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- spawn(function()
- while true do
- settings().Physics.AllowSleep = false
- game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
- setsimulationradius(99999999999999999999999e9*math.huge,99999999999999999999999e9*math.huge)
- game:GetService("RunService").Heartbeat:wait()
- end
- end)
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- game.workspace["StarryEgg"].Name = "Nigga1"
- game.workspace["SFOTHEgg"].Name = "Nigga2"
- game.workspace["StarryEgg"].Name = "Nigga3"
- game.workspace["SFOTHEgg"].Name = "Nigga4"
- game.workspace["StarryEgg"].Name = "Nigga5"
- game.workspace["SFOTHEgg"].Name = "Nigga6"
- game.workspace["StarryEgg"].Name = "Nigga7"
- game.workspace["SFOTHEgg"].Name = "Nigga8"
- game.workspace["StarryEgg"].Name = "Nigga9"
- game.workspace["SFOTHEgg"].Name = "Nigga10"
- game.workspace["SFOTHEgg"].Name = "Nigga11"
- game.workspace["MeshPartAccessory"].Name = "Nigga12"
- game.workspace["MeshPartAccessory"].Name = "Nigga13"
- game.workspace["MeshPartAccessory"].Name = "Nigga14"
- game.workspace["MeshPartAccessory"].Name = "Nigga15"
- game.workspace["MeshPartAccessory"].Name = "Nigga71"
- game.workspace["MeshPartAccessory"].Name = "Nigga72"
- game.workspace["MeshPartAccessory"].Name = "Nigga75"
- game.workspace["MeshPartAccessory"].Name = "Nigga74"
- game.workspace["MeshPartAccessory"].Name = "Nigga73"
- game.workspace["Meshes/CrateAccessory"].Name = "Nigga16"
- game.workspace["Meshes/RockAccessory"].Name = "Nigga17"
- game.workspace["Meshes/CrateAccessory"].Name = "Nigga18"
- game.workspace["Meshes/RockAccessory"].Name = "Nigga19"
- game.workspace["Meshes/CrateAccessory"].Name = "Nigga20"
- game.workspace["Meshes/RockAccessory"].Name = "Nigga21"
- game.workspace["Meshes/CrateAccessory"].Name = "Nigga22"
- game.workspace["Meshes/RockAccessory"].Name = "Nigga23"
- game.workspace["Meshes/CrateAccessory"].Name = "Nigga24"
- game.workspace["Meshes/RockAccessory"].Name = "Nigga25"
- game.workspace["Meshes/CrateAccessory"].Name = "Nigga26"
- game.workspace["Meshes/RockAccessory"].Name = "Nigga27"
- game.workspace["Meshes/CrateAccessory"].Name = "Nigga28"
- game.workspace["Meshes/RockAccessory"].Name = "Nigga63"
- game.workspace["Meshes/CrateAccessory"].Name = "Nigga64"
- game.workspace["Meshes/RockAccessory"].Name = "Nigga65"
- game.workspace["Meshes/CrateAccessory"].Name = "Nigga66"
- game.workspace["Meshes/RockAccessory"].Name = "Nigga67"
- game.workspace["LavanderHair"].Name = "Nigga29"
- game.workspace["Pink Hair"].Name = "Nigga30"
- game.workspace["Kate Hair"].Name = "Nigga31"
- game.workspace["Pal Hair"].Name = "Nigga32"
- game.workspace["LavanderHair"].Name = "Nigga33"
- game.workspace["Pink Hair"].Name = "Nigga34"
- game.workspace["Kate Hair"].Name = "Nigga35"
- game.workspace["Pal Hair"].Name = "Nigga36"
- game.workspace["LavanderHair"].Name = "Nigga37"
- game.workspace["Pink Hair"].Name = "Nigga38"
- game.workspace["Kate Hair"].Name = "Nigga39"
- game.workspace["Pal Hair"].Name = "Nigga40"
- game.workspace["LavanderHair"].Name = "Nigga41"
- game.workspace["Pink Hair"].Name = "Nigga42"
- game.workspace["Kate Hair"].Name = "Nigga43"
- game.workspace["Pal Hair"].Name = "Nigga44"
- game.workspace["LavanderHair"].Name = "Nigga45"
- game.workspace["Pink Hair"].Name = "Nigga46"
- game.workspace["Kate Hair"].Name = "Nigga47"
- game.workspace["Pal Hair"].Name = "Nigga48"
- game.workspace["LavanderHair"].Name = "Nigga49"
- game.workspace["Pink Hair"].Name = "Nigga50"
- game.workspace["Kate Hair"].Name = "Nigga51"
- game.workspace["Pal Hair"].Name = "Nigga52"
- game.workspace["Kate Hair"].Name = "Nigga53"
- game.workspace["Pal Hair"].Name = "Nigga54"
- game.workspace["Kate Hair"].Name = "Nigga60"
- game.workspace["Pal Hair"].Name = "Nigga61"
- game.workspace["LavanderHair"].Name = "Nigga62"
- game.workspace["Kate Hair"].Name = "Nigga68"
- game.workspace["LavanderHair"].Name = "Nigga70"
- game.workspace["InternationalFedora"].Name = "Nigga55"
- game.workspace["InternationalFedora"].Name = "Nigga56"
- game.workspace["InternationalFedora"].Name = "Nigga57"
- game.workspace["InternationalFedora"].Name = "Nigga58"
- game.workspace["InternationalFedora"].Name = "Nigga59"
- for i,v in pairs(game.workspace:GetChildren()) do
- if v.Name == "SFOTHEgg" or v.Name == "SpecularEgg" or v.Name == "LavanderHair" or v.Name == "Pal Hair" or v.Name == "Pink Hair" or v.Name == "Kate Hair" then
- v.Handle.CanCollide = false
- end
- end
- for i,v in pairs(game.workspace:GetChildren()) do
- if v.Name == "MeshPartAccessory" or v.Name == "Meshes/RockAccessory" or v.Name == "Meshes/CrateAccessory" or v.Name == "InternationalFedora" then
- v.Handle.CanCollide = false
- end
- end
- local BodyPosition1 = Instance.new("BodyPosition")
- BodyPosition1.Parent = game.workspace.Nigga1.Handle
- BodyPosition1.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition1.P = 10000000
- BodyPosition1.Position = Character.Torso.Position + Vector3.new(2.36, 2, -1.545)
- local BodyGyro1 = Instance.new("BodyGyro")
- BodyGyro1.Parent = game.workspace.Nigga1.Handle
- BodyGyro1.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga1.Handle.CanCollide = false
- local BodyPosition2 = Instance.new("BodyPosition")
- BodyPosition2.Parent = game.workspace.Nigga2.Handle
- BodyPosition2.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition2.P = 10000000
- BodyPosition2.Position = Character.Torso.Position + Vector3.new(2.36, 6, 3.455)
- local BodyGyro2 = Instance.new("BodyGyro")
- BodyGyro2.Parent = game.workspace.Nigga2.Handle
- BodyGyro2.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga2.Handle.CanCollide = false
- local BodyPosition3 = Instance.new("BodyPosition")
- BodyPosition3.Parent = game.workspace.Nigga3.Handle
- BodyPosition3.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition3.P = 10000000
- BodyPosition3.Position = Character.Torso.Position + Vector3.new(-4.64, 10, 3.455)
- local BodyGyro3 = Instance.new("BodyGyro")
- BodyGyro3.Parent = game.workspace.Nigga3.Handle
- BodyGyro3.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga3.Handle.CanCollide = false
- local BodyPosition4 = Instance.new("BodyPosition")
- BodyPosition4.Parent = game.workspace.Nigga4.Handle
- BodyPosition4.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition4.P = 10000000
- BodyPosition4.Position = Character.Torso.Position + Vector3.new(-9.64, 14, 8.455)
- local BodyGyro4 = Instance.new("BodyGyro")
- BodyGyro4.Parent = game.workspace.Nigga4.Handle
- BodyGyro4.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga4.Handle.CanCollide = false
- local BodyPosition5 = Instance.new("BodyPosition")
- BodyPosition5.Parent = game.workspace.Nigga5.Handle
- BodyPosition5.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition5.P = 10000000
- BodyPosition5.Position = Character.Torso.Position + Vector3.new(-4.64, 16.8, 11.455)
- local BodyGyro5 = Instance.new("BodyGyro")
- BodyGyro5.Parent = game.workspace.Nigga5.Handle
- BodyGyro5.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga5.Handle.CanCollide = false
- local BodyPosition6 = Instance.new("BodyPosition")
- BodyPosition6.Parent = game.workspace.Nigga6.Handle
- BodyPosition6.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition6.P = 10000000
- BodyPosition6.Position = Character.Torso.Position + Vector3.new(-4.64, 20.8, 16.455)
- local BodyGyro6 = Instance.new("BodyGyro")
- BodyGyro6.Parent = game.workspace.Nigga6.Handle
- BodyGyro6.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga6.Handle.CanCollide = false
- local BodyPosition7 = Instance.new("BodyPosition")
- BodyPosition7.Parent = game.workspace.Nigga7.Handle
- BodyPosition7.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition7.P = 10000000
- BodyPosition7.Position = Character.Torso.Position + Vector3.new(-11.64, 24.8, 16.455)
- local BodyGyro7 = Instance.new("BodyGyro")
- BodyGyro7.Parent = game.workspace.Nigga7.Handle
- BodyGyro7.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga7.Handle.CanCollide = false
- local BodyPosition8 = Instance.new("BodyPosition")
- BodyPosition8.Parent = game.workspace.Nigga8.Handle
- BodyPosition8.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition8.P = 10000000
- BodyPosition8.Position = Character.Torso.Position + Vector3.new(-11.64, 28.8, 21.455)
- local BodyGyro8 = Instance.new("BodyGyro")
- BodyGyro8.Parent = game.workspace.Nigga8.Handle
- BodyGyro8.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga8.Handle.CanCollide = false
- local BodyPosition9 = Instance.new("BodyPosition")
- BodyPosition9.Parent = game.workspace.Nigga9.Handle
- BodyPosition9.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition9.P = 10000000
- BodyPosition9.Position = Character.Torso.Position + Vector3.new(-11.64, 32.8, 26.455)
- local BodyGyro9 = Instance.new("BodyGyro")
- BodyGyro9.Parent = game.workspace.Nigga9.Handle
- BodyGyro9.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga9.Handle.CanCollide = false
- local BodyPosition10 = Instance.new("BodyPosition")
- BodyPosition10.Parent = game.workspace.Nigga10.Handle
- BodyPosition10.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition10.P = 10000000
- BodyPosition10.Position = Character.Torso.Position + Vector3.new(-11.64, 36.8, 31.455)
- local BodyGyro10 = Instance.new("BodyGyro")
- BodyGyro10.Parent = game.workspace.Nigga10.Handle
- BodyGyro10.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga10.Handle.CanCollide = false
- local BodyPosition11 = Instance.new("BodyPosition")
- BodyPosition11.Parent = game.workspace.Nigga11.Handle
- BodyPosition11.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition11.P = 10000000
- BodyPosition11.Position = Character.Torso.Position + Vector3.new(-9.64, 40.8, 35.455)
- local BodyGyro11 = Instance.new("BodyGyro")
- BodyGyro11.Parent = game.workspace.Nigga11.Handle
- BodyGyro11.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga11.Handle.CanCollide = false
- local BodyPosition12 = Instance.new("BodyPosition")
- BodyPosition12.Parent = game.workspace.Nigga12.Handle
- BodyPosition12.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition12.P = 10000000
- BodyPosition12.Position = Character.Torso.Position + Vector3.new(-9, 39.5, 43)
- local BodyGyro12 = Instance.new("BodyGyro")
- BodyGyro12.Parent = game.workspace.Nigga12.Handle
- BodyGyro12.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga12.Handle.CanCollide = false
- BodyGyro12.CFrame = CFrame.fromEulerAnglesXYZ(80,0,0)
- local BodyPosition13 = Instance.new("BodyPosition")
- BodyPosition13.Parent = game.workspace.Nigga13.Handle
- BodyPosition13.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition13.P = 10000000
- BodyPosition13.Position = Character.Torso.Position + Vector3.new(-13, 42.5, 47)
- local BodyGyro13 = Instance.new("BodyGyro")
- BodyGyro13.Parent = game.workspace.Nigga13.Handle
- BodyGyro13.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga13.Handle.CanCollide = false
- BodyGyro13.CFrame = CFrame.fromEulerAnglesXYZ(80,0,0)
- local BodyPosition14 = Instance.new("BodyPosition")
- BodyPosition14.Parent = game.workspace.Nigga14.Handle
- BodyPosition14.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition14.P = 10000000
- BodyPosition14.Position = Character.Torso.Position + Vector3.new(-9, 47.5, 51)
- local BodyGyro14 = Instance.new("BodyGyro")
- BodyGyro14.Parent = game.workspace.Nigga14.Handle
- BodyGyro14.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga14.Handle.CanCollide = false
- BodyGyro14.CFrame = CFrame.fromEulerAnglesXYZ(80,0,0)
- local BodyPosition15 = Instance.new("BodyPosition")
- BodyPosition15.Parent = game.workspace.Nigga15.Handle
- BodyPosition15.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition15.P = 10000000
- BodyPosition15.Position = Character.Torso.Position + Vector3.new(-5, 51.5, 47)
- local BodyGyro15 = Instance.new("BodyGyro")
- BodyGyro15.Parent = game.workspace.Nigga15.Handle
- BodyGyro15.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga15.Handle.CanCollide = false
- BodyGyro15.CFrame = CFrame.fromEulerAnglesXYZ(80,0,0)
- local BodyPosition16 = Instance.new("BodyPosition")
- BodyPosition16.Parent = game.workspace.Nigga16.Handle
- BodyPosition16.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition16.P = 10000000
- BodyPosition16.Position = Character.Torso.Position + Vector3.new(-9, 39, 47)
- local BodyGyro16 = Instance.new("BodyGyro")
- BodyGyro16.Parent = game.workspace.Nigga16.Handle
- BodyGyro16.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga16.Handle.CanCollide = false
- local BodyPosition17 = Instance.new("BodyPosition")
- BodyPosition17.Parent = game.workspace.Nigga17.Handle
- BodyPosition17.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition17.P = 10000000
- BodyPosition17.Position = Character.Torso.Position + Vector3.new(-9, 43, 47)
- local BodyGyro17 = Instance.new("BodyGyro")
- BodyGyro17.Parent = game.workspace.Nigga17.Handle
- BodyGyro17.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga17.Handle.CanCollide = false
- local BodyPosition18 = Instance.new("BodyPosition")
- BodyPosition18.Parent = game.workspace.Nigga18.Handle
- BodyPosition18.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition18.P = 10000000
- BodyPosition18.Position = Character.Torso.Position + Vector3.new(-9, 47, 47)
- local BodyGyro18 = Instance.new("BodyGyro")
- BodyGyro18.Parent = game.workspace.Nigga18.Handle
- BodyGyro18.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga18.Handle.CanCollide = false
- local BodyPosition19 = Instance.new("BodyPosition")
- BodyPosition19.Parent = game.workspace.Nigga19.Handle
- BodyPosition19.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition19.P = 10000000
- BodyPosition19.Position = Character.Torso.Position + Vector3.new(-9, 51, 47)
- local BodyGyro19 = Instance.new("BodyGyro")
- BodyGyro19.Parent = game.workspace.Nigga19.Handle
- BodyGyro19.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga19.Handle.CanCollide = false
- local BodyPosition20 = Instance.new("BodyPosition")
- BodyPosition20.Parent = game.workspace.Nigga20.Handle
- BodyPosition20.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition20.P = 10000000
- BodyPosition20.Position = Character.Torso.Position + Vector3.new(-9, 55, 47)
- local BodyGyro20 = Instance.new("BodyGyro")
- BodyGyro20.Parent = game.workspace.Nigga20.Handle
- BodyGyro20.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga20.Handle.CanCollide = false
- local BodyPosition21 = Instance.new("BodyPosition")
- BodyPosition21.Parent = game.workspace.Nigga29.Handle
- BodyPosition21.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition21.P = 10000000
- BodyPosition21.Position = Character.Torso.Position + Vector3.new(-9, 56.5, 50)
- local BodyGyro21 = Instance.new("BodyGyro")
- BodyGyro21.Parent = game.workspace.Nigga29.Handle
- BodyGyro21.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga29.Handle.CanCollide = false
- local BodyPosition22 = Instance.new("BodyPosition")
- BodyPosition22.Parent = game.workspace.Nigga30.Handle
- BodyPosition22.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition22.P = 10000000
- BodyPosition22.Position = Character.Torso.Position + Vector3.new(-9, 56.5, 52)
- local BodyGyro22 = Instance.new("BodyGyro")
- BodyGyro22.Parent = game.workspace.Nigga30.Handle
- BodyGyro22.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga30.Handle.CanCollide = false
- local BodyPosition23 = Instance.new("BodyPosition")
- BodyPosition23.Parent = game.workspace.Nigga31.Handle
- BodyPosition23.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition23.P = 10000000
- BodyPosition23.Position = Character.Torso.Position + Vector3.new(-9, 56.5, 54)
- local BodyGyro23 = Instance.new("BodyGyro")
- BodyGyro23.Parent = game.workspace.Nigga31.Handle
- BodyGyro23.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga31.Handle.CanCollide = false
- local BodyPosition24 = Instance.new("BodyPosition")
- BodyPosition24.Parent = game.workspace.Nigga32.Handle
- BodyPosition24.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition24.P = 10000000
- BodyPosition24.Position = Character.Torso.Position + Vector3.new(-9, 56.5, 56)
- local BodyGyro24 = Instance.new("BodyGyro")
- BodyGyro24.Parent = game.workspace.Nigga32.Handle
- BodyGyro24.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga32.Handle.CanCollide = false
- local BodyPosition25 = Instance.new("BodyPosition")
- BodyPosition25.Parent = game.workspace.Nigga33.Handle
- BodyPosition25.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition25.P = 10000000
- BodyPosition25.Position = Character.Torso.Position + Vector3.new(-9, 56.5, 58)
- local BodyGyro25 = Instance.new("BodyGyro")
- BodyGyro25.Parent = game.workspace.Nigga33.Handle
- BodyGyro25.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga33.Handle.CanCollide = false
- local BodyPosition26 = Instance.new("BodyPosition")
- BodyPosition26.Parent = game.workspace.Nigga34.Handle
- BodyPosition26.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition26.P = 10000000
- BodyPosition26.Position = Character.Torso.Position + Vector3.new(-9, 56.5, 60)
- local BodyGyro26 = Instance.new("BodyGyro")
- BodyGyro26.Parent = game.workspace.Nigga34.Handle
- BodyGyro26.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga34.Handle.CanCollide = false
- local BodyPosition27 = Instance.new("BodyPosition")
- BodyPosition27.Parent = game.workspace.Nigga35.Handle
- BodyPosition27.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition27.P = 10000000
- BodyPosition27.Position = Character.Torso.Position + Vector3.new(-9, 56.5, 62)
- local BodyGyro27 = Instance.new("BodyGyro")
- BodyGyro27.Parent = game.workspace.Nigga35.Handle
- BodyGyro27.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga35.Handle.CanCollide = false
- local BodyPosition28 = Instance.new("BodyPosition")
- BodyPosition28.Parent = game.workspace.Nigga36.Handle
- BodyPosition28.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition28.P = 10000000
- BodyPosition28.Position = Character.Torso.Position + Vector3.new(-9, 56.5, 64)
- local BodyGyro28 = Instance.new("BodyGyro")
- BodyGyro28.Parent = game.workspace.Nigga36.Handle
- BodyGyro28.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga36.Handle.CanCollide = false
- local BodyPosition29 = Instance.new("BodyPosition")
- BodyPosition29.Parent = game.workspace.Nigga37.Handle
- BodyPosition29.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition29.P = 10000000
- BodyPosition29.Position = Character.Torso.Position + Vector3.new(-9, 56.5, 66)
- local BodyGyro29 = Instance.new("BodyGyro")
- BodyGyro29.Parent = game.workspace.Nigga37.Handle
- BodyGyro29.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga37.Handle.CanCollide = false
- local BodyPosition30 = Instance.new("BodyPosition")
- BodyPosition30.Parent = game.workspace.Nigga38.Handle
- BodyPosition30.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition30.P = 10000000
- BodyPosition30.Position = Character.Torso.Position + Vector3.new(-9, 56.5, 68)
- local BodyGyro30 = Instance.new("BodyGyro")
- BodyGyro30.Parent = game.workspace.Nigga38.Handle
- BodyGyro30.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga38.Handle.CanCollide = false
- local BodyPosition30 = Instance.new("BodyPosition")
- BodyPosition30.Parent = game.workspace.Nigga39.Handle
- BodyPosition30.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition30.P = 10000000
- BodyPosition30.Position = Character.Torso.Position + Vector3.new(-9.5, 56.5, 69.5)
- local BodyGyro30 = Instance.new("BodyGyro")
- BodyGyro30.Parent = game.workspace.Nigga39.Handle
- BodyGyro30.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga39.Handle.CanCollide = false
- BodyGyro30.CFrame = BodyGyro30.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition31 = Instance.new("BodyPosition")
- BodyPosition31.Parent = game.workspace.Nigga40.Handle
- BodyPosition31.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition31.P = 10000000
- BodyPosition31.Position = Character.Torso.Position + Vector3.new(-11.5, 56.5, 69.5)
- local BodyGyro31 = Instance.new("BodyGyro")
- BodyGyro31.Parent = game.workspace.Nigga40.Handle
- BodyGyro31.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga40.Handle.CanCollide = false
- BodyGyro31.CFrame = BodyGyro31.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition32 = Instance.new("BodyPosition")
- BodyPosition32.Parent = game.workspace.Nigga41.Handle
- BodyPosition32.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition32.P = 10000000
- BodyPosition32.Position = Character.Torso.Position + Vector3.new(-13.5, 56.5, 69.5)
- local BodyGyro32 = Instance.new("BodyGyro")
- BodyGyro32.Parent = game.workspace.Nigga41.Handle
- BodyGyro32.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga41.Handle.CanCollide = false
- BodyGyro32.CFrame = BodyGyro32.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition33 = Instance.new("BodyPosition")
- BodyPosition33.Parent = game.workspace.Nigga42.Handle
- BodyPosition33.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition33.P = 10000000
- BodyPosition33.Position = Character.Torso.Position + Vector3.new(-15.5, 56.5, 69.5)
- local BodyGyro33 = Instance.new("BodyGyro")
- BodyGyro33.Parent = game.workspace.Nigga42.Handle
- BodyGyro33.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga42.Handle.CanCollide = false
- BodyGyro33.CFrame = BodyGyro33.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition34 = Instance.new("BodyPosition")
- BodyPosition34.Parent = game.workspace.Nigga43.Handle
- BodyPosition34.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition34.P = 10000000
- BodyPosition34.Position = Character.Torso.Position + Vector3.new(-17.5, 56.5, 69.5)
- local BodyGyro34 = Instance.new("BodyGyro")
- BodyGyro34.Parent = game.workspace.Nigga43.Handle
- BodyGyro34.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga43.Handle.CanCollide = false
- BodyGyro34.CFrame = BodyGyro34.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition35 = Instance.new("BodyPosition")
- BodyPosition35.Parent = game.workspace.Nigga44.Handle
- BodyPosition35.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition35.P = 10000000
- BodyPosition35.Position = Character.Torso.Position + Vector3.new(-19.5, 56.5, 69.5)
- local BodyGyro35 = Instance.new("BodyGyro")
- BodyGyro35.Parent = game.workspace.Nigga44.Handle
- BodyGyro35.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga44.Handle.CanCollide = false
- BodyGyro35.CFrame = BodyGyro35.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition36 = Instance.new("BodyPosition")
- BodyPosition36.Parent = game.workspace.Nigga45.Handle
- BodyPosition36.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition36.P = 10000000
- BodyPosition36.Position = Character.Torso.Position + Vector3.new(-21.5, 56.5, 69.5)
- local BodyGyro36 = Instance.new("BodyGyro")
- BodyGyro36.Parent = game.workspace.Nigga45.Handle
- BodyGyro36.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga45.Handle.CanCollide = false
- BodyGyro36.CFrame = BodyGyro36.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition37 = Instance.new("BodyPosition")
- BodyPosition37.Parent = game.workspace.Nigga46.Handle
- BodyPosition37.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition37.P = 10000000
- BodyPosition37.Position = Character.Torso.Position + Vector3.new(-23.5, 56.5, 69.5)
- local BodyGyro37 = Instance.new("BodyGyro")
- BodyGyro37.Parent = game.workspace.Nigga46.Handle
- BodyGyro37.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga46.Handle.CanCollide = false
- BodyGyro37.CFrame = BodyGyro37.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition38 = Instance.new("BodyPosition")
- BodyPosition38.Parent = game.workspace.Nigga47.Handle
- BodyPosition38.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition38.P = 10000000
- BodyPosition38.Position = Character.Torso.Position + Vector3.new(-25.5, 56.5, 69.5)
- local BodyGyro38 = Instance.new("BodyGyro")
- BodyGyro38.Parent = game.workspace.Nigga47.Handle
- BodyGyro38.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga47.Handle.CanCollide = false
- BodyGyro38.CFrame = BodyGyro38.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition39 = Instance.new("BodyPosition")
- BodyPosition39.Parent = game.workspace.Nigga48.Handle
- BodyPosition39.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition39.P = 10000000
- BodyPosition39.Position = Character.Torso.Position + Vector3.new(-27.5, 56.5, 69.5)
- local BodyGyro39 = Instance.new("BodyGyro")
- BodyGyro39.Parent = game.workspace.Nigga48.Handle
- BodyGyro39.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga48.Handle.CanCollide = false
- BodyGyro39.CFrame = BodyGyro39.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition40 = Instance.new("BodyPosition")
- BodyPosition40.Parent = game.workspace.Nigga49.Handle
- BodyPosition40.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition40.P = 10000000
- BodyPosition40.Position = Character.Torso.Position + Vector3.new(-29.5, 56.5, 69.5)
- local BodyGyro40 = Instance.new("BodyGyro")
- BodyGyro40.Parent = game.workspace.Nigga49.Handle
- BodyGyro40.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga49.Handle.CanCollide = false
- BodyGyro40.CFrame = BodyGyro40.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition41 = Instance.new("BodyPosition")
- BodyPosition41.Parent = game.workspace.Nigga50.Handle
- BodyPosition41.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition41.P = 10000000
- BodyPosition41.Position = Character.Torso.Position + Vector3.new(-66.5, 56.5, 69.5)
- local BodyGyro41 = Instance.new("BodyGyro")
- BodyGyro41.Parent = game.workspace.Nigga50.Handle
- BodyGyro41.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga50.Handle.CanCollide = false
- BodyGyro41.CFrame = BodyGyro41.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition42 = Instance.new("BodyPosition")
- BodyPosition42.Parent = game.workspace.Nigga51.Handle
- BodyPosition42.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition42.P = 10000000
- BodyPosition42.Position = Character.Torso.Position + Vector3.new(-68.5, 56.5, 69.5)
- local BodyGyro42 = Instance.new("BodyGyro")
- BodyGyro42.Parent = game.workspace.Nigga51.Handle
- BodyGyro42.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga51.Handle.CanCollide = false
- BodyGyro42.CFrame = BodyGyro42.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition43 = Instance.new("BodyPosition")
- BodyPosition43.Parent = game.workspace.Nigga52.Handle
- BodyPosition43.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition43.P = 10000000
- BodyPosition43.Position = Character.Torso.Position + Vector3.new(-70.5, 56.5, 69.5)
- local BodyGyro43 = Instance.new("BodyGyro")
- BodyGyro43.Parent = game.workspace.Nigga52.Handle
- BodyGyro43.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga52.Handle.CanCollide = false
- BodyGyro43.CFrame = BodyGyro43.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition44 = Instance.new("BodyPosition")
- BodyPosition44.Parent = game.workspace.Nigga53.Handle
- BodyPosition44.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition44.P = 10000000
- BodyPosition44.Position = Character.Torso.Position + Vector3.new(-72.5, 56.5, 69.5)
- local BodyGyro44 = Instance.new("BodyGyro")
- BodyGyro44.Parent = game.workspace.Nigga53.Handle
- BodyGyro44.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga53.Handle.CanCollide = false
- BodyGyro44.CFrame = BodyGyro44.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition45 = Instance.new("BodyPosition")
- BodyPosition45.Parent = game.workspace.Nigga54.Handle
- BodyPosition45.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition45.P = 10000000
- BodyPosition45.Position = Character.Torso.Position + Vector3.new(-74.5, 56.5, 69.5)
- local BodyGyro45 = Instance.new("BodyGyro")
- BodyGyro45.Parent = game.workspace.Nigga54.Handle
- BodyGyro45.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga54.Handle.CanCollide = false
- BodyGyro45.CFrame = BodyGyro45.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 180)
- local BodyPosition46 = Instance.new("BodyPosition")
- BodyPosition46.Parent = game.workspace.Nigga55.Handle
- BodyPosition46.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition46.P = 10000000
- BodyPosition46.Position = Character.Torso.Position + Vector3.new(-36, 56.5, 69.5)
- local BodyGyro46 = Instance.new("BodyGyro")
- BodyGyro46.Parent = game.workspace.Nigga55.Handle
- BodyGyro46.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga55.Handle.CanCollide = false
- local BodyPosition47 = Instance.new("BodyPosition")
- BodyPosition47.Parent = game.workspace.Nigga56.Handle
- BodyPosition47.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition47.P = 10000000
- BodyPosition47.Position = Character.Torso.Position + Vector3.new(-42, 56.5, 69.5)
- local BodyGyro47 = Instance.new("BodyGyro")
- BodyGyro47.Parent = game.workspace.Nigga56.Handle
- BodyGyro47.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga56.Handle.CanCollide = false
- local BodyPosition48 = Instance.new("BodyPosition")
- BodyPosition48.Parent = game.workspace.Nigga57.Handle
- BodyPosition48.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition48.P = 10000000
- BodyPosition48.Position = Character.Torso.Position + Vector3.new(-48, 56.5, 69.5)
- local BodyGyro48 = Instance.new("BodyGyro")
- BodyGyro48.Parent = game.workspace.Nigga57.Handle
- BodyGyro48.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga57.Handle.CanCollide = false
- local BodyPosition49 = Instance.new("BodyPosition")
- BodyPosition49.Parent = game.workspace.Nigga58.Handle
- BodyPosition49.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition49.P = 10000000
- BodyPosition49.Position = Character.Torso.Position + Vector3.new(-54, 56.5, 69.5)
- local BodyGyro49 = Instance.new("BodyGyro")
- BodyGyro49.Parent = game.workspace.Nigga58.Handle
- BodyGyro49.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga58.Handle.CanCollide = false
- local BodyPosition50 = Instance.new("BodyPosition")
- BodyPosition50.Parent = game.workspace.Nigga59.Handle
- BodyPosition50.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition50.P = 10000000
- BodyPosition50.Position = Character.Torso.Position + Vector3.new(-60, 56.5, 69.5)
- local BodyGyro50 = Instance.new("BodyGyro")
- BodyGyro50.Parent = game.workspace.Nigga59.Handle
- BodyGyro50.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga59.Handle.CanCollide = false
- local BodyPosition51 = Instance.new("BodyPosition")
- BodyPosition51.Parent = game.workspace.Nigga21.Handle
- BodyPosition51.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition51.P = 10000000
- BodyPosition51.Position = Character.Torso.Position + Vector3.new(-82.645, 56.799, 70.069)
- local BodyGyro51 = Instance.new("BodyGyro")
- BodyGyro51.Parent = game.workspace.Nigga21.Handle
- BodyGyro51.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga21.Handle.CanCollide = false
- local BodyPosition52 = Instance.new("BodyPosition")
- BodyPosition52.Parent = game.workspace.Nigga22.Handle
- BodyPosition52.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition52.P = 10000000
- BodyPosition52.Position = Character.Torso.Position + Vector3.new(-93.645, 58.299, 72.069)
- local BodyGyro52 = Instance.new("BodyGyro")
- BodyGyro52.Parent = game.workspace.Nigga22.Handle
- BodyGyro52.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga22.Handle.CanCollide = false
- local BodyPosition53 = Instance.new("BodyPosition")
- BodyPosition53.Parent = game.workspace.Nigga23.Handle
- BodyPosition53.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition53.P = 10000000
- BodyPosition53.Position = Character.Torso.Position + Vector3.new(-100.145, 58.299, 82.069)
- local BodyGyro53 = Instance.new("BodyGyro")
- BodyGyro53.Parent = game.workspace.Nigga23.Handle
- BodyGyro53.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga23.Handle.CanCollide = false
- local BodyPosition54 = Instance.new("BodyPosition")
- BodyPosition54.Parent = game.workspace.Nigga24.Handle
- BodyPosition54.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition54.P = 10000000
- BodyPosition54.Position = Character.Torso.Position + Vector3.new(-110.645, 55.799, 80.069)
- local BodyGyro54 = Instance.new("BodyGyro")
- BodyGyro54.Parent = game.workspace.Nigga24.Handle
- BodyGyro54.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga24.Handle.CanCollide = false
- local BodyPosition55 = Instance.new("BodyPosition")
- BodyPosition55.Parent = game.workspace.Nigga25.Handle
- BodyPosition55.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition55.P = 10000000
- BodyPosition55.Position = Character.Torso.Position + Vector3.new(-112.145, 60.299, 69.569)
- local BodyGyro55 = Instance.new("BodyGyro")
- BodyGyro55.Parent = game.workspace.Nigga25.Handle
- BodyGyro55.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga25.Handle.CanCollide = false
- local BodyPosition56 = Instance.new("BodyPosition")
- BodyPosition56.Parent = game.workspace.Nigga26.Handle
- BodyPosition56.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition56.P = 10000000
- BodyPosition56.Position = Character.Torso.Position + Vector3.new(-122.645, 57.799, 68.069)
- local BodyGyro56 = Instance.new("BodyGyro")
- BodyGyro56.Parent = game.workspace.Nigga26.Handle
- BodyGyro56.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga26.Handle.CanCollide = false
- local BodyPosition57 = Instance.new("BodyPosition")
- BodyPosition57.Parent = game.workspace.Nigga27.Handle
- BodyPosition57.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition57.P = 10000000
- BodyPosition57.Position = Character.Torso.Position + Vector3.new(-133.645, 60.799, 70.569)
- local BodyGyro57 = Instance.new("BodyGyro")
- BodyGyro57.Parent = game.workspace.Nigga27.Handle
- BodyGyro57.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga27.Handle.CanCollide = false
- local BodyPosition58 = Instance.new("BodyPosition")
- BodyPosition58.Parent = game.workspace.Nigga28.Handle
- BodyPosition58.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition58.P = 10000000
- BodyPosition58.Position = Character.Torso.Position + Vector3.new(-144.145, 56.799, 70.569)
- local BodyGyro58 = Instance.new("BodyGyro")
- BodyGyro58.Parent = game.workspace.Nigga28.Handle
- BodyGyro58.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga28.Handle.CanCollide = false
- local BodyPosition59 = Instance.new("BodyPosition")
- BodyPosition59.Parent = game.workspace.Nigga59.Handle
- BodyPosition59.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition59.P = 10000000
- BodyPosition59.Position = Character.Torso.Position + Vector3.new(20,2,-32)
- local BodyGyro59 = Instance.new("BodyGyro")
- BodyGyro59.Parent = game.workspace.Nigga59.Handle
- BodyGyro59.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga59.Handle.CanCollide = false
- local BodyPosition60 = Instance.new("BodyPosition")
- BodyPosition60.Parent = game.workspace.Nigga60.Handle
- BodyPosition60.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition60.P = 10000000
- BodyPosition60.Position = Character.Torso.Position + Vector3.new(-144.645, 66.5, 63.569)
- local BodyGyro60 = Instance.new("BodyGyro")
- BodyGyro60.Parent = game.workspace.Nigga60.Handle
- BodyGyro60.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga60.Handle.CanCollide = false
- local BodyPosition61 = Instance.new("BodyPosition")
- BodyPosition61.Parent = game.workspace.Nigga61.Handle
- BodyPosition61.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition61.P = 10000000
- BodyPosition61.Position = Character.Torso.Position + Vector3.new(-144.645, 68, 63.569)
- local BodyGyro61 = Instance.new("BodyGyro")
- BodyGyro61.Parent = game.workspace.Nigga61.Handle
- BodyGyro61.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga61.Handle.CanCollide = false
- local BodyPosition62 = Instance.new("BodyPosition")
- BodyPosition62.Parent = game.workspace.Nigga62.Handle
- BodyPosition62.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition62.P = 10000000
- BodyPosition62.Position = Character.Torso.Position + Vector3.new(-144.645, 69.5, 63.569)
- local BodyGyro62 = Instance.new("BodyGyro")
- BodyGyro62.Parent = game.workspace.Nigga62.Handle
- BodyGyro62.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga62.Handle.CanCollide = false
- local BodyPosition63 = Instance.new("BodyPosition")
- BodyPosition63.Parent = game.workspace.Nigga63.Handle
- BodyPosition63.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition63.P = 10000000
- BodyPosition63.Position = Character.Torso.Position + Vector3.new(-144.645, 58.5, 53.069)
- local BodyGyro63 = Instance.new("BodyGyro")
- BodyGyro63.Parent = game.workspace.Nigga63.Handle
- BodyGyro63.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga63.Handle.CanCollide = false
- local BodyPosition64 = Instance.new("BodyPosition")
- BodyPosition64.Parent = game.workspace.Nigga64.Handle
- BodyPosition64.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition64.P = 10000000
- BodyPosition64.Position = Character.Torso.Position + Vector3.new(-144.645, 58.5, 49.069)
- local BodyGyro64 = Instance.new("BodyGyro")
- BodyGyro64.Parent = game.workspace.Nigga64.Handle
- BodyGyro64.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga64.Handle.CanCollide = false
- local BodyPosition65 = Instance.new("BodyPosition")
- BodyPosition65.Parent = game.workspace.Nigga65.Handle
- BodyPosition65.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition65.P = 10000000
- BodyPosition65.Position = Character.Torso.Position + Vector3.new(-144.645, 58.5, 45.069)
- local BodyGyro65 = Instance.new("BodyGyro")
- BodyGyro65.Parent = game.workspace.Nigga65.Handle
- BodyGyro65.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga65.Handle.CanCollide = false
- local BodyPosition66 = Instance.new("BodyPosition")
- BodyPosition66.Parent = game.workspace.Nigga66.Handle
- BodyPosition66.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition66.P = 10000000
- BodyPosition66.Position = Character.Torso.Position + Vector3.new(-144.645, 58.5, 41.069)
- local BodyGyro66 = Instance.new("BodyGyro")
- BodyGyro66.Parent = game.workspace.Nigga66.Handle
- BodyGyro66.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga66.Handle.CanCollide = false
- local BodyPosition67 = Instance.new("BodyPosition")
- BodyPosition67.Parent = game.workspace.Nigga67.Handle
- BodyPosition67.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition67.P = 10000000
- BodyPosition67.Position = Character.Torso.Position + Vector3.new(-144.645, 58.5, 37.069)
- local BodyGyro67 = Instance.new("BodyGyro")
- BodyGyro67.Parent = game.workspace.Nigga67.Handle
- BodyGyro67.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga67.Handle.CanCollide = false
- local BodyPosition68 = Instance.new("BodyPosition")
- BodyPosition68.Parent = game.workspace.Nigga68.Handle
- BodyPosition68.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition68.P = 10000000
- BodyPosition68.Position = Character.Torso.Position + Vector3.new(-144.645, 65, 49.569)
- local BodyThrust1 = Instance.new("BodyThrust")
- BodyThrust1.Parent = game.workspace.Nigga68.Handle
- BodyThrust1.Location = Vector3.new(10,-5,-8)
- BodyThrust1.Force = Vector3.new(0,0,2000)
- game.workspace.Nigga68.Handle.CanCollide = true
- local BodyPosition70 = Instance.new("BodyPosition")
- BodyPosition70.Parent = game.workspace.Nigga70.Handle
- BodyPosition70.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition70.P = 10000000
- BodyPosition70.Position = Character.Torso.Position + Vector3.new(-144.645, 65, 41.069)
- local BodyThrust3 = Instance.new("BodyThrust")
- BodyThrust3.Parent = game.workspace.Nigga70.Handle
- BodyThrust3.Location = Vector3.new(10,-5,-8)
- BodyThrust3.Force = Vector3.new(0,0,2000)
- game.workspace.Nigga70.Handle.CanCollide = true
- local BodyPosition71 = Instance.new("BodyPosition")
- BodyPosition71.Parent = game.workspace.Nigga71.Handle
- BodyPosition71.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition71.P = 10000000
- BodyPosition71.Position = Character.Torso.Position + Vector3.new(-144.645, 60, 27.069)
- local BodyGyro71 = Instance.new("BodyGyro")
- BodyGyro71.Parent = game.workspace.Nigga71.Handle
- BodyGyro71.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga71.Handle.CanCollide = false
- BodyGyro71.CFrame = CFrame.fromEulerAnglesXYZ(80,0,0)
- local BodyPosition72 = Instance.new("BodyPosition")
- BodyPosition72.Parent = game.workspace.Nigga72.Handle
- BodyPosition72.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition72.P = 10000000
- BodyPosition72.Position = Character.Torso.Position + Vector3.new(-140.645, 60, 23.069)
- local BodyGyro72 = Instance.new("BodyGyro")
- BodyGyro72.Parent = game.workspace.Nigga72.Handle
- BodyGyro72.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga72.Handle.CanCollide = false
- BodyGyro72.CFrame = CFrame.fromEulerAnglesXYZ(80,0,0)
- local BodyPosition73 = Instance.new("BodyPosition")
- BodyPosition73.Parent = game.workspace.Nigga73.Handle
- BodyPosition73.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition73.P = 10000000
- BodyPosition73.Position = Character.Torso.Position + Vector3.new(-144.645, 58, 23.069)
- local BodyGyro73 = Instance.new("BodyGyro")
- BodyGyro73.Parent = game.workspace.Nigga73.Handle
- BodyGyro73.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga73.Handle.CanCollide = false
- BodyGyro73.CFrame = CFrame.fromEulerAnglesXYZ(80,0,0)
- local BodyPosition74 = Instance.new("BodyPosition")
- BodyPosition74.Parent = game.workspace.Nigga74.Handle
- BodyPosition74.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition74.P = 10000000
- BodyPosition74.Position = Character.Torso.Position + Vector3.new(-148.645, 60, 23.069)
- local BodyGyro74 = Instance.new("BodyGyro")
- BodyGyro74.Parent = game.workspace.Nigga74.Handle
- BodyGyro74.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga74.Handle.CanCollide = false
- BodyGyro74.CFrame = CFrame.fromEulerAnglesXYZ(80,0,0)
- local BodyPosition75 = Instance.new("BodyPosition")
- BodyPosition75.Parent = game.workspace.Nigga75.Handle
- BodyPosition75.maxForce = Vector3.new(10000000,10000000,10000000)
- BodyPosition75.P = 10000000
- BodyPosition75.Position = Character.Torso.Position + Vector3.new(-144.645, 60, 19.069)
- local BodyGyro75 = Instance.new("BodyGyro")
- BodyGyro75.Parent = game.workspace.Nigga75.Handle
- BodyGyro75.maxTorque = Vector3.new(10000000,10000000,10000000)
- game.workspace.Nigga75.Handle.CanCollide = false
- BodyGyro75.CFrame = CFrame.fromEulerAnglesXYZ(80,0,0)
- loadstring(game:GetObjects("rbxassetid://5602354010")[1].Source)()
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