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- --[[
- Script Version 1
- Orange Crush.
- The best soda ever.
- Script by memberhero
- --]]
- if script == nil then return end
- Player = game.Players:FindFirstChild("memberhero")
- Name = "Orange Crush"
- selected = false
- Button1Down = false
- canUse = true
- function makeParts(format)
- local bottle = Instance.new("Model")
- bottle.Name = Name
- bottle.Parent = Player.Character
- local pm = Instance.new("Part")
- pm.Name = "Handle"
- pm.FormFactor = "Custom"
- pm.Size = Vector3.new(1, 1, 1)
- pm.BrickColor = BrickColor.new("Neon orange")
- pm.Reflectance = 0.2
- pm.Locked = true
- pm.TopSurface = 0
- pm.BottomSurface = 0
- pm.Parent = bottle
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.8, 1.1, 0.8)
- m.Parent = pm
- local d = Instance.new("Decal")
- d.Texture = "http://www.roblox.com/Asset/?id=35501125"
- d.Parent = pm
- local w = Instance.new("Weld")
- w.Part0 = pm
- if format == "hand" then
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new(0, 0, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- w.C1 = CFrame.new()
- d.Face = "Front"
- elseif format == "holster" then
- w.Part1 = Player.Character:FindFirstChild("Left Leg")
- w.C0 = CFrame.new(0, -0.4, -0.5)
- w.C1 = CFrame.new()
- d.Face = "Back"
- bottle.Name = Name.. " (Holstered)"
- end
- w.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Drink"
- s.SoundId = "http://www.roblox.com/Asset/?id=10722059"
- s.Volume = 1
- s.Pitch = 1
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Open"
- s.SoundId = "http://www.roblox.com/Asset/?id=10721950"
- s.Volume = 1
- s.Pitch = 1.5
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Throw"
- s.SoundId = "http://www.roblox.com/Asset/?id=18426149"
- s.Volume = 1
- s.Pitch = 1
- s.Looped = false
- s.Parent = pm
- end
- function removeParts(format)
- if format == "hand" then
- if Player.Character:FindFirstChild(Name) ~= nil then
- Player.Character[Name]:Remove()
- end
- elseif format == "holster" then
- if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then
- Player.Character[Name.. " (Holstered)"]:Remove()
- end
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- for i = 1, #Joints do
- if Joints[i] == nil then
- local Joint = Instance.new("Motor")
- if i == 1 then
- Joint.Name = "Right Shoulder"
- elseif i == 2 then
- Joint.Name = "Left Shoulder"
- elseif i == 3 then
- Joint.Name = "Right Hip"
- elseif i == 4 then
- Joint.Name = "Left Hip"
- end
- Joint.Parent = Character.Torso
- end
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function playAnimation(format, mouse)
- if format == "normal" then
- if Player.Character:FindFirstChild("Torso") ~= nil then
- for i = 10, 0, -1 do
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(100 - i), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-3), math.rad(90), 0)
- else return false end
- wait()
- end
- else return false end
- end
- if format == "drinkStart" then
- if Player.Character:FindFirstChild("Torso") ~= nil then
- for i = 0, 10, 1 do
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - i / 50, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(100 + i * 3.5), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-3), math.rad(90), 0)
- end
- wait()
- end
- end
- end
- if format == "drinkLoopStart" then
- if Player.Character:FindFirstChild("Torso") ~= nil then
- for i = 0, 10, 1 do
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.25, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i * 2), math.rad(135), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-3), math.rad(90), 0)
- end
- wait()
- end
- end
- end
- if format == "drinkLoopStop" then
- if Player.Character:FindFirstChild("Torso") ~= nil then
- for i = 10, 0, -1 do
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.25, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i * 2), math.rad(135), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-3), math.rad(90), 0)
- end
- wait()
- end
- end
- end
- if format == "drinkStop" then
- if Player.Character:FindFirstChild("Torso") ~= nil then
- for i = 10, 0, -1 do
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - i / 50, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(100 + i * 3.5), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-3), math.rad(90), 0)
- end
- wait()
- end
- end
- end
- end
- function Weld(x, y)
- weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- CJ = CFrame.new(x.Position)
- C0 = x.CFrame:inverse() * CJ
- C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- end
- loadstring(game:GetService("InsertService"):LoadAsset(65363615)["tagHumanoid"].Value)()
- function onButton1Down(mouse)
- if selected == false then return end
- if Player.Character:FindFirstChild(Name) ~= nil and Button1Down ~= true and canUse == true then
- if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
- Button1Down = true
- canUse = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- if open.Value == false then
- Player.Character[Name].Handle.Open:Play()
- wait(0.5)
- open.Value = true
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- canUse = true
- elseif contents.Value > 0 then
- playAnimation("drinkStart", mouse)
- while contents.Value > 0 and Button1Down == true do
- local delta = math.random(3, 10)
- contents.Value = contents.Value - delta
- if contents.Value < 0 then contents.Value = 0 end
- script.Parent.Name = tostring(contents.Value).. "%"
- if Player.Character == nil then break end
- if Player.Character:FindFirstChild(Name) == nil then break end
- if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
- if Player.Character:FindFirstChild("Humanoid") == nil then break end
- Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + (delta / 2)
- Player.Character[Name].Handle.Drink.Volume = math.random(50, 80) / 100
- Player.Character[Name].Handle.Drink.Pitch = math.random(90, 110) / 100
- Player.Character[Name].Handle.Drink:Play()
- coroutine.resume(coroutine.create(function() playAnimation("drinkLoopStart", mouse) end))
- wait(math.random(9, 11) / 10)
- coroutine.resume(coroutine.create(function() playAnimation("drinkLoopStop", mouse) end))
- Player.Character[Name].Handle.Drink:Stop()
- wait(0.3)
- end
- playAnimation("drinkStop", mouse)
- script.Parent.Name = Name
- canUse = true
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- else
- canUse = true
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- end
- end
- end
- function onButton1Up(mouse)
- if selected == false then return end
- Button1Down = false
- end
- function onKeyDown(key, mouse)
- if selected == false then return end
- key = key:lower()
- if key == "q" and Button1Down == false and canUse == true then
- if mouse.Target == nil then return end
- if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- onDeselected(mouse)
- removeParts("holster")
- script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
- end
- end
- if key == "z" and Button1Down == false and canUse == true then
- if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end
- if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
- canUse = false
- SetAngle(1, math.rad(200), Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- wait(0.3)
- SetAngle(1, math.rad(0), Player.Character)
- SetSpeed(1, 0.75, Player.Character)
- wait(0.05)
- if Player.Character[Name].Handle:FindFirstChild("Weld") ~= nil then Player.Character[Name].Handle.Weld:Remove() end
- bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bodyVelocity.velocity = (mouse.Hit.p - Player.Character[Name].Handle.Position).unit * 100
- bodyVelocity.Parent = Player.Character[Name].Handle
- Player.Character[Name].Handle.Open:Stop()
- Player.Character[Name].Handle.Drink:Stop()
- Player.Character[Name].Handle.Throw.PlayOnRemove = true
- Player.Character[Name].Handle.Throw:Remove()
- wait(0.25)
- bodyVelocity:Remove()
- local model = Player.Character[Name]
- model.Parent = Workspace
- model:MakeJoints()
- onDeselected(mouse)
- removeParts("holster")
- script.Parent:Remove()
- end
- end
- function onSelected(mouse)
- if selected == true then return end
- selected = true
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if Player.Character.WeaponActivated.Value.Parent == nil then break end
- wait()
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- removeParts("holster")
- makeParts("hand")
- weapon = Instance.new("ObjectValue")
- weapon.Name = "WeaponActivated"
- weapon.Value = script.Parent
- weapon.Parent = Player.Character
- DisableLimb(1, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- if playAnimation("normal") == false then onDeselected(mouse) end
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- end
- function onDeselected(mouse)
- if selected == false then return end
- selected = false
- while Button1Down == true do
- wait()
- end
- if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
- if Player.Character.WeaponActivated.Value == script.Parent then
- Player.Character.WeaponActivated:Remove()
- end
- end
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end
- wait()
- end
- removeParts("hand")
- makeParts("holster")
- SetAngle(1, 0, Player.Character)
- ResetLimbCFrame(1, Player.Character)
- EnableLimb(1, Player.Character)
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = Name
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.ClassName == "HopperBin" then
- while script.Parent.Parent.ClassName ~= "Backpack" do
- wait()
- end
- if script.Parent:FindFirstChild("Contents") == nil then
- contents = Instance.new("NumberValue")
- contents.Name = "Contents"
- contents.Value = 100
- contents.Parent = script.Parent
- else
- contents = script.Parent.Contents
- end
- if script.Parent:FindFirstChild("Opened") == nil then
- open = Instance.new("BoolValue")
- open.Name = "Opened"
- open.Value = false
- open.Parent = script.Parent
- else
- open = script.Parent.Opened
- end
- Player = script.Parent.Parent.Parent
- makeParts("holster")
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- end
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