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Dougline

Untitled

Feb 10th, 2025
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  1. ; Bennett
  2.  
  3. ; Constants -------------------------
  4.  
  5. ; Overrides -------------------------
  6.  
  7. [TextureOverrideBennettPosition]
  8. hash = 6cff51b4
  9. vb0 = ResourceBennettPosition
  10.  
  11. [TextureOverrideBennettBlend]
  12. hash = d4acf3f7
  13. vb1 = ResourceBennettBlend
  14. handling = skip
  15. draw = 25982,0
  16.  
  17. [TextureOverrideBennettTexcoord]
  18. hash = acde80a4
  19. vb1 = ResourceBennettTexcoord
  20.  
  21. [TextureOverrideBennettVertexLimitRaise]
  22. hash = 02cf3aa5
  23.  
  24. [TextureOverrideBennettIB]
  25. hash = cdc66323
  26. handling = skip
  27. drawindexed = auto
  28.  
  29. [TextureOverrideBennettHead]
  30. hash = cdc66323
  31. match_first_index = 0
  32. ib = ResourceBennettHeadIB
  33. ps-t0 = ResourceBennettHeadDiffuse
  34. ps-t1 = ResourceBennettHeadLightMap
  35.  
  36. [TextureOverrideBennettBody]
  37. hash = cdc66323
  38. match_first_index = 9879
  39. ib = ResourceBennettBodyIB
  40. ps-t0 = ResourceBennettBodyDiffuse
  41. ps-t1 = ResourceBennettBodyLightMap
  42.  
  43. [TextureOverrideBennettFaceHeadDiffuse]
  44. hash = 50f7dc9a
  45. ps-t0 = ResourceBennettFaceHeadDiffuse
  46.  
  47.  
  48. ; CommandList -----------------------
  49.  
  50. ; Resources -------------------------
  51.  
  52. [ResourceBennettPosition]
  53. type = Buffer
  54. stride = 40
  55. filename = BennettPosition.buf
  56.  
  57. [ResourceBennettBlend]
  58. type = Buffer
  59. stride = 32
  60. filename = BennettBlend.buf
  61.  
  62. [ResourceBennettTexcoord]
  63. type = Buffer
  64. stride = 12
  65. filename = BennettTexcoord.buf
  66.  
  67. [ResourceBennettHeadIB]
  68. type = Buffer
  69. format = DXGI_FORMAT_R32_UINT
  70. filename = BennettHead.ib
  71.  
  72. [ResourceBennettBodyIB]
  73. type = Buffer
  74. format = DXGI_FORMAT_R32_UINT
  75. filename = BennettBody.ib
  76.  
  77. [ResourceBennettHeadDiffuse]
  78. filename = BennettHeadDiffuse.dds
  79.  
  80. [ResourceBennettHeadLightMap]
  81. filename = BennettHeadLightMap.dds
  82.  
  83. [ResourceBennettBodyDiffuse]
  84. filename = BennettBodyDiffuse.dds
  85.  
  86. [ResourceBennettBodyLightMap]
  87. filename = BennettBodyLightMap.dds
  88.  
  89. [ResourceBennettFaceHeadDiffuse]
  90. filename = BennettFaceHeadDiffuse.dds
  91.  
  92.  
  93. ; .ini generated by GIMI (Genshin-Impact-Model-Importer)
  94. ; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord
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