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Jul 30th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. --[[
  145. Edited: DaNoob Engineer
  146. ---------------------
  147. Script by: 123jl123
  148. ---------------------
  149. Sentry by: Madiik
  150. ---------------------
  151. Edited By: iiDeath_Boyii
  152. ---------------------
  153. Tried Not To Destroying it while editing.
  154. -- ]]
  155.  
  156.  
  157. local plr = game:service'Players'.LocalPlayer
  158. local char = plr.Character
  159. local mouse = plr:GetMouse()
  160. local humanoid = char:findFirstChild("Humanoid")
  161. local torso = char:findFirstChild("Torso")
  162. local head = char.Head
  163. local ra = char:findFirstChild("Right Arm")
  164. local la = char:findFirstChild("Left Arm")
  165. local rl = char:findFirstChild("Right Leg")
  166. local ll = char:findFirstChild("Left Leg")
  167. local rs = torso:findFirstChild("Right Shoulder")
  168. local ls = torso:findFirstChild("Left Shoulder")
  169. local rh = torso:findFirstChild("Right Hip")
  170. local lh = torso:findFirstChild("Left Hip")
  171. local neck = torso:findFirstChild("Neck")
  172. local rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  173. local rootpart = char:findFirstChild("HumanoidRootPart")
  174. local camera = workspace.CurrentCamera
  175. local anim = char:findFirstChild("Animate")
  176. DA = false
  177. NoSentry = true
  178. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  179. secondcolor = "Really black"
  180. WSHM = {'10209908','10209905','10209905','10209908'}
  181. WSH = WSHM[math.random(1,#WSHM)]
  182. wait(1 / 60)
  183. Effects = { }
  184. local Player = game.Players.localPlayer
  185. local Character = Player.Character
  186. local Humanoid = Character.Humanoid
  187. local mouse = Player:GetMouse()
  188. local LeftArm = Character["Left Arm"]
  189. local RightArm = Character["Right Arm"]
  190. local LeftLeg = Character["Left Leg"]
  191. local RightLeg = Character["Right Leg"]
  192. local Head = Character.Head
  193. local Torso = Character.Torso
  194. local cam = game.Workspace.CurrentCamera
  195. local RootPart = Character.HumanoidRootPart
  196. local RootJoint = RootPart.RootJoint
  197. local equipped = false
  198. local attack = false
  199. local Anim = 'Idle'
  200. local idle = 0
  201. local attacktype = 1
  202. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  203. local velocity = RootPart.Velocity.y
  204. local sine = 0
  205. local change = 1
  206. local grabbed = false
  207. local cn = CFrame.new
  208. local mr = math.rad
  209. local angles = CFrame.Angles
  210. local ud = UDim2.new
  211. local c3 = Color3.new
  212. local slashDamage = 15
  213. trans = 1
  214. for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end
  215. for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end
  216. Wep = 1
  217. equippedgun2 = false
  218.  
  219.  
  220.  
  221.  
  222.  
  223.  
  224.  
  225.  
  226.  
  227.  
  228. --SB Plasma Shotgun 2013
  229.  
  230. --madiik's plasma shottie
  231.  
  232. --variables
  233.  
  234.  
  235.  
  236. --some more variables
  237.  
  238. local spread = 1
  239. -- end of some more variables
  240.  
  241. local sound = Instance.new("Sound",head)
  242. sound.SoundId = "http://www.roblox.com/asset?id=10209842"
  243. sound.Volume = 2
  244. sound.Pitch = 1
  245.  
  246.  
  247.  
  248.  
  249.  
  250.  
  251.  
  252. local sound2 = Instance.new("Sound",head)
  253. sound2.SoundId = "http://www.roblox.com/asset?id=10209881"
  254. sound2.Volume = 1
  255. sound2.Pitch = 1
  256.  
  257.  
  258.  
  259.  
  260.  
  261.  
  262.  
  263. function attach(weld, part0, part1)
  264. weld.Part0 = part0
  265. weld.Part1 = part1
  266. end
  267.  
  268.  
  269.  
  270.  
  271.  
  272.  
  273.  
  274.  
  275.  
  276. --create func
  277. function part(parent, size, color, formfactor, collide, transparency)
  278. if transparency == nil then transparency = 0 end
  279. if collide == nil then collide = false end
  280. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  281. local p=Instance.new("Part", parent)
  282. p.FormFactor=formfactor
  283. p.CanCollide=false
  284. p.Size=size
  285. p.Locked=true
  286. p.Transparency=transparency
  287. p.Position=torso.Position
  288. p.BrickColor=color
  289. p.FrontSurface="SmoothNoOutlines"
  290. p.BackSurface="SmoothNoOutlines"
  291. p.LeftSurface="SmoothNoOutlines"
  292. p.BottomSurface="SmoothNoOutlines"
  293. p.TopSurface="SmoothNoOutlines"
  294. p.RightSurface="SmoothNoOutlines"
  295. return p
  296. end
  297. function wedge(parent, size, color, formfactor, collide, transparency)
  298.  
  299. if transparency == nil then transparency = 0 end
  300. if collide == nil then collide = false end
  301. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  302.  
  303. local p=Instance.new("WedgePart", parent)
  304. p.FormFactor=formfactor
  305. p.CanCollide=false
  306. p.Size=size
  307. p.Locked=true
  308. p.Position = torso.Position
  309. p.BrickColor=color
  310. p.FrontSurface="SmoothNoOutlines"
  311. p.BackSurface="SmoothNoOutlines"
  312. p.LeftSurface="SmoothNoOutlines"
  313. p.BottomSurface="SmoothNoOutlines"
  314. p.TopSurface="SmoothNoOutlines"
  315. p.RightSurface="SmoothNoOutlines"
  316. return p
  317. end
  318. function weld(part0, part1, c0, parent, c1)
  319. if parent == nil then parent = gun end
  320. if c1 == nil then c1 = CFrame.new() end
  321.  
  322. local wel=Instance.new("Weld", parent)
  323. wel.Part0 = part0
  324. wel.Part1 = part1
  325. wel.C0 = c0
  326. wel.C1 = c1
  327. return wel
  328. end
  329. function specialmesh(parent, meshType, scale, meshId)
  330. local mesh = Instance.new("SpecialMesh", parent)
  331. mesh.Scale = scale
  332. mesh.MeshType = meshType
  333. mesh.MeshId = meshId
  334. return mesh
  335. end
  336.  
  337.  
  338. --some ray functi0n
  339.  
  340. function rayCast2(speed, gravity, from)
  341. coroutine.wrap(function()
  342. if char.Humanoid.Health == 0 then return end
  343. local rayP = Instance.new("Part")
  344. rayP.Name = "rayP"
  345. rayP.BrickColor = BrickColor.new("New Yeller")
  346. rayP.Material = 'Neon'
  347. rayP.Anchored = true
  348. rayP.CanCollide = false
  349. rayP.Locked = true
  350. rayP.TopSurface = Enum.SurfaceType.Smooth
  351. rayP.BottomSurface = Enum.SurfaceType.Smooth
  352. rayP.formFactor = Enum.FormFactor.Custom
  353. rayP.Size = Vector3.new(0.2, 0.2, 0.2)
  354.  
  355.  
  356.  
  357. Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.2, 0.2, 10)
  358.  
  359.  
  360.  
  361.  
  362.  
  363.  
  364.  
  365.  
  366. local bulletposition = from.Position + Vector3.new(0, 0.3, 0)
  367.  
  368. local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed
  369. local bulletlastposition = bulletposition
  370.  
  371.  
  372.  
  373.  
  374. coroutine.resume(coroutine.create(function()
  375. while true do
  376. local dt = wait()
  377. bulletlastposition = bulletposition
  378. bulletvelocity = bulletvelocity + (Vector3.new(0, -14.81*gravity, 0)*dt)
  379. bulletposition = bulletposition + (bulletvelocity*dt)
  380.  
  381. local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
  382.  
  383. local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} )
  384.  
  385. if (torso.Position - rayP.Position).magnitude > 540 then
  386. rayP:Destroy()
  387. break
  388. end
  389.  
  390.  
  391. if hit then
  392. local damage = math.random(10, 20)
  393. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  394. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  395. end
  396. if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  397. hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
  398. end
  399. bulletposition = hitposition
  400. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  401. rayP:Destroy()
  402. break
  403. end
  404. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  405. rayP.Parent = workspace
  406. end
  407. end))
  408. end)()
  409. end
  410.  
  411.  
  412.  
  413.  
  414.  
  415.  
  416.  
  417. --function attach(weld, part0, part1)
  418. --weld.Part0 = part0
  419. --weld.Part1 = part1
  420. --end
  421.  
  422.  
  423.  
  424.  
  425.  
  426.  
  427.  
  428.  
  429.  
  430.  
  431.  
  432.  
  433.  
  434.  
  435.  
  436.  
  437.  
  438.  
  439.  
  440.  
  441.  
  442.  
  443.  
  444.  
  445.  
  446.  
  447.  
  448. TmRed = false
  449. TmBlue = false
  450. TeamColor = BrickColor.new("Really Black")
  451.  
  452. local BC = char["Body Colors"]
  453. BC.HeadColor = BrickColor.new("Bright yellow")
  454. BC.LeftArmColor = BrickColor.new("Bright yellow")
  455. BC.LeftLegColor = BrickColor.new("Bright green")
  456. BC.RightArmColor = BrickColor.new("Bright yellow")
  457. BC.RightLegColor = BrickColor.new("Bright green")
  458. BC.TorsoColor = BrickColor.new("Bright blue")
  459.  
  460.  
  461. New = function(Object, Parent, Name, Data)
  462. local Object = Instance.new(Object)
  463. for Index, Value in pairs(Data or {}) do
  464. Object[Index] = Value
  465. end
  466. Object.Parent = Parent
  467. Object.Name = Name
  468. return Object
  469. end
  470. local AddInstance = function(Object, ...)
  471. local Obj = Instance.new(Object)
  472. for i,v in next,(...) do
  473. Obj[i] = v
  474. end
  475. return Obj
  476. end
  477.  
  478.  
  479.  
  480.  
  481.  
  482. Team=function()
  483.  
  484. local r=math.random(1,2)
  485. if r==1 then
  486. print('NOOB')
  487. script.Name = "TeamNoob"
  488. TmBlue = true
  489. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  490. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  491. wait()shirt = Instance.new("Shirt", char)
  492. shirt.Name = "Shirt"
  493. pants = Instance.new("Pants", char)
  494. pants.Name = "Pants"
  495. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id="
  496. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id="
  497. TeamColor = BrickColor.new("Bright yellow")
  498. end
  499.  
  500. if r==2 then
  501. print('NOOB')
  502. TmBlue = true
  503. script.Name = "TeamNoob"
  504. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  505. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  506. wait()shirt = Instance.new("Shirt", char)
  507. shirt.Name = "Shirt"
  508. pants = Instance.new("Pants", char)
  509. pants.Name = "Pants"
  510. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=67032804"
  511. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
  512. TeamColor = BrickColor.new("Bright yellow")
  513. end
  514. print(''..r)
  515. end
  516.  
  517. Team()
  518.  
  519.  
  520.  
  521. local MusThingHat = AddInstance("Part",{
  522. Parent = head,
  523. CFrame = head.CFrame,
  524. formFactor = "Symmetric",
  525. Size = Vector3.new(0, 0, 0),
  526. CanCollide = false,
  527. TopSurface = "Smooth",
  528. BottomSurface = "Smooth",
  529. Locked = true,
  530. BrickColor=BrickColor.new("Br. yellowish orange"),
  531. Transparency = 1,
  532. })
  533. local Weld = AddInstance("Weld",{
  534. Parent = MusThingHat,
  535. Part0 = head,
  536. C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0),
  537. Part1 = MusThingHat,
  538. })
  539. local Mesh = AddInstance("SpecialMesh",{
  540. Parent = MusThingHat,
  541.  
  542. Scale = Vector3.new(.1,0,.1),
  543.  
  544. })
  545.  
  546. local Reaper = AddInstance("Part",{
  547. Parent = head,
  548. CFrame = head.CFrame,
  549. formFactor = "Symmetric",
  550. Size = Vector3.new(1, 1, 1),
  551. CanCollide = false,
  552. TopSurface = "Smooth",
  553. BottomSurface = "Smooth",
  554. Locked = true,
  555. BrickColor=BrickColor.new("Br. yellowish orange"),
  556. })
  557. local Weld = AddInstance("Weld",{
  558. Parent = Reaper,
  559. Part0 = head,
  560. C0 = CFrame.new(-.04,.7,-.1)*CFrame.Angles(0,0,.08),
  561. Part1 = Reaper,
  562. })
  563. local Mesh = AddInstance("SpecialMesh",{
  564. Parent = Reaper,
  565. MeshId = "rbxassetid://",
  566. Scale = Vector3.new(1.06,1.05,1.06),
  567. VertexColor = Vector3.new(1,1,1),
  568. })
  569.  
  570. local Helmpart2 = AddInstance("Part",{
  571. Parent = head,
  572. CFrame = head.CFrame,
  573. formFactor = "Symmetric",
  574. Size = Vector3.new(1, 1, 1),
  575. CanCollide = false,
  576. TopSurface = "Smooth",
  577. BottomSurface = "Smooth",
  578. Locked = true,
  579. BrickColor=BrickColor.new("White"),
  580. })
  581. local Weld = AddInstance("Weld",{
  582. Parent = Helmpart2,
  583. Part0 = head,
  584. C0 = CFrame.new(.01,.4,.05)*CFrame.Angles(.1,0,-.02),
  585. Part1 = Helmpart2,
  586. })
  587. local Mesh = AddInstance("SpecialMesh",{
  588. Parent = Helmpart2,
  589. Scale = Vector3.new(1.28,.48,1.28),
  590. VertexColor = Vector3.new(1,1,1),
  591. })
  592.  
  593.  
  594. local Glassespart2 = AddInstance("Part",{
  595. Parent = head,
  596. CFrame = head.CFrame,
  597. formFactor = "Symmetric",
  598. Size = Vector3.new(1, 1, 1),
  599. CanCollide = false,
  600. TopSurface = "Smooth",
  601. BottomSurface = "Smooth",
  602. Locked = true,
  603. BrickColor=BrickColor.new("Really black"),
  604. })
  605. local Weld = AddInstance("Weld",{
  606. Parent = Glassespart2,
  607. Part0 = head,
  608. C0 = CFrame.new(0,.35,0)*CFrame.Angles(0,0,0),
  609. Part1 = Glassespart2,
  610. })
  611. local Mesh = AddInstance("SpecialMesh",{
  612. Parent = Glassespart2,
  613. Scale = Vector3.new(1.27,.5,1.27),
  614. VertexColor = Vector3.new(1,1,1),
  615. })
  616.  
  617.  
  618.  
  619.  
  620.  
  621.  
  622.  
  623.  
  624. local Reaper3 = AddInstance("Part",{
  625. Parent = head,
  626. CFrame = head.CFrame,
  627. formFactor = "Symmetric",
  628. Size = Vector3.new(1, 1, 1),
  629. CanCollide = false,
  630. TopSurface = "Smooth",
  631. BottomSurface = "Smooth",
  632. Locked = true,
  633. BrickColor=BrickColor.new("Gold"),
  634. })
  635. local Weld = AddInstance("Weld",{
  636. Parent = Reaper3,
  637. Part0 = head,
  638. C0 = CFrame.new(0,.3,-0.02)*CFrame.Angles(-.1,0,0),
  639. Part1 = Reaper3,
  640. })
  641. local Mesh = AddInstance("SpecialMesh",{
  642. Parent = Reaper3,
  643. MeshId = "rbxassetid://",
  644. TextureId = "rbxassetid://",
  645. Scale = Vector3.new(.9,1,1),
  646. VertexColor = Vector3.new(1,1,1),
  647. })
  648.  
  649.  
  650.  
  651.  
  652.  
  653.  
  654.  
  655. local Reaper4 = AddInstance("Part",{
  656. Parent = RightArm,
  657. CFrame = RightArm.CFrame,
  658. formFactor = "Symmetric",
  659. Size = Vector3.new(0.1, 0.5, 3),
  660. CanCollide = false,
  661. TopSurface = "Smooth",
  662. BottomSurface = "Smooth",
  663. Locked = true,
  664. Transparency = 0
  665. })
  666. local Weld = AddInstance("Weld",{
  667. Parent = Reaper4,
  668. Part0 = RightArm,
  669. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  670. Part1 = Reaper4,
  671. })
  672. local Mesh = AddInstance("SpecialMesh",{
  673. Parent = Reaper4,
  674. MeshId = "rbxassetid://431126146",
  675. TextureId = "rbxassetid://102397380",
  676. Scale = Vector3.new(1,1.98,1),
  677. VertexColor = Vector3.new(1,1,1),
  678. })
  679.  
  680. local GunFire = AddInstance("Part",{
  681. Parent = RightArm,
  682. CFrame = RightArm.CFrame,
  683. formFactor = "Symmetric",
  684. Size = Vector3.new(0.1, 0.1, 0.1),
  685. CanCollide = false,
  686. TopSurface = "Smooth",
  687. BottomSurface = "Smooth",
  688. Locked = true,
  689. Transparency = 1
  690. })
  691. local Weld = AddInstance("Weld",{
  692. Parent = GunFire,
  693. Part0 = RightArm,
  694. C0 = CFrame.new(-0.8,-3.5,-0.7)*CFrame.Angles(4.7,3.4,0),
  695. Part1 = GunFire,
  696. })
  697.  
  698.  
  699. local GunParticle = Instance.new("ParticleEmitter", GunFire);
  700. GunParticle.VelocitySpread = 60;
  701. GunParticle.LightEmission = 200;
  702.  
  703. local Colors2 = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  704. GunParticle.Size = NumberSequence.new(.05,.07);
  705.  
  706. GunParticle.Color = ColorSequence.new(Colors2[math.random(#Colors2)]);
  707. GunParticle.Texture = "rbxassetid://66710574";
  708. GunParticle.RotSpeed = NumberRange.new(10,70);
  709. GunParticle.Rate = 600;
  710. GunParticle.Speed = NumberRange.new(15);
  711. GunParticle.Transparency = NumberSequence.new(0,1);
  712. GunParticle.Lifetime = NumberRange.new(.01,.2);
  713. GunParticle.EmissionDirection = 'Back'
  714. GunParticle.Enabled = false
  715.  
  716.  
  717.  
  718.  
  719.  
  720.  
  721.  
  722.  
  723. local Reaper5 = AddInstance("Part",{
  724. Parent = RightArm,
  725. CFrame = RightArm.CFrame,
  726. formFactor = "Symmetric",
  727. Size = Vector3.new(0.1, 0.5, 3),
  728. CanCollide = false,
  729. TopSurface = "Smooth",
  730. BottomSurface = "Smooth",
  731. Locked = true,
  732. Transparency = 1
  733. })
  734. local Weld = AddInstance("Weld",{
  735. Parent = Reaper5,
  736. Part0 = RightArm,
  737. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  738. Part1 = Reaper5,
  739. })
  740. local Mesh = AddInstance("SpecialMesh",{
  741. Parent = Reaper5,
  742. MeshId = "rbxassetid://1047997",
  743. TextureId = "rbxassetid://1047998",
  744. Scale = Vector3.new(1,1.98,1),
  745. VertexColor = Vector3.new(1,1,1),
  746. })
  747.  
  748.  
  749.  
  750. local Arms = AddInstance("Model",{
  751. Parent = cam,
  752. Name = "Arms",
  753.  
  754.  
  755. })
  756.  
  757. local Arm1 = AddInstance("Part",{
  758. Parent = Arms,
  759. Name = "RightArm",
  760. CFrame = RightArm.CFrame,
  761. formFactor = "Symmetric",
  762. Size = Vector3.new(.85,1.85,.85),
  763. CanCollide = false,
  764. Material = "SmoothPlastic",
  765. TopSurface = "Smooth",
  766. BottomSurface = "Smooth",
  767. Locked = true,
  768. BrickColor=BrickColor.new("Bright yellow"),
  769. Transparency = 0
  770. })
  771. local Weld = AddInstance("Weld",{
  772. Parent = Arm1,
  773. Part0 = RightArm,
  774. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  775. Part1 = Arm1,
  776. })
  777.  
  778. local Arm2 = AddInstance("Part",{
  779. Parent = Arms,
  780. Name = "LeftArm",
  781. CFrame = LeftArm.CFrame,
  782. formFactor = "Symmetric",
  783. Size = Vector3.new(.85,1.85,.85),
  784. CanCollide = false,
  785. Material = "SmoothPlastic",
  786. TopSurface = "Smooth",
  787. BottomSurface = "Smooth",
  788. Locked = true,
  789. BrickColor=BrickColor.new("Bright yellow"),
  790. Transparency = 0
  791. })
  792. local Weld = AddInstance("Weld",{
  793. Parent = Arm2,
  794. Part0 = LeftArm,
  795. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  796. Part1 = Arm2,
  797. })
  798.  
  799.  
  800.  
  801.  
  802. local Arm3 = AddInstance("Part",{
  803. Parent = Arms,
  804. Name = "RightArm",
  805. CFrame = RightArm.CFrame,
  806. formFactor = "Symmetric",
  807. Size = Vector3.new(.9,.9,.9),
  808. CanCollide = false,
  809. Material = "SmoothPlastic",
  810. TopSurface = "Smooth",
  811. BottomSurface = "Smooth",
  812. Locked = true,
  813. BrickColor=TeamColor,
  814. Transparency = 0
  815. })
  816. local Weld = AddInstance("Weld",{
  817. Parent = Arm3,
  818. Part0 = RightArm,
  819. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  820. Part1 = Arm3,
  821. })
  822.  
  823. local Arm4 = AddInstance("Part",{
  824. Parent = Arms,
  825. Name = "LeftArm",
  826. CFrame = LeftArm.CFrame,
  827. formFactor = "Symmetric",
  828. Size = Vector3.new(.9,.9,.9),
  829. CanCollide = false,
  830. Material = "SmoothPlastic",
  831. TopSurface = "Smooth",
  832. BottomSurface = "Smooth",
  833. Locked = true,
  834. BrickColor=TeamColor,
  835. Transparency = 0
  836. })
  837. local Weld = AddInstance("Weld",{
  838. Parent = Arm4,
  839. Part0 = LeftArm,
  840. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  841. Part1 = Arm4,
  842. })
  843. local Arm5 = AddInstance("Part",{
  844. Parent = Arms,
  845. Name = "RightArm",
  846. CFrame = RightArm.CFrame,
  847. formFactor = "Symmetric",
  848. Size = Vector3.new(.86,.8,.86),
  849. CanCollide = false,
  850. Material = "SmoothPlastic",
  851. TopSurface = "Smooth",
  852. BottomSurface = "Smooth",
  853. Locked = true,
  854. BrickColor=BrickColor.new("Br. yellowish orange"),
  855. Transparency = 0
  856. })
  857. local Weld = AddInstance("Weld",{
  858. Parent = Arm5,
  859. Part0 = RightArm,
  860. C0 = CFrame.new(0,-.55,0)*CFrame.Angles(0,0,0),
  861. Part1 = Arm5,
  862. })
  863.  
  864. local Reaper6 = AddInstance("Part",{
  865. Parent = Arms,
  866. CFrame = RightArm.CFrame,
  867. formFactor = "Symmetric",
  868. Size = Vector3.new(0.1, 0.1, .1),
  869. CanCollide = false,
  870. TopSurface = "Smooth",
  871. BottomSurface = "Smooth",
  872. Locked = true,
  873. Transparency = 1
  874. })
  875. local Weld = AddInstance("Weld",{
  876. Parent = Reaper6,
  877. Part0 = RightArm,
  878. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  879. Part1 = Reaper6,
  880. })
  881. local Mesh = AddInstance("SpecialMesh",{
  882. Parent = Reaper6,
  883. MeshId = "rbxassetid://1047997",
  884. TextureId = "rbxassetid://606673948",
  885. Scale = Vector3.new(1,1,5),
  886. VertexColor = Vector3.new(1,1,1),
  887. })
  888.  
  889.  
  890.  
  891.  
  892.  
  893.  
  894.  
  895.  
  896.  
  897.  
  898.  
  899.  
  900.  
  901. local Reaper7 = AddInstance("Part",{
  902. Parent = Arms,
  903. CFrame = RightArm.CFrame,
  904. formFactor = "Symmetric",
  905. Size = Vector3.new(0.1, 0.5, 3),
  906. CanCollide = false,
  907. TopSurface = "Smooth",
  908. BottomSurface = "Smooth",
  909. Locked = true,
  910. Transparency = 1
  911. })
  912. local Weld = AddInstance("Weld",{
  913. Parent = Reaper7,
  914. Part0 = RightArm,
  915. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  916. Part1 = Reaper7,
  917. })
  918. local Mesh = AddInstance("SpecialMesh",{
  919. Parent = Reaper7,
  920. MeshId = "rbxassetid://1047997",
  921. TextureId = "rbxassetid://1047998",
  922. Scale = Vector3.new(1,2,1),
  923. VertexColor = Vector3.new(1,1,1),
  924. })
  925.  
  926.  
  927. head.face.Texture = "http://www.roblox.com/asset/?id=1191123763"
  928. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  929. Humanoid.Animator:Destroy()
  930. Character.Animate:Destroy()
  931.  
  932. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  933. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  934. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  935.  
  936.  
  937. RSH, LSH = nil, nil
  938.  
  939. RW = Instance.new("Weld")
  940. LW = Instance.new("Weld")
  941.  
  942. RH = Torso["Right Hip"]
  943. LH = Torso["Left Hip"]
  944.  
  945. RSH = Torso["Right Shoulder"]
  946. LSH = Torso["Left Shoulder"]
  947.  
  948. RSH.Parent = nil
  949. LSH.Parent = nil
  950.  
  951. RW.Name = "RW"
  952. RW.Part0 = Torso
  953. RW.C0 = cn(1.5, 0.5, 0)
  954. RW.C1 = cn(0, 0.5, 0)
  955. RW.Part1 = RightArm
  956. RW.Parent = Torso
  957.  
  958. LW.Name = "LW"
  959. LW.Part0 = Torso
  960. LW.C0 = cn(-1.5, 0.5, 0)
  961. LW.C1 = cn(0, 0.5, 0)
  962. LW.Part1 = LeftArm
  963. LW.Parent = Torso
  964.  
  965. function clerp(a, b, t)
  966. local qa = {
  967. QuaternionFromCFrame(a)
  968. }
  969. local qb = {
  970. QuaternionFromCFrame(b)
  971. }
  972. local ax, ay, az = a.x, a.y, a.z
  973. local bx, by, bz = b.x, b.y, b.z
  974. local _t = 1 - t
  975. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  976. end
  977.  
  978. function QuaternionFromCFrame(cf)
  979. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  980. local trace = m00 + m11 + m22
  981. if trace > 0 then
  982. local s = math.sqrt(1 + trace)
  983. local recip = 0.5 / s
  984. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  985. else
  986. local i = 0
  987. if m11 > m00 then
  988. i = 1
  989. end
  990. if m22 > (i == 0 and m00 or m11) then
  991. i = 2
  992. end
  993. if i == 0 then
  994. local s = math.sqrt(m00 - m11 - m22 + 1)
  995. local recip = 0.5 / s
  996. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  997. elseif i == 1 then
  998. local s = math.sqrt(m11 - m22 - m00 + 1)
  999. local recip = 0.5 / s
  1000. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1001. elseif i == 2 then
  1002. local s = math.sqrt(m22 - m00 - m11 + 1)
  1003. local recip = 0.5 / s
  1004. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1005. end
  1006. end
  1007. end
  1008.  
  1009. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1010. local xs, ys, zs = x + x, y + y, z + z
  1011. local wx, wy, wz = w * xs, w * ys, w * zs
  1012. local xx = x * xs
  1013. local xy = x * ys
  1014. local xz = x * zs
  1015. local yy = y * ys
  1016. local yz = y * zs
  1017. local zz = z * zs
  1018. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1019. end
  1020.  
  1021. function QuaternionSlerp(a, b, t)
  1022. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1023. local startInterp, finishInterp;
  1024. if cosTheta >= 0.0001 then
  1025. if (1 - cosTheta) > 0.0001 then
  1026. local theta = math.acos(cosTheta)
  1027. local invSinTheta = 1 / math.sin(theta)
  1028. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1029. finishInterp = math.sin(t * theta) * invSinTheta
  1030. else
  1031. startInterp = 1 - t
  1032. finishInterp = t
  1033. end
  1034. else
  1035. if (1 + cosTheta) > 0.0001 then
  1036. local theta = math.acos(-cosTheta)
  1037. local invSinTheta = 1 / math.sin(theta)
  1038. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1039. finishInterp = math.sin(t * theta) * invSinTheta
  1040. else
  1041. startInterp = t - 1
  1042. finishInterp = t
  1043. end
  1044. end
  1045. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1046. end
  1047.  
  1048. function swait(num)
  1049. if num == 0 or num == nil then
  1050. game:service'RunService'.RenderStepped:wait(0)
  1051. else
  1052. for i = 0, num do
  1053. game:service'RunService'.RenderStepped:wait(0)
  1054. end
  1055. end
  1056. end
  1057.  
  1058. local RbxUtility = LoadLibrary("RbxUtility")
  1059. local Create = RbxUtility.Create
  1060.  
  1061. function RemoveOutlines(part)
  1062. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1063. end
  1064.  
  1065. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1066. local Part = Create("Part"){
  1067. formFactor = FormFactor,
  1068. Parent = Parent,
  1069. Reflectance = Reflectance,
  1070. Transparency = Transparency,
  1071. CanCollide = false,
  1072. Locked = true,
  1073. BrickColor = BrickColor.new(tostring(BColor)),
  1074. Name = Name,
  1075. Size = Size,
  1076. Material = Material,
  1077. }
  1078. RemoveOutlines(Part)
  1079. return Part
  1080. end
  1081.  
  1082. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1083. local Msh = Create(Mesh){
  1084. Parent = Part,
  1085. Offset = OffSet,
  1086. Scale = Scale,
  1087. }
  1088. if Mesh == "SpecialMesh" then
  1089. Msh.MeshType = MeshType
  1090. Msh.MeshId = MeshId
  1091. end
  1092. return Msh
  1093. end
  1094.  
  1095. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1096. local Weld = Create("Weld"){
  1097. Parent = Parent,
  1098. Part0 = Part0,
  1099. Part1 = Part1,
  1100. C0 = C0,
  1101. C1 = C1,
  1102. }
  1103. return Weld
  1104. end
  1105.  
  1106. function rayCast(Position, Direction, Range, Ignore)
  1107. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1108. end
  1109.  
  1110. function CreateSound(id, par, vol, pit)
  1111. coroutine.resume(coroutine.create(function()
  1112. local sou = Instance.new("Sound", par or workspace)
  1113. sou.Volume = vol
  1114. sou.Pitch = pit or 1
  1115. sou.SoundId = id
  1116. wait()
  1117. sou:play()
  1118. game:GetService("Debris"):AddItem(sou, 6)
  1119. end))
  1120. end
  1121.  
  1122. local function getclosest(obj, distance)
  1123. local last, lastx = distance + 1
  1124. for i, v in pairs(workspace:GetChildren()) do
  1125. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  1126. local t = v.Torso
  1127. local dist = (t.Position - obj.Position).magnitude
  1128. if dist <= distance then
  1129. if dist < last then
  1130. last = dist
  1131. lastx = v
  1132. end
  1133. end
  1134. end
  1135. end
  1136. return lastx
  1137. end
  1138.  
  1139. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  1140. for i, v in pairs(hit:GetChildren()) do
  1141. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  1142. local find = v:FindFirstChild("Hitz")
  1143. if not find then
  1144. if v.Parent:findFirstChild("Head") then
  1145. local BillG = Create("BillboardGui"){
  1146. Parent = v.Parent.Head,
  1147. Size = UDim2.new(1, 0, 1, 0),
  1148. Adornee = v.Parent.Head,
  1149. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  1150. }
  1151. local TL = Create("TextLabel"){
  1152. Parent = BillG,
  1153. Size = UDim2.new(3, 3, 3, 3),
  1154. BackgroundTransparency = 1,
  1155. Text = tostring(damage).."-",
  1156. TextColor3 = Color1.Color,
  1157. TextStrokeColor3 = Color2.Color,
  1158. TextStrokeTransparency = 0,
  1159. TextXAlignment = Enum.TextXAlignment.Center,
  1160. TextYAlignment = Enum.TextYAlignment.Center,
  1161. FontSize = Enum.FontSize.Size18,
  1162. Font = "ArialBold",
  1163. }
  1164. coroutine.resume(coroutine.create(function()
  1165. wait(1)
  1166. for i = 0, 1, .1 do
  1167. wait(.1)
  1168. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1169. end
  1170. BillG:Destroy()
  1171. end))
  1172. end
  1173. v.Health = v.Health - damage
  1174. local bool = Create("BoolValue"){
  1175. Parent = v,
  1176. Name = 'Hitz',
  1177. }
  1178. if HSound ~= nil and HPitch ~= nil then
  1179. CreateSound(HSound, hit, 1, HPitch)
  1180. end
  1181. game:GetService("Debris"):AddItem(bool, cooldown)
  1182. end
  1183. end
  1184. end
  1185. end
  1186.  
  1187.  
  1188. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1189. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1190. prt.Anchored = true
  1191. prt.CFrame = cframe
  1192. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. if Type == 1 or Type == nil then
  1195. table.insert(Effects, {
  1196. prt,
  1197. "Block1",
  1198. delay,
  1199. x3,
  1200. y3,
  1201. z3,
  1202. msh
  1203. })
  1204. elseif Type == 2 then
  1205. table.insert(Effects, {
  1206. prt,
  1207. "Block2",
  1208. delay,
  1209. x3,
  1210. y3,
  1211. z3,
  1212. msh
  1213. })
  1214. end
  1215. end
  1216.  
  1217. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1218. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1219. prt.Anchored = true
  1220. prt.CFrame = cframe
  1221. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1222. game:GetService("Debris"):AddItem(prt, 10)
  1223. table.insert(Effects, {
  1224. prt,
  1225. "Cylinder",
  1226. delay,
  1227. x3,
  1228. y3,
  1229. z3,
  1230. msh
  1231. })
  1232. end
  1233.  
  1234. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1235. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1236. prt.Anchored = true
  1237. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1238. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1239. game:GetService("Debris"):AddItem(prt, 10)
  1240. table.insert(Effects, {
  1241. prt,
  1242. "Cylinder",
  1243. delay,
  1244. x3,
  1245. y3,
  1246. z3,
  1247. msh
  1248. })
  1249. end
  1250.  
  1251. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1252. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1253. prt.Anchored = true
  1254. prt.CFrame = cframe
  1255. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1256. game:GetService("Debris"):AddItem(prt, 10)
  1257. table.insert(Effects, {
  1258. prt,
  1259. "Cylinder",
  1260. delay,
  1261. x3,
  1262. y3,
  1263. z3,
  1264. msh
  1265. })
  1266. end
  1267.  
  1268. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1269. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1270. prt.Anchored = true
  1271. prt.CFrame = cframe
  1272. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1273. game:GetService("Debris"):AddItem(prt, 10)
  1274. table.insert(Effects, {
  1275. prt,
  1276. "Cylinder",
  1277. delay,
  1278. x3,
  1279. y3,
  1280. z3,
  1281. msh
  1282. })
  1283. end
  1284.  
  1285. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1286. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1287. prt.Anchored = true
  1288. prt.CFrame = cframe
  1289. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1290. game:GetService("Debris"):AddItem(prt, 10)
  1291. table.insert(Effects, {
  1292. prt,
  1293. "Cylinder",
  1294. delay,
  1295. x3,
  1296. y3,
  1297. z3,
  1298. msh
  1299. })
  1300. end
  1301.  
  1302. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1303. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1304. prt.Anchored = true
  1305. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1306. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1307. local num = math.random(10, 50) / 1000
  1308. game:GetService("Debris"):AddItem(prt, 10)
  1309. table.insert(Effects, {
  1310. prt,
  1311. "Shatter",
  1312. num,
  1313. prt.CFrame,
  1314. math.random() - math.random(),
  1315. 0,
  1316. math.random(50, 100) / 100
  1317. })
  1318. end
  1319.  
  1320.  
  1321.  
  1322.  
  1323. for i = 0, 1, 0.05 do
  1324. swait()
  1325. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1326. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1327. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1328. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1329. if Torsovelocity > 2 then
  1330. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1331. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1332. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1333. elseif Torsovelocity < 1 then
  1334. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1335. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1336. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1337. end
  1338. end
  1339. attack = false
  1340.  
  1341.  
  1342.  
  1343. game:GetService'RunService'.Stepped:connect(function()
  1344.  
  1345.  
  1346.  
  1347. if Wep == 1 then
  1348. equippedgun2 = false
  1349. Reaper4.Transparency = 1
  1350. Reaper5.Transparency = 0
  1351. Reaper6.Transparency = 1
  1352. Reaper7.Transparency = 0
  1353. end
  1354. if Wep == 2 then
  1355. equippedgun2 = true
  1356. Reaper4.Transparency = 0
  1357. Reaper5.Transparency = 1
  1358. Reaper6.Transparency = 0
  1359. Reaper7.Transparency = 1
  1360. end
  1361. if Wep == 3 then
  1362. equippedgun2 = false
  1363. Reaper4.Transparency = 1
  1364. Reaper5.Transparency = 1
  1365. Reaper6.Transparency = 1
  1366. Reaper7.Transparency = 1
  1367. end
  1368.  
  1369. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1370. velocity = RootPart.Velocity.y
  1371. sine = sine + change
  1372. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1373. if equipped == true or equipped == false then
  1374. if RootPart.Velocity.y > 1 and hit == nil then
  1375. Anim = "Jump"
  1376. if attack == false and Wep == 1 then
  1377. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1378. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1379. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1380. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1381. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1382. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1383. end
  1384. elseif RootPart.Velocity.y < -1 and hit == nil then
  1385. Anim = "Fall"
  1386. if attack == false and Wep == 1 then
  1387. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1388. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1389. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1390. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1391. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1392. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1393. end
  1394. elseif Torsovelocity < 1 and hit ~= nil then
  1395. Anim = "Idle"
  1396. if attack == false and Wep == 1 then
  1397. change = 1
  1398. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1399. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1400. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(50), math.rad(35 - 25 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1401. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(80 + 7 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1402. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1403. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1404. end
  1405. elseif Torsovelocity > 2 and hit ~= nil then
  1406. Anim = "Walk"
  1407. if attack == false and Wep == 1 then
  1408. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1409. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1410. RW.C0 = clerp(RW.C0, CFrame.new(1.2 - -.05 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(50), math.rad(57 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1411. LW.C0 = clerp(LW.C0, CFrame.new(-1.2 - -.05 * math.cos(sine / 4), 0.4 - -.05 * math.cos(sine / 4), -.4) * angles(math.rad(80 + 1 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1412. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1413. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1414. end
  1415. end
  1416. end
  1417. -----------------------[Anim2]--------------------------------------------------------------------------------------------------------------------------
  1418.  
  1419. if equipped == true or equipped == false then
  1420. if RootPart.Velocity.y > 1 and hit == nil then
  1421. Anim = "Jump"
  1422. if attack == false and Wep == 2 then
  1423. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1424. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1425. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.2, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1426. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.1, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1427. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1428. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1429. end
  1430.  
  1431. elseif RootPart.Velocity.y < -1 and hit == nil then
  1432. Anim = "Fall"
  1433. if attack == false and Wep == 2 then
  1434. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1435. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1436. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.8, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.05)
  1437. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.7, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.05)
  1438. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1439. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1440. end
  1441. elseif Torsovelocity < 1 and hit ~= nil then
  1442. Anim = "Idle"
  1443. if attack == false and Wep == 2 then
  1444. change = 1
  1445. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1446. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1447. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1448. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1449. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1450. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1451. end
  1452. elseif Torsovelocity > 2 and hit ~= nil then
  1453. Anim = "Walk"
  1454. if attack == false and Wep == 2 then
  1455. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-25 - 5 * math.cos(sine / 5))), .2)
  1456. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(25 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1457. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1458. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1459. RH.C0 = clerp(RH.C0, cn(.95, -.9 + -.1 * math.cos(sine / 4),-.35) * RHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1460. LH.C0 = clerp(LH.C0, cn(-.95, -.9 + .1 * math.cos(sine / 4), .35) * LHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1461. end
  1462.  
  1463. end
  1464. end
  1465.  
  1466.  
  1467.  
  1468. -----------------------[Noraml Anim]--------------------------------------------------------------------------------------------------------------------------
  1469.  
  1470. if equipped == true or equipped == false then
  1471. if RootPart.Velocity.y > 1 and hit == nil then
  1472. Anim = "Jump"
  1473. if attack == false and Wep == 3 then
  1474. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1475. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1476. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1477. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1478. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1479. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1480. end
  1481. elseif RootPart.Velocity.y < -1 and hit == nil then
  1482. Anim = "Fall"
  1483. if attack == false and Wep == 3 then
  1484. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1485. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1486. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1487. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1488. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1489. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1490. end
  1491. elseif Torsovelocity < 1 and hit ~= nil then
  1492. Anim = "Idle"
  1493. if attack == false and Wep == 3 then
  1494. change = 1
  1495. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1496. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1497. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(0 - 0 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1498. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
  1499. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1500. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1501. end
  1502. elseif Torsovelocity > 2 and hit ~= nil then
  1503. Anim = "Walk"
  1504. if attack == false and Wep == 3 then
  1505. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1506. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1507. RW.C0 = clerp(RW.C0, CFrame.new(1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + -50 * math.cos(sine / 4)), math.rad(0 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.3)
  1508. LW.C0 = clerp(LW.C0, CFrame.new(-1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + 50 * math.cos(sine / 4)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3)
  1509. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1510. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1511. end
  1512. end
  1513. end
  1514.  
  1515.  
  1516.  
  1517.  
  1518.  
  1519.  
  1520.  
  1521.  
  1522.  
  1523.  
  1524.  
  1525.  
  1526.  
  1527.  
  1528.  
  1529.  
  1530.  
  1531.  
  1532. if #Effects > 0 then
  1533. for e = 1, #Effects do
  1534. if Effects[e] ~= nil then
  1535. local Thing = Effects[e]
  1536. if Thing ~= nil then
  1537. local Part = Thing[1]
  1538. local Mode = Thing[2]
  1539. local Delay = Thing[3]
  1540. local IncX = Thing[4]
  1541. local IncY = Thing[5]
  1542. local IncZ = Thing[6]
  1543. if Thing[1].Transparency <= 1 then
  1544. if Thing[2] == "Block1" then
  1545. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1546. local Mesh = Thing[1].Mesh
  1547. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1548. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1549. elseif Thing[2] == "Block2" then
  1550. Thing[1].CFrame = Thing[1].CFrame
  1551. local Mesh = Thing[7]
  1552. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1553. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1554. elseif Thing[2] == "Cylinder" then
  1555. local Mesh = Thing[1].Mesh
  1556. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1557. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1558. elseif Thing[2] == "Blood" then
  1559. local Mesh = Thing[7]
  1560. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1561. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1562. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1563. elseif Thing[2] == "Elec" then
  1564. local Mesh = Thing[1].Mesh
  1565. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1566. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1567. elseif Thing[2] == "Disappear" then
  1568. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1569. elseif Thing[2] == "Shatter" then
  1570. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1571. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1572. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1573. Thing[6] = Thing[6] + Thing[5]
  1574. end
  1575. else
  1576. Part.Parent = nil
  1577. table.remove(Effects, e)
  1578. end
  1579. end
  1580. end
  1581. end
  1582. end
  1583. end)
  1584.  
  1585.  
  1586.  
  1587.  
  1588.  
  1589.  
  1590.  
  1591.  
  1592.  
  1593.  
  1594.  
  1595.  
  1596.  
  1597. local No = Instance.new("Sound", head);
  1598. No.SoundId = "rbxassetid://691215855"
  1599. No.Volume = 3
  1600. local yes = Instance.new("Sound", head);
  1601. yes.SoundId = "rbxassetid://1311150759"
  1602. yes.Volume = 100
  1603. local HitM = Instance.new("Sound", Reaper5);
  1604. HitM.SoundId = "rbxassetid://"..WSH
  1605. HitM.Volume = 1.1
  1606. local Swing = Instance.new("Sound", Reaper5);
  1607. Swing.SoundId = "rbxassetid://10209850"
  1608. Swing.Volume = 1.5
  1609. Swing.Pitch = 1.1
  1610. local SwingH = Instance.new("Sound", Reaper5);
  1611. SwingH.SoundId = "rbxassetid://10209590"
  1612. SwingH.Volume = 2.9
  1613. SwingH.Pitch = .8
  1614. local Taunt = Instance.new("Sound", head);
  1615. Taunt.SoundId = "rbxassetid://336298123"
  1616. Taunt.Volume = 100
  1617. local RUS = Instance.new("Sound", char);
  1618. RUS.SoundId = "rbxassetid://944410244"
  1619. RUS.Volume = 3
  1620. RUS.Pitch = 1
  1621. RUS.Looped = true
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631.  
  1632. function BuildSentry()
  1633. do --CFrame lerp (stravant, clerp by AntiBoomz0r)
  1634. local function QuaternionFromCFrame(cf) -- y u no axis angle interpolation?
  1635. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1636. local trace = m00 + m11 + m22
  1637. if trace > 0 then
  1638. local s = math.sqrt(1 + trace)
  1639. local recip = 0.5/s
  1640. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1641. else
  1642. local i = 0
  1643. if m11 > m00 then
  1644. i = 1
  1645. end
  1646. if m22 > (i == 0 and m00 or m11) then
  1647. i = 2
  1648. end
  1649. if i == 0 then
  1650. local s = math.sqrt(m00-m11-m22+1)
  1651. local recip = 0.5/s
  1652. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1653. elseif i == 1 then
  1654. local s = math.sqrt(m11-m22-m00+1)
  1655. local recip = 0.5/s
  1656. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1657. elseif i == 2 then
  1658. local s = math.sqrt(m22-m00-m11+1)
  1659. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1660. end
  1661. end
  1662. end
  1663. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1664. local xs, ys, zs = x + x, y + y, z + z
  1665. local wx, wy, wz = w*xs, w*ys, w*zs
  1666. local xx = x*xs
  1667. local xy = x*ys
  1668. local xz = x*zs
  1669. local yy = y*ys
  1670. local yz = y*zs
  1671. local zz = z*zs
  1672. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1673. end
  1674. function QuaternionSlerp(a, b, t)
  1675. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1676. local startInterp, finishInterp;
  1677. if cosTheta >= 0.0001 then
  1678. if (1 - cosTheta) > 0.0001 then
  1679. local theta = math.acos(cosTheta)
  1680. local invSinTheta = 1/math.sin(theta)
  1681. startInterp = math.sin((1-t)*theta)*invSinTheta
  1682. finishInterp = math.sin(t*theta)*invSinTheta
  1683. else
  1684. startInterp = 1-t
  1685. finishInterp = t
  1686. end
  1687. else
  1688. if (1+cosTheta) > 0.0001 then
  1689. local theta = math.acos(-cosTheta)
  1690. local invSinTheta = 1/math.sin(theta)
  1691. startInterp = math.sin((t-1)*theta)*invSinTheta
  1692. finishInterp = math.sin(t*theta)*invSinTheta
  1693. else
  1694. startInterp = t-1
  1695. finishInterp = t
  1696. end
  1697. end
  1698. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1699. end
  1700. function clerp(a,b,t)
  1701. local qa = {QuaternionFromCFrame(a)}
  1702. local qb = {QuaternionFromCFrame(b)}
  1703. local ax, ay, az = a.x, a.y, a.z
  1704. local bx, by, bz = b.x, b.y, b.z
  1705. local _t = 1-t
  1706. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1707. end
  1708. end
  1709.  
  1710.  
  1711.  
  1712.  
  1713. local ABS = math.abs;
  1714. local SIN = math.sin;
  1715. local ASIN = math.asin;
  1716. local COS = math.cos;
  1717.  
  1718. local new = Instance.new;
  1719.  
  1720. function math_pos(float)
  1721. if float < 0 then float = 0 end
  1722. return float
  1723. end
  1724. function math_neg(float)
  1725. if float > 0 then float = 0 end
  1726. return float
  1727. end
  1728. function math_max(float, max)
  1729. if float > max then float = max end
  1730. return float
  1731. end
  1732. function math_min(float, min)
  1733. if float > min then float = min end
  1734. return float
  1735. end
  1736.  
  1737. function SharpSin(double_p1)
  1738. return ASIN(SIN(double_p1));
  1739. end
  1740.  
  1741. local Storage = Instance.new("Model", script);
  1742.  
  1743. function WeldP(part0, part1, C0, C1)
  1744. local W = new("Weld", Storage);
  1745. W.Part0 = part0;
  1746. W.Part1 = part1;
  1747. W.C0 = C0 or CFrame.new();
  1748. W.C1 = C1 or CFrame.new();
  1749. return W;
  1750. end
  1751.  
  1752. function Bevel(part, sizeV3)
  1753. local BvlMesh = new("SpecialMesh", part)
  1754. BvlMesh.MeshId = "rbxasset://fonts/torso.mesh";
  1755. if (sizeV3 ~= nil) then
  1756. BvlMesh.Scale = Vector3.new(sizeV3.x/2, sizeV3.y/2, sizeV3.z);
  1757. else
  1758. BvlMesh.Scale = Vector3.new(part.Size.x/2, part.Size.y/2, part.Size.z);
  1759. end
  1760. end
  1761.  
  1762.  
  1763.  
  1764. local Scale = 0.5 -- 1 is size of a robloxian (mostly);
  1765.  
  1766. Storage.Name = "ä";
  1767.  
  1768. local BasePart = new("Part");
  1769. BasePart.FormFactor = "Custom";
  1770. BasePart.TopSurface = 10;
  1771. BasePart.BottomSurface = 10;
  1772. BasePart.LeftSurface = 10;
  1773. BasePart.RightSurface = 10;
  1774. BasePart.FrontSurface = 10;
  1775. BasePart.BackSurface = 10;
  1776.  
  1777. local CylPart = new("Part");
  1778. CylPart.FormFactor = "Custom";
  1779. CylPart.TopSurface = 10;
  1780. CylPart.BottomSurface = 10;
  1781. CylPart.LeftSurface = 10;
  1782. CylPart.RightSurface = 10;
  1783. CylPart.FrontSurface = 10;
  1784. CylPart.BackSurface = 10;
  1785. new("CylinderMesh", CylPart);
  1786.  
  1787. local TopFrame = BasePart:clone()
  1788. TopFrame.Parent = Storage;
  1789. TopFrame.Size = Vector3.new(3.5*Scale, 1.5*Scale, 3.5*Scale);
  1790. TopFrame.BrickColor = TeamColor;
  1791.  
  1792. new("CylinderMesh", TopFrame);
  1793.  
  1794. local Screw = CylPart:clone();
  1795. Screw.Parent = Storage;
  1796. Screw.Size = Vector3.new(.3*Scale, 1.6*Scale, .3*Scale);
  1797. Screw.BrickColor = BrickColor.new(199);
  1798.  
  1799. local CGreyStyle = CylPart:clone()
  1800. CGreyStyle.Parent = Storage;
  1801. CGreyStyle.Size = Vector3.new(2.2*Scale, 1.52*Scale, 2.6*Scale);
  1802. CGreyStyle.BrickColor = BrickColor.new(199);
  1803.  
  1804. local TurretCasing = BasePart:clone();
  1805. TurretCasing.Size = Vector3.new(2.2*Scale, 1.4*Scale, 5.6*Scale);
  1806. TurretCasing.BrickColor = BrickColor.new(199);
  1807. TurretCasing.Parent = Storage;
  1808.  
  1809. Bevel(TurretCasing);
  1810.  
  1811. local TurretFront = BasePart:clone();
  1812. TurretFront.Size = Vector3.new(1.7*Scale, 1*Scale, .2*Scale);
  1813. TurretFront.BrickColor = TeamColor;
  1814. TurretFront.Parent = Storage;
  1815.  
  1816. local Barrel = CylPart:clone();
  1817. Barrel.Parent = Storage;
  1818. Barrel.Size = Vector3.new(.7*Scale, .4*Scale, .7*Scale);
  1819. Barrel.BrickColor = BrickColor.Black();
  1820.  
  1821.  
  1822. local Particle = Instance.new("ParticleEmitter", Barrel);
  1823. Particle.VelocitySpread = 30;
  1824. Particle.LightEmission = 200;
  1825.  
  1826. local Colors = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  1827.  
  1828. Particle.Size = NumberSequence.new(.05,.07);
  1829.  
  1830. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  1831. Particle.Texture = "rbxassetid://252350680";
  1832. Particle.RotSpeed = NumberRange.new(10,70);
  1833. Particle.Rate = 300;
  1834. Particle.Speed = NumberRange.new(15);
  1835. Particle.Transparency = NumberSequence.new(0,1);
  1836. Particle.Lifetime = NumberRange.new(.01,.2);
  1837. Particle.Enabled = false
  1838.  
  1839.  
  1840.  
  1841. local RedDot = BasePart:clone();
  1842. RedDot.Parent = Storage;
  1843. RedDot.Size = Vector3.new(.2*Scale, .2*Scale, .2*Scale);
  1844. RedDot.BrickColor = BrickColor.new("Really red");
  1845.  
  1846. local Sphere = Instance.new("SpecialMesh", RedDot);
  1847. Sphere.MeshType = "Sphere";
  1848. Sphere.Scale = Vector3.new(1*Scale,1*Scale,1*Scale);
  1849.  
  1850.  
  1851. Bevel(TurretFront, Vector3.new(1.7*Scale, 1*Scale, .05*Scale));
  1852.  
  1853. local Joint = CylPart:clone();
  1854. Joint.Parent = Storage;
  1855. Joint.Size = Vector3.new(.7*Scale, 2*Scale, .7*Scale);
  1856. Joint.BrickColor = BrickColor.Black();
  1857.  
  1858. local Hold = BasePart:clone();
  1859. Hold.Parent = Storage;
  1860. Hold.BrickColor = BrickColor.Black();
  1861. Hold.Size = Vector3.new(2.2*Scale, .2*Scale, .75*Scale);
  1862.  
  1863. local Bolt = BasePart:clone();
  1864. Bolt.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1865. Bolt.Parent = Storage;
  1866. Bolt.BrickColor = BrickColor.Black();
  1867.  
  1868. local Bolt2 = BasePart:clone();
  1869. Bolt2.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1870. Bolt2.Parent = Storage;
  1871. Bolt2.BrickColor = BrickColor.Black();
  1872.  
  1873.  
  1874. local TurretToFrame = WeldP(TopFrame, TurretCasing, CFrame.new(0, 0, 1.4*Scale));
  1875. WeldP(TopFrame, CGreyStyle);
  1876. WeldP(TurretCasing, TurretFront, CFrame.new(0, 0, 2.8*Scale));
  1877. WeldP(TopFrame, Screw);
  1878. local BarrelWeld = WeldP(Barrel, TurretFront, CFrame.new(.3*Scale, -.2*Scale, 0), CFrame.Angles(math.pi/2, 0, 0));
  1879.  
  1880. WeldP(RedDot, TurretFront, CFrame.new(-.55*Scale, 0, -.15*Scale), CFrame.Angles(math.pi/2, 0, 0));
  1881.  
  1882. local RotateAxisY = WeldP(Bolt, TurretCasing, CFrame.Angles(0,0,0), CFrame.new(1.1*Scale, -.75*Scale, 1*Scale));
  1883.  
  1884. WeldP(Bolt, Hold, CFrame.new(-1.1*Scale, -.5*Scale, 0));
  1885.  
  1886. WeldP(Bolt2, Hold, CFrame.new(1.1*Scale, -.5*Scale, 0));
  1887.  
  1888. local RotateAxisX = WeldP(Hold, Joint, CFrame.new(0, -1*Scale, 0));
  1889.  
  1890.  
  1891.  
  1892. local Leg1 = BasePart:clone();
  1893. Leg1.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1894. Leg1.Parent = Storage;
  1895. Leg1.BrickColor = BrickColor.Black();
  1896.  
  1897.  
  1898. WeldP(Leg1, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.75*Scale, 0) * CFrame.Angles(math.pi/3, 0, math.pi));
  1899.  
  1900.  
  1901. local Leg2 = BasePart:clone();
  1902. Leg2.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1903. Leg2.Parent = Storage;
  1904. Leg2.BrickColor = BrickColor.Black();
  1905.  
  1906.  
  1907. WeldP(Leg2, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + -math.pi/6));
  1908.  
  1909.  
  1910. local Leg3 = BasePart:clone();
  1911. Leg3.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1912. Leg3.Parent = Storage;
  1913. Leg3.BrickColor = BrickColor.Black();
  1914.  
  1915.  
  1916. WeldP(Leg3, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + math.pi/6));
  1917.  
  1918. for i,v in pairs(Storage:children()) do
  1919. if v.Name== "Part" then
  1920. trans = 1
  1921. v.Transparency = 1
  1922. end
  1923. end
  1924.  
  1925. local InvisiBox = BasePart:clone();
  1926. InvisiBox.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1927. InvisiBox.Parent = Storage;
  1928. InvisiBox.Transparency = 1
  1929. InvisiBox.Name = 'box'
  1930. WeldP(InvisiBox, Joint, CFrame.new(0, -.2*Scale, .97*Scale));
  1931.  
  1932. local InvisiBox2 = BasePart:clone();
  1933. InvisiBox2.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1934. InvisiBox2.Parent = Arms;
  1935. InvisiBox2.Transparency = .9
  1936. InvisiBox2.Name = 'box'
  1937. InvisiBox2.CanCollide = false
  1938. InvisiBox2.BrickColor = TeamColor
  1939. InvisiBox2.Material = 'Neon'
  1940. WeldP(InvisiBox2, Joint, CFrame.new(0, -1.2*Scale, .97*Scale));
  1941.  
  1942. InvisiBox.CFrame = torso.CFrame * CFrame.new(0, 5.5*Scale, -2.9) * CFrame.Angles(0, math.pi, 0);
  1943.  
  1944. local Action = "Idle";
  1945.  
  1946. local Target = nil;
  1947.  
  1948. wait(1)
  1949.  
  1950. InvisiBox.Anchored = true
  1951.  
  1952. for i,v in pairs(Storage:children()) do
  1953. if v:IsA'Part' then
  1954. v.Locked = true
  1955. end
  1956. end
  1957. --//
  1958. --// SOUNDS
  1959. --//
  1960. for i,v in pairs(Storage:children()) do
  1961. if v.Name== "Part" then
  1962. trans = 1
  1963. v.Transparency = 1
  1964. end
  1965. end
  1966. for i,v in pairs(Storage:children()) do
  1967. if v.Name== "Part" then
  1968. trans = 1
  1969. v.Transparency = 1
  1970. for i = 1,11 do
  1971.  
  1972. trans = trans - .1
  1973. v.Transparency = trans
  1974. wait()
  1975. end
  1976. end
  1977. end
  1978. trans = 1
  1979.  
  1980. local OnFind = new("Sound", TopFrame);
  1981. OnFind.SoundId = "rbxassetid://10209260"
  1982. OnFind.Volume = 1
  1983.  
  1984.  
  1985. local OnFire = new("Sound", TopFrame);
  1986. OnFire.SoundId = "rbxassetid://10209257"
  1987. OnFire.Volume = 1
  1988.  
  1989. local OnEmpty = new("Sound", TopFrame);
  1990. OnEmpty.SoundId = "rbxassetid://10209225"
  1991. OnEmpty.Volume = 1
  1992.  
  1993. local Scanning = new("Sound", TopFrame);
  1994. Scanning.SoundId = "rbxassetid://258704234"
  1995. Scanning.Volume = 1
  1996.  
  1997. local Explode = new("Sound", TopFrame);
  1998. Explode.SoundId = "rbxassetid://10209236"
  1999. Explode.Volume = .5
  2000.  
  2001. local Move = new("Sound", TopFrame);
  2002. Move.SoundId = "rbxassetid://258704467";
  2003. Move.Volume = 1;
  2004.  
  2005.  
  2006.  
  2007.  
  2008.  
  2009. function FindShortest(Table)
  2010. local Current = Table[1]
  2011. local Final
  2012. for _,v in pairs(Table) do
  2013. if v[2] ~= Current[2] then
  2014. if v[1] < Current[1] then
  2015. Current = v
  2016. end
  2017. end
  2018. end
  2019. Final = Current
  2020. return Final
  2021. end
  2022.  
  2023. function GetNearbyPlayer()
  2024.  
  2025. local List = {}
  2026. for i,v in pairs(workspace:children()) do
  2027. if (v ~= nil) then
  2028. if (v:IsA'Model') then
  2029. if (v:findFirstChild'Torso' ~= nil) then
  2030. local rx, ry, rz = Hold.CFrame:toEulerAnglesXYZ();
  2031. if (v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude < 20 then
  2032. if (v ~= char) then
  2033. for x,z in next, v:children() do
  2034. if z:IsA'Humanoid' and z.Health > 0.01 then
  2035. table.insert(List, {(v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude, v})
  2036. end
  2037. end
  2038. end
  2039. end
  2040. end
  2041. end
  2042. end
  2043. end
  2044. if (FindShortest(List) ~= nil) then
  2045. return FindShortest(List)[2];
  2046. else
  2047. return nil;
  2048. end
  2049. end
  2050.  
  2051. local Health = Instance.new("Humanoid", Storage);
  2052. Health.MaxHealth = 150;
  2053. Health.Health = 150;
  2054.  
  2055.  
  2056.  
  2057. function RayC(Part, speed)
  2058. coroutine.wrap(function()
  2059. local Visual = BasePart:clone();
  2060. Visual.FormFactor = "Custom";
  2061. Visual.BrickColor = BrickColor.Yellow();
  2062. Visual.Size = Vector3.new(.2, 3, .2);
  2063. Visual.CFrame = Part.CFrame * CFrame.new(0, -1, 0);
  2064. Visual.Anchored = true;
  2065. Visual.CanCollide = false;
  2066. Visual.Locked = true
  2067.  
  2068.  
  2069. coroutine.wrap(function()
  2070.  
  2071. wait(.2)
  2072.  
  2073. wait(.1);
  2074. wait(.3)
  2075.  
  2076. end)()
  2077.  
  2078. Instance.new("SpecialMesh", Visual).MeshType = "Sphere";
  2079. Visual.Mesh.Scale = Vector3.new(.5, 1, .5);
  2080.  
  2081. local bulletpos = Visual.Position
  2082. local bulletvelocity = (Part.CFrame.p - bulletpos).unit*speed
  2083. local lastbulletpos = Visual.Position
  2084. Visual.Parent = Storage;
  2085. while game:service'RunService'.Stepped:wait() do
  2086.  
  2087. lastbulletpos = bulletpos
  2088. bulletpos = bulletpos + bulletvelocity
  2089. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  2090. local hit, hitpos = workspace:FindPartOnRay(RayCast, Storage, false, true)
  2091. if (Joint.Position - Visual.Position).magnitude > 1000 or Visual.Parent == nil then
  2092. Visual:Destroy();
  2093. break
  2094. end
  2095. Visual.Anchored = true
  2096. Visual.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0);
  2097. if hit then
  2098. if hit.Parent:IsA'Hat' then
  2099. if hit.Parent.Parent:IsA'Model' then
  2100. for x,z in next, hit.Parent.Parent:children() do
  2101. if z:IsA'Humanoid' then
  2102. z:TakeDamage(math.random(8,12));
  2103. end
  2104. end
  2105. end
  2106. else
  2107. if hit.Parent:IsA'Model' then
  2108. for x,z in next, hit.Parent:children() do
  2109. if z:IsA'Humanoid' then
  2110. z:TakeDamage(math.random(8,12));
  2111. end
  2112. end
  2113. end
  2114. end
  2115.  
  2116. Visual:Destroy();
  2117. break
  2118. end
  2119. end
  2120. end)()
  2121. end
  2122.  
  2123. lastTick = tick();
  2124. local db = false;
  2125. game:service'RunService'.RenderStepped:connect(function()
  2126. if Action == "DEAD" then return end;
  2127.  
  2128.  
  2129. if not Wrangler then
  2130. --//
  2131. --// AUTOMATED MODE, MOTION SENSOR WILL DETECT MOVEMENT
  2132. --//
  2133.  
  2134.  
  2135. --//
  2136. --// IF PLAYER USED WRANGLER, THERE IS A SHIELD WICH MUST BE REMOVED
  2137. --//
  2138.  
  2139. if (Storage:findFirstChild'Shield') then
  2140. Storage:findFirstChild'Shield':Destroy();
  2141. end
  2142.  
  2143. local LastTarget = Target;
  2144.  
  2145. --//
  2146. --// CHECK FOR NEARBY ENEMIES
  2147. --//
  2148. local Player = GetNearbyPlayer();
  2149. Target = Player;
  2150.  
  2151. --//
  2152. --// BEEP ON TARGET FOUND
  2153. --//
  2154. if (Target ~= LastTarget and Target ~= nil) then
  2155. Move.Pitch = 0.9 + math.random()/9;
  2156. Move:play();
  2157. OnFind:play();
  2158. Action = "Standby";
  2159. end
  2160.  
  2161. --//
  2162. --// IDLE
  2163. --//
  2164. if Action == "Idle" then
  2165. RotateAxisX.C1 = clerp(RotateAxisX.C1, CFrame.Angles(0, SharpSin(tick()*2)*.2, 0), .1);
  2166. RotateAxisY.C0 = clerp(RotateAxisY.C0, CFrame.new(), .1);
  2167. end
  2168.  
  2169.  
  2170. --//
  2171. --// SENTRY DEAD
  2172. --//
  2173.  
  2174. --//
  2175. --// IF PLAYER EXISTS, FIRE!
  2176. --//
  2177.  
  2178.  
  2179.  
  2180. if Action == "Standby" then
  2181. pcall(function()
  2182. local tor = Target.Torso.CFrame.p -- Target CFrame
  2183. local direction = InvisiBox.CFrame.lookVector -- Direction handling, welds mess up, just a workaround.
  2184. local heading = math.atan2(direction.x, direction.z)--
  2185. local RotY = math.deg(heading)
  2186. if RotY < 0 then
  2187. RotY = (360 - math.abs(RotY));
  2188. end
  2189. RotateAxisX.C1 = --Begin here
  2190. clerp(RotateAxisX.C1,
  2191. CFrame.new(
  2192.  
  2193. Vector3.new(), --The Pivot0 of pointing the weld.
  2194. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2195.  
  2196. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2197. .1
  2198. );
  2199.  
  2200. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2201. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2202. if math.deg(RX) > 45 then
  2203. RX = math.rad(45)
  2204. elseif math.deg(RX) < -55 then
  2205. RX = math.rad(-55)
  2206. end
  2207. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2208.  
  2209. end)
  2210. end
  2211. if Action == "Fire" then
  2212. pcall(function()
  2213. local tor = Target.Torso.CFrame.p;
  2214. local direction = InvisiBox.CFrame.lookVector
  2215. local heading = math.atan2(direction.x, direction.z)
  2216. local RotY = math.deg(heading)
  2217. if RotY < 0 then
  2218. RotY = (360 - math.abs(RotY));
  2219. end
  2220. RotateAxisX.C1 = --Begin here
  2221. clerp(RotateAxisX.C1,
  2222. CFrame.new(
  2223.  
  2224. Vector3.new(), --The Pivot0 of pointing the weld.
  2225. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2226.  
  2227. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2228. .1
  2229. );
  2230.  
  2231. BarrelWeld.C0 = clerp(BarrelWeld.C0, CFrame.new())
  2232. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2233. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2234. if math.deg(RX) > 45 then
  2235. RX = math.rad(45)
  2236. elseif math.deg(RX) < -55 then
  2237. RX = math.rad(-55)
  2238. end
  2239. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2240. end)
  2241. end
  2242.  
  2243. if (Target ~= nil) then
  2244. if Action == "Fire" or db then return end
  2245. if Action == "Standby" then
  2246. db = true
  2247. wait(.2);
  2248. end
  2249. Action = "Fire";
  2250. db = false
  2251. OnFire:play();
  2252.  
  2253. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  2254.  
  2255. local PointLight = Instance.new("PointLight", Barrel);
  2256. PointLight.Color = Color3.new(1,.8,0)
  2257. PointLight.Brightness = 6;
  2258. Particle.Enabled = true
  2259. game:service'Debris':AddItem(PointLight, .05);
  2260.  
  2261.  
  2262.  
  2263. RayC(Barrel, 20)
  2264.  
  2265.  
  2266.  
  2267.  
  2268. wait(.1)
  2269. Particle.Enabled = false
  2270. if (Target ~= nil) then
  2271. Action = "Standby";
  2272. else
  2273. Action = "Idle";
  2274. end
  2275. end
  2276.  
  2277. if tick() - lastTick > 2.5 and Target == nil then
  2278. lastTick = tick();
  2279. Scanning:play();
  2280. end
  2281. end
  2282.  
  2283. if (Health.Health < 0.0001 or RotateAxisX.Parent == nil) then
  2284. Action = "DEAD";
  2285. if db then return end
  2286. RotateAxisY:Destroy();
  2287. TurretToFrame:Destroy();
  2288. Joint:Destroy();
  2289. InvisiBox2:Destroy();
  2290. db = true
  2291. local expl = Instance.new("Explosion", Storage);
  2292.  
  2293. expl.BlastRadius = .3;
  2294. expl.BlastPressure = 2050000;
  2295. expl.Position = TopFrame.Position;
  2296. Explode:Play()
  2297. NoSentry = true
  2298. game:service'Debris':AddItem(Storage, 3);
  2299.  
  2300. end
  2301.  
  2302. end)
  2303. end
  2304.  
  2305.  
  2306.  
  2307. combo = 0
  2308. function strike(hit)
  2309. if hit and hit.Parent and hit.Parent.Name ~= char.Name then
  2310. local targetHumanoid = hit.Parent:FindFirstChild("Humanoid")
  2311. if targetHumanoid and targetHumanoid ~= char:FindFirstChild("Humanoid") then
  2312. if combo == 1 then
  2313. targetHumanoid:TakeDamage(slashDamage)
  2314. SwingH:Play()
  2315.  
  2316. end
  2317.  
  2318.  
  2319.  
  2320. end
  2321. end
  2322. end
  2323.  
  2324.  
  2325.  
  2326. Reaper5.Touched:connect(strike)
  2327. --------------------------------------------------------------------------------------------------------------------------
  2328. function AnimSit()
  2329. for i = 0, 1, 0.05 do
  2330.  
  2331. swait()
  2332. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2333. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2334. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2335. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  2336. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2337. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2338. end
  2339.  
  2340. end
  2341.  
  2342. function AnimSitHit1()
  2343. for i = 0, 1, 0.05 do
  2344.  
  2345. swait()
  2346. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  2347. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2348. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2349. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(-5)), 0.08)
  2350. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(10)), .1)
  2351. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(50)), .1)
  2352. end
  2353.  
  2354. end
  2355.  
  2356.  
  2357. function AnimSitHit2()
  2358. for i = 0, 1, 0.05 do
  2359.  
  2360. swait()
  2361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2362. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .1)
  2363. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2364. RW.C0 = clerp(RW.C0, CFrame.new(1.55, 0.4, -.1) * angles(math.rad(40), math.rad(3 ), math.rad(-15)), 0.3)
  2365. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2366. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2367. end
  2368.  
  2369. end
  2370. --------------------------------------------------------------------------------------------------------------------------
  2371.  
  2372. function No1()
  2373. for i = 0, 1, 0.05 do
  2374.  
  2375. swait()
  2376. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2377. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(40)), .1)
  2378. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2379. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2380. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2381. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2382. end
  2383.  
  2384. end
  2385.  
  2386.  
  2387.  
  2388. function No2()
  2389. for i = 0, 1, 0.05 do
  2390.  
  2391. swait()
  2392. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2393. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .1)
  2394. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2395. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2396. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2397. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2398. end
  2399.  
  2400. end
  2401.  
  2402.  
  2403.  
  2404. --------------------------------------------------------------------------------------------------------------------------
  2405.  
  2406. function Yes1()
  2407. for i = 0, 1, 0.1 do
  2408.  
  2409. swait()
  2410. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2411. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1)
  2412. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2413. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2414. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2415. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2416. end
  2417.  
  2418. end
  2419.  
  2420.  
  2421.  
  2422. function Yes2()
  2423. for i = 0, 1, 0.1 do
  2424.  
  2425. swait()
  2426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2427. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2428. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2430. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2431. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2432. end
  2433.  
  2434. end
  2435.  
  2436.  
  2437.  
  2438. --------------------------------------------------------------------------------------------------------------------------
  2439. function AttackAnim1()
  2440. for i = 0, 1, 0.05 do
  2441. swait()
  2442. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2443. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2444. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.08)
  2445. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3)
  2446. if Torsovelocity > 2 then
  2447. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2448. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2449. elseif Torsovelocity < 1 then
  2450. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2451. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2452. end
  2453. end
  2454. end
  2455.  
  2456.  
  2457. function AttackAnim2()
  2458. for i = 0, 1, 0.05 do
  2459. swait()
  2460. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
  2461. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2462. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(10), math.rad(-10)), 0.25)
  2463. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  2464. if Torsovelocity > 2 then
  2465. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2466. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2467.  
  2468. elseif Torsovelocity < 1 then
  2469. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2470. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2471. end
  2472. end
  2473. end
  2474. --------------------------------------------------------------------------------------------------------------------------
  2475.  
  2476.  
  2477.  
  2478. function ShotAttackAnim1()
  2479. for i = 0, 1, 0.07 do
  2480. swait()
  2481.  
  2482. if Torsovelocity > 2 then
  2483. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2484. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2485. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2486. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2487. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2488. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2489.  
  2490.  
  2491.  
  2492. elseif Torsovelocity < 1 then
  2493.  
  2494.  
  2495. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2496. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2497. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2498. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2499. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2500. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2501.  
  2502.  
  2503. end
  2504. end
  2505. end
  2506.  
  2507.  
  2508.  
  2509.  
  2510.  
  2511. function ShotAttackAnim2()
  2512. for i = 0, 1, 0.05 do
  2513. swait()
  2514.  
  2515. if Torsovelocity > 2 then
  2516. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2517. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2518. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2519. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2520. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2521. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2522.  
  2523.  
  2524.  
  2525. elseif Torsovelocity < 1 then
  2526.  
  2527.  
  2528. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2529. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2530. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2531. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2532. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2533. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2534.  
  2535.  
  2536. end
  2537. end
  2538. end
  2539.  
  2540.  
  2541.  
  2542. function ShotAttackAnim3()
  2543. for i = 0, 1, 0.05 do
  2544. swait()
  2545.  
  2546. if Torsovelocity > 2 then
  2547. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2548. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2549. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2550. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2551. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2552. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2553.  
  2554.  
  2555.  
  2556. elseif Torsovelocity < 1 then
  2557.  
  2558.  
  2559. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2560. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2561. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2562. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2563. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2564. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2565.  
  2566.  
  2567. end
  2568. end
  2569. end
  2570.  
  2571. function ShotAttackAnim4()
  2572. for i = 0, 1, 0.05 do
  2573. swait()
  2574.  
  2575. if Torsovelocity > 2 then
  2576. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2577. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2578. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2579. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2580. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2581. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2582.  
  2583.  
  2584.  
  2585. elseif Torsovelocity < 1 then
  2586.  
  2587.  
  2588. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2589. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2590. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2591. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2592. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2593. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2594.  
  2595.  
  2596. end
  2597. end
  2598. end
  2599. --------------------------------------------------------------------------------------------------------------------------
  2600.  
  2601. function DanAni1()
  2602. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2603.  
  2604. swait()
  2605. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.4) * angles(math.rad(5), math.rad(-8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2606. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2607. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.25) * angles(math.rad(170), math.rad(0), math.rad(20)), MusThingHat.Mesh.Scale.Y*0.2)
  2608. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-45)), MusThingHat.Mesh.Scale.Y*0.2)
  2609. RH.C0 = clerp(RH.C0, cn(1, -.2, -.4) * RHCF * angles(math.rad(-4), math.rad(-15), math.rad(-5)), MusThingHat.Mesh.Scale.Y*0.3)
  2610. LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(4), math.rad(5), math.rad(5)), MusThingHat.Mesh.Scale.Y*0.2)
  2611. end
  2612.  
  2613. end
  2614.  
  2615.  
  2616.  
  2617. function DanAni2()
  2618. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2619.  
  2620. swait()
  2621. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.5) * angles(math.rad(8), math.rad(8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2622. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2623. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.25) * angles(math.rad(180), math.rad(0), math.rad(25)), MusThingHat.Mesh.Scale.Y*0.2)
  2624. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(45)), MusThingHat.Mesh.Scale.Y*0.2)
  2625. RH.C0 = clerp(RH.C0, cn(1, -1, -.0) * RHCF * angles(math.rad(4), math.rad(-5), math.rad(-8)), MusThingHat.Mesh.Scale.Y*0.2)
  2626. LH.C0 = clerp(LH.C0, cn(-1, -.2, -.4) * LHCF * angles(math.rad(-4), math.rad(15), math.rad(8)), MusThingHat.Mesh.Scale.Y*0.3)
  2627. end
  2628.  
  2629.  
  2630. end
  2631.  
  2632.  
  2633.  
  2634. --------------------------------------------------------------------------------------------------------------------------
  2635.  
  2636. BuildNow = false
  2637.  
  2638. Shotuse = false
  2639.  
  2640. wait2 = false
  2641.  
  2642. mouse.KeyDown:connect(function(key)
  2643.  
  2644. if key == "g" and attack == false then
  2645. yes:Play()
  2646. head.face.Texture = "http://www.roblox.com/asset/?id=129900258"
  2647. humanoid.WalkSpeed = 0
  2648. attack = true
  2649. Yes1()
  2650. Yes2()
  2651. Yes1()
  2652. Yes2()
  2653. attack = false
  2654. humanoid.WalkSpeed = 16
  2655. head.face.Texture = "http://www.roblox.com/asset/?id=1191123763"
  2656. end
  2657. end)
  2658.  
  2659.  
  2660. mouse.KeyDown:connect(function(key)
  2661. if key == "e" and attack == false then
  2662. if Wep == 1 then
  2663. Wep = 2
  2664. else
  2665. Wep = 1
  2666. end
  2667.  
  2668.  
  2669. end
  2670. end)
  2671.  
  2672. mouse.KeyDown:connect(function(key)
  2673. if key == "p" and attack == false then
  2674.  
  2675. Wep = 3
  2676.  
  2677.  
  2678.  
  2679. end
  2680. end)
  2681.  
  2682.  
  2683.  
  2684.  
  2685.  
  2686.  
  2687.  
  2688.  
  2689.  
  2690.  
  2691.  
  2692.  
  2693. equippedgun = true
  2694.  
  2695.  
  2696.  
  2697.  
  2698. coroutine.wrap(function()
  2699. while equippedgun do
  2700.  
  2701. if spread < 0 then spread = 0 end
  2702. if humanoid.Health == 0 then break end
  2703.  
  2704.  
  2705. game:service'RunService'.Stepped:wait()
  2706. end
  2707. end)()
  2708.  
  2709. mouse.Button1Down:connect(function()
  2710. if debounce then return end
  2711. if equippedgun2 == true and attack == false then
  2712. Shotuse = true
  2713. debounce = true
  2714.  
  2715. wait(.2)
  2716.  
  2717. sound:play()
  2718.  
  2719.  
  2720.  
  2721. coroutine.wrap(function()
  2722. wait(0.3)
  2723. for angle = 0, 4 do
  2724.  
  2725. wait()
  2726. end
  2727.  
  2728. wait(0.2)
  2729. sound2:play()
  2730.  
  2731.  
  2732. wait(0.1)
  2733. for move = 0, 3 do
  2734. if move > 2 then return end
  2735.  
  2736.  
  2737. wait(0.06)
  2738. end
  2739. end)()
  2740. spread = spread + 1
  2741. coroutine.wrap(function()
  2742. for bullitz = 0, 7 do
  2743. if bullitz > 6 then return end
  2744. rayCast2(300, 1, Reaper4)
  2745. GunParticle.Enabled = true
  2746. local PointLight = Instance.new("PointLight", Reaper4);
  2747. PointLight.Color = Color3.new(.2,.2,0)
  2748. PointLight.Brightness = 2;
  2749. game:service'Debris':AddItem(PointLight, .05);
  2750. end
  2751. end)()
  2752. coroutine.wrap(function()
  2753. for _ = 0, 50 do
  2754. pcall(function()
  2755. spread = spread - 0.03
  2756. end)
  2757. wait()
  2758. end
  2759. end)()
  2760. wait(1)
  2761. debounce = false
  2762. end
  2763.  
  2764. end)
  2765.  
  2766.  
  2767.  
  2768.  
  2769.  
  2770.  
  2771.  
  2772.  
  2773.  
  2774. mouse.Button1Down:connect(function(key)
  2775.  
  2776. if attack == false and Wep == 1 then
  2777. attack = true
  2778.  
  2779. AttackAnim1()
  2780. combo = 1
  2781. Swing:Play()
  2782. AttackAnim2()
  2783. attack = false
  2784. combo = 0
  2785. end
  2786. end)
  2787.  
  2788.  
  2789.  
  2790. mouse.KeyDown:connect(function(key)
  2791.  
  2792. if key == "f" and attack == false then
  2793. No:Play()
  2794. head.face.Texture = "http://www.roblox.com/asset/?id=15177471"
  2795. humanoid.WalkSpeed = 0
  2796. attack = true
  2797. No1()
  2798. No2()
  2799. attack = false
  2800. humanoid.WalkSpeed = 16
  2801. head.face.Texture = "http://www.roblox.com/asset/?id=1191123763"
  2802. end
  2803. end)
  2804.  
  2805.  
  2806.  
  2807.  
  2808. mouse.KeyDown:connect(function(key)
  2809. if attack == false or DA == true then
  2810. if key == "r" and Wep == 3 then
  2811.  
  2812. if DA == false then
  2813. DA = true
  2814. RUS:Play()
  2815. attack=true
  2816. humanoid.WalkSpeed = 0
  2817. head.face.Texture = "http://www.roblox.com/asset/?id=10749463"
  2818. else
  2819. DA = false
  2820. RUS:Stop()
  2821. attack=false
  2822. humanoid.WalkSpeed = 16
  2823. head.face.Texture = "http://www.roblox.com/asset/?id=1191123763"
  2824. end
  2825. end
  2826. end
  2827. end)
  2828.  
  2829.  
  2830.  
  2831. mouse.KeyDown:connect(function(key)
  2832.  
  2833. if key == "t" and attack == false then
  2834. head.face.Texture = "http://www.roblox.com/asset/?id=16723441"
  2835. Taunt:Play()
  2836. humanoid.WalkSpeed = 0
  2837. attack = true
  2838. No1()
  2839. Yes2()
  2840. attack = false
  2841. humanoid.WalkSpeed = 16
  2842. head.face.Texture = "http://www.roblox.com/asset/?id=1191123763"
  2843. end
  2844. end)
  2845.  
  2846. mouse.KeyDown:connect(function(key)
  2847. if key == "z" then
  2848.  
  2849.  
  2850.  
  2851. if NoSentry == false and attack == false and wait2 == false then
  2852. wait2 = true
  2853. for i,v in pairs(script:children()) do
  2854. if (v:IsA'Model') then
  2855.  
  2856.  
  2857. for i,v in pairs(v:children()) do
  2858. if (v:IsA'Humanoid') then
  2859. v.Health = 0
  2860. end
  2861. end
  2862.  
  2863.  
  2864. end
  2865.  
  2866. NoSentry = true
  2867.  
  2868. end
  2869.  
  2870.  
  2871.  
  2872. end
  2873.  
  2874.  
  2875.  
  2876. if NoSentry == true and attack == false and wait2 == false and Wep == 1 then
  2877. attack = true
  2878. wait2 = true
  2879. humanoid.WalkSpeed = 0
  2880. AnimSit()
  2881. AnimSitHit1()
  2882. WSH = WSHM[math.random(1,#WSHM)]
  2883. HitM.SoundId = "rbxassetid://"..WSH
  2884. HitM:Play()
  2885. BuildNow = true
  2886. AnimSitHit2()
  2887. AnimSitHit1()
  2888. WSH = WSHM[math.random(1,#WSHM)]
  2889. HitM.SoundId = "rbxassetid://"..WSH
  2890. HitM:Play()
  2891. AnimSitHit2()
  2892. AnimSitHit1()
  2893. WSH = WSHM[math.random(1,#WSHM)]
  2894. HitM.SoundId = "rbxassetid://"..WSH
  2895. HitM:Play()
  2896. AnimSitHit2()
  2897. AnimSitHit1()
  2898. WSH = WSHM[math.random(1,#WSHM)]
  2899. HitM.SoundId = "rbxassetid://"..WSH
  2900. HitM:Play()
  2901. AnimSitHit2()
  2902. AnimSitHit1()
  2903. WSH = WSHM[math.random(1,#WSHM)]
  2904. HitM.SoundId = "rbxassetid://"..WSH
  2905. HitM:Play()
  2906. AnimSitHit2()
  2907. AnimSitHit1()
  2908. WSH = WSHM[math.random(1,#WSHM)]
  2909. HitM.SoundId = "rbxassetid://"..WSH
  2910. HitM:Play()
  2911. AnimSitHit2()
  2912. AnimSitHit1()
  2913. WSH = WSHM[math.random(1,#WSHM)]
  2914. HitM.SoundId = "rbxassetid://"..WSH
  2915. HitM:Play()
  2916. AnimSitHit2()
  2917. AnimSitHit1()
  2918. WSH = WSHM[math.random(1,#WSHM)]
  2919. HitM.SoundId = "rbxassetid://"..WSH
  2920. HitM:Play()
  2921. AnimSitHit2()
  2922. AnimSitHit1()
  2923. WSH = WSHM[math.random(1,#WSHM)]
  2924. HitM.SoundId = "rbxassetid://"..WSH
  2925. HitM:Play()
  2926. AnimSitHit2()
  2927. AnimSitHit1()
  2928. WSH = WSHM[math.random(1,#WSHM)]
  2929. HitM.SoundId = "rbxassetid://"..WSH
  2930. HitM:Play()
  2931. AnimSitHit2()
  2932. AnimSit()
  2933.  
  2934. humanoid.WalkSpeed = 16
  2935. attack = false
  2936. NoSentry = false
  2937.  
  2938. end
  2939. wait()
  2940.  
  2941. wait2 = false
  2942. end end)
  2943.  
  2944.  
  2945.  
  2946. humanoid.Died:connect(function()
  2947. Arms:Destroy()
  2948. end)
  2949.  
  2950. print([[
  2951.  
  2952.  
  2953. ---------------------------------------
  2954. Edited Script Name: DaNoob Engineer (OC)
  2955. Original Script Name: Engineer (TF2)
  2956. ---------------------
  2957. Script by: 123jl123
  2958. ---------------------
  2959. Sentry by: Madiik
  2960. ---------------------
  2961. Remade By: iiDeath_Boyii
  2962. ---------------------
  2963. Ideas By: chucky12365
  2964. ---------------------
  2965. And dont leak and dont do it.....
  2966. ----------------------------------------
  2967. ]])
  2968.  
  2969. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2970. MusThingHat.Mesh.Scale = Vector3.new(MusThingHat.Mesh.Scale.X, RUS.PlaybackLoudness / 160, MusThingHat.Mesh.Scale.Z)
  2971. end)
  2972.  
  2973. local mesh1anan = Instance.new("SpecialMesh")
  2974. mesh1anan.MeshType = Enum.MeshType.FileMesh
  2975. mesh1anan.Scale = Vector3.new(1.274, 1.61, 1.274)
  2976. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=1047997"
  2977. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=1047998"
  2978.  
  2979. Glow1 = Color3.new(1,1,1)
  2980. Glow2 = Color3.new(0,0,0)
  2981.  
  2982. GlowParticle = Instance.new("ParticleEmitter")
  2983. GlowParticle.LightEmission = 1
  2984.  
  2985. GlowParticle.Size = NumberSequence.new(0,2)
  2986. GlowParticle.Texture = "http://www.roblox.com/asset/?id=1031610117"
  2987. GlowParticle.Transparency = NumberSequence.new(0,1)
  2988. GlowParticle.LockedToPart = false
  2989. GlowParticle.Lifetime = NumberRange.new(0.5)
  2990. GlowParticle.Rate= 25
  2991. GlowParticle.Speed =NumberRange.new(0)
  2992.  
  2993.  
  2994. function RainDucks()
  2995. local locationanan = char.Torso.CFrame
  2996. local tacoa = Instance.new("Part")
  2997. tacoa.Size = Vector3.new(.5,.5,.5)
  2998. tacoa.CanCollide = false
  2999. tacoa.RotVelocity = Vector3.new(math.random(0,6),math.random(0,6),math.random(0,6))
  3000. local meshanananan = mesh1anan:clone()
  3001. meshanananan.Parent = tacoa
  3002. meshanananan.Scale = Vector3.new(1,1,1)
  3003. tacoa.CFrame = locationanan * CFrame.new(math.random(-8,8),math.random(10,40),math.random(-8,8))
  3004. tacoa.Parent = workspace
  3005.  
  3006.  
  3007. game:GetService("Debris"):AddItem(tacoa,4)
  3008. local GP = GlowParticle:clone()
  3009. GP.Parent = tacoa
  3010. Glow1 = Color3.new(math.random(), math.random(), math.random())
  3011. GP.Color = ColorSequence.new(Glow1,Glow2)
  3012.  
  3013. end
  3014.  
  3015.  
  3016.  
  3017. --]]
  3018.  
  3019.  
  3020.  
  3021. while true do wait()
  3022. if BuildNow == true then
  3023. BuildNow = false
  3024.  
  3025. BuildSentry()
  3026. end
  3027. if Shotuse == true then
  3028. Shotuse = false
  3029. attack = true
  3030. ShotAttackAnim1()
  3031. GunParticle.Enabled = false
  3032. ShotAttackAnim2()
  3033. ShotAttackAnim3()
  3034. ShotAttackAnim4()
  3035. ShotAttackAnim3()
  3036. attack = false
  3037. end
  3038.  
  3039.  
  3040.  
  3041.  
  3042. if DA == true then
  3043. DanAni1()
  3044. RainDucks()
  3045. local PointLight = Instance.new("PointLight", Torso);
  3046. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  3047. PointLight.Brightness = 50;
  3048. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  3049. game:service'Debris':AddItem(PointLight, .3);
  3050.  
  3051. DanAni2()
  3052. RainDucks()
  3053. local PointLight = Instance.new("PointLight", Torso);
  3054. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  3055. PointLight.Brightness = 50;
  3056. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  3057. game:service'Debris':AddItem(PointLight, .3);
  3058.  
  3059.  
  3060.  
  3061. end
  3062.  
  3063.  
  3064.  
  3065.  
  3066.  
  3067.  
  3068. end
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