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- on join:
- set {%player%} to "村人"
- command /start:
- permission: admin
- permission message:Success
- trigger:
- execute command "/yakusyoku"
- execute command "/yakusyoku"
- execute command "/yakusyoku2"
- command /yakusyoku:
- trigger:
- loop all players:
- add {yakusyoku::%loop-player%} to "人狼"
- set {yakusyoku::%loop-player%} to random element of "人狼"
- wait a tick
- set {yakusyoku::%loop-player%} to {j}
- loop all players:
- "{j}" is loop-player
- make loop-player execute command "/j"
- execute command
- remove {yakusyoku::%loop-player%} from "人狼"
- command /yakusyoku2:
- trigger:
- loop all players:
- add loop-player to "共犯者"
- set {yakusyoku2::%loop-player%} to random element of "共犯者"
- wait a tick
- set {yakusyoku2::%loop-player%} to {c}
- loop all players:
- "{c}" is loop-player
- make loop-player execute command "/c"
- execute command
- remove {yakusyoku2::%loop-player%} from "共犯者"
- command /j:
- trigger:
- execute console command ""
- command /m:
- trigger:
- execute console command ""
- command /c:
- trigger:
- execute console command ""
- on death:
- delete {yakusyoku::%victim%}
- loop {yakusyoku::*}:
- loop-value is "&4人狼"
- add 1 to {_e}
- if {_e} is not set:
- send "&a&l村人側の勝利です"
- on death:
- delete {yakusyoku1::%victim%}
- loop {yakusyoku1::*}:
- loop-value is "&a村人"
- add 1 to {_d}
- if {_d} is not set:
- send "&4&l人狼側の勝利です"
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