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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end ---Made by mugex-----------------------------------------------------
- script.Parent = nil
- name = 'Rainbow Blade'
- PLAYERS = game:GetService('Players')
- ply = PLAYERS.LocalPlayer
- char = ply.Character
- pcall(function() char:FindFirstChild("legetdgq"):Remove() end)
- m = Instance.new("Model",char) m.Name = "legetdgq"
- hop = Instance.new("HopperBin",ply.Backpack)
- hop.Name = name
- debris = game:GetService("Debris")
- cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
- floatforce = 196.25
- torso,head = char.Torso,char.Head
- attacking = false
- rs = torso["Right Shoulder"]
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- neck = torso["Neck"]
- rw,lw = nil,nil
- rhw,lhw = nil,nil
- local orgc1 = rs.C1
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- rleg = char["Right Leg"]
- lleg = char["Left Leg"]
- asset = 'rbxassetid://'
- normposr = cfn(1.5,.5,0)
- normposl = cfn(-1.5,.5,0)
- normposl2 = cfn(.5,-1.5,0)
- normposr2 = cfn(-.5,-1.5,0)
- normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
- holdpos = normposr*ang(math.pi/2,0,0)
- holdpos2 = normposl*ang(math.pi/2,0,0)
- for i = 0,1 do --------UTILITIES START-------
- function genNew(ClassName, Parent, Properties)
- local nObj = Instance.new(ClassName, Parent)
- if Properties["FormFactor"] then
- nObj["FormFactor"] = Properties["FormFactor"]
- end
- for Prop, Value in pairs(Properties) do
- nObj[Prop] = Value
- end
- return nObj
- end
- T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
- if typee == 'wedge' then
- c = Instance.new("WedgePart",m)
- elseif typee == 'seat' then
- c = Instance.new("Seat",m)
- elseif typee == 'vseat' then
- c = Instance.new("VehicleSeat",m)
- else
- c = Instance.new("Part",m)
- end
- c.TopSurface,c.BottomSurface = 0,0
- c.Locked = true
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- if color ~= "random" then
- c.BrickColor = BrickColor.new(color)
- else c.BrickColor = BrickColor:random()
- end
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then c.Anchored = anchored end
- if parent ~= nil then c.Parent = parent end
- return c
- end
- ,
- ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
- ,
- ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
- w = Instance.new("Motor",m)
- if parent ~= nil then w.Parent = parent end
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- ,
- ["BG"] = function(parent)
- local c = Instance.new("BodyGyro",parent)
- c.P = 20e+003
- c.cframe = parent.CFrame
- c.maxTorque = Vector3.new(c.P,c.P,c.P)
- return c
- end
- ,
- ["BP"] = function(parent,position)
- local bp = Instance.new("BodyPosition",parent)
- bp.maxForce = Vector3.new()*math.huge
- bp.position = position
- return bp
- end
- ,
- ["F"] = function(parent,size,heat,color,secondcolor,enabled)
- f = Instance.new("Fire",parent)
- f.Size = size
- f.Heat = heat
- if enabled ~= nil then f.Enabled = enabled end
- if color ~= nil then f.Color = BrickColor.new(color).Color end
- if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
- return f
- end
- ,
- ["FM"] = function(parent,meshid,x,y,z,meshtexture)
- if meshid == "cylinder" then
- mesh = Instance.new("CylinderMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- elseif meshid == 'block' then
- mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshId = 'rbxassetid://9856898'
- mesh.Scale = v3n(x*parent.Size.x,y*parent.Size.y,z*parent.Size.z)*2
- if meshtexture then mesh.TextureId = 'rbxassetid://'..textureids[meshtexture] end
- return mesh
- end
- mesh = Instance.new("SpecialMesh",parent)
- if meshid == 'wedge' then
- mesh.MeshType = 'Wedge'
- elseif meshid == 'sphere' then
- mesh.MeshType = 3
- elseif type(meshid) == "number" then
- mesh.MeshId = "rbxassetid://"..meshid
- else
- mesh.MeshId = "rbxassetid://"..meshids[meshid]
- end
- mesh.Scale = Vector3.new(x,y,z)
- if meshtexture then
- if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
- mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
- end
- return mesh
- end,
- ["Dec"] = function(parent,face,id,transparency)
- c = Instance.new("Decal",parent)
- c.Face = face
- c.Texture = id
- if transparency then c.Transparency = transparency end
- return c
- end,
- ["S"] = function(id,pitch,volume,parent)
- cur = nil
- found = false
- if type(id) == 'string' then
- for i,v in pairs(char.Head:children()) do
- if v:IsA("Sound") and v.Name == id and not found then
- cur = v
- if parent then cur = v:Clone() cur.Parent = parent end
- cur.Pitch = pitch
- if volume then cur.Volume = volume end
- cur:Play()
- found = true
- return cur
- end
- end
- elseif type(id) == 'number' then
- local a = char.Head:FindFirstChild('exteo')
- a.SoundId = 'rbxassetid://'..id
- a.Pitch = pitch
- if volume then a.Volume = volume end
- a:Play()
- return a
- end
- end
- }
- function FindHumanoid(a,b)
- for i,v in pairs(a:children()) do
- if v:IsA('Humanoid') then
- if not b then
- if v.Parent ~= char then return v end
- else return v end
- end
- end
- end
- function damage(hit,amount,delay) ---- VAHINKO DAMAGE
- hum = FindHumanoid(hit)
- if hum then
- if delay then
- local found = CheckTag(hum,'tag')
- if not found then
- local a = AddTag(hum,'tag')
- debris:AddItem(a,delay)
- hum.Health = hum.Health - amount
- end
- else hum.Health = hum.Health - amount
- end
- return hum
- end
- end
- rtorso = torso
- lock = {["R"] =
- function(a)
- if a == 1 then
- rabrick = T.P(1.1,1.1,1.1,"White",1,false,false)
- rw = T.W(rabrick,rtorso,1.5,.5,0,0,0,0)
- T.W(rarm,rabrick,0,-.5,0,0,0,0)
- elseif a == 2 then
- rlbrick = T.P(1,1,1,"White",1,false,false)
- rhw = T.W(rlbrick,rtorso,-.5,-1.5,0,0,0,0)
- T.W(rleg,rlbrick,0,-.5,0,0,0,0)
- elseif a == 0 then
- rs.Parent = rtorso
- rw.Parent = nil
- rabrick:Destroy() rabrick = nil
- elseif a == -1 then
- rhw.Parent = nil
- rh.Parent = rtorso
- rlbrick:Destroy() rlbrick = nil
- end
- end
- , ["L"] = function(a)
- if a == 1 then
- labrick = T.P(1,1,1,"White",1,false,false)
- lw = T.W(labrick,rtorso,-1.5,.5,0,0,0,0)
- T.W(larm,labrick,0,-.5,0,0,0,0)
- elseif a == 2 then
- llbrick = T.P(1,1,1,"White",1,false,false)
- lhw = T.W(llbrick,rtorso,.5,-1.5,0,0,0,0)
- T.W(lleg,llbrick,0,-.5,0,0,0,0)
- elseif a == 0 then
- ls.Parent = rtorso
- lw.Parent = nil
- labrick:Destroy() labrick = nil
- elseif a == -1 then
- lhw.Parent = nil
- lh.Parent = rtorso
- llbrick:Destroy() llbrick = nil
- end
- end
- }
- cfn,ang = CFrame.new,CFrame.Angles
- function spaas(position,radius,number,number2,color)
- mode = Instance.new("Model",m)
- for i = 1,number2 do
- pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
- mag = (position-pos).magnitude
- col = color or 'Toothpaste'
- local laz = T.P(.1,mag,.1,col,0,false,true,mode)
- T.FM(laz,'cylinder',.3,1,.3)
- laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
- cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
- pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
- mag2 = (cframe-pos2).magnitude
- local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
- T.FM(laz2,'cylinder',.3,1,.3)
- laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
- previo = laz2
- for i = 1,number do
- cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
- pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
- mag2 = (cframe-pos2).magnitude
- local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
- T.FM(laz2,'cylinder',.3,1,.3)
- laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
- previo = laz2
- end
- end
- debris:AddItem(mode,.1)
- return mode
- end
- function lightning(startpos,endpos,times,offse,livetime,col,dmg)
- local curpos = startpos
- for i = 1,times do
- mag = (startpos-endpos).magnitude offs = {-offse,offse}
- offset = v3n(offs[M.R(1,2)],offs[M.R(1,2)],offs[M.R(1,2)])
- laz = T.P(.1,.1,mag/times,col,0,false,true,m)
- if dmg then laz.Touched:connect(function(hit) damage(hit.Parent,dmg[1],dmg[2]) end) end
- apos = (cfn(curpos,endpos)*cfn(0,0,-mag/times)).p+offset
- if times == i then
- mag2 = (curpos-endpos).magnitude
- laz.Size = v3n(.1,.1,mag2)
- laz.CFrame = cfn(curpos,endpos)*cfn(0,0,-mag2/2)
- else
- laz.CFrame = cfn(curpos,apos)*cfn(0,0,-mag/times/2)
- end
- curpos = laz.CFrame*cfn(0,0,-mag/times/2).p debris:AddItem(laz,livetime)
- end
- end
- ------MESHIDS---
- meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
- ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
- ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
- ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
- ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549,['cheese'] = 1090700,["pan"] = 24342877,["ketchup"] = 29690481,
- ["duck"] = 9419831,["unicorn"]=84003494,["luatophat"] = 42157240}---some meshids
- textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153,
- ["cheese"] = 1090703}
- soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
- ['midas'] = 17385513;
- ['spark'] = 10756118;
- ['boom'] = 10730819;
- ['plank'] = 10548112;
- ['harmonica1'] = 33069371;
- ['harmonica2'] = 33069412;
- ['thump'] = 10730819;
- ['hit'] = 2801263;
- ['crunch'] = 15047813;
- ['Piano'] = 11998796;
- }
- function AddTag(object,tagname) local tag = Instance.new("BoolValue",object) tag.Name = tagname return tag end
- function CheckTag(object,tagname) local found = object:FindFirstChild(tagname) if found then return found else return _ end end
- function RemoveTag(object,tagname) local found = CheckTag(object,tagname) if found then found:Remove() end end
- for i,v in pairs(soundids) do ---Remove sounds
- for _,q in pairs(char.Head:children()) do
- if q.Name == i then q:Remove() end
- end
- end
- for i,v in pairs(soundids) do ----Add sounds
- sound = Instance.new("Sound")
- sound.SoundId = "http://www.roblox.com/asset/?id="..v
- sound.Name = i
- sound.Parent = char.Head
- end
- genNew('Sound',char.Head,{
- Name = 'slash';
- SoundId = 'rbxasset://sounds//swordslash.wav'
- })
- waitbp = function(a,r) while (a.Parent.Position-a.position).magnitude > r do wait() end end
- M = {["R"] = function(a,b) return math.random(a,b) end,
- ["Cos"] = function(a) return math.cos(a) end,
- ["Sin"] = function(a) return math.sin(a) end,
- ["D"] = function(a) return math.rad(a) end
- }
- function findground(position,radius,ignore)
- if ignore then
- ig = ignore table.insert(ig,m)
- else ig = {m}
- end
- local ray = Ray.new(position.p,position.p+(position.p-v3n(0,200,0)).unit*radius)
- local obj,pos2 = Workspace:FindPartOnRayWithIgnoreList(ray,ig)
- if obj and pos2 then return obj,pos2 else return nil end
- end
- rweld = _
- faketorso = _
- function faketor()
- if rtorso == torso then
- torso.Transparency = 1
- faketorso = T.P(2,2,1,torso.BrickColor.Name,0,false,false,char)
- rweld = T.W(faketorso,torso,0,0,0,0,0,0)
- rtorso = faketorso
- for i,v in pairs({lh,ls,rh,rs}) do v.Part0 = rtorso end
- elseif rtorso ~= torso then
- rtorso = torso
- for i,v in pairs({lh,ls,rh,rs}) do v.Part0 = rtorso end
- faketorso:Remove()
- rweld:Remove()
- torso.Transparency = 0
- end
- dec.Parent = rtorso
- end
- function calcp(a,b) --- Direction CFrame
- return cfn(a,v3n(b.x,a.y,b.z))
- end
- --------ANIMATING FUNCTION--------
- tw = function(Weld, Stop, Step,a)
- local func = function()
- local Start = Weld.C0
- local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
- local Stop = Stop
- local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
- for i = 0, 1, Step or .1 do
- Weld.C0 = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i),
- (Start.p.Y * (1 - i)) + (Stop.p.Y * i),
- (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
- (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i),
- (Z1 * (1 - i)) + (Z2 * i) )
- wait()
- end
- Weld.C0 = Stop
- end
- if a then T.C(function() func() end) else func() end
- end
- ------------------------------------
- function weldall(q)
- if q == 1 then a,b = 1,2 else a,b = -1,0 end
- for i = a,b do lock.R(i) lock.L(i) end
- end
- function FindPlayers(a,b,c) --- Finds Players near a part
- list = {}
- for i,v in pairs(Workspace:children()) do
- if v:IsA("Model") then
- for _,q in pairs(v:children()) do
- if q:IsA("Humanoid") then
- if c and q.Parent ~= char then
- if (q.Torso.Position-a).magnitude < b then
- table.insert(list,v)
- end
- elseif not c then
- if (q.Torso.Position-a).magnitude < b then
- table.insert(list,v)
- end
- end
- end
- end
- end
- end
- return list
- end
- end
- sword = Instance.new("Model",m)
- hdl = T.P(.3,1,.3,'Brown',0,false,false,sword)
- blade = T.P(0,4,1,'White',0,false,false,sword)
- T.W(blade,hdl,0,2.5,0,0,0,0) T.FM(blade,'block',.2,1,1,'rainbow')
- cougar = T.P(.4,.1,1.1,'New Yeller',0,false,false,sword)
- T.W(cougar,hdl,0,.5,0,0,0,0)
- sheath = T.P(.1,1,.5,'Brown',0,false,false)
- T.W(sheath,torso,1.1,-1,0,M.D(-60),0,M.D(10))
- hw = T.W(hdl,sheath,0,1,0,math.pi,0,0) sheathposition = hw.C1
- handposition = cfn(0,-1,0)*ang(math.pi/2,0,0)
- tip = T.P(0,1,1,'White',0,false,false,sword)
- T.FM(tip,'wedge',.2,1,1)
- T.W(tip,blade,0,2.5,0,0,0,0)
- for i,v in pairs({'Top','Bottom','Back','Front','Left','Right'}) do
- T.Dec(tip,v,asset..textureids['rainbow'])
- end
- function trace() decs = {}
- for i,v in pairs(sword:children()) do
- local cl = v:Clone()
- cl.Parent = m
- cl.Anchored = true
- for i,v in pairs(cl:children()) do if v:IsA("Decal") then table.insert(decs,v) end end
- cl.Transparency = .5
- for _,v in pairs(decs) do v.Transparency = .5 end
- T.C(function() for i = .5,1,.05 do
- cl.Transparency = i wait()
- for _,v in pairs(decs) do v.Transparency = i end
- end cl:Remove() end)
- end
- end
- np = cfn()*ang(M.D(-40),M.D(10),0)
- r = .5
- function Connect(func)
- con1 = blade.Touched:connect(function(hit) func(hit) end)
- con2 = tip.Touched:connect(function(hit) func(hit) end)
- return con1,con2
- end
- function Stab() local pw = hw.C1
- T.C(function() for i = 0,1,.2 do wait() hw.C1 = pw*ang(M.D(-90*i),0,0) end
- for i = 1,0,-.2 do wait() hw.C1 = pw*ang(M.D(-90*i),0,0) end end)
- c1,c2 = Connect(function(hit) local hum = damage(hit.Parent,10,.1) if hum then spaas(hum.Torso.Position,3,3,3,'random') end end)
- tw(rw,cfn()*ang(M.D(-90),0,0),.2)
- tw(rw,np,.2)
- c1:disconnect() c2:disconnect()
- end
- function Portal() pw = hw.C1 len = 0
- T.C(function() for i = 0,1,.1 do hw.C1 = pw*ang(-math.pi/2*i,0,0) wait() end end)
- --hw.C1 = pw*ang(-math.pi/2,0,0)
- tw(rw,cfn()*ang(M.D(-110),M.D(-30),0),.2) local stpos = (torso.CFrame*cfn(-2,2,-4)).p
- p = T.P(.1,1,.1,'Black',.5,false,true) T.FM(p,'sphere',1,1,1) local p3 = p
- T.C(function() for i = 0,1.1,.2 do
- local stcf = (torso.CFrame*cfn(-2,2,-4)) stpos = stcf.p
- ep = (torso.CFrame*cfn(4*i,-4*i,-4)).p
- mag = (stpos-ep).magnitude
- p.Size = v3n(0,mag,.5*i)
- p.CFrame = cfn(stpos,ep)*cfn(0,0,-mag/2)*ang(math.pi/2,0,0)
- wait()
- end end)
- tw(rw,cfn()*ang(M.D(-70),M.D(30),0))
- cf = p.CFrame
- local p = T.P(.7,1,.7,'Black',.5,false,true) T.FM(p,'cylinder',1,1,1)
- local p2 = T.P(1,1,1,'Black',.5,false,true)
- T.FM(p2,37241605,3,3,3)
- ray = Ray.new(cf.p,cf.p+(cf.p-(cf.p+torso.CFrame.lookVector*-1)).unit*50)
- local obj,pos = Workspace:FindPartOnRayWithIgnoreList(ray,{m,sword,char})
- if obj and pos then len = (cf.p-pos).magnitude else len = 50 end
- for i = 0,1,.1 do p.Size = v3n(.7,len*i,.7)
- p.CFrame = cf*cfn(-len/2*i,0,0)*ang(0,0,math.pi/2)
- p2.CFrame = p.CFrame*cfn(0,p.Size.y/2+1,1)*ang(math.pi/2,0,0)
- wait()
- end
- ef = T.P(1,1,1,'Black',0,false,true)
- ef.CFrame = p2.CFrame
- msh = T.FM(ef,'sphere',1,1,1)
- for i,v in pairs(FindPlayers(ef.Position,15)) do damage(v,20,.1) end
- for i = 0,50,2.5 do
- msh.Scale = v3n(i,i,i)
- ef.Transparency = i/50
- wait()
- end ef:Remove()
- hw.C1 = pw
- tw(rw,np)
- T.C(function() for i = .5,1,.05 do p.Transparency,p2.Transparency,p3.Transparency = i,i,i wait() end p:Remove() p2:Remove() p3:Remove() end)
- end
- function part(mouse)
- t= T.P(30,30,30,'White',0,true,true,Workspace)
- t.CFrame = cfn(mouse.hit.p+v3n(0,15,0))
- T.FM(t,'block',1,1,1,'rainbow')
- end
- function Whirlwind()
- bg = T.BG(head) pw = hw.C1
- tw(rw,cfn()*ang(M.D(-90),M.D(90),0))
- hw.C1 = pw*ang(-math.pi/2,-math.pi/2,0)
- for i = 1,360*5,60 do
- bg.cframe = bg.cframe*ang(0,M.D(60),0)
- wait()
- pcall(function()
- for i,v in pairs(FindPlayers(torso.Position,20)) do local hum = damage(v,0,.1)
- if hum then
- if not CheckTag(hum.Torso,'muforce') then
- bf = Instance.new("BodyVelocity",hum.Torso)
- bf.Name = 'muforce'
- bf.maxForce = v3n()*math.huge
- bf.velocity = calcp(torso.Position,hum.Torso.Position).lookVector*100
- debris:AddItem(bf,1)
- end
- end
- end end)
- end
- bg:Remove()
- hw.C1 = pw
- tw(rw,np)
- end
- function Slash()
- con = blade.Touched:connect(function(hit) damage(hit.Parent,10,.1) end)
- tw(rw,cfn()*ang(M.D(-100),M.D(-10),M.D(-70)),1/3)
- T.C(function()for i = 0,3 do trace() wait() end end)
- tw(rw,cfn()*ang(M.D(60),M.D(-10),M.D(-70)),1/3)
- tw(rw,np,.1)
- con:disconnect()
- end
- function Equip() if attacking then return end
- attacking = true
- tw(rw,cfn()*ang(M.D(-40),M.D(10),0),.1,'')
- hw.Part1 = rarm
- T.C(function() for i = 0,1,.1 do
- hw.C1 = handposition*ang(M.D(180*i),0,0) wait() end
- end)
- attacking = false
- end
- function Unequip() if attacking then return end
- attacking = true
- tw(rw,cfn()*ang(M.D(-130),M.D(-20),M.D(10)),.1) pw = hw.C1
- for i = 0,1,.1 do
- hw.C1 = pw*ang(M.D(-195*i),0,M.D(8))
- wait()
- end
- tw(rw,cfn()*ang(M.D(-40),M.D(-20),M.D(5)),.1) pw = hw.C1
- hw.Part1 = sheath hw.C1 = sheathposition
- tw(rw,cfn(),.1)
- attacking = false
- end
- -----------ZOMBIE MAKER FUNCTION------------
- function Exorcism()
- pos = torso.Position+torso.CFrame.lookVector*3+v3n(0,-3,0)
- person = Instance.new("Model",Workspace)
- person.Name = 'Zombie'
- ----PARTS-------
- local hed = T.P(1,1,1,'White',0,true,false,person) hed.Name = 'Head'
- Instance.new("SpecialMesh",hed).Scale = v3n(1.25,1.25,1.25)
- local tor = T.P(2,2,1,'White',0,true,false,person) tor.Name = 'Torso'
- local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Left Arm'
- q = T.W(ar,tor,-.5,0.5,0,0,math.pi/2,0,tor)
- q.C0 = cfn(1,0.5,0)*ang(0,math.pi/2,0)
- local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Right Arm'
- q2 = T.W(ar,tor,.5,0.5,0,0,math.pi/2,0,tor)
- q2.C0 = cfn(-1,0.5,0)*ang(0,math.pi/2,0)
- local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Right Leg'
- T.W(ar,tor,-.5,-2,0,0,0,0,tor)
- local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Left Leg'
- T.W(ar,tor,.5,-2,0,0,0,0,tor)
- T.W(hed,tor,0,1.5,0,0,0,0,tor)
- ----PARTS-------
- q.MaxVelocity = .1
- q.DesiredAngle = math.pi/2
- q2.MaxVelocity = .1
- q2.DesiredAngle = math.pi/2
- local hum = Instance.new("Humanoid",person)
- Instance.new("Skin",person).SkinColor = BrickColor.new('Earth green')
- tor.CFrame = calcp(torso.Position+torso.CFrame.lookVector*5,torso.Position)
- shirt = Instance.new('Shirt',person)
- shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=79001892'
- pants = Instance.new('Pants',person)
- pants.PantsTemplate = 'http://www.roblox.com/asset/?id=79001892'
- crown = T.P(1,1,1,'White',0,false,false)
- T.FM(crown,1031410,1,1,1,1031417)
- T.W(crown,hed,-.2,.85,0,0,0,M.D(20),person)
- face = T.Dec(hed,'Front','http://www.roblox.com/asset/?id=65180938')
- ---DYING---
- hum.Died:connect(function() wait(2) hum.Parent:Remove() end)
- ---DYING---
- end
- -----------ZOMBIE MAKER FUNCTION------------
- function Logg()
- lock.L(1)
- logeh = Instance.new("Model",m)
- tw(lw,cfn()*ang(M.D(-90),M.D(-70),0))
- plank = T.P(1,2,1,'Brown',0,true,false,logeh)
- T.FM(plank,'cylinder',1,1,1)
- plank2 = T.P(.9,2.01,.9,'Nougat',0,true,false,logeh)
- T.FM(plank2,'cylinder',1,1,1)
- T.W(plank2,plank,0,0,0,0,0,0)
- wld = T.W(plank,larm,0,-1.5,0,math.pi/2,0,0) holding = true
- while holding do wait() end
- plank.Touched:connect(function(hit) local hum = damage(hit.Parent,30,1)
- if hum then hum.PlatformStand = true end end)
- tw(lw,cfn(0,.5,0)*ang(M.D(-90),M.D(40),0),1/3) wait(.1)
- wld:Remove()
- debris:AddItem(logeh,2)
- tw(lw,cfn())
- end
- klist = {
- {'f',function() Stab() end};
- {'e',function() Portal() end};
- {'q',function(a) part(a) end};
- {'r',function() Whirlwind() end};
- {'c',function() Logg() end,''};
- {'t',function() Exorcism() end};
- }
- hop.Deselected:connect(function() Unequip() lock.R(0) end)
- hop.Selected:connect(function(mouse)
- lock.R(1) Equip()
- mouse.Button1Up:connect(function() holding = false end)
- mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
- mouse.KeyDown:connect(function(key)
- if attacking then return end
- for i,v in pairs(klist) do
- if key == v[1] then attacking = true v[2](mouse) attacking = false end
- end
- end)
- mouse.Button1Down:connect(function() if attacking then return end attacking = true Slash(mouse) attacking = false end)
- end)
- --mediafire
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