Advertisement
Guest User

Terra God

a guest
Jun 5th, 2018
8,571
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 94.84 KB | None | 0 0
  1. LocalScript1 = script
  2. LocalScript1.Name = "TerraGod"
  3. LocalScript1.Parent = ModuleScript0
  4. table.insert(cors,sandbox(LocalScript1,function()
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9. wait(0.2)
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 35
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "Weapon GUI"
  79. local Effects = IT("Folder", Character)
  80. Effects.Name = "Effects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local PLAYSONG = true
  85. local EXTRATRANS = 0
  86.  
  87. --//=================================\\
  88. --\\=================================//
  89.  
  90.  
  91. --//=================================\\
  92. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  93. --\\=================================//
  94.  
  95. ArtificialHB = Instance.new("BindableEvent", script)
  96. ArtificialHB.Name = "ArtificialHB"
  97.  
  98. script:WaitForChild("ArtificialHB")
  99.  
  100. frame = Frame_Speed
  101. tf = 0
  102. allowframeloss = false
  103. tossremainder = false
  104. lastframe = tick()
  105. script.ArtificialHB:Fire()
  106.  
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108. tf = tf + s
  109. if tf >= frame then
  110. if allowframeloss then
  111. script.ArtificialHB:Fire()
  112. lastframe = tick()
  113. else
  114. for i = 1, math.floor(tf / frame) do
  115. script.ArtificialHB:Fire()
  116. end
  117. lastframe = tick()
  118. end
  119. if tossremainder then
  120. tf = 0
  121. else
  122. tf = tf - frame * math.floor(tf / frame)
  123. end
  124. end
  125. end)
  126.  
  127. --//=================================\\
  128. --\\=================================//
  129.  
  130. --//=================================\\
  131. --|| SOME FUNCTIONS
  132. --\\=================================//
  133.  
  134. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  135. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  136. end
  137.  
  138. function PositiveAngle(NUMBER)
  139. if NUMBER >= 0 then
  140. NUMBER = 0
  141. end
  142. return NUMBER
  143. end
  144.  
  145. function NegativeAngle(NUMBER)
  146. if NUMBER <= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151.  
  152. function Swait(NUMBER)
  153. if NUMBER == 0 or NUMBER == nil then
  154. ArtificialHB.Event:wait()
  155. else
  156. for i = 1, NUMBER do
  157. ArtificialHB.Event:wait()
  158. end
  159. end
  160. end
  161.  
  162. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  163. local NEWMESH = IT(MESH)
  164. if MESH == "SpecialMesh" then
  165. NEWMESH.MeshType = MESHTYPE
  166. if MESHID ~= "nil" and MESHID ~= "" then
  167. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  168. end
  169. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  170. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  171. end
  172. end
  173. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  174. NEWMESH.Scale = SCALE
  175. NEWMESH.Parent = PARENT
  176. return NEWMESH
  177. end
  178.  
  179. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  180. local NEWPART = IT("Part")
  181. NEWPART.formFactor = FORMFACTOR
  182. NEWPART.Reflectance = REFLECTANCE
  183. NEWPART.Transparency = TRANSPARENCY
  184. NEWPART.CanCollide = false
  185. NEWPART.Locked = true
  186. NEWPART.Anchored = true
  187. if ANCHOR == false then
  188. NEWPART.Anchored = false
  189. end
  190. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  191. NEWPART.Name = NAME
  192. NEWPART.Size = SIZE
  193. NEWPART.Position = Torso.Position
  194. NEWPART.Material = MATERIAL
  195. NEWPART:BreakJoints()
  196. NEWPART.Parent = PARENT
  197. return NEWPART
  198. end
  199.  
  200. local function weldBetween(a, b)
  201. local weldd = Instance.new("ManualWeld")
  202. weldd.Part0 = a
  203. weldd.Part1 = b
  204. weldd.C0 = CFrame.new()
  205. weldd.C1 = b.CFrame:inverse() * a.CFrame
  206. weldd.Parent = a
  207. return weldd
  208. end
  209.  
  210.  
  211. function QuaternionFromCFrame(cf)
  212. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  213. local trace = m00 + m11 + m22
  214. if trace > 0 then
  215. local s = math.sqrt(1 + trace)
  216. local recip = 0.5 / s
  217. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  218. else
  219. local i = 0
  220. if m11 > m00 then
  221. i = 1
  222. end
  223. if m22 > (i == 0 and m00 or m11) then
  224. i = 2
  225. end
  226. if i == 0 then
  227. local s = math.sqrt(m00 - m11 - m22 + 1)
  228. local recip = 0.5 / s
  229. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  230. elseif i == 1 then
  231. local s = math.sqrt(m11 - m22 - m00 + 1)
  232. local recip = 0.5 / s
  233. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  234. elseif i == 2 then
  235. local s = math.sqrt(m22 - m00 - m11 + 1)
  236. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  237. end
  238. end
  239. end
  240.  
  241. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  242. local xs, ys, zs = x + x, y + y, z + z
  243. local wx, wy, wz = w * xs, w * ys, w * zs
  244. local xx = x * xs
  245. local xy = x * ys
  246. local xz = x * zs
  247. local yy = y * ys
  248. local yz = y * zs
  249. local zz = z * zs
  250. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  251. end
  252.  
  253. function QuaternionSlerp(a, b, t)
  254. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  255. local startInterp, finishInterp;
  256. if cosTheta >= 0.0001 then
  257. if (1 - cosTheta) > 0.0001 then
  258. local theta = ACOS(cosTheta)
  259. local invSinTheta = 1 / SIN(theta)
  260. startInterp = SIN((1 - t) * theta) * invSinTheta
  261. finishInterp = SIN(t * theta) * invSinTheta
  262. else
  263. startInterp = 1 - t
  264. finishInterp = t
  265. end
  266. else
  267. if (1 + cosTheta) > 0.0001 then
  268. local theta = ACOS(-cosTheta)
  269. local invSinTheta = 1 / SIN(theta)
  270. startInterp = SIN((t - 1) * theta) * invSinTheta
  271. finishInterp = SIN(t * theta) * invSinTheta
  272. else
  273. startInterp = t - 1
  274. finishInterp = t
  275. end
  276. end
  277. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  278. end
  279.  
  280. function Clerp(a, b, t)
  281. local qa = {QuaternionFromCFrame(a)}
  282. local qb = {QuaternionFromCFrame(b)}
  283. local ax, ay, az = a.x, a.y, a.z
  284. local bx, by, bz = b.x, b.y, b.z
  285. local _t = 1 - t
  286. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  287. end
  288.  
  289. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  290. local frame = IT("Frame")
  291. frame.BackgroundTransparency = TRANSPARENCY
  292. frame.BorderSizePixel = BORDERSIZEPIXEL
  293. frame.Position = POSITION
  294. frame.Size = SIZE
  295. frame.BackgroundColor3 = COLOR
  296. frame.BorderColor3 = BORDERCOLOR
  297. frame.Name = NAME
  298. frame.Parent = PARENT
  299. return frame
  300. end
  301.  
  302. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  303. local label = IT("TextLabel")
  304. label.BackgroundTransparency = 1
  305. label.Size = UD2(1, 0, 1, 0)
  306. label.Position = UD2(0, 0, 0, 0)
  307. label.TextColor3 = TEXTCOLOR
  308. label.TextStrokeTransparency = STROKETRANSPARENCY
  309. label.TextTransparency = TRANSPARENCY
  310. label.FontSize = TEXTFONTSIZE
  311. label.Font = TEXTFONT
  312. label.BorderSizePixel = BORDERSIZEPIXEL
  313. label.TextScaled = false
  314. label.Text = TEXT
  315. label.Name = NAME
  316. label.Parent = PARENT
  317. return label
  318. end
  319.  
  320. function NoOutlines(PART)
  321. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  322. end
  323.  
  324. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  325. local NEWWELD = IT(TYPE)
  326. NEWWELD.Part0 = PART0
  327. NEWWELD.Part1 = PART1
  328. NEWWELD.C0 = C0
  329. NEWWELD.C1 = C1
  330. NEWWELD.Parent = PARENT
  331. return NEWWELD
  332. end
  333.  
  334. local S = IT("Sound")
  335. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  336. local NEWSOUND = nil
  337. coroutine.resume(coroutine.create(function()
  338. NEWSOUND = S:Clone()
  339. NEWSOUND.Parent = PARENT
  340. NEWSOUND.Volume = VOLUME
  341. NEWSOUND.Pitch = PITCH
  342. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  343. NEWSOUND:play()
  344. if DOESLOOP == true then
  345. NEWSOUND.Looped = true
  346. else
  347. repeat wait(1) until NEWSOUND.Playing == false
  348. NEWSOUND:remove()
  349. end
  350. end))
  351. return NEWSOUND
  352. end
  353.  
  354. function CFrameFromTopBack(at, top, back)
  355. local right = top:Cross(back)
  356. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  357. end
  358.  
  359. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  360. function WACKYEFFECT(Table)
  361. local TYPE = (Table.EffectType or "Sphere")
  362. local SIZE = (Table.Size or VT(1,1,1))
  363. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  364. local TRANSPARENCY = (Table.Transparency or 0)
  365. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  366. local CFRAME = (Table.CFrame or Torso.CFrame)
  367. local MOVEDIRECTION = (Table.MoveToPos or nil)
  368. local ROTATION1 = (Table.RotationX or 0)
  369. local ROTATION2 = (Table.RotationY or 0)
  370. local ROTATION3 = (Table.RotationZ or 0)
  371. local MATERIAL = (Table.Material or "Neon")
  372. local COLOR = (Table.Color or C3(1,1,1))
  373. local TIME = (Table.Time or 45)
  374. local SOUNDID = (Table.SoundID or nil)
  375. local SOUNDPITCH = (Table.SoundPitch or nil)
  376. local SOUNDVOLUME = (Table.SoundVolume or nil)
  377. coroutine.resume(coroutine.create(function()
  378. local PLAYSSOUND = false
  379. local SOUND = nil
  380. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  381. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  382. PLAYSSOUND = true
  383. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  384. end
  385. EFFECT.Color = COLOR
  386. local MSH = nil
  387. if TYPE == "Sphere" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  389. elseif TYPE == "Block" then
  390. MSH = IT("BlockMesh",EFFECT)
  391. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  392. elseif TYPE == "Wave" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  394. elseif TYPE == "Ring" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  396. elseif TYPE == "Slash" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398. elseif TYPE == "Round Slash" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400. elseif TYPE == "Swirl" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Skull" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  404. elseif TYPE == "Crystal" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  406. end
  407. if MSH ~= nil then
  408. local MOVESPEED = nil
  409. if MOVEDIRECTION ~= nil then
  410. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  411. end
  412. local GROWTH = SIZE - ENDSIZE
  413. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  414. if TYPE == "Block" then
  415. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  416. else
  417. EFFECT.CFrame = CFRAME
  418. end
  419. for LOOP = 1, TIME+1 do
  420. Swait()
  421. MSH.Scale = MSH.Scale - GROWTH/TIME
  422. if TYPE == "Wave" then
  423. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  424. end
  425. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  426. if TYPE == "Block" then
  427. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428. else
  429. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  430. end
  431. if MOVEDIRECTION ~= nil then
  432. local ORI = EFFECT.Orientation
  433. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  434. EFFECT.Orientation = ORI
  435. end
  436. end
  437. if PLAYSSOUND == false then
  438. EFFECT:remove()
  439. else
  440. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  441. EFFECT:remove()
  442. end
  443. else
  444. if PLAYSSOUND == false then
  445. EFFECT:remove()
  446. else
  447. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  448. EFFECT:remove()
  449. end
  450. end
  451. end))
  452. end
  453.  
  454. function MakeForm(PART,TYPE)
  455. if TYPE == "Cyl" then
  456. local MSH = IT("CylinderMesh",PART)
  457. elseif TYPE == "Ball" then
  458. local MSH = IT("SpecialMesh",PART)
  459. MSH.MeshType = "Sphere"
  460. elseif TYPE == "Wedge" then
  461. local MSH = IT("SpecialMesh",PART)
  462. MSH.MeshType = "Wedge"
  463. end
  464. end
  465.  
  466. Debris = game:GetService("Debris")
  467.  
  468. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  469. local DIRECTION = CF(StartPos,EndPos).lookVector
  470. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  471. end
  472.  
  473. local ROCK = script.Rock
  474. ROCK.Parent = nil
  475. function GetRock(FLOOROBJECT)
  476. local Rock = ROCK:Clone()
  477. Rock.Parent = Effects
  478. if FLOOROBJECT ~= nil then
  479. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  480. Rock.Material = FLOOROBJECT.Material
  481. Rock.Color = FLOOROBJECT.Color
  482. else
  483. Rock.Material = "Slate"
  484. Rock.Color = BRICKC"Dirt brown".Color
  485. end
  486. else
  487. Rock.Material = "Slate"
  488. Rock.Color = BRICKC"Dirt brown".Color
  489. end
  490. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  491. return Rock
  492. end
  493.  
  494. local SPIKE = script.RockSpike
  495. SPIKE.Parent = nil
  496. function GetSpike(FLOOROBJECT)
  497. local Rock = SPIKE:Clone()
  498. Rock.Parent = Effects
  499. if FLOOROBJECT ~= nil then
  500. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  501. Rock.Material = FLOOROBJECT.Material
  502. Rock.Color = FLOOROBJECT.Color
  503. else
  504. Rock.Material = "Slate"
  505. Rock.Color = BRICKC"Dirt brown".Color
  506. end
  507. else
  508. Rock.Material = "Slate"
  509. Rock.Color = BRICKC"Dirt brown".Color
  510. end
  511. return Rock
  512. end
  513.  
  514. local SHIELD = script.Shield
  515. SHIELD.Parent = nil
  516. function GetShield(FLOOROBJECT)
  517. local Rock = SHIELD:Clone()
  518. Rock.Parent = Effects
  519. if FLOOROBJECT ~= nil then
  520. Rock.Material = FLOOROBJECT.Material
  521. Rock.Color = FLOOROBJECT.Color
  522. else
  523. Rock.Material = "Slate"
  524. Rock.Color = BRICKC"Dirt brown".Color
  525. end
  526. return Rock
  527. end
  528.  
  529. function RespondToImpact(Object,Rock)
  530. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  531. for i = 1, #BREAKABLEMATERIALS do
  532. local MATERIAL = BREAKABLEMATERIALS[i]
  533. if Object.Material == MATERIAL[1] then
  534. local A = Rock.Size.Magnitude
  535. local B = Object.Size.Magnitude
  536. if B < A*MATERIAL[2] then
  537. WaveParticles(Object.Position,B*3,Object.Color)
  538. Object:remove()
  539. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  540. end
  541. end
  542. end
  543. end
  544.  
  545. function WaveParticles(Position,Size,Color)
  546. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  547. BASE.CFrame = CF(Position)
  548. local A = IT("Attachment",BASE)
  549. local WAVE = script.Wave:Clone()
  550. WAVE.Parent = A
  551. WAVE.Size = NumberSequence.new(0,Size)
  552. WAVE.Color = ColorSequence.new(Color)
  553. Debris:AddItem(BASE,0.5)
  554. WAVE:Emit(1)
  555. end
  556.  
  557. --//=================================\\
  558. --|| WEAPON CREATION
  559. --\\=================================//
  560.  
  561. local sick = Instance.new("Sound",Character)
  562.  
  563. local PILLAR = script.Pillar
  564. PILLAR.Parent = nil
  565. local HOOD = script.Hood
  566. HOOD.Parent = Character
  567. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  568. weldBetween(Torso,HOOD)
  569. Head:ClearAllChildren()
  570. Head.Transparency = 1
  571. local EYE = script.Eye
  572. EYE.Parent = Character
  573. EYE.CFrame = Head.CFrame*CF(0,0,0)
  574. EYE.Anchored = false
  575. weldBetween(EYE,Head)
  576. local COLLAR = script.Collar
  577. COLLAR.Parent = Character
  578. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  579. weldBetween(Torso,COLLAR)
  580. local BONE = script.SpinePart
  581. BONE.Parent = nil
  582. local TAIL = {}
  583. local LASTPART = Torso
  584. local SIZE = BONE.Size
  585. for i = 1, 23 do
  586. local PART = BONE:Clone()
  587. PART.Anchored = false
  588. PART.Parent = Character
  589. PART.Size = SIZE*((25-i)/10)/1.6
  590. if LASTPART == Torso then
  591. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  592. LASTPART = PART
  593. table.insert(TAIL,WELD)
  594. else
  595. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  596. LASTPART = PART
  597. table.insert(TAIL,WELD)
  598. end
  599. end
  600. for _, c in pairs(Character:GetChildren()) do
  601. if c:IsA("BasePart") then
  602. if c:FindFirstChildOfClass("ParticleEmitter") then
  603. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  604. end
  605. if c == Head then
  606. if c:FindFirstChild("face") then
  607. c.face:remove()
  608. end
  609. end
  610. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  611. c:remove()
  612. end
  613. end
  614. local BODY = {}
  615. for _, c in pairs(Character:GetDescendants()) do
  616. if c:IsA("BasePart") and c.Name ~= "Handle" then
  617. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  618. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  619. end
  620. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  621. elseif c:IsA("JointInstance") then
  622. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  623. end
  624. end
  625. for e = 1, #BODY do
  626. if BODY[e] ~= nil then
  627. local STUFF = BODY[e]
  628. local PART = STUFF[1]
  629. local PARENT = STUFF[2]
  630. local MATERIAL = STUFF[3]
  631. local COLOR = STUFF[4]
  632. local TRANSPARENCY = STUFF[5]
  633. if PART.ClassName == "Part" and PART ~= RootPart then
  634. PART.Material = MATERIAL
  635. PART.Color = COLOR
  636. PART.Transparency = TRANSPARENCY
  637. end
  638. PART.AncestryChanged:Connect(function()
  639. PART.Parent = PARENT
  640. end)
  641. end
  642. end
  643. function refit()
  644. Character.Parent = workspace
  645. for e = 1, #BODY do
  646. if BODY[e] ~= nil then
  647. local STUFF = BODY[e]
  648. local PART = STUFF[1]
  649. local PARENT = STUFF[2]
  650. local MATERIAL = STUFF[3]
  651. local COLOR = STUFF[4]
  652. local TRANSPARENCY = STUFF[5]
  653. if PART:IsA("BasePart") and PART ~= RootPart then
  654. PART.Material = MATERIAL
  655. PART.Color = COLOR
  656. PART.Transparency = TRANSPARENCY+EXTRATRANS
  657. end
  658. if PART.Parent ~= PARENT then
  659. Humanoid:remove()
  660. PART.Parent = PARENT
  661. Humanoid = IT("Humanoid",Character)
  662. end
  663. end
  664. end
  665. end
  666.  
  667. Humanoid.Died:connect(function()
  668. refit()
  669. end)
  670.  
  671. --//=================================\\
  672. --|| DAMAGING
  673. --\\=================================//
  674.  
  675. function ApplyDamage(Humanoid,Damage,TorsoPart)
  676. Damage = Damage * DAMAGEMULTIPLIER
  677. if Humanoid.Health ~= 0 then
  678. Humanoid.Health = Humanoid.Health - Damage
  679. end
  680. end
  681.  
  682. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  683. local CHILDREN = workspace:GetDescendants()
  684. for index, CHILD in pairs(CHILDREN) do
  685. if CHILD.ClassName == "Model" and CHILD ~= Character then
  686. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  687. if HUM then
  688. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  689. if TORSO then
  690. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  691. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  692. CHILD:BreakJoints()
  693. else
  694. local DMG = MRANDOM(MINDMG,MAXDMG)
  695. ApplyDamage(HUM,DMG,TORSO)
  696. end
  697. if FLING > 0 then
  698. for _, c in pairs(CHILD:GetChildren()) do
  699. if c:IsA("BasePart") then
  700. local bv = Instance.new("BodyVelocity",c)
  701. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  702. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  703. Debris:AddItem(bv,0.05)
  704. end
  705. end
  706. end
  707. end
  708. end
  709. end
  710. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  711. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  712. RespondToImpact(CHILD,ROCK)
  713. end
  714. end
  715. end
  716. end
  717.  
  718. --//=================================\\
  719. --|| ATTACK FUNCTIONS AND STUFF
  720. --\\=================================//
  721.  
  722. function RockExplosion(Rock,Multiplier,Survive)
  723. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  724. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  725. local SIZE = (Rock.Size.Y*4)*Multiplier
  726. EXPLOSION.Enabled = false
  727. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  728. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  729. EXPLOSION:Emit(200,300)
  730. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  731. coroutine.resume(coroutine.create(function()
  732. Rock:BreakJoints()
  733. if Survive == nil then
  734. Rock.Transparency = 1
  735. Rock.CanCollide = false
  736. Rock.Anchored = true
  737. Debris:AddItem(Rock,5)
  738. end
  739. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  740. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  741. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  742. Swait()
  743. if HITFLOOR then
  744. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  745. end
  746. for i = 1, 5 do
  747. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  748. end
  749. end))
  750. end
  751.  
  752. function Bullet()
  753. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  754. ATTACK = true
  755. Rooted = true
  756. local GYRO = IT("BodyGyro",RootPart)
  757. GYRO.D = 2
  758. GYRO.P = 2000
  759. GYRO.MaxTorque = VT(0,4000000,0)
  760. coroutine.resume(coroutine.create(function()
  761. repeat
  762. Swait()
  763. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  764. until ATTACK == false
  765. GYRO:Remove()
  766. end))
  767. local FLOOR = false
  768. if HITFLOOR then
  769. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  770. FLOOR = true
  771. end
  772. end
  773. if FLOOR == true then
  774. for i=0, 0.5, 0.1 / Animation_Speed do
  775. Swait()
  776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  782. end
  783. for i=0, 0.25, 0.1 / Animation_Speed do
  784. Swait()
  785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  791. end
  792. local ROCKPLACED = false
  793. local Rock = nil
  794. if HITFLOOR.Anchored == true then
  795. Rock = GetRock(HITFLOOR)
  796. Rock.Core.Emit.Enabled = true
  797. Rock.Size = VT(6,6,6)
  798. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  799. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  800. coroutine.resume(coroutine.create(function()
  801. for i = 1, 30 do
  802. Swait()
  803. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  804. end
  805. ROCKPLACED = true
  806. Rock.Core.Emit.Enabled = false
  807. end))
  808. else
  809. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  810. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  811. if TORSO then
  812. Rock = TORSO
  813. ROCK.Core:Clone().Parent = Rock
  814. else
  815. Rock = HITFLOOR
  816. ROCK.Core:Clone().Parent = Rock
  817. end
  818. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  819. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  820. if TORSO then
  821. Rock = TORSO
  822. ROCK.Core:Clone().Parent = Rock
  823. else
  824. Rock = HITFLOOR
  825. ROCK.Core:Clone().Parent = Rock
  826. end
  827. else
  828. Rock = HITFLOOR
  829. ROCK.Core:Clone().Parent = Rock
  830. end
  831. Rock.Anchored = true
  832. coroutine.resume(coroutine.create(function()
  833. for i = 1, 30 do
  834. Swait()
  835. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  836. end
  837. ROCKPLACED = true
  838. end))
  839. end
  840. for i=0, 0.1, 0.1 / Animation_Speed do
  841. Swait()
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. end
  849. repeat
  850. Swait()
  851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. until ROCKPLACED == true
  858. for i=0, 0.1, 0.1 / Animation_Speed do
  859. Swait()
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  866. end
  867. WaveParticles(Rock.Position,12,C3(1,1,1))
  868. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  869. coroutine.resume(coroutine.create(function()
  870. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  871. for i = 1, 200 do
  872. Swait()
  873. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  874. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  875. if HIT then
  876. RespondToImpact(HIT,Rock)
  877. break
  878. end
  879. end
  880. RockExplosion(Rock,1)
  881. else
  882. for i = 1, 60 do
  883. Swait()
  884. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  885. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  886. if HIT then
  887. RespondToImpact(HIT,Rock)
  888. break
  889. end
  890. end
  891. RockExplosion(Rock,2)
  892. end
  893. end))
  894. for i=0, 0.4, 0.1 / Animation_Speed do
  895. Swait()
  896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. end
  903. else
  904. local GRAV = IT("BodyPosition",RootPart)
  905. GRAV.D = 250
  906. GRAV.P = 20000
  907. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  908. GRAV.Position = RootPart.Position
  909. local Rock = GetRock()
  910. Rock.Size = VT(0,0,0)
  911. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  912. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  913. local DONEROCK = false
  914. coroutine.resume(coroutine.create(function()
  915. for i = 1, 15 do
  916. Swait()
  917. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  918. Rock.Size = Rock.Size * 1.1
  919. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  920. end
  921. DONEROCK = true
  922. end))
  923. repeat
  924. Swait()
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. until DONEROCK == true
  932. local LOOP = 0
  933. for i=0, 0.2, 0.1 / Animation_Speed do
  934. Swait()
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. end
  942. WaveParticles(Rock.Position,5,C3(1,1,1))
  943. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  944. coroutine.resume(coroutine.create(function()
  945. for i = 1, 300 do
  946. Swait()
  947. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  948. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  949. if HIT then
  950. RespondToImpact(HIT,Rock)
  951. break
  952. end
  953. end
  954. RockExplosion(Rock,1)
  955. end))
  956. for i=0, 0.3, 0.1 / Animation_Speed do
  957. Swait()
  958. LOOP = LOOP + 15*3
  959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. end
  966. GRAV:remove()
  967. end
  968. ATTACK = false
  969. Rooted = false
  970. end
  971.  
  972. function Melee()
  973. ATTACK = true
  974. Rooted = false
  975. Speed = 12
  976. repeat
  977. Swait()
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. until KEYHOLD == false
  985. Speed = 0
  986. local ROOT = nil
  987. local TORS = nil
  988. local HUMAN = nil
  989. local DIST = 4
  990. for i=0, 0.2, 0.1 / Animation_Speed do
  991. Swait()
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. end
  999. for i=0, 1, 0.1 / Animation_Speed do
  1000. Swait()
  1001. local CHILDREN = workspace:GetDescendants()
  1002. for index, CHILD in pairs(CHILDREN) do
  1003. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1004. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1005. if HUM then
  1006. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1007. if TORSO and HUM.Health > 0 then
  1008. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1009. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1010. ROOT = TORSO
  1011. HUMAN = HUM
  1012. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1013. end
  1014. end
  1015. end
  1016. end
  1017. end
  1018. if ROOT then
  1019. break
  1020. end
  1021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. end
  1028. if ROOT then
  1029. local POSITIONED = false
  1030. coroutine.resume(coroutine.create(function()
  1031. ROOT.Anchored = true
  1032. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1033. for i = 1, 25 do
  1034. ROOT.Anchored = true
  1035. Swait()
  1036. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1037. end
  1038. POSITIONED = true
  1039. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1040. ROOT.Anchored = false
  1041. end))
  1042. repeat
  1043. Swait()
  1044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. until POSITIONED == true
  1051. for i = 1, 3 do
  1052. for i=0, 0.5, 0.1 / Animation_Speed do
  1053. Swait()
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1060. end
  1061. for i=0, 0.15, 0.1 / Animation_Speed do
  1062. Swait()
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. end
  1070. local EMIT = script.Emit:Clone()
  1071. EMIT.Parent = TORS
  1072. EMIT.Size = NumberSequence.new(1,0)
  1073. EMIT:Emit(120)
  1074. Debris:AddItem(EMIT,5)
  1075. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1076. WaveParticles(TORS.Position,12,C3(1,1,1))
  1077. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1078. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1079. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1080. for i=0, 0.25, 0.1 / Animation_Speed do
  1081. Swait()
  1082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. end
  1089. if HUMAN.Health == 0 then
  1090. break
  1091. end
  1092. for i=0, 0.2, 0.1 / Animation_Speed do
  1093. Swait()
  1094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. end
  1101. end
  1102. end
  1103. Speed = 25
  1104. ATTACK = false
  1105. Rooted = false
  1106. end
  1107.  
  1108. function Launch()
  1109. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1110. if HITFLOOR then
  1111. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1112. local P = PILLAR:Clone()
  1113. P.Color = HITFLOOR.Color
  1114. P.Material = HITFLOOR.Material
  1115. P.Parent = Effects
  1116. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1117. coroutine.resume(coroutine.create(function()
  1118. for i = 1, 6 do
  1119. Swait()
  1120. P.CFrame = P.CFrame * CF(0,0.9,0)
  1121. end
  1122. wait(1)
  1123. for i = 1, 45 do
  1124. Swait()
  1125. P.Transparency =P.Transparency + 1/45
  1126. end
  1127. P:remove()
  1128. end))
  1129. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1130. RootPart.Velocity = VT(0,0,0)
  1131. local bv = Instance.new("BodyVelocity",RootPart)
  1132. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1133. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1134. Debris:AddItem(bv,0.1)
  1135. end
  1136. end
  1137.  
  1138. function Ravage()
  1139. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1140. if HITFLOOR then
  1141. ATTACK = true
  1142. Rooted = false
  1143. for i=0, 0.3, 0.1 / Animation_Speed do
  1144. Swait()
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. end
  1152. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1153. Rooted = true
  1154. CreateSound(217767125, RightArm, 5, 1, false)
  1155. for i=0, 0.15, 0.1 / Animation_Speed do
  1156. Swait()
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. end
  1164. local HOLD = true
  1165. coroutine.resume(coroutine.create(function()
  1166. repeat
  1167. Swait()
  1168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. until HOLD == false
  1175. end))
  1176. repeat
  1177. wait(0.3)
  1178. coroutine.resume(coroutine.create(function()
  1179. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1180. if HITFLOOR then
  1181. if HITFLOOR.Anchored == true then
  1182. local ROCK = GetRock(HITFLOOR)
  1183. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1184. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1185. ROCK.Core.Emit.Enabled = true
  1186. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1187. local POS = ROCK.CFrame*CF(0,12,0)
  1188. for i = 1, 25 do
  1189. ROCK.Anchored = true
  1190. Swait()
  1191. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1192. end
  1193. ROCK.Core.Emit.Enabled = false
  1194. wait(0.3)
  1195. RockExplosion(ROCK,1)
  1196. end
  1197. end
  1198. end))
  1199. until KEYHOLD == false
  1200. wait(0.5)
  1201. HOLD = false
  1202. ATTACK = false
  1203. Rooted = false
  1204. end
  1205. end
  1206.  
  1207. function Shield()
  1208. ATTACK = true
  1209. Rooted = false
  1210. local GYRO = IT("BodyGyro",RootPart)
  1211. GYRO.D = 2
  1212. GYRO.P = 2000
  1213. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1214. local GRAV = IT("BodyPosition",RootPart)
  1215. GRAV.D = 250
  1216. GRAV.P = 20000
  1217. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1218. GRAV.Position = RootPart.Position
  1219. coroutine.resume(coroutine.create(function()
  1220. repeat
  1221. Swait()
  1222. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1223. until ATTACK == false
  1224. GYRO:Remove()
  1225. GRAV:Remove()
  1226. end))
  1227. for i=0, 0.3, 0.1 / Animation_Speed do
  1228. Swait()
  1229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. end
  1236. local Defence = GetShield()
  1237. Defence.Size = VT(0,2,0)
  1238. Defence.Parent = Effects
  1239. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1240. WaveParticles(Defence.Position,12,Defence.Color)
  1241. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1242. local FIX = Defence.AncestryChanged:Connect(function()
  1243. Defence.Parent = Effects
  1244. end)
  1245. for i = 1, 40 do
  1246. Swait()
  1247. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1248. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1249. end
  1250. repeat
  1251. Swait()
  1252. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. until KEYHOLD == false
  1260. FIX:Disconnect()
  1261. coroutine.resume(coroutine.create(function()
  1262. for i = 1, 40 do
  1263. Swait()
  1264. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1265. end
  1266. WaveParticles(Defence.Position,12,Defence.Color)
  1267. Defence:remove()
  1268. end))
  1269. ATTACK = false
  1270. Rooted = false
  1271. end
  1272.  
  1273. function TwinMeteor()
  1274. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1275. if HITFLOOR == nil then
  1276. ATTACK = true
  1277. Rooted = false
  1278. local GYRO = IT("BodyGyro",RootPart)
  1279. GYRO.D = 2
  1280. GYRO.P = 2000
  1281. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1282. local GRAV = IT("BodyPosition",RootPart)
  1283. GRAV.D = 250
  1284. GRAV.P = 20000
  1285. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1286. GRAV.Position = RootPart.Position
  1287. coroutine.resume(coroutine.create(function()
  1288. repeat
  1289. Swait()
  1290. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1291. until ATTACK == false
  1292. GYRO:Remove()
  1293. GRAV:Remove()
  1294. end))
  1295. local CHARGED = false
  1296. coroutine.resume(coroutine.create(function()
  1297. repeat
  1298. Swait()
  1299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. until CHARGED == true
  1306. end))
  1307. local ROCK1 = GetRock()
  1308. local ROCK2 = GetRock()
  1309. local VORTEX1 = script.Vortex:Clone()
  1310. local VORTEX2 = script.Vortex:Clone()
  1311. VORTEX1.Parent = ROCK1.Core
  1312. VORTEX2.Parent = ROCK2.Core
  1313. ROCK1.Core.Emit.Enabled = true
  1314. ROCK2.Core.Emit.Enabled = true
  1315. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1316. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1317. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1318. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1319. for i = 1, 70 do
  1320. Swait()
  1321. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1322. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1323. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1324. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1325. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1326. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1327. VORTEX1:Emit(1)
  1328. VORTEX2:Emit(1)
  1329. end
  1330. CHARGED = true
  1331. for i=0, 1, 0.1 / Animation_Speed do
  1332. Swait()
  1333. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1334. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. end
  1342. for i=0, 0.5, 0.1 / Animation_Speed do
  1343. Swait()
  1344. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1345. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. end
  1353. coroutine.resume(coroutine.create(function()
  1354. local Rock = ROCK1
  1355. WaveParticles(Rock.Position,30,C3(1,1,1))
  1356. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1357. for i = 1, 200 do
  1358. Swait()
  1359. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1360. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1361. if HIT then
  1362. RespondToImpact(HIT,Rock)
  1363. break
  1364. end
  1365. end
  1366. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1367. for i = 1, 6 do
  1368. RockExplosion(Rock,1.5,true)
  1369. wait(1)
  1370. end
  1371. RockExplosion(Rock,1.5)
  1372. end))
  1373. for i=0, 1, 0.1 / Animation_Speed do
  1374. Swait()
  1375. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. end
  1383. for i=0, 0.5, 0.1 / Animation_Speed do
  1384. Swait()
  1385. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. end
  1393. coroutine.resume(coroutine.create(function()
  1394. local Rock = ROCK2
  1395. WaveParticles(Rock.Position,30,C3(1,1,1))
  1396. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1397. for i = 1, 200 do
  1398. Swait()
  1399. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1400. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1401. if HIT then
  1402. RespondToImpact(HIT,Rock)
  1403. break
  1404. end
  1405. end
  1406. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1407. for i = 1, 6 do
  1408. RockExplosion(Rock,1.5,true)
  1409. wait(1)
  1410. end
  1411. RockExplosion(Rock,1.5)
  1412. end))
  1413. for i=0, 1, 0.1 / Animation_Speed do
  1414. Swait()
  1415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. end
  1422. ATTACK = false
  1423. Rooted = false
  1424. end
  1425. end
  1426.  
  1427. function Spikes()
  1428. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1429. if HITFLOOR then
  1430. ATTACK = true
  1431. Rooted = true
  1432. local GYRO = IT("BodyGyro",RootPart)
  1433. GYRO.D = 2
  1434. GYRO.P = 2000
  1435. GYRO.MaxTorque = VT(0,4000000,0)
  1436. coroutine.resume(coroutine.create(function()
  1437. repeat
  1438. Swait()
  1439. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1440. until ATTACK == false
  1441. GYRO:Remove()
  1442. end))
  1443. for i=0, 1, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1451. end
  1452. for i=0, 0.25, 0.1 / Animation_Speed do
  1453. Swait()
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. end
  1461. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1462. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1463. coroutine.resume(coroutine.create(function()
  1464. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1465. for i = 1, 60 do
  1466. Swait()
  1467. local SPIKE = GetSpike(HITFLOOR)
  1468. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1469. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1470. coroutine.resume(coroutine.create(function()
  1471. local POS = SPIKE.CFrame*CF(0,11,0)
  1472. for i = 1, 25 do
  1473. Swait()
  1474. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1475. end
  1476. wait(0.2)
  1477. for i = 1, 45 do
  1478. Swait()
  1479. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1480. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1481. end
  1482. SPIKE:remove()
  1483. end))
  1484. end
  1485. end))
  1486. wait(0.3)
  1487. ATTACK = false
  1488. Rooted = false
  1489. end
  1490. end
  1491.  
  1492. function TakeOnMe()
  1493. Speed = 5
  1494. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1495. ATTACK = true
  1496. Rooted = false
  1497. local DANCE = true
  1498. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1499. if NEWKEY == "p" then
  1500. DANCE = false
  1501. end
  1502. end)
  1503. PLAYSONG = false
  1504. while true do
  1505. for i = 1, 15 do
  1506. Swait()
  1507. MEME.Parent = Effects
  1508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. end
  1515. if DANCE == false then
  1516. break
  1517. end
  1518. for i = 1, 15 do
  1519. Swait()
  1520. MEME.Parent = Effects
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. end
  1528. end
  1529. PLAYSONG = true
  1530. KEY:Disconnect()
  1531. MEME:remove()
  1532. Speed = 25
  1533. ATTACK = false
  1534. Rooted = false
  1535. end
  1536.  
  1537. function Noclip()
  1538. ATTACK = true
  1539. Rooted = true
  1540. UNANCHOR = false
  1541. RootPart.Anchored = true
  1542. local CLIPPING = true
  1543. local MOVEMENT = nil
  1544. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1545. for i = 1, 50 do
  1546. Swait()
  1547. EXTRATRANS = EXTRATRANS + 0.5/50
  1548. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. end
  1556. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1557. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1558. if NEWKEY == "w" then
  1559. MOVEMENT = "Forward"
  1560. repeat
  1561. Swait()
  1562. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1563. until KEYHOLD == false
  1564. elseif NEWKEY == "s" then
  1565. MOVEMENT = "Backwards"
  1566. repeat
  1567. Swait()
  1568. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1569. until KEYHOLD == false
  1570. elseif NEWKEY == "a" then
  1571. MOVEMENT = "Strafe"
  1572. repeat
  1573. Swait()
  1574. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1575. until KEYHOLD == false
  1576. elseif NEWKEY == "d" then
  1577. MOVEMENT = "Strafe"
  1578. repeat
  1579. Swait()
  1580. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1581. until KEYHOLD == false
  1582. elseif NEWKEY == "y" then
  1583. CLIPPING = false
  1584. end
  1585. MOVEMENT = nil
  1586. end)
  1587. local LOOP = 0
  1588. repeat
  1589. Swait()
  1590. AURA.Parent = Torso
  1591. LOOP = LOOP + 1
  1592. if LOOP >= 15 then
  1593. LOOP = 0
  1594. WaveParticles(Torso.Position,15,C3(1,1,1))
  1595. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1596. end
  1597. if MOVEMENT == nil then
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. elseif MOVEMENT == "Forward" then
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. elseif MOVEMENT == "Backwards" then
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. elseif MOVEMENT == "Strafe" then
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. end
  1626. until CLIPPING == false
  1627. KEY:Disconnect()
  1628. coroutine.resume(coroutine.create(function()
  1629. for i = 1, 20 do
  1630. Swait()
  1631. AURA.Volume = AURA.Volume - 3/20
  1632. end
  1633. AURA:remove()
  1634. end))
  1635. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1636. for i = 1, 50 do
  1637. Swait()
  1638. EXTRATRANS = EXTRATRANS - 0.5/50
  1639. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. end
  1647. EXTRATRANS = 0
  1648. UNANCHOR = true
  1649. ATTACK = false
  1650. Rooted = false
  1651. end
  1652.  
  1653. function Taunt()
  1654. ATTACK = true
  1655. Rooted = true
  1656. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1657. repeat
  1658. Swait()
  1659. TAUNT.Parent = Torso
  1660. TAUNT.Playing = true
  1661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. until TAUNT.TimePosition >= 1.25
  1668. for i=0, 1.6, 0.1 / Animation_Speed do
  1669. Swait()
  1670. TAUNT.Parent = Torso
  1671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. end
  1678. ATTACK = false
  1679. Rooted = false
  1680. end
  1681.  
  1682. --//=================================\\
  1683. --|| ASSIGN THINGS TO KEYS
  1684. --\\=================================//
  1685.  
  1686. function MouseDown(Mouse)
  1687. if ATTACK == false then
  1688. end
  1689. end
  1690.  
  1691. function MouseUp(Mouse)
  1692. HOLD = false
  1693. end
  1694.  
  1695. function KeyDown(Key)
  1696. KEYHOLD = true
  1697. if Key == "z" and ATTACK == false then
  1698. Bullet()
  1699. end
  1700.  
  1701. if Key == "b" and ATTACK == false then
  1702. Melee()
  1703. end
  1704.  
  1705. if Key == "c" and ATTACK == false then
  1706. Launch()
  1707. end
  1708.  
  1709. if Key == "v" and ATTACK == false then
  1710. Ravage()
  1711. end
  1712.  
  1713. if Key == "e" and ATTACK == false then
  1714. Shield()
  1715. end
  1716.  
  1717. if Key == "q" and ATTACK == false then
  1718. Spikes()
  1719. end
  1720.  
  1721. if Key == "x" and ATTACK == false then
  1722. TwinMeteor()
  1723. end
  1724.  
  1725. if Key == "y" and ATTACK == false then
  1726. Noclip()
  1727. end
  1728.  
  1729. if Key == "p" and ATTACK == false then
  1730. TakeOnMe()
  1731. end
  1732.  
  1733. if Key == "t" and ATTACK == false then
  1734. Taunt()
  1735. end
  1736.  
  1737. if Key == "]" and ATTACK == false then
  1738. if PLAYSONG == true then
  1739. PLAYSONG = false
  1740. else
  1741. PLAYSONG = true
  1742. end
  1743. end
  1744. end
  1745.  
  1746. function KeyUp(Key)
  1747. KEYHOLD = false
  1748. end
  1749.  
  1750. Mouse.Button1Down:connect(function(NEWKEY)
  1751. MouseDown(NEWKEY)
  1752. end)
  1753. Mouse.Button1Up:connect(function(NEWKEY)
  1754. MouseUp(NEWKEY)
  1755. end)
  1756. Mouse.KeyDown:connect(function(NEWKEY)
  1757. KeyDown(NEWKEY)
  1758. end)
  1759. Mouse.KeyUp:connect(function(NEWKEY)
  1760. KeyUp(NEWKEY)
  1761. end)
  1762.  
  1763. --//=================================\\
  1764. --\\=================================//
  1765.  
  1766. function AntiTimeStop()
  1767. for _, c in pairs(Character:GetChildren()) do
  1768. if c:IsA("BasePart") and c ~= RootPart then
  1769. c.Anchored = false
  1770. end
  1771. end
  1772. if UNANCHOR == true then
  1773. RootPart.Anchored = false
  1774. else
  1775. RootPart.Anchored = true
  1776. end
  1777. end
  1778.  
  1779. --//=================================\\
  1780. --|| WRAP THE WHOLE SCRIPT UP
  1781. --\\=================================//
  1782.  
  1783. Humanoid.Changed:connect(function(Jump)
  1784. if Jump == "Jump" and (Disable_Jump == true) then
  1785. Humanoid.Jump = false
  1786. end
  1787. end)
  1788.  
  1789. while true do
  1790. Swait()
  1791. Head:ClearAllChildren()
  1792. script.Parent = WEAPONGUI
  1793. ANIMATE.Parent = nil
  1794. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1795. v:Stop();
  1796. end
  1797. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1798. Humanoid = IT("Humanoid",Character)
  1799. end
  1800. SINE = SINE + CHANGE
  1801. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1802. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1803. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1804. local WALKSPEEDVALUE = 4
  1805. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1806. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  1807. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1808. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1809. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1810. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1811. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1812. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1813. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1814. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. end
  1817. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1818. ANIM = "Jump"
  1819. if ATTACK == false then
  1820. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. end
  1827. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1828. ANIM = "Fall"
  1829. if ATTACK == false then
  1830. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. end
  1837. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1838. ANIM = "Idle"
  1839. if ATTACK == false then
  1840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. end
  1847. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1848. ANIM = "Walk"
  1849. if ATTACK == false then
  1850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1854. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1856. end
  1857. end
  1858. for _, c in pairs(Character:GetChildren()) do
  1859. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1860. c:remove()
  1861. end
  1862. end
  1863. AntiTimeStop()
  1864. Humanoid.MaxHealth = 10e10
  1865. Humanoid.Health = 10e10
  1866. if Rooted == false then
  1867. Disable_Jump = false
  1868. Humanoid.WalkSpeed = Speed
  1869. elseif Rooted == true then
  1870. Disable_Jump = true
  1871. Humanoid.WalkSpeed = 0
  1872. end
  1873. for E = 1, #TAIL do
  1874. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  1875. end
  1876. sick.SoundId = "rbxassetid://157460916"
  1877. sick.Looped = true
  1878. sick.Pitch = 1
  1879. sick.Volume = 2
  1880. sick.Parent = Effects
  1881. sick.Playing = PLAYSONG
  1882. Humanoid.PlatformStand = false
  1883. Humanoid.Name = "I am the god of earth"
  1884. refit()
  1885. if Character:FindFirstChild("Pants") == nil then
  1886. script.Pants:Clone().Parent = Character
  1887. end
  1888. if Character:FindFirstChild("Shirt") == nil then
  1889. script.Shirt:Clone().Parent = Character
  1890. end
  1891. for _, c in pairs(Character:GetChildren()) do
  1892. if c:IsA("BasePart") and ATTACK == false then
  1893. for _, e in pairs(c:GetChildren()) do
  1894. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1895. e:remove()
  1896. end
  1897. end
  1898. end
  1899. end
  1900. end
  1901.  
  1902. --//=================================\\
  1903. --\\=================================//
  1904.  
  1905.  
  1906.  
  1907.  
  1908.  
  1909. --//====================================================\\--
  1910. --|| END OF SCRIPT
  1911. --\\====================================================//--
  1912. end))
  1913. UnionOperation2.Name = "Collar"
  1914. UnionOperation2.Parent = LocalScript1
  1915. UnionOperation2.CFrame = CFrame.new(6.60000801, 46.7082901, -7.50001097, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  1916. UnionOperation2.Orientation = Vector3.new(90, 0, 0)
  1917. UnionOperation2.Position = Vector3.new(6.60000801, 46.7082901, -7.50001097)
  1918. UnionOperation2.Rotation = Vector3.new(90, 0, 0)
  1919. UnionOperation2.Color = Color3.new(0.639216, 0.635294, 0.647059)
  1920. UnionOperation2.Velocity = Vector3.new(0, -16.3500004, 0)
  1921. UnionOperation2.Size = Vector3.new(2.06001234, 2.06001496, 0.200000063)
  1922. UnionOperation2.BrickColor = BrickColor.new("Medium stone grey")
  1923. UnionOperation2.CanCollide = false
  1924. UnionOperation2.Locked = true
  1925. UnionOperation2.Material = Enum.Material.Metal
  1926. UnionOperation2.brickColor = BrickColor.new("Medium stone grey")
  1927. UnionOperation3.Name = "Eye"
  1928. UnionOperation3.Parent = LocalScript1
  1929. UnionOperation3.CFrame = CFrame.new(6.80000782, 44.6407394, -13.5000257, 1, -3.19743418e-13, 1.07282686e-13, -3.19743418e-13, 0.999994636, -1.67703539e-26, 1.07282686e-13, -1.67703539e-26, 0.999994636)
  1930. UnionOperation3.Position = Vector3.new(6.80000782, 44.6407394, -13.5000257)
  1931. UnionOperation3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1932. UnionOperation3.Size = Vector3.new(2, 2, 2.07000494)
  1933. UnionOperation3.Anchored = true
  1934. UnionOperation3.BrickColor = BrickColor.new("Really black")
  1935. UnionOperation3.CanCollide = false
  1936. UnionOperation3.Locked = true
  1937. UnionOperation3.Material = Enum.Material.SmoothPlastic
  1938. UnionOperation3.brickColor = BrickColor.new("Really black")
  1939. MeshPart4.Name = "Hood"
  1940. MeshPart4.Parent = LocalScript1
  1941. MeshPart4.CFrame = CFrame.new(6.80000782, 43.9254341, -13.4600182, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1942. MeshPart4.Position = Vector3.new(6.80000782, 43.9254341, -13.4600182)
  1943. MeshPart4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1944. MeshPart4.Velocity = Vector3.new(0, -16.3500023, 0)
  1945. MeshPart4.Size = Vector3.new(2.91887903, 2.39406967, 2.89092922)
  1946. MeshPart4.BrickColor = BrickColor.new("Really black")
  1947. MeshPart4.CanCollide = false
  1948. MeshPart4.CustomPhysicalProperties = 0.00999999978, 0, 0, 0, 0
  1949. MeshPart4.Locked = true
  1950. MeshPart4.Material = Enum.Material.SmoothPlastic
  1951. MeshPart4.brickColor = BrickColor.new("Really black")
  1952. UnionOperation5.Parent = MeshPart4
  1953. UnionOperation5.CFrame = CFrame.new(6.80000877, 42.7753944, -13.1603947, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1954. UnionOperation5.Position = Vector3.new(6.80000877, 42.7753944, -13.1603947)
  1955. UnionOperation5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1956. UnionOperation5.Velocity = Vector3.new(0, -16.3500023, 0)
  1957. UnionOperation5.Size = Vector3.new(1.89999914, 0.100013733, 1.20075035)
  1958. UnionOperation5.BrickColor = BrickColor.new("Really black")
  1959. UnionOperation5.CanCollide = false
  1960. UnionOperation5.Locked = true
  1961. UnionOperation5.Material = Enum.Material.SmoothPlastic
  1962. UnionOperation5.brickColor = BrickColor.new("Really black")
  1963. Weld6.Name = "Joint"
  1964. Weld6.Parent = MeshPart4
  1965. Weld6.C0 = CFrame.new(-9.53674316e-07, 1.15003967, -0.299623489, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1966. Weld6.Part0 = UnionOperation5
  1967. Weld6.Part1 = MeshPart4
  1968. Weld6.part1 = MeshPart4
  1969. ParticleEmitter7.Name = "Wave"
  1970. ParticleEmitter7.Parent = LocalScript1
  1971. ParticleEmitter7.Speed = NumberRange.new(0, 0)
  1972. ParticleEmitter7.Rotation = NumberRange.new(-180, 180)
  1973. ParticleEmitter7.Enabled = false
  1974. ParticleEmitter7.LightEmission = 1
  1975. ParticleEmitter7.Texture = "rbxassetid://1084991215"
  1976. ParticleEmitter7.Transparency = NumberSequence.new(0,0.39344263076782,0.66120219230652,0.83606559038162,1)
  1977. ParticleEmitter7.ZOffset = 1
  1978. ParticleEmitter7.Size = NumberSequence.new(0,0)
  1979. ParticleEmitter7.Lifetime = NumberRange.new(0.30000001192093, 0.30000001192093)
  1980. ParticleEmitter7.Rate = 1
  1981. MeshPart8.Name = "Rock"
  1982. MeshPart8.Parent = LocalScript1
  1983. MeshPart8.CFrame = CFrame.new(4.78514624, 44.4145737, -17.2287712, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1984. MeshPart8.Position = Vector3.new(4.78514624, 44.4145737, -17.2287712)
  1985. MeshPart8.Size = Vector3.new(2.02970004, 1.97820997, 2.05747986)
  1986. MeshPart8.Anchored = true
  1987. MeshPart8.CanCollide = false
  1988. MeshPart8.Locked = true
  1989. ParticleEmitter9.Name = "Emit"
  1990. ParticleEmitter9.Parent = mas
  1991. ParticleEmitter9.Speed = NumberRange.new(0, 35)
  1992. ParticleEmitter9.Rotation = NumberRange.new(0, 360)
  1993. ParticleEmitter9.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  1994. ParticleEmitter9.Enabled = false
  1995. ParticleEmitter9.Texture = "rbxassetid://281633012"
  1996. ParticleEmitter9.Transparency = NumberSequence.new(1,0.75409835577011,0,0)
  1997. ParticleEmitter9.Size = NumberSequence.new(3,3.0601096153259,2.1311478614807,0)
  1998. ParticleEmitter9.Acceleration = Vector3.new(0, -15, 0)
  1999. ParticleEmitter9.Lifetime = NumberRange.new(1, 4)
  2000. ParticleEmitter9.RotSpeed = NumberRange.new(-25, 25)
  2001. ParticleEmitter9.SpreadAngle = Vector2.new(360, 360)
  2002. ParticleEmitter9.VelocitySpread = 360
  2003. ParticleEmitter10.Name = "Emit"
  2004. ParticleEmitter10.Parent = LocalScript1
  2005. ParticleEmitter10.Speed = NumberRange.new(0, 35)
  2006. ParticleEmitter10.Rotation = NumberRange.new(0, 360)
  2007. ParticleEmitter10.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  2008. ParticleEmitter10.Enabled = false
  2009. ParticleEmitter10.Texture = "rbxassetid://281633012"
  2010. ParticleEmitter10.Transparency = NumberSequence.new(1,0.75409835577011,0,0)
  2011. ParticleEmitter10.Size = NumberSequence.new(1,0)
  2012. ParticleEmitter10.Acceleration = Vector3.new(0, -15, 0)
  2013. ParticleEmitter10.Lifetime = NumberRange.new(1, 4)
  2014. ParticleEmitter10.RotSpeed = NumberRange.new(-25, 25)
  2015. ParticleEmitter10.SpreadAngle = Vector2.new(360, 360)
  2016. ParticleEmitter10.VelocitySpread = 360
  2017. UnionOperation11.Name = "Pillar"
  2018. UnionOperation11.Parent = LocalScript1
  2019. UnionOperation11.CFrame = CFrame.new(11.3000021, 47.423584, -17.6000175, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2020. UnionOperation11.Position = Vector3.new(11.3000021, 47.423584, -17.6000175)
  2021. UnionOperation11.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2022. UnionOperation11.Size = Vector3.new(3, 8.00001526, 3)
  2023. UnionOperation11.Anchored = true
  2024. UnionOperation11.BrickColor = BrickColor.new("Medium stone grey")
  2025. UnionOperation11.CanCollide = false
  2026. UnionOperation11.Material = Enum.Material.SmoothPlastic
  2027. UnionOperation11.brickColor = BrickColor.new("Medium stone grey")
  2028. UnionOperation11.UsePartColor = true
  2029. MeshPart12.Name = "Shield"
  2030. MeshPart12.Parent = LocalScript1
  2031. MeshPart12.CFrame = CFrame.new(4.78514624, 43.5792542, -17.2287712, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2032. MeshPart12.Position = Vector3.new(4.78514624, 43.5792542, -17.2287712)
  2033. MeshPart12.Size = Vector3.new(1.38995004, 0.407837987, 1.91620004)
  2034. MeshPart12.Anchored = true
  2035. MeshPart12.Locked = true
  2036. UnionOperation13.Name = "RockSpike"
  2037. UnionOperation13.Parent = LocalScript1
  2038. UnionOperation13.CFrame = CFrame.new(12.8000021, 53.4236221, -20.1000175, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  2039. UnionOperation13.Orientation = Vector3.new(0, 180, 180)
  2040. UnionOperation13.Position = Vector3.new(12.8000021, 53.4236221, -20.1000175)
  2041. UnionOperation13.Rotation = Vector3.new(-180, 0, 0)
  2042. UnionOperation13.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2043. UnionOperation13.Size = Vector3.new(4, 20, 4)
  2044. UnionOperation13.Anchored = true
  2045. UnionOperation13.BrickColor = BrickColor.new("Pine Cone")
  2046. UnionOperation13.CanCollide = false
  2047. UnionOperation13.Material = Enum.Material.Slate
  2048. UnionOperation13.brickColor = BrickColor.new("Pine Cone")
  2049. UnionOperation13.UsePartColor = true
  2050. UnionOperation14.Name = "SpinePart"
  2051. UnionOperation14.Parent = LocalScript1
  2052. UnionOperation14.CFrame = CFrame.new(-48.2499809, 43.5735779, -6.70000792, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2053. UnionOperation14.Position = Vector3.new(-48.2499809, 43.5735779, -6.70000792)
  2054. UnionOperation14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2055. UnionOperation14.Size = Vector3.new(0.300003052, 0.300010681, 0.599998474)
  2056. UnionOperation14.Anchored = true
  2057. UnionOperation14.CanCollide = false
  2058. UnionOperation14.Locked = true
  2059. UnionOperation14.Material = Enum.Material.SmoothPlastic
  2060. ParticleEmitter15.Name = "Vortex"
  2061. ParticleEmitter15.Parent = LocalScript1
  2062. ParticleEmitter15.Speed = NumberRange.new(0, 0)
  2063. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2064. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  2065. ParticleEmitter15.Enabled = false
  2066. ParticleEmitter15.LightEmission = 1
  2067. ParticleEmitter15.Texture = "rbxassetid://1084969997"
  2068. ParticleEmitter15.Transparency = NumberSequence.new(1,0.5,0.5)
  2069. ParticleEmitter15.ZOffset = -2
  2070. ParticleEmitter15.Size = NumberSequence.new(0,0)
  2071. ParticleEmitter15.Lifetime = NumberRange.new(1, 1)
  2072. ParticleEmitter15.LockedToPart = true
  2073. ParticleEmitter15.Rate = 0
  2074. ParticleEmitter15.RotSpeed = NumberRange.new(360, 360)
  2075. Pants16.Name = "Pants"
  2076. Pants16.Parent = LocalScript1
  2077. Pants16.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  2078. Shirt17.Name = "Shirt"
  2079. Shirt17.Parent = LocalScript1
  2080. Shirt17.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  2081. for i,v in pairs(mas:GetChildren()) do
  2082. v.Parent = game:GetService("Players").LocalPlayer.Character
  2083. pcall(function() v:MakeJoints() end)
  2084. end
  2085. mas:Destroy()
  2086. for i,v in pairs(cors) do
  2087. spawn(function()
  2088. pcall(v)
  2089. end)
  2090. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement