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- --Character for bad end
- game:GetObjects("rbxassetid://15019217660")[1].Parent = game.Workspace
- local lighting = game:GetService("Lighting")
- lighting.FogEnd = 50
- lighting.FogColor = Color3.new(0, 0, 0)
- lighting.TimeOfDay = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- if loaded then
- game.Players.LocalPlayer:Kick("Restart")
- local TeleportService = game:GetService("TeleportService")
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local Rejoin = coroutine.create(function()
- local Success, ErrorMessage = pcall(function()
- TeleportService:Teleport(game.PlaceId, LocalPlayer)
- end)
- if ErrorMessage and not Success then
- warn(ErrorMessage)
- end
- end)
- coroutine.resume(Rejoin)
- end
- pcall(function()
- getgenv().loaded = true
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Script1 = Instance.new("Script")
- Script2 = Instance.new("Script")
- SpawnLocation3 = Instance.new("SpawnLocation")
- Decal4 = Instance.new("Decal")
- Decal5 = Instance.new("Decal")
- Model6 = Instance.new("Model")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Decal9 = Instance.new("Decal")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Humanoid15 = Instance.new("Humanoid")
- BodyColors16 = Instance.new("BodyColors")
- Hat17 = Instance.new("Hat")
- Part18 = Instance.new("Part")
- SpecialMesh19 = Instance.new("SpecialMesh")
- Shirt20 = Instance.new("Shirt")
- Pants21 = Instance.new("Pants")
- Model22 = Instance.new("Model")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- Decal25 = Instance.new("Decal")
- Part26 = Instance.new("Part")
- Motor27 = Instance.new("Motor")
- Snap28 = Instance.new("Snap")
- Motor29 = Instance.new("Motor")
- Motor30 = Instance.new("Motor")
- Motor31 = Instance.new("Motor")
- Decal32 = Instance.new("Decal")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Humanoid35 = Instance.new("Humanoid")
- BodyColors36 = Instance.new("BodyColors")
- IntValue37 = Instance.new("IntValue")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Script40 = Instance.new("Script")
- Script41 = Instance.new("Script")
- Pants42 = Instance.new("Pants")
- Shirt43 = Instance.new("Shirt")
- Model44 = Instance.new("Model")
- Model45 = Instance.new("Model")
- Part46 = Instance.new("Part")
- Script47 = Instance.new("Script")
- Part48 = Instance.new("Part")
- Script49 = Instance.new("Script")
- Part50 = Instance.new("Part")
- Script51 = Instance.new("Script")
- Part52 = Instance.new("Part")
- Script53 = Instance.new("Script")
- Part54 = Instance.new("Part")
- Decal55 = Instance.new("Decal")
- Script56 = Instance.new("Script")
- Humanoid57 = Instance.new("Humanoid")
- BodyColors58 = Instance.new("BodyColors")
- Pants59 = Instance.new("Pants")
- Shirt60 = Instance.new("Shirt")
- Hat61 = Instance.new("Hat")
- Part62 = Instance.new("Part")
- SpecialMesh63 = Instance.new("SpecialMesh")
- Script64 = Instance.new("Script")
- Script65 = Instance.new("Script")
- Model66 = Instance.new("Model")
- Part67 = Instance.new("Part")
- SpecialMesh68 = Instance.new("SpecialMesh")
- Decal69 = Instance.new("Decal")
- Script70 = Instance.new("Script")
- Part71 = Instance.new("Part")
- SpecialMesh72 = Instance.new("SpecialMesh")
- Decal73 = Instance.new("Decal")
- Script74 = Instance.new("Script")
- Part75 = Instance.new("Part")
- Script76 = Instance.new("Script")
- Part77 = Instance.new("Part")
- Script78 = Instance.new("Script")
- Model79 = Instance.new("Model")
- Fire80 = Instance.new("Fire")
- Model81 = Instance.new("Model")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- Fire84 = Instance.new("Fire")
- Decal85 = Instance.new("Decal")
- Part86 = Instance.new("Part")
- Fire87 = Instance.new("Fire")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Fire90 = Instance.new("Fire")
- Part91 = Instance.new("Part")
- Fire92 = Instance.new("Fire")
- Model93 = Instance.new("Model")
- Part94 = Instance.new("Part")
- Part95 = Instance.new("Part")
- Part96 = Instance.new("Part")
- Part97 = Instance.new("Part")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- Part107 = Instance.new("Part")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Part117 = Instance.new("Part")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Part123 = Instance.new("Part")
- Part124 = Instance.new("Part")
- Part125 = Instance.new("Part")
- Part126 = Instance.new("Part")
- Part127 = Instance.new("Part")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- Part132 = Instance.new("Part")
- Part133 = Instance.new("Part")
- Part134 = Instance.new("Part")
- Part135 = Instance.new("Part")
- Part136 = Instance.new("Part")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- Part143 = Instance.new("Part")
- Part144 = Instance.new("Part")
- Part145 = Instance.new("Part")
- Part146 = Instance.new("Part")
- Part147 = Instance.new("Part")
- Part148 = Instance.new("Part")
- Part149 = Instance.new("Part")
- Part150 = Instance.new("Part")
- Part151 = Instance.new("Part")
- Part152 = Instance.new("Part")
- Part153 = Instance.new("Part")
- Part154 = Instance.new("Part")
- Part155 = Instance.new("Part")
- Part156 = Instance.new("Part")
- Part157 = Instance.new("Part")
- Part158 = Instance.new("Part")
- Part159 = Instance.new("Part")
- Part160 = Instance.new("Part")
- Part161 = Instance.new("Part")
- Part162 = Instance.new("Part")
- Part163 = Instance.new("Part")
- Part164 = Instance.new("Part")
- Part165 = Instance.new("Part")
- Part166 = Instance.new("Part")
- Part167 = Instance.new("Part")
- Part168 = Instance.new("Part")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- Part171 = Instance.new("Part")
- Part172 = Instance.new("Part")
- Part173 = Instance.new("Part")
- Part174 = Instance.new("Part")
- Part175 = Instance.new("Part")
- Part176 = Instance.new("Part")
- Part177 = Instance.new("Part")
- Model178 = Instance.new("Model")
- Part179 = Instance.new("Part")
- Part180 = Instance.new("Part")
- Part181 = Instance.new("Part")
- Part182 = Instance.new("Part")
- Part183 = Instance.new("Part")
- Part184 = Instance.new("Part")
- Part185 = Instance.new("Part")
- Part186 = Instance.new("Part")
- Part187 = Instance.new("Part")
- Part188 = Instance.new("Part")
- Part189 = Instance.new("Part")
- Part190 = Instance.new("Part")
- Part191 = Instance.new("Part")
- Part192 = Instance.new("Part")
- Part193 = Instance.new("Part")
- Part194 = Instance.new("Part")
- Part195 = Instance.new("Part")
- Part196 = Instance.new("Part")
- Part197 = Instance.new("Part")
- Part198 = Instance.new("Part")
- Part199 = Instance.new("Part")
- Part200 = Instance.new("Part")
- Part201 = Instance.new("Part")
- Part202 = Instance.new("Part")
- Part203 = Instance.new("Part")
- Part204 = Instance.new("Part")
- Part205 = Instance.new("Part")
- Part206 = Instance.new("Part")
- Part207 = Instance.new("Part")
- Part208 = Instance.new("Part")
- Part209 = Instance.new("Part")
- Part210 = Instance.new("Part")
- Part211 = Instance.new("Part")
- Part212 = Instance.new("Part")
- Part213 = Instance.new("Part")
- Part214 = Instance.new("Part")
- Part215 = Instance.new("Part")
- Part216 = Instance.new("Part")
- Part217 = Instance.new("Part")
- Part218 = Instance.new("Part")
- Part219 = Instance.new("Part")
- Part220 = Instance.new("Part")
- Part221 = Instance.new("Part")
- Part222 = Instance.new("Part")
- Part223 = Instance.new("Part")
- Part224 = Instance.new("Part")
- Part225 = Instance.new("Part")
- Part226 = Instance.new("Part")
- Part227 = Instance.new("Part")
- Part228 = Instance.new("Part")
- Part229 = Instance.new("Part")
- Part230 = Instance.new("Part")
- Part231 = Instance.new("Part")
- Part232 = Instance.new("Part")
- Part233 = Instance.new("Part")
- Part234 = Instance.new("Part")
- Part235 = Instance.new("Part")
- Part236 = Instance.new("Part")
- Part237 = Instance.new("Part")
- Part238 = Instance.new("Part")
- Part239 = Instance.new("Part")
- Part240 = Instance.new("Part")
- Part241 = Instance.new("Part")
- Part242 = Instance.new("Part")
- Part243 = Instance.new("Part")
- Part244 = Instance.new("Part")
- Part245 = Instance.new("Part")
- Part246 = Instance.new("Part")
- Part247 = Instance.new("Part")
- Part248 = Instance.new("Part")
- Part249 = Instance.new("Part")
- Part250 = Instance.new("Part")
- Part251 = Instance.new("Part")
- Part252 = Instance.new("Part")
- Part253 = Instance.new("Part")
- Part254 = Instance.new("Part")
- Part255 = Instance.new("Part")
- Part256 = Instance.new("Part")
- Part257 = Instance.new("Part")
- Part258 = Instance.new("Part")
- Part259 = Instance.new("Part")
- Part260 = Instance.new("Part")
- Part261 = Instance.new("Part")
- Part262 = Instance.new("Part")
- Part263 = Instance.new("Part")
- Part264 = Instance.new("Part")
- Attachment265 = Instance.new("Attachment")
- RopeConstraint266 = Instance.new("RopeConstraint")
- PointLight267 = Instance.new("PointLight")
- Part268 = Instance.new("Part")
- Attachment269 = Instance.new("Attachment")
- RopeConstraint270 = Instance.new("RopeConstraint")
- PointLight271 = Instance.new("PointLight")
- Part272 = Instance.new("Part")
- Part273 = Instance.new("Part")
- Part274 = Instance.new("Part")
- Part275 = Instance.new("Part")
- Part276 = Instance.new("Part")
- Part277 = Instance.new("Part")
- Part278 = Instance.new("Part")
- Part279 = Instance.new("Part")
- Part280 = Instance.new("Part")
- Part281 = Instance.new("Part")
- Part282 = Instance.new("Part")
- Part283 = Instance.new("Part")
- Part284 = Instance.new("Part")
- Part285 = Instance.new("Part")
- Part286 = Instance.new("Part")
- Part287 = Instance.new("Part")
- Part288 = Instance.new("Part")
- Part289 = Instance.new("Part")
- Part290 = Instance.new("Part")
- Part291 = Instance.new("Part")
- Part292 = Instance.new("Part")
- Part293 = Instance.new("Part")
- Part294 = Instance.new("Part")
- Part295 = Instance.new("Part")
- Part296 = Instance.new("Part")
- Part297 = Instance.new("Part")
- Part298 = Instance.new("Part")
- Part299 = Instance.new("Part")
- Part300 = Instance.new("Part")
- Part301 = Instance.new("Part")
- Part302 = Instance.new("Part")
- Part303 = Instance.new("Part")
- Part304 = Instance.new("Part")
- Part305 = Instance.new("Part")
- Part306 = Instance.new("Part")
- Part307 = Instance.new("Part")
- Part308 = Instance.new("Part")
- Part309 = Instance.new("Part")
- Part310 = Instance.new("Part")
- Part311 = Instance.new("Part")
- Part312 = Instance.new("Part")
- Part313 = Instance.new("Part")
- Part314 = Instance.new("Part")
- Part315 = Instance.new("Part")
- Part316 = Instance.new("Part")
- Part317 = Instance.new("Part")
- Part318 = Instance.new("Part")
- Part319 = Instance.new("Part")
- Part320 = Instance.new("Part")
- Part321 = Instance.new("Part")
- Part322 = Instance.new("Part")
- Part323 = Instance.new("Part")
- Part324 = Instance.new("Part")
- WedgePart325 = Instance.new("WedgePart")
- Attachment326 = Instance.new("Attachment")
- WedgePart327 = Instance.new("WedgePart")
- WedgePart328 = Instance.new("WedgePart")
- WedgePart329 = Instance.new("WedgePart")
- Attachment330 = Instance.new("Attachment")
- Model331 = Instance.new("Model")
- Model332 = Instance.new("Model")
- Part333 = Instance.new("Part")
- Script334 = Instance.new("Script")
- BlockMesh335 = Instance.new("BlockMesh")
- Sound336 = Instance.new("Sound")
- Part337 = Instance.new("Part")
- Script338 = Instance.new("Script")
- BlockMesh339 = Instance.new("BlockMesh")
- Sound340 = Instance.new("Sound")
- Part341 = Instance.new("Part")
- Script342 = Instance.new("Script")
- BlockMesh343 = Instance.new("BlockMesh")
- Sound344 = Instance.new("Sound")
- Part345 = Instance.new("Part")
- Script346 = Instance.new("Script")
- BlockMesh347 = Instance.new("BlockMesh")
- Sound348 = Instance.new("Sound")
- Part349 = Instance.new("Part")
- Script350 = Instance.new("Script")
- BlockMesh351 = Instance.new("BlockMesh")
- Sound352 = Instance.new("Sound")
- Part353 = Instance.new("Part")
- Script354 = Instance.new("Script")
- BlockMesh355 = Instance.new("BlockMesh")
- Sound356 = Instance.new("Sound")
- Part357 = Instance.new("Part")
- Script358 = Instance.new("Script")
- BlockMesh359 = Instance.new("BlockMesh")
- Sound360 = Instance.new("Sound")
- Part361 = Instance.new("Part")
- Script362 = Instance.new("Script")
- BlockMesh363 = Instance.new("BlockMesh")
- Sound364 = Instance.new("Sound")
- Part365 = Instance.new("Part")
- Script366 = Instance.new("Script")
- BlockMesh367 = Instance.new("BlockMesh")
- Sound368 = Instance.new("Sound")
- Part369 = Instance.new("Part")
- Script370 = Instance.new("Script")
- BlockMesh371 = Instance.new("BlockMesh")
- Sound372 = Instance.new("Sound")
- Part373 = Instance.new("Part")
- Script374 = Instance.new("Script")
- BlockMesh375 = Instance.new("BlockMesh")
- Sound376 = Instance.new("Sound")
- Part377 = Instance.new("Part")
- Script378 = Instance.new("Script")
- BlockMesh379 = Instance.new("BlockMesh")
- Sound380 = Instance.new("Sound")
- Part381 = Instance.new("Part")
- Script382 = Instance.new("Script")
- BlockMesh383 = Instance.new("BlockMesh")
- Sound384 = Instance.new("Sound")
- Part385 = Instance.new("Part")
- Script386 = Instance.new("Script")
- BlockMesh387 = Instance.new("BlockMesh")
- Sound388 = Instance.new("Sound")
- Part389 = Instance.new("Part")
- Script390 = Instance.new("Script")
- BlockMesh391 = Instance.new("BlockMesh")
- Sound392 = Instance.new("Sound")
- Part393 = Instance.new("Part")
- Script394 = Instance.new("Script")
- BlockMesh395 = Instance.new("BlockMesh")
- Sound396 = Instance.new("Sound")
- Part397 = Instance.new("Part")
- Script398 = Instance.new("Script")
- BlockMesh399 = Instance.new("BlockMesh")
- Sound400 = Instance.new("Sound")
- Part401 = Instance.new("Part")
- Script402 = Instance.new("Script")
- BlockMesh403 = Instance.new("BlockMesh")
- Sound404 = Instance.new("Sound")
- Part405 = Instance.new("Part")
- Script406 = Instance.new("Script")
- BlockMesh407 = Instance.new("BlockMesh")
- Sound408 = Instance.new("Sound")
- Part409 = Instance.new("Part")
- Script410 = Instance.new("Script")
- BlockMesh411 = Instance.new("BlockMesh")
- Sound412 = Instance.new("Sound")
- Part413 = Instance.new("Part")
- Script414 = Instance.new("Script")
- BlockMesh415 = Instance.new("BlockMesh")
- Sound416 = Instance.new("Sound")
- Part417 = Instance.new("Part")
- Script418 = Instance.new("Script")
- BlockMesh419 = Instance.new("BlockMesh")
- Sound420 = Instance.new("Sound")
- Part421 = Instance.new("Part")
- Script422 = Instance.new("Script")
- BlockMesh423 = Instance.new("BlockMesh")
- Sound424 = Instance.new("Sound")
- Part425 = Instance.new("Part")
- Script426 = Instance.new("Script")
- BlockMesh427 = Instance.new("BlockMesh")
- Sound428 = Instance.new("Sound")
- Part429 = Instance.new("Part")
- Script430 = Instance.new("Script")
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- Sound432 = Instance.new("Sound")
- Part433 = Instance.new("Part")
- Script434 = Instance.new("Script")
- BlockMesh435 = Instance.new("BlockMesh")
- Sound436 = Instance.new("Sound")
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- Script438 = Instance.new("Script")
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- Sound440 = Instance.new("Sound")
- Part441 = Instance.new("Part")
- Script442 = Instance.new("Script")
- BlockMesh443 = Instance.new("BlockMesh")
- Sound444 = Instance.new("Sound")
- Part445 = Instance.new("Part")
- Script446 = Instance.new("Script")
- BlockMesh447 = Instance.new("BlockMesh")
- Sound448 = Instance.new("Sound")
- Part449 = Instance.new("Part")
- Script450 = Instance.new("Script")
- BlockMesh451 = Instance.new("BlockMesh")
- Sound452 = Instance.new("Sound")
- Part453 = Instance.new("Part")
- Script454 = Instance.new("Script")
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- Script575 = Instance.new("Script")
- BlockMesh576 = Instance.new("BlockMesh")
- Sound577 = Instance.new("Sound")
- Part578 = Instance.new("Part")
- Script579 = Instance.new("Script")
- BlockMesh580 = Instance.new("BlockMesh")
- Sound581 = Instance.new("Sound")
- Part582 = Instance.new("Part")
- Script583 = Instance.new("Script")
- BlockMesh584 = Instance.new("BlockMesh")
- Sound585 = Instance.new("Sound")
- Part586 = Instance.new("Part")
- Script587 = Instance.new("Script")
- BlockMesh588 = Instance.new("BlockMesh")
- Sound589 = Instance.new("Sound")
- Part590 = Instance.new("Part")
- Script591 = Instance.new("Script")
- BlockMesh592 = Instance.new("BlockMesh")
- Sound593 = Instance.new("Sound")
- Part594 = Instance.new("Part")
- Script595 = Instance.new("Script")
- BlockMesh596 = Instance.new("BlockMesh")
- Sound597 = Instance.new("Sound")
- Part598 = Instance.new("Part")
- Script599 = Instance.new("Script")
- BlockMesh600 = Instance.new("BlockMesh")
- Sound601 = Instance.new("Sound")
- Part602 = Instance.new("Part")
- Script603 = Instance.new("Script")
- BlockMesh604 = Instance.new("BlockMesh")
- Sound605 = Instance.new("Sound")
- Part606 = Instance.new("Part")
- Script607 = Instance.new("Script")
- BlockMesh608 = Instance.new("BlockMesh")
- Sound609 = Instance.new("Sound")
- Part610 = Instance.new("Part")
- Script611 = Instance.new("Script")
- BlockMesh612 = Instance.new("BlockMesh")
- Sound613 = Instance.new("Sound")
- Part614 = Instance.new("Part")
- Script615 = Instance.new("Script")
- BlockMesh616 = Instance.new("BlockMesh")
- Sound617 = Instance.new("Sound")
- Part618 = Instance.new("Part")
- Script619 = Instance.new("Script")
- BlockMesh620 = Instance.new("BlockMesh")
- Sound621 = Instance.new("Sound")
- Part622 = Instance.new("Part")
- Script623 = Instance.new("Script")
- BlockMesh624 = Instance.new("BlockMesh")
- Sound625 = Instance.new("Sound")
- Part626 = Instance.new("Part")
- Script627 = Instance.new("Script")
- BlockMesh628 = Instance.new("BlockMesh")
- Sound629 = Instance.new("Sound")
- Part630 = Instance.new("Part")
- Script631 = Instance.new("Script")
- BlockMesh632 = Instance.new("BlockMesh")
- Sound633 = Instance.new("Sound")
- Part634 = Instance.new("Part")
- Script635 = Instance.new("Script")
- BlockMesh636 = Instance.new("BlockMesh")
- Sound637 = Instance.new("Sound")
- Part638 = Instance.new("Part")
- Script639 = Instance.new("Script")
- BlockMesh640 = Instance.new("BlockMesh")
- Sound641 = Instance.new("Sound")
- Part642 = Instance.new("Part")
- Script643 = Instance.new("Script")
- BlockMesh644 = Instance.new("BlockMesh")
- Sound645 = Instance.new("Sound")
- Part646 = Instance.new("Part")
- Script647 = Instance.new("Script")
- BlockMesh648 = Instance.new("BlockMesh")
- Sound649 = Instance.new("Sound")
- Part650 = Instance.new("Part")
- Script651 = Instance.new("Script")
- BlockMesh652 = Instance.new("BlockMesh")
- Sound653 = Instance.new("Sound")
- Part654 = Instance.new("Part")
- Script655 = Instance.new("Script")
- BlockMesh656 = Instance.new("BlockMesh")
- Sound657 = Instance.new("Sound")
- Part658 = Instance.new("Part")
- Script659 = Instance.new("Script")
- BlockMesh660 = Instance.new("BlockMesh")
- Sound661 = Instance.new("Sound")
- Part662 = Instance.new("Part")
- Script663 = Instance.new("Script")
- BlockMesh664 = Instance.new("BlockMesh")
- Sound665 = Instance.new("Sound")
- Part666 = Instance.new("Part")
- Script667 = Instance.new("Script")
- BlockMesh668 = Instance.new("BlockMesh")
- Sound669 = Instance.new("Sound")
- Part670 = Instance.new("Part")
- Script671 = Instance.new("Script")
- BlockMesh672 = Instance.new("BlockMesh")
- Sound673 = Instance.new("Sound")
- Part674 = Instance.new("Part")
- Script675 = Instance.new("Script")
- BlockMesh676 = Instance.new("BlockMesh")
- Sound677 = Instance.new("Sound")
- Part678 = Instance.new("Part")
- Part679 = Instance.new("Part")
- Part680 = Instance.new("Part")
- Part681 = Instance.new("Part")
- Model0.Parent = mas
- Script1.Name = "Night Script"
- Script1.Parent = Model0
- table.insert(cors,sandbox(Script1,function()
- -- Volren
- while true do
- wait(0.5)
- game.Lighting.TimeOfDay = "05:00:00"
- end
- --Volren
- end))
- Script2.Parent = Model0
- table.insert(cors,sandbox(Script2,function()
- SID = 892233254 -- Change Sound Id Here
- game:GetService('Players').PlayerAdded:connect(function(player)
- player.CharacterAdded:connect(function(character)
- character:WaitForChild("Humanoid").Died:connect(function()
- local s = Instance.new("Sound", player.Backpack)
- s.SoundId = "http://www.roblox.com/asset/?id="..SID
- s:Play()
- s.Looped = false
- end)
- end)
- end)
- -- BY Roboxlia
- end))
- SpawnLocation3.Parent = Model0
- SpawnLocation3.Material = Enum.Material.Grass
- SpawnLocation3.BrickColor = BrickColor.new("Smoky grey")
- SpawnLocation3.Anchored = true
- SpawnLocation3.Size = Vector3.new(6, 1, 6)
- SpawnLocation3.CFrame = CFrame.new(21, -1.5, 60, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- SpawnLocation3.TopSurface = Enum.SurfaceType.Smooth
- SpawnLocation3.Color = Color3.new(0.356863, 0.364706, 0.411765)
- SpawnLocation3.Position = Vector3.new(21, -1.5, 60)
- SpawnLocation3.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Decal4.Parent = SpawnLocation3
- Decal4.Texture = "rbxasset://textures/SpawnLocation.png"
- Decal4.Face = Enum.NormalId.Top
- Decal5.Parent = SpawnLocation3
- Decal5.Texture = "http://www.roblox.com/asset/?id=145801207"
- Model6.Name = ""
- Model6.Parent = Model0
- Model6.PrimaryPart = Part7
- Part7.Name = "Head"
- Part7.Parent = Model6
- Part7.BrickColor = BrickColor.new("Cool yellow")
- Part7.Rotation = Vector3.new(152.330002, 88.5800018, -153)
- Part7.Anchored = true
- Part7.FormFactor = Enum.FormFactor.Symmetric
- Part7.Size = Vector3.new(2, 1, 1)
- Part7.CFrame = CFrame.new(-54.7708511, 4.87204027, 59.3788223, -0.0221067052, 0.0112660909, 0.999692142, -0.0115260007, 0.999867201, -0.0115229441, -0.999689221, -0.0117771858, -0.0219739135)
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part7.Position = Vector3.new(-54.7708511, 4.87204027, 59.3788223)
- Part7.Orientation = Vector3.new(0.659999967, 91.2599945, -0.659999967)
- Part7.Color = Color3.new(0.992157, 0.917647, 0.552941)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh8.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal9.Parent = Part7
- Decal9.Texture = "http://www.roblox.com/asset/?id=639904643"
- Part10.Name = "Left Arm"
- Part10.Parent = Model6
- Part10.BrickColor = BrickColor.new("Cool yellow")
- Part10.Rotation = Vector3.new(-152.889999, 83.6500015, 156.800003)
- Part10.Anchored = true
- Part10.FormFactor = Enum.FormFactor.Symmetric
- Part10.Size = Vector3.new(1, 2, 1)
- Part10.CFrame = CFrame.new(-54.8912392, 3.44247079, 57.9059143, -0.101652481, -0.0435602888, 0.993865907, 0.0656573251, 0.996568918, 0.0503941849, -0.992650986, 0.0703772604, -0.0984436497)
- Part10.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part10.Position = Vector3.new(-54.8912392, 3.44247079, 57.9059143)
- Part10.Orientation = Vector3.new(-2.88999987, 95.659996, 3.76999998)
- Part10.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part11.Name = "Left Leg"
- Part11.Parent = Model6
- Part11.BrickColor = BrickColor.new("Bright blue")
- Part11.Rotation = Vector3.new(147.479996, 84.4199982, -150.519989)
- Part11.Anchored = true
- Part11.FormFactor = Enum.FormFactor.Symmetric
- Part11.Size = Vector3.new(1, 2, 1)
- Part11.CFrame = CFrame.new(-54.7161713, 1.41818595, 59.9688721, -0.0846181661, 0.0478351451, 0.99526453, -0.0508845896, 0.997336209, -0.0522609614, -0.995113313, -0.0550658591, -0.0819586888)
- Part11.BottomSurface = Enum.SurfaceType.Weld
- Part11.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part11.Position = Vector3.new(-54.7161713, 1.41818595, 59.9688721)
- Part11.Orientation = Vector3.new(3, 94.7099991, -2.91999984)
- Part11.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part12.Name = "Right Arm"
- Part12.Parent = Model6
- Part12.BrickColor = BrickColor.new("Cool yellow")
- Part12.Rotation = Vector3.new(-48.1699982, -83.3799973, -44.4399986)
- Part12.Anchored = true
- Part12.FormFactor = Enum.FormFactor.Symmetric
- Part12.Size = Vector3.new(1, 2, 1)
- Part12.CFrame = CFrame.new(-54.6073074, 3.47404766, 60.8201065, 0.0823530108, 0.0807720721, -0.993324697, 0.0613759235, 0.994407296, 0.0859485716, 0.994711578, -0.0680443421, 0.0769349784)
- Part12.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part12.Position = Vector3.new(-54.6073074, 3.47404766, 60.8201065)
- Part12.Orientation = Vector3.new(-4.92999983, -85.5699997, 3.52999997)
- Part12.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part13.Name = "Right Leg"
- Part13.Parent = Model6
- Part13.BrickColor = BrickColor.new("Bright blue")
- Part13.Rotation = Vector3.new(150.970001, 83.5599976, -151.729996)
- Part13.Anchored = true
- Part13.FormFactor = Enum.FormFactor.Symmetric
- Part13.Size = Vector3.new(1, 2, 1)
- Part13.CFrame = CFrame.new(-54.8035469, 1.39231515, 58.9236374, -0.0988433883, 0.0531616434, 0.993681967, -0.0105094975, 0.998460531, -0.0544626936, -0.99504751, -0.015826378, -0.0981325284)
- Part13.BottomSurface = Enum.SurfaceType.Weld
- Part13.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part13.Position = Vector3.new(-54.8035469, 1.39231515, 58.9236374)
- Part13.Orientation = Vector3.new(3.11999989, 95.6399994, -0.599999964)
- Part13.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part14.Name = "Torso"
- Part14.Parent = Model6
- Part14.BrickColor = BrickColor.new("Dark green")
- Part14.Rotation = Vector3.new(-176.209991, 84.1699982, 175.289993)
- Part14.Anchored = true
- Part14.FormFactor = Enum.FormFactor.Symmetric
- Part14.Size = Vector3.new(2, 2, 1)
- Part14.CFrame = CFrame.new(-54.6886482, 3.40081501, 59.3709335, -0.101179913, -0.00834373571, 0.994833171, -0.0164246447, 0.999842644, 0.00671527395, -0.994732559, -0.0156603325, -0.101301022)
- Part14.LeftSurface = Enum.SurfaceType.Weld
- Part14.RightSurface = Enum.SurfaceType.Weld
- Part14.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part14.Position = Vector3.new(-54.6886482, 3.40081501, 59.3709335)
- Part14.Orientation = Vector3.new(-0.379999995, 95.8099976, -0.939999998)
- Part14.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Humanoid15.Name = "Morph"
- Humanoid15.Parent = Model6
- Humanoid15.NameOcclusion = Enum.NameOcclusion.NoOcclusion
- Humanoid15.RightLeg = Part13
- Humanoid15.LeftLeg = Part11
- Humanoid15.Torso = Part14
- Humanoid15.Health = 0
- Humanoid15.MaxHealth = 0
- Humanoid15.WalkSpeed = 0
- BodyColors16.Parent = Model6
- BodyColors16.HeadColor = BrickColor.new("Light orange")
- BodyColors16.LeftArmColor = BrickColor.new("Light orange")
- BodyColors16.LeftLegColor = BrickColor.new("Light orange")
- BodyColors16.RightArmColor = BrickColor.new("Light orange")
- BodyColors16.RightLegColor = BrickColor.new("Light orange")
- BodyColors16.TorsoColor = BrickColor.new("Light orange")
- Hat17.Parent = Model6
- Part18.Name = "Cool Hair"
- Part18.Parent = Hat17
- Part18.BrickColor = BrickColor.new("Dark orange")
- Part18.Rotation = Vector3.new(101.759995, 83.7099991, -102.5)
- Part18.Anchored = true
- Part18.FormFactor = Enum.FormFactor.Symmetric
- Part18.Size = Vector3.new(2, 1, 1)
- Part18.CFrame = CFrame.new(-54.7356758, 5.25940228, 59.3725586, -0.0237180293, 0.107019931, 0.99397403, -0.01150674, 0.994158626, -0.107314378, -0.999652505, -0.0139826862, -0.0223480314)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part18.Position = Vector3.new(-54.7356758, 5.25940228, 59.3725586)
- Part18.Orientation = Vector3.new(6.15999985, 91.2900009, -0.659999967)
- Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
- SpecialMesh19.Parent = Part18
- SpecialMesh19.MeshId = "http://www.roblox.com/asset/?id=16627529"
- SpecialMesh19.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- SpecialMesh19.TextureId = "rbxgameasset://Images/Brown"
- SpecialMesh19.MeshType = Enum.MeshType.FileMesh
- SpecialMesh19.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- Shirt20.Name = "Shirt"
- Shirt20.Parent = Model6
- Shirt20.ShirtTemplate = "rbxassetid://575732308"
- Pants21.Name = "Pants"
- Pants21.Parent = Model6
- Pants21.PantsTemplate = "rbxassetid://474475040"
- Model22.Name = " "
- Model22.Parent = Model0
- Model22.PrimaryPart = Part26
- Part23.Name = "Head"
- Part23.Parent = Model22
- Part23.BrickColor = BrickColor.new("Cool yellow")
- Part23.Rotation = Vector3.new(0, -90, 0)
- Part23.CanCollide = false
- Part23.FormFactor = Enum.FormFactor.Symmetric
- Part23.Size = Vector3.new(2, 1, 1)
- Part23.CFrame = CFrame.new(-197.049988, 4.50000811, 62.5500031, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part23.Position = Vector3.new(-197.049988, 4.50000811, 62.5500031)
- Part23.Orientation = Vector3.new(0, -90, 0)
- Part23.Color = Color3.new(0.992157, 0.917647, 0.552941)
- SpecialMesh24.Parent = Part23
- SpecialMesh24.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh24.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal25.Parent = Part23
- Decal25.Texture = "http://www.roblox.com/asset/?id=522021435"
- Part26.Name = "Torso"
- Part26.Parent = Model22
- Part26.BrickColor = BrickColor.new("Dark green")
- Part26.Rotation = Vector3.new(0, -90, 0)
- Part26.CanCollide = false
- Part26.FormFactor = Enum.FormFactor.Symmetric
- Part26.Size = Vector3.new(2, 2, 1)
- Part26.CFrame = CFrame.new(-196.949982, 3.00000811, 62.5500031, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part26.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part26.Position = Vector3.new(-196.949982, 3.00000811, 62.5500031)
- Part26.Orientation = Vector3.new(0, -90, 0)
- Part26.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Motor27.Name = "Left Hip"
- Motor27.Parent = Part26
- Motor27.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor27.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor27.Part0 = Part26
- Motor27.Part1 = Part33
- Motor27.DesiredAngle = 0.089729152619839
- Motor27.MaxVelocity = 0.10000000149012
- Snap28.Name = "Neck"
- Snap28.Parent = Part26
- Snap28.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap28.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor29.Name = "Right Hip"
- Motor29.Parent = Part26
- Motor29.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor29.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor29.Part0 = Part26
- Motor29.Part1 = Part34
- Motor29.DesiredAngle = 0.089729152619839
- Motor29.MaxVelocity = 0.10000000149012
- Motor30.Name = "Right Shoulder"
- Motor30.Parent = Part26
- Motor30.C0 = CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor30.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor30.Part0 = Part38
- Motor30.Part1 = Part26
- Motor30.DesiredAngle = 0.089729152619839
- Motor30.MaxVelocity = 0.15000000596046
- Motor31.Name = "Left Shoulder"
- Motor31.Parent = Part26
- Motor31.C0 = CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor31.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor31.Part0 = Part39
- Motor31.Part1 = Part26
- Motor31.DesiredAngle = -0.089729152619839
- Motor31.MaxVelocity = 0.15000000596046
- Decal32.Parent = Part26
- Decal32.Texture = "http://www.roblox.com/asset/?id=116830967"
- Part33.Name = "Left Leg"
- Part33.Parent = Model22
- Part33.BrickColor = BrickColor.new("Bright blue")
- Part33.Rotation = Vector3.new(0, -90, 0)
- Part33.CanCollide = false
- Part33.FormFactor = Enum.FormFactor.Symmetric
- Part33.Size = Vector3.new(1, 2, 1)
- Part33.CFrame = CFrame.new(-196.949982, 1.00000811, 62.0500031, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part33.Position = Vector3.new(-196.949982, 1.00000811, 62.0500031)
- Part33.Orientation = Vector3.new(0, -90, 0)
- Part33.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part34.Name = "Right Leg"
- Part34.Parent = Model22
- Part34.BrickColor = BrickColor.new("Bright blue")
- Part34.Rotation = Vector3.new(0, -90, 0)
- Part34.CanCollide = false
- Part34.FormFactor = Enum.FormFactor.Symmetric
- Part34.Size = Vector3.new(1, 2, 1)
- Part34.CFrame = CFrame.new(-196.949982, 1.00000811, 63.0500031, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part34.Position = Vector3.new(-196.949982, 1.00000811, 63.0500031)
- Part34.Orientation = Vector3.new(0, -90, 0)
- Part34.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Humanoid35.Name = "Zombie"
- Humanoid35.Parent = Model22
- Humanoid35.RightLeg = Part34
- Humanoid35.LeftLeg = Part33
- Humanoid35.Torso = Part26
- Humanoid35.WalkSpeed = 25
- BodyColors36.Parent = Model22
- BodyColors36.HeadColor = BrickColor.new("Bright green")
- BodyColors36.LeftArmColor = BrickColor.new("Bright red")
- BodyColors36.LeftLegColor = BrickColor.new("Really blue")
- BodyColors36.RightArmColor = BrickColor.new("Bright red")
- BodyColors36.RightLegColor = BrickColor.new("Really blue")
- BodyColors36.TorsoColor = BrickColor.new("Really black")
- IntValue37.Name = "Mode"
- IntValue37.Parent = Model22
- Part38.Name = "Right Arm"
- Part38.Parent = Model22
- Part38.BrickColor = BrickColor.new("Cool yellow")
- Part38.Rotation = Vector3.new(0, -90, 0)
- Part38.CanCollide = false
- Part38.FormFactor = Enum.FormFactor.Symmetric
- Part38.Size = Vector3.new(1, 2, 1)
- Part38.CFrame = CFrame.new(-196.949982, 3.00000811, 64.0500031, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part38.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part38.Position = Vector3.new(-196.949982, 3.00000811, 64.0500031)
- Part38.Orientation = Vector3.new(0, -90, 0)
- Part38.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part39.Name = "Left Arm"
- Part39.Parent = Model22
- Part39.BrickColor = BrickColor.new("Cool yellow")
- Part39.Rotation = Vector3.new(0, -90, 0)
- Part39.CanCollide = false
- Part39.FormFactor = Enum.FormFactor.Symmetric
- Part39.Size = Vector3.new(1, 2, 1)
- Part39.CFrame = CFrame.new(-196.949982, 3.00000811, 61.0500031, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part39.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part39.Position = Vector3.new(-196.949982, 3.00000811, 61.0500031)
- Part39.Orientation = Vector3.new(0, -90, 0)
- Part39.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Script40.Name = "Robot"
- Script40.Parent = Model22
- table.insert(cors,sandbox(Script40,function()
- model = script.Parent
- backup = model:Clone()
- regentime = 1
- ------------------
- --SPAWNING--
- ------------------
- miked=script.Parent
- itlh=miked.Torso:findFirstChild("Left Hip")
- itlh.Part0=miked.Torso
- itlh.Part1=miked:findFirstChild("Left Leg")
- itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- itrh=miked.Torso:findFirstChild("Right Hip")
- itrh.Part0=miked.Torso
- itrh.Part1=miked:findFirstChild("Right Leg")
- itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- itls=miked.Torso:findFirstChild("Left Shoulder")
- itls.Part1=miked.Torso
- itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- itls.Part0=miked:findFirstChild("Left Arm")
- itrs=miked.Torso:findFirstChild("Right Shoulder")
- itrs.Part1=miked.Torso
- itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- itrs.Part0=miked:findFirstChild("Right Arm")
- miked.Head:makeJoints()
- ------------------
- ------------------
- function waitForChild(parent, childName)
- while true do
- local child = parent:findFirstChild(childName)
- if child then
- return child
- end
- parent.ChildAdded:wait()
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Zombie")
- local pose = "Standing"
- local toolAnim = "None"
- local toolAnimTime = 0
- local isSeated = false
- function onRunning(speed)
- if isSeated then return end
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- wait(regentime)
- wait(1)
- model:remove()
- model = backup:Clone()
- wait(3)
- model.Parent = game.Workspace
- model:MakeJoints()
- end
- function onJumping()
- isSeated = false
- pose = "Jumping"
- end
- function onClimbing()
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- pose = "FreeFall"
- end
- function onDancing()
- pose = "Dancing"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- isSeated = true
- pose = "Seated"
- end
- function moveJump()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = -3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveFreeFall()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1
- LeftShoulder.DesiredAngle = -1
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveFloat()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.57
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = -1.57
- end
- function moveBoogy()
- while pose=="Boogy" do
- wait(.5)
- RightShoulder.MaxVelocity = 1
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(.5)
- RightShoulder.MaxVelocity = 1
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = -3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 1.57
- end
- end
- function moveZombie()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.57
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function movePunch()
- script.Parent.Torso.Anchored=true
- RightShoulder.MaxVelocity = 60
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- wait(1)
- script.Parent.Torso.Anchored=false
- pose="Standing"
- end
- function moveKick()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.MaxVelocity = 40
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(1)
- pose="Standing"
- end
- function moveFly()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.MaxVelocity = 40
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(1)
- pose="Standing"
- end
- function moveClimb()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = 3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder.DesiredAngle = -3.14 /2
- LeftShoulder.DesiredAngle = -3.14 /2
- RightHip.DesiredAngle = 3.14 /2
- LeftHip.DesiredAngle = -3.14 /2
- end
- function getTool()
- kidTable = Figure:children()
- if (kidTable ~= nil) then
- numKids = #kidTable
- for i=1,numKids do
- if (kidTable[i].className == "Tool") then return kidTable[i] end
- end
- end
- return nil
- end
- function getToolAnim(tool)
- c = tool:children()
- for i=1,#c do
- if (c[i].Name == "toolanim" and c[i].className == "StringValue") then
- return c[i]
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- RightShoulder.DesiredAngle = -1.57
- return
- end
- if (toolAnim == "Slash") then
- RightShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- return
- end
- if (toolAnim == "Lunge") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightHip.MaxVelocity = 0.5
- LeftHip.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.0
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 1.0
- return
- end
- end
- function move(time)
- local amplitude
- local frequency
- if (pose == "Jumping") then
- moveJump()
- return
- end
- if (pose == "Zombie") then
- moveZombie()
- return
- end
- if (pose == "Boogy") then
- moveBoogy()
- return
- end
- if (pose == "Float") then
- moveFloat()
- return
- end
- if (pose == "Punch") then
- movePunch()
- return
- end
- if (pose == "Kick") then
- moveKick()
- return
- end
- if (pose == "Fly") then
- moveFly()
- return
- end
- if (pose == "FreeFall") then
- moveFreeFall()
- return
- end
- if (pose == "Climbing") then
- moveClimb()
- return
- end
- if (pose == "Seated") then
- moveSit()
- return
- end
- amplitude = 0.1
- frequency = 1
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- if (pose == "Running") then
- amplitude = 1
- frequency = 9
- elseif (pose == "Dancing") then
- amplitude = 2
- frequency = 25
- end
- desiredAngle = amplitude * math.sin(time*frequency)
- if pose~="Dancing" then
- RightShoulder.DesiredAngle = -desiredAngle
- LeftShoulder.DesiredAngle = desiredAngle
- RightHip.DesiredAngle = -desiredAngle
- LeftHip.DesiredAngle = -desiredAngle
- else
- RightShoulder.DesiredAngle = desiredAngle
- LeftShoulder.DesiredAngle = desiredAngle
- RightHip.DesiredAngle = -desiredAngle
- LeftHip.DesiredAngle = -desiredAngle
- end
- local tool = getTool()
- if tool ~= nil then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject ~= nil then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- -----------------------------------------------------------------------------------------------------------------------
- function unequip()
- local items=script.Parent:children()
- for i=1, #items do
- if items[i].className=="Tool" then items[i]:remove() end
- end
- end
- function onChatted(msg, recipient)
- msg = string.lower(msg)
- if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, "everyone") then
- if string.match(msg, "equip") then
- if game.Workspace:findFirstChild("Hub") then
- if string.match(msg, "rocket") then unequip()
- game.Workspace.Hub.Rocket:clone().Parent=script.Parent
- elseif string.match(msg, "slingshot") then unequip()
- game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
- elseif string.match(msg, "sword") then unequip()
- game.Workspace.Hub.Sword:clone().Parent=script.Parent
- elseif string.match(msg, "pbg") then unequip()
- game.Workspace.Hub.PBG:clone().Parent=script.Parent
- elseif string.match(msg, "superball") then unequip()
- game.Workspace.Hub.Superball:clone().Parent=script.Parent
- elseif string.match(msg, "trowel") then unequip()
- game.Workspace.Hub.Trowel:clone().Parent=script.Parent
- elseif string.match(msg, "bomb") then unequip()
- game.Workspace.Hub.Bomb:clone().Parent=script.Parent
- end
- end
- end
- if string.match(msg, "unequip") then unequip() end
- if string.match(msg, "run") then onRunning(1) end
- if string.match(msg, "climb") then onClimbing() end
- if string.match(msg, "jump") then onJumping() end
- if string.match(msg, "zombie") then pose="Zombie" end
- if string.match(msg, "disco") then pose="Boogy" end
- if string.match(msg, "float") then pose="Float" end
- if string.match(msg, "punch") then pose="Punch" end
- if string.match(msg, "kick") then pose="Kick" end
- if string.match(msg, "fly") then pose="Fly" end
- if string.match(msg, "heal") then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
- if string.match(msg, "defend") then defence() end
- if string.match(msg, "stop") then pose="Standing"; proxkill=false; following=false; stopmoving() end
- if string.match(msg, "go home") then following=false; gohome() end
- if string.match(msg, "follow") then
- if string.match(msg, "all") then
- followany()
- else
- local egg=game.Players:children()
- for i=1, #egg do
- if string.match(msg, string.lower(egg[i].Name)) then
- follow(egg[i].Name)
- return
- end
- end
- end
- end
- if string.match(msg, "kill") then
- if string.match(msg, "all") then
- attackany()
- else
- local egg=game.Players:children()
- for i=1, #egg do
- if string.match(msg, string.lower(egg[i].Name)) then
- attack(egg[i].Name)
- return
- end
- end
- end
- end
- end
- end
- if game.Players.NumPlayers>1 then
- x=game.Players:children()
- for i=1, #x do
- if script.Parent:findFirstChild("Commander")~=nil then
- if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
- local ch=script.Parent.Commander:children()
- for i=1, #ch do
- if string.lower(ch[i].Name)==string.lower(x[i].Name) then
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- else
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- end
- function onPlayerEntered(Player)
- while Player.Name==nil do
- wait(2)
- end
- if script.Parent:findFirstChild("Commander")~=nil then
- if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
- local ch=script.Parent.Commander:children()
- for i=1, #ch do
- if string.lower(ch[i].Name)==string.lower(Player.Name) then
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- else
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- game.Players.ChildAdded:connect(onPlayerEntered)
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- dist=20
- function followany()
- following=true
- while following==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local l=game.Workspace:findFirstChild(ch[i].Name)
- if l~=nil then
- local s=l.Torso
- local p=l.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if smallest==nil then
- smallest=d
- target=s
- elseif d<smallest then
- smallest=d
- target=s
- end
- end
- end
- if smallest==nil then stopmoving() return end
- if smallest>6*dist then return end
- script.Parent.Humanoid:MoveTo(target.Position, target)
- wait(0.5)
- for i=1, 6 do
- if target.Parent.Humanoid.Health<1 then stopmoving() else wait(0.5) end
- end
- end
- end
- function gohome()
- script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
- end
- function stopmoving()
- script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
- end
- function follow(name)
- following=true
- local p=game.Workspace:findFirstChild(name)
- if p==nil then return end
- while following==true do
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
- wait(0.5)
- for i=1, 3 do
- if p.Humanoid.Health<1 then following=false; stopmoving() return end
- wait(0.5)
- end
- end
- end
- function attack(name)
- if script.Parent:findFirstChild("Sword")~=nil then
- following=true
- local p=game.Workspace:findFirstChild(name)
- if p==nil then return end
- while following==true do
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
- wait(0.5)
- for i=1, 3 do
- if p.Humanoid.Health<1 then following=false; stopmoving() return end
- local l=p.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
- if d<10 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
- if (q.y-l.y)>3 and (q.y-l.y)<7 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
- end
- end
- wait(1)
- end
- end
- end
- end
- function attackany()
- if script.Parent:findFirstChild("Sword")~=nil then
- following=true
- while following==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local l=game.Workspace:findFirstChild(ch[i].Name)
- if l~=nil then
- local s=l.Torso
- local p=l.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if smallest==nil then
- smallest=d
- target=s
- elseif d<smallest then
- smallest=d
- target=s
- end
- end
- end
- if smallest==nil then stopmoving() return end
- if smallest>6*dist then return end
- script.Parent.Humanoid:MoveTo(target.Position, target)
- if smallest<10 then
- slash()
- end
- if target.Parent==nil then stopmoving() return end
- wait(0.5)
- for i=1, 3 do
- if target.Parent.Humanoid.Health<1 then
- stopmoving()
- else
- local p=target.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if d<10 then
- script.Parent.Humanoid:MoveTo(target.Position, target); slash()
- if (q.y-p.y)>3 and (q.y-p.y)<7 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
- end
- end
- wait(1)
- end
- end
- end
- end
- end
- function patrol()
- if points==nil then
- points=0
- if game.Workspace:findFirstChild("pp1")~=nil then
- pp1=game.Workspace:findFirstChild("pp1")
- local points=points+1
- if game.Workspace:findFirstChild("pp2")~=nil then
- pp2=game.Workspace:findFirstChild("pp2")
- local points=points+1
- if game.Workspace:findFirstChild("pp3")~=nil then
- pp3=game.Workspace:findFirstChild("pp3")
- local points=points+1
- if game.Workspace:findFirstChild("pp4")~=nil then
- pp4=game.Workspace:findFirstChild("pp4")
- local points=points+1
- if game.Workspace:findFirstChild("pp5")~=nil then
- pp5=game.Workspace:findFirstChild("pp5")
- local points=points+1
- if game.Workspace:findFirstChild("pp6")~=nil then
- pp6=game.Workspace:findFirstChild("pp6")
- local points=points+1
- if game.Workspace:findFirstChild("pp7")~=nil then
- pp7=game.Workspace:findFirstChild("pp7")
- local points=points+1
- if game.Workspace:findFirstChild("pp8")~=nil then
- pp8=game.Workspace:findFirstChild("pp8")
- local points=points+1
- if game.Workspace:findFirstChild("pp9")~=nil then
- pp9=game.Workspace:findFirstChild("pp9")
- local points=points+1
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if points<1 then return end
- patrolling=true
- local time=2
- if points==1 then return end
- if points>1 then
- while patrolling==true do
- script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
- wait(time)
- script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
- wait(time)
- if points>2 then
- script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
- wait(time)
- if points>3 then
- script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
- wait(time)
- if points>4 then
- script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
- wait(time)
- if points>5 then
- script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
- wait(time)
- if points>6 then
- script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
- wait(time)
- if points>7 then
- script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
- wait(time)
- if points>8 then
- script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
- wait(time)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function goto(pos,part)
- while true do
- end
- end
- function slash()
- for i=1, 3 do
- wait(.3)
- RightShoulder.MaxVelocity = 2
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = -2.14
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- wait(.2)
- RightShoulder.MaxVelocity = 2
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- end
- function defence()
- proxkill=true
- while proxkill==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local p=game.Workspace:findFirstChild(ch[i].Name)
- if p~=nil then
- local p=p.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if d<dist and d>8 then
- local ex=Instance.new("Explosion")
- ex.Position=p
- ex.Parent=game.Workspace
- end
- end
- end
- wait(1)
- end
- end
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- --[[
- function newSound(id)
- local sound = Instance.new("Sound")
- sound.SoundId = id
- sound.Parent = script.Parent.Head
- return sound
- end
- local sDied = newSound("rbxasset://sounds/uuhhh.wav")
- local sFallingDown = newSound("rbxasset://sounds/splat.wav")
- local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav")
- local sGettingUp = newSound("rbxasset://sounds/hit.wav")
- local sJumping = newSound("rbxasset://sounds/button.wav")
- local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3")
- sRunning.Looped = true
- local Figure = script.Parent
- local Head = waitForChild(Figure, "Head")
- local Humanoid = waitForChild(Figure, "Humanoid")
- function onDied()
- sDied:play()
- end
- function onState(state, sound)
- if state then
- sound:play()
- else
- sound:pause()
- end
- end
- function onRunning(speed)
- if speed>0 then
- sRunning:play()
- else
- sRunning:pause()
- end
- end
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
- Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
- Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
- Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
- --]]
- local nextTime = 0
- local runService = game:service("RunService");
- while Figure.Parent~=nil do
- time = runService.Stepped:wait()
- if time > nextTime then
- move(time)
- nextTime = time + 0.1
- end
- end
- end))
- Script41.Name = "Chase Script"
- Script41.Parent = Model22
- table.insert(cors,sandbox(Script41,function()
- local larm = script.Parent:FindFirstChild("Left Arm")
- local rarm = script.Parent:FindFirstChild("Right Arm")
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 50
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function Hit(hit)
- local human = hit.Parent:FindFirstChild("Humanoid")
- if human ~= nil then
- human.Health = human.Health -100
- end
- end
- larm.Touched:connect(Hit)
- rarm.Touched:connect(Hit)
- while true do
- wait(0.1)
- local target = findNearestTorso(script.Parent.Torso.Position)
- if target ~= nil then
- script.Parent.Zombie:MoveTo(target.Position, target)
- end
- end
- end))
- Pants42.Name = "Pants"
- Pants42.Parent = Model22
- Pants42.PantsTemplate = "rbxassetid://474475040"
- Shirt43.Name = "Shirt"
- Shirt43.Parent = Model22
- Shirt43.ShirtTemplate = "rbxassetid://575732308"
- Model44.Name = " "
- Model44.Parent = Model0
- Model45.Name = ""
- Model45.Parent = Model44
- Model45.PrimaryPart = Part67
- Part46.Name = "Left Arm"
- Part46.Parent = Model45
- Part46.BrickColor = BrickColor.new("Cool yellow")
- Part46.Rotation = Vector3.new(-37.75, -82.9599991, -32.5499992)
- Part46.Anchored = true
- Part46.FormFactor = Enum.FormFactor.Symmetric
- Part46.Size = Vector3.new(1, 2, 1)
- Part46.CFrame = CFrame.new(-59.8823738, 3.46006274, 60.8904877, 0.103369378, 0.0659824684, -0.992452502, 0.0867104754, 0.993400753, 0.0750769004, 0.990856588, -0.0938166454, 0.0969658047)
- Part46.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part46.Position = Vector3.new(-59.8823738, 3.46006274, 60.8904877)
- Part46.Orientation = Vector3.new(-4.30999994, -84.4199982, 4.98999977)
- Part46.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Script47.Name = "Delete Object Script"
- Script47.Parent = Part46
- table.insert(cors,sandbox(Script47,function()
- function touch()
- script.Parent:remove()
- end
- script.Parent.Touched:connect (touch)
- end))
- Part48.Name = "Left Leg"
- Part48.Parent = Model45
- Part48.BrickColor = BrickColor.new("Bright blue")
- Part48.Rotation = Vector3.new(18.5900002, -84.9799957, 16.8400002)
- Part48.Anchored = true
- Part48.FormFactor = Enum.FormFactor.Symmetric
- Part48.Size = Vector3.new(1, 2, 1)
- Part48.CFrame = CFrame.new(-60.10355, 1.39221156, 58.8757324, 0.0837144405, -0.0253392234, -0.996167898, -0.02932778, 0.999181032, -0.0278804675, 0.996058464, 0.0315493941, 0.0829027146)
- Part48.BottomSurface = Enum.SurfaceType.Weld
- Part48.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part48.Position = Vector3.new(-60.10355, 1.39221156, 58.8757324)
- Part48.Orientation = Vector3.new(1.5999999, -85.2399979, -1.67999995)
- Part48.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Script49.Name = "Delete Object Script"
- Script49.Parent = Part48
- table.insert(cors,sandbox(Script49,function()
- function touch()
- script.Parent:remove()
- end
- script.Parent.Touched:connect (touch)
- end))
- Part50.Name = "Right Arm"
- Part50.Parent = Model45
- Part50.BrickColor = BrickColor.new("Cool yellow")
- Part50.Rotation = Vector3.new(-141.889999, 84.2599945, 144.309998)
- Part50.Anchored = true
- Part50.FormFactor = Enum.FormFactor.Symmetric
- Part50.Size = Vector3.new(1, 2, 1)
- Part50.CFrame = CFrame.new(-60.1662903, 3.42938638, 57.9762802, -0.08121337, -0.0583303384, 0.994988799, 0.0397719666, 0.99730134, 0.0617122017, -0.995903373, 0.0445845313, -0.0786743015)
- Part50.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part50.Position = Vector3.new(-60.1662903, 3.42938638, 57.9762802)
- Part50.Orientation = Vector3.new(-3.53999996, 94.5199966, 2.27999997)
- Part50.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Script51.Name = "Delete Object Script"
- Script51.Parent = Part50
- table.insert(cors,sandbox(Script51,function()
- function touch()
- script.Parent:remove()
- end
- script.Parent.Touched:connect (touch)
- end))
- Part52.Name = "Right Leg"
- Part52.Parent = Model45
- Part52.BrickColor = BrickColor.new("Bright blue")
- Part52.Rotation = Vector3.new(16.6999989, -84.0599976, 17.2299995)
- Part52.Anchored = true
- Part52.FormFactor = Enum.FormFactor.Symmetric
- Part52.Size = Vector3.new(1, 2, 1)
- Part52.CFrame = CFrame.new(-60.0164948, 1.38900244, 59.9213066, 0.0988456383, -0.0306494571, -0.994631112, 0.0107038338, 0.999500453, -0.0297357664, 0.995045543, -0.00770710362, 0.0991243497)
- Part52.BottomSurface = Enum.SurfaceType.Weld
- Part52.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part52.Position = Vector3.new(-60.0164948, 1.38900244, 59.9213066)
- Part52.Orientation = Vector3.new(1.69999993, -84.3099976, 0.610000014)
- Part52.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Script53.Name = "Delete Object Script"
- Script53.Parent = Part52
- table.insert(cors,sandbox(Script53,function()
- function touch()
- script.Parent:remove()
- end
- script.Parent.Touched:connect (touch)
- end))
- Part54.Name = "Torso"
- Part54.Parent = Model45
- Part54.BrickColor = BrickColor.new("Dark green")
- Part54.Rotation = Vector3.new(-17.3500004, -83.9399948, -16.9899998)
- Part54.Anchored = true
- Part54.FormFactor = Enum.FormFactor.Symmetric
- Part54.Size = Vector3.new(2, 2, 1)
- Part54.CFrame = CFrame.new(-60.086235, 3.38849044, 59.4267998, 0.101048224, 0.0308714248, -0.994402885, 0.004731772, 0.999492347, 0.0315102637, 0.994870603, -0.00788933598, 0.100850843)
- Part54.LeftSurface = Enum.SurfaceType.Weld
- Part54.RightSurface = Enum.SurfaceType.Weld
- Part54.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part54.Position = Vector3.new(-60.086235, 3.38849044, 59.4267998)
- Part54.Orientation = Vector3.new(-1.80999994, -84.2099991, 0.269999981)
- Part54.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Decal55.Parent = Part54
- Decal55.Texture = "http://www.roblox.com/asset/?id=116830967"
- Script56.Name = "Delete Object Script"
- Script56.Parent = Part54
- table.insert(cors,sandbox(Script56,function()
- function touch()
- script.Parent:remove()
- end
- script.Parent.Touched:connect (touch)
- end))
- Humanoid57.Name = "Morph"
- Humanoid57.Parent = Model45
- Humanoid57.NameOcclusion = Enum.NameOcclusion.NoOcclusion
- Humanoid57.RightLeg = Part52
- Humanoid57.LeftLeg = Part48
- Humanoid57.Torso = Part54
- Humanoid57.Health = 0
- Humanoid57.MaxHealth = 0
- Humanoid57.WalkSpeed = 0
- BodyColors58.Parent = Model45
- BodyColors58.HeadColor = BrickColor.new("Light orange")
- BodyColors58.LeftArmColor = BrickColor.new("Light orange")
- BodyColors58.LeftLegColor = BrickColor.new("Light orange")
- BodyColors58.RightArmColor = BrickColor.new("Light orange")
- BodyColors58.RightLegColor = BrickColor.new("Light orange")
- BodyColors58.TorsoColor = BrickColor.new("Light orange")
- Pants59.Name = "Pants"
- Pants59.Parent = Model45
- Pants59.PantsTemplate = "rbxassetid://474475040"
- Shirt60.Name = "Shirt"
- Shirt60.Parent = Model45
- Shirt60.ShirtTemplate = "rbxassetid://575732308"
- Hat61.Parent = Model45
- Part62.Name = "Cool Hair"
- Part62.Parent = Hat61
- Part62.BrickColor = BrickColor.new("Dark orange")
- Part62.Rotation = Vector3.new(73.7299957, -84.9599991, 109.339996)
- Part62.Anchored = true
- Part62.FormFactor = Enum.FormFactor.Symmetric
- Part62.Size = Vector3.new(2, 1, 1)
- Part62.CFrame = CFrame.new(-60.1046181, 5.2013135, 58.9530334, -0.0290906038, -0.0828987285, -0.996133804, 0.580922306, 0.809578419, -0.0843383968, 0.813439012, -0.581129909, 0.0246065799)
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part62.Position = Vector3.new(-60.1046181, 5.2013135, 58.9530334)
- Part62.Orientation = Vector3.new(4.83999968, -88.5800018, 35.6599998)
- Part62.Color = Color3.new(0.627451, 0.372549, 0.207843)
- SpecialMesh63.Parent = Part62
- SpecialMesh63.MeshId = "http://www.roblox.com/asset/?id=16627529"
- SpecialMesh63.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- SpecialMesh63.TextureId = "rbxgameasset://Images/Brown"
- SpecialMesh63.MeshType = Enum.MeshType.FileMesh
- SpecialMesh63.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- Script64.Name = "Delete Object Script"
- Script64.Parent = Part62
- table.insert(cors,sandbox(Script64,function()
- function touch()
- script.Parent:remove()
- end
- script.Parent.Touched:connect (touch)
- end))
- Script65.Name = "Delete Object Script"
- Script65.Parent = Hat61
- table.insert(cors,sandbox(Script65,function()
- function touch()
- script.Parent:remove()
- end
- script.Parent.Touched:connect (touch)
- end))
- Model66.Name = "head"
- Model66.Parent = Model45
- Part67.Name = "Head"
- Part67.Parent = Model66
- Part67.BrickColor = BrickColor.new("Light orange")
- Part67.Rotation = Vector3.new(-109.849998, -89.5400009, -84.2399979)
- Part67.Anchored = true
- Part67.FormFactor = Enum.FormFactor.Symmetric
- Part67.Size = Vector3.new(2, 0.599999964, 1)
- Part67.CFrame = CFrame.new(-60.1727524, 4.60343075, 59.2521629, 0.000807816163, 0.00800964236, -0.999968112, 0.432163298, 0.901764214, 0.00757223368, 0.90179503, -0.432155699, -0.00273305364)
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part67.Position = Vector3.new(-60.1727524, 4.60343075, 59.2521629)
- Part67.Orientation = Vector3.new(-0.429999977, -90.159996, 25.6099987)
- Part67.Color = Color3.new(0.917647, 0.721569, 0.572549)
- SpecialMesh68.Parent = Part67
- SpecialMesh68.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh68.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal69.Parent = Part67
- Decal69.Texture = "http://www.roblox.com/asset/?id=462072352"
- Script70.Name = "Delete Object Script"
- Script70.Parent = Part67
- table.insert(cors,sandbox(Script70,function()
- function touch()
- script.Parent:remove()
- end
- script.Parent.Touched:connect (touch)
- end))
- Part71.Name = "Head"
- Part71.Parent = Model66
- Part71.BrickColor = BrickColor.new("Light orange")
- Part71.Rotation = Vector3.new(-109.849998, -89.5400009, -84.2399979)
- Part71.Anchored = true
- Part71.FormFactor = Enum.FormFactor.Symmetric
- Part71.Size = Vector3.new(2, 0.899999976, 1)
- Part71.CFrame = CFrame.new(-60.169136, 5.00921535, 59.0577049, 0.000807845965, 0.00800967216, -0.999968112, 0.432163179, 0.901764214, 0.00757226348, 0.901795089, -0.432155669, -0.00273303315)
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part71.Position = Vector3.new(-60.169136, 5.00921535, 59.0577049)
- Part71.Orientation = Vector3.new(-0.429999977, -90.159996, 25.6099987)
- Part71.Color = Color3.new(0.917647, 0.721569, 0.572549)
- SpecialMesh72.Parent = Part71
- SpecialMesh72.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh72.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal73.Parent = Part71
- Decal73.Texture = "http://www.roblox.com/asset/?id=305296807"
- Script74.Name = "Delete Object Script"
- Script74.Parent = Part71
- table.insert(cors,sandbox(Script74,function()
- function touch()
- script.Parent:remove()
- end
- script.Parent.Touched:connect (touch)
- end))
- Part75.Parent = Model45
- Part75.BrickColor = BrickColor.new("Really black")
- Part75.Anchored = true
- Part75.Shape = Enum.PartType.Ball
- Part75.Size = Vector3.new(0.199999988, 0.199999988, 0.199999988)
- Part75.CFrame = CFrame.new(-59.5999985, 4.95000505, 58.9500046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part75.Position = Vector3.new(-59.5999985, 4.95000505, 58.9500046)
- Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Script76.Name = "Delete Object Script"
- Script76.Parent = Part75
- table.insert(cors,sandbox(Script76,function()
- function touch()
- script.Parent:remove()
- end
- script.Parent.Touched:connect (touch)
- end))
- Part77.Parent = Model45
- Part77.BrickColor = BrickColor.new("Really black")
- Part77.Anchored = true
- Part77.Shape = Enum.PartType.Ball
- Part77.Size = Vector3.new(0.199999988, 0.199999988, 0.199999988)
- Part77.CFrame = CFrame.new(-59.5999985, 5.20000458, 59.2000046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part77.Position = Vector3.new(-59.5999985, 5.20000458, 59.2000046)
- Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Script78.Name = "Delete Object Script"
- Script78.Parent = Part77
- table.insert(cors,sandbox(Script78,function()
- function touch()
- script.Parent:remove()
- end
- script.Parent.Touched:connect (touch)
- end))
- Model79.Parent = Model0
- Fire80.Parent = mas
- Fire80.Size = 20
- Model81.Name = "Base"
- Model81.Parent = Model79
- Part82.Parent = Model81
- Part82.Material = Enum.Material.Wood
- Part82.BrickColor = BrickColor.new("Brown")
- Part82.Rotation = Vector3.new(180, 90, 0)
- Part82.Anchored = true
- Part82.Size = Vector3.new(9.89999962, 13.8999996, 0.200000003)
- Part82.CFrame = CFrame.new(-58.4568405, 7.15011597, 67.895401, -8.94055319e-08, 0, 1, 0, -1, 0, 1, 0, 8.94055319e-08)
- Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part82.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part82.Position = Vector3.new(-58.4568405, 7.15011597, 67.895401)
- Part82.Orientation = Vector3.new(0, 90, 180)
- Part82.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part83.Parent = Model81
- Part83.Material = Enum.Material.Wood
- Part83.BrickColor = BrickColor.new("Brown")
- Part83.Rotation = Vector3.new(-180, 0, -180)
- Part83.Anchored = true
- Part83.Size = Vector3.new(26.3999996, 13.9000006, 0.200000003)
- Part83.CFrame = CFrame.new(-71.5571976, 7.15011597, 72.8455353, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part83.Position = Vector3.new(-71.5571976, 7.15011597, 72.8455353)
- Part83.Orientation = Vector3.new(0, -180, 0)
- Part83.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Fire84.Parent = Part83
- Fire84.Size = 20
- Decal85.Parent = Part83
- Decal85.Texture = "http://www.roblox.com/asset/?id=305296807"
- Decal85.Face = Enum.NormalId.Back
- Part86.Parent = Model81
- Part86.Material = Enum.Material.Wood
- Part86.BrickColor = BrickColor.new("Brown")
- Part86.Rotation = Vector3.new(180, 90, 0)
- Part86.Anchored = true
- Part86.Size = Vector3.new(26.3999996, 0.200000003, 26.3500004)
- Part86.CFrame = CFrame.new(-71.7322006, 0.200117111, 59.5451927, -8.94055319e-08, 0, 1, 0, -1, 0, 1, 0, 8.94055319e-08)
- Part86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part86.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part86.Position = Vector3.new(-71.7322006, 0.200117111, 59.5451927)
- Part86.Orientation = Vector3.new(0, 90, 180)
- Part86.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Fire87.Parent = Part86
- Fire87.Size = 20
- Part88.Parent = Model81
- Part88.Material = Enum.Material.Wood
- Part88.BrickColor = BrickColor.new("Brown")
- Part88.Rotation = Vector3.new(-180, 0, -180)
- Part88.Anchored = true
- Part88.Size = Vector3.new(26.3999996, 13.9000006, 0.200000003)
- Part88.CFrame = CFrame.new(-71.5571899, 7.15011597, 46.244854, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part88.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part88.Position = Vector3.new(-71.5571899, 7.15011597, 46.244854)
- Part88.Orientation = Vector3.new(0, -180, 0)
- Part88.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part89.Parent = Model81
- Part89.Material = Enum.Material.Wood
- Part89.BrickColor = BrickColor.new("Brown")
- Part89.Rotation = Vector3.new(180, 90, 0)
- Part89.Anchored = true
- Part89.Size = Vector3.new(7.39999962, 0.900000572, 0.200000003)
- Part89.CFrame = CFrame.new(-84.6575317, 0.650115967, 50.0449371, -8.94055319e-08, 0, 1, 0, -1, 0, 1, 0, 8.94055319e-08)
- Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part89.Position = Vector3.new(-84.6575317, 0.650115967, 50.0449371)
- Part89.Orientation = Vector3.new(0, 90, 180)
- Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Fire90.Parent = Part89
- Fire90.Size = 20
- Part91.Parent = Model81
- Part91.Material = Enum.Material.Wood
- Part91.BrickColor = BrickColor.new("Brown")
- Part91.Rotation = Vector3.new(180, 90, 0)
- Part91.Anchored = true
- Part91.Size = Vector3.new(7.39999962, 0.899999619, 0.200000003)
- Part91.CFrame = CFrame.new(-84.6575394, 0.650115967, 69.0454559, -8.94055319e-08, 0, 1, 0, -1, 0, 1, 0, 8.94055319e-08)
- Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part91.Position = Vector3.new(-84.6575394, 0.650115967, 69.0454559)
- Part91.Orientation = Vector3.new(0, 90, 180)
- Part91.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Fire92.Parent = Part91
- Fire92.Size = 20
- Model93.Name = "Outerframe"
- Model93.Parent = Model79
- Part94.Parent = Model93
- Part94.Material = Enum.Material.Wood
- Part94.BrickColor = BrickColor.new("Pearl")
- Part94.Anchored = true
- Part94.Size = Vector3.new(0.600000024, 13.8999996, 0.200000003)
- Part94.CFrame = CFrame.new(-32.1218262, 7.15011597, 46.0557442, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part94.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part94.Position = Vector3.new(-32.1218262, 7.15011597, 46.0557442)
- Part94.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part95.Parent = Model93
- Part95.Material = Enum.Material.Wood
- Part95.BrickColor = BrickColor.new("Dark green")
- Part95.Rotation = Vector3.new(0, 90, 0)
- Part95.Anchored = true
- Part95.Size = Vector3.new(0.899999976, 13.8999996, 0.200000003)
- Part95.CFrame = CFrame.new(-31.7217846, 7.15011597, 71.8063126, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part95.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part95.Position = Vector3.new(-31.7217846, 7.15011597, 71.8063126)
- Part95.Orientation = Vector3.new(0, 90, 0)
- Part95.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part96.Parent = Model93
- Part96.Material = Enum.Material.Wood
- Part96.BrickColor = BrickColor.new("Dark green")
- Part96.Rotation = Vector3.new(0, 90, 0)
- Part96.Anchored = true
- Part96.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part96.CFrame = CFrame.new(-31.7217712, 7.15011597, 70.7563095, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part96.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part96.Position = Vector3.new(-31.7217712, 7.15011597, 70.7563095)
- Part96.Orientation = Vector3.new(0, 90, 0)
- Part96.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part97.Parent = Model93
- Part97.Material = Enum.Material.Wood
- Part97.BrickColor = BrickColor.new("Dark green")
- Part97.Rotation = Vector3.new(0, 90, 0)
- Part97.Anchored = true
- Part97.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part97.CFrame = CFrame.new(-31.7217884, 7.15011597, 69.6562805, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part97.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part97.Position = Vector3.new(-31.7217884, 7.15011597, 69.6562805)
- Part97.Orientation = Vector3.new(0, 90, 0)
- Part97.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part98.Parent = Model93
- Part98.Material = Enum.Material.Wood
- Part98.BrickColor = BrickColor.new("Dark green")
- Part98.Rotation = Vector3.new(0, 90, 0)
- Part98.Anchored = true
- Part98.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part98.CFrame = CFrame.new(-31.7217731, 7.15009689, 67.4562454, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part98.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part98.Position = Vector3.new(-31.7217731, 7.15009689, 67.4562454)
- Part98.Orientation = Vector3.new(0, 90, 0)
- Part98.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part99.Parent = Model93
- Part99.Material = Enum.Material.Wood
- Part99.BrickColor = BrickColor.new("Dark green")
- Part99.Rotation = Vector3.new(0, 90, 0)
- Part99.Anchored = true
- Part99.Size = Vector3.new(0.699999988, 13.8999996, 0.200000003)
- Part99.CFrame = CFrame.new(-31.7217865, 7.15009689, 66.5062332, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part99.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part99.Position = Vector3.new(-31.7217865, 7.15009689, 66.5062332)
- Part99.Orientation = Vector3.new(0, 90, 0)
- Part99.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part100.Parent = Model93
- Part100.Material = Enum.Material.Wood
- Part100.BrickColor = BrickColor.new("Dark green")
- Part100.Rotation = Vector3.new(0, 90, 0)
- Part100.Anchored = true
- Part100.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part100.CFrame = CFrame.new(-31.7217789, 7.15009689, 68.5562592, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part100.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part100.Position = Vector3.new(-31.7217789, 7.15009689, 68.5562592)
- Part100.Orientation = Vector3.new(0, 90, 0)
- Part100.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part101.Parent = Model93
- Part101.Material = Enum.Material.Wood
- Part101.BrickColor = BrickColor.new("Dark green")
- Part101.Rotation = Vector3.new(0, 90, 0)
- Part101.Anchored = true
- Part101.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part101.CFrame = CFrame.new(-31.7217693, 7.15010166, 48.0557709, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part101.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part101.Position = Vector3.new(-31.7217693, 7.15010166, 48.0557709)
- Part101.Orientation = Vector3.new(0, 90, 0)
- Part101.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part102.Parent = Model93
- Part102.Material = Enum.Material.Wood
- Part102.BrickColor = BrickColor.new("Dark green")
- Part102.Rotation = Vector3.new(0, 90, 0)
- Part102.Anchored = true
- Part102.Size = Vector3.new(0.699999988, 13.8999996, 0.200000003)
- Part102.CFrame = CFrame.new(-31.7217846, 7.15010166, 47.1057472, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part102.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part102.Position = Vector3.new(-31.7217846, 7.15010166, 47.1057472)
- Part102.Orientation = Vector3.new(0, 90, 0)
- Part102.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part103.Parent = Model93
- Part103.Material = Enum.Material.Wood
- Part103.BrickColor = BrickColor.new("Dark green")
- Part103.Rotation = Vector3.new(0, 90, 0)
- Part103.Anchored = true
- Part103.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part103.CFrame = CFrame.new(-31.721777, 7.15010166, 49.1557884, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part103.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part103.Position = Vector3.new(-31.721777, 7.15010166, 49.1557884)
- Part103.Orientation = Vector3.new(0, 90, 0)
- Part103.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part104.Parent = Model93
- Part104.Material = Enum.Material.Wood
- Part104.BrickColor = BrickColor.new("Dark green")
- Part104.Rotation = Vector3.new(0, 90, 0)
- Part104.Anchored = true
- Part104.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part104.CFrame = CFrame.new(-31.721777, 7.15011978, 51.355854, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part104.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part104.Position = Vector3.new(-31.721777, 7.15011978, 51.355854)
- Part104.Orientation = Vector3.new(0, 90, 0)
- Part104.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part105.Parent = Model93
- Part105.Material = Enum.Material.Wood
- Part105.BrickColor = BrickColor.new("Dark green")
- Part105.Rotation = Vector3.new(0, 90, 0)
- Part105.Anchored = true
- Part105.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part105.CFrame = CFrame.new(-31.721777, 7.15011978, 52.4558792, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part105.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part105.Position = Vector3.new(-31.721777, 7.15011978, 52.4558792)
- Part105.Orientation = Vector3.new(0, 90, 0)
- Part105.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part106.Parent = Model93
- Part106.Material = Enum.Material.Wood
- Part106.BrickColor = BrickColor.new("Dark green")
- Part106.Rotation = Vector3.new(0, 90, 0)
- Part106.Anchored = true
- Part106.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part106.CFrame = CFrame.new(-31.7217846, 7.15011978, 50.2558289, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part106.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part106.Position = Vector3.new(-31.7217846, 7.15011978, 50.2558289)
- Part106.Orientation = Vector3.new(0, 90, 0)
- Part106.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part107.Parent = Model93
- Part107.Material = Enum.Material.Wood
- Part107.BrickColor = BrickColor.new("Dark green")
- Part107.Rotation = Vector3.new(0, 90, 0)
- Part107.Anchored = true
- Part107.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part107.CFrame = CFrame.new(-58.3224258, 7.1500988, 48.7057495, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part107.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part107.Position = Vector3.new(-58.3224258, 7.1500988, 48.7057495)
- Part107.Orientation = Vector3.new(0, 90, 0)
- Part107.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part108.Parent = Model93
- Part108.Material = Enum.Material.Wood
- Part108.BrickColor = BrickColor.new("Dark green")
- Part108.Rotation = Vector3.new(0, 90, 0)
- Part108.Anchored = true
- Part108.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part108.CFrame = CFrame.new(-58.3224106, 7.1500988, 49.8057823, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part108.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part108.Position = Vector3.new(-58.3224106, 7.1500988, 49.8057823)
- Part108.Orientation = Vector3.new(0, 90, 0)
- Part108.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part109.Parent = Model93
- Part109.Material = Enum.Material.Wood
- Part109.BrickColor = BrickColor.new("Dark green")
- Part109.Rotation = Vector3.new(0, 90, 0)
- Part109.Anchored = true
- Part109.Size = Vector3.new(1.30000007, 13.8999996, 0.200000003)
- Part109.CFrame = CFrame.new(-58.3224258, 7.1500988, 47.4557343, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part109.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part109.Position = Vector3.new(-58.3224258, 7.1500988, 47.4557343)
- Part109.Orientation = Vector3.new(0, 90, 0)
- Part109.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part110.Parent = Model93
- Part110.Material = Enum.Material.Wood
- Part110.BrickColor = BrickColor.new("Dark green")
- Part110.Rotation = Vector3.new(0, 90, 0)
- Part110.Anchored = true
- Part110.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part110.CFrame = CFrame.new(-58.3224297, 7.15011072, 50.9057999, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part110.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part110.Position = Vector3.new(-58.3224297, 7.15011072, 50.9057999)
- Part110.Orientation = Vector3.new(0, 90, 0)
- Part110.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part111.Parent = Model93
- Part111.Material = Enum.Material.Wood
- Part111.BrickColor = BrickColor.new("Dark green")
- Part111.Rotation = Vector3.new(0, 90, 0)
- Part111.Anchored = true
- Part111.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part111.CFrame = CFrame.new(-58.3224754, 7.15012884, 66.3061523, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part111.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part111.Position = Vector3.new(-58.3224754, 7.15012884, 66.3061523)
- Part111.Orientation = Vector3.new(0, 90, 0)
- Part111.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part112.Parent = Model93
- Part112.Material = Enum.Material.Wood
- Part112.BrickColor = BrickColor.new("Dark green")
- Part112.Anchored = true
- Part112.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part112.CFrame = CFrame.new(-41.8220444, 7.15012169, 46.0557137, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part112.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part112.Position = Vector3.new(-41.8220444, 7.15012169, 46.0557137)
- Part112.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part113.Parent = Model93
- Part113.Material = Enum.Material.Wood
- Part113.BrickColor = BrickColor.new("Dark green")
- Part113.Anchored = true
- Part113.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part113.CFrame = CFrame.new(-39.621994, 7.15012169, 46.0557137, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part113.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part113.Position = Vector3.new(-39.621994, 7.15012169, 46.0557137)
- Part113.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part114.Parent = Model93
- Part114.Material = Enum.Material.Wood
- Part114.BrickColor = BrickColor.new("Dark green")
- Part114.Rotation = Vector3.new(0, 90, 0)
- Part114.Anchored = true
- Part114.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part114.CFrame = CFrame.new(-58.3224602, 7.15012884, 67.4062042, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part114.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part114.Position = Vector3.new(-58.3224602, 7.15012884, 67.4062042)
- Part114.Orientation = Vector3.new(0, 90, 0)
- Part114.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part115.Parent = Model93
- Part115.Material = Enum.Material.Wood
- Part115.BrickColor = BrickColor.new("Dark green")
- Part115.Rotation = Vector3.new(0, 90, 0)
- Part115.Anchored = true
- Part115.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part115.CFrame = CFrame.new(-58.3224602, 7.15011692, 65.2061615, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part115.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part115.Position = Vector3.new(-58.3224602, 7.15011692, 65.2061615)
- Part115.Orientation = Vector3.new(0, 90, 0)
- Part115.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part116.Parent = Model93
- Part116.Material = Enum.Material.Wood
- Part116.BrickColor = BrickColor.new("Dark green")
- Part116.Rotation = Vector3.new(0, 90, 0)
- Part116.Anchored = true
- Part116.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part116.CFrame = CFrame.new(-58.322464, 7.15012884, 68.506218, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part116.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part116.Position = Vector3.new(-58.322464, 7.15012884, 68.506218)
- Part116.Orientation = Vector3.new(0, 90, 0)
- Part116.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part117.Parent = Model93
- Part117.Material = Enum.Material.Wood
- Part117.BrickColor = BrickColor.new("Dark green")
- Part117.Rotation = Vector3.new(0, 90, 0)
- Part117.Anchored = true
- Part117.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part117.CFrame = CFrame.new(-58.3224297, 7.15011072, 53.1058388, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part117.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part117.Position = Vector3.new(-58.3224297, 7.15011072, 53.1058388)
- Part117.Orientation = Vector3.new(0, 90, 0)
- Part117.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part118.Parent = Model93
- Part118.Material = Enum.Material.Wood
- Part118.BrickColor = BrickColor.new("Dark green")
- Part118.Rotation = Vector3.new(0, 90, 0)
- Part118.Anchored = true
- Part118.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part118.CFrame = CFrame.new(-58.3224297, 7.15011072, 52.0058212, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part118.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part118.Position = Vector3.new(-58.3224297, 7.15011072, 52.0058212)
- Part118.Orientation = Vector3.new(0, 90, 0)
- Part118.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part119.Parent = Model93
- Part119.Material = Enum.Material.Wood
- Part119.BrickColor = BrickColor.new("Dark green")
- Part119.Anchored = true
- Part119.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part119.CFrame = CFrame.new(-38.521946, 7.15012598, 46.0557365, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part119.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part119.Position = Vector3.new(-38.521946, 7.15012598, 46.0557365)
- Part119.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part120.Parent = Model93
- Part120.Material = Enum.Material.Wood
- Part120.BrickColor = BrickColor.new("Dark green")
- Part120.Rotation = Vector3.new(0, 90, 0)
- Part120.Anchored = true
- Part120.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part120.CFrame = CFrame.new(-58.3224564, 7.15010166, 56.405941, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part120.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part120.Position = Vector3.new(-58.3224564, 7.15010166, 56.405941)
- Part120.Orientation = Vector3.new(0, 90, 0)
- Part120.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part121.Parent = Model93
- Part121.Material = Enum.Material.Wood
- Part121.BrickColor = BrickColor.new("Dark green")
- Part121.Rotation = Vector3.new(0, 90, 0)
- Part121.Anchored = true
- Part121.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part121.CFrame = CFrame.new(-58.3224564, 7.15010166, 55.3059273, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part121.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part121.Position = Vector3.new(-58.3224564, 7.15010166, 55.3059273)
- Part121.Orientation = Vector3.new(0, 90, 0)
- Part121.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part122.Parent = Model93
- Part122.Material = Enum.Material.Wood
- Part122.BrickColor = BrickColor.new("Dark green")
- Part122.Anchored = true
- Part122.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part122.CFrame = CFrame.new(-37.4219246, 7.15012598, 46.0557442, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part122.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part122.Position = Vector3.new(-37.4219246, 7.15012598, 46.0557442)
- Part122.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part123.Parent = Model93
- Part123.Material = Enum.Material.Wood
- Part123.BrickColor = BrickColor.new("Dark green")
- Part123.Rotation = Vector3.new(0, 90, 0)
- Part123.Anchored = true
- Part123.Size = Vector3.new(1.10000002, 13.8999996, 0.200000003)
- Part123.CFrame = CFrame.new(-58.3224297, 7.15008593, 71.8563614, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part123.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part123.Position = Vector3.new(-58.3224297, 7.15008593, 71.8563614)
- Part123.Orientation = Vector3.new(0, 90, 0)
- Part123.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part124.Parent = Model93
- Part124.Material = Enum.Material.Wood
- Part124.BrickColor = BrickColor.new("Dark green")
- Part124.Rotation = Vector3.new(0, 90, 0)
- Part124.Anchored = true
- Part124.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part124.CFrame = CFrame.new(-58.322464, 7.1500988, 69.6063156, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part124.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part124.Position = Vector3.new(-58.322464, 7.1500988, 69.6063156)
- Part124.Orientation = Vector3.new(0, 90, 0)
- Part124.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part125.Parent = Model93
- Part125.Material = Enum.Material.Wood
- Part125.BrickColor = BrickColor.new("Dark green")
- Part125.Rotation = Vector3.new(0, 90, 0)
- Part125.Anchored = true
- Part125.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part125.CFrame = CFrame.new(-58.3224297, 7.15008593, 70.7063293, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part125.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part125.Position = Vector3.new(-58.3224297, 7.15008593, 70.7063293)
- Part125.Orientation = Vector3.new(0, 90, 0)
- Part125.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part126.Parent = Model93
- Part126.Material = Enum.Material.Wood
- Part126.BrickColor = BrickColor.new("Dark green")
- Part126.Rotation = Vector3.new(0, 90, 0)
- Part126.Anchored = true
- Part126.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part126.CFrame = CFrame.new(-58.3224602, 7.15010166, 54.2058868, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part126.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part126.Position = Vector3.new(-58.3224602, 7.15010166, 54.2058868)
- Part126.Orientation = Vector3.new(0, 90, 0)
- Part126.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part127.Parent = Model93
- Part127.Material = Enum.Material.Wood
- Part127.BrickColor = BrickColor.new("Dark green")
- Part127.Anchored = true
- Part127.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part127.CFrame = CFrame.new(-42.9220428, 7.15013266, 46.0557137, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part127.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part127.Position = Vector3.new(-42.9220428, 7.15013266, 46.0557137)
- Part127.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part128.Parent = Model93
- Part128.Material = Enum.Material.Wood
- Part128.BrickColor = BrickColor.new("Dark green")
- Part128.Anchored = true
- Part128.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part128.CFrame = CFrame.new(-36.3218956, 7.15012598, 46.055748, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part128.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part128.Position = Vector3.new(-36.3218956, 7.15012598, 46.055748)
- Part128.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part129.Parent = Model93
- Part129.Material = Enum.Material.Wood
- Part129.BrickColor = BrickColor.new("Dark green")
- Part129.Anchored = true
- Part129.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part129.CFrame = CFrame.new(-40.7220268, 7.15012169, 46.0557098, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part129.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part129.Position = Vector3.new(-40.7220268, 7.15012169, 46.0557098)
- Part129.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part130.Parent = Model93
- Part130.Material = Enum.Material.Wood
- Part130.BrickColor = BrickColor.new("Dark green")
- Part130.Anchored = true
- Part130.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part130.CFrame = CFrame.new(-39.5219879, 7.15011168, 73.0563583, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part130.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part130.Position = Vector3.new(-39.5219879, 7.15011168, 73.0563583)
- Part130.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part131.Parent = Model93
- Part131.Material = Enum.Material.Wood
- Part131.BrickColor = BrickColor.new("Dark green")
- Part131.Anchored = true
- Part131.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part131.CFrame = CFrame.new(-32.9218521, 7.15010166, 73.0563889, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part131.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part131.Position = Vector3.new(-32.9218521, 7.15010166, 73.0563889)
- Part131.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part132.Parent = Model93
- Part132.Material = Enum.Material.Wood
- Part132.BrickColor = BrickColor.new("Dark green")
- Part132.Anchored = true
- Part132.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part132.CFrame = CFrame.new(-42.8220558, 7.15012312, 73.0563583, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part132.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part132.Position = Vector3.new(-42.8220558, 7.15012312, 73.0563583)
- Part132.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part133.Parent = Model93
- Part133.Material = Enum.Material.Wood
- Part133.BrickColor = BrickColor.new("Dark green")
- Part133.Anchored = true
- Part133.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part133.CFrame = CFrame.new(-43.9220581, 7.15012312, 73.056366, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part133.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part133.Position = Vector3.new(-43.9220581, 7.15012312, 73.056366)
- Part133.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part134.Parent = Model93
- Part134.Material = Enum.Material.Wood
- Part134.BrickColor = BrickColor.new("Dark green")
- Part134.Anchored = true
- Part134.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part134.CFrame = CFrame.new(-35.1218987, 7.15010166, 73.0563889, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part134.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part134.Position = Vector3.new(-35.1218987, 7.15010166, 73.0563889)
- Part134.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part135.Parent = Model93
- Part135.Material = Enum.Material.Wood
- Part135.BrickColor = BrickColor.new("Dark green")
- Part135.Anchored = true
- Part135.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part135.CFrame = CFrame.new(-37.3219223, 7.15011597, 73.0563812, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part135.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part135.Position = Vector3.new(-37.3219223, 7.15011597, 73.0563812)
- Part135.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part136.Parent = Model93
- Part136.Material = Enum.Material.Wood
- Part136.BrickColor = BrickColor.new("Dark green")
- Part136.Anchored = true
- Part136.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part136.CFrame = CFrame.new(-34.0218697, 7.15010166, 73.0563889, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part136.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part136.Position = Vector3.new(-34.0218697, 7.15010166, 73.0563889)
- Part136.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part137.Parent = Model93
- Part137.Material = Enum.Material.Wood
- Part137.BrickColor = BrickColor.new("Dark green")
- Part137.Anchored = true
- Part137.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part137.CFrame = CFrame.new(-41.7220535, 7.15011168, 73.056366, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part137.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part137.Position = Vector3.new(-41.7220535, 7.15011168, 73.056366)
- Part137.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part138.Parent = Model93
- Part138.Material = Enum.Material.Wood
- Part138.BrickColor = BrickColor.new("Dark green")
- Part138.Anchored = true
- Part138.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part138.CFrame = CFrame.new(-40.6220245, 7.15011168, 73.0563583, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part138.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part138.Position = Vector3.new(-40.6220245, 7.15011168, 73.0563583)
- Part138.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part139.Parent = Model93
- Part139.Material = Enum.Material.Wood
- Part139.BrickColor = BrickColor.new("Dark green")
- Part139.Anchored = true
- Part139.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part139.CFrame = CFrame.new(-36.2219048, 7.15011597, 73.0563889, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part139.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part139.Position = Vector3.new(-36.2219048, 7.15011597, 73.0563889)
- Part139.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part140.Parent = Model93
- Part140.Material = Enum.Material.Wood
- Part140.BrickColor = BrickColor.new("Dark green")
- Part140.Anchored = true
- Part140.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part140.CFrame = CFrame.new(-38.4219551, 7.15011597, 73.0563736, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part140.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part140.Position = Vector3.new(-38.4219551, 7.15011597, 73.0563736)
- Part140.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part141.Parent = Model93
- Part141.Material = Enum.Material.Wood
- Part141.BrickColor = BrickColor.new("Dark green")
- Part141.Anchored = true
- Part141.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part141.CFrame = CFrame.new(-48.3221741, 7.15014791, 73.0563507, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part141.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part141.Position = Vector3.new(-48.3221741, 7.15014791, 73.0563507)
- Part141.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part142.Parent = Model93
- Part142.Material = Enum.Material.Wood
- Part142.BrickColor = BrickColor.new("Dark green")
- Part142.Anchored = true
- Part142.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part142.CFrame = CFrame.new(-52.72229, 7.15013695, 73.0563583, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part142.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part142.Position = Vector3.new(-52.72229, 7.15013695, 73.0563583)
- Part142.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part143.Parent = Model93
- Part143.Material = Enum.Material.Wood
- Part143.BrickColor = BrickColor.new("Dark green")
- Part143.Anchored = true
- Part143.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part143.CFrame = CFrame.new(-46.1221466, 7.15013695, 73.0563507, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part143.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part143.Position = Vector3.new(-46.1221466, 7.15013695, 73.0563507)
- Part143.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part144.Parent = Model93
- Part144.Material = Enum.Material.Wood
- Part144.BrickColor = BrickColor.new("Dark green")
- Part144.Anchored = true
- Part144.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part144.CFrame = CFrame.new(-50.5222664, 7.15012312, 73.056366, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part144.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part144.Position = Vector3.new(-50.5222664, 7.15012312, 73.056366)
- Part144.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part145.Parent = Model93
- Part145.Material = Enum.Material.Wood
- Part145.BrickColor = BrickColor.new("Dark green")
- Part145.Anchored = true
- Part145.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part145.CFrame = CFrame.new(-51.6222534, 7.15013695, 73.0563583, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part145.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part145.Position = Vector3.new(-51.6222534, 7.15013695, 73.0563583)
- Part145.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part146.Parent = Model93
- Part146.Material = Enum.Material.Wood
- Part146.BrickColor = BrickColor.new("Dark green")
- Part146.Anchored = true
- Part146.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part146.CFrame = CFrame.new(-45.0220947, 7.15012312, 73.0563583, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part146.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part146.Position = Vector3.new(-45.0220947, 7.15012312, 73.0563583)
- Part146.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part147.Parent = Model93
- Part147.Material = Enum.Material.Wood
- Part147.BrickColor = BrickColor.new("Dark green")
- Part147.Anchored = true
- Part147.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part147.CFrame = CFrame.new(-49.4221916, 7.15014791, 73.0563583, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part147.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part147.Position = Vector3.new(-49.4221916, 7.15014791, 73.0563583)
- Part147.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part148.Parent = Model93
- Part148.Material = Enum.Material.Wood
- Part148.BrickColor = BrickColor.new("Dark green")
- Part148.Anchored = true
- Part148.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part148.CFrame = CFrame.new(-47.222126, 7.15014791, 73.0563507, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part148.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part148.Position = Vector3.new(-47.222126, 7.15014791, 73.0563507)
- Part148.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part149.Parent = Model93
- Part149.Material = Enum.Material.Wood
- Part149.BrickColor = BrickColor.new("Dark green")
- Part149.Anchored = true
- Part149.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part149.CFrame = CFrame.new(-54.9224129, 7.15010166, 73.0563889, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part149.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part149.Position = Vector3.new(-54.9224129, 7.15010166, 73.0563889)
- Part149.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part150.Parent = Model93
- Part150.Material = Enum.Material.Wood
- Part150.BrickColor = BrickColor.new("Dark green")
- Part150.Anchored = true
- Part150.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part150.CFrame = CFrame.new(-56.0224304, 7.15009212, 73.0563889, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part150.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part150.Position = Vector3.new(-56.0224304, 7.15009212, 73.0563889)
- Part150.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part151.Parent = Model93
- Part151.Material = Enum.Material.Wood
- Part151.BrickColor = BrickColor.new("Dark green")
- Part151.Anchored = true
- Part151.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part151.CFrame = CFrame.new(-53.8223228, 7.15013695, 73.0563583, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part151.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part151.Position = Vector3.new(-53.8223228, 7.15013695, 73.0563583)
- Part151.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part152.Parent = Model93
- Part152.Material = Enum.Material.Wood
- Part152.BrickColor = BrickColor.new("Dark green")
- Part152.Anchored = true
- Part152.Size = Vector3.new(0.899999976, 13.8999996, 0.200000003)
- Part152.CFrame = CFrame.new(-57.0724602, 7.15009212, 73.0563889, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part152.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part152.Position = Vector3.new(-57.0724602, 7.15009212, 73.0563889)
- Part152.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part153.Parent = Model93
- Part153.Material = Enum.Material.Wood
- Part153.BrickColor = BrickColor.new("Dark green")
- Part153.Anchored = true
- Part153.Size = Vector3.new(0.899999976, 13.8999996, 0.200000003)
- Part153.CFrame = CFrame.new(-57.1724625, 7.15010166, 46.055748, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part153.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part153.Position = Vector3.new(-57.1724625, 7.15010166, 46.055748)
- Part153.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part154.Parent = Model93
- Part154.Material = Enum.Material.Wood
- Part154.BrickColor = BrickColor.new("Dark green")
- Part154.Anchored = true
- Part154.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part154.CFrame = CFrame.new(-56.1224174, 7.15010166, 46.0557442, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part154.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part154.Position = Vector3.new(-56.1224174, 7.15010166, 46.0557442)
- Part154.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part155.Parent = Model93
- Part155.Material = Enum.Material.Wood
- Part155.BrickColor = BrickColor.new("Dark green")
- Part155.Anchored = true
- Part155.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part155.CFrame = CFrame.new(-55.0224152, 7.15011597, 46.055748, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part155.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part155.Position = Vector3.new(-55.0224152, 7.15011597, 46.055748)
- Part155.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part156.Parent = Model93
- Part156.Material = Enum.Material.Wood
- Part156.BrickColor = BrickColor.new("Dark green")
- Part156.Anchored = true
- Part156.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part156.CFrame = CFrame.new(-50.6222572, 7.15013695, 46.0557137, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part156.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part156.Position = Vector3.new(-50.6222572, 7.15013695, 46.0557137)
- Part156.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part157.Parent = Model93
- Part157.Material = Enum.Material.Wood
- Part157.BrickColor = BrickColor.new("Dark green")
- Part157.Anchored = true
- Part157.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part157.CFrame = CFrame.new(-53.9223251, 7.15014267, 46.055706, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part157.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part157.Position = Vector3.new(-53.9223251, 7.15014267, 46.055706)
- Part157.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part158.Parent = Model93
- Part158.Material = Enum.Material.Wood
- Part158.BrickColor = BrickColor.new("Dark green")
- Part158.Anchored = true
- Part158.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part158.CFrame = CFrame.new(-51.7222595, 7.15014267, 46.055706, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part158.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part158.Position = Vector3.new(-51.7222595, 7.15014267, 46.055706)
- Part158.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part159.Parent = Model93
- Part159.Material = Enum.Material.Wood
- Part159.BrickColor = BrickColor.new("Dark green")
- Part159.Anchored = true
- Part159.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part159.CFrame = CFrame.new(-52.8222923, 7.15014267, 46.0557098, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part159.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part159.Position = Vector3.new(-52.8222923, 7.15014267, 46.0557098)
- Part159.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part160.Parent = Model93
- Part160.Material = Enum.Material.Wood
- Part160.BrickColor = BrickColor.new("Dark green")
- Part160.Anchored = true
- Part160.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part160.CFrame = CFrame.new(-46.2221222, 7.15014267, 46.0556984, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part160.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part160.Position = Vector3.new(-46.2221222, 7.15014267, 46.0556984)
- Part160.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part161.Parent = Model93
- Part161.Material = Enum.Material.Wood
- Part161.BrickColor = BrickColor.new("Dark green")
- Part161.Anchored = true
- Part161.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part161.CFrame = CFrame.new(-48.4221611, 7.15016079, 46.0556984, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part161.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part161.Position = Vector3.new(-48.4221611, 7.15016079, 46.0556984)
- Part161.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part162.Parent = Model93
- Part162.Material = Enum.Material.Wood
- Part162.BrickColor = BrickColor.new("Dark green")
- Part162.Anchored = true
- Part162.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part162.CFrame = CFrame.new(-47.3221283, 7.15016079, 46.0556984, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part162.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part162.Position = Vector3.new(-47.3221283, 7.15016079, 46.0556984)
- Part162.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part163.Parent = Model93
- Part163.Material = Enum.Material.Wood
- Part163.BrickColor = BrickColor.new("Dark green")
- Part163.Anchored = true
- Part163.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part163.CFrame = CFrame.new(-49.5221939, 7.15016079, 46.0556984, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part163.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part163.Position = Vector3.new(-49.5221939, 7.15016079, 46.0556984)
- Part163.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part164.Parent = Model93
- Part164.Material = Enum.Material.Wood
- Part164.BrickColor = BrickColor.new("Dark green")
- Part164.Anchored = true
- Part164.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part164.CFrame = CFrame.new(-45.1220932, 7.15013266, 46.0557137, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part164.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part164.Position = Vector3.new(-45.1220932, 7.15013266, 46.0557137)
- Part164.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part165.Parent = Model93
- Part165.Material = Enum.Material.Wood
- Part165.BrickColor = BrickColor.new("Dark green")
- Part165.Anchored = true
- Part165.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part165.CFrame = CFrame.new(-44.0220642, 7.15013266, 46.0557137, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part165.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part165.Position = Vector3.new(-44.0220642, 7.15013266, 46.0557137)
- Part165.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part166.Parent = Model93
- Part166.Material = Enum.Material.Wood
- Part166.BrickColor = BrickColor.new("Dark green")
- Part166.Anchored = true
- Part166.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part166.CFrame = CFrame.new(-33.0218391, 7.15011597, 46.0557442, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part166.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part166.Position = Vector3.new(-33.0218391, 7.15011597, 46.0557442)
- Part166.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part167.Parent = Model93
- Part167.Material = Enum.Material.Wood
- Part167.BrickColor = BrickColor.new("Dark green")
- Part167.Anchored = true
- Part167.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part167.CFrame = CFrame.new(-34.1218758, 7.15011597, 46.0557442, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part167.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part167.Position = Vector3.new(-34.1218758, 7.15011597, 46.0557442)
- Part167.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part168.Parent = Model93
- Part168.Material = Enum.Material.Wood
- Part168.BrickColor = BrickColor.new("Pearl")
- Part168.Rotation = Vector3.new(0, 90, 0)
- Part168.Anchored = true
- Part168.Size = Vector3.new(0.699999988, 13.8999996, 0.200000003)
- Part168.CFrame = CFrame.new(-31.7218227, 7.15011597, 46.3057327, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part168.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part168.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part168.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part168.Position = Vector3.new(-31.7218227, 7.15011597, 46.3057327)
- Part168.Orientation = Vector3.new(0, 90, 0)
- Part168.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part169.Parent = Model93
- Part169.Material = Enum.Material.Wood
- Part169.BrickColor = BrickColor.new("Pearl")
- Part169.Rotation = Vector3.new(0, 90, 0)
- Part169.Anchored = true
- Part169.Size = Vector3.new(0.699999988, 13.8999996, 0.200000003)
- Part169.CFrame = CFrame.new(-31.7218399, 7.15011597, 53.4059181, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part169.Position = Vector3.new(-31.7218399, 7.15011597, 53.4059181)
- Part169.Orientation = Vector3.new(0, 90, 0)
- Part169.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part170.Parent = Model93
- Part170.Material = Enum.Material.Wood
- Part170.BrickColor = BrickColor.new("Pearl")
- Part170.Rotation = Vector3.new(0, 90, 0)
- Part170.Anchored = true
- Part170.Size = Vector3.new(0.699999988, 13.8999996, 0.200000003)
- Part170.CFrame = CFrame.new(-31.7218266, 7.15011597, 65.7062149, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part170.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part170.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part170.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part170.Position = Vector3.new(-31.7218266, 7.15011597, 65.7062149)
- Part170.Orientation = Vector3.new(0, 90, 0)
- Part170.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part171.Parent = Model93
- Part171.Material = Enum.Material.Wood
- Part171.BrickColor = BrickColor.new("Pearl")
- Part171.Rotation = Vector3.new(0, -90, 0)
- Part171.Anchored = true
- Part171.Size = Vector3.new(0.600000024, 13.8999996, 0.200000003)
- Part171.CFrame = CFrame.new(-31.7218266, 7.1501379, 72.6563339, -1.19206419e-07, 0, -1, 0, 1, 0, 1, 0, -1.19206419e-07)
- Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part171.Position = Vector3.new(-31.7218266, 7.1501379, 72.6563339)
- Part171.Orientation = Vector3.new(0, -90, 0)
- Part171.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part172.Parent = Model93
- Part172.Material = Enum.Material.Wood
- Part172.BrickColor = BrickColor.new("Pearl")
- Part172.Anchored = true
- Part172.Size = Vector3.new(0.699999988, 13.8999996, 0.200000003)
- Part172.CFrame = CFrame.new(-31.9718151, 7.1501379, 73.0563507, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part172.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part172.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part172.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part172.Position = Vector3.new(-31.9718151, 7.1501379, 73.0563507)
- Part172.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part173.Parent = Model93
- Part173.Material = Enum.Material.Wood
- Part173.BrickColor = BrickColor.new("Pearl")
- Part173.Rotation = Vector3.new(0, -90, 0)
- Part173.Anchored = true
- Part173.Size = Vector3.new(0.699999988, 13.8999996, 0.200000003)
- Part173.CFrame = CFrame.new(-58.3224602, 7.15014267, 72.8063049, -1.19206419e-07, 0, -1, 0, 1, 0, 1, 0, -1.19206419e-07)
- Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part173.Position = Vector3.new(-58.3224602, 7.15014267, 72.8063049)
- Part173.Orientation = Vector3.new(0, -90, 0)
- Part173.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part174.Parent = Model93
- Part174.Material = Enum.Material.Wood
- Part174.BrickColor = BrickColor.new("Pearl")
- Part174.Rotation = Vector3.new(-180, 0, -180)
- Part174.Anchored = true
- Part174.Size = Vector3.new(0.600000024, 13.8999996, 0.200000003)
- Part174.CFrame = CFrame.new(-57.9224548, 7.15014267, 73.0562973, -1, 0, -8.94048142e-08, 0, 1, 0, 8.94048071e-08, 0, -1)
- Part174.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part174.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part174.Position = Vector3.new(-57.9224548, 7.15014267, 73.0562973)
- Part174.Orientation = Vector3.new(0, -180, 0)
- Part174.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part175.Parent = Model93
- Part175.Material = Enum.Material.Wood
- Part175.BrickColor = BrickColor.new("Pearl")
- Part175.Rotation = Vector3.new(0, 90, 0)
- Part175.Anchored = true
- Part175.Size = Vector3.new(0.600000024, 13.8999996, 0.200000003)
- Part175.CFrame = CFrame.new(-58.3224297, 7.15011597, 46.4556046, 1.19206419e-07, 0, 1, 0, 1, 0, -1, 0, 1.19206419e-07)
- Part175.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part175.Position = Vector3.new(-58.3224297, 7.15011597, 46.4556046)
- Part175.Orientation = Vector3.new(0, 90, 0)
- Part175.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part176.Parent = Model93
- Part176.Material = Enum.Material.Wood
- Part176.BrickColor = BrickColor.new("Pearl")
- Part176.Rotation = Vector3.new(-180, 0, -180)
- Part176.Anchored = true
- Part176.Size = Vector3.new(0.699999988, 13.8999996, 0.200000003)
- Part176.CFrame = CFrame.new(-58.0724525, 7.15011597, 46.0555916, -1, 0, -8.94048142e-08, 0, 1, 0, 8.94048071e-08, 0, -1)
- Part176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part176.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part176.Position = Vector3.new(-58.0724525, 7.15011597, 46.0555916)
- Part176.Orientation = Vector3.new(0, -180, 0)
- Part176.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part177.Parent = Model93
- Part177.Material = Enum.Material.Wood
- Part177.BrickColor = BrickColor.new("Dark green")
- Part177.Anchored = true
- Part177.Size = Vector3.new(1, 13.8999996, 0.200000003)
- Part177.CFrame = CFrame.new(-35.2218971, 7.15011597, 46.0557442, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part177.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part177.Position = Vector3.new(-35.2218971, 7.15011597, 46.0557442)
- Part177.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Model178.Name = "Outerframe"
- Model178.Parent = Model79
- Part179.Parent = Model178
- Part179.Material = Enum.Material.Wood
- Part179.BrickColor = BrickColor.new("Pearl")
- Part179.Transparency = -1
- Part179.Rotation = Vector3.new(-180, 0, -180)
- Part179.Anchored = true
- Part179.Size = Vector3.new(0.600000024, 14.1999998, 0.200000003)
- Part179.CFrame = CFrame.new(-84.4575348, 7.30011606, 73.0455399, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part179.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part179.Position = Vector3.new(-84.4575348, 7.30011606, 73.0455399)
- Part179.Orientation = Vector3.new(0, -180, 0)
- Part179.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part180.Parent = Model178
- Part180.Material = Enum.Material.Wood
- Part180.BrickColor = BrickColor.new("Dark green")
- Part180.Transparency = -1
- Part180.Rotation = Vector3.new(0, -90, 0)
- Part180.Anchored = true
- Part180.Size = Vector3.new(0.899999976, 14.1999998, 0.200000003)
- Part180.CFrame = CFrame.new(-84.8575821, 7.30011606, 47.2949104, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part180.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part180.Position = Vector3.new(-84.8575821, 7.30011606, 47.2949104)
- Part180.Orientation = Vector3.new(0, -90, 0)
- Part180.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part181.Parent = Model178
- Part181.Material = Enum.Material.Wood
- Part181.BrickColor = BrickColor.new("Dark green")
- Part181.Transparency = -1
- Part181.Rotation = Vector3.new(0, -90, 0)
- Part181.Anchored = true
- Part181.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part181.CFrame = CFrame.new(-84.8575974, 7.30011606, 48.3449211, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part181.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part181.Position = Vector3.new(-84.8575974, 7.30011606, 48.3449211)
- Part181.Orientation = Vector3.new(0, -90, 0)
- Part181.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part182.Parent = Model178
- Part182.Material = Enum.Material.Wood
- Part182.BrickColor = BrickColor.new("Dark green")
- Part182.Transparency = -1
- Part182.Rotation = Vector3.new(0, -90, 0)
- Part182.Anchored = true
- Part182.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part182.CFrame = CFrame.new(-84.8575897, 7.30011606, 49.4449463, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part182.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part182.Position = Vector3.new(-84.8575897, 7.30011606, 49.4449463)
- Part182.Orientation = Vector3.new(0, -90, 0)
- Part182.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part183.Parent = Model178
- Part183.Material = Enum.Material.Wood
- Part183.BrickColor = BrickColor.new("Dark green")
- Part183.Transparency = -1
- Part183.Rotation = Vector3.new(0, -90, 0)
- Part183.Anchored = true
- Part183.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part183.CFrame = CFrame.new(-84.8575897, 7.30009699, 51.6449928, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part183.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part183.Position = Vector3.new(-84.8575897, 7.30009699, 51.6449928)
- Part183.Orientation = Vector3.new(0, -90, 0)
- Part183.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part184.Parent = Model178
- Part184.Material = Enum.Material.Wood
- Part184.BrickColor = BrickColor.new("Dark green")
- Part184.Transparency = -1
- Part184.Rotation = Vector3.new(0, -90, 0)
- Part184.Anchored = true
- Part184.Size = Vector3.new(0.699999988, 14.1999998, 0.200000003)
- Part184.CFrame = CFrame.new(-84.8575821, 7.30009699, 52.5950127, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part184.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part184.Position = Vector3.new(-84.8575821, 7.30009699, 52.5950127)
- Part184.Orientation = Vector3.new(0, -90, 0)
- Part184.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part185.Parent = Model178
- Part185.Material = Enum.Material.Wood
- Part185.BrickColor = BrickColor.new("Dark green")
- Part185.Transparency = -1
- Part185.Rotation = Vector3.new(0, -90, 0)
- Part185.Anchored = true
- Part185.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part185.CFrame = CFrame.new(-84.8575821, 7.30009699, 50.5449829, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part185.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part185.Position = Vector3.new(-84.8575821, 7.30009699, 50.5449829)
- Part185.Orientation = Vector3.new(0, -90, 0)
- Part185.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part186.Parent = Model178
- Part186.Material = Enum.Material.Wood
- Part186.BrickColor = BrickColor.new("Dark green")
- Part186.Transparency = -1
- Part186.Rotation = Vector3.new(0, -90, 0)
- Part186.Anchored = true
- Part186.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part186.CFrame = CFrame.new(-84.8575974, 7.30010176, 71.0455017, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part186.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part186.Position = Vector3.new(-84.8575974, 7.30010176, 71.0455017)
- Part186.Orientation = Vector3.new(0, -90, 0)
- Part186.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part187.Parent = Model178
- Part187.Material = Enum.Material.Wood
- Part187.BrickColor = BrickColor.new("Dark green")
- Part187.Transparency = -1
- Part187.Rotation = Vector3.new(0, -90, 0)
- Part187.Anchored = true
- Part187.Size = Vector3.new(0.699999988, 14.1999998, 0.200000003)
- Part187.CFrame = CFrame.new(-84.8575668, 7.30010176, 71.9955444, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part187.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part187.Position = Vector3.new(-84.8575668, 7.30010176, 71.9955444)
- Part187.Orientation = Vector3.new(0, -90, 0)
- Part187.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part188.Parent = Model178
- Part188.Material = Enum.Material.Wood
- Part188.BrickColor = BrickColor.new("Dark green")
- Part188.Transparency = -1
- Part188.Rotation = Vector3.new(0, -90, 0)
- Part188.Anchored = true
- Part188.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part188.CFrame = CFrame.new(-84.857605, 7.30010176, 69.945488, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part188.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part188.Position = Vector3.new(-84.857605, 7.30010176, 69.945488)
- Part188.Orientation = Vector3.new(0, -90, 0)
- Part188.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part189.Parent = Model178
- Part189.Material = Enum.Material.Wood
- Part189.BrickColor = BrickColor.new("Dark green")
- Part189.Transparency = -1
- Part189.Rotation = Vector3.new(0, -90, 0)
- Part189.Anchored = true
- Part189.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part189.CFrame = CFrame.new(-84.8575745, 7.30011988, 67.7454147, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part189.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part189.Position = Vector3.new(-84.8575745, 7.30011988, 67.7454147)
- Part189.Orientation = Vector3.new(0, -90, 0)
- Part189.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part190.Parent = Model178
- Part190.Material = Enum.Material.Wood
- Part190.BrickColor = BrickColor.new("Dark green")
- Part190.Transparency = -1
- Part190.Rotation = Vector3.new(0, -90, 0)
- Part190.Anchored = true
- Part190.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part190.CFrame = CFrame.new(-84.8575821, 7.30011988, 66.6453934, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part190.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part190.Position = Vector3.new(-84.8575821, 7.30011988, 66.6453934)
- Part190.Orientation = Vector3.new(0, -90, 0)
- Part190.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part191.Parent = Model178
- Part191.Material = Enum.Material.Wood
- Part191.BrickColor = BrickColor.new("Dark green")
- Part191.Transparency = -1
- Part191.Rotation = Vector3.new(0, -90, 0)
- Part191.Anchored = true
- Part191.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part191.CFrame = CFrame.new(-84.8575821, 7.30011988, 68.8454514, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part191.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part191.Position = Vector3.new(-84.8575821, 7.30011988, 68.8454514)
- Part191.Orientation = Vector3.new(0, -90, 0)
- Part191.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part192.Parent = Model178
- Part192.Material = Enum.Material.Wood
- Part192.BrickColor = BrickColor.new("Dark green")
- Part192.Transparency = -1
- Part192.Rotation = Vector3.new(0, -90, 0)
- Part192.Anchored = true
- Part192.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part192.CFrame = CFrame.new(-58.2568817, 7.3000989, 70.3955307, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part192.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part192.Position = Vector3.new(-58.2568817, 7.3000989, 70.3955307)
- Part192.Orientation = Vector3.new(0, -90, 0)
- Part192.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part193.Parent = Model178
- Part193.Material = Enum.Material.Wood
- Part193.BrickColor = BrickColor.new("Dark green")
- Part193.Transparency = -1
- Part193.Rotation = Vector3.new(0, -90, 0)
- Part193.Anchored = true
- Part193.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part193.CFrame = CFrame.new(-58.2569008, 7.3000989, 69.2954941, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part193.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part193.Position = Vector3.new(-58.2569008, 7.3000989, 69.2954941)
- Part193.Orientation = Vector3.new(0, -90, 0)
- Part193.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part194.Parent = Model178
- Part194.Material = Enum.Material.Wood
- Part194.BrickColor = BrickColor.new("Dark green")
- Part194.Transparency = -1
- Part194.Rotation = Vector3.new(0, -90, 0)
- Part194.Anchored = true
- Part194.Size = Vector3.new(1.30000007, 14.1999998, 0.200000003)
- Part194.CFrame = CFrame.new(-58.2568703, 7.3000989, 71.6455612, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part194.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part194.Position = Vector3.new(-58.2568703, 7.3000989, 71.6455612)
- Part194.Orientation = Vector3.new(0, -90, 0)
- Part194.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part195.Parent = Model178
- Part195.Material = Enum.Material.Wood
- Part195.BrickColor = BrickColor.new("Dark green")
- Part195.Transparency = -1
- Part195.Rotation = Vector3.new(0, -90, 0)
- Part195.Anchored = true
- Part195.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part195.CFrame = CFrame.new(-58.2568665, 7.30011082, 68.1954727, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part195.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part195.Position = Vector3.new(-58.2568665, 7.30011082, 68.1954727)
- Part195.Orientation = Vector3.new(0, -90, 0)
- Part195.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part196.Parent = Model178
- Part196.Material = Enum.Material.Wood
- Part196.BrickColor = BrickColor.new("Dark green")
- Part196.Transparency = -1
- Part196.Rotation = Vector3.new(0, -90, 0)
- Part196.Anchored = true
- Part196.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part196.CFrame = CFrame.new(-58.2568359, 7.30012894, 52.7950859, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part196.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part196.Position = Vector3.new(-58.2568359, 7.30012894, 52.7950859)
- Part196.Orientation = Vector3.new(0, -90, 0)
- Part196.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part197.Parent = Model178
- Part197.Material = Enum.Material.Wood
- Part197.BrickColor = BrickColor.new("Dark green")
- Part197.Transparency = -1
- Part197.Rotation = Vector3.new(-180, 0, -180)
- Part197.Anchored = true
- Part197.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part197.CFrame = CFrame.new(-76.9573517, 7.30012178, 73.0455856, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part197.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part197.Position = Vector3.new(-76.9573517, 7.30012178, 73.0455856)
- Part197.Orientation = Vector3.new(0, -180, 0)
- Part197.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part198.Parent = Model178
- Part198.Material = Enum.Material.Wood
- Part198.BrickColor = BrickColor.new("Dark green")
- Part198.Transparency = -1
- Part198.Rotation = Vector3.new(-180, 0, -180)
- Part198.Anchored = true
- Part198.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part198.CFrame = CFrame.new(-75.8573303, 7.30012178, 73.0455856, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part198.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part198.Position = Vector3.new(-75.8573303, 7.30012178, 73.0455856)
- Part198.Orientation = Vector3.new(0, -180, 0)
- Part198.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part199.Parent = Model178
- Part199.Material = Enum.Material.Wood
- Part199.BrickColor = BrickColor.new("Dark green")
- Part199.Transparency = -1
- Part199.Rotation = Vector3.new(0, -90, 0)
- Part199.Anchored = true
- Part199.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part199.CFrame = CFrame.new(-58.2568398, 7.30012894, 51.6950302, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part199.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part199.Position = Vector3.new(-58.2568398, 7.30012894, 51.6950302)
- Part199.Orientation = Vector3.new(0, -90, 0)
- Part199.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part200.Parent = Model178
- Part200.Material = Enum.Material.Wood
- Part200.BrickColor = BrickColor.new("Dark green")
- Part200.Transparency = -1
- Part200.Rotation = Vector3.new(0, -90, 0)
- Part200.Anchored = true
- Part200.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part200.CFrame = CFrame.new(-58.2568512, 7.30011702, 53.8950729, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part200.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part200.Position = Vector3.new(-58.2568512, 7.30011702, 53.8950729)
- Part200.Orientation = Vector3.new(0, -90, 0)
- Part200.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part201.Parent = Model178
- Part201.Material = Enum.Material.Wood
- Part201.BrickColor = BrickColor.new("Dark green")
- Part201.Transparency = -1
- Part201.Rotation = Vector3.new(0, -90, 0)
- Part201.Anchored = true
- Part201.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part201.CFrame = CFrame.new(-58.2568359, 7.30012894, 50.5950165, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part201.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part201.Position = Vector3.new(-58.2568359, 7.30012894, 50.5950165)
- Part201.Orientation = Vector3.new(0, -90, 0)
- Part201.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part202.Parent = Model178
- Part202.Material = Enum.Material.Wood
- Part202.BrickColor = BrickColor.new("Dark green")
- Part202.Transparency = -1
- Part202.Rotation = Vector3.new(0, -90, 0)
- Part202.Anchored = true
- Part202.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part202.CFrame = CFrame.new(-58.2568703, 7.30011082, 65.9954376, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part202.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part202.Position = Vector3.new(-58.2568703, 7.30011082, 65.9954376)
- Part202.Orientation = Vector3.new(0, -90, 0)
- Part202.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part203.Parent = Model178
- Part203.Material = Enum.Material.Wood
- Part203.BrickColor = BrickColor.new("Dark green")
- Part203.Transparency = -1
- Part203.Rotation = Vector3.new(0, -90, 0)
- Part203.Anchored = true
- Part203.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part203.CFrame = CFrame.new(-58.2568741, 7.30011082, 67.095459, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part203.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part203.Position = Vector3.new(-58.2568741, 7.30011082, 67.095459)
- Part203.Orientation = Vector3.new(0, -90, 0)
- Part203.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part204.Parent = Model178
- Part204.Material = Enum.Material.Wood
- Part204.BrickColor = BrickColor.new("Dark green")
- Part204.Transparency = -1
- Part204.Rotation = Vector3.new(-180, 0, -180)
- Part204.Anchored = true
- Part204.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part204.CFrame = CFrame.new(-79.1574249, 7.30012608, 73.0455399, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part204.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part204.Position = Vector3.new(-79.1574249, 7.30012608, 73.0455399)
- Part204.Orientation = Vector3.new(0, -180, 0)
- Part204.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part205.Parent = Model178
- Part205.Material = Enum.Material.Wood
- Part205.BrickColor = BrickColor.new("Dark green")
- Part205.Transparency = -1
- Part205.Rotation = Vector3.new(-180, 0, -180)
- Part205.Anchored = true
- Part205.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part205.CFrame = CFrame.new(-78.0574112, 7.30012608, 73.0455475, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part205.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part205.Position = Vector3.new(-78.0574112, 7.30012608, 73.0455475)
- Part205.Orientation = Vector3.new(0, -180, 0)
- Part205.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part206.Parent = Model178
- Part206.Material = Enum.Material.Wood
- Part206.BrickColor = BrickColor.new("Dark green")
- Part206.Transparency = -1
- Part206.Rotation = Vector3.new(0, -90, 0)
- Part206.Anchored = true
- Part206.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part206.CFrame = CFrame.new(-58.2568474, 7.30010176, 63.7953453, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part206.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part206.Position = Vector3.new(-58.2568474, 7.30010176, 63.7953453)
- Part206.Orientation = Vector3.new(0, -90, 0)
- Part206.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part207.Parent = Model178
- Part207.Material = Enum.Material.Wood
- Part207.BrickColor = BrickColor.new("Dark green")
- Part207.Transparency = -1
- Part207.Rotation = Vector3.new(-180, 0, -180)
- Part207.Anchored = true
- Part207.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part207.CFrame = CFrame.new(-74.7573013, 7.30012178, 73.0455704, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part207.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part207.Position = Vector3.new(-74.7573013, 7.30012178, 73.0455704)
- Part207.Orientation = Vector3.new(0, -180, 0)
- Part207.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part208.Parent = Model178
- Part208.Material = Enum.Material.Wood
- Part208.BrickColor = BrickColor.new("Dark green")
- Part208.Transparency = -1
- Part208.Rotation = Vector3.new(0, -90, 0)
- Part208.Anchored = true
- Part208.Size = Vector3.new(1.10000002, 14.1999998, 0.200000003)
- Part208.CFrame = CFrame.new(-58.2568665, 7.30008602, 47.2448616, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part208.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part208.Position = Vector3.new(-58.2568665, 7.30008602, 47.2448616)
- Part208.Orientation = Vector3.new(0, -90, 0)
- Part208.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part209.Parent = Model178
- Part209.Material = Enum.Material.Wood
- Part209.BrickColor = BrickColor.new("Dark green")
- Part209.Transparency = -1
- Part209.Rotation = Vector3.new(0, -90, 0)
- Part209.Anchored = true
- Part209.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part209.CFrame = CFrame.new(-58.2568512, 7.3000989, 49.4949188, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part209.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part209.Position = Vector3.new(-58.2568512, 7.3000989, 49.4949188)
- Part209.Orientation = Vector3.new(0, -90, 0)
- Part209.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part210.Parent = Model178
- Part210.Material = Enum.Material.Wood
- Part210.BrickColor = BrickColor.new("Dark green")
- Part210.Transparency = -1
- Part210.Rotation = Vector3.new(0, -90, 0)
- Part210.Anchored = true
- Part210.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part210.CFrame = CFrame.new(-58.2568665, 7.30008602, 48.3948936, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part210.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part210.Position = Vector3.new(-58.2568665, 7.30008602, 48.3948936)
- Part210.Orientation = Vector3.new(0, -90, 0)
- Part210.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part211.Parent = Model178
- Part211.Material = Enum.Material.Wood
- Part211.BrickColor = BrickColor.new("Dark green")
- Part211.Transparency = -1
- Part211.Rotation = Vector3.new(0, -90, 0)
- Part211.Anchored = true
- Part211.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part211.CFrame = CFrame.new(-58.2568474, 7.30010176, 64.8953857, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part211.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part211.Position = Vector3.new(-58.2568474, 7.30010176, 64.8953857)
- Part211.Orientation = Vector3.new(0, -90, 0)
- Part211.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part212.Parent = Model178
- Part212.Material = Enum.Material.Wood
- Part212.BrickColor = BrickColor.new("Dark green")
- Part212.Transparency = -1
- Part212.Rotation = Vector3.new(-180, 0, -180)
- Part212.Anchored = true
- Part212.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part212.CFrame = CFrame.new(-73.6572876, 7.30013275, 73.0455856, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part212.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part212.Position = Vector3.new(-73.6572876, 7.30013275, 73.0455856)
- Part212.Orientation = Vector3.new(0, -180, 0)
- Part212.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part213.Parent = Model178
- Part213.Material = Enum.Material.Wood
- Part213.BrickColor = BrickColor.new("Dark green")
- Part213.Transparency = -1
- Part213.Rotation = Vector3.new(0, -90, 0)
- Part213.Anchored = true
- Part213.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part213.CFrame = CFrame.new(-58.2568398, 7.30014277, 54.9951477, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part213.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part213.Position = Vector3.new(-58.2568398, 7.30014277, 54.9951477)
- Part213.Orientation = Vector3.new(0, -90, 0)
- Part213.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part214.Parent = Model178
- Part214.Material = Enum.Material.Wood
- Part214.BrickColor = BrickColor.new("Dark green")
- Part214.Transparency = -1
- Part214.Rotation = Vector3.new(0, -90, 0)
- Part214.Anchored = true
- Part214.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part214.CFrame = CFrame.new(-58.2568283, 7.30014277, 56.0951691, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part214.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part214.Position = Vector3.new(-58.2568283, 7.30014277, 56.0951691)
- Part214.Orientation = Vector3.new(0, -90, 0)
- Part214.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part215.Parent = Model178
- Part215.Material = Enum.Material.Wood
- Part215.BrickColor = BrickColor.new("Dark green")
- Part215.Transparency = -1
- Part215.Rotation = Vector3.new(-180, 0, -180)
- Part215.Anchored = true
- Part215.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part215.CFrame = CFrame.new(-77.0573425, 7.30011177, 46.0448647, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part215.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part215.Position = Vector3.new(-77.0573425, 7.30011177, 46.0448647)
- Part215.Orientation = Vector3.new(0, -180, 0)
- Part215.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part216.Parent = Model178
- Part216.Material = Enum.Material.Wood
- Part216.BrickColor = BrickColor.new("Dark green")
- Part216.Transparency = -1
- Part216.Rotation = Vector3.new(-180, 0, -180)
- Part216.Anchored = true
- Part216.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part216.CFrame = CFrame.new(-83.6575012, 7.30010176, 46.0448341, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part216.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part216.Position = Vector3.new(-83.6575012, 7.30010176, 46.0448341)
- Part216.Orientation = Vector3.new(0, -180, 0)
- Part216.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part217.Parent = Model178
- Part217.Material = Enum.Material.Wood
- Part217.BrickColor = BrickColor.new("Dark green")
- Part217.Transparency = -1
- Part217.Rotation = Vector3.new(-180, 0, -180)
- Part217.Anchored = true
- Part217.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part217.CFrame = CFrame.new(-73.7572861, 7.30012321, 46.0448647, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part217.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part217.Position = Vector3.new(-73.7572861, 7.30012321, 46.0448647)
- Part217.Orientation = Vector3.new(0, -180, 0)
- Part217.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part218.Parent = Model178
- Part218.Material = Enum.Material.Wood
- Part218.BrickColor = BrickColor.new("Dark green")
- Part218.Transparency = -1
- Part218.Rotation = Vector3.new(-180, 0, -180)
- Part218.Anchored = true
- Part218.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part218.CFrame = CFrame.new(-72.6572723, 7.30012321, 46.0448608, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part218.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part218.Position = Vector3.new(-72.6572723, 7.30012321, 46.0448608)
- Part218.Orientation = Vector3.new(0, -180, 0)
- Part218.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part219.Parent = Model178
- Part219.Material = Enum.Material.Wood
- Part219.BrickColor = BrickColor.new("Dark green")
- Part219.Transparency = -1
- Part219.Rotation = Vector3.new(-180, 0, -180)
- Part219.Anchored = true
- Part219.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part219.CFrame = CFrame.new(-81.4574585, 7.30010176, 46.044838, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part219.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part219.Position = Vector3.new(-81.4574585, 7.30010176, 46.044838)
- Part219.Orientation = Vector3.new(0, -180, 0)
- Part219.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part220.Parent = Model178
- Part220.Material = Enum.Material.Wood
- Part220.BrickColor = BrickColor.new("Dark green")
- Part220.Transparency = -1
- Part220.Rotation = Vector3.new(-180, 0, -180)
- Part220.Anchored = true
- Part220.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part220.CFrame = CFrame.new(-79.257431, 7.30011606, 46.0448341, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part220.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part220.Position = Vector3.new(-79.257431, 7.30011606, 46.0448341)
- Part220.Orientation = Vector3.new(0, -180, 0)
- Part220.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part221.Parent = Model178
- Part221.Material = Enum.Material.Wood
- Part221.BrickColor = BrickColor.new("Dark green")
- Part221.Transparency = -1
- Part221.Rotation = Vector3.new(-180, 0, -180)
- Part221.Anchored = true
- Part221.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part221.CFrame = CFrame.new(-82.5574951, 7.30010176, 46.0448341, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part221.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part221.Position = Vector3.new(-82.5574951, 7.30010176, 46.0448341)
- Part221.Orientation = Vector3.new(0, -180, 0)
- Part221.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part222.Parent = Model178
- Part222.Material = Enum.Material.Wood
- Part222.BrickColor = BrickColor.new("Dark green")
- Part222.Transparency = -1
- Part222.Rotation = Vector3.new(-180, 0, -180)
- Part222.Anchored = true
- Part222.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part222.CFrame = CFrame.new(-74.8573074, 7.30011177, 46.0448647, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part222.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part222.Position = Vector3.new(-74.8573074, 7.30011177, 46.0448647)
- Part222.Orientation = Vector3.new(0, -180, 0)
- Part222.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part223.Parent = Model178
- Part223.Material = Enum.Material.Wood
- Part223.BrickColor = BrickColor.new("Dark green")
- Part223.Transparency = -1
- Part223.Rotation = Vector3.new(-180, 0, -180)
- Part223.Anchored = true
- Part223.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part223.CFrame = CFrame.new(-75.9573212, 7.30011177, 46.0448647, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part223.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part223.Position = Vector3.new(-75.9573212, 7.30011177, 46.0448647)
- Part223.Orientation = Vector3.new(0, -180, 0)
- Part223.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part224.Parent = Model178
- Part224.Material = Enum.Material.Wood
- Part224.BrickColor = BrickColor.new("Dark green")
- Part224.Transparency = -1
- Part224.Rotation = Vector3.new(-180, 0, -180)
- Part224.Anchored = true
- Part224.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part224.CFrame = CFrame.new(-80.3574448, 7.30011606, 46.0448265, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part224.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part224.Position = Vector3.new(-80.3574448, 7.30011606, 46.0448265)
- Part224.Orientation = Vector3.new(0, -180, 0)
- Part224.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part225.Parent = Model178
- Part225.Material = Enum.Material.Wood
- Part225.BrickColor = BrickColor.new("Dark green")
- Part225.Transparency = -1
- Part225.Rotation = Vector3.new(-180, 0, -180)
- Part225.Anchored = true
- Part225.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part225.CFrame = CFrame.new(-78.157402, 7.30011606, 46.0448418, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part225.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part225.Position = Vector3.new(-78.157402, 7.30011606, 46.0448418)
- Part225.Orientation = Vector3.new(0, -180, 0)
- Part225.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part226.Parent = Model178
- Part226.Material = Enum.Material.Wood
- Part226.BrickColor = BrickColor.new("Dark green")
- Part226.Transparency = -1
- Part226.Rotation = Vector3.new(-180, 0, -180)
- Part226.Anchored = true
- Part226.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part226.CFrame = CFrame.new(-68.2571411, 7.30014801, 46.0448647, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part226.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part226.Position = Vector3.new(-68.2571411, 7.30014801, 46.0448647)
- Part226.Orientation = Vector3.new(0, -180, 0)
- Part226.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part227.Parent = Model178
- Part227.Material = Enum.Material.Wood
- Part227.BrickColor = BrickColor.new("Dark green")
- Part227.Transparency = -1
- Part227.Rotation = Vector3.new(-180, 0, -180)
- Part227.Anchored = true
- Part227.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part227.CFrame = CFrame.new(-63.8570251, 7.30013704, 46.0448723, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part227.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part227.Position = Vector3.new(-63.8570251, 7.30013704, 46.0448723)
- Part227.Orientation = Vector3.new(0, -180, 0)
- Part227.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part228.Parent = Model178
- Part228.Material = Enum.Material.Wood
- Part228.BrickColor = BrickColor.new("Dark green")
- Part228.Transparency = -1
- Part228.Rotation = Vector3.new(-180, 0, -180)
- Part228.Anchored = true
- Part228.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part228.CFrame = CFrame.new(-70.4571915, 7.30013704, 46.0448799, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part228.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part228.Position = Vector3.new(-70.4571915, 7.30013704, 46.0448799)
- Part228.Orientation = Vector3.new(0, -180, 0)
- Part228.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part229.Parent = Model178
- Part229.Material = Enum.Material.Wood
- Part229.BrickColor = BrickColor.new("Dark green")
- Part229.Transparency = -1
- Part229.Rotation = Vector3.new(-180, 0, -180)
- Part229.Anchored = true
- Part229.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part229.CFrame = CFrame.new(-66.0570602, 7.30012321, 46.044857, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part229.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part229.Position = Vector3.new(-66.0570602, 7.30012321, 46.044857)
- Part229.Orientation = Vector3.new(0, -180, 0)
- Part229.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part230.Parent = Model178
- Part230.Material = Enum.Material.Wood
- Part230.BrickColor = BrickColor.new("Dark green")
- Part230.Transparency = -1
- Part230.Rotation = Vector3.new(-180, 0, -180)
- Part230.Anchored = true
- Part230.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part230.CFrame = CFrame.new(-64.9570618, 7.30013704, 46.0448723, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part230.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part230.Position = Vector3.new(-64.9570618, 7.30013704, 46.0448723)
- Part230.Orientation = Vector3.new(0, -180, 0)
- Part230.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part231.Parent = Model178
- Part231.Material = Enum.Material.Wood
- Part231.BrickColor = BrickColor.new("Dark green")
- Part231.Transparency = -1
- Part231.Rotation = Vector3.new(-180, 0, -180)
- Part231.Anchored = true
- Part231.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part231.CFrame = CFrame.new(-71.5572281, 7.30012321, 46.0448647, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part231.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part231.Position = Vector3.new(-71.5572281, 7.30012321, 46.0448647)
- Part231.Orientation = Vector3.new(0, -180, 0)
- Part231.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part232.Parent = Model178
- Part232.Material = Enum.Material.Wood
- Part232.BrickColor = BrickColor.new("Dark green")
- Part232.Transparency = -1
- Part232.Rotation = Vector3.new(-180, 0, -180)
- Part232.Anchored = true
- Part232.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part232.CFrame = CFrame.new(-67.1571274, 7.30014801, 46.0448723, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part232.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part232.Position = Vector3.new(-67.1571274, 7.30014801, 46.0448723)
- Part232.Orientation = Vector3.new(0, -180, 0)
- Part232.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part233.Parent = Model178
- Part233.Material = Enum.Material.Wood
- Part233.BrickColor = BrickColor.new("Dark green")
- Part233.Transparency = -1
- Part233.Rotation = Vector3.new(-180, 0, -180)
- Part233.Anchored = true
- Part233.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part233.CFrame = CFrame.new(-69.357193, 7.30014801, 46.0448647, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part233.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part233.Position = Vector3.new(-69.357193, 7.30014801, 46.0448647)
- Part233.Orientation = Vector3.new(0, -180, 0)
- Part233.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part234.Parent = Model178
- Part234.Material = Enum.Material.Wood
- Part234.BrickColor = BrickColor.new("Dark green")
- Part234.Transparency = -1
- Part234.Rotation = Vector3.new(-180, 0, -180)
- Part234.Anchored = true
- Part234.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part234.CFrame = CFrame.new(-61.6569138, 7.30010176, 46.0448303, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part234.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part234.Position = Vector3.new(-61.6569138, 7.30010176, 46.0448303)
- Part234.Orientation = Vector3.new(0, -180, 0)
- Part234.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part235.Parent = Model178
- Part235.Material = Enum.Material.Wood
- Part235.BrickColor = BrickColor.new("Dark green")
- Part235.Transparency = -1
- Part235.Rotation = Vector3.new(-180, 0, -180)
- Part235.Anchored = true
- Part235.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part235.CFrame = CFrame.new(-60.5568771, 7.30009222, 46.0448341, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part235.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part235.Position = Vector3.new(-60.5568771, 7.30009222, 46.0448341)
- Part235.Orientation = Vector3.new(0, -180, 0)
- Part235.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part236.Parent = Model178
- Part236.Material = Enum.Material.Wood
- Part236.BrickColor = BrickColor.new("Dark green")
- Part236.Transparency = -1
- Part236.Rotation = Vector3.new(-180, 0, -180)
- Part236.Anchored = true
- Part236.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part236.CFrame = CFrame.new(-62.7569885, 7.30013704, 46.0448723, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part236.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part236.Position = Vector3.new(-62.7569885, 7.30013704, 46.0448723)
- Part236.Orientation = Vector3.new(0, -180, 0)
- Part236.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part237.Parent = Model178
- Part237.Material = Enum.Material.Wood
- Part237.BrickColor = BrickColor.new("Dark green")
- Part237.Transparency = -1
- Part237.Rotation = Vector3.new(-180, 0, -180)
- Part237.Anchored = true
- Part237.Size = Vector3.new(0.899999976, 14.1999998, 0.200000003)
- Part237.CFrame = CFrame.new(-59.5068436, 7.30009222, 46.0448265, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part237.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part237.Position = Vector3.new(-59.5068436, 7.30009222, 46.0448265)
- Part237.Orientation = Vector3.new(0, -180, 0)
- Part237.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part238.Parent = Model178
- Part238.Material = Enum.Material.Wood
- Part238.BrickColor = BrickColor.new("Dark green")
- Part238.Transparency = -1
- Part238.Rotation = Vector3.new(-180, 0, -180)
- Part238.Anchored = true
- Part238.Size = Vector3.new(0.899999976, 14.1999998, 0.200000003)
- Part238.CFrame = CFrame.new(-59.4068527, 7.30010176, 73.0455322, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part238.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part238.Position = Vector3.new(-59.4068527, 7.30010176, 73.0455322)
- Part238.Orientation = Vector3.new(0, -180, 0)
- Part238.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part239.Parent = Model178
- Part239.Material = Enum.Material.Wood
- Part239.BrickColor = BrickColor.new("Dark green")
- Part239.Transparency = -1
- Part239.Rotation = Vector3.new(-180, 0, -180)
- Part239.Anchored = true
- Part239.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part239.CFrame = CFrame.new(-60.4568787, 7.30010176, 73.0455322, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part239.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part239.Position = Vector3.new(-60.4568787, 7.30010176, 73.0455322)
- Part239.Orientation = Vector3.new(0, -180, 0)
- Part239.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part240.Parent = Model178
- Part240.Material = Enum.Material.Wood
- Part240.BrickColor = BrickColor.new("Dark green")
- Part240.Transparency = -1
- Part240.Rotation = Vector3.new(-180, 0, -180)
- Part240.Anchored = true
- Part240.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part240.CFrame = CFrame.new(-61.5569, 7.30011606, 73.0455399, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part240.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part240.Position = Vector3.new(-61.5569, 7.30011606, 73.0455399)
- Part240.Orientation = Vector3.new(0, -180, 0)
- Part240.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part241.Parent = Model178
- Part241.Material = Enum.Material.Wood
- Part241.BrickColor = BrickColor.new("Dark green")
- Part241.Transparency = -1
- Part241.Rotation = Vector3.new(-180, 0, -180)
- Part241.Anchored = true
- Part241.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part241.CFrame = CFrame.new(-65.9570541, 7.30013704, 73.0455704, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part241.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part241.Position = Vector3.new(-65.9570541, 7.30013704, 73.0455704)
- Part241.Orientation = Vector3.new(0, -180, 0)
- Part241.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part242.Parent = Model178
- Part242.Material = Enum.Material.Wood
- Part242.BrickColor = BrickColor.new("Dark green")
- Part242.Transparency = -1
- Part242.Rotation = Vector3.new(-180, 0, -180)
- Part242.Anchored = true
- Part242.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part242.CFrame = CFrame.new(-62.6569977, 7.30014277, 73.0455856, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part242.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part242.Position = Vector3.new(-62.6569977, 7.30014277, 73.0455856)
- Part242.Orientation = Vector3.new(0, -180, 0)
- Part242.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part243.Parent = Model178
- Part243.Material = Enum.Material.Wood
- Part243.BrickColor = BrickColor.new("Dark green")
- Part243.Transparency = -1
- Part243.Rotation = Vector3.new(-180, 0, -180)
- Part243.Anchored = true
- Part243.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part243.CFrame = CFrame.new(-64.857048, 7.30014277, 73.0455856, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part243.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part243.Position = Vector3.new(-64.857048, 7.30014277, 73.0455856)
- Part243.Orientation = Vector3.new(0, -180, 0)
- Part243.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part244.Parent = Model178
- Part244.Material = Enum.Material.Wood
- Part244.BrickColor = BrickColor.new("Dark green")
- Part244.Transparency = -1
- Part244.Rotation = Vector3.new(-180, 0, -180)
- Part244.Anchored = true
- Part244.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part244.CFrame = CFrame.new(-63.757019, 7.30014277, 73.0455856, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part244.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part244.Position = Vector3.new(-63.757019, 7.30014277, 73.0455856)
- Part244.Orientation = Vector3.new(0, -180, 0)
- Part244.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part245.Parent = Model178
- Part245.Material = Enum.Material.Wood
- Part245.BrickColor = BrickColor.new("Dark green")
- Part245.Transparency = -1
- Part245.Rotation = Vector3.new(-180, 0, -180)
- Part245.Anchored = true
- Part245.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part245.CFrame = CFrame.new(-70.3572006, 7.30014277, 73.0456009, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part245.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part245.Position = Vector3.new(-70.3572006, 7.30014277, 73.0456009)
- Part245.Orientation = Vector3.new(0, -180, 0)
- Part245.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part246.Parent = Model178
- Part246.Material = Enum.Material.Wood
- Part246.BrickColor = BrickColor.new("Dark green")
- Part246.Transparency = -1
- Part246.Rotation = Vector3.new(-180, 0, -180)
- Part246.Anchored = true
- Part246.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part246.CFrame = CFrame.new(-68.1571579, 7.30016088, 73.0455856, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part246.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part246.Position = Vector3.new(-68.1571579, 7.30016088, 73.0455856)
- Part246.Orientation = Vector3.new(0, -180, 0)
- Part246.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part247.Parent = Model178
- Part247.Material = Enum.Material.Wood
- Part247.BrickColor = BrickColor.new("Dark green")
- Part247.Transparency = -1
- Part247.Rotation = Vector3.new(-180, 0, -180)
- Part247.Anchored = true
- Part247.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part247.CFrame = CFrame.new(-69.2571869, 7.30016088, 73.0456009, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part247.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part247.Position = Vector3.new(-69.2571869, 7.30016088, 73.0456009)
- Part247.Orientation = Vector3.new(0, -180, 0)
- Part247.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part248.Parent = Model178
- Part248.Material = Enum.Material.Wood
- Part248.BrickColor = BrickColor.new("Dark green")
- Part248.Transparency = -1
- Part248.Rotation = Vector3.new(-180, 0, -180)
- Part248.Anchored = true
- Part248.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part248.CFrame = CFrame.new(-67.0571289, 7.30016088, 73.0456009, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part248.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part248.Position = Vector3.new(-67.0571289, 7.30016088, 73.0456009)
- Part248.Orientation = Vector3.new(0, -180, 0)
- Part248.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part249.Parent = Model178
- Part249.Material = Enum.Material.Wood
- Part249.BrickColor = BrickColor.new("Dark green")
- Part249.Transparency = -1
- Part249.Rotation = Vector3.new(-180, 0, -180)
- Part249.Anchored = true
- Part249.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part249.CFrame = CFrame.new(-71.4572296, 7.30013275, 73.0455704, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part249.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part249.Position = Vector3.new(-71.4572296, 7.30013275, 73.0455704)
- Part249.Orientation = Vector3.new(0, -180, 0)
- Part249.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part250.Parent = Model178
- Part250.Material = Enum.Material.Wood
- Part250.BrickColor = BrickColor.new("Dark green")
- Part250.Transparency = -1
- Part250.Rotation = Vector3.new(-180, 0, -180)
- Part250.Anchored = true
- Part250.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part250.CFrame = CFrame.new(-72.5572739, 7.30013275, 73.0455856, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part250.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part250.Position = Vector3.new(-72.5572739, 7.30013275, 73.0455856)
- Part250.Orientation = Vector3.new(0, -180, 0)
- Part250.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part251.Parent = Model178
- Part251.Material = Enum.Material.Wood
- Part251.BrickColor = BrickColor.new("Dark green")
- Part251.Transparency = -1
- Part251.Rotation = Vector3.new(-180, 0, -180)
- Part251.Anchored = true
- Part251.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part251.CFrame = CFrame.new(-83.5575256, 7.30011606, 73.0455399, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part251.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part251.Position = Vector3.new(-83.5575256, 7.30011606, 73.0455399)
- Part251.Orientation = Vector3.new(0, -180, 0)
- Part251.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part252.Parent = Model178
- Part252.Material = Enum.Material.Wood
- Part252.BrickColor = BrickColor.new("Dark green")
- Part252.Transparency = -1
- Part252.Rotation = Vector3.new(-180, 0, -180)
- Part252.Anchored = true
- Part252.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part252.CFrame = CFrame.new(-82.4574738, 7.30011606, 73.0455399, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part252.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part252.Position = Vector3.new(-82.4574738, 7.30011606, 73.0455399)
- Part252.Orientation = Vector3.new(0, -180, 0)
- Part252.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part253.Parent = Model178
- Part253.Material = Enum.Material.Wood
- Part253.BrickColor = BrickColor.new("Pearl")
- Part253.Transparency = -1
- Part253.Rotation = Vector3.new(0, -90, 0)
- Part253.Anchored = true
- Part253.Size = Vector3.new(0.699999988, 14.1999998, 0.200000003)
- Part253.CFrame = CFrame.new(-84.8575363, 7.30011606, 72.7955704, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part253.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part253.Position = Vector3.new(-84.8575363, 7.30011606, 72.7955704)
- Part253.Orientation = Vector3.new(0, -90, 0)
- Part253.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part254.Parent = Model178
- Part254.Material = Enum.Material.Wood
- Part254.BrickColor = BrickColor.new("Pearl")
- Part254.Transparency = -1
- Part254.Rotation = Vector3.new(0, -90, 0)
- Part254.Anchored = true
- Part254.Size = Vector3.new(0.699999988, 14.1999998, 0.200000003)
- Part254.CFrame = CFrame.new(-84.8575211, 7.30011606, 65.6953506, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part254.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part254.Position = Vector3.new(-84.8575211, 7.30011606, 65.6953506)
- Part254.Orientation = Vector3.new(0, -90, 0)
- Part254.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part255.Parent = Model178
- Part255.Material = Enum.Material.Wood
- Part255.BrickColor = BrickColor.new("Pearl")
- Part255.Transparency = -1
- Part255.Rotation = Vector3.new(0, -90, 0)
- Part255.Anchored = true
- Part255.Size = Vector3.new(0.699999988, 14.1999998, 0.200000003)
- Part255.CFrame = CFrame.new(-84.8575363, 7.30011606, 53.395031, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part255.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part255.Position = Vector3.new(-84.8575363, 7.30011606, 53.395031)
- Part255.Orientation = Vector3.new(0, -90, 0)
- Part255.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part256.Parent = Model178
- Part256.Material = Enum.Material.Wood
- Part256.BrickColor = BrickColor.new("Pearl")
- Part256.Transparency = -1
- Part256.Rotation = Vector3.new(0, 90, 0)
- Part256.Anchored = true
- Part256.Size = Vector3.new(0.600000024, 14.1999998, 0.200000003)
- Part256.CFrame = CFrame.new(-84.8575439, 7.300138, 46.4448891, 8.94055319e-08, 0, 1, 0, 1, 0, -1, 0, 8.94055319e-08)
- Part256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part256.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part256.Position = Vector3.new(-84.8575439, 7.300138, 46.4448891)
- Part256.Orientation = Vector3.new(0, 90, 0)
- Part256.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part257.Parent = Model178
- Part257.Material = Enum.Material.Wood
- Part257.BrickColor = BrickColor.new("Pearl")
- Part257.Transparency = -1
- Part257.Rotation = Vector3.new(-180, 0, -180)
- Part257.Anchored = true
- Part257.Size = Vector3.new(0.699999988, 14.1999998, 0.200000003)
- Part257.CFrame = CFrame.new(-84.6075439, 7.300138, 46.0448723, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part257.Position = Vector3.new(-84.6075439, 7.300138, 46.0448723)
- Part257.Orientation = Vector3.new(0, -180, 0)
- Part257.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part258.Parent = Model178
- Part258.Material = Enum.Material.Wood
- Part258.BrickColor = BrickColor.new("Pearl")
- Part258.Transparency = -1
- Part258.Rotation = Vector3.new(0, 90, 0)
- Part258.Anchored = true
- Part258.Size = Vector3.new(0.699999988, 14.1999998, 0.200000003)
- Part258.CFrame = CFrame.new(-58.2568436, 7.30014277, 46.2949181, 8.94055319e-08, 0, 1, 0, 1, 0, -1, 0, 8.94055319e-08)
- Part258.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part258.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part258.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part258.Position = Vector3.new(-58.2568436, 7.30014277, 46.2949181)
- Part258.Orientation = Vector3.new(0, 90, 0)
- Part258.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part259.Parent = Model178
- Part259.Material = Enum.Material.Wood
- Part259.BrickColor = BrickColor.new("Pearl")
- Part259.Transparency = -1
- Part259.Anchored = true
- Part259.Size = Vector3.new(0.600000024, 14.1999998, 0.200000003)
- Part259.CFrame = CFrame.new(-58.6568565, 7.30014277, 46.0449219, 1, 0, 1.19207371e-07, 0, 1, 0, -1.19207371e-07, 0, 1)
- Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part259.Position = Vector3.new(-58.6568565, 7.30014277, 46.0449219)
- Part259.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part260.Parent = Model178
- Part260.Material = Enum.Material.Wood
- Part260.BrickColor = BrickColor.new("Pearl")
- Part260.Transparency = -1
- Part260.Rotation = Vector3.new(0, -90, 0)
- Part260.Anchored = true
- Part260.Size = Vector3.new(0.600000024, 14.1999998, 0.200000003)
- Part260.CFrame = CFrame.new(-58.2568703, 7.30011606, 72.6456833, -8.94055319e-08, 0, -1, 0, 1, 0, 1, 0, -8.94055319e-08)
- Part260.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part260.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part260.Position = Vector3.new(-58.2568703, 7.30011606, 72.6456833)
- Part260.Orientation = Vector3.new(0, -90, 0)
- Part260.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part261.Parent = Model178
- Part261.Material = Enum.Material.Wood
- Part261.BrickColor = BrickColor.new("Pearl")
- Part261.Transparency = -1
- Part261.Anchored = true
- Part261.Size = Vector3.new(0.699999988, 14.1999998, 0.200000003)
- Part261.CFrame = CFrame.new(-58.5068665, 7.30011606, 73.0456924, 1, 0, 1.19207371e-07, 0, 1, 0, -1.19207371e-07, 0, 1)
- Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part261.Position = Vector3.new(-58.5068665, 7.30011606, 73.0456924)
- Part261.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part262.Parent = Model178
- Part262.Material = Enum.Material.Wood
- Part262.BrickColor = BrickColor.new("Dark green")
- Part262.Transparency = -1
- Part262.Rotation = Vector3.new(-180, 0, -180)
- Part262.Anchored = true
- Part262.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part262.CFrame = CFrame.new(-81.35746, 7.30011606, 73.0455399, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part262.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part262.Position = Vector3.new(-81.35746, 7.30011606, 73.0455399)
- Part262.Orientation = Vector3.new(0, -180, 0)
- Part262.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part263.Parent = Model178
- Part263.Material = Enum.Material.Wood
- Part263.BrickColor = BrickColor.new("Dark green")
- Part263.Transparency = -1
- Part263.Rotation = Vector3.new(-180, 0, -180)
- Part263.Anchored = true
- Part263.Size = Vector3.new(1, 14.1999998, 0.200000003)
- Part263.CFrame = CFrame.new(-80.2574615, 7.30012608, 73.0455322, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part263.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part263.Position = Vector3.new(-80.2574615, 7.30012608, 73.0455322)
- Part263.Orientation = Vector3.new(0, -180, 0)
- Part263.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part264.Name = "Light"
- Part264.Parent = Model79
- Part264.Material = Enum.Material.Neon
- Part264.BrickColor = BrickColor.new("Lily white")
- Part264.Rotation = Vector3.new(-180, 0, -180)
- Part264.Anchored = true
- Part264.Size = Vector3.new(0.730000019, 0.790000021, 0.769999981)
- Part264.CFrame = CFrame.new(-72.7822342, 11.8751106, 59.5801964, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- Part264.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part264.Position = Vector3.new(-72.7822342, 11.8751106, 59.5801964)
- Part264.Orientation = Vector3.new(0, -180, 0)
- Part264.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Attachment265.Name = "Attachment0"
- Attachment265.Parent = Part264
- Attachment265.Rotation = Vector3.new(0, 0, 90)
- Attachment265.CFrame = CFrame.new(-0.0599999987, 0.395000011, 0.0199999996, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Attachment265.Position = Vector3.new(-0.0599999987, 0.395000011, 0.0199999996)
- Attachment265.Axis = Vector3.new(0, 1, 0)
- Attachment265.Orientation = Vector3.new(0, 0, 90)
- RopeConstraint266.Parent = Part264
- RopeConstraint266.Visible = true
- RopeConstraint266.Attachment0 = Attachment265
- RopeConstraint266.Attachment1 = Attachment326
- RopeConstraint266.Length = 1.8314459323883
- PointLight267.Parent = Part264
- PointLight267.Brightness = 10
- PointLight267.Range = 12
- Part268.Name = "Light"
- Part268.Parent = Model79
- Part268.Material = Enum.Material.Neon
- Part268.BrickColor = BrickColor.new("Lily white")
- Part268.Anchored = true
- Part268.Size = Vector3.new(0.730000019, 0.790000021, 0.769999981)
- Part268.CFrame = CFrame.new(-43.7971115, 11.8751106, 59.5210609, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part268.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part268.Position = Vector3.new(-43.7971115, 11.8751106, 59.5210609)
- Part268.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Attachment269.Name = "Attachment0"
- Attachment269.Parent = Part268
- Attachment269.Rotation = Vector3.new(0, 0, 90)
- Attachment269.CFrame = CFrame.new(-0.0599999987, 0.395000011, 0.0199999996, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Attachment269.Position = Vector3.new(-0.0599999987, 0.395000011, 0.0199999996)
- Attachment269.Axis = Vector3.new(0, 1, 0)
- Attachment269.Orientation = Vector3.new(0, 0, 90)
- RopeConstraint270.Parent = Part268
- RopeConstraint270.Visible = true
- RopeConstraint270.Attachment0 = Attachment269
- RopeConstraint270.Attachment1 = Attachment330
- RopeConstraint270.Length = 1.8314459323883
- PointLight271.Parent = Part268
- PointLight271.Brightness = 8
- Part272.Parent = Model79
- Part272.Material = Enum.Material.Wood
- Part272.BrickColor = BrickColor.new("Brown")
- Part272.Rotation = Vector3.new(0, -79.8099976, 0)
- Part272.Anchored = true
- Part272.Size = Vector3.new(0.200000003, 0.359999657, 5.76000023)
- Part272.CFrame = CFrame.new(-29.0175037, 13.8901424, 65.1070023, 0.176877856, 0, -0.984232843, 0, 1, 0, 0.984232783, 0, 0.176877871)
- Part272.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part272.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part272.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part272.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part272.Position = Vector3.new(-29.0175037, 13.8901424, 65.1070023)
- Part272.Orientation = Vector3.new(0, -79.8099976, 0)
- Part272.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part273.Parent = Model79
- Part273.Material = Enum.Material.Wood
- Part273.BrickColor = BrickColor.new("Brown")
- Part273.Rotation = Vector3.new(0, -79.8099976, 0)
- Part273.Anchored = true
- Part273.Size = Vector3.new(0.200000003, 0.359999657, 5.67000008)
- Part273.CFrame = CFrame.new(-29.0617962, 7.58017969, 65.114975, 0.176877856, 0, -0.984232843, 0, 1, 0, 0.984232783, 0, 0.176877871)
- Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part273.Position = Vector3.new(-29.0617962, 7.58017969, 65.114975)
- Part273.Orientation = Vector3.new(0, -79.8099976, 0)
- Part273.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part274.Parent = Model79
- Part274.Material = Enum.Material.Brick
- Part274.BrickColor = BrickColor.new("Dark taupe")
- Part274.Rotation = Vector3.new(24.1199989, 0, 0)
- Part274.Anchored = true
- Part274.Size = Vector3.new(27.5599995, 0.200000003, 15.0500002)
- Part274.CFrame = CFrame.new(-44.6521454, 17.2825546, 66.3524628, 1, 3.65328603e-08, 8.16000636e-08, 0, 0.912703216, -0.40862304, -8.94048071e-08, 0.40862304, 0.912703276)
- Part274.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part274.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part274.Color = Color3.new(0.352941, 0.298039, 0.258824)
- Part274.Position = Vector3.new(-44.6521454, 17.2825546, 66.3524628)
- Part274.Orientation = Vector3.new(24.1199989, 0, 0)
- Part274.Color = Color3.new(0.352941, 0.298039, 0.258824)
- Part275.Parent = Model79
- Part275.Material = Enum.Material.Wood
- Part275.BrickColor = BrickColor.new("Brown")
- Part275.Rotation = Vector3.new(0, -79.8099976, 0)
- Part275.Anchored = true
- Part275.Size = Vector3.new(0.200000003, 0.359999657, 5.76000023)
- Part275.CFrame = CFrame.new(-29.0175037, 0.530191898, 65.1070023, 0.176877856, 0, -0.984232843, 0, 1, 0, 0.984232783, 0, 0.176877871)
- Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part275.Position = Vector3.new(-29.0175037, 0.530191898, 65.1070023)
- Part275.Orientation = Vector3.new(0, -79.8099976, 0)
- Part275.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part276.Parent = Model79
- Part276.Material = Enum.Material.Ice
- Part276.BrickColor = BrickColor.new("Cyan")
- Part276.Transparency = 0.5
- Part276.Rotation = Vector3.new(0, -79.8099976, 0)
- Part276.Anchored = true
- Part276.Size = Vector3.new(0.200000003, 3.01999998, 3.03999996)
- Part276.CFrame = CFrame.new(-29.1379299, 11.0001106, 64.9457779, 0.176877856, 0, -0.984232843, 0, 1, 0, 0.984232783, 0, 0.176877871)
- Part276.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part276.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part276.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part276.Position = Vector3.new(-29.1379299, 11.0001106, 64.9457779)
- Part276.Orientation = Vector3.new(0, -79.8099976, 0)
- Part276.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part277.Parent = Model79
- Part277.Material = Enum.Material.Metal
- Part277.Rotation = Vector3.new(-180, 18.7600002, -180)
- Part277.Anchored = true
- Part277.Size = Vector3.new(0.200000003, 0.200000003, 0.49999994)
- Part277.CFrame = CFrame.new(-26.8780861, 7.85018492, 54.9177551, -0.946883142, 0, 0.321577877, 0, 1, 0, -0.321577907, 0, -0.946883142)
- Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.Position = Vector3.new(-26.8780861, 7.85018492, 54.9177551)
- Part277.Orientation = Vector3.new(0, 161.23999, 0)
- Part278.Parent = Model79
- Part278.Material = Enum.Material.Wood
- Part278.BrickColor = BrickColor.new("Brown")
- Part278.Rotation = Vector3.new(0, 71.2399979, 0)
- Part278.Anchored = true
- Part278.Size = Vector3.new(0.270000011, 3.04999971, 0.280000001)
- Part278.CFrame = CFrame.new(-29.2303429, 11.0151606, 54.5360756, 0.321578115, 0, 0.946883082, 0, 1, 0, -0.946883082, 0, 0.321578145)
- Part278.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part278.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part278.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part278.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part278.Position = Vector3.new(-29.2303429, 11.0151606, 54.5360756)
- Part278.Orientation = Vector3.new(0, 71.2399979, 0)
- Part278.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part279.Parent = Model79
- Part279.Material = Enum.Material.Wood
- Part279.BrickColor = BrickColor.new("Brown")
- Part279.Rotation = Vector3.new(0, 71.2399979, 0)
- Part279.Anchored = true
- Part279.Size = Vector3.new(0.25, 0.359999657, 3.03999996)
- Part279.CFrame = CFrame.new(-29.2366009, 11.1002226, 54.5233841, 0.321578115, 0, 0.946883082, 0, 1, 0, -0.946883082, 0, 0.321578145)
- Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part279.Position = Vector3.new(-29.2366009, 11.1002226, 54.5233841)
- Part279.Orientation = Vector3.new(0, 71.2399979, 0)
- Part279.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part280.Parent = Model79
- Part280.Material = Enum.Material.Wood
- Part280.BrickColor = BrickColor.new("Brown")
- Part280.Rotation = Vector3.new(0, 71.2399979, 0)
- Part280.Anchored = true
- Part280.Size = Vector3.new(0.200000003, 13.6999989, 0.319999993)
- Part280.CFrame = CFrame.new(-31.7526646, 7.20011568, 53.4735031, 0.321578115, 0, 0.946883082, 0, 1, 0, -0.946883082, 0, 0.321578145)
- Part280.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part280.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part280.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part280.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part280.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part280.Position = Vector3.new(-31.7526646, 7.20011568, 53.4735031)
- Part280.Orientation = Vector3.new(0, 71.2399979, 0)
- Part280.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part281.Parent = Model79
- Part281.Material = Enum.Material.Wood
- Part281.BrickColor = BrickColor.new("Brown")
- Part281.Rotation = Vector3.new(0, -79.8099976, 0)
- Part281.Anchored = true
- Part281.Size = Vector3.new(0.200000003, 13.7299995, 0.319999993)
- Part281.CFrame = CFrame.new(-31.7438965, 7.20510912, 65.5969696, 0.176877856, 0, -0.984232843, 0, 1, 0, 0.984232783, 0, 0.176877871)
- Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part281.Position = Vector3.new(-31.7438965, 7.20510912, 65.5969696)
- Part281.Orientation = Vector3.new(0, -79.8099976, 0)
- Part281.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part282.Parent = Model79
- Part282.Material = Enum.Material.Wood
- Part282.BrickColor = BrickColor.new("Brown")
- Part282.Rotation = Vector3.new(0, -79.8099976, 0)
- Part282.Anchored = true
- Part282.Size = Vector3.new(0.270000011, 3.04999971, 0.280000001)
- Part282.CFrame = CFrame.new(-29.1504192, 10.9851131, 64.9327621, 0.176877856, 0, -0.984232843, 0, 1, 0, 0.984232783, 0, 0.176877871)
- Part282.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part282.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part282.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part282.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part282.Position = Vector3.new(-29.1504192, 10.9851131, 64.9327621)
- Part282.Orientation = Vector3.new(0, -79.8099976, 0)
- Part282.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part283.Parent = Model79
- Part283.Material = Enum.Material.Metal
- Part283.Rotation = Vector3.new(89.6699982, -0.109999999, -161.23999)
- Part283.Anchored = true
- Part283.Size = Vector3.new(0.200000003, 0.200000003, 1.02999997)
- Part283.CFrame = CFrame.new(-26.8271694, 7.42516565, 54.7678032, -0.946883142, 0.321571887, -0.00196575886, 0, -0.00611285446, -0.999981344, -0.321577907, -0.946865439, 0.00578815863)
- Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.Position = Vector3.new(-26.8271694, 7.42516565, 54.7678032)
- Part283.Orientation = Vector3.new(89.6500015, -18.7600002, 180)
- Part284.Parent = Model79
- Part284.Material = Enum.Material.Ice
- Part284.BrickColor = BrickColor.new("Cyan")
- Part284.Transparency = 0.5
- Part284.Rotation = Vector3.new(0, 71.2399979, 0)
- Part284.Anchored = true
- Part284.Size = Vector3.new(0.200000003, 3.01999998, 3.03999996)
- Part284.CFrame = CFrame.new(-29.2349777, 11.0301609, 54.5186234, 0.321578115, 0, 0.946883082, 0, 1, 0, -0.946883082, 0, 0.321578145)
- Part284.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part284.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part284.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part284.Position = Vector3.new(-29.2349777, 11.0301609, 54.5186234)
- Part284.Orientation = Vector3.new(0, 71.2399979, 0)
- Part284.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part285.Parent = Model79
- Part285.Material = Enum.Material.Wood
- Part285.BrickColor = BrickColor.new("Brown")
- Part285.Rotation = Vector3.new(0, -79.8099976, 0)
- Part285.Anchored = true
- Part285.Size = Vector3.new(0.200000003, 13.7299995, 0.319999993)
- Part285.CFrame = CFrame.new(-26.2812786, 7.12517595, 64.6152649, 0.176877856, 0, -0.984232843, 0, 1, 0, 0.984232783, 0, 0.176877871)
- Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part285.Position = Vector3.new(-26.2812786, 7.12517595, 64.6152649)
- Part285.Orientation = Vector3.new(0, -79.8099976, 0)
- Part285.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part286.Parent = Model79
- Part286.Material = Enum.Material.Brick
- Part286.BrickColor = BrickColor.new("Dark taupe")
- Part286.Rotation = Vector3.new(-24.1199989, 0, 0)
- Part286.Anchored = true
- Part286.Size = Vector3.new(27.6200008, 0.200000003, 15.0099993)
- Part286.CFrame = CFrame.new(-44.6621208, 17.2784729, 52.730545, 1, -3.65328603e-08, 8.16000636e-08, 0, 0.912703216, 0.40862304, -8.94048071e-08, -0.40862304, 0.912703276)
- Part286.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part286.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part286.Color = Color3.new(0.352941, 0.298039, 0.258824)
- Part286.Position = Vector3.new(-44.6621208, 17.2784729, 52.730545)
- Part286.Orientation = Vector3.new(-24.1199989, 0, 0)
- Part286.Color = Color3.new(0.352941, 0.298039, 0.258824)
- Part287.Parent = Model79
- Part287.Material = Enum.Material.Wood
- Part287.BrickColor = BrickColor.new("Brown")
- Part287.Rotation = Vector3.new(0, 71.2399979, 0)
- Part287.Anchored = true
- Part287.Size = Vector3.new(0.200000003, 13.7299995, 0.319999993)
- Part287.CFrame = CFrame.new(-26.6772747, 6.96518898, 55.197155, 0.321578115, 0, 0.946883082, 0, 1, 0, -0.946883082, 0, 0.321578145)
- Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part287.Position = Vector3.new(-26.6772747, 6.96518898, 55.197155)
- Part287.Orientation = Vector3.new(0, 71.2399979, 0)
- Part287.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part288.Parent = Model79
- Part288.Material = Enum.Material.Wood
- Part288.BrickColor = BrickColor.new("Brown")
- Part288.Rotation = Vector3.new(0, -79.8099976, 0)
- Part288.Anchored = true
- Part288.Size = Vector3.new(0.25, 0.359999657, 3.03999996)
- Part288.CFrame = CFrame.new(-29.1388073, 11.0701733, 64.9408569, 0.176877856, 0, -0.984232843, 0, 1, 0, 0.984232783, 0, 0.176877871)
- Part288.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part288.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part288.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part288.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part288.Position = Vector3.new(-29.1388073, 11.0701733, 64.9408569)
- Part288.Orientation = Vector3.new(0, -79.8099976, 0)
- Part288.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part289.Parent = Model79
- Part289.Material = Enum.Material.Wood
- Part289.BrickColor = BrickColor.new("Brown")
- Part289.Rotation = Vector3.new(0, 71.2399979, 0)
- Part289.Anchored = true
- Part289.Size = Vector3.new(0.200000003, 0.359999657, 5.76000023)
- Part289.CFrame = CFrame.new(-29.1771069, 0.520151138, 54.3481979, 0.321578115, 0, 0.946883082, 0, 1, 0, -0.946883082, 0, 0.321578145)
- Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part289.Position = Vector3.new(-29.1771069, 0.520151138, 54.3481979)
- Part289.Orientation = Vector3.new(0, 71.2399979, 0)
- Part289.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part290.Parent = Model79
- Part290.Material = Enum.Material.Wood
- Part290.BrickColor = BrickColor.new("Brown")
- Part290.Rotation = Vector3.new(0, 71.2399979, 0)
- Part290.Anchored = true
- Part290.Size = Vector3.new(0.200000003, 0.359999657, 5.76000023)
- Part290.CFrame = CFrame.new(-29.1771069, 13.8801165, 54.3481979, 0.321578115, 0, 0.946883082, 0, 1, 0, -0.946883082, 0, 0.321578145)
- Part290.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part290.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part290.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part290.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part290.Position = Vector3.new(-29.1771069, 13.8801165, 54.3481979)
- Part290.Orientation = Vector3.new(0, 71.2399979, 0)
- Part290.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part291.Parent = Model79
- Part291.Material = Enum.Material.Wood
- Part291.BrickColor = BrickColor.new("Brown")
- Part291.Rotation = Vector3.new(0, 71.2399979, 0)
- Part291.Anchored = true
- Part291.Size = Vector3.new(0.200000003, 0.359999657, 5.63000011)
- Part291.CFrame = CFrame.new(-29.2386684, 7.57014465, 54.3272934, 0.321578115, 0, 0.946883082, 0, 1, 0, -0.946883082, 0, 0.321578145)
- Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part291.Position = Vector3.new(-29.2386684, 7.57014465, 54.3272934)
- Part291.Orientation = Vector3.new(0, 71.2399979, 0)
- Part291.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part292.Parent = Model79
- Part292.Material = Enum.Material.Wood
- Part292.BrickColor = BrickColor.new("Brown")
- Part292.Rotation = Vector3.new(-180, 79.8099976, -180)
- Part292.Anchored = true
- Part292.Size = Vector3.new(0.200000003, 0.359999657, 5.76000023)
- Part292.CFrame = CFrame.new(-87.5618744, 13.8901424, 53.9942284, -0.176877782, 0, 0.984232903, 0, 1, 0, -0.984232783, 0, -0.176877812)
- Part292.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part292.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part292.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part292.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part292.Position = Vector3.new(-87.5618744, 13.8901424, 53.9942284)
- Part292.Orientation = Vector3.new(0, 100.189995, 0)
- Part292.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part293.Parent = Model79
- Part293.Material = Enum.Material.Wood
- Part293.BrickColor = BrickColor.new("Brown")
- Part293.Rotation = Vector3.new(-180, 79.8099976, -180)
- Part293.Anchored = true
- Part293.Size = Vector3.new(0.200000003, 0.359999657, 5.67000008)
- Part293.CFrame = CFrame.new(-87.5175705, 7.58017969, 53.9862709, -0.176877782, 0, 0.984232903, 0, 1, 0, -0.984232783, 0, -0.176877812)
- Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part293.Position = Vector3.new(-87.5175705, 7.58017969, 53.9862709)
- Part293.Orientation = Vector3.new(0, 100.189995, 0)
- Part293.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part294.Parent = Model79
- Part294.Material = Enum.Material.Brick
- Part294.BrickColor = BrickColor.new("Dark taupe")
- Part294.Rotation = Vector3.new(155.87999, 0, 180)
- Part294.Anchored = true
- Part294.Size = Vector3.new(27.5599995, 0.200000003, 15.0500002)
- Part294.CFrame = CFrame.new(-71.9272079, 17.2825546, 52.7487755, -1, -4.87109872e-08, -1.08800918e-07, 0, 0.912702918, -0.408623934, 1.19207371e-07, -0.408623964, -0.912702918)
- Part294.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part294.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part294.Color = Color3.new(0.352941, 0.298039, 0.258824)
- Part294.Position = Vector3.new(-71.9272079, 17.2825546, 52.7487755)
- Part294.Orientation = Vector3.new(24.1199989, -180, 0)
- Part294.Color = Color3.new(0.352941, 0.298039, 0.258824)
- Part295.Parent = Model79
- Part295.Material = Enum.Material.Wood
- Part295.BrickColor = BrickColor.new("Brown")
- Part295.Rotation = Vector3.new(-180, 79.8099976, -180)
- Part295.Anchored = true
- Part295.Size = Vector3.new(0.200000003, 0.359999657, 5.76000023)
- Part295.CFrame = CFrame.new(-87.5618744, 0.530191422, 53.9942284, -0.176877782, 0, 0.984232903, 0, 1, 0, -0.984232783, 0, -0.176877812)
- Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part295.Position = Vector3.new(-87.5618744, 0.530191422, 53.9942284)
- Part295.Orientation = Vector3.new(0, 100.189995, 0)
- Part295.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part296.Parent = Model79
- Part296.Material = Enum.Material.Ice
- Part296.BrickColor = BrickColor.new("Cyan")
- Part296.Transparency = 0.5
- Part296.Rotation = Vector3.new(-180, 79.8099976, -180)
- Part296.Anchored = true
- Part296.Size = Vector3.new(0.200000003, 3.01999998, 3.03999996)
- Part296.CFrame = CFrame.new(-87.441452, 11.0001106, 54.1554642, -0.176877782, 0, 0.984232903, 0, 1, 0, -0.984232783, 0, -0.176877812)
- Part296.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part296.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part296.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part296.Position = Vector3.new(-87.441452, 11.0001106, 54.1554642)
- Part296.Orientation = Vector3.new(0, 100.189995, 0)
- Part296.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part297.Parent = Model79
- Part297.Material = Enum.Material.Metal
- Part297.Rotation = Vector3.new(0, -18.7600002, 0)
- Part297.Anchored = true
- Part297.Size = Vector3.new(0.200000003, 0.200000003, 0.49999994)
- Part297.CFrame = CFrame.new(-89.7012863, 7.85018492, 64.1835175, 0.946883142, 0, -0.321577877, 0, 1, 0, 0.321577907, 0, 0.946883082)
- Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.Position = Vector3.new(-89.7012863, 7.85018492, 64.1835175)
- Part297.Orientation = Vector3.new(0, -18.7600002, 0)
- Part298.Parent = Model79
- Part298.Material = Enum.Material.Wood
- Part298.BrickColor = BrickColor.new("Brown")
- Part298.Rotation = Vector3.new(-180, -71.2399979, -180)
- Part298.Anchored = true
- Part298.Size = Vector3.new(0.270000011, 3.04999971, 0.280000001)
- Part298.CFrame = CFrame.new(-87.3490295, 11.0151606, 64.5651932, -0.321578085, 0, -0.946883082, 0, 1, 0, 0.946883023, 0, -0.321578115)
- Part298.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part298.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part298.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part298.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part298.Position = Vector3.new(-87.3490295, 11.0151606, 64.5651932)
- Part298.Orientation = Vector3.new(0, -108.759995, 0)
- Part298.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part299.Parent = Model79
- Part299.Material = Enum.Material.Wood
- Part299.BrickColor = BrickColor.new("Brown")
- Part299.Rotation = Vector3.new(-180, -71.2399979, -180)
- Part299.Anchored = true
- Part299.Size = Vector3.new(0.25, 0.359999657, 3.03999996)
- Part299.CFrame = CFrame.new(-87.3427658, 11.1002226, 64.5778885, -0.321578085, 0, -0.946883082, 0, 1, 0, 0.946883023, 0, -0.321578115)
- Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part299.Position = Vector3.new(-87.3427658, 11.1002226, 64.5778885)
- Part299.Orientation = Vector3.new(0, -108.759995, 0)
- Part299.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part300.Parent = Model79
- Part300.Material = Enum.Material.Wood
- Part300.BrickColor = BrickColor.new("Brown")
- Part300.Rotation = Vector3.new(-180, -71.2399979, -180)
- Part300.Anchored = true
- Part300.Size = Vector3.new(0.200000003, 13.6999989, 0.319999993)
- Part300.CFrame = CFrame.new(-84.8266983, 7.20011568, 65.6277695, -0.321578085, 0, -0.946883082, 0, 1, 0, 0.946883023, 0, -0.321578115)
- Part300.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part300.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part300.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part300.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part300.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part300.Position = Vector3.new(-84.8266983, 7.20011568, 65.6277695)
- Part300.Orientation = Vector3.new(0, -108.759995, 0)
- Part300.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part301.Parent = Model79
- Part301.Material = Enum.Material.Wood
- Part301.BrickColor = BrickColor.new("Brown")
- Part301.Rotation = Vector3.new(-180, 79.8099976, -180)
- Part301.Anchored = true
- Part301.Size = Vector3.new(0.200000003, 13.7299995, 0.319999993)
- Part301.CFrame = CFrame.new(-84.8354721, 7.20510912, 53.504261, -0.176877782, 0, 0.984232903, 0, 1, 0, -0.984232783, 0, -0.176877812)
- Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part301.Position = Vector3.new(-84.8354721, 7.20510912, 53.504261)
- Part301.Orientation = Vector3.new(0, 100.189995, 0)
- Part301.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part302.Parent = Model79
- Part302.Material = Enum.Material.Wood
- Part302.BrickColor = BrickColor.new("Brown")
- Part302.Rotation = Vector3.new(-180, 79.8099976, -180)
- Part302.Anchored = true
- Part302.Size = Vector3.new(0.270000011, 3.04999971, 0.280000001)
- Part302.CFrame = CFrame.new(-87.4289627, 10.9851131, 54.1684761, -0.176877782, 0, 0.984232903, 0, 1, 0, -0.984232783, 0, -0.176877812)
- Part302.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part302.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part302.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part302.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part302.Position = Vector3.new(-87.4289627, 10.9851131, 54.1684761)
- Part302.Orientation = Vector3.new(0, 100.189995, 0)
- Part302.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part303.Parent = Model79
- Part303.Material = Enum.Material.Metal
- Part303.Rotation = Vector3.new(90.3299942, 0.109999999, 18.7600002)
- Part303.Anchored = true
- Part303.Size = Vector3.new(0.200000003, 0.200000003, 1.02999997)
- Part303.CFrame = CFrame.new(-89.7522049, 7.42516565, 64.3334656, 0.946883142, -0.321571887, 0.00196575397, 0, -0.00611283863, -0.999981344, 0.321577907, 0.946865439, -0.00578814372)
- Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.Position = Vector3.new(-89.7522049, 7.42516565, 64.3334656)
- Part303.Orientation = Vector3.new(89.6500015, 161.23999, 180)
- Part304.Parent = Model79
- Part304.Material = Enum.Material.Ice
- Part304.BrickColor = BrickColor.new("Cyan")
- Part304.Transparency = 0.5
- Part304.Rotation = Vector3.new(-180, -71.2399979, -180)
- Part304.Anchored = true
- Part304.Size = Vector3.new(0.200000003, 3.01999998, 3.03999996)
- Part304.CFrame = CFrame.new(-87.3443909, 11.0301609, 64.582634, -0.321578085, 0, -0.946883082, 0, 1, 0, 0.946883023, 0, -0.321578115)
- Part304.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part304.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part304.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part304.Position = Vector3.new(-87.3443909, 11.0301609, 64.582634)
- Part304.Orientation = Vector3.new(0, -108.759995, 0)
- Part304.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part305.Parent = Model79
- Part305.Material = Enum.Material.Wood
- Part305.BrickColor = BrickColor.new("Brown")
- Part305.Rotation = Vector3.new(-180, 79.8099976, -180)
- Part305.Anchored = true
- Part305.Size = Vector3.new(0.200000003, 13.7299995, 0.319999993)
- Part305.CFrame = CFrame.new(-90.2980957, 7.12517595, 54.4859772, -0.176877782, 0, 0.984232903, 0, 1, 0, -0.984232783, 0, -0.176877812)
- Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part305.Position = Vector3.new(-90.2980957, 7.12517595, 54.4859772)
- Part305.Orientation = Vector3.new(0, 100.189995, 0)
- Part305.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part306.Parent = Model79
- Part306.Material = Enum.Material.Brick
- Part306.BrickColor = BrickColor.new("Dark taupe")
- Part306.Rotation = Vector3.new(-155.87999, 0, -180)
- Part306.Anchored = true
- Part306.Size = Vector3.new(27.6200008, 0.200000003, 15.0099993)
- Part306.CFrame = CFrame.new(-71.9172134, 17.2784729, 66.3707199, -1, 4.87109872e-08, -1.08800918e-07, 0, 0.912702918, 0.408623934, 1.19207371e-07, 0.408623964, -0.912702918)
- Part306.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part306.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part306.Color = Color3.new(0.352941, 0.298039, 0.258824)
- Part306.Position = Vector3.new(-71.9172134, 17.2784729, 66.3707199)
- Part306.Orientation = Vector3.new(-24.1199989, -180, 0)
- Part306.Color = Color3.new(0.352941, 0.298039, 0.258824)
- Part307.Parent = Model79
- Part307.Material = Enum.Material.Wood
- Part307.BrickColor = BrickColor.new("Brown")
- Part307.Rotation = Vector3.new(-180, -71.2399979, -180)
- Part307.Anchored = true
- Part307.Size = Vector3.new(0.200000003, 13.7299995, 0.319999993)
- Part307.CFrame = CFrame.new(-89.9020996, 6.96518898, 63.90411, -0.321578085, 0, -0.946883082, 0, 1, 0, 0.946883023, 0, -0.321578115)
- Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part307.Position = Vector3.new(-89.9020996, 6.96518898, 63.90411)
- Part307.Orientation = Vector3.new(0, -108.759995, 0)
- Part307.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part308.Parent = Model79
- Part308.Material = Enum.Material.Wood
- Part308.BrickColor = BrickColor.new("Brown")
- Part308.Rotation = Vector3.new(-180, 79.8099976, -180)
- Part308.Anchored = true
- Part308.Size = Vector3.new(0.25, 0.359999657, 3.03999996)
- Part308.CFrame = CFrame.new(-87.440567, 11.0701733, 54.1603813, -0.176877782, 0, 0.984232903, 0, 1, 0, -0.984232783, 0, -0.176877812)
- Part308.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part308.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part308.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part308.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part308.Position = Vector3.new(-87.440567, 11.0701733, 54.1603813)
- Part308.Orientation = Vector3.new(0, 100.189995, 0)
- Part308.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part309.Parent = Model79
- Part309.Material = Enum.Material.Wood
- Part309.BrickColor = BrickColor.new("Brown")
- Part309.Rotation = Vector3.new(-180, -71.2399979, -180)
- Part309.Anchored = true
- Part309.Size = Vector3.new(0.200000003, 0.359999657, 5.76000023)
- Part309.CFrame = CFrame.new(-87.4022598, 0.520151138, 64.7530594, -0.321578085, 0, -0.946883082, 0, 1, 0, 0.946883023, 0, -0.321578115)
- Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part309.Position = Vector3.new(-87.4022598, 0.520151138, 64.7530594)
- Part309.Orientation = Vector3.new(0, -108.759995, 0)
- Part309.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part310.Parent = Model79
- Part310.Material = Enum.Material.Wood
- Part310.BrickColor = BrickColor.new("Brown")
- Part310.Rotation = Vector3.new(-180, -71.2399979, -180)
- Part310.Anchored = true
- Part310.Size = Vector3.new(0.200000003, 0.359999657, 5.76000023)
- Part310.CFrame = CFrame.new(-87.4022598, 13.8801165, 64.7530594, -0.321578085, 0, -0.946883082, 0, 1, 0, 0.946883023, 0, -0.321578115)
- Part310.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part310.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part310.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part310.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part310.Position = Vector3.new(-87.4022598, 13.8801165, 64.7530594)
- Part310.Orientation = Vector3.new(0, -108.759995, 0)
- Part310.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part311.Parent = Model79
- Part311.Material = Enum.Material.Wood
- Part311.BrickColor = BrickColor.new("Brown")
- Part311.Rotation = Vector3.new(-180, -71.2399979, -180)
- Part311.Anchored = true
- Part311.Size = Vector3.new(0.200000003, 0.359999657, 5.63000011)
- Part311.CFrame = CFrame.new(-87.3406982, 7.57014465, 64.7739716, -0.321578085, 0, -0.946883082, 0, 1, 0, 0.946883023, 0, -0.321578115)
- Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part311.Position = Vector3.new(-87.3406982, 7.57014465, 64.7739716)
- Part311.Orientation = Vector3.new(0, -108.759995, 0)
- Part311.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part312.Parent = Model79
- Part312.Material = Enum.Material.Wood
- Part312.BrickColor = BrickColor.new("Brown")
- Part312.Rotation = Vector3.new(-180, -90, 0)
- Part312.Anchored = true
- Part312.Size = Vector3.new(10.5, 13.8999996, 0.200000003)
- Part312.CFrame = CFrame.new(-58.1224709, 7.15011597, 51.6058769, 1.19206419e-07, 0, -1, 0, -1, 0, -1, 0, -1.19206419e-07)
- Part312.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part312.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part312.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part312.Position = Vector3.new(-58.1224709, 7.15011597, 51.6058769)
- Part312.Orientation = Vector3.new(0, -90, 180)
- Part312.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part313.Parent = Model79
- Part313.Material = Enum.Material.Wood
- Part313.BrickColor = BrickColor.new("Brown")
- Part313.Anchored = true
- Part313.Size = Vector3.new(26.3999996, 13.9000006, 0.200000003)
- Part313.CFrame = CFrame.new(-45.0221329, 7.15011597, 46.2557526, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part313.Position = Vector3.new(-45.0221329, 7.15011597, 46.2557526)
- Part313.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part314.Parent = Model79
- Part314.Material = Enum.Material.Wood
- Part314.BrickColor = BrickColor.new("Brown")
- Part314.Rotation = Vector3.new(-180, -90, 0)
- Part314.Anchored = true
- Part314.Size = Vector3.new(26.3999996, 0.200000003, 26.3500004)
- Part314.CFrame = CFrame.new(-44.8471222, 0.200117111, 59.5560722, 1.19206419e-07, 0, -1, 0, -1, 0, -1, 0, -1.19206419e-07)
- Part314.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part314.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part314.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part314.Position = Vector3.new(-44.8471222, 0.200117111, 59.5560722)
- Part314.Orientation = Vector3.new(0, -90, 180)
- Part314.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part315.Parent = Model79
- Part315.Material = Enum.Material.Wood
- Part315.BrickColor = BrickColor.new("Brown")
- Part315.Anchored = true
- Part315.Size = Vector3.new(26.3999996, 13.9000006, 0.200000003)
- Part315.CFrame = CFrame.new(-45.0221367, 7.15011597, 72.8563766, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part315.Position = Vector3.new(-45.0221367, 7.15011597, 72.8563766)
- Part315.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part316.Parent = Model79
- Part316.Material = Enum.Material.Wood
- Part316.BrickColor = BrickColor.new("Brown")
- Part316.Rotation = Vector3.new(-180, -90, 0)
- Part316.Anchored = true
- Part316.Size = Vector3.new(7.39999962, 13.9000006, 0.200000003)
- Part316.CFrame = CFrame.new(-31.9218349, 7.15011597, 69.0562973, 1.19206419e-07, 0, -1, 0, -1, 0, -1, 0, -1.19206419e-07)
- Part316.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part316.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part316.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part316.Position = Vector3.new(-31.9218349, 7.15011597, 69.0562973)
- Part316.Orientation = Vector3.new(0, -90, 180)
- Part316.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part317.Parent = Model79
- Part317.Material = Enum.Material.Wood
- Part317.BrickColor = BrickColor.new("Brown")
- Part317.Rotation = Vector3.new(-180, -90, 0)
- Part317.Anchored = true
- Part317.Size = Vector3.new(7.39999962, 13.8999996, 0.200000003)
- Part317.CFrame = CFrame.new(-31.9218254, 7.15011597, 50.0558205, 1.19206419e-07, 0, -1, 0, -1, 0, -1, 0, -1.19206419e-07)
- Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part317.Position = Vector3.new(-31.9218254, 7.15011597, 50.0558205)
- Part317.Orientation = Vector3.new(0, -90, 180)
- Part317.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part318.Parent = Model79
- Part318.Material = Enum.Material.Wood
- Part318.BrickColor = BrickColor.new("Brown")
- Part318.Rotation = Vector3.new(-180, -90, 0)
- Part318.Anchored = true
- Part318.Size = Vector3.new(26.3999996, 5.99999952, 0.200000003)
- Part318.CFrame = CFrame.new(-58.1224709, 11.1001158, 59.5560722, 1.19206419e-07, 0, -1, 0, -1, 0, -1, 0, -1.19206419e-07)
- Part318.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part318.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part318.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part318.Position = Vector3.new(-58.1224709, 11.1001158, 59.5560722)
- Part318.Orientation = Vector3.new(0, -90, 180)
- Part318.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part319.Parent = Model79
- Part319.Material = Enum.Material.Wood
- Part319.BrickColor = BrickColor.new("Brown")
- Part319.Rotation = Vector3.new(-180, -90, 0)
- Part319.Anchored = true
- Part319.Size = Vector3.new(10.5, 13.8999996, 0.699999988)
- Part319.CFrame = CFrame.new(-58.3724785, 7.15011597, 67.5062561, 1.19206419e-07, 0, -1, 0, -1, 0, -1, 0, -1.19206419e-07)
- Part319.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part319.Position = Vector3.new(-58.3724785, 7.15011597, 67.5062561)
- Part319.Orientation = Vector3.new(0, -90, 180)
- Part319.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part320.Parent = Model79
- Part320.Material = Enum.Material.Wood
- Part320.BrickColor = BrickColor.new("Brown")
- Part320.Rotation = Vector3.new(-180, -90, 0)
- Part320.Anchored = true
- Part320.Size = Vector3.new(26.3999996, 5.89999962, 0.200000048)
- Part320.CFrame = CFrame.new(-58.5624619, 11.1501141, 59.7460823, 1.19206419e-07, 0, -1, 0, -1, 0, -1, 0, -1.19206419e-07)
- Part320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part320.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part320.Position = Vector3.new(-58.5624619, 11.1501141, 59.7460823)
- Part320.Orientation = Vector3.new(0, -90, 180)
- Part320.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part321.Parent = Model79
- Part321.Material = Enum.Material.Wood
- Part321.BrickColor = BrickColor.new("Brown")
- Part321.Rotation = Vector3.new(-180, -90, 0)
- Part321.Anchored = true
- Part321.Size = Vector3.new(26.3999996, 1.99999964, 0.600000024)
- Part321.CFrame = CFrame.new(-58.3624573, 1.20011425, 59.7460823, 1.19206419e-07, 0, -1, 0, -1, 0, -1, 0, -1.19206419e-07)
- Part321.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part321.Position = Vector3.new(-58.3624573, 1.20011425, 59.7460823)
- Part321.Orientation = Vector3.new(0, -90, 180)
- Part321.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part322.Parent = Model79
- Part322.Material = Enum.Material.Wood
- Part322.BrickColor = BrickColor.new("Brown")
- Part322.Rotation = Vector3.new(-180, -90, 0)
- Part322.Anchored = true
- Part322.Size = Vector3.new(10.3999996, 8.89999962, 0.200000048)
- Part322.CFrame = CFrame.new(-58.5624619, 4.65011406, 51.7458839, 1.19206419e-07, 0, -1, 0, -1, 0, -1, 0, -1.19206419e-07)
- Part322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part322.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part322.Position = Vector3.new(-58.5624619, 4.65011406, 51.7458839)
- Part322.Orientation = Vector3.new(0, -90, 180)
- Part322.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part323.Parent = Model79
- Part323.Material = Enum.Material.Wood
- Part323.BrickColor = BrickColor.new("Brown")
- Part323.Rotation = Vector3.new(-180, -90, 0)
- Part323.Anchored = true
- Part323.Size = Vector3.new(7.39999962, 13.8999996, 0.200000763)
- Part323.CFrame = CFrame.new(-84.5630875, 7.15011406, 69.2463074, 1.19206419e-07, 0, -1, 0, -1, 0, -1, 0, -1.19206419e-07)
- Part323.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part323.Position = Vector3.new(-84.5630875, 7.15011406, 69.2463074)
- Part323.Orientation = Vector3.new(0, -90, 180)
- Part323.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part324.Parent = Model79
- Part324.Material = Enum.Material.Wood
- Part324.BrickColor = BrickColor.new("Brown")
- Part324.Rotation = Vector3.new(-180, -90, 0)
- Part324.Anchored = true
- Part324.Size = Vector3.new(7.39999962, 13.8999996, 0.200000763)
- Part324.CFrame = CFrame.new(-84.5630875, 7.15011406, 50.2458496, 1.19206419e-07, 0, -1, 0, -1, 0, -1, 0, -1.19206419e-07)
- Part324.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part324.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part324.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part324.Position = Vector3.new(-84.5630875, 7.15011406, 50.2458496)
- Part324.Orientation = Vector3.new(0, -90, 180)
- Part324.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart325.Parent = Model79
- WedgePart325.Material = Enum.Material.Wood
- WedgePart325.BrickColor = BrickColor.new("Brown")
- WedgePart325.Anchored = true
- WedgePart325.Size = Vector3.new(26.9099998, 6.11999989, 13.6700001)
- WedgePart325.CFrame = CFrame.new(-44.5721703, 17.1601143, 52.8199997, 1, 0, 1.19207371e-07, 0, 1, 0, -1.19207371e-07, 0, 1)
- WedgePart325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart325.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart325.Position = Vector3.new(-44.5721703, 17.1601143, 52.8199997)
- WedgePart325.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Attachment326.Name = "Attachment1"
- Attachment326.Parent = WedgePart325
- Attachment326.Rotation = Vector3.new(-180, 0, -90)
- Attachment326.CFrame = CFrame.new(-1.22000003, -3.05999994, 6.81999969, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Attachment326.Position = Vector3.new(-1.22000003, -3.05999994, 6.81999969)
- Attachment326.Axis = Vector3.new(0, 1, 0)
- Attachment326.Orientation = Vector3.new(-0, 180, 90)
- WedgePart327.Parent = Model79
- WedgePart327.Material = Enum.Material.Wood
- WedgePart327.BrickColor = BrickColor.new("Brown")
- WedgePart327.Rotation = Vector3.new(-180, 0, -180)
- WedgePart327.Anchored = true
- WedgePart327.Size = Vector3.new(26.9099998, 6.11999989, 13.6700001)
- WedgePart327.CFrame = CFrame.new(-71.4721985, 17.2601147, 66.1903687, -1, 0, -1.19207371e-07, 0, 1, 0, 1.19207371e-07, 0, -1)
- WedgePart327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart327.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart327.Position = Vector3.new(-71.4721985, 17.2601147, 66.1903687)
- WedgePart327.Orientation = Vector3.new(0, -180, 0)
- WedgePart327.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart328.Parent = Model79
- WedgePart328.Material = Enum.Material.Wood
- WedgePart328.BrickColor = BrickColor.new("Brown")
- WedgePart328.Anchored = true
- WedgePart328.Size = Vector3.new(26.9099998, 6.11999989, 13.6700001)
- WedgePart328.CFrame = CFrame.new(-71.5071335, 17.2601147, 52.9109116, 1, 0, 8.94048142e-08, 0, 1, 0, -8.94048071e-08, 0, 1)
- WedgePart328.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart328.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart328.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart328.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart328.Position = Vector3.new(-71.5071335, 17.2601147, 52.9109116)
- WedgePart328.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart329.Parent = Model79
- WedgePart329.Material = Enum.Material.Wood
- WedgePart329.BrickColor = BrickColor.new("Brown")
- WedgePart329.Rotation = Vector3.new(-180, 0, -180)
- WedgePart329.Anchored = true
- WedgePart329.Size = Vector3.new(26.9099998, 6.11999989, 13.6700001)
- WedgePart329.CFrame = CFrame.new(-44.5071526, 17.1601143, 66.4812317, -1, 0, -8.94048142e-08, 0, 1, 0, 8.94048071e-08, 0, -1)
- WedgePart329.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart329.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart329.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart329.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart329.Color = Color3.new(0.486275, 0.360784, 0.27451)
- WedgePart329.Position = Vector3.new(-44.5071526, 17.1601143, 66.4812317)
- WedgePart329.Orientation = Vector3.new(0, -180, 0)
- WedgePart329.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Attachment330.Name = "Attachment1"
- Attachment330.Parent = WedgePart329
- Attachment330.Rotation = Vector3.new(-180, 0, -90)
- Attachment330.CFrame = CFrame.new(-1.22000003, -3.05999994, 6.81999969, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Attachment330.Position = Vector3.new(-1.22000003, -3.05999994, 6.81999969)
- Attachment330.Axis = Vector3.new(0, 1, 0)
- Attachment330.Orientation = Vector3.new(-0, 180, 90)
- Model331.Parent = Model0
- Model332.Parent = Model331
- Part333.Parent = Model332
- Part333.BrickColor = BrickColor.new("Pastel Blue")
- Part333.Reflectance = 0.30000001192093
- Part333.Transparency = 0.89999997615814
- Part333.Rotation = Vector3.new(0, 0, -90)
- Part333.Anchored = true
- Part333.FormFactor = Enum.FormFactor.Plate
- Part333.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part333.CFrame = CFrame.new(-58.4000015, 6.3500185, 61.8000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part333.BottomSurface = Enum.SurfaceType.Smooth
- Part333.TopSurface = Enum.SurfaceType.Smooth
- Part333.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part333.Position = Vector3.new(-58.4000015, 6.3500185, 61.8000031)
- Part333.Orientation = Vector3.new(0, 0, -90)
- Part333.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script334.Name = "Script2"
- Script334.Parent = Part333
- table.insert(cors,sandbox(Script334,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh335.Parent = Part333
- BlockMesh335.Scale = Vector3.new(1, 0, 1)
- BlockMesh335.Scale = Vector3.new(1, 0, 1)
- Sound336.Name = "GlassSound"
- Sound336.Parent = Part333
- Sound336.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound336.PlayOnRemove = true
- Part337.Parent = Model332
- Part337.BrickColor = BrickColor.new("Pastel Blue")
- Part337.Reflectance = 0.30000001192093
- Part337.Transparency = 0.89999997615814
- Part337.Rotation = Vector3.new(0, 0, -90)
- Part337.Anchored = true
- Part337.FormFactor = Enum.FormFactor.Plate
- Part337.Size = Vector3.new(1.04999995, 0.139999986, 0.699999928)
- Part337.CFrame = CFrame.new(-58.4000015, 7.2250185, 62.1500015, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part337.BottomSurface = Enum.SurfaceType.Smooth
- Part337.TopSurface = Enum.SurfaceType.Smooth
- Part337.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part337.Position = Vector3.new(-58.4000015, 7.2250185, 62.1500015)
- Part337.Orientation = Vector3.new(0, 0, -90)
- Part337.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script338.Name = "Script2"
- Script338.Parent = Part337
- table.insert(cors,sandbox(Script338,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh339.Parent = Part337
- BlockMesh339.Scale = Vector3.new(1, 0, 1)
- BlockMesh339.Scale = Vector3.new(1, 0, 1)
- Sound340.Name = "GlassSound"
- Sound340.Parent = Part337
- Sound340.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound340.PlayOnRemove = true
- Part341.Parent = Model332
- Part341.BrickColor = BrickColor.new("Pastel Blue")
- Part341.Reflectance = 0.30000001192093
- Part341.Transparency = 0.89999997615814
- Part341.Rotation = Vector3.new(0, 0, -90)
- Part341.Anchored = true
- Part341.FormFactor = Enum.FormFactor.Plate
- Part341.Size = Vector3.new(1.04999995, 0.139999986, 0.699999928)
- Part341.CFrame = CFrame.new(-58.4000015, 7.2250185, 61.4499969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part341.BottomSurface = Enum.SurfaceType.Smooth
- Part341.TopSurface = Enum.SurfaceType.Smooth
- Part341.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part341.Position = Vector3.new(-58.4000015, 7.2250185, 61.4499969)
- Part341.Orientation = Vector3.new(0, 0, -90)
- Part341.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script342.Name = "Script2"
- Script342.Parent = Part341
- table.insert(cors,sandbox(Script342,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh343.Parent = Part341
- BlockMesh343.Scale = Vector3.new(1, 0, 1)
- BlockMesh343.Scale = Vector3.new(1, 0, 1)
- Sound344.Name = "GlassSound"
- Sound344.Parent = Part341
- Sound344.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound344.PlayOnRemove = true
- Part345.Parent = Model332
- Part345.BrickColor = BrickColor.new("Pastel Blue")
- Part345.Reflectance = 0.30000001192093
- Part345.Transparency = 0.89999997615814
- Part345.Rotation = Vector3.new(0, 0, -90)
- Part345.Anchored = true
- Part345.FormFactor = Enum.FormFactor.Plate
- Part345.Size = Vector3.new(1.04999995, 0.139999986, 1.39999986)
- Part345.CFrame = CFrame.new(-58.4000015, 8.27501774, 61.8000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part345.BottomSurface = Enum.SurfaceType.Smooth
- Part345.TopSurface = Enum.SurfaceType.Smooth
- Part345.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part345.Position = Vector3.new(-58.4000015, 8.27501774, 61.8000031)
- Part345.Orientation = Vector3.new(0, 0, -90)
- Part345.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script346.Name = "Script2"
- Script346.Parent = Part345
- table.insert(cors,sandbox(Script346,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh347.Parent = Part345
- BlockMesh347.Scale = Vector3.new(1, 0, 1)
- BlockMesh347.Scale = Vector3.new(1, 0, 1)
- Sound348.Name = "GlassSound"
- Sound348.Parent = Part345
- Sound348.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound348.PlayOnRemove = true
- Part349.Parent = Model332
- Part349.BrickColor = BrickColor.new("Pastel Blue")
- Part349.Reflectance = 0.30000001192093
- Part349.Transparency = 0.89999997615814
- Part349.Rotation = Vector3.new(0, 0, -90)
- Part349.Anchored = true
- Part349.FormFactor = Enum.FormFactor.Plate
- Part349.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part349.CFrame = CFrame.new(-58.4000015, 9.15001774, 61.8000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part349.BottomSurface = Enum.SurfaceType.Smooth
- Part349.TopSurface = Enum.SurfaceType.Smooth
- Part349.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part349.Position = Vector3.new(-58.4000015, 9.15001774, 61.8000031)
- Part349.Orientation = Vector3.new(0, 0, -90)
- Part349.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script350.Name = "Script2"
- Script350.Parent = Part349
- table.insert(cors,sandbox(Script350,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh351.Parent = Part349
- BlockMesh351.Scale = Vector3.new(1, 0, 1)
- BlockMesh351.Scale = Vector3.new(1, 0, 1)
- Sound352.Name = "GlassSound"
- Sound352.Parent = Part349
- Sound352.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound352.PlayOnRemove = true
- Part353.Parent = Model332
- Part353.BrickColor = BrickColor.new("Pastel Blue")
- Part353.Reflectance = 0.30000001192093
- Part353.Transparency = 0.89999997615814
- Part353.Rotation = Vector3.new(0, 0, -90)
- Part353.Anchored = true
- Part353.FormFactor = Enum.FormFactor.Plate
- Part353.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part353.CFrame = CFrame.new(-58.4000015, 10.2000179, 61.9749985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part353.BottomSurface = Enum.SurfaceType.Smooth
- Part353.TopSurface = Enum.SurfaceType.Smooth
- Part353.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part353.Position = Vector3.new(-58.4000015, 10.2000179, 61.9749985)
- Part353.Orientation = Vector3.new(0, 0, -90)
- Part353.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script354.Name = "Script2"
- Script354.Parent = Part353
- table.insert(cors,sandbox(Script354,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh355.Parent = Part353
- BlockMesh355.Scale = Vector3.new(1, 0, 1)
- BlockMesh355.Scale = Vector3.new(1, 0, 1)
- Sound356.Name = "GlassSound"
- Sound356.Parent = Part353
- Sound356.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound356.PlayOnRemove = true
- Part357.Parent = Model332
- Part357.BrickColor = BrickColor.new("Pastel Blue")
- Part357.Reflectance = 0.30000001192093
- Part357.Transparency = 0.89999997615814
- Part357.Rotation = Vector3.new(0, 0, -90)
- Part357.Anchored = true
- Part357.FormFactor = Enum.FormFactor.Plate
- Part357.Size = Vector3.new(1.39999986, 0.139999986, 1.39999986)
- Part357.CFrame = CFrame.new(-58.4000015, 10.2000179, 60.75, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part357.BottomSurface = Enum.SurfaceType.Smooth
- Part357.TopSurface = Enum.SurfaceType.Smooth
- Part357.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part357.Position = Vector3.new(-58.4000015, 10.2000179, 60.75)
- Part357.Orientation = Vector3.new(0, 0, -90)
- Part357.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script358.Name = "Script2"
- Script358.Parent = Part357
- table.insert(cors,sandbox(Script358,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh359.Parent = Part357
- BlockMesh359.Scale = Vector3.new(1, 0, 1)
- BlockMesh359.Scale = Vector3.new(1, 0, 1)
- Sound360.Name = "GlassSound"
- Sound360.Parent = Part357
- Sound360.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound360.PlayOnRemove = true
- Part361.Parent = Model332
- Part361.BrickColor = BrickColor.new("Pastel Blue")
- Part361.Reflectance = 0.30000001192093
- Part361.Transparency = 0.89999997615814
- Part361.Rotation = Vector3.new(0, 0, -90)
- Part361.Anchored = true
- Part361.FormFactor = Enum.FormFactor.Plate
- Part361.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part361.CFrame = CFrame.new(-58.4000015, 11.2500172, 61.8000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part361.BottomSurface = Enum.SurfaceType.Smooth
- Part361.TopSurface = Enum.SurfaceType.Smooth
- Part361.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part361.Position = Vector3.new(-58.4000015, 11.2500172, 61.8000031)
- Part361.Orientation = Vector3.new(0, 0, -90)
- Part361.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script362.Name = "Script2"
- Script362.Parent = Part361
- table.insert(cors,sandbox(Script362,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh363.Parent = Part361
- BlockMesh363.Scale = Vector3.new(1, 0, 1)
- BlockMesh363.Scale = Vector3.new(1, 0, 1)
- Sound364.Name = "GlassSound"
- Sound364.Parent = Part361
- Sound364.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound364.PlayOnRemove = true
- Part365.Parent = Model332
- Part365.BrickColor = BrickColor.new("Pastel Blue")
- Part365.Reflectance = 0.30000001192093
- Part365.Transparency = 0.89999997615814
- Part365.Rotation = Vector3.new(0, 0, -90)
- Part365.Anchored = true
- Part365.FormFactor = Enum.FormFactor.Plate
- Part365.Size = Vector3.new(1.39999986, 0.139999986, 1.39999986)
- Part365.CFrame = CFrame.new(-58.4000015, 12.3000174, 61.8000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part365.BottomSurface = Enum.SurfaceType.Smooth
- Part365.TopSurface = Enum.SurfaceType.Smooth
- Part365.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part365.Position = Vector3.new(-58.4000015, 12.3000174, 61.8000031)
- Part365.Orientation = Vector3.new(0, 0, -90)
- Part365.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script366.Name = "Script2"
- Script366.Parent = Part365
- table.insert(cors,sandbox(Script366,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh367.Parent = Part365
- BlockMesh367.Scale = Vector3.new(1, 0, 1)
- BlockMesh367.Scale = Vector3.new(1, 0, 1)
- Sound368.Name = "GlassSound"
- Sound368.Parent = Part365
- Sound368.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound368.PlayOnRemove = true
- Part369.Parent = Model332
- Part369.BrickColor = BrickColor.new("Pastel Blue")
- Part369.Reflectance = 0.30000001192093
- Part369.Transparency = 0.89999997615814
- Part369.Rotation = Vector3.new(0, 0, -90)
- Part369.Anchored = true
- Part369.FormFactor = Enum.FormFactor.Plate
- Part369.Size = Vector3.new(2.0999999, 0.139999986, 0.349999964)
- Part369.CFrame = CFrame.new(-58.4000015, 11.9500179, 60.9250031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part369.BottomSurface = Enum.SurfaceType.Smooth
- Part369.TopSurface = Enum.SurfaceType.Smooth
- Part369.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part369.Position = Vector3.new(-58.4000015, 11.9500179, 60.9250031)
- Part369.Orientation = Vector3.new(0, 0, -90)
- Part369.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script370.Name = "Script2"
- Script370.Parent = Part369
- table.insert(cors,sandbox(Script370,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh371.Parent = Part369
- BlockMesh371.Scale = Vector3.new(1, 0, 1)
- BlockMesh371.Scale = Vector3.new(1, 0, 1)
- Sound372.Name = "GlassSound"
- Sound372.Parent = Part369
- Sound372.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound372.PlayOnRemove = true
- Part373.Parent = Model332
- Part373.BrickColor = BrickColor.new("Pastel Blue")
- Part373.Reflectance = 0.30000001192093
- Part373.Transparency = 0.89999997615814
- Part373.Rotation = Vector3.new(0, 0, -90)
- Part373.Anchored = true
- Part373.FormFactor = Enum.FormFactor.Plate
- Part373.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part373.CFrame = CFrame.new(-58.4000015, 11.9500179, 60.0500031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part373.BottomSurface = Enum.SurfaceType.Smooth
- Part373.TopSurface = Enum.SurfaceType.Smooth
- Part373.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part373.Position = Vector3.new(-58.4000015, 11.9500179, 60.0500031)
- Part373.Orientation = Vector3.new(0, 0, -90)
- Part373.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script374.Name = "Script2"
- Script374.Parent = Part373
- table.insert(cors,sandbox(Script374,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh375.Parent = Part373
- BlockMesh375.Scale = Vector3.new(1, 0, 1)
- BlockMesh375.Scale = Vector3.new(1, 0, 1)
- Sound376.Name = "GlassSound"
- Sound376.Parent = Part373
- Sound376.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound376.PlayOnRemove = true
- Part377.Parent = Model332
- Part377.BrickColor = BrickColor.new("Pastel Blue")
- Part377.Reflectance = 0.30000001192093
- Part377.Transparency = 0.89999997615814
- Part377.Rotation = Vector3.new(0, 0, -90)
- Part377.Anchored = true
- Part377.FormFactor = Enum.FormFactor.Plate
- Part377.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part377.CFrame = CFrame.new(-58.4000015, 11.2500172, 60.0500031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part377.BottomSurface = Enum.SurfaceType.Smooth
- Part377.TopSurface = Enum.SurfaceType.Smooth
- Part377.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part377.Position = Vector3.new(-58.4000015, 11.2500172, 60.0500031)
- Part377.Orientation = Vector3.new(0, 0, -90)
- Part377.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script378.Name = "Script2"
- Script378.Parent = Part377
- table.insert(cors,sandbox(Script378,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh379.Parent = Part377
- BlockMesh379.Scale = Vector3.new(1, 0, 1)
- BlockMesh379.Scale = Vector3.new(1, 0, 1)
- Sound380.Name = "GlassSound"
- Sound380.Parent = Part377
- Sound380.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound380.PlayOnRemove = true
- Part381.Parent = Model332
- Part381.BrickColor = BrickColor.new("Pastel Blue")
- Part381.Reflectance = 0.30000001192093
- Part381.Transparency = 0.89999997615814
- Part381.Rotation = Vector3.new(0, 0, -90)
- Part381.Anchored = true
- Part381.FormFactor = Enum.FormFactor.Plate
- Part381.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part381.CFrame = CFrame.new(-58.4000015, 12.6500177, 60.0500031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part381.BottomSurface = Enum.SurfaceType.Smooth
- Part381.TopSurface = Enum.SurfaceType.Smooth
- Part381.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part381.Position = Vector3.new(-58.4000015, 12.6500177, 60.0500031)
- Part381.Orientation = Vector3.new(0, 0, -90)
- Part381.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script382.Name = "Script2"
- Script382.Parent = Part381
- table.insert(cors,sandbox(Script382,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh383.Parent = Part381
- BlockMesh383.Scale = Vector3.new(1, 0, 1)
- BlockMesh383.Scale = Vector3.new(1, 0, 1)
- Sound384.Name = "GlassSound"
- Sound384.Parent = Part381
- Sound384.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound384.PlayOnRemove = true
- Part385.Parent = Model332
- Part385.BrickColor = BrickColor.new("Pastel Blue")
- Part385.Reflectance = 0.30000001192093
- Part385.Transparency = 0.89999997615814
- Part385.Rotation = Vector3.new(0, 0, -90)
- Part385.Anchored = true
- Part385.FormFactor = Enum.FormFactor.Plate
- Part385.Size = Vector3.new(2.0999999, 0.139999986, 0.699999928)
- Part385.CFrame = CFrame.new(-58.4000015, 11.9500179, 59, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part385.BottomSurface = Enum.SurfaceType.Smooth
- Part385.TopSurface = Enum.SurfaceType.Smooth
- Part385.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part385.Position = Vector3.new(-58.4000015, 11.9500179, 59)
- Part385.Orientation = Vector3.new(0, 0, -90)
- Part385.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script386.Name = "Script2"
- Script386.Parent = Part385
- table.insert(cors,sandbox(Script386,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh387.Parent = Part385
- BlockMesh387.Scale = Vector3.new(1, 0, 1)
- BlockMesh387.Scale = Vector3.new(1, 0, 1)
- Sound388.Name = "GlassSound"
- Sound388.Parent = Part385
- Sound388.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound388.PlayOnRemove = true
- Part389.Parent = Model332
- Part389.BrickColor = BrickColor.new("Pastel Blue")
- Part389.Reflectance = 0.30000001192093
- Part389.Transparency = 0.89999997615814
- Part389.Rotation = Vector3.new(0, 0, -90)
- Part389.Anchored = true
- Part389.FormFactor = Enum.FormFactor.Plate
- Part389.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part389.CFrame = CFrame.new(-58.4000015, 10.5500174, 59.3499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part389.BottomSurface = Enum.SurfaceType.Smooth
- Part389.TopSurface = Enum.SurfaceType.Smooth
- Part389.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part389.Position = Vector3.new(-58.4000015, 10.5500174, 59.3499985)
- Part389.Orientation = Vector3.new(0, 0, -90)
- Part389.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script390.Name = "Script2"
- Script390.Parent = Part389
- table.insert(cors,sandbox(Script390,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh391.Parent = Part389
- BlockMesh391.Scale = Vector3.new(1, 0, 1)
- BlockMesh391.Scale = Vector3.new(1, 0, 1)
- Sound392.Name = "GlassSound"
- Sound392.Parent = Part389
- Sound392.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound392.PlayOnRemove = true
- Part393.Parent = Model332
- Part393.BrickColor = BrickColor.new("Pastel Blue")
- Part393.Reflectance = 0.30000001192093
- Part393.Transparency = 0.89999997615814
- Part393.Rotation = Vector3.new(0, 0, -90)
- Part393.Anchored = true
- Part393.FormFactor = Enum.FormFactor.Plate
- Part393.Size = Vector3.new(2.0999999, 0.139999986, 0.699999928)
- Part393.CFrame = CFrame.new(-58.4000015, 9.15001774, 59, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part393.BottomSurface = Enum.SurfaceType.Smooth
- Part393.TopSurface = Enum.SurfaceType.Smooth
- Part393.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part393.Position = Vector3.new(-58.4000015, 9.15001774, 59)
- Part393.Orientation = Vector3.new(0, 0, -90)
- Part393.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script394.Name = "Script2"
- Script394.Parent = Part393
- table.insert(cors,sandbox(Script394,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh395.Parent = Part393
- BlockMesh395.Scale = Vector3.new(1, 0, 1)
- BlockMesh395.Scale = Vector3.new(1, 0, 1)
- Sound396.Name = "GlassSound"
- Sound396.Parent = Part393
- Sound396.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound396.PlayOnRemove = true
- Part397.Parent = Model332
- Part397.BrickColor = BrickColor.new("Pastel Blue")
- Part397.Reflectance = 0.30000001192093
- Part397.Transparency = 0.89999997615814
- Part397.Rotation = Vector3.new(0, 0, -90)
- Part397.Anchored = true
- Part397.FormFactor = Enum.FormFactor.Plate
- Part397.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part397.CFrame = CFrame.new(-58.4000015, 9.15001774, 60.0500031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part397.BottomSurface = Enum.SurfaceType.Smooth
- Part397.TopSurface = Enum.SurfaceType.Smooth
- Part397.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part397.Position = Vector3.new(-58.4000015, 9.15001774, 60.0500031)
- Part397.Orientation = Vector3.new(0, 0, -90)
- Part397.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script398.Name = "Script2"
- Script398.Parent = Part397
- table.insert(cors,sandbox(Script398,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh399.Parent = Part397
- BlockMesh399.Scale = Vector3.new(1, 0, 1)
- BlockMesh399.Scale = Vector3.new(1, 0, 1)
- Sound400.Name = "GlassSound"
- Sound400.Parent = Part397
- Sound400.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound400.PlayOnRemove = true
- Part401.Parent = Model332
- Part401.BrickColor = BrickColor.new("Pastel Blue")
- Part401.Reflectance = 0.30000001192093
- Part401.Transparency = 0.89999997615814
- Part401.Rotation = Vector3.new(0, 0, -90)
- Part401.Anchored = true
- Part401.FormFactor = Enum.FormFactor.Plate
- Part401.Size = Vector3.new(2.0999999, 0.139999986, 0.349999964)
- Part401.CFrame = CFrame.new(-58.4000015, 8.45001793, 60.9250031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part401.BottomSurface = Enum.SurfaceType.Smooth
- Part401.TopSurface = Enum.SurfaceType.Smooth
- Part401.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part401.Position = Vector3.new(-58.4000015, 8.45001793, 60.9250031)
- Part401.Orientation = Vector3.new(0, 0, -90)
- Part401.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script402.Name = "Script2"
- Script402.Parent = Part401
- table.insert(cors,sandbox(Script402,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh403.Parent = Part401
- BlockMesh403.Scale = Vector3.new(1, 0, 1)
- BlockMesh403.Scale = Vector3.new(1, 0, 1)
- Sound404.Name = "GlassSound"
- Sound404.Parent = Part401
- Sound404.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound404.PlayOnRemove = true
- Part405.Parent = Model332
- Part405.BrickColor = BrickColor.new("Pastel Blue")
- Part405.Reflectance = 0.30000001192093
- Part405.Transparency = 0.89999997615814
- Part405.Rotation = Vector3.new(0, 0, -90)
- Part405.Anchored = true
- Part405.FormFactor = Enum.FormFactor.Plate
- Part405.Size = Vector3.new(0.699999928, 0.139999986, 0.699999928)
- Part405.CFrame = CFrame.new(-58.4000015, 9.8500185, 59.6999969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part405.BottomSurface = Enum.SurfaceType.Smooth
- Part405.TopSurface = Enum.SurfaceType.Smooth
- Part405.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part405.Position = Vector3.new(-58.4000015, 9.8500185, 59.6999969)
- Part405.Orientation = Vector3.new(0, 0, -90)
- Part405.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script406.Name = "Script2"
- Script406.Parent = Part405
- table.insert(cors,sandbox(Script406,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh407.Parent = Part405
- BlockMesh407.Scale = Vector3.new(1, 0, 1)
- BlockMesh407.Scale = Vector3.new(1, 0, 1)
- Sound408.Name = "GlassSound"
- Sound408.Parent = Part405
- Sound408.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound408.PlayOnRemove = true
- Part409.Parent = Model332
- Part409.BrickColor = BrickColor.new("Pastel Blue")
- Part409.Reflectance = 0.30000001192093
- Part409.Transparency = 0.89999997615814
- Part409.Rotation = Vector3.new(0, 0, -90)
- Part409.Anchored = true
- Part409.FormFactor = Enum.FormFactor.Plate
- Part409.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part409.CFrame = CFrame.new(-58.4000015, 8.45001793, 60.0500031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part409.BottomSurface = Enum.SurfaceType.Smooth
- Part409.TopSurface = Enum.SurfaceType.Smooth
- Part409.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part409.Position = Vector3.new(-58.4000015, 8.45001793, 60.0500031)
- Part409.Orientation = Vector3.new(0, 0, -90)
- Part409.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script410.Name = "Script2"
- Script410.Parent = Part409
- table.insert(cors,sandbox(Script410,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh411.Parent = Part409
- BlockMesh411.Scale = Vector3.new(1, 0, 1)
- BlockMesh411.Scale = Vector3.new(1, 0, 1)
- Sound412.Name = "GlassSound"
- Sound412.Parent = Part409
- Sound412.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound412.PlayOnRemove = true
- Part413.Parent = Model332
- Part413.BrickColor = BrickColor.new("Pastel Blue")
- Part413.Reflectance = 0.30000001192093
- Part413.Transparency = 0.89999997615814
- Part413.Rotation = Vector3.new(0, 0, -90)
- Part413.Anchored = true
- Part413.FormFactor = Enum.FormFactor.Plate
- Part413.Size = Vector3.new(0.699999928, 0.139999986, 2.0999999)
- Part413.CFrame = CFrame.new(-58.4000015, 7.75001812, 59.6999969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part413.BottomSurface = Enum.SurfaceType.Smooth
- Part413.TopSurface = Enum.SurfaceType.Smooth
- Part413.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part413.Position = Vector3.new(-58.4000015, 7.75001812, 59.6999969)
- Part413.Orientation = Vector3.new(0, 0, -90)
- Part413.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script414.Name = "Script2"
- Script414.Parent = Part413
- table.insert(cors,sandbox(Script414,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh415.Parent = Part413
- BlockMesh415.Scale = Vector3.new(1, 0, 1)
- BlockMesh415.Scale = Vector3.new(1, 0, 1)
- Sound416.Name = "GlassSound"
- Sound416.Parent = Part413
- Sound416.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound416.PlayOnRemove = true
- Part417.Parent = Model332
- Part417.BrickColor = BrickColor.new("Pastel Blue")
- Part417.Reflectance = 0.30000001192093
- Part417.Transparency = 0.89999997615814
- Part417.Rotation = Vector3.new(0, 0, -90)
- Part417.Anchored = true
- Part417.FormFactor = Enum.FormFactor.Plate
- Part417.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part417.CFrame = CFrame.new(-58.4000015, 6.70001793, 60.5749969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part417.BottomSurface = Enum.SurfaceType.Smooth
- Part417.TopSurface = Enum.SurfaceType.Smooth
- Part417.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part417.Position = Vector3.new(-58.4000015, 6.70001793, 60.5749969)
- Part417.Orientation = Vector3.new(0, 0, -90)
- Part417.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script418.Name = "Script2"
- Script418.Parent = Part417
- table.insert(cors,sandbox(Script418,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh419.Parent = Part417
- BlockMesh419.Scale = Vector3.new(1, 0, 1)
- BlockMesh419.Scale = Vector3.new(1, 0, 1)
- Sound420.Name = "GlassSound"
- Sound420.Parent = Part417
- Sound420.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound420.PlayOnRemove = true
- Part421.Parent = Model332
- Part421.BrickColor = BrickColor.new("Pastel Blue")
- Part421.Reflectance = 0.30000001192093
- Part421.Transparency = 0.89999997615814
- Part421.Rotation = Vector3.new(0, 0, -90)
- Part421.Anchored = true
- Part421.FormFactor = Enum.FormFactor.Plate
- Part421.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part421.CFrame = CFrame.new(-58.4000015, 7.05001831, 59.3499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part421.BottomSurface = Enum.SurfaceType.Smooth
- Part421.TopSurface = Enum.SurfaceType.Smooth
- Part421.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part421.Position = Vector3.new(-58.4000015, 7.05001831, 59.3499985)
- Part421.Orientation = Vector3.new(0, 0, -90)
- Part421.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script422.Name = "Script2"
- Script422.Parent = Part421
- table.insert(cors,sandbox(Script422,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh423.Parent = Part421
- BlockMesh423.Scale = Vector3.new(1, 0, 1)
- BlockMesh423.Scale = Vector3.new(1, 0, 1)
- Sound424.Name = "GlassSound"
- Sound424.Parent = Part421
- Sound424.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound424.PlayOnRemove = true
- Part425.Parent = Model332
- Part425.BrickColor = BrickColor.new("Pastel Blue")
- Part425.Reflectance = 0.30000001192093
- Part425.Transparency = 0.89999997615814
- Part425.Rotation = Vector3.new(0, 0, -90)
- Part425.Anchored = true
- Part425.FormFactor = Enum.FormFactor.Plate
- Part425.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part425.CFrame = CFrame.new(-58.4000015, 6.3500185, 59.3499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part425.BottomSurface = Enum.SurfaceType.Smooth
- Part425.TopSurface = Enum.SurfaceType.Smooth
- Part425.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part425.Position = Vector3.new(-58.4000015, 6.3500185, 59.3499985)
- Part425.Orientation = Vector3.new(0, 0, -90)
- Part425.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script426.Name = "Script2"
- Script426.Parent = Part425
- table.insert(cors,sandbox(Script426,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh427.Parent = Part425
- BlockMesh427.Scale = Vector3.new(1, 0, 1)
- BlockMesh427.Scale = Vector3.new(1, 0, 1)
- Sound428.Name = "GlassSound"
- Sound428.Parent = Part425
- Sound428.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound428.PlayOnRemove = true
- Part429.Parent = Model332
- Part429.BrickColor = BrickColor.new("Pastel Blue")
- Part429.Reflectance = 0.30000001192093
- Part429.Transparency = 0.89999997615814
- Part429.Rotation = Vector3.new(0, 0, -90)
- Part429.Anchored = true
- Part429.FormFactor = Enum.FormFactor.Plate
- Part429.Size = Vector3.new(2.0999999, 0.139999986, 0.699999928)
- Part429.CFrame = CFrame.new(-58.4000015, 7.05001831, 58.3000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part429.BottomSurface = Enum.SurfaceType.Smooth
- Part429.TopSurface = Enum.SurfaceType.Smooth
- Part429.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part429.Position = Vector3.new(-58.4000015, 7.05001831, 58.3000031)
- Part429.Orientation = Vector3.new(0, 0, -90)
- Part429.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script430.Name = "Script2"
- Script430.Parent = Part429
- table.insert(cors,sandbox(Script430,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh431.Parent = Part429
- BlockMesh431.Scale = Vector3.new(1, 0, 1)
- BlockMesh431.Scale = Vector3.new(1, 0, 1)
- Sound432.Name = "GlassSound"
- Sound432.Parent = Part429
- Sound432.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound432.PlayOnRemove = true
- Part433.Parent = Model332
- Part433.BrickColor = BrickColor.new("Pastel Blue")
- Part433.Reflectance = 0.30000001192093
- Part433.Transparency = 0.89999997615814
- Part433.Rotation = Vector3.new(0, 0, -90)
- Part433.Anchored = true
- Part433.FormFactor = Enum.FormFactor.Plate
- Part433.Size = Vector3.new(1.04999995, 0.139999986, 1.39999986)
- Part433.CFrame = CFrame.new(-58.4000015, 7.57501793, 57.25, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part433.BottomSurface = Enum.SurfaceType.Smooth
- Part433.TopSurface = Enum.SurfaceType.Smooth
- Part433.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part433.Position = Vector3.new(-58.4000015, 7.57501793, 57.25)
- Part433.Orientation = Vector3.new(0, 0, -90)
- Part433.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script434.Name = "Script2"
- Script434.Parent = Part433
- table.insert(cors,sandbox(Script434,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh435.Parent = Part433
- BlockMesh435.Scale = Vector3.new(1, 0, 1)
- BlockMesh435.Scale = Vector3.new(1, 0, 1)
- Sound436.Name = "GlassSound"
- Sound436.Parent = Part433
- Sound436.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound436.PlayOnRemove = true
- Part437.Parent = Model332
- Part437.BrickColor = BrickColor.new("Pastel Blue")
- Part437.Reflectance = 0.30000001192093
- Part437.Transparency = 0.89999997615814
- Part437.Rotation = Vector3.new(0, 0, -90)
- Part437.Anchored = true
- Part437.FormFactor = Enum.FormFactor.Plate
- Part437.Size = Vector3.new(0.349999964, 0.139999986, 1.39999986)
- Part437.CFrame = CFrame.new(-58.4000015, 6.87501812, 57.25, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part437.BottomSurface = Enum.SurfaceType.Smooth
- Part437.TopSurface = Enum.SurfaceType.Smooth
- Part437.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part437.Position = Vector3.new(-58.4000015, 6.87501812, 57.25)
- Part437.Orientation = Vector3.new(0, 0, -90)
- Part437.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script438.Name = "Script2"
- Script438.Parent = Part437
- table.insert(cors,sandbox(Script438,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh439.Parent = Part437
- BlockMesh439.Scale = Vector3.new(1, 0, 1)
- BlockMesh439.Scale = Vector3.new(1, 0, 1)
- Sound440.Name = "GlassSound"
- Sound440.Parent = Part437
- Sound440.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound440.PlayOnRemove = true
- Part441.Parent = Model332
- Part441.BrickColor = BrickColor.new("Pastel Blue")
- Part441.Reflectance = 0.30000001192093
- Part441.Transparency = 0.89999997615814
- Part441.Rotation = Vector3.new(0, 0, -90)
- Part441.Anchored = true
- Part441.FormFactor = Enum.FormFactor.Plate
- Part441.Size = Vector3.new(0.699999928, 0.139999986, 2.44999981)
- Part441.CFrame = CFrame.new(-58.4000015, 6.3500185, 56.7249985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part441.BottomSurface = Enum.SurfaceType.Smooth
- Part441.TopSurface = Enum.SurfaceType.Smooth
- Part441.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part441.Position = Vector3.new(-58.4000015, 6.3500185, 56.7249985)
- Part441.Orientation = Vector3.new(0, 0, -90)
- Part441.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script442.Name = "Script2"
- Script442.Parent = Part441
- table.insert(cors,sandbox(Script442,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh443.Parent = Part441
- BlockMesh443.Scale = Vector3.new(1, 0, 1)
- BlockMesh443.Scale = Vector3.new(1, 0, 1)
- Sound444.Name = "GlassSound"
- Sound444.Parent = Part441
- Sound444.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound444.PlayOnRemove = true
- Part445.Parent = Model332
- Part445.BrickColor = BrickColor.new("Pastel Blue")
- Part445.Reflectance = 0.30000001192093
- Part445.Transparency = 0.89999997615814
- Part445.Rotation = Vector3.new(0, 0, -90)
- Part445.Anchored = true
- Part445.FormFactor = Enum.FormFactor.Plate
- Part445.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part445.CFrame = CFrame.new(-58.4000015, 7.40001774, 56.0250015, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part445.BottomSurface = Enum.SurfaceType.Smooth
- Part445.TopSurface = Enum.SurfaceType.Smooth
- Part445.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part445.Position = Vector3.new(-58.4000015, 7.40001774, 56.0250015)
- Part445.Orientation = Vector3.new(0, 0, -90)
- Part445.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script446.Name = "Script2"
- Script446.Parent = Part445
- table.insert(cors,sandbox(Script446,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh447.Parent = Part445
- BlockMesh447.Scale = Vector3.new(1, 0, 1)
- BlockMesh447.Scale = Vector3.new(1, 0, 1)
- Sound448.Name = "GlassSound"
- Sound448.Parent = Part445
- Sound448.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound448.PlayOnRemove = true
- Part449.Parent = Model332
- Part449.BrickColor = BrickColor.new("Pastel Blue")
- Part449.Reflectance = 0.30000001192093
- Part449.Transparency = 0.89999997615814
- Part449.Rotation = Vector3.new(0, 0, -90)
- Part449.Anchored = true
- Part449.FormFactor = Enum.FormFactor.Plate
- Part449.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part449.CFrame = CFrame.new(-58.4000015, 8.80001736, 56.7249985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part449.BottomSurface = Enum.SurfaceType.Smooth
- Part449.TopSurface = Enum.SurfaceType.Smooth
- Part449.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part449.Position = Vector3.new(-58.4000015, 8.80001736, 56.7249985)
- Part449.Orientation = Vector3.new(0, 0, -90)
- Part449.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script450.Name = "Script2"
- Script450.Parent = Part449
- table.insert(cors,sandbox(Script450,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh451.Parent = Part449
- BlockMesh451.Scale = Vector3.new(1, 0, 1)
- BlockMesh451.Scale = Vector3.new(1, 0, 1)
- Sound452.Name = "GlassSound"
- Sound452.Parent = Part449
- Sound452.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound452.PlayOnRemove = true
- Part453.Parent = Model332
- Part453.BrickColor = BrickColor.new("Pastel Blue")
- Part453.Reflectance = 0.30000001192093
- Part453.Transparency = 0.89999997615814
- Part453.Rotation = Vector3.new(0, 0, -90)
- Part453.Anchored = true
- Part453.FormFactor = Enum.FormFactor.Plate
- Part453.Size = Vector3.new(1.39999986, 0.139999986, 0.699999928)
- Part453.CFrame = CFrame.new(-58.4000015, 8.80001736, 55.8499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part453.BottomSurface = Enum.SurfaceType.Smooth
- Part453.TopSurface = Enum.SurfaceType.Smooth
- Part453.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part453.Position = Vector3.new(-58.4000015, 8.80001736, 55.8499985)
- Part453.Orientation = Vector3.new(0, 0, -90)
- Part453.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script454.Name = "Script2"
- Script454.Parent = Part453
- table.insert(cors,sandbox(Script454,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh455.Parent = Part453
- BlockMesh455.Scale = Vector3.new(1, 0, 1)
- BlockMesh455.Scale = Vector3.new(1, 0, 1)
- Sound456.Name = "GlassSound"
- Sound456.Parent = Part453
- Sound456.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound456.PlayOnRemove = true
- Part457.Parent = Model332
- Part457.BrickColor = BrickColor.new("Pastel Blue")
- Part457.Reflectance = 0.30000001192093
- Part457.Transparency = 0.89999997615814
- Part457.Rotation = Vector3.new(0, 0, -90)
- Part457.Anchored = true
- Part457.FormFactor = Enum.FormFactor.Plate
- Part457.Size = Vector3.new(1.04999995, 0.139999986, 1.39999986)
- Part457.CFrame = CFrame.new(-58.4000015, 8.62501812, 57.9499969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part457.BottomSurface = Enum.SurfaceType.Smooth
- Part457.TopSurface = Enum.SurfaceType.Smooth
- Part457.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part457.Position = Vector3.new(-58.4000015, 8.62501812, 57.9499969)
- Part457.Orientation = Vector3.new(0, 0, -90)
- Part457.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script458.Name = "Script2"
- Script458.Parent = Part457
- table.insert(cors,sandbox(Script458,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh459.Parent = Part457
- BlockMesh459.Scale = Vector3.new(1, 0, 1)
- BlockMesh459.Scale = Vector3.new(1, 0, 1)
- Sound460.Name = "GlassSound"
- Sound460.Parent = Part457
- Sound460.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound460.PlayOnRemove = true
- Part461.Parent = Model332
- Part461.BrickColor = BrickColor.new("Pastel Blue")
- Part461.Reflectance = 0.30000001192093
- Part461.Transparency = 0.89999997615814
- Part461.Rotation = Vector3.new(0, 0, -90)
- Part461.Anchored = true
- Part461.FormFactor = Enum.FormFactor.Plate
- Part461.Size = Vector3.new(2.0999999, 0.139999986, 0.699999928)
- Part461.CFrame = CFrame.new(-58.4000015, 10.5500174, 58.3000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part461.BottomSurface = Enum.SurfaceType.Smooth
- Part461.TopSurface = Enum.SurfaceType.Smooth
- Part461.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part461.Position = Vector3.new(-58.4000015, 10.5500174, 58.3000031)
- Part461.Orientation = Vector3.new(0, 0, -90)
- Part461.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script462.Name = "Script2"
- Script462.Parent = Part461
- table.insert(cors,sandbox(Script462,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh463.Parent = Part461
- BlockMesh463.Scale = Vector3.new(1, 0, 1)
- BlockMesh463.Scale = Vector3.new(1, 0, 1)
- Sound464.Name = "GlassSound"
- Sound464.Parent = Part461
- Sound464.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound464.PlayOnRemove = true
- Part465.Parent = Model332
- Part465.BrickColor = BrickColor.new("Pastel Blue")
- Part465.Reflectance = 0.30000001192093
- Part465.Transparency = 0.89999997615814
- Part465.Rotation = Vector3.new(0, 0, -90)
- Part465.Anchored = true
- Part465.FormFactor = Enum.FormFactor.Plate
- Part465.Size = Vector3.new(0.349999964, 0.139999986, 1.39999986)
- Part465.CFrame = CFrame.new(-58.4000015, 9.32501793, 57.9499969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part465.BottomSurface = Enum.SurfaceType.Smooth
- Part465.TopSurface = Enum.SurfaceType.Smooth
- Part465.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part465.Position = Vector3.new(-58.4000015, 9.32501793, 57.9499969)
- Part465.Orientation = Vector3.new(0, 0, -90)
- Part465.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script466.Name = "Script2"
- Script466.Parent = Part465
- table.insert(cors,sandbox(Script466,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh467.Parent = Part465
- BlockMesh467.Scale = Vector3.new(1, 0, 1)
- BlockMesh467.Scale = Vector3.new(1, 0, 1)
- Sound468.Name = "GlassSound"
- Sound468.Parent = Part465
- Sound468.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound468.PlayOnRemove = true
- Part469.Parent = Model332
- Part469.BrickColor = BrickColor.new("Pastel Blue")
- Part469.Reflectance = 0.30000001192093
- Part469.Transparency = 0.89999997615814
- Part469.Rotation = Vector3.new(0, 0, -90)
- Part469.Anchored = true
- Part469.FormFactor = Enum.FormFactor.Plate
- Part469.Size = Vector3.new(0.699999928, 0.139999986, 2.44999981)
- Part469.CFrame = CFrame.new(-58.4000015, 9.8500185, 56.7249985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part469.BottomSurface = Enum.SurfaceType.Smooth
- Part469.TopSurface = Enum.SurfaceType.Smooth
- Part469.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part469.Position = Vector3.new(-58.4000015, 9.8500185, 56.7249985)
- Part469.Orientation = Vector3.new(0, 0, -90)
- Part469.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script470.Name = "Script2"
- Script470.Parent = Part469
- table.insert(cors,sandbox(Script470,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh471.Parent = Part469
- BlockMesh471.Scale = Vector3.new(1, 0, 1)
- BlockMesh471.Scale = Vector3.new(1, 0, 1)
- Sound472.Name = "GlassSound"
- Sound472.Parent = Part469
- Sound472.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound472.PlayOnRemove = true
- Part473.Parent = Model332
- Part473.BrickColor = BrickColor.new("Pastel Blue")
- Part473.Reflectance = 0.30000001192093
- Part473.Transparency = 0.89999997615814
- Part473.Rotation = Vector3.new(0, 0, -90)
- Part473.Anchored = true
- Part473.FormFactor = Enum.FormFactor.Plate
- Part473.Size = Vector3.new(0.349999964, 0.139999986, 1.39999986)
- Part473.CFrame = CFrame.new(-58.4000015, 10.3750181, 57.25, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part473.BottomSurface = Enum.SurfaceType.Smooth
- Part473.TopSurface = Enum.SurfaceType.Smooth
- Part473.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part473.Position = Vector3.new(-58.4000015, 10.3750181, 57.25)
- Part473.Orientation = Vector3.new(0, 0, -90)
- Part473.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script474.Name = "Script2"
- Script474.Parent = Part473
- table.insert(cors,sandbox(Script474,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh475.Parent = Part473
- BlockMesh475.Scale = Vector3.new(1, 0, 1)
- BlockMesh475.Scale = Vector3.new(1, 0, 1)
- Sound476.Name = "GlassSound"
- Sound476.Parent = Part473
- Sound476.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound476.PlayOnRemove = true
- Part477.Parent = Model332
- Part477.BrickColor = BrickColor.new("Pastel Blue")
- Part477.Reflectance = 0.30000001192093
- Part477.Transparency = 0.89999997615814
- Part477.Rotation = Vector3.new(0, 0, -90)
- Part477.Anchored = true
- Part477.FormFactor = Enum.FormFactor.Plate
- Part477.Size = Vector3.new(1.04999995, 0.139999986, 1.39999986)
- Part477.CFrame = CFrame.new(-58.4000015, 11.0750179, 57.25, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part477.BottomSurface = Enum.SurfaceType.Smooth
- Part477.TopSurface = Enum.SurfaceType.Smooth
- Part477.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part477.Position = Vector3.new(-58.4000015, 11.0750179, 57.25)
- Part477.Orientation = Vector3.new(0, 0, -90)
- Part477.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script478.Name = "Script2"
- Script478.Parent = Part477
- table.insert(cors,sandbox(Script478,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh479.Parent = Part477
- BlockMesh479.Scale = Vector3.new(1, 0, 1)
- BlockMesh479.Scale = Vector3.new(1, 0, 1)
- Sound480.Name = "GlassSound"
- Sound480.Parent = Part477
- Sound480.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound480.PlayOnRemove = true
- Part481.Parent = Model332
- Part481.BrickColor = BrickColor.new("Pastel Blue")
- Part481.Reflectance = 0.30000001192093
- Part481.Transparency = 0.89999997615814
- Part481.Rotation = Vector3.new(0, 0, -90)
- Part481.Anchored = true
- Part481.FormFactor = Enum.FormFactor.Plate
- Part481.Size = Vector3.new(1.04999995, 0.139999986, 1.39999986)
- Part481.CFrame = CFrame.new(-58.4000015, 12.1250172, 57.9499969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part481.BottomSurface = Enum.SurfaceType.Smooth
- Part481.TopSurface = Enum.SurfaceType.Smooth
- Part481.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part481.Position = Vector3.new(-58.4000015, 12.1250172, 57.9499969)
- Part481.Orientation = Vector3.new(0, 0, -90)
- Part481.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script482.Name = "Script2"
- Script482.Parent = Part481
- table.insert(cors,sandbox(Script482,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh483.Parent = Part481
- BlockMesh483.Scale = Vector3.new(1, 0, 1)
- BlockMesh483.Scale = Vector3.new(1, 0, 1)
- Sound484.Name = "GlassSound"
- Sound484.Parent = Part481
- Sound484.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound484.PlayOnRemove = true
- Part485.Parent = Model332
- Part485.BrickColor = BrickColor.new("Pastel Blue")
- Part485.Reflectance = 0.30000001192093
- Part485.Transparency = 0.89999997615814
- Part485.Rotation = Vector3.new(0, 0, -90)
- Part485.Anchored = true
- Part485.FormFactor = Enum.FormFactor.Plate
- Part485.Size = Vector3.new(0.349999964, 0.139999986, 1.39999986)
- Part485.CFrame = CFrame.new(-58.4000015, 12.8250179, 57.9499969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part485.BottomSurface = Enum.SurfaceType.Smooth
- Part485.TopSurface = Enum.SurfaceType.Smooth
- Part485.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part485.Position = Vector3.new(-58.4000015, 12.8250179, 57.9499969)
- Part485.Orientation = Vector3.new(0, 0, -90)
- Part485.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script486.Name = "Script2"
- Script486.Parent = Part485
- table.insert(cors,sandbox(Script486,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh487.Parent = Part485
- BlockMesh487.Scale = Vector3.new(1, 0, 1)
- BlockMesh487.Scale = Vector3.new(1, 0, 1)
- Sound488.Name = "GlassSound"
- Sound488.Parent = Part485
- Sound488.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound488.PlayOnRemove = true
- Part489.Parent = Model332
- Part489.BrickColor = BrickColor.new("Pastel Blue")
- Part489.Reflectance = 0.30000001192093
- Part489.Transparency = 0.89999997615814
- Part489.Rotation = Vector3.new(0, 0, -90)
- Part489.Anchored = true
- Part489.FormFactor = Enum.FormFactor.Plate
- Part489.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part489.CFrame = CFrame.new(-58.4000015, 12.3000174, 56.7249985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part489.BottomSurface = Enum.SurfaceType.Smooth
- Part489.TopSurface = Enum.SurfaceType.Smooth
- Part489.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part489.Position = Vector3.new(-58.4000015, 12.3000174, 56.7249985)
- Part489.Orientation = Vector3.new(0, 0, -90)
- Part489.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script490.Name = "Script2"
- Script490.Parent = Part489
- table.insert(cors,sandbox(Script490,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh491.Parent = Part489
- BlockMesh491.Scale = Vector3.new(1, 0, 1)
- BlockMesh491.Scale = Vector3.new(1, 0, 1)
- Sound492.Name = "GlassSound"
- Sound492.Parent = Part489
- Sound492.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound492.PlayOnRemove = true
- Part493.Parent = Model332
- Part493.BrickColor = BrickColor.new("Pastel Blue")
- Part493.Reflectance = 0.30000001192093
- Part493.Transparency = 0.89999997615814
- Part493.Rotation = Vector3.new(0, 0, -90)
- Part493.Anchored = true
- Part493.FormFactor = Enum.FormFactor.Plate
- Part493.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part493.CFrame = CFrame.new(-58.4000015, 10.9000177, 56.0250015, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part493.BottomSurface = Enum.SurfaceType.Smooth
- Part493.TopSurface = Enum.SurfaceType.Smooth
- Part493.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part493.Position = Vector3.new(-58.4000015, 10.9000177, 56.0250015)
- Part493.Orientation = Vector3.new(0, 0, -90)
- Part493.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script494.Name = "Script2"
- Script494.Parent = Part493
- table.insert(cors,sandbox(Script494,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh495.Parent = Part493
- BlockMesh495.Scale = Vector3.new(1, 0, 1)
- BlockMesh495.Scale = Vector3.new(1, 0, 1)
- Sound496.Name = "GlassSound"
- Sound496.Parent = Part493
- Sound496.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound496.PlayOnRemove = true
- Part497.Parent = Model332
- Part497.BrickColor = BrickColor.new("Pastel Blue")
- Part497.Reflectance = 0.30000001192093
- Part497.Transparency = 0.89999997615814
- Part497.Rotation = Vector3.new(0, 0, -90)
- Part497.Anchored = true
- Part497.FormFactor = Enum.FormFactor.Plate
- Part497.Size = Vector3.new(0.699999928, 0.139999986, 0.699999928)
- Part497.CFrame = CFrame.new(-58.4000015, 11.9500179, 55.8499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part497.BottomSurface = Enum.SurfaceType.Smooth
- Part497.TopSurface = Enum.SurfaceType.Smooth
- Part497.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part497.Position = Vector3.new(-58.4000015, 11.9500179, 55.8499985)
- Part497.Orientation = Vector3.new(0, 0, -90)
- Part497.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script498.Name = "Script2"
- Script498.Parent = Part497
- table.insert(cors,sandbox(Script498,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh499.Parent = Part497
- BlockMesh499.Scale = Vector3.new(1, 0, 1)
- BlockMesh499.Scale = Vector3.new(1, 0, 1)
- Sound500.Name = "GlassSound"
- Sound500.Parent = Part497
- Sound500.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound500.PlayOnRemove = true
- Part501.Parent = Model332
- Part501.BrickColor = BrickColor.new("Pastel Blue")
- Part501.Reflectance = 0.30000001192093
- Part501.Transparency = 0.89999997615814
- Part501.Rotation = Vector3.new(0, 0, -90)
- Part501.Anchored = true
- Part501.FormFactor = Enum.FormFactor.Plate
- Part501.Size = Vector3.new(0.699999928, 0.139999986, 0.699999928)
- Part501.CFrame = CFrame.new(-58.4000015, 12.6500177, 55.8499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part501.BottomSurface = Enum.SurfaceType.Smooth
- Part501.TopSurface = Enum.SurfaceType.Smooth
- Part501.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part501.Position = Vector3.new(-58.4000015, 12.6500177, 55.8499985)
- Part501.Orientation = Vector3.new(0, 0, -90)
- Part501.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script502.Name = "Script2"
- Script502.Parent = Part501
- table.insert(cors,sandbox(Script502,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh503.Parent = Part501
- BlockMesh503.Scale = Vector3.new(1, 0, 1)
- BlockMesh503.Scale = Vector3.new(1, 0, 1)
- Sound504.Name = "GlassSound"
- Sound504.Parent = Part501
- Sound504.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound504.PlayOnRemove = true
- Model505.Parent = Model331
- Part506.Parent = Model505
- Part506.BrickColor = BrickColor.new("Pastel Blue")
- Part506.Reflectance = 0.30000001192093
- Part506.Transparency = 0.89999997615814
- Part506.Rotation = Vector3.new(0, 0, -90)
- Part506.Anchored = true
- Part506.FormFactor = Enum.FormFactor.Plate
- Part506.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part506.CFrame = CFrame.new(-58.4000015, -0.649981499, 61.8000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part506.BottomSurface = Enum.SurfaceType.Smooth
- Part506.TopSurface = Enum.SurfaceType.Smooth
- Part506.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part506.Position = Vector3.new(-58.4000015, -0.649981499, 61.8000031)
- Part506.Orientation = Vector3.new(0, 0, -90)
- Part506.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script507.Name = "Script2"
- Script507.Parent = Part506
- table.insert(cors,sandbox(Script507,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh508.Parent = Part506
- BlockMesh508.Scale = Vector3.new(1, 0, 1)
- BlockMesh508.Scale = Vector3.new(1, 0, 1)
- Sound509.Name = "GlassSound"
- Sound509.Parent = Part506
- Sound509.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound509.PlayOnRemove = true
- Part510.Parent = Model505
- Part510.BrickColor = BrickColor.new("Pastel Blue")
- Part510.Reflectance = 0.30000001192093
- Part510.Transparency = 0.89999997615814
- Part510.Rotation = Vector3.new(0, 0, -90)
- Part510.Anchored = true
- Part510.FormFactor = Enum.FormFactor.Plate
- Part510.Size = Vector3.new(1.04999995, 0.139999986, 0.699999928)
- Part510.CFrame = CFrame.new(-58.4000015, 0.225018501, 62.1500015, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part510.BottomSurface = Enum.SurfaceType.Smooth
- Part510.TopSurface = Enum.SurfaceType.Smooth
- Part510.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part510.Position = Vector3.new(-58.4000015, 0.225018501, 62.1500015)
- Part510.Orientation = Vector3.new(0, 0, -90)
- Part510.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script511.Name = "Script2"
- Script511.Parent = Part510
- table.insert(cors,sandbox(Script511,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh512.Parent = Part510
- BlockMesh512.Scale = Vector3.new(1, 0, 1)
- BlockMesh512.Scale = Vector3.new(1, 0, 1)
- Sound513.Name = "GlassSound"
- Sound513.Parent = Part510
- Sound513.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound513.PlayOnRemove = true
- Part514.Parent = Model505
- Part514.BrickColor = BrickColor.new("Pastel Blue")
- Part514.Reflectance = 0.30000001192093
- Part514.Transparency = 0.89999997615814
- Part514.Rotation = Vector3.new(0, 0, -90)
- Part514.Anchored = true
- Part514.FormFactor = Enum.FormFactor.Plate
- Part514.Size = Vector3.new(1.04999995, 0.139999986, 0.699999928)
- Part514.CFrame = CFrame.new(-58.4000015, 0.225018501, 61.4499969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part514.BottomSurface = Enum.SurfaceType.Smooth
- Part514.TopSurface = Enum.SurfaceType.Smooth
- Part514.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part514.Position = Vector3.new(-58.4000015, 0.225018501, 61.4499969)
- Part514.Orientation = Vector3.new(0, 0, -90)
- Part514.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script515.Name = "Script2"
- Script515.Parent = Part514
- table.insert(cors,sandbox(Script515,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh516.Parent = Part514
- BlockMesh516.Scale = Vector3.new(1, 0, 1)
- BlockMesh516.Scale = Vector3.new(1, 0, 1)
- Sound517.Name = "GlassSound"
- Sound517.Parent = Part514
- Sound517.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound517.PlayOnRemove = true
- Part518.Parent = Model505
- Part518.BrickColor = BrickColor.new("Pastel Blue")
- Part518.Reflectance = 0.30000001192093
- Part518.Transparency = 0.89999997615814
- Part518.Rotation = Vector3.new(0, 0, -90)
- Part518.Anchored = true
- Part518.FormFactor = Enum.FormFactor.Plate
- Part518.Size = Vector3.new(1.04999995, 0.139999986, 1.39999986)
- Part518.CFrame = CFrame.new(-58.4000015, 1.27501869, 61.8000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part518.BottomSurface = Enum.SurfaceType.Smooth
- Part518.TopSurface = Enum.SurfaceType.Smooth
- Part518.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part518.Position = Vector3.new(-58.4000015, 1.27501869, 61.8000031)
- Part518.Orientation = Vector3.new(0, 0, -90)
- Part518.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script519.Name = "Script2"
- Script519.Parent = Part518
- table.insert(cors,sandbox(Script519,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh520.Parent = Part518
- BlockMesh520.Scale = Vector3.new(1, 0, 1)
- BlockMesh520.Scale = Vector3.new(1, 0, 1)
- Sound521.Name = "GlassSound"
- Sound521.Parent = Part518
- Sound521.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound521.PlayOnRemove = true
- Part522.Parent = Model505
- Part522.BrickColor = BrickColor.new("Pastel Blue")
- Part522.Reflectance = 0.30000001192093
- Part522.Transparency = 0.89999997615814
- Part522.Rotation = Vector3.new(0, 0, -90)
- Part522.Anchored = true
- Part522.FormFactor = Enum.FormFactor.Plate
- Part522.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part522.CFrame = CFrame.new(-58.4000015, 2.15001869, 61.8000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part522.BottomSurface = Enum.SurfaceType.Smooth
- Part522.TopSurface = Enum.SurfaceType.Smooth
- Part522.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part522.Position = Vector3.new(-58.4000015, 2.15001869, 61.8000031)
- Part522.Orientation = Vector3.new(0, 0, -90)
- Part522.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script523.Name = "Script2"
- Script523.Parent = Part522
- table.insert(cors,sandbox(Script523,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh524.Parent = Part522
- BlockMesh524.Scale = Vector3.new(1, 0, 1)
- BlockMesh524.Scale = Vector3.new(1, 0, 1)
- Sound525.Name = "GlassSound"
- Sound525.Parent = Part522
- Sound525.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound525.PlayOnRemove = true
- Part526.Parent = Model505
- Part526.BrickColor = BrickColor.new("Pastel Blue")
- Part526.Reflectance = 0.30000001192093
- Part526.Transparency = 0.89999997615814
- Part526.Rotation = Vector3.new(0, 0, -90)
- Part526.Anchored = true
- Part526.FormFactor = Enum.FormFactor.Plate
- Part526.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part526.CFrame = CFrame.new(-58.4000015, 3.20001841, 61.9749985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part526.BottomSurface = Enum.SurfaceType.Smooth
- Part526.TopSurface = Enum.SurfaceType.Smooth
- Part526.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part526.Position = Vector3.new(-58.4000015, 3.20001841, 61.9749985)
- Part526.Orientation = Vector3.new(0, 0, -90)
- Part526.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script527.Name = "Script2"
- Script527.Parent = Part526
- table.insert(cors,sandbox(Script527,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh528.Parent = Part526
- BlockMesh528.Scale = Vector3.new(1, 0, 1)
- BlockMesh528.Scale = Vector3.new(1, 0, 1)
- Sound529.Name = "GlassSound"
- Sound529.Parent = Part526
- Sound529.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound529.PlayOnRemove = true
- Part530.Parent = Model505
- Part530.BrickColor = BrickColor.new("Pastel Blue")
- Part530.Reflectance = 0.30000001192093
- Part530.Transparency = 0.89999997615814
- Part530.Rotation = Vector3.new(0, 0, -90)
- Part530.Anchored = true
- Part530.FormFactor = Enum.FormFactor.Plate
- Part530.Size = Vector3.new(1.39999986, 0.139999986, 1.39999986)
- Part530.CFrame = CFrame.new(-58.4000015, 3.20001841, 60.75, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part530.BottomSurface = Enum.SurfaceType.Smooth
- Part530.TopSurface = Enum.SurfaceType.Smooth
- Part530.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part530.Position = Vector3.new(-58.4000015, 3.20001841, 60.75)
- Part530.Orientation = Vector3.new(0, 0, -90)
- Part530.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script531.Name = "Script2"
- Script531.Parent = Part530
- table.insert(cors,sandbox(Script531,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh532.Parent = Part530
- BlockMesh532.Scale = Vector3.new(1, 0, 1)
- BlockMesh532.Scale = Vector3.new(1, 0, 1)
- Sound533.Name = "GlassSound"
- Sound533.Parent = Part530
- Sound533.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound533.PlayOnRemove = true
- Part534.Parent = Model505
- Part534.BrickColor = BrickColor.new("Pastel Blue")
- Part534.Reflectance = 0.30000001192093
- Part534.Transparency = 0.89999997615814
- Part534.Rotation = Vector3.new(0, 0, -90)
- Part534.Anchored = true
- Part534.FormFactor = Enum.FormFactor.Plate
- Part534.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part534.CFrame = CFrame.new(-58.4000015, 4.25001812, 61.8000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part534.BottomSurface = Enum.SurfaceType.Smooth
- Part534.TopSurface = Enum.SurfaceType.Smooth
- Part534.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part534.Position = Vector3.new(-58.4000015, 4.25001812, 61.8000031)
- Part534.Orientation = Vector3.new(0, 0, -90)
- Part534.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script535.Name = "Script2"
- Script535.Parent = Part534
- table.insert(cors,sandbox(Script535,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh536.Parent = Part534
- BlockMesh536.Scale = Vector3.new(1, 0, 1)
- BlockMesh536.Scale = Vector3.new(1, 0, 1)
- Sound537.Name = "GlassSound"
- Sound537.Parent = Part534
- Sound537.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound537.PlayOnRemove = true
- Part538.Parent = Model505
- Part538.BrickColor = BrickColor.new("Pastel Blue")
- Part538.Reflectance = 0.30000001192093
- Part538.Transparency = 0.89999997615814
- Part538.Rotation = Vector3.new(0, 0, -90)
- Part538.Anchored = true
- Part538.FormFactor = Enum.FormFactor.Plate
- Part538.Size = Vector3.new(1.39999986, 0.139999986, 1.39999986)
- Part538.CFrame = CFrame.new(-58.4000015, 5.30001831, 61.8000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part538.BottomSurface = Enum.SurfaceType.Smooth
- Part538.TopSurface = Enum.SurfaceType.Smooth
- Part538.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part538.Position = Vector3.new(-58.4000015, 5.30001831, 61.8000031)
- Part538.Orientation = Vector3.new(0, 0, -90)
- Part538.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script539.Name = "Script2"
- Script539.Parent = Part538
- table.insert(cors,sandbox(Script539,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh540.Parent = Part538
- BlockMesh540.Scale = Vector3.new(1, 0, 1)
- BlockMesh540.Scale = Vector3.new(1, 0, 1)
- Sound541.Name = "GlassSound"
- Sound541.Parent = Part538
- Sound541.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound541.PlayOnRemove = true
- Part542.Parent = Model505
- Part542.BrickColor = BrickColor.new("Pastel Blue")
- Part542.Reflectance = 0.30000001192093
- Part542.Transparency = 0.89999997615814
- Part542.Rotation = Vector3.new(0, 0, -90)
- Part542.Anchored = true
- Part542.FormFactor = Enum.FormFactor.Plate
- Part542.Size = Vector3.new(2.0999999, 0.139999986, 0.349999964)
- Part542.CFrame = CFrame.new(-58.4000015, 4.95001793, 60.9250031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part542.BottomSurface = Enum.SurfaceType.Smooth
- Part542.TopSurface = Enum.SurfaceType.Smooth
- Part542.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part542.Position = Vector3.new(-58.4000015, 4.95001793, 60.9250031)
- Part542.Orientation = Vector3.new(0, 0, -90)
- Part542.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script543.Name = "Script2"
- Script543.Parent = Part542
- table.insert(cors,sandbox(Script543,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh544.Parent = Part542
- BlockMesh544.Scale = Vector3.new(1, 0, 1)
- BlockMesh544.Scale = Vector3.new(1, 0, 1)
- Sound545.Name = "GlassSound"
- Sound545.Parent = Part542
- Sound545.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound545.PlayOnRemove = true
- Part546.Parent = Model505
- Part546.BrickColor = BrickColor.new("Pastel Blue")
- Part546.Reflectance = 0.30000001192093
- Part546.Transparency = 0.89999997615814
- Part546.Rotation = Vector3.new(0, 0, -90)
- Part546.Anchored = true
- Part546.FormFactor = Enum.FormFactor.Plate
- Part546.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part546.CFrame = CFrame.new(-58.4000015, 4.95001793, 60.0500031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part546.BottomSurface = Enum.SurfaceType.Smooth
- Part546.TopSurface = Enum.SurfaceType.Smooth
- Part546.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part546.Position = Vector3.new(-58.4000015, 4.95001793, 60.0500031)
- Part546.Orientation = Vector3.new(0, 0, -90)
- Part546.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script547.Name = "Script2"
- Script547.Parent = Part546
- table.insert(cors,sandbox(Script547,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh548.Parent = Part546
- BlockMesh548.Scale = Vector3.new(1, 0, 1)
- BlockMesh548.Scale = Vector3.new(1, 0, 1)
- Sound549.Name = "GlassSound"
- Sound549.Parent = Part546
- Sound549.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound549.PlayOnRemove = true
- Part550.Parent = Model505
- Part550.BrickColor = BrickColor.new("Pastel Blue")
- Part550.Reflectance = 0.30000001192093
- Part550.Transparency = 0.89999997615814
- Part550.Rotation = Vector3.new(0, 0, -90)
- Part550.Anchored = true
- Part550.FormFactor = Enum.FormFactor.Plate
- Part550.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part550.CFrame = CFrame.new(-58.4000015, 4.25001812, 60.0500031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part550.BottomSurface = Enum.SurfaceType.Smooth
- Part550.TopSurface = Enum.SurfaceType.Smooth
- Part550.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part550.Position = Vector3.new(-58.4000015, 4.25001812, 60.0500031)
- Part550.Orientation = Vector3.new(0, 0, -90)
- Part550.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script551.Name = "Script2"
- Script551.Parent = Part550
- table.insert(cors,sandbox(Script551,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh552.Parent = Part550
- BlockMesh552.Scale = Vector3.new(1, 0, 1)
- BlockMesh552.Scale = Vector3.new(1, 0, 1)
- Sound553.Name = "GlassSound"
- Sound553.Parent = Part550
- Sound553.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound553.PlayOnRemove = true
- Part554.Parent = Model505
- Part554.BrickColor = BrickColor.new("Pastel Blue")
- Part554.Reflectance = 0.30000001192093
- Part554.Transparency = 0.89999997615814
- Part554.Rotation = Vector3.new(0, 0, -90)
- Part554.Anchored = true
- Part554.FormFactor = Enum.FormFactor.Plate
- Part554.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part554.CFrame = CFrame.new(-58.4000015, 5.65001774, 60.0500031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part554.BottomSurface = Enum.SurfaceType.Smooth
- Part554.TopSurface = Enum.SurfaceType.Smooth
- Part554.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part554.Position = Vector3.new(-58.4000015, 5.65001774, 60.0500031)
- Part554.Orientation = Vector3.new(0, 0, -90)
- Part554.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script555.Name = "Script2"
- Script555.Parent = Part554
- table.insert(cors,sandbox(Script555,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh556.Parent = Part554
- BlockMesh556.Scale = Vector3.new(1, 0, 1)
- BlockMesh556.Scale = Vector3.new(1, 0, 1)
- Sound557.Name = "GlassSound"
- Sound557.Parent = Part554
- Sound557.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound557.PlayOnRemove = true
- Part558.Parent = Model505
- Part558.BrickColor = BrickColor.new("Pastel Blue")
- Part558.Reflectance = 0.30000001192093
- Part558.Transparency = 0.89999997615814
- Part558.Rotation = Vector3.new(0, 0, -90)
- Part558.Anchored = true
- Part558.FormFactor = Enum.FormFactor.Plate
- Part558.Size = Vector3.new(2.0999999, 0.139999986, 0.699999928)
- Part558.CFrame = CFrame.new(-58.4000015, 4.95001793, 59, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part558.BottomSurface = Enum.SurfaceType.Smooth
- Part558.TopSurface = Enum.SurfaceType.Smooth
- Part558.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part558.Position = Vector3.new(-58.4000015, 4.95001793, 59)
- Part558.Orientation = Vector3.new(0, 0, -90)
- Part558.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script559.Name = "Script2"
- Script559.Parent = Part558
- table.insert(cors,sandbox(Script559,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh560.Parent = Part558
- BlockMesh560.Scale = Vector3.new(1, 0, 1)
- BlockMesh560.Scale = Vector3.new(1, 0, 1)
- Sound561.Name = "GlassSound"
- Sound561.Parent = Part558
- Sound561.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound561.PlayOnRemove = true
- Part562.Parent = Model505
- Part562.BrickColor = BrickColor.new("Pastel Blue")
- Part562.Reflectance = 0.30000001192093
- Part562.Transparency = 0.89999997615814
- Part562.Rotation = Vector3.new(0, 0, -90)
- Part562.Anchored = true
- Part562.FormFactor = Enum.FormFactor.Plate
- Part562.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part562.CFrame = CFrame.new(-58.4000015, 3.55001831, 59.3499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part562.BottomSurface = Enum.SurfaceType.Smooth
- Part562.TopSurface = Enum.SurfaceType.Smooth
- Part562.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part562.Position = Vector3.new(-58.4000015, 3.55001831, 59.3499985)
- Part562.Orientation = Vector3.new(0, 0, -90)
- Part562.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script563.Name = "Script2"
- Script563.Parent = Part562
- table.insert(cors,sandbox(Script563,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh564.Parent = Part562
- BlockMesh564.Scale = Vector3.new(1, 0, 1)
- BlockMesh564.Scale = Vector3.new(1, 0, 1)
- Sound565.Name = "GlassSound"
- Sound565.Parent = Part562
- Sound565.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound565.PlayOnRemove = true
- Part566.Parent = Model505
- Part566.BrickColor = BrickColor.new("Pastel Blue")
- Part566.Reflectance = 0.30000001192093
- Part566.Transparency = 0.89999997615814
- Part566.Rotation = Vector3.new(0, 0, -90)
- Part566.Anchored = true
- Part566.FormFactor = Enum.FormFactor.Plate
- Part566.Size = Vector3.new(2.0999999, 0.139999986, 0.699999928)
- Part566.CFrame = CFrame.new(-58.4000015, 2.15001869, 59, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part566.BottomSurface = Enum.SurfaceType.Smooth
- Part566.TopSurface = Enum.SurfaceType.Smooth
- Part566.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part566.Position = Vector3.new(-58.4000015, 2.15001869, 59)
- Part566.Orientation = Vector3.new(0, 0, -90)
- Part566.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script567.Name = "Script2"
- Script567.Parent = Part566
- table.insert(cors,sandbox(Script567,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh568.Parent = Part566
- BlockMesh568.Scale = Vector3.new(1, 0, 1)
- BlockMesh568.Scale = Vector3.new(1, 0, 1)
- Sound569.Name = "GlassSound"
- Sound569.Parent = Part566
- Sound569.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound569.PlayOnRemove = true
- Part570.Parent = Model505
- Part570.BrickColor = BrickColor.new("Pastel Blue")
- Part570.Reflectance = 0.30000001192093
- Part570.Transparency = 0.89999997615814
- Part570.Rotation = Vector3.new(0, 0, -90)
- Part570.Anchored = true
- Part570.FormFactor = Enum.FormFactor.Plate
- Part570.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part570.CFrame = CFrame.new(-58.4000015, 2.15001869, 60.0500031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part570.BottomSurface = Enum.SurfaceType.Smooth
- Part570.TopSurface = Enum.SurfaceType.Smooth
- Part570.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part570.Position = Vector3.new(-58.4000015, 2.15001869, 60.0500031)
- Part570.Orientation = Vector3.new(0, 0, -90)
- Part570.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script571.Name = "Script2"
- Script571.Parent = Part570
- table.insert(cors,sandbox(Script571,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh572.Parent = Part570
- BlockMesh572.Scale = Vector3.new(1, 0, 1)
- BlockMesh572.Scale = Vector3.new(1, 0, 1)
- Sound573.Name = "GlassSound"
- Sound573.Parent = Part570
- Sound573.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound573.PlayOnRemove = true
- Part574.Parent = Model505
- Part574.BrickColor = BrickColor.new("Pastel Blue")
- Part574.Reflectance = 0.30000001192093
- Part574.Transparency = 0.89999997615814
- Part574.Rotation = Vector3.new(0, 0, -90)
- Part574.Anchored = true
- Part574.FormFactor = Enum.FormFactor.Plate
- Part574.Size = Vector3.new(2.0999999, 0.139999986, 0.349999964)
- Part574.CFrame = CFrame.new(-58.4000015, 1.45001841, 60.9250031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part574.BottomSurface = Enum.SurfaceType.Smooth
- Part574.TopSurface = Enum.SurfaceType.Smooth
- Part574.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part574.Position = Vector3.new(-58.4000015, 1.45001841, 60.9250031)
- Part574.Orientation = Vector3.new(0, 0, -90)
- Part574.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script575.Name = "Script2"
- Script575.Parent = Part574
- table.insert(cors,sandbox(Script575,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh576.Parent = Part574
- BlockMesh576.Scale = Vector3.new(1, 0, 1)
- BlockMesh576.Scale = Vector3.new(1, 0, 1)
- Sound577.Name = "GlassSound"
- Sound577.Parent = Part574
- Sound577.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound577.PlayOnRemove = true
- Part578.Parent = Model505
- Part578.BrickColor = BrickColor.new("Pastel Blue")
- Part578.Reflectance = 0.30000001192093
- Part578.Transparency = 0.89999997615814
- Part578.Rotation = Vector3.new(0, 0, -90)
- Part578.Anchored = true
- Part578.FormFactor = Enum.FormFactor.Plate
- Part578.Size = Vector3.new(0.699999928, 0.139999986, 0.699999928)
- Part578.CFrame = CFrame.new(-58.4000015, 2.8500185, 59.6999969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part578.BottomSurface = Enum.SurfaceType.Smooth
- Part578.TopSurface = Enum.SurfaceType.Smooth
- Part578.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part578.Position = Vector3.new(-58.4000015, 2.8500185, 59.6999969)
- Part578.Orientation = Vector3.new(0, 0, -90)
- Part578.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script579.Name = "Script2"
- Script579.Parent = Part578
- table.insert(cors,sandbox(Script579,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh580.Parent = Part578
- BlockMesh580.Scale = Vector3.new(1, 0, 1)
- BlockMesh580.Scale = Vector3.new(1, 0, 1)
- Sound581.Name = "GlassSound"
- Sound581.Parent = Part578
- Sound581.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound581.PlayOnRemove = true
- Part582.Parent = Model505
- Part582.BrickColor = BrickColor.new("Pastel Blue")
- Part582.Reflectance = 0.30000001192093
- Part582.Transparency = 0.89999997615814
- Part582.Rotation = Vector3.new(0, 0, -90)
- Part582.Anchored = true
- Part582.FormFactor = Enum.FormFactor.Plate
- Part582.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part582.CFrame = CFrame.new(-58.4000015, 1.45001841, 60.0500031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part582.BottomSurface = Enum.SurfaceType.Smooth
- Part582.TopSurface = Enum.SurfaceType.Smooth
- Part582.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part582.Position = Vector3.new(-58.4000015, 1.45001841, 60.0500031)
- Part582.Orientation = Vector3.new(0, 0, -90)
- Part582.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script583.Name = "Script2"
- Script583.Parent = Part582
- table.insert(cors,sandbox(Script583,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh584.Parent = Part582
- BlockMesh584.Scale = Vector3.new(1, 0, 1)
- BlockMesh584.Scale = Vector3.new(1, 0, 1)
- Sound585.Name = "GlassSound"
- Sound585.Parent = Part582
- Sound585.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound585.PlayOnRemove = true
- Part586.Parent = Model505
- Part586.BrickColor = BrickColor.new("Pastel Blue")
- Part586.Reflectance = 0.30000001192093
- Part586.Transparency = 0.89999997615814
- Part586.Rotation = Vector3.new(0, 0, -90)
- Part586.Anchored = true
- Part586.FormFactor = Enum.FormFactor.Plate
- Part586.Size = Vector3.new(0.699999928, 0.139999986, 2.0999999)
- Part586.CFrame = CFrame.new(-58.4000015, 0.750019073, 59.6999969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part586.BottomSurface = Enum.SurfaceType.Smooth
- Part586.TopSurface = Enum.SurfaceType.Smooth
- Part586.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part586.Position = Vector3.new(-58.4000015, 0.750019073, 59.6999969)
- Part586.Orientation = Vector3.new(0, 0, -90)
- Part586.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script587.Name = "Script2"
- Script587.Parent = Part586
- table.insert(cors,sandbox(Script587,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh588.Parent = Part586
- BlockMesh588.Scale = Vector3.new(1, 0, 1)
- BlockMesh588.Scale = Vector3.new(1, 0, 1)
- Sound589.Name = "GlassSound"
- Sound589.Parent = Part586
- Sound589.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound589.PlayOnRemove = true
- Part590.Parent = Model505
- Part590.BrickColor = BrickColor.new("Pastel Blue")
- Part590.Reflectance = 0.30000001192093
- Part590.Transparency = 0.89999997615814
- Part590.Rotation = Vector3.new(0, 0, -90)
- Part590.Anchored = true
- Part590.FormFactor = Enum.FormFactor.Plate
- Part590.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part590.CFrame = CFrame.new(-58.4000015, -0.299981117, 60.5749969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part590.BottomSurface = Enum.SurfaceType.Smooth
- Part590.TopSurface = Enum.SurfaceType.Smooth
- Part590.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part590.Position = Vector3.new(-58.4000015, -0.299981117, 60.5749969)
- Part590.Orientation = Vector3.new(0, 0, -90)
- Part590.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script591.Name = "Script2"
- Script591.Parent = Part590
- table.insert(cors,sandbox(Script591,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh592.Parent = Part590
- BlockMesh592.Scale = Vector3.new(1, 0, 1)
- BlockMesh592.Scale = Vector3.new(1, 0, 1)
- Sound593.Name = "GlassSound"
- Sound593.Parent = Part590
- Sound593.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound593.PlayOnRemove = true
- Part594.Parent = Model505
- Part594.BrickColor = BrickColor.new("Pastel Blue")
- Part594.Reflectance = 0.30000001192093
- Part594.Transparency = 0.89999997615814
- Part594.Rotation = Vector3.new(0, 0, -90)
- Part594.Anchored = true
- Part594.FormFactor = Enum.FormFactor.Plate
- Part594.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part594.CFrame = CFrame.new(-58.4000015, 0.0500183105, 59.3499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part594.BottomSurface = Enum.SurfaceType.Smooth
- Part594.TopSurface = Enum.SurfaceType.Smooth
- Part594.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part594.Position = Vector3.new(-58.4000015, 0.0500183105, 59.3499985)
- Part594.Orientation = Vector3.new(0, 0, -90)
- Part594.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script595.Name = "Script2"
- Script595.Parent = Part594
- table.insert(cors,sandbox(Script595,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh596.Parent = Part594
- BlockMesh596.Scale = Vector3.new(1, 0, 1)
- BlockMesh596.Scale = Vector3.new(1, 0, 1)
- Sound597.Name = "GlassSound"
- Sound597.Parent = Part594
- Sound597.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound597.PlayOnRemove = true
- Part598.Parent = Model505
- Part598.BrickColor = BrickColor.new("Pastel Blue")
- Part598.Reflectance = 0.30000001192093
- Part598.Transparency = 0.89999997615814
- Part598.Rotation = Vector3.new(0, 0, -90)
- Part598.Anchored = true
- Part598.FormFactor = Enum.FormFactor.Plate
- Part598.Size = Vector3.new(0.699999928, 0.139999986, 1.39999986)
- Part598.CFrame = CFrame.new(-58.4000015, -0.649981499, 59.3499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part598.BottomSurface = Enum.SurfaceType.Smooth
- Part598.TopSurface = Enum.SurfaceType.Smooth
- Part598.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part598.Position = Vector3.new(-58.4000015, -0.649981499, 59.3499985)
- Part598.Orientation = Vector3.new(0, 0, -90)
- Part598.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script599.Name = "Script2"
- Script599.Parent = Part598
- table.insert(cors,sandbox(Script599,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh600.Parent = Part598
- BlockMesh600.Scale = Vector3.new(1, 0, 1)
- BlockMesh600.Scale = Vector3.new(1, 0, 1)
- Sound601.Name = "GlassSound"
- Sound601.Parent = Part598
- Sound601.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound601.PlayOnRemove = true
- Part602.Parent = Model505
- Part602.BrickColor = BrickColor.new("Pastel Blue")
- Part602.Reflectance = 0.30000001192093
- Part602.Transparency = 0.89999997615814
- Part602.Rotation = Vector3.new(0, 0, -90)
- Part602.Anchored = true
- Part602.FormFactor = Enum.FormFactor.Plate
- Part602.Size = Vector3.new(2.0999999, 0.139999986, 0.699999928)
- Part602.CFrame = CFrame.new(-58.4000015, 0.0500183105, 58.3000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part602.BottomSurface = Enum.SurfaceType.Smooth
- Part602.TopSurface = Enum.SurfaceType.Smooth
- Part602.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part602.Position = Vector3.new(-58.4000015, 0.0500183105, 58.3000031)
- Part602.Orientation = Vector3.new(0, 0, -90)
- Part602.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script603.Name = "Script2"
- Script603.Parent = Part602
- table.insert(cors,sandbox(Script603,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh604.Parent = Part602
- BlockMesh604.Scale = Vector3.new(1, 0, 1)
- BlockMesh604.Scale = Vector3.new(1, 0, 1)
- Sound605.Name = "GlassSound"
- Sound605.Parent = Part602
- Sound605.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound605.PlayOnRemove = true
- Part606.Parent = Model505
- Part606.BrickColor = BrickColor.new("Pastel Blue")
- Part606.Reflectance = 0.30000001192093
- Part606.Transparency = 0.89999997615814
- Part606.Rotation = Vector3.new(0, 0, -90)
- Part606.Anchored = true
- Part606.FormFactor = Enum.FormFactor.Plate
- Part606.Size = Vector3.new(1.04999995, 0.139999986, 1.39999986)
- Part606.CFrame = CFrame.new(-58.4000015, 0.575018883, 57.25, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part606.BottomSurface = Enum.SurfaceType.Smooth
- Part606.TopSurface = Enum.SurfaceType.Smooth
- Part606.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part606.Position = Vector3.new(-58.4000015, 0.575018883, 57.25)
- Part606.Orientation = Vector3.new(0, 0, -90)
- Part606.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script607.Name = "Script2"
- Script607.Parent = Part606
- table.insert(cors,sandbox(Script607,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh608.Parent = Part606
- BlockMesh608.Scale = Vector3.new(1, 0, 1)
- BlockMesh608.Scale = Vector3.new(1, 0, 1)
- Sound609.Name = "GlassSound"
- Sound609.Parent = Part606
- Sound609.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound609.PlayOnRemove = true
- Part610.Parent = Model505
- Part610.BrickColor = BrickColor.new("Pastel Blue")
- Part610.Reflectance = 0.30000001192093
- Part610.Transparency = 0.89999997615814
- Part610.Rotation = Vector3.new(0, 0, -90)
- Part610.Anchored = true
- Part610.FormFactor = Enum.FormFactor.Plate
- Part610.Size = Vector3.new(0.349999964, 0.139999986, 1.39999986)
- Part610.CFrame = CFrame.new(-58.4000015, -0.124980927, 57.25, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part610.BottomSurface = Enum.SurfaceType.Smooth
- Part610.TopSurface = Enum.SurfaceType.Smooth
- Part610.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part610.Position = Vector3.new(-58.4000015, -0.124980927, 57.25)
- Part610.Orientation = Vector3.new(0, 0, -90)
- Part610.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script611.Name = "Script2"
- Script611.Parent = Part610
- table.insert(cors,sandbox(Script611,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh612.Parent = Part610
- BlockMesh612.Scale = Vector3.new(1, 0, 1)
- BlockMesh612.Scale = Vector3.new(1, 0, 1)
- Sound613.Name = "GlassSound"
- Sound613.Parent = Part610
- Sound613.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound613.PlayOnRemove = true
- Part614.Parent = Model505
- Part614.BrickColor = BrickColor.new("Pastel Blue")
- Part614.Reflectance = 0.30000001192093
- Part614.Transparency = 0.89999997615814
- Part614.Rotation = Vector3.new(0, 0, -90)
- Part614.Anchored = true
- Part614.FormFactor = Enum.FormFactor.Plate
- Part614.Size = Vector3.new(0.699999928, 0.139999986, 2.44999981)
- Part614.CFrame = CFrame.new(-58.4000015, -0.649981499, 56.7249985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part614.BottomSurface = Enum.SurfaceType.Smooth
- Part614.TopSurface = Enum.SurfaceType.Smooth
- Part614.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part614.Position = Vector3.new(-58.4000015, -0.649981499, 56.7249985)
- Part614.Orientation = Vector3.new(0, 0, -90)
- Part614.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script615.Name = "Script2"
- Script615.Parent = Part614
- table.insert(cors,sandbox(Script615,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh616.Parent = Part614
- BlockMesh616.Scale = Vector3.new(1, 0, 1)
- BlockMesh616.Scale = Vector3.new(1, 0, 1)
- Sound617.Name = "GlassSound"
- Sound617.Parent = Part614
- Sound617.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound617.PlayOnRemove = true
- Part618.Parent = Model505
- Part618.BrickColor = BrickColor.new("Pastel Blue")
- Part618.Reflectance = 0.30000001192093
- Part618.Transparency = 0.89999997615814
- Part618.Rotation = Vector3.new(0, 0, -90)
- Part618.Anchored = true
- Part618.FormFactor = Enum.FormFactor.Plate
- Part618.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part618.CFrame = CFrame.new(-58.4000015, 0.400018692, 56.0250015, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part618.BottomSurface = Enum.SurfaceType.Smooth
- Part618.TopSurface = Enum.SurfaceType.Smooth
- Part618.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part618.Position = Vector3.new(-58.4000015, 0.400018692, 56.0250015)
- Part618.Orientation = Vector3.new(0, 0, -90)
- Part618.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script619.Name = "Script2"
- Script619.Parent = Part618
- table.insert(cors,sandbox(Script619,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh620.Parent = Part618
- BlockMesh620.Scale = Vector3.new(1, 0, 1)
- BlockMesh620.Scale = Vector3.new(1, 0, 1)
- Sound621.Name = "GlassSound"
- Sound621.Parent = Part618
- Sound621.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound621.PlayOnRemove = true
- Part622.Parent = Model505
- Part622.BrickColor = BrickColor.new("Pastel Blue")
- Part622.Reflectance = 0.30000001192093
- Part622.Transparency = 0.89999997615814
- Part622.Rotation = Vector3.new(0, 0, -90)
- Part622.Anchored = true
- Part622.FormFactor = Enum.FormFactor.Plate
- Part622.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part622.CFrame = CFrame.new(-58.4000015, 1.80001831, 56.7249985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part622.BottomSurface = Enum.SurfaceType.Smooth
- Part622.TopSurface = Enum.SurfaceType.Smooth
- Part622.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part622.Position = Vector3.new(-58.4000015, 1.80001831, 56.7249985)
- Part622.Orientation = Vector3.new(0, 0, -90)
- Part622.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script623.Name = "Script2"
- Script623.Parent = Part622
- table.insert(cors,sandbox(Script623,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh624.Parent = Part622
- BlockMesh624.Scale = Vector3.new(1, 0, 1)
- BlockMesh624.Scale = Vector3.new(1, 0, 1)
- Sound625.Name = "GlassSound"
- Sound625.Parent = Part622
- Sound625.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound625.PlayOnRemove = true
- Part626.Parent = Model505
- Part626.BrickColor = BrickColor.new("Pastel Blue")
- Part626.Reflectance = 0.30000001192093
- Part626.Transparency = 0.89999997615814
- Part626.Rotation = Vector3.new(0, 0, -90)
- Part626.Anchored = true
- Part626.FormFactor = Enum.FormFactor.Plate
- Part626.Size = Vector3.new(1.39999986, 0.139999986, 0.699999928)
- Part626.CFrame = CFrame.new(-58.4000015, 1.80001831, 55.8499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part626.BottomSurface = Enum.SurfaceType.Smooth
- Part626.TopSurface = Enum.SurfaceType.Smooth
- Part626.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part626.Position = Vector3.new(-58.4000015, 1.80001831, 55.8499985)
- Part626.Orientation = Vector3.new(0, 0, -90)
- Part626.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script627.Name = "Script2"
- Script627.Parent = Part626
- table.insert(cors,sandbox(Script627,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh628.Parent = Part626
- BlockMesh628.Scale = Vector3.new(1, 0, 1)
- BlockMesh628.Scale = Vector3.new(1, 0, 1)
- Sound629.Name = "GlassSound"
- Sound629.Parent = Part626
- Sound629.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound629.PlayOnRemove = true
- Part630.Parent = Model505
- Part630.BrickColor = BrickColor.new("Pastel Blue")
- Part630.Reflectance = 0.30000001192093
- Part630.Transparency = 0.89999997615814
- Part630.Rotation = Vector3.new(0, 0, -90)
- Part630.Anchored = true
- Part630.FormFactor = Enum.FormFactor.Plate
- Part630.Size = Vector3.new(1.04999995, 0.139999986, 1.39999986)
- Part630.CFrame = CFrame.new(-58.4000015, 1.6250186, 57.9499969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part630.BottomSurface = Enum.SurfaceType.Smooth
- Part630.TopSurface = Enum.SurfaceType.Smooth
- Part630.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part630.Position = Vector3.new(-58.4000015, 1.6250186, 57.9499969)
- Part630.Orientation = Vector3.new(0, 0, -90)
- Part630.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script631.Name = "Script2"
- Script631.Parent = Part630
- table.insert(cors,sandbox(Script631,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh632.Parent = Part630
- BlockMesh632.Scale = Vector3.new(1, 0, 1)
- BlockMesh632.Scale = Vector3.new(1, 0, 1)
- Sound633.Name = "GlassSound"
- Sound633.Parent = Part630
- Sound633.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound633.PlayOnRemove = true
- Part634.Parent = Model505
- Part634.BrickColor = BrickColor.new("Pastel Blue")
- Part634.Reflectance = 0.30000001192093
- Part634.Transparency = 0.89999997615814
- Part634.Rotation = Vector3.new(0, 0, -90)
- Part634.Anchored = true
- Part634.FormFactor = Enum.FormFactor.Plate
- Part634.Size = Vector3.new(2.0999999, 0.139999986, 0.699999928)
- Part634.CFrame = CFrame.new(-58.4000015, 3.55001831, 58.3000031, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part634.BottomSurface = Enum.SurfaceType.Smooth
- Part634.TopSurface = Enum.SurfaceType.Smooth
- Part634.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part634.Position = Vector3.new(-58.4000015, 3.55001831, 58.3000031)
- Part634.Orientation = Vector3.new(0, 0, -90)
- Part634.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script635.Name = "Script2"
- Script635.Parent = Part634
- table.insert(cors,sandbox(Script635,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh636.Parent = Part634
- BlockMesh636.Scale = Vector3.new(1, 0, 1)
- BlockMesh636.Scale = Vector3.new(1, 0, 1)
- Sound637.Name = "GlassSound"
- Sound637.Parent = Part634
- Sound637.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound637.PlayOnRemove = true
- Part638.Parent = Model505
- Part638.BrickColor = BrickColor.new("Pastel Blue")
- Part638.Reflectance = 0.30000001192093
- Part638.Transparency = 0.89999997615814
- Part638.Rotation = Vector3.new(0, 0, -90)
- Part638.Anchored = true
- Part638.FormFactor = Enum.FormFactor.Plate
- Part638.Size = Vector3.new(0.349999964, 0.139999986, 1.39999986)
- Part638.CFrame = CFrame.new(-58.4000015, 2.32501841, 57.9499969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part638.BottomSurface = Enum.SurfaceType.Smooth
- Part638.TopSurface = Enum.SurfaceType.Smooth
- Part638.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part638.Position = Vector3.new(-58.4000015, 2.32501841, 57.9499969)
- Part638.Orientation = Vector3.new(0, 0, -90)
- Part638.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script639.Name = "Script2"
- Script639.Parent = Part638
- table.insert(cors,sandbox(Script639,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh640.Parent = Part638
- BlockMesh640.Scale = Vector3.new(1, 0, 1)
- BlockMesh640.Scale = Vector3.new(1, 0, 1)
- Sound641.Name = "GlassSound"
- Sound641.Parent = Part638
- Sound641.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound641.PlayOnRemove = true
- Part642.Parent = Model505
- Part642.BrickColor = BrickColor.new("Pastel Blue")
- Part642.Reflectance = 0.30000001192093
- Part642.Transparency = 0.89999997615814
- Part642.Rotation = Vector3.new(0, 0, -90)
- Part642.Anchored = true
- Part642.FormFactor = Enum.FormFactor.Plate
- Part642.Size = Vector3.new(0.699999928, 0.139999986, 2.44999981)
- Part642.CFrame = CFrame.new(-58.4000015, 2.8500185, 56.7249985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part642.BottomSurface = Enum.SurfaceType.Smooth
- Part642.TopSurface = Enum.SurfaceType.Smooth
- Part642.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part642.Position = Vector3.new(-58.4000015, 2.8500185, 56.7249985)
- Part642.Orientation = Vector3.new(0, 0, -90)
- Part642.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script643.Name = "Script2"
- Script643.Parent = Part642
- table.insert(cors,sandbox(Script643,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh644.Parent = Part642
- BlockMesh644.Scale = Vector3.new(1, 0, 1)
- BlockMesh644.Scale = Vector3.new(1, 0, 1)
- Sound645.Name = "GlassSound"
- Sound645.Parent = Part642
- Sound645.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound645.PlayOnRemove = true
- Part646.Parent = Model505
- Part646.BrickColor = BrickColor.new("Pastel Blue")
- Part646.Reflectance = 0.30000001192093
- Part646.Transparency = 0.89999997615814
- Part646.Rotation = Vector3.new(0, 0, -90)
- Part646.Anchored = true
- Part646.FormFactor = Enum.FormFactor.Plate
- Part646.Size = Vector3.new(0.349999964, 0.139999986, 1.39999986)
- Part646.CFrame = CFrame.new(-58.4000015, 3.3750186, 57.25, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part646.BottomSurface = Enum.SurfaceType.Smooth
- Part646.TopSurface = Enum.SurfaceType.Smooth
- Part646.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part646.Position = Vector3.new(-58.4000015, 3.3750186, 57.25)
- Part646.Orientation = Vector3.new(0, 0, -90)
- Part646.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script647.Name = "Script2"
- Script647.Parent = Part646
- table.insert(cors,sandbox(Script647,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh648.Parent = Part646
- BlockMesh648.Scale = Vector3.new(1, 0, 1)
- BlockMesh648.Scale = Vector3.new(1, 0, 1)
- Sound649.Name = "GlassSound"
- Sound649.Parent = Part646
- Sound649.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound649.PlayOnRemove = true
- Part650.Parent = Model505
- Part650.BrickColor = BrickColor.new("Pastel Blue")
- Part650.Reflectance = 0.30000001192093
- Part650.Transparency = 0.89999997615814
- Part650.Rotation = Vector3.new(0, 0, -90)
- Part650.Anchored = true
- Part650.FormFactor = Enum.FormFactor.Plate
- Part650.Size = Vector3.new(1.04999995, 0.139999986, 1.39999986)
- Part650.CFrame = CFrame.new(-58.4000015, 4.07501888, 57.25, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part650.BottomSurface = Enum.SurfaceType.Smooth
- Part650.TopSurface = Enum.SurfaceType.Smooth
- Part650.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part650.Position = Vector3.new(-58.4000015, 4.07501888, 57.25)
- Part650.Orientation = Vector3.new(0, 0, -90)
- Part650.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script651.Name = "Script2"
- Script651.Parent = Part650
- table.insert(cors,sandbox(Script651,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh652.Parent = Part650
- BlockMesh652.Scale = Vector3.new(1, 0, 1)
- BlockMesh652.Scale = Vector3.new(1, 0, 1)
- Sound653.Name = "GlassSound"
- Sound653.Parent = Part650
- Sound653.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound653.PlayOnRemove = true
- Part654.Parent = Model505
- Part654.BrickColor = BrickColor.new("Pastel Blue")
- Part654.Reflectance = 0.30000001192093
- Part654.Transparency = 0.89999997615814
- Part654.Rotation = Vector3.new(0, 0, -90)
- Part654.Anchored = true
- Part654.FormFactor = Enum.FormFactor.Plate
- Part654.Size = Vector3.new(1.04999995, 0.139999986, 1.39999986)
- Part654.CFrame = CFrame.new(-58.4000015, 5.12501812, 57.9499969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part654.BottomSurface = Enum.SurfaceType.Smooth
- Part654.TopSurface = Enum.SurfaceType.Smooth
- Part654.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part654.Position = Vector3.new(-58.4000015, 5.12501812, 57.9499969)
- Part654.Orientation = Vector3.new(0, 0, -90)
- Part654.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script655.Name = "Script2"
- Script655.Parent = Part654
- table.insert(cors,sandbox(Script655,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh656.Parent = Part654
- BlockMesh656.Scale = Vector3.new(1, 0, 1)
- BlockMesh656.Scale = Vector3.new(1, 0, 1)
- Sound657.Name = "GlassSound"
- Sound657.Parent = Part654
- Sound657.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound657.PlayOnRemove = true
- Part658.Parent = Model505
- Part658.BrickColor = BrickColor.new("Pastel Blue")
- Part658.Reflectance = 0.30000001192093
- Part658.Transparency = 0.89999997615814
- Part658.Rotation = Vector3.new(0, 0, -90)
- Part658.Anchored = true
- Part658.FormFactor = Enum.FormFactor.Plate
- Part658.Size = Vector3.new(0.349999964, 0.139999986, 1.39999986)
- Part658.CFrame = CFrame.new(-58.4000015, 5.82501793, 57.9499969, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part658.BottomSurface = Enum.SurfaceType.Smooth
- Part658.TopSurface = Enum.SurfaceType.Smooth
- Part658.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part658.Position = Vector3.new(-58.4000015, 5.82501793, 57.9499969)
- Part658.Orientation = Vector3.new(0, 0, -90)
- Part658.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script659.Name = "Script2"
- Script659.Parent = Part658
- table.insert(cors,sandbox(Script659,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh660.Parent = Part658
- BlockMesh660.Scale = Vector3.new(1, 0, 1)
- BlockMesh660.Scale = Vector3.new(1, 0, 1)
- Sound661.Name = "GlassSound"
- Sound661.Parent = Part658
- Sound661.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound661.PlayOnRemove = true
- Part662.Parent = Model505
- Part662.BrickColor = BrickColor.new("Pastel Blue")
- Part662.Reflectance = 0.30000001192093
- Part662.Transparency = 0.89999997615814
- Part662.Rotation = Vector3.new(0, 0, -90)
- Part662.Anchored = true
- Part662.FormFactor = Enum.FormFactor.Plate
- Part662.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part662.CFrame = CFrame.new(-58.4000015, 5.30001831, 56.7249985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part662.BottomSurface = Enum.SurfaceType.Smooth
- Part662.TopSurface = Enum.SurfaceType.Smooth
- Part662.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part662.Position = Vector3.new(-58.4000015, 5.30001831, 56.7249985)
- Part662.Orientation = Vector3.new(0, 0, -90)
- Part662.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script663.Name = "Script2"
- Script663.Parent = Part662
- table.insert(cors,sandbox(Script663,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh664.Parent = Part662
- BlockMesh664.Scale = Vector3.new(1, 0, 1)
- BlockMesh664.Scale = Vector3.new(1, 0, 1)
- Sound665.Name = "GlassSound"
- Sound665.Parent = Part662
- Sound665.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound665.PlayOnRemove = true
- Part666.Parent = Model505
- Part666.BrickColor = BrickColor.new("Pastel Blue")
- Part666.Reflectance = 0.30000001192093
- Part666.Transparency = 0.89999997615814
- Part666.Rotation = Vector3.new(0, 0, -90)
- Part666.Anchored = true
- Part666.FormFactor = Enum.FormFactor.Plate
- Part666.Size = Vector3.new(1.39999986, 0.139999986, 1.04999995)
- Part666.CFrame = CFrame.new(-58.4000015, 3.90001798, 56.0250015, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part666.BottomSurface = Enum.SurfaceType.Smooth
- Part666.TopSurface = Enum.SurfaceType.Smooth
- Part666.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part666.Position = Vector3.new(-58.4000015, 3.90001798, 56.0250015)
- Part666.Orientation = Vector3.new(0, 0, -90)
- Part666.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script667.Name = "Script2"
- Script667.Parent = Part666
- table.insert(cors,sandbox(Script667,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh668.Parent = Part666
- BlockMesh668.Scale = Vector3.new(1, 0, 1)
- BlockMesh668.Scale = Vector3.new(1, 0, 1)
- Sound669.Name = "GlassSound"
- Sound669.Parent = Part666
- Sound669.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound669.PlayOnRemove = true
- Part670.Parent = Model505
- Part670.BrickColor = BrickColor.new("Pastel Blue")
- Part670.Reflectance = 0.30000001192093
- Part670.Transparency = 0.89999997615814
- Part670.Rotation = Vector3.new(0, 0, -90)
- Part670.Anchored = true
- Part670.FormFactor = Enum.FormFactor.Plate
- Part670.Size = Vector3.new(0.699999928, 0.139999986, 0.699999928)
- Part670.CFrame = CFrame.new(-58.4000015, 4.95001793, 55.8499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part670.BottomSurface = Enum.SurfaceType.Smooth
- Part670.TopSurface = Enum.SurfaceType.Smooth
- Part670.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part670.Position = Vector3.new(-58.4000015, 4.95001793, 55.8499985)
- Part670.Orientation = Vector3.new(0, 0, -90)
- Part670.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script671.Name = "Script2"
- Script671.Parent = Part670
- table.insert(cors,sandbox(Script671,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh672.Parent = Part670
- BlockMesh672.Scale = Vector3.new(1, 0, 1)
- BlockMesh672.Scale = Vector3.new(1, 0, 1)
- Sound673.Name = "GlassSound"
- Sound673.Parent = Part670
- Sound673.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound673.PlayOnRemove = true
- Part674.Parent = Model505
- Part674.BrickColor = BrickColor.new("Pastel Blue")
- Part674.Reflectance = 0.30000001192093
- Part674.Transparency = 0.89999997615814
- Part674.Rotation = Vector3.new(0, 0, -90)
- Part674.Anchored = true
- Part674.FormFactor = Enum.FormFactor.Plate
- Part674.Size = Vector3.new(0.699999928, 0.139999986, 0.699999928)
- Part674.CFrame = CFrame.new(-58.4000015, 5.65001774, 55.8499985, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part674.BottomSurface = Enum.SurfaceType.Smooth
- Part674.TopSurface = Enum.SurfaceType.Smooth
- Part674.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part674.Position = Vector3.new(-58.4000015, 5.65001774, 55.8499985)
- Part674.Orientation = Vector3.new(0, 0, -90)
- Part674.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Script675.Name = "Script2"
- Script675.Parent = Part674
- table.insert(cors,sandbox(Script675,function()
- function x(hit)
- script.Parent.Anchored = false
- script.Parent.GlassSound:Play()
- script:remove()
- end
- script.Parent.Touched:connect(x)
- end))
- BlockMesh676.Parent = Part674
- BlockMesh676.Scale = Vector3.new(1, 0, 1)
- BlockMesh676.Scale = Vector3.new(1, 0, 1)
- Sound677.Name = "GlassSound"
- Sound677.Parent = Part674
- Sound677.SoundId = "rbxasset://sounds//Glassbreak.wav"
- Sound677.PlayOnRemove = true
- Part678.Parent = Model0
- Part678.Material = Enum.Material.Grass
- Part678.BrickColor = BrickColor.new("Really black")
- Part678.Anchored = true
- Part678.Size = Vector3.new(1.19999993, 154.399994, 183.100006)
- Part678.CFrame = CFrame.new(-57.7000008, 77.1999969, 164.550003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part678.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part678.Position = Vector3.new(-57.7000008, 77.1999969, 164.550003)
- Part678.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part679.Parent = Model0
- Part679.Material = Enum.Material.Grass
- Part679.BrickColor = BrickColor.new("Really black")
- Part679.Anchored = true
- Part679.Size = Vector3.new(1.19999993, 258, 336.099976)
- Part679.CFrame = CFrame.new(-57.7000008, 25.3999977, -121.849991, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part679.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part679.Position = Vector3.new(-57.7000008, 25.3999977, -121.849991)
- Part679.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part680.Parent = Model0
- Part680.Material = Enum.Material.Grass
- Part680.BrickColor = BrickColor.new("Really black")
- Part680.Anchored = true
- Part680.Size = Vector3.new(1.19999993, 140.300003, 27.6999817)
- Part680.CFrame = CFrame.new(-57.7000008, 84.2499924, 59.5500107, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part680.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part680.Position = Vector3.new(-57.7000008, 84.2499924, 59.5500107)
- Part680.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part681.Name = "Baseplate"
- Part681.Parent = Model0
- Part681.Material = Enum.Material.Grass
- Part681.BrickColor = BrickColor.new("Smoky grey")
- Part681.Anchored = true
- Part681.Locked = true
- Part681.FormFactor = Enum.FormFactor.Symmetric
- Part681.Size = Vector3.new(512, 20, 512)
- Part681.CFrame = CFrame.new(0, -10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part681.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part681.Position = Vector3.new(0, -10, 0)
- Part681.Color = Color3.new(0.356863, 0.364706, 0.411765)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local camera = workspace.CurrentCamera
- local player = game.Players.LocalPlayer
- local character = player.Character
- local humanoid = character.Humanoid
- -- camera settings
- player.CameraMaxZoomDistance = 0.5 -- force first person
- camera.FieldOfView = 100
- humanoid.CameraOffset = Vector3.new(0, 0, -1)
- -- set and keep every body part Transparency to its real transparency
- for childIndex, child in pairs(character:GetChildren()) do
- if child:IsA("BasePart") and child.Name ~= "Head" then
- child:GetPropertyChangedSignal("LocalTransparencyModifier"):Connect(function()
- child.LocalTransparencyModifier = child.Transparency
- end)
- child.LocalTransparencyModifier = child.Transparency
- end
- end
- -- if the player steps in a vehicle
- camera:GetPropertyChangedSignal("CameraSubject"):Connect(function()
- if camera.CameraSubject:IsA("VehicleSeat") then
- camera.CameraSubject = humanoid
- end
- end)
- local Sound = Instance.new("Sound")
- local Id = "1838706591"
- Sound.Parent = game.Workspace
- Sound.SoundId = "rbxassetid://"..Id
- Sound.Playing = true
- Sound.Looped = true
- Sound.Volume = 3
- local CameraPart1 = Instance.new("Part")
- CameraPart1.Parent = workspace
- CameraPart1.Anchored = true
- CameraPart1.Size = Vector3.new(4, 1, 2)
- CameraPart1.CanCollide = false
- CameraPart1.Position = Vector3.new(-51.1, 5, 63.44)
- CameraPart1.Transparency = 1
- local player = game.Players.LocalPlayer
- local character = player.Character
- local cam1 = workspace.CurrentCamera
- cam1.CameraSubject = CameraPart1
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-48.046, 0, 186.513)
- local plr = game.Players.LocalPlayer
- local gui = Instance.new("ScreenGui")
- gui.Parent = plr.PlayerGui
- gui.ResetOnSpawn = false
- local Prev = Instance.new("TextLabel")
- Prev.Parent = gui
- Prev.BackgroundTransparency = 1
- Prev.Size = UDim2.new(2, 0, 2, 0)
- Prev.Position = UDim2.new(-0.5, 0, 0 ,-255)
- Prev.TextXAlignment = Enum.TextXAlignment.Center
- Prev.TextScaled = true
- Prev.Text = "My nightmare"
- Prev.TextColor3 = Color3.new(255, 255, 255)
- Prev.Font = Enum.Font.IndieFlower
- local ScreenGui = Instance.new("ScreenGui")
- local PlayFrame = Instance.new("Frame")
- local Play = Instance.new("TextButton")
- ScreenGui.Parent = game.CoreGui
- PlayFrame.Name = "PlayFrame"
- PlayFrame.Parent = ScreenGui
- PlayFrame.BackgroundColor3 = Color3.new(255, 255, 255)
- PlayFrame.BackgroundTransparency = 1
- PlayFrame.Position = UDim2.new(0.105540894, 0, 0.778873265, 0)
- PlayFrame.Size = UDim2.new(0, 100, 0, 100)
- Play.Name = "Play"
- Play.Parent = PlayFrame
- Play.BackgroundColor3 = Color3.new(0, 0, 0)
- Play.BorderSizePixel = 0
- Play.Draggable = false
- Play.Position = UDim2.new(3, 0, 0, 0)
- Play.Size = UDim2.new(0, 155, 0, 95)
- Play.Font = Enum.Font.IndieFlower
- Play.FontSize = Enum.FontSize.Size48
- Play.Text = "Play"
- Play.TextColor3 = Color3.new(255, 255, 255)
- Play.TextSize = 100
- Play.MouseButton1Click:connect(function()
- cam1.CameraSubject = character
- Play:Destroy()
- Prev:Destroy()
- Sound:Stop()
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = "[ERROR_CODE]:Find the true tombstone and touch it.";
- Color = Color3.fromRGB(255, 255, 255);
- })
- game.Lighting.TimeOfDay = 5
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3.094, 34.441, -228.72)
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- if Humanoid.WalkSpeed > 25 then
- game.Players.LocalPlayer:Kick("DO NOT USE EXPLOIT!")
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
- Humanoid.MaxHealth = 100
- Humanoid.HealthChanged:connect(function()
- if Humanoid.Health < 5 then
- Humanoid.Health = Humanoid.MaxHealth
- localaction = math.random(1,5)
- if localaction == 1 then
- for i,v in pairs(game.Players:GetPlayers()) do
- spawn(function()
- local newgui = Instance.new("ScreenGui",v.PlayerGui)
- newgui.Name = "Screamer"
- local newimage = Instance.new("ImageLabel",newgui)
- newimage.Image = "rbxassetid://6679835009"
- newimage.Size = UDim2.new(1,0,1,0)
- local Sound = Instance.new("Sound")
- local Id = "670599653"
- Sound.Parent = game.Workspace
- Sound.SoundId = "rbxassetid://"..Id
- Sound.Playing = true
- Sound.Looped = false
- Sound.Volume = 999
- wait(0.2)
- newimage:Destroy()
- Sound:Stop()
- end)
- end
- end
- if localaction == 2 then
- for i,v in pairs(game.Players:GetPlayers()) do
- spawn(function()
- local newgui = Instance.new("ScreenGui",v.PlayerGui)
- newgui.Name = "Screamer"
- local newimage = Instance.new("ImageLabel",newgui)
- newimage.Image = "rbxassetid://1119705746"
- newimage.Size = UDim2.new(1,0,1,0)
- local Sound = Instance.new("Sound")
- local Id = "670599653"
- Sound.Parent = game.Workspace
- Sound.SoundId = "rbxassetid://"..Id
- Sound.Playing = true
- Sound.Looped = false
- Sound.Volume = 999
- wait(0.2)
- newimage:Destroy()
- Sound:Stop()
- end)
- end
- end
- if localaction == 3 then
- for i,v in pairs(game.Players:GetPlayers()) do
- spawn(function()
- local newgui = Instance.new("ScreenGui",v.PlayerGui)
- newgui.Name = "Screamer"
- local newimage = Instance.new("ImageLabel",newgui)
- newimage.Image = "rbxassetid://2293755576"
- newimage.Size = UDim2.new(1,0,1,0)
- local Sound = Instance.new("Sound")
- local Id = "670599653"
- Sound.Parent = game.Workspace
- Sound.SoundId = "rbxassetid://"..Id
- Sound.Playing = true
- Sound.Looped = false
- Sound.Volume = 999
- wait(0.2)
- newimage:Destroy()
- Sound:Stop()
- end)
- end
- end
- if localaction == 4 then
- for i,v in pairs(game.Players:GetPlayers()) do
- spawn(function()
- local newgui = Instance.new("ScreenGui",v.PlayerGui)
- newgui.Name = "Screamer"
- local newimage = Instance.new("ImageLabel",newgui)
- newimage.Image = "rbxassetid://100876676"
- newimage.Size = UDim2.new(1,0,1,0)
- local Sound = Instance.new("Sound")
- local Id = "670599653"
- Sound.Parent = game.Workspace
- Sound.SoundId = "rbxassetid://"..Id
- Sound.Playing = true
- Sound.Looped = false
- Sound.Volume = 999
- wait(0.2)
- newimage:Destroy()
- Sound:Stop()
- end)
- end
- end
- if localaction == 5 then
- for i,v in pairs(game.Players:GetPlayers()) do
- spawn(function()
- local newgui = Instance.new("ScreenGui",v.PlayerGui)
- newgui.Name = "Screamer"
- local newimage = Instance.new("ImageLabel",newgui)
- newimage.Image = "rbxassetid://11518873999"
- newimage.Size = UDim2.new(1,0,1,0)
- local Sound = Instance.new("Sound")
- local Id = "670599653"
- Sound.Parent = game.Workspace
- Sound.SoundId = "rbxassetid://"..Id
- Sound.Playing = true
- Sound.Looped = false
- Sound.Volume = 999
- wait(0.2)
- newimage:Destroy()
- Sound:Stop()
- end)
- end
- end
- end
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local hum = char:FindFirstChildOfClass("Humanoid")
- local t = tick()
- local action = ""
- local torsorot = 0
- if hum:FindFirstChild("Animator") then
- hum.Animator:Destroy()
- end
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- function createJoint(wp0, wp1, wc0x, wc0y, wc0z, wc1x, wc1y, wc1z, name)
- local joint = Instance.new("Motor6D", wp0)
- joint.Part0 = wp0
- joint.Part1 = wp1
- joint.C0 = CFrame.new(wc0x, wc0y, wc0z)
- joint.C1 = CFrame.new(wc1x, wc1y, wc1z)
- joint.Name = name
- return joint
- end
- local RS = createJoint(char.Torso, char["Right Arm"], 1.5, 0.5, 0, 0, 0.5, 0, "Right Shoulder")
- local TS = createJoint(char.HumanoidRootPart, char.Torso, 0, 0, 0, 0, 0, 0, "RootJoint")
- local LS = createJoint(char.Torso, char["Left Arm"], -1.5, 0.5, 0, 0, 0.5, 0, "Left Shoulder")
- local RH = createJoint(char.Torso, char["Right Leg"], 0.5, -1, 0, 0, 1, 0, "Right Hip")
- local LH = createJoint(char.Torso, char["Left Leg"], -0.5, -1, 0, 0, 1, 0, "Left Hip")
- local NK = createJoint(char.Torso, char.Head, 0, 1, 0, 0, -1/2, 0, "Neck")
- local rsc0 = RS.C0
- local lsc0 = LS.C0
- local tsc0 = TS.C0
- local rhc0 = RH.C0
- local lhc0 = LH.C0
- local nkc0 = NK.C0
- TS.C0 = CFrame.new(0, 10000, 0)
- game:GetService("RunService").RenderStepped:connect(function()
- if action == "Sleep" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(10), 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, -0.5, 1)
- * CFrame.Angles(math.rad(90), 0, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(60)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(-45)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, 0, math.rad(-40)), speed)
- elseif action == "WakeUp" then
- local speed = 0.1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-10), 0, 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, 0.5), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(-20)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(90), 0, math.rad(-20)), speed)
- end
- end)
- local bed = Instance.new("Part", char)
- bed.Anchored = false
- bed.CanCollide = false
- bed.Size = Vector3.new(4, 8, 2) bed.Rotation = Vector3.new(0,-180,0)
- bed:BreakJoints()
- local bedmesh = Instance.new("SpecialMesh", bed)
- bedmesh.Scale = Vector3.new(0.4, 0.5, 0.4)
- bedmesh.MeshId = "rbxassetid://473508427"
- bedmesh.TextureId = "rbxassetid://473508936"
- local bedweld = Instance.new("Weld", bed)
- bedweld.Part0 = char.HumanoidRootPart
- bedweld.Part1 = bed
- bedweld.C0 = CFrame.new(0, -1.35, 1) * CFrame.Angles(0, math.rad(-180), 0)
- * CFrame.Angles(math.rad(-90), 0, 0)
- for i = 1,1 do
- local HomeWall1 = Instance.new("Part")
- HomeWall1.Parent = workspace
- HomeWall1.Anchored = true
- HomeWall1.Size = Vector3.new(0.001,28,20)
- HomeWall1.CanCollide = true
- HomeWall1.Position = Vector3.new(-22.925, 4, 241.136)
- HomeWall1.Material = "WoodPlanks"
- HomeWall1.BrickColor = BrickColor.new("Brown")
- end
- for i = 1,1 do
- local HomeWall2 = Instance.new("Part")
- HomeWall2.Parent = workspace
- HomeWall2.Anchored = true
- HomeWall2.Size = Vector3.new(0.001,28,20)
- HomeWall2.CanCollide = true
- HomeWall2.Position = Vector3.new(-12.925, 4, 231.136)
- HomeWall2.Rotation = Vector3.new(0,-90,0)
- HomeWall2.Material = "WoodPlanks"
- HomeWall2.BrickColor = BrickColor.new("Brown")
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.Rotation = Vector3.new(0,180,0)
- for i = 1,1 do
- local HomeWall3 = Instance.new("Part")
- HomeWall3.Parent = workspace
- HomeWall3.Anchored = true
- HomeWall3.Size = Vector3.new(0.001,28,20)
- HomeWall3.CanCollide = true
- HomeWall3.Position = Vector3.new(-2.915, 4, 241.136)
- HomeWall3.Material = "WoodPlanks"
- HomeWall3.BrickColor = BrickColor.new("Brown")
- end
- local tableleg1 = Instance.new("Part")
- tableleg1.Parent = workspace
- tableleg1.Anchored = true
- tableleg1.Size = Vector3.new(0.5, 3, 0.5)
- tableleg1.CanCollide = true
- tableleg1.Position = Vector3.new(-13.632, 1.025, 234.437)
- tableleg1.Material = "Wood"
- tableleg1.BrickColor = BrickColor.new("CGA brown")
- local tableleg2 = Instance.new("Part")
- tableleg2.Parent = workspace
- tableleg2.Anchored = true
- tableleg2.Size = Vector3.new(0.5, 3, 0.5)
- tableleg2.CanCollide = true
- tableleg2.Position = Vector3.new(-8.632, 1.025, 234.437)
- tableleg2.Material = "Wood"
- tableleg2.BrickColor = BrickColor.new("CGA brown")
- local tableleg3 = Instance.new("Part")
- tableleg3.Parent = workspace
- tableleg3.Anchored = true
- tableleg3.Size = Vector3.new(0.5, 3, 0.5)
- tableleg3.CanCollide = true
- tableleg3.Position = Vector3.new(-8.632, 1.025, 232.437)
- tableleg3.Material = "Wood"
- tableleg3.BrickColor = BrickColor.new("CGA brown")
- local tableleg4 = Instance.new("Part")
- tableleg4.Parent = workspace
- tableleg4.Anchored = true
- tableleg4.Size = Vector3.new(0.5, 3, 0.5)
- tableleg4.CanCollide = true
- tableleg4.Position = Vector3.new(-13.632, 1.025, 232.437)
- tableleg4.Material = "Wood"
- tableleg4.BrickColor = BrickColor.new("CGA brown")
- local table = Instance.new("Part")
- table.Parent = workspace
- table.Anchored = true
- table.Size = Vector3.new(6, 1, 3)
- table.CanCollide = true
- table.Position = Vector3.new(-11.19, 3.025, 233.686)
- table.Material = "Wood"
- table.BrickColor = BrickColor.new("CGA brown")
- local tvleg1 = Instance.new("Part")
- tvleg1.Parent = workspace
- tvleg1.Anchored = true
- tvleg1.Size = Vector3.new(3, 0.2, 2)
- tvleg1.CanCollide = true
- tvleg1.Position = Vector3.new(-11.19, 3.525, 233.948)
- tvleg1.Material = "Plastic"
- tvleg1.BrickColor = BrickColor.new("Really black")
- local tvleg2 = Instance.new("Part")
- tvleg2.Parent = workspace
- tvleg2.Anchored = true
- tvleg2.Size = Vector3.new(0.5, 3, 0.5)
- tvleg2.CanCollide = true
- tvleg2.Position = Vector3.new(-11.1, 4.625, 233.53)
- tvleg2.Material = "Plastic"
- tvleg2.BrickColor = BrickColor.new("Really black")
- local monitor = Instance.new("Part")
- monitor.Parent = workspace
- monitor.Anchored = true
- monitor.Size = Vector3.new(7, 4, 0.5)
- monitor.CanCollide = true
- monitor.Position = Vector3.new(-11.121, 7.084, 233.661)
- monitor.Rotation = Vector3.new(0, 180, 0)
- monitor.Material = "Plastic"
- monitor.BrickColor = BrickColor.new("Really black")
- local screen = Instance.new("Part")
- screen.Parent = workspace
- screen.Anchored = true
- screen.Size = Vector3.new(7, 3, 0.5)
- screen.CanCollide = true
- screen.Position = Vector3.new(-11.121, 7.084, 233.661)
- screen.Rotation = Vector3.new(0, 180, 0)
- screen.Material = "Plastic"
- screen.BrickColor = BrickColor.new("Really black")
- local screenmesh = Instance.new("SpecialMesh", screen)
- screenmesh.Scale = Vector3.new(6, 3.5, 0.6)
- screenmesh.TextureId = "rbxassetid://12095085"
- local SoundScreen = Instance.new("Sound")
- local Id = "132081621"
- SoundScreen.Parent = game.Workspace
- SoundScreen.SoundId = "rbxassetid://"..Id
- SoundScreen.Playing = true
- SoundScreen.Looped = true
- SoundScreen.Volume = 1
- local CameraPart = Instance.new("Part")
- CameraPart.Parent = workspace
- CameraPart.Anchored = true
- CameraPart.Size = Vector3.new(4, 1, 2)
- CameraPart.CanCollide = false
- CameraPart.Position = Vector3.new(-20.182, 4.025, 241.055)
- CameraPart.Transparency = 1
- local cam = workspace.CurrentCamera
- cam.CameraSubject = CameraPart
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20.241, 1, 236.485)
- for i = 1,1 do
- local HomeWall4 = Instance.new("Part")
- HomeWall4.Parent = workspace
- HomeWall4.Anchored = true
- HomeWall4.Size = Vector3.new(0.001,20,20)
- HomeWall4.CanCollide = true
- HomeWall4.Position = Vector3.new(-12.915,0,241.136)
- HomeWall4.Rotation = Vector3.new(0,0,-90)
- HomeWall4.Material = "WoodPlanks"
- HomeWall4.BrickColor = BrickColor.new("Brown")
- end
- for i = 1,1 do
- local HomeWall5 = Instance.new("Part")
- HomeWall5.Parent = workspace
- HomeWall5.Anchored = true
- HomeWall5.Size = Vector3.new(0.001,20,20)
- HomeWall5.CanCollide = true
- HomeWall5.Position = Vector3.new(-12.925, 8 ,251.136)
- HomeWall5.Rotation = Vector3.new(0,-90,0)
- local HomeWall5Mesh = Instance.new("SpecialMesh", HomeWall5)
- HomeWall5Mesh.Scale = Vector3.new(0.001, 20, 20)
- HomeWall5Mesh.TextureId = "rbxassetid://12095085"
- end
- for i = 1,1 do
- local HomeWall6 = Instance.new("Part")
- HomeWall6.Parent = workspace
- HomeWall6.Anchored = true
- HomeWall6.Size = Vector3.new(0.001,20,20)
- HomeWall6.CanCollide = true
- HomeWall6.Position = Vector3.new(-12.915, 18 ,241.136)
- HomeWall6.Rotation = Vector3.new(0,0,-90)
- HomeWall6.Material = "WoodPlanks"
- HomeWall6.BrickColor = BrickColor.new("Brown")
- end
- local Img = Instance.new("Part")
- Img.Parent = workspace
- Img.Anchored = true
- Img.Size = Vector3.new(4,4 ,1.1)
- Img.CanCollide = true
- Img.Position = Vector3.new(-23.424, 5, 235.636)
- Img.Rotation = Vector3.new(0,90,0)
- local Imgmesh = Instance.new("SpecialMesh", Img)
- Imgmesh.Scale = Vector3.new(4, 4, 1.1)
- Imgmesh.TextureId = "rbxassetid://8100041822"
- action = "Sleep"
- wait(0.50)
- action = "WakeUp"
- wait(5)
- local plr = game.Players.LocalPlayer
- local gui = Instance.new("ScreenGui")
- gui.Parent = plr.PlayerGui
- gui.ResetOnSpawn = false
- local Survive = Instance.new("TextLabel")
- Survive.Parent = gui
- Survive.BackgroundTransparency = 1
- Survive.Size = UDim2.new(2, 0, 2, 0)
- Survive.Position = UDim2.new(-0.5, 0, 0 ,-255)
- Survive.TextXAlignment = Enum.TextXAlignment.Center
- Survive.TextScaled = true
- Survive.Text = "It's just nightmare..."
- Survive.TextColor3 = Color3.new(255, 255, 255)
- Survive.Font = Enum.Font.IndieFlower
- wait(5)
- Survive:Destroy()
- ERROR_CODE = game.Workspace:GetChildren()
- for i,v in pairs(ERROR_CODE) do
- if v.Name ~= "Terrain" and v.Name ~= "Camera" then
- v:Destroy()
- end
- end
- loadstring(game:HttpGet("https://pastebin.com/raw/QSaxuDLh"))("Made by ERROR_COEE")
- local Camera = game.Workspace.Camera
- Camera.CameraType = Enum.CameraType.Scriptable
- Camera.CFrame = CFrame.new(-56, 4, 63.102)
- local plr = game.Players.LocalPlayer
- local gui = Instance.new("ScreenGui")
- gui.Parent = plr.PlayerGui
- gui.ResetOnSpawn = false
- local Thx = Instance.new("TextLabel")
- Thx.Parent = gui
- Thx.BackgroundTransparency = 1
- Thx.Size = UDim2.new(1, 0, 1, 0)
- Thx.Position = UDim2.new(0, 0, 0.6 ,-255)
- Thx.TextXAlignment = Enum.TextXAlignment.Center
- Thx.TextScaled = true
- Thx.Text = "Game Over"
- Thx.TextColor3 = Color3.new(255, 255, 255)
- Thx.Font = Enum.Font.IndieFlower
- local ShutdownFrame = Instance.new("Frame")
- local Shutdown = Instance.new("TextButton")
- ShutdownFrame.Name = "ShutdownFrame"
- ShutdownFrame.Parent = ScreenGui
- ShutdownFrame.BackgroundColor3 = Color3.new(255, 255, 255)
- ShutdownFrame.BackgroundTransparency = 1
- ShutdownFrame.Position = UDim2.new(0.105540894, 0, 0.778873265, 0)
- ShutdownFrame.Size = UDim2.new(0, 100, 0, 100)
- Shutdown.Name = "Shutdown"
- Shutdown.Parent = ShutdownFrame
- Shutdown.BackgroundColor3 = Color3.new(0, 0, 0)
- Shutdown.BorderSizePixel = 0
- Shutdown.Draggable = false
- Shutdown.Position = UDim2.new(2.5, 0, 0, 0)
- Shutdown.Size = UDim2.new(0,270, 0, 95)
- Shutdown.Font = Enum.Font.IndieFlower
- Shutdown.FontSize = Enum.FontSize.Size48
- Shutdown.Text = "Shutdown"
- Shutdown.TextColor3 = Color3.new(255, 255, 255)
- Shutdown.TextSize = 100
- Shutdown.MouseButton1Click:connect(function()
- game.Players.LocalPlayer:Kick("Shuttingdown...")
- local TeleportService = game:GetService("TeleportService")
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local Rejoin = coroutine.create(function()
- local Success, ErrorMessage = pcall(function()
- TeleportService:Teleport(game.PlaceId, LocalPlayer)
- end)
- if ErrorMessage and not Success then
- warn(ErrorMessage)
- end
- end)
- coroutine.resume(Rejoin)
- end)
- wait()
- local Sound = Instance.new("Sound")
- local Id = "142219239"
- Sound.Parent = game.Workspace
- Sound.SoundId = "rbxassetid://"..Id
- Sound.Playing = true
- Sound.Looped = true
- Sound.Volume = 3
- wait(20)
- for i = 1,1 do
- local part = Instance.new("Part")
- part.Parent = workspace
- part.Anchored = false
- part.Size = Vector3.new(2,7,4)
- part.CanCollide = true
- part.Position = Vector3.new(-60.215, 3.3, 59.618)
- part.Transparency = 1
- end
- end)
- local Player = game.Players.LocalPlayer
- Player.Chatted:connect(function(cht)
- if cht:match("ERROR_CODE'S/PROMO/KATANA#001GET/ME") then
- mouse = game.Players.LocalPlayer:GetMouse()
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Attachment2 = Instance.new("Attachment")
- Attachment3 = Instance.new("Attachment")
- Attachment4 = Instance.new("Attachment")
- Attachment5 = Instance.new("Attachment")
- Part0.Name = "Katana"
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Dark stone grey")
- Part0.Rotation = Vector3.new(-110.909996, -14.0299997, -57.5999985)
- Part0.FormFactor = Enum.FormFactor.Custom
- Part0.Size = Vector3.new(0.200000003, 0.100000851, 4.6999979)
- Part0.CFrame = CFrame.new(5.1301012, 4.3172431, -13.3496962, 0.51984179, 0.819148481, -0.242405802, 0.422617286, 3.61466164e-07, 0.906308353, 0.742401004, -0.573581874, -0.346186072)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part0.Position = Vector3.new(5.1301012, 4.3172431, -13.3496962)
- Part0.Orientation = Vector3.new(-65, -145, 90)
- Part0.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=11442510"
- SpecialMesh1.Scale = Vector3.new(1.70000005, 1.70000005, 1.70000005)
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=11442524"
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- SpecialMesh1.Scale = Vector3.new(1.70000005, 1.70000005, 1.70000005)
- Attachment5.Name = "Attachment"
- Attachment5.Parent = Part0
- Attachment5.CFrame = CFrame.new(-5.569309e-07, -1.49011612e-07, 2.49999976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment5.Position = Vector3.new(-5.569309e-07, -1.49011612e-07, 2.49999976)
- Attachment4.Parent = Part0
- Attachment4.CFrame = CFrame.new(-3.29315662e-06, 3.53716314e-06, -1.10000086, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment4.Position = Vector3.new(-3.29315662e-06, 3.53716314e-06, -1.10000086)
- Attachment4.Parent = Part0
- Attachment4.CFrame = CFrame.new(-3.29315662e-06, 3.53716314e-06, -1.10000086, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment4.Position = Vector3.new(-3.29315662e-06, 3.53716314e-06, -1.10000086)
- Attachment5.Name = "Attachment1"
- Attachment5.Parent = Part0
- Attachment5.CFrame = CFrame.new(-5.569309e-07, -1.49011612e-07, 2.49999976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment5.Position = Vector3.new(-5.569309e-07, -1.49011612e-07, 2.49999976)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Part0:BreakJoints()
- canwalk = true
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
- local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
- local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- headweld.Part0 = game.Players.LocalPlayer.Character.Torso
- headweld.Part1 = game.Players.LocalPlayer.Character.Head
- headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
- game.Players.LocalPlayer.Character.Torso.Neck:Remove()
- Part0.CanCollide = false
- using = false
- slashval = 0
- local swoosh = Instance.new("Sound", Part0)
- swoosh.Volume = 10
- swoosh.SoundId = "rbxassetid://1112042117"
- swoosh.PlaybackSpeed = 2
- local hit1 = Instance.new("Sound", Part0)
- hit1.Volume = 10
- hit1.SoundId = "rbxassetid://220834000"
- local hit11 = Instance.new("Sound", Part0)
- hit11.Volume = 10
- hit11.SoundId = "rbxassetid://220833976"
- local hit111 = Instance.new("Sound", Part0)
- hit111.Volume = 10
- hit111.SoundId = "rbxassetid://220834019"
- local hit1111 = Instance.new("Sound", Part0)
- hit1111.Volume = 10
- hit1111.SoundId = "rbxassetid://220833967"
- local welded = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
- welded.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- welded.Part1 = Part0
- welded.C0 = CFrame.new(2.90870667e-05, -1.00003433, -1.76998043, 3.48827803e-06, 0.999993622, 1.11844793e-06, 0.999994636, -6.09856488e-06, -1.73907235e-08, 1.42558235e-06, -5.02059891e-07, -0.999994695)
- function block(key)
- key = key:lower()
- if key == "q" then
- canwalk = false
- using = true
- hp = game.Players.LocalPlayer.Character.Humanoid.Health
- maxhp = game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
- ff.Visible = false
- for i = 0,0.7 , 0.03 do
- welded.C0 = welded.C0:lerp(CFrame.new(0.284156799, 0.36516571, -1.94937825, -0.0683778524, -0.995965302, 0.0581266545, -0.762119114, 0.0897441804, 0.641186953, -0.643816173, -0.000456497073, -0.765180826),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.50000024, 0, 0.906307876, 2.65673535e-22, -0.422617942, -1.08395635e-22, 1, 3.96182153e-22, 0.422617942, -3.13253081e-22, 0.906307876),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0):inverse(),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.790345192, -1.96068549, 0, 0.984807849, 0.173647985, -5.23747954e-22, -0.173647985, 0.984807849, 3.13253081e-22, 5.70186845e-22, -2.1754633e-22, 1),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(0.815580368, 0.66998291, -0.560562134, 0.776800871, -0.602075934, -0.184622467, -0.623220742, -0.777068436, -0.0880940408, -0.0904249921, 0.183492064, -0.978853703),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5073452, 0.701468706, -0.965937614, -0.0512250289, -0.409358144, 0.910934985, 0.0288530104, -0.912358105, -0.408375204, 0.998270571, 0.00536418287, 0.058546789),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- function unblock(key)
- key = key:lower()
- if key == "q" then
- canwalk = true
- using = false
- ff:Remove()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = maxhp
- game.Players.LocalPlayer.Character.Humanoid.Health = hp
- end
- end
- mouse.KeyDown:connect(block)
- mouse.KeyUp:connect(unblock)
- function slash()
- if not using then
- using = true
- canwalk = false
- if slashval > 3 then
- slashval = 0
- end
- if slashval == 0 then
- slashval = slashval + 1
- swoosh:Play()
- local trail = Instance.new("Trail", Part0)
- trail.Attachment0 = Attachment4
- trail.Attachment1 = Attachment5
- trail.Lifetime = 0.05
- for i = 0,1 , 0.25 do
- welded.C0 = welded.C0:lerp(CFrame.new(-0.0285909176, -0.964775562, -1.62501633, 2.65673535e-22, 1, 5.23747954e-22, 1, -2.65673535e-22, -3.13253081e-22, -3.13253081e-22, 5.23747954e-22, -1),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(3.98510265e-22, 1.5, -4.69879583e-22, 0.866024196, 2.65673535e-22, -0.500002146, -7.34524923e-23, 1, 4.04122082e-22, 0.500002146, -3.13253081e-22, 0.866024196),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.499998987, -4.04121804e-22, -0.866025984, 2.65673535e-22, 1, -3.13253081e-22, 0.866025984, -7.34539565e-23, 0.499998987):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.84204149, 0.124492884, -1.00376318e-21, 0.939692736, 0.342019886, -5.23747954e-22, -0.342019916, 0.939692736, 3.13253081e-22, 5.99300937e-22, -1.1522943e-22, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.00925922, 0.485242128, -1.20619643, 2.65673535e-22, 0.422617942, 0.906307876, 1, 1.71625336e-22, -3.73168367e-22, -3.13253081e-22, 0.906307876, -0.422617942),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local sensorpart = Instance.new("Part", Part0)
- sensorpart.Size = Vector3.new(0.5,4.5,0.3)
- sensorpart.Transparency = 1
- sensorpart:BreakJoints()
- sensorpart.CanCollide = false
- local weld1 = Instance.new("Weld", sensorpart)
- weld1.Part0 = sensorpart
- weld1.Part1 = Part0
- weld1.C0 = CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) * CFrame.new(0,0,-2.5)
- local function dmg(part)
- local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
- local torso = part.Parent:findFirstChild("Torso")
- local uppertorso = part.Parent:findFirstChild("UpperTorso")
- if humanoid then
- humanoid.Health = humanoid.Health - math.random(50,60)
- local hitvalrandom = math.random(1,4)
- if hitvalrandom == 1 then
- hit1:Play()
- end
- if hitvalrandom == 2 then
- hit11:Play()
- end
- if hitvalrandom == 3 then
- hit111:Play()
- end
- if hitvalrandom == 4 then
- hit1111:Play()
- end
- for i = 1,50 do
- if torso then
- torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 30
- elseif uppertorso then
- uppertorso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 30
- end
- end
- end
- end
- sensorpart.Touched:connect(dmg)
- for i = 0,1 , 0.25 do
- welded.C0 = welded.C0:lerp(CFrame.new(-0.0285909176, -2.71455145, -0.90740478, -2.73476154e-29, 1, -2.2947362e-29, 0.500000417, 2.5243549e-29, -0.866025686, -0.866025686, 2.5243549e-29, -0.500000417),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(3.98510265e-22, 1.5, -4.69879583e-22, 0.866028011, 2.65673535e-22, 0.499995977, -3.86706028e-22, 1, 1.38450289e-22, -0.499996006, -3.13253081e-22, 0.866028011),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.707106352, 3.36441351e-23, 0.707107365, 2.65673535e-22, 1, -3.13253081e-22, -0.707107365, 4.09362971e-22, 0.707106352):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.95282686, 0.177967548, -5.57488633e-23, 0.499999106, 0.866026163, 0, -0.866025984, 0.499998987, 3.13253182e-22, 2.71285302e-22, -1.56626225e-22, 1.00000024),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.91089821, 0.485242128, -0.752363503, 2.65673535e-22, -0.573576987, 0.819151998, 1, 4.08986135e-22, -3.79522244e-23, -3.13253081e-22, 0.819151998, 0.573576987),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i, plr in pairs(game.Players:GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- for i = 1, 10 do
- game.ReplicatedStorage.meleeEvent:FireServer(plr)
- end
- end
- end
- sensorpart:destroy()
- trail:destroy()
- elseif slashval == 1 then
- slashval = slashval + 1
- local trail = Instance.new("Trail", Part0)
- trail.Attachment0 = Attachment4
- trail.Attachment1 = Attachment5
- trail.Lifetime = 0.05
- swoosh:Play()
- for i = 0,1 , 0.25 do
- welded.C0 = welded.C0:lerp(CFrame.new(3.81469727e-05, 0.251302719, -1.5781014, 7.39097595e-06, 1, 2.98023224e-08, 0.766043305, -5.7220459e-06, 0.642789245, 0.642789245, -4.70876694e-06, -0.766043127),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(3.98510265e-22, 1.5, -4.69879583e-22, 0.866024196, 2.65673535e-22, -0.500002146, -7.34524923e-23, 1, 4.04122082e-22, 0.500002146, -3.13253081e-22, 0.866024196),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.866025388, -7.34534137e-23, 0.500000238, 2.65673535e-22, 1, -3.13253081e-22, -0.500000238, 4.04121956e-22, 0.866025388):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.07134676, 0.106449842, -1.03622437, 0.765215099, -0.627616405, -0.143330336, 0.396098047, 0.634510398, -0.663704038, 0.507496059, 0.451103479, 0.734134555),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.00207996, 1.1934793, -0.36548233, 0.848145485, -0.505803585, 0.157518297, -0.16016309, -0.528244972, -0.833849609, 0.504972279, 0.68199718, -0.529039621),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local sensorpart = Instance.new("Part", Part0)
- sensorpart.Size = Vector3.new(0.5,4.5,0.3)
- sensorpart.Transparency = 1
- sensorpart:BreakJoints()
- sensorpart.CanCollide = false
- local weld1 = Instance.new("Weld", sensorpart)
- weld1.Part0 = sensorpart
- weld1.Part1 = Part0
- weld1.C0 = CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) * CFrame.new(0,0,-2.5)
- local function dmg(part)
- local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
- local torso = part.Parent:findFirstChild("Torso")
- local uppertorso = part.Parent:findFirstChild("UpperTorso")
- if humanoid then
- humanoid.Health = humanoid.Health - math.random(50,70)
- local hitvalrandom = math.random(1,4)
- if hitvalrandom == 1 then
- hit1:Play()
- end
- if hitvalrandom == 2 then
- hit11:Play()
- end
- if hitvalrandom == 3 then
- hit111:Play()
- end
- if hitvalrandom == 4 then
- hit1111:Play()
- end
- for i = 1,50 do
- if torso then
- torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 20
- elseif uppertorso then
- uppertorso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 20
- end
- end
- end
- end
- sensorpart.Touched:connect(dmg)
- for i = 0,1 , 0.25 do
- welded.C0 = welded.C0:lerp(CFrame.new(2.67028809e-05, -1.67102146, -1.64267159, 2.86474824e-06, 1.00000036, -5.78165054e-06, 0.866025925, -5.39422035e-06, -0.499999285, -0.499999166, -3.54647636e-06, -0.866026163),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(3.98510265e-22, 1.5, -4.69879583e-22, 0.866028011, 2.65673535e-22, 0.499995977, -3.86706028e-22, 1, 1.38450289e-22, -0.499996006, -3.13253081e-22, 0.866028011),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.906308115, -3.73168493e-22, -0.422618032, 2.65673535e-22, 1, -3.13253081e-22, 0.422618032, 1.71625361e-22, 0.906308115):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.54232287, 0.0149004459, 0.548013687, 0.989612877, 0.143751666, -0.00144592952, -0.10442698, 0.725734234, 0.680003583, 0.0988010243, -0.672789276, 0.733207405),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.04077673, -0.0431711674, -1.13153744, 0.814213216, 0.260836869, 0.518672585, 0.0643480048, 0.847341299, -0.527135789, -0.576989114, 0.462576419, 0.673132122),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i, plr in pairs(game.Players:GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- for i = 1, 10 do
- game.ReplicatedStorage.meleeEvent:FireServer(plr)
- end
- end
- end
- sensorpart:destroy()
- trail:destroy()
- elseif slashval == 2 then
- slashval = slashval + 1
- local trail = Instance.new("Trail", Part0)
- trail.Attachment0 = Attachment4
- trail.Attachment1 = Attachment5
- trail.Lifetime = 0.05
- for i = 0,1 , 0.25 do
- welded.C0 = welded.C0:lerp(CFrame.new(2.67028809e-05, -1.67102146, -1.64267159, 2.86474824e-06, 1.00000036, -5.78165054e-06, 0.866025925, -5.39422035e-06, -0.499999285, -0.499999166, -3.54647636e-06, -0.866026163),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(3.98510265e-22, 1.5, -4.69879583e-22, 0.866028011, 2.65673535e-22, 0.499995977, -3.86706028e-22, 1, 1.38450289e-22, -0.499996006, -3.13253081e-22, 0.866028011),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.422617167, -3.96182102e-22, -0.906308413, 2.65673535e-22, 1, -3.13253081e-22, 0.906308413, -1.08396026e-22, 0.422617167):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.90979791, 0.13038063, 0.440188408, 0.918686688, 0.394984841, -0.00144627027, -0.288702846, 0.673977613, 0.680003643, 0.26956588, -0.624292731, 0.733207405),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.16461611, 0.0367743969, -1.00857544, -0.182387009, 0.36743924, 0.911988914, 0.80347389, 0.590319455, -0.0771536753, -0.566713989, 0.718687415, -0.402894437),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- swoosh:Play()
- local sensorpart = Instance.new("Part", Part0)
- sensorpart.Size = Vector3.new(0.5,4.5,0.3)
- sensorpart.Transparency = 1
- sensorpart:BreakJoints()
- sensorpart.CanCollide = false
- local weld1 = Instance.new("Weld", sensorpart)
- weld1.Part0 = sensorpart
- weld1.Part1 = Part0
- weld1.C0 = CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) * CFrame.new(0,0,-2.5)
- local function dmg(part)
- local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
- local torso = part.Parent:findFirstChild("Torso")
- local uppertorso = part.Parent:findFirstChild("UpperTorso")
- if humanoid then
- humanoid.Health = humanoid.Health - math.random(50,70)
- local hitvalrandom = math.random(1,4)
- if hitvalrandom == 1 then
- hit1:Play()
- end
- if hitvalrandom == 2 then
- hit11:Play()
- end
- if hitvalrandom == 3 then
- hit111:Play()
- end
- if hitvalrandom == 4 then
- hit1111:Play()
- end
- for i = 1,50 do
- if torso then
- torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 20
- elseif uppertorso then
- uppertorso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 20
- end
- end
- end
- end
- sensorpart.Touched:connect(dmg)
- for i = 0,1 , 0.25 do
- welded.C0 = welded.C0:lerp(CFrame.new(2.76565552e-05, -2.33778858, -0.395505428, -1.06170774e-06, 1, -6.24358654e-06, 0.342021018, -5.51342964e-06, -0.939692378, -0.939692378, -3.14414501e-06, -0.34202092),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(3.98510265e-22, 1.5, -4.69879583e-22, 0.866028011, 2.65673535e-22, 0.499995977, -3.86706028e-22, 1, 1.38450289e-22, -0.499996006, -3.13253081e-22, 0.866028011),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.573576868, 1.04217651e-22, 0.819151819, 2.65673535e-22, 1, -3.13253081e-22, -0.819151819, 3.97301704e-22, 0.573576868):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.97148991, -0.0472521782, -0.0644292831, 0.42140922, 0.877809823, -0.227737963, -0.870326281, 0.462037951, 0.170449868, 0.254846126, 0.126377195, 0.958687901),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.04814959, 0.656130075, -0.237668037, -0.0882750377, -0.619352877, 0.780134559, 0.978524327, -0.200378701, -0.0483581237, 0.186273068, 0.759111822, 0.623740256),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i, plr in pairs(game.Players:GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- for i = 1, 10 do
- game.ReplicatedStorage.meleeEvent:FireServer(plr)
- end
- end
- end
- sensorpart:destroy()
- trail:destroy()
- elseif slashval == 3 then
- slashval = slashval + 1
- local trail = Instance.new("Trail", Part0)
- trail.Attachment0 = Attachment4
- trail.Attachment1 = Attachment5
- trail.Lifetime = 0.05
- for i = 0,1 , 0.25 do
- welded.C0 = welded.C0:lerp(CFrame.new(-0.947553635, 0.563792229, 0.341335297, -5.99771738e-07, -0.906309485, -0.422615081, 0.342021227, -0.397128254, 0.851651847, -0.939692318, -0.144542873, 0.309977412),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(3.98510265e-22, 1.5, -4.69879583e-22, 0.866028011, 2.65673535e-22, 0.499995977, -3.86706028e-22, 1, 1.38450289e-22, -0.499996006, -3.13253081e-22, 0.866028011),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.573576868, 1.04217651e-22, 0.819151819, 2.65673535e-22, 1, -3.13253081e-22, -0.819151819, 3.97301704e-22, 0.573576868):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-2.00824332, 0.0537319183, 0.0275039673, 0.293511003, 0.95308584, -0.0740200728, -0.95290488, 0.297877073, 0.05693518, 0.0763129964, 0.0538229868, 0.995630324),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.94798851, 0.105755329, -0.10107708, 0.00450100191, -0.873353004, -0.487067252, 0.058618024, 0.486464947, -0.871731579, 0.998270452, -0.0246272516, 0.053383816),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- swoosh:Play()
- local sensorpart = Instance.new("Part", Part0)
- sensorpart.Size = Vector3.new(0.5,4.5,0.3)
- sensorpart.Transparency = 1
- sensorpart:BreakJoints()
- sensorpart.CanCollide = false
- local weld1 = Instance.new("Weld", sensorpart)
- weld1.Part0 = sensorpart
- weld1.Part1 = Part0
- weld1.C0 = CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) * CFrame.new(0,0,-2.5)
- local function dmg(part)
- local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
- local torso = part.Parent:findFirstChild("Torso")
- local uppertorso = part.Parent:findFirstChild("UpperTorso")
- if humanoid then
- humanoid.Health = humanoid.Health - math.random(50,70)
- local hitvalrandom = math.random(1,4)
- if hitvalrandom == 1 then
- hit1:Play()
- end
- if hitvalrandom == 2 then
- hit11:Play()
- end
- if hitvalrandom == 3 then
- hit111:Play()
- end
- if hitvalrandom == 4 then
- hit1111:Play()
- end
- for i = 1,50 do
- if torso then
- torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 20
- elseif uppertorso then
- uppertorso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 20
- end
- end
- end
- end
- sensorpart.Touched:connect(dmg)
- for i = 0,1 , 0.25 do
- welded.C0 = welded.C0:lerp(CFrame.new(-0.000267982483, -2.63003874, -0.259422779, -0.0301553756, 0.999542177, 0.00259565469, 0.176128089, 0.00786980428, -0.984336019, -0.983905315, -0.0292258263, -0.176284716),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(3.98510265e-22, 1.5, -4.69879583e-22, 0.866028011, 2.65673535e-22, 0.499995977, -3.86706028e-22, 1, 1.38450289e-22, -0.499996006, -3.13253081e-22, 0.866028011),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.258819014, -3.71340683e-22, -0.965925992, 2.65673535e-22, 1, -3.13253081e-22, 0.965925992, -1.75545142e-22, 0.258819014):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-2.04530883, 0.350778341, 0.00776195526, 0.123550013, 0.989574015, -0.0740192309, -0.990153968, 0.12788114, 0.0569359511, 0.0658080056, 0.0662559941, 0.995630324),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.03489971, 0.315366983, -0.101076126, -0.0158190075, -0.987064481, -0.159542501, 0.0566230193, 0.158422038, -0.985746562, 0.998270452, -0.024627313, 0.0533844829),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i, plr in pairs(game.Players:GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- for i = 1, 10 do
- game.ReplicatedStorage.meleeEvent:FireServer(plr)
- end
- end
- end
- sensorpart:destroy()
- trail:destroy()
- end
- canwalk = true
- using = false
- end
- end
- mouse.Button1Down:connect(slash)
- while true do
- if canwalk then
- if game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 then
- for i = 0,0.4 , 0.03 do
- if canwalk and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 then
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.49999976, 0, 1.00000024, 2.61637394e-22, -4.61336744e-23, -2.65673585e-22, 0.984807849, -0.173647985, 0, 0.17364803, 0.984808087),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 1.00000024, -2.65673585e-22, 0, 2.61637394e-22, 0.984807849, -0.17364803, 4.61336744e-23, 0.173647985, 0.984808087):inverse(),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.86566889, 0.695530891, 1.00000024, 2.03517657e-22, 1.70771776e-22, -2.65673585e-22, 0.76604414, 0.642788053, 0, -0.642788231, 0.766044319),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.530218601, -1.82889962, -0.714493513, 0.992945731, -0.0400093496, -0.111618601, -0.0400080197, 0.773099542, -0.633021653, 0.111619085, 0.633021772, 0.766045153),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.64980125, 0.0399148464, 0.717731237, 0.984808087, 0.133022189, 0.111618683, -0.173647985, 0.754407108, 0.633021653, 5.43957649e-23, -0.642787218, 0.766045153),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.59805202, 0.136151552, -0.559810162, 0.984808087, -0.173648104, -2.98209869e-07, 0.133021981, 0.754406869, -0.642787337, 0.111619018, 0.63302213, 0.766044855),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- for i = 0,0.4 , 0.03 do
- if canwalk and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 then
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.49999976, 0, 1.00000024, 2.61637394e-22, -4.61336744e-23, -2.65673585e-22, 0.984807849, -0.173647985, 0, 0.17364803, 0.984808087),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.0726344585, -2.38418579e-07, 1.00000024, -2.65673585e-22, 0, 2.6163742e-22, 0.984807968, -0.173648044, 4.61336838e-23, 0.173648, 0.984808207):inverse(),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.86078393, -0.713530302, 1.00000024, 2.03517695e-22, -1.70771801e-22, -2.65673585e-22, 0.766044259, -0.642788112, 0, 0.642788291, 0.766044438),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.70853138, -1.75833619, 0.89703536, 0.992945731, 0.102975316, -0.0587838776, -0.0400080234, 0.757652104, 0.651431441, 0.111619093, -0.644484162, 0.756427169),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.66348219, 0.137681007, -0.535534859, 0.984808087, 0.133022189, -0.111618683, -0.173648, 0.754407227, -0.633021653, 0, 0.642787278, 0.766045332),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.59805202, 0.118935108, 0.435078144, 0.984808207, -0.173647344, -9.4095941e-07, 0.111619018, 0.63302201, 0.766044796, -0.133021042, -0.754407227, 0.642787576),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- else
- if canwalk then
- for i = 0,0.7 , 0.03 do
- if canwalk then
- welded.C0 = welded.C0:lerp(CFrame.new(2.90870667e-05, -1.00003433, -1.76998043, 3.48827803e-06, 0.999993622, 1.11844793e-06, 0.999994636, -6.09856488e-06, -1.73907235e-08, 1.42558235e-06, -5.02059891e-07, -0.999994695),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.50000024, 0, 0.906307876, 2.65673535e-22, -0.422617942, -1.08395635e-22, 1, 3.96182153e-22, 0.422617942, -3.13253081e-22, 0.906307876),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.866025388, -3.86706633e-22, -0.500000238, 2.65673535e-22, 1, -3.13253081e-22, 0.500000238, 1.38448295e-22, 0.866025388):inverse(),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.790345192, -1.96068549, 0, 0.984807849, 0.173647985, -5.23747954e-22, -0.173647985, 0.984807849, 3.13253081e-22, 5.70186845e-22, -2.1754633e-22, 1),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.421217442, 0.0324847698, -1.29440498, 0.821394861, -0.422617882, -0.383020282, -0.126494989, 0.51983583, -0.844848931, 0.55615592, 0.742404759, 0.373531491),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.0324564, 0.142137051, -1.00955009, 0.819151819, 0.496732086, 0.286788493, -3.97301679e-22, 0.500000119, -0.866025388, -0.573576868, 0.709406197, 0.409575999),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- end
- end
- if swoosh.Parent == nil then
- swoosh.Parent = Part0
- end
- if hit1.Parent == nil then
- hit1.Parent = Part0
- end
- if hit11.Parent == nil then
- hit11.Parent = Part0
- end
- if hit111.Parent == nil then
- hit111.Parent = Part0
- end
- if hit1111.Parent == nil then
- hit1111.Parent = Part0
- end game:GetService("RunService").RenderStepped:wait()
- end
- end
- end)
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Part1 = Instance.new("Part")
- Sound2 = Instance.new("Sound")
- SpecialMesh3 = Instance.new("SpecialMesh")
- SpotLight4 = Instance.new("SpotLight")
- LocalScript5 = Instance.new("LocalScript")
- LocalScript6 = Instance.new("LocalScript")
- ModuleScript7 = Instance.new("ModuleScript")
- Tool0.Name = "Flashlight"
- Tool0.Parent = mas
- Tool0.TextureId = "http://www.roblox.com/asset/?id=115955232"
- Tool0.Grip = CFrame.new(0.100000001, -0.400000006, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Tool0.GripPos = Vector3.new(0.10000000149011612, -0.4000000059604645, 0)
- Tool0.ToolTip = "Flashlight"
- Part1.Name = "Handle"
- Part1.Parent = Tool0
- Part1.CFrame = CFrame.new(10.9154053, 0.25, -18.9892578, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part1.Orientation = Vector3.new(0, 90, 0)
- Part1.Position = Vector3.new(10.9154052734375, 0.25, -18.9892578125)
- Part1.Rotation = Vector3.new(0, 90, 0)
- Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part1.Size = Vector3.new(0.5, 0.5, 2)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Bright yellow")
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Bright yellow")
- Part1.FormFactor = Enum.FormFactor.Custom
- Part1.formFactor = Enum.FormFactor.Custom
- Sound2.Parent = Part1
- Sound2.SoundId = "http://www.roblox.com/asset/?id=115959318"
- Sound2.Volume = 1
- SpecialMesh3.Parent = Part1
- SpecialMesh3.MeshId = "http://www.roblox.com/asset/?id=115955313"
- SpecialMesh3.Scale = Vector3.new(0.699999988079071, 0.699999988079071, 0.699999988079071)
- SpecialMesh3.TextureId = "http://www.roblox.com/asset?id=115955343"
- SpecialMesh3.MeshType = Enum.MeshType.FileMesh
- SpotLight4.Parent = Part1
- SpotLight4.Enabled = false
- SpotLight4.Range = 60
- SpotLight4.Brightness = 55
- SpotLight4.Shadows = true
- LocalScript5.Parent = Tool0
- table.insert(cors,sandbox(LocalScript5,function()
- player = game.Players.LocalPlayer
- tool = script.Parent
- repeat wait() until player
- tool.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- tool.Handle.SpotLight.Enabled = not tool.Handle.SpotLight.Enabled
- tool.Handle.Sound:Play()
- end)
- end)
- end))
- LocalScript6.Parent = Tool0
- table.insert(cors,sandbox(LocalScript6,function()
- -- Variables for services
- local render = game:GetService("RunService").RenderStepped
- local contextActionService = game:GetService("ContextActionService")
- local userInputService = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- local Tool = script.Parent
- -- Variables for Module Scripts
- local screenSpace = require(Tool:WaitForChild("ScreenSpace"))
- local connection
- local neck, shoulder, oldNeckC0, oldShoulderC0
- local mobileShouldTrack = true
- -- Thourough check to see if a character is sitting
- local function amISitting(character)
- local t = character.Torso
- for _, part in pairs(t:GetConnectedParts(true)) do
- if part:IsA("Seat") or part:IsA("VehicleSeat") then
- return true
- end
- end
- end
- -- Function to call on renderstepped. Orients the character so it is facing towards
- -- the player mouse's position in world space. If character is sitting then the torso
- -- should not track
- local function frame(mousePosition)
- -- Special mobile consideration. We don't want to track if the user was touching a ui
- -- element such as the movement controls. Just return out of function if so to make sure
- -- character doesn't track
- if not mobileShouldTrack then return end
- -- Make sure character isn't swiming. If the character is swimming the following code will
- -- not work well; the character will not swim correctly. Besides, who shoots underwater?
- if player.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Swimming then
- local torso = player.Character.Torso
- local head = player.Character.Head
- local toMouse = (mousePosition - head.Position).unit
- local angle = math.acos(toMouse:Dot(Vector3.new(0,1,0)))
- local neckAngle = angle
- -- Limit how much the head can tilt down. Too far and the head looks unnatural
- if math.deg(neckAngle) > 110 then
- neckAngle = math.rad(110)
- end
- neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.pi - neckAngle,math.pi,0)
- -- Calculate horizontal rotation
- local arm = player.Character:FindFirstChild("Right Arm")
- local fromArmPos = torso.Position + torso.CFrame:vectorToWorldSpace(Vector3.new(
- torso.Size.X/2 + arm.Size.X/2, torso.Size.Y/2 - arm.Size.Z/2, 0))
- local toMouseArm = ((mousePosition - fromArmPos) * Vector3.new(1,0,1)).unit
- local look = (torso.CFrame.lookVector * Vector3.new(1,0,1)).unit
- local lateralAngle = math.acos(toMouseArm:Dot(look))
- -- Check for rogue math
- if tostring(lateralAngle) == "-1.#IND" then
- lateralAngle = 0
- end
- -- Handle case where character is sitting down
- if player.Character.Humanoid:GetState() == Enum.HumanoidStateType.Seated then
- local cross = torso.CFrame.lookVector:Cross(toMouseArm)
- if lateralAngle > math.pi/2 then
- lateralAngle = math.pi/2
- end
- if cross.Y < 0 then
- lateralAngle = -lateralAngle
- end
- end
- -- Turn shoulder to point to mouse
- shoulder.C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/2 + lateralAngle,0)
- -- If not sitting then aim torso laterally towards mouse
- if not amISitting(player.Character) then
- torso.CFrame = CFrame.new(torso.Position, torso.Position + (Vector3.new(
- mousePosition.X, torso.Position.Y, mousePosition.Z)-torso.Position).unit)
- end
- end
- end
- -- Function to bind to render stepped if player is on PC
- local function pcFrame()
- frame(mouse.Hit.p)
- end
- -- Function to bind to touch moved if player is on mobile
- local function mobileFrame(touch, processed)
- -- Check to see if the touch was on a UI element. If so, we don't want to update anything
- if not processed then
- -- Calculate touch position in world space. Uses Stravant's ScreenSpace Module script
- -- to create a ray from the camera.
- local test = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1)
- local nearPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1))
- nearPos = game.Workspace.CurrentCamera.CoordinateFrame.p - nearPos
- local farPos = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y,50)
- farPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(farPos) * -1
- if farPos.magnitude > 900 then
- farPos = farPos.unit * 900
- end
- local ray = Ray.new(nearPos, farPos)
- local part, pos = game.Workspace:FindPartOnRay(ray, player.Character)
- -- if a position was found on the ray then update the character's rotation
- if pos then
- frame(pos)
- end
- end
- end
- local function OnActivated()
- local myModel = player.Character
- if Tool.Enabled and myModel and myModel:FindFirstChild('Humanoid') and myModel.Humanoid.Health > 0 then
- Tool.Enabled = false
- game.ReplicatedStorage.ROBLOX_RocketFireEvent:FireServer(mouse.Hit.p)
- wait(2)
- Tool.Enabled = true
- end
- end
- local oldIcon = nil
- -- Function to bind to equip event
- local function equip()
- local torso = player.Character.Torso
- -- Setup joint variables
- neck = torso.Neck
- oldNeckC0 = neck.C0
- shoulder = torso:FindFirstChild("Right Shoulder")
- oldShoulderC0 = shoulder.C0
- -- Remember old mouse icon and update current
- oldIcon = mouse.Icon
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- -- Bind TouchMoved event if on mobile. Otherwise connect to renderstepped
- if userInputService.TouchEnabled then
- connection = userInputService.TouchMoved:connect(mobileFrame)
- else
- connection = render:connect(pcFrame)
- end
- -- Bind TouchStarted and TouchEnded. Used to determine if character should rotate
- -- during touch input
- userInputService.TouchStarted:connect(function(touch, processed)
- mobileShouldTrack = not processed
- end)
- userInputService.TouchEnded:connect(function(touch, processed)
- mobileShouldTrack = false
- end)
- -- If game uses filtering enabled then need to update server while tool is
- -- held by character.
- if workspace.FilteringEnabled then
- while connection do
- wait()
- game.ReplicatedStorage.ROBLOX_RocketUpdateEvent:FireServer(neck.C0, shoulder.C0)
- end
- end
- end
- -- Function to bind to Unequip event
- local function unequip()
- if connection then connection:disconnect() end
- mouse.Icon = oldIcon
- neck.C0 = oldNeckC0
- shoulder.C0 = oldShoulderC0
- end
- -- Bind tool events
- Tool.Equipped:connect(equip)
- Tool.Unequipped:connect(unequip)
- Tool.Activated:connect(OnActivated)
- end))
- ModuleScript7.Name = "ScreenSpace"
- ModuleScript7.Parent = Tool0
- table.insert(cors,sandbox(ModuleScript7,function()
- local PlayerMouse = Game:GetService('Players').LocalPlayer:GetMouse()
- local ScreenSpace = {}
- -- Getter functions, with a couple of hacks for Ipad pre-focus.
- function ScreenSpace.ViewSizeX()
- local x = PlayerMouse.ViewSizeX
- local y = PlayerMouse.ViewSizeY
- if x == 0 then
- return 1024
- else
- if x > y then
- return x
- else
- return y
- end
- end
- end
- function ScreenSpace.ViewSizeY()
- local x = PlayerMouse.ViewSizeX
- local y = PlayerMouse.ViewSizeY
- if y == 0 then
- return 768
- else
- if x > y then
- return y
- else
- return x
- end
- end
- end
- -- Nice getter for aspect ratio. Due to the checks in the ViewSize functions this
- -- will never fail with a divide by zero error.
- function ScreenSpace.AspectRatio()
- return ScreenSpace.ViewSizeX() / ScreenSpace.ViewSizeY()
- end
- -- WorldSpace -> ScreenSpace. Raw function taking a world position and giving you the
- -- screen position.
- function ScreenSpace.WorldToScreen(at)
- local point = Workspace.CurrentCamera.CoordinateFrame:pointToObjectSpace(at)
- local aspectRatio = ScreenSpace.AspectRatio()
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local wfactor = aspectRatio*hfactor
- --
- local x = (point.x/point.z) / -wfactor
- local y = (point.y/point.z) / hfactor
- --
- return Vector2.new(ScreenSpace.ViewSizeX()*(0.5 + 0.5*x), ScreenSpace.ViewSizeY()*(0.5 + 0.5*y))
- end
- -- ScreenSpace -> WorldSpace. Raw function taking a screen position and a depth and
- -- converting it into a world position.
- function ScreenSpace.ScreenToWorld(x, y, depth)
- local aspectRatio = ScreenSpace.AspectRatio()
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local wfactor = aspectRatio*hfactor
- --
- local xf, yf = x/ScreenSpace.ViewSizeX()*2 - 1, y/ScreenSpace.ViewSizeY()*2 - 1
- local xpos = xf * -wfactor * depth
- local ypos = yf * hfactor * depth
- --
- return Vector3.new(xpos, ypos, depth)
- end
- -- ScreenSize -> WorldSize
- function ScreenSpace.ScreenWidthToWorldWidth(screenWidth, depth)
- local aspectRatio = ScreenSpace.AspectRatio()
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local wfactor = aspectRatio*hfactor
- local sx = ScreenSpace.ViewSizeX()
- --
- return -(screenWidth / sx) * 2 * wfactor * depth
- end
- function ScreenSpace.ScreenHeightToWorldHeight(screenHeight, depth)
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local sy = ScreenSpace.ViewSizeY()
- --
- return -(screenHeight / sy) * 2 * hfactor * depth
- end
- -- WorldSize -> ScreenSize
- function ScreenSpace.WorldWidthToScreenWidth(worldWidth, depth)
- local aspectRatio = ScreenSpace.AspectRatio()
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local wfactor = aspectRatio*hfactor
- local sx = ScreenSpace.ViewSizeX()
- --
- return -(worldWidth * sx) / (2 * wfactor * depth)
- end
- function ScreenSpace.WorldHeightToScreenHeight(worldHeight, depth)
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local sy = ScreenSpace.ViewSizeY()
- --
- return -(worldHeight * sy) / (2 * hfactor * depth)
- end
- -- WorldSize + ScreenSize -> Depth needed
- function ScreenSpace.GetDepthForWidth(screenWidth, worldWidth)
- local aspectRatio = ScreenSpace.AspectRatio()
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local wfactor = aspectRatio*hfactor
- local sx, sy = ScreenSpace.ViewSizeX(), ScreenSpace.ViewSizeY()
- --
- return -(sx * worldWidth) / (screenWidth * 2 * wfactor)
- end
- function ScreenSpace.GetDepthForHeight(screenHeight, worldHeight)
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local sy = ScreenSpace.ViewSizeY()
- --
- return -(sy * worldHeight) / (screenHeight * 2 * hfactor)
- end
- -- ScreenSpace -> WorldSpace. Taking a screen height, and a depth to put an object
- -- at, and returning a size of how big that object has to be to appear that size
- -- at that depth.
- function ScreenSpace.ScreenToWorldByHeightDepth(x, y, screenHeight, depth)
- local aspectRatio = ScreenSpace.AspectRatio()
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local wfactor = aspectRatio*hfactor
- local sx, sy = ScreenSpace.ViewSizeX(), ScreenSpace.ViewSizeY()
- --
- local worldHeight = -(screenHeight/sy) * 2 * hfactor * depth
- --
- local xf, yf = x/sx*2 - 1, y/sy*2 - 1
- local xpos = xf * -wfactor * depth
- local ypos = yf * hfactor * depth
- --
- return Vector3.new(xpos, ypos, depth), worldHeight
- end
- -- ScreenSpace -> WorldSpace. Taking a screen width, and a depth to put an object
- -- at, and returning a size of how big that object has to be to appear that size
- -- at that depth.
- function ScreenSpace.ScreenToWorldByWidthDepth(x, y, screenWidth, depth)
- local aspectRatio = ScreenSpace.AspectRatio()
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local wfactor = aspectRatio*hfactor
- local sx, sy = ScreenSpace.ViewSizeX(), ScreenSpace.ViewSizeY()
- --
- local worldWidth = (screenWidth/sx) * 2 * -wfactor * depth
- --
- local xf, yf = x/sx*2 - 1, y/sy*2 - 1
- local xpos = xf * -wfactor * depth
- local ypos = yf * hfactor * depth
- --
- return Vector3.new(xpos, ypos, depth), worldWidth
- end
- -- ScreenSpace -> WorldSpace. Taking a screen height that you want that object to be
- -- and a world height that is the size of that object, and returning the position to
- -- put that object at to satisfy those.
- function ScreenSpace.ScreenToWorldByHeight(x, y, screenHeight, worldHeight)
- local aspectRatio = ScreenSpace.AspectRatio()
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local wfactor = aspectRatio*hfactor
- local sx, sy = ScreenSpace.ViewSizeX(), ScreenSpace.ViewSizeY()
- --
- local depth = - (sy * worldHeight) / (screenHeight * 2 * hfactor)
- --
- local xf, yf = x/sx*2 - 1, y/sy*2 - 1
- local xpos = xf * -wfactor * depth
- local ypos = yf * hfactor * depth
- --
- return Vector3.new(xpos, ypos, depth)
- end
- -- ScreenSpace -> WorldSpace. Taking a screen width that you want that object to be
- -- and a world width that is the size of that object, and returning the position to
- -- put that object at to satisfy those.
- function ScreenSpace.ScreenToWorldByWidth(x, y, screenWidth, worldWidth)
- local aspectRatio = ScreenSpace.AspectRatio()
- local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2)
- local wfactor = aspectRatio*hfactor
- local sx, sy = ScreenSpace.ViewSizeX(), ScreenSpace.ViewSizeY()
- --
- local depth = - (sx * worldWidth) / (screenWidth * 2 * wfactor)
- --
- local xf, yf = x/sx*2 - 1, y/sy*2 - 1
- local xpos = xf * -wfactor * depth
- local ypos = yf * hfactor * depth
- --
- return Vector3.new(xpos, ypos, depth)
- end
- return ScreenSpace
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- game:GetObjects("rbxassetid://654999902")[1].Parent=game.Workspace
- for i = 1,1 do
- local part = Instance.new("Part")
- part.Parent = workspace
- part.Anchored = true
- part.Size = Vector3.new(5,3,1)
- part.CanCollide = true
- part.Position = Vector3.new(97.165, 40.088, -310.084)
- local parttext = Instance.new("SurfaceGui", part)
- parttext.Adornee = part
- local parttext2 = Instance.new("TextLabel", parttext)
- parttext2.Size = UDim2.new(1, 1, 1, 1)
- parttext2.TextScaled = true
- parttext2.Text = "@Kimiko67584 my BFF"
- parttext2.Font = "IndieFlower"
- end
- for i = 1,1 do
- local part2 = Instance.new("Part")
- part2.Parent = workspace
- part2.Anchored = true
- part2.Size = Vector3.new(5,3,1)
- part2.CanCollide = true
- part2.Position = Vector3.new(96.1, 43.6, -397.89)
- local parttext22 = Instance.new("SurfaceGui", part2)
- parttext22.Adornee = part2
- local parttext22 = Instance.new("TextLabel", parttext22)
- parttext22.Size = UDim2.new(1, 1, 1, 1)
- parttext22.TextScaled = true
- parttext22.Text = "ERROR_CODE WAS HERE"
- parttext22.Font = "IndieFlower"
- end
- ClickDetector = Instance.new("ClickDetector")
- local Tombstone = Instance.new("Part")
- Tombstone.Parent = workspace
- Tombstone.Anchored = true
- Tombstone.Size = Vector3.new(9, 10, 9)
- Tombstone.CanCollide = false
- Tombstone.Position = Vector3.new(55.55, 39.87, -556.7)
- Tombstone.Transparency = 1
- ClickDetector.Parent = Tombstone
- ClickDetector.MouseClick:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-38.97, 0.3, 58.93)
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = "[ERROR_CODE]:Who is it? I think he need your help.";
- Color = Color3.fromRGB(255, 255, 255);
- })
- end)
- for i = 1,1 do
- local WallPart1 = Instance.new("Part")
- WallPart1.Parent = workspace
- WallPart1.Anchored = true
- WallPart1.Size = Vector3.new(550, 50, 2)
- WallPart1.CanCollide = true
- WallPart1.Position = Vector3.new(122.17, 52.44, -153.93)
- WallPart1.Transparency = 1
- end
- for i = 1,1 do
- local WallPart2 = Instance.new("Part")
- WallPart2.Parent = workspace
- WallPart2.Anchored = true
- WallPart2.Size = Vector3.new(1, 50, 628)
- WallPart2.CanCollide = true
- WallPart2.Position = Vector3.new(300.812, 59.527, -466.93)
- WallPart2.Transparency = 1
- end
- for i = 1,1 do
- local WallPart3 = Instance.new("Part")
- WallPart3.Parent = workspace
- WallPart3.Anchored = true
- WallPart3.Size = Vector3.new(536.50, 50, 1)
- WallPart3.CanCollide = true
- WallPart3.Position = Vector3.new(33.507, 58.941, -781.861)
- WallPart3.Transparency = 1
- end
- for i = 1,1 do
- local WallPart4 = Instance.new("Part")
- WallPart4.Parent = workspace
- WallPart4.Anchored = true
- WallPart4.Size = Vector3.new(1,50,628)
- WallPart4.CanCollide = true
- WallPart4.Position = Vector3.new(-234.188, 59.527, -466.93)
- WallPart4.Transparency = 1
- end
- for i = 1,1 do
- local WallPart5 = Instance.new("Part")
- WallPart5.Parent = workspace
- WallPart5.Anchored = true
- WallPart5.Size = Vector3.new(136,50,1)
- WallPart5.CanCollide = true
- WallPart5.Position = Vector3.new(-166.596, 58.941, -153.025)
- WallPart5.Transparency = 1
- end
- for i = 1,1 do
- local WallPart6 = Instance.new("Part")
- WallPart6.Parent = workspace
- WallPart6.Anchored = true
- WallPart6.Size = Vector3.new(1, 50, 512)
- WallPart6.CanCollide = true
- WallPart6.Position = Vector3.new(-255.871, 24.5, -0.191)
- WallPart6.Transparency = 1
- end
- for i = 1,1 do
- local WallPart7 = Instance.new("Part")
- WallPart7.Parent = workspace
- WallPart7.Anchored = true
- WallPart7.Size = Vector3.new(199,50,1)
- WallPart7.CanCollide = true
- WallPart7.Position = Vector3.new(-157.304, 24.5, 255.751)
- WallPart7.Transparency = 1
- end
- for i = 1,1 do
- local WallPart8 = Instance.new("Part")
- WallPart8.Parent = workspace
- WallPart8.Anchored = true
- WallPart8.Size = Vector3.new(22,50,1)
- WallPart8.CanCollide = true
- WallPart8.Position = Vector3.new(-245.275, 24.5, -256.113)
- WallPart8.Transparency = 1
- end
- local Part = Instance.new("Part", workspace)
- Part.Size = Vector3.new(10, 13, 1)
- Part.Locked = true
- Part.Anchored = true
- Part.CFrame = CFrame.new(-244.536, 6, -255.473)
- Part.Material = "Neon"
- Touched = false
- Part.Touched:connect(function(player)
- if Touched == false then
- Touched = true
- if player.Parent.ClassName == "Model" then
- local Sound = Instance.new("Sound")
- local Id = "836142578"
- Sound.Parent = game.Workspace
- Sound.SoundId = "rbxassetid://"..Id
- Sound.Playing = true
- Sound.Looped = false
- Sound.Volume = 3
- game:FindService("RunService"):Set3dRenderingEnabled(false)
- ERROR_CODE = game.Workspace:GetChildren()
- for i,v in pairs(ERROR_CODE) do
- if v.Name ~= "Terrain" and v.Name ~= "Camera" then
- v:Destroy()
- end
- end
- wait(3)
- game:FindService("RunService"):Set3dRenderingEnabled(true)
- game:GetObjects("rbxassetid://1008107388")[1].Parent = game.Workspace
- local Sound = Instance.new("Sound")
- local Id = "836142578"
- Sound.Parent = game.Workspace
- Sound.SoundId = "rbxassetid://"..Id
- Sound.Playing = true
- Sound.Looped = false
- Sound.Volume = 1
- local Camera = game.Workspace.Camera
- Camera.CameraType = Enum.CameraType.Scriptable
- Camera.CFrame = CFrame.new(-38.902, 7.4, 229.421)
- wait(5)
- game:FindService("RunService"):Set3dRenderingEnabled(true)
- local Sound = Instance.new("Sound")
- local Id = "836142578"
- Sound.Parent = game.Workspace
- Sound.SoundId = "rbxassetid://"..Id
- Sound.Playing = true
- Sound.Looped = false
- Sound.Volume = 1
- local Camera = game.Workspace.Camera
- Camera.CameraType = Enum.CameraType.Scriptable
- Camera.CFrame = CFrame.new(-2.172, 17, 259.511)
- wait(5)
- game:FindService("RunService"):Set3dRenderingEnabled(true)
- local Sound = Instance.new("Sound")
- local Id = "836142578"
- Sound.Parent = game.Workspace
- Sound.SoundId = "rbxassetid://"..Id
- Sound.Playing = true
- Sound.Looped = false
- Sound.Volume = 1
- local Camera = game.Workspace.Camera
- Camera.CameraType = Enum.CameraType.Scriptable
- Camera.CFrame = CFrame.new(-8.936, 5.402, 235.685)
- wait(5)
- game.Players.LocalPlayer:Kick("chapter 2 coming soon")
- if player.Parent.Name ~= game.Players.LocalPlayer.Name then
- player.Parent.Humanoid.HipHeight = 0/0
- wait(3)
- player.Parent:Destroy()
- end
- end
- Touched = false
- end
- end)
- for i = 1,1 do
- local WallInv = Instance.new("Part")
- WallInv.Parent = workspace
- WallInv.Anchored = true
- WallInv.Size = Vector3.new(2, 15, 13)
- WallInv.CanCollide = true
- WallInv.Position = Vector3.new(-30.19, 7, 60.18)
- WallInv.Transparency = 1
- end
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Script3 = Instance.new("Script")
- Weld4 = Instance.new("Weld")
- Script5 = Instance.new("Script")
- Sound6 = Instance.new("Sound")
- Sound7 = Instance.new("Sound")
- Sound8 = Instance.new("Sound")
- Script9 = Instance.new("Script")
- Sound10 = Instance.new("Sound")
- Script11 = Instance.new("Script")
- Sound12 = Instance.new("Sound")
- Sound13 = Instance.new("Sound")
- Sound14 = Instance.new("Sound")
- Model0.Name = "Advanced Thunderstorm Simulator"
- Model0.Parent = mas
- Part1.Name = "Head"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Dark stone grey")
- Part1.Rotation = Vector3.new(0, -90, 0)
- Part1.Anchored = true
- Part1.Locked = true
- Part1.Size = Vector3.new(2, 1.20000005, 2)
- Part1.CFrame = CFrame.new(-8, 0.600001991, -12, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part1.Position = Vector3.new(-8, 0.600001991, -12)
- Part1.Orientation = Vector3.new(0, -90, 0)
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=1527559"
- SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500)
- SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=1529460"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500)
- Script3.Name = "Spin"
- Script3.Parent = Part1
- table.insert(cors,sandbox(Script3,function()
- -- This script rotates the storm meaning NO BREAKING like other stormclouds -Rayblon
- while true do --Infinite loop
- wait() --Needed or the game will crash! Put any number (in seconds) in between the ()'s
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) --Rotates the brick. Change the numbers for how fast/slow the brick rotates.
- --(continued from last line) The higher, the slower. The lower, the faster. Change the 0's to "math.pi/number." Make sure the number ISN'T 0!
- end --Ends the "while true do"
- end))
- Weld4.Parent = Script3
- Script5.Name = "Rayblons Rain Simulator"
- Script5.Parent = Model0
- table.insert(cors,sandbox(Script5,function()
- while true do
- wait() -- Lets the computer know that it can take it's time.
- script.Rain1:Play()
- wait(4)
- script.Rain2:play()
- wait(3)
- script.Rain3:play()
- wait(3)
- end
- end))
- Sound6.Name = "Rain3"
- Sound6.Parent = Script5
- Sound6.Pitch = 0.5
- Sound6.SoundId = "http://www.roblox.com/asset/?id=11387922"
- Sound6.Volume = 5
- Sound7.Name = "Rain2"
- Sound7.Parent = Script5
- Sound7.Pitch = 0.60000002384186
- Sound7.SoundId = "http://www.roblox.com/asset/?id=11387922"
- Sound7.Volume = 5
- Sound8.Name = "Rain1"
- Sound8.Parent = Script5
- Sound8.Pitch = 0.64999997615814
- Sound8.SoundId = "http://www.roblox.com/asset/?id=11387922"
- Sound8.Volume = 5
- Script9.Name = "Lightning/Thunder"
- Script9.Parent = Model0
- table.insert(cors,sandbox(Script9,function()
- while true do
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999 -- This is the flash from the lightning.
- wait(0)
- game.Lighting.Brightness = 0 -- this makes it dark during the lightning flashes!
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(7)
- script.Sound:Play()
- wait(5)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(10)
- script.Sound:Play()
- wait(20)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(7)
- script.Sound:Play()
- wait(5)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(1)
- script.Sound:Play()
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(1)
- script.Sound:Play()
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(1)
- script.Sound:Play()
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(0)
- game.Lighting.Brightness = 9999999
- wait(0)
- game.Lighting.Brightness = 0
- wait(7)
- script.Sound:Play()
- wait(5)
- end -- This ends the script
- end))
- Sound10.Parent = Script9
- Sound10.Pitch = 0.5
- Sound10.SoundId = "http://www.roblox.com/asset/?id=12222030"
- Sound10.Volume = 5
- Script11.Name = "Rayblons Wind Simulator"
- Script11.Parent = Model0
- table.insert(cors,sandbox(Script11,function()
- while true do
- wait() -- Lets the computer know that it can take it's time.
- script.Rain1:Play()
- wait(2)
- script.Rain2:play()
- wait(2)
- script.Rain3:play()
- wait(2)
- end
- end))
- Sound12.Name = "Rain3"
- Sound12.Parent = Script11
- Sound12.Pitch = 0.25
- Sound12.SoundId = "http://www.roblox.com/asset/?id=18435238"
- Sound12.Volume = 0.30000001192093
- Sound13.Name = "Rain2"
- Sound13.Parent = Script11
- Sound13.Pitch = 0.40000000596046
- Sound13.SoundId = "http://www.roblox.com/asset/?id=18435238"
- Sound13.Volume = 0.40000000596046
- Sound14.Name = "Rain1"
- Sound14.Parent = Script11
- Sound14.Pitch = 0.30000001192093
- Sound14.SoundId = "http://www.roblox.com/asset/?id=18435238"
- Sound14.Volume = 0.20000000298023
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- function createZombie()
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Vector3Value3 = Instance.new("Vector3Value")
- Motor6D4 = Instance.new("Motor6D")
- Decal5 = Instance.new("Decal")
- Sound6 = Instance.new("Sound")
- Sound7 = Instance.new("Sound")
- Sound8 = Instance.new("Sound")
- Sound9 = Instance.new("Sound")
- Sound10 = Instance.new("Sound")
- Part11 = Instance.new("Part")
- Vector3Value12 = Instance.new("Vector3Value")
- BodyColors13 = Instance.new("BodyColors")
- MeshPart14 = Instance.new("MeshPart")
- Vector3Value15 = Instance.new("Vector3Value")
- Motor6D16 = Instance.new("Motor6D")
- Script17 = Instance.new("Script")
- Humanoid18 = Instance.new("Humanoid")
- Script19 = Instance.new("Script")
- MeshPart20 = Instance.new("MeshPart")
- Vector3Value21 = Instance.new("Vector3Value")
- Motor6D22 = Instance.new("Motor6D")
- MeshPart23 = Instance.new("MeshPart")
- Vector3Value24 = Instance.new("Vector3Value")
- Motor6D25 = Instance.new("Motor6D")
- MeshPart26 = Instance.new("MeshPart")
- Vector3Value27 = Instance.new("Vector3Value")
- Motor6D28 = Instance.new("Motor6D")
- MeshPart29 = Instance.new("MeshPart")
- Vector3Value30 = Instance.new("Vector3Value")
- Motor6D31 = Instance.new("Motor6D")
- MeshPart32 = Instance.new("MeshPart")
- Vector3Value33 = Instance.new("Vector3Value")
- Motor6D34 = Instance.new("Motor6D")
- MeshPart35 = Instance.new("MeshPart")
- Vector3Value36 = Instance.new("Vector3Value")
- Motor6D37 = Instance.new("Motor6D")
- MeshPart38 = Instance.new("MeshPart")
- Vector3Value39 = Instance.new("Vector3Value")
- Motor6D40 = Instance.new("Motor6D")
- MeshPart41 = Instance.new("MeshPart")
- Vector3Value42 = Instance.new("Vector3Value")
- Motor6D43 = Instance.new("Motor6D")
- Script44 = Instance.new("Script")
- MeshPart45 = Instance.new("MeshPart")
- Vector3Value46 = Instance.new("Vector3Value")
- Motor6D47 = Instance.new("Motor6D")
- MeshPart48 = Instance.new("MeshPart")
- Vector3Value49 = Instance.new("Vector3Value")
- Motor6D50 = Instance.new("Motor6D")
- MeshPart51 = Instance.new("MeshPart")
- Vector3Value52 = Instance.new("Vector3Value")
- Motor6D53 = Instance.new("Motor6D")
- MeshPart54 = Instance.new("MeshPart")
- Vector3Value55 = Instance.new("Vector3Value")
- Motor6D56 = Instance.new("Motor6D")
- MeshPart57 = Instance.new("MeshPart")
- Vector3Value58 = Instance.new("Vector3Value")
- Motor6D59 = Instance.new("Motor6D")
- Script60 = Instance.new("Script")
- Script61 = Instance.new("Script")
- Script62 = Instance.new("Script")
- StringValue63 = Instance.new("StringValue")
- StringValue64 = Instance.new("StringValue")
- Animation65 = Instance.new("Animation")
- StringValue66 = Instance.new("StringValue")
- Animation67 = Instance.new("Animation")
- StringValue68 = Instance.new("StringValue")
- Animation69 = Instance.new("Animation")
- NumberValue70 = Instance.new("NumberValue")
- Animation71 = Instance.new("Animation")
- NumberValue72 = Instance.new("NumberValue")
- StringValue73 = Instance.new("StringValue")
- Animation74 = Instance.new("Animation")
- StringValue75 = Instance.new("StringValue")
- Animation76 = Instance.new("Animation")
- StringValue77 = Instance.new("StringValue")
- Animation78 = Instance.new("Animation")
- StringValue79 = Instance.new("StringValue")
- Animation80 = Instance.new("Animation")
- StringValue81 = Instance.new("StringValue")
- Animation82 = Instance.new("Animation")
- StringValue83 = Instance.new("StringValue")
- Animation84 = Instance.new("Animation")
- Shirt = Instance.new("Shirt")
- Pants = Instance.new("Pants")
- Script85 = Instance.new("Script")
- Model0.Name = "Zombie"
- Model0.Parent = mas
- Part1.Name = "Head"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-0.695644557, 4.56509781, -2.19861078, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- Part1.Orientation = Vector3.new(0, 90.1399994, 0)
- Part1.Position = Vector3.new(-0.695644557, 4.56509781, -2.19861078)
- Part1.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- Part1.Color = Color3.new(0, 255, 0)
- Part1.Size = Vector3.new(1, 1, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Artichoke")
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Artichoke")
- Part1.FormFactor = Enum.FormFactor.Custom
- Part1.formFactor = Enum.FormFactor.Custom
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "http://www.roblox.com/asset?id=419776358"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- Vector3Value3.Name = "OriginalSize"
- Vector3Value3.Parent = Part1
- Vector3Value3.Value = Vector3.new(1, 1, 1)
- Motor6D4.Name = "Neck"
- Motor6D4.Parent = Part1
- Motor6D4.C0 = CFrame.new(0.000338107347, 0.806032121, -0.015560925, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D4.C1 = CFrame.new(-2.72095203e-05, -0.565615535, 0.00386685133, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D4.Part0 = MeshPart14
- Motor6D4.Part1 = Part1
- Motor6D4.part1 = Part1
- Decal5.Parent = Part1
- Decal5.Texture = "http://www.roblox.com/asset/?id=174393211"
- Sound6.Name = "Moan"
- Sound6.Parent = Part1
- Sound6.SoundId = "rbxassetid://131060249"
- Sound6.Volume = 1
- Sound7.Name = "Moan2"
- Sound7.Parent = Part1
- Sound7.SoundId = "rbxassetid://131060145"
- Sound7.Volume = 1
- Sound8.Name = "Moan3"
- Sound8.Parent = Part1
- Sound8.SoundId = "rbxassetid://131060210"
- Sound8.Volume = 1
- Sound9.Name = "Moan4"
- Sound9.Parent = Part1
- Sound9.SoundId = "rbxassetid://131138835"
- Sound9.Volume = 1
- Sound10.Name = "Death"
- Sound10.Parent = Part1
- Shirt.Name = "Shirt"
- Shirt.Parent = Part11
- Shirt.ShirtTemplate = "rbxassetid://2469832477"
- Pants.Name = "Pants"
- Pants.Parent = Part11
- Pants.PantsTemplate = "rbxassetid://4775206182"
- Part11.Name = "HumanoidRootPart"
- Part11.Parent = Model0
- Part11.CFrame = CFrame.new(-0.691856027, 2.32588005, -2.1985929, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- Part11.Orientation = Vector3.new(0, 90.1399994, 0)
- Part11.Position = Vector3.new(52.116, 35, -391.541)
- Part11.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- Part11.Transparency = 1
- Part11.Size = Vector3.new(2, 2, 1)
- Part11.CanCollide = false
- Vector3Value12.Name = "OriginalSize"
- Vector3Value12.Parent = Part11
- Vector3Value12.Value = Vector3.new(2, 2, 1)
- BodyColors13.Parent = Model0
- BodyColors13.HeadColor = BrickColor.new("Dark green")
- BodyColors13.HeadColor3 = Color3.new(0.541176, 0.670588, 0.521569)
- BodyColors13.LeftArmColor = BrickColor.new("Dark green")
- BodyColors13.LeftArmColor3 = Color3.new(0.541176, 0.670588, 0.521569)
- BodyColors13.LeftLegColor = BrickColor.new("Dark green")
- BodyColors13.LeftLegColor3 = Color3.new(0.415686, 0.223529, 0.0352941)
- BodyColors13.RightArmColor = BrickColor.new("Dark green")
- BodyColors13.RightArmColor3 = Color3.new(0.541176, 0.670588, 0.521569)
- BodyColors13.RightLegColor = BrickColor.new("Dark green")
- BodyColors13.RightLegColor3 = Color3.new(0.415686, 0.223529, 0.0352941)
- BodyColors13.TorsoColor = BrickColor.new("Dark green")
- BodyColors13.TorsoColor3 = Color3.new(0.415686, 0.223529, 0.0352941)
- MeshPart14.Name = "UpperTorso"
- MeshPart14.Parent = Model0
- MeshPart14.CFrame = CFrame.new(-0.676263928, 3.1934495, -2.19829226, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart14.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart14.Position = Vector3.new(-0.676263928, 3.1934495, -2.19829226)
- MeshPart14.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart14.Color = Color3.new(0, 255, 0)
- MeshPart14.Size = Vector3.new(2.00029206, 1.60093355, 1.0005368)
- MeshPart14.BrickColor = BrickColor.new("Dark green")
- MeshPart14.brickColor = BrickColor.new("Dark green")
- Vector3Value15.Name = "OriginalSize"
- Vector3Value15.Parent = MeshPart14
- Vector3Value15.Value = Vector3.new(2.00029206, 1.60093355, 1.0005368)
- Motor6D16.Name = "Waist"
- Motor6D16.Parent = MeshPart14
- Motor6D16.C0 = CFrame.new(0.000280171633, 0.537143946, -0.0142721087, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D16.C1 = CFrame.new(0.000338107347, -0.463463932, -0.015560925, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D16.Part0 = MeshPart41
- Motor6D16.Part1 = MeshPart14
- Motor6D16.part1 = MeshPart14
- Script17.Name = "Damage Script"
- Script17.Parent = MeshPart14
- table.insert(cors,sandbox(Script17,function()
- function onTouched(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- human.Health = human.Health - 999 -- Change the amount to change the damage.
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Humanoid18.Name = "Zombie"
- Humanoid18.Parent = Model0
- Humanoid18.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.Subject
- Humanoid18.Health = 100
- Humanoid18.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
- Humanoid18.HipHeight = 1.3500000238419
- Humanoid18.LeftLeg = MeshPart45
- Humanoid18.MaxHealth = 100
- Humanoid18.NameOcclusion = Enum.NameOcclusion.NoOcclusion
- Humanoid18.RigType = Enum.HumanoidRigType.R15
- Humanoid18.RightLeg = MeshPart20
- Humanoid18.Torso = Part11
- Humanoid18.WalkSpeed = 24
- Humanoid18.maxHealth = 100
- Script19.Parent = Model0
- table.insert(cors,sandbox(Script19,function()
- local larm = script.Parent:FindFirstChild("HumanoidRootPart")
- local rarm = script.Parent:FindFirstChild("HumanoidRootPart")
- local char = script.Parent
- local pathFinder = game:GetService("PathfindingService")
- local path = pathFinder:CreatePath()
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 100
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("HumanoidRootPart")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- while true do
- wait()
- local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
- if target ~= nil then
- path:ComputeAsync(char.HumanoidRootPart.Position, target.Position)
- for i, wayPoint in pairs(path:GetWaypoints()) do
- char.Zombie:MoveTo(wayPoint.Position)
- if wayPoint.Action == Enum.PathWaypointAction.Jump then
- char.Zombie:ChangeState(Enum.HumanoidStateType.Jumping)
- end
- char.Zombie.MoveToFinished:wait(0.0000001)
- end
- end
- end
- end))
- MeshPart20.Name = "RightUpperLeg"
- MeshPart20.Parent = Model0
- MeshPart20.CFrame = CFrame.new(-0.67828238, 1.46466565, -2.69960117, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart20.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart20.Position = Vector3.new(-0.67828238, 1.46466565, -2.69960117)
- MeshPart20.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart20.Color = Color3.new(0, 255, 0)
- MeshPart20.Size = Vector3.new(1.00027561, 1.5362649, 1.00092912)
- MeshPart20.BrickColor = BrickColor.new("Bright blue")
- MeshPart20.CanCollide = false
- MeshPart20.brickColor = BrickColor.new("Bright blue")
- Vector3Value21.Name = "OriginalSize"
- Vector3Value21.Parent = MeshPart20
- Vector3Value21.Value = Vector3.new(1.00027561, 1.5362649, 1.00092912)
- Motor6D22.Name = "RightHip"
- Motor6D22.Parent = MeshPart20
- Motor6D22.C0 = CFrame.new(0.505080223, -0.243262246, 0.00102789141, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D22.C1 = CFrame.new(0.00382620096, 0.484913796, 0.000486815348, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D22.Part0 = MeshPart41
- Motor6D22.Part1 = MeshPart20
- Motor6D22.part1 = MeshPart20
- MeshPart23.Name = "RightUpperArm"
- MeshPart23.Parent = Model0
- MeshPart23.CFrame = CFrame.new(-0.685997844, 3.29312539, -3.69646788, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart23.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart23.Position = Vector3.new(-0.685997844, 3.29312539, -3.69646788)
- MeshPart23.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart23.Color = Color3.new(0,255, 0)
- MeshPart23.Size = Vector3.new(1.00027633, 1.39554, 1.00025082)
- MeshPart23.BrickColor = BrickColor.new("Cool yellow")
- MeshPart23.CanCollide = false
- MeshPart23.brickColor = BrickColor.new("Cool yellow")
- Vector3Value24.Name = "OriginalSize"
- Vector3Value24.Parent = MeshPart23
- Vector3Value24.Value = Vector3.new(1.00027633, 1.39554, 1.00025082)
- Motor6D25.Name = "RightShoulder"
- Motor6D25.Parent = MeshPart23
- Motor6D25.C0 = CFrame.new(1.25031853, 0.5565539, -0.015560925, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D25.C1 = CFrame.new(-0.24787569, 0.456878304, -0.00944012403, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D25.Part0 = MeshPart14
- Motor6D25.Part1 = MeshPart23
- Motor6D25.part1 = MeshPart23
- MeshPart26.Name = "RightLowerLeg"
- MeshPart26.Parent = Model0
- MeshPart26.CFrame = CFrame.new(-0.678020656, 0.910310864, -2.69960189, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart26.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart26.Position = Vector3.new(-0.678020656, 0.910310864, -2.69960189)
- MeshPart26.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart26.Color = Color3.new(0, 255, 0)
- MeshPart26.Size = Vector3.new(1.00027585, 1.48964536, 1.00032854)
- MeshPart26.BrickColor = BrickColor.new("Bright blue")
- MeshPart26.CanCollide = false
- MeshPart26.brickColor = BrickColor.new("Bright blue")
- Vector3Value27.Name = "OriginalSize"
- Vector3Value27.Parent = MeshPart26
- Vector3Value27.Value = Vector3.new(1.00027585, 1.48964536, 1.00032854)
- Motor6D28.Name = "RightKnee"
- Motor6D28.Parent = MeshPart26
- Motor6D28.C0 = CFrame.new(0.00382620096, -0.265086174, 0.000426991843, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D28.C1 = CFrame.new(0.00382620096, 0.289268613, 0.000145851634, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D28.Part0 = MeshPart20
- Motor6D28.Part1 = MeshPart26
- Motor6D28.part1 = MeshPart26
- MeshPart29.Name = "RightLowerArm"
- MeshPart29.Parent = Model0
- MeshPart29.CFrame = CFrame.new(-0.685555518, 2.90703535, -3.69646835, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart29.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart29.Position = Vector3.new(-0.685555518, 2.90703535, -3.69646835)
- MeshPart29.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart29.Color = Color3.new(0, 255, 0)
- MeshPart29.Size = Vector3.new(1.00027657, 1.26567209, 1.00025082)
- MeshPart29.BrickColor = BrickColor.new("Cool yellow")
- MeshPart29.CanCollide = false
- MeshPart29.brickColor = BrickColor.new("Cool yellow")
- Vector3Value30.Name = "OriginalSize"
- Vector3Value30.Parent = MeshPart29
- Vector3Value30.Value = Vector3.new(1.00027657, 1.26567209, 1.00025082)
- Motor6D31.Name = "RightElbow"
- Motor6D31.Parent = MeshPart29
- Motor6D31.C0 = CFrame.new(0.00214397907, -0.263139546, -0.00944012403, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D31.C1 = CFrame.new(0.00214457512, 0.122950554, -0.00989595056, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D31.Part0 = MeshPart23
- Motor6D31.Part1 = MeshPart29
- Motor6D31.part1 = MeshPart29
- MeshPart32.Name = "RightHand"
- MeshPart32.Parent = Model0
- MeshPart32.CFrame = CFrame.new(-0.680041432, 2.1668787, -3.69776106, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart32.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart32.Position = Vector3.new(-0.680041432, 2.1668787, -3.69776106)
- MeshPart32.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart32.Color = Color3.new(0,255, 0)
- MeshPart32.Size = Vector3.new(0.999299049, 0.335255772, 1.00029743)
- MeshPart32.BrickColor = BrickColor.new("Cool yellow")
- MeshPart32.CanCollide = false
- MeshPart32.brickColor = BrickColor.new("Cool yellow")
- Vector3Value33.Name = "OriginalSize"
- Vector3Value33.Parent = MeshPart32
- Vector3Value33.Value = Vector3.new(0.999299049, 0.335255772, 1.00029743)
- Motor6D34.Name = "RightWrist"
- Motor6D34.Parent = MeshPart32
- Motor6D34.C0 = CFrame.new(0.00214457512, -0.682049513, -0.00989595056, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D34.C1 = CFrame.new(0.000865101814, 0.058106944, -0.0154390335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D34.Part0 = MeshPart29
- Motor6D34.Part1 = MeshPart32
- Motor6D34.part1 = MeshPart32
- MeshPart35.Name = "RightFoot"
- MeshPart35.Parent = Model0
- MeshPart35.CFrame = CFrame.new(-0.677906275, 0.167736173, -2.69441152, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart35.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart35.Position = Vector3.new(-0.677906275, 0.167736173, -2.69441152)
- MeshPart35.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart35.Color = Color3.new(0, 255, 0)
- MeshPart35.Size = Vector3.new(1.00063133, 0.335407376, 1.00020337)
- MeshPart35.BrickColor = BrickColor.new("Bright blue")
- MeshPart35.CanCollide = false
- MeshPart35.brickColor = BrickColor.new("Bright blue")
- Vector3Value36.Name = "OriginalSize"
- Vector3Value36.Parent = MeshPart35
- Vector3Value36.Value = Vector3.new(1.00063133, 0.335407376, 1.00020337)
- Motor6D37.Name = "RightAnkle"
- Motor6D37.Parent = MeshPart35
- Motor6D37.C0 = CFrame.new(0.00382620096, -0.710731506, 0.000283418223, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D37.C1 = CFrame.new(0.00901681185, 0.0318431854, 0.000155551359, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D37.Part0 = MeshPart26
- Motor6D37.Part1 = MeshPart35
- Motor6D37.part1 = MeshPart35
- MeshPart38.Name = "LeftFoot"
- MeshPart38.Parent = Model0
- MeshPart38.CFrame = CFrame.new(-0.675512314, 0.167736173, -1.70284736, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart38.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart38.Position = Vector3.new(-0.675512314, 0.167736173, -1.70284736)
- MeshPart38.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart38.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- MeshPart38.Size = Vector3.new(1.00063133, 0.335407257, 1.00020337)
- MeshPart38.BrickColor = BrickColor.new("Bright blue")
- MeshPart38.CanCollide = false
- MeshPart38.brickColor = BrickColor.new("Bright blue")
- Vector3Value39.Name = "OriginalSize"
- Vector3Value39.Parent = MeshPart38
- Vector3Value39.Value = Vector3.new(1.00063133, 0.335407257, 1.00020337)
- Motor6D40.Name = "LeftAnkle"
- Motor6D40.Parent = MeshPart38
- Motor6D40.C0 = CFrame.new(-0.00382620096, -0.710131407, 0.00030554086, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D40.C1 = CFrame.new(-0.00901681185, 0.032443285, 0.000177569687, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D40.Part0 = MeshPart51
- Motor6D40.Part1 = MeshPart38
- Motor6D40.part1 = MeshPart38
- MeshPart41.Name = "LowerTorso"
- MeshPart41.Parent = Model0
- MeshPart41.CFrame = CFrame.new(-0.677587926, 2.19284177, -2.19834709, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart41.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart41.Position = Vector3.new(-0.677587926, 2.19284177, -2.19834709)
- MeshPart41.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart41.Color = Color3.new(0, 255, 0)
- MeshPart41.Size = Vector3.new(2.00017595, 0.400037616, 1.00021255)
- MeshPart41.BrickColor = BrickColor.new("Dark green")
- MeshPart41.brickColor = BrickColor.new("Dark green")
- Vector3Value42.Name = "OriginalSize"
- Vector3Value42.Parent = MeshPart41
- Vector3Value42.Value = Vector3.new(2.00017595, 0.400037616, 1.00021255)
- Motor6D43.Name = "Root"
- Motor6D43.Parent = MeshPart41
- Motor6D43.C1 = CFrame.new(0.000280171633, 0.133037761, -0.0142721087, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D43.Part0 = Part11
- Motor6D43.Part1 = MeshPart41
- Motor6D43.part1 = MeshPart41
- Script44.Name = "Damage Script"
- Script44.Parent = MeshPart41
- table.insert(cors,sandbox(Script44,function()
- function onTouched(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- human.Health = human.Health - 999 -- Change the amount to change the damage.
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- MeshPart45.Name = "LeftUpperLeg"
- MeshPart45.Parent = Model0
- MeshPart45.CFrame = CFrame.new(-0.675863564, 1.46466565, -1.69765592, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart45.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart45.Position = Vector3.new(-0.675863564, 1.46466565, -1.69765592)
- MeshPart45.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart45.Color = Color3.new(0, 255, 0)
- MeshPart45.Size = Vector3.new(1.00027561, 1.5362649, 1.00092912)
- MeshPart45.BrickColor = BrickColor.new("Bright blue")
- MeshPart45.CanCollide = false
- MeshPart45.brickColor = BrickColor.new("Bright blue")
- Vector3Value46.Name = "OriginalSize"
- Vector3Value46.Parent = MeshPart45
- Vector3Value46.Value = Vector3.new(1.00027561, 1.5362649, 1.00092912)
- Motor6D47.Name = "LeftHip"
- Motor6D47.Parent = MeshPart45
- Motor6D47.C0 = CFrame.new(-0.50451982, -0.243062243, 0.00122789107, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D47.C1 = CFrame.new(-0.00382620096, 0.4851138, 0.000686740503, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D47.Part0 = MeshPart41
- Motor6D47.Part1 = MeshPart45
- Motor6D47.part1 = MeshPart45
- MeshPart48.Name = "LeftUpperArm"
- MeshPart48.Parent = Model0
- MeshPart48.CFrame = CFrame.new(-0.678766429, 3.29312539, -0.700763106, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart48.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart48.Position = Vector3.new(-0.678766429, 3.29312539, -0.700763106)
- MeshPart48.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart48.Color = Color3.new(0, 255, 0)
- MeshPart48.Size = Vector3.new(1.00027633, 1.39554, 1.00025082)
- MeshPart48.BrickColor = BrickColor.new("Cool yellow")
- MeshPart48.CanCollide = false
- MeshPart48.brickColor = BrickColor.new("Cool yellow")
- Vector3Value49.Name = "OriginalSize"
- Vector3Value49.Parent = MeshPart48
- Vector3Value49.Value = Vector3.new(1.00027633, 1.39554, 1.00025082)
- Motor6D50.Name = "LeftShoulder"
- Motor6D50.Parent = MeshPart48
- Motor6D50.C0 = CFrame.new(-1.24955308, 0.556408584, -0.015560925, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D50.C1 = CFrame.new(0.247964978, 0.456732988, -0.00943991542, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D50.Part0 = MeshPart14
- Motor6D50.Part1 = MeshPart48
- Motor6D50.part1 = MeshPart48
- MeshPart51.Name = "LeftLowerLeg"
- MeshPart51.Parent = Model0
- MeshPart51.CFrame = CFrame.new(-0.67560178, 0.910310864, -1.69765651, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart51.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart51.Position = Vector3.new(-0.67560178, 0.910310864, -1.69765651)
- MeshPart51.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart51.Color = Color3.new(0, 255, 0)
- MeshPart51.Size = Vector3.new(1.00027585, 1.48964536, 1.00032866)
- MeshPart51.BrickColor = BrickColor.new("Bright blue")
- MeshPart51.CanCollide = false
- MeshPart51.brickColor = BrickColor.new("Bright blue")
- Vector3Value52.Name = "OriginalSize"
- Vector3Value52.Parent = MeshPart51
- Vector3Value52.Value = Vector3.new(1.00027585, 1.48964536, 1.00032866)
- Motor6D53.Name = "LeftKnee"
- Motor6D53.Parent = MeshPart51
- Motor6D53.C0 = CFrame.new(-0.00382620096, -0.264486194, 0.000586740673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D53.C1 = CFrame.new(-0.00382620096, 0.289868593, 0.00030554086, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D53.Part0 = MeshPart45
- Motor6D53.Part1 = MeshPart51
- Motor6D53.part1 = MeshPart51
- MeshPart54.Name = "LeftLowerArm"
- MeshPart54.Parent = Model0
- MeshPart54.CFrame = CFrame.new(-0.678323925, 2.90703535, -0.700764775, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart54.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart54.Position = Vector3.new(-0.678323925, 2.90703535, -0.700764775)
- MeshPart54.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart54.Color = Color3.new(0, 255, 0)
- MeshPart54.Size = Vector3.new(1.00027657, 1.26567209, 1.00025082)
- MeshPart54.BrickColor = BrickColor.new("Cool yellow")
- MeshPart54.CanCollide = false
- MeshPart54.brickColor = BrickColor.new("Cool yellow")
- Vector3Value55.Name = "OriginalSize"
- Vector3Value55.Parent = MeshPart54
- Vector3Value55.Value = Vector3.new(1.00027657, 1.26567209, 1.00025082)
- Motor6D56.Name = "LeftElbow"
- Motor6D56.Parent = MeshPart54
- Motor6D56.C0 = CFrame.new(-0.00166511536, -0.263139546, -0.00943991542, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D56.C1 = CFrame.new(-0.0016657114, 0.122950554, -0.00989592075, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D56.Part0 = MeshPart48
- Motor6D56.Part1 = MeshPart54
- Motor6D56.part1 = MeshPart54
- MeshPart57.Name = "LeftHand"
- MeshPart57.Parent = Model0
- MeshPart57.CFrame = CFrame.new(-0.67280364, 2.1668787, -0.699498653, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart57.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart57.Position = Vector3.new(-0.67280364, 2.1668787, -0.699498653)
- MeshPart57.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart57.Color = Color3.new(0, 255, 0)
- MeshPart57.Size = Vector3.new(0.999299049, 0.335255831, 1.00029743)
- MeshPart57.BrickColor = BrickColor.new("Cool yellow")
- MeshPart57.CanCollide = false
- MeshPart57.brickColor = BrickColor.new("Cool yellow")
- Vector3Value58.Name = "OriginalSize"
- Vector3Value58.Parent = MeshPart57
- Vector3Value58.Value = Vector3.new(0.999299049, 0.335255831, 1.00029743)
- Motor6D59.Name = "LeftWrist"
- Motor6D59.Parent = MeshPart57
- Motor6D59.C0 = CFrame.new(-0.0016657114, -0.682255626, -0.00989592075, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D59.C1 = CFrame.new(-0.000386238098, 0.0579008311, -0.0154390335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D59.Part0 = MeshPart54
- Motor6D59.Part1 = MeshPart57
- Motor6D59.part1 = MeshPart57
- Script60.Name = "Respawn"
- Script60.Parent = Model0
- table.insert(cors,sandbox(Script60,function()
- z = script.Parent
- backup = z:clone()
- while true do
- wait(5)
- if z.Zombie.Health == 0 then
- z:Remove()
- wait(4)
- backup.Parent = game.Workspace
- backup.Head:MakeJoints()
- backup.Torso:MakeJoints()
- end
- if z == nil then
- wait(4)
- backup.Parent = game.Workspace
- backup.Head:MakeJoints()
- backup.Torso:MakeJoints()
- end
- end
- end))
- Script61.Name = "Health"
- Script61.Parent = Model0
- table.insert(cors,sandbox(Script61,function()
- --Responsible for regening a player's humanoid's health
- -- declarations
- local Figure = script.Parent
- local Head = Figure:WaitForChild("Head")
- local Humanoid = Figure:WaitForChild("Humanoid")
- local regening = false
- -- regeneration
- function regenHealth()
- if regening then return end
- regening = true
- while Humanoid.Health < Humanoid.MaxHealth do
- local s = wait(1)
- local health = Humanoid.Health
- if health > 0 and health < Humanoid.MaxHealth then
- local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
- health = health + newHealthDelta
- Humanoid.Health = math.min(health,Humanoid.MaxHealth)
- end
- end
- if Humanoid.Health > Humanoid.MaxHealth then
- Humanoid.Health = Humanoid.MaxHealth
- end
- regening = false
- end
- Humanoid.HealthChanged:connect(regenHealth)
- end))
- Script62.Name = "Animate"
- Script62.Parent = Model0
- table.insert(cors,sandbox(Script62,function()
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = script.Parent
- local Humanoid = waitForChild(Figure, "Zombie")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimInstance = nil
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local currentAnimSpeed = 1.0
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=507766666", weight = 1 },
- { id = "http://www.roblox.com/asset/?id=507766951", weight = 1 },
- { id = "http://www.roblox.com/asset/?id=507766388", weight = 9 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=507777826", weight = 10 }
- },
- run = {
- { id = "http://www.roblox.com/asset/?id=507767714", weight = 10 }
- },
- swim = {
- { id = "http://www.roblox.com/asset/?id=507784897", weight = 10 }
- },
- swimidle = {
- { id = "http://www.roblox.com/asset/?id=507785072", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=507765000", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=507767968", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=507765644", weight = 10 }
- },
- sit = {
- { id = "http://www.roblox.com/asset/?id=507768133", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=507770239", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=507770453", weight = 10 }
- },
- dance = {
- { id = "http://www.roblox.com/asset/?id=507771019", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507771955", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507772104", weight = 10 }
- },
- dance2 = {
- { id = "http://www.roblox.com/asset/?id=507776043", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507776720", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507776879", weight = 10 }
- },
- dance3 = {
- { id = "http://www.roblox.com/asset/?id=507777268", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507777451", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507777623", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=507770818", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=507770677", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
- math.randomseed(tick())
- function configureAnimationSet(name, fileList)
- if (animTable[name] ~= nil) then
- for _, connection in pairs(animTable[name].connections) do
- connection:disconnect()
- end
- end
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- animTable[name].connections = {}
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- if (childPart:IsA("Animation")) then
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- Setup animation objects
- function scriptChildModified(child)
- local fileList = animNames[child.Name]
- if (fileList ~= nil) then
- configureAnimationSet(child.Name, fileList)
- end
- end
- script.ChildAdded:connect(scriptChildModified)
- script.ChildRemoved:connect(scriptChildModified)
- for name, fileList in pairs(animNames) do
- configureAnimationSet(name, fileList)
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.31
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.2
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- currentAnimInstance = nil
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
- repeatAnim = "idle"
- end
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0.15, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- switch animation
- if (anim ~= currentAnimInstance) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop(transitionTime)
- currentAnimTrack:Destroy()
- end
- currentAnimSpeed = 1.0
- -- load it to the humanoid; get AnimationTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- currentAnimInstance = anim
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolAnimTrack = nil
- local toolAnimInstance = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- playToolAnimation(toolAnimName, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- if (toolAnimInstance ~= anim) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- -- load it to the humanoid; get AnimationTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- toolAnimInstance = anim
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- toolAnimInstance = nil
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed > 0.01 then
- local scale = 15.0
- playAnimation("walk", 0.1, Humanoid)
- setAnimationSpeed(speed / scale)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- local scale = 5.0
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / scale)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed > 1.00 then
- local scale = 10.0
- playAnimation("swim", 0.4, Humanoid)
- setAnimationSpeed(speed / scale)
- pose = "Swimming"
- else
- playAnimation("swimidle", 0.4, Humanoid)
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- playAnimation("sit", 0.5, Humanoid)
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- stopAllAnimations()
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimInstance = nil
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- setup emote chat hook
- script.msg.Changed:connect(function(msg)
- script.msg.Value = ""
- local emote = ""
- if (string.sub(msg, 1, 3) == "/e ") then
- emote = string.sub(msg, 4)
- elseif (string.sub(msg, 1, 7) == "/emote ") then
- emote = string.sub(msg, 8)
- end
- if (pose == "Standing" and emoteNames[emote] ~= nil) then
- playAnimation(emote, 0.1, Humanoid)
- end
- -- print("===> " .. string.sub(msg, 1, 3) .. "(" .. emote .. ")")
- end)
- -- main program
- local runService = game:service("RunService");
- -- print("bottom")
- -- initialize to idle
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
- end))
- StringValue63.Name = "msg"
- StringValue63.Parent = Script62
- StringValue64.Name = "climb"
- StringValue64.Parent = Script62
- Animation65.Name = "ClimbAnim"
- Animation65.Parent = StringValue64
- Animation65.AnimationId = "http://www.roblox.com/asset/?id=616156119"
- StringValue66.Name = "fall"
- StringValue66.Parent = Script62
- Animation67.Name = "FallAnim"
- Animation67.Parent = StringValue66
- Animation67.AnimationId = "http://www.roblox.com/asset/?id=616157476"
- StringValue68.Name = "idle"
- StringValue68.Parent = Script62
- Animation69.Name = "Animation1"
- Animation69.Parent = StringValue68
- Animation69.AnimationId = "http://www.roblox.com/asset/?id=616158929"
- NumberValue70.Name = "Weight"
- NumberValue70.Parent = Animation69
- NumberValue70.Value = 9
- Animation71.Name = "Animation2"
- Animation71.Parent = StringValue68
- Animation71.AnimationId = "http://www.roblox.com/asset/?id=616160636"
- NumberValue72.Name = "Weight"
- NumberValue72.Parent = Animation71
- NumberValue72.Value = 1
- StringValue73.Name = "jump"
- StringValue73.Parent = Script62
- Animation74.Name = "JumpAnim"
- Animation74.Parent = StringValue73
- Animation74.AnimationId = "http://www.roblox.com/asset/?id=616161997"
- StringValue75.Name = "sit"
- StringValue75.Parent = Script62
- Animation76.Name = "SitAnim"
- Animation76.Parent = StringValue75
- Animation76.AnimationId = "http://www.roblox.com/asset/?id=507768133"
- StringValue77.Name = "swim"
- StringValue77.Parent = Script62
- Animation78.Name = "Swim"
- Animation78.Parent = StringValue77
- Animation78.AnimationId = "http://www.roblox.com/asset/?id=616165109"
- StringValue79.Name = "swimidle"
- StringValue79.Parent = Script62
- Animation80.Name = "SwimIdle"
- Animation80.Parent = StringValue79
- Animation80.AnimationId = "http://www.roblox.com/asset/?id=616166655"
- StringValue81.Name = "toolnone"
- StringValue81.Parent = Script62
- Animation82.Name = "ToolNoneAnim"
- Animation82.Parent = StringValue81
- Animation82.AnimationId = "http://www.roblox.com/asset/?id=507768375"
- StringValue83.Name = "walk"
- StringValue83.Parent = Script62
- Animation84.Name = "RunAnim"
- Animation84.Parent = StringValue83
- Animation84.AnimationId = "http://www.roblox.com/asset/?id=616168032"
- Script85.Name = "SoundScript"
- Script85.Parent = Model0
- table.insert(cors,sandbox(Script85,function()
- local moan = script.Parent.Head.Moan
- local moan2 = script.parent.Head.Moan2
- local moan3 = script.parent.Head.Moan3
- local moan4 = script.Parent.Head.Moan4
- while true do
- moan:Play()
- wait(8)
- moan2:Play()
- wait(5)
- moan3:Play()
- wait(7)
- moan4:Play()
- wait(6)
- end
- local death = script.Parent.Head.Death
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- end
- for i = 1,5 do
- createZombie()
- end
- for _, Player in pairs(Players:GetPlayers()) do
- if Player.Character and Player ~= LocalPlayer then
- pcall(function()
- Player.Character.Name = "Slave"
- Player.Character.Head.BrickColor = BrickColor.new("Dirt brown")
- Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown")
- Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown")
- Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown")
- Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown")
- Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown")
- end)
- end
- Player.CharacterAdded:connect(function()
- if Player.Character and Player ~= LocalPlayer then
- Player.Character.Name = "Slave"
- repeat pcall(function()
- Player.Character.Head.BrickColor = BrickColor.new("Dirt brown")
- Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown")
- Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown")
- Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown")
- Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown")
- Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown")
- end) wait() until Player:FindFirstChild("Torso") and Player.Torso.BrickColor == BrickColor.new("Dirt brown")
- end
- end)
- end
- wait(1)
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local Player = Players.LocalPlayer
- local Camera = workspace.CurrentCamera
- local Mouse = Player:GetMouse()
- local Camera = workspace.CurrentCamera
- local Character = Player.Character
- local Humanoid = Character:FindFirstChild("Humanoid")
- local Head = Character:FindFirstChild("Head")
- local Torso = Character:FindFirstChild("Torso")
- local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
- local RightArm = Character:FindFirstChild("Right Arm")
- local LeftArm = Character:FindFirstChild("Left Arm")
- local RightLeg = Character:FindFirstChild("Right Leg")
- local LeftLeg = Character:FindFirstChild("Left Leg")
- local Funcs = {}
- local Animation = "Standing"
- local charWelds = {}
- local Config = {
- standingSway = math.pi/45;
- walkingSway = math.pi/14;
- standingOffset = math.pi/80;
- walkingOffset = math.pi/48;
- }
- Humanoid.WalkSpeed = 22.4
- Humanoid.JumpPower = 40
- --Camera.CameraType = "Scriptable"
- charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart)
- charWelds.HumanoidRootPart.Part0 = HumanoidRootPart
- charWelds.HumanoidRootPart.Part1 = Torso
- charWelds.rightArmWeld = Instance.new("Weld", Torso)
- charWelds.rightArmWeld.Part0 = Torso
- charWelds.rightArmWeld.Part1 = RightArm
- charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0)
- charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0)
- charWelds.leftArmWeld = Instance.new("Weld", Torso)
- charWelds.leftArmWeld.Part0 = Torso
- charWelds.leftArmWeld.Part1 = LeftArm
- charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0)
- charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0)
- charWelds.rightLegWeld = Instance.new("Weld", Torso)
- charWelds.rightLegWeld.Part0 = Torso
- charWelds.rightLegWeld.Part1 = RightLeg
- charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0)
- charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0)
- charWelds.leftLegWeld = Instance.new("Weld", Torso)
- charWelds.leftLegWeld.Part0 = Torso
- charWelds.leftLegWeld.Part1 = LeftLeg
- charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0)
- charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0)
- local Equipment = Instance.new("Folder", Character)
- function Funcs.CFrameInterpolate(oc, c, v)
- local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components()
- local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components()
- return CFrame.new(
- oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v
- , oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v
- )
- end
- function Funcs.Trail(p, c1, c2)
- local mag = (c2.p - c1.p).magnitude
- p.Size = Vector3.new(0, 0, mag)
- p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5))
- p.CFrame = CFrame.new(p.CFrame.p, c2.p)
- end
- function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l)
- w.C1 = c * CFrame.fromEulerAnglesXYZ(
- x + math.sin(math.pi / 2 * l) * (x1 - x)
- , y + math.sin(math.pi / 2 * l) * (y1 - y)
- , z + math.sin(math.pi / 2 * l) * (z1 - z)
- )
- end
- function Funcs.Part(Parent, t)
- local Part = Instance.new("Part", Parent)
- Part.BrickColor = t[2]
- Part.FormFactor = 3
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface
- , Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- Part.CanCollide = t[1]
- Part.Transparency = t[3]
- Part.Material = t[4]
- Part.Reflectance = t[5]
- Part.Shape = t[6]
- Part.Size = t[7]
- return Part
- end
- function Funcs.BlockMesh(Part, Scale)
- local BlockMesh = Instance.new("BlockMesh", Part)
- BlockMesh.Scale = Scale
- return BlockMesh
- end
- function Funcs.CylinderMesh(Part, Scale)
- local CylinderMesh = Instance.new("CylinderMesh", Part)
- CylinderMesh.Scale = Scale
- return CylinderMesh
- end
- function Funcs.SpecialMesh(Part, Scale, MeshType)
- local SpecialMesh = Instance.new("SpecialMesh", Part)
- SpecialMesh.Scale = Scale
- SpecialMesh.MeshType = MeshType
- return SpecialMesh
- end
- function Funcs.Weld(Part0, Part1, C0)
- local Weld = Instance.new("Weld", Part0)
- Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0
- return Weld
- end
- function Funcs.AddEquipment()
- Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)})
- local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6))
- Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)})
- local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1))
- Rope.Anchored = true
- RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)})
- local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere")
- RopeE.Anchored = true
- end
- local ropeEnd = CFrame.new(0, 0, 0)
- function Funcs.Whip()
- if Animation ~= "Throwing" then
- Animation = "Throwing"
- for i = 0, 1, 0.1 do
- Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
- , 0, 0, 0, 0, math.pi / 8, 0, i)
- Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
- , 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i)
- wait()
- end
- local targ = Mouse.Target
- local cf = Mouse.Hit
- for i = 0, 1, 0.2 do
- Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
- , 0, math.pi / 8, 0, 0, 0, 0, i)
- Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
- , -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i)
- wait()
- end
- if (Torso.Position - cf.p).magnitude < 120 then
- ropeEnd = cf
- wait(1 / 2)
- if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then
- targ.Parent:BreakJoints()
- end
- ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
- end
- Animation = "Standing"
- end
- end
- local Snd = Instance.new("Sound", Torso)
- Snd.SoundId = "rbxassetid://163277488"
- Snd.Volume = 0
- Mouse.Button1Down:connect(function()
- Snd:Play()
- Funcs.Whip()
- end)
- Funcs.AddEquipment()
- local i = 0
- local camGoal = Head.CFrame
- local ropeCEnd = RightArm.CFrame
- ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
- RunService.Stepped:connect(function()
- local animSpeed = 0.02
- local offsetMultiplier = 1
- local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7)
- ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2))
- RopeE.CFrame = ropeCEnd
- if Animation ~= "Throwing" then
- ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
- end
- Funcs.Trail(Rope, ropeStart, ropeCEnd)
- if Humanoid.Jump == true then
- if Animation ~= "Throwing" then
- Animation = "Jumping"
- end
- animSpeed = 0.001
- offsetMultiplier = 3
- elseif Torso.Velocity.magnitude > 0.4 then
- if Animation ~= "Throwing" then
- Animation = "Walking"
- end
- animSpeed = 0.1
- offsetMultiplier = 1
- else
- if Animation ~= "Throwing" then
- Animation = "Standing"
- end
- animSpeed = 0.02
- offsetMultiplier = 1
- end
- if i < 2 then
- i = i + animSpeed
- else
- i = 0
- end
- if Animation == "Standing" or Animation == "Throwing" then
- if i < 1 then
- if Animation ~= "Throwing" then
- Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
- , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i)
- end
- Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
- , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i)
- Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
- , Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i)
- Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
- , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i)
- elseif i >= 1 then
- if Animation ~= "Throwing" then
- Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
- , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1)
- end
- Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
- , Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1)
- Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
- , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1)
- Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
- , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1)
- end
- end
- if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then
- if i < 1 then
- if Animation ~= "Throwing" then
- Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
- , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i)
- end
- Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
- , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i)
- Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
- , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i)
- Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
- , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i)
- elseif i >= 1 then
- if Animation ~= "Throwing" then
- Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
- , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1)
- end
- Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
- , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1)
- Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
- , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1)
- Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
- , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1)
- end
- end
- end)
- end)
- end)
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