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Vintage-Furry

Disbelief Puppy God

Jun 24th, 2018
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  1.  
  2. --CREATED BY EZZYCRAFTS
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. LocalScript0 = Instance.new("LocalScript")
  20. ParticleEmitter1 = Instance.new("ParticleEmitter")
  21. ParticleEmitter2 = Instance.new("ParticleEmitter")
  22. ParticleEmitter3 = Instance.new("ParticleEmitter")
  23. ParticleEmitter4 = Instance.new("ParticleEmitter")
  24. ParticleEmitter5 = Instance.new("ParticleEmitter")
  25. ParticleEmitter6 = Instance.new("ParticleEmitter")
  26. ParticleEmitter7 = Instance.new("ParticleEmitter")
  27. ParticleEmitter8 = Instance.new("ParticleEmitter")
  28. LocalScript9 = Instance.new("LocalScript")
  29. NumberValue10 = Instance.new("NumberValue")
  30. NumberValue11 = Instance.new("NumberValue")
  31. BoolValue12 = Instance.new("BoolValue")
  32. ParticleEmitter13 = Instance.new("ParticleEmitter")
  33. ParticleEmitter14 = Instance.new("ParticleEmitter")
  34. ParticleEmitter15 = Instance.new("ParticleEmitter")
  35. ParticleEmitter16 = Instance.new("ParticleEmitter")
  36. ParticleEmitter17 = Instance.new("ParticleEmitter")
  37. ParticleEmitter18 = Instance.new("ParticleEmitter")
  38. ParticleEmitter19 = Instance.new("ParticleEmitter")
  39. ParticleEmitter20 = Instance.new("ParticleEmitter")
  40. ParticleEmitter21 = Instance.new("ParticleEmitter")
  41. ParticleEmitter22 = Instance.new("ParticleEmitter")
  42. LocalScript0.Name = "WarPheonix"
  43. LocalScript0.Parent = mas
  44. table.insert(cors,sandbox(LocalScript0,function()
  45.  
  46. wait(0.2)
  47. Player = game:GetService("Players").LocalPlayer
  48. PlayerGui = Player.PlayerGui
  49. Cam = workspace.CurrentCamera
  50. Backpack = Player.Backpack
  51. Character = Player.Character
  52. Humanoid = Character.Humanoid
  53. Mouse = Player:GetMouse()
  54. RootPart = Character.HumanoidRootPart
  55. Torso = Character.Torso
  56. Head = Character.Head
  57. RightArm = Character["Right Arm"]
  58. LeftArm = Character["Left Arm"]
  59. RightLeg = Character["Right Leg"]
  60. LeftLeg = Character["Left Leg"]
  61. RootJoint = RootPart.RootJoint
  62. Neck = Torso.Neck
  63. RightShoulder = Torso["Right Shoulder"]
  64. LeftShoulder = Torso["Left Shoulder"]
  65. RightHip = Torso["Right Hip"]
  66. LeftHip = Torso["Left Hip"]
  67. local sick = Instance.new("Sound", Character)
  68. sick.SoundId = "rbxassetid://1100698694"
  69. sick.Looped = true
  70. IT = Instance.new
  71. CF = CFrame.new
  72. VT = Vector3.new
  73. RAD = math.rad
  74. C3 = Color3.new
  75. UD2 = UDim2.new
  76. BRICKC = BrickColor.new
  77. ANGLES = CFrame.Angles
  78. EULER = CFrame.fromEulerAnglesXYZ
  79. COS = math.cos
  80. ACOS = math.acos
  81. SIN = math.sin
  82. ASIN = math.asin
  83. ABS = math.abs
  84. MRANDOM = math.random
  85. FLOOR = math.floor
  86.  
  87. local naeeym2 = Instance.new("BillboardGui",Character)
  88. naeeym2.AlwaysOnTop = true
  89. naeeym2.Size = UDim2.new(5,35,2,35)
  90. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  91. naeeym2.Adornee = Character.Head
  92. naeeym2.Name = "Name"
  93. naeeym2.MaxDistance = 200
  94. local tecks2 = Instance.new("TextLabel",naeeym2)
  95. tecks2.BackgroundTransparency = 1
  96. tecks2.TextScaled = true
  97. tecks2.BorderSizePixel = 0
  98. tecks2.Text = "The Disbelief Puppy God"
  99. tecks2.Font = "Fantasy"
  100. tecks2.TextSize = 48
  101. tecks2.TextStrokeTransparency = 0
  102. tecks2.TextColor3 = Color3.new(255,255,255)
  103. tecks2.TextStrokeColor3 = Color3.new(188/255, 155/255, 93/255)
  104. tecks2.Size = UDim2.new(1,0,0.5,0)
  105. tecks2.Parent = naeeym2
  106.  
  107. local naeeym3 = Instance.new("BillboardGui",Character)
  108. naeeym3.AlwaysOnTop = true
  109. naeeym3.Size = UDim2.new(5,35,2,35)
  110. naeeym3.StudsOffset = Vector3.new(0,3,0)
  111. naeeym3.Adornee = Character.Head
  112. naeeym3.Name = "Name"
  113. naeeym3.MaxDistance = 200
  114. local tecks3 = Instance.new("TextLabel",naeeym2)
  115. tecks3.BackgroundTransparency = 1
  116. tecks3.TextScaled = true
  117. tecks3.BorderSizePixel = 0
  118. tecks3.Text = Player.Name
  119. tecks3.Font = "Fantasy"
  120. tecks3.TextSize = 32
  121. tecks3.TextStrokeTransparency = 1
  122. tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
  123. tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
  124. tecks3.Size = UDim2.new(1,0,0.5,0)
  125. tecks3.Parent = naeeym3
  126.  
  127.  
  128. Animation_Speed = 3
  129. Frame_Speed = 0.016666666666666666
  130. local Speed = 16
  131. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  133. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  134. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  135. local DAMAGEMULTIPLIER = 1
  136. local ANIM = "Idle"
  137. local ATTACK = false
  138. local EQUIPPED = false
  139. local HOLD = false
  140. local COMBO = 1
  141. local Rooted = false
  142. local SINE = 0
  143. local KEYHOLD = false
  144. local CHANGE = 2 / Animation_Speed
  145. local WALKINGANIM = false
  146. local VALUE1 = false
  147. local VALUE2 = false
  148. local ROBLOXIDLEANIMATION = IT("Animation")
  149. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  150. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  151. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  152. WEAPONGUI.Name = "Weapon GUI"
  153. local Effects = IT("Folder", Character)
  154. Effects.Name = "Effects"
  155. local ANIMATOR = Humanoid.Animator
  156. local ANIMATE = Character.Animate
  157. local UNANCHOR = true
  158. local FLIGHT = false
  159. local BODYPOS, GYRO, FLIGHTRING
  160. local PARTICLES = false
  161. local WINGS = false
  162. local APPLYGYRO = true
  163. local DIRECTTURN = false
  164. local PHEONIXCOLOR = C3(0.9, 0.9, 0.9)
  165. ArtificialHB = Instance.new("BindableEvent", script)
  166. ArtificialHB.Name = "ArtificialHB"
  167. script:WaitForChild("ArtificialHB")
  168. frame = Frame_Speed
  169. tf = 0
  170. allowframeloss = false
  171. tossremainder = false
  172. lastframe = tick()
  173. script.ArtificialHB:Fire()
  174. game:GetService("RunService").Heartbeat:connect(function(s, p)
  175. tf = tf + s
  176. if tf >= frame then
  177. if allowframeloss then
  178. script.ArtificialHB:Fire()
  179. lastframe = tick()
  180. else
  181. for i = 1, math.floor(tf / frame) do
  182. script.ArtificialHB:Fire()
  183. end
  184. lastframe = tick()
  185. end
  186. if tossremainder then
  187. tf = 0
  188. else
  189. tf = tf - frame * math.floor(tf / frame)
  190. end
  191. end
  192. end)
  193. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  194. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  195. end
  196. function PositiveAngle(NUMBER)
  197. if NUMBER >= 0 then
  198. NUMBER = 0
  199. end
  200. return NUMBER
  201. end
  202. function NegativeAngle(NUMBER)
  203. if NUMBER <= 0 then
  204. NUMBER = 0
  205. end
  206. return NUMBER
  207. end
  208. function Swait(NUMBER)
  209. if NUMBER == 0 or NUMBER == nil then
  210. ArtificialHB.Event:wait()
  211. else
  212. for i = 1, NUMBER do
  213. ArtificialHB.Event:wait()
  214. end
  215. end
  216. end
  217. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  218. local NEWMESH = IT(MESH)
  219. if MESH == "SpecialMesh" then
  220. NEWMESH.MeshType = MESHTYPE
  221. if MESHID ~= "nil" and MESHID ~= "" then
  222. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  223. end
  224. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  225. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  226. end
  227. end
  228. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  229. NEWMESH.Scale = SCALE
  230. NEWMESH.Parent = PARENT
  231. return NEWMESH
  232. end
  233. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  234. local NEWPART = IT("Part")
  235. NEWPART.formFactor = FORMFACTOR
  236. NEWPART.Reflectance = REFLECTANCE
  237. NEWPART.Transparency = TRANSPARENCY
  238. NEWPART.CanCollide = false
  239. NEWPART.Locked = true
  240. NEWPART.Anchored = true
  241. if ANCHOR == false then
  242. NEWPART.Anchored = false
  243. end
  244. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  245. NEWPART.Name = NAME
  246. NEWPART.Size = SIZE
  247. NEWPART.Position = Torso.Position
  248. NEWPART.Material = MATERIAL
  249. NEWPART:BreakJoints()
  250. NEWPART.Parent = PARENT
  251. return NEWPART
  252. end
  253. local weldBetween = function(a, b)
  254. local weldd = Instance.new("ManualWeld")
  255. weldd.Part0 = a
  256. weldd.Part1 = b
  257. weldd.C0 = CFrame.new()
  258. weldd.C1 = b.CFrame:inverse() * a.CFrame
  259. weldd.Parent = a
  260. return weldd
  261. end
  262. function QuaternionFromCFrame(cf)
  263. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  264. local trace = m00 + m11 + m22
  265. if trace > 0 then
  266. local s = math.sqrt(1 + trace)
  267. local recip = 0.5 / s
  268. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  269. else
  270. local i = 0
  271. if m00 < m11 then
  272. i = 1
  273. end
  274. if m22 > (i == 0 and m00 or m11) then
  275. i = 2
  276. end
  277. if i == 0 then
  278. local s = math.sqrt(m00 - m11 - m22 + 1)
  279. local recip = 0.5 / s
  280. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  281. elseif i == 1 then
  282. local s = math.sqrt(m11 - m22 - m00 + 1)
  283. local recip = 0.5 / s
  284. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  285. elseif i == 2 then
  286. local s = math.sqrt(m22 - m00 - m11 + 1)
  287. local recip = 0.5 / s
  288. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  289. end
  290. end
  291. end
  292. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  293. local xs, ys, zs = x + x, y + y, z + z
  294. local wx, wy, wz = w * xs, w * ys, w * zs
  295. local xx = x * xs
  296. local xy = x * ys
  297. local xz = x * zs
  298. local yy = y * ys
  299. local yz = y * zs
  300. local zz = z * zs
  301. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  302. end
  303. function QuaternionSlerp(a, b, t)
  304. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  305. local startInterp, finishInterp
  306. if cosTheta >= 1.0E-4 then
  307. if 1 - cosTheta > 1.0E-4 then
  308. local theta = ACOS(cosTheta)
  309. local invSinTheta = 1 / SIN(theta)
  310. startInterp = SIN((1 - t) * theta) * invSinTheta
  311. finishInterp = SIN(t * theta) * invSinTheta
  312. else
  313. startInterp = 1 - t
  314. finishInterp = t
  315. end
  316. elseif 1 + cosTheta > 1.0E-4 then
  317. local theta = ACOS(-cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((t - 1) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = t - 1
  323. finishInterp = t
  324. end
  325. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  326. end
  327. function Clerp(a, b, t)
  328. local qa = {
  329. QuaternionFromCFrame(a)
  330. }
  331. local qb = {
  332. QuaternionFromCFrame(b)
  333. }
  334. local ax, ay, az = a.x, a.y, a.z
  335. local bx, by, bz = b.x, b.y, b.z
  336. local _t = 1 - t
  337. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  338. end
  339. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  340. local frame = IT("Frame")
  341. frame.BackgroundTransparency = TRANSPARENCY
  342. frame.BorderSizePixel = BORDERSIZEPIXEL
  343. frame.Position = POSITION
  344. frame.Size = SIZE
  345. frame.BackgroundColor3 = COLOR
  346. frame.BorderColor3 = BORDERCOLOR
  347. frame.Name = NAME
  348. frame.Parent = PARENT
  349. return frame
  350. end
  351. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  352. local label = IT("TextLabel")
  353. label.BackgroundTransparency = 1
  354. label.Size = UD2(1, 0, 1, 0)
  355. label.Position = UD2(0, 0, 0, 0)
  356. label.TextColor3 = TEXTCOLOR
  357. label.TextStrokeTransparency = STROKETRANSPARENCY
  358. label.TextTransparency = TRANSPARENCY
  359. label.FontSize = TEXTFONTSIZE
  360. label.Font = TEXTFONT
  361. label.BorderSizePixel = BORDERSIZEPIXEL
  362. label.TextScaled = false
  363. label.Text = TEXT
  364. label.Name = NAME
  365. label.Parent = PARENT
  366. return label
  367. end
  368. function NoOutlines(PART)
  369. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  370. end
  371. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  372. local NEWWELD = IT(TYPE)
  373. NEWWELD.Part0 = PART0
  374. NEWWELD.Part1 = PART1
  375. NEWWELD.C0 = C0
  376. NEWWELD.C1 = C1
  377. NEWWELD.Parent = PARENT
  378. return NEWWELD
  379. end
  380. local S = IT("Sound")
  381. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  382. local NEWSOUND
  383. coroutine.resume(coroutine.create(function()
  384. NEWSOUND = S:Clone()
  385. NEWSOUND.Parent = PARENT
  386. NEWSOUND.Volume = VOLUME
  387. NEWSOUND.Pitch = PITCH
  388. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  389. NEWSOUND:play()
  390. if DOESLOOP == true then
  391. NEWSOUND.Looped = true
  392. else
  393. repeat
  394. wait(1)
  395. until NEWSOUND.Playing == false
  396. NEWSOUND:remove()
  397. end
  398. end))
  399. return NEWSOUND
  400. end
  401. function CFrameFromTopBack(at, top, back)
  402. local right = top:Cross(back)
  403. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  404. end
  405. function WACKYEFFECT(Table)
  406. local TYPE = Table.EffectType or "Sphere"
  407. local SIZE = Table.Size or VT(1, 1, 1)
  408. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  409. local TRANSPARENCY = Table.Transparency or 0
  410. local ENDTRANSPARENCY = Table.Transparency2 or 1
  411. local CFRAME = Table.CFrame or Torso.CFrame
  412. local MOVEDIRECTION = Table.MoveToPos or nil
  413. local ROTATION1 = Table.RotationX or 0
  414. local ROTATION2 = Table.RotationY or 0
  415. local ROTATION3 = Table.RotationZ or 0
  416. local MATERIAL = Table.Material or "Neon"
  417. local COLOR = Table.Color or C3(1, 1, 1)
  418. local TIME = Table.Time or 45
  419. local SOUNDID = Table.SoundID or nil
  420. local SOUNDPITCH = Table.SoundPitch or nil
  421. local SOUNDVOLUME = Table.SoundVolume or nil
  422. coroutine.resume(coroutine.create(function()
  423. local PLAYSSOUND = false
  424. local SOUND
  425. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  426. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  427. PLAYSSOUND = true
  428. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  429. end
  430. EFFECT.Color = COLOR
  431. local MSH
  432. if TYPE == "Sphere" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  434. elseif TYPE == "Block" then
  435. MSH = IT("BlockMesh", EFFECT)
  436. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  437. elseif TYPE == "Wave" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  439. elseif TYPE == "Ring" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  441. elseif TYPE == "Slash" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  443. elseif TYPE == "Round Slash" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  445. elseif TYPE == "Swirl" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  447. elseif TYPE == "Skull" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  449. elseif TYPE == "Crystal" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  451. end
  452. if MSH ~= nil then
  453. local MOVESPEED
  454. if MOVEDIRECTION ~= nil then
  455. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  456. end
  457. local GROWTH = SIZE - ENDSIZE
  458. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  459. if TYPE == "Block" then
  460. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  461. else
  462. EFFECT.CFrame = CFRAME
  463. end
  464. for LOOP = 1, TIME + 1 do
  465. Swait()
  466. MSH.Scale = MSH.Scale - GROWTH / TIME
  467. if TYPE == "Wave" then
  468. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  469. end
  470. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  471. if TYPE == "Block" then
  472. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  473. else
  474. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  475. end
  476. if MOVEDIRECTION ~= nil then
  477. local ORI = EFFECT.Orientation
  478. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  479. EFFECT.Orientation = ORI
  480. end
  481. end
  482. if PLAYSSOUND == false then
  483. EFFECT:remove()
  484. else
  485. repeat
  486. Swait()
  487. until SOUND.Playing == false
  488. EFFECT:remove()
  489. end
  490. elseif PLAYSSOUND == false then
  491. EFFECT:remove()
  492. else
  493. repeat
  494. Swait()
  495. until SOUND.Playing == false
  496. EFFECT:remove()
  497. end
  498. end))
  499. end
  500. function MakeForm(PART, TYPE)
  501. if TYPE == "Cyl" then
  502. local MSH = IT("CylinderMesh", PART)
  503. elseif TYPE == "Ball" then
  504. local MSH = IT("SpecialMesh", PART)
  505. MSH.MeshType = "Sphere"
  506. elseif TYPE == "Wedge" then
  507. local MSH = IT("SpecialMesh", PART)
  508. MSH.MeshType = "Wedge"
  509. end
  510. end
  511. Debris = game:GetService("Debris")
  512. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  513. local DIRECTION = CF(StartPos, EndPos).lookVector
  514. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  515. end
  516. function turnto(position)
  517. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  518. end
  519. local DECAL = IT("Decal", nil)
  520. function MagicRing(PART, CFRAME, VARIANT)
  521. if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
  522. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
  523. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  524. local MESH = IT("BlockMesh", RING)
  525. local BOTTOMTEXTURE = DECAL:Clone()
  526. BOTTOMTEXTURE.Parent = RING
  527. BOTTOMTEXTURE.Face = "Bottom"
  528. BOTTOMTEXTURE.Name = "BottomTexture"
  529. local TOPTEXTURE = DECAL:Clone()
  530. TOPTEXTURE.Parent = RING
  531. TOPTEXTURE.Face = "Top"
  532. TOPTEXTURE.Name = "TopTexture"
  533. local T = script.RingEmit:Clone()
  534. T.Parent = RING
  535. local LIGHT = IT("PointLight", RING)
  536. if VARIANT == "Pheonix" then
  537. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
  538. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
  539. T.Color = ColorSequence.new(PHEONIXCOLOR)
  540. CreateSound(462809305, RING, 5, 1, false)
  541. elseif VARIANT == "Sun" then
  542. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
  543. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
  544. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  545. CreateSound(462809305, RING, 5, 1, false)
  546. LIGHT.Color = BRICKC("Bright orange").Color
  547. elseif VARIANT == "Fire" then
  548. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
  549. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
  550. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  551. CreateSound(343211019, RING, 5, 1, false)
  552. LIGHT.Color = C3(1, 0.3333333333333333, 0)
  553. end
  554. T.LightEmission = 1
  555. T:Emit(5)
  556. Debris:AddItem(T, 5)
  557. return RING, WELD, MESH
  558. end
  559. end
  560. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  561. for _, c in pairs(PARENT:GetDescendants()) do
  562. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  563. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  564. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  565. if DIST > (TORSO.Position - FROM).Magnitude then
  566. table.insert(TABLE, c)
  567. end
  568. end
  569. end
  570. end
  571. local BACKATTACHMENT1 = IT("Attachment", Torso)
  572. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  573. local BACKATTACHMENT2 = IT("Attachment", Torso)
  574. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  575. local WINGS1 = script.Wing1
  576. WINGS1.EmissionDirection="Right"
  577. WINGS1.Size=NumberSequence.new(2)
  578. local WINGS1B = script.Wing1B
  579. WINGS1B.EmissionDirection="Right"
  580. WINGS1B.Size=NumberSequence.new(2)
  581. local WINGS2 = script.Wing2
  582. WINGS2.EmissionDirection="Left"
  583. WINGS2.Size=NumberSequence.new(2)
  584. local WINGS2B = script.Wing2B
  585. WINGS2B.EmissionDirection="Left"
  586. WINGS2B.Size=NumberSequence.new(2)
  587. WINGS1.Parent = BACKATTACHMENT1
  588. WINGS1.LockedToPart=true
  589. WINGS1B.Parent = BACKATTACHMENT1
  590. WINGS1B.LockedToPart=true
  591. WINGS2.Parent = BACKATTACHMENT2
  592. WINGS2.LockedToPart=true
  593. WINGS2B.Parent = BACKATTACHMENT2
  594. WINGS2B.LockedToPart=true
  595. local FACEATTACHMENT = IT("Attachment", Head)
  596. FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
  597. FACEATTACHMENT.Orientation = VT(0, 35, 0)
  598. local EYE = script.Eye1
  599. EYE.LockedToPart=true
  600. EYE.Parent = FACEATTACHMENT
  601. local EYE2 = script.Eye2
  602. EYE2.Parent = FACEATTACHMENT
  603. EYE2.LockedToPart=true
  604. local TRAIL1 = script.PheonixTrail:Clone()
  605. TRAIL1.LockedToPart=true
  606. TRAIL1.Size=NumberSequence.new(.01)
  607. TRAIL1.Parent = BACKATTACHMENT1
  608. local TRAIL2 = script.PheonixTrail:Clone()
  609. TRAIL2.LockedToPart=true
  610. TRAIL2.Parent = BACKATTACHMENT2
  611. TRAIL2.Size=NumberSequence.new(.01)
  612. local LIGHT = IT("PointLight", FACEATTACHMENT)
  613. LIGHT.Enabled = false
  614. LIGHT.Brightness = 5
  615. LIGHT.Range = 6
  616. Humanoid.Died:connect(function()
  617. ATTACK = true
  618. end)
  619. function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
  620. local defence = Instance.new("BoolValue", Humanoid.Parent)
  621. defence.Name = "HitBy" .. Player.Name
  622. game:GetService("Debris"):AddItem(defence, 0.001)
  623. Damage = Damage * DAMAGEMULTIPLIER
  624. if Humanoid.Health ~= 0 then
  625. local CritChance = MRANDOM(1, 100)
  626. if Damage > Humanoid.Health then
  627. Damage = math.ceil(Humanoid.Health)
  628. if Damage == 0 then
  629. Damage = 0.1
  630. end
  631. end
  632. Humanoid.Health = Humanoid.Health - Damage
  633. if AfterBurn == true then
  634. Afterburn(Humanoid, Time, Damage / 5, Variant)
  635. end
  636. end
  637. end
  638. function Afterburn(Human, Time, Damage, Variant)
  639. coroutine.resume(coroutine.create(function()
  640. if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
  641. local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
  642. local FIRE
  643. if Variant == "Pheonix" then
  644. FIRE = script.PheonixBurn:Clone()
  645. FIRE.Parent = Torso
  646. FIRE.Enabled = true
  647. elseif Variant == "Sun" then
  648. FIRE = script.SunBurn:Clone()
  649. FIRE.Parent = Torso
  650. FIRE.Enabled = true
  651. elseif Variant == "Fire" then
  652. FIRE = script.Burn:Clone()
  653. FIRE.Parent = Torso
  654. FIRE.Enabled = true
  655. end
  656. for i = 1, Time do
  657. wait(0.5)
  658. Human.Health = Human.Health - Damage
  659. end
  660. wait(0.25)
  661. FIRE.Enabled = false
  662. Debris:AddItem(FIRE, 1.5)
  663. end
  664. end))
  665. end
  666. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
  667. local CHILDREN = workspace:GetChildren()
  668. for index, CHILD in pairs(CHILDREN) do
  669. if CHILD.ClassName == "Model" and CHILD ~= Character then
  670. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  671. if HUM then
  672. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  673. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  674. local DMG = MRANDOM(MINDMG, MAXDMG)
  675. ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
  676. if HUM.MaxHealth == math.huge then
  677. CHILD:BreakJoints()
  678. end
  679. if DOESCAMSHAKE == true then
  680. local CAMSHAKER = script.CamShake:Clone()
  681. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  682. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  683. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  684. CAMSHAKER.Parent = CHILD
  685. CAMSHAKER.Disabled = false
  686. end
  687. if FLING > 0 then
  688. for _, c in pairs(CHILD:GetChildren()) do
  689. if c:IsA("BasePart") then
  690. local bv = Instance.new("BodyVelocity")
  691. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  692. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  693. bv.Parent = c
  694. Debris:AddItem(bv, 0.05)
  695. end
  696. end
  697. end
  698. end
  699. end
  700. end
  701. end
  702. end
  703. function ShootingStar()
  704. ATTACK = true
  705. Rooted = false
  706. local GYRO = IT("BodyGyro", RootPart)
  707. GYRO.D = 20
  708. GYRO.P = 4000
  709. GYRO.MaxTorque = VT(0, 40000, 0)
  710. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  711. coroutine.resume(coroutine.create(function()
  712. for i = 1, 35 do
  713. Swait()
  714. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  715. end
  716. end))
  717. for i = 0, 1.8, 0.1 / Animation_Speed do
  718. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  719. Swait()
  720. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  726. end
  727. coroutine.resume(coroutine.create(function()
  728. local POSITION = Mouse.Hit.p
  729. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  730. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  731. local FIRE = script.SunFireball:Clone()
  732. FIRE.Parent = FIREBALL
  733. FIRE.Enabled = true
  734. local EXPLOSION = script.SunExplosion:Clone()
  735. EXPLOSION.Parent = FIREBALL
  736. CreateSound(463598785, FIREBALL, 5, 1, false)
  737. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  738. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
  739. for i = 1, 75 do
  740. Swait()
  741. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  742. end
  743. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  744. for i = 1, 300 do
  745. Swait()
  746. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  747. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  748. if HITFLOOR ~= nil then
  749. FIRE.Enabled = false
  750. EXPLOSION:Emit(500)
  751. CreateSound(416328540, FIREBALL, 5, 1, false)
  752. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  753. SHAKE = 1,
  754. TIMER = 6,
  755. DOESFADE = true
  756. })
  757. WACKYEFFECT({
  758. EffectType = "Sphere",
  759. Size = VT(0, 0, 0),
  760. Size2 = VT(150, 150, 150),
  761. Transparency = 0,
  762. Transparency2 = 1,
  763. CFrame = CF(FIREBALL.Position),
  764. MoveToPos = nil,
  765. RotationX = 0,
  766. RotationY = 0,
  767. RotationZ = 0,
  768. Material = "Neon",
  769. Color = C3(1, 0.6666666666666666, 0),
  770. SoundID = nil,
  771. SoundPitch = nil,
  772. SoundVolume = nil
  773. })
  774. wait(5)
  775. break
  776. end
  777. end
  778. FIREBALL:remove()
  779. end))
  780. GYRO:remove()
  781. RING.Anchored = true
  782. WELD:remove()
  783. coroutine.resume(coroutine.create(function()
  784. for i = 1, 35 do
  785. Swait()
  786. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  787. end
  788. RING:remove()
  789. end))
  790. ATTACK = false
  791. Rooted = false
  792. end
  793. function PheonixRage()
  794. ATTACK = true
  795. Rooted = true
  796. local A = false
  797. local B = false
  798. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
  799. WELD:remove()
  800. RING.Anchored = true
  801. coroutine.resume(coroutine.create(function()
  802. for i = 1, 45 do
  803. Swait()
  804. MESH.Scale = MESH.Scale + VT(15, 0, 15)
  805. end
  806. end))
  807. coroutine.resume(coroutine.create(function()
  808. repeat
  809. Swait()
  810. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. until A == true
  817. repeat
  818. Swait()
  819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. until B == true
  826. for i = 1, 45 do
  827. Swait()
  828. MESH.Scale = MESH.Scale - VT(15, 0, 15)
  829. end
  830. RING:remove()
  831. end))
  832. wait(1)
  833. for i = 1, 4 do
  834. WACKYEFFECT({
  835. EffectType = "Sphere",
  836. Size = VT(45, 45, 45),
  837. Size2 = VT(0, 0, 0),
  838. Transparency = 1,
  839. Transparency2 = 0.8,
  840. CFrame = CF(Torso.Position),
  841. MoveToPos = nil,
  842. RotationX = 0,
  843. RotationY = 0,
  844. RotationZ = 0,
  845. Material = "Neon",
  846. Color = PHEONIXCOLOR,
  847. SoundID = nil,
  848. SoundPitch = nil,
  849. SoundVolume = nil
  850. })
  851. wait(0.5)
  852. end
  853. A = true
  854. ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  855. SHAKE = 2,
  856. TIMER = 25,
  857. DOESFADE = true
  858. })
  859. WACKYEFFECT({
  860. Time = 60,
  861. EffectType = "Sphere",
  862. Size = VT(40, 40, 40),
  863. Size2 = VT(140, 140, 140),
  864. Transparency = 0,
  865. Transparency2 = 1,
  866. CFrame = CF(Torso.Position),
  867. MoveToPos = nil,
  868. RotationX = 0,
  869. RotationY = 0,
  870. RotationZ = 0,
  871. Material = "Neon",
  872. Color = C3(1, 0.6666666666666666, 0),
  873. SoundID = nil,
  874. SoundPitch = nil,
  875. SoundVolume = nil
  876. })
  877. WACKYEFFECT({
  878. Time = 60,
  879. EffectType = "Sphere",
  880. Size = VT(50, 50, 50),
  881. Size2 = VT(150, 150, 150),
  882. Transparency = 0.5,
  883. Transparency2 = 1,
  884. CFrame = CF(Torso.Position),
  885. MoveToPos = nil,
  886. RotationX = 0,
  887. RotationY = 0,
  888. RotationZ = 0,
  889. Material = "Neon",
  890. Color = PHEONIXCOLOR,
  891. SoundID = 462692971,
  892. SoundPitch = 0.8,
  893. SoundVolume = 6
  894. })
  895. local EXPLOSION = script.PheonixExplosion1:Clone()
  896. EXPLOSION.Parent = Torso
  897. EXPLOSION.Enabled = true
  898. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  899. EXPLOSION2.Parent = Torso
  900. EXPLOSION2.Enabled = true
  901. wait(0.3)
  902. EXPLOSION.Enabled = false
  903. EXPLOSION2.Enabled = false
  904. Debris:AddItem(EXPLOSION, 5)
  905. Debris:AddItem(EXPLOSION2, 5)
  906. wait(1)
  907. B = true
  908. ATTACK = false
  909. Rooted = false
  910. end
  911. function Breath()
  912. ATTACK = true
  913. local POSITION = IT("BodyPosition", RootPart)
  914. POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
  915. POSITION.D = 1250
  916. POSITION.P = 40000
  917. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  918. WINGS = true
  919. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  920. coroutine.resume(coroutine.create(function()
  921. for i = 1, 20 do
  922. Swait()
  923. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  924. end
  925. end))
  926. for i = 1, 25 do
  927. Swait()
  928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  934. end
  935. local GYRO = IT("BodyGyro", RootPart)
  936. GYRO.D = 20
  937. GYRO.P = 4000
  938. GYRO.MaxTorque = VT(0, 40000, 0)
  939. coroutine.resume(coroutine.create(function()
  940. repeat
  941. Swait()
  942. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. until ATTACK == false
  950. POSITION:remove()
  951. GYRO:remove()
  952. for i = 1, 20 do
  953. Swait()
  954. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  955. end
  956. RING:remove()
  957. end))
  958. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  959. for i = 1, 35 do
  960. Swait()
  961. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  962. end
  963. wait(0.3)
  964. coroutine.resume(coroutine.create(function()
  965. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  966. FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
  967. local PARTICLES1 = script.PheonixFireball1:Clone()
  968. PARTICLES1.Parent = FIREBALL
  969. PARTICLES1.Enabled = true
  970. local PARTICLES2 = script.PheonixFireball2:Clone()
  971. PARTICLES2.Parent = FIREBALL
  972. PARTICLES2.Enabled = true
  973. CreateSound(463593339, FIREBALL, 6, 1, false)
  974. for i = 1, 250 do
  975. Swait()
  976. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  977. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  978. if HIT then
  979. ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  980. SHAKE = 2,
  981. TIMER = 25,
  982. DOESFADE = true
  983. })
  984. WACKYEFFECT({
  985. Time = 60,
  986. EffectType = "Sphere",
  987. Size = VT(0, 0, 0),
  988. Size2 = VT(100, 100, 100),
  989. Transparency = 0,
  990. Transparency2 = 1,
  991. CFrame = CF(FIREBALL.Position),
  992. MoveToPos = nil,
  993. RotationX = 0,
  994. RotationY = 0,
  995. RotationZ = 0,
  996. Material = "Neon",
  997. Color = C3(1, 0.6666666666666666, 0),
  998. SoundID = nil,
  999. SoundPitch = nil,
  1000. SoundVolume = nil
  1001. })
  1002. WACKYEFFECT({
  1003. Time = 60,
  1004. EffectType = "Sphere",
  1005. Size = VT(0, 0, 0),
  1006. Size2 = VT(120, 120, 120),
  1007. Transparency = 0.5,
  1008. Transparency2 = 1,
  1009. CFrame = CF(FIREBALL.Position),
  1010. MoveToPos = nil,
  1011. RotationX = 0,
  1012. RotationY = 0,
  1013. RotationZ = 0,
  1014. Material = "Neon",
  1015. Color = PHEONIXCOLOR,
  1016. SoundID = 462692971,
  1017. SoundPitch = 1,
  1018. SoundVolume = 6
  1019. })
  1020. PARTICLES1.Enabled = false
  1021. PARTICLES2.Enabled = false
  1022. local EXPLOSION = script.PheonixExplosion1:Clone()
  1023. EXPLOSION.Parent = FIREBALL
  1024. EXPLOSION.Enabled = true
  1025. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1026. EXPLOSION2.Parent = FIREBALL
  1027. EXPLOSION2.Enabled = true
  1028. wait(0.3)
  1029. EXPLOSION.Enabled = false
  1030. EXPLOSION2.Enabled = false
  1031. break
  1032. end
  1033. end
  1034. PARTICLES1.Enabled = false
  1035. PARTICLES2.Enabled = false
  1036. Debris:AddItem(FIREBALL, 7)
  1037. end))
  1038. wait(0.3)
  1039. coroutine.resume(coroutine.create(function()
  1040. WELD:remove()
  1041. RING.Anchored = true
  1042. for i = 1, 35 do
  1043. Swait()
  1044. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1045. end
  1046. RING:remove()
  1047. end))
  1048. WINGS = false
  1049. ATTACK = false
  1050. end
  1051. function ThreeShootingStars()
  1052. ATTACK = true
  1053. Rooted = false
  1054. local POS1, POS2, POS3
  1055. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  1056. coroutine.resume(coroutine.create(function()
  1057. for i = 1, 35 do
  1058. Swait()
  1059. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1060. end
  1061. end))
  1062. coroutine.resume(coroutine.create(function()
  1063. repeat
  1064. Swait()
  1065. if POS1 then
  1066. coroutine.resume(coroutine.create(function()
  1067. local POSITION = POS1
  1068. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1069. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1070. local FIRE = script.SunFireball:Clone()
  1071. FIRE.Parent = FIREBALL
  1072. FIRE.Enabled = true
  1073. local EXPLOSION = script.SunExplosion:Clone()
  1074. EXPLOSION.Parent = FIREBALL
  1075. CreateSound(463598785, FIREBALL, 5, 1, false)
  1076. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1077. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1078. for i = 1, 75 do
  1079. Swait()
  1080. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1081. end
  1082. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1083. for i = 1, 300 do
  1084. Swait()
  1085. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1086. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1087. if HITFLOOR ~= nil then
  1088. FIRE.Enabled = false
  1089. EXPLOSION:Emit(500)
  1090. CreateSound(416328540, FIREBALL, 5, 1, false)
  1091. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1092. SHAKE = 1,
  1093. TIMER = 6,
  1094. DOESFADE = true
  1095. })
  1096. WACKYEFFECT({
  1097. EffectType = "Sphere",
  1098. Size = VT(0, 0, 0),
  1099. Size2 = VT(150, 150, 150),
  1100. Transparency = 0,
  1101. Transparency2 = 1,
  1102. CFrame = CF(FIREBALL.Position),
  1103. MoveToPos = nil,
  1104. RotationX = 0,
  1105. RotationY = 0,
  1106. RotationZ = 0,
  1107. Material = "Neon",
  1108. Color = C3(1, 0.6666666666666666, 0),
  1109. SoundID = nil,
  1110. SoundPitch = nil,
  1111. SoundVolume = nil
  1112. })
  1113. wait(5)
  1114. break
  1115. end
  1116. end
  1117. FIREBALL:remove()
  1118. end))
  1119. POS1 = nil
  1120. end
  1121. if POS2 then
  1122. coroutine.resume(coroutine.create(function()
  1123. local POSITION = POS2
  1124. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1125. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1126. local FIRE = script.SunFireball:Clone()
  1127. FIRE.Parent = FIREBALL
  1128. FIRE.Enabled = true
  1129. local EXPLOSION = script.SunExplosion:Clone()
  1130. EXPLOSION.Parent = FIREBALL
  1131. CreateSound(463598785, FIREBALL, 5, 1, false)
  1132. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1133. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1134. for i = 1, 75 do
  1135. Swait()
  1136. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1137. end
  1138. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1139. for i = 1, 300 do
  1140. Swait()
  1141. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1142. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1143. if HITFLOOR ~= nil then
  1144. FIRE.Enabled = false
  1145. EXPLOSION:Emit(500)
  1146. CreateSound(416328540, FIREBALL, 5, 1, false)
  1147. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1148. SHAKE = 1,
  1149. TIMER = 6,
  1150. DOESFADE = true
  1151. })
  1152. WACKYEFFECT({
  1153. EffectType = "Sphere",
  1154. Size = VT(0, 0, 0),
  1155. Size2 = VT(150, 150, 150),
  1156. Transparency = 0,
  1157. Transparency2 = 1,
  1158. CFrame = CF(FIREBALL.Position),
  1159. MoveToPos = nil,
  1160. RotationX = 0,
  1161. RotationY = 0,
  1162. RotationZ = 0,
  1163. Material = "Neon",
  1164. Color = C3(1, 0.6666666666666666, 0),
  1165. SoundID = nil,
  1166. SoundPitch = nil,
  1167. SoundVolume = nil
  1168. })
  1169. wait(5)
  1170. break
  1171. end
  1172. end
  1173. FIREBALL:remove()
  1174. end))
  1175. POS2 = nil
  1176. end
  1177. if POS3 then
  1178. coroutine.resume(coroutine.create(function()
  1179. local POSITION = POS3
  1180. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1181. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1182. local FIRE = script.SunFireball:Clone()
  1183. FIRE.Parent = FIREBALL
  1184. FIRE.Enabled = true
  1185. local EXPLOSION = script.SunExplosion:Clone()
  1186. EXPLOSION.Parent = FIREBALL
  1187. CreateSound(463598785, FIREBALL, 5, 1, false)
  1188. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1189. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1190. for i = 1, 75 do
  1191. Swait()
  1192. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1193. end
  1194. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1195. for i = 1, 300 do
  1196. Swait()
  1197. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1198. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1199. if HITFLOOR ~= nil then
  1200. FIRE.Enabled = false
  1201. EXPLOSION:Emit(500)
  1202. CreateSound(416328540, FIREBALL, 5, 1, false)
  1203. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1204. SHAKE = 1,
  1205. TIMER = 6,
  1206. DOESFADE = true
  1207. })
  1208. WACKYEFFECT({
  1209. EffectType = "Sphere",
  1210. Size = VT(0, 0, 0),
  1211. Size2 = VT(150, 150, 150),
  1212. Transparency = 0,
  1213. Transparency2 = 1,
  1214. CFrame = CF(FIREBALL.Position),
  1215. MoveToPos = nil,
  1216. RotationX = 0,
  1217. RotationY = 0,
  1218. RotationZ = 0,
  1219. Material = "Neon",
  1220. Color = C3(1, 0.6666666666666666, 0),
  1221. SoundID = nil,
  1222. SoundPitch = nil,
  1223. SoundVolume = nil
  1224. })
  1225. wait(5)
  1226. break
  1227. end
  1228. end
  1229. FIREBALL:remove()
  1230. end))
  1231. POS3 = nil
  1232. end
  1233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. until ATTACK == false
  1240. end))
  1241. wait(0.4)
  1242. POS1 = Mouse.Hit.p
  1243. wait(0.5)
  1244. POS2 = Mouse.Hit.p
  1245. wait(0.6)
  1246. POS3 = Mouse.Hit.p
  1247. wait(0.3)
  1248. RING.Anchored = true
  1249. WELD:remove()
  1250. coroutine.resume(coroutine.create(function()
  1251. for i = 1, 35 do
  1252. Swait()
  1253. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1254. end
  1255. RING:remove()
  1256. end))
  1257. ATTACK = false
  1258. Rooted = false
  1259. end
  1260. function PheonixFlare()
  1261. ATTACK = true
  1262. Rooted = false
  1263. PARTICLES = true
  1264. coroutine.resume(coroutine.create(function()
  1265. repeat
  1266. Swait()
  1267. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. until ATTACK == false
  1274. end))
  1275. CreateSound(462676772, Torso, 7, 1, false)
  1276. WINGS1.Acceleration = VT(9, 0, -12)
  1277. WINGS1B.Acceleration = VT(9, 0, -12)
  1278. WINGS2.Acceleration = VT(-9, 0, -12)
  1279. WINGS2B.Acceleration = VT(-9, 0, -12)
  1280. wait(0.25)
  1281. coroutine.resume(coroutine.create(function()
  1282. local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0))
  1283. WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1284. local PARTICLES = script.Gale:Clone()
  1285. PARTICLES.Parent = WIND
  1286. PARTICLES.Enabled = true
  1287. CreateSound(376218535, WIND, 6, 1, false)
  1288. for i = 1, 250 do
  1289. Swait()
  1290. local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
  1291. WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
  1292. if HIT then
  1293. ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
  1294. SHAKE = 3,
  1295. TIMER = 7,
  1296. DOESFADE = true
  1297. })
  1298. CreateSound(260430117, WIND, 3, 1, false)
  1299. WACKYEFFECT({
  1300. Time = 25,
  1301. EffectType = "Wave",
  1302. Size = VT(20, 0, 20),
  1303. Size2 = VT(60, 8, 60),
  1304. Transparency = 0.9,
  1305. Transparency2 = 1,
  1306. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
  1307. MoveToPos = nil,
  1308. RotationX = 0,
  1309. RotationY = 0,
  1310. RotationZ = 0,
  1311. Material = "Neon",
  1312. Color = C3(0.8, 0.8, 0.8),
  1313. SoundID = nil,
  1314. SoundPitch = nil,
  1315. SoundVolume = nil
  1316. })
  1317. WACKYEFFECT({
  1318. Time = 25,
  1319. EffectType = "Wave",
  1320. Size = VT(20, 0, 20),
  1321. Size2 = VT(60, 8, 60),
  1322. Transparency = 0.9,
  1323. Transparency2 = 1,
  1324. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
  1325. MoveToPos = nil,
  1326. RotationX = 0,
  1327. RotationY = 0,
  1328. RotationZ = 0,
  1329. Material = "Neon",
  1330. Color = C3(0.8, 0.8, 0.8),
  1331. SoundID = nil,
  1332. SoundPitch = nil,
  1333. SoundVolume = nil
  1334. })
  1335. break
  1336. end
  1337. end
  1338. PARTICLES.Enabled = false
  1339. Debris:AddItem(WIND, 7)
  1340. end))
  1341. wait(1)
  1342. CreateSound(462676772, Torso, 7, 1, false)
  1343. WINGS1.Acceleration = VT(9, 1, 4)
  1344. WINGS1B.Acceleration = VT(9, 1, 4)
  1345. WINGS2.Acceleration = VT(-9, 1, 4)
  1346. WINGS2B.Acceleration = VT(-9, 1, 4)
  1347. wait(0.25)
  1348. coroutine.resume(coroutine.create(function()
  1349. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1350. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1351. local PARTICLES1 = script.PheonixFireball1:Clone()
  1352. PARTICLES1.Parent = FIREBALL
  1353. PARTICLES1.Enabled = true
  1354. local PARTICLES2 = script.PheonixFireball2:Clone()
  1355. PARTICLES2.Parent = FIREBALL
  1356. PARTICLES2.Enabled = true
  1357. CreateSound(463593339, FIREBALL, 6, 1, false)
  1358. for i = 1, 250 do
  1359. Swait()
  1360. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1361. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1362. if HIT then
  1363. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1364. SHAKE = 2,
  1365. TIMER = 25,
  1366. DOESFADE = true
  1367. })
  1368. WACKYEFFECT({
  1369. Time = 60,
  1370. EffectType = "Sphere",
  1371. Size = VT(0, 0, 0),
  1372. Size2 = VT(120, 120, 120),
  1373. Transparency = 0,
  1374. Transparency2 = 1,
  1375. CFrame = CF(FIREBALL.Position),
  1376. MoveToPos = nil,
  1377. RotationX = 0,
  1378. RotationY = 0,
  1379. RotationZ = 0,
  1380. Material = "Neon",
  1381. Color = C3(1, 0.6666666666666666, 0),
  1382. SoundID = nil,
  1383. SoundPitch = nil,
  1384. SoundVolume = nil
  1385. })
  1386. WACKYEFFECT({
  1387. Time = 60,
  1388. EffectType = "Sphere",
  1389. Size = VT(0, 0, 0),
  1390. Size2 = VT(140, 140, 140),
  1391. Transparency = 0.5,
  1392. Transparency2 = 1,
  1393. CFrame = CF(FIREBALL.Position),
  1394. MoveToPos = nil,
  1395. RotationX = 0,
  1396. RotationY = 0,
  1397. RotationZ = 0,
  1398. Material = "Neon",
  1399. Color = PHEONIXCOLOR,
  1400. SoundID = 462692971,
  1401. SoundPitch = 1,
  1402. SoundVolume = 6
  1403. })
  1404. PARTICLES1.Enabled = false
  1405. PARTICLES2.Enabled = false
  1406. local EXPLOSION = script.PheonixExplosion1:Clone()
  1407. EXPLOSION.Parent = FIREBALL
  1408. EXPLOSION.Enabled = true
  1409. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1410. EXPLOSION2.Parent = FIREBALL
  1411. EXPLOSION2.Enabled = true
  1412. wait(0.3)
  1413. EXPLOSION.Enabled = false
  1414. EXPLOSION2.Enabled = false
  1415. break
  1416. end
  1417. end
  1418. PARTICLES1.Enabled = false
  1419. PARTICLES2.Enabled = false
  1420. Debris:AddItem(FIREBALL, 7)
  1421. end))
  1422. wait(0.5)
  1423. PARTICLES = false
  1424. ATTACK = false
  1425. Rooted = false
  1426. end
  1427. function PheonixFireballs()
  1428. ATTACK = true
  1429. local POWER = 1
  1430. DIRECTTURN = true
  1431. coroutine.resume(coroutine.create(function()
  1432. repeat
  1433. Swait()
  1434. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. until ATTACK == false
  1441. end))
  1442. local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1443. local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1444. for i = 1, 35 do
  1445. Swait()
  1446. MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
  1447. MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
  1448. end
  1449. repeat
  1450. wait()
  1451. POWER = POWER + 1
  1452. until KEYHOLD == false
  1453. if POWER <= 30 then
  1454. for i = 1, 15 do
  1455. wait(0.1)
  1456. coroutine.resume(coroutine.create(function()
  1457. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
  1458. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1459. local PARTICLES1 = script.PheonixFireball1:Clone()
  1460. PARTICLES1.Parent = FIREBALL
  1461. PARTICLES1.Enabled = true
  1462. local PARTICLES2 = script.PheonixFireball2:Clone()
  1463. PARTICLES2.Parent = FIREBALL
  1464. PARTICLES2.Enabled = true
  1465. PARTICLES1.Size = NumberSequence.new(3, 0)
  1466. PARTICLES2.Size = NumberSequence.new(3, 0)
  1467. CreateSound(463593339, FIREBALL, 6, 1, false)
  1468. for i = 1, 250 do
  1469. Swait()
  1470. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
  1471. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1472. if HIT then
  1473. ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
  1474. SHAKE = 2,
  1475. TIMER = 25,
  1476. DOESFADE = true
  1477. })
  1478. WACKYEFFECT({
  1479. Time = 60,
  1480. EffectType = "Sphere",
  1481. Size = VT(0, 0, 0),
  1482. Size2 = VT(50, 50, 50),
  1483. Transparency = 0,
  1484. Transparency2 = 1,
  1485. CFrame = CF(FIREBALL.Position),
  1486. MoveToPos = nil,
  1487. RotationX = 0,
  1488. RotationY = 0,
  1489. RotationZ = 0,
  1490. Material = "Neon",
  1491. Color = C3(1, 0.6666666666666666, 0),
  1492. SoundID = nil,
  1493. SoundPitch = nil,
  1494. SoundVolume = nil
  1495. })
  1496. WACKYEFFECT({
  1497. Time = 60,
  1498. EffectType = "Sphere",
  1499. Size = VT(0, 0, 0),
  1500. Size2 = VT(60, 60, 60),
  1501. Transparency = 0.5,
  1502. Transparency2 = 1,
  1503. CFrame = CF(FIREBALL.Position),
  1504. MoveToPos = nil,
  1505. RotationX = 0,
  1506. RotationY = 0,
  1507. RotationZ = 0,
  1508. Material = "Neon",
  1509. Color = PHEONIXCOLOR,
  1510. SoundID = 462692971,
  1511. SoundPitch = 1,
  1512. SoundVolume = 6
  1513. })
  1514. PARTICLES1.Enabled = false
  1515. PARTICLES2.Enabled = false
  1516. local EXPLOSION = script.PheonixExplosion1:Clone()
  1517. EXPLOSION.Parent = FIREBALL
  1518. EXPLOSION.Enabled = true
  1519. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1520. EXPLOSION2.Parent = FIREBALL
  1521. EXPLOSION2.Enabled = true
  1522. wait(0.3)
  1523. EXPLOSION.Enabled = false
  1524. EXPLOSION2.Enabled = false
  1525. break
  1526. end
  1527. end
  1528. PARTICLES1.Enabled = false
  1529. PARTICLES2.Enabled = false
  1530. Debris:AddItem(FIREBALL, 7)
  1531. end))
  1532. end
  1533. else
  1534. for E = 1, 5 do
  1535. do
  1536. local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
  1537. coroutine.resume(coroutine.create(function()
  1538. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1539. FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
  1540. local PARTICLES1 = script.PheonixFireball1:Clone()
  1541. PARTICLES1.Parent = FIREBALL
  1542. PARTICLES1.Enabled = true
  1543. local PARTICLES2 = script.PheonixFireball2:Clone()
  1544. PARTICLES2.Parent = FIREBALL
  1545. PARTICLES2.Enabled = true
  1546. CreateSound(463593339, FIREBALL, 6, 1, false)
  1547. for i = 1, 650 do
  1548. Swait()
  1549. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1550. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1551. if HIT then
  1552. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1553. SHAKE = 2,
  1554. TIMER = 25,
  1555. DOESFADE = true
  1556. })
  1557. WACKYEFFECT({
  1558. Time = 60,
  1559. EffectType = "Sphere",
  1560. Size = VT(0, 0, 0),
  1561. Size2 = VT(120, 120, 120),
  1562. Transparency = 0,
  1563. Transparency2 = 1,
  1564. CFrame = CF(FIREBALL.Position),
  1565. MoveToPos = nil,
  1566. RotationX = 0,
  1567. RotationY = 0,
  1568. RotationZ = 0,
  1569. Material = "Neon",
  1570. Color = C3(1, 0.6666666666666666, 0),
  1571. SoundID = nil,
  1572. SoundPitch = nil,
  1573. SoundVolume = nil
  1574. })
  1575. WACKYEFFECT({
  1576. Time = 60,
  1577. EffectType = "Sphere",
  1578. Size = VT(0, 0, 0),
  1579. Size2 = VT(140, 140, 140),
  1580. Transparency = 0.5,
  1581. Transparency2 = 1,
  1582. CFrame = CF(FIREBALL.Position),
  1583. MoveToPos = nil,
  1584. RotationX = 0,
  1585. RotationY = 0,
  1586. RotationZ = 0,
  1587. Material = "Neon",
  1588. Color = PHEONIXCOLOR,
  1589. SoundID = 462692971,
  1590. SoundPitch = 1,
  1591. SoundVolume = 6
  1592. })
  1593. PARTICLES1.Enabled = false
  1594. PARTICLES2.Enabled = false
  1595. local EXPLOSION = script.PheonixExplosion1:Clone()
  1596. EXPLOSION.Parent = FIREBALL
  1597. EXPLOSION.Enabled = true
  1598. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1599. EXPLOSION2.Parent = FIREBALL
  1600. EXPLOSION2.Enabled = true
  1601. wait(0.3)
  1602. EXPLOSION.Enabled = false
  1603. EXPLOSION2.Enabled = false
  1604. break
  1605. end
  1606. end
  1607. PARTICLES1.Enabled = false
  1608. PARTICLES2.Enabled = false
  1609. Debris:AddItem(FIREBALL, 7)
  1610. end))
  1611. end
  1612. end
  1613. end
  1614. wait(0.5)
  1615. WELD1:remove()
  1616. WELD2:remove()
  1617. RING1.Anchored = true
  1618. RING2.Anchored = true
  1619. coroutine.resume(coroutine.create(function()
  1620. for i = 1, 35 do
  1621. Swait()
  1622. MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
  1623. MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
  1624. end
  1625. RING1:remove()
  1626. RING2:remove()
  1627. end))
  1628. DIRECTTURN = false
  1629. ATTACK = false
  1630. end
  1631. function PheonixJump()
  1632. local DONE = false
  1633. local STRENGTH = 15
  1634. local UP = 5
  1635. ATTACK = true
  1636. DIRECTTURN = true
  1637. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1638. for i = 1, 30 do
  1639. Swait()
  1640. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  1641. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1647. end
  1648. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1649. if NEWKEY == "w" and VALUE2 == false then
  1650. coroutine.resume(coroutine.create(function()
  1651. ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1652. SHAKE = 2,
  1653. TIMER = 15,
  1654. DOESFADE = true
  1655. })
  1656. WACKYEFFECT({
  1657. EffectType = "Sphere",
  1658. Size = VT(0, 0, 0),
  1659. Size2 = VT(50, 50, 50),
  1660. Transparency = 0,
  1661. Transparency2 = 1,
  1662. CFrame = CF(RING.Position),
  1663. MoveToPos = nil,
  1664. RotationX = 0,
  1665. RotationY = 0,
  1666. RotationZ = 0,
  1667. Material = "Neon",
  1668. Color = C3(1, 0.6666666666666666, 0),
  1669. SoundID = nil,
  1670. SoundPitch = nil,
  1671. SoundVolume = nil
  1672. })
  1673. WACKYEFFECT({
  1674. EffectType = "Sphere",
  1675. Size = VT(0, 0, 0),
  1676. Size2 = VT(70, 70, 70),
  1677. Transparency = 0.5,
  1678. Transparency2 = 1,
  1679. CFrame = CF(RING.Position),
  1680. MoveToPos = nil,
  1681. RotationX = 0,
  1682. RotationY = 0,
  1683. RotationZ = 0,
  1684. Material = "Neon",
  1685. Color = PHEONIXCOLOR,
  1686. SoundID = 462692971,
  1687. SoundPitch = 1.2,
  1688. SoundVolume = 6
  1689. })
  1690. local EXPLOSION = script.PheonixExplosion1:Clone()
  1691. EXPLOSION.Parent = RING
  1692. EXPLOSION.Enabled = true
  1693. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1694. EXPLOSION2.Parent = RING
  1695. EXPLOSION2.Enabled = true
  1696. wait(0.3)
  1697. EXPLOSION.Enabled = false
  1698. EXPLOSION2.Enabled = false
  1699. Debris:AddItem(RING, 3)
  1700. end))
  1701. CreateSound(462676772, Torso, 8, 1, false)
  1702. coroutine.resume(coroutine.create(function()
  1703. for i = 1, 25 do
  1704. Swait()
  1705. ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
  1706. SHAKE = 4,
  1707. TIMER = 5,
  1708. DOESFADE = true
  1709. })
  1710. WACKYEFFECT({
  1711. Time = 10,
  1712. EffectType = "Wave",
  1713. Size = VT(45, 5, 45) / 3,
  1714. Size2 = VT(35, 200, 35) / 5,
  1715. Transparency = 0.8,
  1716. Transparency2 = 1,
  1717. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1718. MoveToPos = nil,
  1719. RotationX = 0,
  1720. RotationY = 5,
  1721. RotationZ = 0,
  1722. Material = "Neon",
  1723. Color = C3(1, 0.6666666666666666, 0),
  1724. SoundID = nil,
  1725. SoundPitch = nil,
  1726. SoundVolume = nil
  1727. })
  1728. WACKYEFFECT({
  1729. Time = 10,
  1730. EffectType = "Wave",
  1731. Size = VT(55, 5, 55) / 3,
  1732. Size2 = VT(45, 200, 45) / 5,
  1733. Transparency = 0.8,
  1734. Transparency2 = 1,
  1735. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1736. MoveToPos = nil,
  1737. RotationX = 0,
  1738. RotationY = -5,
  1739. RotationZ = 0,
  1740. Material = "Neon",
  1741. Color = PHEONIXCOLOR,
  1742. SoundID = nil,
  1743. SoundPitch = nil,
  1744. SoundVolume = nil
  1745. })
  1746. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
  1747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1752. end
  1753. ATTACK = false
  1754. end))
  1755. repeat
  1756. VALUE2 = true
  1757. Swait()
  1758. BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
  1759. if STRENGTH > 2.5 then
  1760. STRENGTH = STRENGTH - 0.1
  1761. else
  1762. STRENGTH = 2.5
  1763. end
  1764. if UP > 0 then
  1765. UP = UP - 0.15
  1766. else
  1767. UP = 0
  1768. end
  1769. until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
  1770. DONE = true
  1771. end
  1772. end)
  1773. repeat
  1774. Swait()
  1775. if STRENGTH < 50 then
  1776. STRENGTH = STRENGTH + 0.15
  1777. MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
  1778. end
  1779. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1785. until VALUE2 == true
  1786. DIRECTTURN = false
  1787. WELD:remove()
  1788. RING.Anchored = true
  1789. local SIZE = MESH.Scale.X
  1790. coroutine.resume(coroutine.create(function()
  1791. for i = 1, 30 do
  1792. Swait()
  1793. MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
  1794. end
  1795. RING:remove()
  1796. end))
  1797. repeat
  1798. wait()
  1799. until DONE == true
  1800. KEYDOWN:disconnect()
  1801. VALUE2 = false
  1802. end
  1803. function DragonFirePillar()
  1804. ATTACK = true
  1805. local POS = Mouse.Hit.p
  1806. APPLYGYRO = false
  1807. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
  1808. coroutine.resume(coroutine.create(function()
  1809. repeat
  1810. Swait()
  1811. GYRO.CFrame = CF(RootPart.Position, POS)
  1812. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. until ATTACK == false
  1819. end))
  1820. for i = 1, 40 do
  1821. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1822. Swait()
  1823. end
  1824. for i = 1, 6 do
  1825. WACKYEFFECT({
  1826. EffectType = "Sphere",
  1827. Size = VT(35, 35, 35),
  1828. Size2 = VT(0, 0, 0),
  1829. Transparency = 1,
  1830. Transparency2 = 0.5,
  1831. CFrame = CF(POS),
  1832. MoveToPos = nil,
  1833. RotationX = 0,
  1834. RotationY = 0,
  1835. RotationZ = 0,
  1836. Material = "Neon",
  1837. Color = C3(1, 0.3333333333333333, 0),
  1838. SoundID = nil,
  1839. SoundPitch = nil,
  1840. SoundVolume = nil
  1841. })
  1842. wait(1)
  1843. end
  1844. coroutine.resume(coroutine.create(function()
  1845. coroutine.resume(coroutine.create(function()
  1846. for i = 1, 30 do
  1847. Swait()
  1848. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  1849. end
  1850. RING:remove()
  1851. end))
  1852. WACKYEFFECT({
  1853. Time = 640,
  1854. EffectType = "Sphere",
  1855. Size = VT(15, 500, 15),
  1856. Size2 = VT(10, 700, 10),
  1857. Transparency = 0,
  1858. Transparency2 = 1,
  1859. CFrame = CF(POS),
  1860. MoveToPos = nil,
  1861. RotationX = 0,
  1862. RotationY = 0,
  1863. RotationZ = 0,
  1864. Material = "Neon",
  1865. Color = C3(1, 0.3333333333333333, 0),
  1866. SoundID = nil,
  1867. SoundPitch = nil,
  1868. SoundVolume = nil
  1869. })
  1870. for i = 1, 15 do
  1871. ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
  1872. SHAKE = 5,
  1873. TIMER = 6,
  1874. DOESFADE = true
  1875. })
  1876. WACKYEFFECT({
  1877. Time = 125,
  1878. EffectType = "Wave",
  1879. Size = VT(0, 5, 0),
  1880. Size2 = VT(250, 35, 250),
  1881. Transparency = 0.4,
  1882. Transparency2 = 1,
  1883. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1884. MoveToPos = nil,
  1885. RotationX = 0,
  1886. RotationY = MRANDOM(-5, 5) * 2,
  1887. RotationZ = 0,
  1888. Material = "Neon",
  1889. Color = C3(1, 0.3333333333333333, 0),
  1890. SoundID = nil,
  1891. SoundPitch = MRANDOM(9, 11) / 10,
  1892. SoundVolume = 4
  1893. })
  1894. WACKYEFFECT({
  1895. Time = 75,
  1896. EffectType = "Swirl",
  1897. Size = VT(20, 20, 20),
  1898. Size2 = VT(65, 500, 65),
  1899. Transparency = 0.4,
  1900. Transparency2 = 1,
  1901. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1902. MoveToPos = nil,
  1903. RotationX = 0,
  1904. RotationY = MRANDOM(-5, 5) * 6,
  1905. RotationZ = 0,
  1906. Material = "Neon",
  1907. Color = C3(1, 0.3333333333333333, 0),
  1908. SoundID = nil,
  1909. SoundPitch = MRANDOM(9, 11) / 10,
  1910. SoundVolume = 4
  1911. })
  1912. WACKYEFFECT({
  1913. Time = 75,
  1914. EffectType = "Swirl",
  1915. Size = VT(20, 20, 20),
  1916. Size2 = VT(45, 600, 45),
  1917. Transparency = 0.4,
  1918. Transparency2 = 1,
  1919. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1920. MoveToPos = nil,
  1921. RotationX = 0,
  1922. RotationY = MRANDOM(-5, 5) * 6,
  1923. RotationZ = 0,
  1924. Material = "Neon",
  1925. Color = C3(1, 0.3333333333333333, 0),
  1926. SoundID = 304529688,
  1927. SoundPitch = MRANDOM(9, 11) / 10,
  1928. SoundVolume = 4
  1929. })
  1930. wait(0.6)
  1931. end
  1932. end))
  1933. APPLYGYRO = true
  1934. ATTACK = false
  1935. end
  1936. function PheonixTornado()
  1937. ATTACK = true
  1938. local BUILDUP = true
  1939. local HITS = {}
  1940. PARTICLES = true
  1941. coroutine.resume(coroutine.create(function()
  1942. repeat
  1943. Swait()
  1944. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. until BUILDUP == false
  1951. end))
  1952. WINGS1.Acceleration = VT(9, 0, -12)
  1953. WINGS1B.Acceleration = VT(9, 0, -12)
  1954. WINGS2.Acceleration = VT(-9, 0, -12)
  1955. WINGS2B.Acceleration = VT(-9, 0, -12)
  1956. wait(1)
  1957. CreateSound(462676772, Torso, 7, 1, false)
  1958. WINGS1.Acceleration = VT(9, 1, 4)
  1959. WINGS1B.Acceleration = VT(9, 1, 4)
  1960. WINGS2.Acceleration = VT(-9, 1, 4)
  1961. WINGS2B.Acceleration = VT(-9, 1, 4)
  1962. wait(0.25)
  1963. AddChildrenToTable(Torso.Position, workspace, 35, HITS)
  1964. WACKYEFFECT({
  1965. Time = 40,
  1966. EffectType = "Swirl",
  1967. Size = VT(50, 5, 50),
  1968. Size2 = VT(50, 60, 50),
  1969. Transparency = 0.8,
  1970. Transparency2 = 1,
  1971. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1972. MoveToPos = nil,
  1973. RotationX = 0,
  1974. RotationY = -5,
  1975. RotationZ = 0,
  1976. Material = "Neon",
  1977. Color = C3(0.8, 0.8, 0.8),
  1978. SoundID = nil,
  1979. SoundPitch = nil,
  1980. SoundVolume = nil
  1981. })
  1982. BUILDUP = false
  1983. PARTICLES = false
  1984. if #HITS > 0 then
  1985. do
  1986. local BODIES = {}
  1987. if #HITS == 1 then
  1988. for i = 1, #HITS do
  1989. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  1990. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  1991. if HUM and TORSO and 0 < HUM.Health then
  1992. local POSITION = IT("BodyPosition", TORSO)
  1993. POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
  1994. POSITION.D = 15
  1995. POSITION.P = 4000000
  1996. table.insert(BODIES, POSITION)
  1997. end
  1998. end
  1999. else
  2000. for i = 1, #HITS do
  2001. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2002. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2003. if HUM and TORSO and 0 < HUM.Health then
  2004. local POSITION = IT("BodyPosition", TORSO)
  2005. POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
  2006. POSITION.D = 450
  2007. POSITION.P = 40000
  2008. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2009. table.insert(BODIES, POSITION)
  2010. end
  2011. end
  2012. end
  2013. local POS = RootPart.CFrame * CF(0, 35, -35).p
  2014. wait(1.75)
  2015. BODYPOS.D = 450
  2016. BODYPOS.Position = POS
  2017. wait(0.5)
  2018. APPLYGYRO = false
  2019. local E = 0
  2020. CreateSound(1417056081, RootPart, 10, 0.5, false)
  2021. for i = 1, 50 do
  2022. Swait()
  2023. E = E + 1
  2024. WACKYEFFECT({
  2025. Time = 25,
  2026. EffectType = "Wave",
  2027. Size = VT(45, 5, 45) / 3,
  2028. Size2 = VT(35, 200, 35) / 5,
  2029. Transparency = 0.8,
  2030. Transparency2 = 1,
  2031. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2032. MoveToPos = nil,
  2033. RotationX = 0,
  2034. RotationY = 5,
  2035. RotationZ = 0,
  2036. Material = "Neon",
  2037. Color = C3(1, 0.6666666666666666, 0),
  2038. SoundID = nil,
  2039. SoundPitch = nil,
  2040. SoundVolume = nil
  2041. })
  2042. WACKYEFFECT({
  2043. Time = 25,
  2044. EffectType = "Wave",
  2045. Size = VT(55, 5, 55) / 3,
  2046. Size2 = VT(45, 200, 45) / 5,
  2047. Transparency = 0.8,
  2048. Transparency2 = 1,
  2049. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2050. MoveToPos = nil,
  2051. RotationX = 0,
  2052. RotationY = -5,
  2053. RotationZ = 0,
  2054. Material = "Neon",
  2055. Color = PHEONIXCOLOR,
  2056. SoundID = nil,
  2057. SoundPitch = nil,
  2058. SoundVolume = nil
  2059. })
  2060. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2066. end
  2067. local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
  2068. TORNADO.CFrame = CF(POS)
  2069. local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
  2070. local DECAL = IT("Decal", TORNADO)
  2071. DECAL.Texture = "rbxassetid://559849514"
  2072. DECAL.Transparency = 1
  2073. DECAL.Color3 = BRICKC("Deep orange").Color
  2074. local LOOP = 0
  2075. for i = 1, 250 do
  2076. Swait()
  2077. E = E + 1
  2078. LOOP = LOOP + 1
  2079. if LOOP == 10 then
  2080. LOOP = 0
  2081. ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
  2082. SHAKE = 2,
  2083. TIMER = 4,
  2084. DOESFADE = true
  2085. })
  2086. end
  2087. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2088. DECAL.Transparency = DECAL.Transparency - 0.002
  2089. WACKYEFFECT({
  2090. Time = 25,
  2091. EffectType = "Wave",
  2092. Size = VT(45, 5, 45) / 3,
  2093. Size2 = VT(35, 200, 35) / 5,
  2094. Transparency = 0.8,
  2095. Transparency2 = 1,
  2096. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2097. MoveToPos = nil,
  2098. RotationX = 0,
  2099. RotationY = 5,
  2100. RotationZ = 0,
  2101. Material = "Neon",
  2102. Color = C3(1, 0.6666666666666666, 0),
  2103. SoundID = nil,
  2104. SoundPitch = nil,
  2105. SoundVolume = nil
  2106. })
  2107. WACKYEFFECT({
  2108. Time = 25,
  2109. EffectType = "Wave",
  2110. Size = VT(55, 5, 55) / 3,
  2111. Size2 = VT(45, 200, 45) / 5,
  2112. Transparency = 0.9,
  2113. Transparency2 = 1,
  2114. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2115. MoveToPos = nil,
  2116. RotationX = 0,
  2117. RotationY = -5,
  2118. RotationZ = 0,
  2119. Material = "Neon",
  2120. Color = PHEONIXCOLOR,
  2121. SoundID = nil,
  2122. SoundPitch = nil,
  2123. SoundVolume = nil
  2124. })
  2125. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2131. end
  2132. for i = 1, #BODIES do
  2133. BODIES[i]:remove()
  2134. end
  2135. coroutine.resume(coroutine.create(function()
  2136. for i = 1, 25 do
  2137. Swait()
  2138. DECAL.Transparency = DECAL.Transparency + 0.02
  2139. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2140. end
  2141. TORNADO:remove()
  2142. end))
  2143. for i = 1, 75 do
  2144. Swait()
  2145. E = E + 1
  2146. LOOP = LOOP + 1
  2147. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  2148. DECAL.Transparency = DECAL.Transparency - 0.002
  2149. WACKYEFFECT({
  2150. Time = 25,
  2151. EffectType = "Wave",
  2152. Size = VT(45, 5, 45) / 3,
  2153. Size2 = VT(35, 200, 35) / 5,
  2154. Transparency = 0.8,
  2155. Transparency2 = 1,
  2156. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2157. MoveToPos = nil,
  2158. RotationX = 0,
  2159. RotationY = 5,
  2160. RotationZ = 0,
  2161. Material = "Neon",
  2162. Color = C3(1, 0.6666666666666666, 0),
  2163. SoundID = nil,
  2164. SoundPitch = nil,
  2165. SoundVolume = nil
  2166. })
  2167. WACKYEFFECT({
  2168. Time = 25,
  2169. EffectType = "Wave",
  2170. Size = VT(55, 5, 55) / 3,
  2171. Size2 = VT(45, 200, 45) / 5,
  2172. Transparency = 0.8,
  2173. Transparency2 = 1,
  2174. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2175. MoveToPos = nil,
  2176. RotationX = 0,
  2177. RotationY = -5,
  2178. RotationZ = 0,
  2179. Material = "Neon",
  2180. Color = PHEONIXCOLOR,
  2181. SoundID = nil,
  2182. SoundPitch = nil,
  2183. SoundVolume = nil
  2184. })
  2185. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2191. end
  2192. BODYPOS.D = 75
  2193. end
  2194. end
  2195. APPLYGYRO = true
  2196. ATTACK = false
  2197. end
  2198. function PheonixNuke()
  2199. if Mouse.Target ~= nil then
  2200. ATTACK = true
  2201. Rooted = false
  2202. BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
  2203. BODYPOS.D = 700
  2204. coroutine.resume(coroutine.create(function()
  2205. repeat
  2206. Swait()
  2207. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2213. until ATTACK == false
  2214. end))
  2215. wait(1.5)
  2216. for i = 1, 4 do
  2217. WACKYEFFECT({
  2218. EffectType = "Sphere",
  2219. Size = VT(125, 125, 125),
  2220. Size2 = VT(0, 0, 0),
  2221. Transparency = 1,
  2222. Transparency2 = 0.8,
  2223. CFrame = CF(Torso.Position),
  2224. MoveToPos = nil,
  2225. RotationX = 0,
  2226. RotationY = 0,
  2227. RotationZ = 0,
  2228. Material = "Neon",
  2229. Color = PHEONIXCOLOR,
  2230. SoundID = nil,
  2231. SoundPitch = nil,
  2232. SoundVolume = nil
  2233. })
  2234. wait(0.7)
  2235. end
  2236. PARTICLES = true
  2237. WINGS1.Acceleration = VT(9, 3, 4)
  2238. WINGS1B.Acceleration = VT(9, 3, 4)
  2239. WINGS2.Acceleration = VT(-9, 3, 4)
  2240. WINGS2B.Acceleration = VT(-9, 3, 4)
  2241. wait(2)
  2242. CreateSound(462676772, Torso, 8, 1, false)
  2243. WINGS1.Acceleration = VT(9, -2, -12)
  2244. WINGS1B.Acceleration = VT(9, -2, -12)
  2245. WINGS2.Acceleration = VT(-9, -2, -12)
  2246. WINGS2B.Acceleration = VT(-9, -2, -12)
  2247. wait(1)
  2248. for i = 1, 5 do
  2249. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2250. ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
  2251. SHAKE = 8,
  2252. TIMER = 25,
  2253. DOESFADE = true
  2254. })
  2255. for i = 1, 5 do
  2256. WACKYEFFECT({
  2257. Time = 120,
  2258. EffectType = "Swirl",
  2259. Size = VT(20, 20, 20),
  2260. Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
  2261. Transparency = 0.8,
  2262. Transparency2 = 1,
  2263. CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2264. MoveToPos = nil,
  2265. RotationX = 0,
  2266. RotationY = 6 + i,
  2267. RotationZ = 0,
  2268. Material = "Neon",
  2269. Color = PHEONIXCOLOR,
  2270. SoundID = nil,
  2271. SoundPitch = nil,
  2272. SoundVolume = nil
  2273. })
  2274. end
  2275. WACKYEFFECT({
  2276. Time = 80,
  2277. EffectType = "Sphere",
  2278. Size = VT(40, 40, 40),
  2279. Size2 = VT(240, 240, 240) * 2,
  2280. Transparency = 0,
  2281. Transparency2 = 1,
  2282. CFrame = CF(Torso.Position),
  2283. MoveToPos = nil,
  2284. RotationX = 0,
  2285. RotationY = 0,
  2286. RotationZ = 0,
  2287. Material = "Neon",
  2288. Color = C3(1, 0.6666666666666666, 0),
  2289. SoundID = nil,
  2290. SoundPitch = 1,
  2291. SoundVolume = 8
  2292. })
  2293. WACKYEFFECT({
  2294. Time = 80,
  2295. EffectType = "Sphere",
  2296. Size = VT(50, 50, 50),
  2297. Size2 = VT(250, 250, 250) * 2,
  2298. Transparency = 0.5,
  2299. Transparency2 = 1,
  2300. CFrame = CF(Torso.Position),
  2301. MoveToPos = nil,
  2302. RotationX = 0,
  2303. RotationY = 0,
  2304. RotationZ = 0,
  2305. Material = "Neon",
  2306. Color = PHEONIXCOLOR,
  2307. SoundID = nil,
  2308. SoundPitch = 0.7,
  2309. SoundVolume = 10
  2310. })
  2311. local EXPLOSION = script.PheonixExplosion1:Clone()
  2312. EXPLOSION.Parent = Torso
  2313. EXPLOSION.Enabled = true
  2314. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  2315. EXPLOSION2.Parent = Torso
  2316. EXPLOSION2.Enabled = true
  2317. EXPLOSION.Drag = -5
  2318. EXPLOSION2.Drag = -5
  2319. EXPLOSION:Emit(100)
  2320. EXPLOSION2:Emit(100)
  2321. CreateSound(462692971, Effects, 2, 1, false)
  2322. for i = 1, 5 do
  2323. wait()
  2324. WACKYEFFECT({
  2325. Time = 40,
  2326. EffectType = "Wave",
  2327. Size = VT(20, 0, 20),
  2328. Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
  2329. Transparency = 0.8,
  2330. Transparency2 = 1,
  2331. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2332. MoveToPos = nil,
  2333. RotationX = 0,
  2334. RotationY = -12 + i,
  2335. RotationZ = 0,
  2336. Material = "Neon",
  2337. Color = C3(1, 0.6666666666666666, 0),
  2338. SoundID = nil,
  2339. SoundPitch = nil,
  2340. SoundVolume = nil
  2341. })
  2342. WACKYEFFECT({
  2343. Time = 40,
  2344. EffectType = "Wave",
  2345. Size = VT(20, 0, 20),
  2346. Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
  2347. Transparency = 0.8,
  2348. Transparency2 = 1,
  2349. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2350. MoveToPos = nil,
  2351. RotationX = 0,
  2352. RotationY = -12 + i,
  2353. RotationZ = 0,
  2354. Material = "Neon",
  2355. Color = PHEONIXCOLOR,
  2356. SoundID = nil,
  2357. SoundPitch = nil,
  2358. SoundVolume = nil
  2359. })
  2360. end
  2361. EXPLOSION.Enabled = false
  2362. EXPLOSION2.Enabled = false
  2363. Debris:AddItem(EXPLOSION, 5)
  2364. Debris:AddItem(EXPLOSION2, 5)
  2365. wait(0.4)
  2366. end
  2367. wait(0.6)
  2368. PARTICLES = false
  2369. BODYPOS.D = 75
  2370. ATTACK = false
  2371. Rooted = false
  2372. end
  2373. end
  2374. function MouseDown(Mouse)
  2375. if ATTACK == false then
  2376. end
  2377. end
  2378. function MouseUp(Mouse)
  2379. HOLD = false
  2380. end
  2381. function KeyDown(Key)
  2382. KEYHOLD = true
  2383. if EQUIPPED == true then
  2384. if FLIGHT == false then
  2385. if Key == "z" and ATTACK == false then
  2386. ShootingStar()
  2387. end
  2388. if Key == "b" and ATTACK == false then
  2389. Breath()
  2390. end
  2391. if Key == "c" and ATTACK == false then
  2392. PheonixRage()
  2393. end
  2394. if Key == "q" and ATTACK == false then
  2395. FLIGHT = true
  2396. GYRO = IT("BodyGyro", RootPart)
  2397. GYRO.D = 75
  2398. GYRO.P = 40000
  2399. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2400. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  2401. BODYPOS = Instance.new("BodyPosition", RootPart)
  2402. BODYPOS.D = 100
  2403. BODYPOS.P = 20000
  2404. BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2405. BODYPOS.position = RootPart.Position + VT(0, 3, 0)
  2406. do
  2407. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  2408. FLIGHTRING = RING
  2409. coroutine.resume(coroutine.create(function()
  2410. for i = 1, 40 do
  2411. Swait()
  2412. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  2413. end
  2414. end))
  2415. PheonixJump()
  2416. end
  2417. end
  2418. elseif FLIGHT == true then
  2419. if Key == "z" and ATTACK == false and VALUE2 == false then
  2420. ThreeShootingStars()
  2421. end
  2422. if Key == "b" and ATTACK == false and VALUE2 == false then
  2423. PheonixFlare()
  2424. end
  2425. if Key == "g" and ATTACK == false and VALUE2 == false then
  2426. DragonFirePillar()
  2427. end
  2428. if Key == "v" and ATTACK == false and VALUE2 == false then
  2429. PheonixTornado()
  2430. end
  2431. if Key == "x" and ATTACK == false and VALUE2 == false then
  2432. PheonixNuke()
  2433. end
  2434. if Key == "q" and ATTACK == false and VALUE2 == false then
  2435. FLIGHT = false
  2436. coroutine.resume(coroutine.create(function()
  2437. if FLIGHTRING then
  2438. local MSH = FLIGHTRING.Mesh
  2439. local RING = FLIGHTRING
  2440. for i = 1, 40 do
  2441. Swait()
  2442. MSH.Scale = MSH.Scale - VT(4, 0, 4)
  2443. end
  2444. RING:remove()
  2445. end
  2446. end))
  2447. end
  2448. if Key == "c" and ATTACK == false and VALUE2 == false then
  2449. PheonixJump()
  2450. end
  2451. if Key == "e" and ATTACK == false and VALUE2 == false then
  2452. PheonixFireballs()()
  2453. end
  2454. if Key == "w" and ATTACK == false and VALUE2 == false then
  2455. repeat
  2456. VALUE2 = true
  2457. Swait()
  2458. BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
  2459. until KEYHOLD == false
  2460. VALUE2 = false
  2461. end
  2462. end
  2463. end
  2464. if Key == "f" and ATTACK == false and FLIGHT == false then
  2465. if EQUIPPED == false then
  2466. EQUIPPED = true
  2467. EYE.Enabled = true
  2468. EYE2.Enabled = true
  2469. sick:Play()
  2470. sick.Pitch = 0.95
  2471. sick.Volume = .1
  2472.  
  2473. else
  2474. EQUIPPED = false
  2475. FLIGHT = false
  2476. EYE.Enabled = false
  2477. EYE2.Enabled = false
  2478. sick:Stop()
  2479. end
  2480. end
  2481. if string.byte(Key) == 50 and ATTACK == false then
  2482. if Speed == 16 then
  2483. Speed = 45
  2484. elseif Speed == 45 then
  2485. Speed = 16
  2486. end
  2487. end
  2488. end
  2489. function KeyUp(Key)
  2490. KEYHOLD = false
  2491. end
  2492. Mouse.Button1Down:connect(function(NEWKEY)
  2493. MouseDown(NEWKEY)
  2494. end)
  2495. Mouse.Button1Up:connect(function(NEWKEY)
  2496. MouseUp(NEWKEY)
  2497. end)
  2498. Mouse.KeyDown:connect(function(NEWKEY)
  2499. KeyDown(NEWKEY)
  2500. end)
  2501. Mouse.KeyUp:connect(function(NEWKEY)
  2502. KeyUp(NEWKEY)
  2503. end)
  2504. function unanchor()
  2505. if UNANCHOR == true then
  2506. g = Character:GetChildren()
  2507. for i = 1, #g do
  2508. if g[i].ClassName == "Part" then
  2509. g[i].Anchored = false
  2510. end
  2511. end
  2512. end
  2513. end
  2514. Humanoid.Changed:connect(function(Jump)
  2515. if Jump == "Jump" and Disable_Jump == true then
  2516. Humanoid.Jump = false
  2517. end
  2518. end)
  2519. local LOOP = 0
  2520. local TWIST = true
  2521. while true do
  2522. Swait()
  2523. script.Parent = WEAPONGUI
  2524. ANIMATE.Parent = nil
  2525. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2526. v:Stop()
  2527. end
  2528. SINE = SINE + CHANGE
  2529. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2530. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2531. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2532. local WALKSPEEDVALUE = 5
  2533. if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
  2534. if Humanoid.WalkSpeed <= 20 then
  2535. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2536. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2537. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2538. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2539. else
  2540. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  2541. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2542. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2543. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2544. end
  2545. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
  2546. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2547. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2548. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2549. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2550. end
  2551. if FLIGHT == false then
  2552. if GYRO ~= nil then
  2553. GYRO:remove()
  2554. end
  2555. if BODYPOS ~= nil then
  2556. BODYPOS:remove()
  2557. end
  2558. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2559. ANIM = "Jump"
  2560. if ATTACK == false then
  2561. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2567. end
  2568. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2569. ANIM = "Fall"
  2570. if ATTACK == false then
  2571. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2577. end
  2578. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2579. ANIM = "Idle"
  2580. if ATTACK == false then
  2581. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2587. end
  2588. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2589. ANIM = "Walk"
  2590. if ATTACK == false then
  2591. if Humanoid.WalkSpeed <= 30 then
  2592. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2598. elseif Humanoid.WalkSpeed > 30 then
  2599. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2605. end
  2606. end
  2607. end
  2608. elseif FLIGHT == true then
  2609. if APPLYGYRO == true then
  2610. if VALUE2 == false and DIRECTTURN == false then
  2611. if GYRO ~= nil then
  2612. GYRO.MaxTorque = VT(0, 40000, 0)
  2613. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2614. end
  2615. elseif GYRO ~= nil then
  2616. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2617. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2618. end
  2619. end
  2620. if VALUE2 == false and ATTACK == false then
  2621. ANIM = "IdleFlight"
  2622. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. elseif VALUE2 == true and ATTACK == false then
  2629. ANIM = "Flight"
  2630. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2636. end
  2637. end
  2638. local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2639. local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2640. if PARTICLES == false then
  2641. WINGS1.Acceleration = ACCEL1
  2642. WINGS1B.Acceleration = ACCEL1
  2643. WINGS2.Acceleration = ACCEL2
  2644. WINGS2B.Acceleration = ACCEL2
  2645. end
  2646. if FLIGHT == true or WINGS == true then
  2647. WINGS1.Enabled = true
  2648. WINGS1B.Enabled = true
  2649. WINGS2.Enabled = true
  2650. WINGS2B.Enabled = true
  2651. else
  2652. WINGS1.Enabled = false
  2653. WINGS1B.Enabled = false
  2654. WINGS2.Enabled = false
  2655. WINGS2B.Enabled = false
  2656. end
  2657. unanchor()
  2658. TRAIL1.Enabled = FLIGHT
  2659. TRAIL2.Enabled = FLIGHT
  2660. LIGHT.Enabled = EQUIPPED
  2661. Humanoid.MaxHealth = "inf"
  2662. Humanoid.Health = "inf"
  2663. if Rooted == false and FLIGHT == false then
  2664. Disable_Jump = false
  2665. Humanoid.WalkSpeed = Speed
  2666. elseif Rooted == true or FLIGHT == true then
  2667. Disable_Jump = true
  2668. Humanoid.WalkSpeed = 0
  2669. end
  2670.  
  2671. if FLIGHT == true then
  2672. sick.Pitch = 1
  2673. sick.Volume = 1.5
  2674. LOOP = LOOP + 1
  2675. if LOOP >= 10 then
  2676. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2677. if HITFLOOR then
  2678. local DISTANCE = (RootPart.Position - HITPOS).Magnitude
  2679. local SIZE = (26 - DISTANCE) * 2
  2680. if TWIST == true then
  2681. TWIST = false
  2682. WACKYEFFECT({
  2683. Time = 25,
  2684. EffectType = "Wave",
  2685. Size = VT(SIZE / 2, 0, SIZE / 2),
  2686. Size2 = VT(SIZE, 6, SIZE),
  2687. Transparency = 0.6,
  2688. Transparency2 = 1,
  2689. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2690. MoveToPos = nil,
  2691. RotationX = 0,
  2692. RotationY = 15,
  2693. RotationZ = 0,
  2694. Material = "Neon",
  2695. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2696. SoundID = nil,
  2697. SoundPitch = nil,
  2698. SoundVolume = nil
  2699. })
  2700. else
  2701. TWIST = true
  2702. WACKYEFFECT({
  2703. Time = 25,
  2704. EffectType = "Wave",
  2705. Size = VT(SIZE / 2, 0, SIZE / 2),
  2706. Size2 = VT(SIZE, 6, SIZE),
  2707. Transparency = 0.6,
  2708. Transparency2 = 1,
  2709. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2710. MoveToPos = nil,
  2711. RotationX = 0,
  2712. RotationY = -15,
  2713. RotationZ = 0,
  2714. Material = "Neon",
  2715. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2716. SoundID = nil,
  2717. SoundPitch = nil,
  2718. SoundVolume = nil
  2719. })
  2720. end
  2721. LOOP = 0
  2722. end
  2723. end
  2724. else
  2725. end
  2726. sick.Parent = Character
  2727. Humanoid.Name = "WarPheonix"
  2728. end
  2729.  
  2730. end))
  2731. ParticleEmitter1.Name = "RingEmit"
  2732. ParticleEmitter1.Parent = LocalScript0
  2733. ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
  2734. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2735. ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
  2736. ParticleEmitter1.Enabled = false
  2737. ParticleEmitter1.LightEmission = 1
  2738. ParticleEmitter1.Texture = "rbxassetid://1493478120"
  2739. ParticleEmitter1.ZOffset = 1
  2740. ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2741. ParticleEmitter1.Rate = 5
  2742. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  2743. ParticleEmitter2.Name = "Wing1"
  2744. ParticleEmitter2.Parent = LocalScript0
  2745. ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2746. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2747. ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2748. ParticleEmitter2.Enabled = false
  2749. ParticleEmitter2.LightEmission = 1
  2750. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2751. ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
  2752. ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
  2753. ParticleEmitter2.Rate = 300
  2754. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2755. ParticleEmitter2.Speed = NumberRange.new(4, 4)
  2756. ParticleEmitter2.VelocitySpread = 35
  2757. ParticleEmitter3.Name = "SunFireball"
  2758. ParticleEmitter3.Parent = LocalScript0
  2759. ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2760. ParticleEmitter3.Rotation = NumberRange.new(0, 360)
  2761. ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
  2762. ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2763. ParticleEmitter3.Enabled = false
  2764. ParticleEmitter3.LightEmission = 0.75
  2765. ParticleEmitter3.Texture = "rbxassetid://296874871"
  2766. ParticleEmitter3.ZOffset = 0.20000000298023
  2767. ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
  2768. ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
  2769. ParticleEmitter3.Rate = 300
  2770. ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
  2771. ParticleEmitter3.Speed = NumberRange.new(3, 3)
  2772. ParticleEmitter3.VelocitySpread = 360
  2773. ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2774. ParticleEmitter4.Name = "SunExplosion"
  2775. ParticleEmitter4.Parent = LocalScript0
  2776. ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2777. ParticleEmitter4.Rotation = NumberRange.new(0, 360)
  2778. ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
  2779. ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2780. ParticleEmitter4.Enabled = false
  2781. ParticleEmitter4.LightEmission = 0.75
  2782. ParticleEmitter4.Texture = "rbxassetid://296874871"
  2783. ParticleEmitter4.ZOffset = 0.20000000298023
  2784. ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
  2785. ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
  2786. ParticleEmitter4.Rate = 300
  2787. ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
  2788. ParticleEmitter4.Speed = NumberRange.new(150, 350)
  2789. ParticleEmitter4.VelocitySpread = 360
  2790. ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2791. ParticleEmitter5.Name = "SunBurn"
  2792. ParticleEmitter5.Parent = LocalScript0
  2793. ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2794. ParticleEmitter5.Rotation = NumberRange.new(0, 360)
  2795. ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2796. ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2797. ParticleEmitter5.Enabled = false
  2798. ParticleEmitter5.LightEmission = 0.75
  2799. ParticleEmitter5.Texture = "rbxassetid://296874871"
  2800. ParticleEmitter5.ZOffset = 0.5
  2801. ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
  2802. ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
  2803. ParticleEmitter5.Rate = 300
  2804. ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
  2805. ParticleEmitter5.Speed = NumberRange.new(1, 1)
  2806. ParticleEmitter5.VelocitySpread = 360
  2807. ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2808. ParticleEmitter6.Name = "PheonixBurn"
  2809. ParticleEmitter6.Parent = LocalScript0
  2810. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2811. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2812. ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2813. ParticleEmitter6.Enabled = false
  2814. ParticleEmitter6.LightEmission = 1
  2815. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2816. ParticleEmitter6.ZOffset = 0.5
  2817. ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
  2818. ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
  2819. ParticleEmitter6.Rate = 300
  2820. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2821. ParticleEmitter6.Speed = NumberRange.new(1, 1)
  2822. ParticleEmitter6.VelocitySpread = 360
  2823. ParticleEmitter7.Name = "PheonixExplosion1"
  2824. ParticleEmitter7.Parent = LocalScript0
  2825. ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2826. ParticleEmitter7.Rotation = NumberRange.new(0, 360)
  2827. ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
  2828. ParticleEmitter7.Enabled = false
  2829. ParticleEmitter7.LightEmission = 1
  2830. ParticleEmitter7.Texture = "rbxassetid://296874871"
  2831. ParticleEmitter7.ZOffset = 0.20000000298023
  2832. ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
  2833. ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
  2834. ParticleEmitter7.Rate = 600
  2835. ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
  2836. ParticleEmitter7.Speed = NumberRange.new(50, 50)
  2837. ParticleEmitter7.VelocitySpread = 360
  2838. ParticleEmitter8.Name = "PheonixExplosion2"
  2839. ParticleEmitter8.Parent = LocalScript0
  2840. ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2841. ParticleEmitter8.Rotation = NumberRange.new(0, 360)
  2842. ParticleEmitter8.Size = NumberSequence.new(4,4)
  2843. ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2844. ParticleEmitter8.Enabled = false
  2845. ParticleEmitter8.LightEmission = 0.69999998807907
  2846. ParticleEmitter8.ZOffset = 0.20000000298023
  2847. ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
  2848. ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
  2849. ParticleEmitter8.Rate = 300
  2850. ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
  2851. ParticleEmitter8.Speed = NumberRange.new(70, 70)
  2852. ParticleEmitter8.VelocitySpread = 360
  2853. ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2854. LocalScript9.Name = "CamShake"
  2855. LocalScript9.Parent = LocalScript0
  2856. LocalScript9.Disabled = true
  2857. NumberValue10.Name = "Timer"
  2858. NumberValue10.Parent = LocalScript9
  2859. NumberValue10.Value = 35
  2860. NumberValue11.Name = "Shake"
  2861. NumberValue11.Parent = LocalScript9
  2862. NumberValue11.Value = 5
  2863. BoolValue12.Name = "DoesFade"
  2864. BoolValue12.Parent = LocalScript9
  2865. ParticleEmitter13.Name = "Gale"
  2866. ParticleEmitter13.Parent = LocalScript0
  2867. ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
  2868. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2869. ParticleEmitter13.Size = NumberSequence.new(8,6)
  2870. ParticleEmitter13.Enabled = false
  2871. ParticleEmitter13.Texture = "rbxassetid://1614893149"
  2872. ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
  2873. ParticleEmitter13.Rate = 50
  2874. ParticleEmitter13.Speed = NumberRange.new(0, 0)
  2875. ParticleEmitter14.Name = "PheonixFireball1"
  2876. ParticleEmitter14.Parent = LocalScript0
  2877. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2878. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2879. ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
  2880. ParticleEmitter14.Enabled = false
  2881. ParticleEmitter14.LightEmission = 1
  2882. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2883. ParticleEmitter14.ZOffset = 0.5
  2884. ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2885. ParticleEmitter14.Rate = 1000
  2886. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2887. ParticleEmitter14.Speed = NumberRange.new(4, 4)
  2888. ParticleEmitter14.VelocitySpread = 360
  2889. ParticleEmitter15.Name = "PheonixFireball2"
  2890. ParticleEmitter15.Parent = LocalScript0
  2891. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2892. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2893. ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
  2894. ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2895. ParticleEmitter15.Enabled = false
  2896. ParticleEmitter15.LightEmission = 0.69999998807907
  2897. ParticleEmitter15.ZOffset = 1
  2898. ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2899. ParticleEmitter15.Rate = 300
  2900. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2901. ParticleEmitter15.Speed = NumberRange.new(4, 4)
  2902. ParticleEmitter15.VelocitySpread = 360
  2903. ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2904. ParticleEmitter16.Name = "Wing2"
  2905. ParticleEmitter16.Parent = LocalScript0
  2906. ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2907. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2908. ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2909. ParticleEmitter16.Enabled = false
  2910. ParticleEmitter16.LightEmission = 1
  2911. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2912. ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
  2913. ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
  2914. ParticleEmitter16.Rate = 300
  2915. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2916. ParticleEmitter16.Speed = NumberRange.new(4, 4)
  2917. ParticleEmitter16.VelocitySpread = 35
  2918. ParticleEmitter17.Name = "Wing1B"
  2919. ParticleEmitter17.Parent = LocalScript0
  2920. ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  2921. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2922. ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  2923. ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2924. ParticleEmitter17.Enabled = false
  2925. ParticleEmitter17.LightEmission = 0.69999998807907
  2926. ParticleEmitter17.ZOffset = 0.20000000298023
  2927. ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
  2928. ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  2929. ParticleEmitter17.Rate = 150
  2930. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2931. ParticleEmitter17.Speed = NumberRange.new(4, 4)
  2932. ParticleEmitter17.VelocitySpread = 35
  2933. ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2934. ParticleEmitter18.Name = "Eye1"
  2935. ParticleEmitter18.EmissionDirection="Right"
  2936. ParticleEmitter18.Parent = LocalScript0
  2937. ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
  2938. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2939. ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
  2940. ParticleEmitter18.Enabled = false
  2941. ParticleEmitter18.LightEmission = 0.75
  2942. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2943. ParticleEmitter18.ZOffset = 0.20000000298023
  2944. ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
  2945. ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
  2946. ParticleEmitter18.Rate = 300
  2947. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2948. ParticleEmitter18.VelocitySpread = 5
  2949. ParticleEmitter19.Name = "Eye2"
  2950. ParticleEmitter19.Parent = LocalScript0
  2951. ParticleEmitter19.EmissionDirection="Right"
  2952. ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
  2953. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2954. ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
  2955. ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2956. ParticleEmitter19.Enabled = false
  2957. ParticleEmitter19.LightEmission = 0.75
  2958. ParticleEmitter19.ZOffset = 0.30000001192093
  2959. ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
  2960. ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
  2961. ParticleEmitter19.Rate = 300
  2962. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2963. ParticleEmitter19.VelocitySpread = 5
  2964. ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2965. ParticleEmitter20.Name = "Wing2B"
  2966. ParticleEmitter20.Parent = LocalScript0
  2967. ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  2968. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2969. ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  2970. ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2971. ParticleEmitter20.Enabled = false
  2972. ParticleEmitter20.LightEmission = 0.69999998807907
  2973. ParticleEmitter20.ZOffset = 0.20000000298023
  2974. ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
  2975. ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  2976. ParticleEmitter20.Rate = 150
  2977. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2978. ParticleEmitter20.Speed = NumberRange.new(4, 4)
  2979. ParticleEmitter20.VelocitySpread = 35
  2980. ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2981. ParticleEmitter21.Name = "Burn"
  2982. ParticleEmitter21.Parent = LocalScript0
  2983. ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2984. ParticleEmitter21.Rotation = NumberRange.new(0, 360)
  2985. ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
  2986. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  2987. ParticleEmitter21.Enabled = false
  2988. ParticleEmitter21.LightEmission = 0.75
  2989. ParticleEmitter21.Texture = "rbxassetid://296874871"
  2990. ParticleEmitter21.ZOffset = 0.5
  2991. ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
  2992. ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
  2993. ParticleEmitter21.Rate = 300
  2994. ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
  2995. ParticleEmitter21.Speed = NumberRange.new(1, 1)
  2996. ParticleEmitter21.VelocitySpread = 360
  2997. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  2998. ParticleEmitter22.Name = "PheonixTrail"
  2999. ParticleEmitter22.Parent = LocalScript0
  3000. ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3001. ParticleEmitter22.Rotation = NumberRange.new(0, 360)
  3002. ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
  3003. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
  3004. ParticleEmitter22.Enabled = false
  3005. ParticleEmitter22.LightEmission = 0.75
  3006. ParticleEmitter22.Texture = "rbxassetid://296874871"
  3007. ParticleEmitter22.ZOffset = 0.5
  3008. ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
  3009. ParticleEmitter22.Rate = 300
  3010. ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
  3011. ParticleEmitter22.Speed = NumberRange.new(0, 0)
  3012. ParticleEmitter22.VelocitySpread = 360
  3013. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
  3014. for i,v in pairs(mas:GetChildren()) do
  3015. v.Parent = game:GetService("Lighting")
  3016. pcall(function() v:MakeJoints() end)
  3017. end
  3018. mas:Destroy()
  3019. for i,v in pairs(cors) do
  3020. spawn(function()
  3021. pcall(v)
  3022. end)
  3023. end
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