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- Automatron Sentry
- Level 4 EARTH Cyberse/Effect
- 1000/1800
- If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can Special Summon 1 Level 4 or lower "Automatron" monster from your hand or GY, except "Automatron Sentry".
- Automatron Defense Matrix
- Continuous Trap
- While you control 2 or more Defense Position "Automatron" monsters, monsters your opponent controls cannot attack. While you control 2 or more Attack Position "Automatron" monsters, your opponent can only activate 1 monster effect each turn.
- Automatron Reboot
- Normal Spell
- Special Summon 1 Level 4 or lower "Automatron" monster from your hand, and if you do, add 1 "Automatron" monster from your Deck to your hand with a different name from the monsters you control. You can only activate 1 "Automatron Reboot" per turn.
- Automatron Security Drone
- Level 3 EARTH Cyberse/Effect
- 1000/1000
- If this card is in your hand: You can target 1 Defense Position "Automatron" monster you control, except "Automatron Security Drone"; Special Summon this card in Attack Position, and if you do, change the battle position of the targeted monster. If this card is in your GY: You can target 1 Attack Position "Automatron" monster you control, except "Automatron Security Drone"; Special Summon this card in Defense Position, and if you do, change the battle position of the targeted monster, but banish this card when it leaves the field. You can only use each effect of "Automatron Security Drone" once per turn.
- Automatron Fabrication Facility
- Continuous Spell
- When this card is activated: You can add 1 "Automatron" monster from your Deck to your hand. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Automatron" monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Automatron" monsters (even if this card leaves the field). You can only use this effect of "Automatron Fabrication Facility" once per turn. You can only activate 1 "Automatron Fabrication Facility" per turn.
- Automatron Repair Drone
- Level 2 EARTH Cyberse/Effect
- 800/1300
- If this card is in your hand: You can target 1 Attack Position "Automatron" monster you control, except "Automatron Repair Drone"; Special Summon this card in Defense Position, and if you do, change the battle position of the targeted monster. If this card is in your GY: You can target 1 Defense Position "Automatron" monster you control, except "Automatron Repair Drone"; Special Summon this card in Attack Position, and if you do, change the battle position of the targeted monster, but banish this card when it leaves the field. You can only use each effect of "Automatron Repair Drone" once per turn.
- Automatron Synthetic Weaver
- Level 6 EARTH Cyberse/Effect
- 2400/1600
- If you control an "Automatron" monster: You can Special Summon this card from your hand. If this card is sent to the GY as Link Material for the Link Summon of an EARTH Cyberse Link Monster: You can add 1 "Automatron" Spell/Trap from your Deck to your hand. You can only use each effect of "Automatron Synthetic Weaver" once per turn.
- Automatron Mimickry
- Continuous Spell
- While you control 2 or more Defense Position "Automatron" monsters, monsters your opponent controls cannot activate their effects. While you control 2 or more Attack Position "Automatron" monsters, your opponent can only activate 1 Spell/Trap Card or effect each turn.
- Automatron Battle Protocol
- Continuous Spell
- While you control 2 or more Defense Position "Automatron" monsters, monsters you control can attack while in Defense Position. If they do, apply their DEF for damage calculation. While you control 2 or more Attack Position "Automatron" monsters, your opponent cannot target monsters you control with card effects during the Battle Phase.
- Automatron Alpha Protocol
- Normal Spell
- Add 1 "Automatron" Spell/Trap from your Deck to your hand with a different name from the cards you control. You can only activate 1 "Automatron Alpha Protocol" per turn.
- Automatron Lockdown
- Quick-Play Spell
- Activate 1 of the following effects.
- ● Target 1 EARTH Cyberse monster you control in Attack Position; change its battle position, and if you do, draw 1 card.
- ● Target 1 EARTH Cyberse monster you control in Defense Position; change its battle position, and if you do, negate the effects of 1 face-up card your opponent controls.
- Automatron Defense System
- Continuous Trap
- While you control 2 or more Defense Position "Automatron" monsters, monsters your opponent controls can only activate their effects the turn they are Summoned. While you control 2 or more Attack Position "Automatron" monsters, your opponent cannot Special Summon monsters from the GY.
- Automatron Colossus
- Link-3 EARTH Cyberse/Link/Effect
- 2800/L R B
- 2+ Cyberse monsters
- If this card is Link Summoned: You can target 1 "Automatron" monster in your GY; Special Summon that target in Defense Position. You can only use this effect of "Automatron Colossus" once per turn. Apply the following effect(s) to this card and your monster(s) this card points to, depending on the battle position of the monsters this card points to.
- ● Attack Position: Cannot be destroyed by card effects.
- ● Defense Position: Cannot be destroyed by battle.
- Automatron Gladiator-XX2
- Link-2 EARTH Cyberse/Link/Effect
- 1600/BL BR
- 2 "Automatron" monsters
- You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Automatron Gladiator-XX2" once per turn.
- Automatron Templar
- Link-3 EARTH Cyberse/Link/Effect
- 2300/BL B BR
- 3 Cyberse monsters
- Gains ATK equal to the combined original ATK of all Attack Position monsters this card points to and the combined original DEF of all Defense Position monsters this card points to. You can only use each of the following effects of "Automatron Templar" once per turn. You can target 1 "Automatron" monster in your GY, except a Link Monster; Special Summon that target to your zone this card points to. You can target 1 "Automatron" monster this card points to; change its battle position.
- Automatron Battle Drone
- Level 4 EARTH Cyberse/Effect
- 1800/1800
- If you control an "Automatron" monster: You can Special Summon this card from your hand. If this card is sent to the GY as Link Material for the Link Summon of an EARTH Cyberse Link Monster: You can add 1 "Automatron" card from your GY to your hand, except "Automatron Battle Drone". You can only use each effect of "Automatron Battle Drone" once per turn.
- Automatron D.R.A.G.O.N Model 22
- Link-2 EARTH Cyberse/Link/Effect
- 1800/L R
- 2 Cyberse monsters
- When an opponent's monster declares an attack: You can negate the attack. During your Main Phase, if this card points to no monsters: You can Special Summon 1 "Automatron" monster from your hand. You can only use each effect of "Automatron D.R.A.G.O.N Model 22" once per turn.
- Automatron Blast Drone
- Level 5 EARTH Cyberse/Effect
- 2000/2000
- If you control an "Automatron" monster: You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute this card; destroy it. You can only use each effect of "Automatron Blast Drone" once per turn.
- Automatron Shielding Matrix
- Continuous Spell
- While you control 2 or more Defense Position "Automatron" monsters, all monsters your opponent controls lose 1000 ATK, and they must attack if able. While you control 2 or more Attack Position "Automatron" monsters, monsters you control gain 1000 ATK.
- Automatron Siege Walker
- Link-1 EARTH Cyberse/Link/Effect
- 1500/B
- 1 "Automatron" monster with a Level
- If this card is Link Summoned: You can add 1 "Automatron" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can Tribute 1 "Automatron" monster; Special Summon this card. You can only use each effect of "Automatron Siege Walker" once per turn.
- Automatron S.E.I.G.F.R.I.E.D Model 01
- Link-4 EARTH Cyberse/Link/Effect
- 2800/T BL B BR
- 2+ Cyberse monsters
- If this card is Link Summoned: You can target 1 "Automatron" Link Monster in your GY; this card gains ATK equal to that monster's ATK, and if you do, inflict damage to your opponent equal to that monster's Link Rating x 300. You can target 1 "Automatron" card in your GY, except "Automatron S.E.I.G.F.R.I.E.D Model 01"; add it to your hand. You can only use each effect of "Automatron S.E.I.G.F.R.I.E.D Model 01" once per turn.
- Automatron S.W.O.R.D Model 05
- Link-5 EARTH Cyberse/Link/Effect
- 3000/L R BL B BR
- 3+ Cyberse monsters, including an "Automatron" monster
- Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls. You can only use this effect of "Automatron S.W.O.R.D Model 05" once per turn.
- Automatron Recharge Facility
- Field Spell
- All "Automatron" monsters you control gain 300 ATK. If you Link Summon an "Automatron" Link Monster: You can target 1 "Automatron" monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Automatron Recharge Facility" once per turn.
- Automatron Beta Protocol
- Continuous Spell
- While you control 2 or more Defense Position "Automatron" monsters, monsters in your opponent's possession cannot activate their effects during the Battle Phase. While you control 2 or more Attack Position "Automatron" monsters, your opponent cannot Special Summon monsters during the Battle Phase.
- Automatron F.L.A.M.E.T.A.N.K Model 10
- Link-3 EARTH Cyberse/Link/Effect
- 2400/T BL BR
- 2+ Cyberse monsters
- Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card on the field is destroyed: You can negate the effects of all face-up cards your opponent controls.
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