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- --Some nasty seizure scripts (By Rufus14) screen = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) frame = Instance.new("Frame", screen) frame.Size = UDim2.new(1,0 , 1,0) frame.BackgroundTransparency = 0.4 frame.BackgroundColor3 = Color3.new(1,0,0) game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1)) game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1)) game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true local SEIZURETIME = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) SEIZURETIME.SoundId = "rbxassetid://171914461" SEIZURETIME.Looped = true SEIZURETIME:Play() SEIZURETIME.Volume = 50 game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"SEIZURE TIME!!!","Red") local velocity = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso) velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocity.Velocity = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector ,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector) velocity:destroy() game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.Angles(-90, 0, 0) print(game.Players.LocalPlayer.Character.Head.Parent.Name) while true do wait() Math = math.random(1,3) if Math == 1 then frame.BackgroundColor3 = Color3.new(1,0,0) end if Math == 2 then frame.BackgroundColor3 = Color3.new(0,1,0) end if Math == 3 then frame.BackgroundColor3 = Color3.new(0,0,1) end game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"SEIZURE TIME!!!","Red") game.Players.LocalPlayer.Character.Humanoid.Health = math.random(1,100) game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(math.random(-1,1),0,0) game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1)) game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1)) game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1)) game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1)) end
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