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- <!--
- Problem with taco (using API key) on a partially completed achievement
- EXAMPLE USE (just to show the code i use and the code isnt with error)
- -->
- <OverlayData>
- <MarkerCategory name="example" DisplayName="Master of Ceremonies" achievementId="4967">
- <MarkerCategory name="0" DisplayName="1. Charge the Amps" achievementBit="0"/>
- <MarkerCategory name="1" DisplayName="2. Cover for the Backup Dancers" achievementBit="1"/>
- <MarkerCategory name="2" DisplayName="3. Launch the Fireworks" achievementBit="2"/>
- <MarkerCategory name="3" DisplayName="4. Catch the Leaping Band Member" achievementBit="3"/>
- <MarkerCategory name="4" DisplayName="5. Sweep the Perimeter" achievementBit="4"/>
- <MarkerCategory name="5" DisplayName="6. Cheer" achievementBit="5"/>
- <MarkerCategory name="6" DisplayName="7. Salute" achievementBit="6"/>
- <MarkerCategory name="7" DisplayName="8. Jump in the Mosh Pit" achievementBit="7"/>
- <MarkerCategory name="8" DisplayName="9. Defeat the Sparks" achievementBit="8"/>
- <MarkerCategory name="9" DisplayName="10. Defeat the Powerful Spark" achievementBit="9"/>
- <MarkerCategory name="10" DisplayName="11. Repair the Faulty Wiring" achievementBit="10"/>
- <MarkerCategory name="11" DisplayName="12. Hype Up the Crowd" achievementBit="11"/>
- <MarkerCategory name="12" DisplayName="13. Break Up a Fight" achievementBit="12"/>
- <MarkerCategory name="13" DisplayName="14. Keep the Pyrotechnics under Control" achievementBit="13"/>
- <MarkerCategory name="14" DisplayName="15. Stop the Amp from Overloading" achievementBit="14"/>
- </MarkerCategory>
- <POIs>
- <POI MapID="1330" xpos="541.147" ypos="83.2356" zpos="-403.682" type="example" GUID="D4fXpSeNd0+/Zyn+tdscOg=="/>
- <POI MapID="1330" xpos="556.699" ypos="85.5902" zpos="-435.437" type="example.0" GUID="kPEPL1BYfECgkjBu3iRSpw=="/>
- <POI MapID="1330" xpos="556.217" ypos="85.598" zpos="-431.715" type="example.1" GUID="kLl/liXFJ0CoS02Mgug5qA=="/>
- <POI MapID="1330" xpos="555.813" ypos="85.6403" zpos="-428.007" type="example.2" GUID="rKOKbewS1ke9fheIVon0hw=="/>
- <POI MapID="1330" xpos="555.35" ypos="85.5989" zpos="-423.996" type="example.3" GUID="aKMErKoDyE+AcXhAt1wSGw=="/>
- <POI MapID="1330" xpos="549.831" ypos="87.4762" zpos="-422.262" type="example.4" GUID="rUrJBazYY0q4T0kYJC2y9A=="/>
- <POI MapID="1330" xpos="549.479" ypos="87.4598" zpos="-418.179" type="example.5" GUID="S722wIOoAUekG3lL0M90Dw=="/>
- <POI MapID="1330" xpos="549.021" ypos="87.6046" zpos="-413.827" type="example.6" GUID="N/HGILBwvE+1IWqlg4/YRg=="/>
- <POI MapID="1330" xpos="548.589" ypos="87.6124" zpos="-410.136" type="example.7" GUID="Q1UuPznWy0yNiahoqrI7Bw=="/>
- <POI MapID="1330" xpos="558.411" ypos="86.937" zpos="-389.27" type="example.8" GUID="AOf+EPqEdE2aTwmfVDXkRQ=="/>
- <POI MapID="1330" xpos="561.227" ypos="86.6778" zpos="-387.363" type="example.9" GUID="UV9JlHQzpUWiLsXYezwu4g=="/>
- <POI MapID="1330" xpos="564.802" ypos="86.7188" zpos="-384.838" type="example.10" GUID="dcRKdoj9YUyxdC2wv2z8vw=="/>
- <POI MapID="1330" xpos="567.971" ypos="86.7205" zpos="-382.491" type="example.11" GUID="aw/AbDk6G0+kRX0WOMx6lg=="/>
- <POI MapID="1330" xpos="571.305" ypos="86.6997" zpos="-380.099" type="example.12" GUID="IZnekro+pUemtoLWrkxoKg=="/>
- <POI MapID="1330" xpos="574.408" ypos="86.8018" zpos="-378.023" type="example.13" GUID="6rOylZrfP0W0mmRte0vSfw=="/>
- <POI MapID="1330" xpos="578.332" ypos="86.818" zpos="-375.395" type="example.14" GUID="fB4TxE7k6kaQ7cNCsU2PoA=="/>
- </POIs>
- </OverlayData>
- <!--
- In some cases when using the API key function to hide the completed achievements, TacO acts with some markers as if a partially achieved achievement was completely done by hiding the markers of the achievement but will continue to display the sub-markers that would not be completed (normal operation for that).
- THE BUG IS NOT ONLY FOR THIS ACHIEVEMENT, I TAKE JUST IT FOR THE EXAMPLE BECAUSE I FOUND THIS ON THIS ACHIEV !
- The marker attached to the [achievementID] of the "Master of Ceremonies" (Season 5 - Bound by Blood - Metal Concert Meta) no longer appears when achievement is not over !
- The markers attached to the [achievementBits] of the sub-elements that are completed [ 2,3,4,6,7,8,9,10,13,14 ] are also masked (normal behavior)
- Markers attached to [achievementBits] of sub-elements that are not completed [ 0,1,5,11,12 ] are displayed correctly (normal behavior)
- There is only the root marker relative to the [achievementID] that behaves as if everything were realized.
- This poses quite serious problems because the main marker that must be seen from a distance to indicate the location of achievement is not visible in this case. And even if the sub-element markers are visible, the player no longer has a global indication.
- I think it's either a bug in the interpretation of the API response. Either a modification in the API that does not return the usual term and causes the display to be disabled by TacO.
- As we see in example below, nothing particular in the markers, there is a main marker with the achievement ID, containing the sub-elements each containing the Bits of the sub-element. Currently, I'm discovering this problem, and I don't have a quick solution to compensate, except to ask players not to use the API key. I can't create an additional marker that doesn't have an 'achievementId' attribute to make sure it is visible because it would be totally nonsense to use the API key then.
- -->
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