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- local Tool = Instance.new("Tool",game.Players.LocalPlayer.Backpack)
- local plr = game.Players.LocalPlayer
- Tool.Name = "TixBag"
- Tool.GripForward = Vector3.new(1, 0, 0)
- Tool.GripPos = Vector3.new(0, 0.5, 0)
- Tool.GripRight = Vector3.new(0, 0, 1)
- Tool.GripUp = Vector3.new(0, 1, 0)
- local handle = Instance.new("Part",Tool)
- handle.Size = Vector3.new(1, 0.8, 1)
- local mesh = Instance.new("SpecialMesh",handle)
- mesh.TextureId = "http://www.roblox.com/asset/?id=19354307"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=16657069"
- mesh.Scale = Vector3.new(0.5, 0.6, 0.5)
- handle.Name = "Handle"
- debris = game:GetService("Debris")
- enabled = true
- local buck = nil
- buck = Instance.new("Part")
- buck.formFactor = 2
- buck.Size = Vector3.new(2,.4,1)
- buck.BrickColor = BrickColor.Yellow()
- buck.TopSurface = 0
- buck.BottomSurface = 0
- buck.Elasticity = .01
- local d = Instance.new("Decal")
- d.Face = 4
- d.Texture = "http://www.roblox.com/asset/?id=283947561"
- d.Parent = buck
- local d2 = d:Clone()
- d2.Face = 1
- d2.Parent = buck
- function isTurbo(character)
- return character:FindFirstChild("Monopoly") ~= nil
- end
- function MakeABuck(pos)
- local limit = 5
- if (isTurbo(Tool.Parent) == true) then
- limit = 15 -- LOL!
- end
- for i=1,limit do
- local b = buck:Clone()
- local v = Vector3.new(math.random() - .5, math.random() - .5, math.random() - .5).unit
- b.CFrame = CFrame.new(pos + (v * 2) + Vector3.new(0,4,0), v)
- b.Parent = game.Workspace
- debris:AddItem(b, 60)
- end
- end
- function onActivated()
- if not enabled then
- return
- end
- enabled = false
- local char = Tool.Parent
- MakeABuck(Tool.Handle.Position)
- char.Torso["Right Shoulder"].MaxVelocity = 0.5
- char.Torso["Right Shoulder"].DesiredAngle = 3
- wait(.2)
- char.Torso["Right Shoulder"].MaxVelocity = 0.5
- char.Torso["Right Shoulder"].DesiredAngle = 3
- wait(.2)
- char.Torso["Right Shoulder"].MaxVelocity = 0.5
- char.Torso["Right Shoulder"].DesiredAngle = 3
- wait(.2)
- char.Torso["Right Shoulder"].MaxVelocity = 0.5
- char.Torso["Right Shoulder"].DesiredAngle = 3
- wait(.2)
- char.Torso["Right Shoulder"].MaxVelocity = 1
- --[[
- Tool.GripForward = Vector3.new(0,-1,0)
- Tool.GripPos = Vector3.new(0,0,2)
- Tool.GripRight = Vector3.new(1,0,0)
- Tool.GripUp = Vector3.new(0,0,-1)
- ]]--
- enabled = true
- end
- Tool.Activated:connect(onActivated)
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