o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  297. o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  298. o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  299. o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  300. o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  301. o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  302. o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  303. o2.Position = Vector3.new(9.5394268, 1.15889382, -30.4923649)
  304. o2.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  305. o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  306. o3.Parent = o2
  307. o3.Scale = Vector3.new(0.999996185, 0.598279178, 0.0991418734)
  308. o3.Scale = Vector3.new(0.999996185, 0.598279178, 0.0991418734)
  309. o4.Name = "svatic2"
  310. o4.Parent = o1
  311. o4.Material = Enum.Material.SmoothPlastic
  312. o4.BrickColor = BrickColor.new("Really black")
  313. o4.Position = Vector3.new(9.51736546, 1.06919134, -30.4028416)
  314. o4.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  315. o4.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  316. o4.CFrame = CFrame.new(9.51736546, 1.06919134, -30.4028416, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  317. o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  318. o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  319. o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  320. o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  321. o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  322. o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  323. o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  324. o4.Position = Vector3.new(9.51736546, 1.06919134, -30.4028416)
  325. o4.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  326. o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  327. o5.Parent = o4
  328. o5.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
  329. o5.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
  330. o6.Name = "qRelativeCFrameWeldValue"
  331. o6.Parent = o4
  332. o6.Value = CFrame.new(0, -0.0218372345, -0.105447769, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  333. o7.Name = "qCFrameWeldThingy"
  334. o7.Parent = o4
  335. o7.C1 = CFrame.new(0, -0.0260860808, -0.125964642, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  336. o7.Part0 = o2
  337. o7.Part1 = o4
  338. o8.Name = "svatic3"
  339. o8.Parent = o1
  340. o8.Material = Enum.Material.SmoothPlastic
  341. o8.BrickColor = BrickColor.new("Really black")
  342. o8.Position = Vector3.new(9.50574112, 1.21955931, -30.7833157)
  343. o8.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  344. o8.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  345. o8.CFrame = CFrame.new(9.50574112, 1.21955931, -30.7833157, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  346. o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  347. o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  348. o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  349. o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  350. o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  351. o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  352. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  353. o8.Position = Vector3.new(9.50574112, 1.21955931, -30.7833157)
  354. o8.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  355. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  356. o9.Parent = o8
  357. o9.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
  358. o9.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
  359. o10.Name = "qRelativeCFrameWeldValue"
  360. o10.Parent = o8
  361. o10.Value = CFrame.new(0, -0.106843948, 0.226449966, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  362. o11.Name = "qCFrameWeldThingy"
  363. o11.Parent = o8
  364. o11.C1 = CFrame.new(0, -0.127632454, 0.270510107, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  365. o11.Part0 = o2
  366. o11.Part1 = o8
  367. o12.Name = "svatic4"
  368. o12.Parent = o1
  369. o12.Material = Enum.Material.SmoothPlastic
  370. o12.BrickColor = BrickColor.new("Really black")
  371. o12.Position = Vector3.new(9.40566349, 0.893889546, -30.553009)
  372. o12.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  373. o12.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  374. o12.CFrame = CFrame.new(9.40566349, 0.893889546, -30.553009, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  375. o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  376. o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  377. o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  378. o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  379. o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  380. o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  381. o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  382. o12.Position = Vector3.new(9.40566349, 0.893889546, -30.553009)
  383. o12.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  384. o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  385. o13.Parent = o12
  386. o13.Scale = Vector3.new(0.999996185, 0.100022063, 0.364750892)
  387. o13.Scale = Vector3.new(0.999996185, 0.100022063, 0.364750892)
  388. o14.Name = "qRelativeCFrameWeldValue"
  389. o14.Parent = o12
  390. o14.Value = CFrame.new(0, -0.236118317, -0.0926094055, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  391. o15.Name = "qCFrameWeldThingy"
  392. o15.Parent = o12
  393. o15.C1 = CFrame.new(0, -0.28205961, -0.110628322, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  394. o15.Part0 = o2
  395. o15.Part1 = o12
  396. o16.Name = "svatic5"
  397. o16.Parent = o1
  398. o16.Material = Enum.Material.SmoothPlastic
  399. o16.BrickColor = BrickColor.new("Really black")
  400. o16.Position = Vector3.new(9.65675831, 1.39117944, -30.4388123)
  401. o16.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  402. o16.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  403. o16.CFrame = CFrame.new(9.65675831, 1.39117944, -30.4388123, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  404. o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  405. o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  406. o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  407. o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  408. o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  409. o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  410. o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  411. o16.Position = Vector3.new(9.65675831, 1.39117944, -30.4388123)
  412. o16.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  413. o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  414. o17.Parent = o16
  415. o17.Scale = Vector3.new(0.999996185, 0.100022063, 0.336512148)
  416. o17.Scale = Vector3.new(0.999996185, 0.100022063, 0.336512148)
  417. o18.Name = "qRelativeCFrameWeldValue"
  418. o18.Parent = o16
  419. o18.Value = CFrame.new(0, 0.207174301, 0.080909729, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  420. o19.Name = "qCFrameWeldThingy"
  421. o19.Parent = o16
  422. o19.C1 = CFrame.new(0, 0.247483984, 0.096652247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  423. o19.Part0 = o2
  424. o19.Part1 = o16
  425. o20.Name = "svatic6"
  426. o20.Parent = o1
  427. o20.Material = Enum.Material.SmoothPlastic
  428. o20.BrickColor = BrickColor.new("Really black")
  429. o20.Position = Vector3.new(9.54831028, 1.05523241, -30.2259464)
  430. o20.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  431. o20.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  432. o20.CFrame = CFrame.new(9.54831028, 1.05523241, -30.2259464, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  433. o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  434. o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  435. o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  436. o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  437. o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  438. o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  439. o20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  440. o20.Position = Vector3.new(9.54831028, 1.05523241, -30.2259464)
  441. o20.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  442. o20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  443. o21.Parent = o20
  444. o21.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
  445. o21.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
  446. o22.Name = "qRelativeCFrameWeldValue"
  447. o22.Parent = o20
  448. o22.Value = CFrame.new(0, 0.0607795715, -0.231582642, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  449. o23.Name = "qCFrameWeldThingy"
  450. o23.Parent = o20
  451. o23.C1 = CFrame.new(0, 0.0726053864, -0.276641428, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  452. o23.Part0 = o2
  453. o23.Part1 = o20
  454. o24.Name = "svatic7"
  455. o24.Parent = o1
  456. o24.Material = Enum.Material.SmoothPlastic
  457. o24.BrickColor = BrickColor.new("Really black")
  458. o24.Position = Vector3.new(9.53892517, 1.21178222, -30.6091824)
  459. o24.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  460. o24.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  461. o24.CFrame = CFrame.new(9.53892517, 1.21178222, -30.6091824, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  462. o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  463. o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  464. o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  465. o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  466. o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  467. o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  468. o24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  469. o24.Position = Vector3.new(9.53892517, 1.21178222, -30.6091824)
  470. o24.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  471. o24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  472. o25.Parent = o24
  473. o25.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
  474. o25.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
  475. o26.Name = "qRelativeCFrameWeldValue"
  476. o26.Parent = o24
  477. o26.Value = CFrame.new(0, -0.0209236145, 0.105287552, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  478. o27.Name = "qCFrameWeldThingy"
  479. o27.Parent = o24
  480. o27.C1 = CFrame.new(0, -0.0249946993, 0.125773236, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  481. o27.Part0 = o2
  482. o27.Part1 = o24
  483. o28.Name = "Right Arm"
  484. o28.Parent = o1
  485. o28.Material = Enum.Material.SmoothPlastic
  486. o28.BrickColor = BrickColor.new("Really black")
  487. o28.Transparency = 1
  488. o28.Position = Vector3.new(9.33767605, 1.24664795, -30.4727879)
  489. o28.Rotation = Vector3.new(114.800003, 63.2999992, -39.2599983)
  490. o28.FormFactor = Enum.FormFactor.Symmetric
  491. o28.Size = Vector3.new(2.09252977, 1.04626489, 1.04626489)
  492. o28.CFrame = CFrame.new(9.33767605, 1.24664795, -30.4727879, 0.347877979, 0.284306079, 0.893393397, 0.893409908, 0.188386172, -0.407835245, -0.284253061, 0.940042913, -0.188466549)
  493. o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  494. o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  495. o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  496. o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  497. o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  498. o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  499. o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  500. o28.Position = Vector3.new(9.33767605, 1.24664795, -30.4727879)
  501. o28.Orientation = Vector3.new(24.0699997, 101.910004, 78.0899963)
  502. o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  503. weldtoarm.Parent = o28
  504. weldtoarm.Part0 = o28
  505. weldtoarm.Part1 = owner["Right Arm"]
  506. weldtoarm.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(1.55, math.pi, 1.55)
  507. o29.Name = "qRelativeCFrameWeldValue"
  508. o29.Parent = o28
  509. o29.Value = CFrame.new(-0.00221943855, 0.0187721252, 0.183933258, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
  510. o30.Name = "qCFrameWeldThingy"
  511. o30.Parent = o28
  512. o30.C1 = CFrame.new(-0.00265127234, 0.0224245973, 0.21972096, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
  513. o30.Part0 = o2
  514. o30.Part1 = o28
  515. o31.Name = "Armlet1"
  516. o31.Parent = o1
  517. o31.Material = Enum.Material.SmoothPlastic
  518. o31.BrickColor = BrickColor.new("Bright red")
  519. o31.Position = Vector3.new(9.33325005, 1.22114551, -30.4663391)
  520. o31.Rotation = Vector3.new(114.800003, 63.2999992, -39.2599983)
  521. o31.FormFactor = Enum.FormFactor.Symmetric
  522. o31.Size = Vector3.new(1.01487708, 1.06719005, 1.0985781)
  523. o31.CFrame = CFrame.new(9.33325005, 1.22114551, -30.4663391, 0.34788391, 0.284310907, 0.893393397, 0.893425107, 0.188389421, -0.407835245, -0.284257859, 0.940058947, -0.188466549)
  524. o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  525. o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  526. o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  527. o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  528. o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  529. o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  530. o31.Color = Color3.new(0.768628, 0.156863, 0.109804)
  531. o31.Position = Vector3.new(9.33325005, 1.22114551, -30.4663391)
  532. o31.Orientation = Vector3.new(24.0699997, 101.910004, 78.0899963)
  533. o31.Color = Color3.new(0.768628, 0.156863, 0.109804)
  534. o32.Name = "qRelativeCFrameWeldValue"
  535. o32.Parent = o31
  536. o32.Value = CFrame.new(0.0196768045, 0.0187721252, 0.179553986, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
  537. o33.Name = "qCFrameWeldThingy"
  538. o33.Parent = o31
  539. o33.C1 = CFrame.new(0.0235053003, 0.0224245973, 0.214489624, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
  540. o33.Part0 = o2
  541. o33.Part1 = o31
  542. o34.Name = "Armlet2"
  543. o34.Parent = o1
  544. o34.Material = Enum.Material.SmoothPlastic
  545. o34.BrickColor = BrickColor.new("Institutional white")
  546. o34.Position = Vector3.new(9.74531078, 1.04955149, -30.5565758)
  547. o34.Rotation = Vector3.new(-11.3299999, 16.5200005, 158.729996)
  548. o34.Shape = Enum.PartType.Cylinder
  549. o34.Size = Vector3.new(0.238913804, 1.0253396, 1.04626489)
  550. o34.CFrame = CFrame.new(9.74531078, 1.04955149, -30.5565758, -0.893398523, -0.347870708, 0.284310907, 0.407822043, -0.893431127, 0.188389421, 0.188470751, 0.284255087, 0.940058947)
  551. o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  552. o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  553. o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  554. o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  555. o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  556. o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  557. o34.Color = Color3.new(0.972549, 0.972549, 0.972549)
  558. o34.Position = Vector3.new(9.74531078, 1.04955149, -30.5565758)
  559. o34.Orientation = Vector3.new(-10.8599997, 16.8299999, 155.460007)
  560. o34.Color = Color3.new(0.972549, 0.972549, 0.972549)
  561. o35.Parent = o34
  562. o35.Scale = Vector3.new(0.875851333, 1, 1)
  563. o35.MeshType = Enum.MeshType.Cylinder
  564. o35.Scale = Vector3.new(0.875851333, 1, 1)
  565. o36.Name = "qRelativeCFrameWeldValue"
  566. o36.Parent = o34
  567. o36.Value = CFrame.new(0.201436996, -0.00654327869, 0.0187721252, 1, 0, 0, 0, 0.642790794, 0.766052902, 0, -0.766052902, 0.642790794)
  568. o37.Name = "qCFrameWeldThingy"
  569. o37.Parent = o34
  570. o37.C1 = CFrame.new(0.240630388, -0.00781639758, 0.0224245973, 1, 0, 0, 0, 0.642790794, 0.766052902, 0, -0.766052902, 0.642790794)
  571. o37.Part0 = o2
  572. o37.Part1 = o34
  573.  
  574. for i,v in pairs(stuff:GetChildren()) do
  575. v.Parent = script
  576. end
  577. end
  578.  
  579. createstuff()
  580.  
  581.  
  582.  
  583.  
  584.  
  585. wait(0.2)
  586.  
  587. Player = owner
  588. PlayerGui = Player.PlayerGui
  589. Cam = workspace.CurrentCamera
  590. Backpack = Player.Backpack
  591. Character = Player.Character
  592. Humanoid = Character.Humanoid
  593. RootPart = Character["HumanoidRootPart"]
  594. Torso = Character["Torso"]
  595. Head = Character["Head"]
  596. RightArm = Character["Right Arm"]
  597. LeftArm = Character["Left Arm"]
  598. RightLeg = Character["Right Leg"]
  599. LeftLeg = Character["Left Leg"]
  600. RootJoint = RootPart["RootJoint"]
  601. Neck = Torso["Neck"]
  602. RightShoulder = Torso["Right Shoulder"]
  603. LeftShoulder = Torso["Left Shoulder"]
  604. RightHip = Torso["Right Hip"]
  605. LeftHip = Torso["Left Hip"]
  606.  
  607. IT = Instance.new
  608. CF = CFrame.new
  609. VT = Vector3.new
  610. RAD = math.rad
  611. C3 = Color3.new
  612. UD2 = UDim2.new
  613. BRICKC = BrickColor.new
  614. ANGLES = CFrame.Angles
  615. EULER = CFrame.fromEulerAnglesXYZ
  616. COS = math.cos
  617. ACOS = math.acos
  618. SIN = math.sin
  619. ASIN = math.asin
  620. ABS = math.abs
  621. MRANDOM = math.random
  622. FLOOR = math.floor
  623.  
  624. --//=================================\\
  625. --|| USEFUL VALUES
  626. --\\=================================//
  627.  
  628. Animation_Speed = 3
  629. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  630. local Speed = 25
  631. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  632. local NECKC0 = CF(0, 1.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  633. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  634. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  635. local DAMAGEMULTIPLIER = 1
  636. local ANIM = "Idle"
  637. local ATTACK = false
  638. local EQUIPPED = false
  639. local HOLD = false
  640. local COMBO = 1
  641. local Rooted = false
  642. local SINE = 0
  643. local KEYHOLD = false
  644. local CHANGE = 2 / Animation_Speed
  645. local WALKINGANIM = false
  646. local VALUE1 = false
  647. local VALUE2 = false
  648. local ROBLOXIDLEANIMATION = IT("Animation")
  649. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  650. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  651. --ROBLOXIDLEANIMATION.Parent = Humanoid
  652. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  653. WEAPONGUI.Name = "Weapon GUI"
  654. local Effects = IT("Folder", Character)
  655. Effects.Name = "Effects"
  656. local ANIMATOR = Humanoid.Animator
  657. local ANIMATE = Character.Animate
  658. local UNANCHOR = true
  659. local PLAYSONG = true
  660. local EXTRATRANS = 0
  661.  
  662. --//=================================\\
  663. --\\=================================//
  664.  
  665.  
  666. --//=================================\\
  667. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  668. --\\=================================//
  669.  
  670. ArtificialHB = Instance.new("BindableEvent", script)
  671. ArtificialHB.Name = "ArtificialHB"
  672.  
  673. script:WaitForChild("ArtificialHB")
  674.  
  675. frame = Frame_Speed
  676. tf = 0
  677. allowframeloss = false
  678. tossremainder = false
  679. lastframe = tick()
  680. script.ArtificialHB:Fire()
  681.  
  682. game:GetService("RunService").Heartbeat:connect(function(s, p)
  683. tf = tf + s
  684. if tf >= frame then
  685. if allowframeloss then
  686. script.ArtificialHB:Fire()
  687. lastframe = tick()
  688. else
  689. for i = 1, math.floor(tf / frame) do
  690. script.ArtificialHB:Fire()
  691. end
  692. lastframe = tick()
  693. end
  694. if tossremainder then
  695. tf = 0
  696. else
  697. tf = tf - frame * math.floor(tf / frame)
  698. end
  699. end
  700. end)
  701.  
  702. --//=================================\\
  703. --\\=================================//
  704.  
  705. --//=================================\\
  706. --|| SOME FUNCTIONS
  707. --\\=================================//
  708.  
  709. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  710. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  711. end
  712.  
  713. function PositiveAngle(NUMBER)
  714. if NUMBER >= 0 then
  715. NUMBER = 0
  716. end
  717. return NUMBER
  718. end
  719.  
  720. function NegativeAngle(NUMBER)
  721. if NUMBER <= 0 then
  722. NUMBER = 0
  723. end
  724. return NUMBER
  725. end
  726.  
  727. function Swait(NUMBER)
  728. if NUMBER == 0 or NUMBER == nil then
  729. ArtificialHB.Event:wait()
  730. else
  731. for i = 1, NUMBER do
  732. ArtificialHB.Event:wait()
  733. end
  734. end
  735. end
  736.  
  737. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  738. local NEWMESH = IT(MESH)
  739. if MESH == "SpecialMesh" then
  740. NEWMESH.MeshType = MESHTYPE
  741. if MESHID ~= "nil" and MESHID ~= "" then
  742. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  743. end
  744. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  745. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  746. end
  747. end
  748. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  749. NEWMESH.Scale = SCALE
  750. NEWMESH.Parent = PARENT
  751. return NEWMESH
  752. end
  753.  
  754. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  755. local NEWPART = IT("Part")
  756. NEWPART.formFactor = FORMFACTOR
  757. NEWPART.Reflectance = REFLECTANCE
  758. NEWPART.Transparency = TRANSPARENCY
  759. NEWPART.CanCollide = false
  760. NEWPART.Locked = true
  761. NEWPART.Anchored = true
  762. if ANCHOR == false then
  763. NEWPART.Anchored = false
  764. end
  765. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  766. NEWPART.Name = NAME
  767. NEWPART.Size = SIZE
  768. NEWPART.Position = Torso.Position
  769. NEWPART.Material = MATERIAL
  770. NEWPART:BreakJoints()
  771. NEWPART.Parent = PARENT
  772. return NEWPART
  773. end
  774.  
  775. local function weldBetween(a, b)
  776. local weldd = Instance.new("ManualWeld")
  777. weldd.Part0 = a
  778. weldd.Part1 = b
  779. weldd.C0 = CFrame.new()
  780. weldd.C1 = b.CFrame:inverse() * a.CFrame
  781. weldd.Parent = a
  782. return weldd
  783. end
  784.  
  785.  
  786. function QuaternionFromCFrame(cf)
  787. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  788. local trace = m00 + m11 + m22
  789. if trace > 0 then
  790. local s = math.sqrt(1 + trace)
  791. local recip = 0.5 / s
  792. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  793. else
  794. local i = 0
  795. if m11 > m00 then
  796. i = 1
  797. end
  798. if m22 > (i == 0 and m00 or m11) then
  799. i = 2
  800. end
  801. if i == 0 then
  802. local s = math.sqrt(m00 - m11 - m22 + 1)
  803. local recip = 0.5 / s
  804. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  805. elseif i == 1 then
  806. local s = math.sqrt(m11 - m22 - m00 + 1)
  807. local recip = 0.5 / s
  808. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  809. elseif i == 2 then
  810. local s = math.sqrt(m22 - m00 - m11 + 1)
  811. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  812. end
  813. end
  814. end
  815.  
  816. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  817. local xs, ys, zs = x + x, y + y, z + z
  818. local wx, wy, wz = w * xs, w * ys, w * zs
  819. local xx = x * xs
  820. local xy = x * ys
  821. local xz = x * zs
  822. local yy = y * ys
  823. local yz = y * zs
  824. local zz = z * zs
  825. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  826. end
  827.  
  828. function QuaternionSlerp(a, b, t)
  829. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  830. local startInterp, finishInterp;
  831. if cosTheta >= 0.0001 then
  832. if (1 - cosTheta) > 0.0001 then
  833. local theta = ACOS(cosTheta)
  834. local invSinTheta = 1 / SIN(theta)
  835. startInterp = SIN((1 - t) * theta) * invSinTheta
  836. finishInterp = SIN(t * theta) * invSinTheta
  837. else
  838. startInterp = 1 - t
  839. finishInterp = t
  840. end
  841. else
  842. if (1 + cosTheta) > 0.0001 then
  843. local theta = ACOS(-cosTheta)
  844. local invSinTheta = 1 / SIN(theta)
  845. startInterp = SIN((t - 1) * theta) * invSinTheta
  846. finishInterp = SIN(t * theta) * invSinTheta
  847. else
  848. startInterp = t - 1
  849. finishInterp = t
  850. end
  851. end
  852. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  853. end
  854.  
  855. function Clerp(a, b, t)
  856. local qa = {QuaternionFromCFrame(a)}
  857. local qb = {QuaternionFromCFrame(b)}
  858. local ax, ay, az = a.x, a.y, a.z
  859. local bx, by, bz = b.x, b.y, b.z
  860. local _t = 1 - t
  861. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  862. end
  863.  
  864. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  865. local frame = IT("Frame")
  866. frame.BackgroundTransparency = TRANSPARENCY
  867. frame.BorderSizePixel = BORDERSIZEPIXEL
  868. frame.Position = POSITION
  869. frame.Size = SIZE
  870. frame.BackgroundColor3 = COLOR
  871. frame.BorderColor3 = BORDERCOLOR
  872. frame.Name = NAME
  873. frame.Parent = PARENT
  874. return frame
  875. end
  876.  
  877. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  878. local label = IT("TextLabel")
  879. label.BackgroundTransparency = 1
  880. label.Size = UD2(1, 0, 1, 0)
  881. label.Position = UD2(0, 0, 0, 0)
  882. label.TextColor3 = TEXTCOLOR
  883. label.TextStrokeTransparency = STROKETRANSPARENCY
  884. label.TextTransparency = TRANSPARENCY
  885. label.FontSize = TEXTFONTSIZE
  886. label.Font = TEXTFONT
  887. label.BorderSizePixel = BORDERSIZEPIXEL
  888. label.TextScaled = false
  889. label.Text = TEXT
  890. label.Name = NAME
  891. label.Parent = PARENT
  892. return label
  893. end
  894.  
  895. function NoOutlines(PART)
  896. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  897. end
  898.  
  899. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  900. local NEWWELD = IT(TYPE)
  901. NEWWELD.Part0 = PART0
  902. NEWWELD.Part1 = PART1
  903. NEWWELD.C0 = C0
  904. NEWWELD.C1 = C1
  905. NEWWELD.Parent = PARENT
  906. return NEWWELD
  907. end
  908.  
  909. local S = IT("Sound")
  910. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  911. local NEWSOUND = nil
  912. coroutine.resume(coroutine.create(function()
  913. NEWSOUND = S:Clone()
  914. NEWSOUND.Parent = PARENT
  915. NEWSOUND.Volume = VOLUME
  916. NEWSOUND.Pitch = PITCH
  917. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  918. NEWSOUND:play()
  919. if DOESLOOP == true then
  920. NEWSOUND.Looped = true
  921. else
  922. repeat wait(1) until NEWSOUND.Playing == false
  923. NEWSOUND:remove()
  924. end
  925. end))
  926. return NEWSOUND
  927. end
  928.  
  929. function CFrameFromTopBack(at, top, back)
  930. local right = top:Cross(back)
  931. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  932. end
  933.  
  934. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  935. function WACKYEFFECT(Table)
  936. local TYPE = (Table.EffectType or "Sphere")
  937. local SIZE = (Table.Size or VT(1,1,1))
  938. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  939. local TRANSPARENCY = (Table.Transparency or 0)
  940. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  941. local CFRAME = (Table.CFrame or Torso.CFrame)
  942. local MOVEDIRECTION = (Table.MoveToPos or nil)
  943. local ROTATION1 = (Table.RotationX or 0)
  944. local ROTATION2 = (Table.RotationY or 0)
  945. local ROTATION3 = (Table.RotationZ or 0)
  946. local MATERIAL = (Table.Material or "Neon")
  947. local COLOR = (Table.Color or C3(1,1,1))
  948. local TIME = (Table.Time or 45)
  949. local SOUNDID = (Table.SoundID or nil)
  950. local SOUNDPITCH = (Table.SoundPitch or nil)
  951. local SOUNDVOLUME = (Table.SoundVolume or nil)
  952. coroutine.resume(coroutine.create(function()
  953. local PLAYSSOUND = false
  954. local SOUND = nil
  955. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  956. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  957. PLAYSSOUND = true
  958. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  959. end
  960. EFFECT.Color = COLOR
  961. local MSH = nil
  962. if TYPE == "Sphere" then
  963. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  964. elseif TYPE == "Block" then
  965. MSH = IT("BlockMesh",EFFECT)
  966. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  967. elseif TYPE == "Wave" then
  968. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  969. elseif TYPE == "Ring" then
  970. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  971. elseif TYPE == "Slash" then
  972. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  973. elseif TYPE == "Round Slash" then
  974. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  975. elseif TYPE == "Swirl" then
  976. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  977. elseif TYPE == "Skull" then
  978. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  979. elseif TYPE == "Crystal" then
  980. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  981. end
  982. if MSH ~= nil then
  983. local MOVESPEED = nil
  984. if MOVEDIRECTION ~= nil then
  985. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  986. end
  987. local GROWTH = SIZE - ENDSIZE
  988. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  989. if TYPE == "Block" then
  990. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  991. else
  992. EFFECT.CFrame = CFRAME
  993. end
  994. for LOOP = 1, TIME+1 do
  995. Swait()
  996. MSH.Scale = MSH.Scale - GROWTH/TIME
  997. if TYPE == "Wave" then
  998. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  999. end
  1000. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1001. if TYPE == "Block" then
  1002. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1003. else
  1004. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1005. end
  1006. if MOVEDIRECTION ~= nil then
  1007. local ORI = EFFECT.Orientation
  1008. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1009. EFFECT.Orientation = ORI
  1010. end
  1011. end
  1012. if PLAYSSOUND == false then
  1013. EFFECT:remove()
  1014. else
  1015. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  1016. EFFECT:remove()
  1017. end
  1018. else
  1019. if PLAYSSOUND == false then
  1020. EFFECT:remove()
  1021. else
  1022. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  1023. EFFECT:remove()
  1024. end
  1025. end
  1026. end))
  1027. end
  1028.  
  1029. function MakeForm(PART,TYPE)
  1030. if TYPE == "Cyl" then
  1031. local MSH = IT("CylinderMesh",PART)
  1032. elseif TYPE == "Ball" then
  1033. local MSH = IT("SpecialMesh",PART)
  1034. MSH.MeshType = "Sphere"
  1035. elseif TYPE == "Wedge" then
  1036. local MSH = IT("SpecialMesh",PART)
  1037. MSH.MeshType = "Wedge"
  1038. end
  1039. end
  1040.  
  1041. Debris = game:GetService("Debris")
  1042.  
  1043. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1044. local DIRECTION = CF(StartPos,EndPos).lookVector
  1045. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1046. end
  1047.  
  1048. local ROCK = script.Rock
  1049. ROCK.Parent = nil
  1050. function GetRock(FLOOROBJECT)
  1051. local Rock = ROCK:Clone()
  1052. Rock.Parent = Effects
  1053. if FLOOROBJECT ~= nil then
  1054. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  1055. Rock.Material = FLOOROBJECT.Material
  1056. Rock.Color = FLOOROBJECT.Color
  1057. else
  1058. Rock.Material = "Metal"
  1059. Rock.Color = BRICKC"White".Color
  1060. end
  1061. else
  1062. Rock.Material = "Metal"
  1063. Rock.Color = BRICKC"White".Color
  1064. end
  1065. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  1066. return Rock
  1067. end
  1068.  
  1069. local SPIKE = script.RockSpike
  1070. SPIKE.Parent = nil
  1071. function GetSpike(FLOOROBJECT)
  1072. local Rock = SPIKE:Clone()
  1073. Rock.Parent = Effects
  1074. if FLOOROBJECT ~= nil then
  1075. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  1076. Rock.Material = FLOOROBJECT.Material
  1077. Rock.Color = FLOOROBJECT.Color
  1078. else
  1079. Rock.Material = "Metal"
  1080. Rock.Color = BRICKC"White".Color
  1081. end
  1082. else
  1083. Rock.Material = "Metal"
  1084. Rock.Color = BRICKC"White".Color
  1085. end
  1086. return Rock
  1087. end
  1088.  
  1089. local SHIELD = script.Shield
  1090. SHIELD.Parent = nil
  1091. function GetShield(FLOOROBJECT)
  1092. local Rock = SHIELD:Clone()
  1093. Rock.Parent = Effects
  1094. if FLOOROBJECT ~= nil then
  1095. Rock.Material = FLOOROBJECT.Material
  1096. Rock.Color = FLOOROBJECT.Color
  1097. else
  1098. Rock.Material = "Metal"
  1099. Rock.Color = BRICKC"White".Color
  1100. end
  1101. return Rock
  1102. end
  1103.  
  1104. function RespondToImpact(Object,Rock)
  1105. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  1106. for i = 1, #BREAKABLEMATERIALS do
  1107. local MATERIAL = BREAKABLEMATERIALS[i]
  1108. if Object.Material == MATERIAL[1] then
  1109. local A = Rock.Size.Magnitude
  1110. local B = Object.Size.Magnitude
  1111. if B < A*MATERIAL[2] then
  1112. WaveParticles(Object.Position,B*3,Object.Color)
  1113. Object:remove()
  1114. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  1115. end
  1116. end
  1117. end
  1118. end
  1119.  
  1120. function WaveParticles(Position,Size,Color)
  1121. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  1122. BASE.CFrame = CF(Position)
  1123. local A = IT("Attachment",BASE)
  1124. local WAVE = script.Wave:Clone()
  1125. WAVE.Parent = A
  1126. WAVE.Size = NumberSequence.new(0,Size)
  1127. WAVE.Color = ColorSequence.new(Color)
  1128. Debris:AddItem(BASE,0.5)
  1129. WAVE:Emit(1)
  1130. end
  1131.  
  1132. --//=================================\\
  1133. --|| WEAPON CREATION
  1134. --\\=================================//
  1135.  
  1136. local sick = Instance.new("Sound",Character)
  1137.  
  1138. local PILLAR = script.Pillar
  1139. PILLAR.Parent = nil
  1140. for _, c in pairs(Character:GetChildren()) do
  1141. if c:IsA("BasePart") then
  1142. if c:FindFirstChildOfClass("ParticleEmitter") then
  1143. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1144. end
  1145. if c == Head then
  1146. if c:FindFirstChild("face") then
  1147. c.face.Texture = "http://www.roblox.com/asset/?id=608798717"
  1148. end
  1149. end
  1150. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1151. c:remove()
  1152. end
  1153. end
  1154.  
  1155. pcall(function()
  1156. for i, v in pairs(owner()) do
  1157. if v:IsA("Shirt") then
  1158. v:Destroy()
  1159. end
  1160. end
  1161. end)
  1162.  
  1163. pcall(function()
  1164. for i, v in pairs(owner()) do
  1165. if v:IsA("Pants") then
  1166. v:Destroy()
  1167. end
  1168. end
  1169. end)
  1170.  
  1171. pcall(function()
  1172. for i, v in pairs(owner()) do
  1173. if v:IsA("ShirtGraphic") then
  1174. v:Destroy()
  1175. end
  1176. end
  1177. end)
  1178.  
  1179. local BODY = {}
  1180. for _, c in pairs(Character:GetDescendants()) do
  1181. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1182. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1183. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1184. end
  1185. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1186. elseif c:IsA("JointInstance") then
  1187. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1188. end
  1189. end
  1190. for e = 1, #BODY do
  1191. if BODY[e] ~= nil then
  1192. local STUFF = BODY[e]
  1193. local PART = STUFF[1]
  1194. local PARENT = STUFF[2]
  1195. local MATERIAL = STUFF[3]
  1196. local COLOR = STUFF[4]
  1197. local TRANSPARENCY = STUFF[5]
  1198. if PART.ClassName == "Part" and PART ~= RootPart then
  1199. PART.Material = MATERIAL
  1200. PART.Color = COLOR
  1201. PART.Transparency = TRANSPARENCY
  1202. end
  1203. PART.AncestryChanged:Connect(function()
  1204. PART.Parent = PARENT
  1205. end)
  1206. end
  1207. end
  1208. function refit()
  1209. Character.Parent = workspace
  1210. for e = 1, #BODY do
  1211. if BODY[e] ~= nil then
  1212. local STUFF = BODY[e]
  1213. local PART = STUFF[1]
  1214. local PARENT = STUFF[2]
  1215. local MATERIAL = STUFF[3]
  1216. local COLOR = STUFF[4]
  1217. local TRANSPARENCY = STUFF[5]
  1218. if PART:IsA("BasePart") and PART ~= RootPart then
  1219. PART.Material = MATERIAL
  1220. PART.Color = COLOR
  1221. PART.Transparency = TRANSPARENCY+EXTRATRANS
  1222. end
  1223. if PART.Parent ~= PARENT then
  1224. Humanoid:remove()
  1225. PART.Parent = PARENT
  1226. Humanoid = IT("Humanoid",Character)
  1227. end
  1228. end
  1229. end
  1230. end
  1231.  
  1232. Humanoid.Died:connect(function()
  1233. refit()
  1234. end)
  1235.  
  1236. local o1 = Instance.new("Model")
  1237. local o2 = Instance.new("Part")
  1238. local o3 = Instance.new("BlockMesh")
  1239. local o4 = Instance.new("Part")
  1240. local o5 = Instance.new("CylinderMesh")
  1241. local o6 = Instance.new("Weld")
  1242. local o7 = Instance.new("CFrameValue")
  1243. local o8 = Instance.new("Part")
  1244. local o9 = Instance.new("Weld")
  1245. local o10 = Instance.new("CFrameValue")
  1246. local o11 = Instance.new("Part")
  1247. local o12 = Instance.new("Weld")
  1248. local o13 = Instance.new("CFrameValue")
  1249. local o14 = Instance.new("Part")
  1250. local o15 = Instance.new("Weld")
  1251. local o16 = Instance.new("CFrameValue")
  1252. local o17 = Instance.new("Part")
  1253. local o18 = Instance.new("Weld")
  1254. local o19 = Instance.new("CFrameValue")
  1255. local o20 = Instance.new("Part")
  1256. local o21 = Instance.new("CylinderMesh")
  1257. local o22 = Instance.new("Weld")
  1258. local o23 = Instance.new("CFrameValue")
  1259. local o24 = Instance.new("Part")
  1260. local o25 = Instance.new("SpecialMesh")
  1261. local o26 = Instance.new("Weld")
  1262. local o27 = Instance.new("CFrameValue")
  1263. local o28 = Instance.new("Part")
  1264. local o29 = Instance.new("CylinderMesh")
  1265. local o30 = Instance.new("Weld")
  1266. local o31 = Instance.new("CFrameValue")
  1267. local o32 = Instance.new("Part")
  1268. local o33 = Instance.new("CylinderMesh")
  1269. local o34 = Instance.new("Weld")
  1270. local o35 = Instance.new("CFrameValue")
  1271. local o36 = Instance.new("Part")
  1272. local o37 = Instance.new("CylinderMesh")
  1273. local o38 = Instance.new("Weld")
  1274. local o39 = Instance.new("CFrameValue")
  1275. o1.Name = "Comms"
  1276. o1.Parent = owner
  1277. o2.Name = "Middle"
  1278. o2.Parent = o1
  1279. o2.BrickColor = BrickColor.new("Earth green")
  1280. o2.Transparency = 1
  1281. o2.Position = Vector3.new(-151.377625, 7.23252487, -20.0267048)
  1282. o2.Rotation = Vector3.new(-179.979996, 0.0500000007, 179.940002)
  1283. o2.CanCollide = false
  1284. o2.FormFactor = Enum.FormFactor.Symmetric
  1285. o2.Size = Vector3.new(2, 2, 1)
  1286. o2.CFrame = CFrame.new(-151.377625, 7.23252487, -20.0267048, -0.999998927, -0.00113316474, 0.000926469686, -0.00113288034, 0.999999285, 0.000307338516, -0.000926817302, 0.000306287926, -0.999999523)
  1287. o2.LeftSurface = Enum.SurfaceType.Weld
  1288. o2.RightSurface = Enum.SurfaceType.Weld
  1289. o2.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1290. o2.Position = Vector3.new(-151.377625, 7.23252487, -20.0267048)
  1291. o2.Orientation = Vector3.new(-0.0199999996, 179.949997, -0.0599999987)
  1292. o2.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1293. o3.Parent = o2
  1294. o3.Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999)
  1295. o3.Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999)
  1296. o4.Parent = o1
  1297. o4.BrickColor = BrickColor.new("Earth green")
  1298. o4.Reflectance = 0.10000000149012
  1299. o4.Position = Vector3.new(-151.776779, 7.73249578, -21.4468441)
  1300. o4.Rotation = Vector3.new(90.0199966, 0.0599999987, -179.949997)
  1301. o4.FormFactor = Enum.FormFactor.Plate
  1302. o4.Size = Vector3.new(1, 0.400000006, 1)
  1303. o4.CFrame = CFrame.new(-151.776779, 7.73249578, -21.4468441, -0.999998927, 0.000926513458, 0.00113316474, -0.00113288034, 0.000307294977, -0.999999285, -0.000926861016, -0.999999523, -0.000306244096)
  1304. o4.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1305. o4.Position = Vector3.new(-151.776779, 7.73249578, -21.4468441)
  1306. o4.Orientation = Vector3.new(89.9300003, 105.120003, -74.8199997)
  1307. o4.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1308. o5.Parent = o4
  1309. o5.Scale = Vector3.new(0.600000024, 1, 0.600000024)
  1310. o5.Scale = Vector3.new(0.600000024, 1, 0.600000024)
  1311. o6.Name = "qCFrameWeldThingy"
  1312. o6.Parent = o4
  1313. o6.C1 = CFrame.new(-0.399902344, -1.41992188, 0.499987841, 1, 1.08112734e-18, 4.37113883e-08, -4.37113883e-08, -4.35959713e-08, 1, 1.77635684e-15, -1, -4.38268053e-08)
  1314. o6.Part0 = o2
  1315. o6.Part1 = o4
  1316. o7.Name = "qRelativeCFrameWeldValue"
  1317. o7.Parent = o4
  1318. o7.Value = CFrame.new(-0.399902344, -1.41992188, 0.499987841, 1, 1.08112734e-18, 4.37113883e-08, -4.37113883e-08, -4.35959713e-08, 1, 1.77635684e-15, -1, -4.38268053e-08)
  1319. o8.Parent = o1
  1320. o8.BrickColor = BrickColor.new("Earth green")
  1321. o8.Position = Vector3.new(-151.27684, 7.53296614, -21.1266136)
  1322. o8.Rotation = Vector3.new(-179.979996, 0.0500000007, 179.940002)
  1323. o8.FormFactor = Enum.FormFactor.Plate
  1324. o8.Size = Vector3.new(1, 1.60000002, 1)
  1325. o8.CFrame = CFrame.new(-151.27684, 7.53296614, -21.1266136, -0.999998927, -0.00113316474, 0.000926513399, -0.00113288034, 0.999999285, 0.000307338691, -0.000926861016, 0.00030628781, -0.999999523)
  1326. o8.BottomSurface = Enum.SurfaceType.Smooth
  1327. o8.TopSurface = Enum.SurfaceType.Smooth
  1328. o8.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1329. o8.Position = Vector3.new(-151.27684, 7.53296614, -21.1266136)
  1330. o8.Orientation = Vector3.new(-0.0199999996, 179.949997, -0.0599999987)
  1331. o8.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1332. o9.Name = "qCFrameWeldThingy"
  1333. o9.Parent = o8
  1334. o9.C1 = CFrame.new(0.100097656, -0.299989939, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1335. o9.Part0 = o2
  1336. o9.Part1 = o8
  1337. o10.Name = "qRelativeCFrameWeldValue"
  1338. o10.Parent = o8
  1339. o10.Value = CFrame.new(0.100097656, -0.299989939, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1340. o11.Parent = o1
  1341. o11.BrickColor = BrickColor.new("Earth green")
  1342. o11.Position = Vector3.new(-151.276505, 7.23289824, -21.1267052)
  1343. o11.Rotation = Vector3.new(-179.979996, 0.0500000007, 179.940002)
  1344. o11.FormFactor = Enum.FormFactor.Plate
  1345. o11.Size = Vector3.new(2, 2, 1)
  1346. o11.CFrame = CFrame.new(-151.276505, 7.23289824, -21.1267052, -0.999998927, -0.00113316474, 0.000926513399, -0.00113288034, 0.999999285, 0.000307338458, -0.000926861016, 0.000306288042, -0.999999523)
  1347. o11.BottomSurface = Enum.SurfaceType.Smooth
  1348. o11.TopSurface = Enum.SurfaceType.Smooth
  1349. o11.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1350. o11.Position = Vector3.new(-151.276505, 7.23289824, -21.1267052)
  1351. o11.Orientation = Vector3.new(-0.0199999996, 179.949997, -0.0599999987)
  1352. o11.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1353. o12.Name = "qCFrameWeldThingy"
  1354. o12.Parent = o11
  1355. o12.C1 = CFrame.new(0.100097656, 7.82012939e-05, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1356. o12.Part0 = o2
  1357. o12.Part1 = o11
  1358. o13.Name = "qRelativeCFrameWeldValue"
  1359. o13.Parent = o11
  1360. o13.Value = CFrame.new(0.100097656, 7.82012939e-05, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1361. o14.Parent = o1
  1362. o14.BrickColor = BrickColor.new("Earth green")
  1363. o14.Position = Vector3.new(-150.877518, 8.03345966, -21.1260891)
  1364. o14.Rotation = Vector3.new(-179.979996, 0.0500000007, 179.940002)
  1365. o14.FormFactor = Enum.FormFactor.Plate
  1366. o14.Size = Vector3.new(1, 0.400000006, 1)
  1367. o14.CFrame = CFrame.new(-150.877518, 8.03345966, -21.1260891, -0.999998927, -0.00113316474, 0.000926513399, -0.00113288034, 0.999999285, 0.000307338691, -0.000926861016, 0.00030628781, -0.999999523)
  1368. o14.BottomSurface = Enum.SurfaceType.Smooth
  1369. o14.TopSurface = Enum.SurfaceType.Smooth
  1370. o14.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1371. o14.Position = Vector3.new(-150.877518, 8.03345966, -21.1260891)
  1372. o14.Orientation = Vector3.new(-0.0199999996, 179.949997, -0.0599999987)
  1373. o14.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1374. o15.Name = "qCFrameWeldThingy"
  1375. o15.Parent = o14
  1376. o15.C1 = CFrame.new(0.5, -0.800030947, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1377. o15.Part0 = o2
  1378. o15.Part1 = o14
  1379. o16.Name = "qRelativeCFrameWeldValue"
  1380. o16.Parent = o14
  1381. o16.Value = CFrame.new(0.5, -0.800030947, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1382. o17.Parent = o1
  1383. o17.BrickColor = BrickColor.new("Dark stone grey")
  1384. o17.Position = Vector3.new(-151.772415, 8.032444, -21.1219177)
  1385. o17.Rotation = Vector3.new(-179.979996, 0.0500000007, 179.940002)
  1386. o17.FormFactor = Enum.FormFactor.Plate
  1387. o17.Size = Vector3.new(0.99000001, 0.404081643, 0.980204105)
  1388. o17.CFrame = CFrame.new(-151.772415, 8.032444, -21.1219177, -0.999998927, -0.00113316474, 0.000926513399, -0.00113288034, 0.999999285, 0.000307338691, -0.000926861016, 0.00030628781, -0.999999523)
  1389. o17.BottomSurface = Enum.SurfaceType.Smooth
  1390. o17.TopSurface = Enum.SurfaceType.Smooth
  1391. o17.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1392. o17.Position = Vector3.new(-151.772415, 8.032444, -21.1219177)
  1393. o17.Orientation = Vector3.new(-0.0199999996, 179.949997, -0.0599999987)
  1394. o17.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1395. o18.Name = "qCFrameWeldThingy"
  1396. o18.Parent = o17
  1397. o18.C1 = CFrame.new(-0.394897461, -0.800030947, -1.09509277, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1398. o18.Part0 = o2
  1399. o18.Part1 = o17
  1400. o19.Name = "qRelativeCFrameWeldValue"
  1401. o19.Parent = o17
  1402. o19.Value = CFrame.new(-0.394897461, -0.800030947, -1.09509277, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1403. o20.Parent = o1
  1404. o20.BrickColor = BrickColor.new("Earth green")
  1405. o20.Reflectance = 0.10000000149012
  1406. o20.Position = Vector3.new(-151.957703, 8.13224411, -21.1270599)
  1407. o20.Rotation = Vector3.new(0.0199999996, -0.0500000007, -179.940002)
  1408. o20.FormFactor = Enum.FormFactor.Plate
  1409. o20.Size = Vector3.new(1, 0.400000006, 1)
  1410. o20.CFrame = CFrame.new(-151.957703, 8.13224411, -21.1270599, -0.999998927, 0.00113316486, -0.000926513225, -0.00113288034, -0.999999285, -0.000307489681, -0.000926861016, -0.0003064388, 0.999999523)
  1411. o20.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1412. o20.Position = Vector3.new(-151.957703, 8.13224411, -21.1270599)
  1413. o20.Orientation = Vector3.new(0.0199999996, -0.0500000007, -179.940002)
  1414. o20.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1415. o21.Parent = o20
  1416. o21.Scale = Vector3.new(0.600000024, 1, 0.600000024)
  1417. o21.Scale = Vector3.new(0.600000024, 1, 0.600000024)
  1418. o22.Name = "qCFrameWeldThingy"
  1419. o22.Parent = o20
  1420. o22.C1 = CFrame.new(-0.580078125, 0.900038958, 1.10009384, 1, 1.08112734e-18, 4.37113883e-08, -7.10542736e-15, -1, 1.5088041e-07, 4.37113883e-08, -1.51111195e-07, -1)
  1421. o22.Part0 = o2
  1422. o22.Part1 = o20
  1423. o23.Name = "qRelativeCFrameWeldValue"
  1424. o23.Parent = o20
  1425. o23.Value = CFrame.new(-0.580078125, 0.900038958, 1.10009384, 1, 1.08112734e-18, 4.37113883e-08, -7.10542736e-15, -1, 1.5088041e-07, 4.37113883e-08, -1.51111195e-07, -1)
  1426. o24.Parent = o1
  1427. o24.BrickColor = BrickColor.new("Black")
  1428. o24.Reflectance = 0.10000000149012
  1429. o24.Position = Vector3.new(-150.789215, 9.40421486, -21.1255875)
  1430. o24.Rotation = Vector3.new(129.289993, -89.9199982, 129.270004)
  1431. o24.FormFactor = Enum.FormFactor.Custom
  1432. o24.Size = Vector3.new(1, 2.14000082, 0.200000003)
  1433. o24.CFrame = CFrame.new(-150.789215, 9.40421486, -21.1255875, -0.000926469686, -0.00113316474, -0.999998927, -0.000307338632, 0.999999285, -0.00113288034, 0.999999523, 0.00030628781, -0.000926817302)
  1434. o24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1435. o24.Position = Vector3.new(-150.789215, 9.40421486, -21.1255875)
  1436. o24.Orientation = Vector3.new(0.0599999987, -90.0500031, -0.0199999996)
  1437. o24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1438. o25.Parent = o24
  1439. o25.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  1440. o25.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  1441. o26.Name = "qCFrameWeldThingy"
  1442. o26.Parent = o24
  1443. o26.C1 = CFrame.new(1.10009384, -2.17068529, 0.58984375, -1.01810846e-16, -1.15417023e-10, -1, 2.04119781e-27, 1, 1.15417023e-10, 1, 1.99563359e-27, 1.01810846e-16)
  1444. o26.Part0 = o2
  1445. o26.Part1 = o24
  1446. o27.Name = "qRelativeCFrameWeldValue"
  1447. o27.Parent = o24
  1448. o27.Value = CFrame.new(1.10009384, -2.17068529, 0.58984375, -1.01810846e-16, -1.15417023e-10, -1, 2.04119781e-27, 1, 1.15417023e-10, 1, 1.99563359e-27, 1.01810846e-16)
  1449. o28.Parent = o1
  1450. o28.BrickColor = BrickColor.new("Really black")
  1451. o28.Reflectance = 0.10000000149012
  1452. o28.Position = Vector3.new(-151.176376, 7.53320551, -21.5361881)
  1453. o28.Rotation = Vector3.new(129.289993, -89.9199982, -140.729996)
  1454. o28.FormFactor = Enum.FormFactor.Custom
  1455. o28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1456. o28.CFrame = CFrame.new(-151.176376, 7.53320551, -21.5361881, -0.00113312108, 0.000926513458, -0.999998927, 0.999999285, 0.000307294977, -0.00113283668, 0.000306244125, -0.999999523, -0.000926861016)
  1457. o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1458. o28.Position = Vector3.new(-151.176376, 7.53320551, -21.5361881)
  1459. o28.Orientation = Vector3.new(0.0599999987, -90.0500031, 89.9800034)
  1460. o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1461. o29.Parent = o28
  1462. o29.Scale = Vector3.new(1.20000005, 1, 1.20000005)
  1463. o29.Scale = Vector3.new(1.20000005, 1, 1.20000005)
  1464. o30.Name = "qCFrameWeldThingy"
  1465. o30.Parent = o28
  1466. o30.C1 = CFrame.new(-0.299989939, -1.50976181, 0.200195313, -4.37113883e-08, 1, 4.38268017e-08, -4.37113883e-08, -4.35959713e-08, 1, 1, 4.37113883e-08, 4.37113918e-08)
  1467. o30.Part0 = o2
  1468. o30.Part1 = o28
  1469. o31.Name = "qRelativeCFrameWeldValue"
  1470. o31.Parent = o28
  1471. o31.Value = CFrame.new(-0.299989939, -1.50976181, 0.200195313, -4.37113883e-08, 1, 4.38268017e-08, -4.37113883e-08, -4.35959713e-08, 1, 1, 4.37113883e-08, 4.37113918e-08)
  1472. o32.Parent = o1
  1473. o32.BrickColor = BrickColor.new("Earth green")
  1474. o32.Reflectance = 0.10000000149012
  1475. o32.Position = Vector3.new(-150.777847, 8.3335619, -21.1258106)
  1476. o32.Rotation = Vector3.new(129.289993, -89.9199982, 129.270004)
  1477. o32.FormFactor = Enum.FormFactor.Custom
  1478. o32.Size = Vector3.new(1.20000005, 0.200000003, 1.20000005)
  1479. o32.CFrame = CFrame.new(-150.777847, 8.3335619, -21.1258106, -0.000926469686, -0.00113316474, -0.999998927, -0.000307338574, 0.999999285, -0.00113288034, 0.999999523, 0.000306287868, -0.000926817302)
  1480. o32.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1481. o32.Position = Vector3.new(-150.777847, 8.3335619, -21.1258106)
  1482. o32.Orientation = Vector3.new(0.0599999987, -90.0500031, -0.0199999996)
  1483. o32.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1484. o33.Parent = o32
  1485. o33.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  1486. o33.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  1487. o34.Name = "qCFrameWeldThingy"
  1488. o34.Parent = o32
  1489. o34.C1 = CFrame.new(1.09999847, -1.10001993, 0.600006104, -4.36332148e-17, -4.9464443e-11, -1, 5.56708202e-28, 1, 4.9464443e-11, 1, 5.56708202e-28, 4.36332148e-17)
  1490. o34.Part0 = o2
  1491. o34.Part1 = o32
  1492. o35.Name = "qRelativeCFrameWeldValue"
  1493. o35.Parent = o32
  1494. o35.Value = CFrame.new(1.09999847, -1.10001993, 0.600006104, -4.36332148e-17, -4.9464443e-11, -1, 5.56708202e-28, 1, 4.9464443e-11, 1, 5.56708202e-28, 4.36332148e-17)
  1495. o36.Parent = o1
  1496. o36.BrickColor = BrickColor.new("Really black")
  1497. o36.Reflectance = 0.10000000149012
  1498. o36.Position = Vector3.new(-150.776917, 7.53366423, -21.5563297)
  1499. o36.Rotation = Vector3.new(129.289993, -89.9199982, -140.729996)
  1500. o36.FormFactor = Enum.FormFactor.Custom
  1501. o36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1502. o36.CFrame = CFrame.new(-150.776917, 7.53366423, -21.5563297, -0.00113312108, 0.000926513458, -0.999998927, 0.999999285, 0.000307294977, -0.00113283668, 0.000306244125, -0.999999523, -0.000926861016)
  1503. o36.BottomSurface = Enum.SurfaceType.Smooth
  1504. o36.TopSurface = Enum.SurfaceType.Smooth
  1505. o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1506. o36.Position = Vector3.new(-150.776917, 7.53366423, -21.5563297)
  1507. o36.Orientation = Vector3.new(0.0599999987, -90.0500031, 89.9800034)
  1508. o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1509. o37.Parent = o36
  1510. o37.Scale = Vector3.new(1.20000005, 1, 1.20000005)
  1511. o37.Scale = Vector3.new(1.20000005, 1, 1.20000005)
  1512. o38.Name = "qCFrameWeldThingy"
  1513. o38.Parent = o36
  1514. o38.C1 = CFrame.new(-0.299989939, -1.53027344, 0.599624634, -4.37113883e-08, 1, 4.38268017e-08, -4.37113883e-08, -4.35959713e-08, 1, 1, 4.37113883e-08, 4.37113918e-08)
  1515. o38.Part0 = o2
  1516. o38.Part1 = o36
  1517. o39.Name = "qRelativeCFrameWeldValue"
  1518. o39.Parent = o36
  1519. o39.Value = CFrame.new(-0.299989939, -1.53027344, 0.599624634, -4.37113883e-08, 1, 4.38268017e-08, -4.37113883e-08, -4.35959713e-08, 1, 1, 4.37113883e-08, 4.37113918e-08)
  1520. weldtounob = Instance.new("Weld")
  1521. weldtounob.Parent = o2
  1522. weldtounob.Part0 = owner
  1523. weldtounob.Part1 = o2
  1524.  
  1525. --//=================================\\
  1526. --|| DAMAGING
  1527. --\\=================================//
  1528.  
  1529. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1530. Damage = Damage * DAMAGEMULTIPLIER
  1531. if Humanoid.Health ~= 0 then
  1532. Humanoid.Health = Humanoid.Health - Damage
  1533. end
  1534. end
  1535.  
  1536. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  1537. local CHILDREN = workspace:GetDescendants()
  1538. for index, CHILD in pairs(CHILDREN) do
  1539. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1540. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1541. if HUM then
  1542. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1543. if TORSO then
  1544. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1545. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  1546. CHILD:BreakJoints()
  1547. else
  1548. local DMG = MRANDOM(MINDMG,MAXDMG)
  1549. ApplyDamage(HUM,DMG,TORSO)
  1550. end
  1551. if FLING > 0 then
  1552. for _, c in pairs(CHILD:GetChildren()) do
  1553. if c:IsA("BasePart") then
  1554. local bv = Instance.new("BodyVelocity",c)
  1555. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1556. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1557. Debris:AddItem(bv,0.05)
  1558. end
  1559. end
  1560. end
  1561. end
  1562. end
  1563. end
  1564. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1565. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1566. RespondToImpact(CHILD,ROCK)
  1567. end
  1568. end
  1569. end
  1570. end
  1571.  
  1572. --//=================================\\
  1573. --|| ATTACK FUNCTIONS AND STUFF
  1574. --\\=================================//
  1575.  
  1576. function RockExplosion(Rock,Multiplier,Survive)
  1577. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1578. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1579. local SIZE = (Rock.Size.Y*4)*Multiplier
  1580. EXPLOSION.Enabled = false
  1581. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1582. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1583. EXPLOSION:Emit(200,300)
  1584. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1585. coroutine.resume(coroutine.create(function()
  1586. Rock:BreakJoints()
  1587. if Survive == nil then
  1588. Rock.Transparency = 1
  1589. Rock.CanCollide = false
  1590. Rock.Anchored = true
  1591. Debris:AddItem(Rock,5)
  1592. end
  1593. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1594. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1595. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1596. Swait()
  1597. if HITFLOOR then
  1598. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1599. end
  1600. for i = 1, 5 do
  1601. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1602. end
  1603. end))
  1604. end
  1605.  
  1606. function Bullet()
  1607. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1608. ATTACK = true
  1609. Rooted = true
  1610. local GYRO = IT("BodyGyro",RootPart)
  1611. GYRO.D = 2
  1612. GYRO.P = 2000
  1613. GYRO.MaxTorque = VT(0,4000000,0)
  1614. coroutine.resume(coroutine.create(function()
  1615. repeat
  1616. Swait()
  1617. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1618. until ATTACK == false
  1619. GYRO:Remove()
  1620. end))
  1621. local FLOOR = false
  1622. if HITFLOOR then
  1623. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1624. FLOOR = true
  1625. end
  1626. end
  1627. if FLOOR == true then
  1628. for i=0, 0.5, 0.1 / Animation_Speed do
  1629. Swait()
  1630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1636. end
  1637. for i=0, 0.25, 0.1 / Animation_Speed do
  1638. Swait()
  1639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. end
  1646. local ROCKPLACED = false
  1647. local Rock = nil
  1648. if HITFLOOR.Anchored == true then
  1649. Rock = GetRock(HITFLOOR)
  1650. Rock.Core.Emit.Enabled = true
  1651. Rock.Size = VT(6,6,6)
  1652. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1653. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1654. coroutine.resume(coroutine.create(function()
  1655. for i = 1, 30 do
  1656. Swait()
  1657. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1658. end
  1659. ROCKPLACED = true
  1660. Rock.Core.Emit.Enabled = false
  1661. end))
  1662. else
  1663. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1664. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1665. if TORSO then
  1666. Rock = TORSO
  1667. ROCK.Core:Clone().Parent = Rock
  1668. else
  1669. Rock = HITFLOOR
  1670. ROCK.Core:Clone().Parent = Rock
  1671. end
  1672. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1673. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1674. if TORSO then
  1675. Rock = TORSO
  1676. ROCK.Core:Clone().Parent = Rock
  1677. else
  1678. Rock = HITFLOOR
  1679. ROCK.Core:Clone().Parent = Rock
  1680. end
  1681. else
  1682. Rock = HITFLOOR
  1683. ROCK.Core:Clone().Parent = Rock
  1684. end
  1685. Rock.Anchored = true
  1686. coroutine.resume(coroutine.create(function()
  1687. for i = 1, 30 do
  1688. Swait()
  1689. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1690. end
  1691. ROCKPLACED = true
  1692. end))
  1693. end
  1694. for i=0, 0.1, 0.1 / Animation_Speed do
  1695. Swait()
  1696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. end
  1703. repeat
  1704. Swait()
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. until ROCKPLACED == true
  1712. for i=0, 0.1, 0.1 / Animation_Speed do
  1713. Swait()
  1714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. end
  1721. WaveParticles(Rock.Position,12,C3(1,1,1))
  1722. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1723. coroutine.resume(coroutine.create(function()
  1724. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1725. for i = 1, 200 do
  1726. Swait()
  1727. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1728. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1729. if HIT then
  1730. RespondToImpact(HIT,Rock)
  1731. break
  1732. end
  1733. end
  1734. RockExplosion(Rock,1)
  1735. else
  1736. for i = 1, 60 do
  1737. Swait()
  1738. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1739. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1740. if HIT then
  1741. RespondToImpact(HIT,Rock)
  1742. break
  1743. end
  1744. end
  1745. RockExplosion(Rock,2)
  1746. end
  1747. end))
  1748. for i=0, 0.4, 0.1 / Animation_Speed do
  1749. Swait()
  1750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. end
  1757. else
  1758. local GRAV = IT("BodyPosition",RootPart)
  1759. GRAV.D = 250
  1760. GRAV.P = 20000
  1761. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1762. GRAV.Position = RootPart.Position
  1763. local Rock = GetRock()
  1764. Rock.Size = VT(0,0,0)
  1765. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1766. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1767. local DONEROCK = false
  1768. coroutine.resume(coroutine.create(function()
  1769. for i = 1, 15 do
  1770. Swait()
  1771. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1772. Rock.Size = Rock.Size * 1.1
  1773. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1774. end
  1775. DONEROCK = true
  1776. end))
  1777. repeat
  1778. Swait()
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. until DONEROCK == true
  1786. local LOOP = 0
  1787. for i=0, 0.2, 0.1 / Animation_Speed do
  1788. Swait()
  1789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. end
  1796. WaveParticles(Rock.Position,5,C3(1,1,1))
  1797. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1798. coroutine.resume(coroutine.create(function()
  1799. for i = 1, 300 do
  1800. Swait()
  1801. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1802. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1803. if HIT then
  1804. RespondToImpact(HIT,Rock)
  1805. break
  1806. end
  1807. end
  1808. RockExplosion(Rock,1)
  1809. end))
  1810. for i=0, 0.3, 0.1 / Animation_Speed do
  1811. Swait()
  1812. LOOP = LOOP + 15*3
  1813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. end
  1820. GRAV:remove()
  1821. end
  1822. ATTACK = false
  1823. Rooted = false
  1824. end
  1825.  
  1826. function Melee()
  1827. ATTACK = true
  1828. Rooted = false
  1829. Speed = 12
  1830. repeat
  1831. Swait()
  1832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. until KEYHOLD == false
  1839. Speed = 0
  1840. local ROOT = nil
  1841. local TORS = nil
  1842. local HUMAN = nil
  1843. local DIST = 4
  1844. for i=0, 0.2, 0.1 / Animation_Speed do
  1845. Swait()
  1846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. end
  1853. for i=0, 1, 0.1 / Animation_Speed do
  1854. Swait()
  1855. local CHILDREN = workspace:GetDescendants()
  1856. for index, CHILD in pairs(CHILDREN) do
  1857. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1858. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1859. if HUM then
  1860. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1861. if TORSO and HUM.Health > 0 then
  1862. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1863. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1864. ROOT = TORSO
  1865. HUMAN = HUM
  1866. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1867. end
  1868. end
  1869. end
  1870. end
  1871. end
  1872. if ROOT then
  1873. break
  1874. end
  1875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. end
  1882. if ROOT then
  1883. local POSITIONED = false
  1884. coroutine.resume(coroutine.create(function()
  1885. ROOT.Anchored = true
  1886. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1887. for i = 1, 25 do
  1888. ROOT.Anchored = true
  1889. Swait()
  1890. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1891. end
  1892. POSITIONED = true
  1893. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1894. ROOT.Anchored = false
  1895. end))
  1896. repeat
  1897. Swait()
  1898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. until POSITIONED == true
  1905. for i = 1, 3 do
  1906. for i=0, 0.5, 0.1 / Animation_Speed do
  1907. Swait()
  1908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1914. end
  1915. for i=0, 0.15, 0.1 / Animation_Speed do
  1916. Swait()
  1917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. end
  1924. local EMIT = script.Emit:Clone()
  1925. EMIT.Parent = TORS
  1926. EMIT.Size = NumberSequence.new(1,0)
  1927. EMIT:Emit(120)
  1928. Debris:AddItem(EMIT,5)
  1929. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1930. WaveParticles(TORS.Position,12,C3(1,1,1))
  1931. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1932. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1933. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1934. for i=0, 0.25, 0.1 / Animation_Speed do
  1935. Swait()
  1936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. end
  1943. if HUMAN.Health == 0 then
  1944. break
  1945. end
  1946. for i=0, 0.2, 0.1 / Animation_Speed do
  1947. Swait()
  1948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954. end
  1955. end
  1956. end
  1957. Speed = 25
  1958. ATTACK = false
  1959. Rooted = false
  1960. end
  1961.  
  1962. function Launch()
  1963. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1964. if HITFLOOR then
  1965. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1966. local P = PILLAR:Clone()
  1967. P.Color = HITFLOOR.Color
  1968. P.Material = HITFLOOR.Material
  1969. P.Parent = Effects
  1970. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1971. coroutine.resume(coroutine.create(function()
  1972. for i = 1, 6 do
  1973. Swait()
  1974. P.CFrame = P.CFrame * CF(0,0.9,0)
  1975. end
  1976. wait(1)
  1977. for i = 1, 45 do
  1978. Swait()
  1979. P.Transparency =P.Transparency + 1/45
  1980. end
  1981. P:remove()
  1982. end))
  1983. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1984. RootPart.Velocity = VT(0,0,0)
  1985. local bv = Instance.new("BodyVelocity",RootPart)
  1986. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1987. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1988. Debris:AddItem(bv,0.1)
  1989. end
  1990. end
  1991.  
  1992. function Ravage()
  1993. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1994. if HITFLOOR then
  1995. ATTACK = true
  1996. Rooted = false
  1997. for i=0, 0.3, 0.1 / Animation_Speed do
  1998. Swait()
  1999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2005. end
  2006. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  2007. Rooted = true
  2008. CreateSound(217767125, RightArm, 5, 1, false)
  2009. for i=0, 0.15, 0.1 / Animation_Speed do
  2010. Swait()
  2011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. end
  2018. local HOLD = true
  2019. coroutine.resume(coroutine.create(function()
  2020. repeat
  2021. Swait()
  2022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. until HOLD == false
  2029. end))
  2030. repeat
  2031. wait(0.3)
  2032. coroutine.resume(coroutine.create(function()
  2033. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2034. if HITFLOOR then
  2035. if HITFLOOR.Anchored == true then
  2036. local ROCK = GetRock(HITFLOOR)
  2037. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  2038. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  2039. ROCK.Core.Emit.Enabled = true
  2040. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2041. local POS = ROCK.CFrame*CF(0,12,0)
  2042. for i = 1, 25 do
  2043. ROCK.Anchored = true
  2044. Swait()
  2045. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  2046. end
  2047. ROCK.Core.Emit.Enabled = false
  2048. wait(0.3)
  2049. RockExplosion(ROCK,1)
  2050. end
  2051. end
  2052. end))
  2053. until KEYHOLD == false
  2054. wait(0.5)
  2055. HOLD = false
  2056. ATTACK = false
  2057. Rooted = false
  2058. end
  2059. end
  2060.  
  2061. function Shield()
  2062. ATTACK = true
  2063. Rooted = false
  2064. local GYRO = IT("BodyGyro",RootPart)
  2065. GYRO.D = 2
  2066. GYRO.P = 2000
  2067. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  2068. local GRAV = IT("BodyPosition",RootPart)
  2069. GRAV.D = 250
  2070. GRAV.P = 20000
  2071. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  2072. GRAV.Position = RootPart.Position
  2073. coroutine.resume(coroutine.create(function()
  2074. repeat
  2075. Swait()
  2076. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2077. until ATTACK == false
  2078. GYRO:Remove()
  2079. GRAV:Remove()
  2080. end))
  2081. for i=0, 0.3, 0.1 / Animation_Speed do
  2082. Swait()
  2083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  2084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. end
  2090. local Defence = GetShield()
  2091. Defence.Size = VT(0,2,0)
  2092. Defence.Parent = Effects
  2093. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2094. WaveParticles(Defence.Position,12,Defence.Color)
  2095. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  2096. local FIX = Defence.AncestryChanged:Connect(function()
  2097. Defence.Parent = Effects
  2098. end)
  2099. for i = 1, 40 do
  2100. Swait()
  2101. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  2102. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2103. end
  2104. repeat
  2105. Swait()
  2106. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. until KEYHOLD == false
  2114. FIX:Disconnect()
  2115. coroutine.resume(coroutine.create(function()
  2116. for i = 1, 40 do
  2117. Swait()
  2118. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  2119. end
  2120. WaveParticles(Defence.Position,12,Defence.Color)
  2121. Defence:remove()
  2122. end))
  2123. ATTACK = false
  2124. Rooted = false
  2125. end
  2126.  
  2127. function TwinMeteor()
  2128. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  2129. if HITFLOOR == nil then
  2130. ATTACK = true
  2131. Rooted = false
  2132. local GYRO = IT("BodyGyro",RootPart)
  2133. GYRO.D = 2
  2134. GYRO.P = 2000
  2135. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  2136. local GRAV = IT("BodyPosition",RootPart)
  2137. GRAV.D = 250
  2138. GRAV.P = 20000
  2139. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  2140. GRAV.Position = RootPart.Position
  2141. coroutine.resume(coroutine.create(function()
  2142. repeat
  2143. Swait()
  2144. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2145. until ATTACK == false
  2146. GYRO:Remove()
  2147. GRAV:Remove()
  2148. end))
  2149. local CHARGED = false
  2150. coroutine.resume(coroutine.create(function()
  2151. repeat
  2152. Swait()
  2153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. until CHARGED == true
  2160. end))
  2161. local ROCK1 = GetRock()
  2162. local ROCK2 = GetRock()
  2163. local VORTEX1 = script.Vortex:Clone()
  2164. local VORTEX2 = script.Vortex:Clone()
  2165. VORTEX1.Parent = ROCK1.Core
  2166. VORTEX2.Parent = ROCK2.Core
  2167. ROCK1.Core.Emit.Enabled = true
  2168. ROCK2.Core.Emit.Enabled = true
  2169. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2170. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2171. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  2172. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  2173. for i = 1, 70 do
  2174. Swait()
  2175. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  2176. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  2177. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2178. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2179. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  2180. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  2181. VORTEX1:Emit(1)
  2182. VORTEX2:Emit(1)
  2183. end
  2184. CHARGED = true
  2185. for i=0, 1, 0.1 / Animation_Speed do
  2186. Swait()
  2187. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2188. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2195. end
  2196. for i=0, 0.5, 0.1 / Animation_Speed do
  2197. Swait()
  2198. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2199. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. end
  2207. coroutine.resume(coroutine.create(function()
  2208. local Rock = ROCK1
  2209. WaveParticles(Rock.Position,30,C3(1,1,1))
  2210. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  2211. for i = 1, 200 do
  2212. Swait()
  2213. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  2214. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  2215. if HIT then
  2216. RespondToImpact(HIT,Rock)
  2217. break
  2218. end
  2219. end
  2220. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  2221. for i = 1, 6 do
  2222. RockExplosion(Rock,1.5,true)
  2223. wait(1)
  2224. end
  2225. RockExplosion(Rock,1.5)
  2226. end))
  2227. for i=0, 1, 0.1 / Animation_Speed do
  2228. Swait()
  2229. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  2231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  2232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. end
  2237. for i=0, 0.5, 0.1 / Animation_Speed do
  2238. Swait()
  2239. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. end
  2247. coroutine.resume(coroutine.create(function()
  2248. local Rock = ROCK2
  2249. WaveParticles(Rock.Position,30,C3(1,1,1))
  2250. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  2251. for i = 1, 200 do
  2252. Swait()
  2253. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  2254. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  2255. if HIT then
  2256. RespondToImpact(HIT,Rock)
  2257. break
  2258. end
  2259. end
  2260. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  2261. for i = 1, 6 do
  2262. RockExplosion(Rock,1.5,true)
  2263. wait(1)
  2264. end
  2265. RockExplosion(Rock,1.5)
  2266. end))
  2267. for i=0, 1, 0.1 / Animation_Speed do
  2268. Swait()
  2269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2275. end
  2276. ATTACK = false
  2277. Rooted = false
  2278. end
  2279. end
  2280.  
  2281. function Spikes()
  2282. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  2283. if HITFLOOR then
  2284. ATTACK = true
  2285. Rooted = true
  2286. local GYRO = IT("BodyGyro",RootPart)
  2287. GYRO.D = 2
  2288. GYRO.P = 2000
  2289. GYRO.MaxTorque = VT(0,4000000,0)
  2290. coroutine.resume(coroutine.create(function()
  2291. repeat
  2292. Swait()
  2293. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2294. until ATTACK == false
  2295. GYRO:Remove()
  2296. end))
  2297. for i=0, 1, 0.1 / Animation_Speed do
  2298. Swait()
  2299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  2300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2305. end
  2306. for i=0, 0.25, 0.1 / Animation_Speed do
  2307. Swait()
  2308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2314. end
  2315. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  2316. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  2317. coroutine.resume(coroutine.create(function()
  2318. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  2319. for i = 1, 60 do
  2320. Swait()
  2321. local SPIKE = GetSpike(HITFLOOR)
  2322. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  2323. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  2324. coroutine.resume(coroutine.create(function()
  2325. local POS = SPIKE.CFrame*CF(0,11,0)
  2326. for i = 1, 25 do
  2327. Swait()
  2328. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  2329. end
  2330. wait(0.2)
  2331. for i = 1, 45 do
  2332. Swait()
  2333. SPIKE.Transparency = SPIKE.Transparency + 1/45
  2334. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  2335. end
  2336. SPIKE:remove()
  2337. end))
  2338. end
  2339. end))
  2340. wait(0.3)
  2341. ATTACK = false
  2342. Rooted = false
  2343. end
  2344. end
  2345.  
  2346. function TakeOnMe()
  2347. Speed = 5
  2348. local MEME = CreateSound(288703954, Effects, 7, 1, false)
  2349. ATTACK = true
  2350. Rooted = false
  2351. local DANCE = true
  2352. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2353. if NEWKEY == "p" then
  2354. DANCE = false
  2355. end
  2356. end)
  2357. PLAYSONG = false
  2358. while true do
  2359. for i = 1, 15 do
  2360. Swait()
  2361. MEME.Parent = Effects
  2362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. end
  2369. if DANCE == false then
  2370. break
  2371. end
  2372. for i = 1, 15 do
  2373. Swait()
  2374. MEME.Parent = Effects
  2375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2379. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. end
  2382. end
  2383. PLAYSONG = true
  2384. KEY:Disconnect()
  2385. MEME:remove()
  2386. Speed = 25
  2387. ATTACK = false
  2388. Rooted = false
  2389. end
  2390.  
  2391. function Noclip()
  2392. ATTACK = true
  2393. Rooted = true
  2394. UNANCHOR = false
  2395. RootPart.Anchored = true
  2396. local CLIPPING = true
  2397. local MOVEMENT = nil
  2398. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  2399. for i = 1, 50 do
  2400. Swait()
  2401. EXTRATRANS = EXTRATRANS + 0.5/50
  2402. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  2403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409. end
  2410. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  2411. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2412. if NEWKEY == "w" then
  2413. MOVEMENT = "Forward"
  2414. repeat
  2415. Swait()
  2416. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  2417. until KEYHOLD == false
  2418. elseif NEWKEY == "s" then
  2419. MOVEMENT = "Backwards"
  2420. repeat
  2421. Swait()
  2422. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  2423. until KEYHOLD == false
  2424. elseif NEWKEY == "a" then
  2425. MOVEMENT = "Strafe"
  2426. repeat
  2427. Swait()
  2428. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  2429. until KEYHOLD == false
  2430. elseif NEWKEY == "d" then
  2431. MOVEMENT = "Strafe"
  2432. repeat
  2433. Swait()
  2434. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  2435. until KEYHOLD == false
  2436. elseif NEWKEY == "y" then
  2437. CLIPPING = false
  2438. end
  2439. MOVEMENT = nil
  2440. end)
  2441. local LOOP = 0
  2442. repeat
  2443. Swait()
  2444. AURA.Parent = Torso
  2445. LOOP = LOOP + 1
  2446. if LOOP >= 15 then
  2447. LOOP = 0
  2448. WaveParticles(Torso.Position,15,C3(1,1,1))
  2449. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2450. end
  2451. if MOVEMENT == nil then
  2452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2458. elseif MOVEMENT == "Forward" then
  2459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2465. elseif MOVEMENT == "Backwards" then
  2466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2472. elseif MOVEMENT == "Strafe" then
  2473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479. end
  2480. until CLIPPING == false
  2481. KEY:Disconnect()
  2482. coroutine.resume(coroutine.create(function()
  2483. for i = 1, 20 do
  2484. Swait()
  2485. AURA.Volume = AURA.Volume - 3/20
  2486. end
  2487. AURA:remove()
  2488. end))
  2489. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  2490. for i = 1, 50 do
  2491. Swait()
  2492. EXTRATRANS = EXTRATRANS - 0.5/50
  2493. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  2494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2500. end
  2501. EXTRATRANS = 0
  2502. UNANCHOR = true
  2503. ATTACK = false
  2504. Rooted = false
  2505. end
  2506.  
  2507. function Taunt()
  2508. ATTACK = true
  2509. Rooted = true
  2510. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  2511. repeat
  2512. Swait()
  2513. TAUNT.Parent = Torso
  2514. TAUNT.Playing = true
  2515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2521. until TAUNT.TimePosition >= 1.25
  2522. for i=0, 1.6, 0.1 / Animation_Speed do
  2523. Swait()
  2524. TAUNT.Parent = Torso
  2525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. end
  2532. ATTACK = false
  2533. Rooted = false
  2534. end
  2535.  
  2536. --//=================================\\
  2537. --|| ASSIGN THINGS TO KEYS
  2538. --\\=================================//
  2539.  
  2540. function MouseDown(Mouse)
  2541. if ATTACK == false then
  2542. end
  2543. end
  2544.  
  2545. function MouseUp(Mouse)
  2546. HOLD = false
  2547. end
  2548.  
  2549. function KeyDown(Key)
  2550. KEYHOLD = true
  2551. if Key == "z" and ATTACK == false then
  2552. Bullet()
  2553. end
  2554.  
  2555. if Key == "b" and ATTACK == false then
  2556. Melee()
  2557. end
  2558.  
  2559. if Key == "c" and ATTACK == false then
  2560. Launch()
  2561. end
  2562.  
  2563. if Key == "v" and ATTACK == false then
  2564. Ravage()
  2565. end
  2566.  
  2567. if Key == "e" and ATTACK == false then
  2568. Shield()
  2569. end
  2570.  
  2571. if Key == "q" and ATTACK == false then
  2572. Spikes()
  2573. end
  2574.  
  2575. if Key == "x" and ATTACK == false then
  2576. TwinMeteor()
  2577. end
  2578.  
  2579. if Key == "y" and ATTACK == false then
  2580. Noclip()
  2581. end
  2582.  
  2583. if Key == "p" and ATTACK == false then
  2584. TakeOnMe()
  2585. end
  2586.  
  2587. if Key == "t" and ATTACK == false then
  2588. Taunt()
  2589. end
  2590.  
  2591. if Key == "1" and ATTACK == false then
  2592. if PLAYSONG == true then
  2593. PLAYSONG = false
  2594. else
  2595. PLAYSONG = true
  2596. end
  2597. end
  2598. end
  2599.  
  2600. function KeyUp(Key)
  2601. KEYHOLD = false
  2602. end
  2603.  
  2604. Mouse.Button1Down:connect(function(NEWKEY)
  2605. MouseDown(NEWKEY)
  2606. end)
  2607. Mouse.Button1Up:connect(function(NEWKEY)
  2608. MouseUp(NEWKEY)
  2609. end)
  2610. Mouse.KeyDown:connect(function(NEWKEY)
  2611. KeyDown(NEWKEY)
  2612. end)
  2613. Mouse.KeyUp:connect(function(NEWKEY)
  2614. KeyUp(NEWKEY)
  2615. end)
  2616.  
  2617. --//=================================\\
  2618. --\\=================================//
  2619.  
  2620. function AntiTimeStop()
  2621. for _, c in pairs(Character:GetChildren()) do
  2622. if c:IsA("BasePart") and c ~= RootPart then
  2623. c.Anchored = false
  2624. end
  2625. end
  2626. if UNANCHOR == true then
  2627. RootPart.Anchored = false
  2628. else
  2629. RootPart.Anchored = true
  2630. end
  2631. end
  2632.  
  2633. --//=================================\\
  2634. --|| WRAP THE WHOLE SCRIPT UP
  2635. --\\=================================//
  2636.  
  2637. Humanoid.Changed:connect(function(Jump)
  2638. if Jump == "Jump" and (Disable_Jump == true) then
  2639. Humanoid.Jump = false
  2640. end
  2641. end)
  2642.  
  2643. while true do
  2644. Swait()
  2645. script.Parent = WEAPONGUI
  2646. ANIMATE.Parent = nil
  2647. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2648. v:Stop();
  2649. end
  2650. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2651. Humanoid = IT("Humanoid",Character)
  2652. end
  2653. SINE = SINE + CHANGE
  2654. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2655. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2656. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2657. local WALKSPEEDVALUE = 4
  2658. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2659. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2660. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2661. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2662. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2663. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2664. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2665. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2666. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2667. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669. end
  2670. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2671. ANIM = "Jump"
  2672. if ATTACK == false then
  2673. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. end
  2680. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2681. ANIM = "Fall"
  2682. if ATTACK == false then
  2683. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. end
  2690. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2691. ANIM = "Idle"
  2692. if ATTACK == false then
  2693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. end
  2700. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2701. ANIM = "Walk"
  2702. if ATTACK == false then
  2703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2707. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2709. end
  2710. end
  2711. for _, c in pairs(Character:GetChildren()) do
  2712. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2713. c:remove()
  2714. end
  2715. end
  2716. AntiTimeStop()
  2717. Humanoid.MaxHealth = 10e10
  2718. Humanoid.Health = 10e10
  2719. if Rooted == false then
  2720. Disable_Jump = false
  2721. Humanoid.WalkSpeed = Speed
  2722. elseif Rooted == true then
  2723. Disable_Jump = true
  2724. Humanoid.WalkSpeed = 0
  2725. end
  2726. sick.SoundId = "rbxassetid://1372412973"
  2727. sick.Looped = true
  2728. sick.Pitch = 1
  2729. sick.Volume = 2
  2730. sick.Parent = Effects
  2731. sick.Playing = PLAYSONG
  2732. Humanoid.PlatformStand = false
  2733. Humanoid.Name = "fuck these niggers who trys to rap"
  2734. refit()
  2735. if Character:FindFirstChild("Pants") == nil then
  2736. script.Pants:Clone().Parent = Character
  2737. end
  2738. if Character:FindFirstChild("Shirt") == nil then
  2739. script.Shirt:Clone().Parent = Character
  2740. end
  2741. for _, c in pairs(Character:GetChildren()) do
  2742. if c:IsA("BasePart") and ATTACK == false then
  2743. for _, e in pairs(c:GetChildren()) do
  2744. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2745. e:remove()
  2746. end
  2747. end
  2748. end
  2749. end
  2750. end
  2751.  
  2752. --//=================================\\
  2753. --\\=================================//
  2754.  
  2755.  
  2756.  
  2757.  
  2758.  
  2759. --//====================================================\\--
  2760. --|| END OF SCRIPT
  2761. --\\====================================================//--
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