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- local LevisApocRisingGuiv4 = Instance.new("ScreenGui")
- local ApocRisingGuiFrame = Instance.new("Frame")
- local FirstFrame = Instance.new("Frame")
- local MessageBox = Instance.new("TextBox")
- local RedButton = Instance.new("TextButton")
- local BlueButton = Instance.new("TextButton")
- local GreenButton = Instance.new("TextButton")
- local YellowButton = Instance.new("TextButton")
- local WhiteButton = Instance.new("TextButton")
- local NoclipButton = Instance.new("TextButton")
- local FloatButton = Instance.new("TextButton")
- local StealButton = Instance.new("TextButton")
- local ItemSearchFrame = Instance.new("Frame")
- local SearchBox = Instance.new("TextBox")
- local ScrollingFrame = Instance.new("ScrollingFrame")
- local ThirdFrame = Instance.new("Frame")
- local MilitaryKitButton = Instance.new("TextButton")
- local CarKitButton = Instance.new("TextButton")
- local GadgetsButton = Instance.new("TextButton")
- local KillZombiesButton = Instance.new("TextButton")
- local KillAllButton = Instance.new("TextButton")
- local SecondFrame = Instance.new("Frame")
- local ThirstButton = Instance.new("TextButton")
- local ESPButton = Instance.new("TextButton")
- local GodButton = Instance.new("TextButton")
- local HungerButton = Instance.new("TextButton")
- local HealButton = Instance.new("TextButton")
- local FifthFrame = Instance.new("Frame")
- local GroupLeaderButton = Instance.new("TextButton")
- local RainbowCrosshairButton = Instance.new("TextButton")
- local PlaceC4Button = Instance.new("TextButton")
- local DaysAndKillsButton = Instance.new("TextButton")
- local BlowUpCarsButton = Instance.new("TextButton")
- local FourthFrame = Instance.new("Frame")
- local PlayerlistScrollingFrame = Instance.new("ScrollingFrame")
- local KillPlrButton = Instance.new("TextButton")
- local TPToPlr = Instance.new("TextButton")
- local SelectedPlayerLabel = Instance.new("TextLabel")
- local FloaterMain = Instance.new("Part", game.Workspace)
- LevisApocRisingGuiv4.Name = "Levi'sApocRisingGuiv4"
- LevisApocRisingGuiv4.Parent = game.CoreGui
- ApocRisingGuiFrame.Name = "ApocRisingGuiFrame"
- ApocRisingGuiFrame.Parent = LevisApocRisingGuiv4
- ApocRisingGuiFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- ApocRisingGuiFrame.BackgroundTransparency = 0.5
- ApocRisingGuiFrame.Selectable = true
- ApocRisingGuiFrame.Size = UDim2.new(1, 0, 1, 0)
- FirstFrame.Name = "FirstFrame"
- FirstFrame.Parent = ApocRisingGuiFrame
- FirstFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- FirstFrame.BackgroundTransparency = 1
- FirstFrame.BorderSizePixel = 0
- FirstFrame.Size = UDim2.new(0.25, 0, 0.5, 0)
- MessageBox.Name = "MessageBox"
- MessageBox.Parent = FirstFrame
- MessageBox.BackgroundColor3 = Color3.new(0, 0, 0)
- MessageBox.BackgroundTransparency = 0.5
- MessageBox.BorderSizePixel = 0
- MessageBox.Size = UDim2.new(1, 0, 0.200000003, 0)
- MessageBox.Font = Enum.Font.SourceSans
- MessageBox.FontSize = Enum.FontSize.Size24
- MessageBox.Text = "Enter your message here."
- MessageBox.TextColor3 = Color3.new(1, 1, 1)
- MessageBox.TextSize = 22
- RedButton.Name = "RedButton"
- RedButton.Parent = FirstFrame
- RedButton.BackgroundColor3 = Color3.new(1, 0, 0)
- RedButton.BorderSizePixel = 0
- RedButton.Position = UDim2.new(0.0666666701, 0, 0.227222219, 0)
- RedButton.Size = UDim2.new(0.100000001, 0, 0.100000001, 0)
- RedButton.Font = Enum.Font.SourceSans
- RedButton.FontSize = Enum.FontSize.Size14
- RedButton.Text = ""
- RedButton.TextSize = 14
- BlueButton.Name = "BlueButton"
- BlueButton.Parent = FirstFrame
- BlueButton.BackgroundColor3 = Color3.new(0, 0.568627, 1)
- BlueButton.BorderSizePixel = 0
- BlueButton.Position = UDim2.new(0.266666681, 0, 0.227222219, 0)
- BlueButton.Size = UDim2.new(0.100000001, 0, 0.100000001, 0)
- BlueButton.Font = Enum.Font.SourceSans
- BlueButton.FontSize = Enum.FontSize.Size14
- BlueButton.Text = ""
- BlueButton.TextSize = 14
- GreenButton.Name = "GreenButton"
- GreenButton.Parent = FirstFrame
- GreenButton.BackgroundColor3 = Color3.new(0.0470588, 0.74902, 0)
- GreenButton.BorderSizePixel = 0
- GreenButton.Position = UDim2.new(0.466666669, 0, 0.227222219, 0)
- GreenButton.Size = UDim2.new(0.100000001, 0, 0.100000001, 0)
- GreenButton.Font = Enum.Font.SourceSans
- GreenButton.FontSize = Enum.FontSize.Size14
- GreenButton.Text = ""
- GreenButton.TextSize = 14
- YellowButton.Name = "YellowButton"
- YellowButton.Parent = FirstFrame
- YellowButton.BackgroundColor3 = Color3.new(0.960784, 0.960784, 0)
- YellowButton.BorderSizePixel = 0
- YellowButton.Position = UDim2.new(0.649999976, 0, 0.227222219, 0)
- YellowButton.Size = UDim2.new(0.100000001, 0, 0.100000001, 0)
- YellowButton.Font = Enum.Font.SourceSans
- YellowButton.FontSize = Enum.FontSize.Size14
- YellowButton.Text = ""
- YellowButton.TextSize = 14
- WhiteButton.Name = "WhiteButton"
- WhiteButton.Parent = FirstFrame
- WhiteButton.BackgroundColor3 = Color3.new(1, 1, 1)
- WhiteButton.BorderSizePixel = 0
- WhiteButton.Position = UDim2.new(0.833333313, 0, 0.227222219, 0)
- WhiteButton.Size = UDim2.new(0.100000001, 0, 0.100000001, 0)
- WhiteButton.Font = Enum.Font.SourceSans
- WhiteButton.FontSize = Enum.FontSize.Size14
- WhiteButton.Text = ""
- WhiteButton.TextSize = 14
- NoclipButton.Name = "NoclipButton"
- NoclipButton.Parent = FirstFrame
- NoclipButton.BackgroundColor3 = Color3.new(0, 0, 0)
- NoclipButton.BackgroundTransparency = 0.5
- NoclipButton.BorderSizePixel = 0
- NoclipButton.Position = UDim2.new(0, 0, 0.800000012, 0)
- NoclipButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- NoclipButton.Font = Enum.Font.SourceSans
- NoclipButton.FontSize = Enum.FontSize.Size24
- NoclipButton.Text = "Noclip: Off"
- NoclipButton.TextColor3 = Color3.new(1, 1, 1)
- NoclipButton.TextSize = 24
- FloatButton.Name = "FloatButton"
- FloatButton.Parent = FirstFrame
- FloatButton.BackgroundColor3 = Color3.new(0, 0, 0)
- FloatButton.BackgroundTransparency = 0.60000002384186
- FloatButton.BorderSizePixel = 0
- FloatButton.Position = UDim2.new(0, 0, 0.600000024, 0)
- FloatButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- FloatButton.Font = Enum.Font.SourceSans
- FloatButton.FontSize = Enum.FontSize.Size24
- FloatButton.Text = "Float: Off"
- FloatButton.TextColor3 = Color3.new(1, 1, 1)
- FloatButton.TextSize = 24
- StealButton.Name = "StealButton"
- StealButton.Parent = FirstFrame
- StealButton.BackgroundColor3 = Color3.new(0, 0, 0)
- StealButton.BackgroundTransparency = 0.5
- StealButton.BorderSizePixel = 0
- StealButton.Position = UDim2.new(0, 0, 0.400000006, 0)
- StealButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- StealButton.Font = Enum.Font.SourceSans
- StealButton.FontSize = Enum.FontSize.Size24
- StealButton.Text = "Steal others guns."
- StealButton.TextColor3 = Color3.new(1, 1, 1)
- StealButton.TextSize = 24
- ItemSearchFrame.Name = "ItemSearchFrame"
- ItemSearchFrame.Parent = ApocRisingGuiFrame
- ItemSearchFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- ItemSearchFrame.BackgroundTransparency = 1
- ItemSearchFrame.Position = UDim2.new(0.25, 0, 0, 0)
- ItemSearchFrame.Size = UDim2.new(0.5, 0, 0.75, 0)
- SearchBox.Name = "SearchBox"
- SearchBox.Parent = ItemSearchFrame
- SearchBox.BackgroundColor3 = Color3.new(0, 0, 0)
- SearchBox.BackgroundTransparency = 0.5
- SearchBox.Size = UDim2.new(1, 0, 0.100000001, 0)
- SearchBox.Font = Enum.Font.SourceSans
- SearchBox.FontSize = Enum.FontSize.Size24
- SearchBox.Text = "Type something here to search for an item."
- SearchBox.TextColor3 = Color3.new(1, 1, 1)
- SearchBox.TextScaled = true
- SearchBox.TextSize = 22
- SearchBox.TextWrapped = true
- ScrollingFrame.Parent = ItemSearchFrame
- ScrollingFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- ScrollingFrame.BackgroundTransparency = 0.5
- ScrollingFrame.Position = UDim2.new(0, 0, 0.102486998, 0)
- ScrollingFrame.Size = UDim2.new(1, 0, 0.899999976, 0)
- ScrollingFrame.CanvasSize = UDim2.new(0, 0, 500, 0)
- ScrollingFrame.ScrollBarThickness = 0
- ThirdFrame.Name = "ThirdFrame"
- ThirdFrame.Parent = ApocRisingGuiFrame
- ThirdFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- ThirdFrame.BackgroundTransparency = 1
- ThirdFrame.Position = UDim2.new(0.75, 0, 0, 0)
- ThirdFrame.Size = UDim2.new(0.25, 0, 0.5, 0)
- MilitaryKitButton.Name = "MilitaryKitButton"
- MilitaryKitButton.Parent = ThirdFrame
- MilitaryKitButton.BackgroundColor3 = Color3.new(0, 0, 0)
- MilitaryKitButton.BackgroundTransparency = 0.5
- MilitaryKitButton.BorderSizePixel = 0
- MilitaryKitButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- MilitaryKitButton.Font = Enum.Font.SourceSans
- MilitaryKitButton.FontSize = Enum.FontSize.Size24
- MilitaryKitButton.Text = "MilitaryKit"
- MilitaryKitButton.TextColor3 = Color3.new(1, 1, 1)
- MilitaryKitButton.TextSize = 24
- CarKitButton.Name = "CarKitButton"
- CarKitButton.Parent = ThirdFrame
- CarKitButton.BackgroundColor3 = Color3.new(0, 0, 0)
- CarKitButton.BackgroundTransparency = 0.60000002384186
- CarKitButton.BorderSizePixel = 0
- CarKitButton.Position = UDim2.new(0, 0, 0.200000003, 0)
- CarKitButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- CarKitButton.Font = Enum.Font.SourceSans
- CarKitButton.FontSize = Enum.FontSize.Size24
- CarKitButton.Text = "Car Repair Kit"
- CarKitButton.TextColor3 = Color3.new(1, 1, 1)
- CarKitButton.TextSize = 24
- GadgetsButton.Name = "GadgetsButton"
- GadgetsButton.Parent = ThirdFrame
- GadgetsButton.BackgroundColor3 = Color3.new(0, 0, 0)
- GadgetsButton.BackgroundTransparency = 0.5
- GadgetsButton.BorderSizePixel = 0
- GadgetsButton.Position = UDim2.new(0, 0, 0.40196079, 0)
- GadgetsButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- GadgetsButton.Font = Enum.Font.SourceSans
- GadgetsButton.FontSize = Enum.FontSize.Size24
- GadgetsButton.Text = "Gadgets Kit"
- GadgetsButton.TextColor3 = Color3.new(1, 1, 1)
- GadgetsButton.TextSize = 24
- KillZombiesButton.Name = "KillZombiesButton"
- KillZombiesButton.Parent = ThirdFrame
- KillZombiesButton.BackgroundColor3 = Color3.new(0, 0, 0)
- KillZombiesButton.BackgroundTransparency = 0.60000002384186
- KillZombiesButton.BorderSizePixel = 0
- KillZombiesButton.Position = UDim2.new(0, 0, 0.600000024, 0)
- KillZombiesButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- KillZombiesButton.Font = Enum.Font.SourceSans
- KillZombiesButton.FontSize = Enum.FontSize.Size24
- KillZombiesButton.Text = "Kill Zombies"
- KillZombiesButton.TextColor3 = Color3.new(1, 1, 1)
- KillZombiesButton.TextSize = 24
- KillAllButton.Name = "KillAllButton"
- KillAllButton.Parent = ThirdFrame
- KillAllButton.BackgroundColor3 = Color3.new(0, 0, 0)
- KillAllButton.BackgroundTransparency = 0.5
- KillAllButton.BorderSizePixel = 0
- KillAllButton.Position = UDim2.new(0, 0, 0.800000012, 0)
- KillAllButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- KillAllButton.Font = Enum.Font.SourceSans
- KillAllButton.FontSize = Enum.FontSize.Size24
- KillAllButton.Text = "Kill All Players"
- KillAllButton.TextColor3 = Color3.new(1, 1, 1)
- KillAllButton.TextSize = 24
- SecondFrame.Name = "SecondFrame"
- SecondFrame.Parent = ApocRisingGuiFrame
- SecondFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- SecondFrame.BackgroundTransparency = 1
- SecondFrame.Position = UDim2.new(0, 0, 0.5, 0)
- SecondFrame.Size = UDim2.new(0.25, 0, 0.5, 0)
- ThirstButton.Name = "ThirstButton"
- ThirstButton.Parent = SecondFrame
- ThirstButton.BackgroundColor3 = Color3.new(0, 0, 0)
- ThirstButton.BackgroundTransparency = 0.60000002384186
- ThirstButton.BorderSizePixel = 0
- ThirstButton.Position = UDim2.new(0, 0, 0.40196079, 0)
- ThirstButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- ThirstButton.Font = Enum.Font.SourceSans
- ThirstButton.FontSize = Enum.FontSize.Size24
- ThirstButton.Text = "Drink up!"
- ThirstButton.TextColor3 = Color3.new(1, 1, 1)
- ThirstButton.TextSize = 24
- ESPButton.Name = "ESPButton"
- ESPButton.Parent = SecondFrame
- ESPButton.BackgroundColor3 = Color3.new(0, 0, 0)
- ESPButton.BackgroundTransparency = 0.5
- ESPButton.BorderSizePixel = 0
- ESPButton.Position = UDim2.new(0, 0, 0.200000003, 0)
- ESPButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- ESPButton.Font = Enum.Font.SourceSans
- ESPButton.FontSize = Enum.FontSize.Size24
- ESPButton.Text = "ESP: Off"
- ESPButton.TextColor3 = Color3.new(1, 1, 1)
- ESPButton.TextSize = 24
- GodButton.Name = "GodButton"
- GodButton.Parent = SecondFrame
- GodButton.BackgroundColor3 = Color3.new(0, 0, 0)
- GodButton.BackgroundTransparency = 0.60000002384186
- GodButton.BorderSizePixel = 0
- GodButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- GodButton.Font = Enum.Font.SourceSans
- GodButton.FontSize = Enum.FontSize.Size24
- GodButton.Text = "God: Off"
- GodButton.TextColor3 = Color3.new(1, 1, 1)
- GodButton.TextSize = 24
- HungerButton.Name = "HungerButton"
- HungerButton.Parent = SecondFrame
- HungerButton.BackgroundColor3 = Color3.new(0, 0, 0)
- HungerButton.BackgroundTransparency = 0.5
- HungerButton.BorderSizePixel = 0
- HungerButton.Position = UDim2.new(0, 0, 0.600000024, 0)
- HungerButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- HungerButton.Font = Enum.Font.SourceSans
- HungerButton.FontSize = Enum.FontSize.Size24
- HungerButton.Text = "Eat up!"
- HungerButton.TextColor3 = Color3.new(1, 1, 1)
- HungerButton.TextSize = 24
- HealButton.Name = "HealButton"
- HealButton.Parent = SecondFrame
- HealButton.BackgroundColor3 = Color3.new(0, 0, 0)
- HealButton.BackgroundTransparency = 0.60000002384186
- HealButton.BorderSizePixel = 0
- HealButton.Position = UDim2.new(0, 0, 0.800000012, 0)
- HealButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- HealButton.Font = Enum.Font.SourceSans
- HealButton.FontSize = Enum.FontSize.Size24
- HealButton.Text = "Heal up!"
- HealButton.TextColor3 = Color3.new(1, 1, 1)
- HealButton.TextSize = 24
- FifthFrame.Name = "FifthFrame"
- FifthFrame.Parent = ApocRisingGuiFrame
- FifthFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- FifthFrame.BackgroundTransparency = 1
- FifthFrame.Position = UDim2.new(0.25, 0, 0.754902005, 0)
- FifthFrame.Size = UDim2.new(0.5, 0, 0.245098025, 0)
- GroupLeaderButton.Name = "GroupLeaderButton"
- GroupLeaderButton.Parent = FifthFrame
- GroupLeaderButton.BackgroundColor3 = Color3.new(0, 0, 0)
- GroupLeaderButton.BackgroundTransparency = 0.5
- GroupLeaderButton.BorderSizePixel = 0
- GroupLeaderButton.Position = UDim2.new(0, 0, 0.200000003, 0)
- GroupLeaderButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- GroupLeaderButton.Font = Enum.Font.SourceSans
- GroupLeaderButton.FontSize = Enum.FontSize.Size24
- GroupLeaderButton.Text = "Become group leader"
- GroupLeaderButton.TextColor3 = Color3.new(1, 1, 1)
- GroupLeaderButton.TextSize = 24
- RainbowCrosshairButton.Name = "RainbowCrosshairButton"
- RainbowCrosshairButton.Parent = FifthFrame
- RainbowCrosshairButton.BackgroundColor3 = Color3.new(0, 0, 0)
- RainbowCrosshairButton.BackgroundTransparency = 0.60000002384186
- RainbowCrosshairButton.BorderSizePixel = 0
- RainbowCrosshairButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- RainbowCrosshairButton.Font = Enum.Font.SourceSans
- RainbowCrosshairButton.FontSize = Enum.FontSize.Size24
- RainbowCrosshairButton.Text = "Rainbow Crosshair by integer"
- RainbowCrosshairButton.TextColor3 = Color3.new(1, 1, 1)
- RainbowCrosshairButton.TextSize = 24
- PlaceC4Button.Name = "PlaceC4Button"
- PlaceC4Button.Parent = FifthFrame
- PlaceC4Button.BackgroundColor3 = Color3.new(0, 0, 0)
- PlaceC4Button.BackgroundTransparency = 0.60000002384186
- PlaceC4Button.BorderSizePixel = 0
- PlaceC4Button.Position = UDim2.new(0, 0, 0.800000012, 0)
- PlaceC4Button.Size = UDim2.new(1, 0, 0.200000003, 0)
- PlaceC4Button.Font = Enum.Font.SourceSans
- PlaceC4Button.FontSize = Enum.FontSize.Size24
- PlaceC4Button.Text = "Place C4"
- PlaceC4Button.TextColor3 = Color3.new(1, 1, 1)
- PlaceC4Button.TextSize = 24
- DaysAndKillsButton.Name = "HungerButton"
- DaysAndKillsButton.Parent = FifthFrame
- DaysAndKillsButton.BackgroundColor3 = Color3.new(0, 0, 0)
- DaysAndKillsButton.BackgroundTransparency = 0.5
- DaysAndKillsButton.BorderSizePixel = 0
- DaysAndKillsButton.Position = UDim2.new(0, 0, 0.600000024, 0)
- DaysAndKillsButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- DaysAndKillsButton.Font = Enum.Font.SourceSans
- DaysAndKillsButton.FontSize = Enum.FontSize.Size24
- DaysAndKillsButton.Text = "Lots of days and kills"
- DaysAndKillsButton.TextColor3 = Color3.new(1, 1, 1)
- DaysAndKillsButton.TextSize = 24
- BlowUpCarsButton.Name = "BlowUpCarsButton"
- BlowUpCarsButton.Parent = FifthFrame
- BlowUpCarsButton.BackgroundColor3 = Color3.new(0, 0, 0)
- BlowUpCarsButton.BackgroundTransparency = 0.60000002384186
- BlowUpCarsButton.BorderSizePixel = 0
- BlowUpCarsButton.Position = UDim2.new(0, 0, 0.40196079, 0)
- BlowUpCarsButton.Size = UDim2.new(1, 0, 0.200000003, 0)
- BlowUpCarsButton.Font = Enum.Font.SourceSans
- BlowUpCarsButton.FontSize = Enum.FontSize.Size24
- BlowUpCarsButton.Text = "Blow up all cars"
- BlowUpCarsButton.TextColor3 = Color3.new(1, 1, 1)
- BlowUpCarsButton.TextSize = 24
- FourthFrame.Name = "FourthFrame"
- FourthFrame.Parent = ApocRisingGuiFrame
- FourthFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- FourthFrame.BackgroundTransparency = 1
- FourthFrame.Position = UDim2.new(0.75, 0, 0.5, 0)
- FourthFrame.Size = UDim2.new(0.25, 0, 0.5, 0)
- PlayerlistScrollingFrame.Name = "PlayerlistScrollingFrame"
- PlayerlistScrollingFrame.Parent = FourthFrame
- PlayerlistScrollingFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- PlayerlistScrollingFrame.BackgroundTransparency = 0.5
- PlayerlistScrollingFrame.Position = UDim2.new(0, 0, 0.200000003, 0)
- PlayerlistScrollingFrame.Size = UDim2.new(1, 0, 0.800000012, 0)
- PlayerlistScrollingFrame.CanvasSize = UDim2.new(0, 0, 500, 0)
- PlayerlistScrollingFrame.ScrollBarThickness = 0
- KillPlrButton.Name = "KillPlrButton"
- KillPlrButton.Parent = FourthFrame
- KillPlrButton.BackgroundColor3 = Color3.new(0, 0, 0)
- KillPlrButton.BackgroundTransparency = 0.60000002384186
- KillPlrButton.BorderSizePixel = 0
- KillPlrButton.Size = UDim2.new(0.5, 0, 0.100000001, 0)
- KillPlrButton.Font = Enum.Font.SourceSans
- KillPlrButton.FontSize = Enum.FontSize.Size18
- KillPlrButton.Text = "Kill Player"
- KillPlrButton.TextColor3 = Color3.new(1, 1, 1)
- KillPlrButton.TextSize = 18
- KillPlrButton.TextWrapped = true
- TPToPlr.Name = "TPToPlr"
- TPToPlr.Parent = FourthFrame
- TPToPlr.BackgroundColor3 = Color3.new(0, 0, 0)
- TPToPlr.BackgroundTransparency = 0.5
- TPToPlr.BorderSizePixel = 0
- TPToPlr.Position = UDim2.new(0.5, 0, 0, 0)
- TPToPlr.Size = UDim2.new(0.5, 0, 0.100000001, 0)
- TPToPlr.Font = Enum.Font.SourceSans
- TPToPlr.FontSize = Enum.FontSize.Size18
- TPToPlr.Text = "TP to Player - patched"
- TPToPlr.TextColor3 = Color3.new(1, 1, 1)
- TPToPlr.TextSize = 18
- TPToPlr.TextWrapped = true
- SelectedPlayerLabel.Name = "SelectedPlayerLabel"
- SelectedPlayerLabel.Parent = FourthFrame
- SelectedPlayerLabel.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectedPlayerLabel.BackgroundTransparency = 0.5
- SelectedPlayerLabel.Position = UDim2.new(0, 0, 0.100000001, 0)
- SelectedPlayerLabel.Size = UDim2.new(1, 0, 0.100000001, 0)
- SelectedPlayerLabel.Font = Enum.Font.SourceSans
- SelectedPlayerLabel.FontSize = Enum.FontSize.Size14
- SelectedPlayerLabel.Text = "Selected Player: Player1"
- SelectedPlayerLabel.TextColor3 = Color3.new(1, 1, 1)
- SelectedPlayerLabel.TextSize = 14
- FloaterMain.Name = "Float"
- FloaterMain.Material = Enum.Material.Neon
- FloaterMain.BrickColor = BrickColor.new("Lime green")
- FloaterMain.Transparency = 1
- FloaterMain.Position = Vector3.new(-141.5, 0.500001013, 40)
- FloaterMain.Anchored = true
- FloaterMain.CFrame = CFrame.new(-141.5, 0.500001013, 40, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- FloaterMain.FormFactor = Enum.FormFactor.Symmetric
- FloaterMain.Size = Vector3.new(6, 1, 6)
- FloaterMain.TopSurface = Enum.SurfaceType.Smooth
- FloaterMain.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- RedButton.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- workspace.Remote.SendMessage:FireServer(game.Players[v.Name], 'Red', MessageBox.Text)
- end
- end)
- BlueButton.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- workspace.Remote.SendMessage:FireServer(game.Players[v.Name], 'Blue', MessageBox.Text)
- end
- end)
- GreenButton.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- workspace.Remote.SendMessage:FireServer(game.Players[v.Name], 'Green', MessageBox.Text)
- end
- end)
- YellowButton.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- workspace.Remote.SendMessage:FireServer(game.Players[v.Name], 'Yellow', MessageBox.Text)
- end
- end)
- WhiteButton.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- workspace.Remote.SendMessage:FireServer(game.Players[v.Name], 'White', MessageBox.Text)
- end
- end)
- local Floating = false
- local FloaterBlock = FloaterMain:Clone()
- FloaterBlock.Parent = game.Players.LocalPlayer.Character.Torso
- FloatButton.MouseButton1Down:connect(function()
- if Floating == false then
- Floating = true
- FloaterBlock.CanCollide = true
- FloatButton.Text = 'Float: On'
- wait(0.1)
- repeat wait()
- FloaterBlock.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- until Floating == false
- elseif Floating == true then
- Floating = false
- FloatButton.Text = 'Float: Off'
- FloaterBlock.CanCollide = false
- end
- end)
- local noclip = false
- NoclipButton.MouseButton1Down:connect(function()
- if noclip == true then
- noclip = false
- NoclipButton.Text = "Noclip: On"
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Torso.CanCollide = noclip
- game.Players.LocalPlayer.Character.Head.CanCollide = noclip
- game.Players.LocalPlayer.Character.Torso.Changed:connect(function()
- game.Players.LocalPlayer.Character.Torso.CanCollide = noclip
- game.Players.LocalPlayer.Character.Head.CanCollide = noclip
- end)
- end)
- elseif noclip == false then
- noclip = true
- NoclipButton.Text = "Noclip: Off"
- end
- end)
- StealButton.MouseButton1Down:connect(function()
- local ppl = game.Players:GetPlayers()
- for ppl2 = 1, #ppl do
- local ppl3 = ppl[ppl2]
- if ppl3.playerstats.slots.slotprimary:FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(ppl3.playerstats.slots.slotprimary, ppl3.playerstats.slots.slotprimary.ObjectID)
- end;
- if ppl3.playerstats.slots.slotsecondary:FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(ppl3.playerstats.slots.slotsecondary, ppl3.playerstats.slots.slotsecondary.ObjectID)
- end
- end
- end)
- function Search(Text)
- local tabl = {}
- local currentPos = UDim2.new(0,0,0,0)
- for _, v in pairs(game.Lighting.LootDrops:GetChildren()) do
- if v.Name:find(Text) then
- local itembutton = Instance.new("TextButton")
- itembutton.Name = "PlayerButton"
- itembutton.Parent = ScrollingFrame
- itembutton.BackgroundColor3 = Color3.fromRGB(2,2,2)
- itembutton.BorderSizePixel = 0
- itembutton.Size = UDim2.new(1,0,0.0003,0)
- itembutton.Position = currentPos
- itembutton.Font = Enum.Font.ArialBold
- itembutton.FontSize = Enum.FontSize.Size18
- itembutton.Text = v.Name
- itembutton.TextSize = 18
- itembutton.BackgroundTransparency = 0.6
- itembutton.TextColor3 = Color3.fromRGB(255,255,255)
- currentPos = currentPos + UDim2.new(0,0,0.0003,0)
- itembutton.MouseButton1Down:connect(function()
- local item = game.Lighting.LootDrops[v.Name]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- tabl[#tabl+1] = v
- end
- end
- return tabl
- end
- local inputHandler = game:GetService("UserInputService")
- inputHandler.InputBegan:connect(function(inp)
- local itype = inp.UserInputType
- local key = inp.KeyCode
- if itype == Enum.UserInputType.Keyboard then
- if key == Enum.KeyCode.LeftAlt then
- if ApocRisingGuiFrame.Visible == true then
- ApocRisingGuiFrame.Visible = false else
- ApocRisingGuiFrame.Visible = true
- end
- end
- end
- end)
- SearchBox.Changed:connect(function(Val)
- if Val == "Text" then
- ScrollingFrame:ClearAllChildren()
- Search(SearchBox.Text)
- end
- end)
- GodButton.MouseButton1Down:connect(function()
- local god = false
- if god == false then
- if game.Players.LocalPlayer.Character then
- game.Players.LocalPlayer.Character.Humanoid.Name = 1
- local cloneplayer = game.Players.LocalPlayer.Character["1"]:Clone()
- cloneplayer.Parent = game.Players.LocalPlayer.Character;
- cloneplayer.Name = "Humanoid"
- wait(0.1)
- game.Players.LocalPlayer.Character["1"]:Destroy()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character;
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- wait(0.1)
- game.Players.LocalPlayer.Character.Animate.Disabled = false
- game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
- GodButton.Text = "God: On" elseif god == true then
- GodButton.Text = "God cannot be turned off."
- GodButton.TextScaled = true
- wait(2)
- GodButton.TextScaled = false
- GodButton.Text = "God: On"
- end
- end
- end)
- ESPButton.MouseButton1Click:connect(function()
- local esp = false
- if esp == false then
- esp = true
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- if v ~= game.Players.LocalPlayer.Character.Torso then
- local base = Instance.new("BillboardGui", workspace.Camera)
- local esP = Instance.new("Frame", base)
- base.AlwaysOnTop = true
- base.Enabled = true
- base.Size = UDim2.new(45,0,6,0)
- base.Transparency = 0.8
- base.Name = "ESP"
- base.Adornee = v.Character.Torso
- base.StudsOffset = Vector3.new(0, -0.6, 0)
- esP.BackgroundColor3 = Color3.new(75, 0, 0)
- esP.BackgroundTransparency = 0.8
- esP.BorderColor3 = Color3.new(0,0,0)
- esP.BorderSizePixel = 1
- esP.Size = UDim2.new(1,0,1,0)
- local name = Instance.new("TextLabel",base)
- name.Size = UDim2.new(1,0,1,0)
- name.BackgroundTransparency = 1
- name.Position = UDim2.new(0,0,0,0)
- name.Text = v.Name
- name.TextScaled = true
- name.TextColor3 = Color3.new(255,255,255)
- name.TextXAlignment = "Center"
- name.TextYAlignment = "Top"
- name.Font = "Highway"
- name.Position = UDim2.new(0,0,0,-100) elseif esp == true then
- ESPButton.Text = "ESP cannot be turned off."
- ESPButton.TextScaled = true
- wait(2)
- ESPButton.Text = "ESP: On"
- ESPButton.TextScaled = false
- end
- end
- end
- end
- end)
- HungerButton.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.playerstats.Hunger.Value = 100
- end)
- ThirstButton.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.playerstats.Thirst.Value = 100
- end)
- HealButton.MouseButton1Down:connect(function()
- local lp = game.Workspace:findFirstChild(game.Players.LocalPlayer.Name)
- local remote = game.Workspace.Remote
- remote.AddHealth:FireServer(lp.Humanoid, 100)
- end)
- MilitaryKitButton.MouseButton1Down:connect(function()
- local item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["FlashlightMilitary"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["AK-47"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["MaskSpecOps"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["BallisticSpecOps"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["CamoSpecialTop"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["CamoSpecialBottom"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["Knife"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- CarKitButton.MouseButton1Down:connect(function()
- local item = game.Lighting.LootDrops["JerryCan"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["ScrapMetal"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["ScrapMetal"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["ScrapMetal"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["ReinforcedWheel"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["ReinforcedWheel"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["ReinforcedWheel"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["ReinforcedWheel"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["EngineParts"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["FuelTank"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["ArmorPlates"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["ArmorPlates"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["ArmorPlates"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["ArmorPlates"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["BallisticGlass"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["BallisticGlass"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- GadgetsButton.MouseButton1Down:connect(function()
- local item = game.Lighting.LootDrops["Map"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["GPS"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["Compass"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["Radio"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["OmniLight"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- local item = game.Lighting.LootDrops["Watch"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- KillZombiesButton.MouseButton1Down:connect(function()
- for i, v in ipairs(workspace.Zombies:GetChildren()) do
- for o, b in pairs(v:GetChildren()) do
- if b:IsA("Model") then
- workspace.Remote.DamageZombie:FireServer(b:FindFirstChild("Humanoid"), 1000)
- end
- end
- end
- end)
- function getGun()
- local mestuff = game.Players.LocalPlayer.Backpack:GetChildren()
- for i = 1, #mestuff do
- if mestuff[i]:IsA("Model") and mestuff[i]:FindFirstChild("Shooter") then
- return mestuff[i]
- end
- end;
- return nil
- end;
- KillAllButton.MouseButton1Down:connect(function()
- local gun = getGun()
- if not gun then
- KillAllButton.Text = "Error, you need a gun!"
- wait(2)
- KillAllButton.Text = "Kill All Players"
- return
- end;
- for v, c in ipairs(game.Players:GetPlayers()) do
- if gun and c.Character and c ~= game.Players.LocalPlayer then
- for v = 1, 6 do
- workspace.Remote.DoHitLogic:FireServer(gun, c.Character.Head)
- end
- end
- end
- end)
- local WhoToAffect = Instance.new("StringValue")
- WhoToAffect.Parent = PlayerlistScrollingFrame
- WhoToAffect.Name = "WhoToEffect"
- function update()
- PlayerlistScrollingFrame:ClearAllChildren()
- local currentPos = UDim2.new(0,0,0,0)
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- local plrbutton = Instance.new("TextButton")
- plrbutton.Name = "PlayerButton"
- plrbutton.Parent = PlayerlistScrollingFrame
- plrbutton.BackgroundColor3 = Color3.fromRGB(0,0,0)
- plrbutton.BorderSizePixel = 0
- plrbutton.Size = UDim2.new(1,0,0.001,0)
- plrbutton.Position = currentPos
- plrbutton.Font = Enum.Font.ArialBold
- plrbutton.FontSize = Enum.FontSize.Size18
- plrbutton.Text = v.Name
- plrbutton.TextSize = 18
- plrbutton.BackgroundTransparency = 0.6
- plrbutton.TextColor3 = Color3.fromRGB(250,250,250)
- currentPos = currentPos + UDim2.new(0,0,0.001,0)
- plrbutton.MouseButton1Down:connect(function()
- WhoToAffect.Value = plrbutton.Text
- end)
- end
- end
- end
- update()
- KillPlrButton.MouseButton1Down:connect(function()
- local gun = getGun()
- if not gun then
- KillPlrButton.Text = "Error, you need a gun!"
- KillPlrButton.TextScaled = true
- wait(2)
- KillPlrButton.TextScaled = false
- KillPlrButton.Text = "Kill Player"
- return
- end;
- for v, c in ipairs(game.Players:GetPlayers()) do
- if gun and c.Character and c ~= game.Players.LocalPlayer then
- for v = 1, 6 do
- workspace.Remote.DoHitLogic:FireServer(gun, game.Players:findFirstChild(WhoToAffect.Value).Character.Head)
- end
- end
- end
- end)
- TPToPlr.MouseButton1Down:connect(function()
- game.Workspace.Remote:WaitForChild("TeleportRequest"):InvokeServer("Me To", math.floor(tick() % 1 * 100000), WhoToAffect.Value)
- end)
- RainbowCrosshairButton.MouseButton1Down:connect(function()
- intO={"1","3","5","7","9"}
- intE={"2","4","6","8","0",math.huge}
- lcO={"a","c","e","g","i","k","m","o","q","s","u","w","y"}
- lcE={"b","d","f","h","j","l","n","p","r","t","v","x","z"}
- UcO={"A","C","E","G","I","K","M","O","Q","S","U","W","Y"}
- UcE={"B","D","F","H","J","L","N","P","R","T","V","X","Z"}
- intasts = {"rbxassetid://","1014773078","1014772958","1014815675","1014815936","1014837599","1014848524","1014848627"}
- scrasts={"rbxassetid://","1095396944","1095396778","1095396442"}
- asts={"rbxassetid://","1019904743"}
- intfrsets = {"BackgroundColor3", "BackgroundTransparency", "BorderColor3", "BorderSizePixel", "Name", "Position", "Size", "ClipsDescendants", "Draggable", "Active", "Rotation", "Visible"}
- intts={"Text", "TextColor3", "Font", "TextSize", "TextScaled", "TextStrokeTransparency", "TextStrokeColor3", "TextWrapped", "TextYAlignment"}
- inttf={"SourceSans", "SourceSansBold", "SourceSansLight", "Code"}
- intilsets = {"Image", "ImageColor3", "BackgroundColor3", "BackgroundTransparency", "BorderColor3", "BorderSizePixel", "Name", "Position", "Size"}
- udveco = {UDim2.new, Vector3.new, Color3.new}
- ni = {Instance.new, "StringValue", "IntValue", "ScreenGui", "Frame", "TextButton", "TextLabel", "ImageButton", "ImageLabel", "ScrollingFrame"}
- scrlfrsets={"BottomImage","MidImage","TopImage","ScrollBarThickness","CanvasSize"}
- wepstng={"Welcome, ", "Hello! Thanks for using this GUI. If you would like to support me, you can join my Discord server! https://discord.gg/vyuH2Jj"}
- bss={"Local", "Teleports", "Vehicles", "Firearms", "Melee", "Chan. Log"}
- stf={game.CoreGui,game.Players.LocalPlayer,game.Players}
- bs={"MouseButton1Click", "MouseButton1Down", "MouseButton1Up", "MouseEnter", "MouseLeave"}
- ISG=ni[1](ni[4], game.Players.LocalPlayer.PlayerGui)HS=ni[1](ni[5], ISG)IF=ni[1](ni[5], HS)i1=ni[1](ni[9], IF)i2=ni[1](ni[9], IF)i3=ni[1](ni[9], IF)i4=ni[1](ni[9], IF)i5=ni[1](ni[9], IF)i6=ni[1](ni[9], IF)i7=ni[1](ni[9], IF)l1=ni[1](ni[7], IF)l2=ni[1](ni[7], IF)
- IF[tostring(intfrsets[6])] = udveco[1](.75, intE[5], 0.5, intE[5])IF[tostring(intfrsets[7])] = udveco[1](intE[5], intO[2]..intE[5]..intE[5], intE[5], intE[5])i1[tostring(intfrsets[6])] = udveco[1](0.25, intE[5], 0.25, intE[5])HS[tostring(intfrsets[2])] = intO[1]IF[tostring(intfrsets[1])] = udveco[3](0.25,0.25,0.25)i1[tostring(intfrsets[7])] = udveco[1](intE[5], intO[1]..intO[3]..intE[5], intE[5], intO[1]..intO[3]..intE[5])IF[tostring(intfrsets[8])] = true HS[tostring(intfrsets[7])] = udveco[1](0.5, intE[5], intO[1], intE[5])IF[tostring(intfrsets[3])] = udveco[3](intO[1],intO[1],intO[1])i1[tostring(intilsets[1])] = tostring(intasts[1]..intasts[2])i2[tostring(intfrsets[7])] = udveco[1](intE[5], intO[1]..intO[3]..intE[5], intE[5], intO[1]..intO[3]..intE[5])i3[tostring(intfrsets[6])] = udveco[1](0.25, intE[5], 0.25, intE[5])i2[tostring(intfrsets[6])] = udveco[1](0.25, intE[5], 0.25, intE[5])i3[tostring(intfrsets[7])] = udveco[1](intE[5], intO[1]..intO[3]..intE[5], intE[5], intO[1]..intO[3]..intE[5])i1[tostring(intfrsets[3])] = udveco[3](intO[1],intO[1],intO[1])i3[tostring(intfrsets[2])] = intO[1]i2[tostring(intilsets[1])] = tostring(intasts[1]..intasts[3])i3[tostring(intilsets[1])] = tostring(intasts[1]..intasts[4])i4[tostring(intfrsets[2])] = intO[1]i5[tostring(intfrsets[7])] = udveco[1](intE[5], intO[1]..intO[3]..intE[5], intE[5], intO[1]..intO[3]..intE[5])l1[tostring(intfrsets[7])] = udveco[1](intO[1], intE[5], intE[5], intO[4]..intO[3])l2[tostring(intfrsets[7])] = udveco[1](intO[1], intE[5], intE[5], intO[4]..intO[3])l1[tostring(intts[2])] = udveco[3](intO[1],intO[1],intO[1])i7[tostring(intfrsets[6])] = udveco[1](0.25, intE[5], 0.25, intE[5])l1[tostring(intts[3])] = inttf[2]i6[tostring(intilsets[1])] = tostring(intasts[1]..intasts[7])l2[tostring(intfrsets[6])] = udveco[1](intE[5], intE[5], .75, intE[5])l1[tostring(intts[4])] = intE[1]..intE[2]i6[tostring(intfrsets[7])] = udveco[1](intE[5], intO[1]..intO[3]..intE[5], intE[5], intO[1]..intO[3]..intE[5])l2[tostring(intfrsets[2])] = intO[1]i5[tostring(intfrsets[6])] = udveco[1](0.25, intE[5], 0.25, intE[5])l1[tostring(intts[1])] = UcO[2]..lcE[9]..lcO[3]..lcO[1]..lcE[10]..lcO[3]..lcE[2].." "..lcE[1]..lcO[13]i2[tostring(intfrsets[2])] = intO[1]i4[tostring(intfrsets[6])] = udveco[1](0.25, intE[5], 0.25, intE[5])l1[tostring(intfrsets[2])] = intO[1]i4[tostring(intilsets[1])] = tostring(intasts[1]..intasts[5])l2[tostring(intts[1])] = lcO[5]..lcE[7]..lcE[10]..lcO[3]..lcO[4]..lcO[3]..lcE[9]i6[tostring(intfrsets[6])] = udveco[1](0.25, intE[5], 0.25, intE[5])i7[tostring(intfrsets[2])] = intO[1]l2[tostring(intts[3])] = inttf[2]i7[tostring(intilsets[1])] = tostring(intasts[1]..intasts[8])i6[tostring(intfrsets[2])] = intO[1]i4[tostring(intfrsets[7])] = udveco[1](intE[5], intO[1]..intO[3]..intE[5], intE[5], intO[1]..intO[3]..intE[5])i7[tostring(intfrsets[7])] = udveco[1](intE[5], intO[1]..intO[3]..intE[5], intE[5], intO[1]..intO[3]..intE[5])i5[tostring(intilsets[1])] = tostring(intasts[1]..intasts[6])l2[tostring(intts[4])] = intE[1]..intE[2]i5[tostring(intfrsets[2])] = intO[1]l2[tostring(intts[2])] = udveco[3](intO[1],intO[1],intO[1])IF:TweenSizeAndPosition(udveco[1](intE[5], intO[2]..intE[5]..intE[5], intE[5], intO[2]..intE[5]..intE[5]), udveco[1](0.75, intE[5], 0.3, intE[5]), "Out", "Bounce", 1, true)wait(2) IF:TweenSizeAndPosition(UDim2.new(intE[5], intO[2]..intE[5]..intE[5], intE[5], intE[5]), UDim2.new(0.75, intE[5], 0.3, intE[5]), "Out", "Bounce", .5, true)wait(0.5)ISG:Destroy()
- while wait() do
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3 = Color3.new(1, 0, 0)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3 = Color3.new(1, 0, 0)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3 = Color3.new(1, 0, 0)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3 = Color3.new(1, 0, 0)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3 = Color3.new(1, 0, 0)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3 = Color3.new(1, 0, 0)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3 = Color3.new(1, 0, 0)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3 = Color3.new(1, 0, 0)
- for i=1,15 do
- game:GetService("RunService").RenderStepped:wait()
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.g+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.g+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.g+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.g+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.g+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.g+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.g+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.g+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.b)
- end
- for i=1,15 do
- game:GetService("RunService").RenderStepped:wait()
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.r-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.r-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.r-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.r-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.r-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.r-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.r-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.r-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.b)
- end
- for i=1,15 do
- game:GetService("RunService").RenderStepped:wait()
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.b+(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.b+(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.b+(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.b+(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.b+(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.b+(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.b+(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.b+(17/255))
- end
- for i=1,15 do
- game:GetService("RunService").RenderStepped:wait()
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.g-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.g-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.g-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.g-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.g-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.g-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.g-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.g-(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.b)
- end
- for i=1,15 do
- game:GetService("RunService").RenderStepped:wait()
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.r+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.r+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.r+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.r+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.r+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.r+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.r+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.b)
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.r+(17/255),game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.b)
- end
- for i=1,15 do
- game:GetService("RunService").RenderStepped:wait()
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BackgroundColor3.b-(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Top.BorderColor3.b-(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BackgroundColor3.b-(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Left.BorderColor3.b-(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BackgroundColor3.b-(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Right.BorderColor3.b-(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BackgroundColor3.b-(17/255))
- game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.r,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.g,game.Players.LocalPlayer.PlayerGui.AmmoCursor.Bin.Cursor.Bottom.BorderColor3.b-(17/255))
- end
- end
- end)
- GroupLeaderButton.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.PlayerGui.MyGroup.groupid.isgroupleader.Value = true
- end)
- DaysAndKillsButton.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.playerstats.PlayerKill.Defensive.Value = 13831
- game.Players.LocalPlayer.playerstats.ZombieKill.Military.Value = 75433
- game.Players.LocalPlayer.playerstats.Days.Value = 69
- end)
- BlowUpCarsButton.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Engine.Value = 0
- end
- end
- end
- end)
- PlaceC4Button.MouseButton1Down:connect(function()
- while wait() do
- local player = game.Players.LocalPlayer
- local material = game.Lighting.Materials.C4Placed
- local pos = player.Character.Torso.Position - material.Head.Position + Vector3.new(0,0,0)
- game.Workspace.Remote.PlaceC4:FireServer(material, pos, true)
- end
- end)
- while true do
- SelectedPlayerLabel.Text = "Selected Player: " .. WhoToAffect.Value
- wait(0.1)
- end
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