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- --[[
- FN Five-SeveN Handgun. Developed by Fabrique National Herstal as a counterpart sidearm for
- the FN P90. Uses the PDW 5.7x28mm round, which can still, when fired from a pistol, approach
- rifle speeds.
- Available Attachments
- Suppressor -- (Use E)
- *Note!* If your using this script, do it as a local script and place it in game.StarterPlayer.StarterCharacterScripts ^-^
- *Extra Note!* Please use this gun with the R6 Rig. R15 rigs will just print out errors ^-^
- *Another Extra Note!* To add attachments/duel wield, clone this script and change the attachment values ^-^
- --]]
- if script == nil then return end
- Player = game.Players.LocalPlayer
- Char = Player.Character
- animate = Char:findFirstChild("Animate")
- if animate then
- animate:Destroy()
- Name = "Five Seven"
- MC = BrickColor.new("Black")
- GC = BrickColor.new("Black")
- SC = BrickColor.new("Black")
- Spread = 0
- MR = 0.01
- MagSize = 15
- Chamber = 1
- canHit = false
- melee = true
- selected = false
- canDual = true
- dual = false
- Button1Down = false
- damage = 35
- canFire = true
- canFire2 = false
- readyTime = 0.1
- automatic = false
- burst = false
- burstCount = 1
- burstCountMax = 1
- canSilence = true
- silenced = false
- canZoom = false
- zoom = false
- switchToSingle = true
- switchToBurst = false
- switchToAutomatic = false
- ammoGui = Instance.new("ScreenGui")
- ammoGui.Name = Name
- local frame = Instance.new("Frame")
- frame.Name = "Frame"
- frame.Size = UDim2.new(0, 165, 0, 60)
- frame.Position = UDim2.new(0, 0, 1, -400)
- frame.BackgroundColor3 = Color3.new(4, 5, 30)
- frame.BorderColor3 = Color3.new(10, 60, 30)
- frame.Parent = ammoGui
- local label = Instance.new("TextLabel")
- label.Name = "Weapon"
- label.Text = "Weapon: " ..Name
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.BackgroundColor3 = Color3.new(70, 8, 29)
- label.BorderColor3 = Color3.new(27, 5, 3)
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "MagazinePrefix"
- label.Text = " Magazine:"
- label.TextXAlignment = "Left"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, 0, 0, 20)
- label.BackgroundColor3 = Color3.new(12, 15, 19)
- label.BorderColor3 = Color3.new(45, 35, 25)
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "Magazine"
- label.Text = "0/0"
- label.TextXAlignment = "Right"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, -10, 0, 20)
- label.BackgroundTransparency = 1
- label.BorderSizePixel = 0
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "AmmoPrefix"
- label.Text = " 5.7x28mm:"
- label.TextXAlignment = "Left"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, 0, 0, 40)
- label.BackgroundColor3 = Color3.new(78, 80, 69)
- label.BorderColor3 = Color3.new(67, 89, 36)
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "Ammo"
- label.Text = "0/0"
- label.TextXAlignment = "Right"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, -10, 0, 40)
- label.BackgroundTransparency = 1
- label.BorderSizePixel = 0
- label.Parent = frame
- function updateGui()
- if selected == false then return end
- if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
- if Player.PlayerGui:FindFirstChild(Name) == nil then
- ammoGui:Clone().Parent = Player.PlayerGui
- end
- Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value)
- Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value)
- end
- function makeParts(format)
- local model = Instance.new("Model")
- model.Name = Name
- local pm2 = Instance.new("Part")
- pm2.Name = "WeldPoint"
- pm2.formFactor = "Symmetric"
- pm2.Size = Vector3.new(1, 1, 1)
- pm2.BrickColor = MC
- pm2.Reflectance = MR
- pm2.CanCollide = false
- pm2.Transparency = 1
- pm2.Locked = true
- pm2.TopSurface = 0
- pm2.BottomSurface = 0
- pm2.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.3, 0.8, 0.4)
- m.Parent = pm2
- if format ~= nil then
- local w = Instance.new("Weld")
- w.Part0 = pm2
- if format == "RightHand" then
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new(0, 0.9, 0.68)
- w.C1 = CFrame.new()
- elseif format == "LeftHand" then
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new(0, 0.9, 0.68)
- w.C1 = CFrame.new()
- model.Name = Name.. " (Left)"
- elseif format == "RightHolster" then
- w.Part1 = Player.Character:FindFirstChild("Right Leg")
- w.C0 = CFrame.new(-0.65, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(25), 0, 0)
- w.C1 = CFrame.new()
- model.Name = Name.. " (Holstered)"
- elseif format == "LeftHolster" then
- w.Part1 = Player.Character:FindFirstChild("Left Leg")
- w.C0 = CFrame.new(0.65, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(25), 0, 0)
- w.C1 = CFrame.new()
- model.Name = Name.. " (Holstered, Left)"
- end
- w.Parent = pm2
- model.Parent = Player.Character
- end
- local pm = Instance.new("Part")
- pm.Name = "Handle"
- pm.formFactor = "Symmetric"
- pm.Size = Vector3.new(1, 1, 1)
- pm.CanCollide = false
- pm.Transparency = 1
- pm.Locked = true
- pm.TopSurface = 0
- pm.BottomSurface = 0
- pm.Parent = model
- local w = Instance.new("Weld")
- w.Part0 = pm
- w.Part1 = pm2
- w.C0 = CFrame.new()
- w.C1 = CFrame.new()
- w.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Melee"
- s.SoundId = "rbxasset://sounds/swordslash.wav"
- s.Volume = 1
- s.Pitch = 2
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Impact"
- s.SoundId = "http://www.roblox.com/Asset/?id=46153268"
- s.Volume = 0.5
- s.Pitch = 1
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Fire"
- s.SoundId = "http://www.roblox.com/Asset/?id=10209842"
- s.Volume = 1
- s.Pitch = 3
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Fire2"
- s.SoundId = "http://roblox.com/asset/?id=2691586"
- s.Volume = 1
- s.Pitch = 3
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Reload"
- s.SoundId = "http://www.roblox.com/Asset/?id=10209636"
- s.Volume = 1
- s.Pitch = 3
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Empty"
- s.SoundId = "http://www.roblox.com/asset/?id=2697295"
- s.Volume = 1
- s.Pitch = 5
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Lock"
- s.SoundId = "http://www.roblox.com/Asset/?id=10209845"
- s.Volume = 1
- s.Pitch = 3
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Release"
- s.SoundId = "http://www.roblox.com/Asset/?id=10209813"
- s.Volume = 1
- s.Pitch = 4
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Switch"
- s.SoundId = "http://www.roblox.com/asset/?id=2697295"
- s.Volume = 1
- s.Pitch = 10
- s.Looped = false
- s.Parent = pm
- local p = Instance.new("Part")
- p.Name = "ShellOut"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.Transparency = 1
- p.Locked = true
- p.CanCollide = false
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0.5, 0, 0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(45), 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Grip"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.261, 0.42, 0.7)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.022, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Magazine"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.24, 0.38, 0.74)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.02, -0.42) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Rail"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.15, 0.05, 0.1)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.55, -0.08)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Rail"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.15, 0.05, 0.1)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.65, -0.08)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Rail"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.15, 0.05, 0.1)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.75, -0.08)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Trigger"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Institutional white")
- p.Reflectance = MR
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1, 0.4, 0.16)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.06, -0.25)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "TriggerGuard"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(0.34, 0.34, 0.8)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(-0.25, 0.18, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Base"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.261, 0.9, 0.248)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.045, -0.066)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Base"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = GC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.221, 0.5, 0.15)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.6, -0.04)
- w.C1 = CFrame.new()
- w.Parent = p
- local ps = Instance.new("Part")
- ps.Name = "Slide"
- ps.CanCollide = false
- ps.formFactor = "Symmetric"
- ps.Size = Vector3.new(1, 1, 1)
- ps.BrickColor = MC
- ps.Reflectance = MR
- ps.Locked = true
- ps.TopSurface = 0
- ps.BottomSurface = 0
- ps.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.26, 0.2, 0.24)
- m.Offset = Vector3.new(0, 0, 0.2)
- m.Parent = ps
- local w = Instance.new("Weld")
- w.Part0 = ps
- w.Part1 = pm
- if magazine.Value ~= 0 then
- w.C0 = CFrame.new(0, 0.4, 0.06)
- else
- w.C0 = CFrame.new(0, 0.1, 0.06)
- end
- w.C1 = CFrame.new()
- w.Parent = ps
- local p = Instance.new("Part")
- p.Name = "SlideBottom"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.26, 0.9, 0.16)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, -0.35, -0.06)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "GuideBottom"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.22, 0.5, 0.22)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, 0.2, -0.04)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Guide"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.22, 0.5, 0.22)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, 0.2, 0.01)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Slide1"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.13, 0.6, 0.24)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0.065, -0.2, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Slide2"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.26, 0.6, 0.12)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, -0.2, -0.03)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Slide3"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.26, 0.45, 0.24)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, -0.58, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Slide3"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.33, 0.18, 0.22)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, -0.64, -0.01)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Shell"
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.2, 0.26, 0.2)
- p.BrickColor = BrickColor.new("New Yeller")
- if magazine.Value ~= 0 then
- p.Transparency = 0
- else
- p.Transparency = 1
- end
- p.Reflectance = 0
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.4, 1, 0.4)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.07, 0.07)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "RearSight"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.08, 0.08, 0.08)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0.07, -0.7, 0.12)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "RearSight"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = SC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.04, 0.084, 0.04)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0.07, -0.705, 0.12)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "RearSight"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = SC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.04, 0.084, 0.04)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(-0.07, -0.705, 0.12)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "RearSight"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.08, 0.08, 0.08)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(-0.07, -0.7, 0.12)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "FrontSight"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = MC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Name = "Mesh"
- m.Scale = Vector3.new(0.08, 0.08, 0.08)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, 0.35, 0.12)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "FrontSight"
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = SC
- p.Reflectance = MR
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.04, 0.084, 0.04)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = ps
- w.C0 = CFrame.new(0, 0.346, 0.12)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Hole"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Really black")
- p.Reflectance = 0
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.09, 0.901, 0.09)
- m.Offset = Vector3.new(0, 0.34, 0)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.75, 0.07)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- if silenced == false then
- p.Name = "Muzzle"
- else
- p.Name = "Muzzle 2"
- end
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Black")
- p.Reflectance = 0.06
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.11, 0.9, 0.11)
- m.Offset = Vector3.new(0, 0.34, 0)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.75, 0.07)
- w.C1 = CFrame.new()
- w.Parent = p
- local s = Instance.new("Smoke")
- s.Enabled = false
- s.Name = "Smoke"
- s.RiseVelocity = -5
- s.Opacity = 0.3
- s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225)
- s.Size = 1
- s.Parent = p
- local f = Instance.new("Fire")
- f.Enabled = false
- f.Name = "Fire"
- f.Heat = -35
- f.Size = 1
- f.Parent = p
- p.Touched:connect(function(hit) onTouched(hit, p, "pistol") end)
- local p = Instance.new("Part")
- if silenced == false then
- p.Name = "Silencer"
- p.Transparency = 1
- else
- p.Name = "Muzzle"
- p.Transparency = 0
- end
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Really black")
- p.Reflectance = 0
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.2, 0.8, 0.2)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 1.26, 0.07)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Silencer1"
- if silenced == false then
- p.Transparency = 1
- else
- p.Transparency = 0
- end
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Institutional white")
- p.Reflectance = 0
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.21, 0.6, 0.21)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 1.26, 0.07)
- w.C1 = CFrame.new()
- w.Parent = p
- return model
- end
- function removeParts(format)
- if format == "RightHand" then
- pcall(function() Player.Character[Name]:Remove() end)
- elseif format == "LeftHand" then
- pcall(function() Player.Character[Name.. " (Left)"]:Remove() end)
- elseif format == "RightHolster" then
- pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end)
- elseif format == "LeftHolster" then
- pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end)
- end
- end
- function onTouched(hit, source, format)
- if format == "pistol" then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Player.Character then
- tagHumanoid(hit.Parent.Humanoid)
- if canHit == true and melee == true then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 50
- Player.Character[Name].Handle.Impact:Play()
- hit.Parent.Humanoid.Sit = true
- melee = false
- wait(0.8)
- melee = true
- end
- delay(3, function() untagHumanoid(hit.Parent.Humanoid) end)
- end
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function playAnimation(format, mouse)
- if format == "equip" then
- Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove()
- local w = Instance.new("Weld")
- w.Part0 = Player.Character[Name.. " (Holstered)"].Handle
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new(0, 1.2, 0.7)
- w.C1 = CFrame.new()
- w.Parent = Player.Character[Name.. " (Holstered)"].Handle
- for i = 0.01, 1, 0.1 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
- wait()
- else return false end
- else return false end
- end
- return playAnimation("hold")
- end
- if format == "rightEquip" then
- Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove()
- local w = Instance.new("Weld")
- w.Part0 = Player.Character[Name.. " (Holstered)"].Handle
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new(0, 1.2, 0.7)
- w.C1 = CFrame.new()
- w.Parent = Player.Character[Name.. " (Holstered)"].Handle
- for i = 0.01, 1, 0.1 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
- wait()
- else return false end
- else return false end
- end
- return playAnimation("rightHold")
- end
- if format == "leftEquip" then
- Player.Character[Name.. " (Holstered, Left)"].Handle.Weld:Remove()
- local w = Instance.new("Weld")
- w.Part0 = Player.Character[Name.. " (Holstered, Left)"].Handle
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new(0, 1.2, 0.7)
- w.C1 = CFrame.new()
- w.Parent = Player.Character[Name.. " (Holstered, Left)"].Handle
- for i = 0.01, 1, 0.1 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0)
- wait()
- else return false end
- else return false end
- end
- return playAnimation("leftHold")
- end
- if format == "unequip" then
- for i = 1, 0.01, -0.1 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
- wait()
- else return false end
- else return false end
- end
- return true
- end
- if format == "leftUnequip" then
- for i = 1, 0.01, -0.1 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0)
- wait()
- else return false end
- else return false end
- end
- return true
- end
- if format == "rightUnequip" then
- for i = 1, 0.01, -0.1 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
- wait()
- else return false end
- else return false end
- end
- return true
- end
- if format == "hold" then
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), 0, math.rad(-90))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- else return false end
- else return false end
- end
- if format == "rightHold" then
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), math.rad(-5))
- else return false end
- else return false end
- end
- if format == "leftHold" then
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(5), math.rad(5))
- else return false end
- else return false end
- end
- if format == "reload" then
- coroutine.wrap(function()
- Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 0.7, 0.68)
- for i = 0, 30, 15 do
- pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-i), 0, 0) end)
- wait()
- end
- pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30), 0, 0) end)
- end)()
- Player.Character[Name].Handle.Empty:Play()
- for i = 0, 25, 7.5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5 + (i * 0.025), 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5 + (i * 0.8)), 0)
- wait()
- else return false end
- else return false end
- end
- Player.Character[Name].Handle.Release:Play()
- Player.Character[Name].Shell.Transparency = 1
- Player.Character[Name].Magazine.Transparency = 1
- CamShake(15, 50000)
- local magazineDrop = Player.Character[Name].Magazine:Clone()
- magazineDrop.Transparency = 0
- magazineDrop.Parent = game:GetService("Workspace")
- coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop)
- delay(0.1, function() magazineDrop.CanCollide = true end)
- Player.Character[Name].Handle.Reload:Play()
- local magazineNew = Player.Character[Name].Magazine:Clone()
- magazineNew.Name = "New Magazine"
- magazineNew.Transparency = 0
- magazineNew.Parent = Player.Character[Name]
- local w = Instance.new("Weld")
- w.Part0 = magazineNew
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new(0, 1.1, 0)
- w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- w.Parent = magazineNew
- for i = 25, 0, -5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55 + (i / 50), 0.75 - (i / 50), 0.35 + (i / 22.5)) * CFrame.fromEulerAnglesXYZ(math.rad(315 - (i * 2)), math.rad(-i * 3.5), math.rad(-90))
- wait()
- else return false end
- else return false end
- end
- Player.Character[Name].Magazine.Transparency = 0
- Player.Character[Name].Shell.Transparency = 0
- Player.Character[Name]["New Magazine"]:Remove()
- for i = 25, 0, -7.5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5 + (i * 0.025), 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5 + (i * 0.8)), 0)
- wait()
- else return false end
- else return false end
- end
- coroutine.wrap(function()
- Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 0.9, 0.68)
- for i = 30, 0, -15 do
- pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-i), 0, 0) end)
- wait()
- end
- pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) end)
- end)()
- for i = 0, 10, 5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(-i), math.rad(-90))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- if magazine.Value == 0 then
- wait(0.02)
- Player.Character[Name].Handle.Lock.Pitch = 1.5
- Player.Character[Name].Handle.Lock:Play()
- Player.Character[Name].Slide.Weld.C0 = CFrame.new(0, 0.4, 0.06)
- CamShake(1, 50000)
- CamShake(1, -50000)
- wait(0.02)
- else end
- for i = 10, 0, -5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(-i), math.rad(-90))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- wait(0.04)
- end
- if format == "reloadDual" then
- for i = 0, 25, 7.5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- coroutine.wrap(function()
- Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 0.9, 1)
- Player.Character[Name.. " (Left)"].WeldPoint.Weld.C0 = CFrame.new(0, 0.9, 1)
- for i = 0, 360, 15 do
- pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-i), 0, 0) end)
- pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-i), 0, 0) end)
- wait()
- end
- pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-360), 0, 0) end)
- pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-360), 0, 0) end)
- end)()
- if magazine.Value == 0 then
- Player.Character[Name].Shell.Transparency = 1
- Player.Character[Name.. " (Left)"].Shell.Transparency = 1
- Player.Character[Name].Slide.Weld.C0 = CFrame.new(0, 0.1, 0.06)
- Player.Character[Name.. " (Left)"].Slide.Weld.C0 = CFrame.new(0, 0.1, 0.06)
- else end
- wait(0.1)
- CamShake(1, 40000)
- Player.Character[Name].Handle.Release:Play()
- Player.Character[Name].Magazine.Transparency = 1
- local magazineDrop = Player.Character[Name].Magazine:Clone()
- magazineDrop.Transparency = 0
- magazineDrop.Parent = game:GetService("Workspace")
- coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop)
- delay(0.1, function() magazineDrop.CanCollide = true end)
- wait(math.random(0.1, 0.25))
- Player.Character[Name].Handle.Release:Play()
- Player.Character[Name.. " (Left)"].Magazine.Transparency = 1
- local magazineDropDual = Player.Character[Name.. " (Left)"].Magazine:Clone()
- magazineDropDual.Transparency = 0
- magazineDropDual.Parent = game:GetService("Workspace")
- coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDropDual)
- delay(0.1, function() magazineDropDual.CanCollide = true end)
- for i = 0, 25, 7.5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- local magazineNew = Player.Character[Name].Magazine:Clone()
- magazineNew.Name = "New Magazine"
- magazineNew.Transparency = 0
- magazineNew.Parent = Player.Character[Name]
- local w = Instance.new("Weld")
- w.Part0 = magazineNew
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new(0, 1.1, 0)
- w.C1 = CFrame.new()
- w.Parent = magazineNew
- local magazineNewL = Player.Character[Name.. " (Left)"].Magazine:Clone()
- magazineNewL.Name = "New Magazine L"
- magazineNewL.Transparency = 0
- magazineNewL.Parent = Player.Character[Name.. " (Left)"]
- local w = Instance.new("Weld")
- w.Part0 = magazineNewL
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new(0, 1.1, 0)
- w.C1 = CFrame.new()
- w.Parent = magazineNewL
- for i = 125, 0, -15 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- Player.Character[Name].Handle.Reload:Play()
- Player.Character[Name].Magazine.Transparency = 0
- Player.Character[Name].Shell.Transparency = 0
- Player.Character[Name.. " (Left)"].Magazine.Transparency = 0
- Player.Character[Name.. " (Left)"].Shell.Transparency = 0
- Player.Character[Name]["New Magazine"]:Remove()
- Player.Character[Name.. " (Left)"]["New Magazine L"]:Remove()
- Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 0.9, 0.68)
- Player.Character[Name.. " (Left)"].WeldPoint.Weld.C0 = CFrame.new(0, 0.9, 0.68)
- for i = 0, 125, 15 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- if magazine.Value == 0 then
- Player.Character[Name].Handle.Lock.Pitch = 1.5
- Player.Character[Name].Handle.Lock:Play()
- Player.Character[Name].Slide.Weld.C0 = CFrame.new(0, 0.4, 0.06)
- Player.Character[Name.. " (Left)"].Slide.Weld.C0 = CFrame.new(0, 0.4, 0.06)
- CamShake(1, 30000)
- CamShake(1, -30000)
- else end
- for i = 25, 0, -5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- playAnimation("rightHold")
- playAnimation("leftHold")
- return true
- end
- if format == "fire" then
- Player.Character[Name].Slide.Weld.C0 = CFrame.new(0, 0.1, 0.06)
- if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
- if silenced then
- Player.Character[Name].Handle.Fire2.Volume = math.random(3, 8) / 10
- Player.Character[Name].Handle.Fire2.Pitch = math.random(1.8, 2)
- Player.Character[Name].Handle.Fire2:Play()
- CamShake(15, 50000)
- else
- Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10
- Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20
- Player.Character[Name].Handle.Fire:Play()
- CamShake(15, 50000)
- end
- else return false end
- if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
- if silenced == false then
- coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end))
- else end
- else return false end
- for i = 0, 10, 5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(i), math.rad(-90))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- makeShell(Player.Character[Name]:FindFirstChild("ShellOut"))
- if magazine.Value ~= 0 then
- Player.Character[Name].Slide.Weld.C0 = CFrame.new(0, 0.4, 0.06)
- elseif magazine.Value == 0 then
- Player.Character[Name].Handle.Lock.Pitch = 3
- Player.Character[Name].Shell.Transparency = 1
- Player.Character[Name].Handle.Lock:Play()
- end
- for i = 10, 0, -5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(i), math.rad(-90))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
- wait()
- else return false end
- else return false end
- end
- end
- if format == "rightFire" then
- Player.Character[Name].Slide.Weld.C0 = CFrame.new(0, 0.1, 0.06)
- if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
- if silenced then
- Player.Character[Name].Handle.Fire2.Volume = math.random(3, 8) / 10
- Player.Character[Name].Handle.Fire2.Pitch = math.random(1.8, 2)
- Player.Character[Name].Handle.Fire2:Play()
- CamShake(15, 50000)
- else
- Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10
- Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20
- Player.Character[Name].Handle.Fire:Play()
- CamShake(15, 50000)
- end
- else return false end
- if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
- if silenced == false then
- coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end))
- else end
- else return false end
- for i = 0, 10, 5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), math.rad(-5))
- wait()
- else return false end
- else return false end
- end
- makeShell(Player.Character[Name]:FindFirstChild("ShellOut"))
- if magazine.Value ~= 0 then
- Player.Character[Name].Slide.Weld.C0 = CFrame.new(0, 0.4, 0.06)
- elseif magazine.Value == 0 then
- Player.Character[Name].Handle.Lock.Pitch = 3
- Player.Character[Name].Handle.Lock:Play()
- Player.Character[Name].Shell.Transparency = 1
- Player.Character[Name.. " (Left)"].Shell.Transparency = 1
- Player.Character[Name.. " (Left)"].Slide.Weld.C0 = CFrame.new(0, 0.1, 0.06)
- end
- for i = 10, 0, -5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), math.rad(-5))
- wait()
- else return false end
- else return false end
- end
- end
- if format == "leftFire" then
- Player.Character[Name.. " (Left)"].Slide.Weld.C0 = CFrame.new(0, 0.1, 0.06)
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") ~= nil then
- if silenced then
- Player.Character[Name.. " (Left)"].Handle.Fire2.Volume = math.random(3, 8) / 10
- Player.Character[Name.. " (Left)"].Handle.Fire2.Pitch = math.random(1.8, 2)
- Player.Character[Name.. " (Left)"].Handle.Fire2:Play()
- CamShake(15, 50000)
- else
- Player.Character[Name.. " (Left)"].Handle.Fire.Volume = math.random(8, 12) / 10
- Player.Character[Name.. " (Left)"].Handle.Fire.Pitch = math.random(25, 35) / 20
- Player.Character[Name.. " (Left)"].Handle.Fire:Play()
- CamShake(15, 50000)
- end
- end
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") ~= nil then
- if silenced == false then
- coroutine.resume(coroutine.create(function() Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = true Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = false Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = false end))
- else end
- end
- for i = 0, 10, 5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), math.rad(5))
- wait()
- else return false end
- else return false end
- end
- makeShell(Player.Character[Name.. " (Left)"]:FindFirstChild("ShellOut"))
- if magazine.Value ~= 0 then
- Player.Character[Name.. " (Left)"].Slide.Weld.C0 = CFrame.new(0, 0.4, 0.06)
- elseif magazine.Value == 0 then
- Player.Character[Name].Handle.Lock.Pitch = 3
- Player.Character[Name].Handle.Lock:Play()
- Player.Character[Name].Shell.Transparency = 1
- Player.Character[Name.. " (Left)"].Shell.Transparency = 1
- Player.Character[Name].Slide.Weld.C0 = CFrame.new(0, 0.1, 0.06)
- end
- for i = 10, 0, -5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), math.rad(5))
- wait()
- else return false end
- else return false end
- end
- end
- if format == "whip" then
- Player.Character[Name].Handle.Melee:Play()
- for i = 0, 10, 5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(-i * 2), math.rad(-90))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5 - i * 3), 0)
- wait()
- else return false end
- else return false end
- end
- wait(0.1)
- for i = 0, 10, 5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1 + i * 0.05, 0.5 + i * 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5 + i * 5), 0)
- wait()
- else return false end
- else return false end
- end
- for i = 10, 0, -5 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1 + i * 0.05, 0.5 + i * 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5 + i * 5), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(-i * 2), math.rad(-90))
- wait()
- else return false end
- else return false end
- end
- if dual ~= true then
- playAnimation("hold")
- return true
- else
- playAnimation("rightHold")
- playAnimation("leftHold")
- return true
- end
- end
- return true
- end
- function CamShake(time, freq)
- coroutine.resume(coroutine.create(function()
- local cam = game:GetService("Workspace").CurrentCamera
- local time = 10
- local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
- if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end
- if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end
- cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
- for i = 1, time do
- cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
- wait()
- end
- end))
- end
- function makeShell(part)
- if part == nil then return false end
- local casing = Instance.new("Part")
- casing.Name = "Shell"
- casing.formFactor = "Custom"
- casing.Size = Vector3.new(0.2, 0.26, 0.2)
- casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
- casing.BrickColor = BrickColor.new("New Yeller")
- local mesh = Instance.new("CylinderMesh")
- mesh.Scale = Vector3.new(0.4, 1, 0.4)
- mesh.Parent = casing
- casing.Parent = game:GetService("Workspace")
- casing:BreakJoints()
- casing.Velocity = (part.CFrame.lookVector * 50) + Vector3.new(0, 10, 0)
- coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end))
- end
- function Weld(x, y)
- local weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- CJ = CFrame.new(x.Position)
- C0 = x.CFrame:inverse() * CJ
- C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- end
- function tagHumanoid(humanoid)
- local tag = Instance.new("ObjectValue")
- tag.Name = "creator"
- tag.Value = Player
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType1"
- tag.Value = Name
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType2"
- tag.Value = "shot"
- tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:FindFirstChild("creator")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType1")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType2")
- if tag ~= nil then
- tag:Remove()
- end
- end
- end
- function fire(startPoint, endPoint, hit)
- local trail = Instance.new("Part")
- trail.Name = "Bullet Trail"
- trail.BrickColor = BrickColor.new("Really black")
- trail.TopSurface = 0
- trail.BottomSurface = 0
- trail.formFactor = 0
- trail.Size = Vector3.new(1, 1, 1)
- trail.Transparency = 0.5
- trail.Anchored = true
- trail.CanCollide = false
- trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint)
- trail.Parent = game:GetService("Workspace")
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude)
- mesh.Parent = trail
- coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail)
- if hit ~= nil then
- if hit.Parent == nil then return end
- if hit.Parent.ClassName == "Hat" then
- if hit.Parent.Parent.Humanoid ~= nil then
- hit.Parent.Parent.Humanoid:TakeDamage(damage * 50000)
- end
- end
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- tagHumanoid(hit.Parent.Humanoid)
- if hit.Name == "Head" then
- hit.Parent.Humanoid:TakeDamage(damage * 10000)
- elseif hit.Name == "Torso" then
- hit.Parent.Humanoid:TakeDamage(damage * 20000)
- elseif hit.Name == "Left Leg" then
- hit.Parent.Humanoid:TakeDamage(damage)
- hit.Parent.Humanoid.Sit = true
- elseif hit.Name == "Right Leg" then
- hit.Parent.Humanoid:TakeDamage(damage)
- hit.Parent.Humanoid.Sit = true
- else
- hit.Parent.Humanoid:TakeDamage(damage)
- end
- if math.random(1, 10) == 1 then
- hit.Parent.Humanoid.Sit = true
- end
- delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end)
- end
- if hit.Anchored == false then
- hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 20000))
- end
- end
- end
- function onButton1Down(mouse)
- if selected == false then return end
- if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then
- if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
- if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end
- if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end
- mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
- Button1Down = true
- canFire = false
- canFire2 = true
- while canFire2 == true do
- local humanoid = Player.Character:FindFirstChild("Humanoid")
- if humanoid == nil then
- canFire2 = false
- break
- end
- if humanoid.Health <= 0 then
- canFire2 = false
- break
- end
- local fireLeft = false
- if automatic == false and burst == false then
- canFire2 = false
- elseif automatic == false and burst == true then
- if burstCount >= burstCountMax then
- canFire2 = false
- burstCount = 0
- break
- end
- burstCount = burstCount + 1
- elseif automatic == true and burst == false then
- fireLeft = true
- end
- if magazine.Value > 0 then
- magazine.Value = magazine.Value - 1
- updateGui()
- if silenced == true then
- CamShake(1, Spread)
- else end
- fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target)
- coroutine.resume(coroutine.create(function()
- if dual == true then
- playAnimation("rightFire")
- elseif dual == false then
- playAnimation("fire")
- end
- end))
- if dual == true and magazine.Value ~= 0 then
- magazine.Value = magazine.Value - 1
- updateGui()
- wait(math.random(0, 0.15))
- fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
- coroutine.resume(coroutine.create(function()
- playAnimation("leftFire")
- end))
- end
- else
- Player.Character[Name].Handle.Empty:Play()
- end
- if fireLeft == true and dual == true and automatic == true then
- if magazine.Value > 0 then
- coroutine.resume(coroutine.create(function()
- wait(readyTime / 2)
- magazine.Value = magazine.Value - 1
- updateGui()
- fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
- if silenced == true then
- CamShake(1, Spread)
- else end
- playAnimation("leftFire")
- end))
- else
- coroutine.resume(coroutine.create(function()
- wait(readyTime / 2)
- Player.Character[Name].Handle.Empty:Play()
- end))
- end
- end
- wait(readyTime)
- end
- if magazine.Value ~= 0 then
- mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
- else end
- canFire = true
- end
- end
- function onButton1Up(mouse)
- if selected == false then return end
- Button1Down = false
- canFire2 = false
- burstCount = 0
- while canFire == false do wait() end
- if dual == true and automatic == false then
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
- mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
- canFire = false
- canFire2 = true
- while canFire2 == true do
- local humanoid = Player.Character:FindFirstChild("Humanoid")
- if humanoid == nil then
- canFire2 = false
- break
- end
- if humanoid.Health <= 0 then
- canFire2 = false
- break
- end
- if burst == false then
- canFire2 = false
- elseif burst == true then
- if burstCount >= burstCountMax then
- canFire2 = false
- burstCount = 0
- break
- end
- burstCount = burstCount + 1
- end
- if magazine.Value <= 0 then
- Player.Character[Name].Handle.Empty:Play()
- else end
- end
- if magazine.Value ~= 0 then
- mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
- else end
- canFire = true
- end
- end
- function onKeyDown(key, mouse)
- if selected == false then return end
- key = key:lower()
- if key == "q" and Button1Down == false and canFire == true then
- if mouse.Target == nil then return end
- if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- if dual == true then onKeyDown("t", mouse) end
- onDeselected(mouse)
- removeParts("RightHolster")
- script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
- end
- end
- if key == "e" and Button1Down == false and canFire == true and canSilence == true then
- if silenced then
- silenced = false
- Player.Character[Name].Handle.Lock.Pitch = 5
- Player.Character[Name].Handle.Lock:Play()
- if Player.Character:FindFirstChild(Name) == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end
- Player.Character[Name].Muzzle.Transparency = 1
- Player.Character[Name].Silencer1.Transparency = 1
- Player.Character[Name].Muzzle.Name = "Silencer"
- Player.Character[Name]["Muzzle 2"].Name = "Muzzle"
- if dual == true then
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end
- Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1
- Player.Character[Name.. " (Left)"].Silencer1.Transparency = 1
- Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer"
- Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle"
- end
- else
- silenced = true
- Player.Character[Name].Handle.Lock.Pitch = 5
- Player.Character[Name].Handle.Lock:Play()
- if Player.Character:FindFirstChild(Name) == nil then return end
- if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
- Player.Character[Name].Silencer.Transparency = 0
- Player.Character[Name].Silencer1.Transparency = 0
- Player.Character[Name].Muzzle.Name = "Muzzle 2"
- Player.Character[Name].Silencer.Name = "Muzzle"
- if dual == true then
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
- Player.Character[Name.. " (Left)"].Silencer.Transparency = 0
- Player.Character[Name.. " (Left)"].Silencer1.Transparency = 0
- Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2"
- Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle"
- end
- end
- end
- if key == "r" and Button1Down == false and canFire == true then
- if ammo.Value > 0 and magazine.Value ~= magazineMax.Value + Chamber then
- canFire = false
- burstCount = 0
- mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
- if magazine.Value > 0 then magazine.Value = Chamber end
- updateGui()
- if dual == true then
- playAnimation("reloadDual")
- elseif dual == false then
- playAnimation("reload")
- end
- if ammo.Value - magazineMax.Value < 0 then
- magazine.Value = ammo.Value
- ammo.Value = 0
- elseif ammo.Value - magazineMax.Value >= 0 then
- ammo.Value = ammo.Value - magazineMax.Value
- magazine.Value = magazine.Value + MagSize
- end
- updateGui()
- mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
- canFire = true
- end
- end
- if key == "t" and Button1Down == false and canFire == true and canDual == true then
- canFire = false
- if dual == false then
- local weapon = nil
- for _, p in pairs(Player.Backpack:GetChildren()) do
- if p.Name == Name and p ~= script.Parent then weapon = p break end
- end
- if weapon ~= nil then
- dual = true
- Chamber = 2
- MagSize = MagSize * 2
- weapon.Name = "Dual"
- weapon.Parent = script
- removeParts("RightHand")
- makeParts("RightHand")
- removeParts("RightHolster")
- makeParts("LeftHolster")
- playAnimation("leftEquip")
- removeParts("LeftHolster")
- makeParts("LeftHand")
- magazineMax.Value = math.ceil(magazineMax.Value * 2)
- ammoMax.Value = math.ceil(ammoMax.Value * 2)
- magazine.Value = magazine.Value + weapon.Magazine.Value
- ammo.Value = ammo.Value + weapon.Ammo.Value
- updateGui()
- end
- elseif dual == true then
- local weapon = script:FindFirstChild("Dual")
- if weapon ~= nil then
- dual = false
- Chamber = 1
- MagSize = MagSize * 0.5
- weapon.Name = Name
- weapon.Parent = Player.Backpack
- removeParts("RightHand")
- makeParts("RightHand")
- playAnimation("leftUnequip")
- removeParts("LeftHand")
- makeParts("RightHolster")
- playAnimation("hold")
- weapon.Magazine.Value = math.floor(magazine.Value / 2)
- weapon.Ammo.Value = math.floor(ammo.Value / 2)
- magazineMax.Value = math.ceil(magazineMax.Value / 2)
- ammoMax.Value = math.ceil(ammoMax.Value / 2)
- magazine.Value = math.ceil(magazine.Value / 2)
- ammo.Value = math.ceil(ammo.Value / 2)
- updateGui()
- end
- end
- canFire = true
- end
- if key == "y" and canZoom == true then
- if zoom == false then
- zoom = true
- local pos = mouse.Hit.p
- local target = mouse.Target
- local cam = game:GetService("Workspace").CurrentCamera
- focus = Instance.new("Part", workspace)
- focus.Anchored = true
- focus.CanCollide = false
- focus.Transparency = 1
- focus.TopSurface = 0
- focus.BottomSurface = 0
- focus.formFactor = "Plate"
- focus.Size = Vector3.new(0, 0, 0)
- focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
- cam.CameraSubject = focus
- cam.CameraType = "Attach"
- while zoom == true and selected == true do
- local set = false
- if target ~= nil then
- if target.Parent ~= nil then
- if target.Anchored == false then
- focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p)
- set = true
- end
- end
- end
- if set == false then
- focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
- end
- wait()
- end
- if focus ~= nil then focus:Remove() focus = nil end
- local cam = game:GetService("Workspace").CurrentCamera
- cam.CameraSubject = Player.Character:FindFirstChild("Humanoid")
- cam.CameraType = "Custom"
- else
- zoom = false
- end
- end
- if key == "u" and Button1Down == false and canFire == true then
- if automatic == false and burst == false then
- if switchToBurst == true then
- burst = true
- local m = Instance.new("Message", Player)
- m.Text = "Burst"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- elseif switchToAutomatic == true then
- automatic = true
- local m = Instance.new("Message", Player)
- m.Text = "Automatic"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- end
- elseif automatic == false and burst == true then
- if switchToAutomatic == true then
- automatic = true
- burst = false
- local m = Instance.new("Message", Player)
- m.Text = "Automatic"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- elseif switchToSingle == true then
- burst = false
- local m = Instance.new("Message", Player)
- m.Text = "Single"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- end
- elseif automatic == true and burst == false then
- if switchToSingle == true then
- automatic = false
- local m = Instance.new("Message", Player)
- m.Text = "Single"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- elseif switchToBurst == true then
- automatic = false
- burst = true
- local m = Instance.new("Message", Player)
- m.Text = "Burst"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- end
- end
- end
- if key == "f" and canFire == true then
- canFire = false
- canHit = true
- playAnimation("whip")
- canHit = false
- wait(1)
- canFire = true
- end
- end
- function onSelected(mouse)
- if selected == true then return end
- selected = true
- canFire = false
- mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if Player.Character.WeaponActivated.Value.Parent == nil then break end
- wait()
- end
- updateGui()
- local weapon = Instance.new("ObjectValue")
- weapon.Name = "WeaponActivated"
- weapon.Value = script.Parent
- weapon.Parent = Player.Character
- DisableLimb(1, Player.Character)
- DisableLimb(2, Player.Character)
- ForceAngle(1, 0, Player.Character)
- ForceAngle(2, 0, Player.Character)
- if dual == true then
- coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end))
- playAnimation("rightEquip")
- removeParts("LeftHolster")
- makeParts("LeftHand")
- else
- playAnimation("equip")
- end
- removeParts("RightHolster")
- makeParts("RightHand")
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
- canFire = true
- end
- function onDeselected(mouse)
- if selected == false then return end
- Button1Down = false
- while canFire == false do
- wait()
- end
- selected = false
- if dual == true then
- if math.random(1, 2) == 1 then
- coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end))
- wait(math.random(1, 10) / 10)
- playAnimation("rightUnequip")
- else
- coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end))
- wait(math.random(1, 10) / 10)
- playAnimation("leftUnequip")
- end
- removeParts("LeftHand")
- makeParts("LeftHolster")
- else
- playAnimation("unequip")
- end
- removeParts("RightHand")
- makeParts("RightHolster")
- ForceAngle(1, 0, Player.Character)
- ForceAngle(2, 0, Player.Character)
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end
- if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
- if Player.Character.WeaponActivated.Value == script.Parent then
- Player.Character.WeaponActivated:Remove()
- end
- end
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if Player.Character.WeaponActivated.Value.Parent == nil then break end
- wait()
- end
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = Name
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- end wait() if script.Parent.ClassName == "HopperBin" then
- while script.Parent.Parent.ClassName ~= "Backpack" do
- wait()
- end
- if script.Parent:FindFirstChild("MagazineMax") == nil then
- magazineMax = Instance.new("NumberValue")
- magazineMax.Name = "MagazineMax"
- magazineMax.Value = 15
- magazineMax.Parent = script.Parent
- else
- magazineMax = script.Parent.MagazineMax
- end
- if script.Parent:FindFirstChild("Magazine") == nil then
- magazine = Instance.new("NumberValue")
- magazine.Name = "Magazine"
- magazine.Value = 0
- magazine.Parent = script.Parent
- else
- magazine = script.Parent.Magazine
- end
- if script.Parent:FindFirstChild("AmmoMax") == nil then
- ammoMax = Instance.new("NumberValue")
- ammoMax.Name = "AmmoMax"
- ammoMax.Value = 175
- ammoMax.Parent = script.Parent
- else
- ammoMax = script.Parent.AmmoMax
- end
- if script.Parent:FindFirstChild("Ammo") == nil then
- ammo = Instance.new("NumberValue")
- ammo.Name = "Ammo"
- ammo.Value = script.Parent.AmmoMax.Value
- ammo.Parent = script.Parent
- else
- ammo = script.Parent.Ammo
- end
- Player = script.Parent.Parent.Parent
- makeParts("RightHolster")
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- end
- end
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