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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --This is made by OneBullet360 aka Big L. Hope you enjoy--
- iz = owner
- is = owner
- for i,v in pairs(is:GetChildren()) do
- if v.ClassName == 'Hat' then
- v:Destroy()
- end
- end
- for i,v in pairs(is:GetChildren()) do
- if v.ClassName == 'Shirt' then
- v:Destroy()
- end
- end
- for i,v in pairs(is:GetChildren()) do
- if v.ClassName == 'Pants' then
- v:Destroy()
- end
- end
- wait()
- shirt = Instance.new('Shirt')
- shirt.Parent = is
- shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=648561877'
- pants = Instance.new('Pants')
- pants.Parent = is
- pants.PantsTemplate = 'http://www.roblox.com/asset/?id=591736179'
- sound = Instance.new('Sound')
- sound.SoundId = 'http://www.roblox.com/asset/?id=595265353' --595265353
- sound.Looped = true
- sound.Parent = is.Head
- sound.Volume = 1
- taut = Instance.new('Sound')
- taut.SoundId = 'http://www.roblox.com/asset/?id=595265353' --595265353
- taut.Looped = true
- taut.Parent = is.Head
- taut.Volume = 1
- local player = owner
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local anim = Instance.new("Animation")
- anim.AnimationId = "http://www.roblox.com/Asset?ID=27789359"
- local msg = Instance.new("Hint")
- msg.Parent = game.Workspace
- msg.Text = "Click 'z' to get ready."
- is.Humanoid.WalkSpeed = 0
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- sound:Play()
- msg:Destroy()
- taut:Play()
- is.Humanoid.WalkSpeed = 60
- is.Animate.walk.WalkAnim.AnimationId = 'http://www.roblox.com/Asset?ID=252557606'
- end
- end)
- function onTouch(part)
- local humanoid = part.Parent:findFirstChild("Humanoid")
- sound1 = Instance.new('Sound')
- sound1.SoundId = 'http://www.roblox.com/asset/?id=634710465'
- sound1.Looped = false
- sound1.Parent = is.Head
- sound1:Play()
- sound2 = Instance.new('Sound')
- sound2.SoundId = 'http://www.roblox.com/asset/?id=634710465'
- sound2.Looped = false
- sound2.Parent = is.Head
- sound2:Play()
- if (humanoid ~=nil) then
- humanoid.Health = 0
- end
- end
- is.Head.Touched:connect(onTouch)
- while true do
- wait()
- game.Workspace[iz].Head.BrickColor = BrickColor.new('Light orange')
- game.Workspace[iz]['Right Leg'].BrickColor = BrickColor.new('Light orange')
- game.Workspace[iz]['Left Leg'].BrickColor = BrickColor.new('Light orange')
- game.Workspace[iz]['Right Arm'].BrickColor = BrickColor.new('Light orange')
- game.Workspace[iz]['Left Arm'].BrickColor = BrickColor.new('Light orange')
- game.Workspace[iz].Head.BrickColor = BrickColor.new('Light orange')
- game.Workspace[iz].Head.face.Texture = 'rbxassetid://154020737'
- end
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