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masterofdesires1

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Jul 6th, 2018
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  1.  
  2.  
  3.  
  4. local Player = game:service("Players").LocalPlayer
  5.  
  6. local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142
  7.  
  8.  
  9. -------------------------------------------------------------------------------------
  10. -------------------------------------------------------------------------------------
  11.  
  12. local Color = ColorSequence.new(Color3.new(0.35,0,1), Color3.new(0.35,0,1))
  13.  
  14. local Num = 0.5
  15.  
  16. local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
  17. local Size = 0.8
  18. local Rate = 300
  19. -------------------------------------------------------------------------------------
  20. local Player = game:service'Players'.LocalPlayer
  21. local Character = Player.Character
  22. Torso = Character:WaitForChild'Torso'
  23.  
  24. local Wing1 = Instance.new("Part",Character)
  25. Wing1.FormFactor = Enum.FormFactor.Custom
  26. Wing1.Size = Vector3.new(.2, .2, .2)
  27. Wing1.Name = "WIng_1"
  28.  
  29. local fire = Instance.new("ParticleEmitter", Wing1)
  30. fire.VelocitySpread = 0
  31. fire.Lifetime = NumberRange.new(2)
  32. fire.Acceleration = Vector3.new(0, 2, 2)
  33. fire.RotSpeed = NumberRange.new(10)
  34. fire.Rate = Rate
  35. fire.Rotation = NumberRange.new(151515)
  36. fire.Name = "Fire"
  37. fire.LightEmission = 0.78
  38. fire.LockedToPart = true
  39. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  40. fire.Color = Color
  41. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  42.  
  43. local Wing2 = Wing1:Clone()
  44. Wing2.Parent = Torso
  45. local x,y,z = 0,-1,-6
  46.  
  47. Wld = function(a,b,cf)
  48. local Weld = Instance.new('Weld',a)
  49. Weld.Part0 = a
  50. Weld.Part1 = b
  51. Weld.C1 = cf
  52. return Weld
  53. end
  54.  
  55. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  56. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  57.  
  58.  
  59. game:service'RunService'.Stepped:connect(function()
  60. --z = 6+math.sin(tick()*2)
  61. y = -1+math.sin(tick()*Num)*Num2
  62. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  63. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  64. end)
  65. ------------------------------------------------------------------------------------------------
  66. local Player = game:service'Players'.LocalPlayer
  67. local Character = Player.Character
  68. Torso = Character:WaitForChild'Torso'
  69.  
  70. local Wing1 = Instance.new("Part",Character)
  71. Wing1.FormFactor = Enum.FormFactor.Custom
  72. Wing1.Size = Vector3.new(.2, .2, .2)
  73. Wing1.Name = "WIng_1"
  74.  
  75. local fire = Instance.new("ParticleEmitter", Wing1)
  76. fire.VelocitySpread = 0
  77. fire.Lifetime = NumberRange.new(2.5)
  78. fire.Acceleration = Vector3.new(0, 4, 4)
  79. fire.RotSpeed = NumberRange.new(10)
  80. fire.Rate = Rate
  81. fire.Rotation = NumberRange.new(151515)
  82. fire.Name = "Fire"
  83. fire.LightEmission = 0.78
  84. fire.LockedToPart = true
  85. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  86. fire.Color = Color
  87. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  88.  
  89. local Wing2 = Wing1:Clone()
  90. Wing2.Parent = Torso
  91. local x,y,z = 0,-1,-6
  92.  
  93. Wld = function(a,b,cf)
  94. local Weld = Instance.new('Weld',a)
  95. Weld.Part0 = a
  96. Weld.Part1 = b
  97. Weld.C1 = cf
  98. return Weld
  99. end
  100.  
  101. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  102. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  103.  
  104. print'Loaded'
  105.  
  106. game:service'RunService'.Stepped:connect(function()
  107. --z = 6+math.sin(tick()*2)
  108. y = -1+math.sin(tick()*Num)*Num2
  109. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  110. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  111. end)
  112.  
  113. ------------------------------------------------------------------------------------------------
  114. local Player = game:service'Players'.LocalPlayer
  115. local Character = Player.Character
  116. Torso = Character:WaitForChild'Torso'
  117.  
  118. local Wing1 = Instance.new("Part",Character)
  119. Wing1.FormFactor = Enum.FormFactor.Custom
  120. Wing1.Size = Vector3.new(.2, .2, .2)
  121. Wing1.Name = "WIng_1"
  122.  
  123. local fire = Instance.new("ParticleEmitter", Wing1)
  124. fire.VelocitySpread = 0
  125. fire.Lifetime = NumberRange.new(2.8)
  126. fire.Acceleration = Vector3.new(0, 4, 4)
  127. fire.RotSpeed = NumberRange.new(10)
  128. fire.Rate = Rate
  129. fire.Rotation = NumberRange.new(151515)
  130. fire.Name = "Fire"
  131. fire.LightEmission = 0.78
  132. fire.LockedToPart = true
  133. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  134. fire.Color = Color
  135. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  136.  
  137. local Wing2 = Wing1:Clone()
  138. Wing2.Parent = Torso
  139. local x,y,z = 0,-1,-6
  140.  
  141. Wld = function(a,b,cf)
  142. local Weld = Instance.new('Weld',a)
  143. Weld.Part0 = a
  144. Weld.Part1 = b
  145. Weld.C1 = cf
  146. return Weld
  147. end
  148.  
  149. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  150. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  151.  
  152. print'Loaded'
  153.  
  154. game:service'RunService'.Stepped:connect(function()
  155. --z = 6+math.sin(tick()*2)
  156. y = -1+math.sin(tick()*Num)*Num2
  157. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  158. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  159. end)
  160.  
  161. ------------------------------------------------------------------------------------------------
  162. local Player = game:service'Players'.LocalPlayer
  163. local Character = Player.Character
  164. Torso = Character:WaitForChild'Torso'
  165.  
  166. local Wing1 = Instance.new("Part",Character)
  167. Wing1.FormFactor = Enum.FormFactor.Custom
  168. Wing1.Size = Vector3.new(.2, .2, .2)
  169. Wing1.Name = "WIng_1"
  170.  
  171. local fire = Instance.new("ParticleEmitter", Wing1)
  172. fire.VelocitySpread = 0
  173. fire.Lifetime = NumberRange.new(3)
  174. fire.Acceleration = Vector3.new(0, 4, 4)
  175. fire.RotSpeed = NumberRange.new(10)
  176. fire.Rate = Rate
  177. fire.Rotation = NumberRange.new(151515)
  178. fire.Name = "Fire"
  179. fire.LightEmission = 0.78
  180. fire.LockedToPart = true
  181. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  182. fire.Color = Color
  183. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  184.  
  185. local Wing2 = Wing1:Clone()
  186. Wing2.Parent = Torso
  187. local x,y,z = 0,-1,-6
  188.  
  189. Wld = function(a,b,cf)
  190. local Weld = Instance.new('Weld',a)
  191. Weld.Part0 = a
  192. Weld.Part1 = b
  193. Weld.C1 = cf
  194. return Weld
  195. end
  196.  
  197. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  198. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  199.  
  200. print'Loaded'
  201.  
  202. game:service'RunService'.Stepped:connect(function()
  203. --z = 6+math.sin(tick()*2)
  204. y = -1+math.sin(tick()*Num)*Num2
  205. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  206. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  207. end)
  208.  
  209. ------------------------------------------------------------------------------------------------
  210. local Player = game:service'Players'.LocalPlayer
  211. local Character = Player.Character
  212. Torso = Character:WaitForChild'Torso'
  213.  
  214. local Wing1 = Instance.new("Part",Character)
  215. Wing1.FormFactor = Enum.FormFactor.Custom
  216. Wing1.Size = Vector3.new(.2, .2, .2)
  217. Wing1.Name = "WIng_1"
  218.  
  219. local fire = Instance.new("ParticleEmitter", Wing1)
  220. fire.VelocitySpread = 0
  221. fire.Lifetime = NumberRange.new(3.1)
  222. fire.Acceleration = Vector3.new(0, 4, 4)
  223. fire.RotSpeed = NumberRange.new(10)
  224. fire.Rate = Rate
  225. fire.Rotation = NumberRange.new(151515)
  226. fire.Name = "Fire"
  227. fire.LightEmission = 0.78
  228. fire.LockedToPart = true
  229. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  230. fire.Color = Color
  231. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  232.  
  233. local Wing2 = Wing1:Clone()
  234. Wing2.Parent = Torso
  235. local x,y,z = 0,-1,-6
  236.  
  237. Wld = function(a,b,cf)
  238. local Weld = Instance.new('Weld',a)
  239. Weld.Part0 = a
  240. Weld.Part1 = b
  241. Weld.C1 = cf
  242. return Weld
  243. end
  244.  
  245. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  246. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  247.  
  248. print'Loaded'
  249.  
  250. game:service'RunService'.Stepped:connect(function()
  251. --z = 6+math.sin(tick()*2)
  252. y = -1+math.sin(tick()*Num)*Num2
  253. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  254. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  255. end)
  256.  
  257.  
  258. ---------------------------------------------------
  259. --Edit by ZaBlazy_y
  260. function sandbox(var,func)
  261. local env = getfenv(func)
  262. local newenv = setmetatable({},{
  263. __index = function(self,k)
  264. if k=="script" then
  265. return var
  266. else
  267. return env[k]
  268. end
  269. end,
  270. })
  271. setfenv(func,newenv)
  272. return func
  273. end
  274. cors = {}
  275. mas = Instance.new("Model",game:GetService("Lighting"))
  276. Model0 = Instance.new("Model")
  277. Model1 = Instance.new("Model")
  278. Part2 = Instance.new("Part")
  279. SpecialMesh3 = Instance.new("SpecialMesh")
  280. Model4 = Instance.new("Model")
  281. Part5 = Instance.new("Part")
  282. Part6 = Instance.new("Part")
  283. Part7 = Instance.new("Part")
  284. Part8 = Instance.new("Part")
  285. Part9 = Instance.new("Part")
  286. Part10 = Instance.new("Part")
  287. Part11 = Instance.new("Part")
  288. Part12 = Instance.new("Part")
  289. Part13 = Instance.new("Part")
  290. Part14 = Instance.new("Part")
  291. Part15 = Instance.new("Part")
  292. Part16 = Instance.new("Part")
  293. Part17 = Instance.new("Part")
  294. Part18 = Instance.new("Part")
  295. Part19 = Instance.new("Part")
  296. Part20 = Instance.new("Part")
  297. Part21 = Instance.new("Part")
  298. WedgePart22 = Instance.new("WedgePart")
  299. Part23 = Instance.new("Part")
  300. WedgePart24 = Instance.new("WedgePart")
  301. WedgePart25 = Instance.new("WedgePart")
  302. WedgePart26 = Instance.new("WedgePart")
  303. Model27 = Instance.new("Model")
  304. Part28 = Instance.new("Part")
  305. Part29 = Instance.new("Part")
  306. Part30 = Instance.new("Part")
  307. Part31 = Instance.new("Part")
  308. WedgePart32 = Instance.new("WedgePart")
  309. WedgePart33 = Instance.new("WedgePart")
  310. WedgePart34 = Instance.new("WedgePart")
  311. WedgePart35 = Instance.new("WedgePart")
  312. WedgePart36 = Instance.new("WedgePart")
  313. WedgePart37 = Instance.new("WedgePart")
  314. WedgePart38 = Instance.new("WedgePart")
  315. WedgePart39 = Instance.new("WedgePart")
  316. Part40 = Instance.new("Part")
  317. WedgePart41 = Instance.new("WedgePart")
  318. Part42 = Instance.new("Part")
  319. Part43 = Instance.new("Part")
  320. Part44 = Instance.new("Part")
  321. WedgePart45 = Instance.new("WedgePart")
  322. WedgePart46 = Instance.new("WedgePart")
  323. Part47 = Instance.new("Part")
  324. Part48 = Instance.new("Part")
  325. Part49 = Instance.new("Part")
  326. WedgePart50 = Instance.new("WedgePart")
  327. Part51 = Instance.new("Part")
  328. Part52 = Instance.new("Part")
  329. Part53 = Instance.new("Part")
  330. WedgePart54 = Instance.new("WedgePart")
  331. Part55 = Instance.new("Part")
  332. WedgePart56 = Instance.new("WedgePart")
  333. WedgePart57 = Instance.new("WedgePart")
  334. WedgePart58 = Instance.new("WedgePart")
  335. WedgePart59 = Instance.new("WedgePart")
  336. Part60 = Instance.new("Part")
  337. Part61 = Instance.new("Part")
  338. SpecialMesh62 = Instance.new("SpecialMesh")
  339. Part63 = Instance.new("Part")
  340. SpecialMesh64 = Instance.new("SpecialMesh")
  341. Part65 = Instance.new("Part")
  342. SpecialMesh66 = Instance.new("SpecialMesh")
  343. WedgePart67 = Instance.new("WedgePart")
  344. Part68 = Instance.new("Part")
  345. WedgePart69 = Instance.new("WedgePart")
  346. Part70 = Instance.new("Part")
  347. WedgePart71 = Instance.new("WedgePart")
  348. WedgePart72 = Instance.new("WedgePart")
  349. Part73 = Instance.new("Part")
  350. WedgePart74 = Instance.new("WedgePart")
  351. WedgePart75 = Instance.new("WedgePart")
  352. Part76 = Instance.new("Part")
  353. WedgePart77 = Instance.new("WedgePart")
  354. WedgePart78 = Instance.new("WedgePart")
  355. WedgePart79 = Instance.new("WedgePart")
  356. WedgePart80 = Instance.new("WedgePart")
  357. WedgePart81 = Instance.new("WedgePart")
  358. WedgePart82 = Instance.new("WedgePart")
  359. WedgePart83 = Instance.new("WedgePart")
  360. WedgePart84 = Instance.new("WedgePart")
  361. WedgePart85 = Instance.new("WedgePart")
  362. Part86 = Instance.new("Part")
  363. WedgePart87 = Instance.new("WedgePart")
  364. WedgePart88 = Instance.new("WedgePart")
  365. WedgePart89 = Instance.new("WedgePart")
  366. Part90 = Instance.new("Part")
  367. WedgePart91 = Instance.new("WedgePart")
  368. WedgePart92 = Instance.new("WedgePart")
  369. Part93 = Instance.new("Part")
  370. SpecialMesh94 = Instance.new("SpecialMesh")
  371. Part95 = Instance.new("Part")
  372. SpecialMesh96 = Instance.new("SpecialMesh")
  373. Part97 = Instance.new("Part")
  374. SpecialMesh98 = Instance.new("SpecialMesh")
  375. Part99 = Instance.new("Part")
  376. SpecialMesh100 = Instance.new("SpecialMesh")
  377. Part101 = Instance.new("Part")
  378. SpecialMesh102 = Instance.new("SpecialMesh")
  379. Part103 = Instance.new("Part")
  380. SpecialMesh104 = Instance.new("SpecialMesh")
  381. Part105 = Instance.new("Part")
  382. SpecialMesh106 = Instance.new("SpecialMesh")
  383. Part107 = Instance.new("Part")
  384. SpecialMesh108 = Instance.new("SpecialMesh")
  385. Model109 = Instance.new("Model")
  386. Part110 = Instance.new("Part")
  387. Part111 = Instance.new("Part")
  388. Part112 = Instance.new("Part")
  389. Part113 = Instance.new("Part")
  390. Part114 = Instance.new("Part")
  391. SpecialMesh115 = Instance.new("SpecialMesh")
  392. WedgePart116 = Instance.new("WedgePart")
  393. Part117 = Instance.new("Part")
  394. SpecialMesh118 = Instance.new("SpecialMesh")
  395. WedgePart119 = Instance.new("WedgePart")
  396. WedgePart120 = Instance.new("WedgePart")
  397. Part121 = Instance.new("Part")
  398. SpecialMesh122 = Instance.new("SpecialMesh")
  399. WedgePart123 = Instance.new("WedgePart")
  400. Part124 = Instance.new("Part")
  401. SpecialMesh125 = Instance.new("SpecialMesh")
  402. Part126 = Instance.new("Part")
  403. SpecialMesh127 = Instance.new("SpecialMesh")
  404. Part128 = Instance.new("Part")
  405. SpecialMesh129 = Instance.new("SpecialMesh")
  406. Part130 = Instance.new("Part")
  407. Part131 = Instance.new("Part")
  408. WedgePart132 = Instance.new("WedgePart")
  409. WedgePart133 = Instance.new("WedgePart")
  410. WedgePart134 = Instance.new("WedgePart")
  411. WedgePart135 = Instance.new("WedgePart")
  412. Part136 = Instance.new("Part")
  413. Model137 = Instance.new("Model")
  414. Part138 = Instance.new("Part")
  415. Part139 = Instance.new("Part")
  416. Part140 = Instance.new("Part")
  417. Part141 = Instance.new("Part")
  418. Part142 = Instance.new("Part")
  419. SpecialMesh143 = Instance.new("SpecialMesh")
  420. WedgePart144 = Instance.new("WedgePart")
  421. Part145 = Instance.new("Part")
  422. SpecialMesh146 = Instance.new("SpecialMesh")
  423. WedgePart147 = Instance.new("WedgePart")
  424. WedgePart148 = Instance.new("WedgePart")
  425. Part149 = Instance.new("Part")
  426. SpecialMesh150 = Instance.new("SpecialMesh")
  427. WedgePart151 = Instance.new("WedgePart")
  428. Part152 = Instance.new("Part")
  429. SpecialMesh153 = Instance.new("SpecialMesh")
  430. Part154 = Instance.new("Part")
  431. SpecialMesh155 = Instance.new("SpecialMesh")
  432. Part156 = Instance.new("Part")
  433. SpecialMesh157 = Instance.new("SpecialMesh")
  434. Part158 = Instance.new("Part")
  435. Part159 = Instance.new("Part")
  436. WedgePart160 = Instance.new("WedgePart")
  437. WedgePart161 = Instance.new("WedgePart")
  438. WedgePart162 = Instance.new("WedgePart")
  439. WedgePart163 = Instance.new("WedgePart")
  440. Part164 = Instance.new("Part")
  441. Model165 = Instance.new("Model")
  442. Part166 = Instance.new("Part")
  443. Part167 = Instance.new("Part")
  444. WedgePart168 = Instance.new("WedgePart")
  445. Part169 = Instance.new("Part")
  446. Part170 = Instance.new("Part")
  447. WedgePart171 = Instance.new("WedgePart")
  448. Part172 = Instance.new("Part")
  449. Part173 = Instance.new("Part")
  450. Part174 = Instance.new("Part")
  451. Part175 = Instance.new("Part")
  452. Part176 = Instance.new("Part")
  453. Part177 = Instance.new("Part")
  454. Part178 = Instance.new("Part")
  455. Part179 = Instance.new("Part")
  456. Part180 = Instance.new("Part")
  457. WedgePart181 = Instance.new("WedgePart")
  458. WedgePart182 = Instance.new("WedgePart")
  459. Part183 = Instance.new("Part")
  460. Part184 = Instance.new("Part")
  461. Part185 = Instance.new("Part")
  462. Script186 = Instance.new("Script")
  463. Model0.Name = "Armor"
  464. Model0.Parent = mas
  465. Model1.Name = "Head"
  466. Model1.Parent = Model0
  467. Part2.Name = "Head1"
  468. Part2.Parent = Model1
  469. Part2.Material = Enum.Material.SmoothPlastic
  470. Part2.BrickColor = BrickColor.new("Pastel brown")
  471. Part2.Transparency = 1
  472. Part2.Rotation = Vector3.new(-180, 0, 180)
  473. Part2.Anchored = true
  474. Part2.CanCollide = false
  475. Part2.FormFactor = Enum.FormFactor.Symmetric
  476. Part2.Size = Vector3.new(2, 1, 1)
  477. Part2.CFrame = CFrame.new(-165.886414, 4.53990936, -3.09898615, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
  478. Part2.TopSurface = Enum.SurfaceType.Smooth
  479. Part2.Color = Color3.new(1, 0.8, 0.6)
  480. Part2.Position = Vector3.new(-165.886414, 4.53990936, -3.09898615)
  481. Part2.Orientation = Vector3.new(0, 180, 0)
  482. Part2.Color = Color3.new(1, 0.8, 0.6)
  483. SpecialMesh3.Parent = Part2
  484. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  485. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  486. Model4.Name = "RightLeg"
  487. Model4.Parent = Model0
  488. Part5.Name = "Right Leg1"
  489. Part5.Parent = Model4
  490. Part5.Material = Enum.Material.SmoothPlastic
  491. Part5.BrickColor = BrickColor.new("Pastel brown")
  492. Part5.Transparency = 1
  493. Part5.Rotation = Vector3.new(-180, 0, 180)
  494. Part5.Anchored = true
  495. Part5.CanCollide = false
  496. Part5.FormFactor = Enum.FormFactor.Plate
  497. Part5.Size = Vector3.new(1, 2, 1)
  498. Part5.CFrame = CFrame.new(-166.385757, 1.0299505, -3.09894037, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
  499. Part5.Color = Color3.new(1, 0.8, 0.6)
  500. Part5.Position = Vector3.new(-166.385757, 1.0299505, -3.09894037)
  501. Part5.Orientation = Vector3.new(0, 180, 0)
  502. Part5.Color = Color3.new(1, 0.8, 0.6)
  503. Part6.Parent = Model4
  504. Part6.Material = Enum.Material.SmoothPlastic
  505. Part6.BrickColor = BrickColor.new("Really black")
  506. Part6.Rotation = Vector3.new(0, -0.0199999996, 0)
  507. Part6.Anchored = true
  508. Part6.CanCollide = false
  509. Part6.FormFactor = Enum.FormFactor.Custom
  510. Part6.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
  511. Part6.CFrame = CFrame.new(-166.391327, 1.18917477, -3.34456873, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  512. Part6.BottomSurface = Enum.SurfaceType.Smooth
  513. Part6.TopSurface = Enum.SurfaceType.Smooth
  514. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  515. Part6.Position = Vector3.new(-166.391327, 1.18917477, -3.34456873)
  516. Part6.Orientation = Vector3.new(0, -0.0199999996, 0)
  517. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  518. Part7.Parent = Model4
  519. Part7.Material = Enum.Material.SmoothPlastic
  520. Part7.BrickColor = BrickColor.new("Black")
  521. Part7.Rotation = Vector3.new(0, -0.0199999996, 0)
  522. Part7.Anchored = true
  523. Part7.CanCollide = false
  524. Part7.FormFactor = Enum.FormFactor.Custom
  525. Part7.Size = Vector3.new(0.542218447, 1.19930387, 0.83512938)
  526. Part7.CFrame = CFrame.new(-166.326782, 1.45645678, -3.0071497, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  527. Part7.BottomSurface = Enum.SurfaceType.Smooth
  528. Part7.TopSurface = Enum.SurfaceType.Smooth
  529. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  530. Part7.Position = Vector3.new(-166.326782, 1.45645678, -3.0071497)
  531. Part7.Orientation = Vector3.new(0, -0.0199999996, 0)
  532. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  533. Part8.Parent = Model4
  534. Part8.Material = Enum.Material.SmoothPlastic
  535. Part8.BrickColor = BrickColor.new("Really black")
  536. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  537. Part8.Anchored = true
  538. Part8.CanCollide = false
  539. Part8.FormFactor = Enum.FormFactor.Custom
  540. Part8.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
  541. Part8.CFrame = CFrame.new(-166.634399, 1.31918359, -3.11308146, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  542. Part8.BottomSurface = Enum.SurfaceType.Smooth
  543. Part8.TopSurface = Enum.SurfaceType.Smooth
  544. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  545. Part8.Position = Vector3.new(-166.634399, 1.31918359, -3.11308146)
  546. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  547. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  548. Part9.Parent = Model4
  549. Part9.Material = Enum.Material.SmoothPlastic
  550. Part9.BrickColor = BrickColor.new("Black")
  551. Part9.Reflectance = 0.10000000149012
  552. Part9.Rotation = Vector3.new(-180, 0.0199999996, 180)
  553. Part9.Anchored = true
  554. Part9.CanCollide = false
  555. Part9.FormFactor = Enum.FormFactor.Custom
  556. Part9.Size = Vector3.new(0.212218359, 1.12930393, 0.885129333)
  557. Part9.CFrame = CFrame.new(-165.950378, 1.50014174, -3.02643681, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  558. Part9.BottomSurface = Enum.SurfaceType.Smooth
  559. Part9.TopSurface = Enum.SurfaceType.Smooth
  560. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  561. Part9.Position = Vector3.new(-165.950378, 1.50014174, -3.02643681)
  562. Part9.Orientation = Vector3.new(0, 179.979996, 0)
  563. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  564. Part10.Parent = Model4
  565. Part10.Material = Enum.Material.SmoothPlastic
  566. Part10.BrickColor = BrickColor.new("Really black")
  567. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  568. Part10.Anchored = true
  569. Part10.CanCollide = false
  570. Part10.FormFactor = Enum.FormFactor.Custom
  571. Part10.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  572. Part10.CFrame = CFrame.new(-166.379395, 0.48187685, -3.11631894, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  573. Part10.BottomSurface = Enum.SurfaceType.Smooth
  574. Part10.TopSurface = Enum.SurfaceType.Smooth
  575. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  576. Part10.Position = Vector3.new(-166.379395, 0.48187685, -3.11631894)
  577. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  578. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  579. Part11.Parent = Model4
  580. Part11.Material = Enum.Material.SmoothPlastic
  581. Part11.BrickColor = BrickColor.new("Really black")
  582. Part11.Reflectance = 0.10000000149012
  583. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  584. Part11.Anchored = true
  585. Part11.CanCollide = false
  586. Part11.FormFactor = Enum.FormFactor.Custom
  587. Part11.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
  588. Part11.CFrame = CFrame.new(-166.379395, 0.52029109, -3.11631727, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  589. Part11.BottomSurface = Enum.SurfaceType.Smooth
  590. Part11.TopSurface = Enum.SurfaceType.Smooth
  591. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  592. Part11.Position = Vector3.new(-166.379395, 0.52029109, -3.11631727)
  593. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  594. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  595. Part12.Parent = Model4
  596. Part12.Material = Enum.Material.SmoothPlastic
  597. Part12.BrickColor = BrickColor.new("Dark indigo")
  598. Part12.Rotation = Vector3.new(-180, 0.0199999996, 180)
  599. Part12.Anchored = true
  600. Part12.CanCollide = false
  601. Part12.FormFactor = Enum.FormFactor.Custom
  602. Part12.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292482)
  603. Part12.CFrame = CFrame.new(-166.297928, 0.481853008, -2.61126566, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  604. Part12.BottomSurface = Enum.SurfaceType.Smooth
  605. Part12.TopSurface = Enum.SurfaceType.Smooth
  606. Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  607. Part12.Position = Vector3.new(-166.297928, 0.481853008, -2.61126566)
  608. Part12.Orientation = Vector3.new(0, 179.979996, 0)
  609. Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  610. Part13.Parent = Model4
  611. Part13.Material = Enum.Material.SmoothPlastic
  612. Part13.BrickColor = BrickColor.new("Dark indigo")
  613. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  614. Part13.Anchored = true
  615. Part13.CanCollide = false
  616. Part13.FormFactor = Enum.FormFactor.Custom
  617. Part13.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292482)
  618. Part13.CFrame = CFrame.new(-166.379608, 0.53726387, -2.61129951, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  619. Part13.BottomSurface = Enum.SurfaceType.Smooth
  620. Part13.TopSurface = Enum.SurfaceType.Smooth
  621. Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  622. Part13.Position = Vector3.new(-166.379608, 0.53726387, -2.61129951)
  623. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  624. Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  625. Part14.Parent = Model4
  626. Part14.Material = Enum.Material.SmoothPlastic
  627. Part14.BrickColor = BrickColor.new("Dark indigo")
  628. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  629. Part14.Anchored = true
  630. Part14.CanCollide = false
  631. Part14.FormFactor = Enum.FormFactor.Custom
  632. Part14.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
  633. Part14.CFrame = CFrame.new(-166.461273, 0.481853008, -2.61133671, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  634. Part14.BottomSurface = Enum.SurfaceType.Smooth
  635. Part14.TopSurface = Enum.SurfaceType.Smooth
  636. Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  637. Part14.Position = Vector3.new(-166.461273, 0.481853008, -2.61133671)
  638. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  639. Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  640. Part15.Parent = Model4
  641. Part15.Material = Enum.Material.SmoothPlastic
  642. Part15.BrickColor = BrickColor.new("Dark indigo")
  643. Part15.Rotation = Vector3.new(-180, 0.0199999996, 180)
  644. Part15.Anchored = true
  645. Part15.CanCollide = false
  646. Part15.FormFactor = Enum.FormFactor.Custom
  647. Part15.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  648. Part15.CFrame = CFrame.new(-166.379608, 0.426441669, -2.61130404, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  649. Part15.BottomSurface = Enum.SurfaceType.Smooth
  650. Part15.TopSurface = Enum.SurfaceType.Smooth
  651. Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  652. Part15.Position = Vector3.new(-166.379608, 0.426441669, -2.61130404)
  653. Part15.Orientation = Vector3.new(0, 179.979996, 0)
  654. Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  655. Part16.Parent = Model4
  656. Part16.Material = Enum.Material.SmoothPlastic
  657. Part16.BrickColor = BrickColor.new("Dark indigo")
  658. Part16.Rotation = Vector3.new(-180, 0.0199999996, 180)
  659. Part16.Anchored = true
  660. Part16.CanCollide = false
  661. Part16.FormFactor = Enum.FormFactor.Custom
  662. Part16.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  663. Part16.CFrame = CFrame.new(-166.379608, 0.322156668, -2.61130047, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  664. Part16.BottomSurface = Enum.SurfaceType.Smooth
  665. Part16.TopSurface = Enum.SurfaceType.Smooth
  666. Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  667. Part16.Position = Vector3.new(-166.379608, 0.322156668, -2.61130047)
  668. Part16.Orientation = Vector3.new(0, 179.979996, 0)
  669. Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  670. Part17.Parent = Model4
  671. Part17.Material = Enum.Material.SmoothPlastic
  672. Part17.BrickColor = BrickColor.new("Dark indigo")
  673. Part17.Rotation = Vector3.new(-180, 0.0199999996, 180)
  674. Part17.Anchored = true
  675. Part17.CanCollide = false
  676. Part17.FormFactor = Enum.FormFactor.Custom
  677. Part17.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
  678. Part17.CFrame = CFrame.new(-166.461273, 0.266745806, -2.61133766, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  679. Part17.BottomSurface = Enum.SurfaceType.Smooth
  680. Part17.TopSurface = Enum.SurfaceType.Smooth
  681. Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  682. Part17.Position = Vector3.new(-166.461273, 0.266745806, -2.61133766)
  683. Part17.Orientation = Vector3.new(0, 179.979996, 0)
  684. Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  685. Part18.Parent = Model4
  686. Part18.Material = Enum.Material.SmoothPlastic
  687. Part18.BrickColor = BrickColor.new("Dark indigo")
  688. Part18.Rotation = Vector3.new(-180, 0.0199999996, 180)
  689. Part18.Anchored = true
  690. Part18.CanCollide = false
  691. Part18.FormFactor = Enum.FormFactor.Custom
  692. Part18.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292631)
  693. Part18.CFrame = CFrame.new(-166.379608, 0.211334705, -2.61130691, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  694. Part18.BottomSurface = Enum.SurfaceType.Smooth
  695. Part18.TopSurface = Enum.SurfaceType.Smooth
  696. Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  697. Part18.Position = Vector3.new(-166.379608, 0.211334705, -2.61130691)
  698. Part18.Orientation = Vector3.new(0, 179.979996, 0)
  699. Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  700. Part19.Parent = Model4
  701. Part19.Material = Enum.Material.SmoothPlastic
  702. Part19.BrickColor = BrickColor.new("Dark indigo")
  703. Part19.Rotation = Vector3.new(-180, 0.0199999996, 180)
  704. Part19.Anchored = true
  705. Part19.CanCollide = false
  706. Part19.FormFactor = Enum.FormFactor.Custom
  707. Part19.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292929)
  708. Part19.CFrame = CFrame.new(-166.297928, 0.266745806, -2.61126471, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  709. Part19.BottomSurface = Enum.SurfaceType.Smooth
  710. Part19.TopSurface = Enum.SurfaceType.Smooth
  711. Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  712. Part19.Position = Vector3.new(-166.297928, 0.266745806, -2.61126471)
  713. Part19.Orientation = Vector3.new(0, 179.979996, 0)
  714. Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  715. Part20.Parent = Model4
  716. Part20.Material = Enum.Material.SmoothPlastic
  717. Part20.BrickColor = BrickColor.new("Really black")
  718. Part20.Rotation = Vector3.new(-180, 0.0199999996, 180)
  719. Part20.Anchored = true
  720. Part20.CanCollide = false
  721. Part20.FormFactor = Enum.FormFactor.Custom
  722. Part20.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  723. Part20.CFrame = CFrame.new(-166.379395, 0.26677084, -3.11632013, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  724. Part20.BottomSurface = Enum.SurfaceType.Smooth
  725. Part20.TopSurface = Enum.SurfaceType.Smooth
  726. Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  727. Part20.Position = Vector3.new(-166.379395, 0.26677084, -3.11632013)
  728. Part20.Orientation = Vector3.new(0, 179.979996, 0)
  729. Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  730. Part21.Parent = Model4
  731. Part21.Material = Enum.Material.SmoothPlastic
  732. Part21.BrickColor = BrickColor.new("Really black")
  733. Part21.Rotation = Vector3.new(-180, 0.0199999996, 180)
  734. Part21.Anchored = true
  735. Part21.CanCollide = false
  736. Part21.FormFactor = Enum.FormFactor.Custom
  737. Part21.Size = Vector3.new(1.07334292, 0.0909568146, 1.06512928)
  738. Part21.CFrame = CFrame.new(-166.379395, 0.0656397343, -3.11633849, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  739. Part21.BottomSurface = Enum.SurfaceType.Smooth
  740. Part21.TopSurface = Enum.SurfaceType.Smooth
  741. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  742. Part21.Position = Vector3.new(-166.379395, 0.0656397343, -3.11633849)
  743. Part21.Orientation = Vector3.new(0, 179.979996, 0)
  744. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  745. WedgePart22.Parent = Model4
  746. WedgePart22.Material = Enum.Material.SmoothPlastic
  747. WedgePart22.BrickColor = BrickColor.new("Really black")
  748. WedgePart22.Rotation = Vector3.new(180, -90, 0)
  749. WedgePart22.Anchored = true
  750. WedgePart22.CanCollide = false
  751. WedgePart22.FormFactor = Enum.FormFactor.Custom
  752. WedgePart22.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
  753. WedgePart22.CFrame = CFrame.new(-166.631104, 0.474344492, -3.11355257, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
  754. WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
  755. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  756. WedgePart22.Position = Vector3.new(-166.631104, 0.474344492, -3.11355257)
  757. WedgePart22.Orientation = Vector3.new(0, -90.0199966, -180)
  758. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  759. Part23.Parent = Model4
  760. Part23.Material = Enum.Material.SmoothPlastic
  761. Part23.BrickColor = BrickColor.new("Black")
  762. Part23.Rotation = Vector3.new(0, -0.0199999996, 0)
  763. Part23.Anchored = true
  764. Part23.CanCollide = false
  765. Part23.FormFactor = Enum.FormFactor.Custom
  766. Part23.Size = Vector3.new(0.722218275, 1.11930394, 0.83512938)
  767. Part23.CFrame = CFrame.new(-166.236786, 1.4741255, -3.01610589, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  768. Part23.BottomSurface = Enum.SurfaceType.Smooth
  769. Part23.TopSurface = Enum.SurfaceType.Smooth
  770. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  771. Part23.Position = Vector3.new(-166.236786, 1.4741255, -3.01610589)
  772. Part23.Orientation = Vector3.new(0, -0.0199999996, 0)
  773. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  774. WedgePart24.Parent = Model4
  775. WedgePart24.Material = Enum.Material.SmoothPlastic
  776. WedgePart24.BrickColor = BrickColor.new("Really black")
  777. WedgePart24.Rotation = Vector3.new(180, -90, 0)
  778. WedgePart24.Anchored = true
  779. WedgePart24.CanCollide = false
  780. WedgePart24.FormFactor = Enum.FormFactor.Custom
  781. WedgePart24.Size = Vector3.new(1.0848316, 1.41501522, 0.110586956)
  782. WedgePart24.CFrame = CFrame.new(-166.306152, 1.28954566, -3.11347985, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
  783. WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
  784. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  785. WedgePart24.Position = Vector3.new(-166.306152, 1.28954566, -3.11347985)
  786. WedgePart24.Orientation = Vector3.new(0, -90.0199966, -180)
  787. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  788. WedgePart25.Parent = Model4
  789. WedgePart25.Material = Enum.Material.SmoothPlastic
  790. WedgePart25.BrickColor = BrickColor.new("Black")
  791. WedgePart25.Rotation = Vector3.new(-90, 0, -90.0199966)
  792. WedgePart25.Anchored = true
  793. WedgePart25.CanCollide = false
  794. WedgePart25.FormFactor = Enum.FormFactor.Custom
  795. WedgePart25.Size = Vector3.new(0.784831583, 0.41676265, 0.15053843)
  796. WedgePart25.CFrame = CFrame.new(-166.238815, 0.790164709, -2.97773719, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
  797. WedgePart25.BottomSurface = Enum.SurfaceType.Smooth
  798. WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  799. WedgePart25.Position = Vector3.new(-166.238815, 0.790164709, -2.97773719)
  800. WedgePart25.Orientation = Vector3.new(-90, -90.0199966, 0)
  801. WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  802. WedgePart26.Parent = Model4
  803. WedgePart26.Material = Enum.Material.SmoothPlastic
  804. WedgePart26.BrickColor = BrickColor.new("Black")
  805. WedgePart26.Reflectance = 0.10000000149012
  806. WedgePart26.Rotation = Vector3.new(-90, 0, -90.0199966)
  807. WedgePart26.Anchored = true
  808. WedgePart26.CanCollide = false
  809. WedgePart26.FormFactor = Enum.FormFactor.Custom
  810. WedgePart26.Size = Vector3.new(0.794831574, 0.166762546, 0.070538424)
  811. WedgePart26.CFrame = CFrame.new(-165.973816, 0.900149345, -2.97264814, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
  812. WedgePart26.BottomSurface = Enum.SurfaceType.Smooth
  813. WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  814. WedgePart26.Position = Vector3.new(-165.973816, 0.900149345, -2.97264814)
  815. WedgePart26.Orientation = Vector3.new(-90, -90.0199966, 0)
  816. WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  817. Model27.Name = "Torso"
  818. Model27.Parent = Model0
  819. Part28.Name = "Torso1"
  820. Part28.Parent = Model27
  821. Part28.Material = Enum.Material.SmoothPlastic
  822. Part28.BrickColor = BrickColor.new("Pastel brown")
  823. Part28.Transparency = 1
  824. Part28.Rotation = Vector3.new(-180, 0, 0)
  825. Part28.Anchored = true
  826. Part28.CanCollide = false
  827. Part28.FormFactor = Enum.FormFactor.Plate
  828. Part28.Size = Vector3.new(2, 2, 1)
  829. Part28.CFrame = CFrame.new(-165.885117, 3.03006649, -3.09897566, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
  830. Part28.TopSurface = Enum.SurfaceType.Smooth
  831. Part28.Color = Color3.new(1, 0.8, 0.6)
  832. Part28.Position = Vector3.new(-165.885117, 3.03006649, -3.09897566)
  833. Part28.Orientation = Vector3.new(0, 180, 180)
  834. Part28.Color = Color3.new(1, 0.8, 0.6)
  835. Part29.Parent = Model27
  836. Part29.Material = Enum.Material.SmoothPlastic
  837. Part29.BrickColor = BrickColor.new("Really black")
  838. Part29.Rotation = Vector3.new(-180, 0.0199999996, 180)
  839. Part29.Anchored = true
  840. Part29.CanCollide = false
  841. Part29.FormFactor = Enum.FormFactor.Custom
  842. Part29.Size = Vector3.new(0.692218125, 1.6593039, 1.06512928)
  843. Part29.CFrame = CFrame.new(-166.570557, 3.22104239, -3.11298108, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  844. Part29.BottomSurface = Enum.SurfaceType.Smooth
  845. Part29.TopSurface = Enum.SurfaceType.Smooth
  846. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  847. Part29.Position = Vector3.new(-166.570557, 3.22104239, -3.11298108)
  848. Part29.Orientation = Vector3.new(0, 179.979996, 0)
  849. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  850. Part30.Parent = Model27
  851. Part30.Material = Enum.Material.SmoothPlastic
  852. Part30.BrickColor = BrickColor.new("Really black")
  853. Part30.Rotation = Vector3.new(-180, 0.0199999996, 180)
  854. Part30.Anchored = true
  855. Part30.CanCollide = false
  856. Part30.FormFactor = Enum.FormFactor.Custom
  857. Part30.Size = Vector3.new(1.7685281, 2.04930353, 0.562702537)
  858. Part30.CFrame = CFrame.new(-165.730789, 3.02605319, -3.36385751, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  859. Part30.BottomSurface = Enum.SurfaceType.Smooth
  860. Part30.TopSurface = Enum.SurfaceType.Smooth
  861. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  862. Part30.Position = Vector3.new(-165.730789, 3.02605319, -3.36385751)
  863. Part30.Orientation = Vector3.new(0, 179.979996, 0)
  864. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  865. Part31.Parent = Model27
  866. Part31.Material = Enum.Material.SmoothPlastic
  867. Part31.BrickColor = BrickColor.new("Really black")
  868. Part31.Rotation = Vector3.new(-180, 0.0199999996, 180)
  869. Part31.Anchored = true
  870. Part31.CanCollide = false
  871. Part31.FormFactor = Enum.FormFactor.Custom
  872. Part31.Size = Vector3.new(0.762218118, 1.6593039, 1.06512928)
  873. Part31.CFrame = CFrame.new(-165.227737, 3.22104263, -3.11242008, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  874. Part31.BottomSurface = Enum.SurfaceType.Smooth
  875. Part31.TopSurface = Enum.SurfaceType.Smooth
  876. Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  877. Part31.Position = Vector3.new(-165.227737, 3.22104263, -3.11242008)
  878. Part31.Orientation = Vector3.new(0, 179.979996, 0)
  879. Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  880. WedgePart32.Parent = Model27
  881. WedgePart32.Material = Enum.Material.SmoothPlastic
  882. WedgePart32.BrickColor = BrickColor.new("Dark indigo")
  883. WedgePart32.Rotation = Vector3.new(90, 0, 90.0199966)
  884. WedgePart32.Anchored = true
  885. WedgePart32.CanCollide = false
  886. WedgePart32.FormFactor = Enum.FormFactor.Custom
  887. WedgePart32.Size = Vector3.new(0.69483161, 0.466762543, 0.15053843)
  888. WedgePart32.CFrame = CFrame.new(-165.714676, 3.9063468, -2.93697691, -0.0003480007, -1, 5.59775472e-05, 5.89983647e-05, -5.59980836e-05, -1, 1, -0.000347997382, 5.90178461e-05)
  889. WedgePart32.BottomSurface = Enum.SurfaceType.Smooth
  890. WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  891. WedgePart32.Position = Vector3.new(-165.714676, 3.9063468, -2.93697691)
  892. WedgePart32.Orientation = Vector3.new(90, -90.0199966, 0)
  893. WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  894. WedgePart33.Parent = Model27
  895. WedgePart33.Material = Enum.Material.SmoothPlastic
  896. WedgePart33.BrickColor = BrickColor.new("Dark indigo")
  897. WedgePart33.Rotation = Vector3.new(90, 0, -89.9799957)
  898. WedgePart33.Anchored = true
  899. WedgePart33.CanCollide = false
  900. WedgePart33.FormFactor = Enum.FormFactor.Custom
  901. WedgePart33.Size = Vector3.new(0.684831619, 0.466762543, 0.15053843)
  902. WedgePart33.CFrame = CFrame.new(-166.1147, 3.90632486, -2.93211126, 0.000347000692, 1, 5.79768675e-05, -6.09982853e-05, 5.79980406e-05, -1, -1, 0.000346997142, 6.10184034e-05)
  903. WedgePart33.BottomSurface = Enum.SurfaceType.Smooth
  904. WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  905. WedgePart33.Position = Vector3.new(-166.1147, 3.90632486, -2.93211126)
  906. WedgePart33.Orientation = Vector3.new(90, 89.9799957, 0)
  907. WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  908. WedgePart34.Parent = Model27
  909. WedgePart34.Material = Enum.Material.SmoothPlastic
  910. WedgePart34.BrickColor = BrickColor.new("Really black")
  911. WedgePart34.Rotation = Vector3.new(0, 90, 0)
  912. WedgePart34.Anchored = true
  913. WedgePart34.CanCollide = false
  914. WedgePart34.FormFactor = Enum.FormFactor.Custom
  915. WedgePart34.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
  916. WedgePart34.CFrame = CFrame.new(-166.591049, 3.90012479, -3.08537531, -0.000347999216, 6.00020649e-05, 1, -6.59980578e-05, 1, -6.00250387e-05, -1, -6.60189398e-05, -0.000347995257)
  917. WedgePart34.BottomSurface = Enum.SurfaceType.Smooth
  918. WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  919. WedgePart34.Position = Vector3.new(-166.591049, 3.90012479, -3.08537531)
  920. WedgePart34.Orientation = Vector3.new(0, 90.0199966, 0)
  921. WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  922. WedgePart35.Parent = Model27
  923. WedgePart35.Material = Enum.Material.SmoothPlastic
  924. WedgePart35.BrickColor = BrickColor.new("Really black")
  925. WedgePart35.Rotation = Vector3.new(180, 90, 0)
  926. WedgePart35.Anchored = true
  927. WedgePart35.CanCollide = false
  928. WedgePart35.FormFactor = Enum.FormFactor.Custom
  929. WedgePart35.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
  930. WedgePart35.CFrame = CFrame.new(-166.591064, 3.72026467, -3.08536887, 0.000347999216, -5.50019031e-05, 1, 6.39981372e-05, -1, -5.50241821e-05, 1, 6.40172802e-05, -0.000347995694)
  931. WedgePart35.BottomSurface = Enum.SurfaceType.Smooth
  932. WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  933. WedgePart35.Position = Vector3.new(-166.591064, 3.72026467, -3.08536887)
  934. WedgePart35.Orientation = Vector3.new(0, 90.0199966, 180)
  935. WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  936. WedgePart36.Parent = Model27
  937. WedgePart36.Material = Enum.Material.SmoothPlastic
  938. WedgePart36.BrickColor = BrickColor.new("Really black")
  939. WedgePart36.Rotation = Vector3.new(0, -90, 0)
  940. WedgePart36.Anchored = true
  941. WedgePart36.CanCollide = false
  942. WedgePart36.FormFactor = Enum.FormFactor.Custom
  943. WedgePart36.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
  944. WedgePart36.CFrame = CFrame.new(-165.194244, 3.90012503, -3.08536172, 0.000347999216, -6.40022045e-05, -1, -6.59973302e-05, 1, -6.40251819e-05, 1, 6.60196019e-05, 0.000347994996)
  945. WedgePart36.BottomSurface = Enum.SurfaceType.Smooth
  946. WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  947. WedgePart36.Position = Vector3.new(-165.194244, 3.90012503, -3.08536172)
  948. WedgePart36.Orientation = Vector3.new(0, -89.9799957, 0)
  949. WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  950. WedgePart37.Parent = Model27
  951. WedgePart37.Material = Enum.Material.SmoothPlastic
  952. WedgePart37.BrickColor = BrickColor.new("Really black")
  953. WedgePart37.Rotation = Vector3.new(-180, -90, 0)
  954. WedgePart37.Anchored = true
  955. WedgePart37.CanCollide = false
  956. WedgePart37.FormFactor = Enum.FormFactor.Custom
  957. WedgePart37.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
  958. WedgePart37.CFrame = CFrame.new(-165.194229, 3.72026491, -3.08536863, -0.000347999216, 6.20021528e-05, -1, 6.39974096e-05, -1, -6.20244318e-05, -1, -6.40189828e-05, 0.000347995257)
  959. WedgePart37.BottomSurface = Enum.SurfaceType.Smooth
  960. WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  961. WedgePart37.Position = Vector3.new(-165.194229, 3.72026491, -3.08536863)
  962. WedgePart37.Orientation = Vector3.new(0, -89.9799957, 180)
  963. WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  964. WedgePart38.Parent = Model27
  965. WedgePart38.Material = Enum.Material.SmoothPlastic
  966. WedgePart38.BrickColor = BrickColor.new("Really black")
  967. WedgePart38.Rotation = Vector3.new(0, -90, 0)
  968. WedgePart38.Anchored = true
  969. WedgePart38.CanCollide = false
  970. WedgePart38.FormFactor = Enum.FormFactor.Custom
  971. WedgePart38.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
  972. WedgePart38.CFrame = CFrame.new(-166.171219, 3.55461526, -3.11359167, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
  973. WedgePart38.BottomSurface = Enum.SurfaceType.Smooth
  974. WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  975. WedgePart38.Position = Vector3.new(-166.171219, 3.55461526, -3.11359167)
  976. WedgePart38.Orientation = Vector3.new(0, -89.9799957, 0)
  977. WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  978. WedgePart39.Parent = Model27
  979. WedgePart39.Material = Enum.Material.SmoothPlastic
  980. WedgePart39.BrickColor = BrickColor.new("Really black")
  981. WedgePart39.Rotation = Vector3.new(180, -90, 0)
  982. WedgePart39.Anchored = true
  983. WedgePart39.CanCollide = false
  984. WedgePart39.FormFactor = Enum.FormFactor.Custom
  985. WedgePart39.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  986. WedgePart39.CFrame = CFrame.new(-166.171265, 2.95170331, -3.11355257, -0.000347999216, -5.80019951e-05, -1, -6.2998166e-05, -1, 5.80239248e-05, -1, 6.30183495e-05, 0.000347995549)
  987. WedgePart39.BottomSurface = Enum.SurfaceType.Smooth
  988. WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  989. WedgePart39.Position = Vector3.new(-166.171265, 2.95170331, -3.11355257)
  990. WedgePart39.Orientation = Vector3.new(0, -89.9799957, -180)
  991. WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  992. Part40.Parent = Model27
  993. Part40.Material = Enum.Material.SmoothPlastic
  994. Part40.BrickColor = BrickColor.new("Really black")
  995. Part40.Rotation = Vector3.new(-180, 0.0199999996, 180)
  996. Part40.Anchored = true
  997. Part40.CanCollide = false
  998. Part40.FormFactor = Enum.FormFactor.Custom
  999. Part40.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
  1000. Part40.CFrame = CFrame.new(-166.585068, 2.81910014, -3.1130085, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1001. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1002. Part40.TopSurface = Enum.SurfaceType.Smooth
  1003. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1004. Part40.Position = Vector3.new(-166.585068, 2.81910014, -3.1130085)
  1005. Part40.Orientation = Vector3.new(0, 179.979996, 0)
  1006. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1007. WedgePart41.Parent = Model27
  1008. WedgePart41.Material = Enum.Material.SmoothPlastic
  1009. WedgePart41.BrickColor = BrickColor.new("Really black")
  1010. WedgePart41.Rotation = Vector3.new(180, -90, 0)
  1011. WedgePart41.Anchored = true
  1012. WedgePart41.CanCollide = false
  1013. WedgePart41.FormFactor = Enum.FormFactor.Custom
  1014. WedgePart41.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
  1015. WedgePart41.CFrame = CFrame.new(-166.161896, 2.32869315, -3.11352015, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
  1016. WedgePart41.BottomSurface = Enum.SurfaceType.Smooth
  1017. WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1018. WedgePart41.Position = Vector3.new(-166.161896, 2.32869315, -3.11352015)
  1019. WedgePart41.Orientation = Vector3.new(0, -90.0199966, -180)
  1020. WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1021. Part42.Parent = Model27
  1022. Part42.Material = Enum.Material.SmoothPlastic
  1023. Part42.BrickColor = BrickColor.new("Really black")
  1024. Part42.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1025. Part42.Anchored = true
  1026. Part42.CanCollide = false
  1027. Part42.FormFactor = Enum.FormFactor.Custom
  1028. Part42.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
  1029. Part42.CFrame = CFrame.new(-165.472076, 2.28875089, -3.09449792, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1030. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1031. Part42.TopSurface = Enum.SurfaceType.Smooth
  1032. Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1033. Part42.Position = Vector3.new(-165.472076, 2.28875089, -3.09449792)
  1034. Part42.Orientation = Vector3.new(0, 179.979996, 0)
  1035. Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1036. Part43.Parent = Model27
  1037. Part43.Material = Enum.Material.SmoothPlastic
  1038. Part43.BrickColor = BrickColor.new("Really black")
  1039. Part43.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1040. Part43.Anchored = true
  1041. Part43.CanCollide = false
  1042. Part43.FormFactor = Enum.FormFactor.Custom
  1043. Part43.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
  1044. Part43.CFrame = CFrame.new(-165.472076, 2.58347392, -3.09447956, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1045. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1046. Part43.TopSurface = Enum.SurfaceType.Smooth
  1047. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1048. Part43.Position = Vector3.new(-165.472076, 2.58347392, -3.09447956)
  1049. Part43.Orientation = Vector3.new(0, 179.979996, 0)
  1050. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1051. Part44.Parent = Model27
  1052. Part44.Material = Enum.Material.SmoothPlastic
  1053. Part44.BrickColor = BrickColor.new("Really black")
  1054. Part44.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1055. Part44.Anchored = true
  1056. Part44.CanCollide = false
  1057. Part44.FormFactor = Enum.FormFactor.Custom
  1058. Part44.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
  1059. Part44.CFrame = CFrame.new(-165.472076, 2.90682673, -3.09446287, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1060. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1061. Part44.TopSurface = Enum.SurfaceType.Smooth
  1062. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1063. Part44.Position = Vector3.new(-165.472076, 2.90682673, -3.09446287)
  1064. Part44.Orientation = Vector3.new(0, 179.979996, 0)
  1065. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1066. WedgePart45.Parent = Model27
  1067. WedgePart45.Material = Enum.Material.SmoothPlastic
  1068. WedgePart45.BrickColor = BrickColor.new("Really black")
  1069. WedgePart45.Rotation = Vector3.new(-180, 90, 0)
  1070. WedgePart45.Anchored = true
  1071. WedgePart45.CanCollide = false
  1072. WedgePart45.FormFactor = Enum.FormFactor.Custom
  1073. WedgePart45.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  1074. WedgePart45.CFrame = CFrame.new(-165.601089, 2.95170283, -3.11377549, 0.000347999216, 6.20021092e-05, 1, -6.29974384e-05, -1, 6.20240389e-05, 1, -6.30190116e-05, -0.000347995316)
  1075. WedgePart45.BottomSurface = Enum.SurfaceType.Smooth
  1076. WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1077. WedgePart45.Position = Vector3.new(-165.601089, 2.95170283, -3.11377549)
  1078. WedgePart45.Orientation = Vector3.new(0, 90.0199966, -180)
  1079. WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1080. WedgePart46.Parent = Model27
  1081. WedgePart46.Material = Enum.Material.SmoothPlastic
  1082. WedgePart46.BrickColor = BrickColor.new("Really black")
  1083. WedgePart46.Rotation = Vector3.new(0, 90, 0)
  1084. WedgePart46.Anchored = true
  1085. WedgePart46.CanCollide = false
  1086. WedgePart46.FormFactor = Enum.FormFactor.Custom
  1087. WedgePart46.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
  1088. WedgePart46.CFrame = CFrame.new(-165.601135, 3.55461478, -3.11372495, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
  1089. WedgePart46.BottomSurface = Enum.SurfaceType.Smooth
  1090. WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1091. WedgePart46.Position = Vector3.new(-165.601135, 3.55461478, -3.11372495)
  1092. WedgePart46.Orientation = Vector3.new(0, 90.0199966, 0)
  1093. WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1094. Part47.Parent = Model27
  1095. Part47.Material = Enum.Material.SmoothPlastic
  1096. Part47.BrickColor = BrickColor.new("Really black")
  1097. Part47.Reflectance = 0.10000000149012
  1098. Part47.Rotation = Vector3.new(0, -0.0199999996, 0)
  1099. Part47.Anchored = true
  1100. Part47.CanCollide = false
  1101. Part47.FormFactor = Enum.FormFactor.Custom
  1102. Part47.Size = Vector3.new(0.61221832, 0.529304266, 0.805129468)
  1103. Part47.CFrame = CFrame.new(-165.92244, 3.41061115, -3.00108504, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  1104. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1105. Part47.TopSurface = Enum.SurfaceType.Smooth
  1106. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1107. Part47.Position = Vector3.new(-165.92244, 3.41061115, -3.00108504)
  1108. Part47.Orientation = Vector3.new(0, -0.0199999996, 0)
  1109. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1110. Part48.Parent = Model27
  1111. Part48.Material = Enum.Material.SmoothPlastic
  1112. Part48.BrickColor = BrickColor.new("Dark indigo")
  1113. Part48.Rotation = Vector3.new(0, -0.0199999996, 0)
  1114. Part48.Anchored = true
  1115. Part48.CanCollide = false
  1116. Part48.FormFactor = Enum.FormFactor.Custom
  1117. Part48.Size = Vector3.new(0.61221832, 0.179304302, 0.955129385)
  1118. Part48.CFrame = CFrame.new(-165.922424, 3.75560904, -3.0760994, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  1119. Part48.BottomSurface = Enum.SurfaceType.Smooth
  1120. Part48.TopSurface = Enum.SurfaceType.Smooth
  1121. Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1122. Part48.Position = Vector3.new(-165.922424, 3.75560904, -3.0760994)
  1123. Part48.Orientation = Vector3.new(0, -0.0199999996, 0)
  1124. Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1125. Part49.Parent = Model27
  1126. Part49.Material = Enum.Material.SmoothPlastic
  1127. Part49.BrickColor = BrickColor.new("Black")
  1128. Part49.Reflectance = 0.10000000149012
  1129. Part49.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1130. Part49.Anchored = true
  1131. Part49.CanCollide = false
  1132. Part49.FormFactor = Enum.FormFactor.Custom
  1133. Part49.Size = Vector3.new(0.752218246, 1.12930393, 0.885129333)
  1134. Part49.CFrame = CFrame.new(-165.681046, 2.58060288, -3.02629995, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1135. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1136. Part49.TopSurface = Enum.SurfaceType.Smooth
  1137. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1138. Part49.Position = Vector3.new(-165.681046, 2.58060288, -3.02629995)
  1139. Part49.Orientation = Vector3.new(0, 179.979996, 0)
  1140. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1141. WedgePart50.Parent = Model27
  1142. WedgePart50.Material = Enum.Material.SmoothPlastic
  1143. WedgePart50.BrickColor = BrickColor.new("Black")
  1144. WedgePart50.Reflectance = 0.10000000149012
  1145. WedgePart50.Rotation = Vector3.new(90, 0, 90.0199966)
  1146. WedgePart50.Anchored = true
  1147. WedgePart50.CanCollide = false
  1148. WedgePart50.FormFactor = Enum.FormFactor.Custom
  1149. WedgePart50.Size = Vector3.new(0.864831686, 0.466762543, 0.15053843)
  1150. WedgePart50.CFrame = CFrame.new(-165.788879, 3.20631051, -3.01540637, -0.0003480007, -1, -5.79767839e-05, -6.09975286e-05, 5.79980187e-05, -1, 1, -0.000347997149, -6.10177049e-05)
  1151. WedgePart50.BottomSurface = Enum.SurfaceType.Smooth
  1152. WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1153. WedgePart50.Position = Vector3.new(-165.788879, 3.20631051, -3.01540637)
  1154. WedgePart50.Orientation = Vector3.new(90, -90.0199966, 0)
  1155. WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1156. Part51.Parent = Model27
  1157. Part51.Material = Enum.Material.SmoothPlastic
  1158. Part51.BrickColor = BrickColor.new("Dark indigo")
  1159. Part51.Rotation = Vector3.new(0, -0.0199999996, 0)
  1160. Part51.Anchored = true
  1161. Part51.CanCollide = false
  1162. Part51.FormFactor = Enum.FormFactor.Custom
  1163. Part51.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
  1164. Part51.CFrame = CFrame.new(-166.664215, 3.52868509, -3.0860486, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1165. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1166. Part51.TopSurface = Enum.SurfaceType.Smooth
  1167. Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1168. Part51.Position = Vector3.new(-166.664215, 3.52868509, -3.0860486)
  1169. Part51.Orientation = Vector3.new(0, -0.0199999996, 0)
  1170. Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1171. Part52.Parent = Model27
  1172. Part52.Material = Enum.Material.SmoothPlastic
  1173. Part52.BrickColor = BrickColor.new("Black")
  1174. Part52.Rotation = Vector3.new(0, -0.0199999996, 0)
  1175. Part52.Anchored = true
  1176. Part52.CanCollide = false
  1177. Part52.FormFactor = Enum.FormFactor.Custom
  1178. Part52.Size = Vector3.new(0.722218275, 1.12930393, 0.83512938)
  1179. Part52.CFrame = CFrame.new(-166.237473, 2.58061337, -3.01618266, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  1180. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1181. Part52.TopSurface = Enum.SurfaceType.Smooth
  1182. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1183. Part52.Position = Vector3.new(-166.237473, 2.58061337, -3.01618266)
  1184. Part52.Orientation = Vector3.new(0, -0.0199999996, 0)
  1185. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1186. Part53.Parent = Model27
  1187. Part53.Material = Enum.Material.SmoothPlastic
  1188. Part53.BrickColor = BrickColor.new("Really black")
  1189. Part53.Rotation = Vector3.new(0, -0.0199999996, 0)
  1190. Part53.Anchored = true
  1191. Part53.CanCollide = false
  1192. Part53.FormFactor = Enum.FormFactor.Custom
  1193. Part53.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
  1194. Part53.CFrame = CFrame.new(-165.187271, 2.81909966, -3.11431909, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1195. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1196. Part53.TopSurface = Enum.SurfaceType.Smooth
  1197. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1198. Part53.Position = Vector3.new(-165.187271, 2.81909966, -3.11431909)
  1199. Part53.Orientation = Vector3.new(0, -0.0199999996, 0)
  1200. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1201. WedgePart54.Parent = Model27
  1202. WedgePart54.Material = Enum.Material.SmoothPlastic
  1203. WedgePart54.BrickColor = BrickColor.new("Really black")
  1204. WedgePart54.Rotation = Vector3.new(0, -90, 0)
  1205. WedgePart54.Anchored = true
  1206. WedgePart54.CanCollide = false
  1207. WedgePart54.FormFactor = Enum.FormFactor.Custom
  1208. WedgePart54.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
  1209. WedgePart54.CFrame = CFrame.new(-166.396759, 3.74828315, -3.11351871, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
  1210. WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
  1211. WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1212. WedgePart54.Position = Vector3.new(-166.396759, 3.74828315, -3.11351871)
  1213. WedgePart54.Orientation = Vector3.new(0, -89.9799957, 0)
  1214. WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1215. Part55.Parent = Model27
  1216. Part55.Material = Enum.Material.SmoothPlastic
  1217. Part55.BrickColor = BrickColor.new("Really black")
  1218. Part55.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1219. Part55.Anchored = true
  1220. Part55.CanCollide = false
  1221. Part55.FormFactor = Enum.FormFactor.Custom
  1222. Part55.Size = Vector3.new(2.06852794, 1.56930351, 0.562702537)
  1223. Part55.CFrame = CFrame.new(-165.880783, 2.77874017, -3.3639276, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1224. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1225. Part55.TopSurface = Enum.SurfaceType.Smooth
  1226. Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1227. Part55.Position = Vector3.new(-165.880783, 2.77874017, -3.3639276)
  1228. Part55.Orientation = Vector3.new(0, 179.979996, 0)
  1229. Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1230. WedgePart56.Parent = Model27
  1231. WedgePart56.Material = Enum.Material.SmoothPlastic
  1232. WedgePart56.BrickColor = BrickColor.new("Really black")
  1233. WedgePart56.Rotation = Vector3.new(0, 90, 0)
  1234. WedgePart56.Anchored = true
  1235. WedgePart56.CanCollide = false
  1236. WedgePart56.FormFactor = Enum.FormFactor.Custom
  1237. WedgePart56.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
  1238. WedgePart56.CFrame = CFrame.new(-165.375595, 3.74828267, -3.113801, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
  1239. WedgePart56.BottomSurface = Enum.SurfaceType.Smooth
  1240. WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1241. WedgePart56.Position = Vector3.new(-165.375595, 3.74828267, -3.113801)
  1242. WedgePart56.Orientation = Vector3.new(0, 90.0199966, 0)
  1243. WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1244. WedgePart57.Parent = Model27
  1245. WedgePart57.Material = Enum.Material.SmoothPlastic
  1246. WedgePart57.BrickColor = BrickColor.new("Really black")
  1247. WedgePart57.Rotation = Vector3.new(0, 90, 0)
  1248. WedgePart57.Anchored = true
  1249. WedgePart57.CanCollide = false
  1250. WedgePart57.FormFactor = Enum.FormFactor.Custom
  1251. WedgePart57.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  1252. WedgePart57.CFrame = CFrame.new(-165.615433, 3.14535975, -3.11375093, 0.0003480007, 6.00020685e-05, 1, 6.29974602e-05, 1, -6.00239982e-05, -1, 6.30183422e-05, 0.000347996916)
  1253. WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
  1254. WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1255. WedgePart57.Position = Vector3.new(-165.615433, 3.14535975, -3.11375093)
  1256. WedgePart57.Orientation = Vector3.new(0, 89.9799957, 0)
  1257. WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1258. WedgePart58.Parent = Model27
  1259. WedgePart58.Material = Enum.Material.SmoothPlastic
  1260. WedgePart58.BrickColor = BrickColor.new("Really black")
  1261. WedgePart58.Rotation = Vector3.new(-180, 90, 0)
  1262. WedgePart58.Anchored = true
  1263. WedgePart58.CanCollide = false
  1264. WedgePart58.FormFactor = Enum.FormFactor.Custom
  1265. WedgePart58.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
  1266. WedgePart58.CFrame = CFrame.new(-165.610458, 2.32138181, -3.11380935, -0.0003480007, -5.80020023e-05, 1, -6.19975035e-05, -1, -5.80235828e-05, 1, -6.2017687e-05, 0.000347997091)
  1267. WedgePart58.BottomSurface = Enum.SurfaceType.Smooth
  1268. WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1269. WedgePart58.Position = Vector3.new(-165.610458, 2.32138181, -3.11380935)
  1270. WedgePart58.Orientation = Vector3.new(0, 89.9799957, -180)
  1271. WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1272. WedgePart59.Parent = Model27
  1273. WedgePart59.Material = Enum.Material.SmoothPlastic
  1274. WedgePart59.BrickColor = BrickColor.new("Really black")
  1275. WedgePart59.Rotation = Vector3.new(0, -90, 0)
  1276. WedgePart59.Anchored = true
  1277. WedgePart59.CanCollide = false
  1278. WedgePart59.FormFactor = Enum.FormFactor.Custom
  1279. WedgePart59.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  1280. WedgePart59.CFrame = CFrame.new(-166.156921, 3.14536023, -3.11357355, -0.0003480007, -5.80019914e-05, -1, 6.29982242e-05, 1, -5.80239175e-05, 1, -6.30184077e-05, -0.000347997033)
  1281. WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
  1282. WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1283. WedgePart59.Position = Vector3.new(-166.156921, 3.14536023, -3.11357355)
  1284. WedgePart59.Orientation = Vector3.new(0, -90.0199966, 0)
  1285. WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1286. Part60.Parent = Model27
  1287. Part60.Material = Enum.Material.SmoothPlastic
  1288. Part60.BrickColor = BrickColor.new("Really black")
  1289. Part60.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1290. Part60.Anchored = true
  1291. Part60.CanCollide = false
  1292. Part60.FormFactor = Enum.FormFactor.Custom
  1293. Part60.Size = Vector3.new(2.06852794, 0.479303539, 1.03270221)
  1294. Part60.CFrame = CFrame.new(-165.880875, 2.23372936, -3.12896347, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1295. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1296. Part60.TopSurface = Enum.SurfaceType.Smooth
  1297. Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1298. Part60.Position = Vector3.new(-165.880875, 2.23372936, -3.12896347)
  1299. Part60.Orientation = Vector3.new(0, 179.979996, 0)
  1300. Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1301. Part61.Parent = Model27
  1302. Part61.Material = Enum.Material.SmoothPlastic
  1303. Part61.BrickColor = BrickColor.new("Dark indigo")
  1304. Part61.Rotation = Vector3.new(90, -90, 0)
  1305. Part61.Anchored = true
  1306. Part61.CanCollide = false
  1307. Part61.FormFactor = Enum.FormFactor.Custom
  1308. Part61.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
  1309. Part61.CFrame = CFrame.new(-165.805695, 2.91426063, -2.59122419, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
  1310. Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1311. Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1312. Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1313. Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1314. Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1315. Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1316. Part61.Position = Vector3.new(-165.805695, 2.91426063, -2.59122419)
  1317. Part61.Orientation = Vector3.new(-0.0199999996, -90, -90)
  1318. Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1319. SpecialMesh62.Parent = Part61
  1320. SpecialMesh62.MeshType = Enum.MeshType.Sphere
  1321. Part63.Parent = Model27
  1322. Part63.Material = Enum.Material.SmoothPlastic
  1323. Part63.BrickColor = BrickColor.new("Dark indigo")
  1324. Part63.Rotation = Vector3.new(90, -90, 0)
  1325. Part63.Anchored = true
  1326. Part63.CanCollide = false
  1327. Part63.FormFactor = Enum.FormFactor.Custom
  1328. Part63.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
  1329. Part63.CFrame = CFrame.new(-165.811539, 2.59945464, -2.59119892, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
  1330. Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1331. Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1332. Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1333. Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1334. Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1335. Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1336. Part63.Position = Vector3.new(-165.811539, 2.59945464, -2.59119892)
  1337. Part63.Orientation = Vector3.new(-0.0199999996, -90, -90)
  1338. Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1339. SpecialMesh64.Parent = Part63
  1340. SpecialMesh64.MeshType = Enum.MeshType.Sphere
  1341. Part65.Parent = Model27
  1342. Part65.Material = Enum.Material.SmoothPlastic
  1343. Part65.BrickColor = BrickColor.new("Dark indigo")
  1344. Part65.Rotation = Vector3.new(90, -90, 0)
  1345. Part65.Anchored = true
  1346. Part65.CanCollide = false
  1347. Part65.FormFactor = Enum.FormFactor.Custom
  1348. Part65.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
  1349. Part65.CFrame = CFrame.new(-165.791061, 2.30511642, -2.59118128, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
  1350. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1351. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1352. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1353. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1354. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1355. Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1356. Part65.Position = Vector3.new(-165.791061, 2.30511642, -2.59118128)
  1357. Part65.Orientation = Vector3.new(-0.0199999996, -90, -90)
  1358. Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1359. SpecialMesh66.Parent = Part65
  1360. SpecialMesh66.MeshType = Enum.MeshType.Sphere
  1361. WedgePart67.Parent = Model27
  1362. WedgePart67.Material = Enum.Material.SmoothPlastic
  1363. WedgePart67.BrickColor = BrickColor.new("Dark indigo")
  1364. WedgePart67.Rotation = Vector3.new(180, -90, 0)
  1365. WedgePart67.Anchored = true
  1366. WedgePart67.CanCollide = false
  1367. WedgePart67.FormFactor = Enum.FormFactor.Custom
  1368. WedgePart67.Size = Vector3.new(0.749999642, 0.23999995, 0.19999975)
  1369. WedgePart67.CFrame = CFrame.new(-166.450058, 3.38459516, -2.93815899, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
  1370. WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
  1371. WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1372. WedgePart67.Position = Vector3.new(-166.450058, 3.38459516, -2.93815899)
  1373. WedgePart67.Orientation = Vector3.new(0, -90.0199966, -180)
  1374. WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1375. Part68.Parent = Model27
  1376. Part68.Material = Enum.Material.SmoothPlastic
  1377. Part68.BrickColor = BrickColor.new("Dark indigo")
  1378. Part68.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1379. Part68.Anchored = true
  1380. Part68.CanCollide = false
  1381. Part68.FormFactor = Enum.FormFactor.Custom
  1382. Part68.Size = Vector3.new(0.279985636, 0.578696668, 1.09998477)
  1383. Part68.CFrame = CFrame.new(-164.980179, 3.77868509, -3.11082983, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1384. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1385. Part68.TopSurface = Enum.SurfaceType.Smooth
  1386. Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1387. Part68.Position = Vector3.new(-164.980179, 3.77868509, -3.11082983)
  1388. Part68.Orientation = Vector3.new(0, 179.979996, 0)
  1389. Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1390. WedgePart69.Parent = Model27
  1391. WedgePart69.Material = Enum.Material.SmoothPlastic
  1392. WedgePart69.BrickColor = BrickColor.new("Dark indigo")
  1393. WedgePart69.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  1394. WedgePart69.Anchored = true
  1395. WedgePart69.CanCollide = false
  1396. WedgePart69.FormFactor = Enum.FormFactor.Custom
  1397. WedgePart69.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  1398. WedgePart69.CFrame = CFrame.new(-165.253403, 3.42483664, -3.37505388, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  1399. WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
  1400. WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1401. WedgePart69.Position = Vector3.new(-165.253403, 3.42483664, -3.37505388)
  1402. WedgePart69.Orientation = Vector3.new(-90, -90.1299973, 0)
  1403. WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1404. Part70.Parent = Model27
  1405. Part70.Material = Enum.Material.SmoothPlastic
  1406. Part70.BrickColor = BrickColor.new("Dark indigo")
  1407. Part70.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1408. Part70.Anchored = true
  1409. Part70.CanCollide = false
  1410. Part70.FormFactor = Enum.FormFactor.Custom
  1411. Part70.Size = Vector3.new(0.379985571, 0.578696668, 1.09998477)
  1412. Part70.CFrame = CFrame.new(-166.730225, 3.77868557, -3.11156225, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1413. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1414. Part70.TopSurface = Enum.SurfaceType.Smooth
  1415. Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1416. Part70.Position = Vector3.new(-166.730225, 3.77868557, -3.11156225)
  1417. Part70.Orientation = Vector3.new(0, 179.979996, 0)
  1418. Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1419. WedgePart71.Parent = Model27
  1420. WedgePart71.Material = Enum.Material.SmoothPlastic
  1421. WedgePart71.BrickColor = BrickColor.new("Dark indigo")
  1422. WedgePart71.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  1423. WedgePart71.Anchored = true
  1424. WedgePart71.CanCollide = false
  1425. WedgePart71.FormFactor = Enum.FormFactor.Custom
  1426. WedgePart71.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  1427. WedgePart71.CFrame = CFrame.new(-165.357117, 3.3748374, -3.37527084, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  1428. WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
  1429. WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1430. WedgePart71.Position = Vector3.new(-165.357117, 3.3748374, -3.37527084)
  1431. WedgePart71.Orientation = Vector3.new(-90, -90.1299973, 0)
  1432. WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1433. WedgePart72.Parent = Model27
  1434. WedgePart72.Material = Enum.Material.SmoothPlastic
  1435. WedgePart72.BrickColor = BrickColor.new("Dark indigo")
  1436. WedgePart72.Rotation = Vector3.new(180, 90, 0)
  1437. WedgePart72.Anchored = true
  1438. WedgePart72.CanCollide = false
  1439. WedgePart72.FormFactor = Enum.FormFactor.Custom
  1440. WedgePart72.Size = Vector3.new(0.649999619, 0.189999938, 0.19999975)
  1441. WedgePart72.CFrame = CFrame.new(-166.750092, 3.31453848, -2.88827634, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
  1442. WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
  1443. WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1444. WedgePart72.Position = Vector3.new(-166.750092, 3.31453848, -2.88827634)
  1445. WedgePart72.Orientation = Vector3.new(0, 89.9799957, 180)
  1446. WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1447. Part73.Parent = Model27
  1448. Part73.Material = Enum.Material.SmoothPlastic
  1449. Part73.BrickColor = BrickColor.new("Dark indigo")
  1450. Part73.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1451. Part73.Anchored = true
  1452. Part73.CanCollide = false
  1453. Part73.FormFactor = Enum.FormFactor.Custom
  1454. Part73.Size = Vector3.new(0.109985575, 0.84869653, 0.69998467)
  1455. Part73.CFrame = CFrame.new(-166.595306, 3.64367294, -2.91150856, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1456. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1457. Part73.TopSurface = Enum.SurfaceType.Smooth
  1458. Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1459. Part73.Position = Vector3.new(-166.595306, 3.64367294, -2.91150856)
  1460. Part73.Orientation = Vector3.new(0, 179.979996, 0)
  1461. Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1462. WedgePart74.Parent = Model27
  1463. WedgePart74.Material = Enum.Material.SmoothPlastic
  1464. WedgePart74.BrickColor = BrickColor.new("Dark indigo")
  1465. WedgePart74.Rotation = Vector3.new(180, -90, 0)
  1466. WedgePart74.Anchored = true
  1467. WedgePart74.CanCollide = false
  1468. WedgePart74.FormFactor = Enum.FormFactor.Custom
  1469. WedgePart74.Size = Vector3.new(0.649999678, 0.439999938, 0.0999997482)
  1470. WedgePart74.CFrame = CFrame.new(-166.500092, 3.2845974, -2.88817406, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
  1471. WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
  1472. WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1473. WedgePart74.Position = Vector3.new(-166.500092, 3.2845974, -2.88817406)
  1474. WedgePart74.Orientation = Vector3.new(0, -90.0199966, -180)
  1475. WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1476. WedgePart75.Parent = Model27
  1477. WedgePart75.Material = Enum.Material.SmoothPlastic
  1478. WedgePart75.BrickColor = BrickColor.new("Dark indigo")
  1479. WedgePart75.Rotation = Vector3.new(180, 90, 0)
  1480. WedgePart75.Anchored = true
  1481. WedgePart75.CanCollide = false
  1482. WedgePart75.FormFactor = Enum.FormFactor.Custom
  1483. WedgePart75.Size = Vector3.new(0.549999595, 0.169999957, 0.099999994)
  1484. WedgePart75.CFrame = CFrame.new(-166.600113, 3.14517331, -2.83821082, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
  1485. WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
  1486. WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1487. WedgePart75.Position = Vector3.new(-166.600113, 3.14517331, -2.83821082)
  1488. WedgePart75.Orientation = Vector3.new(0, 89.9799957, 180)
  1489. WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1490. Part76.Parent = Model27
  1491. Part76.Material = Enum.Material.SmoothPlastic
  1492. Part76.BrickColor = BrickColor.new("Dark indigo")
  1493. Part76.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1494. Part76.Anchored = true
  1495. Part76.CanCollide = false
  1496. Part76.FormFactor = Enum.FormFactor.Custom
  1497. Part76.Size = Vector3.new(2.07998586, 0.578696668, 0.299984753)
  1498. Part76.CFrame = CFrame.new(-165.88002, 3.77870464, -3.51121616, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1499. Part76.BottomSurface = Enum.SurfaceType.Smooth
  1500. Part76.TopSurface = Enum.SurfaceType.Smooth
  1501. Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1502. Part76.Position = Vector3.new(-165.88002, 3.77870464, -3.51121616)
  1503. Part76.Orientation = Vector3.new(0, 179.979996, 0)
  1504. Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1505. WedgePart77.Parent = Model27
  1506. WedgePart77.Material = Enum.Material.SmoothPlastic
  1507. WedgePart77.BrickColor = BrickColor.new("Dark indigo")
  1508. WedgePart77.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  1509. WedgePart77.Anchored = true
  1510. WedgePart77.CanCollide = false
  1511. WedgePart77.FormFactor = Enum.FormFactor.Custom
  1512. WedgePart77.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  1513. WedgePart77.CFrame = CFrame.new(-165.65712, 3.42485929, -3.37594318, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  1514. WedgePart77.BottomSurface = Enum.SurfaceType.Smooth
  1515. WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1516. WedgePart77.Position = Vector3.new(-165.65712, 3.42485929, -3.37594318)
  1517. WedgePart77.Orientation = Vector3.new(-90, 89.8699951, 0)
  1518. WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1519. WedgePart78.Parent = Model27
  1520. WedgePart78.Material = Enum.Material.SmoothPlastic
  1521. WedgePart78.BrickColor = BrickColor.new("Dark indigo")
  1522. WedgePart78.Rotation = Vector3.new(0, -90, 0)
  1523. WedgePart78.Anchored = true
  1524. WedgePart78.CanCollide = false
  1525. WedgePart78.FormFactor = Enum.FormFactor.Custom
  1526. WedgePart78.Size = Vector3.new(0.849999666, 0.569999933, 0.19999975)
  1527. WedgePart78.CFrame = CFrame.new(-166.450012, 3.77704167, -2.9881618, -0.000412000285, 4.90017665e-05, -1, 3.78342718e-10, 1, 4.90017737e-05, 1, 1.98103987e-08, -0.000412000285)
  1528. WedgePart78.BottomSurface = Enum.SurfaceType.Smooth
  1529. WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1530. WedgePart78.Position = Vector3.new(-166.450012, 3.77704167, -2.9881618)
  1531. WedgePart78.Orientation = Vector3.new(0, -90.0199966, 0)
  1532. WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1533. WedgePart79.Parent = Model27
  1534. WedgePart79.Material = Enum.Material.SmoothPlastic
  1535. WedgePart79.BrickColor = BrickColor.new("Dark indigo")
  1536. WedgePart79.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  1537. WedgePart79.Anchored = true
  1538. WedgePart79.CanCollide = false
  1539. WedgePart79.FormFactor = Enum.FormFactor.Custom
  1540. WedgePart79.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  1541. WedgePart79.CFrame = CFrame.new(-165.557129, 3.37485528, -3.37571073, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  1542. WedgePart79.BottomSurface = Enum.SurfaceType.Smooth
  1543. WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1544. WedgePart79.Position = Vector3.new(-165.557129, 3.37485528, -3.37571073)
  1545. WedgePart79.Orientation = Vector3.new(-90, 89.8699951, 0)
  1546. WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1547. WedgePart80.Parent = Model27
  1548. WedgePart80.Material = Enum.Material.SmoothPlastic
  1549. WedgePart80.BrickColor = BrickColor.new("Dark indigo")
  1550. WedgePart80.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  1551. WedgePart80.Anchored = true
  1552. WedgePart80.CanCollide = false
  1553. WedgePart80.FormFactor = Enum.FormFactor.Custom
  1554. WedgePart80.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  1555. WedgePart80.CFrame = CFrame.new(-166.557175, 3.42485929, -3.37594485, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  1556. WedgePart80.BottomSurface = Enum.SurfaceType.Smooth
  1557. WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1558. WedgePart80.Position = Vector3.new(-166.557175, 3.42485929, -3.37594485)
  1559. WedgePart80.Orientation = Vector3.new(-90, 89.8699951, 0)
  1560. WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1561. WedgePart81.Parent = Model27
  1562. WedgePart81.Material = Enum.Material.SmoothPlastic
  1563. WedgePart81.BrickColor = BrickColor.new("Dark indigo")
  1564. WedgePart81.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  1565. WedgePart81.Anchored = true
  1566. WedgePart81.CanCollide = false
  1567. WedgePart81.FormFactor = Enum.FormFactor.Custom
  1568. WedgePart81.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  1569. WedgePart81.CFrame = CFrame.new(-166.15715, 3.42483664, -3.37505627, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  1570. WedgePart81.BottomSurface = Enum.SurfaceType.Smooth
  1571. WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1572. WedgePart81.Position = Vector3.new(-166.15715, 3.42483664, -3.37505627)
  1573. WedgePart81.Orientation = Vector3.new(-90, -90.1299973, 0)
  1574. WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1575. WedgePart82.Parent = Model27
  1576. WedgePart82.Material = Enum.Material.SmoothPlastic
  1577. WedgePart82.BrickColor = BrickColor.new("Dark indigo")
  1578. WedgePart82.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  1579. WedgePart82.Anchored = true
  1580. WedgePart82.CanCollide = false
  1581. WedgePart82.FormFactor = Enum.FormFactor.Custom
  1582. WedgePart82.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  1583. WedgePart82.CFrame = CFrame.new(-166.257156, 3.3748374, -3.37528419, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  1584. WedgePart82.BottomSurface = Enum.SurfaceType.Smooth
  1585. WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1586. WedgePart82.Position = Vector3.new(-166.257156, 3.3748374, -3.37528419)
  1587. WedgePart82.Orientation = Vector3.new(-90, -90.1299973, 0)
  1588. WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1589. WedgePart83.Parent = Model27
  1590. WedgePart83.Material = Enum.Material.SmoothPlastic
  1591. WedgePart83.BrickColor = BrickColor.new("Dark indigo")
  1592. WedgePart83.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  1593. WedgePart83.Anchored = true
  1594. WedgePart83.CanCollide = false
  1595. WedgePart83.FormFactor = Enum.FormFactor.Custom
  1596. WedgePart83.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  1597. WedgePart83.CFrame = CFrame.new(-166.457169, 3.37485528, -3.37571239, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  1598. WedgePart83.BottomSurface = Enum.SurfaceType.Smooth
  1599. WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1600. WedgePart83.Position = Vector3.new(-166.457169, 3.37485528, -3.37571239)
  1601. WedgePart83.Orientation = Vector3.new(-90, 89.8699951, 0)
  1602. WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1603. WedgePart84.Parent = Model27
  1604. WedgePart84.Material = Enum.Material.SmoothPlastic
  1605. WedgePart84.BrickColor = BrickColor.new("Dark indigo")
  1606. WedgePart84.Rotation = Vector3.new(180, -90, 0)
  1607. WedgePart84.Anchored = true
  1608. WedgePart84.CanCollide = false
  1609. WedgePart84.FormFactor = Enum.FormFactor.Custom
  1610. WedgePart84.Size = Vector3.new(1.04999936, 0.189999938, 0.249999776)
  1611. WedgePart84.CFrame = CFrame.new(-164.996017, 3.31453967, -3.08365965, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
  1612. WedgePart84.BottomSurface = Enum.SurfaceType.Smooth
  1613. WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1614. WedgePart84.Position = Vector3.new(-164.996017, 3.31453967, -3.08365965)
  1615. WedgePart84.Orientation = Vector3.new(0, -90.0199966, -180)
  1616. WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1617. WedgePart85.Parent = Model27
  1618. WedgePart85.Material = Enum.Material.SmoothPlastic
  1619. WedgePart85.BrickColor = BrickColor.new("Dark indigo")
  1620. WedgePart85.Rotation = Vector3.new(180, 90, 0)
  1621. WedgePart85.Anchored = true
  1622. WedgePart85.CanCollide = false
  1623. WedgePart85.FormFactor = Enum.FormFactor.Custom
  1624. WedgePart85.Size = Vector3.new(1.04999971, 0.23999995, 0.19999975)
  1625. WedgePart85.CFrame = CFrame.new(-165.32103, 3.38459516, -3.08378553, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
  1626. WedgePart85.BottomSurface = Enum.SurfaceType.Smooth
  1627. WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1628. WedgePart85.Position = Vector3.new(-165.32103, 3.38459516, -3.08378553)
  1629. WedgePart85.Orientation = Vector3.new(0, 89.9799957, 180)
  1630. WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1631. Part86.Parent = Model27
  1632. Part86.Material = Enum.Material.SmoothPlastic
  1633. Part86.BrickColor = BrickColor.new("Dark indigo")
  1634. Part86.Rotation = Vector3.new(0, -0.0199999996, 0)
  1635. Part86.Anchored = true
  1636. Part86.CanCollide = false
  1637. Part86.FormFactor = Enum.FormFactor.Custom
  1638. Part86.Size = Vector3.new(0.109985575, 0.84869653, 1.04998469)
  1639. Part86.CFrame = CFrame.new(-165.175797, 3.64368343, -3.08543706, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1640. Part86.BottomSurface = Enum.SurfaceType.Smooth
  1641. Part86.TopSurface = Enum.SurfaceType.Smooth
  1642. Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1643. Part86.Position = Vector3.new(-165.175797, 3.64368343, -3.08543706)
  1644. Part86.Orientation = Vector3.new(0, -0.0199999996, 0)
  1645. Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1646. WedgePart87.Parent = Model27
  1647. WedgePart87.Material = Enum.Material.SmoothPlastic
  1648. WedgePart87.BrickColor = BrickColor.new("Dark indigo")
  1649. WedgePart87.Rotation = Vector3.new(180, 90, 0)
  1650. WedgePart87.Anchored = true
  1651. WedgePart87.CanCollide = false
  1652. WedgePart87.FormFactor = Enum.FormFactor.Custom
  1653. WedgePart87.Size = Vector3.new(1.04999971, 0.439999938, 0.0999997482)
  1654. WedgePart87.CFrame = CFrame.new(-165.271027, 3.28459716, -3.08376908, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
  1655. WedgePart87.BottomSurface = Enum.SurfaceType.Smooth
  1656. WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1657. WedgePart87.Position = Vector3.new(-165.271027, 3.28459716, -3.08376908)
  1658. WedgePart87.Orientation = Vector3.new(0, 89.9799957, 180)
  1659. WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1660. WedgePart88.Parent = Model27
  1661. WedgePart88.Material = Enum.Material.SmoothPlastic
  1662. WedgePart88.BrickColor = BrickColor.new("Dark indigo")
  1663. WedgePart88.Rotation = Vector3.new(180, -90, 0)
  1664. WedgePart88.Anchored = true
  1665. WedgePart88.CanCollide = false
  1666. WedgePart88.FormFactor = Enum.FormFactor.Custom
  1667. WedgePart88.Size = Vector3.new(1.04999971, 0.169999957, 0.099999994)
  1668. WedgePart88.CFrame = CFrame.new(-165.171005, 3.14517283, -3.0837326, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
  1669. WedgePart88.BottomSurface = Enum.SurfaceType.Smooth
  1670. WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1671. WedgePart88.Position = Vector3.new(-165.171005, 3.14517283, -3.0837326)
  1672. WedgePart88.Orientation = Vector3.new(0, -90.0199966, -180)
  1673. WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1674. WedgePart89.Parent = Model27
  1675. WedgePart89.Material = Enum.Material.SmoothPlastic
  1676. WedgePart89.BrickColor = BrickColor.new("Dark indigo")
  1677. WedgePart89.Rotation = Vector3.new(0, 90, 0)
  1678. WedgePart89.Anchored = true
  1679. WedgePart89.CanCollide = false
  1680. WedgePart89.FormFactor = Enum.FormFactor.Custom
  1681. WedgePart89.Size = Vector3.new(1.04999983, 0.569999933, 0.19999975)
  1682. WedgePart89.CFrame = CFrame.new(-165.32106, 3.77704215, -3.08378172, 0.000412000634, -4.90016791e-05, 1, -3.81980614e-10, 1, 4.90016864e-05, -1, -2.05707043e-08, 0.000412000634)
  1683. WedgePart89.BottomSurface = Enum.SurfaceType.Smooth
  1684. WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1685. WedgePart89.Position = Vector3.new(-165.32106, 3.77704215, -3.08378172)
  1686. WedgePart89.Orientation = Vector3.new(0, 89.9799957, 0)
  1687. WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1688. Part90.Parent = Model27
  1689. Part90.Material = Enum.Material.SmoothPlastic
  1690. Part90.BrickColor = BrickColor.new("Dark indigo")
  1691. Part90.Rotation = Vector3.new(0, -0.0199999996, 0)
  1692. Part90.Anchored = true
  1693. Part90.CanCollide = false
  1694. Part90.FormFactor = Enum.FormFactor.Custom
  1695. Part90.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
  1696. Part90.CFrame = CFrame.new(-165.050812, 3.52868462, -3.08538198, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1697. Part90.BottomSurface = Enum.SurfaceType.Smooth
  1698. Part90.TopSurface = Enum.SurfaceType.Smooth
  1699. Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1700. Part90.Position = Vector3.new(-165.050812, 3.52868462, -3.08538198)
  1701. Part90.Orientation = Vector3.new(0, -0.0199999996, 0)
  1702. Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1703. WedgePart91.Parent = Model27
  1704. WedgePart91.Material = Enum.Material.SmoothPlastic
  1705. WedgePart91.BrickColor = BrickColor.new("Dark indigo")
  1706. WedgePart91.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  1707. WedgePart91.Anchored = true
  1708. WedgePart91.CanCollide = false
  1709. WedgePart91.FormFactor = Enum.FormFactor.Custom
  1710. WedgePart91.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
  1711. WedgePart91.CFrame = CFrame.new(-165.078049, 3.45482588, -3.37467051, 0.00220499956, -0.999997616, 5.72368881e-05, -0.000107999098, 5.69988879e-05, 1, -0.999997616, -0.00220500561, -0.000107873151)
  1712. WedgePart91.BottomSurface = Enum.SurfaceType.Smooth
  1713. WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1714. WedgePart91.Position = Vector3.new(-165.078049, 3.45482588, -3.37467051)
  1715. WedgePart91.Orientation = Vector3.new(-90, 89.8699951, 0)
  1716. WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1717. WedgePart92.Parent = Model27
  1718. WedgePart92.Material = Enum.Material.SmoothPlastic
  1719. WedgePart92.BrickColor = BrickColor.new("Dark indigo")
  1720. WedgePart92.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  1721. WedgePart92.Anchored = true
  1722. WedgePart92.CanCollide = false
  1723. WedgePart92.FormFactor = Enum.FormFactor.Custom
  1724. WedgePart92.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
  1725. WedgePart92.CFrame = CFrame.new(-166.626236, 3.45492125, -3.37808228, -0.00220499956, 0.999997616, 6.22455991e-05, 0.000111999019, -6.19987986e-05, 1, 0.999997616, 0.00220500655, -0.000111862042)
  1726. WedgePart92.BottomSurface = Enum.SurfaceType.Smooth
  1727. WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1728. WedgePart92.Position = Vector3.new(-166.626236, 3.45492125, -3.37808228)
  1729. WedgePart92.Orientation = Vector3.new(-90, -90.1299973, 0)
  1730. WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1731. Part93.Parent = Model27
  1732. Part93.Material = Enum.Material.Ice
  1733. Part93.BrickColor = BrickColor.new("Black")
  1734. Part93.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
  1735. Part93.Anchored = true
  1736. Part93.CanCollide = false
  1737. Part93.FormFactor = Enum.FormFactor.Custom
  1738. Part93.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1739. Part93.CFrame = CFrame.new(-165.248276, 4.25551796, -3.50453424, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
  1740. Part93.BottomSurface = Enum.SurfaceType.Smooth
  1741. Part93.TopSurface = Enum.SurfaceType.Smooth
  1742. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1743. Part93.Position = Vector3.new(-165.248276, 4.25551796, -3.50453424)
  1744. Part93.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
  1745. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1746. SpecialMesh94.Parent = Part93
  1747. SpecialMesh94.MeshId = "rbxassetid://437432504"
  1748. SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1749. SpecialMesh94.MeshType = Enum.MeshType.FileMesh
  1750. SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1751. Part95.Parent = Model27
  1752. Part95.Material = Enum.Material.Ice
  1753. Part95.BrickColor = BrickColor.new("Black")
  1754. Part95.Rotation = Vector3.new(-90, -15, 179.979996)
  1755. Part95.Anchored = true
  1756. Part95.CanCollide = false
  1757. Part95.FormFactor = Enum.FormFactor.Custom
  1758. Part95.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1759. Part95.CFrame = CFrame.new(-166.551941, 4.22971916, -2.90498757, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
  1760. Part95.BottomSurface = Enum.SurfaceType.Smooth
  1761. Part95.TopSurface = Enum.SurfaceType.Smooth
  1762. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1763. Part95.Position = Vector3.new(-166.551941, 4.22971916, -2.90498757)
  1764. Part95.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1765. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1766. SpecialMesh96.Parent = Part95
  1767. SpecialMesh96.MeshId = "rbxassetid://437432504"
  1768. SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1769. SpecialMesh96.MeshType = Enum.MeshType.FileMesh
  1770. SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1771. Part97.Parent = Model27
  1772. Part97.Material = Enum.Material.Ice
  1773. Part97.BrickColor = BrickColor.new("Black")
  1774. Part97.Rotation = Vector3.new(-90, 0, 134.979996)
  1775. Part97.Anchored = true
  1776. Part97.CanCollide = false
  1777. Part97.FormFactor = Enum.FormFactor.Custom
  1778. Part97.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1779. Part97.CFrame = CFrame.new(-166.226013, 4.22974777, -4.01344013, -0.70686096, -0.70736587, 8.22721049e-05, 9.61847254e-05, 2.01916446e-05, 1, -0.70736593, 0.70686096, 5.37640954e-05)
  1780. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1781. Part97.TopSurface = Enum.SurfaceType.Smooth
  1782. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1783. Part97.Position = Vector3.new(-166.226013, 4.22974777, -4.01344013)
  1784. Part97.Orientation = Vector3.new(-90, 134.979996, 0)
  1785. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1786. SpecialMesh98.Parent = Part97
  1787. SpecialMesh98.MeshId = "rbxassetid://437432504"
  1788. SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1789. SpecialMesh98.MeshType = Enum.MeshType.FileMesh
  1790. SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1791. Part99.Parent = Model27
  1792. Part99.Material = Enum.Material.Ice
  1793. Part99.BrickColor = BrickColor.new("Black")
  1794. Part99.Rotation = Vector3.new(-90, 0, 149.979996)
  1795. Part99.Anchored = true
  1796. Part99.CanCollide = false
  1797. Part99.FormFactor = Enum.FormFactor.Custom
  1798. Part99.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1799. Part99.CFrame = CFrame.new(-166.438217, 4.22975349, -3.80138731, -0.865855157, -0.500313699, 8.19020206e-05, 9.78836906e-05, -5.69855547e-06, 1, -0.500313699, 0.865855217, 5.390566e-05)
  1800. Part99.BottomSurface = Enum.SurfaceType.Smooth
  1801. Part99.TopSurface = Enum.SurfaceType.Smooth
  1802. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1803. Part99.Position = Vector3.new(-166.438217, 4.22975349, -3.80138731)
  1804. Part99.Orientation = Vector3.new(-90, 149.979996, 0)
  1805. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1806. SpecialMesh100.Parent = Part99
  1807. SpecialMesh100.MeshId = "rbxassetid://437432504"
  1808. SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1809. SpecialMesh100.MeshType = Enum.MeshType.FileMesh
  1810. SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1811. Part101.Parent = Model27
  1812. Part101.Material = Enum.Material.Ice
  1813. Part101.BrickColor = BrickColor.new("Black")
  1814. Part101.Rotation = Vector3.new(-90, 0, -150.020004)
  1815. Part101.Anchored = true
  1816. Part101.CanCollide = false
  1817. Part101.FormFactor = Enum.FormFactor.Custom
  1818. Part101.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1819. Part101.CFrame = CFrame.new(-165.261581, 4.25552559, -3.72775078, -0.86621201, 0.499695599, 8.4485655e-05, 4.8890608e-05, -8.43233865e-05, 1, 0.499695539, 0.86621201, 4.86104982e-05)
  1820. Part101.BottomSurface = Enum.SurfaceType.Smooth
  1821. Part101.TopSurface = Enum.SurfaceType.Smooth
  1822. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1823. Part101.Position = Vector3.new(-165.261581, 4.25552559, -3.72775078)
  1824. Part101.Orientation = Vector3.new(-90, -150.020004, 0)
  1825. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1826. SpecialMesh102.Parent = Part101
  1827. SpecialMesh102.MeshId = "rbxassetid://437432504"
  1828. SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1829. SpecialMesh102.MeshType = Enum.MeshType.FileMesh
  1830. SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1831. Part103.Parent = Model27
  1832. Part103.Material = Enum.Material.Ice
  1833. Part103.BrickColor = BrickColor.new("Black")
  1834. Part103.Rotation = Vector3.new(-90, 0, -135.020004)
  1835. Part103.Anchored = true
  1836. Part103.CanCollide = false
  1837. Part103.FormFactor = Enum.FormFactor.Custom
  1838. Part103.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1839. Part103.CFrame = CFrame.new(-165.544312, 4.25556564, -4.01069832, -0.70736593, 0.7068609, 8.43812086e-05, 2.51834681e-05, -9.4173105e-05, 1, 0.7068609, 0.70736593, 4.88126243e-05)
  1840. Part103.BottomSurface = Enum.SurfaceType.Smooth
  1841. Part103.TopSurface = Enum.SurfaceType.Smooth
  1842. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1843. Part103.Position = Vector3.new(-165.544312, 4.25556564, -4.01069832)
  1844. Part103.Orientation = Vector3.new(-90, -135.020004, 0)
  1845. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1846. SpecialMesh104.Parent = Part103
  1847. SpecialMesh104.MeshId = "rbxassetid://437432504"
  1848. SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1849. SpecialMesh104.MeshType = Enum.MeshType.FileMesh
  1850. SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1851. Part105.Parent = Model27
  1852. Part105.Material = Enum.Material.Ice
  1853. Part105.BrickColor = BrickColor.new("Black")
  1854. Part105.Rotation = Vector3.new(-90, -15, 179.979996)
  1855. Part105.Anchored = true
  1856. Part105.CanCollide = false
  1857. Part105.FormFactor = Enum.FormFactor.Custom
  1858. Part105.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1859. Part105.CFrame = CFrame.new(-166.551758, 4.22973919, -3.40499735, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
  1860. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1861. Part105.TopSurface = Enum.SurfaceType.Smooth
  1862. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1863. Part105.Position = Vector3.new(-166.551758, 4.22973919, -3.40499735)
  1864. Part105.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1865. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1866. SpecialMesh106.Parent = Part105
  1867. SpecialMesh106.MeshId = "rbxassetid://437432504"
  1868. SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1869. SpecialMesh106.MeshType = Enum.MeshType.FileMesh
  1870. SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1871. Part107.Parent = Model27
  1872. Part107.Material = Enum.Material.Ice
  1873. Part107.BrickColor = BrickColor.new("Black")
  1874. Part107.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
  1875. Part107.Anchored = true
  1876. Part107.CanCollide = false
  1877. Part107.FormFactor = Enum.FormFactor.Custom
  1878. Part107.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1879. Part107.CFrame = CFrame.new(-165.248474, 4.25548744, -2.90452075, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
  1880. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1881. Part107.TopSurface = Enum.SurfaceType.Smooth
  1882. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1883. Part107.Position = Vector3.new(-165.248474, 4.25548744, -2.90452075)
  1884. Part107.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
  1885. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1886. SpecialMesh108.Parent = Part107
  1887. SpecialMesh108.MeshId = "rbxassetid://437432504"
  1888. SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1889. SpecialMesh108.MeshType = Enum.MeshType.FileMesh
  1890. SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1891. Model109.Name = "LeftArm"
  1892. Model109.Parent = Model0
  1893. Part110.Name = "Left Arm1"
  1894. Part110.Parent = Model109
  1895. Part110.Material = Enum.Material.SmoothPlastic
  1896. Part110.BrickColor = BrickColor.new("Pastel brown")
  1897. Part110.Transparency = 1
  1898. Part110.Rotation = Vector3.new(-180, 0, 0)
  1899. Part110.Anchored = true
  1900. Part110.CanCollide = false
  1901. Part110.FormFactor = Enum.FormFactor.Plate
  1902. Part110.Size = Vector3.new(1, 2, 1)
  1903. Part110.CFrame = CFrame.new(-164.326263, 3.0300796, -3.1001904, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
  1904. Part110.BottomSurface = Enum.SurfaceType.Smooth
  1905. Part110.TopSurface = Enum.SurfaceType.Smooth
  1906. Part110.Color = Color3.new(1, 0.8, 0.6)
  1907. Part110.Position = Vector3.new(-164.326263, 3.0300796, -3.1001904)
  1908. Part110.Orientation = Vector3.new(0, 180, 180)
  1909. Part110.Color = Color3.new(1, 0.8, 0.6)
  1910. Part111.Parent = Model109
  1911. Part111.Material = Enum.Material.SmoothPlastic
  1912. Part111.BrickColor = BrickColor.new("Really black")
  1913. Part111.Rotation = Vector3.new(0, -0.0199999996, 0)
  1914. Part111.Anchored = true
  1915. Part111.CanCollide = false
  1916. Part111.FormFactor = Enum.FormFactor.Custom
  1917. Part111.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
  1918. Part111.CFrame = CFrame.new(-164.231262, 2.17568946, -3.10337639, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1919. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1920. Part111.TopSurface = Enum.SurfaceType.Smooth
  1921. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1922. Part111.Position = Vector3.new(-164.231262, 2.17568946, -3.10337639)
  1923. Part111.Orientation = Vector3.new(0, -0.0199999996, 0)
  1924. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1925. Part112.Parent = Model109
  1926. Part112.Material = Enum.Material.SmoothPlastic
  1927. Part112.BrickColor = BrickColor.new("Really black")
  1928. Part112.Rotation = Vector3.new(0, -0.0199999996, 0)
  1929. Part112.Anchored = true
  1930. Part112.CanCollide = false
  1931. Part112.FormFactor = Enum.FormFactor.Custom
  1932. Part112.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
  1933. Part112.CFrame = CFrame.new(-164.326263, 2.22568727, -3.10341406, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1934. Part112.BottomSurface = Enum.SurfaceType.Smooth
  1935. Part112.TopSurface = Enum.SurfaceType.Smooth
  1936. Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1937. Part112.Position = Vector3.new(-164.326263, 2.22568727, -3.10341406)
  1938. Part112.Orientation = Vector3.new(0, -0.0199999996, 0)
  1939. Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1940. Part113.Parent = Model109
  1941. Part113.Material = Enum.Material.SmoothPlastic
  1942. Part113.BrickColor = BrickColor.new("Really black")
  1943. Part113.Rotation = Vector3.new(0, -0.0199999996, 0)
  1944. Part113.Anchored = true
  1945. Part113.CanCollide = false
  1946. Part113.FormFactor = Enum.FormFactor.Custom
  1947. Part113.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
  1948. Part113.CFrame = CFrame.new(-164.331268, 3.12568784, -3.10345411, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1949. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1950. Part113.TopSurface = Enum.SurfaceType.Smooth
  1951. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1952. Part113.Position = Vector3.new(-164.331268, 3.12568784, -3.10345411)
  1953. Part113.Orientation = Vector3.new(0, -0.0199999996, 0)
  1954. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1955. Part114.Parent = Model109
  1956. Part114.Material = Enum.Material.SmoothPlastic
  1957. Part114.BrickColor = BrickColor.new("Really black")
  1958. Part114.Rotation = Vector3.new(0, -90, 0)
  1959. Part114.Anchored = true
  1960. Part114.CanCollide = false
  1961. Part114.FormFactor = Enum.FormFactor.Custom
  1962. Part114.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  1963. Part114.CFrame = CFrame.new(-164.408951, 3.68405199, -3.64675188, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  1964. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1965. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1966. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1967. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1968. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1969. Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1970. Part114.Position = Vector3.new(-164.408951, 3.68405199, -3.64675188)
  1971. Part114.Orientation = Vector3.new(0, -90.0199966, 0)
  1972. Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1973. SpecialMesh115.Parent = Part114
  1974. SpecialMesh115.MeshType = Enum.MeshType.Sphere
  1975. WedgePart116.Parent = Model109
  1976. WedgePart116.Material = Enum.Material.SmoothPlastic
  1977. WedgePart116.BrickColor = BrickColor.new("Royal purple")
  1978. WedgePart116.Rotation = Vector3.new(-180, 90, 0)
  1979. WedgePart116.Anchored = true
  1980. WedgePart116.CanCollide = false
  1981. WedgePart116.FormFactor = Enum.FormFactor.Custom
  1982. WedgePart116.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
  1983. WedgePart116.CFrame = CFrame.new(-164.485184, 3.39574361, -3.10386753, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
  1984. WedgePart116.BottomSurface = Enum.SurfaceType.Smooth
  1985. WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1986. WedgePart116.Position = Vector3.new(-164.485184, 3.39574361, -3.10386753)
  1987. WedgePart116.Orientation = Vector3.new(0, 90.0199966, -180)
  1988. WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1989. Part117.Parent = Model109
  1990. Part117.Material = Enum.Material.SmoothPlastic
  1991. Part117.BrickColor = BrickColor.new("Really black")
  1992. Part117.Rotation = Vector3.new(0, -90, 0)
  1993. Part117.Anchored = true
  1994. Part117.CanCollide = false
  1995. Part117.FormFactor = Enum.FormFactor.Custom
  1996. Part117.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  1997. Part117.CFrame = CFrame.new(-164.499405, 3.77633905, -3.64679718, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  1998. Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1999. Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2000. Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2001. Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2002. Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2003. Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2004. Part117.Position = Vector3.new(-164.499405, 3.77633905, -3.64679718)
  2005. Part117.Orientation = Vector3.new(0, -90.0199966, 0)
  2006. Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2007. SpecialMesh118.Parent = Part117
  2008. SpecialMesh118.MeshType = Enum.MeshType.Sphere
  2009. WedgePart119.Parent = Model109
  2010. WedgePart119.Material = Enum.Material.SmoothPlastic
  2011. WedgePart119.BrickColor = BrickColor.new("Dark indigo")
  2012. WedgePart119.Rotation = Vector3.new(-180, -90, 0)
  2013. WedgePart119.Anchored = true
  2014. WedgePart119.CanCollide = false
  2015. WedgePart119.FormFactor = Enum.FormFactor.Custom
  2016. WedgePart119.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  2017. WedgePart119.CFrame = CFrame.new(-164.33136, 2.34886527, -3.10399747, -0.000347999216, 5.90020391e-05, -1, 5.89975789e-05, -1, -5.90225791e-05, -1, -5.90181116e-05, 0.000347995723)
  2018. WedgePart119.BottomSurface = Enum.SurfaceType.Smooth
  2019. WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2020. WedgePart119.Position = Vector3.new(-164.33136, 2.34886527, -3.10399747)
  2021. WedgePart119.Orientation = Vector3.new(0, -89.9799957, 180)
  2022. WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2023. WedgePart120.Parent = Model109
  2024. WedgePart120.Material = Enum.Material.SmoothPlastic
  2025. WedgePart120.BrickColor = BrickColor.new("Dark indigo")
  2026. WedgePart120.Rotation = Vector3.new(0, 90, 0)
  2027. WedgePart120.Anchored = true
  2028. WedgePart120.CanCollide = false
  2029. WedgePart120.FormFactor = Enum.FormFactor.Custom
  2030. WedgePart120.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
  2031. WedgePart120.CFrame = CFrame.new(-164.321381, 2.55075097, -3.10397601, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
  2032. WedgePart120.BottomSurface = Enum.SurfaceType.Smooth
  2033. WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2034. WedgePart120.Position = Vector3.new(-164.321381, 2.55075097, -3.10397601)
  2035. WedgePart120.Orientation = Vector3.new(0, 90.0199966, 0)
  2036. WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2037. Part121.Parent = Model109
  2038. Part121.Material = Enum.Material.SmoothPlastic
  2039. Part121.BrickColor = BrickColor.new("Really black")
  2040. Part121.Rotation = Vector3.new(0, -90, 0)
  2041. Part121.Anchored = true
  2042. Part121.CanCollide = false
  2043. Part121.FormFactor = Enum.FormFactor.Custom
  2044. Part121.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2045. Part121.CFrame = CFrame.new(-164.538956, 3.6434288, -3.64680862, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  2046. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2047. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2048. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2049. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2050. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2051. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2052. Part121.Position = Vector3.new(-164.538956, 3.6434288, -3.64680862)
  2053. Part121.Orientation = Vector3.new(0, -90.0199966, 0)
  2054. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2055. SpecialMesh122.Parent = Part121
  2056. SpecialMesh122.MeshType = Enum.MeshType.Sphere
  2057. WedgePart123.Parent = Model109
  2058. WedgePart123.Material = Enum.Material.SmoothPlastic
  2059. WedgePart123.BrickColor = BrickColor.new("Really black")
  2060. WedgePart123.Rotation = Vector3.new(0, 90, 0)
  2061. WedgePart123.Anchored = true
  2062. WedgePart123.CanCollide = false
  2063. WedgePart123.FormFactor = Enum.FormFactor.Custom
  2064. WedgePart123.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
  2065. WedgePart123.CFrame = CFrame.new(-164.326355, 2.35074925, -3.10399246, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
  2066. WedgePart123.BottomSurface = Enum.SurfaceType.Smooth
  2067. WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2068. WedgePart123.Position = Vector3.new(-164.326355, 2.35074925, -3.10399246)
  2069. WedgePart123.Orientation = Vector3.new(0, 90.0199966, 0)
  2070. WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2071. Part124.Parent = Model109
  2072. Part124.Material = Enum.Material.SmoothPlastic
  2073. Part124.BrickColor = BrickColor.new("Really black")
  2074. Part124.Rotation = Vector3.new(0, -90, 0)
  2075. Part124.Anchored = true
  2076. Part124.CanCollide = false
  2077. Part124.FormFactor = Enum.FormFactor.Custom
  2078. Part124.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2079. Part124.CFrame = CFrame.new(-164.408951, 3.68405199, -2.55731606, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  2080. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2081. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2082. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2083. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2084. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2085. Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2086. Part124.Position = Vector3.new(-164.408951, 3.68405199, -2.55731606)
  2087. Part124.Orientation = Vector3.new(0, -90.0199966, 0)
  2088. Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2089. SpecialMesh125.Parent = Part124
  2090. SpecialMesh125.MeshType = Enum.MeshType.Sphere
  2091. Part126.Parent = Model109
  2092. Part126.Material = Enum.Material.SmoothPlastic
  2093. Part126.BrickColor = BrickColor.new("Really black")
  2094. Part126.Rotation = Vector3.new(0, -90, 0)
  2095. Part126.Anchored = true
  2096. Part126.CanCollide = false
  2097. Part126.FormFactor = Enum.FormFactor.Custom
  2098. Part126.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2099. Part126.CFrame = CFrame.new(-164.499405, 3.77633905, -2.55736113, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  2100. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2101. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2102. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2103. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2104. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2105. Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2106. Part126.Position = Vector3.new(-164.499405, 3.77633905, -2.55736113)
  2107. Part126.Orientation = Vector3.new(0, -90.0199966, 0)
  2108. Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2109. SpecialMesh127.Parent = Part126
  2110. SpecialMesh127.MeshType = Enum.MeshType.Sphere
  2111. Part128.Parent = Model109
  2112. Part128.Material = Enum.Material.SmoothPlastic
  2113. Part128.BrickColor = BrickColor.new("Really black")
  2114. Part128.Rotation = Vector3.new(0, -90, 0)
  2115. Part128.Anchored = true
  2116. Part128.CanCollide = false
  2117. Part128.FormFactor = Enum.FormFactor.Custom
  2118. Part128.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2119. Part128.CFrame = CFrame.new(-164.538956, 3.6434288, -2.55736494, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  2120. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2121. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2122. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2123. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2124. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2125. Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2126. Part128.Position = Vector3.new(-164.538956, 3.6434288, -2.55736494)
  2127. Part128.Orientation = Vector3.new(0, -90.0199966, 0)
  2128. Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2129. SpecialMesh129.Parent = Part128
  2130. SpecialMesh129.MeshType = Enum.MeshType.Sphere
  2131. Part130.Parent = Model109
  2132. Part130.Material = Enum.Material.SmoothPlastic
  2133. Part130.BrickColor = BrickColor.new("Royal purple")
  2134. Part130.Rotation = Vector3.new(0, -0.0199999996, 0)
  2135. Part130.Anchored = true
  2136. Part130.CanCollide = false
  2137. Part130.FormFactor = Enum.FormFactor.Custom
  2138. Part130.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
  2139. Part130.CFrame = CFrame.new(-164.081253, 3.40068889, -3.10336709, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  2140. Part130.BottomSurface = Enum.SurfaceType.Smooth
  2141. Part130.TopSurface = Enum.SurfaceType.Smooth
  2142. Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2143. Part130.Position = Vector3.new(-164.081253, 3.40068889, -3.10336709)
  2144. Part130.Orientation = Vector3.new(0, -0.0199999996, 0)
  2145. Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2146. Part131.Parent = Model109
  2147. Part131.Material = Enum.Material.SmoothPlastic
  2148. Part131.BrickColor = BrickColor.new("Dark indigo")
  2149. Part131.Rotation = Vector3.new(0, -0.0199999996, 0)
  2150. Part131.Anchored = true
  2151. Part131.CanCollide = false
  2152. Part131.FormFactor = Enum.FormFactor.Custom
  2153. Part131.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
  2154. Part131.CFrame = CFrame.new(-164.331253, 3.84068656, -3.10349154, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  2155. Part131.BottomSurface = Enum.SurfaceType.Smooth
  2156. Part131.TopSurface = Enum.SurfaceType.Smooth
  2157. Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2158. Part131.Position = Vector3.new(-164.331253, 3.84068656, -3.10349154)
  2159. Part131.Orientation = Vector3.new(0, -0.0199999996, 0)
  2160. Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2161. WedgePart132.Parent = Model109
  2162. WedgePart132.Material = Enum.Material.SmoothPlastic
  2163. WedgePart132.BrickColor = BrickColor.new("Dark indigo")
  2164. WedgePart132.Rotation = Vector3.new(-180, -90, 0)
  2165. WedgePart132.Anchored = true
  2166. WedgePart132.CanCollide = false
  2167. WedgePart132.FormFactor = Enum.FormFactor.Custom
  2168. WedgePart132.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
  2169. WedgePart132.CFrame = CFrame.new(-164.520737, 3.49944043, -3.10384846, -0.000346999208, 4.00013814e-05, -1, 6.99971933e-05, -1, -4.00256758e-05, -1, -7.00110759e-05, 0.000346996414)
  2170. WedgePart132.BottomSurface = Enum.SurfaceType.Smooth
  2171. WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2172. WedgePart132.Position = Vector3.new(-164.520737, 3.49944043, -3.10384846)
  2173. WedgePart132.Orientation = Vector3.new(0, -89.9799957, 180)
  2174. WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2175. WedgePart133.Parent = Model109
  2176. WedgePart133.Material = Enum.Material.SmoothPlastic
  2177. WedgePart133.BrickColor = BrickColor.new("Royal purple")
  2178. WedgePart133.Rotation = Vector3.new(-180, 90, 0)
  2179. WedgePart133.Anchored = true
  2180. WedgePart133.CanCollide = false
  2181. WedgePart133.FormFactor = Enum.FormFactor.Custom
  2182. WedgePart133.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
  2183. WedgePart133.CFrame = CFrame.new(-164.090149, 3.09576297, -3.10402656, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
  2184. WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
  2185. WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2186. WedgePart133.Position = Vector3.new(-164.090149, 3.09576297, -3.10402656)
  2187. WedgePart133.Orientation = Vector3.new(0, 90.0199966, -180)
  2188. WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2189. WedgePart134.Parent = Model109
  2190. WedgePart134.Material = Enum.Material.SmoothPlastic
  2191. WedgePart134.BrickColor = BrickColor.new("Dark indigo")
  2192. WedgePart134.Rotation = Vector3.new(-180, 90, 0)
  2193. WedgePart134.Anchored = true
  2194. WedgePart134.CanCollide = false
  2195. WedgePart134.FormFactor = Enum.FormFactor.Custom
  2196. WedgePart134.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
  2197. WedgePart134.CFrame = CFrame.new(-164.035431, 3.44854331, -3.10402298, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
  2198. WedgePart134.BottomSurface = Enum.SurfaceType.Smooth
  2199. WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2200. WedgePart134.Position = Vector3.new(-164.035431, 3.44854331, -3.10402298)
  2201. WedgePart134.Orientation = Vector3.new(0, 90.0199966, -180)
  2202. WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2203. WedgePart135.Parent = Model109
  2204. WedgePart135.Material = Enum.Material.SmoothPlastic
  2205. WedgePart135.BrickColor = BrickColor.new("Really black")
  2206. WedgePart135.Rotation = Vector3.new(-180, -90, 0)
  2207. WedgePart135.Anchored = true
  2208. WedgePart135.CanCollide = false
  2209. WedgePart135.FormFactor = Enum.FormFactor.Custom
  2210. WedgePart135.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  2211. WedgePart135.CFrame = CFrame.new(-164.33139, 2.55263495, -3.10398483, -0.000346999208, 6.20021092e-05, -1, 6.29974384e-05, -1, -6.20239734e-05, -1, -6.30189534e-05, 0.000346995308)
  2212. WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
  2213. WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2214. WedgePart135.Position = Vector3.new(-164.33139, 2.55263495, -3.10398483)
  2215. WedgePart135.Orientation = Vector3.new(0, -89.9799957, 180)
  2216. WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2217. Part136.Parent = Model109
  2218. Part136.Material = Enum.Material.SmoothPlastic
  2219. Part136.BrickColor = BrickColor.new("Dark indigo")
  2220. Part136.Rotation = Vector3.new(0, -0.0199999996, 0)
  2221. Part136.Anchored = true
  2222. Part136.CanCollide = false
  2223. Part136.FormFactor = Enum.FormFactor.Custom
  2224. Part136.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
  2225. Part136.CFrame = CFrame.new(-164.331268, 2.4506886, -3.10342121, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  2226. Part136.BottomSurface = Enum.SurfaceType.Smooth
  2227. Part136.TopSurface = Enum.SurfaceType.Smooth
  2228. Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2229. Part136.Position = Vector3.new(-164.331268, 2.4506886, -3.10342121)
  2230. Part136.Orientation = Vector3.new(0, -0.0199999996, 0)
  2231. Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2232. Model137.Name = "RightArm"
  2233. Model137.Parent = Model0
  2234. Part138.Name = "Right Arm1"
  2235. Part138.Parent = Model137
  2236. Part138.Material = Enum.Material.SmoothPlastic
  2237. Part138.BrickColor = BrickColor.new("Pastel brown")
  2238. Part138.Transparency = 1
  2239. Part138.Rotation = Vector3.new(180, 0, 180)
  2240. Part138.Anchored = true
  2241. Part138.CanCollide = false
  2242. Part138.FormFactor = Enum.FormFactor.Plate
  2243. Part138.Size = Vector3.new(1, 2, 1)
  2244. Part138.CFrame = CFrame.new(-167.386475, 3.02974749, -3.09775853, -1, -4.45863843e-05, 3.27858179e-05, -4.4587523e-05, 1, -3.47699752e-05, -3.27842681e-05, -3.47714376e-05, -1)
  2245. Part138.BottomSurface = Enum.SurfaceType.Smooth
  2246. Part138.TopSurface = Enum.SurfaceType.Smooth
  2247. Part138.Color = Color3.new(1, 0.8, 0.6)
  2248. Part138.Position = Vector3.new(-167.386475, 3.02974749, -3.09775853)
  2249. Part138.Orientation = Vector3.new(0, 180, 0)
  2250. Part138.Color = Color3.new(1, 0.8, 0.6)
  2251. Part139.Parent = Model137
  2252. Part139.Material = Enum.Material.SmoothPlastic
  2253. Part139.BrickColor = BrickColor.new("Really black")
  2254. Part139.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2255. Part139.Anchored = true
  2256. Part139.CanCollide = false
  2257. Part139.FormFactor = Enum.FormFactor.Custom
  2258. Part139.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
  2259. Part139.CFrame = CFrame.new(-167.470261, 2.1756897, -3.1119113, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2260. Part139.BottomSurface = Enum.SurfaceType.Smooth
  2261. Part139.TopSurface = Enum.SurfaceType.Smooth
  2262. Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2263. Part139.Position = Vector3.new(-167.470261, 2.1756897, -3.1119113)
  2264. Part139.Orientation = Vector3.new(0, 179.979996, 0)
  2265. Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2266. Part140.Parent = Model137
  2267. Part140.Material = Enum.Material.SmoothPlastic
  2268. Part140.BrickColor = BrickColor.new("Really black")
  2269. Part140.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2270. Part140.Anchored = true
  2271. Part140.CanCollide = false
  2272. Part140.FormFactor = Enum.FormFactor.Custom
  2273. Part140.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
  2274. Part140.CFrame = CFrame.new(-167.375259, 2.22568798, -3.11186886, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2275. Part140.BottomSurface = Enum.SurfaceType.Smooth
  2276. Part140.TopSurface = Enum.SurfaceType.Smooth
  2277. Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2278. Part140.Position = Vector3.new(-167.375259, 2.22568798, -3.11186886)
  2279. Part140.Orientation = Vector3.new(0, 179.979996, 0)
  2280. Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2281. Part141.Parent = Model137
  2282. Part141.Material = Enum.Material.SmoothPlastic
  2283. Part141.BrickColor = BrickColor.new("Really black")
  2284. Part141.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2285. Part141.Anchored = true
  2286. Part141.CanCollide = false
  2287. Part141.FormFactor = Enum.FormFactor.Custom
  2288. Part141.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
  2289. Part141.CFrame = CFrame.new(-167.370255, 3.12568855, -3.11182547, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2290. Part141.BottomSurface = Enum.SurfaceType.Smooth
  2291. Part141.TopSurface = Enum.SurfaceType.Smooth
  2292. Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2293. Part141.Position = Vector3.new(-167.370255, 3.12568855, -3.11182547)
  2294. Part141.Orientation = Vector3.new(0, 179.979996, 0)
  2295. Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2296. Part142.Parent = Model137
  2297. Part142.Material = Enum.Material.SmoothPlastic
  2298. Part142.BrickColor = BrickColor.new("Really black")
  2299. Part142.Rotation = Vector3.new(0, 90, 0)
  2300. Part142.Anchored = true
  2301. Part142.CanCollide = false
  2302. Part142.FormFactor = Enum.FormFactor.Custom
  2303. Part142.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2304. Part142.CFrame = CFrame.new(-167.292572, 3.68405223, -2.56852841, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2305. Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2306. Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2307. Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2308. Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2309. Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2310. Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2311. Part142.Position = Vector3.new(-167.292572, 3.68405223, -2.56852841)
  2312. Part142.Orientation = Vector3.new(0, 89.9799957, 0)
  2313. Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2314. SpecialMesh143.Parent = Part142
  2315. SpecialMesh143.MeshType = Enum.MeshType.Sphere
  2316. WedgePart144.Parent = Model137
  2317. WedgePart144.Material = Enum.Material.SmoothPlastic
  2318. WedgePart144.BrickColor = BrickColor.new("Royal purple")
  2319. WedgePart144.Rotation = Vector3.new(180, -90, 0)
  2320. WedgePart144.Anchored = true
  2321. WedgePart144.CanCollide = false
  2322. WedgePart144.FormFactor = Enum.FormFactor.Custom
  2323. WedgePart144.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
  2324. WedgePart144.CFrame = CFrame.new(-167.216339, 3.39574456, -3.11141706, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
  2325. WedgePart144.BottomSurface = Enum.SurfaceType.Smooth
  2326. WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2327. WedgePart144.Position = Vector3.new(-167.216339, 3.39574456, -3.11141706)
  2328. WedgePart144.Orientation = Vector3.new(0, -89.9799957, -180)
  2329. WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2330. Part145.Parent = Model137
  2331. Part145.Material = Enum.Material.SmoothPlastic
  2332. Part145.BrickColor = BrickColor.new("Really black")
  2333. Part145.Rotation = Vector3.new(0, 90, 0)
  2334. Part145.Anchored = true
  2335. Part145.CanCollide = false
  2336. Part145.FormFactor = Enum.FormFactor.Custom
  2337. Part145.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2338. Part145.CFrame = CFrame.new(-167.202133, 3.77633929, -2.56848478, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2339. Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2340. Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2341. Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2342. Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2343. Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2344. Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2345. Part145.Position = Vector3.new(-167.202133, 3.77633929, -2.56848478)
  2346. Part145.Orientation = Vector3.new(0, 89.9799957, 0)
  2347. Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2348. SpecialMesh146.Parent = Part145
  2349. SpecialMesh146.MeshType = Enum.MeshType.Sphere
  2350. WedgePart147.Parent = Model137
  2351. WedgePart147.Material = Enum.Material.SmoothPlastic
  2352. WedgePart147.BrickColor = BrickColor.new("Dark indigo")
  2353. WedgePart147.Rotation = Vector3.new(180, 90, 0)
  2354. WedgePart147.Anchored = true
  2355. WedgePart147.CanCollide = false
  2356. WedgePart147.FormFactor = Enum.FormFactor.Custom
  2357. WedgePart147.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  2358. WedgePart147.CFrame = CFrame.new(-167.370148, 2.34886456, -3.1112895, 0.000347999216, -5.60019398e-05, 1, 5.89982956e-05, -1, -5.60224762e-05, 1, 5.90177842e-05, -0.000347995898)
  2359. WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
  2360. WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2361. WedgePart147.Position = Vector3.new(-167.370148, 2.34886456, -3.1112895)
  2362. WedgePart147.Orientation = Vector3.new(0, 90.0199966, 180)
  2363. WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2364. WedgePart148.Parent = Model137
  2365. WedgePart148.Material = Enum.Material.SmoothPlastic
  2366. WedgePart148.BrickColor = BrickColor.new("Dark indigo")
  2367. WedgePart148.Rotation = Vector3.new(0, -90, 0)
  2368. WedgePart148.Anchored = true
  2369. WedgePart148.CanCollide = false
  2370. WedgePart148.FormFactor = Enum.FormFactor.Custom
  2371. WedgePart148.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
  2372. WedgePart148.CFrame = CFrame.new(-167.380127, 2.55075169, -3.11130834, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
  2373. WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
  2374. WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2375. WedgePart148.Position = Vector3.new(-167.380127, 2.55075169, -3.11130834)
  2376. WedgePart148.Orientation = Vector3.new(0, -89.9799957, 0)
  2377. WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2378. Part149.Parent = Model137
  2379. Part149.Material = Enum.Material.SmoothPlastic
  2380. Part149.BrickColor = BrickColor.new("Really black")
  2381. Part149.Rotation = Vector3.new(0, 90, 0)
  2382. Part149.Anchored = true
  2383. Part149.CanCollide = false
  2384. Part149.FormFactor = Enum.FormFactor.Custom
  2385. Part149.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2386. Part149.CFrame = CFrame.new(-167.162567, 3.64342952, -2.56847668, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2387. Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2388. Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2389. Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2390. Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2391. Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2392. Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2393. Part149.Position = Vector3.new(-167.162567, 3.64342952, -2.56847668)
  2394. Part149.Orientation = Vector3.new(0, 89.9799957, 0)
  2395. Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2396. SpecialMesh150.Parent = Part149
  2397. SpecialMesh150.MeshType = Enum.MeshType.Sphere
  2398. WedgePart151.Parent = Model137
  2399. WedgePart151.Material = Enum.Material.SmoothPlastic
  2400. WedgePart151.BrickColor = BrickColor.new("Really black")
  2401. WedgePart151.Rotation = Vector3.new(0, -90, 0)
  2402. WedgePart151.Anchored = true
  2403. WedgePart151.CanCollide = false
  2404. WedgePart151.FormFactor = Enum.FormFactor.Custom
  2405. WedgePart151.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
  2406. WedgePart151.CFrame = CFrame.new(-167.375153, 2.35074949, -3.11129141, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
  2407. WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
  2408. WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2409. WedgePart151.Position = Vector3.new(-167.375153, 2.35074949, -3.11129141)
  2410. WedgePart151.Orientation = Vector3.new(0, -89.9799957, 0)
  2411. WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2412. Part152.Parent = Model137
  2413. Part152.Material = Enum.Material.SmoothPlastic
  2414. Part152.BrickColor = BrickColor.new("Really black")
  2415. Part152.Rotation = Vector3.new(0, 90, 0)
  2416. Part152.Anchored = true
  2417. Part152.CanCollide = false
  2418. Part152.FormFactor = Enum.FormFactor.Custom
  2419. Part152.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2420. Part152.CFrame = CFrame.new(-167.292572, 3.68405199, -3.65795851, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2421. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2422. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2423. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2424. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2425. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2426. Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2427. Part152.Position = Vector3.new(-167.292572, 3.68405199, -3.65795851)
  2428. Part152.Orientation = Vector3.new(0, 89.9799957, 0)
  2429. Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2430. SpecialMesh153.Parent = Part152
  2431. SpecialMesh153.MeshType = Enum.MeshType.Sphere
  2432. Part154.Parent = Model137
  2433. Part154.Material = Enum.Material.SmoothPlastic
  2434. Part154.BrickColor = BrickColor.new("Really black")
  2435. Part154.Rotation = Vector3.new(0, 90, 0)
  2436. Part154.Anchored = true
  2437. Part154.CanCollide = false
  2438. Part154.FormFactor = Enum.FormFactor.Custom
  2439. Part154.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2440. Part154.CFrame = CFrame.new(-167.202133, 3.77633905, -3.6579175, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2441. Part154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2442. Part154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2443. Part154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2446. Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2447. Part154.Position = Vector3.new(-167.202133, 3.77633905, -3.6579175)
  2448. Part154.Orientation = Vector3.new(0, 89.9799957, 0)
  2449. Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2450. SpecialMesh155.Parent = Part154
  2451. SpecialMesh155.MeshType = Enum.MeshType.Sphere
  2452. Part156.Parent = Model137
  2453. Part156.Material = Enum.Material.SmoothPlastic
  2454. Part156.BrickColor = BrickColor.new("Really black")
  2455. Part156.Rotation = Vector3.new(0, 90, 0)
  2456. Part156.Anchored = true
  2457. Part156.CanCollide = false
  2458. Part156.FormFactor = Enum.FormFactor.Custom
  2459. Part156.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2460. Part156.CFrame = CFrame.new(-167.162567, 3.64342928, -3.65790868, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2461. Part156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2462. Part156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2463. Part156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2465. Part156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2466. Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2467. Part156.Position = Vector3.new(-167.162567, 3.64342928, -3.65790868)
  2468. Part156.Orientation = Vector3.new(0, 89.9799957, 0)
  2469. Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2470. SpecialMesh157.Parent = Part156
  2471. SpecialMesh157.MeshType = Enum.MeshType.Sphere
  2472. Part158.Parent = Model137
  2473. Part158.Material = Enum.Material.SmoothPlastic
  2474. Part158.BrickColor = BrickColor.new("Royal purple")
  2475. Part158.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2476. Part158.Anchored = true
  2477. Part158.CanCollide = false
  2478. Part158.FormFactor = Enum.FormFactor.Custom
  2479. Part158.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
  2480. Part158.CFrame = CFrame.new(-167.620255, 3.4006896, -3.11192274, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2481. Part158.BottomSurface = Enum.SurfaceType.Smooth
  2482. Part158.TopSurface = Enum.SurfaceType.Smooth
  2483. Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2484. Part158.Position = Vector3.new(-167.620255, 3.4006896, -3.11192274)
  2485. Part158.Orientation = Vector3.new(0, 179.979996, 0)
  2486. Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2487. Part159.Parent = Model137
  2488. Part159.Material = Enum.Material.SmoothPlastic
  2489. Part159.BrickColor = BrickColor.new("Dark indigo")
  2490. Part159.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2491. Part159.Anchored = true
  2492. Part159.CanCollide = false
  2493. Part159.FormFactor = Enum.FormFactor.Custom
  2494. Part159.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
  2495. Part159.CFrame = CFrame.new(-167.370255, 2.45068908, -3.11186814, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2496. Part159.BottomSurface = Enum.SurfaceType.Smooth
  2497. Part159.TopSurface = Enum.SurfaceType.Smooth
  2498. Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2499. Part159.Position = Vector3.new(-167.370255, 2.45068908, -3.11186814)
  2500. Part159.Orientation = Vector3.new(0, 179.979996, 0)
  2501. Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2502. WedgePart160.Parent = Model137
  2503. WedgePart160.Material = Enum.Material.SmoothPlastic
  2504. WedgePart160.BrickColor = BrickColor.new("Dark indigo")
  2505. WedgePart160.Rotation = Vector3.new(180, 90, 0)
  2506. WedgePart160.Anchored = true
  2507. WedgePart160.CanCollide = false
  2508. WedgePart160.FormFactor = Enum.FormFactor.Custom
  2509. WedgePart160.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
  2510. WedgePart160.CFrame = CFrame.new(-167.180801, 3.49944162, -3.11143732, 0.000346422399, -4.89782542e-05, 1, 6.95269046e-05, -1, -4.90023413e-05, 1, 6.95438721e-05, -0.000346418994)
  2511. WedgePart160.BottomSurface = Enum.SurfaceType.Smooth
  2512. WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2513. WedgePart160.Position = Vector3.new(-167.180801, 3.49944162, -3.11143732)
  2514. WedgePart160.Orientation = Vector3.new(0, 90.0199966, 180)
  2515. WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2516. WedgePart161.Parent = Model137
  2517. WedgePart161.Material = Enum.Material.SmoothPlastic
  2518. WedgePart161.BrickColor = BrickColor.new("Royal purple")
  2519. WedgePart161.Rotation = Vector3.new(180, -90, 0)
  2520. WedgePart161.Anchored = true
  2521. WedgePart161.CanCollide = false
  2522. WedgePart161.FormFactor = Enum.FormFactor.Custom
  2523. WedgePart161.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
  2524. WedgePart161.CFrame = CFrame.new(-167.611374, 3.09576392, -3.11126065, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
  2525. WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
  2526. WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2527. WedgePart161.Position = Vector3.new(-167.611374, 3.09576392, -3.11126065)
  2528. WedgePart161.Orientation = Vector3.new(0, -89.9799957, -180)
  2529. WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2530. WedgePart162.Parent = Model137
  2531. WedgePart162.Material = Enum.Material.SmoothPlastic
  2532. WedgePart162.BrickColor = BrickColor.new("Dark indigo")
  2533. WedgePart162.Rotation = Vector3.new(180, -90, 0)
  2534. WedgePart162.Anchored = true
  2535. WedgePart162.CanCollide = false
  2536. WedgePart162.FormFactor = Enum.FormFactor.Custom
  2537. WedgePart162.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
  2538. WedgePart162.CFrame = CFrame.new(-167.666092, 3.44854331, -3.11126304, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
  2539. WedgePart162.BottomSurface = Enum.SurfaceType.Smooth
  2540. WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2541. WedgePart162.Position = Vector3.new(-167.666092, 3.44854331, -3.11126304)
  2542. WedgePart162.Orientation = Vector3.new(0, -89.9799957, -180)
  2543. WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2544. WedgePart163.Parent = Model137
  2545. WedgePart163.Material = Enum.Material.SmoothPlastic
  2546. WedgePart163.BrickColor = BrickColor.new("Really black")
  2547. WedgePart163.Rotation = Vector3.new(180, 90, 0)
  2548. WedgePart163.Anchored = true
  2549. WedgePart163.CanCollide = false
  2550. WedgePart163.FormFactor = Enum.FormFactor.Custom
  2551. WedgePart163.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  2552. WedgePart163.CFrame = CFrame.new(-167.370132, 2.55263567, -3.11130142, 0.000346999208, -5.60019398e-05, 1, 6.2998166e-05, -1, -5.60238041e-05, 1, 6.30176e-05, -0.000346995686)
  2553. WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
  2554. WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2555. WedgePart163.Position = Vector3.new(-167.370132, 2.55263567, -3.11130142)
  2556. WedgePart163.Orientation = Vector3.new(0, 90.0199966, 180)
  2557. WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2558. Part164.Parent = Model137
  2559. Part164.Material = Enum.Material.SmoothPlastic
  2560. Part164.BrickColor = BrickColor.new("Dark indigo")
  2561. Part164.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2562. Part164.Anchored = true
  2563. Part164.CanCollide = false
  2564. Part164.FormFactor = Enum.FormFactor.Custom
  2565. Part164.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
  2566. Part164.CFrame = CFrame.new(-167.370255, 3.84068775, -3.11179137, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2567. Part164.BottomSurface = Enum.SurfaceType.Smooth
  2568. Part164.TopSurface = Enum.SurfaceType.Smooth
  2569. Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2570. Part164.Position = Vector3.new(-167.370255, 3.84068775, -3.11179137)
  2571. Part164.Orientation = Vector3.new(0, 179.979996, 0)
  2572. Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2573. Model165.Name = "LeftLeg"
  2574. Model165.Parent = Model0
  2575. Part166.Name = "Left Leg1"
  2576. Part166.Parent = Model165
  2577. Part166.Material = Enum.Material.SmoothPlastic
  2578. Part166.BrickColor = BrickColor.new("Pastel brown")
  2579. Part166.Transparency = 1
  2580. Part166.Rotation = Vector3.new(-180, 0, 180)
  2581. Part166.Anchored = true
  2582. Part166.CanCollide = false
  2583. Part166.FormFactor = Enum.FormFactor.Plate
  2584. Part166.Size = Vector3.new(1, 2, 1)
  2585. Part166.CFrame = CFrame.new(-165.385162, 1.02999675, -3.09893227, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
  2586. Part166.Color = Color3.new(1, 0.8, 0.6)
  2587. Part166.Position = Vector3.new(-165.385162, 1.02999675, -3.09893227)
  2588. Part166.Orientation = Vector3.new(0, 180, 0)
  2589. Part166.Color = Color3.new(1, 0.8, 0.6)
  2590. Part167.Parent = Model165
  2591. Part167.Material = Enum.Material.SmoothPlastic
  2592. Part167.BrickColor = BrickColor.new("Really black")
  2593. Part167.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2594. Part167.Anchored = true
  2595. Part167.CanCollide = false
  2596. Part167.FormFactor = Enum.FormFactor.Custom
  2597. Part167.Size = Vector3.new(1.07334292, 0.120956816, 1.06512928)
  2598. Part167.CFrame = CFrame.new(-165.388123, 0.0605266094, -3.11590648, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2599. Part167.BottomSurface = Enum.SurfaceType.Smooth
  2600. Part167.TopSurface = Enum.SurfaceType.Smooth
  2601. Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2602. Part167.Position = Vector3.new(-165.388123, 0.0605266094, -3.11590648)
  2603. Part167.Orientation = Vector3.new(0, 179.979996, 0)
  2604. Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2605. WedgePart168.Parent = Model165
  2606. WedgePart168.Material = Enum.Material.SmoothPlastic
  2607. WedgePart168.BrickColor = BrickColor.new("Really black")
  2608. WedgePart168.Rotation = Vector3.new(-180, 90, 0)
  2609. WedgePart168.Anchored = true
  2610. WedgePart168.CanCollide = false
  2611. WedgePart168.FormFactor = Enum.FormFactor.Custom
  2612. WedgePart168.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
  2613. WedgePart168.CFrame = CFrame.new(-165.136246, 0.484038353, -3.11357498, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
  2614. WedgePart168.BottomSurface = Enum.SurfaceType.Smooth
  2615. WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2616. WedgePart168.Position = Vector3.new(-165.136246, 0.484038353, -3.11357498)
  2617. WedgePart168.Orientation = Vector3.new(0, 89.9799957, -180)
  2618. WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2619. Part169.Parent = Model165
  2620. Part169.Material = Enum.Material.SmoothPlastic
  2621. Part169.BrickColor = BrickColor.new("Dark indigo")
  2622. Part169.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2623. Part169.Anchored = true
  2624. Part169.CanCollide = false
  2625. Part169.FormFactor = Enum.FormFactor.Custom
  2626. Part169.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292706)
  2627. Part169.CFrame = CFrame.new(-165.325806, 0.276632786, -2.61124325, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2628. Part169.BottomSurface = Enum.SurfaceType.Smooth
  2629. Part169.TopSurface = Enum.SurfaceType.Smooth
  2630. Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2631. Part169.Position = Vector3.new(-165.325806, 0.276632786, -2.61124325)
  2632. Part169.Orientation = Vector3.new(0, 179.979996, 0)
  2633. Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2634. Part170.Parent = Model165
  2635. Part170.Material = Enum.Material.SmoothPlastic
  2636. Part170.BrickColor = BrickColor.new("Dark indigo")
  2637. Part170.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2638. Part170.Anchored = true
  2639. Part170.CanCollide = false
  2640. Part170.FormFactor = Enum.FormFactor.Custom
  2641. Part170.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
  2642. Part170.CFrame = CFrame.new(-165.489151, 0.491738796, -2.61130953, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2643. Part170.BottomSurface = Enum.SurfaceType.Smooth
  2644. Part170.TopSurface = Enum.SurfaceType.Smooth
  2645. Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2646. Part170.Position = Vector3.new(-165.489151, 0.491738796, -2.61130953)
  2647. Part170.Orientation = Vector3.new(0, 179.979996, 0)
  2648. Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2649. WedgePart171.Parent = Model165
  2650. WedgePart171.Material = Enum.Material.SmoothPlastic
  2651. WedgePart171.BrickColor = BrickColor.new("Really black")
  2652. WedgePart171.Rotation = Vector3.new(-180, 90, 0)
  2653. WedgePart171.Anchored = true
  2654. WedgePart171.CanCollide = false
  2655. WedgePart171.FormFactor = Enum.FormFactor.Custom
  2656. WedgePart171.Size = Vector3.new(1.0848316, 1.39501524, 0.110586956)
  2657. WedgePart171.CFrame = CFrame.new(-165.460114, 1.3017565, -3.11364746, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
  2658. WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
  2659. WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2660. WedgePart171.Position = Vector3.new(-165.460114, 1.3017565, -3.11364746)
  2661. WedgePart171.Orientation = Vector3.new(0, 89.9799957, -180)
  2662. WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2663. Part172.Parent = Model165
  2664. Part172.Material = Enum.Material.SmoothPlastic
  2665. Part172.BrickColor = BrickColor.new("Dark indigo")
  2666. Part172.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2667. Part172.Anchored = true
  2668. Part172.CanCollide = false
  2669. Part172.FormFactor = Enum.FormFactor.Custom
  2670. Part172.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292333)
  2671. Part172.CFrame = CFrame.new(-165.407486, 0.332044601, -2.61127424, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2672. Part172.BottomSurface = Enum.SurfaceType.Smooth
  2673. Part172.TopSurface = Enum.SurfaceType.Smooth
  2674. Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2675. Part172.Position = Vector3.new(-165.407486, 0.332044601, -2.61127424)
  2676. Part172.Orientation = Vector3.new(0, 179.979996, 0)
  2677. Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2678. Part173.Parent = Model165
  2679. Part173.Material = Enum.Material.SmoothPlastic
  2680. Part173.BrickColor = BrickColor.new("Really black")
  2681. Part173.Reflectance = 0.10000000149012
  2682. Part173.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2683. Part173.Anchored = true
  2684. Part173.CanCollide = false
  2685. Part173.FormFactor = Enum.FormFactor.Custom
  2686. Part173.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
  2687. Part173.CFrame = CFrame.new(-165.38295, 0.530178785, -3.11588526, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2688. Part173.BottomSurface = Enum.SurfaceType.Smooth
  2689. Part173.TopSurface = Enum.SurfaceType.Smooth
  2690. Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2691. Part173.Position = Vector3.new(-165.38295, 0.530178785, -3.11588526)
  2692. Part173.Orientation = Vector3.new(0, 179.979996, 0)
  2693. Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2694. Part174.Parent = Model165
  2695. Part174.Material = Enum.Material.SmoothPlastic
  2696. Part174.BrickColor = BrickColor.new("Really black")
  2697. Part174.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2698. Part174.Anchored = true
  2699. Part174.CanCollide = false
  2700. Part174.FormFactor = Enum.FormFactor.Custom
  2701. Part174.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  2702. Part174.CFrame = CFrame.new(-165.407272, 0.276656866, -3.11629367, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2703. Part174.BottomSurface = Enum.SurfaceType.Smooth
  2704. Part174.TopSurface = Enum.SurfaceType.Smooth
  2705. Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2706. Part174.Position = Vector3.new(-165.407272, 0.276656866, -3.11629367)
  2707. Part174.Orientation = Vector3.new(0, 179.979996, 0)
  2708. Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2709. Part175.Parent = Model165
  2710. Part175.Material = Enum.Material.SmoothPlastic
  2711. Part175.BrickColor = BrickColor.new("Dark indigo")
  2712. Part175.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2713. Part175.Anchored = true
  2714. Part175.CanCollide = false
  2715. Part175.FormFactor = Enum.FormFactor.Custom
  2716. Part175.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  2717. Part175.CFrame = CFrame.new(-165.407486, 0.436329603, -2.61128068, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2718. Part175.BottomSurface = Enum.SurfaceType.Smooth
  2719. Part175.TopSurface = Enum.SurfaceType.Smooth
  2720. Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2721. Part175.Position = Vector3.new(-165.407486, 0.436329603, -2.61128068)
  2722. Part175.Orientation = Vector3.new(0, 179.979996, 0)
  2723. Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2724. Part176.Parent = Model165
  2725. Part176.Material = Enum.Material.SmoothPlastic
  2726. Part176.BrickColor = BrickColor.new("Dark indigo")
  2727. Part176.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2728. Part176.Anchored = true
  2729. Part176.CanCollide = false
  2730. Part176.FormFactor = Enum.FormFactor.Custom
  2731. Part176.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292259)
  2732. Part176.CFrame = CFrame.new(-165.325806, 0.491738558, -2.61124229, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2733. Part176.BottomSurface = Enum.SurfaceType.Smooth
  2734. Part176.TopSurface = Enum.SurfaceType.Smooth
  2735. Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2736. Part176.Position = Vector3.new(-165.325806, 0.491738558, -2.61124229)
  2737. Part176.Orientation = Vector3.new(0, 179.979996, 0)
  2738. Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2739. Part177.Parent = Model165
  2740. Part177.Material = Enum.Material.SmoothPlastic
  2741. Part177.BrickColor = BrickColor.new("Dark indigo")
  2742. Part177.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2743. Part177.Anchored = true
  2744. Part177.CanCollide = false
  2745. Part177.FormFactor = Enum.FormFactor.Custom
  2746. Part177.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
  2747. Part177.CFrame = CFrame.new(-165.489151, 0.276632786, -2.61131454, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2748. Part177.BottomSurface = Enum.SurfaceType.Smooth
  2749. Part177.TopSurface = Enum.SurfaceType.Smooth
  2750. Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2751. Part177.Position = Vector3.new(-165.489151, 0.276632786, -2.61131454)
  2752. Part177.Orientation = Vector3.new(0, 179.979996, 0)
  2753. Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2754. Part178.Parent = Model165
  2755. Part178.Material = Enum.Material.SmoothPlastic
  2756. Part178.BrickColor = BrickColor.new("Really black")
  2757. Part178.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2758. Part178.Anchored = true
  2759. Part178.CanCollide = false
  2760. Part178.FormFactor = Enum.FormFactor.Custom
  2761. Part178.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  2762. Part178.CFrame = CFrame.new(-165.407272, 0.491764784, -3.11629486, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2763. Part178.BottomSurface = Enum.SurfaceType.Smooth
  2764. Part178.TopSurface = Enum.SurfaceType.Smooth
  2765. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2766. Part178.Position = Vector3.new(-165.407272, 0.491764784, -3.11629486)
  2767. Part178.Orientation = Vector3.new(0, 179.979996, 0)
  2768. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2769. Part179.Parent = Model165
  2770. Part179.Material = Enum.Material.SmoothPlastic
  2771. Part179.BrickColor = BrickColor.new("Dark indigo")
  2772. Part179.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2773. Part179.Anchored = true
  2774. Part179.CanCollide = false
  2775. Part179.FormFactor = Enum.FormFactor.Custom
  2776. Part179.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  2777. Part179.CFrame = CFrame.new(-165.407486, 0.221222639, -2.61128163, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2778. Part179.BottomSurface = Enum.SurfaceType.Smooth
  2779. Part179.TopSurface = Enum.SurfaceType.Smooth
  2780. Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2781. Part179.Position = Vector3.new(-165.407486, 0.221222639, -2.61128163)
  2782. Part179.Orientation = Vector3.new(0, 179.979996, 0)
  2783. Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2784. Part180.Parent = Model165
  2785. Part180.Material = Enum.Material.SmoothPlastic
  2786. Part180.BrickColor = BrickColor.new("Dark indigo")
  2787. Part180.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2788. Part180.Anchored = true
  2789. Part180.CanCollide = false
  2790. Part180.FormFactor = Enum.FormFactor.Custom
  2791. Part180.Size = Vector3.new(0.213342935, 0.0500000007, 0.075129278)
  2792. Part180.CFrame = CFrame.new(-165.407486, 0.547151566, -2.61127329, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2793. Part180.BottomSurface = Enum.SurfaceType.Smooth
  2794. Part180.TopSurface = Enum.SurfaceType.Smooth
  2795. Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2796. Part180.Position = Vector3.new(-165.407486, 0.547151566, -2.61127329)
  2797. Part180.Orientation = Vector3.new(0, 179.979996, 0)
  2798. Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2799. WedgePart181.Parent = Model165
  2800. WedgePart181.Material = Enum.Material.SmoothPlastic
  2801. WedgePart181.BrickColor = BrickColor.new("Black")
  2802. WedgePart181.Reflectance = 0.10000000149012
  2803. WedgePart181.Rotation = Vector3.new(180, 90, 0)
  2804. WedgePart181.Anchored = true
  2805. WedgePart181.CanCollide = false
  2806. WedgePart181.FormFactor = Enum.FormFactor.Custom
  2807. WedgePart181.Size = Vector3.new(0.784831583, 0.40676266, 0.200538427)
  2808. WedgePart181.CFrame = CFrame.new(-165.713181, 0.817407846, -2.9746933, -0.000340000639, 5.20017784e-05, 1, 5.69984331e-05, -1, 5.20211652e-05, 1, 5.70161137e-05, 0.00033999767)
  2809. WedgePart181.BottomSurface = Enum.SurfaceType.Smooth
  2810. WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2811. WedgePart181.Position = Vector3.new(-165.713181, 0.817407846, -2.9746933)
  2812. WedgePart181.Orientation = Vector3.new(0, 89.9799957, 180)
  2813. WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2814. WedgePart182.Parent = Model165
  2815. WedgePart182.Material = Enum.Material.SmoothPlastic
  2816. WedgePart182.BrickColor = BrickColor.new("Black")
  2817. WedgePart182.Reflectance = 0.10000000149012
  2818. WedgePart182.Rotation = Vector3.new(180, -90, 0)
  2819. WedgePart182.Anchored = true
  2820. WedgePart182.CanCollide = false
  2821. WedgePart182.FormFactor = Enum.FormFactor.Custom
  2822. WedgePart182.Size = Vector3.new(0.784831583, 0.41676268, 0.350538433)
  2823. WedgePart182.CFrame = CFrame.new(-165.438187, 0.812421918, -2.97459841, 0.000340000639, 5.20017784e-05, -1, -5.59984728e-05, -1, -5.20208232e-05, -1, 5.60161534e-05, -0.000339997729)
  2824. WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
  2825. WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2826. WedgePart182.Position = Vector3.new(-165.438187, 0.812421918, -2.97459841)
  2827. WedgePart182.Orientation = Vector3.new(0, -90.0199966, -180)
  2828. WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2829. Part183.Parent = Model165
  2830. Part183.Material = Enum.Material.SmoothPlastic
  2831. Part183.BrickColor = BrickColor.new("Really black")
  2832. Part183.Rotation = Vector3.new(0, -0.0199999996, 0)
  2833. Part183.Anchored = true
  2834. Part183.CanCollide = false
  2835. Part183.FormFactor = Enum.FormFactor.Custom
  2836. Part183.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
  2837. Part183.CFrame = CFrame.new(-165.131882, 1.32907283, -3.1140461, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  2838. Part183.BottomSurface = Enum.SurfaceType.Smooth
  2839. Part183.TopSurface = Enum.SurfaceType.Smooth
  2840. Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2841. Part183.Position = Vector3.new(-165.131882, 1.32907283, -3.1140461)
  2842. Part183.Orientation = Vector3.new(0, -0.0199999996, 0)
  2843. Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2844. Part184.Parent = Model165
  2845. Part184.Material = Enum.Material.SmoothPlastic
  2846. Part184.BrickColor = BrickColor.new("Black")
  2847. Part184.Reflectance = 0.10000000149012
  2848. Part184.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2849. Part184.Anchored = true
  2850. Part184.CanCollide = false
  2851. Part184.FormFactor = Enum.FormFactor.Custom
  2852. Part184.Size = Vector3.new(0.59221828, 1.09930396, 0.885129333)
  2853. Part184.CFrame = CFrame.new(-165.599777, 1.49503362, -3.02627659, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2854. Part184.BottomSurface = Enum.SurfaceType.Smooth
  2855. Part184.TopSurface = Enum.SurfaceType.Smooth
  2856. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2857. Part184.Position = Vector3.new(-165.599777, 1.49503362, -3.02627659)
  2858. Part184.Orientation = Vector3.new(0, 179.979996, 0)
  2859. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2860. Part185.Parent = Model165
  2861. Part185.Material = Enum.Material.SmoothPlastic
  2862. Part185.BrickColor = BrickColor.new("Really black")
  2863. Part185.Rotation = Vector3.new(0, -0.0199999996, 0)
  2864. Part185.Anchored = true
  2865. Part185.CanCollide = false
  2866. Part185.FormFactor = Enum.FormFactor.Custom
  2867. Part185.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
  2868. Part185.CFrame = CFrame.new(-165.384598, 1.19906199, -3.34413266, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  2869. Part185.BottomSurface = Enum.SurfaceType.Smooth
  2870. Part185.TopSurface = Enum.SurfaceType.Smooth
  2871. Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2872. Part185.Position = Vector3.new(-165.384598, 1.19906199, -3.34413266)
  2873. Part185.Orientation = Vector3.new(0, -0.0199999996, 0)
  2874. Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2875. Script186.Name = "Welds"
  2876. Script186.Parent = Model0
  2877. Script186.Disabled = true
  2878. table.insert(cors,sandbox(Script186,function()
  2879. --Saz
  2880.  
  2881. --A new system which is a combination of fast-welds and hard-welds.
  2882. --Should be far, far better.
  2883.  
  2884. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  2885. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  2886.  
  2887. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  2888. --The fact that you're reading this means you should likely kill yourself. Immediately.
  2889.  
  2890. wait(.33)
  2891.  
  2892. Tool=script.Parent
  2893. Nib=Tool.Parent
  2894.  
  2895.  
  2896. for _,v in pairs(Nib:children()) do
  2897. if v.className=="Hat" then
  2898. v:Remove()
  2899. end
  2900. end
  2901.  
  2902. wait(1)
  2903.  
  2904. weldparts=function()
  2905. print("Welding")
  2906. lel={}
  2907. function jarate(p)
  2908. for i=1, #p do
  2909. table.insert(lel,p[i])
  2910. k=p[i]:children()
  2911. if #k>0 then
  2912. jarate(k)
  2913. end
  2914. end
  2915. end
  2916. for _,v in pairs(script.Parent:children()) do
  2917. if v.Name~="Cloak" and v.className~="Script" then
  2918. v:BreakJoints()
  2919. jarate(v:children())
  2920. end
  2921. end
  2922. for _,v in pairs(lel) do
  2923. if v.className=="Weld" or v.className=="Motor6D" then
  2924. v:Remove()
  2925. end
  2926. end
  2927. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  2928. if v.Name~="Right Leg1" then
  2929. w=Instance.new("Weld")
  2930. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  2931. w.Part1=v
  2932. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2933. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  2934. w.Parent=w.Part0
  2935. end
  2936. end
  2937. w=Instance.new("Weld")
  2938. w.Part0=Nib["Right Leg"]
  2939. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  2940. w.Parent=w.Part0
  2941. w.C0=CFrame.new(0,-.1,0)
  2942. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  2943. if v.Name~="Left Leg1" then
  2944. w=Instance.new("Weld")
  2945. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  2946. w.Part1=v
  2947. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2948. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  2949. w.Parent=w.Part0
  2950. end
  2951. end
  2952. w=Instance.new("Weld")
  2953. w.Part0=Nib["Left Leg"]
  2954. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  2955. w.Parent=w.Part0
  2956. w.C0=CFrame.new(0,-.1,0)
  2957. for _,v in pairs(script.Parent["RightArm"]:children()) do
  2958. if v.Name~="Right Arm1" then
  2959. w=Instance.new("Weld")
  2960. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  2961. w.Part1=v
  2962. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2963. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  2964. w.Parent=w.Part1
  2965. end
  2966. end
  2967. w=Instance.new("Weld")
  2968. w.Part0=Nib["Right Arm"]
  2969. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  2970. w.Parent=w.Part0
  2971. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  2972.  
  2973. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  2974. if v.Name~="Left Arm1" then
  2975. w=Instance.new("Weld")
  2976. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  2977. w.Part1=v
  2978. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2979. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  2980. w.Parent=w.Part0
  2981. end
  2982. end
  2983. w=Instance.new("Weld")
  2984. w.Part0=Nib["Left Arm"]
  2985. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  2986. w.Parent=w.Part0
  2987.  
  2988.  
  2989. for _,v in pairs(script.Parent["Head"]:children()) do
  2990. if v.Name~="Head1" then
  2991. w=Instance.new("Weld")
  2992. w.Part0=script.Parent["Head"]["Head1"]
  2993. w.Part1=v
  2994. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2995. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  2996. w.Parent=w.Part0
  2997. end
  2998. end
  2999. w=Instance.new("Weld")
  3000. w.Part0=Nib["Head"]
  3001. w.Part1=script.Parent["Head"]["Head1"]
  3002. w.Parent=w.Part0
  3003.  
  3004. for _,v in pairs(script.Parent["Torso"]:children()) do
  3005. if v.Name~="Torso1" then
  3006. w=Instance.new("Weld")
  3007. w.Part0=script.Parent["Torso"]["Torso1"]
  3008. w.Part1=v
  3009. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  3010. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  3011. w.Parent=script.Parent["Torso"]["Torso1"]
  3012. end
  3013. end
  3014.  
  3015. w=Instance.new("Weld")
  3016. w.Part0=Nib["Torso"]
  3017. w.Part1=script.Parent["Torso"]["Torso1"]
  3018. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  3019. w.Parent=w.Part0
  3020.  
  3021. for _,v in pairs(lel) do
  3022. if v:IsA("BasePart") then v.Anchored=false end
  3023. end
  3024.  
  3025.  
  3026.  
  3027. wait(1)
  3028.  
  3029. w=Instance.new("Weld")
  3030. w.Part0=Nib.Torso
  3031. w.Part1=Tool.Torso.Torso1
  3032. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  3033. w.C1=CFrame.new(0,0,0)
  3034. w.Parent=w.Part1
  3035. w.Name="ClothingWeld"
  3036.  
  3037. wait(.06)
  3038.  
  3039. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  3040. wait(.03)
  3041. w=Instance.new("Weld")
  3042. w.Part0=Nib.Torso
  3043. w.Part1=Tool.Torso.Torso1
  3044. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  3045. w.C1=CFrame.new(0,0,0)
  3046. w.Parent=w.Part1
  3047. w.Name="ClothingWeld"
  3048. end
  3049.  
  3050. w=Instance.new("Weld")
  3051. w.Part0=Nib["Right Leg"]
  3052. w.Part1=Tool.RightLeg["Right Leg1"]
  3053. w.C0=CFrame.new(0,0,0)
  3054. w.C1=CFrame.new(0,0,0)
  3055. w.Parent=w.Part1
  3056. w.Name="ClothingWeld"
  3057.  
  3058. w=Instance.new("Weld")
  3059. w.Part0=Nib["Left Leg"]
  3060. w.Part1=Tool.LeftLeg["Left Leg1"]
  3061. w.C0=CFrame.new(0,0,0)
  3062. w.C1=CFrame.new(0,0,0)
  3063. w.Parent=w.Part1
  3064. w.Name="ClothingWeld"
  3065.  
  3066. w=Instance.new("Weld")
  3067. w.Part0=Nib["Right Arm"]
  3068. w.Part1=Tool.RightArm["Right Arm1"]
  3069. w.C0=CFrame.new(0,0,0)
  3070. w.C1=CFrame.new(0,0,0)
  3071. w.Parent=w.Part1
  3072. w.Name="ClothingWeld"
  3073.  
  3074. w=Instance.new("Weld")
  3075. w.Part0=Nib["Left Arm"]
  3076. w.Part1=Tool.LeftArm["Left Arm1"]
  3077. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  3078. w.C1=CFrame.new(0,0,0)
  3079. w.Parent=w.Part1
  3080. w.Name="ClothingWeld"
  3081.  
  3082. wait()
  3083.  
  3084. end
  3085. weldparts()
  3086.  
  3087. end))
  3088. for i,v in pairs(mas:GetChildren()) do
  3089. v.Parent = game:GetService("Players").LocalPlayer.Character
  3090. pcall(function() v:MakeJoints() end)
  3091. end
  3092. mas:Destroy()
  3093. for i,v in pairs(cors) do
  3094. spawn(function()
  3095. pcall(v)
  3096. end)
  3097. end
  3098. --//====================================================\\--
  3099. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  3100. --\\====================================================//--
  3101. script.Name = "Suffering Soul"
  3102.  
  3103. wait(0.2)
  3104.  
  3105.  
  3106.  
  3107. Player = game:GetService("Players").LocalPlayer
  3108. PlayerGui = Player.PlayerGui
  3109. Cam = workspace.CurrentCamera
  3110. Backpack = Player.Backpack
  3111. Character = Player.Character
  3112. Humanoid = Character.Humanoid
  3113. Mouse = Player:GetMouse()
  3114. RootPart = Character["HumanoidRootPart"]
  3115. Torso = Character["Torso"]
  3116. Head = Character["Head"]
  3117. RightArm = Character["Right Arm"]
  3118. LeftArm = Character["Left Arm"]
  3119. RightLeg = Character["Right Leg"]
  3120. LeftLeg = Character["Left Leg"]
  3121. RootJoint = RootPart["RootJoint"]
  3122. Neck = Torso["Neck"]
  3123. RightShoulder = Torso["Right Shoulder"]
  3124. LeftShoulder = Torso["Left Shoulder"]
  3125. RightHip = Torso["Right Hip"]
  3126. LeftHip = Torso["Left Hip"]
  3127. local sick = Instance.new("Sound",Character)
  3128. sick.SoundId = "rbxassetid://406046744"
  3129. sick.Looped = true
  3130. sick.Pitch = 1
  3131. sick.Volume = 1
  3132. sick:Play()
  3133. Humanoid.DisplayDistanceType = "None"
  3134.  
  3135. IT = Instance.new
  3136. CF = CFrame.new
  3137. VT = Vector3.new
  3138. RAD = math.rad
  3139. C3 = Color3.new
  3140. UD2 = UDim2.new
  3141. BRICKC = BrickColor.new
  3142. ANGLES = CFrame.Angles
  3143. EULER = CFrame.fromEulerAnglesXYZ
  3144. COS = math.cos
  3145. ACOS = math.acos
  3146. SIN = math.sin
  3147. ASIN = math.asin
  3148. ABS = math.abs
  3149. MRANDOM = math.random
  3150. FLOOR = math.floor
  3151. local EXTRATRANS = 0
  3152. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  3153. local NEWMESH = IT(MESH)
  3154. if MESH == "SpecialMesh" then
  3155. NEWMESH.MeshType = MESHTYPE
  3156. if MESHID ~= "nil" and MESHID ~= "" then
  3157. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  3158. end
  3159. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  3160. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  3161. end
  3162. end
  3163. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  3164. NEWMESH.Scale = SCALE
  3165. NEWMESH.Parent = PARENT
  3166. return NEWMESH
  3167. end
  3168.  
  3169. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  3170. local NEWPART = IT("Part")
  3171. NEWPART.formFactor = FORMFACTOR
  3172. NEWPART.Reflectance = REFLECTANCE
  3173. NEWPART.Transparency = TRANSPARENCY
  3174. NEWPART.CanCollide = false
  3175. NEWPART.Locked = true
  3176. NEWPART.Anchored = true
  3177. if ANCHOR == false then
  3178. NEWPART.Anchored = false
  3179. end
  3180. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  3181. NEWPART.Name = NAME
  3182. NEWPART.Size = SIZE
  3183. NEWPART.Position = Torso.Position
  3184. NEWPART.Material = MATERIAL
  3185. NEWPART:BreakJoints()
  3186. NEWPART.Parent = PARENT
  3187. return NEWPART
  3188. end
  3189.  
  3190. --//=================================\\
  3191. --|| CUSTOMIZATION
  3192. --\\=================================//
  3193.  
  3194. Class_Name = "Template"
  3195. Weapon_Name = "Add-ons"
  3196.  
  3197. Custom_Colors = {
  3198. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  3199. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  3200.  
  3201. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  3202. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  3203. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  3204. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  3205. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  3206.  
  3207. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  3208. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  3209. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  3210. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  3211. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  3212. }
  3213.  
  3214.  
  3215. Player_Size = 1 --Size of the player.
  3216. Animation_Speed = 3
  3217. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  3218. local SIZE = 1
  3219. SIZE = 1
  3220. local Speed = 16
  3221. local Effects2 = {}
  3222.  
  3223. --//=================================\\
  3224. --|| END OF CUSTOMIZATION
  3225. --\\=================================//
  3226.  
  3227. local function weldBetween(a, b)
  3228. local weldd = Instance.new("ManualWeld")
  3229. weldd.Part0 = a
  3230. weldd.Part1 = b
  3231. weldd.C0 = CFrame.new()
  3232. weldd.C1 = b.CFrame:inverse() * a.CFrame
  3233. weldd.Parent = a
  3234. return weldd
  3235. end
  3236.  
  3237. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  3238. local acs = Instance.new("Part")
  3239. acs.CanCollide = false
  3240. acs.Anchored = false
  3241. acs.Size = Vector3.new(0,0,0)
  3242. acs.CFrame = attachmentpart.CFrame
  3243. acs.Parent = Character
  3244. acs.BrickColor = color
  3245. local meshs = Instance.new("SpecialMesh")
  3246. meshs.MeshId = mesh
  3247. meshs.TextureId = texture
  3248. meshs.Parent = acs
  3249. meshs.Scale = scale
  3250. meshs.Offset = offset
  3251. weldBetween(attachmentpart,acs)
  3252. end
  3253.  
  3254. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  3255. if TYPE == "Gem" then
  3256. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  3257. acs.Anchored = false
  3258. acs.CanCollide = false
  3259. acs.CFrame = PART.CFrame
  3260. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  3261. weldBetween(PART,acs)
  3262. elseif TYPE == "Skull" then
  3263. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  3264. acs.Anchored = false
  3265. acs.CanCollide = false
  3266. acs.CFrame = PART.CFrame
  3267. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  3268. weldBetween(PART,acs)
  3269. elseif TYPE == "Eye" then
  3270. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  3271. acs.Anchored = false
  3272. acs.CanCollide = false
  3273. acs.CFrame = PART.CFrame
  3274. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  3275. weldBetween(PART,acs)
  3276. end
  3277. end
  3278.  
  3279. local function lerpNumber(number,number2,alpha)
  3280. return number+(number2-number)*alpha
  3281. end
  3282.  
  3283. function LerpInv(y,s)
  3284. Torso.Parent.Head.face.Transparency = lerpNumber(Torso.Parent.Head.face.Transparency,y,s)
  3285. for i,v in pairs(Torso.Parent:GetChildren()) do
  3286. if v:IsA("BasePart") then
  3287. if v.Name ~= "HumanoidRootPart" then
  3288. v.Transparency = lerpNumber(v.Transparency,y,s)
  3289. end
  3290. elseif v:IsA("Hat") then
  3291. v.Handle.Transparency = lerpNumber(v.Handle.Transparency,y,s)
  3292. elseif v:IsA("Tool") then
  3293. v.Handle.Transparency = lerpNumber(v.Handle.Transparency,y,s)
  3294.  
  3295. end
  3296.  
  3297. SArm.Transparency = lerpNumber(SArm.Transparency,SArmTrans,0.20)
  3298. P3.Transparency = SArm.Transparency
  3299. P2.Transparency = SArm.Transparency
  3300. P4.Transparency = SArm.Transparency
  3301. BaMeshS = lerpNumber(BaMeshS,XRayScale,0.1)
  3302. BaMesh.Scale = Vector3.new(BaMeshS,BaMeshS,BaMeshS)
  3303.  
  3304. local XRayModel = IT("Model",game.Workspace.CurrentCamera)
  3305. for i,v in pairs(game.Players:GetChildren()) do
  3306. local Char= v.Character
  3307. if v ~= Player then
  3308. for i,p in pairs(Char:GetChildren()) do
  3309. if p:IsA("BasePart") and p.Name ~= "HumanoidRootPart" then
  3310. if p.Transparency > 0 then
  3311. local Trans = ((1 - p.Transparency) - ((BaMeshS/60))) + 1
  3312. local Xrayd = p:clone()
  3313. for i,v in pairs(Xrayd:GetChildren()) do
  3314. v:Destroy()
  3315. end
  3316. Xrayd.Transparency = Trans
  3317. Xrayd.Anchored = true
  3318. Xrayd.CanCollide = false
  3319. Xrayd.Material = "Neon"
  3320. Xrayd.BrickColor = BRICKC("Really black")
  3321. Xrayd.CFrame = p:GetRenderCFrame()
  3322. Xrayd.Parent = XRayModel
  3323. if Xrayd.Name == "Head" then
  3324. local HeadMesh = IT("BlockMesh",Xrayd)
  3325. HeadMesh.Scale = VT(0.65,1.1,1.1)
  3326. end
  3327.  
  3328. end
  3329. end
  3330. end
  3331. end end
  3332. end end
  3333. XRayScale = 60
  3334. --//=================================\\
  3335. --|| USEFUL VALUES
  3336. --\\=================================//
  3337.  
  3338. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3339. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3340. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  3341. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  3342. local CHANGEDEFENSE = 0
  3343. local CHANGEDAMAGE = 0
  3344. local CHANGEMOVEMENT = 0
  3345. local ANIM = "Idle"
  3346. local ATTACK = false
  3347. local EQUIPPED = false
  3348. local HOLD = false
  3349. local COMBO = 1
  3350. local Rooted = false
  3351. local SINE = 0
  3352. local KEYHOLD = false
  3353. local CHANGE = 2 / Animation_Speed
  3354. local WALKINGANIM = false
  3355. local WALK = 0
  3356. local VALUE1 = false
  3357. local VALUE2 = false
  3358. local DAMAGEMULTIPLIER = 1
  3359. local ROBLOXIDLEANIMATION = IT("Animation")
  3360. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  3361. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  3362. --ROBLOXIDLEANIMATION.Parent = Humanoid
  3363. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  3364. WEAPONGUI.Name = "Weapon GUI"
  3365. local Weapon = IT("Model")
  3366. Weapon.Name = Weapon_Name
  3367. local Effects = IT("Folder", Weapon)
  3368. Effects.Name = "Effects"
  3369. local ANIMATOR = Humanoid.Animator
  3370. local ANIMATE = Character.Animate
  3371. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  3372. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  3373. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  3374. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  3375. local UNANCHOR = true
  3376. local ROAR = "347739136"
  3377. local BOOSTSOUND = "862693565"
  3378. local STABSOUND = "862701802"
  3379.  
  3380. local SKILLTEXTCOLOR = BRICKC("Really black").Color
  3381.  
  3382. local SOULWELL = 0
  3383.  
  3384. --//=================================\\
  3385. --\\=================================//
  3386.  
  3387.  
  3388. --//=================================\\
  3389. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  3390. --\\=================================//
  3391.  
  3392. ArtificialHB = Instance.new("BindableEvent", script)
  3393. ArtificialHB.Name = "ArtificialHB"
  3394.  
  3395. script:WaitForChild("ArtificialHB")
  3396.  
  3397. frame = Frame_Speed
  3398. tf = 0
  3399. allowframeloss = false
  3400. tossremainder = false
  3401. lastframe = tick()
  3402. script.ArtificialHB:Fire()
  3403.  
  3404. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3405. tf = tf + s
  3406. if tf >= frame then
  3407. if allowframeloss then
  3408. script.ArtificialHB:Fire()
  3409. lastframe = tick()
  3410. else
  3411. for i = 1, math.floor(tf / frame) do
  3412. script.ArtificialHB:Fire()
  3413. end
  3414. lastframe = tick()
  3415. end
  3416. if tossremainder then
  3417. tf = 0
  3418. else
  3419. tf = tf - frame * math.floor(tf / frame)
  3420. end
  3421. end
  3422. end)
  3423.  
  3424. --//=================================\\
  3425. --\\=================================//
  3426.  
  3427.  
  3428.  
  3429.  
  3430.  
  3431. --//=================================\\
  3432. --|| SOME FUNCTIONS
  3433. --\\=================================//
  3434.  
  3435. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  3436. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  3437. end
  3438.  
  3439. function PositiveAngle(NUMBER)
  3440. if NUMBER >= 0 then
  3441. NUMBER = 0
  3442. end
  3443. return NUMBER
  3444. end
  3445.  
  3446. function NegativeAngle(NUMBER)
  3447. if NUMBER <= 0 then
  3448. NUMBER = 0
  3449. end
  3450. return NUMBER
  3451. end
  3452.  
  3453. function Swait(NUMBER)
  3454. if NUMBER == 0 or NUMBER == nil then
  3455. ArtificialHB.Event:wait()
  3456. else
  3457. for i = 1, NUMBER do
  3458. ArtificialHB.Event:wait()
  3459. end
  3460. end
  3461. end
  3462.  
  3463. function QuaternionFromCFrame(cf)
  3464. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3465. local trace = m00 + m11 + m22
  3466. if trace > 0 then
  3467. local s = math.sqrt(1 + trace)
  3468. local recip = 0.5 / s
  3469. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3470. else
  3471. local i = 0
  3472. if m11 > m00 then
  3473. i = 1
  3474. end
  3475. if m22 > (i == 0 and m00 or m11) then
  3476. i = 2
  3477. end
  3478. if i == 0 then
  3479. local s = math.sqrt(m00 - m11 - m22 + 1)
  3480. local recip = 0.5 / s
  3481. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3482. elseif i == 1 then
  3483. local s = math.sqrt(m11 - m22 - m00 + 1)
  3484. local recip = 0.5 / s
  3485. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3486. elseif i == 2 then
  3487. local s = math.sqrt(m22 - m00 - m11 + 1)
  3488. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3489. end
  3490. end
  3491. end
  3492.  
  3493. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3494. local xs, ys, zs = x + x, y + y, z + z
  3495. local wx, wy, wz = w * xs, w * ys, w * zs
  3496. local xx = x * xs
  3497. local xy = x * ys
  3498. local xz = x * zs
  3499. local yy = y * ys
  3500. local yz = y * zs
  3501. local zz = z * zs
  3502. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3503. end
  3504.  
  3505. function QuaternionSlerp(a, b, t)
  3506. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3507. local startInterp, finishInterp;
  3508. if cosTheta >= 0.0001 then
  3509. if (1 - cosTheta) > 0.0001 then
  3510. local theta = ACOS(cosTheta)
  3511. local invSinTheta = 1 / SIN(theta)
  3512. startInterp = SIN((1 - t) * theta) * invSinTheta
  3513. finishInterp = SIN(t * theta) * invSinTheta
  3514. else
  3515. startInterp = 1 - t
  3516. finishInterp = t
  3517. end
  3518. else
  3519. if (1 + cosTheta) > 0.0001 then
  3520. local theta = ACOS(-cosTheta)
  3521. local invSinTheta = 1 / SIN(theta)
  3522. startInterp = SIN((t - 1) * theta) * invSinTheta
  3523. finishInterp = SIN(t * theta) * invSinTheta
  3524. else
  3525. startInterp = t - 1
  3526. finishInterp = t
  3527. end
  3528. end
  3529. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3530. end
  3531.  
  3532. function Clerp(a, b, t)
  3533. local qa = {QuaternionFromCFrame(a)}
  3534. local qb = {QuaternionFromCFrame(b)}
  3535. local ax, ay, az = a.x, a.y, a.z
  3536. local bx, by, bz = b.x, b.y, b.z
  3537. local _t = 1 - t
  3538. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3539. end
  3540.  
  3541. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  3542. local frame = IT("Frame")
  3543. frame.BackgroundTransparency = TRANSPARENCY
  3544. frame.BorderSizePixel = BORDERSIZEPIXEL
  3545. frame.Position = POSITION
  3546. frame.Size = SIZE
  3547. frame.BackgroundColor3 = COLOR
  3548. frame.BorderColor3 = BORDERCOLOR
  3549. frame.Name = NAME
  3550. frame.Parent = PARENT
  3551. return frame
  3552. end
  3553.  
  3554. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  3555. local label = IT("TextLabel")
  3556. label.BackgroundTransparency = 1
  3557. label.Size = UD2(1, 0, 1, 0)
  3558. label.Position = UD2(0, 0, 0, 0)
  3559. label.TextColor3 = TEXTCOLOR
  3560. label.TextStrokeTransparency = STROKETRANSPARENCY
  3561. label.TextTransparency = TRANSPARENCY
  3562. label.FontSize = TEXTFONTSIZE
  3563. label.Font = TEXTFONT
  3564. label.BorderSizePixel = BORDERSIZEPIXEL
  3565. label.TextScaled = false
  3566. label.Text = TEXT
  3567. label.Name = NAME
  3568. label.Parent = PARENT
  3569. return label
  3570. end
  3571.  
  3572. function NoOutlines(PART)
  3573. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  3574. end
  3575.  
  3576.  
  3577. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  3578. local NEWWELD = IT(TYPE)
  3579. NEWWELD.Part0 = PART0
  3580. NEWWELD.Part1 = PART1
  3581. NEWWELD.C0 = C0
  3582. NEWWELD.C1 = C1
  3583. NEWWELD.Parent = PARENT
  3584. return NEWWELD
  3585. end
  3586.  
  3587. local sound = IT("Sound")
  3588.  
  3589. function CreateSound(ID, PARENT, VOLUME, PITCH)
  3590. local NEWSOUND = nil
  3591. coroutine.resume(coroutine.create(function()
  3592. NEWSOUND = sound:Clone()
  3593. NEWSOUND.Parent = PARENT
  3594. NEWSOUND.Volume = VOLUME
  3595. NEWSOUND.Pitch = PITCH
  3596. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  3597. Swait()
  3598. NEWSOUND:play()
  3599. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  3600. end))
  3601. return NEWSOUND
  3602. end
  3603.  
  3604. function CFrameFromTopBack(at, top, back)
  3605. local right = top:Cross(back)
  3606. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  3607. end
  3608.  
  3609. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  3610. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  3611. local mesh = IT("SpecialMesh",wave)
  3612. mesh.MeshType = "FileMesh"
  3613. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3614. mesh.Scale = VT(size,size,size)
  3615. mesh.Offset = VT(0,0,-size/8)
  3616. wave.CFrame = cframe
  3617. coroutine.resume(coroutine.create(function(PART)
  3618. for i = 1, waitt do
  3619. Swait()
  3620. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  3621. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3622. if doesrotate == true then
  3623. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  3624. end
  3625. wave.Transparency = wave.Transparency + (0.5/waitt)
  3626. if wave.Transparency > 0.99 then
  3627. wave:remove()
  3628. end
  3629. end
  3630. end))
  3631. end
  3632.  
  3633. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  3634. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  3635. local mesh = IT("SpecialMesh",wave)
  3636. mesh.MeshType = "FileMesh"
  3637. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3638. mesh.Scale = VT(size,size,size)
  3639. wave.CFrame = cframe
  3640. coroutine.resume(coroutine.create(function(PART)
  3641. for i = 1, waitt do
  3642. Swait()
  3643. mesh.Scale = mesh.Scale + VT(size/5,size/7,size/5)
  3644. if doesrotate == true then
  3645. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  3646. end
  3647. wave.Transparency = wave.Transparency + (0.5/waitt)
  3648. if wave.Transparency > 0.99 then
  3649. wave:remove()
  3650. end
  3651. end
  3652. end))
  3653. end
  3654.  
  3655. function MakeForm(PART,TYPE)
  3656. if TYPE == "Cyl" then
  3657. local MSH = IT("CylinderMesh",PART)
  3658. elseif TYPE == "Ball" then
  3659. local MSH = IT("SpecialMesh",PART)
  3660. MSH.MeshType = "Sphere"
  3661. elseif TYPE == "Wedge" then
  3662. local MSH = IT("SpecialMesh",PART)
  3663. MSH.MeshType = "Wedge"
  3664. end
  3665. end
  3666.  
  3667. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  3668. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  3669. local mesh = IT("SpecialMesh",wave)
  3670. mesh.MeshType = "FileMesh"
  3671. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  3672. mesh.Scale = VT(size,size,size)
  3673. wave.CFrame = cframe
  3674. coroutine.resume(coroutine.create(function(PART)
  3675. for i = 1, waitt do
  3676. Swait()
  3677. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  3678. if doesrotate == true then
  3679. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  3680. end
  3681. wave.Transparency = wave.Transparency + (0.5/waitt)
  3682. if wave.Transparency > 0.99 then
  3683. wave:remove()
  3684. end
  3685. end
  3686. end))
  3687. end
  3688.  
  3689. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  3690. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  3691. local mesh = IT("SpecialMesh",wave)
  3692. mesh.MeshType = "FileMesh"
  3693. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3694. mesh.Scale = VT(size,size,size)
  3695. mesh.Offset = VT(0,0,0)
  3696. wave.CFrame = cframe
  3697. coroutine.resume(coroutine.create(function(PART)
  3698. for i = 1, waitt do
  3699. Swait()
  3700. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  3701. if doesrotate == true then
  3702. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  3703. end
  3704. wave.Transparency = wave.Transparency + (0.5/waitt)
  3705. if wave.Transparency > 0.99 then
  3706. wave:remove()
  3707. end
  3708. end
  3709. end))
  3710. end
  3711. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3712. function WACKYEFFECT(Table)
  3713. local TYPE = (Table.EffectType or "Sphere")
  3714. local SIZE = (Table.Size or VT(1,1,1))
  3715. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  3716. local TRANSPARENCY = (Table.Transparency or 0)
  3717. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  3718. local CFRAME = (Table.CFrame or Torso.CFrame)
  3719. local MOVEDIRECTION = (Table.MoveToPos or nil)
  3720. local ROTATION1 = (Table.RotationX or 0)
  3721. local ROTATION2 = (Table.RotationY or 0)
  3722. local ROTATION3 = (Table.RotationZ or 0)
  3723. local MATERIAL = (Table.Material or "Neon")
  3724. local COLOR = (Table.Color or C3(1,1,1))
  3725. local TIME = (Table.Time or 45)
  3726. local SOUNDID = (Table.SoundID or nil)
  3727. local SOUNDPITCH = (Table.SoundPitch or nil)
  3728. local SOUNDVOLUME = (Table.SoundVolume or nil)
  3729. coroutine.resume(coroutine.create(function()
  3730. local PLAYSSOUND = false
  3731. local SOUND = nil
  3732. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  3733. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  3734. PLAYSSOUND = true
  3735. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  3736. end
  3737. EFFECT.Color = COLOR
  3738. local MSH = nil
  3739. if TYPE == "Sphere" then
  3740. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  3741. elseif TYPE == "Block" then
  3742. MSH = IT("BlockMesh",EFFECT)
  3743. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  3744. elseif TYPE == "Wave" then
  3745. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  3746. elseif TYPE == "Ring" then
  3747. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  3748. elseif TYPE == "Slash" then
  3749. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3750. elseif TYPE == "Round Slash" then
  3751. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3752. elseif TYPE == "Swirl" then
  3753. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  3754. elseif TYPE == "Skull" then
  3755. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  3756. elseif TYPE == "Crystal" then
  3757. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  3758. end
  3759. if MSH ~= nil then
  3760. local MOVESPEED = nil
  3761. if MOVEDIRECTION ~= nil then
  3762. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  3763. end
  3764. local GROWTH = SIZE - ENDSIZE
  3765. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  3766. if TYPE == "Block" then
  3767. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3768. else
  3769. EFFECT.CFrame = CFRAME
  3770. end
  3771. for LOOP = 1, TIME+1 do
  3772. Swait()
  3773. MSH.Scale = MSH.Scale - GROWTH/TIME
  3774. if TYPE == "Wave" then
  3775. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  3776. end
  3777. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  3778. if TYPE == "Block" then
  3779. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3780. else
  3781. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  3782. end
  3783. if MOVEDIRECTION ~= nil then
  3784. local ORI = EFFECT.Orientation
  3785. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  3786. EFFECT.Orientation = ORI
  3787. end
  3788. end
  3789. EFFECT.Transparency = 1
  3790. if PLAYSSOUND == false then
  3791. EFFECT:remove()
  3792. else
  3793. repeat Swait() until SOUND.Playing == false
  3794. EFFECT:remove()
  3795. end
  3796. else
  3797. if PLAYSSOUND == false then
  3798. EFFECT:remove()
  3799. else
  3800. repeat Swait() until SOUND.Playing == false
  3801. EFFECT:remove()
  3802. end
  3803. end
  3804. end))
  3805. end
  3806. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  3807. function Lightning(Table)
  3808. local Color = Table.Color or C3(1,1,1)
  3809. local StartPos = Table.Start or Torso.Position
  3810. local EndPos = Table.End or Mouse.Hit.p
  3811. local SegmentLength = Table.SegmentL or 2
  3812. local Thickness = Table.Thickness or 0.1
  3813. local Dissapear = Table.DoesFade or false
  3814. local Parent = Table.Ignore or Character
  3815. local MaxDist = Table.MaxDist or 400
  3816. local Branches = Table.Branches or false
  3817. local Thicken = Table.Thicken or false
  3818. local FadeTime = Table.FadeTime or 15
  3819. local FadeIn = Table.FadeIn or false
  3820. local Material = Table.Material or "Neon"
  3821. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  3822. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  3823. local LIGHTNINGMODEL = IT("Model",Effects)
  3824. LIGHTNINGMODEL.Name = "Lightning"
  3825. local LastBolt = nil
  3826. for E = 1, DISTANCE do
  3827. local ExtraSize = 0
  3828. if Thicken == true then
  3829. ExtraSize = (DISTANCE-E)/15
  3830. end
  3831. local TRANSPARENCY = 0
  3832. if FadeIn == true then
  3833. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  3834. if TRANSPARENCY < 0 then
  3835. TRANSPARENCY = 0
  3836. end
  3837. end
  3838. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  3839. PART.Color = Color
  3840. MakeForm(PART,"Cyl")
  3841. if LastBolt == nil then
  3842. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3843. else
  3844. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3845. end
  3846. LastBolt = PART
  3847. if Branches == true and E < (DISTANCE-5) then
  3848. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  3849. if CHOICE == 1 then
  3850. local LASTBRANCH = nil
  3851. for i = 1, MRANDOM(2,5) do
  3852. local ExtraSize2 = 0
  3853. if Thicken == true then
  3854. ExtraSize = ((DISTANCE-E)/25)/i
  3855. end
  3856. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  3857. PART.Color = Color
  3858. MakeForm(PART,"Cyl")
  3859. if LASTBRANCH == nil then
  3860. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3861. else
  3862. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3863. end
  3864. LASTBRANCH = PART
  3865. end
  3866. end
  3867. end
  3868. end
  3869. if Dissapear == true then
  3870. coroutine.resume(coroutine.create(function()
  3871. for i = 1, FadeTime do
  3872. Swait()
  3873. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  3874. if c.ClassName == "Part" then
  3875. c.Transparency = c.Transparency + (i/FadeTime)/10
  3876. end
  3877. end
  3878. end
  3879. LIGHTNINGMODEL:remove()
  3880. end))
  3881. elseif Dissapear == false then
  3882. Debris:AddItem(LIGHTNINGMODEL,0.1)
  3883. end
  3884. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  3885. end
  3886.  
  3887. local Particle = IT("ParticleEmitter",nil)
  3888. Particle.Enabled = false
  3889. Particle.LightEmission = 0.2
  3890. Particle.Rate = 150
  3891. Particle.ZOffset = 1
  3892. Particle.Rotation = NumberRange.new(-180, 180)
  3893.  
  3894. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  3895. function ParticleEmitter(Table)
  3896. local PRTCL = Particle:Clone()
  3897. local Color1 = Table.Color1 or C3(1,1,1)
  3898. local Color2 = Table.Color2 or C3(1,1,1)
  3899. local Speed = Table.Speed or 5
  3900. local Drag = Table.Drag or 0
  3901. local Size1 = Table.Size1 or 1
  3902. local Size2 = Table.Size2 or 5
  3903. local Lifetime1 = Table.Lifetime1 or 1
  3904. local Lifetime2 = Table.Lifetime2 or 1.5
  3905. local Parent = Table.Parent or Torso
  3906. local Emit = Table.Emit or 100
  3907. local Offset = Table.Offset or 360
  3908. local Acel = Table.Acel or VT(0,0,0)
  3909. local Enabled = Table.Enabled or false
  3910. local Texture = Table.Texture or "281983280"
  3911. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  3912. local Trans1 = Table.Transparency1 or 0
  3913. local Trans2 = Table.Transparency2 or 0
  3914. PRTCL.Parent = Parent
  3915. PRTCL.RotSpeed = RotS
  3916. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  3917. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  3918. PRTCL.Color = ColorSequence.new(Color1,Color2)
  3919. PRTCL.Size = NumberSequence.new(Size1,Size2)
  3920. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  3921. PRTCL.Speed = NumberRange.new(Speed)
  3922. PRTCL.VelocitySpread = Offset
  3923. PRTCL.Drag = Drag
  3924. PRTCL.Acceleration = Acel
  3925. if Enabled == false then
  3926. PRTCL:Emit(Emit)
  3927. Debris:AddItem(PRTCL,Lifetime2)
  3928. else
  3929. PRTCL.Enabled = true
  3930. end
  3931. return PRTCL
  3932. end
  3933.  
  3934. function MagicSphere(size,waitt,cframe,color)
  3935. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true)
  3936. local mesh = IT("SpecialMesh",wave)
  3937. mesh.MeshType = "Sphere"
  3938. mesh.Scale = VT(size,size,size)
  3939. mesh.Offset = VT(0,0,0)
  3940. wave.CFrame = cframe
  3941. coroutine.resume(coroutine.create(function(PART)
  3942. for i = 1, waitt do
  3943. Swait()
  3944. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  3945. wave.Transparency = wave.Transparency + (1/waitt)
  3946. if wave.Transparency > 0.99 then
  3947. wave:remove()
  3948. end
  3949. end
  3950. end))
  3951. end
  3952.  
  3953. function MagicSphere2(size,waitt,cframe,color)
  3954. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true)
  3955. local mesh = IT("SpecialMesh",wave)
  3956. mesh.MeshType = "Sphere"
  3957. mesh.Scale = VT(size,size,size)
  3958. mesh.Offset = VT(0,0,0)
  3959. wave.CFrame = cframe
  3960. coroutine.resume(coroutine.create(function(PART)
  3961. for i = 1, waitt do
  3962. Swait()
  3963. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  3964. wave.Transparency = wave.Transparency - (1/waitt)
  3965. end
  3966. wave:remove()
  3967. end))
  3968. end
  3969.  
  3970. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  3971. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3972. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  3973. wave.CFrame = CFRAME
  3974. coroutine.resume(coroutine.create(function(PART)
  3975. for i = 1, WAIT do
  3976. Swait()
  3977. mesh.Scale = mesh.Scale * GROW
  3978. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3979. if wave.Transparency > 0.99 then
  3980. wave:remove()
  3981. end
  3982. end
  3983. end))
  3984. end
  3985. function MagicBlock(size,waitt,cframe,color)
  3986. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true)
  3987. local mesh = IT("BlockMesh",wave)
  3988. wave.CFrame = cframe
  3989. coroutine.resume(coroutine.create(function(PART)
  3990. for i = 1, waitt do
  3991. Swait()
  3992. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  3993. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  3994. wave.Transparency = wave.Transparency + (1/waitt)
  3995. if wave.Transparency > 0.99 then
  3996. wave:remove()
  3997. end
  3998. end
  3999. end))
  4000. end
  4001.  
  4002. function MagicBlock2(size,waitt,cframe,color)
  4003. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true)
  4004. local mesh = IT("BlockMesh",wave)
  4005. wave.CFrame = cframe
  4006. coroutine.resume(coroutine.create(function(PART)
  4007. for i = 1, waitt do
  4008. Swait()
  4009. mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt)
  4010. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  4011. wave.Transparency = wave.Transparency - (1/waitt)
  4012. end
  4013. wave:Destroy()
  4014. end))
  4015. end
  4016.  
  4017. function CheckTableForString(Table, String)
  4018. for i, v in pairs(Table) do
  4019. if string.find(string.lower(String), string.lower(v)) then
  4020. return true
  4021. end
  4022. end
  4023. return false
  4024. end
  4025.  
  4026. function CheckIntangible(Hit)
  4027. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  4028. if Hit and Hit.Parent then
  4029. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  4030. return true
  4031. end
  4032. end
  4033. return false
  4034. end
  4035.  
  4036. Debris = game:GetService("Debris")
  4037.  
  4038. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  4039. local Direction = CFrame.new(StartPos, Vec).lookVector
  4040. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  4041. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  4042. if RayHit and CheckIntangible(RayHit) then
  4043. if DelayIfHit then
  4044. wait()
  4045. end
  4046. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  4047. end
  4048. return RayHit, RayPos, RayNormal
  4049. end
  4050.  
  4051. function turnto(position)
  4052. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  4053. end
  4054.  
  4055. --//=================================\\
  4056. --|| SPEECH
  4057. --\\=================================//
  4058.  
  4059. function chatfunc(text,waitt)
  4060. local chat = coroutine.wrap(function()
  4061. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  4062. Character:FindFirstChild("TalkingBillBoard"):destroy()
  4063. end
  4064. local naeeym2 = Instance.new("BillboardGui",Character)
  4065. naeeym2.Size = UDim2.new(0,100,0,40)
  4066. naeeym2.StudsOffset = Vector3.new(0,5,0)
  4067. naeeym2.Adornee = Character.Head
  4068. naeeym2.Name = "TalkingBillBoard"
  4069. naeeym2.AlwaysOnTop = true
  4070. local tecks2 = Instance.new("TextLabel",naeeym2)
  4071. tecks2.BackgroundTransparency = 1
  4072. tecks2.BorderSizePixel = 0
  4073. tecks2.Text = ""
  4074. tecks2.Font = "SciFi"
  4075. tecks2.TextSize = 30
  4076. tecks2.TextStrokeTransparency = 1
  4077. tecks2.TextColor3 = SKILLTEXTCOLOR
  4078. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  4079. tecks2.Size = UDim2.new(1,0,0.5,0)
  4080. for i = 1,string.len(text),1 do
  4081. tecks2.Text = string.sub(text,1,i)
  4082. Swait()
  4083. end
  4084. wait(waitt)
  4085. coroutine.resume(coroutine.create(function()
  4086. for i = 1, 10 do
  4087. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  4088. Swait()
  4089. end
  4090. naeeym2:Destroy()
  4091. end))
  4092. end)
  4093. chat()
  4094. end
  4095. --//=================================\\
  4096. --|| RAGDOLL STUFF
  4097. --\\=================================//
  4098.  
  4099. function recurse(root,callback,i)
  4100. i= i or 0
  4101. for _,v in pairs(root:GetChildren()) do
  4102. i = i + 1
  4103. callback(i,v)
  4104.  
  4105. if #v:GetChildren() > 0 then
  4106. i = recurse(v,callback,i)
  4107. end
  4108. end
  4109.  
  4110. return i
  4111. end
  4112.  
  4113. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  4114. attachmentName = attachmentName.."RigAttachment"
  4115. local constraint = Instance.new(className.."Constraint")
  4116. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  4117. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  4118. constraint.Name = "RagdollConstraint"..part1.Name
  4119.  
  4120. for _,propertyData in next,properties or {} do
  4121. constraint[propertyData[1]] = propertyData[2]
  4122. end
  4123.  
  4124. constraint.Parent = character
  4125. end
  4126.  
  4127. function getAttachment0(character, attachmentName)
  4128. for _,child in next,character:GetChildren() do
  4129. local attachment = child:FindFirstChild(attachmentName)
  4130. if attachment then
  4131. return attachment
  4132. end
  4133. end
  4134. end
  4135.  
  4136. function ArtificialHitbox(Part)
  4137. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  4138. HITBOX.CanCollide = true
  4139. HITBOX.CFrame = Part.CFrame
  4140. weldBetween(Part,HITBOX)
  4141. end
  4142.  
  4143. function R15Ragdoll(character,KeepArms)
  4144. character:BreakJoints()
  4145. coroutine.resume(coroutine.create(function()
  4146. recurse(character, function(_,v)
  4147. if v:IsA("Attachment") then
  4148. v.Axis = Vector3.new(0, 1, 0)
  4149. v.SecondaryAxis = Vector3.new(0, 0, 1)
  4150. v.Rotation = Vector3.new(0, 0, 0)
  4151. end
  4152. end)
  4153. for _,child in next,character:GetChildren() do
  4154. if child:IsA("Accoutrement") then
  4155. for _,part in next,child:GetChildren() do
  4156. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  4157. local attachment1 = part:FindFirstChildOfClass("Attachment")
  4158. local attachment0 = getAttachment0(character,attachment1.Name)
  4159. if attachment0 and attachment1 then
  4160. local constraint = Instance.new("HingeConstraint")
  4161. constraint.Attachment0 = attachment0
  4162. constraint.Attachment1 = attachment1
  4163. constraint.LimitsEnabled = true
  4164. constraint.UpperAngle = 0
  4165. constraint.LowerAngle = 0
  4166. constraint.Parent = character
  4167. end
  4168. ArtificialHitbox(part)
  4169. elseif part.Name == "HumanoidRootPart" then
  4170. part:remove()
  4171. end
  4172. end
  4173. end
  4174. end
  4175.  
  4176. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  4177. {"LimitsEnabled",true};
  4178. {"UpperAngle",5};
  4179. })
  4180. if character:FindFirstChild("Head") then
  4181. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  4182. {"LimitsEnabled",true};
  4183. {"UpperAngle",15};
  4184. })
  4185. end
  4186.  
  4187. local handProperties = {
  4188. {"LimitsEnabled", true};
  4189. {"UpperAngle",0};
  4190. {"LowerAngle",0};
  4191. }
  4192. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  4193. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  4194.  
  4195. local shinProperties = {
  4196. {"LimitsEnabled", true};
  4197. {"UpperAngle", 0};
  4198. {"LowerAngle", -75};
  4199. }
  4200. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  4201. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  4202.  
  4203. local footProperties = {
  4204. {"LimitsEnabled", true};
  4205. {"UpperAngle", 15};
  4206. {"LowerAngle", -45};
  4207. }
  4208. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  4209. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  4210. if KeepArms == true then
  4211. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  4212. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  4213. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  4214. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  4215. end
  4216. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  4217. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  4218. Debris:AddItem(character,5)
  4219. end))
  4220. end
  4221.  
  4222. function Ragdoll(Character2,CharTorso,KeepArms)
  4223. coroutine.resume(coroutine.create(function()
  4224. Character2:BreakJoints()
  4225. local hum = Character2:findFirstChild("Humanoid")
  4226. hum:remove()
  4227. local function Scan(ch)
  4228. local e
  4229. for e = 1,#ch do
  4230. Scan(ch[e]:GetChildren())
  4231. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  4232. ch[e]:remove()
  4233. end
  4234. end
  4235. end
  4236. local NEWHUM = IT("Humanoid")
  4237. NEWHUM.Name = "Corpse"
  4238. NEWHUM.Health = 0
  4239. NEWHUM.MaxHealth = 0
  4240. NEWHUM.PlatformStand = true
  4241. NEWHUM.Parent = Character2
  4242. NEWHUM.DisplayDistanceType = "None"
  4243.  
  4244. local ch = Character2:GetChildren()
  4245. local i
  4246. for i = 1,#ch do
  4247. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  4248. ch[i]:remove()
  4249. end
  4250. end
  4251.  
  4252. local Torso2 = Character2.Torso
  4253. local movevector = Vector3.new()
  4254.  
  4255. if Torso2 then
  4256. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  4257. local Head = Character2:FindFirstChild("Head")
  4258. if Head then
  4259. local Neck = Instance.new("Weld")
  4260. Neck.Name = "Neck"
  4261. Neck.Part0 = Torso2
  4262. Neck.Part1 = Head
  4263. Neck.C0 = CFrame.new(0, 1.5, 0)
  4264. Neck.C1 = CFrame.new()
  4265. Neck.Parent = Torso2
  4266.  
  4267. end
  4268. local Limb = Character2:FindFirstChild("Right Arm")
  4269. if Limb and KeepArms == true then
  4270.  
  4271. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  4272. local Joint = Instance.new("Glue")
  4273. Joint.Name = "RightShoulder"
  4274. Joint.Part0 = Torso2
  4275. Joint.Part1 = Limb
  4276. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  4277. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  4278. Joint.Parent = Torso2
  4279.  
  4280. local B = Instance.new("Part")
  4281. B.TopSurface = 0
  4282. B.BottomSurface = 0
  4283. B.formFactor = "Symmetric"
  4284. B.Size = Vector3.new(1, 1, 1)
  4285. B.Transparency = 1
  4286. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  4287. B.Parent = Character2
  4288. local W = Instance.new("Weld")
  4289. W.Part0 = Limb
  4290. W.Part1 = B
  4291. W.C0 = CFrame.new(0, -0.5, 0)
  4292. W.Parent = Limb
  4293.  
  4294. end
  4295. local Limb = Character2:FindFirstChild("Left Arm")
  4296. if Limb and KeepArms == true then
  4297.  
  4298. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  4299. local Joint = Instance.new("Glue")
  4300. Joint.Name = "LeftShoulder"
  4301. Joint.Part0 = Torso2
  4302. Joint.Part1 = Limb
  4303. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4304. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4305. Joint.Parent = Torso2
  4306.  
  4307. local B = Instance.new("Part")
  4308. B.TopSurface = 0
  4309. B.BottomSurface = 0
  4310. B.formFactor = "Symmetric"
  4311. B.Size = Vector3.new(1, 1, 1)
  4312. B.Transparency = 1
  4313. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  4314. B.Parent = Character2
  4315. local W = Instance.new("Weld")
  4316. W.Part0 = Limb
  4317. W.Part1 = B
  4318. W.C0 = CFrame.new(0, -0.5, 0)
  4319. W.Parent = Limb
  4320.  
  4321. end
  4322. local Limb = Character2:FindFirstChild("Right Leg")
  4323. if Limb then
  4324.  
  4325. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  4326. local Joint = Instance.new("Glue")
  4327. Joint.Name = "RightHip"
  4328. Joint.Part0 = Torso2
  4329. Joint.Part1 = Limb
  4330. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  4331. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  4332. Joint.Parent = Torso2
  4333.  
  4334. local B = Instance.new("Part")
  4335. B.TopSurface = 0
  4336. B.BottomSurface = 0
  4337. B.formFactor = "Symmetric"
  4338. B.Size = Vector3.new(1, 1, 1)
  4339. B.Transparency = 1
  4340. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  4341. B.Parent = Character2
  4342. local W = Instance.new("Weld")
  4343. W.Part0 = Limb
  4344. W.Part1 = B
  4345. W.C0 = CFrame.new(0, -0.5, 0)
  4346. W.Parent = Limb
  4347.  
  4348. end
  4349. local Limb = Character2:FindFirstChild("Left Leg")
  4350. if Limb then
  4351.  
  4352. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  4353. local Joint = Instance.new("Glue")
  4354. Joint.Name = "LeftHip"
  4355. Joint.Part0 = Torso2
  4356. Joint.Part1 = Limb
  4357. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4358. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4359. Joint.Parent = Torso2
  4360.  
  4361. local B = Instance.new("Part")
  4362. B.TopSurface = 0
  4363. B.BottomSurface = 0
  4364. B.formFactor = "Symmetric"
  4365. B.Size = Vector3.new(1, 1, 1)
  4366. B.Transparency = 1
  4367. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  4368. B.Parent = Character2
  4369. local W = Instance.new("Weld")
  4370. W.Part0 = Limb
  4371. W.Part1 = B
  4372. W.C0 = CFrame.new(0, -0.5, 0)
  4373. W.Parent = Limb
  4374.  
  4375. end
  4376. --[
  4377. local Bar = Instance.new("Part")
  4378. Bar.TopSurface = 0
  4379. Bar.BottomSurface = 0
  4380. Bar.formFactor = "Symmetric"
  4381. Bar.Size = Vector3.new(1, 1, 1)
  4382. Bar.Transparency = 1
  4383. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  4384. Bar.Parent = Character2
  4385. local Weld = Instance.new("Weld")
  4386. Weld.Part0 = Torso2
  4387. Weld.Part1 = Bar
  4388. Weld.C0 = CFrame.new(0, 0.5, 0)
  4389. Weld.Parent = Torso2
  4390. --]]
  4391. end
  4392. Character2.Parent = workspace
  4393. Debris:AddItem(Character2,5)
  4394.  
  4395. return Character2,Torso2
  4396. end))
  4397. end
  4398. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  4399. local DIRECTION = CF(StartPos,EndPos).lookVector
  4400. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  4401. end
  4402. --//=================================\\
  4403. --|| WEAPON CREATION
  4404. --\\=================================//
  4405.  
  4406.  
  4407.  
  4408. --Put color what u wanna
  4409. local Gcol = "Really black"
  4410. if Gcol == "" or Gcol == nil then
  4411. Gcol = C3(MRANDOM(0,255)/255,MRANDOM(0,255)/255,MRANDOM(0,255)/255)
  4412. end
  4413.  
  4414. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  4415. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  4416. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
  4417. local HandlePart2 = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  4418. local Weld2 = CreateWeldOrSnapOrMotor("Weld", HandlePart2, RightArm, HandlePart2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  4419. CreateMesh("SpecialMesh", HandlePart2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
  4420. local ArmPart = CreatePart(3, Weapon, "Neon", 0, 0, Gcol, "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
  4421. local Weld3 = CreateWeldOrSnapOrMotor("Weld", ArmPart, RightArm, ArmPart, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  4422.  
  4423. local HandlePartt = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  4424. local Weldd = CreateWeldOrSnapOrMotor("Weld", HandlePartt, LeftArm, HandlePartt, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  4425. CreateMesh("SpecialMesh", HandlePartt, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
  4426. local HandlePartt2 = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  4427. local Weldd2 = CreateWeldOrSnapOrMotor("Weld", HandlePartt2, LeftArm, HandlePartt2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  4428. CreateMesh("SpecialMesh", HandlePartt2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
  4429. local ArmPartt = CreatePart(3, Weapon, "Neon", 0, 0, Gcol, "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
  4430. local Weldd3 = CreateWeldOrSnapOrMotor("Weld", ArmPartt, LeftArm, ArmPartt, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  4431.  
  4432. local HandleParttt = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  4433. local Welddd = CreateWeldOrSnapOrMotor("Weld", HandleParttt, LeftLeg, HandleParttt, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  4434. CreateMesh("SpecialMesh", HandleParttt, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
  4435. local HandleParttt2 = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  4436. local Welddd2 = CreateWeldOrSnapOrMotor("Weld", HandleParttt2, LeftLeg, HandleParttt2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  4437. CreateMesh("SpecialMesh", HandleParttt2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
  4438. local ArmParttt = CreatePart(3, Weapon, "Neon", 0, 0, Gcol, "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
  4439. local Welddd3 = CreateWeldOrSnapOrMotor("Weld", ArmParttt, LeftLeg, ArmParttt, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  4440.  
  4441. local HandlePartttt = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  4442. local Weldddd = CreateWeldOrSnapOrMotor("Weld", HandlePartttt, RightLeg, HandlePartttt, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  4443. CreateMesh("SpecialMesh", HandlePartttt, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
  4444. local HandlePartttt2 = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  4445. local Weldddd2 = CreateWeldOrSnapOrMotor("Weld", HandlePartttt2, RightLeg, HandlePartttt2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  4446. CreateMesh("SpecialMesh", HandlePartttt2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
  4447. local ArmPartttt = CreatePart(3, Weapon, "Neon", 0, 0, Gcol, "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
  4448. local Weldddd3 = CreateWeldOrSnapOrMotor("Weld", ArmPartttt, RightLeg, ArmPartttt, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  4449.  
  4450. local HandlePard = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  4451. local Weldf = CreateWeldOrSnapOrMotor("Weld", HandlePard, Torso, HandlePard, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  4452. CreateMesh("SpecialMesh", HandlePard, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
  4453. local HandlePard2 = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  4454. local Weldf2 = CreateWeldOrSnapOrMotor("Weld", HandlePard2, Torso, HandlePard2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  4455. CreateMesh("SpecialMesh", HandlePard2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
  4456. local ArmPard = CreatePart(3, Weapon, "Neon", 0, 0, Gcol, "Handle", VT(2.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
  4457. local Weldf3 = CreateWeldOrSnapOrMotor("Weld", ArmPard, Torso, ArmPard, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  4458.  
  4459. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  4460. PRT.Color = C3(0,0,0)
  4461. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  4462. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  4463.  
  4464. Torso.Transparency = 1
  4465. LeftLeg.Transparency = 1
  4466. RightLeg.Transparency = 1
  4467. RightArm.Transparency = 1
  4468. LeftArm.Transparency = 1
  4469. Head.Transparency = 1
  4470.  
  4471. local BODY = {}
  4472. for _, c in pairs(Character:GetDescendants()) do
  4473. if c:IsA("BasePart") and c.Name ~= "Handle" then
  4474. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  4475. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  4476. end
  4477. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  4478. elseif c:IsA("JointInstance") then
  4479. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  4480. end
  4481. end
  4482. for e = 1, #BODY do
  4483. if BODY[e] ~= nil then
  4484. local STUFF = BODY[e]
  4485. local PART = STUFF[1]
  4486. local PARENT = STUFF[2]
  4487. local MATERIAL = STUFF[3]
  4488. local COLOR = STUFF[4]
  4489. local TRANSPARENCY = STUFF[5]
  4490. if PART.ClassName == "Part" and PART ~= RootPart then
  4491. PART.Material = MATERIAL
  4492. PART.Color = COLOR
  4493. PART.Transparency = TRANSPARENCY
  4494. end
  4495. PART.AncestryChanged:Connect(function()
  4496. PART.Parent = PARENT
  4497. end)
  4498. end
  4499. end
  4500.  
  4501. local A = IT("Attachment",Torso)
  4502. A.Position = VT(0, -1, 0)
  4503. local B = IT("Attachment",Torso)
  4504. B.Position = VT(0, 1.5, 0)
  4505. local Trail = IT("Trail",Torso)
  4506. Trail.Attachment0 = A
  4507. Trail.Attachment1 = B
  4508. Trail.Lifetime = 0.3
  4509. Trail.Transparency = NumberSequence.new(0, 1)
  4510. Trail.Enabled = false
  4511. Trail.Color = ColorSequence.new(BRICKC("Shamrock").Color)
  4512.  
  4513. for _, c in pairs(Weapon:GetChildren()) do
  4514. if c.ClassName == "Part" then
  4515. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  4516. end
  4517. end
  4518.  
  4519. Weapon.Parent = Character
  4520.  
  4521. Humanoid.Died:connect(function()
  4522. ATTACK = true
  4523. end)
  4524.  
  4525.  
  4526. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  4527. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  4528. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  4529. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  4530.  
  4531. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Expluso", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 1")
  4532. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Blood wave", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 2")
  4533. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C Target] Blood harvest", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 3")
  4534. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Hell portal", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 4")
  4535.  
  4536. --//=================================\\
  4537. --|| DAMAGE FUNCTIONS
  4538. --\\=================================//
  4539.  
  4540. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  4541. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  4542. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  4543. local BODYGYRO = IT("BodyGyro", STATPART)
  4544. local BODYPOSITION = IT("BodyPosition", STATPART)
  4545. BODYPOSITION.P = 2000
  4546. BODYPOSITION.D = 100
  4547. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  4548. if LABELTYPE == "Normal" then
  4549. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  4550. elseif LABELTYPE == "Debuff" then
  4551. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  4552. elseif LABELTYPE == "Interruption" then
  4553. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  4554. end
  4555. game:GetService("Debris"):AddItem(STATPART ,5)
  4556. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  4557. BILLBOARDGUI.Adornee = STATPART
  4558. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  4559. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  4560. BILLBOARDGUI.AlwaysOnTop = false
  4561. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  4562. TEXTLABEL.BackgroundTransparency = 1
  4563. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  4564. TEXTLABEL.Text = TEXT
  4565. TEXTLABEL.Font = "SciFi"
  4566. TEXTLABEL.FontSize="Size42"
  4567. TEXTLABEL.TextColor3 = COLOR
  4568. TEXTLABEL.TextStrokeTransparency = 1
  4569. TEXTLABEL.TextScaled = true
  4570. TEXTLABEL.TextWrapped = true
  4571. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  4572. wait(0.2)
  4573. for i=1, 5 do
  4574. wait()
  4575. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  4576. end
  4577. wait(1.2)
  4578. for i=1, 5 do
  4579. wait()
  4580. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  4581. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  4582. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  4583. end
  4584. THEPART.Parent = nil
  4585. end),STATPART, BODYPOSITION, TEXTLABEL)
  4586. end
  4587.  
  4588.  
  4589. --//=================================\\
  4590. --|| DAMAGING
  4591. --\\=================================//
  4592. function ApplyDamage(Humanoid,Damage,TorsoPart)
  4593. local defence = Instance.new("BoolValue",Humanoid.Parent)
  4594. defence.Name = ("HitBy"..Player.Name)
  4595. game:GetService("Debris"):AddItem(defence, 0.001)
  4596. Damage = Damage * DAMAGEMULTIPLIER
  4597. if Humanoid.Health ~= 0 then
  4598. local CritChance = MRANDOM(1,100)
  4599. if Damage > Humanoid.Health then
  4600. Damage = math.ceil(Humanoid.Health)
  4601. if Damage == 0 then
  4602. Damage = 0.1
  4603. end
  4604. end
  4605. Humanoid.Health = Humanoid.Health - Damage
  4606. end
  4607. end
  4608.  
  4609. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  4610. local CHILDREN = workspace:GetDescendants()
  4611. for index, CHILD in pairs(CHILDREN) do
  4612. if CHILD.ClassName == "Model" and CHILD ~= Character then
  4613. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4614. if HUM then
  4615. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4616. if TORSO then
  4617. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  4618. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  4619. local BODY = CHILD.RealBody.Value
  4620. if BODY then
  4621. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  4622. if HUM then
  4623. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  4624. BODY:BreakJoints()
  4625. else
  4626. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  4627. if TORSO then
  4628. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  4629. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  4630. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  4631. ApplyDamage(HUM,DMG,TORSO)
  4632. end
  4633. end
  4634. end
  4635. end
  4636. else
  4637. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  4638. CHILD:BreakJoints()
  4639. SpawnSoul(HUM)
  4640. else
  4641. local DMG = MRANDOM(MINDMG,MAXDMG)
  4642. ApplyDamage(HUM,DMG,TORSO)
  4643. end
  4644. if FLING > 0 then
  4645. for _, c in pairs(CHILD:GetChildren()) do
  4646. if c:IsA("BasePart") then
  4647. local bv = Instance.new("BodyVelocity")
  4648. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4649. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  4650. bv.Parent = c
  4651. Debris:AddItem(bv,0.05)
  4652. end
  4653. end
  4654. end
  4655. end
  4656. end
  4657. end
  4658. end
  4659. end
  4660. end
  4661. end
  4662.  
  4663.  
  4664. function clerp(a, b, t)
  4665. return a:lerp(b, t)
  4666. end
  4667.  
  4668. function newBezier(startpos, pos2, pos3, endpos, t)
  4669. local A = clerp(startpos, pos2, t)
  4670. local B = clerp(pos2, pos3, t)
  4671. local C = clerp(pos3, endpos, t)
  4672. local lerp1 = clerp(A, B, t)
  4673. local lerp2 = clerp(B, C, t)
  4674. local cubic = clerp(lerp1, lerp2, t)
  4675. return cubic
  4676. end
  4677.  
  4678. function SoulSteal(Target,SOUL)
  4679. local newball = Instance.new("Part", workspace)
  4680. newball.Anchored = true
  4681. newball.Shape = "Ball"
  4682. newball.Material = "Neon"
  4683. newball.Size = Vector3.new(0,0,0)
  4684. newball.CanCollide = false
  4685. newball.CFrame = CF(Target)
  4686. newball.BrickColor = BRICKC"Maroon"
  4687. newball.Transparency = 1
  4688. local POS = SOUL.Position
  4689. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  4690. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  4691. local A1 = IT("Attachment",newball)
  4692. A1.Position = Vector3.new(0, 2.5, 0)
  4693. local A2 = IT("Attachment",newball)
  4694. A2.Position = Vector3.new(0, -2.5, 0)
  4695. local Trail = IT("Trail",newball)
  4696. Trail.LightEmission = 1
  4697. Trail.FaceCamera = true
  4698. Trail.Texture = "rbxassetid://945758042"
  4699. Trail.Attachment0 = A1
  4700. Trail.Attachment1 = A2
  4701. Trail.Lifetime = 2
  4702. Trail.MinLength = 0
  4703. Trail.Transparency = NumberSequence.new(0, 1)
  4704. Trail.Color = ColorSequence.new(newball.Color)
  4705. coroutine.resume(coroutine.create(function()
  4706. for i = 0, 1, 0.07 do
  4707. Swait()
  4708. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  4709. end
  4710. newball.Transparency = 1
  4711. CreateSound("444667859", SOUL, 10, MRANDOM(8,12)/10)
  4712. SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3)
  4713. game:GetService("Debris"):AddItem(newball, 5)
  4714. end))
  4715. end
  4716.  
  4717. function SpawnSoul(Humanoid)
  4718. coroutine.resume(coroutine.create(function()
  4719. local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
  4720. local SOULMODEL = IT("Model",Effects)
  4721. SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul"
  4722. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5))
  4723. SOUL.CFrame = CF(TORSO.Position)
  4724. local A1 = IT("Attachment",SOUL)
  4725. A1.Position = Vector3.new(0, 0.25, 0)
  4726. local A2 = IT("Attachment",SOUL)
  4727. A2.Position = Vector3.new(0, -0.25, 0)
  4728. local Trail = IT("Trail",SOUL)
  4729. Trail.LightEmission = 0.3
  4730. Trail.FaceCamera = true
  4731. Trail.Texture = "rbxassetid://945758042"
  4732. Trail.Attachment0 = A1
  4733. Trail.Attachment1 = A2
  4734. Trail.Lifetime = 0.5
  4735. Trail.MinLength = 0
  4736. Trail.Transparency = NumberSequence.new(0)
  4737. Trail.Color = ColorSequence.new(SOUL.Color)
  4738. MakeForm(SOUL,"Ball")
  4739. local DISTANCE = nil
  4740. local HUM = IT("Humanoid",SOULMODEL)
  4741. repeat
  4742. Swait()
  4743. SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
  4744. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  4745. until DISTANCE < 0.4
  4746. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  4747. SOUL.Transparency = 1
  4748. A1.Parent = Torso
  4749. A2.Parent = Torso
  4750. Trail.Parent = Torso
  4751. Debris:AddItem(SOULMODEL,10)
  4752. SOULWELL = SOULWELL + 1
  4753. for i = 1, 100 do
  4754. Swait()
  4755. Trail.Transparency = NumberSequence.new(i/100)
  4756. end
  4757. A1:remove()
  4758. A2:remove()
  4759. Trail:remove()
  4760. end))
  4761. end
  4762. function ApplyDmg(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot)
  4763. coroutine.resume(coroutine.create(function()
  4764. local defence = Instance.new("BoolValue",Humanoid.Parent)
  4765. defence.Name = ("HitBy"..Player.Name)
  4766. game:GetService("Debris"):AddItem(defence, 0.001)
  4767. Damage = Damage * DAMAGEMULTIPLIER
  4768. if Humanoid.Health ~= 0 then
  4769. local CritChance = MRANDOM(1,100)
  4770. if CritChance < CritRate + 1 then
  4771. Damage = Damage*CritMultiplier
  4772. end
  4773. if Damage > Humanoid.Health then
  4774. Damage = math.ceil(Humanoid.Health)
  4775. if Damage == 0 then
  4776. Damage = 0.1
  4777. end
  4778. end
  4779. if DoesOneShot == false then
  4780. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  4781. if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then
  4782. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  4783. if MRANDOM(1,20) == 1 then
  4784. Shatter(c)
  4785. end
  4786. end
  4787. end
  4788. end
  4789. Humanoid.Health = Humanoid.Health - Damage
  4790. if Humanoid.Parent:FindFirstChild("Head") then
  4791. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  4792. if CritChance < CritRate + 1 then
  4793. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  4794. else
  4795. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  4796. end
  4797. end
  4798. elseif DoesOneShot == true then
  4799. --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
  4800. Humanoid.Parent:BreakJoints()
  4801. SpawnSoul(Humanoid)
  4802. if Humanoid.Parent:FindFirstChild("Head") then
  4803. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0))
  4804. end
  4805. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  4806. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  4807. Shatter(c)
  4808. end
  4809. end
  4810. end
  4811. if Humanoid.Health == 0 then
  4812. --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
  4813. SpawnSoul(Humanoid)
  4814. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  4815. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  4816. Shatter(c)
  4817. end
  4818. end
  4819. end
  4820. end
  4821. end))
  4822. end
  4823.  
  4824. function AoEDmg(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK)
  4825. local dmg = math.random(min,max)
  4826. for i,v in ipairs(workspace:GetChildren()) do
  4827. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  4828. local body = v:GetChildren()
  4829. for part = 1, #body do
  4830. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4831. if(body[part].Position - position).Magnitude < radius then
  4832. if v.ClassName == "Model" then
  4833. if v:FindFirstChildOfClass("Humanoid") then
  4834. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
  4835. local bv = Instance.new("BodyVelocity")
  4836. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4837. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  4838. bv.Parent = body[part]
  4839. Debris:AddItem(bv,0.2)
  4840. end
  4841. end
  4842. end
  4843. end
  4844. end
  4845. end
  4846. if v:FindFirstChild("HitBy"..Player.Name) then
  4847. v:FindFirstChild("HitBy"..Player.Name):remove()
  4848. end
  4849. end
  4850. end
  4851.  
  4852. function AoEStun(POS,RANGE,LAST)
  4853. for i,v in ipairs(workspace:GetChildren()) do
  4854. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  4855. local body = v:GetChildren()
  4856. for part = 1, #body do
  4857. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4858. if(body[part].Position - POS).Magnitude < RANGE then
  4859. if v.ClassName == "Model" then
  4860. if v:FindFirstChild("Humanoid") then
  4861. if v.Humanoid.Health ~= 0 then
  4862. Stun(v.Humanoid,LAST)
  4863. local defence = Instance.new("BoolValue",v)
  4864. defence.Name = ("StunnedBy"..Player.Name)
  4865. game:GetService("Debris"):AddItem(defence, 0.001)
  4866. end
  4867. end
  4868. end
  4869. end
  4870. end
  4871. end
  4872. end
  4873. end
  4874. end
  4875.  
  4876. function Stun(HUMANOID,LAST)
  4877. HUMANOID.PlatformStand = true
  4878. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  4879. defence.Name = ("StunnedBy"..Player.Name)
  4880. game:GetService("Debris"):AddItem(defence, LAST)
  4881. if HUMANOID.Parent:FindFirstChild("Head") then
  4882. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  4883. end
  4884. coroutine.resume(coroutine.create(function()
  4885. Swait(LAST*100)
  4886. HUMANOID.PlatformStand = false
  4887. end))
  4888. end
  4889.  
  4890. function killnearest(position,range,maxstrength)
  4891. for i,v in ipairs(workspace:GetChildren()) do
  4892. local body = v:GetChildren()
  4893. for part = 1, #body do
  4894. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4895. if(body[part].Position - position).Magnitude < range then
  4896. if v.ClassName == "Model" then
  4897. v:BreakJoints()
  4898. end
  4899. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  4900. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  4901. end
  4902. end
  4903. end
  4904. if v.ClassName == "Part" then
  4905. if v.Anchored == false and (v.Position - position).Magnitude < range then
  4906. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  4907. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  4908. end
  4909. end
  4910. end
  4911. end
  4912.  
  4913. function Fling(part,direction,speed)
  4914. part.Velocity = direction*speed
  4915. end
  4916. local HITPOS = nil
  4917. function GoToHell(position,radius)
  4918. for i,v in ipairs(workspace:GetChildren()) do
  4919. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  4920. local body = v:GetChildren()
  4921. for part = 1, #body do
  4922. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4923. if(body[part].Position - position).Magnitude < radius then
  4924. if v.ClassName == "Model" then
  4925. if v:FindFirstChild("Humanoid") then
  4926. local defence = Instance.new("BoolValue",v)
  4927. defence.Name = ("Hit2By"..Player.Name)
  4928. if v.Humanoid.Health ~= 0 then
  4929. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  4930. if TORS ~= nil then
  4931. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  4932. coroutine.resume(coroutine.create(function()
  4933. if HITFLOOR2 ~= nil then
  4934. TORS.Anchored = true
  4935. local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Hole", VT(TORS.Size.X*4,0,TORS.Size.X*4))
  4936. Hole2.Color = C3(1,0,0)
  4937. local MESH = MakeForm(Hole2,"Cyl")
  4938. MESH.Scale = VT(0,1,0)
  4939. Hole2.CFrame = CF(HITPOS2)
  4940. for i = 1, 10 do
  4941. Swait()
  4942. MESH.Scale = MESH.Scale + VT(0.1,0,0.1)
  4943. end
  4944. repeat
  4945. Swait()
  4946. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  4947. until TORS.Position.Y<position.Y-4
  4948. v:remove()
  4949. for i = 1, 10 do
  4950. Swait()
  4951. MESH.Scale = MESH.Scale - VT(0.1,0,0.1)
  4952. end
  4953. Hole2:remove()
  4954. end
  4955. end))
  4956. end
  4957. end
  4958. end
  4959. end
  4960. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  4961. end
  4962. end
  4963. end
  4964. end
  4965. end
  4966. end
  4967. --//=================================\\
  4968. --|| ATTACK FUNCTIONS AND STUFF
  4969. --\\=================================//
  4970. local COLOR = "Maroon"
  4971.  
  4972. function TastyBlood()
  4973. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  4974. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  4975. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  4976. if TORSO and HUM.Health > 0 then
  4977. ATTACK = true
  4978. Rooted = true
  4979. local SOULSPHERE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(0,0,0))
  4980. SOULSPHERE.CFrame = CF(RootPart.Position+VT(0.2,0.2,0.2))
  4981. MakeForm(SOULSPHERE,"Ball")
  4982. local POS = Mouse.Hit.p
  4983. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  4984. wait(0.3)
  4985. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(8,100,8))
  4986. SPIKE.Color = C3(0,0,0)
  4987. local MSH = IT("SpecialMesh",SPIKE)
  4988. MSH.MeshType = "FileMesh"
  4989. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  4990. MSH.Scale = SPIKE.Size/50
  4991. SPIKE.CFrame = CF(POS+VT(0,15,0))
  4992. Ragdoll(HUM.Parent,Torso,true)
  4993. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  4994. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  4995. local grav = Instance.new("BodyPosition",TORSO)
  4996. grav.D = 1500
  4997. grav.P = 20000
  4998. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4999. grav.position = TORSO.Position+VT(0,20,0)
  5000. Debris:AddItem(grav,0.50)
  5001. for i = 1, 14 do
  5002. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5003. for i = 1, 16 do
  5004. Swait()
  5005. SoulSteal(TORSO.Position,SOULSPHERE)
  5006. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  5007. end
  5008. coroutine.resume(coroutine.create(function()
  5009. Swait()
  5010. CreateSound("463598785", SOULSPHERE, 10, MRANDOM(8,12)/10)
  5011. MagicSphere(SOULSPHERE.Size,25,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/50)
  5012. for i = 1, 50 do
  5013. Swait()
  5014. SOULSPHERE.Size = SOULSPHERE.Size * 0.9
  5015. end
  5016. SOULSPHERE:remove()
  5017. wait(0.20)
  5018. SPIKE:remove()
  5019. end))
  5020. end
  5021. ATTACK = false
  5022. Rooted = false
  5023. end
  5024. end
  5025. end
  5026.  
  5027. function Warpo()
  5028. for e = 1, #BODY do
  5029. if BODY[e] ~= nil then
  5030. local STUFF = BODY[e]
  5031. local PART = STUFF[1]
  5032. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  5033. local PRT = PART:Clone()
  5034. PRT.Anchored = true
  5035. PRT.CanCollide = false
  5036. PRT.Material = "Neon"
  5037. PRT.Color = C3(0,0,0)
  5038. PRT.Name = "WarpEffect"
  5039. PRT.Parent = Effects
  5040. PRT.CFrame = PART.CFrame
  5041. PRT:BreakJoints()
  5042. if PRT:FindFirstChildOfClass("Sound") then
  5043. PRT:FindFirstChildOfClass("Sound"):remove()
  5044. end
  5045. if PRT:FindFirstChildOfClass("Decal") then
  5046. PRT:FindFirstChildOfClass("Decal"):remove()
  5047. end
  5048. coroutine.resume(coroutine.create(function()
  5049. for i = 1, 100 do
  5050. Swait()
  5051. PRT.Transparency = PRT.Transparency + 1/100
  5052. end
  5053. PRT:remove()
  5054. end))
  5055. end
  5056. end
  5057. end
  5058. CreateSound(217767125, Torso, 10, 1)
  5059. local POS = RootPart.Orientation
  5060. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  5061. RootPart.Orientation = POS
  5062. RootJoint.Parent = RootPart
  5063. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  5064. ATTACK = false
  5065. Rooted = false
  5066. end
  5067.  
  5068. function idk()
  5069. ATTACK = true
  5070. Rooted = true
  5071. coroutine.resume(coroutine.create(function()
  5072. local PITS = {}
  5073. local FRAME = RootPart.CFrame
  5074. for i = 2, 120 do
  5075. Swait()
  5076. local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p
  5077. local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character)
  5078. if HITFLOOR ~= nil then
  5079. if MRANDOM(1, 2) == 1 then
  5080. local ICICLE = IT("CornerWedgePart",Effects)
  5081. ICICLE.Locked = true
  5082. ICICLE.CanCollide = false
  5083. ICICLE.Anchored = true
  5084. ICICLE.BrickColor = BRICKC"Really black"
  5085. ICICLE.Material = "Marble"
  5086. ICICLE.Size = VT(i/10,i/2,i/10)
  5087. ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25)))
  5088. table.insert(PITS,ICICLE)
  5089. ICICLE.Transparency = 1
  5090. PITS.Transparency = 1
  5091. --CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
  5092. ApplyAoE(ICICLE.Position,ICICLE.Size.X,100,100,20,true)
  5093. WACKYEFFECT({EffectType = "Sphere", Size = VT(ICICLE.Size.X*3,2,ICICLE.Size.X*3), Size2 = VT(0,6,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Glass", Color = C3(10,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5094. end
  5095. else
  5096. break
  5097. end
  5098. end
  5099. wait(3)
  5100. coroutine.resume(coroutine.create(function()
  5101. for i = 1, 10 do
  5102. Swait()
  5103. for e=1,#PITS do
  5104. if PITS[e]~=nil then
  5105. local E = PITS[e]
  5106. E.Transparency = E.Transparency + 0.1
  5107. end
  5108. end
  5109. end
  5110. for e=1,#PITS do
  5111. if PITS[e]~=nil then
  5112. local E = PITS[e]
  5113. E:remove()
  5114. end
  5115. end
  5116. end))
  5117. end))
  5118. ATTACK = false
  5119. Rooted = false
  5120. end
  5121.  
  5122.  
  5123. function PoseAllOut()
  5124. coroutine.resume(coroutine.create(function()
  5125. for i=0, 1, 0.1 / Animation_Speed do
  5126. Swait()
  5127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  5132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  5133. end
  5134. end))
  5135. end
  5136.  
  5137. function HellBullet()
  5138. ATTACK = true
  5139. Rooted = true
  5140. CreateSound(1447872444, Torso, 10, 1.2, false)
  5141. for i=0, 0.5, 0.1 / Animation_Speed do
  5142. Swait()
  5143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  5145. end
  5146. wait(0.5)
  5147. local POS = Mouse.Hit.p
  5148. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  5149. MakeForm(RAY,"Cyl")
  5150. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  5151. MakeForm(SPHERE,"Ball")
  5152. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  5153. MakeForm(SHIELD,"Ball")
  5154. SHIELD.CFrame = CF(POS)
  5155. RAY.CFrame = CF(POS)
  5156. SPHERE.CFrame = CF(POS)
  5157. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  5158. SPHERE.Size = SPHERE.Size + VT(0.05,0,0.05)
  5159. SHIELD.Size = SPHERE.Size + VT(0.05,0,0.05)
  5160. RAY.Transparency = RAY.Transparency + 1/45
  5161. SPHERE.Transparency = RAY.Transparency
  5162. SHIELD.Transparency = SPHERE.Transparency + 1/45
  5163. local ORIGINPOS = SHIELD.Position
  5164. local ARMPOS = RightArm.CFrame*CF(0,-1.3,0)
  5165. coroutine.resume(coroutine.create(function()
  5166. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  5167. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ARMPOS.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = ARMPOS.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  5168. for i = 1, 5 do
  5169. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  5170. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ARMPOS.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = ARMPOS.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  5171. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ARMPOS.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = ARMPOS.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  5172. end
  5173. wait(1.3)
  5174. for i = 1, 6 do
  5175. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  5176. end
  5177. for i = 1, 25 do
  5178. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  5179. end
  5180. ApplyAoE(ORIGINPOS,85,35,85,125,true)
  5181. RAY:remove()
  5182. SHIELD:remove()
  5183. SPHERE:remove()
  5184. end))
  5185. wait(0.4)
  5186. ATTACK = false
  5187. Rooted = false
  5188. end
  5189.  
  5190.  
  5191. function Portal()
  5192. ATTACK = true
  5193. Rooted = true
  5194. local TOAIM = Mouse.Hit.p
  5195. turnto(Mouse.Hit.p)
  5196. local STARTPOS = RootPart.CFrame*CF(0,-6,0)
  5197. CreateSound(1537955136, Blade, 5, 1, false)
  5198. local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0,16,0))
  5199. MakeForm(SLICE,"Ball")
  5200. CreateSound(342793847, SLICE, 5, 3, false)
  5201. SLICE.CFrame = CF(RootPart.CFrame*CF(0,0,4).p,TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  5202. SLICE.Color = C3(0,0,0)
  5203. ParticleEmitter({Speed = 2, Drag = 3, Size1 = 0.2, Size2 = 1, Lifetime1 = 1, Lifetime2 = 3, Parent = SLICE, Emit = 15, Offset = 360, Enabled = false})
  5204. SLICE.Transparency = 0
  5205. for i = 1, 45 do
  5206. Swait()
  5207. SLICE.Size = SLICE.Size + VT(1+i/45,0,0)/5
  5208. end
  5209. wait(0.2)
  5210. for i = 1, 15 do
  5211. wait(0.08)
  5212. coroutine.resume(coroutine.create(function()
  5213. local POS = Mouse.Hit.p
  5214. local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  5215. MISSILE.Color = C3(0.2,0,0)
  5216. CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  5217. MakeForm(MISSILE,"Ball")
  5218. MISSILE.CFrame = STARTPOS*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  5219. for i = 1, 10 do
  5220. Swait()
  5221. MISSILE.Transparency = MISSILE.Transparency - 1/15
  5222. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  5223. end
  5224. for i = 1, 5 do
  5225. Swait()
  5226. MISSILE.Transparency = MISSILE.Transparency - 1/15
  5227. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  5228. end
  5229. MISSILE.Size = VT(0.2,0.2,1.5)
  5230. MISSILE.CFrame = CF(MISSILE.Position,POS)
  5231. for i = 1, 150 do
  5232. Swait()
  5233. MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  5234. local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  5235. if HIT ~= nil then
  5236. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  5237. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  5238. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  5239. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5240. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 3, Lifetime2 = 3, Parent = HIT, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  5241. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 3, Lifetime2 = 3, Parent = HIT, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  5242. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 3, Lifetime2 = 3, Parent = HIT, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  5243. for i = 1, 5 do
  5244. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5245. end
  5246. ApplyAoE(MISSILE.Position,15,25,50,35,false)
  5247. break
  5248. end
  5249. end
  5250. MISSILE:remove()
  5251. end))
  5252. end
  5253. for i = 1, 45 do
  5254. Swait()
  5255. SLICE.Size = SLICE.Size - VT(1+i/45,0,0)/5
  5256. end
  5257. SLICE:remove()
  5258. ATTACK = false
  5259. Rooted = false
  5260. end
  5261. --//=================================\\
  5262. --|| ASSIGN THINGS TO KEYS
  5263. --\\=================================//
  5264.  
  5265. function MouseDown(Mouse)
  5266. if ATTACK == false then
  5267. end
  5268. end
  5269.  
  5270. function MouseUp(Mouse)
  5271. HOLD = false
  5272. end
  5273.  
  5274. function KeyDown(Key)
  5275. if Key == "c" and ATTACK == false then
  5276. TastyBlood()
  5277. end
  5278.  
  5279. if Key == "b" and ATTACK == false then
  5280. idk()
  5281. end
  5282.  
  5283. if Key == "q" and ATTACK == false then
  5284. Warpo()
  5285. end
  5286.  
  5287. if Key == "z" and ATTACK == false then
  5288. HellBullet()
  5289. end
  5290.  
  5291. if Key == "v" and ATTACK == false then
  5292. Portal()
  5293. end
  5294. end
  5295.  
  5296. function KeyUp(Key)
  5297. KEYHOLD = false
  5298. end
  5299.  
  5300. Mouse.Button1Down:connect(function(NEWKEY)
  5301. MouseDown(NEWKEY)
  5302. end)
  5303. Mouse.Button1Up:connect(function(NEWKEY)
  5304. MouseUp(NEWKEY)
  5305. end)
  5306. Mouse.KeyDown:connect(function(NEWKEY)
  5307. KeyDown(NEWKEY)
  5308. end)
  5309. Mouse.KeyUp:connect(function(NEWKEY)
  5310. KeyUp(NEWKEY)
  5311. end)
  5312.  
  5313. --//=================================\\
  5314. --\\=================================//
  5315.  
  5316.  
  5317. function unanchor()
  5318. if UNANCHOR == true then
  5319. g = Character:GetChildren()
  5320. for i = 1, #g do
  5321. if g[i].ClassName == "Part" then
  5322. g[i].Anchored = false
  5323. end
  5324. end
  5325. end
  5326. end
  5327.  
  5328. --//=================================\\
  5329. --|| WRAP THE WHOLE SCRIPT UP
  5330. --\\=================================//
  5331. local FF = IT("ForceField", Character)
  5332. FF.Visible = false
  5333.  
  5334. Humanoid.Changed:connect(function(Jump)
  5335. if Jump == "Jump" and (Disable_Jump == true) then
  5336. Humanoid.Jump = false
  5337. end
  5338. end)
  5339.  
  5340. ANIMATE.Parent = nil
  5341. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  5342. IDLEANIMATION:Play()
  5343.  
  5344.  
  5345. while true do
  5346. Swait()
  5347. Humanoid.HipHeight = 1
  5348. local TORSO = Character:FindFirstChild("Torso")
  5349. if TORSO then
  5350. TORSO.Anchored = false
  5351. local ROOT = Character.HumanoidRootPart
  5352. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  5353. local Neck1 = TORSO:FindFirstChild("Neck")
  5354. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  5355. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  5356. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  5357. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  5358. SINE = SINE + CHANGE
  5359. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  5360. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  5361. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  5362. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  5363. HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25 * Player_Size, Character)
  5364. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  5365. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  5366. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  5367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5373. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  5374. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5375. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5376. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5377. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5378. end
  5379. if TORSOVERTICALVELOCITY > 1 then
  5380. ANIM = "Jump"
  5381. if ATTACK == false then
  5382. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  5385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5386. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  5387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  5388. end
  5389. elseif TORSOVERTICALVELOCITY < -1 then
  5390. ANIM = "Fall"
  5391. if ATTACK == false then
  5392. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  5395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5396. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  5397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  5398. end
  5399. elseif TORSOVELOCITY < 1 then
  5400. ANIM = "Idle"
  5401. if ATTACK == false then
  5402. RootJoint.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  5403. Neck.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  5404. RightShoulder.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  5405. LeftShoulder.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  5406. RightHip.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  5407. LeftHip.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  5408. end
  5409. elseif TORSOVELOCITY > 1 then
  5410. ANIM = "Walk"
  5411. WALK = WALK + 1 / Animation_Speed
  5412. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  5413. WALK = 0
  5414. if WALKINGANIM == true then
  5415. WALKINGANIM = false
  5416. elseif WALKINGANIM == false then
  5417. WALKINGANIM = true
  5418. end
  5419. end
  5420. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5421. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5422. if ATTACK == false then
  5423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5427. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5429. end
  5430. end
  5431. end
  5432. if #Effects2>0 then
  5433. for e=1,#Effects2 do
  5434. if Effects2[e]~=nil then
  5435. local Thing=Effects2[e]
  5436. if Thing~=nil then
  5437. local Part=Thing[1]
  5438. local Mode=Thing[2]
  5439. local Delay=Thing[3]
  5440. local IncX=Thing[4]
  5441. local IncY=Thing[5]
  5442. local IncZ=Thing[6]
  5443. local Part2=Thing[8]
  5444. if Thing[1].Transparency<=1 then
  5445. if Thing[2]=="Block1" then
  5446. Thing[1].CFrame=Thing[1].CFrame
  5447. Mesh=Thing[1].Mesh
  5448. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  5449. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  5450. elseif Thing[2]=="Cylinder" then
  5451. Mesh=Thing[1].Mesh
  5452. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  5453. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  5454. elseif Thing[2]=="Blood" then
  5455. Mesh=Thing[7]
  5456. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  5457. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  5458. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  5459. elseif Thing[2]=="Elec" then
  5460. Mesh=Thing[1].Mesh
  5461. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  5462. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  5463. elseif Thing[2]=="Disappear" then
  5464. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  5465. end
  5466. else
  5467. Part.Parent=nil
  5468. table.remove(Effects2,e)
  5469. end
  5470. end
  5471. end
  5472. end
  5473. end
  5474. unanchor()
  5475. Humanoid.MaxHealth = "inf"
  5476. Humanoid.Health = "inf"
  5477. if Rooted == false then
  5478. Disable_Jump = false
  5479. Humanoid.WalkSpeed = Speed
  5480. elseif Rooted == true then
  5481. Disable_Jump = true
  5482. Humanoid.WalkSpeed = 0
  5483. end
  5484. q = Character:GetChildren()
  5485. for u = 1, #q do
  5486. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  5487. q[u]:remove()
  5488. end
  5489. end
  5490. if Head:FindFirstChild("face") then
  5491. Head.face:remove()
  5492. end
  5493. Weld.C0 = Clerp(Weld.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed)
  5494. Weld2.C0 = Clerp(Weld2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed)
  5495. Weldd.C0 = Clerp(Weldd.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed)
  5496. Weldd2.C0 = Clerp(Weldd2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed)
  5497. Welddd.C0 = Clerp(Welddd.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed)
  5498. Welddd2.C0 = Clerp(Welddd2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed)
  5499. Weldddd.C0 = Clerp(Weldddd.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed)
  5500. Weldddd2.C0 = Clerp(Weldddd2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed)
  5501. Weldf.C0 = Clerp(Weldf.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed)
  5502. Weldf2.C0 = Clerp(Weldf2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed)
  5503. if VALUE1 == false then
  5504. HandlePart.Transparency = 1
  5505. HandlePart2.Transparency = 1
  5506. elseif VALUE1 == true then
  5507. HandlePart.Transparency = MRANDOM(2,5)/10
  5508. HandlePart2.Transparency = MRANDOM(2,5)/10
  5509. HandlePartt.Transparency = MRANDOM(2,5)/10
  5510. HandlePartt2.Transparency = MRANDOM(2,5)/10
  5511. HandleParttt.Transparency = MRANDOM(2,5)/10
  5512. HandleParttt2.Transparency = MRANDOM(2,5)/10
  5513. HandlePartttt.Transparency = MRANDOM(2,5)/10
  5514. HandlePartttt2.Transparency = MRANDOM(2,5)/10
  5515. HandlePard.Transparency = MRANDOM(2,5)/10
  5516. HandlePard2.Transparency = MRANDOM(2,5)/10
  5517. end
  5518. ArmPart.Transparency = MRANDOM(1,3)/10
  5519. ArmPartt.Transparency = MRANDOM(1,3)/10
  5520. ArmParttt.Transparency = MRANDOM(1,3)/10
  5521. ArmPartttt.Transparency = MRANDOM(1,3)/10
  5522. ArmPard.Transparency = MRANDOM(1,3)/10
  5523. PRT.Transparency = MRANDOM(1,3)/10
  5524. local MATHS = {"0","1"}
  5525. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  5526.  
  5527. end
  5528.  
  5529. --//=================================\\
  5530. --\\=================================//
  5531.  
  5532.  
  5533.  
  5534.  
  5535.  
  5536. --//====================================================\\--
  5537. --|| END OF SCRIPT
  5538. --\\====================================================//--
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