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Jun 22nd, 2019
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  1. version:
  2.  # This is the current version of Towny.  Please do not edit.
  3.   version: 0.93.1.0 PreRelease-2
  4.   # This is for showing the changelog on updates.  Please do not edit.
  5.   last_run_version: 0.93.1.0 PreRelease-2
  6. # The language file you wish to use
  7. language: english.yml
  8.  
  9. ############################################################
  10. # +------------------------------------------------------+ #
  11. # |                   Permission nodes                   | #
  12. # +------------------------------------------------------+ #
  13. ############################################################
  14.  
  15. #  Possible permission nodes
  16. #
  17. #    for a full list of permission nodes visit:
  18. #    http://palmergames.com/towny/towny-permission-nodes/
  19. permissions: ''
  20.  
  21. ############################################################
  22. # +------------------------------------------------------+ #
  23. # |                Town and Nation levels                | #
  24. # +------------------------------------------------------+ #
  25. ############################################################
  26.  
  27. levels:
  28.  # default Town levels.
  29.   town_level:
  30.   - numResidents: 0
  31.     namePostfix: ' Ruins'
  32.     mayorPrefix: '§bSpirit§f '
  33.     namePrefix: ''
  34.     mayorPostfix: ''
  35.     townBlockLimit: 1
  36.     upkeepModifier: 1.0
  37.     townOutpostLimit: 0
  38.   - numResidents: 1
  39.     namePostfix: ' (Settlement)'
  40.     mayorPrefix: '§bHermit§f '
  41.     namePrefix: ''
  42.     mayorPostfix: ''
  43.     townBlockLimit: 16
  44.     upkeepModifier: 1.0
  45.     townOutpostLimit: 0
  46.   - numResidents: 2
  47.     namePostfix: ' (Hamlet)'
  48.     mayorPrefix: '§bElder§f '
  49.     namePrefix: ''
  50.     mayorPostfix: ''
  51.     townBlockLimit: 32
  52.     upkeepModifier: 0.95
  53.     townOutpostLimit: 1
  54.   - numResidents: 6
  55.     namePostfix: ' (Village)'
  56.     mayorPrefix: '§bChief§f '
  57.     namePrefix: ''
  58.     mayorPostfix: ''
  59.     townBlockLimit: 96
  60.     upkeepModifier: 0.9
  61.     townOutpostLimit: 1
  62.   - numResidents: 10
  63.     namePostfix: ' (Town)'
  64.     mayorPrefix: '§bMayor§f '
  65.     namePrefix: ''
  66.     mayorPostfix: ''
  67.     townBlockLimit: 160
  68.     upkeepModifier: 0.85
  69.     townOutpostLimit: 2
  70.   - numResidents: 14
  71.     namePostfix: ' (Large Town)'
  72.     mayorPrefix: '§bMayor§f '
  73.     namePrefix: ''
  74.     mayorPostfix: ''
  75.     townBlockLimit: 224
  76.     upkeepModifier: 0.8
  77.     townOutpostLimit: 2
  78.   - numResidents: 20
  79.     namePostfix: ' (City)'
  80.     mayorPrefix: '§bGovernor§2 '
  81.     namePrefix: ''
  82.     mayorPostfix: ''
  83.     townBlockLimit: 320
  84.     upkeepModifier: 0.75
  85.     townOutpostLimit: 3
  86.   - numResidents: 24
  87.     namePostfix: ' (Large City)'
  88.     mayorPrefix: '§bNoble§2 '
  89.     namePrefix: ''
  90.     mayorPostfix: ''
  91.     townBlockLimit: 384
  92.     upkeepModifier: 0.7
  93.     townOutpostLimit: 3
  94.   - numResidents: 28
  95.     namePostfix: ' (Metropolis)'
  96.     mayorPrefix: '§bAristocrat§2 '
  97.     namePrefix: ''
  98.     mayorPostfix: ''
  99.     townBlockLimit: 448
  100.     upkeepModifier: 0.65
  101.     townOutpostLimit: 4
  102.   # default Nation levels.
  103.   nation_level:
  104.   - kingPostfix: ''
  105.     capitalPostfix: ''
  106.     upkeepModifier: 1.0
  107.     kingPrefix: '§6Leader§2 '
  108.     capitalPrefix: ''
  109.     numResidents: 0
  110.     nationBonusOutpostLimit: 0
  111.     namePostfix: ' (Nation)'
  112.     townBlockLimitBonus: 10
  113.     namePrefix: 'Land of '
  114.     nationZonesSize: 1
  115.     nationTownUpkeepModifier: 1.05
  116.   - kingPostfix: ''
  117.     capitalPostfix: ''
  118.     upkeepModifier: 1.0
  119.     kingPrefix: '§6Magistrate§2 '
  120.     capitalPrefix: ''
  121.     numResidents: 10
  122.     nationBonusOutpostLimit: 1
  123.     namePostfix: ' (Nation)'
  124.     townBlockLimitBonus: 20
  125.     namePrefix: 'Federation of '
  126.     nationZonesSize: 1
  127.     nationTownUpkeepModifier: 1.1
  128.   - kingPostfix: ''
  129.     capitalPostfix: ''
  130.     upkeepModifier: 1.0
  131.     kingPrefix: '§6Ruler§2 '
  132.     capitalPrefix: ''
  133.     numResidents: 20
  134.     nationBonusOutpostLimit: 2
  135.     namePostfix: ' (Nation)'
  136.     townBlockLimitBonus: 40
  137.     namePrefix: 'Dominion of '
  138.     nationZonesSize: 1
  139.     nationTownUpkeepModifier: 1.2
  140.   - kingPostfix: ''
  141.     capitalPostfix: ''
  142.     upkeepModifier: 1.0
  143.     kingPrefix: '§6PrimeMinister§2 '
  144.     capitalPrefix: ''
  145.     numResidents: 30
  146.     nationBonusOutpostLimit: 3
  147.     namePostfix: ' (Nation)'
  148.     townBlockLimitBonus: 60
  149.     namePrefix: 'Kingdom of '
  150.     nationZonesSize: 2
  151.     nationTownUpkeepModifier: 1.3
  152.   - kingPostfix: ''
  153.     capitalPostfix: ''
  154.     upkeepModifier: 1.0
  155.     kingPrefix: '§6President§2 '
  156.     capitalPrefix: ''
  157.     numResidents: 40
  158.     nationBonusOutpostLimit: 4
  159.     namePostfix: ' Empire'
  160.     townBlockLimitBonus: 100
  161.     namePrefix: 'The '
  162.     nationZonesSize: 2
  163.     nationTownUpkeepModifier: 1.4
  164.   - kingPostfix: ''
  165.     capitalPostfix: ''
  166.     upkeepModifier: 1.0
  167.     kingPrefix: '§6Sovereign§2 '
  168.     capitalPrefix: ''
  169.     numResidents: 60
  170.     nationBonusOutpostLimit: 5
  171.     namePostfix: ' Realm'
  172.     townBlockLimitBonus: 140
  173.     namePrefix: 'The '
  174.     nationZonesSize: 3
  175.     nationTownUpkeepModifier: 1.5
  176.  
  177. ############################################################
  178. # +------------------------------------------------------+ #
  179. # |               Town Claim/new defaults                | #
  180. # +------------------------------------------------------+ #
  181. ############################################################
  182.  
  183. town:
  184.  # Default public status of the town (used for /town spawn)
  185.   default_public: 'false'
  186.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  187.   default_open: 'false'
  188.   # Default tax settings for new towns.
  189.   default_taxes:
  190.    # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  191.     tax: '5.0'
  192.     # Default amount of shop tax of a new town.
  193.     shop_tax: '10.0'
  194.     # Default amount of embassy tax of a new town.
  195.     embassy_tax: '10.0'
  196.     # Default amount for town's plottax costs.
  197.     plot_tax: '5.0'
  198.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  199.     taxpercentage: 'false'
  200.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  201.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  202.     minimumtax: '0.0'
  203.   # Limits the maximum amount of bonus blocks a town can buy.
  204.   max_purchased_blocks: '1000'
  205.   # maximum number of plots any single resident can own
  206.   max_plots_per_resident: '100'
  207.   # maximum number used in /town claim/unclaim # commands.
  208.   # set to 0 to disable limiting of claim radius value check.
  209.   # keep in mind that the default value of 4 is a radius,
  210.   # and it will allow claiming 9x9 (80 plots) at once.
  211.   max_claim_radius_value: '4'
  212.   # Maximum number of towns allowed on the server.
  213.   town_limit: '3000'
  214.  
  215.   # Minimum number of plots any towns plot must be from the next town's own plots.
  216.   # This will prevent town encasement to a certain degree.
  217.   min_plot_distance_from_town_plot: '5'
  218.  
  219.   # Minimum number of plots any towns home plot must be from the next town.
  220.   # This will prevent someone founding a town right on your doorstep
  221.   min_distance_from_town_homeblock: '5'
  222.  
  223.   # Minimum number of plots an outpost must be from any other town's plots.
  224.   # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  225.   # near to each other, but want to keep outposts away from towns.
  226.   min_distance_for_outpost_from_plot: '5'
  227.  
  228.   # Maximum distance between homeblocks.
  229.   # This will force players to build close together.
  230.   max_distance_between_homeblocks: '0'
  231.  
  232.   # The maximum townblocks available to a town is (numResidents * ratio).
  233.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  234.   town_block_ratio: '9'
  235.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  236.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  237.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  238.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  239.   town_block_size: '16'
  240.  
  241.  
  242.   ############################################################
  243.   # +------------------------------------------------------+ #
  244.   # |             Default new world settings               | #
  245.   # +------------------------------------------------------+ #
  246.   ############################################################
  247.  
  248.   # These flags are only used at the initial setup of a new world.
  249.  
  250.   # Once Towny is running each world can be altered from within game
  251.   # using '/townyworld toggle'
  252.  
  253. new_world_settings:
  254.  # Default for new worlds to have towny enabled.
  255.   using_towny: 'true'
  256.  
  257.   pvp:
  258.    # Set if PVP is enabled in this world
  259.     world_pvp: 'true'
  260.     # force_pvp_on is a global flag and overrides any towns flag setting
  261.     force_pvp_on: 'false'
  262.  
  263.   mobs:
  264.    # world_monsters_on is a global flag setting per world.
  265.     world_monsters_on: 'true'
  266.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  267.     force_town_monsters_on: 'false'
  268.  
  269.   explosions:
  270.    # Allow explosions in this world
  271.     world_explosions_enabled: 'false'
  272.     # force_explosions_on is a global flag and overrides any towns flag setting
  273.     force_explosions_on: 'false'
  274.  
  275.   fire:
  276.    # Allow fire to be lit and spread in this world.
  277.     world_firespread_enabled: 'false'
  278.     # force_fire_on is a global flag and overrides any towns flag setting
  279.     force_fire_on: 'false'
  280.  
  281.   # Prevent Endermen from picking up and placing blocks.
  282.   enderman_protect: 'true'
  283.   # Disable players trampling crops
  284.   disable_player_crop_trampling: 'true'
  285.   # Disable creatures trampling crops
  286.   disable_creature_crop_trampling: 'true'
  287.  
  288.   # World management settings to deal with un/claiming plots
  289.   plot_management:
  290.     block_delete:
  291.       enabled: 'false'
  292.       # These items will be deleted upon a plot being unclaimed
  293.       unclaim_delete: WALL_SIGN,SIGN_POST
  294.  
  295.     mayor_plotblock_delete:
  296.       enabled: 'false'
  297.       # These items will be deleted upon a mayor using /plot clear
  298.       # To disable deleting replace the current entries with NONE.
  299.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  300.  
  301.     revert_on_unclaim:
  302.      # *** WARNING***
  303.       # If this is enabled any town plots which become unclaimed will
  304.       # slowly be reverted to a snapshot taken before the plot was claimed.
  305.       #
  306.       # Regeneration will only work if the plot was
  307.       # claimed under version 0.76.2, or
  308.       # later with this feature enabled
  309.       # Unlike the rest of this config section, the speed setting is not
  310.       # set per-world. What you set for speed will be used in all worlds.
  311.       #
  312.       # If you allow players to break/build in the wild the snapshot will
  313.       # include any changes made before the plot was claimed.
  314.       enabled: 'false'
  315.       speed: 1s
  316.       # These block types will NOT be regenerated
  317.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  318.  
  319.     wild_revert_on_mob_explosion:
  320.      # Enabling this will slowly regenerate holes created in the
  321.       # wilderness by monsters exploding.
  322.       enabled: 'false'
  323.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  324.       delay: 20s
  325.  
  326.  
  327.   ############################################################
  328.   # +------------------------------------------------------+ #
  329.   # |                Global town settings                  | #
  330.   # +------------------------------------------------------+ #
  331.   ############################################################
  332.  
  333. global_town_settings:
  334.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  335.   friendly_fire: 'true'
  336.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  337.   health_regen:
  338.     speed: 3s
  339.     enable: 'true'
  340.   # Allow towns to claim outposts (a townblock not connected to town).
  341.   allow_outposts: 'true'
  342.   # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  343.   # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  344.   # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  345.   # larger can have more outposts.
  346.   # When activated, this setting will not cause towns who already have higher than their limit
  347.   # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  348.   # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  349.   # be over their limit if they leave the nation.
  350.   limit_outposts_using_town_and_nation_levels: 'false'
  351.   # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  352.   # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  353.   # until they have dropped below their limit.
  354.   # eg: If their limit is 3 then they cannot use /t outpost 4
  355.   over_outpost_limits_stops_teleports: 'false'
  356.   # Allow the use of /town spawn
  357.   # Valid values are: true, false, war, peace
  358.   # When war or peace is set, it is only possible to teleport to the town,
  359.   # when there is a war or peace.
  360.   allow_town_spawn: 'true'
  361.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  362.   # Valid values are: true, false, war, peace
  363.   # When war or peace is set, it is only possible to teleport to the town,
  364.   # when there is a war or peace.
  365.   allow_town_spawn_travel: 'true'
  366.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  367.   # Valid values are: true, false, war, peace
  368.   # When war or peace is set, it is only possible to teleport to the town,
  369.   # when there is a war or peace.
  370.   allow_town_spawn_travel_nation: 'true'
  371.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  372.   # Valid values are: true, false, war, peace
  373.   # When war or peace is set, it is only possible to teleport to the town,
  374.   # when there is a war or peace.
  375.   allow_town_spawn_travel_ally: 'true'
  376.   # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  377.   is_nation_ally_spawning_requiring_public_status: 'true'
  378.   # If non zero it delays any spawn request by x seconds.
  379.   teleport_warmup_time: '3'
  380.   # Respawn the player at his town spawn point when he/she dies
  381.   town_respawn: 'false'
  382.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  383.   town_respawn_same_world_only: 'false'
  384.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  385.   # Allowed options: unclaimed,enemy,neutral
  386.   prevent_town_spawn_in: enemy
  387.   # Enables the [~Home] message.
  388.   # If false it will make it harder for enemies to find the home block during a war
  389.   show_town_notifications: 'true'
  390.   # The required number of residents in a town to join a nation
  391.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  392.   required_number_residents_join_nation: '0'
  393.   # The required number of residents in a town to create a nation
  394.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  395.   required_number_residents_create_nation: '2'
  396.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  397.   refund_disband_low_residents: 'true'
  398.   # The maximum number of townblocks a town can be away from a nation capital,
  399.   # Automatically precludes towns from one world joining a nation in another world.
  400.   # If the number is 0, towns will not a proximity to a nation.
  401.   nation_requires_proximity: '0.0'
  402.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  403.   # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.
  404.   farm_plot_allow_blocks: KELP,ATTACHED_MELON_STEM,ATTACHED_PUMPKIN_STEM,JUNGLE_LEAVES,OAK_LEAVES,BIRCH_LEAVES,ACACIA_LEAVES,DARK_OAK_LEAVES,SPRUCE_LEAVES,JUNGLE_LOG,JUNGLE_SAPLING,OAK_LOG,OAK_SAPLING,BIRCH_LOG,BIRCH_SAPLING,ACACIA_LOG,ACACIA_SAPLING,DARK_OAK_LOG,DARK_OAK_SAPLING,SPRUCE_LOG,SPRUCE_SAPLING,FARMLAND,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,SEAGRASS,TALL_SEAGRASS,CARROTS,WHEAT,POTATOES,LONG_GRASS,DOUBLE_PLANT,PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON_STEM,PUMPKIN,SUGAR_CANE,MELON,DIRT,GRASS
  405.   # List of animals which can be kiled on farm plots by town residents.
  406.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM,SPIDER,CREEPER,ZOMBIE,SKELETON,GHAST,ENDERMAN,PHANOTOM,WITHER_SKELETON,ZOMBIE_PIGMAN,BLAZE,OCELOT,WOLF
  407.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  408.   max_residents_per_town: '0'
  409.   # If Towny should show players the townboard when they login
  410.   display_board_onlogin: 'true'
  411.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  412.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  413.   outsiders_prevent_pvp_toggle: 'false'
  414.   # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  415.   homeblocks_prevent_forcepvp: 'false'
  416.   # The amount of residents a town needs to claim an outpost,
  417.   # Setting this value to 0, means a town can claim outposts no matter how many residents
  418.   minimum_amount_of_residents_in_town_for_outpost: '0'
  419.   # If People should keep their inventories on death in a town
  420.   # Is not guaranteed to work with other keep inventory plugins!
  421.   keep_inventory_on_death_in_town: 'false'
  422.   # If People should keep their experience on death in a town
  423.   # Is not guaranteed to work with other keep experience plugins!
  424.   keep_experience_on_death_in_town: 'false'
  425.   # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  426.   # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  427.   maximum_plot_price_cost: '1000000.0'
  428.  
  429.  
  430.   ############################################################
  431.   # +------------------------------------------------------+ #
  432.   # |              Global nation settings                  | #
  433.   # +------------------------------------------------------+ #
  434.   ############################################################
  435.  
  436. global_nation_settings:
  437.   # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  438.   # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  439.   # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  440.   # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  441.   # Because these zones are still wilderness anyone can claim these townblocks.
  442.   # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  443.   # someone might not be able to build/destroy in the wilderness outside their town.
  444.   nationzone:
  445.     # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  446.     enable: 'true'
  447.  
  448.     # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  449.     only_capitals: 'false'
  450.  
  451.     # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  452.     capital_bonus_size: '1'
  453.  
  454.     # When set to true, nation zones are disabled during the the Towny war types.
  455.     war_disables: 'true'
  456.   # If Towny should show players the nationboard when they login.
  457.   display_board_onlogin: 'true'
  458.   # If enabled, only allow the nation spawn to be set in the capital city.
  459.   capital_spawn: 'true'
  460.   # Allow the use of /nation spawn
  461.   # Valid values are: true, false, war, peace
  462.   # When war or peace is set, it is only possible to teleport to the nation,
  463.   # when there is a war or peace.
  464.   allow_nation_spawn: 'true'
  465.   # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  466.   # Valid values are: true, false, war, peace
  467.   # When war or peace is set, it is only possible to teleport to the nation,
  468.   # when there is a war or peace.
  469.   allow_nation_spawn_travel: 'true'
  470.   # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  471.   # Valid values are: true, false, war, peace
  472.   # When war or peace is set, it is only possible to teleport to the nations,
  473.   # when there is a war or peace.
  474.   allow_nation_spawn_travel_ally: 'true'
  475.   # If higher than 0, it will limit how many towns can be joined into a nation.
  476.   # Does not affect existing nations that are already over the limit.
  477.   max_towns_per_nation: '0'
  478.   default:
  479.    # If set to true, any newly made nation will have their spawn set to public.
  480.     public: 'false'
  481.  
  482.  
  483.   ############################################################
  484.   # +------------------------------------------------------+ #
  485.   # |                 Plugin interfacing                   | #
  486.   # +------------------------------------------------------+ #
  487.   ############################################################
  488.  
  489. plugin:
  490.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  491.   database:
  492.     database_load: mysql
  493.     database_save: mysql
  494.  
  495.     # SQL database connection details (IF set to use SQL).
  496.     sql:
  497.       hostname: localhost
  498.       port: '3306'
  499.       dbname: redacted
  500.       table_prefix: towny113_
  501.       username: redacted
  502.       password: redacted
  503.       ssl: 'false'
  504.  
  505.     # Flatfile backup settings.
  506.     daily_backups: 'true'
  507.     backups_are_deleted_after: 90d
  508.  
  509.     # Valid entries are: zip, none.
  510.     flatfile_backup: zip
  511.  
  512.   interfacing:
  513.     tekkit:
  514.      # Add any fake players for client/server mods (aka Tekkit) here
  515.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  516.  
  517.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  518.     using_essentials: 'false'
  519.  
  520.     # This enables/disables all the economy functions of Towny.
  521.     # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  522.     # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  523.     # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  524.     using_economy: 'true'
  525.  
  526.     # True to attempt to use GroupManager, LuckPerms, or other compliant Permission Manager
  527.     # False to disable permission checks and rely on Towny settings (This should almost never be set to false on a modern server.)
  528.     using_permissions: 'true'
  529.  
  530.   day_timer:
  531.    # The number of hours in each "day".
  532.     # You can configure for 10 hour days. Default is 24 hours.
  533.     day_interval: 1d
  534.     # The time each "day", when taxes will be collected.
  535.     # MUST be less than day_interval. Default is 12h (midday).
  536.     new_day_time: 12h
  537.  
  538.   # Lots of messages to tell you what's going on in the server with time taken for events.
  539.   debug_mode: 'false'
  540.  
  541.   # Info tool for server admins to use to query in game blocks and entities.
  542.   info_tool: CLAY_BRICK
  543.  
  544.   # Spams the player named in dev_name with all messages related to towny.
  545.   dev_mode:
  546.     enable: 'false'
  547.     dev_name: Momshroom
  548.  
  549.   # Record all messages to the towny.log
  550.   logging: 'true'
  551.   # If true this will cause the log to be wiped at every startup.
  552.   reset_log_on_boot: 'false'
  553.  
  554.  
  555.   ############################################################
  556.   # +------------------------------------------------------+ #
  557.   # |               Filters colour and chat                | #
  558.   # +------------------------------------------------------+ #
  559.   ############################################################
  560.  
  561. filters_colour_chat:
  562.  # This is the name given to any NPC assigned mayor.
  563.   npc_prefix: NPC
  564.   # Regex fields used in validating inputs.
  565.   regex:
  566.     name_filter_regex: '[ /]'
  567.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  568.     string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  569.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  570.  
  571.   modify_chat:
  572.    # Maximum length of Town and Nation names.
  573.     max_name_length: '14'
  574.     # Maximum length of titles and surnames.
  575.     max_title_length: '10'
  576.  
  577.  
  578.   ############################################################
  579.   # +------------------------------------------------------+ #
  580.   # |             block/item/mob protection                | #
  581.   # +------------------------------------------------------+ #
  582.   ############################################################
  583.  
  584. protection:
  585.   # Items that can be blocked within towns via town/plot flags
  586.   # 259 - flint and steel
  587.   # 325 - bucket
  588.   # 326 - water bucket
  589.   # 327 - lava bucket
  590.   # 351 - bone/bonemeal
  591.   # 359 - shears
  592.   # 368 - ender pearl
  593.   # 374 - glass bottle
  594.   # 385 - fire charge
  595.   item_use_ids: BONEMEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  596.  
  597.   # Items which can be blocked or enabled via town/plot flags
  598.   # 25 - noteblock
  599.   # 54 - chest ...etc
  600.   switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK
  601.  
  602.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  603.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  604.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  605.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  606.  
  607.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  608.   town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  609.  
  610.   # Prevent the spawning of villager babies in towns.
  611.   town_prevent_villager_breeding: 'false'
  612.   # Disable creatures triggering stone pressure plates
  613.   disable_creature_pressureplate_stone: 'true'
  614.  
  615.   # Globally remove living entities in all worlds that have their flag set.
  616.   world_mob_removal_entities: Monster,Guardian,Flying,Slime
  617.  
  618.   # Prevent the spawning of villager babies in the world.
  619.   world_prevent_villager_breeding: 'false'
  620.  
  621.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  622.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  623.   # NEVER set below 1.
  624.   mob_removal_speed: 5s
  625.  
  626.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  627.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  628.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  629.  
  630.   # Protect living entities within a town's boundaries from being killed by players.
  631.   mob_types: Animals,NPC,Snowman,ArmorStand
  632.  
  633.   # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  634.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  635.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  636.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  637.  
  638.   # When preventing PVP prevent the use of these potions.
  639.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  640.  
  641.   # Prevent fly and double block jump cheats.
  642.   cheat_protection: 'true'
  643.  
  644.  
  645.   ############################################################
  646.   # +------------------------------------------------------+ #
  647.   # |                Wilderness settings                   | #
  648.   # +------------------------------------------------------+ #
  649.   ############################################################
  650.  
  651.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  652.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  653.  
  654. unclaimed:
  655.   unclaimed_zone_build: 'true'
  656.   unclaimed_zone_destroy: 'true'
  657.   unclaimed_zone_item_use: 'true'
  658.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  659.   unclaimed_zone_switch: 'true'
  660.  
  661.  
  662.   ############################################################
  663.   # +------------------------------------------------------+ #
  664.   # |                 Town Notifications                   | #
  665.   # +------------------------------------------------------+ #
  666.   ############################################################
  667.  
  668.   # This is the format for the notifications sent as players move between plots.
  669.   # Empty a particular format for it to be ignored.
  670.  
  671.   # Example:
  672.   # [notification.format]
  673.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  674.   # ... [notification.plot.format]
  675.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  676.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  677.  
  678. notification:
  679.   format: '&6 ~ %s'
  680.   splitter: '&7 - '
  681.   area_wilderness: '&2%s'
  682.   area_wilderness_pvp: '%s'
  683.   area_town: '&6%s'
  684.   area_town_pvp: '%s'
  685.   owner: '&a%s'
  686.   no_owner: '&a%s'
  687.   plot:
  688.     splitter: ' '
  689.     format: '%s'
  690.     homeblock: '&b[Home]'
  691.     outpostblock: '&b[Outpost]'
  692.     forsale: '&e[For Sale: %s]'
  693.     type: '&6[%s]'
  694.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  695.   # Could be seen as intrusive/distracting, so false by default.
  696.   using_titles: 'true'
  697.  
  698.   # Requires the above using_titles to be set to true.
  699.   # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  700.   # You may use colour codes &f, &c and so on.
  701.   titles:
  702.    # Entering Town Upper Title Line
  703.     town_title: ''
  704.     # Entering Town Lower Subtitle line.
  705.     town_subtitle: '&b{townname}'
  706.     # Entering Wilderness Upper Title Line
  707.     wilderness_title: ''
  708.     # Entering Wilderness Lower Subtitle line.
  709.     wilderness_subtitle: '&2{wilderness}'
  710.   # If the notification.owner option should show name or {title} name.
  711.   # Titles are the ones granted by nation kings.
  712.   owner_shows_nation_title: 'false'
  713.  
  714.  
  715.  
  716.   ############################################################
  717.   # +------------------------------------------------------+ #
  718.   # |             Default Town/Plot flags                  | #
  719.   # +------------------------------------------------------+ #
  720.   ############################################################
  721.  
  722.  
  723. default_perm_flags:
  724.   # Default permission flags for residents plots within a town
  725.   #
  726.   # Can allies/friends/outsiders perform certain actions in the town
  727.   #
  728.   # build - place blocks and other items
  729.   # destroy - break blocks and other items
  730.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  731.   # switch - trigger or activate switches (as defined in switch_ids)
  732.   resident:
  733.     friend:
  734.       build: 'true'
  735.       destroy: 'true'
  736.       item_use: 'true'
  737.       switch: 'true'
  738.     ally:
  739.       build: 'false'
  740.       destroy: 'false'
  741.       item_use: 'false'
  742.       switch: 'false'
  743.     outsider:
  744.       build: 'false'
  745.       destroy: 'false'
  746.       item_use: 'false'
  747.       switch: 'false'
  748.  
  749.   # Default permission flags for towns
  750.   # These are copied into the town data file at creation
  751.   #
  752.   # Can allies/outsiders/residents perform certain actions in the town
  753.   #
  754.   # build - place blocks and other items
  755.   # destroy - break blocks and other items
  756.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  757.   # switch - trigger or activate switches (as defined in switch_ids)
  758.   town:
  759.     default:
  760.       pvp: 'false'
  761.       fire: 'false'
  762.       explosion: 'false'
  763.       mobs: 'false'
  764.     resident:
  765.       build: 'false'
  766.       destroy: 'false'
  767.       item_use: 'true'
  768.       switch: 'true'
  769.     ally:
  770.       build: 'false'
  771.       destroy: 'false'
  772.       item_use: 'false'
  773.       switch: 'false'
  774.     outsider:
  775.       build: 'false'
  776.       destroy: 'false'
  777.       item_use: 'false'
  778.       switch: 'false'
  779.  
  780.  
  781.   ############################################################
  782.   # +------------------------------------------------------+ #
  783.   # |                 Towny Invite System                  | #
  784.   # +------------------------------------------------------+ #
  785.   ############################################################
  786.  
  787. invite_system:
  788.  # Command used to accept towny invites)
  789.   #e.g Player join town invite.
  790.   accept_command: accept
  791.   # Command used to deny towny invites
  792.   #e.g Player join town invite.
  793.   deny_command: deny
  794.   # Command used to confirm some towny actions/tasks)
  795.   #e.g Purging database or removing a large amount of townblocks
  796.   confirm_command: confirm
  797.   # Command used to cancel some towny actions/tasks
  798.   #e.g Purging database or removing a large amount of townblocks
  799.   cancel_command: cancel
  800.   # When set for more than 0m, the amount of time (in minutes) which must have passed between
  801.   # a player's first log in and when they can be invited to a town.
  802.   cooldowntime: 1m
  803.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  804.   maximum_invites_sent:
  805.    # How many invites a town can send out to players, to join the town.
  806.     town_toplayer: '35'
  807.     # How many invites a nation can send out to towns, to join the nation.
  808.     nation_totown: '25'
  809.     # How many requests a nation can send out to other nations, to ally with the nation.
  810.     # Only used when war.disallow_one_way_alliance is set to true.
  811.     nation_tonation: '25'
  812.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  813.   maximum_invites_received:
  814.    # How many invites can one player have from towns.
  815.     player: '10'
  816.     # How many invites can one town have from nations.
  817.     town: '10'
  818.     # How many requests can one nation have from other nations for an alliance.
  819.     nation: '10'
  820.  
  821.  
  822.   ############################################################
  823.   # +------------------------------------------------------+ #
  824.   # |                  Resident settings                   | #
  825.   # +------------------------------------------------------+ #
  826.   ############################################################
  827.  
  828. resident_settings:
  829.  # player is flagged as inactive after 1 hour (default)
  830.   inactive_after_time: 1h
  831.   # if enabled old residents will be kicked and deleted from a town
  832.   # after Two months (default) of not logging in
  833.   delete_old_residents:
  834.     enable: 'true'
  835.     deleted_after_time: 150d
  836.     delete_economy_account: 'false'
  837.   # The name of the town a resident will automatically join when he first registers.
  838.   default_town_name: ''
  839.   # If true, players can only use beds in plots they personally own.
  840.   deny_bed_use: 'false'
  841.   # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  842.   is_showing_welcome_message: 'true'
  843.  
  844.  
  845.   ############################################################
  846.   # +------------------------------------------------------+ #
  847.   # |                  Economy settings                    | #
  848.   # +------------------------------------------------------+ #
  849.   ############################################################
  850.  
  851. economy:
  852.  # By default it is set to true.
  853.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  854.   use_async: 'true'
  855.   # Prefix to apply to all town economy accounts.
  856.   town_prefix: town-
  857.   # Prefix to apply to all nation economy accounts.
  858.   nation_prefix: nation-
  859.   # The cost of renaming a town.
  860.   town_rename_cost: '0'
  861.   # The cost of renaming a nation.
  862.   nation_rename_cost: '0'
  863.  
  864.   spawn_travel:
  865.    # Cost to use /town spawn
  866.     price_town_spawn_travel: '0.0'
  867.     # Cost to use '/town spawn [town]' to another town in your nation.
  868.     price_town_nation_spawn_travel: '5.0'
  869.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  870.     price_town_ally_spawn_travel: '10.0'
  871.     # Cost to use /town spawn [town]
  872.     # This is paid to the town you goto.
  873.     price_town_public_spawn_travel: '10.0'
  874.     # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  875.     # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  876.     town_spawn_cost_paid_to_town: 'true'
  877.  
  878.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  879.   price_nation_neutrality: '100.0'
  880.  
  881.   new_expand:
  882.    # How much it costs to start a nation.
  883.     price_new_nation: '100000.0'
  884.     # How much it costs to start a town.
  885.     price_new_town: '7000.0'
  886.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  887.     price_outpost: '25000.0'
  888.     # The price for a town to expand one townblock.
  889.     price_claim_townblock: '25.0'
  890.     # How much it costs a player to buy extra blocks.
  891.     price_purchased_bonus_townblock: '100.0'
  892.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  893.     price_purchased_bonus_townblock_increase: '1.01'
  894.  
  895.   death:
  896.    # Either fixed or percentage.
  897.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  898.     price_death_type: fixed
  899.     # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  900.     # Set to 0 to have no cap.
  901.     percentage_cap: '0.0'
  902.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  903.     price_death_pvp_only: 'false'
  904.  
  905.     price_death: '1.0'
  906.  
  907.     price_death_town: '0.0'
  908.  
  909.     price_death_nation: '0.0'
  910.  
  911.   banks:
  912.    # Maximum amount of money allowed in town bank
  913.     # Use 0 for no limit
  914.     town_bank_cap: '0.0'
  915.     # Set to true to allow withdrawls from town banks
  916.     town_allow_withdrawls: 'true'
  917.     # Maximum amount of money allowed in nation bank
  918.     # Use 0 for no limit
  919.     nation_bank_cap: '0.0'
  920.     # Set to true to allow withdrawls from nation banks
  921.     nation_allow_withdrawls: 'true'
  922.     # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  923.     # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  924.     disallow_bank_actions_outside_town: 'false'
  925.   closed_economy:
  926.    # The name of the account that all money that normally disappears goes into.
  927.     server_account: towny-server
  928.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  929.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  930.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  931.     enabled: 'false'
  932.  
  933.   daily_taxes:
  934.    # Enables taxes to be collected daily by town/nation
  935.     # If a town can't pay it's tax then it is kicked from the nation.
  936.     # if a resident can't pay his plot tax he loses his plot.
  937.     # if a resident can't pay his town tax then he is kicked from the town.
  938.     # if a town or nation fails to pay it's upkeep it is deleted.
  939.     enabled: 'true'
  940.     # Maximum tax amount allowed when using flat taxes
  941.     max_tax_amount: '100.0'
  942.     # maximum tax percentage allowed when taxing by percentages
  943.     max_tax_percent: '10'
  944.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  945.     # all of it's member town are kicked and the Nation is removed.
  946.     price_nation_upkeep: '250.0'
  947.     # The server's daily charge on each town. If a town fails to pay this upkeep
  948.     # all of it's residents are kicked and the town is removed.
  949.     price_town_upkeep: '1.0'
  950.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  951.     # calculated by (number of claimed plots X price_town_upkeep).
  952.     town_plotbased_upkeep: 'true'
  953.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  954.     town_plotbased_upkeep_affected_by_town_level_modifier: 'true'
  955.     # If enabled and you set a negative upkeep for the town
  956.     # any funds the town gains via upkeep at a new day
  957.     # will be shared out between the plot owners.
  958.     use_plot_payments: 'false'
  959.  
  960.  
  961.   ############################################################
  962.   # +------------------------------------------------------+ #
  963.   # |                 Jail Plot settings                   | #
  964.   # +------------------------------------------------------+ #
  965.   ############################################################
  966.  
  967. jail:
  968.  #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  969.   #Requires town_respawn to be true in order to work.
  970.   is_jailing_attacking_enemies: 'false'
  971.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  972.   #Requires town_respawn to be true in order to work.
  973.   is_jailing_attacking_outlaws: 'false'
  974.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  975.   jail_allows_ender_pearls: 'false'
  976.   #If false jailed players can use /town leave, and escape a jail.
  977.   jail_denies_town_leave: 'false'
  978.  
  979.   bail:
  980.    #If true players can pay a bail amount to be unjailed.
  981.     is_allowing_bail: 'true'
  982.     #Amount that bail costs.
  983.     bail_amount: '10'
  984.  
  985.  
  986.   ############################################################
  987.   # +------------------------------------------------------+ #
  988.   # |                 Bank Plot settings                   | #
  989.   # +------------------------------------------------------+ #
  990.   ############################################################
  991.   # Bank plots may be used by other economy plugins using the Towny API.
  992.  
  993. bank:
  994.  # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  995.   # Home plots will also allow deposit and withdraw commands.
  996.   is_banking_limited_to_bank_plots: 'false'
  997.  
  998.  
  999.   ############################################################
  1000.   # +------------------------------------------------------+ #
  1001.   # |                     War settings                     | #
  1002.   # +------------------------------------------------------+ #
  1003.   ############################################################
  1004.  
  1005. war:
  1006.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1007.   nation_can_be_neutral: 'true'
  1008.   #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1009.   disallow_one_way_alliance: 'true'
  1010.  
  1011.  
  1012.   ############################################################
  1013.   # +------------------------------------------------------+ #
  1014.   # |         Economy Transfers During War settings        | #
  1015.   # +------------------------------------------------------+ #
  1016.   ############################################################
  1017.  
  1018.   economy:
  1019.     enemy:
  1020.      # Amount charged to place a warflag (payed to server).
  1021.       place_flag: '10'
  1022.       # Amount payed from the flagbearer to the defender after defending the area.
  1023.       defended_attack: '10'
  1024.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1025.     # and the attacker can't pay, the attack is canceled.
  1026.     townblock_won: '10'
  1027.     # Same as townblock_won but for the special case of winning the homeblock.
  1028.     homeblock_won: '100'
  1029.  
  1030.  
  1031.   ############################################################
  1032.   # +------------------------------------------------------+ #
  1033.   # |                 War Event settings                   | #
  1034.   # +------------------------------------------------------+ #
  1035.   ############################################################
  1036.  
  1037.   # This is started with /townyadmnin toggle war
  1038.  
  1039.   # In peace time War spoils are accumulated from towns and nations being
  1040.   # deleted with any money left in the bank.
  1041.   #
  1042.   # These funds are increased during a war event upon a player death.
  1043.   # An additional bonus to the war chest is set in base_spoils.
  1044.   #
  1045.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1046.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  1047.   #
  1048.   # The winning nations share half of the war spoils.
  1049.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1050.  
  1051.   event:
  1052.     warning_delay: '30'
  1053.     #If false all towns not in nations can be attacked during a war event.
  1054.     towns_are_neutral: 'true'
  1055.     enemy:
  1056.      # If true, enemy's can only attack the edge plots of a town in war.
  1057.       only_attack_borders: 'true'
  1058.     plots:
  1059.      # If true, nation members and allies can regen health on plots during war.
  1060.       healable: 'true'
  1061.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1062.       firework_on_attacked: 'true'
  1063.  
  1064.     # If true and the monarch/king dies the nation is removed from the war.
  1065.     remove_on_monarch_death: 'false'
  1066.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1067.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1068.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  1069.     allow_block_griefing: 'false'
  1070.  
  1071.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1072.     block_hp:
  1073.       town_block_hp: '60'
  1074.       home_block_hp: '120'
  1075.  
  1076.     eco:
  1077.      # This amount is new money injected into the economy with a war event.
  1078.       base_spoils: '100.0'
  1079.       # This amount is taken from the losing town for each plot lost.
  1080.       wartime_town_block_loss_price: '100.0'
  1081.       # This amount is taken from the player if they die during the event
  1082.       price_death_wartime: '200.0'
  1083.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1084.     # and the losing town gains a negative (-1) bonus townblock.
  1085.     costs_townblocks: 'false'
  1086.  
  1087.     points:
  1088.       points_townblock: '1'
  1089.       points_town: '10'
  1090.       points_nation: '100'
  1091.       points_kill: '1'
  1092.  
  1093.     # The minimum height at which a player must stand to count as an attacker.
  1094.     min_height: '60'
  1095.  
  1096.   ############################################################
  1097.   # +------------------------------------------------------+ #
  1098.   # |                   Flag war settings                  | #
  1099.   # |                                                      | #
  1100.   # |               Separate from Event War                | #
  1101.   # |                 Unsupported / Buggy                  | #
  1102.   # +------------------------------------------------------+ #
  1103.   ############################################################
  1104.  
  1105.   enemy:
  1106.    # If false, players won't be able to place war flags, effectively disabling warzones.
  1107.     allow_attacks: 'false'
  1108.     # If true, enemy's can only attack the edge plots of a town with war flags.
  1109.     only_attack_borders: 'true'
  1110.     # This many people must be online in target town in order to place a war flag in their domain.
  1111.     min_players_online_in_town: '2'
  1112.     # This many people must be online in target nation in order to place a war flag in their domain.
  1113.     min_players_online_in_nation: '3'
  1114.     max_active_flags_per_player: '1'
  1115.     flag:
  1116.       waiting_time: 1m
  1117.       # This is the block a player must place to trigger the attack event.
  1118.       base_block: fence
  1119.       # This is the block a player must place to trigger the attack event.
  1120.       light_block: torch
  1121.     beacon:
  1122.      # Must be smaller than half the size of town_block_size.
  1123.       radius: '3'
  1124.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1125.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1126.       height_above_flag:
  1127.         min: '3'
  1128.         max: '64'
  1129.       draw: 'true'
  1130.       wireframe_block: glowstone
  1131.   ############################################################
  1132.   # +------------------------------------------------------+ #
  1133.   # |              Warzone Block Permissions               | #
  1134.   # |                                                      | #
  1135.   # |              Used in Flag & Event Wars               | #
  1136.   # +------------------------------------------------------+ #
  1137.   ############################################################
  1138.  
  1139.   warzone:
  1140.    # List of materaials that can be modified in a warzone.
  1141.     # '*' = Allow all materials.
  1142.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1143.     # Eg: '*,-chest,-furnace'
  1144.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1145.     item_use: 'true'
  1146.     switch: 'true'
  1147.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1148.     fire: 'true'
  1149.     explosions: 'true'
  1150.     explosions_break_blocks: 'true'
  1151.     # Only under affect when explosions_break_blocks is true.
  1152.     explosions_regen_blocks: 'true'
  1153.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1154.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1155.     # Only under affect when explosions_break_blocks is true.
  1156.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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