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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- ManualWeld3 = Instance.new("ManualWeld")
- Part4 = Instance.new("Part")
- BlockMesh5 = Instance.new("BlockMesh")
- Decal6 = Instance.new("Decal")
- Decal7 = Instance.new("Decal")
- Model0.Name = "Stop Sign"
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(399.082611, 285.535278, -33.8470078, 0, -0.38268292, 0.923879743, 0, 0.923879743, 0.38268292, -1, 0, 0)
- Part1.Orientation = Vector3.new(-22.5, 90, 0)
- Part1.Position = Vector3.new(399.082611, 285.535278, -33.8470078)
- Part1.Rotation = Vector3.new(-90, 67.5, 90)
- Part1.Size = Vector3.new(68.125, 545, 68.125)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(0.5, 1.20000005, 0.5)
- ManualWeld3.Name = "Part-to-Sign Strong Joint"
- ManualWeld3.Parent = Part1
- ManualWeld3.C0 = CFrame.new(34.0625, -272.5, -34.0625, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld3.C1 = CFrame.new(-34.0625, -442.812531, -34.0625, 1, -2.62090509e-08, -1.78814219e-07, 2.62090651e-08, 1, 2.4138609e-07, 1.78814275e-07, -2.4138609e-07, 1)
- ManualWeld3.Part0 = Part1
- ManualWeld3.Part1 = Part4
- ManualWeld3.part1 = Part4
- Part4.Name = "Sign"
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(270.96759, 416.813049, -33.8470078, 0, -0.38268292, -0.923879743, 0, 0.923879743, -0.38268292, 1, 0, 0)
- Part4.Orientation = Vector3.new(22.5, -90, 0)
- Part4.Position = Vector3.new(270.96759, 416.813049, -33.8470078)
- Part4.Rotation = Vector3.new(90, -67.5, 90)
- Part4.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part4.Transparency = 1
- Part4.Size = Vector3.new(204.375, 204.375, 68.125)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Bright yellow")
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Bright yellow")
- Part4.FormFactor = Enum.FormFactor.Symmetric
- Part4.formFactor = Enum.FormFactor.Symmetric
- BlockMesh5.Parent = Part4
- BlockMesh5.Offset = Vector3.new(0, 0, -0.74000001)
- BlockMesh5.Scale = Vector3.new(1.5, 1.5, 0)
- Decal6.Parent = Part4
- Decal6.Texture = "http://www.roblox.com/asset/?id=116620938"
- Decal6.Face = Enum.NormalId.Back
- Decal7.Parent = Part4
- Decal7.Texture = "http://www.roblox.com/asset/?id=116620941"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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