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RobloxScriptzzz

inedit

Jun 22nd, 2019
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  1. wait(1 / 60)
  2. Effects = { }
  3. local Player = game:service'Players'.localPlayer
  4. local Character = Owner.Character
  5. local Humanoid = Character.Humanoid
  6. local Head = Character.Head
  7. local RootPart = Character.HumanoidRootPart
  8. local Torso = Character.Torso
  9. local LeftArm = Character["Left Arm"]
  10. local RightArm = Character["Right Arm"]
  11. local LeftLeg = Character["Left Leg"]
  12. local RightLeg = Character["Right Leg"]
  13. local Camera = game.Workspace.CurrentCamera
  14. local RootJoint = RootPart.RootJoint
  15. local Equipped = false
  16. local Attack = false
  17. local Anim = 'Idle'
  18. local Idle = 0
  19. local Combo = 1
  20. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  21. local Velocity = RootPart.Velocity.y
  22. local Sine = 0
  23. local Change = 1
  24. local UIS = game:GetService("UserInputService")
  25.  
  26. local Climbing = false
  27. local ClimbPos;
  28.  
  29. spawn(function()
  30. while true do
  31. swait()
  32. Sine = Sine + Change
  33. end
  34. end)
  35.  
  36. local RbxUtility = LoadLibrary("RbxUtility")
  37. local Create = RbxUtility.Create
  38.  
  39. Humanoid.WalkSpeed = 35
  40. Humanoid.JumpPower = 70
  41. Humanoid.Animator.Parent = nil
  42. Character.Animate.Parent = nil
  43.  
  44. local newMotor = function(part0, part1, c0, c1)
  45. local w = Create('Motor'){
  46. Parent = part0,
  47. Part0 = part0,
  48. Part1 = part1,
  49. C0 = c0,
  50. C1 = c1,
  51. }
  52. return w
  53. end
  54.  
  55.  
  56.  
  57. function clerp(a, b, t)
  58. return a:lerp(b, t)
  59. end
  60.  
  61. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  62. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  63.  
  64. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  65. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  66. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  67. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  68. RootJoint.C1 = CFrame.new(0, 0, 0)
  69. RootJoint.C0 = CFrame.new(0, 0, 0)
  70. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  71. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  72.  
  73. local rarmc1 = RW.C1
  74. local larmc1 = LW.C1
  75. local rlegc1 = RH.C1
  76. local llegc1 = LH.C1
  77.  
  78. local resetc1 = false
  79.  
  80. function PlayAnimationFromTable(table, speed, bool)
  81. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  82. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  83. RW.C0 = clerp(RW.C0, table[3], speed)
  84. LW.C0 = clerp(LW.C0, table[4], speed)
  85. RH.C0 = clerp(RH.C0, table[5], speed)
  86. LH.C0 = clerp(LH.C0, table[6], speed)
  87. if bool == true then
  88. if resetc1 == false then
  89. resetc1 = true
  90. RootJoint.C1 = RootJoint.C1
  91. Torso.Neck.C1 = Torso.Neck.C1
  92. RW.C1 = rarmc1
  93. LW.C1 = larmc1
  94. RH.C1 = rlegc1
  95. LH.C1 = llegc1
  96. end
  97. end
  98. end
  99.  
  100. ArtificialHB = Create("BindableEvent"){
  101. Parent = script,
  102. Name = "Heartbeat",
  103. }
  104.  
  105. script:WaitForChild("Heartbeat")
  106.  
  107. frame = 1 / 60
  108. tf = 0
  109. allowframeloss = false
  110. tossremainder = false
  111. lastframe = tick()
  112. script.Heartbeat:Fire()
  113.  
  114. game:GetService("RunService").Heartbeat:connect(function(s, p)
  115. tf = tf + s
  116. if tf >= frame then
  117. if allowframeloss then
  118. script.Heartbeat:Fire()
  119. lastframe = tick()
  120. else
  121. for i = 1, math.floor(tf / frame) do
  122. script.Heartbeat:Fire()
  123. end
  124. lastframe = tick()
  125. end
  126. if tossremainder then
  127. tf = 0
  128. else
  129. tf = tf - frame * math.floor(tf / frame)
  130. end
  131. end
  132. end)
  133.  
  134. function swait(num)
  135. if num == 0 or num == nil then
  136. ArtificialHB.Event:wait()
  137. else
  138. for i = 0, num do
  139. ArtificialHB.Event:wait()
  140. end
  141. end
  142. end
  143.  
  144. local m = Create("Model"){
  145. Parent = Character,
  146. Name = "WeaponModel"
  147. }
  148.  
  149.  
  150.  
  151. function RemoveOutlines(part)
  152. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  153. end
  154.  
  155. CFuncs = {
  156. Part = {
  157. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  158. local Part = Create("Part"){
  159. Parent = Parent,
  160. Reflectance = Reflectance,
  161. Transparency = Transparency,
  162. CanCollide = false,
  163. Locked = true,
  164. BrickColor = BrickColor.new(tostring(BColor)),
  165. Name = Name,
  166. Size = Size,
  167. Material = Material,
  168. }
  169. RemoveOutlines(Part)
  170. if Size == Vector3.new() then
  171. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  172. else
  173. Part.Size = Size
  174. end
  175. return Part
  176. end;
  177. };
  178.  
  179. Mesh = {
  180. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  181. local Msh = Create(Mesh){
  182. Parent = Part,
  183. Offset = OffSet,
  184. Scale = Scale,
  185. }
  186. if Mesh == "SpecialMesh" then
  187. Msh.MeshType = MeshType
  188. Msh.MeshId = MeshId
  189. end
  190. return Msh
  191. end;
  192. };
  193.  
  194. Weld = {
  195. Create = function(Parent, Part0, Part1, C0, C1)
  196. local Weld = Create("Weld"){
  197. Parent = Parent,
  198. Part0 = Part0,
  199. Part1 = Part1,
  200. C0 = C0,
  201. C1 = C1,
  202. }
  203. return Weld
  204. end;
  205. };
  206.  
  207. Sound = {
  208. Create = function(id, par, vol, pit)
  209. coroutine.resume(coroutine.create(function()
  210. local S = Create("Sound"){
  211. Volume = vol,
  212. Pitch = pit or 1,
  213. SoundId = "rbxassetid://" .. id,
  214. Parent = par or workspace,
  215. }
  216. wait()
  217. S:play()
  218. game:GetService("Debris"):AddItem(S, 10)
  219. end))
  220. end;
  221. };
  222.  
  223. ParticleEmitter = {
  224. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  225. local Particle = Create("ParticleEmitter"){
  226. Parent = Parent,
  227. Color = ColorSequence.new(Color1, Color2),
  228. LightEmission = LightEmission,
  229. Size = Size,
  230. Texture = Texture,
  231. Transparency = Transparency,
  232. ZOffset = ZOffset,
  233. Acceleration = Accel,
  234. Drag = Drag,
  235. LockedToPart = LockedToPart,
  236. VelocityInheritance = VelocityInheritance,
  237. EmissionDirection = EmissionDirection,
  238. Enabled = Enabled,
  239. Lifetime = LifeTime,
  240. Rate = Rate,
  241. Rotation = Rotation,
  242. RotSpeed = RotSpeed,
  243. Speed = Speed,
  244. VelocitySpread = VelocitySpread,
  245. }
  246. return Particle
  247. end;
  248. };
  249.  
  250. CreateTemplate = {
  251.  
  252. };
  253. }
  254.  
  255.  
  256. rCHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  257. rCHandle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],rCHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  258. CHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  259. CHandle2Weld=CFuncs.Weld.Create(m,rCHandle2,CHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  260. Claw2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw2",Vector3.new(0.430001736, 0.829999924, 1.31999958))
  261. Claw2Weld=CFuncs.Weld.Create(m,CHandle2,Claw2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  262. CFuncs.Mesh.Create("SpecialMesh",Claw2,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  263.  
  264.  
  265. rCHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  266. rCHandle1Weld=CFuncs.Weld.Create(m,Character["Right Arm"],rCHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  267. CHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  268. CHandle1Weld=CFuncs.Weld.Create(m,rCHandle1,CHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  269. Claw1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw1",Vector3.new(0.430001736, 0.829999924, 1.31999958))
  270. Claw1Weld=CFuncs.Weld.Create(m,CHandle1,Claw1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  271. CFuncs.Mesh.Create("SpecialMesh",Claw1,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  272.  
  273. function RayCast(Position, Direction, Range, Ignore)
  274. return workspace:FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  275. end
  276.  
  277. function RayCastWithList(Position, Direction, Range, Ignore)
  278. return workspace:FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  279. end
  280.  
  281. function GetTorso(char)
  282. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso'
  283. end
  284.  
  285. FindNearestTorso = function(pos,range)
  286. local torso,dist=nil,nil or range;
  287. for _,v in next, workspace:children() do
  288. if(v.Name ~= 'CKbackup' and v.Name ~= 'SezHu' and v.Name ~= 'Salvo_Starly' and v.Name ~= 'Nebula_Zorua' and v ~= Character and GetTorso(v) and v:FindFirstChildOfClass'Humanoid')then
  289. if v:FindFirstChildOfClass('Humanoid').Health > 0 then
  290. if((pos-GetTorso(v).Position).magnitude < dist)then
  291. torso = GetTorso(v)
  292. dist = (pos-GetTorso(v).Position).magnitude
  293. end
  294. end
  295. end
  296. end
  297. return torso, dist
  298. end
  299.  
  300. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  301. if hit.Parent == nil then
  302. return
  303. end
  304. local h = hit.Parent:FindFirstChild("Humanoid")
  305. for _, v in pairs(hit.Parent:children()) do
  306. if v:IsA("Humanoid") then
  307. h = v
  308. end
  309. end
  310. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  311. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  312. if hit.Parent.DebounceHit.Value == true then
  313. return
  314. end
  315. end
  316. local c = Create("ObjectValue"){
  317. Name = "creator",
  318. Value = game:service("Players").LocalPlayer,
  319. Parent = h,
  320. }
  321. game:GetService("Debris"):AddItem(c, .5)
  322. if HitSound ~= nil and HitPitch ~= nil then
  323. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  324. end
  325. local Damage = math.random(minim, maxim)
  326. local blocked = false
  327. local block = hit.Parent:findFirstChild("Block")
  328. if block ~= nil then
  329. if block.className == "IntValue" then
  330. if block.Value > 0 then
  331. blocked = true
  332. block.Value = block.Value - 1
  333. print(block.Value)
  334. end
  335. end
  336. end
  337. if blocked == false then
  338. h.Health = h.Health - Damage
  339. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  340. else
  341. h.Health = h.Health - (Damage / 2)
  342. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  343. end
  344. if Type == "Knockdown" then
  345. local hum = hit.Parent.Humanoid
  346. hum.PlatformStand = true
  347. coroutine.resume(coroutine.create(function(HHumanoid)
  348. swait(1)
  349. HHumanoid.PlatformStand = false
  350. end), hum)
  351. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  352. local bodvol = Create("BodyVelocity"){
  353. velocity = angle * knockback,
  354. P = 5000,
  355. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  356. Parent = hit,
  357. }
  358. local rl = Create("BodyAngularVelocity"){
  359. P = 3000,
  360. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  361. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  362. Parent = hit,
  363. }
  364. game:GetService("Debris"):AddItem(bodvol, .5)
  365. game:GetService("Debris"):AddItem(rl, .5)
  366. elseif Type == "Normal" then
  367. local vp = Create("BodyVelocity"){
  368. P = 500,
  369. maxForce = Vector3.new(math.huge, 0, math.huge),
  370. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  371. }
  372. if knockback > 0 then
  373. vp.Parent = hit.Parent.Torso
  374. end
  375.  
  376. elseif Type == "Up" then
  377. local bodyVelocity = Create("BodyVelocity"){
  378. velocity = Vector3.new(0, 20, 0),
  379. P = 5000,
  380. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  381. Parent = hit,
  382. }
  383. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  384. elseif Type == "DarkUp" then
  385. coroutine.resume(coroutine.create(function()
  386. for i = 0, 1, 0.1 do
  387. swait()
  388. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  389. end
  390. end))
  391. local bodyVelocity = Create("BodyVelocity"){
  392. velocity = Vector3.new(0, 20, 0),
  393. P = 5000,
  394. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  395. Parent = hit,
  396. }
  397. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  398. elseif Type == "Snare" then
  399. local bp = Create("BodyPosition"){
  400. P = 2000,
  401. D = 100,
  402. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  403. position = hit.Parent.Torso.Position,
  404. Parent = hit.Parent.Torso,
  405. }
  406. game:GetService("Debris"):AddItem(bp, 1)
  407. elseif Type == "Freeze" then
  408. local BodPos = Create("BodyPosition"){
  409. P = 50000,
  410. D = 1000,
  411. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  412. position = hit.Parent.Torso.Position,
  413. Parent = hit.Parent.Torso,
  414. }
  415. local BodGy = Create("BodyGyro") {
  416. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  417. P = 20e+003,
  418. Parent = hit.Parent.Torso,
  419. cf = hit.Parent.Torso.CFrame,
  420. }
  421. hit.Parent.Torso.Anchored = true
  422. coroutine.resume(coroutine.create(function(Part)
  423. swait(1.5)
  424. Part.Anchored = false
  425. end), hit.Parent.Torso)
  426. game:GetService("Debris"):AddItem(BodPos, 3)
  427. game:GetService("Debris"):AddItem(BodGy, 3)
  428. end
  429. local debounce = Create("BoolValue"){
  430. Name = "DebounceHit",
  431. Parent = hit.Parent,
  432. Value = true,
  433. }
  434. game:GetService("Debris"):AddItem(debounce, Delay)
  435. c = Create("ObjectValue"){
  436. Name = "creator",
  437. Value = Player,
  438. Parent = h,
  439. }
  440. game:GetService("Debris"):AddItem(c, .5)
  441. end
  442. end
  443.  
  444. function ShowDamage(Pos, Text, Time, Color)
  445. local Rate = (1 / 30)
  446. local Pos = (Pos or Vector3.new(0, 0, 0))
  447. local Text = (Text or "")
  448. local Time = (Time or 2)
  449. local Color = (Color or Color3.new(1, 0, 1))
  450. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  451. EffectPart.Anchored = true
  452. local BillboardGui = Create("BillboardGui"){
  453. Size = UDim2.new(3, 0, 3, 0),
  454. Adornee = EffectPart,
  455. Parent = EffectPart,
  456. }
  457. local TextLabel = Create("TextLabel"){
  458. BackgroundTransparency = 1,
  459. Size = UDim2.new(1, 0, 1, 0),
  460. Text = Text,
  461. Font = "SciFi",
  462. TextColor3 = Color,
  463. TextScaled = true,
  464. Parent = BillboardGui,
  465. }
  466. game.Debris:AddItem(EffectPart, (Time))
  467. EffectPart.Parent = game:GetService("Workspace")
  468. delay(0, function()
  469. local Frames = (Time / Rate)
  470. for Frame = 1, Frames do
  471. wait(Rate)
  472. local Percent = (Frame / Frames)
  473. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  474. TextLabel.TextTransparency = Percent
  475. end
  476. if EffectPart and EffectPart.Parent then
  477. EffectPart:Destroy()
  478. end
  479. end)
  480. end
  481.  
  482. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  483. for _, c in pairs(workspace:children()) do
  484. local hum = c:findFirstChild("Humanoid")
  485. if hum ~= nil then
  486. local head = c:findFirstChild("Torso")
  487. if head ~= nil then
  488. local targ = head.Position - Part.Position
  489. local mag = targ.magnitude
  490. if mag <= Magnitude and c.Name ~= Player.Name then
  491. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  492. end
  493. end
  494. end
  495. end
  496. end
  497.  
  498. EffectModel = Create("Model"){
  499. Parent = Character,
  500. Name = "EffectModel",
  501. }
  502.  
  503. Effects = {
  504. Block = {
  505. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  506. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  507. prt.Anchored = true
  508. prt.CFrame = cframe
  509. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  510. game:GetService("Debris"):AddItem(prt, 10)
  511. if Type == 1 or Type == nil then
  512. table.insert(Effects, {
  513. prt,
  514. "Block1",
  515. delay,
  516. x3,
  517. y3,
  518. z3,
  519. msh
  520. })
  521. elseif Type == 2 then
  522. table.insert(Effects, {
  523. prt,
  524. "Block2",
  525. delay,
  526. x3,
  527. y3,
  528. z3,
  529. msh
  530. })
  531. elseif Type == 3 then
  532. table.insert(Effects, {
  533. prt,
  534. "Block3",
  535. delay,
  536. x3,
  537. y3,
  538. z3,
  539. msh,
  540. Part
  541. })
  542. elseif Type == 4 then
  543. table.insert(Effects, {
  544. prt,
  545. "Block2Fire",
  546. delay,
  547. x3,
  548. y3,
  549. z3,
  550. msh
  551. })
  552. end
  553. end
  554. };
  555.  
  556. Sphere = {
  557. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  558. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  559. prt.Anchored = true
  560. prt.CFrame = cframe
  561. if parent == nil then
  562. prt.Parent = workspace
  563. else
  564. prt.Parent = parent
  565. end
  566. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  567. game:GetService("Debris"):AddItem(prt, 10)
  568. table.insert(Effects, {
  569. prt,
  570. "Cylinder",
  571. delay,
  572. x3,
  573. y3,
  574. z3,
  575. msh
  576. })
  577. end
  578. };
  579.  
  580. Blood = {
  581. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  582. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  583. prt.Anchored = true
  584. prt.CFrame = cframe
  585. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  586. game:GetService("Debris"):AddItem(prt, 10)
  587. table.insert(Effects, {
  588. prt,
  589. "Blood",
  590. delay,
  591. x3,
  592. y3,
  593. z3,
  594. msh
  595. })
  596. end
  597. };
  598.  
  599. Blast = {
  600. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  601. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  602. prt.Anchored = true
  603. prt.CFrame = cframe
  604. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  605. game:GetService("Debris"):AddItem(prt, 10)
  606. table.insert(Effects, {
  607. prt,
  608. "Block4",
  609. delay,
  610. x3,
  611. y3,
  612. z3,
  613. msh,
  614. Part
  615. })
  616. end
  617. };
  618.  
  619. Ring = {
  620. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  621. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  622. prt.Anchored = true
  623. prt.CFrame = cframe
  624. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  625. game:GetService("Debris"):AddItem(prt, 10)
  626. table.insert(Effects, {
  627. prt,
  628. "Cylinder",
  629. delay,
  630. x3,
  631. y3,
  632. z3,
  633. msh
  634. })
  635. end
  636. };
  637.  
  638. Cylinder = {
  639. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  640. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  641. prt.Anchored = true
  642. prt.CFrame = cframe
  643. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  644. game:GetService("Debris"):AddItem(prt, 10)
  645. table.insert(Effects, {
  646. prt,
  647. "Cylinder",
  648. delay,
  649. x3,
  650. y3,
  651. z3,
  652. msh
  653. })
  654. end
  655. };
  656.  
  657. Head = {
  658. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  659. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  660. prt.Anchored = true
  661. prt.CFrame = cframe
  662. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  663. game:GetService("Debris"):AddItem(prt, 10)
  664. table.insert(Effects, {
  665. prt,
  666. "Cylinder",
  667. delay,
  668. x3,
  669. y3,
  670. z3,
  671. msh
  672. })
  673. end
  674. };
  675.  
  676. Wave = {
  677. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  678. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  679. prt.Anchored = true
  680. prt.CFrame = cframe
  681. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  682. game:GetService("Debris"):AddItem(prt, 10)
  683. table.insert(Effects, {
  684. prt,
  685. "Cylinder",
  686. delay,
  687. x3,
  688. y3,
  689. z3,
  690. msh
  691. })
  692. end
  693. };
  694.  
  695. Break = {
  696. Create = function(brickcolor, cframe, x1, y1, z1)
  697. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  698. prt.Anchored = true
  699. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  700. game:GetService("Debris"):AddItem(prt, 10)
  701. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  702. local num = math.random(10, 50) / 1000
  703. table.insert(Effects, {
  704. prt,
  705. "Shatter",
  706. num,
  707. prt.CFrame,
  708. math.random() - math.random(),
  709. 0,
  710. math.random(50, 100) / 100
  711. })
  712. end
  713. };
  714.  
  715. Elec = {
  716. Create = function(brickcolor, cff, x, y, z)
  717. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  718. prt.Anchored = true
  719. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  720. prt.CFrame = CFrame.new(prt.Position)
  721. game:GetService("Debris"):AddItem(prt, 10)
  722. xval = math.random() / 9
  723. yval = math.random() / 9
  724. zval = math.random() / 9
  725. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  726. eul1 = math.random(-50, 50)
  727. eul2 = math.random(-50, 50)
  728. eul3 = math.random(-50, 50)
  729. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  730. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  731. table.insert(Effects, {
  732. prt,
  733. "Elec",
  734. .05,
  735. x,
  736. y,
  737. z,
  738. xval,
  739. yval,
  740. zval,
  741. msh,
  742. euld,
  743. euld2
  744. })
  745. end
  746. };
  747.  
  748. Elec2 = {
  749. Create = function(brickcolor, cff, x, y, z)
  750. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  751. prt.Anchored = true
  752. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  753. prt.CFrame = CFrame.new(prt.Position)
  754. game:GetService("Debris"):AddItem(prt, 10)
  755. xval = math.random() / 7
  756. yval = math.random() / 7
  757. zval = math.random() / 7
  758. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  759. eul1 = math.random(-50, 50)
  760. eul2 = math.random(-50, 50)
  761. eul3 = math.random(-50, 50)
  762. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  763. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  764. table.insert(Effects, {
  765. prt,
  766. "Elec",
  767. .1,
  768. x,
  769. y,
  770. z,
  771. xval,
  772. yval,
  773. zval,
  774. msh,
  775. euld,
  776. euld2
  777. })
  778. end
  779. };
  780.  
  781. Clone = {
  782. Create = function()
  783. for _, v in pairs(Torso.Parent:children()) do
  784. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  785. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  786. c.Anchored = true
  787. c.CFrame = v.CFrame
  788. game:GetService("Debris"):AddItem(c, 5)
  789. local cmsh = nil
  790. if v.Name == "Head" then
  791. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  792. else
  793. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  794. end
  795. table.insert(Effects, {
  796. c,
  797. "Cylinder",
  798. 0.05,
  799. 0.1,
  800. 0.1,
  801. 0.1,
  802. cmsh
  803. })
  804. end
  805. end
  806. end
  807. };
  808.  
  809. EffectTemplate = {
  810.  
  811. };
  812. }
  813.  
  814. function Attackone()
  815. Attack = true
  816. for i = 0, 1, 0.1 do
  817. swait()
  818. PlayAnimationFromTable({
  819. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  820. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  821. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  822. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  823. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  824. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  825. }, .3, false)
  826. end
  827. Attack = false
  828. end
  829.  
  830. Humanoid.WalkSpeed = 0
  831. Humanoid.JumpPower = 0
  832.  
  833. --Intro bit
  834. ripntear=Instance.new("Sound", Torso)
  835. ripntear.SoundId = "rbxassetid://1289912324"
  836. ripntear.TimePosition = 9.2
  837. ripntear.Looped = true
  838. ripntear:Play()
  839. if(not game:GetService('RunService'):IsStudio() )then
  840. for i = 0, 15, 0.1 do
  841. swait()
  842. PlayAnimationFromTable({
  843. CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  844. CFrame.new(0, 1.55817556, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  845. CFrame.new(1.61094332, 0.142581686, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849, 0, 0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  846. CFrame.new(-1.61001778, 0.148382559, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849, 0, -0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  847. CFrame.new(0.593397617, -1.93364203, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  848. CFrame.new(-0.535535276, -1.93870413, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  849. }, .3, false)
  850. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  851. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  852. end
  853. CFuncs.Sound.Create("1499494641", CHandle1, 1, 1)
  854. for i = 0, 3, 0.1 do
  855. swait()
  856. PlayAnimationFromTable({
  857. CFrame.new(8.69583914e-07, -0.0581835881, 9.53695611e-09, 1.00000954, 1.44541673e-06, -8.33538607e-08, 1.44541673e-06, 1.00000024, -1.63912858e-07, -8.33538607e-08, -1.63912858e-07, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  858. CFrame.new(-0.116701782, 1.56846416, -0.0424783528, 0.935734272, -0.321394563, 0.145314857, 0.296198726, 0.939692676, 0.17100963, -0.191512048, -0.116977088, 0.974494457) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  859. CFrame.new(0.817323148, 0.233033627, -0.785861373, 0.185918838, 0.948464036, 0.256631851, -0.054367777, 0.270715863, -0.96112299, -0.981059968, 0.164737463, 0.101896688) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  860. CFrame.new(-0.729675174, 0.474314064, -0.926509023, 0.0858333781, -0.981064856, -0.173649207, -0.0151340002, 0.172986239, -0.984808147, 0.996194661, 0.0871570408, 7.3356756e-07) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  861. CFrame.new(0.593403578, -1.9336412, 9.73475267e-07, 0.996204436, -0.0871553719, -8.33538607e-08, 0.0871574283, 0.99619478, -1.63912858e-07, -1.08093566e-07, -1.53640599e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  862. CFrame.new(-0.53555274, -1.93870628, 5.9665399e-07, 0.996204019, 0.087158218, -8.33538607e-08, -0.0871545449, 0.996194959, -1.63912858e-07, -6.140138e-08, -1.69793566e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  863. }, .2, false)
  864. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  865. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  866. end
  867. CFuncs.Sound.Create("1499494641", CHandle2, 1, .9)
  868. for i = 0, 3, 0.1 do
  869. swait()
  870. PlayAnimationFromTable({
  871. CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  872. CFrame.new(5.96046448e-07, 1.5581758, 8.94069672e-08, 0.813797593, 0.296197921, -0.500000417, -0.342019856, 0.939692736, 1.5155652e-07, 0.469846755, 0.171009943, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  873. CFrame.new(0.817315936, 0.23303245, -0.785861254, 0.185915083, 0.891520321, -0.41307044, -0.0543710254, -0.410421133, -0.91027379, -0.981060445, 0.19169265, -0.0278306026) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  874. CFrame.new(-0.895561576, 0.130057484, -0.917444825, 0.08583197, -0.981286108, 0.172367394, -0.0151339946, -0.174270019, -0.98458159, 0.996194661, 0.0818999708, -0.029808715) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  875. CFrame.new(0.593397737, -1.93364227, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  876. CFrame.new(-0.535535693, -1.93870425, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  877. }, .2, false)
  878. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  879. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  880. end
  881.  
  882. for i = 0, 2, 0.1 do
  883. swait()
  884. PlayAnimationFromTable({
  885. CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  886. CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  887. CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  888. CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  889. CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  890. CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  891. }, .3, false)
  892. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  893. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  894. end
  895. CFuncs.Sound.Create("834658541", Torso, 5, .8)
  896. for i = 0, 1, 0.1 do
  897. swait()
  898. PlayAnimationFromTable({
  899. CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  900. CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  901. CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  902. CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  903. CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  904. CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  905. }, .3, false)
  906. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  907. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  908. end
  909.  
  910. for i = 0, 20, 0.1 do
  911. swait()
  912. PlayAnimationFromTable({
  913. CFrame.new(4.59512179e-08, -0.0581841692, -5.25265932e-07, 1, -4.84756754e-07, -7.39878601e-07, 7.8975097e-07, 0.866025388, 0.500000298, 3.98364676e-07, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  914. CFrame.new(-0.0125848781, 1.5465194, 0.0267901421, 0.999062896, 0.00414320733, -0.0430841409, -0.0131131858, 0.977599382, -0.210065722, 0.0412486866, 0.210433811, 0.976737618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  915. CFrame.new(1.82518578, 0.223591149, 0.169353649, 0.508977115, -0.858815074, 0.0581299476, 0.772701919, 0.426095456, -0.47050482, 0.379307687, 0.284393311, 0.880480766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  916. CFrame.new(-1.73227763, 0.286245912, 0.248502895, 0.480647117, 0.87672931, 0.0180043653, -0.732817888, 0.412857741, -0.540857434, -0.481618822, 0.246767595, 0.84092176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  917. CFrame.new(0.681391835, -1.88535416, -0.586378455, 0.996194661, -0.087155968, 0, 0.0754792839, 0.862729847, -0.500000238, 0.0435780063, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  918. CFrame.new(-0.606260061, -1.88110352, -0.606883287, 0.996194661, 0.0871560127, 4.12446752e-07, -0.0754791126, 0.862729847, -0.500000298, -0.04357839, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  919. }, .3, false)
  920. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3)
  921. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3)
  922. end
  923.  
  924. end
  925.  
  926. Humanoid.WalkSpeed = 35
  927. Humanoid.JumpPower = 70
  928.  
  929. --Start neccessary functions here
  930.  
  931. function TraceThing(COLOR,PLACE2) -- thanks shack dadi
  932. local FADE = EffectModel
  933. for _, c in pairs(Character:GetChildren()) do
  934. if c:IsA'BasePart' and c ~= RootPart then
  935. local DIST = (c.Position-PLACE2).magnitude
  936. local FADER = c:Clone()
  937. FADER.Color = COLOR
  938. FADER.Size = Vector3.new(FADER.Size.X,FADER.Size.Y,DIST)
  939. FADER.CFrame = CFrame.new(c.Position,PLACE2) * CFrame.new(0,0,-DIST/2)
  940. FADER.Parent = FADE
  941. FADER.Anchored = true
  942. FADER.Transparency = 0.25
  943. FADER:BreakJoints()
  944. FADER.Material = "Glass"
  945. FADER.CanCollide = false
  946. FADER:ClearAllChildren()
  947.  
  948. if FADER.Name == "Head" then
  949. FADER.Size = Vector3.new(1,1,1)
  950. end
  951. table.insert(Effects,{FADER,'Disappear',.01})
  952. end
  953. end
  954.  
  955. end
  956.  
  957.  
  958.  
  959. function Shadowdash()
  960. local target = Mouse.Target;
  961. if(target and target.Parent and GetTorso(target.Parent))then
  962. local torso = GetTorso(target.Parent)
  963. target = target.Parent;
  964.  
  965. Attack = true
  966. for _, c in pairs(Character:children()) do
  967. if c.ClassName == "Part" and c ~= RootPart then
  968. c.Transparency = 1
  969. elseif(c:FindFirstChild'Handle')then
  970. c.Handle.Transparency = 1
  971. end
  972. end
  973. Claw1.Transparency = 1
  974. Claw2.Transparency = 1
  975.  
  976.  
  977. TraceThing(Color3.new(0,0,0),torso.Position)
  978.  
  979. for i = 0, 1, 0.1 do
  980. swait()
  981. PlayAnimationFromTable({
  982. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  984. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  985. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  986. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  987. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  988. }, .3, false)
  989. end
  990. Attack = false
  991. end
  992. end
  993.  
  994. function bulgelocated()
  995. Attack = true
  996. for i = 0, 1, 0.1 do
  997. swait()
  998. PlayAnimationFromTable({
  999. CFrame.new(-1.08663478e-07, -0.206274316, -0.136812046, 1.00000417, 3.29175322e-07, 4.04612052e-07, 7.4505806e-07, 0.642787039, 0.766044915, -8.52160156e-08, -0.766045034, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1000. CFrame.new(0, 1.55548012, 0.123723119, 1, 0, 0, 0, 0.965925813, -0.258819401, 0, 0.258819401, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1001. CFrame.new(1.57330072, 0.258584112, 0.288092852, 0.984807849, -0.0996005088, -0.142243534, 0.157378256, 0.858128428, 0.488720447, 0.0733864158, -0.503681719, 0.860766649) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1002. CFrame.new(-1.59246635, 0.145089045, 0.275537103, 0.984809101, 0.0995962769, 0.142238334, -0.157372132, 0.85812825, 0.488722742, -0.0733837485, -0.503682971, 0.860766172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1003. CFrame.new(0.593403816, -1.75248098, -0.817190289, 0.996194661, -0.0841870308, -0.0225579366, 0.0789908618, 0.981476307, -0.174541742, 0.0368342325, 0.172095656, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1004. CFrame.new(-0.53553468, -1.75706613, -0.81932497, 0.996194899, 0.0858291388, 0.0151346531, -0.0789874196, 0.96252948, -0.259418607, -0.0368332267, 0.257236063, 0.965646386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1005. }, .3, false)
  1006. end
  1007. local Grabbed,Root,RootWeld,GrabWeld;
  1008. Torso.Velocity = RootPart.CFrame.lookVector * 150
  1009. for i = 0, 3, 0.1 do
  1010. swait()
  1011. if(not Grabbed)then
  1012. Grabbed = FindNearestTorso(Torso.Position,5)
  1013. if(Grabbed)then
  1014. print'owo'
  1015. local torso = Grabbed
  1016. Grabbed=Grabbed.Parent
  1017. local Root = Grabbed:FindFirstChild'HumanoidRootPart'
  1018. local RootWeld
  1019. GrabWeld = Create("Weld"){Parent=torso,Part0=torso,Part1=Torso,C0=CFrame.new(0, -.8, -2) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0)}
  1020. --GrabWeld.C0 = clerp(GrabWeld.C0, CFrame.new(0, -.8, 2) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 1)
  1021. if(Root)then
  1022. Root.Parent = nil
  1023. RootWeld = (function()
  1024. for _,v in next, Grabbed:GetDescendants() do
  1025. if(v:IsA'JointInstance' and (v.Part0 == Root or v.Part1 == Root))then
  1026. return {v,v.Part0,v.Part1,v.Parent}
  1027. end;
  1028. end
  1029. end)()
  1030.  
  1031. end
  1032. end
  1033. end
  1034. PlayAnimationFromTable({
  1035. CFrame.new(-1.73916547e-07, -0.333895028, 0.0282058977, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1036. CFrame.new(0, 1.45356226, 0.517724574, 1, 0, 0, 0, 0.422620863, -0.906306684, 0, 0.906306684, 0.422620863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1037. CFrame.new(1.34678912, 1.80891263, 0.00318957865, -0.984810352, 0.142212093, -0.0996212065, -0.157350063, -0.973534882, 0.165743217, -0.0734140277, 0.178901002, 0.981124341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1038. CFrame.new(-1.35190487, 1.71961701, 0.127221942, -0.973497868, -0.150360048, 0.172318682, 0.163750991, -0.984274864, 0.0662473366, 0.159647986, 0.0927089974, 0.982811153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1039. CFrame.new(0.593404055, -1.7524848, -0.817189932, 0.996194661, -0.0841871127, -0.0225576442, 0.0789909735, 0.981476247, -0.174542084, 0.0368339866, 0.172096044, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1040. CFrame.new(-0.488922983, -1.54355264, -0.0163928568, 0.996195018, 0.0667625517, 0.0560212247, -0.0789870024, 0.963284433, 0.256601483, -0.0368329994, -0.260050058, 0.964892447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1041. }, .2, false)
  1042. end
  1043. if(Grabbed)then
  1044. Humanoid.AutoRotate = false
  1045. Humanoid.WalkSpeed = 0
  1046. Humanoid.JumpPower = 0
  1047. local torso = GetTorso(Grabbed)
  1048. repeat swait() local hit, pos = RayCastWithList(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, {Character,Grabbed}) until hit
  1049.  
  1050. Torso.Velocity = RootPart.CFrame.upVector * 0
  1051. RootPart.Anchored = true
  1052.  
  1053. for i = 0, 4, 0.1 do
  1054. swait()
  1055. GrabWeld.C0 = GrabWeld.C0:lerp(CFrame.new(0, -.8, -1.4) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0),.2)
  1056. PlayAnimationFromTable({
  1057. CFrame.new(-9.70123892e-07, -1.45215521, -0.52420032, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1058. CFrame.new(0, 1.73141003, 0.08559376, 1, 0, 0, 0, 0.906306684, -0.422620863, 0, 0.422620863, 0.906306684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1059. CFrame.new(1.52372789, 0.87177819, -0.912220836, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1060. CFrame.new(-1.61212981, 0.866454244, -0.944487214, -0.973499656, 0.158554643, 0.164799243, 0.149206936, -0.105748929, 0.983134985, 0.17330794, 0.981670916, 0.0792890862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1061. CFrame.new(0.489993542, -1.28771627, -1.02503252, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1062. CFrame.new(-0.522175074, -1.35971284, -1.0364182, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1063. }, .2, false)
  1064. end
  1065.  
  1066. GetTorso(Grabbed).Anchored = true
  1067. --if(Root)then Root.Parent = Grabbed if(RootWeld)then RootWeld[1].Parent = RootWeld[4] RootWeld[1].Part0 = RootWeld[2] RootWeld[1].Part1 = RootWeld[3] end end
  1068. if(GrabWeld)then GrabWeld:destroy() end
  1069. for i = 0, 2, 0.1 do
  1070. swait()
  1071. PlayAnimationFromTable({
  1072. CFrame.new(-9.70122869e-07, -1.4521533, -0.524203837, 1.00000417, 3.2917589e-07, 4.04611598e-07, 7.4505806e-07, 0.642788112, 0.76604408, -8.52160156e-08, -0.766044199, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1073. CFrame.new(0, 1.57221174, 0.216903687, 1, 0, 0, 0, 0.906307459, -0.422618926, 0, 0.422618926, 0.906307459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1074. CFrame.new(1.52372789, 0.081455946, -1.25917006, -0.984809101, -0.0734127834, -0.157358661, -0.171008676, 0.567247033, 0.805597305, 0.0301200971, 0.820269227, -0.571184218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1075. CFrame.new(-1.40030229, 0.0340056717, -1.28360021, -0.994232476, 0.0721763074, 0.0793256387, 0.106234752, 0.561393857, 0.820701718, 0.0147023089, 0.824395418, -0.565823495) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1076. CFrame.new(0.489993542, -1.64532626, 0.0425084829, 0.999861896, -0.016504975, -0.0019627281, 0.0141884256, 0.786033213, 0.618021607, -0.00865766034, -0.617964089, 0.7861588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1077. CFrame.new(-0.522175074, -1.70779729, 0.0800650716, 0.998982906, -0.0116342641, 0.0435651727, -0.0190131795, 0.767374456, 0.640917361, -0.0408874042, -0.641093731, 0.76637274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1078. }, .2, false)
  1079. end
  1080. local gag=Instance.new("Sound", Torso)
  1081. gag.SoundId = "rbxassetid://418658161"
  1082. gag.TimePosition = 2.5
  1083. gag.Pitch = .7
  1084. gag:Play()
  1085. CFuncs.Sound.Create("429400881", GetTorso(Grabbed), .5, 1)
  1086. local gib=CFuncs.Part.Create(Torso, "Plastic", 0, .9, BrickColor.new("Crimson"), "gib", Vector3.new(.8,.1,.1))
  1087. gib.Anchored=true
  1088. gib.CanCollide=true
  1089. local smonk2 = Instance.new("ParticleEmitter",gib)
  1090. smonk2.LightEmission = .1
  1091. smonk2.Size = NumberSequence.new(0.2)
  1092. smonk2.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1093. aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .6),NumberSequenceKeypoint.new(1, 1)})
  1094. bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1095. smonk2.Transparency = bbb2
  1096. smonk2.Size = aaa2
  1097. smonk2.ZOffset = 0
  1098. smonk2.Acceleration = Vector3.new(0, 5, 0)
  1099. smonk2.LockedToPart = false
  1100. smonk2.EmissionDirection = "Back"
  1101. smonk2.Lifetime = NumberRange.new(.2, .5)
  1102. smonk2.Rate = 50
  1103. smonk2.Rotation = NumberRange.new(-50, 50)
  1104. smonk2.RotSpeed = NumberRange.new(-50, 50)
  1105. smonk2.Speed = NumberRange.new(5)
  1106. smonk2.VelocitySpread = 50
  1107. smonk2.Enabled=true
  1108. game:GetService("Debris"):AddItem(smonk2, 1)
  1109. local smonk = Instance.new("ParticleEmitter",gib)
  1110. smonk.LightEmission = .1
  1111. smonk.Size = NumberSequence.new(0.2)
  1112. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1113. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(1, 1)})
  1114. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1115. smonk.Transparency = bbb
  1116. smonk.Size = aaa
  1117. smonk.ZOffset = 0
  1118. smonk.Acceleration = Vector3.new(0, 0, 0)
  1119. smonk.LockedToPart = false
  1120. smonk.EmissionDirection = "Back"
  1121. smonk.Lifetime = NumberRange.new(.5, .5)
  1122. smonk.Rate = 50
  1123. smonk.Rotation = NumberRange.new(-50, 50)
  1124. smonk.RotSpeed = NumberRange.new(-50, 50)
  1125. smonk.Speed = NumberRange.new(0)
  1126. smonk.VelocitySpread = 0
  1127. smonk.Enabled=true
  1128. for i = 0, 3, 0.1 do
  1129. swait()
  1130. PlayAnimationFromTable({
  1131. CFrame.new(-1.39723795e-06, -2.26530323, -0.906234562, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1132. CFrame.new(-0.1869829, 1.45231867, -0.342143714, 0.766043186, -0.556672871, -0.321392655, 0.582564116, 0.812565804, -0.0188681856, 0.271656066, -0.172777966, 0.946758091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1133. CFrame.new(1.54931295, 0.522058249, -0.445071995, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1134. CFrame.new(-1.42533684, 0.503732979, -0.492479533, -0.994232476, 0.0721763074, 0.0793256387, 0.0719300359, -0.0998590589, 0.992398202, 0.0795490369, 0.992380381, 0.0940914676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1135. CFrame.new(0.490656108, -1.65896344, -0.550197124, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1136. CFrame.new(-0.537289202, -1.74116123, -0.569836617, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1137. }, .2, false)
  1138. gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65)
  1139. end
  1140. Grabbed:FindFirstChild'Head':BreakJoints()
  1141. for i = 0, 2, 0.1 do
  1142. swait()
  1143. PlayAnimationFromTable({
  1144. CFrame.new(0.0646195412, -2.14434299, -0.804755151, 0.866028905, -6.39425798e-06, -0.500002384, 0.38303867, 0.642760158, 0.663431108, 0.321375936, -0.766067684, 0.55664885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145. CFrame.new(-0.165143013, 1.56247377, -0.141641736, 0.69066757, -0.423842132, -0.585949183, 0.329746336, 0.905689478, -0.266446948, 0.643619418, -0.00918829441, 0.765290678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146. CFrame.new(0.990657806, 0.313646466, -1.20178688, -0.837813437, 0.346571505, -0.421849668, -0.171003163, 0.567217588, 0.80561924, 0.518485129, 0.747096121, -0.4159576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(-1.71981192, 0.0693554878, 0.00111401081, -0.853676558, 0.474718243, -0.214194372, 0.106240898, 0.56136322, 0.820721865, 0.509852469, 0.677874684, -0.529656947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(0.612413466, -1.6245271, 0.208686799, 0.861576974, -0.323257267, 0.391395003, 0.014182019, 0.786055923, 0.617992878, -0.507428944, -0.526897609, 0.681832016) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(-0.291646302, -1.85773659, 0.554903328, 0.904961646, -0.330603123, 0.267854929, 0.0925588906, 0.767398, 0.634455264, -0.415304095, -0.549365103, 0.725065827) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. }, .3, false)
  1151. gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65)
  1152. end
  1153. gag:Destroy()
  1154. CFuncs.Sound.Create("350906125", Head, 2, 1)
  1155. gib.Velocity = Head.CFrame.lookVector * 30
  1156. gib.Anchored=false
  1157. game:GetService("Debris"):AddItem(gib, 2)
  1158. for i = 0, 2, 0.1 do
  1159. swait()
  1160. PlayAnimationFromTable({
  1161. CFrame.new(0.0646212101, -2.14434872, -0.804751337, 0.852872849, 0.150377154, -0.500003099, 0.265605658, 0.699510276, 0.663429797, 0.449520022, -0.698622048, 0.556649804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(-0.0920849219, 1.52588749, -0.308856517, 0.622915268, -0.232293427, -0.747005165, 0.444671035, 0.890768468, 0.0938047767, 0.643618345, -0.390603781, 0.658167362) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163. CFrame.new(1.24259305, 0.193697155, -0.882544816, -0.79538995, 0.0908054039, -0.599257469, -0.313889712, 0.784080684, 0.5354352, 0.5184865, 0.613980532, -0.595146894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(-1.6633426, -0.157583565, 0.0787617415, -0.859155536, 0.370026827, -0.353457391, -0.0436116196, 0.63526994, 0.771057844, 0.509853005, 0.677873433, -0.529658079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(0.885205626, -1.49350178, 0.208688766, 0.846024811, -0.4548437, 0.278135866, 0.163576931, 0.717979968, 0.676570356, -0.507429719, -0.526898563, 0.681830764) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(0.0353773236, -1.88015628, 0.554906487, 0.875140369, -0.458838046, 0.15361397, 0.248296916, 0.698329866, 0.671330154, -0.415305018, -0.549366057, 0.725064695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. }, .3, false)
  1168. end
  1169. torso.Anchored = false
  1170. end
  1171. Humanoid.WalkSpeed = 35
  1172. Humanoid.JumpPower = 70
  1173. Humanoid.AutoRotate = true
  1174. Attack = false
  1175. end
  1176.  
  1177.  
  1178.  
  1179. function backhop()
  1180. Attack = true
  1181. RootPart.Anchored = false
  1182. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1183. Torso.Velocity=RootPart.CFrame.upVector*130
  1184. for i = 0, .5, 0.1 do
  1185. swait()
  1186. PlayAnimationFromTable({
  1187. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1188. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1190. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193. }, .3, false)
  1194. end
  1195. Torso.Velocity=RootPart.CFrame.lookVector*-100
  1196. for i = 0, .5, 0.1 do
  1197. swait()
  1198. PlayAnimationFromTable({
  1199. CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202. CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203. CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204. CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1205. }, .4, false)
  1206. end
  1207. Attack = false
  1208. end
  1209.  
  1210. function righthop()
  1211. Attack = true
  1212. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1213. Humanoid.Jump = true
  1214. Torso.Velocity=RootPart.CFrame.upVector*130
  1215. for i = 0, .5, 0.1 do
  1216. swait()
  1217. PlayAnimationFromTable({
  1218. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. }, .3, false)
  1225. end
  1226. Torso.Velocity=RootPart.CFrame.rightVector*100
  1227. for i = 0, .5, 0.1 do
  1228. swait()
  1229. PlayAnimationFromTable({
  1230. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1235. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. }, .4, false)
  1237. end
  1238. Attack = false
  1239. end
  1240.  
  1241.  
  1242. function lefthop()
  1243. Attack = true
  1244. Humanoid.Jump = true
  1245. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1246. Torso.Velocity=RootPart.CFrame.upVector*130
  1247. for i = 0, .5, 0.1 do
  1248. swait()
  1249. PlayAnimationFromTable({
  1250. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1252. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. }, .3, false)
  1257. end
  1258. Torso.Velocity=RootPart.CFrame.rightVector*-100
  1259. for i = 0, .5, 0.1 do
  1260. swait()
  1261. PlayAnimationFromTable({
  1262. CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268. }, .4, false)
  1269. end
  1270. Attack = false
  1271. end
  1272.  
  1273.  
  1274. Mouse.KeyDown:connect(function(Key)
  1275. Key = Key:lower()
  1276. if Attack == false and Key == 'z' then
  1277. bulgelocated()
  1278. elseif Attack == false and Key == 'v' then
  1279. Shadowdash()
  1280.  
  1281. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit2 ~= nil then
  1282. backhop()
  1283. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit4 ~= nil then
  1284. righthop()
  1285. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit3 ~= nil then
  1286. lefthop()
  1287. end
  1288. end)
  1289.  
  1290.  
  1291.  
  1292.  
  1293. while true do
  1294. swait()
  1295. for i, v in pairs(Character:GetChildren()) do
  1296. if v:IsA("Part") then
  1297. v.Material = "SmoothPlastic"
  1298. elseif v:IsA("Accessory") then
  1299. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1300. end
  1301. end
  1302. for i, v in pairs(Character:GetChildren()) do
  1303. if v:IsA'Model' then
  1304. for _, c in pairs(v:GetChildren()) do
  1305. if c:IsA'Part' then
  1306. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1307. end
  1308. end
  1309. end
  1310. end
  1311. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1312. Velocity = RootPart.Velocity.y
  1313. hit2, pos2 = RayCast(RootPart.Position, RootPart.CFrame.lookVector, 2.5, Character)
  1314. hit3, pos3 = RayCast(RootPart.Position, RootPart.CFrame.rightVector, 2.5, Character)
  1315. hit4, pos4 = RayCast(RootPart.Position, RootPart.CFrame.rightVector*-1, 2.5, Character)
  1316. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1317. if RootPart.Velocity.y > 1 and hit == nil then
  1318. Anim = "Jump"
  1319. if Attack == false then
  1320. Change = 1
  1321. PlayAnimationFromTable({
  1322. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1323. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. }, .1, false)
  1329. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1330. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1331. end
  1332. elseif RootPart.Velocity.y < -1 and hit == nil then
  1333. Anim = "Fall"
  1334. if Attack == false then
  1335. PlayAnimationFromTable({
  1336. CFrame.new(-2.52783309e-07, -0.458231509, -0.301980734, 1.00000429, 4.77244157e-07, 2.760749e-07, 7.4505806e-07, 0.866025507, 0.500000238, -9.0803951e-08, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(0, 1.58647513, 0.183157548, 1, 0, 0, 0, 0.999881387, -0.0154127777, 0, 0.0154127777, 0.999881387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(1.5891608, 0.361017317, -0.212302506, 0.984807849, -0.173521757, 0.0066198064, 0.150383562, 0.83318758, -0.532149851, 0.0868240371, 0.525060833, 0.846624494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(-1.60230875, 0.275375485, -0.212160379, 0.984799087, 0.173571184, 0.00662776129, -0.150421292, 0.871290267, -0.467147648, -0.0868580788, 0.459049612, 0.884154558) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(0.561567485, -1.34639406, -0.926938355, 0.996194661, -0.0871569663, 0, 0.0754801482, 0.862729847, -0.500000238, 0.0435785055, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341. CFrame.new(-0.52978605, -1.61792982, 0.214719117, 0.996196747, 0.0413986593, 0.0766689852, -0.0754585043, 0.849865317, 0.521569967, -0.0435660109, -0.525371671, 0.849756956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. }, .2, false)
  1343. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1344. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1345. end
  1346. elseif TorsoVelocity < 1 and hit ~= nil then
  1347. Anim = "Idle"
  1348. if Attack == false then
  1349. Change = 1
  1350. PlayAnimationFromTable({
  1351. CFrame.new(-5.67257132e-07, -0.45822984+.1*math.cos(Sine/8), -0.301978469, 1.00000858, 1.24809378e-06, 3.60371928e-07, 1.29640421e-06, 0.939693034, 0.342019886, -9.0338709e-08, -0.342020005, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 5 * math.cos(Sine/8)), 0, 0),
  1352. CFrame.new(7.63999651e-07, 1.46904099, 0.0165809691, 1.00000429, 5.49886977e-07, 4.0045915e-08, 7.30156898e-07, 0.961822271, -0.273675978, 1.71363354e-07, 0.273675948, 0.961821973) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 10 * math.cos(Sine/8)), 0, 0),
  1353. CFrame.new(1.62868655, 0.111030877+.1*math.cos(Sine/8), -0.35657984, 0.9848122, -0.173521966, 0.00661981478, 0.163176492, 0.911705673, -0.377050072, 0.0593912303, 0.372401953, 0.926169157) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354. CFrame.new(-1.64265788, 0.0163868144+.1*math.cos(Sine/8), -0.326656789, 0.9848032, 0.173572466, 0.00662781065, -0.163218126, 0.93776685, -0.306518316, -0.0594178699, 0.300777197, 0.951841593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(0.561572433, -1.5318737-.1*math.cos(Sine/8), -0.555493951+math.rad(0 + 5 * math.cos(Sine/8)), 0.996203482, -0.0868237838, -0.00759620313, 0.0819010884, 0.962364078, -0.259130269, 0.0298094228, 0.257522076, 0.965812385) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0),
  1356. CFrame.new(-0.554138422, -1.84922051-.1*math.cos(Sine/8)+math.rad(0 + 5 * math.cos(Sine/8)), 0.483894289+math.rad(0 + 5 * math.cos(Sine/8)), 0.996200979, 0.0651250109, 0.0578867495, -0.0818765685, 0.926896632, 0.366277635, -0.0298006982, -0.369623899, 0.928703368) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0),
  1357. }, .2, false)
  1358. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1359. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1360. end
  1361. elseif TorsoVelocity > 2 and hit ~= nil then
  1362. Anim = "Walk"
  1363. if Attack == false then
  1364. PlayAnimationFromTable({
  1365. CFrame.new(2.77100942e-09, 0.00148168206, -0.301976591, 1.00000024, 2.79512946e-08, 5.46405587e-10, 2.23517453e-08, 0.939692974, 0.342020005, -1.49011612e-08, -0.342019856, 0.939692736) * CFrame.new(0, 0+.1*math.cos(Sine/4), 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/8), 0),
  1366. CFrame.new(4.8082363e-08, 1.5315367, 0.0343731791, 1.00000024, 3.09263193e-08, -5.39672307e-09, 2.79512946e-08, 0.984808028, -0.173648089, 5.46405587e-10, 0.173648283, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine/15)), 0, 0),
  1367. CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, .1, 0 - 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 + 160 * math.cos(Sine/8)/2), 0, 0),
  1368. CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, .1, 0 + 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 - 160 * math.cos(Sine/8)/2), 0, 0),
  1369. CFrame.new(.5, -1.64 - 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 + 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-90 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1370. CFrame.new(-.5, -1.64 + 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 - 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(90 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .2, false)
  1371. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1372. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1373. end
  1374. end
  1375. if #Effects > 0 then
  1376. for e = 1, #Effects do
  1377. if Effects[e] ~= nil then
  1378. local Thing = Effects[e]
  1379. if Thing ~= nil then
  1380. local Part = Thing[1]
  1381. local Mode = Thing[2]
  1382. local Delay = Thing[3]
  1383. local IncX = Thing[4]
  1384. local IncY = Thing[5]
  1385. if Thing[1].Transparency <= 1 then
  1386. if Thing[2] == "Block1" then
  1387. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1388. Mesh = Thing[7]
  1389. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1390. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1391. elseif Thing[2] == "Ice" then
  1392. if Thing[6] <= Thing[5] then
  1393. Thing[6] = Thing[6] + .05
  1394. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1395. else
  1396. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1397. end
  1398. elseif Thing[2] == "Shatter" then
  1399. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1400. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1401. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1402. Thing[6] = Thing[6] + Thing[5]
  1403. elseif Thing[2] == "Block2" then
  1404. Thing[1].CFrame = Thing[1].CFrame
  1405. Mesh = Thing[7]
  1406. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1407. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1408. elseif Thing[2] == "Block3" then
  1409. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1410. Mesh = Thing[7]
  1411. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1412. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1413. elseif Thing[2] == "Block4" then
  1414. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1415. Mesh = Thing[7]
  1416. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1417. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1418. elseif Thing[2] == "Block2Fire" then
  1419. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1420. Mesh = Thing[7]
  1421. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1422. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1423. if Thing[1].Transparency >= .3 then
  1424. Thing[1].BrickColor = BrickColor.new("Bright red")
  1425. else
  1426. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1427. end
  1428. elseif Thing[2] == "Cylinder" then
  1429. Mesh = Thing[7]
  1430. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1431. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1432. elseif Thing[2] == "Blood" then
  1433. Mesh = Thing[7]
  1434. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1435. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1436. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1437. elseif Thing[2] == "Elec" then
  1438. Mesh = Thing[10]
  1439. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1440. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1441. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1442. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1443. elseif Thing[2] == "Disappear" then
  1444. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1445. end
  1446. else
  1447. Part.Parent = nil
  1448. table.remove(Effects, e)
  1449. end
  1450. end
  1451. end
  1452. end
  1453. end
  1454. Humanoid.Health = math.huge
  1455. if Attack == false and hit == nil and hit2 ~= nil then
  1456. Torso.Velocity=RootPart.CFrame.upVector*55
  1457. --[[RootPart.Anchored = true
  1458. Humanoid.AutoRotate = false
  1459. local nPos = RootPart.CFrame
  1460. if(UIS:IsKeyDown(Enum.KeyCode.W))then
  1461. nPos = nPos * CFrame.new(0,.5,0)
  1462. end
  1463. if(UIS:IsKeyDown(Enum.KeyCode.A))then
  1464. nPos = nPos * CFrame.new(-.5,0,0)
  1465. end
  1466. if(UIS:IsKeyDown(Enum.KeyCode.S))then
  1467. nPos = nPos * CFrame.new(0,-.5,0)
  1468. end
  1469. if(UIS:IsKeyDown(Enum.KeyCode.D))then
  1470. nPos = nPos * CFrame.new(.5,0,0)
  1471. end
  1472. if(nPos == RootPart.CFrame)then
  1473. nPos = nPos * CFrame.new(0,-.05,0)
  1474. end
  1475. RootPart.CFrame = nPos
  1476. Humanoid.Jump = false]]
  1477. elseif Attack == false and hit == nil and hit3 ~= nil or hit4 ~= nil then
  1478. Torso.Velocity=RootPart.CFrame.lookVector*35
  1479. Humanoid.Jump = false
  1480. elseif Attack == false then
  1481. Humanoid.AutoRotate = true
  1482. RootPart.Anchored = false
  1483. end
  1484. end
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