1x11337

Worlds

Jul 5th, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ SSZombi2 EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7.  
  8.  
  9. wait(0.2)
  10.  
  11.  
  12.  
  13. Player = game:GetService("Players").LocalPlayer
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. Mouse = Player:GetMouse()
  20. RootPart = Character["HumanoidRootPart"]
  21. Torso = Character["Torso"]
  22. Head = Character["Head"]
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://183142252"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 5
  38. sick:Play()
  39. Humanoid.DisplayDistanceType = "None"
  40.  
  41. local naeeym2 = Instance.new("BillboardGui",Character)
  42. naeeym2.AlwaysOnTop = true
  43. naeeym2.Size = UDim2.new(7,35,3,15)
  44. naeeym2.StudsOffset = Vector3.new(0,2,0)
  45. naeeym2.MaxDistance = 75
  46. naeeym2.Adornee = Character.Head
  47. naeeym2.Name = "Name2"
  48. local tecks2 = Instance.new("TextLabel",naeeym2)
  49. tecks2.BackgroundTransparency = 1
  50. tecks2.TextScaled = true
  51. tecks2.BorderSizePixel = 0
  52. tecks2.Text = "Eraser of Worlds"
  53. tecks2.Font = "Antique"
  54. tecks2.TextSize = 30
  55. tecks2.TextStrokeTransparency = 0
  56. tecks2.TextColor3 = Color3.fromRGB(125, 0, 124)
  57. tecks2.TextStrokeColor3 = Color3.fromRGB(50, 0, 0)
  58. tecks2.Size = UDim2.new(1,0,0.5,0)
  59. tecks2.Parent = naeeym2
  60.  
  61. IT = Instance.new
  62. CF = CFrame.new
  63. VT = Vector3.new
  64. RAD = math.rad
  65. C3 = Color3.new
  66. UD2 = UDim2.new
  67. BRICKC = BrickColor.new
  68. ANGLES = CFrame.Angles
  69. EULER = CFrame.fromEulerAnglesXYZ
  70. COS = math.cos
  71. ACOS = math.acos
  72. SIN = math.sin
  73. ASIN = math.asin
  74. ABS = math.abs
  75. MRANDOM = math.random
  76. FLOOR = math.floor
  77.  
  78. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  79. local NEWMESH = IT(MESH)
  80. if MESH == "SpecialMesh" then
  81. NEWMESH.MeshType = MESHTYPE
  82. if MESHID ~= "nil" and MESHID ~= "" then
  83. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  84. end
  85. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  86. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  87. end
  88. end
  89. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  90. NEWMESH.Scale = SCALE
  91. NEWMESH.Parent = PARENT
  92. return NEWMESH
  93. end
  94.  
  95. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  96. local NEWPART = IT("Part")
  97. NEWPART.formFactor = FORMFACTOR
  98. NEWPART.Reflectance = REFLECTANCE
  99. NEWPART.Transparency = TRANSPARENCY
  100. NEWPART.CanCollide = false
  101. NEWPART.Locked = true
  102. NEWPART.Anchored = true
  103. if ANCHOR == false then
  104. NEWPART.Anchored = false
  105. end
  106. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  107. NEWPART.Name = NAME
  108. NEWPART.Size = SIZE
  109. NEWPART.Position = Torso.Position
  110. NEWPART.Material = MATERIAL
  111. NEWPART:BreakJoints()
  112. NEWPART.Parent = PARENT
  113. return NEWPART
  114. end
  115.  
  116. --//=================================\\
  117. --|| CUSTOMIZATION
  118. --\\=================================//
  119.  
  120. Player_Size = 1 --Size of the player.
  121. Animation_Speed = 3
  122. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  123.  
  124. local Speed = 16
  125. local Effects2 = {}
  126.  
  127. --//=================================\\
  128. --|| END OF CUSTOMIZATION
  129. --\\=================================//
  130.  
  131. local function weldBetween(a, b)
  132. local weldd = Instance.new("ManualWeld")
  133. weldd.Part0 = a
  134. weldd.Part1 = b
  135. weldd.C0 = CFrame.new()
  136. weldd.C1 = b.CFrame:inverse() * a.CFrame
  137. weldd.Parent = a
  138. return weldd
  139. end
  140.  
  141. --//=================================\\
  142. --|| USEFUL VALUES
  143. --\\=================================//
  144.  
  145. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  148. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  149. local CHANGEDEFENSE = 0
  150. local CHANGEDAMAGE = 0
  151. local CHANGEMOVEMENT = 0
  152. local ANIM = "Idle"
  153. local ATTACK = false
  154. local EQUIPPED = false
  155. local HOLD = false
  156. local COMBO = 1
  157. local Rooted = false
  158. local SINE = 0
  159. local KEYHOLD = false
  160. local CHANGE = 2 / Animation_Speed
  161. local WALKINGANIM = false
  162. local WALK = 0
  163. local VALUE1 = false
  164. local VALUE2 = false
  165. local POWERLEVEL = 1
  166. local DEATH = false
  167. local ROBLOXIDLEANIMATION = IT("Animation")
  168. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  169. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  170. --ROBLOXIDLEANIMATION.Parent = Humanoid
  171. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  172. WEAPONGUI.Name = "Weapon GUI"
  173. local Weapon = IT("Model")
  174. Weapon.Name = "Adds"
  175. local Effects = IT("Folder", Weapon)
  176. Effects.Name = "Effects"
  177. local ANIMATOR = Humanoid.Animator
  178. local ANIMATE = Character.Animate
  179. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  180. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  181. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  182. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  183. local UNANCHOR = true
  184. local LIMITBROKEN = false
  185. local HITFLOOR, HITPOS = nil
  186. local FLIGHT = false
  187.  
  188. local SKILLTEXTCOLOR = BRICKC("Royal purple").Color
  189.  
  190. --//=================================\\
  191. --\\=================================//
  192.  
  193.  
  194. --//=================================\\
  195. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  196. --\\=================================//
  197.  
  198. ArtificialHB = Instance.new("BindableEvent", script)
  199. ArtificialHB.Name = "ArtificialHB"
  200.  
  201. script:WaitForChild("ArtificialHB")
  202.  
  203. frame = Frame_Speed
  204. tf = 0
  205. allowframeloss = false
  206. tossremainder = false
  207. lastframe = tick()
  208. script.ArtificialHB:Fire()
  209.  
  210. game:GetService("RunService").Heartbeat:connect(function(s, p)
  211. tf = tf + s
  212. if tf >= frame then
  213. if allowframeloss then
  214. script.ArtificialHB:Fire()
  215. lastframe = tick()
  216. else
  217. for i = 1, math.floor(tf / frame) do
  218. script.ArtificialHB:Fire()
  219. end
  220. lastframe = tick()
  221. end
  222. if tossremainder then
  223. tf = 0
  224. else
  225. tf = tf - frame * math.floor(tf / frame)
  226. end
  227. end
  228. end)
  229.  
  230. --//=================================\\
  231. --\\=================================//
  232.  
  233.  
  234.  
  235.  
  236.  
  237. --//=================================\\
  238. --|| SOME FUNCTIONS
  239. --\\=================================//
  240.  
  241. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  242. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  243. end
  244.  
  245. function PositiveAngle(NUMBER)
  246. if NUMBER >= 0 then
  247. NUMBER = 0
  248. end
  249. return NUMBER
  250. end
  251.  
  252. function NegativeAngle(NUMBER)
  253. if NUMBER <= 0 then
  254. NUMBER = 0
  255. end
  256. return NUMBER
  257. end
  258.  
  259. function Swait(NUMBER)
  260. if NUMBER == 0 or NUMBER == nil then
  261. ArtificialHB.Event:wait()
  262. else
  263. for i = 1, NUMBER do
  264. ArtificialHB.Event:wait()
  265. end
  266. end
  267. end
  268.  
  269. function QuaternionFromCFrame(cf)
  270. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  271. local trace = m00 + m11 + m22
  272. if trace > 0 then
  273. local s = math.sqrt(1 + trace)
  274. local recip = 0.5 / s
  275. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  276. else
  277. local i = 0
  278. if m11 > m00 then
  279. i = 1
  280. end
  281. if m22 > (i == 0 and m00 or m11) then
  282. i = 2
  283. end
  284. if i == 0 then
  285. local s = math.sqrt(m00 - m11 - m22 + 1)
  286. local recip = 0.5 / s
  287. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  288. elseif i == 1 then
  289. local s = math.sqrt(m11 - m22 - m00 + 1)
  290. local recip = 0.5 / s
  291. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  292. elseif i == 2 then
  293. local s = math.sqrt(m22 - m00 - m11 + 1)
  294. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  295. end
  296. end
  297. end
  298.  
  299. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  300. local xs, ys, zs = x + x, y + y, z + z
  301. local wx, wy, wz = w * xs, w * ys, w * zs
  302. local xx = x * xs
  303. local xy = x * ys
  304. local xz = x * zs
  305. local yy = y * ys
  306. local yz = y * zs
  307. local zz = z * zs
  308. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  309. end
  310.  
  311. function QuaternionSlerp(a, b, t)
  312. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  313. local startInterp, finishInterp;
  314. if cosTheta >= 0.0001 then
  315. if (1 - cosTheta) > 0.0001 then
  316. local theta = ACOS(cosTheta)
  317. local invSinTheta = 1 / SIN(theta)
  318. startInterp = SIN((1 - t) * theta) * invSinTheta
  319. finishInterp = SIN(t * theta) * invSinTheta
  320. else
  321. startInterp = 1 - t
  322. finishInterp = t
  323. end
  324. else
  325. if (1 + cosTheta) > 0.0001 then
  326. local theta = ACOS(-cosTheta)
  327. local invSinTheta = 1 / SIN(theta)
  328. startInterp = SIN((t - 1) * theta) * invSinTheta
  329. finishInterp = SIN(t * theta) * invSinTheta
  330. else
  331. startInterp = t - 1
  332. finishInterp = t
  333. end
  334. end
  335. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  336. end
  337.  
  338. function Clerp(a, b, t)
  339. local qa = {QuaternionFromCFrame(a)}
  340. local qb = {QuaternionFromCFrame(b)}
  341. local ax, ay, az = a.x, a.y, a.z
  342. local bx, by, bz = b.x, b.y, b.z
  343. local _t = 1 - t
  344. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  345. end
  346.  
  347. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  348. local frame = IT("Frame")
  349. frame.BackgroundTransparency = TRANSPARENCY
  350. frame.BorderSizePixel = BORDERSIZEPIXEL
  351. frame.Position = POSITION
  352. frame.Size = SIZE
  353. frame.BackgroundColor3 = COLOR
  354. frame.BorderColor3 = BORDERCOLOR
  355. frame.Name = NAME
  356. frame.Parent = PARENT
  357. return frame
  358. end
  359.  
  360. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  361. local label = IT("TextLabel")
  362. label.BackgroundTransparency = 1
  363. label.Size = UD2(1, 0, 1, 0)
  364. label.Position = UD2(0, 0, 0, 0)
  365. label.TextColor3 = TEXTCOLOR
  366. label.TextStrokeTransparency = STROKETRANSPARENCY
  367. label.TextTransparency = TRANSPARENCY
  368. label.FontSize = TEXTFONTSIZE
  369. label.Font = TEXTFONT
  370. label.BorderSizePixel = BORDERSIZEPIXEL
  371. label.TextScaled = false
  372. label.Text = TEXT
  373. label.Name = NAME
  374. label.Parent = PARENT
  375. return label
  376. end
  377.  
  378. function NoOutlines(PART)
  379. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  380. end
  381.  
  382.  
  383. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  384. local NEWWELD = IT(TYPE)
  385. NEWWELD.Part0 = PART0
  386. NEWWELD.Part1 = PART1
  387. NEWWELD.C0 = C0
  388. NEWWELD.C1 = C1
  389. NEWWELD.Parent = PARENT
  390. return NEWWELD
  391. end
  392.  
  393. local SOUND = IT("Sound")
  394.  
  395. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  396. local NEWSOUND = nil
  397. coroutine.resume(coroutine.create(function()
  398. NEWSOUND = SOUND:Clone()
  399. NEWSOUND.Parent = PARENT
  400. NEWSOUND.Volume = VOLUME
  401. NEWSOUND.Pitch = PITCH
  402. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  403. --Swait()
  404. NEWSOUND:play()
  405. if DOESLOOP == false then
  406. repeat Swait() until NEWSOUND.Playing == false
  407. NEWSOUND:remove()
  408. elseif DOESLOOP == true then
  409. NEWSOUND.Looped = true
  410. end
  411. end))
  412. return NEWSOUND
  413. end
  414.  
  415. function CFrameFromTopBack(at, top, back)
  416. local right = top:Cross(back)
  417. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  418. end
  419.  
  420. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  421. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  422. local mesh = IT("SpecialMesh",wave)
  423. mesh.MeshType = "FileMesh"
  424. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  425. mesh.Scale = SIZE
  426. mesh.Offset = VT(0,0,-SIZE.X/8)
  427. wave.CFrame = CFRAME
  428. coroutine.resume(coroutine.create(function(PART)
  429. for i = 1, WAIT do
  430. Swait()
  431. mesh.Scale = mesh.Scale + GROW
  432. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  433. if DOESROT == true then
  434. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  435. end
  436. wave.Transparency = wave.Transparency + (0.5/WAIT)
  437. if wave.Transparency > 0.99 then
  438. wave:remove()
  439. end
  440. end
  441. end))
  442. end
  443.  
  444. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  445. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  446. local mesh = IT("SpecialMesh",wave)
  447. mesh.MeshType = "FileMesh"
  448. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  449. mesh.Scale = SIZE
  450. mesh.Offset = VT(0,0,0)
  451. wave.CFrame = CFRAME
  452. coroutine.resume(coroutine.create(function(PART)
  453. for i = 1, WAIT do
  454. Swait()
  455. mesh.Scale = mesh.Scale + GROW
  456. if DOESROT == true then
  457. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  458. end
  459. wave.Transparency = wave.Transparency + (0.5/WAIT)
  460. if wave.Transparency > 0.99 then
  461. wave:remove()
  462. end
  463. end
  464. end))
  465. end
  466.  
  467. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  468. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  469. local mesh = IT("SpecialMesh",wave)
  470. mesh.MeshType = "Sphere"
  471. mesh.Scale = SIZE
  472. mesh.Offset = VT(0,0,0)
  473. wave.CFrame = CFRAME
  474. coroutine.resume(coroutine.create(function(PART)
  475. for i = 1, WAIT do
  476. Swait()
  477. mesh.Scale = mesh.Scale + GROW
  478. wave.Transparency = wave.Transparency + (1/WAIT)
  479. if wave.Transparency > 0.99 then
  480. wave:remove()
  481. end
  482. end
  483. end))
  484. end
  485.  
  486. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  487. if FLOOR ~= nil then
  488. coroutine.resume(coroutine.create(function()
  489. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Royal purple", "DebreeCenter", VT(0,0,0))
  490. PART.CFrame = CF(POSITION)
  491. for i = 1, 45 do
  492. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Royal purple", "DebreePart", BLOCKSIZE)
  493. RingPiece.Material = FLOOR.Material
  494. RingPiece.Color = FLOOR.Color
  495. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  496. Debris:AddItem(RingPiece,SWAIT)
  497. end
  498. PART:remove()
  499. end))
  500. end
  501. end
  502.  
  503. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  504. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  505. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  506. wave.CFrame = CFRAME
  507. coroutine.resume(coroutine.create(function(PART)
  508. for i = 1, WAIT do
  509. Swait()
  510. mesh.Scale = mesh.Scale * GROW
  511. wave.Transparency = wave.Transparency + (0.5/WAIT)
  512. if wave.Transparency > 0.99 then
  513. wave:remove()
  514. end
  515. end
  516. end))
  517. end
  518.  
  519. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  520. if FLOOR ~= nil then
  521. for i = 1, AMOUNT do
  522. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Debree", BLOCKSIZE, false)
  523. DEBREE.Material = FLOOR.Material
  524. DEBREE.Color = FLOOR.Color
  525. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  526. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  527. coroutine.resume(coroutine.create(function()
  528. Swait(15)
  529. DEBREE.Parent = workspace
  530. DEBREE.CanCollide = true
  531. Debris:AddItem(DEBREE,SWAIT)
  532. end))
  533. end
  534. end
  535. end
  536.  
  537. function MakeForm(PART,TYPE)
  538. if TYPE == "Cyl" then
  539. local MSH = IT("CylinderMesh",PART)
  540. elseif TYPE == "Ball" then
  541. local MSH = IT("SpecialMesh",PART)
  542. MSH.MeshType = "Sphere"
  543. elseif TYPE == "Wedge" then
  544. local MSH = IT("SpecialMesh",PART)
  545. MSH.MeshType = "Wedge"
  546. end
  547. end
  548.  
  549. function CheckTableForString(Table, String)
  550. for i, v in pairs(Table) do
  551. if string.find(string.lower(String), string.lower(v)) then
  552. return true
  553. end
  554. end
  555. return false
  556. end
  557.  
  558. function CheckIntangible(Hit)
  559. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  560. if Hit and Hit.Parent then
  561. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  562. return true
  563. end
  564. end
  565. return false
  566. end
  567.  
  568. Debris = game:GetService("Debris")
  569.  
  570. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  571. local Direction = CFrame.new(StartPos, Vec).lookVector
  572. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  573. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  574. if RayHit and CheckIntangible(RayHit) then
  575. if DelayIfHit then
  576. wait()
  577. end
  578. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  579. end
  580. return RayHit, RayPos, RayNormal
  581. end
  582.  
  583. function turnto(position)
  584. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  585. end
  586.  
  587. --//=================================\\
  588. --|| WEAPON CREATION
  589. --\\=================================//
  590. CircleParts = {}
  591. Equipped = false
  592.  
  593. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  594. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  595. end
  596. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  597. Torso = Character:FindFirstChild("Torso")
  598. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  599. return
  600. end
  601. Equipped = true
  602. Circle = Instance.new("Model")
  603. Circle.Name = "Circle"
  604. Angle = 0
  605. for i = 1, 1 do
  606. local CirclePart = Instance.new("Part")
  607. CirclePart.Name = "CirclePart"
  608. CirclePart.Transparency = 1
  609. CirclePart.BrickColor = BrickColor.new("Really black")
  610. CirclePart.Material = Enum.Material.Plastic
  611. CirclePart.Shape = Enum.PartType.Block
  612. CirclePart.FormFactor = Enum.FormFactor.Custom
  613. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  614. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  615. CirclePart.Anchored = true
  616. CirclePart.CanCollide = false
  617. CirclePart.Locked = true
  618. CirclePart.Size = Vector3.new(10, 0.2, 10)
  619. local Aura = Instance.new('ParticleEmitter')
  620. Aura.Name = "Aura"
  621. Aura.Texture = "rbxassetid://141116476"
  622. Aura.Parent = CirclePart
  623. Aura.LightEmission = .7
  624. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  625. Aura.Color = ColorSequence.new(Color3.new(155/255, 0/255, 155/255),Color3.new(255/200, 0/200, 0/200))
  626. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  627. Aura.LockedToPart = false
  628. Aura.Lifetime = NumberRange.new(1)
  629. Aura.Rate = 100
  630. Aura.Speed = NumberRange.new(2)
  631. Aura.SpreadAngle = Vector2.new(80,80)
  632. local BlockMesh = Instance.new("BlockMesh")
  633. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  634. BlockMesh.Parent = CirclePart
  635. CirclePart.Parent = Circle
  636. local Star = Instance.new("Decal", CirclePart)
  637. Star.Texture = "http://www.roblox.com/asset/?id=1258741019"
  638. Star.Face = "Top"
  639. local Light = Instance.new("PointLight", CirclePart)
  640. Light.Color = Color3.new(1,0,0)
  641. Light.Brightness = 100
  642. Light.Range = 0
  643. table.insert(CircleParts, CirclePart)
  644. end
  645. Spawn(function()
  646. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  647. if Angle == 360 then
  648. Angle = 0
  649. end
  650. Angle = Angle + 0.05
  651. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  652. if Hit then
  653. if not Circle.Parent then
  654. Circle.Parent = Character
  655. end
  656. for i, v in pairs(CircleParts) do
  657. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  658. end
  659. else
  660. Circle.Parent = nil
  661. end
  662. wait()
  663. end
  664. end)
  665.  
  666. function particles(art)
  667. local EyeSizes={
  668. NumberSequenceKeypoint.new(0,1,0),
  669. NumberSequenceKeypoint.new(1,1,0)
  670. }
  671. local EyeTrans={
  672. NumberSequenceKeypoint.new(0,0.8,0),
  673. NumberSequenceKeypoint.new(1,1,0)
  674. }
  675. local PE=Instance.new("ParticleEmitter",art)
  676. PE.LightEmission=.8
  677. PE.Color = ColorSequence.new(BRICKC("Royal purple").Color)
  678. PE.Size=NumberSequence.new(EyeSizes)
  679. PE.Transparency=NumberSequence.new(EyeTrans)
  680. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  681. PE.Rotation=NumberRange.new(0,360)
  682. PE.Rate=999
  683. PE.VelocitySpread = 10000
  684. PE.Acceleration = Vector3.new(0,75,0)
  685. PE.Drag = 5
  686. PE.Speed = NumberRange.new(0,0,0)
  687. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  688. PE.ZOffset = -1.5
  689. PE.Name = "PE"
  690. end
  691.  
  692. Weapon.Parent = Character
  693.  
  694. Humanoid.Died:connect(function()
  695. ATTACK = true
  696. DEATH = true
  697. end)
  698.  
  699. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  700. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  701. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  702. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  703. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  704. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  705.  
  706. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  707. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  708. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  709. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  710. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  711. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  712.  
  713. --//=================================\\
  714. --|| DAMAGING
  715. --\\=================================//
  716.  
  717. function killnearest(position,range,maxstrength)
  718. for i,v in ipairs(workspace:GetChildren()) do
  719. if v.ClassName == "Model" then
  720. local body = v:GetChildren()
  721. for part = 1, #body do
  722. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  723. if(body[part].Position - position).Magnitude < range then
  724. if v.ClassName == "Model" then
  725. v:BreakJoints()
  726. end
  727. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  728. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  729. end
  730. end
  731. end
  732. end
  733. end
  734. end
  735.  
  736. --//=================================\\
  737. --|| ATTACK FUNCTIONS AND STUFF
  738. --\\=================================//
  739. Torso.Transparency = 1
  740. function sandbox(var,func)
  741. local env = getfenv(func)
  742. local newenv = setmetatable({},{
  743. __index = function(self,k)
  744. if k=="script" then
  745. return var
  746. else
  747. return env[k]
  748. end
  749. end,
  750. })
  751. setfenv(func,newenv)
  752. return func
  753. end
  754. cors = {}
  755. mas = Instance.new("Model",game:GetService("Lighting"))
  756. Model0 = Instance.new("Model")
  757. Model1 = Instance.new("Model")
  758. Part2 = Instance.new("Part")
  759. Part3 = Instance.new("Part")
  760. SpecialMesh4 = Instance.new("SpecialMesh")
  761. Part5 = Instance.new("Part")
  762. SpecialMesh6 = Instance.new("SpecialMesh")
  763. Part7 = Instance.new("Part")
  764. SpecialMesh8 = Instance.new("SpecialMesh")
  765. Part9 = Instance.new("Part")
  766. SpecialMesh10 = Instance.new("SpecialMesh")
  767. Part11 = Instance.new("Part")
  768. Part12 = Instance.new("Part")
  769. SpecialMesh13 = Instance.new("SpecialMesh")
  770. Part14 = Instance.new("Part")
  771. SpecialMesh15 = Instance.new("SpecialMesh")
  772. Part16 = Instance.new("Part")
  773. Part17 = Instance.new("Part")
  774. SpecialMesh18 = Instance.new("SpecialMesh")
  775. Part19 = Instance.new("Part")
  776. Part20 = Instance.new("Part")
  777. Part21 = Instance.new("Part")
  778. SpecialMesh22 = Instance.new("SpecialMesh")
  779. Part23 = Instance.new("Part")
  780. SpecialMesh24 = Instance.new("SpecialMesh")
  781. Part25 = Instance.new("Part")
  782. Part26 = Instance.new("Part")
  783. Part27 = Instance.new("Part")
  784. SpecialMesh28 = Instance.new("SpecialMesh")
  785. Part29 = Instance.new("Part")
  786. SpecialMesh30 = Instance.new("SpecialMesh")
  787. Part31 = Instance.new("Part")
  788. Model32 = Instance.new("Model")
  789. Part33 = Instance.new("Part")
  790. SpecialMesh34 = Instance.new("SpecialMesh")
  791. Part35 = Instance.new("Part")
  792. SpecialMesh36 = Instance.new("SpecialMesh")
  793. Part37 = Instance.new("Part")
  794. SpecialMesh38 = Instance.new("SpecialMesh")
  795. Part39 = Instance.new("Part")
  796. Part40 = Instance.new("Part")
  797. SpecialMesh41 = Instance.new("SpecialMesh")
  798. Part42 = Instance.new("Part")
  799. Part43 = Instance.new("Part")
  800. Part44 = Instance.new("Part")
  801. SpecialMesh45 = Instance.new("SpecialMesh")
  802. Part46 = Instance.new("Part")
  803. SpecialMesh47 = Instance.new("SpecialMesh")
  804. Part48 = Instance.new("Part")
  805. SpecialMesh49 = Instance.new("SpecialMesh")
  806. Part50 = Instance.new("Part")
  807. SpecialMesh51 = Instance.new("SpecialMesh")
  808. Part52 = Instance.new("Part")
  809. SpecialMesh53 = Instance.new("SpecialMesh")
  810. Part54 = Instance.new("Part")
  811. SpecialMesh55 = Instance.new("SpecialMesh")
  812. Part56 = Instance.new("Part")
  813. SpecialMesh57 = Instance.new("SpecialMesh")
  814. Part58 = Instance.new("Part")
  815. SpecialMesh59 = Instance.new("SpecialMesh")
  816. Part60 = Instance.new("Part")
  817. SpecialMesh61 = Instance.new("SpecialMesh")
  818. Part62 = Instance.new("Part")
  819. SpecialMesh63 = Instance.new("SpecialMesh")
  820. Part64 = Instance.new("Part")
  821. SpecialMesh65 = Instance.new("SpecialMesh")
  822. Part66 = Instance.new("Part")
  823. SpecialMesh67 = Instance.new("SpecialMesh")
  824. Part68 = Instance.new("Part")
  825. SpecialMesh69 = Instance.new("SpecialMesh")
  826. Part70 = Instance.new("Part")
  827. Model71 = Instance.new("Model")
  828. Part72 = Instance.new("Part")
  829. SpecialMesh73 = Instance.new("SpecialMesh")
  830. Part74 = Instance.new("Part")
  831. SpecialMesh75 = Instance.new("SpecialMesh")
  832. Part76 = Instance.new("Part")
  833. SpecialMesh77 = Instance.new("SpecialMesh")
  834. Part78 = Instance.new("Part")
  835. Part79 = Instance.new("Part")
  836. SpecialMesh80 = Instance.new("SpecialMesh")
  837. Part81 = Instance.new("Part")
  838. Part82 = Instance.new("Part")
  839. Part83 = Instance.new("Part")
  840. SpecialMesh84 = Instance.new("SpecialMesh")
  841. Part85 = Instance.new("Part")
  842. SpecialMesh86 = Instance.new("SpecialMesh")
  843. Part87 = Instance.new("Part")
  844. SpecialMesh88 = Instance.new("SpecialMesh")
  845. Part89 = Instance.new("Part")
  846. SpecialMesh90 = Instance.new("SpecialMesh")
  847. Part91 = Instance.new("Part")
  848. SpecialMesh92 = Instance.new("SpecialMesh")
  849. Part93 = Instance.new("Part")
  850. SpecialMesh94 = Instance.new("SpecialMesh")
  851. Part95 = Instance.new("Part")
  852. SpecialMesh96 = Instance.new("SpecialMesh")
  853. Part97 = Instance.new("Part")
  854. SpecialMesh98 = Instance.new("SpecialMesh")
  855. Part99 = Instance.new("Part")
  856. SpecialMesh100 = Instance.new("SpecialMesh")
  857. Part101 = Instance.new("Part")
  858. SpecialMesh102 = Instance.new("SpecialMesh")
  859. Part103 = Instance.new("Part")
  860. SpecialMesh104 = Instance.new("SpecialMesh")
  861. Part105 = Instance.new("Part")
  862. SpecialMesh106 = Instance.new("SpecialMesh")
  863. Part107 = Instance.new("Part")
  864. SpecialMesh108 = Instance.new("SpecialMesh")
  865. Part109 = Instance.new("Part")
  866. Model110 = Instance.new("Model")
  867. Part111 = Instance.new("Part")
  868. Part112 = Instance.new("Part")
  869. SpecialMesh113 = Instance.new("SpecialMesh")
  870. Part114 = Instance.new("Part")
  871. SpecialMesh115 = Instance.new("SpecialMesh")
  872. Part116 = Instance.new("Part")
  873. SpecialMesh117 = Instance.new("SpecialMesh")
  874. Part118 = Instance.new("Part")
  875. SpecialMesh119 = Instance.new("SpecialMesh")
  876. Part120 = Instance.new("Part")
  877. Part121 = Instance.new("Part")
  878. Part122 = Instance.new("Part")
  879. SpecialMesh123 = Instance.new("SpecialMesh")
  880. Part124 = Instance.new("Part")
  881. SpecialMesh125 = Instance.new("SpecialMesh")
  882. Part126 = Instance.new("Part")
  883. SpecialMesh127 = Instance.new("SpecialMesh")
  884. Part128 = Instance.new("Part")
  885. Part129 = Instance.new("Part")
  886. SpecialMesh130 = Instance.new("SpecialMesh")
  887. Part131 = Instance.new("Part")
  888. SpecialMesh132 = Instance.new("SpecialMesh")
  889. Model133 = Instance.new("Model")
  890. Part134 = Instance.new("Part")
  891. SpecialMesh135 = Instance.new("SpecialMesh")
  892. Part136 = Instance.new("Part")
  893. SpecialMesh137 = Instance.new("SpecialMesh")
  894. Part138 = Instance.new("Part")
  895. SpecialMesh139 = Instance.new("SpecialMesh")
  896. Part140 = Instance.new("Part")
  897. SpecialMesh141 = Instance.new("SpecialMesh")
  898. Part142 = Instance.new("Part")
  899. SpecialMesh143 = Instance.new("SpecialMesh")
  900. Part144 = Instance.new("Part")
  901. SpecialMesh145 = Instance.new("SpecialMesh")
  902. Part146 = Instance.new("Part")
  903. Part147 = Instance.new("Part")
  904. Part148 = Instance.new("Part")
  905. SpecialMesh149 = Instance.new("SpecialMesh")
  906. Part150 = Instance.new("Part")
  907. SpecialMesh151 = Instance.new("SpecialMesh")
  908. Part152 = Instance.new("Part")
  909. Part153 = Instance.new("Part")
  910. SpecialMesh154 = Instance.new("SpecialMesh")
  911. Part155 = Instance.new("Part")
  912. Script156 = Instance.new("Script")
  913. Model0.Name = "good stuff k"
  914. Model0.Parent = mas
  915. Model1.Name = "Torso"
  916. Model1.Parent = Model0
  917. Part2.Parent = Model1
  918. Part2.Material = Enum.Material.SmoothPlastic
  919. Part2.BrickColor = BrickColor.new("Really black")
  920. Part2.Rotation = Vector3.new(0, -90, 0)
  921. Part2.Anchored = true
  922. Part2.FormFactor = Enum.FormFactor.Symmetric
  923. Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
  924. Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  925. Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  926. Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  927. Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  928. Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  929. Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  930. Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  931. Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
  932. Part2.Orientation = Vector3.new(0, -90, 0)
  933. Part3.Parent = Model1
  934. Part3.Material = Enum.Material.Slate
  935. Part3.BrickColor = BrickColor.new("Crimson")
  936. Part3.Rotation = Vector3.new(0, -90, 0)
  937. Part3.Anchored = true
  938. Part3.FormFactor = Enum.FormFactor.Symmetric
  939. Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  940. Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  941. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  942. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  943. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  944. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  945. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  946. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  947. Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
  948. Part3.Orientation = Vector3.new(0, -90, 0)
  949. SpecialMesh4.Parent = Part3
  950. SpecialMesh4.MeshType = Enum.MeshType.Sphere
  951. Part5.Parent = Model1
  952. Part5.Material = Enum.Material.Slate
  953. Part5.BrickColor = BrickColor.new("Crimson")
  954. Part5.Rotation = Vector3.new(0, -90, 0)
  955. Part5.Anchored = true
  956. Part5.FormFactor = Enum.FormFactor.Symmetric
  957. Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  958. Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  959. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  960. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  961. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  962. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  963. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  964. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  965. Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
  966. Part5.Orientation = Vector3.new(0, -90, 0)
  967. SpecialMesh6.Parent = Part5
  968. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  969. Part7.Parent = Model1
  970. Part7.Material = Enum.Material.SmoothPlastic
  971. Part7.BrickColor = BrickColor.new("Really black")
  972. Part7.Rotation = Vector3.new(0, -90, 0)
  973. Part7.Anchored = true
  974. Part7.FormFactor = Enum.FormFactor.Symmetric
  975. Part7.Size = Vector3.new(2.0079999, 1.972, 1)
  976. Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  977. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  978. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  979. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  980. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  981. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  982. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  983. Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
  984. Part7.Orientation = Vector3.new(0, -90, 0)
  985. SpecialMesh8.Parent = Part7
  986. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  987. SpecialMesh8.MeshType = Enum.MeshType.Brick
  988. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  989. Part9.Parent = Model1
  990. Part9.Material = Enum.Material.SmoothPlastic
  991. Part9.BrickColor = BrickColor.new("Really black")
  992. Part9.Rotation = Vector3.new(0, -1.24000001, 0)
  993. Part9.Anchored = true
  994. Part9.FormFactor = Enum.FormFactor.Symmetric
  995. Part9.Size = Vector3.new(0.825000048, 2, 1)
  996. Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  997. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  998. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  999. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1000. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1001. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1002. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1003. Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
  1004. Part9.Orientation = Vector3.new(0, -1.24000001, 0)
  1005. SpecialMesh10.Parent = Part9
  1006. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1007. SpecialMesh10.MeshType = Enum.MeshType.Brick
  1008. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1009. Part11.Parent = Model1
  1010. Part11.Material = Enum.Material.SmoothPlastic
  1011. Part11.BrickColor = BrickColor.new("Really black")
  1012. Part11.Rotation = Vector3.new(0, -90, 0)
  1013. Part11.Anchored = true
  1014. Part11.FormFactor = Enum.FormFactor.Symmetric
  1015. Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
  1016. Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1017. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1018. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1019. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1020. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1021. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1022. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1023. Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
  1024. Part11.Orientation = Vector3.new(0, -90, 0)
  1025. Part12.Parent = Model1
  1026. Part12.Material = Enum.Material.Slate
  1027. Part12.BrickColor = BrickColor.new("Crimson")
  1028. Part12.Rotation = Vector3.new(0, -90, 0)
  1029. Part12.Anchored = true
  1030. Part12.FormFactor = Enum.FormFactor.Symmetric
  1031. Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1032. Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1033. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1034. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1035. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1036. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1037. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1038. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1039. Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
  1040. Part12.Orientation = Vector3.new(0, -90, 0)
  1041. SpecialMesh13.Parent = Part12
  1042. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  1043. Part14.Parent = Model1
  1044. Part14.Material = Enum.Material.SmoothPlastic
  1045. Part14.BrickColor = BrickColor.new("Really black")
  1046. Part14.Rotation = Vector3.new(0, -1.24000001, 0)
  1047. Part14.Anchored = true
  1048. Part14.FormFactor = Enum.FormFactor.Symmetric
  1049. Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
  1050. Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1051. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1052. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1053. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1054. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1055. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1056. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1057. Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
  1058. Part14.Orientation = Vector3.new(0, -1.24000001, 0)
  1059. SpecialMesh15.Parent = Part14
  1060. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1061. SpecialMesh15.MeshType = Enum.MeshType.Brick
  1062. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1063. Part16.Parent = Model1
  1064. Part16.Material = Enum.Material.SmoothPlastic
  1065. Part16.BrickColor = BrickColor.new("Really black")
  1066. Part16.Rotation = Vector3.new(0, -90, 0)
  1067. Part16.Anchored = true
  1068. Part16.FormFactor = Enum.FormFactor.Symmetric
  1069. Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
  1070. Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1071. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1072. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1073. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1074. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1075. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1076. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1077. Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
  1078. Part16.Orientation = Vector3.new(0, -90, 0)
  1079. Part17.Parent = Model1
  1080. Part17.Material = Enum.Material.Slate
  1081. Part17.BrickColor = BrickColor.new("Crimson")
  1082. Part17.Rotation = Vector3.new(0, -90, 0)
  1083. Part17.Anchored = true
  1084. Part17.FormFactor = Enum.FormFactor.Symmetric
  1085. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1086. Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1087. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1088. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1089. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1090. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1091. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1092. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1093. Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
  1094. Part17.Orientation = Vector3.new(0, -90, 0)
  1095. SpecialMesh18.Parent = Part17
  1096. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1097. Part19.Parent = Model1
  1098. Part19.Material = Enum.Material.Slate
  1099. Part19.BrickColor = BrickColor.new("Royal purple")
  1100. Part19.Rotation = Vector3.new(0, -0.230000004, 0)
  1101. Part19.Anchored = true
  1102. Part19.FormFactor = Enum.FormFactor.Symmetric
  1103. Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1104. Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1105. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1106. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1107. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1108. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1109. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1110. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1111. Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
  1112. Part19.Orientation = Vector3.new(0, -0.230000004, 0)
  1113. Part20.Parent = Model1
  1114. Part20.Material = Enum.Material.Slate
  1115. Part20.BrickColor = BrickColor.new("Royal purple")
  1116. Part20.Rotation = Vector3.new(0, -90, 0)
  1117. Part20.Anchored = true
  1118. Part20.FormFactor = Enum.FormFactor.Symmetric
  1119. Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
  1120. Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1121. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1122. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1123. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1124. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1125. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1126. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1127. Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
  1128. Part20.Orientation = Vector3.new(0, -90, 0)
  1129. Part21.Parent = Model1
  1130. Part21.Material = Enum.Material.Slate
  1131. Part21.BrickColor = BrickColor.new("Royal purple")
  1132. Part21.Rotation = Vector3.new(0, -90, 0)
  1133. Part21.Anchored = true
  1134. Part21.FormFactor = Enum.FormFactor.Symmetric
  1135. Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
  1136. Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1137. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1138. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1139. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1140. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1141. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1142. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1143. Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
  1144. Part21.Orientation = Vector3.new(0, -90, 0)
  1145. SpecialMesh22.Parent = Part21
  1146. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1147. SpecialMesh22.MeshType = Enum.MeshType.Brick
  1148. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1149. Part23.Parent = Model1
  1150. Part23.Material = Enum.Material.Slate
  1151. Part23.BrickColor = BrickColor.new("Royal purple")
  1152. Part23.Rotation = Vector3.new(0, -90, 0)
  1153. Part23.Anchored = true
  1154. Part23.FormFactor = Enum.FormFactor.Symmetric
  1155. Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
  1156. Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1157. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1158. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1159. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1160. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1161. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1162. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1163. Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
  1164. Part23.Orientation = Vector3.new(0, -90, 0)
  1165. SpecialMesh24.Parent = Part23
  1166. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1167. SpecialMesh24.MeshType = Enum.MeshType.Brick
  1168. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1169. Part25.Parent = Model1
  1170. Part25.Material = Enum.Material.Slate
  1171. Part25.BrickColor = BrickColor.new("Royal purple")
  1172. Part25.Rotation = Vector3.new(0, -90, 0)
  1173. Part25.Anchored = true
  1174. Part25.FormFactor = Enum.FormFactor.Symmetric
  1175. Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
  1176. Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1177. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1178. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1179. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1180. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1181. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1182. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1183. Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
  1184. Part25.Orientation = Vector3.new(0, -90, 0)
  1185. Part26.Parent = Model1
  1186. Part26.Material = Enum.Material.Slate
  1187. Part26.BrickColor = BrickColor.new("Royal purple")
  1188. Part26.Rotation = Vector3.new(0, -0.230000004, 0)
  1189. Part26.Anchored = true
  1190. Part26.FormFactor = Enum.FormFactor.Symmetric
  1191. Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1192. Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1193. Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1194. Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1195. Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1196. Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1197. Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1198. Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1199. Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
  1200. Part26.Orientation = Vector3.new(0, -0.230000004, 0)
  1201. Part27.Parent = Model1
  1202. Part27.Material = Enum.Material.SmoothPlastic
  1203. Part27.BrickColor = BrickColor.new("Really black")
  1204. Part27.Rotation = Vector3.new(0, -90, 0)
  1205. Part27.Anchored = true
  1206. Part27.FormFactor = Enum.FormFactor.Symmetric
  1207. Part27.Size = Vector3.new(0.649000049, 1.972, 1)
  1208. Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1209. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1210. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1211. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1212. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1213. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1214. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1215. Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
  1216. Part27.Orientation = Vector3.new(0, -90, 0)
  1217. SpecialMesh28.Parent = Part27
  1218. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1219. SpecialMesh28.MeshType = Enum.MeshType.Brick
  1220. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1221. Part29.Parent = Model1
  1222. Part29.Material = Enum.Material.SmoothPlastic
  1223. Part29.BrickColor = BrickColor.new("Really black")
  1224. Part29.Rotation = Vector3.new(0, -90, 0)
  1225. Part29.Anchored = true
  1226. Part29.FormFactor = Enum.FormFactor.Symmetric
  1227. Part29.Size = Vector3.new(0.582000017, 1.972, 1)
  1228. Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1229. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1230. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1231. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1232. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1233. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1234. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1235. Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
  1236. Part29.Orientation = Vector3.new(0, -90, 0)
  1237. SpecialMesh30.Parent = Part29
  1238. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1239. SpecialMesh30.MeshType = Enum.MeshType.Brick
  1240. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1241. Part31.Name = "Torso"
  1242. Part31.Parent = Model1
  1243. Part31.Material = Enum.Material.SmoothPlastic
  1244. Part31.BrickColor = BrickColor.new("Institutional white")
  1245. Part31.Transparency = 1
  1246. Part31.Rotation = Vector3.new(0, -90, 0)
  1247. Part31.Anchored = true
  1248. Part31.FormFactor = Enum.FormFactor.Symmetric
  1249. Part31.Size = Vector3.new(2, 2, 1)
  1250. Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1251. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1252. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1253. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1254. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1255. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1256. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1257. Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
  1258. Part31.Orientation = Vector3.new(0, -90, 0)
  1259. Model32.Name = "LeftArm"
  1260. Model32.Parent = Model0
  1261. Part33.Parent = Model32
  1262. Part33.Material = Enum.Material.SmoothPlastic
  1263. Part33.BrickColor = BrickColor.new("Really black")
  1264. Part33.Rotation = Vector3.new(180, -1.03999996, 180)
  1265. Part33.Anchored = true
  1266. Part33.CanCollide = false
  1267. Part33.FormFactor = Enum.FormFactor.Symmetric
  1268. Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1269. Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1270. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1271. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1272. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1273. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1274. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1275. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1276. Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
  1277. Part33.Orientation = Vector3.new(0, -178.960007, 0)
  1278. SpecialMesh34.Parent = Part33
  1279. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1280. SpecialMesh34.MeshType = Enum.MeshType.Brick
  1281. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1282. Part35.Parent = Model32
  1283. Part35.Material = Enum.Material.SmoothPlastic
  1284. Part35.BrickColor = BrickColor.new("Really black")
  1285. Part35.Rotation = Vector3.new(0, -90, 0)
  1286. Part35.Anchored = true
  1287. Part35.CanCollide = false
  1288. Part35.FormFactor = Enum.FormFactor.Symmetric
  1289. Part35.Size = Vector3.new(1, 1.89199996, 1)
  1290. Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1291. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1292. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1293. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1294. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1295. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1296. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1297. Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
  1298. Part35.Orientation = Vector3.new(0, -90, 0)
  1299. SpecialMesh36.Parent = Part35
  1300. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1301. SpecialMesh36.MeshType = Enum.MeshType.Brick
  1302. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1303. Part37.Parent = Model32
  1304. Part37.Material = Enum.Material.SmoothPlastic
  1305. Part37.BrickColor = BrickColor.new("Really black")
  1306. Part37.Rotation = Vector3.new(0, -90, 0)
  1307. Part37.Anchored = true
  1308. Part37.CanCollide = false
  1309. Part37.FormFactor = Enum.FormFactor.Symmetric
  1310. Part37.Size = Vector3.new(1, 1.89199996, 1)
  1311. Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1312. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1313. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1314. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1315. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1316. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1317. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1318. Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
  1319. Part37.Orientation = Vector3.new(0, -90, 0)
  1320. SpecialMesh38.Parent = Part37
  1321. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1322. SpecialMesh38.MeshType = Enum.MeshType.Brick
  1323. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1324. Part39.Name = "Left Arm"
  1325. Part39.Parent = Model32
  1326. Part39.Material = Enum.Material.SmoothPlastic
  1327. Part39.BrickColor = BrickColor.new("Brick yellow")
  1328. Part39.Transparency = 1
  1329. Part39.Rotation = Vector3.new(-180, -90, 0)
  1330. Part39.Anchored = true
  1331. Part39.CanCollide = false
  1332. Part39.FormFactor = Enum.FormFactor.Symmetric
  1333. Part39.Size = Vector3.new(1, 2, 1)
  1334. Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
  1335. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1336. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1337. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1338. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1339. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1340. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1341. Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
  1342. Part39.Orientation = Vector3.new(0, -90, 180)
  1343. Part40.Parent = Model32
  1344. Part40.Material = Enum.Material.SmoothPlastic
  1345. Part40.BrickColor = BrickColor.new("Really black")
  1346. Part40.Rotation = Vector3.new(180, -1.03999996, 180)
  1347. Part40.Anchored = true
  1348. Part40.CanCollide = false
  1349. Part40.FormFactor = Enum.FormFactor.Symmetric
  1350. Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1351. Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1352. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1353. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1354. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1355. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1356. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1357. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1358. Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
  1359. Part40.Orientation = Vector3.new(0, -178.960007, 0)
  1360. SpecialMesh41.Parent = Part40
  1361. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1362. SpecialMesh41.MeshType = Enum.MeshType.Brick
  1363. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1364. Part42.Parent = Model32
  1365. Part42.Material = Enum.Material.SmoothPlastic
  1366. Part42.BrickColor = BrickColor.new("Really black")
  1367. Part42.Rotation = Vector3.new(0, -90, 0)
  1368. Part42.Anchored = true
  1369. Part42.CanCollide = false
  1370. Part42.FormFactor = Enum.FormFactor.Symmetric
  1371. Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1372. Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1373. Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1374. Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1375. Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1376. Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1377. Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1378. Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1379. Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
  1380. Part42.Orientation = Vector3.new(0, -90, 0)
  1381. Part43.Parent = Model32
  1382. Part43.Material = Enum.Material.SmoothPlastic
  1383. Part43.BrickColor = BrickColor.new("Royal purple")
  1384. Part43.Rotation = Vector3.new(0, -90, 0)
  1385. Part43.Anchored = true
  1386. Part43.CanCollide = false
  1387. Part43.FormFactor = Enum.FormFactor.Symmetric
  1388. Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1389. Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1390. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1391. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1392. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1393. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1394. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1395. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1396. Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
  1397. Part43.Orientation = Vector3.new(0, -90, 0)
  1398. Part44.Parent = Model32
  1399. Part44.Material = Enum.Material.SmoothPlastic
  1400. Part44.BrickColor = BrickColor.new("Royal purple")
  1401. Part44.Rotation = Vector3.new(180, -1.03999996, 180)
  1402. Part44.Anchored = true
  1403. Part44.CanCollide = false
  1404. Part44.FormFactor = Enum.FormFactor.Symmetric
  1405. Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1406. Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1407. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1408. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1409. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1410. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1411. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1412. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1413. Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
  1414. Part44.Orientation = Vector3.new(0, -178.960007, 0)
  1415. SpecialMesh45.Parent = Part44
  1416. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1417. SpecialMesh45.MeshType = Enum.MeshType.Brick
  1418. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1419. Part46.Parent = Model32
  1420. Part46.Material = Enum.Material.SmoothPlastic
  1421. Part46.BrickColor = BrickColor.new("Really black")
  1422. Part46.Rotation = Vector3.new(0, -90, 0)
  1423. Part46.Anchored = true
  1424. Part46.CanCollide = false
  1425. Part46.FormFactor = Enum.FormFactor.Symmetric
  1426. Part46.Size = Vector3.new(1, 0.595000029, 1)
  1427. Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1428. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1429. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1430. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1431. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1432. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1433. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1434. Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
  1435. Part46.Orientation = Vector3.new(0, -90, 0)
  1436. SpecialMesh47.Parent = Part46
  1437. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1438. SpecialMesh47.MeshType = Enum.MeshType.Brick
  1439. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1440. Part48.Parent = Model32
  1441. Part48.Material = Enum.Material.SmoothPlastic
  1442. Part48.BrickColor = BrickColor.new("Really black")
  1443. Part48.Rotation = Vector3.new(0, -90, 0)
  1444. Part48.Anchored = true
  1445. Part48.CanCollide = false
  1446. Part48.FormFactor = Enum.FormFactor.Symmetric
  1447. Part48.Size = Vector3.new(1, 0.595000029, 1)
  1448. Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1449. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1450. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1451. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1452. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1453. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1454. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
  1456. Part48.Orientation = Vector3.new(0, -90, 0)
  1457. SpecialMesh49.Parent = Part48
  1458. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1459. SpecialMesh49.MeshType = Enum.MeshType.Brick
  1460. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1461. Part50.Parent = Model32
  1462. Part50.Material = Enum.Material.SmoothPlastic
  1463. Part50.BrickColor = BrickColor.new("Really black")
  1464. Part50.Rotation = Vector3.new(180, -1.03999996, 180)
  1465. Part50.Anchored = true
  1466. Part50.CanCollide = false
  1467. Part50.FormFactor = Enum.FormFactor.Symmetric
  1468. Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1469. Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1470. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1471. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1472. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1473. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1474. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1475. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1476. Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
  1477. Part50.Orientation = Vector3.new(0, -178.960007, 0)
  1478. SpecialMesh51.Parent = Part50
  1479. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1480. SpecialMesh51.MeshType = Enum.MeshType.Brick
  1481. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1482. Part52.Parent = Model32
  1483. Part52.Material = Enum.Material.SmoothPlastic
  1484. Part52.BrickColor = BrickColor.new("Really black")
  1485. Part52.Rotation = Vector3.new(180, -1.03999996, 180)
  1486. Part52.Anchored = true
  1487. Part52.CanCollide = false
  1488. Part52.FormFactor = Enum.FormFactor.Symmetric
  1489. Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1490. Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1491. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1492. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1493. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1494. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1495. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1496. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1497. Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
  1498. Part52.Orientation = Vector3.new(0, -178.960007, 0)
  1499. SpecialMesh53.Parent = Part52
  1500. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1501. SpecialMesh53.MeshType = Enum.MeshType.Brick
  1502. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1503. Part54.Parent = Model32
  1504. Part54.Material = Enum.Material.SmoothPlastic
  1505. Part54.BrickColor = BrickColor.new("Royal purple")
  1506. Part54.Rotation = Vector3.new(0, -90, 0)
  1507. Part54.Anchored = true
  1508. Part54.CanCollide = false
  1509. Part54.FormFactor = Enum.FormFactor.Symmetric
  1510. Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
  1511. Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1512. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1513. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1514. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1515. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1516. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1517. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1518. Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
  1519. Part54.Orientation = Vector3.new(0, -90, 0)
  1520. SpecialMesh55.Parent = Part54
  1521. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1522. SpecialMesh55.MeshType = Enum.MeshType.Brick
  1523. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1524. Part56.Parent = Model32
  1525. Part56.Material = Enum.Material.SmoothPlastic
  1526. Part56.BrickColor = BrickColor.new("Royal purple")
  1527. Part56.Rotation = Vector3.new(0, -90, 0)
  1528. Part56.Anchored = true
  1529. Part56.CanCollide = false
  1530. Part56.FormFactor = Enum.FormFactor.Symmetric
  1531. Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
  1532. Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1533. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1534. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1535. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1536. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1537. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1538. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1539. Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
  1540. Part56.Orientation = Vector3.new(0, -90, 0)
  1541. SpecialMesh57.Parent = Part56
  1542. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1543. SpecialMesh57.MeshType = Enum.MeshType.Brick
  1544. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1545. Part58.Parent = Model32
  1546. Part58.Material = Enum.Material.SmoothPlastic
  1547. Part58.BrickColor = BrickColor.new("Royal purple")
  1548. Part58.Rotation = Vector3.new(0, 0.639999986, 0)
  1549. Part58.Anchored = true
  1550. Part58.CanCollide = false
  1551. Part58.FormFactor = Enum.FormFactor.Symmetric
  1552. Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
  1553. Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1554. Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1555. Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1556. Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1557. Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1558. Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1559. Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1560. Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
  1561. Part58.Orientation = Vector3.new(0, 0.639999986, 0)
  1562. SpecialMesh59.Parent = Part58
  1563. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1564. SpecialMesh59.MeshType = Enum.MeshType.Brick
  1565. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1566. Part60.Parent = Model32
  1567. Part60.Material = Enum.Material.SmoothPlastic
  1568. Part60.BrickColor = BrickColor.new("Royal purple")
  1569. Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
  1570. Part60.Anchored = true
  1571. Part60.CanCollide = false
  1572. Part60.FormFactor = Enum.FormFactor.Symmetric
  1573. Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
  1574. Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
  1575. Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1576. Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1577. Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1578. Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1579. Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1580. Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1581. Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
  1582. Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
  1583. SpecialMesh61.Parent = Part60
  1584. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1585. SpecialMesh61.MeshType = Enum.MeshType.Brick
  1586. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1587. Part62.Parent = Model32
  1588. Part62.Material = Enum.Material.Neon
  1589. Part62.BrickColor = BrickColor.new("Really red")
  1590. Part62.Rotation = Vector3.new(0, 0.639999986, 0)
  1591. Part62.Anchored = true
  1592. Part62.CanCollide = false
  1593. Part62.FormFactor = Enum.FormFactor.Symmetric
  1594. Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
  1595. Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1596. Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1597. Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1598. Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1599. Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1600. Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1601. Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1602. Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
  1603. Part62.Orientation = Vector3.new(0, 0.639999986, 0)
  1604. SpecialMesh63.Parent = Part62
  1605. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1606. SpecialMesh63.MeshType = Enum.MeshType.Brick
  1607. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1608. Part64.Parent = Model32
  1609. Part64.Material = Enum.Material.Neon
  1610. Part64.BrickColor = BrickColor.new("Really red")
  1611. Part64.Rotation = Vector3.new(0, -90, 0)
  1612. Part64.Anchored = true
  1613. Part64.CanCollide = false
  1614. Part64.FormFactor = Enum.FormFactor.Symmetric
  1615. Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
  1616. Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1617. Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1618. Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1619. Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1620. Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1621. Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1622. Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1623. Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
  1624. Part64.Orientation = Vector3.new(0, -90, 0)
  1625. SpecialMesh65.Parent = Part64
  1626. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1627. SpecialMesh65.MeshType = Enum.MeshType.Brick
  1628. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1629. Part66.Parent = Model32
  1630. Part66.Material = Enum.Material.Neon
  1631. Part66.BrickColor = BrickColor.new("Really red")
  1632. Part66.Rotation = Vector3.new(0, -90, 0)
  1633. Part66.Anchored = true
  1634. Part66.CanCollide = false
  1635. Part66.FormFactor = Enum.FormFactor.Symmetric
  1636. Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
  1637. Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1638. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1639. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1640. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1641. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1642. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1643. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1644. Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
  1645. Part66.Orientation = Vector3.new(0, -90, 0)
  1646. SpecialMesh67.Parent = Part66
  1647. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1648. SpecialMesh67.MeshType = Enum.MeshType.Brick
  1649. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1650. Part68.Parent = Model32
  1651. Part68.Material = Enum.Material.Neon
  1652. Part68.BrickColor = BrickColor.new("Really red")
  1653. Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
  1654. Part68.Anchored = true
  1655. Part68.CanCollide = false
  1656. Part68.FormFactor = Enum.FormFactor.Symmetric
  1657. Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
  1658. Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
  1659. Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1660. Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1661. Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1662. Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1663. Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1664. Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1665. Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
  1666. Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
  1667. SpecialMesh69.Parent = Part68
  1668. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1669. SpecialMesh69.MeshType = Enum.MeshType.Brick
  1670. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1671. Part70.Parent = Model32
  1672. Part70.Material = Enum.Material.Slate
  1673. Part70.BrickColor = BrickColor.new("Royal purple")
  1674. Part70.Rotation = Vector3.new(0, -90, 0)
  1675. Part70.Anchored = true
  1676. Part70.CanCollide = false
  1677. Part70.FormFactor = Enum.FormFactor.Symmetric
  1678. Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  1679. Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1680. Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1681. Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1682. Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1683. Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1684. Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1685. Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1686. Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
  1687. Part70.Orientation = Vector3.new(0, -90, 0)
  1688. Model71.Name = "RightArm"
  1689. Model71.Parent = Model0
  1690. Part72.Parent = Model71
  1691. Part72.Material = Enum.Material.SmoothPlastic
  1692. Part72.BrickColor = BrickColor.new("Really black")
  1693. Part72.Rotation = Vector3.new(0, 3.95000005, 0)
  1694. Part72.Anchored = true
  1695. Part72.CanCollide = false
  1696. Part72.FormFactor = Enum.FormFactor.Symmetric
  1697. Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1698. Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1699. Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1700. Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1701. Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1702. Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1703. Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1704. Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1705. Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
  1706. Part72.Orientation = Vector3.new(0, 3.95000005, 0)
  1707. SpecialMesh73.Parent = Part72
  1708. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1709. SpecialMesh73.MeshType = Enum.MeshType.Brick
  1710. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1711. Part74.Parent = Model71
  1712. Part74.Material = Enum.Material.SmoothPlastic
  1713. Part74.BrickColor = BrickColor.new("Really black")
  1714. Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
  1715. Part74.Anchored = true
  1716. Part74.CanCollide = false
  1717. Part74.FormFactor = Enum.FormFactor.Symmetric
  1718. Part74.Size = Vector3.new(1, 1.89199996, 1)
  1719. Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1720. Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1721. Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1722. Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1723. Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1724. Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1725. Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1726. Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
  1727. Part74.Orientation = Vector3.new(0, 92.9000015, 0)
  1728. SpecialMesh75.Parent = Part74
  1729. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1730. SpecialMesh75.MeshType = Enum.MeshType.Brick
  1731. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1732. Part76.Parent = Model71
  1733. Part76.Material = Enum.Material.SmoothPlastic
  1734. Part76.BrickColor = BrickColor.new("Really black")
  1735. Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
  1736. Part76.Anchored = true
  1737. Part76.CanCollide = false
  1738. Part76.FormFactor = Enum.FormFactor.Symmetric
  1739. Part76.Size = Vector3.new(1, 1.89199996, 1)
  1740. Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1741. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1742. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1743. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1744. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1745. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1746. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1747. Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
  1748. Part76.Orientation = Vector3.new(0, 92.9000015, 0)
  1749. SpecialMesh77.Parent = Part76
  1750. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1751. SpecialMesh77.MeshType = Enum.MeshType.Brick
  1752. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1753. Part78.Name = "Right Arm"
  1754. Part78.Parent = Model71
  1755. Part78.Material = Enum.Material.SmoothPlastic
  1756. Part78.BrickColor = BrickColor.new("Brick yellow")
  1757. Part78.Transparency = 1
  1758. Part78.Rotation = Vector3.new(0, -87.0999985, 0)
  1759. Part78.Anchored = true
  1760. Part78.CanCollide = false
  1761. Part78.FormFactor = Enum.FormFactor.Symmetric
  1762. Part78.Size = Vector3.new(1, 2, 1)
  1763. Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
  1764. Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1765. Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1766. Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1767. Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1768. Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1769. Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1770. Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
  1771. Part78.Orientation = Vector3.new(0, -87.0999985, 0)
  1772. Part79.Parent = Model71
  1773. Part79.Material = Enum.Material.SmoothPlastic
  1774. Part79.BrickColor = BrickColor.new("Really black")
  1775. Part79.Rotation = Vector3.new(0, 3.95000005, 0)
  1776. Part79.Anchored = true
  1777. Part79.CanCollide = false
  1778. Part79.FormFactor = Enum.FormFactor.Symmetric
  1779. Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1780. Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1781. Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1782. Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1783. Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1784. Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1785. Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1786. Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1787. Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
  1788. Part79.Orientation = Vector3.new(0, 3.95000005, 0)
  1789. SpecialMesh80.Parent = Part79
  1790. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1791. SpecialMesh80.MeshType = Enum.MeshType.Brick
  1792. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1793. Part81.Parent = Model71
  1794. Part81.Material = Enum.Material.SmoothPlastic
  1795. Part81.BrickColor = BrickColor.new("Really black")
  1796. Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
  1797. Part81.Anchored = true
  1798. Part81.CanCollide = false
  1799. Part81.FormFactor = Enum.FormFactor.Symmetric
  1800. Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1801. Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1802. Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1803. Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1804. Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1805. Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1806. Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1807. Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1808. Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
  1809. Part81.Orientation = Vector3.new(0, 92.9000015, 0)
  1810. Part82.Parent = Model71
  1811. Part82.Material = Enum.Material.SmoothPlastic
  1812. Part82.BrickColor = BrickColor.new("Royal purple")
  1813. Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
  1814. Part82.Anchored = true
  1815. Part82.CanCollide = false
  1816. Part82.FormFactor = Enum.FormFactor.Symmetric
  1817. Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1818. Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1819. Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1820. Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1821. Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1822. Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1823. Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1824. Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1825. Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
  1826. Part82.Orientation = Vector3.new(0, 92.9000015, 0)
  1827. Part83.Parent = Model71
  1828. Part83.Material = Enum.Material.SmoothPlastic
  1829. Part83.BrickColor = BrickColor.new("Royal purple")
  1830. Part83.Rotation = Vector3.new(0, 3.95000005, 0)
  1831. Part83.Anchored = true
  1832. Part83.CanCollide = false
  1833. Part83.FormFactor = Enum.FormFactor.Symmetric
  1834. Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1835. Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1836. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1837. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1838. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1839. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1840. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1841. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1842. Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
  1843. Part83.Orientation = Vector3.new(0, 3.95000005, 0)
  1844. SpecialMesh84.Parent = Part83
  1845. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1846. SpecialMesh84.MeshType = Enum.MeshType.Brick
  1847. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1848. Part85.Parent = Model71
  1849. Part85.Material = Enum.Material.SmoothPlastic
  1850. Part85.BrickColor = BrickColor.new("Really black")
  1851. Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
  1852. Part85.Anchored = true
  1853. Part85.CanCollide = false
  1854. Part85.FormFactor = Enum.FormFactor.Symmetric
  1855. Part85.Size = Vector3.new(1, 0.595000029, 1)
  1856. Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1857. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1858. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1859. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1860. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1861. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1862. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1863. Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
  1864. Part85.Orientation = Vector3.new(0, 92.9000015, 0)
  1865. SpecialMesh86.Parent = Part85
  1866. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1867. SpecialMesh86.MeshType = Enum.MeshType.Brick
  1868. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1869. Part87.Parent = Model71
  1870. Part87.Material = Enum.Material.SmoothPlastic
  1871. Part87.BrickColor = BrickColor.new("Really black")
  1872. Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
  1873. Part87.Anchored = true
  1874. Part87.CanCollide = false
  1875. Part87.FormFactor = Enum.FormFactor.Symmetric
  1876. Part87.Size = Vector3.new(1, 0.595000029, 1)
  1877. Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1878. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1879. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1880. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1881. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1882. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1883. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1884. Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
  1885. Part87.Orientation = Vector3.new(0, 92.9000015, 0)
  1886. SpecialMesh88.Parent = Part87
  1887. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1888. SpecialMesh88.MeshType = Enum.MeshType.Brick
  1889. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1890. Part89.Parent = Model71
  1891. Part89.Material = Enum.Material.SmoothPlastic
  1892. Part89.BrickColor = BrickColor.new("Really black")
  1893. Part89.Rotation = Vector3.new(0, 3.95000005, 0)
  1894. Part89.Anchored = true
  1895. Part89.CanCollide = false
  1896. Part89.FormFactor = Enum.FormFactor.Symmetric
  1897. Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1898. Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1899. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1900. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1901. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1902. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1903. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1904. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1905. Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
  1906. Part89.Orientation = Vector3.new(0, 3.95000005, 0)
  1907. SpecialMesh90.Parent = Part89
  1908. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1909. SpecialMesh90.MeshType = Enum.MeshType.Brick
  1910. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1911. Part91.Parent = Model71
  1912. Part91.Material = Enum.Material.SmoothPlastic
  1913. Part91.BrickColor = BrickColor.new("Really black")
  1914. Part91.Rotation = Vector3.new(0, 3.95000005, 0)
  1915. Part91.Anchored = true
  1916. Part91.CanCollide = false
  1917. Part91.FormFactor = Enum.FormFactor.Symmetric
  1918. Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1919. Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1920. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1921. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1922. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1923. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1924. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1925. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1926. Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
  1927. Part91.Orientation = Vector3.new(0, 3.95000005, 0)
  1928. SpecialMesh92.Parent = Part91
  1929. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  1930. SpecialMesh92.MeshType = Enum.MeshType.Brick
  1931. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  1932. Part93.Parent = Model71
  1933. Part93.Material = Enum.Material.SmoothPlastic
  1934. Part93.BrickColor = BrickColor.new("Royal purple")
  1935. Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
  1936. Part93.Anchored = true
  1937. Part93.CanCollide = false
  1938. Part93.FormFactor = Enum.FormFactor.Symmetric
  1939. Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
  1940. Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1941. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1942. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1943. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1944. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1945. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1946. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1947. Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
  1948. Part93.Orientation = Vector3.new(0, 92.9000015, 0)
  1949. SpecialMesh94.Parent = Part93
  1950. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  1951. SpecialMesh94.MeshType = Enum.MeshType.Brick
  1952. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  1953. Part95.Parent = Model71
  1954. Part95.Material = Enum.Material.SmoothPlastic
  1955. Part95.BrickColor = BrickColor.new("Royal purple")
  1956. Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
  1957. Part95.Anchored = true
  1958. Part95.CanCollide = false
  1959. Part95.FormFactor = Enum.FormFactor.Symmetric
  1960. Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
  1961. Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1962. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1963. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1964. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1965. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1966. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1967. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1968. Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
  1969. Part95.Orientation = Vector3.new(0, 92.9000015, 0)
  1970. SpecialMesh96.Parent = Part95
  1971. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  1972. SpecialMesh96.MeshType = Enum.MeshType.Brick
  1973. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  1974. Part97.Parent = Model71
  1975. Part97.Material = Enum.Material.SmoothPlastic
  1976. Part97.BrickColor = BrickColor.new("Royal purple")
  1977. Part97.Rotation = Vector3.new(180, -3.54999995, 180)
  1978. Part97.Anchored = true
  1979. Part97.CanCollide = false
  1980. Part97.FormFactor = Enum.FormFactor.Symmetric
  1981. Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
  1982. Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  1983. Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1984. Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1985. Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1986. Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1987. Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1988. Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1989. Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
  1990. Part97.Orientation = Vector3.new(0, -176.449997, 0)
  1991. SpecialMesh98.Parent = Part97
  1992. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  1993. SpecialMesh98.MeshType = Enum.MeshType.Brick
  1994. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  1995. Part99.Parent = Model71
  1996. Part99.Material = Enum.Material.SmoothPlastic
  1997. Part99.BrickColor = BrickColor.new("Royal purple")
  1998. Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
  1999. Part99.Anchored = true
  2000. Part99.CanCollide = false
  2001. Part99.FormFactor = Enum.FormFactor.Symmetric
  2002. Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
  2003. Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
  2004. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2005. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2006. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2007. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2008. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2009. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2010. Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
  2011. Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
  2012. SpecialMesh100.Parent = Part99
  2013. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2014. SpecialMesh100.MeshType = Enum.MeshType.Brick
  2015. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2016. Part101.Parent = Model71
  2017. Part101.Material = Enum.Material.Neon
  2018. Part101.BrickColor = BrickColor.new("Really red")
  2019. Part101.Rotation = Vector3.new(180, -3.54999995, 180)
  2020. Part101.Anchored = true
  2021. Part101.CanCollide = false
  2022. Part101.FormFactor = Enum.FormFactor.Symmetric
  2023. Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
  2024. Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2025. Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2026. Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2027. Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2028. Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2029. Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2030. Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2031. Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
  2032. Part101.Orientation = Vector3.new(0, -176.449997, 0)
  2033. SpecialMesh102.Parent = Part101
  2034. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2035. SpecialMesh102.MeshType = Enum.MeshType.Brick
  2036. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2037. Part103.Parent = Model71
  2038. Part103.Material = Enum.Material.Neon
  2039. Part103.BrickColor = BrickColor.new("Really red")
  2040. Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
  2041. Part103.Anchored = true
  2042. Part103.CanCollide = false
  2043. Part103.FormFactor = Enum.FormFactor.Symmetric
  2044. Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
  2045. Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2046. Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2047. Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2048. Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2049. Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2050. Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2051. Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2052. Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
  2053. Part103.Orientation = Vector3.new(0, 92.9000015, 0)
  2054. SpecialMesh104.Parent = Part103
  2055. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2056. SpecialMesh104.MeshType = Enum.MeshType.Brick
  2057. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2058. Part105.Parent = Model71
  2059. Part105.Material = Enum.Material.Neon
  2060. Part105.BrickColor = BrickColor.new("Really red")
  2061. Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
  2062. Part105.Anchored = true
  2063. Part105.CanCollide = false
  2064. Part105.FormFactor = Enum.FormFactor.Symmetric
  2065. Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
  2066. Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2067. Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2068. Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2069. Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2070. Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2071. Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2072. Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2073. Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
  2074. Part105.Orientation = Vector3.new(0, 92.9000015, 0)
  2075. SpecialMesh106.Parent = Part105
  2076. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2077. SpecialMesh106.MeshType = Enum.MeshType.Brick
  2078. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2079. Part107.Parent = Model71
  2080. Part107.Material = Enum.Material.Neon
  2081. Part107.BrickColor = BrickColor.new("Really red")
  2082. Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
  2083. Part107.Anchored = true
  2084. Part107.CanCollide = false
  2085. Part107.FormFactor = Enum.FormFactor.Symmetric
  2086. Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
  2087. Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
  2088. Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2089. Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2090. Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2091. Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2092. Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2093. Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2094. Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
  2095. Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
  2096. SpecialMesh108.Parent = Part107
  2097. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2098. SpecialMesh108.MeshType = Enum.MeshType.Brick
  2099. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2100. Part109.Parent = Model71
  2101. Part109.Material = Enum.Material.Slate
  2102. Part109.BrickColor = BrickColor.new("Royal purple")
  2103. Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
  2104. Part109.Anchored = true
  2105. Part109.CanCollide = false
  2106. Part109.FormFactor = Enum.FormFactor.Symmetric
  2107. Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  2108. Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2109. Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2110. Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2111. Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2112. Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2113. Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2114. Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2115. Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
  2116. Part109.Orientation = Vector3.new(0, 92.9000015, 0)
  2117. Model110.Name = "RightLeg"
  2118. Model110.Parent = Model0
  2119. Part111.Parent = Model110
  2120. Part111.Material = Enum.Material.SmoothPlastic
  2121. Part111.BrickColor = BrickColor.new("Really black")
  2122. Part111.Rotation = Vector3.new(0, -90, 0)
  2123. Part111.Anchored = true
  2124. Part111.CanCollide = false
  2125. Part111.FormFactor = Enum.FormFactor.Symmetric
  2126. Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
  2127. Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2128. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2129. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2130. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2131. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2132. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2133. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2134. Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
  2135. Part111.Orientation = Vector3.new(0, -90, 0)
  2136. Part112.Parent = Model110
  2137. Part112.Material = Enum.Material.SmoothPlastic
  2138. Part112.BrickColor = BrickColor.new("Royal purple")
  2139. Part112.Rotation = Vector3.new(0, -90, 0)
  2140. Part112.Anchored = true
  2141. Part112.CanCollide = false
  2142. Part112.FormFactor = Enum.FormFactor.Symmetric
  2143. Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2144. Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2145. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2146. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2147. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2148. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2149. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2150. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2151. Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
  2152. Part112.Orientation = Vector3.new(0, -90, 0)
  2153. SpecialMesh113.Parent = Part112
  2154. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2155. SpecialMesh113.MeshType = Enum.MeshType.Brick
  2156. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2157. Part114.Parent = Model110
  2158. Part114.Material = Enum.Material.SmoothPlastic
  2159. Part114.BrickColor = BrickColor.new("Really black")
  2160. Part114.Rotation = Vector3.new(0, -90, 0)
  2161. Part114.Anchored = true
  2162. Part114.FormFactor = Enum.FormFactor.Symmetric
  2163. Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
  2164. Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2165. Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2166. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2167. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2168. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2169. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2170. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2171. Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
  2172. Part114.Orientation = Vector3.new(0, -90, 0)
  2173. SpecialMesh115.Parent = Part114
  2174. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2175. SpecialMesh115.MeshType = Enum.MeshType.Brick
  2176. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2177. Part116.Parent = Model110
  2178. Part116.Material = Enum.Material.Slate
  2179. Part116.BrickColor = BrickColor.new("Royal purple")
  2180. Part116.Rotation = Vector3.new(0, -90, 0)
  2181. Part116.Anchored = true
  2182. Part116.FormFactor = Enum.FormFactor.Symmetric
  2183. Part116.Size = Vector3.new(0.200000003, 1.704, 1)
  2184. Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2185. Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2186. Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2187. Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2188. Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2189. Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2190. Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2191. Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
  2192. Part116.Orientation = Vector3.new(0, -90, 0)
  2193. SpecialMesh117.Parent = Part116
  2194. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2195. SpecialMesh117.MeshType = Enum.MeshType.Brick
  2196. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2197. Part118.Parent = Model110
  2198. Part118.Material = Enum.Material.SmoothPlastic
  2199. Part118.BrickColor = BrickColor.new("Royal purple")
  2200. Part118.Rotation = Vector3.new(55.0600014, -90, 0)
  2201. Part118.Anchored = true
  2202. Part118.CanCollide = false
  2203. Part118.FormFactor = Enum.FormFactor.Symmetric
  2204. Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
  2205. Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
  2206. Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2207. Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2208. Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2209. Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2210. Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2211. Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2212. Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
  2213. Part118.Orientation = Vector3.new(0, -90, -55.0600014)
  2214. SpecialMesh119.Parent = Part118
  2215. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2216. SpecialMesh119.MeshType = Enum.MeshType.Brick
  2217. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2218. Part120.Parent = Model110
  2219. Part120.Material = Enum.Material.SmoothPlastic
  2220. Part120.BrickColor = BrickColor.new("Really black")
  2221. Part120.Rotation = Vector3.new(0, -90, 0)
  2222. Part120.Anchored = true
  2223. Part120.CanCollide = false
  2224. Part120.FormFactor = Enum.FormFactor.Symmetric
  2225. Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
  2226. Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2227. Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2228. Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2229. Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2230. Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2231. Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2232. Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2233. Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
  2234. Part120.Orientation = Vector3.new(0, -90, 0)
  2235. Part121.Parent = Model110
  2236. Part121.Material = Enum.Material.SmoothPlastic
  2237. Part121.BrickColor = BrickColor.new("Really black")
  2238. Part121.Rotation = Vector3.new(0, -90, 0)
  2239. Part121.Anchored = true
  2240. Part121.CanCollide = false
  2241. Part121.FormFactor = Enum.FormFactor.Symmetric
  2242. Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
  2243. Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2244. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2245. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2246. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2247. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2248. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2249. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2250. Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
  2251. Part121.Orientation = Vector3.new(0, -90, 0)
  2252. Part122.Parent = Model110
  2253. Part122.Material = Enum.Material.Slate
  2254. Part122.BrickColor = BrickColor.new("Royal purple")
  2255. Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2256. Part122.Anchored = true
  2257. Part122.FormFactor = Enum.FormFactor.Symmetric
  2258. Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
  2259. Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2260. Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2261. Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2262. Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2263. Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2264. Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2265. Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2266. Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
  2267. Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2268. SpecialMesh123.Parent = Part122
  2269. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2270. SpecialMesh123.MeshType = Enum.MeshType.Brick
  2271. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2272. Part124.Parent = Model110
  2273. Part124.Material = Enum.Material.SmoothPlastic
  2274. Part124.BrickColor = BrickColor.new("Really black")
  2275. Part124.Rotation = Vector3.new(0, -1.24000001, 0)
  2276. Part124.Anchored = true
  2277. Part124.FormFactor = Enum.FormFactor.Symmetric
  2278. Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
  2279. Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2280. Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2281. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2282. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2283. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2284. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2285. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2286. Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
  2287. Part124.Orientation = Vector3.new(0, -1.24000001, 0)
  2288. SpecialMesh125.Parent = Part124
  2289. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2290. SpecialMesh125.MeshType = Enum.MeshType.Brick
  2291. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2292. Part126.Parent = Model110
  2293. Part126.Material = Enum.Material.Slate
  2294. Part126.BrickColor = BrickColor.new("Royal purple")
  2295. Part126.Rotation = Vector3.new(90.6999969, -90, 0)
  2296. Part126.Anchored = true
  2297. Part126.FormFactor = Enum.FormFactor.Symmetric
  2298. Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
  2299. Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2300. Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2301. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2302. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2303. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2304. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2305. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2306. Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
  2307. Part126.Orientation = Vector3.new(0, -90, -90.6999969)
  2308. SpecialMesh127.Parent = Part126
  2309. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2310. SpecialMesh127.MeshType = Enum.MeshType.Brick
  2311. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2312. Part128.Name = "Right Leg"
  2313. Part128.Parent = Model110
  2314. Part128.Material = Enum.Material.SmoothPlastic
  2315. Part128.BrickColor = BrickColor.new("Institutional white")
  2316. Part128.Rotation = Vector3.new(0, -90, 0)
  2317. Part128.Anchored = true
  2318. Part128.CanCollide = false
  2319. Part128.FormFactor = Enum.FormFactor.Symmetric
  2320. Part128.Size = Vector3.new(1, 2, 1)
  2321. Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2322. Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2323. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2324. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2325. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2326. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2327. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2328. Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
  2329. Part128.Orientation = Vector3.new(0, -90, 0)
  2330. Part129.Parent = Model110
  2331. Part129.Material = Enum.Material.Slate
  2332. Part129.BrickColor = BrickColor.new("Royal purple")
  2333. Part129.Rotation = Vector3.new(90.6999969, -90, 0)
  2334. Part129.Anchored = true
  2335. Part129.FormFactor = Enum.FormFactor.Symmetric
  2336. Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2337. Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2338. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2339. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2340. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2341. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2342. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2343. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2344. Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
  2345. Part129.Orientation = Vector3.new(0, -90, -90.6999969)
  2346. SpecialMesh130.Parent = Part129
  2347. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2348. SpecialMesh130.MeshType = Enum.MeshType.Brick
  2349. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2350. Part131.Parent = Model110
  2351. Part131.Material = Enum.Material.SmoothPlastic
  2352. Part131.BrickColor = BrickColor.new("Really black")
  2353. Part131.Rotation = Vector3.new(0, -90, 0)
  2354. Part131.Anchored = true
  2355. Part131.FormFactor = Enum.FormFactor.Symmetric
  2356. Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2357. Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2358. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2359. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2360. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2361. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2362. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2363. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2364. Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
  2365. Part131.Orientation = Vector3.new(0, -90, 0)
  2366. SpecialMesh132.Parent = Part131
  2367. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2368. SpecialMesh132.MeshType = Enum.MeshType.Brick
  2369. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2370. Model133.Name = "LeftLeg"
  2371. Model133.Parent = Model0
  2372. Part134.Parent = Model133
  2373. Part134.Material = Enum.Material.SmoothPlastic
  2374. Part134.BrickColor = BrickColor.new("Really black")
  2375. Part134.Rotation = Vector3.new(0, -90, 0)
  2376. Part134.Anchored = true
  2377. Part134.FormFactor = Enum.FormFactor.Symmetric
  2378. Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
  2379. Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2380. Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2381. Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2382. Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2383. Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2384. Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2385. Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2386. Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
  2387. Part134.Orientation = Vector3.new(0, -90, 0)
  2388. SpecialMesh135.Parent = Part134
  2389. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2390. SpecialMesh135.MeshType = Enum.MeshType.Brick
  2391. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2392. Part136.Parent = Model133
  2393. Part136.Material = Enum.Material.Slate
  2394. Part136.BrickColor = BrickColor.new("Royal purple")
  2395. Part136.Rotation = Vector3.new(90.6999969, -90, 0)
  2396. Part136.Anchored = true
  2397. Part136.FormFactor = Enum.FormFactor.Symmetric
  2398. Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
  2399. Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2400. Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2401. Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2402. Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2403. Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2404. Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2405. Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2406. Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
  2407. Part136.Orientation = Vector3.new(0, -90, -90.6999969)
  2408. SpecialMesh137.Parent = Part136
  2409. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2410. SpecialMesh137.MeshType = Enum.MeshType.Brick
  2411. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2412. Part138.Parent = Model133
  2413. Part138.Material = Enum.Material.SmoothPlastic
  2414. Part138.BrickColor = BrickColor.new("Really black")
  2415. Part138.Rotation = Vector3.new(0, -1.24000001, 0)
  2416. Part138.Anchored = true
  2417. Part138.FormFactor = Enum.FormFactor.Symmetric
  2418. Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
  2419. Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2420. Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2421. Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2422. Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2423. Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2424. Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2425. Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2426. Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
  2427. Part138.Orientation = Vector3.new(0, -1.24000001, 0)
  2428. SpecialMesh139.Parent = Part138
  2429. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2430. SpecialMesh139.MeshType = Enum.MeshType.Brick
  2431. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2432. Part140.Parent = Model133
  2433. Part140.Material = Enum.Material.SmoothPlastic
  2434. Part140.BrickColor = BrickColor.new("Really black")
  2435. Part140.Rotation = Vector3.new(0, -90, 0)
  2436. Part140.Anchored = true
  2437. Part140.FormFactor = Enum.FormFactor.Symmetric
  2438. Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2439. Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2440. Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2441. Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2442. Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2443. Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2446. Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
  2447. Part140.Orientation = Vector3.new(0, -90, 0)
  2448. SpecialMesh141.Parent = Part140
  2449. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2450. SpecialMesh141.MeshType = Enum.MeshType.Brick
  2451. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2452. Part142.Parent = Model133
  2453. Part142.Material = Enum.Material.SmoothPlastic
  2454. Part142.BrickColor = BrickColor.new("Royal purple")
  2455. Part142.Rotation = Vector3.new(118.43, -90, 0)
  2456. Part142.Anchored = true
  2457. Part142.CanCollide = false
  2458. Part142.FormFactor = Enum.FormFactor.Symmetric
  2459. Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
  2460. Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
  2461. Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2462. Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2463. Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2465. Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2466. Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2467. Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
  2468. Part142.Orientation = Vector3.new(0, -90, -118.43)
  2469. SpecialMesh143.Parent = Part142
  2470. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2471. SpecialMesh143.MeshType = Enum.MeshType.Brick
  2472. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2473. Part144.Parent = Model133
  2474. Part144.Material = Enum.Material.SmoothPlastic
  2475. Part144.BrickColor = BrickColor.new("Royal purple")
  2476. Part144.Rotation = Vector3.new(0, -90, 0)
  2477. Part144.Anchored = true
  2478. Part144.CanCollide = false
  2479. Part144.FormFactor = Enum.FormFactor.Symmetric
  2480. Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2481. Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2482. Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2483. Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2484. Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2485. Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2486. Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2487. Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2488. Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
  2489. Part144.Orientation = Vector3.new(0, -90, 0)
  2490. SpecialMesh145.Parent = Part144
  2491. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2492. SpecialMesh145.MeshType = Enum.MeshType.Brick
  2493. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2494. Part146.Parent = Model133
  2495. Part146.Material = Enum.Material.SmoothPlastic
  2496. Part146.BrickColor = BrickColor.new("Really black")
  2497. Part146.Rotation = Vector3.new(0, -90, 0)
  2498. Part146.Anchored = true
  2499. Part146.CanCollide = false
  2500. Part146.FormFactor = Enum.FormFactor.Symmetric
  2501. Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
  2502. Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2503. Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2504. Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2505. Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2506. Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2507. Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2508. Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2509. Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
  2510. Part146.Orientation = Vector3.new(0, -90, 0)
  2511. Part147.Parent = Model133
  2512. Part147.Material = Enum.Material.SmoothPlastic
  2513. Part147.BrickColor = BrickColor.new("Really black")
  2514. Part147.Rotation = Vector3.new(0, -90, 0)
  2515. Part147.Anchored = true
  2516. Part147.CanCollide = false
  2517. Part147.FormFactor = Enum.FormFactor.Symmetric
  2518. Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
  2519. Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2520. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2521. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2522. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2523. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2524. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
  2527. Part147.Orientation = Vector3.new(0, -90, 0)
  2528. Part148.Parent = Model133
  2529. Part148.Material = Enum.Material.Slate
  2530. Part148.BrickColor = BrickColor.new("Royal purple")
  2531. Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2532. Part148.Anchored = true
  2533. Part148.FormFactor = Enum.FormFactor.Symmetric
  2534. Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
  2535. Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2536. Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2537. Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2538. Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2539. Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2540. Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2541. Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2542. Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
  2543. Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2544. SpecialMesh149.Parent = Part148
  2545. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2546. SpecialMesh149.MeshType = Enum.MeshType.Brick
  2547. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2548. Part150.Parent = Model133
  2549. Part150.Material = Enum.Material.Slate
  2550. Part150.BrickColor = BrickColor.new("Royal purple")
  2551. Part150.Rotation = Vector3.new(90.6999969, -90, 0)
  2552. Part150.Anchored = true
  2553. Part150.FormFactor = Enum.FormFactor.Symmetric
  2554. Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2555. Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2556. Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2557. Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2558. Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2559. Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2560. Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2561. Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2562. Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
  2563. Part150.Orientation = Vector3.new(0, -90, -90.6999969)
  2564. SpecialMesh151.Parent = Part150
  2565. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2566. SpecialMesh151.MeshType = Enum.MeshType.Brick
  2567. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2568. Part152.Name = "Left Leg"
  2569. Part152.Parent = Model133
  2570. Part152.Material = Enum.Material.SmoothPlastic
  2571. Part152.BrickColor = BrickColor.new("Institutional white")
  2572. Part152.Transparency = 1
  2573. Part152.Rotation = Vector3.new(0, -90, 0)
  2574. Part152.Anchored = true
  2575. Part152.CanCollide = false
  2576. Part152.FormFactor = Enum.FormFactor.Symmetric
  2577. Part152.Size = Vector3.new(1, 2, 1)
  2578. Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2579. Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2580. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2581. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2582. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2583. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2584. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2585. Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
  2586. Part152.Orientation = Vector3.new(0, -90, 0)
  2587. Part153.Parent = Model133
  2588. Part153.Material = Enum.Material.Slate
  2589. Part153.BrickColor = BrickColor.new("Royal purple")
  2590. Part153.Rotation = Vector3.new(0, -90, 0)
  2591. Part153.Anchored = true
  2592. Part153.FormFactor = Enum.FormFactor.Symmetric
  2593. Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
  2594. Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2595. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2596. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2597. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2598. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2599. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2600. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2601. Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
  2602. Part153.Orientation = Vector3.new(0, -90, 0)
  2603. SpecialMesh154.Parent = Part153
  2604. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2605. SpecialMesh154.MeshType = Enum.MeshType.Brick
  2606. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2607. Part155.Parent = Model133
  2608. Part155.Material = Enum.Material.SmoothPlastic
  2609. Part155.BrickColor = BrickColor.new("Really black")
  2610. Part155.Rotation = Vector3.new(0, -90, 0)
  2611. Part155.Anchored = true
  2612. Part155.CanCollide = false
  2613. Part155.FormFactor = Enum.FormFactor.Symmetric
  2614. Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
  2615. Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2616. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2617. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2618. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2619. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2620. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2621. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2622. Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
  2623. Part155.Orientation = Vector3.new(0, -90, 0)
  2624. Script156.Name = "Welds"
  2625. Script156.Parent = Model0
  2626. table.insert(cors,sandbox(Script156,function()
  2627. --Saz
  2628.  
  2629. --A new system which is a combination of fast-welds and hard-welds.
  2630. --Should be far, far better.
  2631.  
  2632. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  2633. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  2634.  
  2635. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  2636. --The fact that you're reading this means you should likely kill yourself. Immediately.
  2637.  
  2638. wait(.33)
  2639.  
  2640. Tool=script.Parent
  2641. Nib=Tool.Parent
  2642.  
  2643.  
  2644. weldparts=function()
  2645. print("Welding")
  2646. lel={}
  2647. function jarate(p)
  2648. for i=1, #p do
  2649. table.insert(lel,p[i])
  2650. k=p[i]:children()
  2651. if #k>0 then
  2652. jarate(k)
  2653. end
  2654. end
  2655. end
  2656. for _,v in pairs(script.Parent:children()) do
  2657. if v.Name~="Cloak" and v.className~="Script" then
  2658. v:BreakJoints()
  2659. jarate(v:children())
  2660. end
  2661. end
  2662. for _,v in pairs(lel) do
  2663. if v.className=="Weld" or v.className=="Motor6D" then
  2664. v:Remove()
  2665. end
  2666. end
  2667. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  2668. if v.Name~="Right Leg" then
  2669. w=Instance.new("Weld")
  2670. w.Part0=script.Parent["RightLeg"]["Right Leg"]
  2671. w.Part1=v
  2672. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2673. w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2674. w.Parent=w.Part0
  2675. end
  2676. end
  2677. w=Instance.new("Weld")
  2678. w.Part0=Nib["Right Leg"]
  2679. w.Part1=script.Parent["RightLeg"]["Right Leg"]
  2680. w.Parent=w.Part0
  2681. w.C0=CFrame.new(0,-.1,0)
  2682. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  2683. if v.Name~="Left Leg" then
  2684. w=Instance.new("Weld")
  2685. w.Part0=script.Parent["LeftLeg"]["Left Leg"]
  2686. w.Part1=v
  2687. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2688. w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2689. w.Parent=w.Part0
  2690. end
  2691. end
  2692. w=Instance.new("Weld")
  2693. w.Part0=Nib["Left Leg"]
  2694. w.Part1=script.Parent["LeftLeg"]["Left Leg"]
  2695. w.Parent=w.Part0
  2696. w.C0=CFrame.new(0,-.1,0)
  2697. for _,v in pairs(script.Parent["RightArm"]:children()) do
  2698. if v.Name~="Right Arm" then
  2699. w=Instance.new("Weld")
  2700. w.Part0=script.Parent["RightArm"]["Right Arm"]
  2701. w.Part1=v
  2702. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2703. w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2704. w.Parent=w.Part1
  2705. end
  2706. end
  2707. w=Instance.new("Weld")
  2708. w.Part0=Nib["Right Arm"]
  2709. w.Part1=script.Parent["RightArm"]["Right Arm"]
  2710. w.Parent=w.Part0
  2711. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  2712. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  2713. if v.Name~="Left Arm" then
  2714. w=Instance.new("Weld")
  2715. w.Part0=script.Parent["LeftArm"]["Left Arm"]
  2716. w.Part1=v
  2717. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2718. w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2719. w.Parent=w.Part0
  2720. end
  2721. end
  2722. w=Instance.new("Weld")
  2723. w.Part0=Nib["Left Arm"]
  2724. w.Part1=script.Parent["LeftArm"]["Left Arm"]
  2725. w.Parent=w.Part0
  2726.  
  2727. for _,v in pairs(script.Parent["Torso"]:children()) do
  2728. if v.Name~="Torso" then
  2729. w=Instance.new("Weld")
  2730. w.Part0=script.Parent["Torso"]["Torso"]
  2731. w.Part1=v
  2732. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2733. w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
  2734. w.Parent=script.Parent["Torso"]["Torso"]
  2735. end
  2736. end
  2737.  
  2738. w=Instance.new("Weld")
  2739. w.Part0=Nib["Torso"]
  2740. w.Part1=script.Parent["Torso"]["Torso"]
  2741. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  2742. w.Parent=w.Part0
  2743.  
  2744. for _,v in pairs(lel) do
  2745. if v:IsA("BasePart") then v.Anchored=false end
  2746. end
  2747.  
  2748. wait(1)
  2749.  
  2750. w=Instance.new("Weld")
  2751. w.Part0=Nib.Torso
  2752. w.Part1=Tool.Torso.Torso
  2753. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2754. w.C1=CFrame.new(0,0,0)
  2755. w.Parent=w.Part1
  2756. w.Name="ClothingWeld"
  2757.  
  2758. wait(.06)
  2759.  
  2760. while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
  2761. wait(.03)
  2762. w=Instance.new("Weld")
  2763. w.Part0=Nib.Torso
  2764. w.Part1=Tool.Torso.Torso
  2765. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2766. w.C1=CFrame.new(0,0,0)
  2767. w.Parent=w.Part1
  2768. w.Name="ClothingWeld"
  2769. end
  2770.  
  2771. w=Instance.new("Weld")
  2772. w.Part0=Nib["Right Leg"]
  2773. w.Part1=Tool.RightLeg["Right Leg"]
  2774. w.C0=CFrame.new(0,0,0)
  2775. w.C1=CFrame.new(0,0,0)
  2776. w.Parent=w.Part1
  2777. w.Name="ClothingWeld"
  2778.  
  2779. w=Instance.new("Weld")
  2780. w.Part0=Nib["Left Leg"]
  2781. w.Part1=Tool.LeftLeg["Left Leg"]
  2782. w.C0=CFrame.new(0,0,0)
  2783. w.C1=CFrame.new(0,0,0)
  2784. w.Parent=w.Part1
  2785. w.Name="ClothingWeld"
  2786.  
  2787. w=Instance.new("Weld")
  2788. w.Part0=Nib["Right Arm"]
  2789. w.Part1=Tool.RightArm["Right Arm"]
  2790. w.C0=CFrame.new(0,0,0)
  2791. w.C1=CFrame.new(0,0,0)
  2792. w.Parent=w.Part1
  2793. w.Name="ClothingWeld"
  2794.  
  2795. w=Instance.new("Weld")
  2796. w.Part0=Nib["Left Arm"]
  2797. w.Part1=Tool.LeftArm["Left Arm"]
  2798. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2799. w.C1=CFrame.new(0,0,0)
  2800. w.Parent=w.Part1
  2801. w.Name="ClothingWeld"
  2802.  
  2803. wait()
  2804.  
  2805. end
  2806. weldparts()
  2807. end))
  2808. for i,v in pairs(mas:GetChildren()) do
  2809. v.Parent = game:GetService("Players").LocalPlayer.Character
  2810. pcall(function() v:MakeJoints() end)
  2811. end
  2812. mas:Destroy()
  2813. for i,v in pairs(cors) do
  2814. spawn(function()
  2815. pcall(v)
  2816. end)
  2817. end
  2818.  
  2819. Humanoid.HealthChanged:connect(function()
  2820. if DEATH == false then
  2821. if Humanoid.Health ~= "inf" then
  2822. Humanoid.Health = "inf"
  2823. CreateSound("907330011", Torso, 10, 1)
  2824. end
  2825. if Humanoid.MaxHealth ~= "inf" then
  2826. Humanoid.MaxHealth = "inf"
  2827. end
  2828. end
  2829. end)
  2830.  
  2831. function VanishPlayer()
  2832. tecks2.TextTransparency = 1
  2833. tecks2.TextStrokeTransparency = 1
  2834. for _, c in pairs(Character:GetChildren()) do
  2835. if c.ClassName == "Part" then
  2836. c.Transparency = 1
  2837. if c:FindFirstChildOfClass("Decal") then
  2838. c:FindFirstChildOfClass("Decal").Transparency = 1
  2839. end
  2840. if c:FindFirstChildOfClass("ParticleEmitter") then
  2841. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2842. end
  2843. elseif c.ClassName == "Accessory" then
  2844. c.Handle.Transparency = 1
  2845. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2846. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2847. end
  2848. end
  2849. end
  2850. end
  2851.  
  2852. function Reappear()
  2853. tecks2.TextTransparency = 0
  2854. tecks2.TextStrokeTransparency = 0
  2855. for _, c in pairs(Character:GetChildren()) do
  2856. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2857. c.Transparency = 0
  2858. if c:FindFirstChildOfClass("Decal") then
  2859. c:FindFirstChildOfClass("Decal").Transparency = 0
  2860. end
  2861. if c:FindFirstChildOfClass("ParticleEmitter") then
  2862. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2863. end
  2864. elseif c.ClassName == "Accessory" then
  2865. c.Handle.Transparency = 0
  2866. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2867. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2868. end
  2869. end
  2870. end
  2871. end
  2872.  
  2873. function Warp()
  2874. ATTACK = true
  2875. Rooted = true
  2876. for i = 1, 50 do
  2877. Swait()
  2878. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Crimson",VT(i/3,i/3,0))
  2879. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Crimson",VT(i/3,i/3,0))
  2880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2886. end
  2887. if VALUE2 == false then
  2888. VALUE2 = true
  2889. elseif VALUE2 == true then
  2890. VALUE2 = false
  2891. end
  2892. ATTACK = false
  2893. Rooted = false
  2894. end
  2895.  
  2896. function RivalingOverthrower()
  2897. if HITFLOOR ~= nil then
  2898. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2899. local HITBODY = Mouse.Target.Parent
  2900. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2901. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2902. if TORS ~= nil and HUMAN ~= nil then
  2903. ATTACK = true
  2904. Rooted = true
  2905. TORS.Anchored = true
  2906. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  2907. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  2908. local FLOOR = HITFLOOR
  2909. local POS = HITPOS
  2910. print(FLOOR)
  2911. UNANCHOR = false
  2912. RootPart.Anchored = true
  2913. CreateSound("1295446488", Torso, 10, 1)
  2914. for i=0, 1, 0.1 / Animation_Speed do
  2915. Swait()
  2916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2922. end
  2923. local TAUNTS = {"907329532","907333294","907329893"}
  2924. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  2925. for i=0, 1, 0.1 / Animation_Speed do
  2926. Swait()
  2927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  2929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2933. end
  2934. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  2935. CreateSound("260411131", TORS, 10, 1)
  2936. TORS.Anchored = false
  2937. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2938. for i=0, 1, 0.1 / Animation_Speed do
  2939. Swait()
  2940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  2941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2946. end
  2947. for i=0, 2, 0.1 / Animation_Speed do
  2948. Swait()
  2949. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2955. end
  2956. for i = 1, 15 do
  2957. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0))
  2958. end
  2959. WELD:remove()
  2960. local grav = Instance.new("BodyPosition",TORS)
  2961. grav.P = 20000
  2962. grav.D = 100
  2963. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2964. grav.position = TORS.Position + VT(0,50,0)
  2965. grav.Name = "GravityForce"
  2966. for i=0, 1, 0.1 / Animation_Speed do
  2967. Swait()
  2968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  2969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  2974. end
  2975. for i=0, 2, 0.1 / Animation_Speed do
  2976. Swait()
  2977. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2983. end
  2984. CreateSound("1295446488", Torso, 10, 1)
  2985. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Royal purple",VT(1,0.1,1))
  2986. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  2987. for i=0, 2, 0.1 / Animation_Speed do
  2988. Swait()
  2989. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2995. end
  2996. VanishPlayer()
  2997. for i = 1, 50+(25*POWERLEVEL) do
  2998. Swait()
  2999. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3000. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  3001. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3002. MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5))
  3003. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5))
  3004. end
  3005. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  3006. Reappear()
  3007. for i=0, 2, 0.1 / Animation_Speed do
  3008. Swait()
  3009. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3015. end
  3016. for i = 1, 15 do
  3017. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0))
  3018. end
  3019. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  3020. grav.Position = POS
  3021. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  3022. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  3023. CreateSound("289842971", TORS, 3, 1)
  3024. MagicSphere(VT(0,0,0),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  3025. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  3026. killnearest(POS,POWERLEVEL*10,5)
  3027. if POWERLEVEL > 3 then
  3028. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Crimson",VT(POWERLEVEL,0,POWERLEVEL))
  3029. end
  3030. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  3031. for i=0, 1, 0.1 / Animation_Speed do
  3032. Swait()
  3033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  3034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3039. end
  3040. HITBODY:BreakJoints()
  3041. grav:remove()
  3042. ATTACK = false
  3043. Rooted = false
  3044. UNANCHOR = true
  3045. RootPart.Anchored = false
  3046. if POWERLEVEL > 1 then
  3047. POWERLEVEL = POWERLEVEL - 1
  3048. end
  3049. end
  3050. end
  3051. end
  3052. end
  3053.  
  3054. function ChunkChuck()
  3055. if HITFLOOR ~= nil then
  3056. ATTACK = true
  3057. Rooted = true
  3058. CreateSound("305685800", Head, 10, 1)
  3059. for i=0, 1, 0.1 / Animation_Speed do
  3060. Swait()
  3061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3067. end
  3068. for i=0, 1, 0.1 / Animation_Speed do
  3069. Swait()
  3070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  3071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  3075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  3076. end
  3077. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  3078. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  3079. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  3080. CHUNK.Color = HITFLOOR.Color
  3081. CHUNK.Material = HITFLOOR.Material
  3082. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  3083. CreateSound("260411131", CHUNK, 10, 1)
  3084. CreateSound("289842971", Torso, 3, 1)
  3085. repeat
  3086. Swait()
  3087. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  3088. turnto(Mouse.Hit.p)
  3089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3095. until HOLD == true
  3096. for i=0, 1, 0.1 / Animation_Speed do
  3097. Swait()
  3098. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  3099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3105. end
  3106. CHUNK.CanCollide = true
  3107. CHUNK.Anchored = false
  3108. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  3109. for i = 1, 25 do
  3110. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  3111. end
  3112. local bv = Instance.new("BodyVelocity")
  3113. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3114. bv.velocity = RootPart.CFrame.lookVector*400
  3115. bv.Parent = CHUNK
  3116. local HIT = CHUNK.Touched:Connect(function(hit)
  3117. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  3118. hit.Parent:BreakJoints()
  3119. end
  3120. end)
  3121. CreateSound("138079201", CHUNK, 10, 1)
  3122. Debris:AddItem(CHUNK,5)
  3123. for i=0, 1, 0.1 / Animation_Speed do
  3124. Swait()
  3125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3131. end
  3132. ATTACK = false
  3133. Rooted = false
  3134. if POWERLEVEL > 1 then
  3135. POWERLEVEL = POWERLEVEL - 1
  3136. end
  3137. end
  3138. end
  3139.  
  3140. function Boost()
  3141. ATTACK = true
  3142. Rooted = true
  3143. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  3144. for i = 1, 50 do
  3145. Swait()
  3146. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Royal purple",VT(i/5,i/5,0))
  3147. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT(i/5,i/5,0))
  3148. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(i/3,i/3,0))
  3149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3155. end
  3156. POWERLEVEL = POWERLEVEL + 1
  3157. ATTACK = false
  3158. Rooted = false
  3159. end
  3160.  
  3161. function XEvent()
  3162. if HITFLOOR ~= nil then
  3163. VALUE2 = false
  3164. CreateSound("907332670", Effects, 10, 1)
  3165. local POS = HITPOS
  3166. local FLOOR = HITFLOOR
  3167. local STARTPOS = RootPart.CFrame
  3168. ATTACK = true
  3169. Rooted = true
  3170. for i=0, 2, 0.1 / Animation_Speed do
  3171. Swait()
  3172. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3178. end
  3179. UNANCHOR = false
  3180. RootPart.Anchored = true
  3181. CreateSound("1295446488", Effects, 10, 1)
  3182. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  3183. for i=0, 1, 0.1 / Animation_Speed do
  3184. Swait()
  3185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3191. end
  3192. CreateSound("289315275", Effects, 10, 1)
  3193. for i=0, 5, 0.1 / Animation_Speed do
  3194. Swait()
  3195. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  3196. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL,POWERLEVEL,0))
  3197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  3198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3203. end
  3204. CreateSound("260411131", Effects, 3, 1)
  3205. for i=0, 1, 0.1 / Animation_Speed do
  3206. Swait()
  3207. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3208. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3215. end
  3216. for i=0, 0.3, 0.1 / Animation_Speed do
  3217. Swait()
  3218. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3219. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3226. end
  3227. for i=0, 0.3, 0.1 / Animation_Speed do
  3228. Swait()
  3229. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3230. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  3232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3237. end
  3238. local BURNMARKS = {}
  3239. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "RAY", VT(0,0,0))
  3240. MakeForm(DEATHRAY1,"Cyl")
  3241. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "RAY", VT(0,0,0))
  3242. MakeForm(DEATHRAY2,"Cyl")
  3243. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  3244. local AMOUNT = POWERLEVEL * 25
  3245. for i = 1, POWERLEVEL * 50 do
  3246. Swait()
  3247. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Royal purple",VT(0,0,0))
  3248. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3249. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3250. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  3251. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  3252. table.insert(BURNMARKS,MARK)
  3253. MakeForm(MARK,"Cyl")
  3254. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3255. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3256. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  3257. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  3258. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3259. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  3260. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3261. AMOUNT = AMOUNT - 1
  3262. end
  3263. local AMOUNT = POWERLEVEL * 25
  3264. for i = 1, POWERLEVEL * 50 do
  3265. Swait()
  3266. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Crimson",VT(0,0,0))
  3267. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3268. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3269. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  3270. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  3271. table.insert(BURNMARKS,MARK)
  3272. MakeForm(MARK,"Cyl")
  3273. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3274. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3275. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  3276. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  3277. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3278. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  3279. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3280. AMOUNT = AMOUNT - 1
  3281. end
  3282. DEATHRAY1:remove()
  3283. DEATHRAY2:remove()
  3284. loopsound:remove()
  3285. for i=0, 1, 0.1 / Animation_Speed do
  3286. Swait()
  3287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3293. end
  3294. RootPart.CFrame = STARTPOS
  3295. for i=0, 0.1, 0.1 / Animation_Speed do
  3296. Swait()
  3297. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  3298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  3302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  3303. end
  3304. for i = 1, 10+(5*POWERLEVEL) do
  3305. Swait()
  3306. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  3307. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  3308. end
  3309. local SOUND = CreateSound("314970772", Effects, 10, 1)
  3310. CreateSound("414517163", Effects, 10, 1)
  3311. IT("EchoSoundEffect",SOUND)
  3312. MagicSphere(VT(0,0,0),35,CF(POS),"Crimson",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  3313. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  3314. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  3315. for i = 1, 25 do
  3316. Swait()
  3317. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  3318. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  3319. killnearest(POS,POWERLEVEL*100,500)
  3320. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  3321. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  3322. end
  3323. for i = 1, 50 do
  3324. Swait()
  3325. for e=1,#BURNMARKS do
  3326. if BURNMARKS[e]~=nil then
  3327. local Thing=BURNMARKS[e]
  3328. if Thing~=nil then
  3329. local Part=Thing
  3330. Part.Transparency = Part.Transparency + (1/50)
  3331. end
  3332. end
  3333. end
  3334. end
  3335. for e=1,#BURNMARKS do
  3336. if BURNMARKS[e]~=nil then
  3337. local Thing=BURNMARKS[e]
  3338. if Thing~=nil then
  3339. local Part=Thing
  3340. Part:remove()
  3341. end
  3342. end
  3343. end
  3344. ATTACK = false
  3345. Rooted = false
  3346. UNANCHOR = true
  3347. RootPart.Anchored = false
  3348. POWERLEVEL = 1
  3349. end
  3350. end
  3351.  
  3352. function Taunt()
  3353. ATTACK = true
  3354. Rooted = true
  3355. CreateSound("907330011", Head, 10, 1.1)
  3356. for i=0, 1, 0.1 / Animation_Speed do
  3357. Swait()
  3358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3364. end
  3365. for i=0, 2, 0.1 / Animation_Speed do
  3366. Swait()
  3367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3373. end
  3374. ATTACK = false
  3375. Rooted = false
  3376. end
  3377.  
  3378. function BreakLimit()
  3379. ATTACK = true
  3380. Rooted = false
  3381. UNANCHOR = false
  3382. RootPart.Anchored = true
  3383. for i=0, 5, 0.1 / Animation_Speed do
  3384. Swait()
  3385. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  3386. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  3391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  3392. end
  3393. CreateSound("1368598393", Effects, 10, 1)
  3394. for i=0, 2, 0.1 / Animation_Speed do
  3395. Swait()
  3396. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3397. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  3398. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,5))
  3399. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3405. end
  3406. CreateSound("1368583274", Effects, 10, 1)
  3407. for i=0, 6, 0.1 / Animation_Speed do
  3408. Swait()
  3409. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0))
  3410. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0)*3)
  3411. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3412. MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
  3413. MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2))
  3414. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
  3415. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3421. end
  3422. CreateSound("907329532", Effects, 10, 1.1)
  3423. Swait(175)
  3424. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0))
  3425. CreateSound("1368605755", Effects, 10, 1)
  3426. CreateSound("1368637781", Effects, 10, 1)
  3427. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5))
  3428. LIMITBROKEN = true
  3429. for i=0, 1, 0.1 / Animation_Speed do
  3430. Swait()
  3431. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0))
  3432. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0))
  3433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  3438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  3439. end
  3440. UNANCHOR = true
  3441. RootPart.Anchored = false
  3442. ATTACK = false
  3443. Rooted = false
  3444. game.Lighting.ClockTime = 23
  3445. end
  3446.  
  3447. -- LIMIT BROKEN
  3448.  
  3449. function RivalingOverthrower2()
  3450. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3451. local HITBODY = Mouse.Target.Parent
  3452. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  3453. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3454. if TORS ~= nil and HUMAN ~= nil then
  3455. ATTACK = true
  3456. Rooted = false
  3457. VanishPlayer()
  3458. TORS.Anchored = true
  3459. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  3460. CreateSound("260411131", RootPart, 3, 1)
  3461. for i = 1, 75 do
  3462. Swait()
  3463. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3464. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  3465. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3466. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  3467. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,POWERLEVEL*5))
  3468. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3469. end
  3470. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  3471. Reappear()
  3472. CreateSound("1368583274", RightArm, 10, 1)
  3473. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
  3474. MakeForm(ORB,"Ball")
  3475. ORB.Color = C3(0,0,0)
  3476. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  3477. for i=0, 4, 0.1 / Animation_Speed do
  3478. Swait()
  3479. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3480. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  3481. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0))
  3482. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3489. end
  3490. for i = 1, 5 do
  3491. Swait()
  3492. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3493. ORB.Size = ORB.Size * 0.8
  3494. end
  3495. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,25,0))
  3496. MakeForm(BEAM,"Ball")
  3497. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
  3498. MakeForm(BEAM2,"Cyl")
  3499. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  3500. ORB.Color = BRICKC("Royal purple").Color
  3501. for i = 1, 5 do
  3502. Swait()
  3503. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0))
  3504. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  3505. BEAM.Size = BEAM.Size + VT(2,0,2)
  3506. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  3507. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  3508. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3509. ORB.Size = ORB.Size * 1.3
  3510. end
  3511. CreateSound("1368605755", Effects, 10, 1)
  3512. HITBODY:BreakJoints()
  3513. TORS.Anchored = false
  3514. local POS = TORS.Position
  3515. for i = 1, 25 do
  3516. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3517. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3518. end
  3519. for i=0, 2, 0.1 / Animation_Speed do
  3520. Swait()
  3521. killnearest(POS,15,700)
  3522. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0))
  3523. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  3524. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  3525. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3526. RootPart.CFrame = CF(RootPart.Position,POS)
  3527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3533. end
  3534. for i = 1, 5 do
  3535. Swait()
  3536. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  3537. BEAM.Size = BEAM.Size - VT(2,0,2)
  3538. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  3539. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  3540. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3541. ORB.Size = ORB.Size * 0.8
  3542. end
  3543. turnto(POS)
  3544. ORB:remove()
  3545. BEAM:remove()
  3546. BEAM2:remove()
  3547. ATTACK = false
  3548. Rooted = false
  3549. end
  3550. end
  3551. end
  3552.  
  3553. function ChunkChuck2()
  3554. if HITFLOOR ~= nil then
  3555. ATTACK = true
  3556. Rooted = false
  3557. for i=0, 1, 0.1 / Animation_Speed do
  3558. Swait()
  3559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  3560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3565. end
  3566. local DIST = (RootPart.Position - HITPOS).Magnitude
  3567. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  3568. for i=0, 0.1, 0.1 / Animation_Speed do
  3569. Swait()
  3570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  3571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3576. end
  3577. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  3578. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  3579. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  3580. CHUNK.Color = HITFLOOR.Color
  3581. CHUNK.Material = HITFLOOR.Material
  3582. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  3583. CreateSound("260411131", CHUNK, 10, 1)
  3584. CreateSound("289842971", Torso, 3, 1)
  3585. for i=0, 1, 0.1 / Animation_Speed do
  3586. Swait()
  3587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  3588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3593. end
  3594. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  3595. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  3596. repeat
  3597. Swait()
  3598. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3599. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  3600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  3601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3606. until HOLD == true
  3607. for i=0, 1, 0.1 / Animation_Speed do
  3608. Swait()
  3609. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  3610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  3611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3616. end
  3617. coroutine.resume(coroutine.create(function()
  3618. local COLLISION = false
  3619. CHUNK.CFrame = RootPart.CFrame
  3620. for i = 1, 300 do
  3621. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  3622. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  3623. local TRAIL = CHUNK:Clone()
  3624. TRAIL.CanCollide = false
  3625. TRAIL.Transparency = 0.9
  3626. TRAIL.Parent = Effects
  3627. TRAIL.CFrame = CHUNK.CFrame
  3628. coroutine.resume(coroutine.create(function()
  3629. for i = 1, 10 do
  3630. Swait()
  3631. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  3632. end
  3633. TRAIL:remove()
  3634. end))
  3635. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  3636. if HIT ~= nil then
  3637. COLLISION = true
  3638. break
  3639. end
  3640. end
  3641. CHUNK:remove()
  3642. if COLLISION == true then
  3643. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  3644. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  3645. end
  3646. end))
  3647. turnto(CHUNK.Position)
  3648. for i=0, 1, 0.1 / Animation_Speed do
  3649. Swait()
  3650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  3651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3656. end
  3657. ATTACK = false
  3658. Rooted = false
  3659. end
  3660. end
  3661.  
  3662. function XEvent2()
  3663. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  3664. if FLOOR then
  3665. local BURNMARKS = {}
  3666. local POS = HITPOS
  3667. ATTACK = true
  3668. Rooted = false
  3669. local AMOUNT = 200
  3670. for i=0, 3, 0.1 / Animation_Speed do
  3671. Swait()
  3672. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  3673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3679. end
  3680. CreateSound("1368583274", Effects, 10, 0.5)
  3681. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
  3682. MakeForm(ORB,"Ball")
  3683. ORB.Color = C3(0,0,0)
  3684. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  3685. for i=0, 12, 0.1 / Animation_Speed do
  3686. Swait()
  3687. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3688. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  3689. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3690. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3691. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  3692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3698. end
  3699. for i = 1, 50 do
  3700. Swait()
  3701. ORB.Size = ORB.Size * 0.9
  3702. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3703. end
  3704. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0))
  3705. MakeForm(BEAM,"Ball")
  3706. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
  3707. MakeForm(BEAM2,"Cyl")
  3708. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  3709. ORB.Color = BRICKC("Royal purple").Color
  3710. CreateSound("1368598393", Effects, 10, 0.3)
  3711. CreateSound("1368605755", Effects, 10, 0.3)
  3712. CreateSound("1368637781", Effects, 10, 0.3)
  3713. for i = 1, 10 do
  3714. local COLOR = C3(0,0,0)
  3715. ORB.Size = VT(10,10,10)
  3716. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3717. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0))
  3718. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0))
  3719. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3720. BEAM.Size = BEAM.Size + VT(4,0,4)
  3721. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3722. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  3723. BEAM.Color = COLOR
  3724. ORB.Color = COLOR
  3725. BEAM2.Color = COLOR
  3726. end
  3727. for i = 1, 400 do
  3728. Swait()
  3729. local COLOR = C3(1,1,1)
  3730. BEAM.Color = COLOR
  3731. ORB.Color = COLOR
  3732. BEAM2.Color = COLOR
  3733. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3734. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3735. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3736. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  3737. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3738. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  3739. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2)
  3740. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  3741. table.insert(BURNMARKS,MARK)
  3742. MakeForm(MARK,"Cyl")
  3743. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  3744. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3745. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  3746. AMOUNT = AMOUNT - 1
  3747. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  3748. end
  3749. local AMOUNT = 200
  3750. for i = 1, 400 do
  3751. Swait()
  3752. local COLOR = C3(1,1,1)
  3753. BEAM.Color = COLOR
  3754. ORB.Color = COLOR
  3755. BEAM2.Color = COLOR
  3756. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3757. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3758. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3759. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  3760. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3761. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  3762. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2)
  3763. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  3764. table.insert(BURNMARKS,MARK)
  3765. MakeForm(MARK,"Cyl")
  3766. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  3767. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3768. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  3769. AMOUNT = AMOUNT - 1
  3770. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  3771. end
  3772. for i = 1, 40 do
  3773. Swait()
  3774. local COLOR = C3(0,0,0)
  3775. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3776. BEAM.Size = BEAM.Size - VT(2,0,2)
  3777. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3778. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  3779. ORB.Size = ORB.Size * 0.9
  3780. BEAM.Color = COLOR
  3781. ORB.Color = COLOR
  3782. BEAM2.Color = COLOR
  3783. end
  3784. ORB:remove()
  3785. BEAM:remove()
  3786. BEAM2:remove()
  3787. CreateSound("1368583274", Effects, 10, 0.375)
  3788. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
  3789. MakeForm(ORB,"Ball")
  3790. ORB.Color = C3(0,0,0)
  3791. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  3792. for i=0, 18, 0.1 / Animation_Speed do
  3793. Swait()
  3794. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3795. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  3796. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3797. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3798. RootPart.CFrame = CF(RootPart.Position,POS)
  3799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3805. end
  3806. for i = 1, 50 do
  3807. Swait()
  3808. ORB.Size = ORB.Size * 0.9
  3809. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3810. end
  3811. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0))
  3812. MakeForm(BEAM,"Ball")
  3813. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
  3814. MakeForm(BEAM2,"Cyl")
  3815. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  3816. ORB.Color = BRICKC("Crimson").Color
  3817. CreateSound("1368598393", Effects, 10, 1)
  3818. CreateSound("1368605755", Effects, 10, 1)
  3819. CreateSound("1368637781", Effects, 10, 1)
  3820. CreateSound("314970772", Effects, 10, 1)
  3821. for i = 1, 60 do
  3822. Swait()
  3823. MagicSphere(VT(0,0,0),25,CF(POS),"Royal purple",VT(15,15,15))
  3824. local COLOR = C3(0,0,0)
  3825. ORB.Size = VT(10,10,10)
  3826. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3827. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0))
  3828. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0))
  3829. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3830. BEAM.Size = BEAM.Size + VT(6,0,6)
  3831. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3832. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  3833. BEAM.Color = COLOR
  3834. ORB.Color = COLOR
  3835. BEAM2.Color = COLOR
  3836. end
  3837. for _, c in pairs(workspace:GetChildren()) do
  3838. if c ~= Character then
  3839. if c.ClassName == "Model" then
  3840. c:BreakJoints()
  3841. for _, g in pairs(c:GetChildren()) do
  3842. if g ~= Character then
  3843. if g.ClassName == "Part" then
  3844. g.Anchored = false
  3845. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  3846. end
  3847. end
  3848. end
  3849. elseif c.ClassName == "Folder" then
  3850. for _, g in pairs(c:GetChildren()) do
  3851. if g ~= Character then
  3852. if g.ClassName == "Part" then
  3853. g.Anchored = false
  3854. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  3855. end
  3856. end
  3857. end
  3858. elseif c.ClassName == "Part" then
  3859. c.Anchored = false
  3860. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  3861. end
  3862. end
  3863. end
  3864. for e=1,#BURNMARKS do
  3865. if BURNMARKS[e]~=nil then
  3866. local Thing=BURNMARKS[e]
  3867. if Thing~=nil then
  3868. local Part=Thing
  3869. Part:remove()
  3870. end
  3871. end
  3872. end
  3873. ORB:remove()
  3874. BEAM:remove()
  3875. BEAM2:remove()
  3876. Swait(100)
  3877. for i = 1, 60 do
  3878. Swait()
  3879. end
  3880. ATTACK = false
  3881. Rooted = false
  3882. end
  3883. end
  3884.  
  3885. --//=================================\\
  3886. --|| ASSIGN THINGS TO KEYS
  3887. --\\=================================//
  3888.  
  3889. function MouseDown(Mouse)
  3890. HOLD = true
  3891. if ATTACK == false then
  3892. end
  3893. end
  3894.  
  3895. function CastProperRay(StartPos, Vec, Length, Ignore)
  3896. local Direction = CFrame.new(StartPos, Vec).lookVector
  3897. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3898. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  3899. return RayHit, RayPos, RayNormal
  3900. end
  3901.  
  3902. function MouseUp(Mouse)
  3903. HOLD = false
  3904. end
  3905.  
  3906. function KeyDown(Key)
  3907. KEYHOLD = true
  3908. if LIMITBROKEN == false then
  3909. if Key == "t" and ATTACK == false then
  3910. Taunt()
  3911. end
  3912.  
  3913. if Key == "z" and ATTACK == false then
  3914. Warp()
  3915. end
  3916.  
  3917. if Key == "b" and ATTACK == false then
  3918. RivalingOverthrower()
  3919. end
  3920.  
  3921. if Key == "c" and ATTACK == false then
  3922. ChunkChuck()
  3923. end
  3924.  
  3925. if Key == "v" and ATTACK == false then
  3926. if POWERLEVEL < 5 then
  3927. Boost()
  3928. end
  3929. end
  3930.  
  3931. if Key == "q" and ATTACK == false then
  3932. BreakLimit()
  3933. end
  3934.  
  3935. if Key == "x" and ATTACK == false then
  3936. XEvent()
  3937. end
  3938. else
  3939. if Key == "b" and ATTACK == false then
  3940. RivalingOverthrower2()
  3941. end
  3942.  
  3943. if Key == "c" and ATTACK == false then
  3944. ChunkChuck2()
  3945. end
  3946.  
  3947. if Key == "x" and ATTACK == false then
  3948. XEvent2()
  3949. end
  3950.  
  3951. if Key == "q" and ATTACK == false then
  3952. LIMITBROKEN = false
  3953. POWERLEVEL = 1
  3954. end
  3955.  
  3956. if Key == "w" and ATTACK == false then
  3957. FLIGHT = true
  3958. repeat
  3959. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  3960. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  3961. Swait()
  3962. until KEYHOLD == false
  3963. FLIGHT = false
  3964. end
  3965. if Key == "s" and ATTACK == false then
  3966. FLIGHT = true
  3967. repeat
  3968. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  3969. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  3970. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  3971. Swait()
  3972. until KEYHOLD == false
  3973. FLIGHT = false
  3974. end
  3975. if Key == "a" and ATTACK == false then
  3976. FLIGHT = true
  3977. repeat
  3978. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  3979. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  3980. Swait()
  3981. until KEYHOLD == false
  3982. FLIGHT = false
  3983. end
  3984. if Key == "d" and ATTACK == false then
  3985. FLIGHT = true
  3986. repeat
  3987. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  3988. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  3989. Swait()
  3990. until KEYHOLD == false
  3991. FLIGHT = false
  3992. end
  3993. end
  3994. end
  3995.  
  3996. function KeyUp(Key)
  3997. KEYHOLD = false
  3998. end
  3999.  
  4000. Mouse.Button1Down:connect(function(NEWKEY)
  4001. MouseDown(NEWKEY)
  4002. end)
  4003. Mouse.Button1Up:connect(function(NEWKEY)
  4004. MouseUp(NEWKEY)
  4005. end)
  4006. Mouse.KeyDown:connect(function(NEWKEY)
  4007. KeyDown(NEWKEY)
  4008. end)
  4009. Mouse.KeyUp:connect(function(NEWKEY)
  4010. KeyUp(NEWKEY)
  4011. end)
  4012.  
  4013. --//=================================\\
  4014. --\\=================================//
  4015.  
  4016.  
  4017. function unanchor()
  4018. if UNANCHOR == true then
  4019. g = Character:GetChildren()
  4020. for i = 1, #g do
  4021. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  4022. g[i].Anchored = false
  4023. end
  4024. if g[i].ClassName == "Accessory" then
  4025. g[i].Handle.Anchored = false
  4026. end
  4027. end
  4028. if LIMITBROKEN == false then
  4029. RootPart.Anchored = false
  4030. end
  4031. end
  4032. end
  4033.  
  4034.  
  4035. --//=================================\\
  4036. --|| WRAP THE WHOLE SCRIPT UP
  4037. --\\=================================//
  4038.  
  4039. Humanoid.Changed:connect(function(Jump)
  4040. if Jump == "Jump" and (Disable_Jump == true) then
  4041. Humanoid.Jump = false
  4042. end
  4043. end)
  4044.  
  4045. Speed = 12
  4046. Humanoid.JumpPower = 200
  4047.  
  4048. local FF = IT("ForceField",Character)
  4049. FF.Visible = false
  4050.  
  4051. while true do
  4052. Swait()
  4053. ANIMATE.Parent = nil
  4054. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4055. IDLEANIMATION:Play()
  4056. SINE = SINE + CHANGE
  4057. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4058. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4059. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  4060. if LIMITBROKEN == false then
  4061. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  4062. if HITFLOOR ~= nil then
  4063. if HITFLOOR.CanCollide == false then
  4064. HITFLOOR = nil
  4065. end
  4066. end
  4067. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  4068. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4069. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4070. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4071. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4072. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4073. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4074. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4075. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4076. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4077. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4078. end
  4079. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4080. ANIM = "Jump"
  4081. if ATTACK == false then
  4082. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  4084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  4087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  4088. end
  4089. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4090. ANIM = "Fall"
  4091. if ATTACK == false then
  4092. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  4094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  4097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  4098. end
  4099. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4100. if ANIM == "Fall" then
  4101. Rooted = true
  4102. CreateSound("289842971", Torso, 3, 1)
  4103. Humanoid.WalkSpeed = 0
  4104. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  4105. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  4106. for i=0, 1, 0.1 / Animation_Speed do
  4107. Swait()
  4108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  4109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4112. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  4113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  4114. end
  4115. Rooted = false
  4116. end
  4117. ANIM = "Idle"
  4118. if ATTACK == false then
  4119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4125. end
  4126. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4127. if ANIM == "Fall" then
  4128. Rooted = true
  4129. CreateSound("289842971", Torso, 3, 1)
  4130. Humanoid.WalkSpeed = 0
  4131. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  4132. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  4133. for i=0, 1, 0.1 / Animation_Speed do
  4134. Swait()
  4135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  4136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4139. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  4140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  4141. end
  4142. Rooted = false
  4143. end
  4144. ANIM = "Walk"
  4145. WALK = WALK + 1 / Animation_Speed
  4146. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  4147. WALK = 0
  4148. if WALKINGANIM == true then
  4149. WALKINGANIM = false
  4150. elseif WALKINGANIM == false then
  4151. WALKINGANIM = true
  4152. end
  4153. end
  4154. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4155. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4156. if ATTACK == false then
  4157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  4158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  4159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4161. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4163. end
  4164. end
  4165. if ATTACK == false and POWERLEVEL > 2 then
  4166. killnearest(Torso.Position,POWERLEVEL*2,15)
  4167. end
  4168. if sick.SoundId ~= "rbxassetid://657647848" then
  4169. sick.SoundId = "rbxassetid://657647848"
  4170. sick.Volume = 5
  4171. sick:Play()
  4172. end
  4173. sick.Pitch = 1
  4174. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  4175. else
  4176. VALUE2 = false
  4177. if ATTACK == false and POWERLEVEL > 2 then
  4178. killnearest(Torso.Position,15,15)
  4179. end
  4180. local RANDOM = MRANDOM(1,4)
  4181. if MRANDOM(1,5) == 1 then
  4182. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
  4183. end
  4184. if MRANDOM(1,5) == 1 then
  4185. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
  4186. end
  4187. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4188. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4189. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4190. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4191. POWERLEVEL = 100
  4192. RootPart.Anchored = true
  4193. if FLIGHT == false then
  4194. ANIM = "Levitate"
  4195. if ATTACK == false then
  4196. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  4198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  4201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  4202. end
  4203. else
  4204. ANIM = "Fly"
  4205. if ATTACK == false then
  4206. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  4207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  4208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  4211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  4212. end
  4213. end
  4214. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  4215. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  4216. if sick.SoundId ~= "rbxassetid://634731402" then
  4217. sick.SoundId = "rbxassetid://634731402"
  4218. sick.Volume = 5
  4219. sick:Play()
  4220. sick.Pitch = 1
  4221. end
  4222. end
  4223. unanchor()
  4224. Humanoid.MaxHealth = "inf"
  4225. Humanoid.Health = "inf"
  4226. if Rooted == false then
  4227. Disable_Jump = false
  4228. if ANIM == "Jump" or ANIM == "Fall" then
  4229. Humanoid.WalkSpeed = Speed*3
  4230. else
  4231. Humanoid.WalkSpeed = Speed
  4232. end
  4233. elseif Rooted == true then
  4234. Disable_Jump = true
  4235. Humanoid.WalkSpeed = 0
  4236. end
  4237. q = Character:GetChildren()
  4238. for u = 1, #q do
  4239. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  4240. if q[u].Handle:FindFirstChild("PE") == nil then
  4241. particles(q[u].Handle)
  4242. elseif q[u].Handle:FindFirstChild("PE") then
  4243. if LIMITBROKEN == false then
  4244. local EyeSizes={
  4245. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  4246. NumberSequenceKeypoint.new(1,0,0)
  4247. }
  4248. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  4249. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  4250. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  4251. else
  4252. local EyeSizes={
  4253. NumberSequenceKeypoint.new(0,4,0),
  4254. NumberSequenceKeypoint.new(1,0,0)
  4255. }
  4256. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  4257. q[u].Handle.PE.Speed = NumberRange.new(25)
  4258. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  4259. end
  4260. end
  4261. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  4262. if q[u]:FindFirstChild("PE") == nil then
  4263. particles(q[u])
  4264. elseif q[u]:FindFirstChild("PE") then
  4265. if LIMITBROKEN == false then
  4266. local EyeSizes={
  4267. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  4268. NumberSequenceKeypoint.new(1,0,0)
  4269. }
  4270. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  4271. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  4272. q[u].PE.Size=NumberSequence.new(EyeSizes)
  4273. else
  4274. local EyeSizes={
  4275. NumberSequenceKeypoint.new(0,4,0),
  4276. NumberSequenceKeypoint.new(1,0,0)
  4277. }
  4278. q[u].PE.Acceleration = Vector3.new(0,100,0)
  4279. q[u].PE.Speed = NumberRange.new(25)
  4280. q[u].PE.Size=NumberSequence.new(EyeSizes)
  4281. end
  4282. end
  4283. end
  4284. end
  4285. script.Parent = PlayerGui
  4286. if VALUE2 == false then
  4287. if HITFLOOR ~= nil then
  4288. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  4289. end
  4290. Speed = 12
  4291. Character.Parent = workspace
  4292. Weapon.Parent = Character
  4293. elseif VALUE2 == true then
  4294. Speed = 45
  4295. Character.Parent = Cam
  4296. Weapon.Parent = workspace
  4297. end
  4298. Effects.Parent = Weapon
  4299. FF.Parent = Character
  4300. local MATHS = {"0","1"}
  4301. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  4302. Humanoid.PlatformStand = false
  4303. sick.Parent = Character
  4304. end
  4305.  
  4306. --//=================================\\
  4307. --\\=================================//
  4308.  
  4309.  
  4310.  
  4311.  
  4312.  
  4313. --//====================================================\\--
  4314. --|| END OF SCRIPT
  4315. --\\====================================================//--
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