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ArcDesLHK

Six Path Sage

Apr 9th, 2023 (edited)
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  1. Six Path Sage Celestial Deva
  2. Level 7 LIGHT Spellcaster/Effect
  3. 2400/1800
  4. If you have a face-up Magical Knight Type monster on your field, you can Special Summon this card from your hand face-up to your field.
  5. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  6. [EFFECT] Choose 1 face-up Magical Knight Type monster on your field. This turn, if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
  7.  
  8. Six Path Sage Warlike Asura
  9. Level 7 EARTH Spellcaster/Effect
  10. 2400/1700
  11. If you have a face-up Magical Knight Type monster on your field, you can Special Summon this card from your hand face-up to your field.
  12. [REQUIREMENT] Send the top card of your Deck to the Graveyard.
  13. [EFFECT] This turn, 1 face-up Magical Knight Type monster on your field can make a second attack on a monster during this Battle Phase.
  14.  
  15. Six Path Sage Human Manusya
  16. Level 6 EARTH Spellcaster/Effect
  17. 1600/1500
  18. [REQUIREMENT] Place 1 card from your hand on the bottom of the Deck.
  19. [EFFECT] Add 1 Magical Knight Type Ritual Monster, 1 Magical Knight Type Fusion Monster, or 1 Ritual Spell Card from your Graveyard to your hand.
  20.  
  21. Six Path Sage Anima Tiryagoni
  22. Level 5 EARTH Spellcaster/Effect
  23. 1600/1300
  24. [REQUIREMENT] Reveal 1 Magical Knight Type Ritual Monster in your hand and send the bottom card of your Deck to the Graveyard.
  25. [EFFECT] Increase this card's Level by 3, until the end of this turn.
  26.  
  27. Six Path Sage Starving Preta
  28. Level 4 EARTH Spellcaster/Normal
  29. 1500/0
  30.  
  31. Six Path Sage Underworld Naraka
  32. Level 1 DARK Spellcaster/Effect
  33. 400/0
  34. [REQUIREMENT] You Normal Summoned this card this turn and have no other monsters on your field.
  35. [EFFECT] Add 1 Magical Knight Type Maximum Monster from your Graveyard to your hand. Then, if you added a Level 6 monster to the hand this way, draw 1 card.
  36.  
  37. Six Path Sage Violent Yuga
  38. Level 9 DARK Magical Knight/Ritual/Effect
  39. 3000/0
  40. You can Ritual Summon this card with "Six Path Sage Hexarites".
  41. [REQUIREMENT] None
  42. [CONTINUOUS EFFECT] This card gains ATK equal to [the number of cards in your Graveyard] x 100. If you have 6 or more Magical Knight and Spellcaster Type monsters in your Graveyard, this card cannot be destroyed by your opponent's Trap Card effects.
  43.  
  44. Six Path Sage Sporting Yuka
  45. Level 9 FIRE Magical Knight/Ritual/Effect
  46. 3000/2500
  47. You can Ritual Summon this card with "Six Path Sage Hexarites".
  48. [REQUIREMENT] Shuffle 2 Magical Knight and/or Spellcaster Type monsters from your Graveyard into the Deck.
  49. [MULTI-CHOICE EFFECT] ● Destroy 1 face-down card on your opponent's field.
  50. ● This card gains 1500 ATK until the end of this turn.
  51.  
  52. Six Path Sage Wise Yuran
  53. Level 9 EARTH Magical Knight/Ritual/Effect
  54. 3000/2000
  55. You can Ritual Summon this card with "Six Path Sage Hexarites".
  56. [REQUIREMENT] If you have a Magical Knight Type monster in your Graveyard, send the top card of your Deck to the Graveyard.
  57. [MULTI-CHOICE EFFECT] ● Inflict damage to your opponent equal to [the number of Magical Knight Type monsters in your Graveyard] x 500.
  58. ● Special Summon 1 Magical Knight Type monster from your Graveyard face-up to your field.
  59.  
  60. Six Path Sage Cunning Yuo
  61. Level 9 LIGHT Magical Knight/Fusion/Effect
  62. 3000/2800
  63. "Six Path Sage Underworld Naraka" + "Six Path Sage Warlike Asura"
  64. [REQUIREMENT] If you have a Spellcaster Type monster in your Graveyard, send the top card of your Deck to the Graveyard.
  65. [MULTI-CHOICE EFFECT] ● Inflict damage to your opponent equal to [the number of Spellcaster Type monsters in your Graveyard] x 300.
  66. ● Special Summon 1 Level 7 Spellcaster Type monster from your Graveyard face-up to your field.
  67.  
  68. Six Path Sage Carefree Yujin
  69. Level 9 WATER Magical Knight/Fusion/Effect
  70. 3000/2600
  71. "Six Path Sage Starving Preta" + "Six Path Sage Celestial Deva"
  72. [REQUIREMENT] Send 1 card from your Field Zone to the Graveyard.
  73. [MULTI-CHOICE EFFECT] ● Destroy all other cards on the field.
  74. ● This card gains ATK equal to [the number of face-up cards on the field] x 200 until the end of this turn.
  75.  
  76. Six Path Sage Speedy Yuro
  77. Level 9 WIND Magical Knight/Fusion/Effect
  78. 3000/2000
  79. "Six Path Sage Human Manusya" + "Six Path Sage Celestial Deva"
  80. [REQUIREMENT] None
  81. [CONTINUOUS EFFECT] This Attack Position card cannot be destroyed by battle during your opponent's turn. If you have 6 or more Magical Knight and Spellcaster Type monsters in your Graveyard, this card can make up to 2 attacks during each Battle Phase.
  82.  
  83. Six Path Sage Fortress Sixross
  84. Level 6 DARK Magical Knight/Maximum/Effect
  85. 1200/0 (3300)
  86. You can Maximum Summon this card together with "Six Path Sage Fortress Sixross [L]" and "Six Path Sage Fortress Sixross [R]".
  87. [REQUIREMENT] Maximum Mode
  88. [CONTINUOUS EFFECT] Increase this card's Level by 4, also it cannot be destroyed by your opponent's Trap Card effects.
  89.  
  90. Six Path Sage Fortress Sixross [L]
  91. Level 6 DARK Magical Knight/Maximum/Effect
  92. 1600/0
  93. [REQUIREMENT] Maximum Mode
  94. [CONTINUOUS EFFECT] This card cannot be destroyed by the effects of a Level 9 or lower monster.
  95.  
  96. Six Path Sage Fortress Sixross [R]
  97. Level 6 DARK Magical Knight/Maximum/Effect
  98. 1500/0
  99. [REQUIREMENT] Maximum Mode
  100. [CONTINUOUS EFFECT] This card cannot be destroyed by battle with a Level 9 or lower monster.
  101.  
  102. Six Path Sage Hexafusion
  103. Spell Card
  104. [REQUIREMENT] None
  105. [EFFECT] Fusion Summon a Magical Knight Type monster by shuffling monsters from your field or Graveyard into the owner's Deck as material, including a Level 7 monster.
  106.  
  107. Six Path Sage Hexarites
  108. Ritual Spell Card
  109. [REQUIREMENT] None
  110. [EFFECT] Ritual Summon a Magical Knight Type monster from your hand, by sending monsters from your hand or field to the Graveyard whose total Levels equal or exceed the Level of the Ritual Monster.
  111.  
  112. Six Path Sage Wonder
  113. Spell Card
  114. [REQUIREMENT] If you have a Magical Knight Type monster face-up on your field, send 1 card from your hand to the Graveyard.
  115. [EFFECT] Destroy 1 card on your opponent's field.
  116.  
  117. Six Path Sage Arms of Karma
  118. Equip Spell Card
  119. [REQUIREMENT] Shuffle 1 Level 7 or lower Spellcaster Type monster from your Graveyard into the Deck, and equip this card to 1 face-up Magical Knight Type monster on your field.
  120. [EFFECT] The equipped monster gains 400 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
  121.  
  122. Six Path Sage Regimen
  123. Trap Card
  124. [REQUIREMENT] When a Magical Knight Type monster on your field is destroyed by an opponent's attack.
  125. [EFFECT] Special Summon 1 Spellcaster Type monster from your Graveyard to your field in face-up Defense Position. Then, if you Special Summoned a Level 7 monster by this effect, you can destroy 1 card on your opponent's field.
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