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- repeat
- wait(0.5)
- until game:service("Players").LocalPlayer.Character ~= nil
- local Player = game:service("Players").LocalPlayer
- local ch = Player.Character
- local occ = Instance.new("BoolValue", ch)
- occ.Name = "Occupied"
- local swi = Instance.new("StringValue", ch)
- swi.Name = "switch"
- local trans = Instance.new("BoolValue", ch)
- trans.Name = "trans"
- repeat wait() until ch.Humanoid ~= nil
- ch.Humanoid.Died:connect(function()
- Player.CharacterAdded:connect(function(chz)
- local occ = Instance.new("BoolValue", chz)
- occ.Name = "Occupied"
- local swi = Instance.new("StringValue", chz)
- swi.Name = "switch"
- local trans = Instance.new("BoolValue", chz)
- trans.Name = "trans"
- end
- )
- end)
- local PGui = Player:WaitForChild("PlayerGui")
- local Character = Player.Character
- local Humanoid = Character:WaitForChild("Humanoid")
- local Head = Character:WaitForChild("Head")
- local Torso = Character:WaitForChild("Torso")
- local HRP = Character:WaitForChild("HumanoidRootPart")
- local RArm = Character:WaitForChild("Right Arm")
- local LArm = Character:WaitForChild("Left Arm")
- local RLeg = Character:WaitForChild("Right Leg")
- local LLeg = Character:WaitForChild("Left Leg")
- msgz = Instance.new("Message", PGui)
- msgz.Text = "Chat \'FGOD\' to go Golden Frieza, and \'off\' to turn it off!"
- game.Debris:AddItem(msgz, 6.5)
- local Joints = {Head = Torso.Neck, Torso = HRP.RootJoint, RArm = Torso["Right Shoulder"], LArm = Torso["Left Shoulder"], RLeg = Torso["Right Hip"], LLeg = Torso["Left Hip"]}
- local Refresh = function()
- Joints.Head.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.Torso.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.RArm.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LArm.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joints.RLeg.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LLeg.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joints.Head.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.Torso.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.RArm.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LArm.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joints.RLeg.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LLeg.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- end
- local Anims = {Pose = function(active)
- if active then
- for i = 0, 10, 0.5 do
- wait(0.016666666666667)
- Joints.Head.C0 = Joints.Head.C0 * CFrame.Angles(0.015, 0, 0)
- Joints.Torso.C0 = Joints.Torso.C0 * CFrame.Angles(0.01, 0, 0)
- Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(-0.025, 0.03, math.rad(70) / 10)
- Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(-0.025, -0.03, -math.rad(70) / 10)
- Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.01, -0.02, 0.015)
- Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.015, 0.01, 0)
- end
- else
- do
- for i = 0, 10, 0.5 do
- wait(0.016666666666667)
- Joints.Head.C0 = Joints.Head.C0 * CFrame.Angles(0.015, 0, 0):inverse()
- Joints.Torso.C0 = Joints.Torso.C0 * CFrame.Angles(0.01, 0, 0):inverse()
- Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(-0.025, 0.03, math.rad(70) / 10):inverse()
- Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(-0.025, -0.03, -math.rad(70) / 10):inverse()
- Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.01, -0.02, 0.015):inverse()
- Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.015, 0.01, 0):inverse()
- end
- end
- end
- end
- , Implode = function(active)
- if active then
- for i = 0, 10, 0.75 do
- wait(0.016666666666667)
- Joints.Head.C0 = Joints.Head.C0 * CFrame.Angles(-0.015, 0, 0)
- Joints.Torso.C0 = Joints.Torso.C0 * CFrame.Angles(-0.005, 0, 0)
- Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(-0.025, -0.055, 0.055)
- Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(-0.025, 0.055, -0.055)
- Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.015, -0.025, -0.015)
- Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.015, 0.025, -0.015)
- end
- else
- do
- for i = 0, 10, 0.75 do
- wait(0.016666666666667)
- Joints.Head.C0 = Joints.Head.C0 * CFrame.Angles(-0.015, 0, 0):inverse()
- Joints.Torso.C0 = Joints.Torso.C0 * CFrame.Angles(-0.005, 0, 0):inverse()
- Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(-0.025, -0.055, 0.055):inverse()
- Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(-0.025, 0.055, -0.055):inverse()
- Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.015, -0.025, -0.015):inverse()
- Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.015, 0.025, -0.015):inverse()
- end
- end
- end
- end
- }
- local Create = assert(LoadLibrary("RbxUtility")).Create
- local Part = Create("Part")({TopSurface = 0, BottomSurface = 0, formFactor = "Custom", Size = Vector3.new(), Material = "Neon", Anchored = true, CanCollide = false})
- local Transformed, Occupied = false, false
- local Flash = function(Par, Col, Duration, Delay, Async)
- pcall(function()
- Par = Par or PGui
- if not Col then
- Col = BrickColor:White().Color
- Duration = Duration or 10
- if not Delay then
- Delay = 1 / Duration
- local G = Create("ScreenGui")({Parent = Par})
- if not Col then
- local F = Create("Frame")({Parent = G, BorderSizePixel = 0, Size = UDim2.new(1.2, 0, 1.2, 0), Position = UDim2.new(), ZIndex = 10, BackgroundColor3 = Color3.new(1, 1, 1), Transparency = 0})
- local f = function()
- for i = 0, Duration, Delay do
- wait(0.016666666666667)
- F.Transparency = i / Duration
- end
- pcall(game.Destroy, G)
- end
- if Async then
- f = coroutine.wrap(f)
- end
- return f()
- end
- end
- end
- end
- )
- end
- local Shake = function(Duration, Delay, Distance, Async)
- pcall(function()
- local Cam = workspace.CurrentCamera
- Duration = Duration or 10
- if not Delay then
- Delay = 1 / Duration
- Distance = Distance or 15
- local f = function()
- for i = 0, Duration, Delay do
- wait(0.016666666666667)
- local R = Cam.CoordinateFrame - Cam.CoordinateFrame.p
- local Scroll = Cam.CoordinateFrame.p - Cam.Focus.p.magnitude
- local NewF = CFrame.new(Cam.Focus.p) * R * CFrame.new(math.random(-Distance, Distance) / (Distance / 0.25), math.random(-Distance, Distance) / (Distance / 0.25), math.random(-Distance, Distance) / (Distance / 0.25))
- Cam.CoordinateFrame = NewF * CFrame.new(0, 0, Scroll)
- end
- end
- if Async then
- f = coroutine.wrap(f)
- end
- return f()
- end
- end
- )
- end
- local Sound = function(Prnt, Id, Pit, Vol)
- pcall(function()
- local cp = game:service("ContentProvider")
- if type(Id) == "number" then
- cp:Preload("rbxassetid://" .. Id)
- Id = "rbxassetid://" .. Id
- else
- if type(Id) == "string" then
- cp:Preload(Id)
- Id = Id
- end
- end
- local S = Create("Sound")({Parent = Prnt or workspace, SoundId = Id, Volume = Vol or 1, Pitch = Pit or 1})
- S:Play()
- S:Stop()
- S:Play()
- game:service("Debris"):AddItem(S, 0.9)
- end
- )
- end
- local Chat = function(Par, Msg, Col)
- if Msg then
- if not Par then
- Par = Head
- end
- if not Col then
- Col = math.random(0, 2)
- end
- game:service("Chat"):Chat(Par, Msg, Col)
- end
- end
- local old = game.Players.LocalPlayer.Character.Head.BrickColor
- local Transform = function(active)
- if active and not Transformed and not Occupied then
- Occupied = true
- Humanoid.WalkSpeed = 0
- local cp = game:service("ContentProvider")
- cp:Preload("http://www.roblox.com/asset/?id=24388358")
- Muscle = {}
- AddLimbs = false
- local CreateMuscle = function(MainPart, Scale, CF)
- local p = Part:clone()
- p.Transparency = 1
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Parent = Character
- p.Anchored = false
- p:BreakJoints()
- local w = Create("Weld")({Parent = p, Part0 = p, Part1 = MainPart, C0 = CF})
- local m = Create("SpecialMesh")({Parent = p, MeshId = "rbxasset://fonts/torso.mesh", Scale = Scale})
- table.insert(Muscle, p)
- end
- local cher = Character
- for _,v in pairs(Character:GetChildren()) do
- if v.ClassName:lower() == "charactermesh" then
- AddLimbs = true
- end
- end
- if not AddLimbs then
- local torso = Instance.new("SpecialMesh", Torso)
- torso.MeshId = "rbxasset://fonts/torso.mesh"
- torso.Scale = Vector3.new(1, 1, 1)
- local rarm = Instance.new("SpecialMesh", RArm)
- rarm.MeshId = "rbxasset://fonts/rightarm.mesh"
- rarm.Scale = Vector3.new(1, 1, 1)
- local larm = Instance.new("SpecialMesh", LArm)
- larm.MeshId = "rbxasset://fonts/leftarm.mesh"
- larm.Scale = Vector3.new(1, 1, 1)
- table.insert(Muscle, torso)
- table.insert(Muscle, rarm)
- table.insert(Muscle, larm)
- CreateMuscle(RArm, Vector3.new(0.4, 0.5, 0.8), CFrame.new(-0.15, -0.6, 0))
- CreateMuscle(RArm, Vector3.new(0.17, 0.4, 0.65), CFrame.new(-0.35, 0.3, 0))
- CreateMuscle(RArm, Vector3.new(0.4, 0.55, 0.2), CFrame.new(0, -0.25, -0.45))
- CreateMuscle(RArm, Vector3.new(0.4, 0.55, 0.2), CFrame.new(0, -0.51, 0.45))
- CreateMuscle(RArm, Vector3.new(0.3, 0.35, 0.2), CFrame.new(0, 0.35, 0.43))
- CreateMuscle(LArm, Vector3.new(0.4, 0.5, 0.8), CFrame.new(0.15, -0.6, 0))
- CreateMuscle(LArm, Vector3.new(0.17, 0.4, 0.65), CFrame.new(0.35, 0.3, 0))
- CreateMuscle(LArm, Vector3.new(0.4, 0.55, 0.2), CFrame.new(0, -0.25, -0.45))
- CreateMuscle(LArm, Vector3.new(0.4, 0.55, 0.2), CFrame.new(0, -0.51, 0.45))
- CreateMuscle(LArm, Vector3.new(0.3, 0.35, 0.2), CFrame.new(0, 0.35, 0.43))
- CreateMuscle(Torso, Vector3.new(0.5, 0.35, 0.2), CFrame.new(-0.5, -0.55, 0.5))
- CreateMuscle(Torso, Vector3.new(0.5, 0.35, 0.2), CFrame.new(0.5, -0.55, 0.5))
- CreateMuscle(Torso, Vector3.new(0.18, 0.18, 0.2), CFrame.new(-0.18, 0, 0.5))
- CreateMuscle(Torso, Vector3.new(0.18, 0.18, 0.2), CFrame.new(-0.18, 0.35, 0.5))
- CreateMuscle(Torso, Vector3.new(0.18, 0.18, 0.2), CFrame.new(-0.18, 0.7, 0.5))
- CreateMuscle(Torso, Vector3.new(0.18, 0.18, 0.2), CFrame.new(0.18, 0, 0.5))
- CreateMuscle(Torso, Vector3.new(0.18, 0.18, 0.2), CFrame.new(0.18, 0.35, 0.5))
- CreateMuscle(Torso, Vector3.new(0.18, 0.18, 0.2), CFrame.new(0.18, 0.7, 0.5))
- end
- do
- Anims.Pose(true)
- Chat(nil, "No one even comes close..", "Blue")
- coroutine.resume(coroutine.create(function()
- for i = 1, 2 do
- Sound(Head, 2248511, 0.4, 0.6)
- Sound(Head, 2691586, 0.4, 0.4)
- Shake(8, 0.05, 55, true)
- wait(1)
- end
- end
- ))
- for i = 1, 4 do
- if i == 4 then
- Chat(nil, "None suprass me..", nil)
- end
- Shake(7, 0.05, 40, true)
- Sound(Head, 2248511, 0.4, 0.6)
- Sound(Head, 2691586, 0.4, 0.4)
- Sound(Head, 2101137, 0.32, 0.8)
- local cols = {"New Yeller", "New Yeller", "New Yeller"}
- local h = Part:clone()
- h.CFrame = Torso.CFrame
- h.Parent = Torso
- h.Transparency = 1
- h.Size = Vector3.new(1, 1, 1)
- h.Anchored = false
- h.BrickColor = BrickColor.new(cols[math.random(1, #cols)])
- h:BreakJoints()
- local p = Part:clone()
- p.CFrame = Torso.CFrame
- p.Parent = Torso
- p.Transparency = 1
- p.Size = Vector3.new(1, 1, 1)
- p.Anchored = false
- p.BrickColor = h.BrickColor
- p:BreakJoints()
- local w = Create("Weld")({Parent = h, Part0 = h, Part1 = HRP, C0 = CFrame.new()})
- local w2 = Create("Weld")({Parent = p, Part0 = p, Part1 = HRP, C0 = CFrame.new() * CFrame.Angles(math.rad(90), 0, 0)})
- local m = Create("SpecialMesh")({Parent = h, MeshType = "Sphere", Scale = Vector3.new(i * 10, i * 10, i * 10)})
- local m2 = Create("SpecialMesh")({Parent = p, MeshType = "FileMesh", MeshId = "http://www.roblox.com/asset/?id=24388358", Scale = Vector3.new(i * 15, i * 15, i * 10 / 2)})
- for _i = i * 5, 0, -0.5 do
- wait(0.016666666666667)
- w2.C0 = w2.C0 * CFrame.Angles(-0.1, 0.1, -0.1)
- m2.Scale = Vector3.new(_i, _i, _i) * 2
- m.Scale = Vector3.new(_i, _i, _i)
- p.Transparency = -(_i / (i * 5)) + 1
- h.Transparency = -(_i / (i * 5)) + 1
- end
- h:Destroy()
- p:Destroy()
- wait(0.3)
- end
- Anims.Pose(false)
- Anims.Implode(true)
- Chat(nil, "I am the emperor of the universe..", nil)
- coroutine.resume(coroutine.create(function()
- for i = 1, 2 do
- Shake(2, 0.05, 40, true)
- Flash(false, BrickColor.new("New Yeller").Color, 2, 0.05, true)
- Sound(Head, 3264793, 0.55, 0.9)
- Sound(Head, 2974249, 0.65, 0.9)
- Sound(Head, 2974000, 0.65, 0.9)
- wait(0.6)
- end
- end
- ))
- local h = Part:clone()
- h.CFrame = Torso.CFrame
- h.Parent = Torso
- h.Transparency = 1
- h.Size = Vector3.new(1, 1, 1)
- h.Anchored = false
- h.BrickColor = BrickColor.new("New Yeller")
- h.Material = "Neon"
- h:BreakJoints()
- local p = Part:clone()
- p.CFrame = Torso.CFrame
- p.Parent = Torso
- p.Transparency = 1
- p.Size = Vector3.new(1, 1, 1)
- p.Anchored = false
- p.BrickColor = h.BrickColor
- p:BreakJoints()
- local w = Create("Weld")({Parent = h, Part0 = h, Part1 = HRP, C0 = CFrame.new()})
- local w2 = Create("Weld")({Parent = p, Part0 = p, Part1 = HRP, C0 = CFrame.new() * CFrame.Angles(math.rad(90), 0, 0)})
- local m = Create("SpecialMesh")({Parent = h, MeshType = "Sphere", Scale = Vector3.new(5, 5, 5)})
- local m2 = Create("SpecialMesh")({Parent = p, MeshType = "FileMesh", MeshId = "http://www.roblox.com/asset/?id=24388358", Scale = Vector3.new(8, 8, 4)})
- local angle = 0
- for i = 1, 20, 0.5 do
- wait(0.016666666666667)
- angle = angle % 100 + 0.3
- m.Scale = m2.Scale + Vector3.new(i / 1.5 + math.sin(angle), i / 1.5 + math.sin(angle), i / 1.5 + math.sin(angle))
- m2.Scale = m2.Scale + Vector3.new(i / 1.5 + math.sin(angle), i / 1.5 + math.sin(angle), i / 1.5 / 2 + math.sin(angle))
- h.Transparency = i / 20
- p.Transparency = i / 20
- end
- h:Destroy()
- p:Destroy()
- if not AddLimbs then
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.05 do
- wait(0.016666666666667)
- for _,v in pairs(Character:GetChildren()) do
- if v.ClassName:lower() == "part" then
- v.Transparency = i
- end
- end
- end
- for _,v in pairs(Character:GetChildren()) do
- if v.ClassName:lower() == "part" then
- v.Transparency = 0
- end
- end
- end
- ))
- end
- Sparks = Instance.new("Sparkles", Torso)
- Sparks.Enabled = true
- Sparks.SparkleColor = Color3.new(1, 1, 1)
- local x = Instance.new("Explosion", Torso)
- x.BlastPressure = 0
- x.Position = Torso.Position
- cher["Body Colors"].HeadColor = BrickColor.new("Bright yellow")
- cher["Body Colors"].TorsoColor = BrickColor.new("Bright yellow")
- cher["Body Colors"].RightArmColor = BrickColor.new("Bright yellow")
- cher["Body Colors"].LeftArmColor = BrickColor.new("Bright yellow")
- cher["Body Colors"].RightLegColor = BrickColor.new("Bright yellow")
- cher["Body Colors"].LeftLegColor = BrickColor.new("Bright yellow")
- if not AddLimbs then
- for i = 0, 0.15, 0.01 do
- wait(0.016666666666667)
- for _,v in pairs(Character:GetChildren()) do
- if v.ClassName:lower() == "specialmesh" then
- v.Scale = Vector3.new(1, 1, 1) + Vector3.new(i / 5, i / 10, i / 3.5)
- end
- end
- end
- end
- do
- do
- Chat(nil, "I AM LORD FRIEZA!", "Red")
- Anims.Implode(false)
- Humanoid.WalkSpeed = 16
- Transformed = true
- Occupied = false
- if not active and Transformed and not Occupied then
- Occupied = true
- Humanoid.WalkSpeed = 0
- Anims.Pose(true)
- Chat(nil, "Ugh.", nil)
- Shake(4, 0.05, 20, true)
- Flash(nil, Color3.new(1, 1, 1), 7, 0.1, true)
- Sound(Head, 2248511, 0.75, 0.6)
- Sound(Head, 2691586, 0.7, 0.4)
- Sound(Head, 2785493, 0.55, 0.9)
- Sound(Head, 2785493, 0.7, 0.7)
- local x = Instance.new("Explosion", Torso)
- x.BlastPressure = 0
- x.Position = Torso.Position
- if not AddLimbs then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.05 do
- wait(0.016666666666667)
- for _,v in pairs(Character:GetChildren()) do
- if v.ClassName:lower() == "part" then
- v.Transparency = i
- end
- end
- end
- for _,v in pairs(Character:GetChildren()) do
- if v.ClassName:lower() == "part" then
- v.Transparency = 1
- end
- end
- end
- ))
- for i = 0.15, 0, -0.01 do
- wait(0.016666666666667)
- for _,v in pairs(Character:GetChildren()) do
- if v.ClassName:lower() == "specialmesh" then
- v.Scale = Vector3.new(1, 1, 1) - Vector3.new(i / 5, i / 10, i / 3.5)
- end
- end
- end
- local cher = Character
- cher["Body Colors"].HeadColor = old
- cher["Body Colors"].TorsoColor = old
- cher["Body Colors"].RightArmColor = old
- cher["Body Colors"].LeftArmColor = old
- cher["Body Colors"].RightLegColor = old
- cher["Body Colors"].LeftLegColor = old
- for _,v in pairs(Character:GetChildren()) do
- pcall(game.Destroy, v)
- end
- end
- do
- pcall(game.Destroy, Sparks)
- Muscle = {}
- Anims.Pose(false)
- Humanoid.WalkSpeed = 16
- Transformed = false
- Occupied = false
- end
- end
- end
- end
- end
- end
- end
- Player.Chatted:connect(function(Msg)
- if Character.trans.Value == false and Character.Occupied.Value == false then
- if Msg:lower() == "fgod" and Character.switch.Value == "" then
- Character.switch.Value = "fgod"
- Character.trans.Value = true
- Transform(true)
- Humanoid.MaxHealth = Humanoid.MaxHealth + tonumber("46")
- wait(1)
- Humanoid.Health = Humanoid.Health + tonumber("46")
- Character.trans.Value = false
- else
- if Msg:lower() == "off" and Character.switch.Value == "fgod" then
- Character.trans.Value = true
- Transform(false)
- Humanoid.Health = Humanoid.Health - tonumber("46")
- wait(1)
- Humanoid.MaxHealth = Humanoid.MaxHealth - tonumber("46")
- Character.trans.Value = false
- Character.switch.Value = ""
- end
- end
- end
- end
- )
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