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Chaotic Glitcher [REMAKE]

Nov 26th, 2023
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  1. -- Productions server https://discord.gg/8EZcyvtDcq & https://discord.gg/wJV63vJqMy for Pendulum Hubs server // ProductionTakeOne#3330 general reanimation // Tescalus#0001 bug fixes and making it better.
  2. -- If you wanted to use this reanimate for your projects, please do not remove credits. Thank you :)
  3. -- // Modules/Setup
  4. loadstring(game:HttpGet("https://raw.githubusercontent.com/LegoHacker1337/legohacks/main/PhysicsServiceOnClient.lua"))()
  5. task.wait()
  6.  
  7. if _G.Fling == nil then _G.Fling = false end
  8. if _G.TorsoFling == nil then _G.TorsoFling = false end
  9. if _G.ShowReal == nil then _G.ShowReal = true end
  10. if _G.FakeGod == nil then _G.FakeGod = false end
  11. if _G.GodMode == nil then _G.GodMode = true end
  12. if _G.R15toR6 == nil then _G.R15toR6 = true end
  13. if _G.AutoAnimate == nil then _G.AutoAnimate = true end
  14. if _G.Tools == nil then _G.Tools = false end
  15. if _G.Velocity == nil then _G.Velocity = -17 end
  16. if _G.Collisions == nil then _G.Collisions = true end
  17. if _G.Network == nil then _G.Network = true end
  18. if _G.CheckForDeath == nil then _G.CheckForDeath = true end
  19. if _G.Netless2 == nil then _G.Netless2 = false end
  20. if _G.Claim2 == nil then _G.Claim2 = false end
  21. if _G.ExtremeNetless == nil then _G.ExtremeNetless = false end
  22.  
  23. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  24. settings().Physics.AllowSleep = false
  25. game.Players.LocalPlayer.MaximumSimulationRadius=1000
  26. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1000)
  27.  
  28. -- // Variables
  29. local PhysicsService = game:GetService("PhysicsService")
  30. local RunService = game:GetService("RunService")
  31. local Players = game:GetService("Players")
  32.  
  33. local velocityoffset = 0.0167664670659*_G.Velocity
  34. local plr = Players.LocalPlayer
  35. local Character,originalrig
  36. local FakeTorso,FakeTorso1,FakeHead
  37. local cr,cc = coroutine.resume,coroutine.create
  38. local rigtype = plr.Character.Humanoid.RigType
  39. local function networkownership(obj)
  40. if isnetworkowner then
  41. return isnetworkowner(obj)
  42. else
  43. return true
  44. end
  45. end
  46. local offsets = {
  47. ["Left Arm"] = {["LeftUpperArm"] = CFrame.new(0,0.39,0),
  48. ["LeftLowerArm"] = CFrame.new(0,-0.15,0),
  49. ["LeftHand"] = CFrame.new(0,-0.85,0)
  50. },
  51. ["Right Arm"] = {["RightUpperArm"] = CFrame.new(0,0.39,0),
  52. ["RightLowerArm"] = CFrame.new(0,-0.15,0),
  53. ["RightHand"] = CFrame.new(0,-0.85,0)
  54. },
  55. ["Torso"] = {["UpperTorso"] = CFrame.new(0,0.2,0),
  56. ["LowerTorso"] = CFrame.new(0,-0.8,0),
  57. },
  58. ["Left Leg"] = {["LeftUpperLeg"] = CFrame.new(0,0.5,0),
  59. ["LeftLowerLeg"] = CFrame.new(0,-0.05,0),
  60. ["LeftFoot"] = CFrame.new(0,-0.85,0)
  61. },
  62. ["Right Leg"] = {["RightUpperLeg"] = CFrame.new(0,0.5,0),
  63. ["RightLowerLeg"] = CFrame.new(0,-0.05,0),
  64. ["RightFoot"] = CFrame.new(0,-0.85,0)
  65. },
  66. ["Head"] = {["Head"] = CFrame.new(0,0,0)},
  67. }
  68.  
  69. -- // Collisions
  70. local check; pcall(function() check = PhysicsService:GetCollisionGroupId("NoCollide") end)
  71. if not check then PhysicsService:CreateCollisionGroup("NoCollide") end
  72. PhysicsService:CollisionGroupSetCollidable("NoCollide", "NoCollide", false)
  73.  
  74. if _G.FakeGod and rigtype == Enum.HumanoidRigType.R6 then _G.GodMode = false end
  75. if _G.TorsoFling then _G.Fling = false end
  76.  
  77. -- // RigType
  78. if rigtype == Enum.HumanoidRigType.R15 and _G.R15toR6 then
  79. originalrig = plr.Character
  80. Character = game:GetObjects("rbxassetid://8232772380")[1]:Clone()
  81. Character.Parent = workspace
  82. Character.Humanoid:ApplyDescription(Players:GetHumanoidDescriptionFromUserId(plr.UserId))
  83. task.wait()
  84. for i,v in pairs(Character:GetChildren()) do
  85. if v:IsA("Accessory") then
  86. v:Destroy()
  87. end
  88. end
  89. for i,v in pairs(originalrig:GetChildren()) do
  90. if v:IsA("Accessory") then
  91. local clonehats = v:Clone()
  92. clonehats.Parent = Character
  93. for _,g in pairs(offsets) do
  94. if g[v.Handle.AccessoryWeld.Part1.Name] then
  95. clonehats.Handle.AccessoryWeld.Part1 = Character[_]
  96. end
  97. end
  98.  
  99. --clonehats.Handle.AccessoryWeld.Part1 = Character[v.Handle.AccessoryWeld.Part1.Name]
  100. end
  101. end
  102. Character.Name = "non"
  103. Character.HumanoidRootPart.CFrame = originalrig.HumanoidRootPart.CFrame
  104. task.wait()
  105. for i,v in pairs(originalrig:GetChildren()) do
  106. if v:IsA("Tool") then
  107. v:Clone().Parent = Character
  108. end
  109. end
  110. else
  111. plr.Character.Archivable = true
  112. Character = plr.Character:Clone()
  113. plr.Character.Archivable = false
  114. originalrig = plr.Character
  115. Character.Parent = workspace
  116. Character.Name = "non"
  117. end
  118.  
  119. -- // Hat Matching Value
  120. local function findmatchingaccessory(hat)
  121. for i,v in pairs(Character:GetChildren()) do
  122. if v:IsA("Accessory") then
  123. if rigtype == Enum.HumanoidRigType.R15 and _G.R15toR6 then
  124. if v.Handle.MeshId == hat.MeshId and v.Handle.TextureID == hat.TextureID then
  125. local origweld = Instance.new("ObjectValue",hat)
  126. origweld.Value = v.Handle
  127. origweld.Name = "CloneHat"
  128. end
  129. else
  130. if v.Handle:FindFirstChildOfClass("SpecialMesh").MeshId == hat:FindFirstChildOfClass("SpecialMesh").MeshId and v.Handle:FindFirstChildOfClass("SpecialMesh").TextureId == hat:FindFirstChildOfClass("SpecialMesh").TextureId then
  131. local origweld = Instance.new("ObjectValue",hat)
  132. origweld.Value = v.Handle
  133. origweld.Name = "CloneHat"
  134. end
  135. end
  136. end
  137. end
  138. end
  139.  
  140. -- // Claim 2
  141.  
  142. local origpos
  143.  
  144. if _G.Claim2 then
  145. origpos = plr.Character.HumanoidRootPart.CFrame
  146. local actualpos
  147. repeat wait()
  148. local pos = plr.Character.HumanoidRootPart.Position + Vector3.new(math.random(-1500,1500),0,math.random(-1500,1500))
  149. local check = true
  150. for i,v in pairs(game.Players:GetPlayers()) do
  151. if v~= plr then
  152. if (v.Character.HumanoidRootPart.Position-pos).magnitude <= gethiddenproperty(v, "SimulationRadius") then
  153. check = false
  154. end
  155. end
  156. end
  157. if check then
  158. actualpos = pos
  159. end
  160. until actualpos
  161. plr.Character.HumanoidRootPart.CFrame = CFrame.new(actualpos)
  162. end
  163.  
  164. -- // Netless claiming
  165. for i,v in pairs(originalrig:GetDescendants()) do
  166. cr(cc(function()
  167. if v:IsA("BasePart") then
  168. v.Velocity = Vector3.new(_G.Velocity, _G.Velocity, _G.Velocity)
  169. if _G.Netless2 then
  170. local a = Instance.new("BodyVelocity",v)
  171. a.MaxForce = Vector3.new(math.huge,math.huge,math.huge); a.P = math.huge; a.Velocity = Vector3.new(0,0,0)
  172. local a = Instance.new("BodyAngularVelocity",v)
  173. a.MaxTorque = Vector3.new(math.huge,math.huge,math.huge); a.P = math.huge; a.AngularVelocity = Vector3.new(0,0,0)
  174. else
  175. local a = Instance.new("BodyVelocity",v)
  176. a.MaxForce = Vector3.new(math.huge,math.huge,math.huge); a.P = math.huge; a.Velocity = Vector3.new(_G.Velocity,_G.Velocity,_G.Velocity)
  177. local a = Instance.new("BodyAngularVelocity",v)
  178. a.MaxTorque = Vector3.new(math.huge,math.huge,math.huge); a.P = math.huge; a.AngularVelocity = Vector3.new(0,0,0)
  179. end
  180. v.Massless = true
  181. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  182. if v.Parent:IsA("Accessory") then
  183. findmatchingaccessory(v)
  184. end
  185. end
  186. end))
  187. end
  188.  
  189. wait(0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001) -- adding a wait as extra safety
  190.  
  191. -- // Claim 2 Bring back
  192. if _G.Claim2 then
  193. wait(0.5)
  194. local animat = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(5), {CFrame = origpos})
  195. animat:Play()
  196. animat.Completed:wait()
  197. end
  198.  
  199. -- // Weld Removing
  200. for i,v in pairs(originalrig:GetDescendants()) do
  201. cr(cc(function() if v:IsA("Motor6D") and v.Name ~= "Neck" then v:Destroy() end end))
  202. end
  203.  
  204. -- // Godmode Keep Humroot in place during fling
  205. local keepinplace = true
  206. if _G.GodMode and originalrig:FindFirstChild("Neck",true) then
  207. if _G.Fling then
  208. local savepos = originalrig.HumanoidRootPart.CFrame
  209. cr(cc(function()
  210. while keepinplace and task.wait() do
  211. originalrig.HumanoidRootPart.CFrame = savepos
  212. end
  213. end))
  214. elseif _G.TorsoFling then
  215. local savepos = originalrig.HumanoidRootPart.CFrame
  216. cr(cc(function()
  217. while keepinplace and task.wait() do
  218. if rigtype == Enum.HumanoidRigType.R6 then
  219. originalrig.Torso.CFrame = savepos
  220. else
  221. originalrig["LowerTorso"].CFrame = savepos
  222. end
  223.  
  224. end
  225. end))
  226. end
  227. end
  228.  
  229. -- // Turning Chosen Rig Invisible
  230. local invisrig = _G.ShowReal and Character or originalrig
  231. for i,v in pairs(invisrig:GetDescendants()) do
  232. cr(cc(function()
  233. if v:IsA("BasePart") or v:IsA("Decal") then
  234. v.Transparency = 1
  235. if v:IsA("BasePart") then
  236. local selectionbox = Instance.new("SelectionBox",v)
  237. selectionbox.Transparency = 1; selectionbox.Adornee = v;
  238. end
  239. elseif v:IsA("Accessory") or v:IsA("Tool") then
  240. v.Handle.Transparency = 1
  241. end
  242. end))
  243. end
  244.  
  245. -- // FakeGod
  246. if _G.FakeGod then
  247. if originalrig:FindFirstChild("SeeMonkey") then
  248. FakeTorso = originalrig.SeeMonkey.Handle
  249. Character.SeeMonkey.Handle.Transparency = 1
  250. else
  251. FakeTorso1 = originalrig["Kate Hair"].Handle
  252. FakeTorso1.Mesh:Destroy();
  253. FakeTorso = originalrig.Robloxclassicred.Handle
  254. Character["Kate Hair"].Handle.Transparency = 1
  255. Character["Robloxclassicred"].Handle.Transparency = 1
  256. end
  257. if originalrig:FindFirstChild("Void Head") then
  258. FakeHead = originalrig["Void Head"].Handle
  259. Character["Void Head"].Handle.Transparency = 1
  260. elseif originalrig:FindFirstChild("Dummy_Head") then
  261. FakeHead = originalrig["Dummy_Head"].Handle
  262. Character["Dummy_Head"].Handle.Transparency = 1
  263. else
  264. FakeHead = originalrig.MediHood.Handle
  265. Character["MediHood"].Handle.Transparency = 1
  266. end
  267. FakeTorso.Mesh:Destroy();
  268. for i,v in pairs(originalrig:GetChildren()) do
  269. if v:IsA("Accessory") then
  270. v.Handle.AccessoryWeld:Destroy()
  271. end
  272. end
  273. end
  274.  
  275. -- // Setting player onto the fake rig
  276. plr.Character.Parent = Character; plr.Character = Character
  277. workspace.CurrentCamera.CameraSubject = Character.Humanoid
  278.  
  279. -- // Animating the fake rig
  280. if _G.AutoAnimate then
  281. if rigtype == Enum.HumanoidRigType.R15 and _G.R15toR6 then
  282. cr(cc(function()
  283. _G.ForHonor = Character.Animate
  284. loadstring(game:HttpGet("https://raw.githubusercontent.com/CenteredSniper/Kenzen/master/Animate"))()
  285. end))
  286. else
  287. Character.Animate.Disabled = true; wait() Character.Animate.Disabled = false
  288. end
  289. end
  290.  
  291.  
  292. -- // Making Characters not collide
  293. for i,v in pairs(Character:GetDescendants()) do
  294. cr(cc(function()
  295. if v:IsA("BasePart") then
  296. PhysicsService:SetPartCollisionGroup(v, "NoCollide")
  297. end
  298. end))
  299. end
  300.  
  301. -- // Noclip Rigs; forgot why i have this but im keeping it
  302. local Noclip = RunService.Stepped:Connect(function(delta)
  303. local Collisionrig = _G.Collisions and originalrig or Character
  304. for i,v in pairs(Collisionrig:GetDescendants()) do
  305. cr(cc(function()
  306. if v:IsA("BasePart") then
  307. v.CanCollide = false
  308. if v:IsDescendantOf(originalrig) and _G.ExtremeNetless then
  309. v.Velocity = Vector3.new(_G.Velocity, _G.Velocity, _G.Velocity)
  310. end
  311. end
  312. end))
  313. end
  314. end)
  315.  
  316. -- You're probably wondering, why have two runservices? stepped is the only way to have cancollide off permananetly, but heartbeat is better for physics based things like cframing and velocity.
  317.  
  318. -- // Conversion
  319. local Conversion = RunService.Heartbeat:Connect(function(delta)
  320. if _G.Network then
  321. plr.MaximumSimulationRadius=1000
  322. sethiddenproperty(plr,"SimulationRadius",1000)
  323. end
  324. velocityoffset = 0
  325. if _G.Netless2 then velocityoffset = 0 end
  326. if rigtype == Enum.HumanoidRigType.R15 and _G.R15toR6 then
  327. for R6PartName,R15PartNames in pairs(offsets) do
  328. for i,R15PartNameOffset in pairs(R15PartNames) do
  329. cr(cc(function()
  330. if originalrig:FindFirstChild(i) and networkownership(originalrig[i]) then
  331. if i == "LowerTorso" and _G.TorsoFling then
  332. elseif i == "Torso" and _G.TorsoFling then
  333. else
  334. local ExpectedPosition = Character[R6PartName].CFrame * R15PartNameOffset
  335. originalrig[i].CFrame = ExpectedPosition - Vector3.new(velocityoffset,velocityoffset,velocityoffset)
  336. end
  337. end
  338. end))
  339. end
  340. end
  341. for i,v in pairs(originalrig:GetChildren()) do
  342. cr(cc(function()
  343. if v:IsA("BasePart") then
  344. v.Velocity = Vector3.new(_G.Velocity, _G.Velocity, _G.Velocity)
  345. elseif v:IsA("Accessory") and networkownership(v.Handle) then
  346. v.Handle.Velocity = Vector3.new(_G.Velocity, _G.Velocity, _G.Velocity)
  347. v.Handle.CFrame = v.Handle.CloneHat.Value.CFrame - Vector3.new(velocityoffset,velocityoffset,velocityoffset)
  348. end
  349. end))
  350. end
  351. if originalrig:FindFirstChild("HumanoidRootPart") and networkownership(originalrig["HumanoidRootPart"]) and not _G.Fling then
  352. originalrig["HumanoidRootPart"].CFrame = Character["HumanoidRootPart"].CFrame - Vector3.new(velocityoffset,velocityoffset,velocityoffset)
  353. end
  354. else
  355. for i,v in pairs(originalrig:GetChildren()) do
  356. cr(cc(function()
  357. if v:IsA("BasePart") then
  358. v.Velocity = Vector3.new(_G.Velocity, _G.Velocity, _G.Velocity)
  359. if v.Name == "HumanoidRootPart" and _G.Fling and networkownership(v) then
  360. elseif _G.TorsoFling and v.Name == "Torso" or v.Name == "LowerTorso" and networkownership(FakeHead) then
  361. elseif _G.FakeGod and v.Name == "Head" and networkownership(FakeHead) then
  362. FakeHead.CFrame = Character["Head"].CFrame
  363. elseif _G.FakeGod and v.Name == "Torso" and networkownership(FakeTorso) then
  364. if FakeTorso1 then
  365. FakeTorso.CFrame = Character["Torso"].CFrame * CFrame.Angles(math.rad(-90),0,0) * CFrame.new(0.5,0,0) - Vector3.new(velocityoffset,velocityoffset,velocityoffset)
  366. FakeTorso1.CFrame = Character["Torso"].CFrame * CFrame.Angles(math.rad(-90),0,0) * CFrame.new(-0.5,0,0) - Vector3.new(velocityoffset,velocityoffset,velocityoffset)
  367. else
  368. FakeTorso.CFrame = Character["Torso"].CFrame * CFrame.Angles(math.rad(-90),0,0) - Vector3.new(velocityoffset,velocityoffset,velocityoffset)
  369. end
  370. elseif networkownership(v) then
  371. v.CFrame = Character[v.Name].CFrame - Vector3.new(velocityoffset,velocityoffset,velocityoffset)
  372. end
  373. elseif v:IsA("Accessory") and v.Handle ~= FakeTorso and v.Handle ~= FakeTorso1 and v.Handle ~= FakeHead and networkownership(v.Handle) then
  374. v.Handle.Velocity = Vector3.new(_G.Velocity, _G.Velocity, _G.Velocity)
  375. v.Handle.CFrame = v.Handle.CloneHat.Value.CFrame - Vector3.new(velocityoffset,velocityoffset,velocityoffset)
  376. end
  377. end))
  378. end
  379. end
  380. if _G.Tools then
  381. for i,v in pairs(originalrig:GetChildren()) do
  382. cr(cc(function()
  383. if v:IsA("Tool") and Character:FindFirstChild(v.Name) then
  384. v.Handle.Velocity = Vector3.new(_G.Velocity, _G.Velocity, _G.Velocity)
  385. v.Handle.CFrame = Character[v.Name].Handle.CFrame - Vector3.new(velocityoffset,velocityoffset,velocityoffset)
  386. elseif v:IsA("Tool") then
  387. v.Handle.CFrame = Character["Left Leg"].CFrame * CFrame.new(0,-5,0) - Vector3.new(velocityoffset,velocityoffset,velocityoffset)
  388. v.Handle.Velocity = Vector3.new(_G.Velocity, _G.Velocity, _G.Velocity)
  389. end
  390. end))
  391. end
  392. end
  393. end)
  394.  
  395. -- // Extreme Claiming
  396. if _G.ExtremeNetless then
  397. cr(cc(function()
  398. while RunService.RenderStepped:Wait() and Character do
  399. for i,v in pairs(originalrig:GetDescendants()) do
  400. if v:IsA("BasePart") then
  401. v.Velocity = Vector3.new(_G.Velocity, _G.Velocity, _G.Velocity)
  402. end
  403. end
  404. end
  405. end))
  406. cr(cc(function()
  407. while wait() and Character do
  408. for i,v in pairs(originalrig:GetDescendants()) do
  409. if v:IsA("BasePart") then
  410. v.Velocity = Vector3.new(_G.Velocity, _G.Velocity, _G.Velocity)
  411. end
  412. end
  413. end
  414. end))
  415. end
  416.  
  417. -- // Check for death
  418. if _G.CheckForDeath then
  419. Character.Humanoid.Died:Connect(function() pcall(function() Noclip:Disconnect(); Conversion:Disconnect(); plr.Character = originalrig; originalrig:ClearAllChildren(); originalrig.Parent = workspace; Character:Destroy() end) end) -- checking for resetting
  420. plr.CharacterAdded:Connect(function() Noclip:Disconnect(); Conversion:Disconnect(); Character:Destroy() end) -- checking to see if server respawned you
  421.  
  422. end
  423.  
  424. -- // God Mode
  425. if _G.GodMode and originalrig:FindFirstChild("Neck",true) then wait(game.Players.RespawnTime + 1); originalrig:FindFirstChild("Neck",true).Parent = nil keepinplace = false end
  426. warn("This script is Unfinished and Unleaked")
  427. warn("So dont leak this you little shit")
  428. --//====================================================\\-
  429. --|| CHAOTIC GLITCHER [REMAKE]
  430. --||
  431. --|| CHAOTIC GLITCHER [REMAKE] BY Kezenit RX
  432. --||
  433. --\\====================================================//--
  434.  
  435. game:GetService("StarterGui"):SetCore("SendNotification", {
  436. Title = "Chaotic Glitcher";
  437. Text = "Successfully Loaded Chaotic Glitcher [REMAKE] (Unfinished ver)";
  438. })
  439.  
  440. wait(0.2)
  441.  
  442. Player = game:GetService("Players").LocalPlayer
  443. PlayerGui = Player.PlayerGui
  444. Mouse = Player:GetMouse()
  445. Cam = workspace.CurrentCamera
  446. Backpack = Player.Backpack
  447. Character = Player.Character
  448. Humanoid = Character.Humanoid
  449. RootPart = Character["HumanoidRootPart"]
  450. Torso = Character["Torso"]
  451. Head = Character["Head"]
  452. RightArm = Character["Right Arm"]
  453. LeftArm = Character["Left Arm"]
  454. RightLeg = Character["Right Leg"]
  455. LeftLeg = Character["Left Leg"]
  456. RootJoint = RootPart["RootJoint"]
  457. Neck = Torso["Neck"]
  458. RightShoulder = Torso["Right Shoulder"]
  459. LeftShoulder = Torso["Left Shoulder"]
  460. RightHip = Torso["Right Hip"]
  461. LeftHip = Torso["Left Hip"]
  462. local sick = Instance.new("Sound",Torso)
  463. local SONG = 561833161
  464. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  465. sick:Play()
  466.  
  467. IT = Instance.new
  468. CF = CFrame.new
  469. VT = Vector3.new
  470. RAD = math.rad
  471. C3 = Color3.new
  472. UD2 = UDim2.new
  473. BRICKC = BrickColor.new
  474. ANGLES = CFrame.Angles
  475. EULER = CFrame.fromEulerAnglesXYZ
  476. COS = math.cos
  477. ACOS = math.acos
  478. SIN = math.sin
  479. ASIN = math.asin
  480. ABS = math.abs
  481. MRANDOM = math.random
  482. FLOOR = math.floor
  483. local RCHOICE = MRANDOM(1,7)
  484.  
  485. --//=================================\\
  486. --|| USEFUL VALUES
  487. --\\=================================//
  488.  
  489. Animation_Speed = 3
  490. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  491. local Speed = 13
  492. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  493. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  494. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  495. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  496. local DAMAGEMULTIPLIER = 1
  497. local ANIM = "Idle"
  498. local ATTACK = false
  499. local EQUIPPED = false
  500. local HOLD = false
  501. local COMBO = 1
  502. local Rooted = false
  503. local SINE = 0
  504. local KEYHOLD = false
  505. local CHANGE = 2 / Animation_Speed
  506. local WALKINGANIM = false
  507. local VALUE1 = false
  508. local VALUE2 = false
  509. local ROBLOXIDLEANIMATION = IT("Animation")
  510. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  511. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  512. --ROBLOXIDLEANIMATION.Parent = Humanoid
  513. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  514. WEAPONGUI.Name = "Weapon GUI"
  515. local Effects = IT("Folder", Character)
  516. Effects.Name = "Effects"
  517. local BALL = IT("Folder", Character)
  518. BALL.Name = "BALL-EYE"
  519. local XEYE = IT("Folder", Character)
  520. XEYE.Name = "X - EYE"
  521. local ANIMATOR = Humanoid.Animator
  522. local ANIMATE = Character.Animate
  523. local UNANCHOR = true
  524. local WHITELIST = {}
  525. local TAUNT = false
  526. local OFFSET = 0
  527. local FULL = false
  528. local MODE = "Lunar"
  529. local PITCH = 1
  530. local VOLUME = 3
  531. local FACE = 176217464
  532. local SIZE = 1
  533.  
  534. --//=================================\\
  535. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  536. --\\=================================//
  537.  
  538. ArtificialHB = Instance.new("BindableEvent", script)
  539. ArtificialHB.Name = "ArtificialHB"
  540.  
  541. script:WaitForChild("ArtificialHB")
  542. Frame_Speed = 1 / 60
  543. frame = Frame_Speed
  544. tf = 0
  545. allowframeloss = false
  546. tossremainder = false
  547. lastframe = tick()
  548. script.ArtificialHB:Fire()
  549.  
  550. game:GetService("RunService").Heartbeat:connect(function(s, p)
  551. tf = tf + s
  552. if tf >= frame then
  553. if allowframeloss then
  554. script.ArtificialHB:Fire()
  555. lastframe = tick()
  556. else
  557. for i = 1, math.floor(tf / frame) do
  558. script.ArtificialHB:Fire()
  559. end
  560. lastframe = tick()
  561. end
  562. if tossremainder then
  563. tf = 0
  564. else
  565. tf = tf - frame * math.floor(tf / frame)
  566. end
  567. end
  568. end)
  569.  
  570. --//=================================\\
  571. --// NOOBYGAME12'S CODE
  572. --\\=================================//
  573.  
  574. plr = game:GetService("Players").LocalPlayer
  575. char = plr.Character
  576. hum = char.Humanoid
  577. local cam = game.Workspace.CurrentCamera
  578. Camera = cam
  579. local CamInterrupt = false
  580. local TwoD = false
  581. local TargetInfo = {nil, nil}
  582. cam.CameraType = "Custom"
  583. t = char.Torso
  584. h = char.Head
  585. ra = char["Right Arm"]
  586. la = char["Left Arm"]
  587. rl = char["Right Leg"]
  588. ll = char["Left Leg"]
  589. tors = char.Torso
  590. lleg = char["Left Leg"]
  591. root = char.HumanoidRootPart
  592. hed = char.Head
  593. rleg = char["Right Leg"]
  594. rarm = char["Right Arm"]
  595. larm = char["Left Arm"]
  596. Player = plr
  597. Character=Player.Character
  598. PlayerGui=Player.PlayerGui
  599. Backpack=Player.Backpack
  600. Torso=Character.Torso
  601. Head=Character.Head
  602. Humanoid=Character.Humanoid
  603. m=Instance.new('Model',Character)
  604. LeftArm=Character["Left Arm"]
  605. LeftLeg=Character["Left Leg"]
  606. RightArm=Character["Right Arm"]
  607. RightLeg=Character["Right Leg"]
  608. LS=Torso["Left Shoulder"]
  609. LH=Torso["Left Hip"]
  610. RS=Torso["Right Shoulder"]
  611. RH=Torso["Right Hip"]
  612. Face = Head.face
  613. Neck=Torso.Neck
  614. it=Instance.new
  615. attacktype=1
  616. vt=Vector3.new
  617. cf=CFrame.new
  618. euler=CFrame.fromEulerAnglesXYZ
  619. angles=CFrame.Angles
  620. cloaked=false
  621. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  622. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  623. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  624. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  625. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  626. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  627. RootPart=Character.HumanoidRootPart
  628. RootJoint=RootPart.RootJoint
  629. RootCF=euler(-1.57,0,3.14)
  630. radian = math.rad
  631. random = math.random
  632. Vec3 = Vector3.new
  633. Inst = Instance.new
  634. cFrame = CFrame.new
  635. Euler = CFrame.fromEulerAnglesXYZ
  636. vt = Vector3.new
  637. bc = BrickColor.new
  638. br = BrickColor.random
  639. it = Instance.new
  640. cf = CFrame.new
  641. local Player_Size = 0
  642. cam = game.Workspace.CurrentCamera
  643. CF = CFrame.new
  644. angles = CFrame.Angles
  645. attack = false
  646. Euler = CFrame.fromEulerAnglesXYZ
  647. Rad = math.rad
  648. IT = Instance.new
  649. BrickC = BrickColor.new
  650. Cos = math.cos
  651. Acos = math.acos
  652. Sin = math.sin
  653. Asin = math.asin
  654. Abs = math.abs
  655. Mrandom = math.random
  656. Floor = math.floor
  657. IT = Instance.new
  658. CF = CFrame.new
  659. VT = Vector3.new
  660. RAD = math.rad
  661. C3 = Color3.new
  662. UD2 = UDim2.new
  663. BRICKC = BrickColor.new
  664. ANGLES = CFrame.Angles
  665. EULER = CFrame.fromEulerAnglesXYZ
  666. COS = math.cos
  667. ACOS = math.acos
  668. SIN = math.sin
  669. ASIN = math.asin
  670. ABS = math.abs
  671. MRANDOM = math.random
  672. FLOOR = math.floor
  673.  
  674.  
  675. local Booleans = {
  676. CamFollow = true,
  677. GyroUse = true
  678. }
  679.  
  680. function lerp(object, newCFrame, alpha)
  681. return object:lerp(newCFrame, alpha)
  682. end
  683.  
  684. local Directer = Inst("BodyGyro", root)
  685. Directer.MaxTorque = Vec3(0, 0, 0)
  686. Directer.P = 600000
  687. local CPart = Inst("Part")
  688. CPart.Anchored = true
  689. CPart.CanCollide = false
  690. CPart.Locked = true
  691. CPart.Transparency = 1
  692.  
  693. local rainbowmode = false
  694. local chaosmode = false
  695.  
  696. local mutedtog = false
  697.  
  698. function CameraEnshaking(Length,Intensity)
  699. coroutine.resume(coroutine.create(function()
  700. local intensity = 1*Intensity
  701. local rotM = 0.01*Intensity
  702. for i = 0, Length, 0.1 do
  703. Swait()
  704. intensity = intensity - 0.05*Intensity/Length
  705. rotM = rotM - 0.0005*Intensity/Length
  706. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  707. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  708. end
  709. Humanoid.CameraOffset = Vec3(0, 0, 0)
  710. end))
  711. end
  712. CamShake=function(Part,Distan,Power,Times)
  713. local de=Part.Position
  714. for i,v in pairs(workspace:children()) do
  715. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  716. for _,c in pairs(v:children()) do
  717. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  718. local Noob=v.Humanoid
  719. if Noob~=nil then
  720. coroutine.resume(coroutine.create(function()
  721. FV = Instance.new("BoolValue", Noob)
  722. FV.Name = "CameraShake"
  723. for ShakeNum=1,Times do
  724. Swait()
  725. local ef=Power
  726. if ef>=1 then
  727. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  728. else
  729. ef=Power*10
  730. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  731. end
  732. end
  733. Humanoid.CameraOffset = Vector3.new(0,0,0)
  734. FV:Destroy()
  735. end))
  736. end
  737. end
  738. end
  739. end
  740. end
  741. end
  742.  
  743. local toggleTag = true
  744. local bilguit = Instance.new("BillboardGui", hed)
  745. bilguit.Adornee = nil
  746. bilguit.Name = "ModeName"
  747. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  748. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  749.  
  750.  
  751. function chatfunc(text,color,typet,font,timeex)
  752. local chat = coroutine.wrap(function()
  753. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  754. Character:FindFirstChild("TalkingBillBoard"):destroy()
  755. end
  756. local naeeym2 = Instance.new("BillboardGui",Character)
  757. naeeym2.Size = UDim2.new(0,100,0,40)
  758. naeeym2.StudsOffset = Vector3.new(0,3,0)
  759. naeeym2.Adornee = Character.Head
  760. naeeym2.Name = "TalkingBillBoard"
  761. local tecks2 = Instance.new("TextLabel",naeeym2)
  762. tecks2.BackgroundTransparency = 1
  763. tecks2.BorderSizePixel = 0
  764. tecks2.Text = ""
  765. tecks2.Font = font
  766. tecks2.TextSize = 30
  767. tecks2.TextStrokeTransparency = 0
  768. tecks2.TextColor3 = color
  769. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  770. tecks2.Size = UDim2.new(1,0,0.5,0)
  771. local tecks3 = Instance.new("TextLabel",naeeym2)
  772. tecks3.BackgroundTransparency = 1
  773. tecks3.BorderSizePixel = 0
  774. tecks3.Text = ""
  775. tecks3.Font = font
  776. tecks3.TextSize = 30
  777. tecks3.TextStrokeTransparency = 0
  778. if typet == "Inverted" then
  779. tecks3.TextColor3 = Color3.new(0,0,0)
  780. tecks3.TextStrokeColor3 = color
  781. elseif typet == "Normal" then
  782. tecks3.TextColor3 = color
  783. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  784. end
  785. tecks3.Size = UDim2.new(1,0,0.5,0)
  786. coroutine.resume(coroutine.create(function()
  787. while true do
  788. Swait(1)
  789. if chaosmode == true then
  790. tecks2.TextColor3 = BrickColor.random().Color
  791. tecks3.TextStrokeColor3 = BrickColor.random().Color
  792. end
  793. end
  794. end))
  795. text.TextTransparency = text.TextTransparency + 1
  796. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  797. for i = 0, 74*timeex do
  798. Swait()
  799. text.TextTransparency = 1
  800. text.TextStrokeTransparency = 1
  801. tecks2.Text = text
  802. tecks3.Text = text
  803. end
  804. local randomrot = math.random(1,2)
  805. if randomrot == 1 then
  806. for i = 1, 50 do
  807. Swait()
  808. tecks2.Text = text
  809. tecks3.Text = text
  810. text.TextTransparency = text.TextTransparency - .02
  811. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  812. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  813. tecks2.TextTransparency = tecks2.TextTransparency + .04
  814. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  815. tecks3.TextTransparency = tecks2.TextTransparency + .04
  816. end
  817. elseif randomrot == 2 then
  818. for i = 1, 50 do
  819. Swait()
  820. tecks2.Text = text
  821. tecks3.Text = text
  822. text.TextTransparency = text.TextTransparency - .02
  823. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  824. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  825. tecks2.TextTransparency = tecks2.TextTransparency + .04
  826. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  827. tecks3.TextTransparency = tecks2.TextTransparency + .04
  828. end
  829. end
  830. text.TextTransparency = 0
  831. text.TextStrokeTransparency = 0
  832. if toggleTag == false then
  833. text.TextTransparency = 1
  834. text.TextStrokeTransparency = 1
  835. end
  836. naeeym2:Destroy()
  837. end)
  838. chat()
  839. end
  840.  
  841.  
  842.  
  843. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  844. local gui = it(GuiType)
  845. gui.Parent = parent
  846. gui.Text = text
  847. gui.BackgroundTransparency = backtrans
  848. gui.BackgroundColor3 = backcol
  849. gui.SizeConstraint = "RelativeXY"
  850. gui.TextXAlignment = "Center"
  851. gui.TextYAlignment = "Center"
  852. gui.Position = pos
  853. gui.Size = size
  854. gui.Font = "SourceSans"
  855. gui.FontSize = "Size14"
  856. gui.TextWrapped = false
  857. gui.TextStrokeTransparency = 0
  858. gui.TextColor = BrickColor.new("White")
  859. return gui
  860. end
  861. --------------------------- GUI STUFF
  862. local basgui = it("GuiMain")
  863. basgui.Parent = plr.PlayerGui
  864. basgui.Name = "VISgui"
  865. local fullscreenz = it("Frame")
  866. fullscreenz.Parent = basgui
  867. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  868. fullscreenz.BackgroundTransparency = 1
  869. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  870. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  871. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  872. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  873. imgl2.BackgroundTransparency = 1
  874. imgl2.BorderSizePixel = 0
  875. imgl2.ImageTransparency = 0.5
  876. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  877. imgl2.Size = UDim2.new(0,1000,0,1000)
  878. imgl2.Image = "rbxassetid://2344830904"
  879. local techc = imgl2:Clone()
  880. techc.Parent = fullscreenz
  881. techc.ImageTransparency = 0
  882. techc.Size = UDim2.new(0,900,0,900)
  883. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  884. techc.Image = "rbxassetid://2092248396"
  885. local circl = imgl2:Clone()
  886. circl.Parent = fullscreenz
  887. circl.ImageTransparency = 0
  888. circl.Size = UDim2.new(0,550,0,550)
  889. circl.Position = UDim2.new(0.70,25,0.50,25)
  890. circl.Image = "rbxassetid://2312119891"
  891. local circl2 = imgl2:Clone()
  892. circl2.Parent = fullscreenz
  893. circl2.ImageTransparency = 0
  894. circl2.Size = UDim2.new(0,700,0,700)
  895. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  896. circl2.Image = "rbxassetid://2312119891"
  897. local imgl2b = imgl2:Clone()
  898. imgl2b.Parent = fullscreenz
  899. imgl2b.ImageTransparency = 0
  900. imgl2b.Size = UDim2.new(0,800,0,800)
  901. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  902. imgl2b.ImageColor3 = Color3.new(0,0,0)
  903. local ned = Instance.new("TextLabel",fullscreenz)
  904. ned.ZIndex = 2
  905. ned.Font = "Bodoni"
  906. ned.BackgroundTransparency = 1
  907. ned.BorderSizePixel = 0.65
  908. ned.Size = UDim2.new(0.6,0,0.6,0)
  909. ned.Position = UDim2.new(0,0,0,0)
  910. ned.TextScaled = true
  911. ned.TextStrokeTransparency = 0
  912. ned.Text = "Lunar"
  913. ned.TextSize = 48
  914. ned.Rotation = 1
  915. ned.TextXAlignment = "Left"
  916. ned.TextYAlignment = "Top"
  917.  
  918. --//=================================\\
  919. --// WINGY STUFF
  920. --\\=================================//
  921.  
  922. local extrawingmod1 = Instance.new("Model",Character)
  923. local extrawingmod2 = Instance.new("Model",Character)
  924.  
  925. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  926. local p = Instance.new("Part")
  927. p.TopSurface = 0
  928. p.BottomSurface = 0
  929. p.Parent = parent
  930. p.Size = Vector3.new(0.1,0.1,0.1)
  931. p.Transparency = transparency
  932. p.Reflectance = reflectance
  933. p.CanCollide = false
  934. p.Locked = true
  935. p.BrickColor = brickcolor
  936. p.Material = material
  937. return p
  938. end
  939.  
  940. function CreateMesh(parent,meshtype,x1,y1,z1)
  941. local mesh = Instance.new("SpecialMesh",parent)
  942. mesh.MeshType = meshtype
  943. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  944. return mesh
  945. end
  946.  
  947. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  948. local mesh = Instance.new("SpecialMesh",parent)
  949. mesh.MeshType = "FileMesh"
  950. mesh.MeshId = meshid
  951. mesh.Scale = Vector3.new(x1,y1,z1)
  952. return mesh
  953. end
  954.  
  955.  
  956. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  957. local mesh = Instance.new("SpecialMesh",parent)
  958. mesh.MeshType = "FileMesh"
  959. mesh.MeshId = meshid
  960. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  961. mesh.Scale = Vector3.new(x1,y1,z1)
  962. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  963. return mesh
  964. end
  965.  
  966. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  967. local weld = Instance.new("Weld")
  968. weld.Parent = parent
  969. weld.Part0 = part0
  970. weld.Part1 = part1
  971. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  972. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  973. return weld
  974. end
  975.  
  976. function RemoveOutlines(part)
  977. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  978. end
  979.  
  980. local Create = LoadLibrary("RbxUtility").Create
  981.  
  982. CFuncs = {
  983. ["Part"] = {
  984. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  985. local Part = Create("Part"){
  986. Parent = Parent,
  987. Reflectance = Reflectance,
  988. Transparency = Transparency,
  989. CanCollide = false,
  990. Locked = true,
  991. BrickColor = BrickColor.new(tostring(BColor)),
  992. Name = Name,
  993. Size = Size,
  994. Material = Material,
  995. }
  996. RemoveOutlines(Part)
  997. return Part
  998. end;
  999. };
  1000.  
  1001. ["Mesh"] = {
  1002. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1003. local Msh = Create(Mesh){
  1004. Parent = Part,
  1005. Offset = OffSet,
  1006. Scale = Scale,
  1007. }
  1008. if Mesh == "SpecialMesh" then
  1009. Msh.MeshType = MeshType
  1010. Msh.MeshId = MeshId
  1011. end
  1012. return Msh
  1013. end;
  1014. };
  1015.  
  1016. ["Mesh"] = {
  1017. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1018. local Msh = Create(Mesh){
  1019. Parent = Part,
  1020. Offset = OffSet,
  1021. Scale = Scale,
  1022. }
  1023. if Mesh == "SpecialMesh" then
  1024. Msh.MeshType = MeshType
  1025. Msh.MeshId = MeshId
  1026. end
  1027. return Msh
  1028. end;
  1029. };
  1030.  
  1031. ["Weld"] = {
  1032. Create = function(Parent, Part0, Part1, C0, C1)
  1033. local Weld = Create("Weld"){
  1034. Parent = Parent,
  1035. Part0 = Part0,
  1036. Part1 = Part1,
  1037. C0 = C0,
  1038. C1 = C1,
  1039. }
  1040. return Weld
  1041. end;
  1042. };
  1043.  
  1044. ["Sound"] = {
  1045. Create = function(id, par, vol, pit)
  1046. coroutine.resume(coroutine.create(function()
  1047. local S = Create("Sound"){
  1048. Volume = vol,
  1049. Name = "EffectSoundo",
  1050. Pitch = pit or 1,
  1051. SoundId = id,
  1052. Parent = par or workspace,
  1053. }
  1054. wait()
  1055. S:play()
  1056. game:GetService("Debris"):AddItem(S, 10)
  1057. end))
  1058. end;
  1059. };
  1060.  
  1061. ["LongSound"] = {
  1062. Create = function(id, par, vol, pit)
  1063. coroutine.resume(coroutine.create(function()
  1064. local S = Create("Sound"){
  1065. Volume = vol,
  1066. Pitch = pit or 1,
  1067. SoundId = id,
  1068. Parent = par or workspace,
  1069. }
  1070. wait()
  1071. S:play()
  1072. game:GetService("Debris"):AddItem(S, 60)
  1073. end))
  1074. end;
  1075. };
  1076.  
  1077. ["ParticleEmitter"] = {
  1078. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1079. local fp = Create("ParticleEmitter"){
  1080. Parent = Parent,
  1081. Color = ColorSequence.new(Color1, Color2),
  1082. LightEmission = LightEmission,
  1083. Size = Size,
  1084. Texture = Texture,
  1085. Transparency = Transparency,
  1086. ZOffset = ZOffset,
  1087. Acceleration = Accel,
  1088. Drag = Drag,
  1089. LockedToPart = LockedToPart,
  1090. VelocityInheritance = VelocityInheritance,
  1091. EmissionDirection = EmissionDirection,
  1092. Enabled = Enabled,
  1093. Lifetime = LifeTime,
  1094. Rate = Rate,
  1095. Rotation = Rotation,
  1096. RotSpeed = RotSpeed,
  1097. Speed = Speed,
  1098. VelocitySpread = VelocitySpread,
  1099. }
  1100. return fp
  1101. end;
  1102. };
  1103.  
  1104. CreateTemplate = {
  1105.  
  1106. };
  1107. }
  1108.  
  1109.  
  1110.  
  1111. New = function(Object, Parent, Name, Data)
  1112. local Object = Instance.new(Object)
  1113. for Index, Value in pairs(Data or {}) do
  1114. Object[Index] = Value
  1115. end
  1116. Object.Parent = Parent
  1117. Object.Name = Name
  1118. return Object
  1119. end
  1120.  
  1121. local halocolor = BrickColor.new("Mid gray")
  1122. local halocolor2 = BrickColor.new("Mid gray")
  1123. local halocolor3 = BrickColor.new("Really black")
  1124. local starcolor = BrickColor.new("Bright yellow")
  1125. local lunacolor = BrickColor.new("Navy blue")
  1126. local lunacolor2 = BrickColor.new("Bright blue")
  1127. local wepcolor = BrickColor.new("Deep blue")
  1128. local maincolor = BrickColor.new("Lapis")
  1129. local secondcolor = BrickColor.new("Lapis")
  1130. local m = Instance.new("Model",Character)
  1131. local m2 = Instance.new("Model",Character)
  1132. local m3 = Instance.new("Model",Character)
  1133. local mw1 = Instance.new("Model",Character)
  1134. local mw2 = Instance.new("Model",Character)
  1135. local mw3 = Instance.new("Model",Character)
  1136. local mw4 = Instance.new("Model",Character)
  1137.  
  1138. --------------
  1139. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1140. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1141. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1142. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1143.  
  1144. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1145. CreateMesh(handle,"Brick",0,0,0)
  1146. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1147. local valuaring = 10
  1148.  
  1149. local refec = Instance.new("ParticleEmitter",handlex)
  1150. refec.Texture = "rbxassetid://284205403"
  1151. refec.LightEmission = 0.95
  1152. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  1153. refec.Rate = 50
  1154. refec.Lifetime = NumberRange.new(0.5)
  1155. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1156. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  1157. refec.Speed = NumberRange.new(0,2)
  1158. refec.Drag = 5
  1159. refec.LockedToPart = true
  1160. refec.Rotation = NumberRange.new(-500,500)
  1161. refec.VelocitySpread = 9000
  1162. refec.RotSpeed = NumberRange.new(-500,500)
  1163. local refec2 = refec:Clone()
  1164. refec2.LightEmission = 0.75
  1165. refec2.Texture = "rbxassetid://254287058"
  1166. refec2.Parent = handlex
  1167. refec2.Rate = 25
  1168. refec2.Lifetime = NumberRange.new(0.75)
  1169. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1170. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  1171. refec2.Speed = NumberRange.new(0)
  1172. local refec3 = refec:Clone()
  1173. refec3.LightEmission = 0.75
  1174. refec3.Texture = "rbxassetid://363275192"
  1175. refec3.Parent = handlex
  1176. refec3.Rate = 25
  1177. refec3.Lifetime = NumberRange.new(1)
  1178. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1179. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  1180. refec3.Speed = NumberRange.new(0)
  1181. refec3.RotSpeed = NumberRange.new(-50,50)
  1182.  
  1183. for i = 0, 35 do
  1184. valuaring = valuaring + 10
  1185. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1186. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1187. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1188. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1189. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1190. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1191. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1192. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1193. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1194. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1195. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1196. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1197. end
  1198.  
  1199.  
  1200. local handle = CreateParta(m,1,1,"Neon",maincolor)
  1201. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1202. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1203.  
  1204.  
  1205.  
  1206. --- Left wing.
  1207.  
  1208. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1209. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1210. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1211.  
  1212. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1213. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1214. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1215. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1216. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1217. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1218. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1219. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1220. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1221. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1222. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1223. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1224. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1225. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1226. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1227. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1228. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1229. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1230. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1231. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1232. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1233. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1234. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1235. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1236. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1237. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1238. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1239. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1240. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1241. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1242.  
  1243.  
  1244. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1245. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1246. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1247.  
  1248. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1249. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1250. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1251. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1252. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1253. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1254. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1255. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1256. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1257. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1258. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1259. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1260. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1261. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1262. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1263. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1264. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1265. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1266. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1267. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1268. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1269. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1270. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1271. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1272. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1273. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1274. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1275. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1276. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1277. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1278.  
  1279. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1280. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1281. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1282.  
  1283. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1284. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1285. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1286. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1287. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1288. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1289. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1290. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1291. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1292. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1293. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1294. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1295. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1296. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1297. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1298. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1299. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1300. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1301. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1302. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1303. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1304. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1305. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1306. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1307. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1308. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1309. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1310. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1311. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1312. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1313.  
  1314.  
  1315. -- Right wing --
  1316.  
  1317. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1318. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1319. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1320.  
  1321. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1322. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1323. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1324. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1325. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1326. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1327. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1328. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1329. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1330. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1331. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1332. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1333. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1334. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1335. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1336. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1337. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1338. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1339. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1340. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1341. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1342. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1343. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1344. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1345. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1346. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1347. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1348. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1349. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1350. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1351.  
  1352. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1353. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1354. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1355.  
  1356. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1357. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1358. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1359. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1360. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1361. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1362. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1363. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1364. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1365. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1366. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1367. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1368. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1369. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1370. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1371. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1372. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1373. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1374. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1375. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1376. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1377. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1378. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1379. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1380. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1381. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1382. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1383. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1384. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1385. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1386.  
  1387. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1388. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1389. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1390.  
  1391.  
  1392. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1393. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1394. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1395. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1396. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1397. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1398. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1399. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1400. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1401. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1402. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1403. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1404. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1405. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1406. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1407. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1408. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1409. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1410. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1411. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1412. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1413. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1414. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1415. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1416. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1417. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1418. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1419. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1420. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1421. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1422.  
  1423. ------------- Trails
  1424. local A0 = Instance.new("Attachment",lwing1)
  1425. A0.Position = Vector3.new(0,-0.7,0)
  1426. local A1 = Instance.new("Attachment",lwing1)
  1427. A1.Position = Vector3.new(0,-3.5,0)
  1428. tl1 = Instance.new('Trail',lwing1)
  1429. tl1.Attachment0 = A0
  1430. tl1.Attachment1 = A1
  1431. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1432. tl1.LightEmission = 1
  1433. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1434. tl1.Color = ColorSequence.new(halocolor.Color)
  1435. tl1.Lifetime = 0.5
  1436.  
  1437. local A0 = Instance.new("Attachment",lwing2)
  1438. A0.Position = Vector3.new(0,-0.7,0)
  1439. local A1 = Instance.new("Attachment",lwing2)
  1440. A1.Position = Vector3.new(0,-3.5,0)
  1441. tl2 = Instance.new('Trail',lwing2)
  1442. tl2.Attachment0 = A0
  1443. tl2.Attachment1 = A1
  1444. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1445. tl2.LightEmission = 1
  1446. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1447. tl2.Color = ColorSequence.new(halocolor.Color)
  1448. tl2.Lifetime = 0.5
  1449.  
  1450. local A0 = Instance.new("Attachment",lwing3)
  1451. A0.Position = Vector3.new(0,-0.7,0)
  1452. local A1 = Instance.new("Attachment",lwing3)
  1453. A1.Position = Vector3.new(0,-3.5,0)
  1454. tl3 = Instance.new('Trail',lwing3)
  1455. tl3.Attachment0 = A0
  1456. tl3.Attachment1 = A1
  1457. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1458. tl3.LightEmission = 1
  1459. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1460. tl3.Color = ColorSequence.new(halocolor.Color)
  1461. tl3.Lifetime = 0.5
  1462.  
  1463. local A0 = Instance.new("Attachment",rwing1)
  1464. A0.Position = Vector3.new(0,-0.7,0)
  1465. local A1 = Instance.new("Attachment",rwing1)
  1466. A1.Position = Vector3.new(0,-3.5,0)
  1467. tr1 = Instance.new('Trail',rwing1)
  1468. tr1.Attachment0 = A0
  1469. tr1.Attachment1 = A1
  1470. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1471. tr1.LightEmission = 1
  1472. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1473. tr1.Color = ColorSequence.new(halocolor2.Color)
  1474. tr1.Lifetime = 0.5
  1475.  
  1476. local A0 = Instance.new("Attachment",rwing2)
  1477. A0.Position = Vector3.new(0,-0.7,0)
  1478. local A1 = Instance.new("Attachment",rwing2)
  1479. A1.Position = Vector3.new(0,-3.5,0)
  1480. tr2 = Instance.new('Trail',rwing2)
  1481. tr2.Attachment0 = A0
  1482. tr2.Attachment1 = A1
  1483. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1484. tr2.LightEmission = 1
  1485. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1486. tr2.Color = ColorSequence.new(halocolor2.Color)
  1487. tr2.Lifetime = 0.5
  1488.  
  1489. local A0 = Instance.new("Attachment",rwing3)
  1490. A0.Position = Vector3.new(0,-0.7,0)
  1491. local A1 = Instance.new("Attachment",rwing3)
  1492. A1.Position = Vector3.new(0,-3.5,0)
  1493. tr3 = Instance.new('Trail',rwing3)
  1494. tr3.Attachment0 = A0
  1495. tr3.Attachment1 = A1
  1496. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1497. tr3.LightEmission = 1
  1498. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1499. tr3.Color = ColorSequence.new(halocolor2.Color)
  1500. tr3.Lifetime = 0.5
  1501.  
  1502. --------------
  1503.  
  1504.  
  1505.  
  1506. for i, v in pairs(mw2:GetChildren()) do
  1507. if v:IsA("Part") then
  1508. v.BrickColor = BrickColor.new("White")
  1509. v.Material = "Neon"
  1510. end
  1511. end
  1512. for i, v in pairs(mw1:GetChildren()) do
  1513. if v:IsA("Part") then
  1514. v.Transparency = 0
  1515. v.BrickColor = BrickColor.new("White")
  1516. v.Material = "Neon"
  1517. end
  1518. end
  1519. for i, v in pairs(extrawingmod1:GetChildren()) do
  1520. if v:IsA("Part") then
  1521. v.Transparency = 1
  1522. v.BrickColor = BrickColor.new("White")
  1523. v.Material = "Neon"
  1524. end
  1525. end
  1526. for i, v in pairs(extrawingmod2:GetChildren()) do
  1527. if v:IsA("Part") then
  1528. v.Transparency = 1
  1529. v.BrickColor = BrickColor.new("White")
  1530. v.Material = "Neon"
  1531. end
  1532. end
  1533. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1534. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1535. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1536.  
  1537. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1538. for i, v in pairs(mw2:GetChildren()) do
  1539. if v:IsA("Part") then
  1540. v.BrickColor = one
  1541. v.Material = "Neon"
  1542. end
  1543. end
  1544. refec.Color = ColorSequence.new(one.Color)
  1545. refec2.Color = ColorSequence.new(one.Color)
  1546. refec3.Color = ColorSequence.new(one.Color)
  1547. tr1.Color = ColorSequence.new(one.Color)
  1548. tr2.Color = ColorSequence.new(one.Color)
  1549. tr3.Color = ColorSequence.new(one.Color)
  1550. imgl2.ImageColor3 = one.Color
  1551. circl.ImageColor3 = two.Color
  1552. techc.ImageColor3 = one.Color
  1553. circl2.ImageColor3 = one.Color
  1554. ned.TextColor3 = two.Color
  1555. ned.TextStrokeColor3 = one.Color
  1556. for i, v in pairs(mw1:GetChildren()) do
  1557. if v:IsA("Part") then
  1558. v.Transparency = 0
  1559. v.BrickColor = two
  1560. v.Material = "Neon"
  1561. end
  1562. end
  1563. tl1.Color = ColorSequence.new(two.Color)
  1564. tl2.Color = ColorSequence.new(two.Color)
  1565. tl3.Color = ColorSequence.new(two.Color)
  1566. for i, v in pairs(m:GetChildren()) do
  1567. if v:IsA("Part") then
  1568. v.BrickColor = three
  1569. v.Material = "Ice"
  1570. end
  1571. end
  1572. for i, v in pairs(m2:GetChildren()) do
  1573. if v:IsA("Part") then
  1574. v.BrickColor = four
  1575. v.Material = "Ice"
  1576. end
  1577. end
  1578. for i, v in pairs(m3:GetChildren()) do
  1579. if v:IsA("Part") then
  1580. v.BrickColor = five
  1581. v.Material = "Neon"
  1582. end
  1583. end
  1584. for i, v in pairs(extrawingmod1:GetChildren()) do
  1585. if v:IsA("Part") then
  1586. v.Transparency = exonetran
  1587. v.BrickColor = exone
  1588. v.Material = "Neon"
  1589. end
  1590. end
  1591. for i, v in pairs(extrawingmod2:GetChildren()) do
  1592. if v:IsA("Part") then
  1593. v.Transparency = extwotran
  1594. v.BrickColor = extwo
  1595. v.Material = "Neon"
  1596. end
  1597. end
  1598. end
  1599.  
  1600. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1601. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1602. techc.ImageColor3 = MAINRUINCOLOR.Color
  1603. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1604. ned.TextColor3 = MAINRUINCOLOR.Color
  1605. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1606.  
  1607.  
  1608. function bosschatfunc(text,color,watval)
  1609. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1610. coroutine.resume(coroutine.create(function()
  1611. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1612. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1613. end
  1614. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1615. scrg.Name = "Dialog"
  1616. local txtlb = Instance.new("TextLabel",scrg)
  1617. txtlb.Text = ""
  1618. txtlb.Font = "Bodoni"
  1619. txtlb.TextColor3 = Color3.new(0,0,0)
  1620. txtlb.TextStrokeTransparency = 0
  1621. txtlb.BackgroundTransparency = 0.75
  1622. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1623. txtlb.TextStrokeColor3 = color
  1624. txtlb.TextScaled = true
  1625. txtlb.Size = UDim2.new(1,0,0.25,0)
  1626. txtlb.TextXAlignment = "Left"
  1627. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1628. local txtlb2 = Instance.new("TextLabel",scrg)
  1629. txtlb2.Text = "Chaotic:"
  1630. txtlb2.Font = "Arcade"
  1631. txtlb2.TextColor3 = Color3.new(0,0,0)
  1632. txtlb2.TextStrokeTransparency = 0
  1633. txtlb2.BackgroundTransparency = 1
  1634. txtlb2.TextStrokeColor3 = color
  1635. txtlb2.TextSize = 40
  1636. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1637. txtlb2.TextXAlignment = "Left"
  1638. txtlb2.Position = UDim2.new(0,0,1,0)
  1639. local fvalen = 0.55
  1640. local fval = -0.49
  1641. coroutine.resume(coroutine.create(function()
  1642. while true do
  1643. Swait()
  1644. if MODE == "Sanity" then
  1645. txtlb.Rotation = math.random(-1,1)
  1646. txtlb2.Rotation = math.random(-1,1)
  1647. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1648. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1649. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1650. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1651. end
  1652. end
  1653. end))
  1654. coroutine.resume(coroutine.create(function()
  1655. while true do
  1656. Swait()
  1657. if scrg.Parent ~= nil then
  1658. fvalen = fvalen - 0.0001
  1659. elseif scrg.Parent == nil then
  1660. break
  1661. end
  1662. end
  1663. end))
  1664. local flol = 1.75
  1665. local flil = 1.6
  1666. coroutine.resume(coroutine.create(function()
  1667. for i = 0, 9 do
  1668. Swait()
  1669. fval = fval + 0.05
  1670. flol = flol - 0.1
  1671. flil = flil - 0.1
  1672. txtlb.Text = ""
  1673. txtlb.Position = UDim2.new(0,0,flol,0)
  1674. txtlb2.Position = UDim2.new(0,0,flil,0)
  1675. end
  1676. txtlb.Text = text
  1677. wait(watval)
  1678. local valinc = 0
  1679. for i = 0, 99 do
  1680. Swait()
  1681. valinc = valinc + 0.0001
  1682. flol = flol + valinc
  1683. flil = flil + valinc
  1684. txtlb.Rotation = txtlb.Rotation + valinc*20
  1685. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1686. txtlb.Position = UDim2.new(0,0,flol,0)
  1687. txtlb2.Position = UDim2.new(0,0,flil,0)
  1688. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1689. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1690. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1691. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1692. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1693. end
  1694. scrg:Destroy()
  1695. end))
  1696. end))
  1697. end
  1698. end
  1699.  
  1700. function BigBlack(text,color,watval)
  1701. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1702. coroutine.resume(coroutine.create(function()
  1703. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1704. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1705. end
  1706. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1707. scrg.Name = "Dialog"
  1708. local txtlb = Instance.new("TextLabel",scrg)
  1709. txtlb.Text = ""
  1710. txtlb.Font = "Bodoni"
  1711. txtlb.TextColor3 = Color3.new(0,0,0)
  1712. txtlb.TextStrokeTransparency = 1
  1713. txtlb.BackgroundTransparency = 1
  1714. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1715. txtlb.TextStrokeColor3 = color
  1716. txtlb.TextScaled = true
  1717. txtlb.Size = UDim2.new(1,0,1,0)
  1718. txtlb.TextXAlignment = "Center"
  1719. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1720. local txtlb2 = Instance.new("TextLabel",scrg)
  1721. txtlb2.Text = "Chaotic:"
  1722. txtlb2.Font = "Arcade"
  1723. txtlb2.TextColor3 = Color3.new(0,0,0)
  1724. txtlb2.TextStrokeTransparency = 0
  1725. txtlb2.BackgroundTransparency = 1
  1726. txtlb2.TextStrokeColor3 = color
  1727. txtlb2.TextSize = 40
  1728. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1729. txtlb2.TextXAlignment = "Left"
  1730. txtlb2.Position = UDim2.new(0,0,1,0)
  1731. local fvalen = 0.55
  1732. local fval = -0.49
  1733. coroutine.resume(coroutine.create(function()
  1734. while true do
  1735. Swait()
  1736. if MODE == "Sanity" then
  1737. txtlb.Rotation = math.random(-1,1)
  1738. txtlb2.Rotation = math.random(-1,1)
  1739. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1740. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1741. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1742. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1743. end
  1744. end
  1745. end))
  1746. coroutine.resume(coroutine.create(function()
  1747. while true do
  1748. Swait()
  1749. if scrg.Parent ~= nil then
  1750. fvalen = fvalen - 0.0001
  1751. elseif scrg.Parent == nil then
  1752. break
  1753. end
  1754. end
  1755. end))
  1756. local flol = 1.05
  1757. local flil = 0.75
  1758. local flil2 = -0.2
  1759. coroutine.resume(coroutine.create(function()
  1760. for i = 1,string.len(text),1 do
  1761. wait()
  1762. text.Text = string.sub(text,1,i)
  1763. end
  1764. end))
  1765. coroutine.resume(coroutine.create(function()
  1766. for i = 0, 1 do
  1767. fval = fval + 0.05
  1768. flol = flol - 0.1
  1769. flil2 = flil2 + 0.1
  1770. txtlb.Text = ""
  1771. txtlb.Position = UDim2.new(flil2,0,0,0)
  1772. txtlb.BackgroundTransparency = 1 - 0.1
  1773. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1774. end
  1775.  
  1776. for i = 0, 99 do
  1777. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1778. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1779. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1780. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1781. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1782. end
  1783.  
  1784. txtlb.Text = text
  1785. wait(watval)
  1786. local valinc = 0
  1787. for i = 0, 99 do
  1788. Swait()
  1789. valinc = valinc + 0.0002
  1790. flol = flol + valinc
  1791. flil2 = flil2 + valinc
  1792. txtlb.Rotation = txtlb.Rotation + valinc*15
  1793. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1794. txtlb.Position = UDim2.new(flil2,0,0,0)
  1795. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1796. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1797. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1798. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1799. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1800. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1801. end
  1802. scrg:Destroy()
  1803. end))
  1804. end))
  1805. end
  1806. end
  1807.  
  1808. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1809.  
  1810. --//=================================\\
  1811. --|| SOME TAG EDIT
  1812. --\\=================================//
  1813. local TEXTCOLOR = C3(0, 0, 1)
  1814.  
  1815. m = game.Players.LocalPlayer
  1816. char = m.Character
  1817. local txt = Instance.new("BillboardGui", char)
  1818. txt.Adornee = char.Head
  1819. txt.Name = "_status"
  1820. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1821. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1822. local text = Instance.new("TextLabel", txt)
  1823. text.Size = UDim2.new(20, 0, 7, 0)
  1824. text.FontSize = "Size24"
  1825. text.TextScaled = true
  1826. text.TextTransparency = 0
  1827. text.BackgroundTransparency = 1
  1828. text.TextTransparency = 0
  1829. text.TextStrokeTransparency = 0
  1830. text.Font = "Bodoni"
  1831. v = Instance.new("Part")
  1832. v.Name = "ColorBrick"
  1833. v.Parent = m.Character
  1834. v.FormFactor = "Symmetric"
  1835. v.Anchored = true
  1836. v.CanCollide = false
  1837. v.BottomSurface = "Smooth"
  1838. v.TopSurface = "Smooth"
  1839. v.Size = Vector3.new(10, 5, 3)
  1840. v.Transparency = 1
  1841. v.CFrame = char.Torso.CFrame
  1842. v.BrickColor = BrickColor.new("Really black")
  1843. v.Transparency = 1
  1844. v.Shape = "Block"
  1845. text.Text = "Lunar"
  1846.  
  1847. function RecolorTextAndRename(name,col1,col2,font)
  1848. text.TextStrokeColor3 = col2
  1849. text.TextColor3 = col1
  1850. text.Font = font
  1851. text.Text = name
  1852. techc.ImageColor3 = col2
  1853. circl.ImageColor3 = col2
  1854. circl2.ImageColor3 = col1
  1855. imgl2.ImageColor3 = col1
  1856. imgl2b.ImageColor3 = col2
  1857. ned.Text = name
  1858. ned.TextColor3 = col1
  1859. ned.TextStrokeColor3 = col2
  1860. end
  1861. --//=================================\\
  1862. --|| SOME FUNCTIONS
  1863. --\\=================================//
  1864.  
  1865.  
  1866.  
  1867. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1868. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1869. end
  1870.  
  1871. function PositiveAngle(NUMBER)
  1872. if NUMBER >= 0 then
  1873. NUMBER = 0
  1874. end
  1875. return NUMBER
  1876. end
  1877.  
  1878. function NegativeAngle(NUMBER)
  1879. if NUMBER <= 0 then
  1880. NUMBER = 0
  1881. end
  1882. return NUMBER
  1883. end
  1884.  
  1885. function Swait(NUMBER)
  1886. if NUMBER == 0 or NUMBER == nil then
  1887. ArtificialHB.Event:wait()
  1888. else
  1889. for i = 1, NUMBER do
  1890. ArtificialHB.Event:wait()
  1891. end
  1892. end
  1893. end
  1894.  
  1895. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1896. local NEWMESH = IT(MESH)
  1897. if MESH == "SpecialMesh" then
  1898. NEWMESH.MeshType = MESHTYPE
  1899. if MESHID ~= "nil" and MESHID ~= "" then
  1900. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1901. end
  1902. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1903. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1904. end
  1905. end
  1906. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1907. NEWMESH.Scale = SCALE
  1908. NEWMESH.Parent = PARENT
  1909. return NEWMESH
  1910. end
  1911.  
  1912. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1913. local NEWPART = IT("Part")
  1914. NEWPART.formFactor = FORMFACTOR
  1915. NEWPART.Reflectance = REFLECTANCE
  1916. NEWPART.Transparency = TRANSPARENCY
  1917. NEWPART.CanCollide = false
  1918. NEWPART.Locked = true
  1919. NEWPART.Anchored = true
  1920. if ANCHOR == false then
  1921. NEWPART.Anchored = false
  1922. end
  1923. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1924. NEWPART.Name = NAME
  1925. NEWPART.Size = SIZE
  1926. NEWPART.Position = Torso.Position
  1927. NEWPART.Material = MATERIAL
  1928. NEWPART:BreakJoints()
  1929. NEWPART.Parent = PARENT
  1930. return NEWPART
  1931. end
  1932.  
  1933. local function weldBetween(a, b)
  1934. local weldd = Instance.new("ManualWeld")
  1935. weldd.Part0 = a
  1936. weldd.Part1 = b
  1937. weldd.C0 = CFrame.new()
  1938. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1939. weldd.Parent = a
  1940. return weldd
  1941. end
  1942.  
  1943.  
  1944. function QuaternionFromCFrame(cf)
  1945. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1946. local trace = m00 + m11 + m22
  1947. if trace > 0 then
  1948. local s = math.sqrt(1 + trace)
  1949. local recip = 0.5 / s
  1950. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1951. else
  1952. local i = 0
  1953. if m11 > m00 then
  1954. i = 1
  1955. end
  1956. if m22 > (i == 0 and m00 or m11) then
  1957. i = 2
  1958. end
  1959. if i == 0 then
  1960. local s = math.sqrt(m00 - m11 - m22 + 1)
  1961. local recip = 0.5 / s
  1962. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1963. elseif i == 1 then
  1964. local s = math.sqrt(m11 - m22 - m00 + 1)
  1965. local recip = 0.5 / s
  1966. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1967. elseif i == 2 then
  1968. local s = math.sqrt(m22 - m00 - m11 + 1)
  1969. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1970. end
  1971. end
  1972. end
  1973.  
  1974. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1975. local xs, ys, zs = x + x, y + y, z + z
  1976. local wx, wy, wz = w * xs, w * ys, w * zs
  1977. local xx = x * xs
  1978. local xy = x * ys
  1979. local xz = x * zs
  1980. local yy = y * ys
  1981. local yz = y * zs
  1982. local zz = z * zs
  1983. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1984. end
  1985.  
  1986. function QuaternionSlerp(a, b, t)
  1987. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1988. local startInterp, finishInterp;
  1989. if cosTheta >= 0.0001 then
  1990. if (1 - cosTheta) > 0.0001 then
  1991. local theta = ACOS(cosTheta)
  1992. local invSinTheta = 1 / SIN(theta)
  1993. startInterp = SIN((1 - t) * theta) * invSinTheta
  1994. finishInterp = SIN(t * theta) * invSinTheta
  1995. else
  1996. startInterp = 1 - t
  1997. finishInterp = t
  1998. end
  1999. else
  2000. if (1 + cosTheta) > 0.0001 then
  2001. local theta = ACOS(-cosTheta)
  2002. local invSinTheta = 1 / SIN(theta)
  2003. startInterp = SIN((t - 1) * theta) * invSinTheta
  2004. finishInterp = SIN(t * theta) * invSinTheta
  2005. else
  2006. startInterp = t - 1
  2007. finishInterp = t
  2008. end
  2009. end
  2010. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2011. end
  2012.  
  2013. function Clerp(a, b, t)
  2014. local qa = {QuaternionFromCFrame(a)}
  2015. local qb = {QuaternionFromCFrame(b)}
  2016. local ax, ay, az = a.x, a.y, a.z
  2017. local bx, by, bz = b.x, b.y, b.z
  2018. local _t = 1 - t
  2019. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2020. end
  2021.  
  2022. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2023. local frame = IT("Frame")
  2024. frame.BackgroundTransparency = TRANSPARENCY
  2025. frame.BorderSizePixel = BORDERSIZEPIXEL
  2026. frame.Position = POSITION
  2027. frame.Size = SIZE
  2028. frame.BackgroundColor3 = COLOR
  2029. frame.BorderColor3 = BORDERCOLOR
  2030. frame.Name = NAME
  2031. frame.Parent = PARENT
  2032. return frame
  2033. end
  2034.  
  2035. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2036. local label = IT("TextLabel")
  2037. label.BackgroundTransparency = 1
  2038. label.Size = UD2(1, 0, 1, 0)
  2039. label.Position = UD2(0, 0, 0, 0)
  2040. label.TextColor3 = TEXTCOLOR
  2041. label.TextStrokeTransparency = STROKETRANSPARENCY
  2042. label.TextTransparency = TRANSPARENCY
  2043. label.FontSize = TEXTFONTSIZE
  2044. label.Font = TEXTFONT
  2045. label.BorderSizePixel = BORDERSIZEPIXEL
  2046. label.TextScaled = false
  2047. label.Text = TEXT
  2048. label.Name = NAME
  2049. label.Parent = PARENT
  2050. return label
  2051. end
  2052.  
  2053. function NoOutlines(PART)
  2054. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2055. end
  2056.  
  2057. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2058. local NEWWELD = IT(TYPE)
  2059. NEWWELD.Part0 = PART0
  2060. NEWWELD.Part1 = PART1
  2061. NEWWELD.C0 = C0
  2062. NEWWELD.C1 = C1
  2063. NEWWELD.Parent = PARENT
  2064. return NEWWELD
  2065. end
  2066.  
  2067. local S = IT("Sound")
  2068. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2069. local NEWSOUND = nil
  2070. coroutine.resume(coroutine.create(function()
  2071. NEWSOUND = S:Clone()
  2072. NEWSOUND.Parent = PARENT
  2073. NEWSOUND.Volume = VOLUME
  2074. NEWSOUND.Pitch = PITCH
  2075. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2076. NEWSOUND:play()
  2077. if DOESLOOP == true then
  2078. NEWSOUND.Looped = true
  2079. else
  2080. repeat wait(1) until NEWSOUND.Playing == false
  2081. NEWSOUND:remove()
  2082. end
  2083. end))
  2084. return NEWSOUND
  2085. end
  2086.  
  2087. function CFrameFromTopBack(at, top, back)
  2088. local right = top:Cross(back)
  2089. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2090. end
  2091.  
  2092. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2093. function WACKYEFFECT(Table)
  2094. local TYPE = (Table.EffectType or "Sphere")
  2095. local SIZE = (Table.Size or VT(1,1,1))
  2096. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2097. local TRANSPARENCY = (Table.Transparency or 0)
  2098. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2099. local CFRAME = (Table.CFrame or Torso.CFrame)
  2100. local MOVEDIRECTION = (Table.MoveToPos or nil)
  2101. local ROTATION1 = (Table.RotationX or 0)
  2102. local ROTATION2 = (Table.RotationY or 0)
  2103. local ROTATION3 = (Table.RotationZ or 0)
  2104. local MATERIAL = (Table.Material or "Neon")
  2105. local COLOR = (Table.Color or C3(1,1,1))
  2106. local TIME = (Table.Time or 45)
  2107. local SOUNDID = (Table.SoundID or nil)
  2108. local SOUNDPITCH = (Table.SoundPitch or nil)
  2109. local SOUNDVOLUME = (Table.SoundVolume or nil)
  2110. coroutine.resume(coroutine.create(function()
  2111. local PLAYSSOUND = false
  2112. local SOUND = nil
  2113. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2114. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2115. PLAYSSOUND = true
  2116. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2117. end
  2118. EFFECT.Color = COLOR
  2119. local MSH = nil
  2120. if TYPE == "Sphere" then
  2121. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2122. elseif TYPE == "Block" or TYPE == "Box" then
  2123. MSH = IT("BlockMesh",EFFECT)
  2124. MSH.Scale = SIZE
  2125. elseif TYPE == "Wave" then
  2126. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2127. elseif TYPE == "Ring" then
  2128. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2129. elseif TYPE == "Slash" then
  2130. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2131. elseif TYPE == "Round Slash" then
  2132. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2133. elseif TYPE == "Swirl" then
  2134. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2135. elseif TYPE == "Skull" then
  2136. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2137. elseif TYPE == "Crystal" then
  2138. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2139. end
  2140. if MSH ~= nil then
  2141. local MOVESPEED = nil
  2142. if MOVEDIRECTION ~= nil then
  2143. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2144. end
  2145. local GROWTH = SIZE - ENDSIZE
  2146. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2147. if TYPE == "Block" then
  2148. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2149. else
  2150. EFFECT.CFrame = CFRAME
  2151. end
  2152. for LOOP = 1, TIME+1 do
  2153. Swait()
  2154. MSH.Scale = MSH.Scale - GROWTH/TIME
  2155. if TYPE == "Wave" then
  2156. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2157. end
  2158. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2159. if TYPE == "Block" then
  2160. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2161. else
  2162. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2163. end
  2164. if MOVEDIRECTION ~= nil then
  2165. local ORI = EFFECT.Orientation
  2166. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2167. EFFECT.Orientation = ORI
  2168. end
  2169. end
  2170. if PLAYSSOUND == false then
  2171. EFFECT:remove()
  2172. else
  2173. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2174. EFFECT:remove()
  2175. end
  2176. else
  2177. if PLAYSSOUND == false then
  2178. EFFECT:remove()
  2179. else
  2180. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2181. EFFECT:remove()
  2182. end
  2183. end
  2184. end))
  2185. end
  2186.  
  2187. function MakeForm(PART,TYPE)
  2188. if TYPE == "Cyl" then
  2189. local MSH = IT("CylinderMesh",PART)
  2190. elseif TYPE == "Ball" then
  2191. local MSH = IT("SpecialMesh",PART)
  2192. MSH.MeshType = "Sphere"
  2193. elseif TYPE == "Wedge" then
  2194. local MSH = IT("SpecialMesh",PART)
  2195. MSH.MeshType = "Wedge"
  2196. end
  2197. end
  2198.  
  2199. Debris = game:GetService("Debris")
  2200.  
  2201. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2202. local DIRECTION = CF(StartPos,EndPos).lookVector
  2203. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2204. end
  2205.  
  2206. local EyeSizes={
  2207. NumberSequenceKeypoint.new(0,1,0),
  2208. NumberSequenceKeypoint.new(1,0,0)
  2209. }
  2210. local EyeTrans={
  2211. NumberSequenceKeypoint.new(0,0.8,0),
  2212. NumberSequenceKeypoint.new(1,1,0)
  2213. }
  2214. local PE=Instance.new("ParticleEmitter",nil)
  2215. PE.LightEmission=.8
  2216. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  2217. PE.Size=NumberSequence.new(EyeSizes)
  2218. PE.Transparency=NumberSequence.new(EyeTrans)
  2219. PE.Lifetime=NumberRange.new(0.35,1.5)
  2220. PE.Rotation=NumberRange.new(0,360)
  2221. PE.Rate=999
  2222. PE.VelocitySpread = 10000
  2223. PE.Acceleration = Vector3.new(0,0,0)
  2224. PE.Drag = 5
  2225. PE.Speed = NumberRange.new(0,0,0)
  2226. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  2227. PE.ZOffset = -0
  2228. PE.Name = "PE"
  2229. PE.Enabled = false
  2230.  
  2231. function particles(art)
  2232. local PARTICLES = PE:Clone()
  2233. PARTICLES.Parent = art
  2234. end
  2235.  
  2236. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2237. if FLOOR ~= nil then
  2238. coroutine.resume(coroutine.create(function()
  2239. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  2240. PART.CFrame = CF(POSITION)
  2241. for i = 1, 45 do
  2242. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2243. RingPiece.Material = FLOOR.Material
  2244. RingPiece.Color = FLOOR.Color
  2245. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2246. Debris:AddItem(RingPiece,SWAIT)
  2247. end
  2248. PART:remove()
  2249. end))
  2250. end
  2251. end
  2252.  
  2253. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2254. if FLOOR ~= nil then
  2255. for i = 1, AMOUNT do
  2256. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2257. DEBREE.Material = FLOOR.Material
  2258. DEBREE.Color = FLOOR.Color
  2259. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2260. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  2261. coroutine.resume(coroutine.create(function()
  2262. Swait(15)
  2263. DEBREE.Parent = workspace
  2264. DEBREE.CanCollide = true
  2265. Debris:AddItem(DEBREE,SWAIT)
  2266. end))
  2267. end
  2268. end
  2269. end
  2270.  
  2271. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  2272. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2273. local mesh = IT("SpecialMesh",wave)
  2274. mesh.MeshType = "Sphere"
  2275. mesh.Scale = SIZE
  2276. mesh.Offset = VT(0,0,0)
  2277. wave.CFrame = CFRAME
  2278. coroutine.resume(coroutine.create(function(PART)
  2279. for i = 1, WAIT do
  2280. Swait()
  2281. mesh.Scale = mesh.Scale + GROW
  2282. wave.Transparency = wave.Transparency + (1/WAIT)
  2283. if wave.Transparency > 0.99 then
  2284. wave:remove()
  2285. end
  2286. end
  2287. end))
  2288. end
  2289.  
  2290.  
  2291. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2292.  
  2293. --//=================================\\
  2294. --|| WEAPON CREATION
  2295. --\\=================================//
  2296.  
  2297. function chatfunc(text)
  2298. local chat = coroutine.wrap(function()
  2299. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2300. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2301. end
  2302. local Bill = Instance.new("BillboardGui",Character)
  2303. Bill.Size = UDim2.new(0,100,0,40)
  2304. Bill.StudsOffset = Vector3.new(0,3,0)
  2305. Bill.Adornee = Character.Head
  2306. Bill.Name = "TalkingBillBoard"
  2307. local Hehe = Instance.new("TextLabel",Bill)
  2308. Hehe.BackgroundTransparency = 1
  2309. Hehe.BorderSizePixel = 0
  2310. Hehe.Text = ""
  2311. Hehe.Font = "Fantasy"
  2312. Hehe.TextSize = 40
  2313. Hehe.TextStrokeTransparency = 0
  2314. Hehe.Size = UDim2.new(1,0,0.5,0)
  2315. coroutine.resume(coroutine.create(function()
  2316. while Hehe ~= nil do
  2317. wait()
  2318. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2319. Hehe.Rotation = math.random(-5,5)
  2320. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2321. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2322. end
  2323. end))
  2324. for i = 1,string.len(text),1 do
  2325. wait()
  2326. Hehe.Text = string.sub(text,1,i)
  2327. end
  2328. wait(1)--Re[math.random(1, 93)]
  2329. for i = 0, 1, .025 do
  2330. wait()
  2331. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2332. Hehe.TextStrokeTransparency = i
  2333. Hehe.TextTransparency = i
  2334. end
  2335. Bill:Destroy()
  2336. end)
  2337. chat()
  2338. end
  2339.  
  2340. function onChatted(msg)
  2341. chatfunc(msg)
  2342. end
  2343.  
  2344. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2345. PRT.Color = C3(0,0,0)
  2346. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2347. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2348. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2349. PRT.Color = C3(0/255,0/255,255/255)
  2350. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2351. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2352. for i = 1, 16 do
  2353. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2354. FACE.Color = C3(0,0,0)
  2355. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2356. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2357. end
  2358. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2359. MakeForm(EYE,"Ball")
  2360. EYE.Color = C3(0/255,0/255,255/255)
  2361. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2362. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2363. MakeForm(EYE2,"Ball")
  2364. EYE2.Color = C3(0/255,0/255,255/255)
  2365.  
  2366. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2367.  
  2368. local LASTPART = Head
  2369. for i = 1, 20 do
  2370. local MATH = (1-(i/25))
  2371. if LASTPART == Head then
  2372. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2373. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2374. LASTPART = Horn
  2375. Horn.Color = C3((i*3-3)/0,0,0)
  2376. else
  2377. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2378. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2379. LASTPART = Horn
  2380. Horn.Color = C3((i*3-3)/0,0,0)
  2381. end
  2382. end
  2383. local LASTPART = Head
  2384. for i = 1, 20 do
  2385. local MATH = (1-(i/25))
  2386. if LASTPART == Head then
  2387. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2388. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2389. LASTPART = Horn
  2390. Horn.Color = C3((i*3-3)/0,0,0)
  2391. else
  2392. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2393. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2394. LASTPART = Horn
  2395. Horn.Color = C3((i*3-3)/0,0,0)
  2396. end
  2397. end
  2398.  
  2399. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2400. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2401. Hair.Color = C3(0/255,0/255,255/255)
  2402. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2403. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2404. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2405. Hair2.Color = C3(0/255,0/255,255/255)
  2406. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2407.  
  2408. local BODY = {}
  2409.  
  2410. for _, c in pairs(Character:GetDescendants()) do
  2411. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2412. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2413. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2414. end
  2415. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2416. elseif c:IsA("JointInstance") then
  2417. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2418. end
  2419. end
  2420.  
  2421. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2422. MakeForm(Eye,"Ball")
  2423. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2424. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2425. MakeForm(Eye,"Ball")
  2426. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2427. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2428. MakeForm(Eye2,"Ball")
  2429. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2430.  
  2431.  
  2432. XEYE.Parent = nil
  2433. BALL.Parent = Character
  2434.  
  2435. for e = 1, #BODY do
  2436. if BODY[e] ~= nil then
  2437. local STUFF = BODY[e]
  2438. local PART = STUFF[1]
  2439. local PARENT = STUFF[2]
  2440. local MATERIAL = STUFF[3]
  2441. local COLOR = STUFF[4]
  2442. local TRANSPARENCY = STUFF[5]
  2443. if PART.ClassName == "Part" and PART ~= RootPart then
  2444. PART.Material = MATERIAL
  2445. PART.Color = COLOR
  2446. PART.Transparency = TRANSPARENCY
  2447. end
  2448. PART.AncestryChanged:Connect(function()
  2449. PART.Parent = PARENT
  2450. end)
  2451. end
  2452. end
  2453.  
  2454. local SKILLTEXTCOLOR = C3(0,0,0)
  2455. local SKILLFONT = "Antique"
  2456. local SKILLTEXTSIZE = 7
  2457.  
  2458. function Blink()
  2459. coroutine.resume(coroutine.create(function()
  2460. if EYE ~= nil then
  2461. for i = 1, 5 do
  2462. Swait()
  2463. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2464. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2465. end
  2466. for i = 1, 7 do
  2467. Swait()
  2468. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2469. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2470. end
  2471. EYE.Mesh.Scale = VT(1,1,1)
  2472. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2473. end
  2474. end))
  2475. end
  2476.  
  2477. function Blink2()
  2478. coroutine.resume(coroutine.create(function()
  2479. if Eye ~= nil then
  2480. for i = 1, 5 do
  2481. Swait()
  2482. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2483. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2484. end
  2485. for i = 1, 7 do
  2486. Swait()
  2487. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2488. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2489. end
  2490. Eye.Mesh.Scale = VT(1,1,1)
  2491. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2492. end
  2493. end))
  2494. end
  2495.  
  2496. function refit()
  2497. Character.Parent = workspace
  2498. for e = 1, #BODY do
  2499. if BODY[e] ~= nil then
  2500. local STUFF = BODY[e]
  2501. local PART = STUFF[1]
  2502. local PARENT = STUFF[2]
  2503. local MATERIAL = STUFF[3]
  2504. local COLOR = STUFF[4]
  2505. local TRANSPARENCY = STUFF[5]
  2506. if PART.ClassName == "Part" and PART ~= RootPart then
  2507. PART.Material = MATERIAL
  2508. PART.Color = COLOR
  2509. PART.Transparency = TRANSPARENCY
  2510. end
  2511. if PART.Parent ~= PARENT then
  2512. Humanoid:remove()
  2513. PART.Parent = PARENT
  2514. Humanoid = IT("Humanoid",Character)
  2515. end
  2516. end
  2517. end
  2518. end
  2519.  
  2520. Humanoid.Died:connect(function()
  2521. refit()
  2522. end)
  2523.  
  2524. --//=================================\\
  2525. --|| DAMAGE FUNCTIONS
  2526. --\\=================================//
  2527.  
  2528. function StatLabel(CFRAME, TEXT, COLOR)
  2529. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2530. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2531. local BODYGYRO = IT("BodyGyro", STATPART)
  2532. game:GetService("Debris"):AddItem(STATPART ,5)
  2533. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2534. BILLBOARDGUI.Adornee = STATPART
  2535. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2536. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2537. BILLBOARDGUI.AlwaysOnTop = false
  2538. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2539. TEXTLABEL.BackgroundTransparency = 1
  2540. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2541. TEXTLABEL.Text = TEXT
  2542. TEXTLABEL.Font = SKILLFONT
  2543. TEXTLABEL.FontSize="Size42"
  2544. TEXTLABEL.TextColor3 = COLOR
  2545. TEXTLABEL.TextStrokeTransparency = 0
  2546. TEXTLABEL.TextScaled = true
  2547. TEXTLABEL.TextWrapped = true
  2548. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2549. for i = 1, 50 do
  2550. Swait()
  2551. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2552. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2553. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2554. end
  2555. THEPART.Parent = nil
  2556. end),STATPART, TEXTLABEL)
  2557. end
  2558.  
  2559. --//=================================\\
  2560. --|| DAMAGING
  2561. --\\=================================//
  2562.  
  2563. function KillChildren(v)
  2564. v:BreakJoints()
  2565. for _, c in pairs(v:GetChildren()) do
  2566. if c:IsA("BasePart") then
  2567. if c.Transparency < 1 then
  2568. if c:FindFirstChildOfClass("Decal") then
  2569. c:FindFirstChildOfClass("Decal"):remove()
  2570. end
  2571. particles(c)
  2572. c.PE.Enabled = true
  2573. c.Parent = Effects
  2574. c.CanCollide = false
  2575. c.Material = "Neon"
  2576. c.Color = C3(1,0,0)
  2577. c.Transparency = 1
  2578. local grav = Instance.new("BodyPosition",c)
  2579. grav.P = 20000
  2580. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2581. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2582. grav.Name = "GravityForce"
  2583. coroutine.resume(coroutine.create(function()
  2584. for i = 1, 20 do
  2585. Swait()
  2586. c.Transparency = c.Transparency + 1/20
  2587. end
  2588. c.PE.Enabled = false
  2589. Debris:AddItem(c,2)
  2590. end))
  2591. end
  2592. end
  2593. end
  2594. end
  2595.  
  2596. function ApplyAoE(POSITION,RANGE)
  2597. local CHILDREN = workspace:GetDescendants()
  2598. for index, CHILD in pairs(CHILDREN) do
  2599. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2600. local LISTED = false
  2601. for LIST = 1, #WHITELIST do
  2602. if WHITELIST[LIST] ~= nil then
  2603. if CHILD.Name == WHITELIST[LIST] then
  2604. LISTED = true
  2605. end
  2606. end
  2607. end
  2608. if LISTED == false then
  2609. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2610. if HUM then
  2611. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2612. if TORSO then
  2613. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2614. KillChildren(CHILD)
  2615. end
  2616. end
  2617. end
  2618. end
  2619. end
  2620. end
  2621. end
  2622.  
  2623. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2624. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2625. defence.Name = ("HitBy"..Player.Name)
  2626. game:GetService("Debris"):AddItem(defence, 0.001)
  2627. Damage = Damage * DAMAGEMULTIPLIER
  2628. if Humanoid.Health ~= 0 then
  2629. local CritChance = MRANDOM(1,100)
  2630. if Damage > Humanoid.Health then
  2631. Damage = math.ceil(Humanoid.Health)
  2632. if Damage == 0 then
  2633. Damage = 0.1
  2634. end
  2635. end
  2636. Humanoid.Health = Humanoid.Health - Damage
  2637. end
  2638. end
  2639.  
  2640. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2641. local CHILDREN = workspace:GetDescendants()
  2642. for index, CHILD in pairs(CHILDREN) do
  2643. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2644. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2645. if HUM then
  2646. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2647. if TORSO then
  2648. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2649. if INSTAKILL == true then
  2650. CHILD:BreakJoints()
  2651. else
  2652. local DMG = MRANDOM(MINDMG,MAXDMG)
  2653. ApplyDamage(HUM,DMG,TORSO)
  2654. end
  2655. if FLING > 0 then
  2656. for _, c in pairs(CHILD:GetChildren()) do
  2657. if c:IsA("BasePart") then
  2658. local bv = Instance.new("BodyVelocity")
  2659. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2660. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2661. bv.Parent = c
  2662. Debris:AddItem(bv,0.05)
  2663. end
  2664. end
  2665. end
  2666. end
  2667. end
  2668. end
  2669. end
  2670. end
  2671. end
  2672.  
  2673. --//=================================\\
  2674. --|| MODE SWITCHING
  2675. --\\=================================//
  2676.  
  2677. function ResetMode()
  2678. ATTACK = true
  2679. Rooted = true
  2680. BALL.Parent = Character
  2681. XEYE.Parent = nil
  2682. SONG = 561833161
  2683. PITCH = 1
  2684. VOLUME = 3
  2685. sick.TimePosition = 7
  2686. FACE = 176217464
  2687. Speed = 13
  2688. text.Text = "Lunar"
  2689. TEXTCOLOR = C3(0, 0, 1)
  2690. EYE.Color = C3(0/255,0/255,255/255)
  2691. EYE2.Color = C3(0/255,0/255,255/255)
  2692. Hair.Color = C3(0/255,0/255,255/255)
  2693. Hair2.Color = C3(0/255,0/255,255/255)
  2694. PRT.Color = C3(0/255,0/255,255/255)
  2695. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2696. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2697. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2698. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2699. MODE = "Lunar"
  2700. ned.Text = "Lunar"
  2701. ATTACK = false
  2702. Rooted = false
  2703. end
  2704.  
  2705. function SolarForm()
  2706. ATTACK = true
  2707. Rooted = true
  2708. BALL.Parent = Character
  2709. XEYE.Parent = nil
  2710. SONG = 1259692095
  2711. PITCH = 1
  2712. VOLUME = 4
  2713. sick.TimePosition = 0
  2714. FACE = 404306534
  2715. Speed = 16
  2716. text.Text = "Solar"
  2717. TEXTCOLOR = C3(215/255,147/255,0/255)
  2718. PRT.Color = C3(215/255,147/255,0/255)
  2719. EYE.Color = C3(215/255,147/255,0/255)
  2720. EYE2.Color = C3(143/255,98/255,0/255)
  2721. Hair.Color = C3(215/255,147/255,0/255)
  2722. Hair2.Color = C3(171/255,117/255,0/255)
  2723. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2724. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2725. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2726. MODE = "Solar"
  2727. ned.Text = "Solar"
  2728. ATTACK = false
  2729. Rooted = false
  2730. end
  2731.  
  2732. function SuperiorForm()
  2733. ATTACK = true
  2734. Rooted = true
  2735. BALL.Parent = Character
  2736. XEYE.Parent = nil
  2737. SONG = 1873219898
  2738. PITCH = 1
  2739. VOLUME = 4
  2740. sick.TimePosition = 0.01
  2741. FACE = 404306534
  2742. Speed = 25
  2743. text.Text = "Superior"
  2744. TEXTCOLOR = C3(107/255,0/255,0/255)
  2745. PRT.Color = C3(117/255,0/255,0/255)
  2746. EYE.Color = C3(255/255,0/255,0/255)
  2747. EYE2.Color = C3(255/255,0/255,0/255)
  2748. Hair.Color = C3(151/255,0/255,0/255)
  2749. Hair2.Color = C3(151/255,0/255,0/255)
  2750. MAINRUINCOLOR = BrickColor.new("Really black")
  2751. SECONDRUINCOLOR = BrickColor.new("Really red")
  2752. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2753. MODE = "Superior"
  2754. ned.Text = "Superior"
  2755. ATTACK = false
  2756. Rooted = false
  2757. end
  2758.  
  2759. function BlackWhiteForm()
  2760. ATTACK = true
  2761. Rooted = true
  2762. XEYE.Parent = nil
  2763. BALL.Parent = Character
  2764. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2765. text.Text = " "
  2766. for i = 0, 1, 0.1 / Animation_Speed do
  2767. Swait()
  2768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2774. end
  2775. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2776. UNANCHOR = false
  2777. RootPart.Anchored = true
  2778. for i = 0, 2, 0.1 / Animation_Speed do
  2779. Swait()
  2780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2786. end
  2787. for i = 0, 0.1, 0.1 / Animation_Speed do
  2788. Swait()
  2789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2795. end
  2796. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2797. UNANCHOR = true
  2798. RootPart.Anchored = false
  2799. MODE = "90s"
  2800. SONG = 1166995642
  2801. PITCH = 1
  2802. VOLUME = 3.5
  2803. sick.TimePosition = 17.5
  2804. FACE = 2365263255
  2805. Speed = 16
  2806. text.Text = "90's"
  2807. ned.Text = "90's"
  2808. TEXTCOLOR = C3(255/255,255/255,255/255)
  2809. PRT.Color = C3(255/255,255/255,255/255)
  2810. EYE.Color = C3(95/255,95/255,95/255)
  2811. EYE2.Color = C3(95/255,95/255,95/255)
  2812. Hair.Color = C3(255/255,255/255,255/255)
  2813. Hair2.Color = C3(27/255,42/255,53/255)
  2814. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2815. SECONDRUINCOLOR = BrickColor.new("Black")
  2816. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2817. ATTACK = false
  2818. Rooted = false
  2819. end
  2820.  
  2821. function EightyForm()
  2822. ATTACK = true
  2823. Rooted = true
  2824. XEYE.Parent = nil
  2825. BALL.Parent = Character
  2826. text.Text = " "
  2827. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2828. for i = 0, 1, 0.1 / Animation_Speed do
  2829. Swait()
  2830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2836. end
  2837. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2838. UNANCHOR = false
  2839. RootPart.Anchored = true
  2840. for i = 0, 2, 0.1 / Animation_Speed do
  2841. Swait()
  2842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2848. end
  2849. for i = 0, 0.1, 0.1 / Animation_Speed do
  2850. Swait()
  2851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2857. end
  2858. UNANCHOR = true
  2859. RootPart.Anchored = false
  2860. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2861. MODE = "80s"
  2862. text.Text = "80's"
  2863. ned.Text = "80's"
  2864. TEXTCOLOR = C3(27/255,42/255,53/255)
  2865. PRT.Color = C3(27/255,42/255,53/255)
  2866. EYE.Color = C3(95/255,95/255,95/255)
  2867. EYE2.Color = C3(95/255,95/255,95/255)
  2868. Hair.Color = C3(27/255,42/255,53/255)
  2869. Hair2.Color = C3(255/255,255/255,255/255)
  2870. MAINRUINCOLOR = BrickColor.new("Black")
  2871. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2872. FACE = 2365263255
  2873. SONG = 1141556798
  2874. PITCH = 1
  2875. VOLUME = 3.5
  2876. sick.TimePosition = 0.1
  2877. Speed = 16
  2878. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2879. UNANCHOR = true
  2880. RootPart.Anchored = false
  2881. ATTACK = false
  2882. Rooted = false
  2883. end
  2884.  
  2885. function BlackForm()
  2886. ATTACK = true
  2887. Rooted = true
  2888. BALL.Parent = Character
  2889. XEYE.Parent = nil
  2890. SONG = 1420353940
  2891. PITCH = 1
  2892. VOLUME = 2.5
  2893. sick.TimePosition = 0.5
  2894. text.Text = ""
  2895. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2896. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2897. chatfunc("Riddle me this..")
  2898. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2899. for i=0, 4, 0.1 / Animation_Speed do
  2900. Swait()
  2901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2907. end
  2908. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2909. chatfunc("Riddle me that..")
  2910. for i=0, 4, 0.1 / Animation_Speed do
  2911. Swait()
  2912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2918. end
  2919. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2920. chatfunc("Who's afraid of The Big Black?")
  2921. for i=0, 5, 0.1 / Animation_Speed do
  2922. Swait()
  2923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2929. end
  2930. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2931. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2932. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2933. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2934. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2935. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2936. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2937. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2938. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2939. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2940. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2941. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2942. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2943. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2944. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2945. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2946. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2947. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2948. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2949. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2950. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2951. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2952. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2953. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2954. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2955. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2956. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2957. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2958. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2959. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2960. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2961. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2962. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2963. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2964. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2965. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2966. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2967. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2968. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2969. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2970. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2971. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2972. CreateSound(206082327,Torso,3,1,false)
  2973. for i=0, 0.7, 0.1 / Animation_Speed do
  2974. Swait()
  2975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2981. end
  2982. MODE = "Black"
  2983. FACE = 148988280
  2984. Speed = 45
  2985. text.Text = "THE BIG BLACK"
  2986. ned.Text = "TBB"
  2987. TEXTCOLOR = C3(27/255,42/255,53/255)
  2988. PRT.Color = C3(27/255,42/255,53/255)
  2989. EYE.Color = C3(27/255,42/255,53/255)
  2990. EYE2.Color = C3(27/255,42/255,53/255)
  2991. Hair.Color = C3(27/255,42/255,53/255)
  2992. Hair2.Color = C3(27/255,42/255,53/255)
  2993. MAINRUINCOLOR = BrickColor.new("Black")
  2994. SECONDRUINCOLOR = BrickColor.new("Black")
  2995. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2996. ATTACK = false
  2997. Rooted = false
  2998. end
  2999.  
  3000. function LostForm()
  3001. ATTACK = true
  3002. Rooted = true
  3003. BALL.Parent = Character
  3004. XEYE.Parent = nil
  3005. SONG = 723652641
  3006. PITCH = 1
  3007. VOLUME = 3
  3008. sick.TimePosition = 0.5
  3009. FACE = 0
  3010. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3011. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  3012. CreateSound(136007472,Torso,5,1.2,false)
  3013. for i=0, 2.5, 0.1 / Animation_Speed do
  3014. Swait()
  3015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3021. end
  3022. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3023. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3024. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3025. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3026. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3027. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3028. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3029. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3030. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3031. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3032. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3033. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3034. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3035. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3036. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3037. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3038. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3039. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3040. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3041. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3042. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3043. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3044. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3045. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3046. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3047. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3048. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3049. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3050. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3051. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3052. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3053. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3054. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3055. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3056. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3057. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3058. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3059. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3060. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3061. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3062. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3063. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3064. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3065. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3066. CreateSound(847061203,Torso,3,1,false)
  3067. CreateSound(239000203,Torso,3,1,false)
  3068. CreateSound(579687077,Torso,3,0.75,false)
  3069. MODE = "LostHope"
  3070. Speed = 12
  3071. text.Text = "The Lost"
  3072. ned.Text = "Lost"
  3073. TEXTCOLOR = C3(0/255,0/255,0/255)
  3074. PRT.Color = C3(0/255,0/255,0/255)
  3075. EYE.Color = C3(0/255,0/255,0/255)
  3076. EYE2.Color = C3(0/255,0/255,0/255)
  3077. Hair.Color = C3(0/255,0/255,0/255)
  3078. Hair2.Color = C3(0/255,0/255,0/255)
  3079. MAINRUINCOLOR = BrickColor.new("Really black")
  3080. SECONDRUINCOLOR = BrickColor.new("Really black")
  3081. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3082. for i=0, 1.5, 0.1 / Animation_Speed do
  3083. Swait()
  3084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3090. end
  3091. ATTACK = false
  3092. Rooted = false
  3093. end
  3094.  
  3095. function TerraForm()
  3096. ATTACK = true
  3097. Rooted = true
  3098. BALL.Parent = Character
  3099. XEYE.Parent = nil
  3100. SONG = 157460916
  3101. PITCH = 1
  3102. VOLUME = 3
  3103. sick.TimePosition = 0
  3104. FACE = 155195214
  3105. Speed = 27
  3106. MODE = "Hexa"
  3107. text.Text = "Terra"
  3108. ned.Text = "Terra"
  3109. TEXTCOLOR = C3(170/255,85/255,0/255)
  3110. PRT.Color = C3(86/255,66/255,54/255)
  3111. EYE.Color = C3(39/255,70/255,45/255)
  3112. EYE2.Color = C3(39/255,70/255,45/255)
  3113. Hair.Color = C3(39/255,70/255,45/255)
  3114. Hair2.Color = C3(39/255,70/255,45/255)
  3115. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  3116. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  3117. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3118. ATTACK = false
  3119. Rooted = false
  3120. end
  3121.  
  3122. function RandomForm()
  3123. ATTACK = true
  3124. Rooted = true
  3125. XEYE.Parent = nil
  3126. BALL.Parent = Character
  3127. UNANCHOR = true
  3128. RootPart.Anchored = false
  3129. MODE = "Random"
  3130. SONG = 0
  3131. PITCH = 1
  3132. VOLUME = 3.5
  3133. sick.TimePosition = 0
  3134. FACE = 2365263255
  3135. Speed = 20
  3136. text.Text = "Randomizer"
  3137. ned.Text = "Randomizer"
  3138. TEXTCOLOR = BrickColor.Random().Color
  3139. PRT.Color = BrickColor.Random().Color
  3140. EYE.Color = BrickColor.Random().Color
  3141. EYE2.Color = BrickColor.Random().Color
  3142. Hair.Color = BrickColor.Random().Color
  3143. Hair2.Color = BrickColor.Random().Color
  3144. MAINRUINCOLOR = BrickColor.Random()
  3145. SECONDRUINCOLOR = BrickColor.Random()
  3146. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  3147. ATTACK = false
  3148. Rooted = false
  3149. end
  3150.  
  3151. function VantaForm()
  3152. ATTACK = true
  3153. Rooted = true
  3154. BALL.Parent = Character
  3155. XEYE.Parent = nil
  3156. SONG = 190845741
  3157. PITCH = 1
  3158. VOLUME = 6
  3159. sick.TimePosition = 12.5
  3160. wait(1)
  3161. for i=0, 2.5, 0.1 / Animation_Speed do
  3162. Swait()
  3163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3169. end
  3170. MODE = "Vanta"
  3171. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3172. FACE = 404306534
  3173. Speed = 12
  3174. text.Text = "Vanta-X"
  3175. ned.Text = "Vanta-X"
  3176. TEXTCOLOR = C3(107/255,50/255,124/255)
  3177. PRT.Color = C3(107/255,50/255,124/255)
  3178. EYE.Color = C3(155/255,0/255,255/255)
  3179. EYE2.Color = C3(155/255,0/255,255/255)
  3180. Hair.Color = C3(80/255,0/255,180/255)
  3181. Hair2.Color = C3(50/255,0/255,150/255)
  3182. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3183. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  3184. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3185. ATTACK = false
  3186. Rooted = false
  3187. end
  3188.  
  3189. function ChronoForm()
  3190. ATTACK = true
  3191. Rooted = true
  3192. BALL.Parent = Character
  3193. XEYE.Parent = nil
  3194. SONG = 432493949
  3195. PITCH = 1
  3196. VOLUME = 3
  3197. sick.TimePosition = 0
  3198. FACE = 2371494469
  3199. Speed = 16
  3200. MODE = "Time"
  3201. text.Text = "Chronos"
  3202. ned.Text = "Chronos"
  3203. TEXTCOLOR = C3(0/255,255/255,0/255)
  3204. PRT.Color = C3(0/255,155/255,0/255)
  3205. EYE.Color = C3(0/255,255/255,0/255)
  3206. EYE2.Color = C3(0/255,255/255,0/255)
  3207. Hair.Color = C3(239/255,184/255,56/255)
  3208. Hair2.Color = C3(245/255,205/255,48/255)
  3209. MODE = "Time"
  3210. MAINRUINCOLOR = BrickColor.new("Lime green")
  3211. SECONDRUINCOLOR = BrickColor.new("Lime green")
  3212. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3213. ATTACK = false
  3214. Rooted = false
  3215. end
  3216.  
  3217. function SenseForm()
  3218. ATTACK = true
  3219. Rooted = true
  3220. BALL.Parent = Character
  3221. XEYE.Parent = nil
  3222. SONG = 1497785701
  3223. PITCH = 1
  3224. VOLUME = 3
  3225. sick.TimePosition = 13.75
  3226. FACE = 2375008868
  3227. Speed = 13
  3228. MODE = "Sense"
  3229. text.TextColor3 = C3(255/255,255/255,255/255)
  3230. text.Text = "None-Sense"
  3231. ned.Text = "Non-Sense"
  3232. TEXTCOLOR = C3(255/255,255/255,255/255)
  3233. coroutine.resume(coroutine.create(function()
  3234. repeat
  3235. text.TextColor3 = C3(13/255,105/255,172/255)
  3236. Swait(5)
  3237. text.TextColor3 = C3(196/255,40/255,28/255)
  3238. Swait(5)
  3239. until MODE ~= "Sense"
  3240. text.TextColor3 = C3(27/255,42/255,53/255)
  3241. end))
  3242. PRT.Color = C3(13/255,105/255,172/255)
  3243. EYE.Color = C3(255/255,255/255,255/255)
  3244. EYE2.Color = C3(255/255,255/255,255/255)
  3245. Hair.Color = C3(196/255,40/255,28/255)
  3246. Hair2.Color = C3(196/255,40/255,28/255)
  3247. MAINRUINCOLOR = BrickColor.new("Bright red")
  3248. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  3249. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3250. ATTACK = false
  3251. Rooted = false
  3252. end
  3253.  
  3254. function SanityForm()
  3255. ATTACK = true
  3256. Rooted = true
  3257. BALL.Parent = Character
  3258. XEYE.Parent = nil
  3259. SONG = 2347469019
  3260. PITCH = 1
  3261. VOLUME = 3
  3262. sick.TimePosition = 0
  3263. FACE = 2375030229
  3264. Speed = 30
  3265. TEXTCOLOR = C3(0/255,0/255,0/255)
  3266. text.Text = "Sanity-Less"
  3267. coroutine.resume(coroutine.create(function()
  3268. repeat
  3269. ned.Text = "Sanity-Less"
  3270. PRT.Color = BrickColor.Random().Color
  3271. EYE.Color = BrickColor.Random().Color
  3272. EYE2.Color = BrickColor.Random().Color
  3273. Hair.Color = BrickColor.Random().Color
  3274. Hair2.Color = BrickColor.Random().Color
  3275. MAINRUINCOLOR = BrickColor.Random()
  3276. SECONDRUINCOLOR = BrickColor.Random()
  3277. text.TextColor3 = BrickColor.Random().Color
  3278. text.TextStrokeColor3 = BrickColor.Random().Color
  3279. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3280. Swait(5)
  3281. until MODE ~= "Sanity"
  3282. text.TextColor3 = C3(27/255,42/255,53/255)
  3283. end))
  3284. TEXTCOLOR = C3(0/255,0/255,0/255)
  3285. PRT.Color = C3(99/255,95/255,98/255)
  3286. EYE.Color = C3(99/255,95/255,98/255)
  3287. EYE2.Color = C3(99/255,95/255,98/255)
  3288. Hair.Color = C3(99/255,95/255,98/255)
  3289. Hair2.Color = C3(99/255,95/255,98/255)
  3290. MODE = "Sanity"
  3291. ATTACK = false
  3292. Rooted = false
  3293. end
  3294.  
  3295. function FairyForm()
  3296. ATTACK = true
  3297. Rooted = true
  3298. BALL.Parent = Character
  3299. XEYE.Parent = nil
  3300. for i=0, 2, 0.1 / Animation_Speed do
  3301. Swait()
  3302. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3303. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3310. end
  3311. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3312. MODE = "Fairy"
  3313. ned.Text = "Fairy"
  3314. TEXTCOLOR = C3(255/255,102/255,204/255)
  3315. PRT.Color = C3(98/255,37/255,209/255)
  3316. EYE.Color = C3(255/255,152/255,220/255)
  3317. EYE2.Color = C3(255/255,152/255,220/255)
  3318. Hair.Color = C3(170/255,0/255,170/255)
  3319. Hair2.Color = C3(170/255,0/255,170/255)
  3320. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3321. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3322. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3323. SONG = 228428389
  3324. PITCH = 1
  3325. VOLUME = 3
  3326. sick.TimePosition = 0.5
  3327. FACE = 21635489
  3328. Speed = 20
  3329. text.Text = "Fairy"
  3330. ATTACK = false
  3331. Rooted = false
  3332. end
  3333.  
  3334. function DevilForm()
  3335. ATTACK = true
  3336. Rooted = true
  3337. BALL.Parent = Character
  3338. XEYE.Parent = nil
  3339. for i=0, 1, 0.1 / Animation_Speed do
  3340. Swait()
  3341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3347. end
  3348. CreateSound(363808674, Torso, 6, 1, false)
  3349. for i=0, 0.5, 0.1 / Animation_Speed do
  3350. Swait()
  3351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3357. end
  3358. for i=0, 0.5, 0.1 / Animation_Speed do
  3359. Swait()
  3360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3366. end
  3367. CreateSound(363808674, Torso, 6, 1, false)
  3368. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3369. for i=0, 0.5, 0.1 / Animation_Speed do
  3370. Swait()
  3371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3377. end
  3378. MODE = "Devil"
  3379. ned.Text = "Devil"
  3380. SONG = 919231299
  3381. PITCH = 1
  3382. VOLUME = 3
  3383. sick.TimePosition = 15.2
  3384. FACE = 405705854
  3385. Speed = 20
  3386. text.Text = "Devil"
  3387. TEXTCOLOR = C3(127/255,0/255,0/255)
  3388. PRT.Color = C3(98/255,0/255,0/255)
  3389. EYE.Color = C3(255/255,0/255,0/255)
  3390. EYE2.Color = C3(255/255,0/255,0/255)
  3391. Hair.Color = C3(21/255,0/255,0/255)
  3392. Hair2.Color = C3(53/255,0/255,0/255)
  3393. MAINRUINCOLOR = BrickColor.new("Maroon")
  3394. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3395. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3396. ATTACK = false
  3397. Rooted = false
  3398. end
  3399.  
  3400. function PurgeForm()
  3401. ATTACK = true
  3402. Rooted = true
  3403. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3404. MODE = "Purged"
  3405. XEYE.Parent = Character
  3406. BALL.Parent = nil
  3407. TEXTCOLOR = C3(39/255,70/255,45/255)
  3408. PRT.Color = C3(0/255,0/255,0/255)
  3409. EYE.Color = C3(0/255,0/255,0/255)
  3410. EYE2.Color = C3(0/255,0/255,0/255)
  3411. Hair.Color = C3(0/255,0/255,0/255)
  3412. Hair2.Color = C3(0/255,0/255,0/255)
  3413. MAINRUINCOLOR = BrickColor.new("Earth green")
  3414. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3415. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3416. SONG = 1103329236
  3417. PITCH = 1
  3418. VOLUME = 3
  3419. sick.TimePosition = 0
  3420. FACE = 2378683942
  3421. Speed = 20
  3422. text.Text = "The Purge"
  3423. ned.Text = "Purge"
  3424. for i=0, 1, 0.1 / Animation_Speed do
  3425. Swait()
  3426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3432. end
  3433. CreateSound(363808674, Head, 9999, 1, false)
  3434. for i=0, 0.2, 0.1 / Animation_Speed do
  3435. Swait()
  3436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3442. end
  3443. ATTACK = false
  3444. Rooted = false
  3445. end
  3446.  
  3447. function OriginsForm()
  3448. ATTACK = true
  3449. Rooted = true
  3450. MODE = "Origins"
  3451. SONG = 265913095
  3452. PITCH = 1
  3453. VOLUME = 3
  3454. sick.TimePosition = 17.5
  3455. FACE = 404306534
  3456. Speed = 19
  3457. text.Text = "The Origins"
  3458. ned.Text = "Origins"
  3459. TEXTCOLOR = C3(0/255,0/255,0/255)
  3460. PRT.Color = C3(215/255,147/255,0/255)
  3461. EYE.Color = C3(255/255,0/255,0/255)
  3462. EYE2.Color = C3(255/255,0/255,0/255)
  3463. Hair.Color = C3(0/255,0/255,255/255)
  3464. Hair2.Color = C3(0/255,0/255,255/255)
  3465. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3466. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3467. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3468. ATTACK = false
  3469. Rooted = false
  3470. end
  3471.  
  3472. --//=================================\\
  3473. --|| ATTACK FUNCTIONS AND STUFF
  3474. --\\=================================//
  3475. function CameraEnshaking(Length, Intensity)
  3476. coroutine.resume(coroutine.create(function()
  3477. local intensity = 1 * Intensity
  3478. local rotM = 0.01 * Intensity
  3479. for i = 0, Length, 0.1 do
  3480. Swait()
  3481. intensity = intensity - 0.05 * Intensity / Length
  3482. rotM = rotM - 5.0E-4 * Intensity / Length
  3483. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3484. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3485. end
  3486. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3487. end))
  3488. end
  3489.  
  3490. function ManualDamage(Humanoid,Damage,TorsoPart)
  3491. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3492. defence.Name = ("HitBy"..Player.Name)
  3493. game:GetService("Debris"):AddItem(defence, 0.001)
  3494. Damage = Damage * DAMAGEMULTIPLIER
  3495. if Humanoid.Health ~= 0 then
  3496. local CritChance = MRANDOM(1,100)
  3497. if Damage > Humanoid.Health then
  3498. Damage = math.ceil(Humanoid.Health)
  3499. if Damage == 0 then
  3500. Damage = 0.1
  3501. end
  3502. end
  3503. Humanoid.Health = Humanoid.Health - Damage
  3504. end
  3505. end
  3506.  
  3507. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3508. local CHILDREN = workspace:GetDescendants()
  3509. for index, CHILD in pairs(CHILDREN) do
  3510. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3511. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3512. if HUM then
  3513. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3514. if TORSO then
  3515. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3516. if INSTAKILL == true then
  3517. CHILD:BreakJoints()
  3518. else
  3519. local DMG = MRANDOM(MINDMG,MAXDMG)
  3520. ManualDamage(HUM,DMG,TORSO)
  3521. end
  3522. if FLING > 0 then
  3523. for _, c in pairs(CHILD:GetChildren()) do
  3524. if c:IsA("BasePart") then
  3525. local bv = Instance.new("BodyVelocity")
  3526. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3527. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3528. bv.Parent = c
  3529. Debris:AddItem(bv,0.05)
  3530. end
  3531. end
  3532. end
  3533. end
  3534. end
  3535. end
  3536. end
  3537. end
  3538. end
  3539.  
  3540. function MeleeDMG(Humanoid,Damage)
  3541. Damage = Damage * DAMAGEMULTIPLIER
  3542. if Humanoid.Health < 2000 then
  3543. if Humanoid.Health - Damage > 0 then
  3544. Humanoid.Health = Humanoid.Health - Damage
  3545. else
  3546. Humanoid.Parent:BreakJoints()
  3547. end
  3548. else
  3549. Humanoid.Parent:BreakJoints()
  3550. end
  3551. end
  3552.  
  3553.  
  3554. function BasicCombo()
  3555. ATTACK = true
  3556. Rooted = false
  3557. EQUIPPED = true
  3558. local HIT2 = function()
  3559. local HITS2 = {}
  3560. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3561. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3562. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3563. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3564. if TORSO and HUM.Health > 0 then
  3565. local PASS = true
  3566. for i = 1, #HITS2 do
  3567. if HITS2[i] == hit.Parent then
  3568. PASS = false
  3569. end
  3570. end
  3571. table.insert(HITS2,hit.Parent)
  3572. if PASS == true then
  3573. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3574. end
  3575. end
  3576. end
  3577. end)
  3578. return TOUCH2
  3579. end
  3580. local HIT = function()
  3581. local HITS = {}
  3582. local TOUCH = RightArm.Touched:Connect(function(hit)
  3583. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3584. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3585. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3586. if TORSO and HUM.Health > 0 then
  3587. local PASS = true
  3588. for i = 1, #HITS do
  3589. if HITS[i] == hit.Parent then
  3590. PASS = false
  3591. end
  3592. end
  3593. table.insert(HITS,hit.Parent)
  3594. if PASS == true then
  3595. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3596. end
  3597. end
  3598. end
  3599. end)
  3600. return TOUCH
  3601. end
  3602. if COMBO == 1 then
  3603. for i=0, 0.35, 0.1 / Animation_Speed do
  3604. Swait()
  3605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3610. end
  3611. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3612. local TOUCHED = HIT()
  3613. for i=0, 0.5, 0.1 / Animation_Speed do
  3614. Swait()
  3615. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3621. end
  3622. TOUCHED:Disconnect()
  3623. COMBO = 2
  3624. elseif COMBO == 2 then
  3625. for i=0, 0.35, 0.1 / Animation_Speed do
  3626. Swait()
  3627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3632. end
  3633. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3634. local TOUCHED = HIT2()
  3635. for i=0, 0.5, 0.1 / Animation_Speed do
  3636. Swait()
  3637. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3643. end
  3644. TOUCHED:Disconnect()
  3645. COMBO = 3
  3646. elseif COMBO == 3 then
  3647. for i=0, 0.35, 0.1 / Animation_Speed do
  3648. Swait()
  3649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3654. end
  3655. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3656. local TOUCHED = HIT2()
  3657. local TOUCHED2 = HIT()
  3658. for i=0, 0.5, 0.1 / Animation_Speed do
  3659. Swait()
  3660. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3661. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3667. end
  3668. TOUCHED:Disconnect()
  3669. TOUCHED2:Disconnect()
  3670. COMBO = 4
  3671. elseif COMBO == 4 then
  3672. for i=0, 0.5, 0.1 / Animation_Speed do
  3673. Swait()
  3674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3679. end
  3680. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3681. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3682. CameraEnshaking(3,10)
  3683. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3684. for i=0, 0.5, 0.1 / Animation_Speed do
  3685. Swait()
  3686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3691. end
  3692. COMBO = 1
  3693. end
  3694. coroutine.resume(coroutine.create(function()
  3695. for i = 1, 50 do
  3696. Swait()
  3697. if ATTACK == true then
  3698. break
  3699. end
  3700. end
  3701. if ATTACK == false then
  3702. COMBO = 1
  3703. end
  3704. end))
  3705. ATTACK = false
  3706. Rooted = false
  3707. EQUIPPED = false
  3708. end
  3709.  
  3710. function ColorfulCombo()
  3711. ATTACK = true
  3712. Rooted = false
  3713. EQUIPPED = true
  3714. local HIT2 = function()
  3715. local HITS2 = {}
  3716. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3717. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3718. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3719. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3720. if TORSO and HUM.Health > 0 then
  3721. local PASS = true
  3722. for i = 1, #HITS2 do
  3723. if HITS2[i] == hit.Parent then
  3724. PASS = false
  3725. end
  3726. end
  3727. table.insert(HITS2,hit.Parent)
  3728. if PASS == true then
  3729. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3730. end
  3731. end
  3732. end
  3733. end)
  3734. return TOUCH2
  3735. end
  3736. local HIT = function()
  3737. local HITS = {}
  3738. local TOUCH = RightArm.Touched:Connect(function(hit)
  3739. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3740. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3741. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3742. if TORSO and HUM.Health > 0 then
  3743. local PASS = true
  3744. for i = 1, #HITS do
  3745. if HITS[i] == hit.Parent then
  3746. PASS = false
  3747. end
  3748. end
  3749. table.insert(HITS,hit.Parent)
  3750. if PASS == true then
  3751. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3752. end
  3753. end
  3754. end
  3755. end)
  3756. return TOUCH
  3757. end
  3758. if COMBO == 1 then
  3759. for i=0, 0.35, 0.1 / Animation_Speed do
  3760. Swait()
  3761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3766. end
  3767. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3768. local TOUCHED = HIT()
  3769. for i=0, 0.5, 0.1 / Animation_Speed do
  3770. Swait()
  3771. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3777. end
  3778. TOUCHED:Disconnect()
  3779. COMBO = 2
  3780. elseif COMBO == 2 then
  3781. for i=0, 0.35, 0.1 / Animation_Speed do
  3782. Swait()
  3783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3788. end
  3789. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3790. local TOUCHED = HIT2()
  3791. for i=0, 0.5, 0.1 / Animation_Speed do
  3792. Swait()
  3793. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799. end
  3800. TOUCHED:Disconnect()
  3801. COMBO = 3
  3802. elseif COMBO == 3 then
  3803. for i=0, 0.35, 0.1 / Animation_Speed do
  3804. Swait()
  3805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3810. end
  3811. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3812. local TOUCHED = HIT2()
  3813. local TOUCHED2 = HIT()
  3814. for i=0, 0.5, 0.1 / Animation_Speed do
  3815. Swait()
  3816. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3817. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823. end
  3824. TOUCHED:Disconnect()
  3825. TOUCHED2:Disconnect()
  3826. COMBO = 4
  3827. elseif COMBO == 4 then
  3828. for i=0, 0.5, 0.1 / Animation_Speed do
  3829. Swait()
  3830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835. end
  3836. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3837. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3838. CameraEnshaking(3,10)
  3839. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3840. for i=0, 0.5, 0.1 / Animation_Speed do
  3841. Swait()
  3842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847. end
  3848. COMBO = 1
  3849. end
  3850. coroutine.resume(coroutine.create(function()
  3851. for i = 1, 50 do
  3852. Swait()
  3853. if ATTACK == true then
  3854. break
  3855. end
  3856. end
  3857. if ATTACK == false then
  3858. COMBO = 1
  3859. end
  3860. end))
  3861. ATTACK = false
  3862. Rooted = false
  3863. EQUIPPED = false
  3864. end
  3865.  
  3866. function PurgeCombo()
  3867. ATTACK = true
  3868. Rooted = false
  3869. EQUIPPED = true
  3870. local HIT2 = function()
  3871. local HITS2 = {}
  3872. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3873. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3874. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3875. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3876. if TORSO and HUM.Health > 0 then
  3877. local PASS = true
  3878. for i = 1, #HITS2 do
  3879. if HITS2[i] == hit.Parent then
  3880. PASS = false
  3881. end
  3882. end
  3883. table.insert(HITS2,hit.Parent)
  3884. if PASS == true then
  3885. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3886. end
  3887. end
  3888. end
  3889. end)
  3890. return TOUCH2
  3891. end
  3892. local HIT = function()
  3893. local HITS = {}
  3894. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3895. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3896. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3897. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3898. if TORSO and HUM.Health > 0 then
  3899. local PASS = true
  3900. for i = 1, #HITS do
  3901. if HITS[i] == hit.Parent then
  3902. PASS = false
  3903. end
  3904. end
  3905. table.insert(HITS,hit.Parent)
  3906. if PASS == true then
  3907. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3908. end
  3909. end
  3910. end
  3911. end)
  3912. return TOUCH
  3913. end
  3914. local HIT3 = function()
  3915. local HITS3 = {}
  3916. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3917. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3918. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3919. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3920. if TORSO and HUM.Health > 0 then
  3921. local PASS = true
  3922. for i = 1, #HITS3 do
  3923. if HITS3[i] == hit.Parent then
  3924. PASS = false
  3925. end
  3926. end
  3927. table.insert(HITS3,hit.Parent)
  3928. if PASS == true then
  3929. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3930. end
  3931. end
  3932. end
  3933. end)
  3934. return TOUCH3
  3935. end
  3936. if COMBO == 1 then
  3937. for i=0, 0.35, 0.1 / Animation_Speed do
  3938. Swait()
  3939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. end
  3944. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3945. local TOUCHED = HIT()
  3946. for i=0, 0.5, 0.1 / Animation_Speed do
  3947. Swait()
  3948. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953. end
  3954. TOUCHED:Disconnect()
  3955. COMBO = 2
  3956. elseif COMBO == 2 then
  3957. for i=0, 0.35, 0.1 / Animation_Speed do
  3958. Swait()
  3959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3963. end
  3964. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3965. local TOUCHED = HIT2()
  3966. for i=0, 0.5, 0.1 / Animation_Speed do
  3967. Swait()
  3968. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973. end
  3974. TOUCHED:Disconnect()
  3975. COMBO = 3
  3976. elseif COMBO == 3 then
  3977. for i=0, 0.2, 0.1 / Animation_Speed do
  3978. Swait()
  3979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3983. end
  3984. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3985. local TOUCHED = HIT3()
  3986. for i=0, 0.5, 0.1 / Animation_Speed do
  3987. Swait()
  3988. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3993. end
  3994. TOUCHED:Disconnect()
  3995. COMBO = 4
  3996. elseif COMBO == 4 then
  3997. Rooted = true
  3998. for i=0, 0.5, 0.1 / Animation_Speed do
  3999. Swait()
  4000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4004. end
  4005. for i=0, 0.1, 0.1 / Animation_Speed do
  4006. Swait()
  4007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4011. end
  4012. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4013. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  4014. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4015. CameraEnshaking(3,10)
  4016. ManualAoE(HITPOS,15,20,45,75,false)
  4017. for i=0, 0.5, 0.1 / Animation_Speed do
  4018. Swait()
  4019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  4020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4023. end
  4024. Rooted = false
  4025. COMBO = 1
  4026. end
  4027. coroutine.resume(coroutine.create(function()
  4028. for i = 1, 50 do
  4029. Swait()
  4030. if ATTACK == true then
  4031. break
  4032. end
  4033. end
  4034. if ATTACK == false then
  4035. COMBO = 1
  4036. end
  4037. end))
  4038. ATTACK = false
  4039. Rooted = false
  4040. EQUIPPED = false
  4041. end
  4042.  
  4043. function FlyingCombo()
  4044. ATTACK = true
  4045. Rooted = false
  4046. EQUIPPED = true
  4047. local HIT2 = function()
  4048. local HITS2 = {}
  4049. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  4050. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4051. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4052. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4053. if TORSO and HUM.Health > 0 then
  4054. local PASS = true
  4055. for i = 1, #HITS2 do
  4056. if HITS2[i] == hit.Parent then
  4057. PASS = false
  4058. end
  4059. end
  4060. table.insert(HITS2,hit.Parent)
  4061. if PASS == true then
  4062. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  4063. end
  4064. end
  4065. end
  4066. end)
  4067. return TOUCH2
  4068. end
  4069. local HIT = function()
  4070. local HITS = {}
  4071. local TOUCH = RightArm.Touched:Connect(function(hit)
  4072. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4073. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4074. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4075. if TORSO and HUM.Health > 0 then
  4076. local PASS = true
  4077. for i = 1, #HITS do
  4078. if HITS[i] == hit.Parent then
  4079. PASS = false
  4080. end
  4081. end
  4082. table.insert(HITS,hit.Parent)
  4083. if PASS == true then
  4084. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  4085. end
  4086. end
  4087. end
  4088. end)
  4089. return TOUCH
  4090. end
  4091. local HIT3 = function()
  4092. local HITS3 = {}
  4093. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  4094. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4095. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4096. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4097. if TORSO and HUM.Health > 0 then
  4098. local PASS = true
  4099. for i = 1, #HITS3 do
  4100. if HITS3[i] == hit.Parent then
  4101. PASS = false
  4102. end
  4103. end
  4104. table.insert(HITS3,hit.Parent)
  4105. if PASS == true then
  4106. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4107. end
  4108. end
  4109. end
  4110. end)
  4111. return TOUCH3
  4112. end
  4113. local HIT4 = function()
  4114. local HITS4 = {}
  4115. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  4116. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4117. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4118. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4119. if TORSO and HUM.Health > 0 then
  4120. local PASS = true
  4121. for i = 1, #HITS4 do
  4122. if HITS4[i] == hit.Parent then
  4123. PASS = false
  4124. end
  4125. end
  4126. table.insert(HITS4,hit.Parent)
  4127. if PASS == true then
  4128. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4129. end
  4130. end
  4131. end
  4132. end)
  4133. return TOUCH4
  4134. end
  4135. if COMBO == 1 then
  4136. for i=0, 0.3, 0.1 / Animation_Speed do
  4137. Swait()
  4138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4144. end
  4145. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4146. local TOUCHED2 = HIT4()
  4147. local TOUCHED = HIT3()
  4148. for i=0, 0.075, 0.1 / Animation_Speed do
  4149. Swait()
  4150. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4151. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4158. end
  4159. for i=0, 0.075, 0.1 / Animation_Speed do
  4160. Swait()
  4161. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4162. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4169. end
  4170. for i=0, 0.075, 0.1 / Animation_Speed do
  4171. Swait()
  4172. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4173. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4180. end
  4181. for i=0, 0.075, 0.1 / Animation_Speed do
  4182. Swait()
  4183. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4184. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4191. end
  4192. for i=0, 0.075, 0.1 / Animation_Speed do
  4193. Swait()
  4194. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4195. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4202. end
  4203. for i=0, 0.075, 0.1 / Animation_Speed do
  4204. Swait()
  4205. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4206. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4213. end
  4214. for i=0, 0.075, 0.1 / Animation_Speed do
  4215. Swait()
  4216. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4217. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4224. end
  4225. for i=0, 0.075, 0.1 / Animation_Speed do
  4226. Swait()
  4227. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4228. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4235. end
  4236. TOUCHED:Disconnect()
  4237. TOUCHED2:Disconnect()
  4238. COMBO = 2
  4239. elseif COMBO == 2 then
  4240. for i=0, 0.3, 0.1 / Animation_Speed do
  4241. Swait()
  4242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4248. end
  4249. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4250. local TOUCHED2 = HIT4()
  4251. local TOUCHED = HIT3()
  4252. for i=0, 0.075, 0.1 / Animation_Speed do
  4253. Swait()
  4254. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4255. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4262. end
  4263. for i=0, 0.075, 0.1 / Animation_Speed do
  4264. Swait()
  4265. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4266. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4273. end
  4274. for i=0, 0.075, 0.1 / Animation_Speed do
  4275. Swait()
  4276. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4277. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4284. end
  4285. for i=0, 0.075, 0.1 / Animation_Speed do
  4286. Swait()
  4287. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4288. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4295. end
  4296. for i=0, 0.075, 0.1 / Animation_Speed do
  4297. Swait()
  4298. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4299. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4306. end
  4307. for i=0, 0.075, 0.1 / Animation_Speed do
  4308. Swait()
  4309. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4310. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4317. end
  4318. for i=0, 0.075, 0.1 / Animation_Speed do
  4319. Swait()
  4320. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4321. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4328. end
  4329. for i=0, 0.075, 0.1 / Animation_Speed do
  4330. Swait()
  4331. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4332. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4339. end
  4340. for i=0, 0.075, 0.1 / Animation_Speed do
  4341. Swait()
  4342. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4343. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4350. end
  4351. TOUCHED:Disconnect()
  4352. TOUCHED2:Disconnect()
  4353. COMBO = 3
  4354. elseif COMBO == 3 then
  4355. for i=0, 0.35, 0.1 / Animation_Speed do
  4356. Swait()
  4357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4362. end
  4363. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4364. local TOUCHED = HIT2()
  4365. local TOUCHED2 = HIT()
  4366. for i=0, 0.5, 0.1 / Animation_Speed do
  4367. Swait()
  4368. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4369. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4375. end
  4376. TOUCHED:Disconnect()
  4377. TOUCHED2:Disconnect()
  4378. COMBO = 4
  4379. elseif COMBO == 4 then
  4380. for i=0, 0.5, 0.1 / Animation_Speed do
  4381. Swait()
  4382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4387. end
  4388. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4389. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4390. CameraEnshaking(3,10)
  4391. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4392. for i=0, 0.5, 0.1 / Animation_Speed do
  4393. Swait()
  4394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4399. end
  4400. COMBO = 1
  4401. end
  4402. coroutine.resume(coroutine.create(function()
  4403. for i = 1, 50 do
  4404. Swait()
  4405. if ATTACK == true then
  4406. break
  4407. end
  4408. end
  4409. if ATTACK == false then
  4410. COMBO = 1
  4411. end
  4412. end))
  4413. ATTACK = false
  4414. Rooted = false
  4415. EQUIPPED = false
  4416. end
  4417.  
  4418. function SuperStomm()
  4419. ATTACK = true
  4420. Rooted = true
  4421. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4422. coroutine.resume(coroutine.create(function()
  4423. Swait(65)
  4424. CameraEnshaking(3,25)
  4425. CreateSound(262562442,RightLeg,60,1,false)
  4426. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4427. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4428. ApplyAoE2(HITPOS,80,50,100,75,false)
  4429. end))
  4430. CreateSound(163619849,RightLeg,10,1,false)
  4431. for i=0, 2, 0.1 / Animation_Speed do
  4432. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4433. Swait()
  4434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4438. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4440. end
  4441. for i=0, 1, 0.1 / Animation_Speed do
  4442. Swait()
  4443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4447. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4449. end
  4450. ATTACK = false
  4451. Rooted = false
  4452. end
  4453.  
  4454.  
  4455.  
  4456. --//=================================\\
  4457. --|| ASSIGN THINGS TO KEYS
  4458. --\\=================================//
  4459.  
  4460. function MouseDown(Mouse)
  4461. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4462. BasicCombo()
  4463. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4464. ColorfulCombo()
  4465. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4466. FlyingCombo()
  4467. elseif ATTACK == false and MODE == "Purged" then
  4468. PurgeCombo()
  4469. end
  4470. end
  4471.  
  4472. function MouseUp(Mouse)
  4473. HOLD = false
  4474. end
  4475.  
  4476. function KeyDown(Key)
  4477. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4478. KEYHOLD = true
  4479. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4480. SolarForm()
  4481.  
  4482. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4483. ResetMode()
  4484. end
  4485.  
  4486. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4487. OriginsForm()
  4488.  
  4489. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4490. ResetMode()
  4491. end
  4492.  
  4493. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4494. ChronoForm()
  4495.  
  4496. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4497. SuperiorForm()
  4498.  
  4499. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4500. ResetMode()
  4501. end
  4502.  
  4503. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4504. TerraForm()
  4505.  
  4506. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4507. ResetMode()
  4508. end
  4509.  
  4510. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4511. RandomForm()
  4512. sick.TimePosition = 0.01
  4513. RCHOICE = MRANDOM(1,6)
  4514.  
  4515. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4516. RCHOICE = MRANDOM(1,6)
  4517. sick.TimePosition = 0.01
  4518.  
  4519. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4520. ResetMode()
  4521. end
  4522.  
  4523. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4524. VantaForm()
  4525. end
  4526.  
  4527. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4528. TerraForm()
  4529. end
  4530.  
  4531. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4532. SenseForm()
  4533.  
  4534. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4535. ResetMode()
  4536. end
  4537.  
  4538. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4539. SanityForm()
  4540.  
  4541. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4542. SenseForm()
  4543. end
  4544.  
  4545. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4546. FairyForm()
  4547.  
  4548. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4549. ResetMode()
  4550. end
  4551.  
  4552. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4553. DevilForm()
  4554.  
  4555. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4556. FairyForm()
  4557. end
  4558.  
  4559. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4560. BlackWhiteForm()
  4561.  
  4562. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4563. ResetMode()
  4564. end
  4565.  
  4566. if Key == "m" and ATTACK == false and MODE == "90s" then
  4567. EightyForm()
  4568.  
  4569. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4570. BlackWhiteForm()
  4571. end
  4572.  
  4573. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4574. LostForm()
  4575.  
  4576. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4577. ResetMode()
  4578. end
  4579.  
  4580. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4581. PurgeForm()
  4582. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4583. LostForm()
  4584.  
  4585. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4586. BlackForm()
  4587.  
  4588. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4589. LostForm()
  4590. end
  4591.  
  4592. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4593. SuperStomm()
  4594. end
  4595. end
  4596.  
  4597. function KeyUp(Key)
  4598. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4599. KEYHOLD = false
  4600. end
  4601. end
  4602.  
  4603. Mouse.Button1Down:connect(function(NEWKEY)
  4604. MouseDown(NEWKEY)
  4605. end)
  4606. Mouse.Button1Up:connect(function(NEWKEY)
  4607. MouseUp(NEWKEY)
  4608. end)
  4609. Mouse.KeyDown:connect(function(NEWKEY)
  4610. KeyDown(NEWKEY)
  4611. end)
  4612. Mouse.KeyUp:connect(function(NEWKEY)
  4613. KeyUp(NEWKEY)
  4614. end)
  4615.  
  4616. --//=================================\\
  4617. --\\=================================//
  4618.  
  4619.  
  4620. function unanchor()
  4621. if UNANCHOR == true then
  4622. g = Character:GetChildren()
  4623. for i = 1, #g do
  4624. if g[i].ClassName == "Part" then
  4625. g[i].Anchored = false
  4626. end
  4627. end
  4628. end
  4629. end
  4630.  
  4631.  
  4632. --//=================================\\
  4633. --|| WRAP THE WHOLE SCRIPT UP
  4634. --\\=================================//
  4635.  
  4636. Humanoid.Changed:connect(function(Jump)
  4637. if Jump == "Jump" and (Disable_Jump == true) then
  4638. Humanoid.Jump = false
  4639. end
  4640. end)
  4641.  
  4642. local BLINKLOOP = 0
  4643. script.Parent = WEAPONGUI
  4644. ANIMATE.Parent = nil
  4645.  
  4646. local bguis = Instance.new("BillboardGui",tors)
  4647. bguis.Size = UDim2.new(25, 0, 25, 0)
  4648. local imgca = Instance.new("ImageLabel",bguis)
  4649. imgca.BackgroundTransparency = 1
  4650. imgca.ImageTransparency = 1
  4651. imgca.Size = UDim2.new(3,0,3,0)
  4652. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4653. imgca.ImageColor3 = Color3.new(0,0,0)
  4654.  
  4655. coroutine.resume(coroutine.create(function()
  4656. repeat
  4657. Swait()
  4658. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4659. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4660. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4661. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4662. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4663. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4664. techc.Rotation = techc.Rotation + 1
  4665. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4666. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4667. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4668. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4669. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4670. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4671. until Humanoid.Health == 0
  4672. end))
  4673.  
  4674. while true do
  4675. Swait()
  4676. if Humanoid then
  4677. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4678. IDLEANIMATION:Play()
  4679. end
  4680. SINE = SINE + CHANGE*2
  4681. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4682. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4683. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4684. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4685. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4686. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4687. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4688. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4689. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4690. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4691. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4692. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4693. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4694. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4695. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4696. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4697. end
  4698. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4699. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4700. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4701. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4702. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4703. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4704. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4705. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4706. end
  4707. if MODE == "Black" then
  4708. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4709. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4710. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4711. lwing1weld.C1 = rwing2weld.C1
  4712. lwing2weld.C1 = rwing2weld.C1
  4713. lwing3weld.C1 = rwing2weld.C1
  4714. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4715. end
  4716. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4717. if MODE == "Lunar" then
  4718. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4719. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4720. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4721. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4722. elseif MODE == "Solar" then
  4723. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4724. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4725. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4726. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4727. elseif MODE == "Fairy" then
  4728. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4729. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4730. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4731. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4732. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4733. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4734. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4735. elseif MODE == "Hexa" then
  4736. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4737. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4738. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4739. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4740. elseif MODE == "Time" then
  4741. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4742. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4743. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4744. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4745. elseif MODE == "Vanta" then
  4746. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4747. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4748. elseif MODE == "Black" then
  4749. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4750. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4751. elseif MODE == "Devil" then
  4752. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4753. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4754. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4755. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4756. end
  4757. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4758. if MODE == "Lunar" then
  4759. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4760. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4761. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4762. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4763. elseif MODE == "Solar" then
  4764. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4765. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4766. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4767. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4768. elseif MODE == "Fairy" then
  4769. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4770. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4771. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4772. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4773. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4774. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4775. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4776. elseif MODE == "Hexa" then
  4777. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4778. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4779. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4780. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4781. elseif MODE == "Time" then
  4782. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4783. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4784. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4785. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4786. elseif MODE == "Vanta" then
  4787. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4788. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4789. elseif MODE == "Black" then
  4790. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4791. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4792. elseif MODE == "Devil" then
  4793. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4794. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4795. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4796. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4797. end
  4798. end
  4799. if FULL == false then
  4800. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4801. ANIM = "Jump"
  4802. if ATTACK == false then
  4803. if MODE ~= "Purged" then
  4804. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4810. elseif MODE == "Purged" then
  4811. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4817.  
  4818. end
  4819. end
  4820. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4821. ANIM = "Fall"
  4822. if ATTACK == false then
  4823. if MODE ~= "Purged" then
  4824. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4830. elseif MODE == "Purged" then
  4831. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4837.  
  4838. end
  4839. end
  4840. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4841. ANIM = "Idle"
  4842. if ATTACK == false then
  4843. if MODE == "Lunar" then
  4844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4850. elseif MODE == "Hexa" then
  4851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4857. elseif MODE == "Fairy" then
  4858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4864. elseif MODE == "Origins" then
  4865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4871. elseif MODE == "Solar" then
  4872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4878. elseif MODE == "Purged" then
  4879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4885. elseif MODE == "Sanity" then
  4886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4892. elseif MODE == "Time" then
  4893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4899. elseif MODE == "80s" then
  4900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4906. elseif MODE == "90s" then
  4907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4911. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4913. elseif MODE == "Random" then
  4914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4920. elseif MODE == "Superior" then
  4921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4925. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4927. elseif ATTACK == false and MODE == "Vanta" then
  4928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4934. elseif MODE == "Sense" then
  4935. if MRANDOM(1,20) == 1 then
  4936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4937. end
  4938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4942. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4944. elseif MODE == "Devil" then
  4945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4947. if MRANDOM(1,7) == 1 then
  4948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4949. end
  4950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4954. elseif MODE == "LostHope" then
  4955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4961. elseif ATTACK == false and MODE == "Black" then
  4962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4963. if MRANDOM(1,3) == 1 then
  4964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4965. end
  4966. if MRANDOM(1,2) == 1 then
  4967. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4968. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4969. end
  4970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4973. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4975. end
  4976. end
  4977. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4978. ANIM = "Walk"
  4979. if ATTACK == false then
  4980. if MODE == "Lunar" then
  4981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4985. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4987. elseif MODE == "Superior" then
  4988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4992. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4994. elseif MODE == "80s" then
  4995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4999. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5001. elseif MODE == "Solar" then
  5002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5006. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5008. elseif MODE == "Origins" then
  5009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  5010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  5013. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  5014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  5015. elseif MODE == "Purged" then
  5016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  5017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  5018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5020. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5022. elseif MODE == "Sanity" then
  5023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5027. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  5028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  5029. elseif MODE == "Fairy" then
  5030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  5031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  5032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5036. elseif MODE == "Devil" then
  5037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  5039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5041. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5043. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  5044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5048. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5050. elseif MODE == "Hexa" or MODE == "Time" then
  5051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  5052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5055. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5057. elseif MODE == "LostHope" then
  5058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  5059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5062. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5064. elseif MODE == "Vanta" then
  5065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5071. elseif MODE == "Black" then
  5072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5074. if MRANDOM(1,3) == 1 then
  5075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  5076. end
  5077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  5078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  5079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5081. end
  5082. end
  5083. end
  5084. end
  5085. text.TextStrokeColor3 = TEXTCOLOR
  5086. unanchor()
  5087. Humanoid.MaxHealth = "inf"
  5088. Humanoid.Health = "inf"
  5089. if Rooted == false then
  5090. Disable_Jump = false
  5091. Humanoid.WalkSpeed = Speed
  5092. elseif Rooted == true then
  5093. Disable_Jump = true
  5094. Humanoid.WalkSpeed = 0
  5095. end
  5096. if Head:FindFirstChild("face") then
  5097. Head.face.Texture = "rbxassetid://"..FACE
  5098. end
  5099. if MODE ~= "Random" then
  5100. sick.SoundId = "rbxassetid://"..SONG
  5101. elseif MODE == "Random" then
  5102. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  5103. end
  5104. sick.Looped = true
  5105. sick.Pitch = PITCH
  5106. sick.Volume = VOLUME
  5107. Humanoid.Name = MRANDOM(100000000,999999999)
  5108. Humanoid.PlatformStand = false
  5109. for _, c in pairs(Cam:GetChildren()) do
  5110. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  5111. c:remove()
  5112. end
  5113. end
  5114. for LIST = 1, #WHITELIST do
  5115. if WHITELIST[LIST] ~= nil then
  5116. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  5117. if CHARACTER then
  5118. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  5119. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  5120. if TORSO then
  5121. CreateSound(201858045, Cam, 3, 1)
  5122. local GUI = Instance.new("BillboardGui",Cam)
  5123. GUI.Name = WHITELIST[LIST]
  5124. GUI.Size = UDim2.new(5,0,5,0)
  5125. GUI.Adornee = TORSO
  5126. local GUI2 = IT("ImageLabel",GUI)
  5127. GUI2.BackgroundTransparency = 1
  5128. GUI2.BorderSizePixel = 0
  5129. GUI2.ImageTransparency = 1
  5130. GUI2.Size = UDim2.new(1,0,1,0)
  5131. GUI2.SizeConstraint = "RelativeYY"
  5132. GUI.AlwaysOnTop = true
  5133. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  5134. end
  5135. else
  5136. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  5137. if GUI.ImageLabel.ImageTransparency <= 1 then
  5138. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  5139. end
  5140. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  5141. if TORSO then
  5142. GUI.Adornee = TORSO
  5143. end
  5144. end
  5145. else
  5146. if Cam:FindFirstChild(WHITELIST[LIST]) then
  5147. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5148. end
  5149. end
  5150. else
  5151. if Cam:FindFirstChild(WHITELIST[LIST]) then
  5152. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5153. end
  5154. table.remove(WHITELIST,LIST)
  5155. end
  5156. end
  5157. if Character:FindFirstChildOfClass("Accessory") then
  5158. Character:FindFirstChildOfClass("Accessory"):remove()
  5159. elseif Character:FindFirstChildOfClass("Hat") then
  5160. Character:FindFirstChildOfClass("Hat"):remove()
  5161. end
  5162. BLINKLOOP = BLINKLOOP + 1
  5163. if BLINKLOOP >=325 then
  5164. BLINKLOOP = 0
  5165. Blink()
  5166. BLINKLOOP = BLINKLOOP + 1
  5167. if BLINKLOOP >=250 then
  5168. BLINKLOOP = 0
  5169. Blink2()
  5170. end
  5171. end
  5172. if MODE == "90s" or MODE == "80s" then
  5173. if HITFLOOR ~= nil then
  5174. if MRANDOM(1,12) == 1 then
  5175. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5176.  
  5177. end
  5178. end
  5179. end
  5180. if MODE == "Devil" then
  5181. if HITFLOOR ~= nil then
  5182. if MRANDOM(1,4) == 1 then
  5183. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5184. end
  5185. end
  5186. end
  5187. if MODE == "Black" or MODE == "Fairy" then
  5188. if HITFLOOR ~= nil then
  5189. if MRANDOM(1,9) == 1 then
  5190. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5191. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5192. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5193. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5194. if MRANDOM(1,7) == 1 then
  5195. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5196. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5197. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5198. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5199. end
  5200. end
  5201. end
  5202. end
  5203. Humanoid.DisplayDistanceType = "None"
  5204. Humanoid.PlatformStand = false
  5205. for _, c in pairs(Torso:GetChildren()) do
  5206. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  5207. else
  5208. c:remove()
  5209. end
  5210. end
  5211. end
  5212. --//=================================\\
  5213. --\\=================================//
  5214.  
  5215.  
  5216.  
  5217.  
  5218.  
  5219. --//====================================================\\--
  5220. --|| END OF SCRIPT
  5221. --\\====================================================//--
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