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- ;==========================================================================
- ; === Text based config file for dgVoodoo2
- ; === Use this file if you are a game modder/hacker or an experted user and
- ; want to modify some advanced properties not available via the CPL.
- ;==========================================================================
- Version = 0x262
- ;--------------------------------------------------------------------------
- [General]
- ; OutputAPI: "d3d11warp", "d3d11_fl10_0", "d3d11_fl10_1", "d3d11_fl11_0", "bestavailable"
- ; Adapters: "all", or the ordinal of the adapter (1, ...)
- ;FullScreenOutput: "default", or the ordinal of the output on the adapter (1, ...)
- ; ScalingMode: "unspecified", "centered", "stretched", "centered_ar", "stretched_ar",
- ; "stretched_4_3", "stretched_4_3_crt", "stretched_4_3_c64"
- OutputAPI = bestavailable
- Adapters = all
- FullScreenOutput = default
- FullScreenMode = true
- ScalingMode = unspecified
- ProgressiveScanlineOrder = false
- EnumerateRefreshRates = false
- Brightness = 100
- Color = 100
- Contrast = 100
- InheritColorProfileInFullScreenMode = false
- KeepWindowAspectRatio = true
- CaptureMouse = true
- CenterAppWindow = false
- ;--------------------------------------------------------------------------
- [GeneralExt]
- ; DesktopResolution: Desktop (native) resolution can be forced for dgVoodoo's internal calculations.
- ; Useful for rare applications that pre-set the desktop to other than the native
- ; resolution before dgVoodoo gets in action. Only the compact format can be used here,
- ; and applies to all outputs of the desktop.
- ; DesktopBitDepth: You can define what screen bit depth should be reported through dgVoodoo
- ; (8, 16, 32)
- ; DeframerSize: When resolution is forced to other than the app default then
- ; a black frame is drawn around the output image coming from a wrapped API
- ; to remove scaling artifacts -
- ; frame thickness can be defined in pixels (max 16, 0 = disable)
- ; ImageScaleFactor: Integer factor for scaling the output image coming from a wrapped API
- ; Always done by nearest point filtering, independent on scaling mode
- ; (0 = max available)
- ; Separate factors can be defined for horizontal and vertical scaling
- ; by subproperties, e.g.
- ; ImageScaleFactor = x:3, y:2
- ; DisplayROI: Display region of interest
- ; If scaling is done by the dgVoodoo then you can define a subrect of the
- ; output image, coming from a wrapped API, to be displayed. The defined subrect
- ; is mapped to the display output according to the current scaling mode
- ; It can be useful for applications rendering a widescreen subimage into a 4:3
- ; resolution; in this case you can scale up that subimage to (nearly) fill the
- ; whole screen on a widescreen monitor.
- ; DisplayROI empty value means the whole image.
- ; DisplayROI value can be a proportion in form of %d_%d or a pixel size (%d|%d)
- ; Pos subproperty is not mandatory and can be 'centered' or a pixel position (%d|%d)
- ; Examples: DisplayROI = 16_9, pos:centered
- ; DisplayROI = (320|200), pos:(10|10)
- ;ForceNearestPointFilter: When scaling is done by the dgVoodoo for the given scaling mode,
- ; you can force nearest point filtering instead of bilinear one
- ; FreeMouse: If true then physical mouse is free to move inside the game window
- ; when using emulated scaling and/or application and forced resolution
- ; differs; can be useful when a game relies on the physical window size
- ; WindowedAttributes: You can define attributes for forced windowed appearance (separated by commas):
- ; 'borderless' - forces the app window not have any border
- ; 'alwaysontop' - forces the app window into the top-most band
- ; 'fullscreensize' - forces the app window to be full screen size with image scaling inside
- ; Environment: Software environment in which dgVoodoo is running: can be left unspecified (native)
- ; or can be set to 'DosBox' or 'QEmu'.
- ; EnableGDIHooking: If enabled then dgVoodoo hooks GDI to be able to render graphical contents
- ; (like movie playback through the ancient Windows Multimedia AVI player library)
- ; rendered through GDI - experimental feature, for the time being it's implemented
- ; only for DX emulation
- DesktopResolution =
- DesktopBitDepth =
- DeframerSize = 1
- ImageScaleFactor = 1
- DisplayROI =
- ForceNearestPointFilter = false
- FreeMouse = false
- WindowedAttributes =
- Environment =
- EnableGDIHooking = false
- ;--------------------------------------------------------------------------
- [Glide]
- ; VideoCard: "voodoo_graphics", "voodoo_rush", "voodoo_2", "voodoo_banshee", "other_greater"
- ; OnboardRAM: in MBs
- ; MemorySizeOfTMU: in kBs
- ;
- ; Resolution: either "unforced", "max", "max_isf", "max_fhd", "max_fhd_isf", "max_qhd", "max_qhd_isf", "%d x"
- ; or subproperties: h: horizontal, v: vertical
- ; + optional subproperty refrate: refresh rate in Hz
- ; e.g. Resolution = max, refrate:60
- ; Resolution = 2x, refrate:59
- ; Resolution = h:1280, v:1024, refrate:75
- ; or just use the compact form like "1024x768@60" or "512x384"
- ;
- ;Antialiasing: "off", "appdriven", "2x", "4x", "8x", "16x" (your GPU must support the chosen one)
- VideoCard = voodoo_2
- OnboardRAM = 8
- MemorySizeOfTMU = 4096
- NumberOfTMUs = 2
- ForceBilinearFilter = false
- DisableMipmapping = false
- Resolution = unforced
- Antialiasing = appdriven
- EnableGlideGammaRamp = true
- ForceVerticalSync = true
- ForceEmulatingTruePCIAccess = false
- 16BitDepthBuffer = false
- 3DfxWatermark = true
- 3DfxSplashScreen = false
- PointcastPalette = false
- EnableInactiveAppState = false
- ;--------------------------------------------------------------------------
- [GlideExt]
- ; DitheringEffect: "pure32bit", "dither2x2", "dither4x4"
- ; Dithering: "disabled", "appdriven", "forcealways"
- ; DitherOrderedMatrixSizeScale: integer scale value for dither matrix size
- ; 1 = normal, 2 = double size, etc.
- ; 0 = automatic (the aim is to have some retro feel&look)
- DitheringEffect = pure32bit
- Dithering = forcealways
- DitherOrderedMatrixSizeScale = 0
- ;--------------------------------------------------------------------------
- [DirectX]
- ; VideoCard: "svga", "internal3D", "geforce_ti_4800", "ati_radeon_8500",
- ; "matrox_parhelia-512", "geforce_fx_5700_ultra"
- ; VRAM: in MBs (default) or in GBs (e.g. VRAM = 2GB)
- ; Filtering: "appdriven", "pointsampled", "bilinear", "linearmip", "trilinear"
- ; or the integer value of an anisotropic filtering level (1-16)
- DisableAndPassThru = false
- VideoCard = internal3D
- VRAM = 256
- Filtering = appdriven
- DisableMipmapping = false
- Resolution = unforced
- Antialiasing = appdriven
- AppControlledScreenMode = true
- DisableAltEnterToToggleScreenMode = true
- BilinearBlitStretch = false
- PhongShadingWhenPossible = false
- ForceVerticalSync = false
- dgVoodooWatermark = true
- FastVideoMemoryAccess = false
- ;--------------------------------------------------------------------------
- [DirectXExt]
- ; AdapterIDType: "nvidia", "amd", "intel" or leave it undefined
- ; You can define what type of driver version and vendor id's the wrapper should report to
- ; the application; Some games rely on that information so it can be useful for them
- ; Can be defined only for SVGA and Internal3D card types; the others have their own wired
- ; information
- ; VendorID, DeviceID, SubsystemID, RevisionID:
- ; Can be defined only for SVGA and Internal3D card types
- ; You can overwrite these properties even if a non-default AdapterIDType is defined;
- ; say, you defined an nvidia id type but would like to refine the vendor id
- ; DefaultEnumeratedResolutions: you can define what resolutions should be enumerated to the application by default
- ; "all", "classics", "none"
- ; ExtraEnumeratedResolutions: you can add extra resolutions (separated by commas, max 16) that will get
- ; enumerated to the application as display adapter supported ones -
- ; can be useful if an app supports rendering at arbitrary resolutions
- ; and you have a particular favorite resolution that are not
- ; enumerated to the application by default
- ; you can either use the compact resolution format here, or
- ; "max", "max@refrate" meaning your desktop resolution with a potential refresh rate, or
- ; "max_4_3", "max_4_3@refrate", "max_16_9", "max_16_9@refrate"
- ; meaning the maximum resolution with the given aspect ratio calculated from
- ; the desktop resolution with the given refresh rate, e.g. "max_4_3@60", "max_16_9"
- ; EnumeratedResolutionBitdepths: you can filter what bitdepths are included in the resolution enumeration
- ; any subset of {"8", "16", "32"}, or "all"
- ; DitheringEffect: "pure32bit", "ordered2x2", "ordered4x4"
- ; Dithering: "disabled", "appdriven", "forceon16bit", "forcealways"
- ; DitherOrderedMatrixSizeScale: integer scale value for dither matrix size
- ; 1 = normal, 2 = double size, etc.
- ; 0 = automatic
- ; DepthBuffersBitDepth: internal bit depth of depth/stencil buffers for 3D rendering (32 bit is not recommended)
- ; "appdriven", "forcemin24bit", "force32bit"
- ; MaxVSConstRegisters: Max number of vertex shader constant registers (DX8/9 only)
- ; Can be defined only for SVGA and Internal3D card types
- ; Valid values are 256 (default), 512 or 1024
- ; MSD3DDeviceNames: if true then original Microsoft D3D device names are exposed
- ; (some applications check for them and they fail)
- ; RTTexturesForceScaleAndMSAA: if true then forced resolution scaling and MSAA is
- ; applied also to rendertarget textures
- ; Set it to false for games requiring pixel-precise rendering
- ; but be careful it can EASILY break certain things, not recommended
- ; SmoothedDepthSampling: if true then extra smoothing is added to depth textures
- ; when they are sampled
- ; DeferredScreenModeSwitch: If true the switching to full screen is deferred after the application initialized
- ; the DirectX device; can be useful for games that don't expect rendering window changes
- ; during initialization and crash
- ; PrimarySurfaceBatchedUpdate: If true then direct changes of the primary surface are batched together for presenting them
- ; If false then each change is instantly presented (debug-like mode)
- AdapterIDType =
- VendorID =
- DeviceID =
- SubsystemID =
- RevisionID =
- DefaultEnumeratedResolutions = all
- ExtraEnumeratedResolutions =
- EnumeratedResolutionBitdepths = all
- DitheringEffect = pure32bit
- Dithering = forcealways
- DitherOrderedMatrixSizeScale = 0
- DepthBuffersBitDepth = appdriven
- MaxVSConstRegisters = 256
- MSD3DDeviceNames = false
- RTTexturesForceScaleAndMSAA = true
- SmoothedDepthSampling = true
- DeferredScreenModeSwitch = false
- PrimarySurfaceBatchedUpdate = false
- ;--------------------------------------------------------------------------
- [Debug]
- ; This section affects only debug/spec release builds
- ;
- ; Info, Warning, Error
- ; "Disable" - disables all messages and debugger break
- ; "Enable" - enables messages and disables debugger break
- ; "EnableBreak" - enables both messages and breaking into debugger
- ;
- ; MaxTraceLevel: Maximum level of tracing API calls
- ; 0 - Disable
- ; 1 - API Functions and methods
- ; 2 - Additional trace info for internals
- ;
- ; LogToFile: if false or debugger is detected then output goes to the debug output
- ; if true and no debugger detected then output goes to 'dgVoodoo.log'
- ; (not implemented yet, always the default debug output is used)
- Info = enable
- Warning = enable
- Error = enable
- MaxTraceLevel = 0
- LogToFile = false
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