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- Panic Attack
- ~ Alt-Fire emits sound without needing to hold Attack
- ~ Holding Attack2 while deploying no longer activates Alt-Fire
- Fixing some of inconsistencies with the weapon's behavior.
- Natascha
- + Added 15% faster firing speed
- - Increased damage penalty to -33% (was -25%)
- The improved fire rate meant to improve the weapon's healing per hit and make the ammo bonus more impactful. It's damage penalty was increased to keep it around the same total DPS.
- Righteous Bison
- - Reduced damage bonus to +150% (from +200%)
- With it already having a fast penetrating projectile, the damage was reined in a bit dor the potential damaage that could be done to multiple targets
- Pomson 6000
- + Removed clip size penalty
- Returned its clip size to allow it to sustain the engineer longer as his primary.
- Gas Passer
- + Ignited foes explode, igniting nearby gas-soaked enemies
- - Decreased initial ignition damage to 15 (was 20)
- The initial damage on ignition to a single target didn't seem to be terribly useful. By returning the chain ignition and lowering that igntion damage, this version hopes to make the gas's job as area denial more impactful.
- Machina
- + Increased max building penetration distance to 512 HU (was 256)
- + Building penetration shots can headshot
- Tweaking was done to make shots through buildings more consistent, so it was improved to allow for headshots and a slightly longer range.
- Pain Train
- + Removed bullet vulnerability
- + Added a 3 second speed boost on defending a point or collecting objectives
- - Added -15 max health on wearer
- Expanding it's use with a buff for defenders or collectors of objectives in certain modes, so the item is more versatile. To make up for this, the specific type vulnerability was replaced by max health reduction that's about as impactful.
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