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Nov 22nd, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -- [[[
  87. --000000[[====================================================================================\\
  88. --000000[[ DEIVIS97 EDIT
  89. --000000[[====================================================================================//
  90. -- [[[
  91. wait(0.2)
  92.  
  93. Player = owner
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112. Character.Archivable = true
  113. Player:ClearCharacterAppearance()
  114.  
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  132. --//=================================\\
  133. --|| USEFUL VALUES
  134. --\\=================================//
  135.  
  136. Animation_Speed = 3
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138. local Speed = 20
  139. local SIZE = 1.4
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = "inf"
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. local ATANIM = IT("Animation")
  161. ATANIM.Name = "Attack Animation"
  162. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  163. --ROBLOXIDLEANIMATION.Parent = Humanoid
  164. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  165. WEAPONGUI.Name = "Weapon GUI"
  166. local Weapon = IT("Model")
  167. Weapon.Name = "Adds"
  168. local Effects = IT("Folder", Weapon)
  169. Effects.Name = "Effects"
  170. local ANIMATOR = Humanoid.Animator
  171. local ANIMATE = Character.Animate
  172. local UNANCHOR = true
  173. local CLOCKLOOP = 0
  174. local SONG = 492070484
  175. local CLOCKTARGET = nil
  176. local CLOCKSPEED = 4
  177. script.Parent = WEAPONGUI
  178. local CLONE = Character:Clone()
  179. CLONE.Parent = nil
  180. Character.Archivable = false
  181. local sick = Instance.new("Sound",Character)
  182. --//=================================\\
  183. --\\=================================//
  184.  
  185.  
  186. --//=================================\\
  187. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  188. --\\=================================//
  189.  
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "ArtificialHB"
  192.  
  193. script:WaitForChild("ArtificialHB")
  194.  
  195. frame = Frame_Speed
  196. tf = 0
  197. allowframeloss = false
  198. tossremainder = false
  199. lastframe = tick()
  200. script.ArtificialHB:Fire()
  201.  
  202. game:GetService("RunService").Heartbeat:connect(function(s, p)
  203. tf = tf + s
  204. if tf >= frame then
  205. if allowframeloss then
  206. script.ArtificialHB:Fire()
  207. lastframe = tick()
  208. else
  209. for i = 1, math.floor(tf / frame) do
  210. script.ArtificialHB:Fire()
  211. end
  212. lastframe = tick()
  213. end
  214. if tossremainder then
  215. tf = 0
  216. else
  217. tf = tf - frame * math.floor(tf / frame)
  218. end
  219. end
  220. end)
  221.  
  222. --//=================================\\
  223. --\\=================================//
  224.  
  225. --//=================================\\
  226. --|| SOME FUNCTIONS
  227. --\\=================================//
  228.  
  229. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  230. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  231. end
  232.  
  233. function PositiveAngle(NUMBER)
  234. if NUMBER >= 0 then
  235. NUMBER = 0
  236. end
  237. return NUMBER
  238. end
  239.  
  240. function NegativeAngle(NUMBER)
  241. if NUMBER <= 0 then
  242. NUMBER = 0
  243. end
  244. return NUMBER
  245. end
  246.  
  247. function Swait(NUMBER)
  248. if NUMBER == 0 or NUMBER == nil then
  249. ArtificialHB.Event:wait()
  250. else
  251. for i = 1, NUMBER do
  252. ArtificialHB.Event:wait()
  253. end
  254. end
  255. end
  256.  
  257. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  258. local NEWMESH = IT(MESH)
  259. if MESH == "SpecialMesh" then
  260. NEWMESH.MeshType = MESHTYPE
  261. if MESHID ~= "nil" and MESHID ~= "" then
  262. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  263. end
  264. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  265. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  266. end
  267. end
  268. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  269. NEWMESH.Scale = SCALE
  270. NEWMESH.Parent = PARENT
  271. return NEWMESH
  272. end
  273.  
  274. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  275. local NEWPART = IT("Part")
  276. NEWPART.formFactor = FORMFACTOR
  277. NEWPART.Reflectance = REFLECTANCE
  278. NEWPART.Transparency = TRANSPARENCY
  279. NEWPART.CanCollide = false
  280. NEWPART.Locked = true
  281. NEWPART.Anchored = true
  282. if ANCHOR == false then
  283. NEWPART.Anchored = false
  284. end
  285. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  286. NEWPART.Name = NAME
  287. NEWPART.Size = SIZE
  288. NEWPART.Position = Torso.Position
  289. NEWPART.Material = MATERIAL
  290. NEWPART:BreakJoints()
  291. NEWPART.Parent = PARENT
  292. return NEWPART
  293. end
  294.  
  295. local function weldBetween(a, b)
  296. local weldd = Instance.new("ManualWeld")
  297. weldd.Part0 = a
  298. weldd.Part1 = b
  299. weldd.C0 = CFrame.new()
  300. weldd.C1 = b.CFrame:inverse() * a.CFrame
  301. weldd.Parent = a
  302. return weldd
  303. end
  304.  
  305.  
  306. function QuaternionFromCFrame(cf)
  307. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  308. local trace = m00 + m11 + m22
  309. if trace > 0 then
  310. local s = math.sqrt(1 + trace)
  311. local recip = 0.5 / s
  312. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  313. else
  314. local i = 0
  315. if m11 > m00 then
  316. i = 1
  317. end
  318. if m22 > (i == 0 and m00 or m11) then
  319. i = 2
  320. end
  321. if i == 0 then
  322. local s = math.sqrt(m00 - m11 - m22 + 1)
  323. local recip = 0.5 / s
  324. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  325. elseif i == 1 then
  326. local s = math.sqrt(m11 - m22 - m00 + 1)
  327. local recip = 0.5 / s
  328. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  329. elseif i == 2 then
  330. local s = math.sqrt(m22 - m00 - m11 + 1)
  331. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  332. end
  333. end
  334. end
  335.  
  336. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  337. local xs, ys, zs = x + x, y + y, z + z
  338. local wx, wy, wz = w * xs, w * ys, w * zs
  339. local xx = x * xs
  340. local xy = x * ys
  341. local xz = x * zs
  342. local yy = y * ys
  343. local yz = y * zs
  344. local zz = z * zs
  345. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  346. end
  347.  
  348. function QuaternionSlerp(a, b, t)
  349. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  350. local startInterp, finishInterp;
  351. if cosTheta >= 0.0001 then
  352. if (1 - cosTheta) > 0.0001 then
  353. local theta = ACOS(cosTheta)
  354. local invSinTheta = 1 / SIN(theta)
  355. startInterp = SIN((1 - t) * theta) * invSinTheta
  356. finishInterp = SIN(t * theta) * invSinTheta
  357. else
  358. startInterp = 1 - t
  359. finishInterp = t
  360. end
  361. else
  362. if (1 + cosTheta) > 0.0001 then
  363. local theta = ACOS(-cosTheta)
  364. local invSinTheta = 1 / SIN(theta)
  365. startInterp = SIN((t - 1) * theta) * invSinTheta
  366. finishInterp = SIN(t * theta) * invSinTheta
  367. else
  368. startInterp = t - 1
  369. finishInterp = t
  370. end
  371. end
  372. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  373. end
  374.  
  375. function Clerp(a, b, t)
  376. local qa = {QuaternionFromCFrame(a)}
  377. local qb = {QuaternionFromCFrame(b)}
  378. local ax, ay, az = a.x, a.y, a.z
  379. local bx, by, bz = b.x, b.y, b.z
  380. local _t = 1 - t
  381. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  382. end
  383.  
  384. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  385. local frame = IT("Frame")
  386. frame.BackgroundTransparency = TRANSPARENCY
  387. frame.BorderSizePixel = BORDERSIZEPIXEL
  388. frame.Position = POSITION
  389. frame.Size = SIZE
  390. frame.BackgroundColor3 = COLOR
  391. frame.BorderColor3 = BORDERCOLOR
  392. frame.Name = NAME
  393. frame.Parent = PARENT
  394. return frame
  395. end
  396.  
  397. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  398. local label = IT("TextLabel")
  399. label.BackgroundTransparency = 1
  400. label.Size = UD2(1, 0, 1, 0)
  401. label.Position = UD2(0, 0, 0, 0)
  402. label.TextColor3 = TEXTCOLOR
  403. label.TextStrokeTransparency = STROKETRANSPARENCY
  404. label.TextTransparency = TRANSPARENCY
  405. label.FontSize = TEXTFONTSIZE
  406. label.Font = TEXTFONT
  407. label.BorderSizePixel = BORDERSIZEPIXEL
  408. label.TextStrokeColor3 = C3(1,1,1)
  409. label.TextScaled = false
  410. label.Text = TEXT
  411. label.Name = NAME
  412. label.Parent = PARENT
  413. return label
  414. end
  415.  
  416. function NoOutlines(PART)
  417. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  418. end
  419.  
  420. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  421. local NEWWELD = IT(TYPE)
  422. NEWWELD.Part0 = PART0
  423. NEWWELD.Part1 = PART1
  424. NEWWELD.C0 = C0
  425. NEWWELD.C1 = C1
  426. NEWWELD.Parent = PARENT
  427. return NEWWELD
  428. end
  429.  
  430. local S = IT("Sound")
  431. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  432. local NEWSOUND = nil
  433. coroutine.resume(coroutine.create(function()
  434. NEWSOUND = S:Clone()
  435. NEWSOUND.Parent = PARENT
  436. NEWSOUND.Volume = VOLUME
  437. NEWSOUND.Pitch = PITCH
  438. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  439. NEWSOUND:play()
  440. if DOESLOOP == true then
  441. NEWSOUND.Looped = true
  442. else
  443. repeat wait(1) until NEWSOUND.Playing == false
  444. NEWSOUND:remove()
  445. end
  446. end))
  447. return NEWSOUND
  448. end
  449.  
  450. function CFrameFromTopBack(at, top, back)
  451. local right = top:Cross(back)
  452. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  453. end
  454.  
  455. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  456. function WACKYEFFECT(Table)
  457. local TYPE = (Table.EffectType or "Sphere")
  458. local SIZE = (Table.Size or VT(1,1,1))
  459. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  460. local TRANSPARENCY = (Table.Transparency or 0)
  461. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  462. local CFRAME = (Table.CFrame or Torso.CFrame)
  463. local MOVEDIRECTION = (Table.MoveToPos or nil)
  464. local ROTATION1 = (Table.RotationX or 0)
  465. local ROTATION2 = (Table.RotationY or 0)
  466. local ROTATION3 = (Table.RotationZ or 0)
  467. local MATERIAL = (Table.Material or "Neon")
  468. local COLOR = (Table.Color or C3(1,1,1))
  469. local TIME = (Table.Time or 45)
  470. local SOUNDID = (Table.SoundID or nil)
  471. local SOUNDPITCH = (Table.SoundPitch or nil)
  472. local SOUNDVOLUME = (Table.SoundVolume or nil)
  473. coroutine.resume(coroutine.create(function()
  474. local PLAYSSOUND = false
  475. local SOUND = nil
  476. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("New Yeller"), "Effect", VT(1,1,1), true)
  477. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  478. PLAYSSOUND = true
  479. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  480. end
  481. EFFECT.Color = COLOR
  482. local MSH = nil
  483. if TYPE == "Sphere" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  485. elseif TYPE == "Block" then
  486. MSH = IT("BlockMesh",EFFECT)
  487. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  488. elseif TYPE == "Wave" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  490. elseif TYPE == "Ring" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  492. elseif TYPE == "Slash" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  494. elseif TYPE == "Round Slash" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  496. elseif TYPE == "Swirl" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  498. elseif TYPE == "Skull" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  500. elseif TYPE == "Crystal" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  502. end
  503. if MSH ~= nil then
  504. local MOVESPEED = nil
  505. if MOVEDIRECTION ~= nil then
  506. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  507. end
  508. local GROWTH = SIZE - ENDSIZE
  509. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  510. if TYPE == "Block" then
  511. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  512. else
  513. EFFECT.CFrame = CFRAME
  514. end
  515. for LOOP = 1, TIME+1 do
  516. Swait()
  517. MSH.Scale = MSH.Scale - GROWTH/TIME
  518. if TYPE == "Wave" then
  519. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  520. end
  521. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  522. if TYPE == "Block" then
  523. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  524. else
  525. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  526. end
  527. if MOVEDIRECTION ~= nil then
  528. local ORI = EFFECT.Orientation
  529. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  530. EFFECT.Orientation = ORI
  531. end
  532. end
  533. if PLAYSSOUND == false then
  534. EFFECT:remove()
  535. else
  536. repeat Swait() until SOUND.Playing == false
  537. EFFECT:remove()
  538. end
  539. else
  540. if PLAYSSOUND == false then
  541. EFFECT:remove()
  542. else
  543. repeat Swait() until SOUND.Playing == false
  544. EFFECT:remove()
  545. end
  546. end
  547. end))
  548. end
  549.  
  550. function MakeForm(PART,TYPE)
  551. if TYPE == "Cyl" then
  552. local MSH = IT("CylinderMesh",PART)
  553. elseif TYPE == "Ball" then
  554. local MSH = IT("SpecialMesh",PART)
  555. MSH.MeshType = "Sphere"
  556. elseif TYPE == "Wedge" then
  557. local MSH = IT("SpecialMesh",PART)
  558. MSH.MeshType = "Wedge"
  559. end
  560. end
  561.  
  562. Debris = game:GetService("Debris")
  563.  
  564. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  565. local DIRECTION = CF(StartPos,EndPos).lookVector
  566. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  567. end
  568.  
  569. function turnto(position)
  570. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  571. end
  572.  
  573. --//=================================\\
  574. --|| WEAPON CREATION
  575. --\\=================================//
  576.  
  577. Humanoid.Parent = nil
  578. RootPart.Size = RootPart.Size*SIZE
  579. Torso.Size = Torso.Size*SIZE
  580. RightArm.Size = RightArm.Size*SIZE
  581. RightLeg.Size = RightLeg.Size*SIZE
  582. LeftArm.Size = LeftArm.Size*SIZE
  583. LeftLeg.Size = LeftLeg.Size*SIZE
  584. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  585. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  586. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  587. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  588. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  589. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  590. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  591. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  592. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  593. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  594. Head.Size = Head.Size*SIZE
  595. RootJoint.Parent = RootPart
  596. Neck.Parent = Torso
  597. RightShoulder.Parent = Torso
  598. LeftShoulder.Parent = Torso
  599. RightHip.Parent = Torso
  600. LeftHip.Parent = Torso
  601. function swait(num)
  602. if num == 0 or num == nil then
  603. ArtificialHB.Event:wait()
  604. else
  605. for i = 0, num do
  606. ArtificialHB.Event:wait()
  607. end
  608. end
  609. end
  610.  
  611. function chatfunc(text)
  612. local chat = coroutine.wrap(function()
  613. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  614. Character:FindFirstChild("TalkingBillBoard"):destroy()
  615. end
  616. local Bill = Instance.new("BillboardGui",Character)
  617. Bill.Size = UDim2.new(0,100,0,40)
  618. Bill.StudsOffset = Vector3.new(0,3,0)
  619. Bill.Adornee = Character.Head
  620. Bill.Name = "TalkingBillBoard"
  621. local Hehe = Instance.new("TextLabel",Bill)
  622. Hehe.BackgroundTransparency = 1
  623. Hehe.BorderSizePixel = 0
  624. Hehe.Text = ""
  625. Hehe.Font = "Garamond"
  626. Hehe.TextSize = 40
  627. Hehe.TextStrokeTransparency = 0
  628. Hehe.Size = UDim2.new(1,0,0.5,0)
  629. coroutine.resume(coroutine.create(function()
  630. while Hehe ~= nil do
  631. swait()
  632. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  633. Hehe.Rotation = math.random(-5,5)
  634. Hehe.TextColor3 = Color3.new(255,255,0)
  635. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  636. end
  637. end))
  638. for i = 1,string.len(text),1 do
  639. swait()
  640. Hehe.Text = string.sub(text,1,i)
  641. end
  642. swait(90)--Re[math.random(1, 93)]
  643. for i = 0, 1, .025 do
  644. swait()
  645. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  646. Hehe.TextStrokeTransparency = i
  647. Hehe.TextTransparency = i
  648. end
  649. Bill:Destroy()
  650. end)
  651. chat()
  652. end
  653.  
  654. function onChatted(msg)
  655. chatfunc(msg)
  656. end
  657.  
  658. Player.Chatted:connect(onChatted)
  659.  
  660. Humanoid.DisplayDistanceType = "None"
  661. local naeeym2 = IT("BillboardGui",Character)
  662. naeeym2.AlwaysOnTop = true
  663. naeeym2.Size = UDim2.new(5,35,2,15)
  664. naeeym2.StudsOffset = Vector3.new(0,2,0)
  665. naeeym2.MaxDistance = 75
  666. naeeym2.Adornee = Character.Head
  667. naeeym2.Name = "Name"
  668. local tecks2 = IT("TextLabel",naeeym2)
  669. tecks2.BackgroundTransparency = 1
  670. tecks2.TextScaled = true
  671. tecks2.BorderSizePixel = 0
  672. tecks2.Text = "Master of Time"
  673. tecks2.Font = "Fantasy"
  674. tecks2.TextSize = 30
  675. tecks2.TextStrokeTransparency = 0
  676. tecks2.TextColor3 = C3(0,0,0)
  677. tecks2.TextStrokeColor3 = C3(225/255, 225/255, 0/255)
  678. tecks2.Size = UDim2.new(1,0,0.5,0)
  679. tecks2.Parent = naeeym2
  680. local top = Instance.new("Shirt")
  681. top.ShirtTemplate = "rbxassetid://45695443"
  682. top.Parent = Character
  683. top.Name = "Cloth"
  684. local bottom = Instance.new("Pants")
  685. bottom.PantsTemplate = "rbxassetid://45696190"
  686. bottom.Parent = Character
  687. bottom.Name = "Cloth"
  688. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  689. PRT.Color = C3(0,0,0)
  690. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  691. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  692. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  693. PRT.Color = C3(0,0,0)
  694. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  695. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  696. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  697. PRT.Color = C3(255/255, 0/255, 0/255)
  698. MakeForm(PRT,"Ball")
  699. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  700. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  701. PRT.Color = C3(255/255, 255/255, 0/255)
  702. MakeForm(PRT,"Ball")
  703. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  704. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  705. PRT.Color = C3(255/255, 255/255, 0/255)
  706. MakeForm(PRT,"Ball")
  707. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  708. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  709. PRT.Color = C3(255/255, 255/255, 0/255)
  710. MakeForm(PRT,"Ball")
  711. local Aura = Instance.new('ParticleEmitter')
  712. Aura.Name = "Aura"
  713. Aura.Texture = "rbxassetid://131765579"
  714. Aura.Parent = PRT
  715. Aura.LightEmission = 0.3
  716. Aura.Transparency = NumberSequence.new(0,0.6,1)
  717. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  718. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  719. Aura.LockedToPart = false
  720. Aura.Lifetime = NumberRange.new(2)
  721. Aura.Rate = 30
  722. Aura.Speed = NumberRange.new(1)
  723. Aura.EmissionDirection = "Top"
  724. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  725. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  726. PRT.Color = C3(255/255, 255/255, 0/255)
  727. MakeForm(PRT,"Ball")
  728. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  729. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  730. PRT.Color = C3(255/255, 255/255, 0/255)
  731. MakeForm(PRT,"Ball")
  732. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  733.  
  734. local LASTPART = Head
  735. for i = 1, 24 do
  736. local MATH = (1-(i/30))
  737. if LASTPART == Head then
  738. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  739. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  740. LASTPART = Horn
  741. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  742. else
  743. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  744. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  745. LASTPART = Horn
  746. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  747. end
  748. end
  749. local LASTPART = Head
  750. for i = 1, 24 do
  751. local MATH = (1-(i/30))
  752. if LASTPART == Head then
  753. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  754. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  755. LASTPART = Horn
  756. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  757. else
  758. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  759. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  760. LASTPART = Horn
  761. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  762. end
  763. end
  764. local LASTPART = Head
  765. for i = 1, 8 do
  766. local MATH = (1-(i/14))
  767. if LASTPART == Head then
  768. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  769. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  770. LASTPART = Horn
  771. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  772. else
  773. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  774. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  775. LASTPART = Horn
  776. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  777. end
  778. end
  779. local LASTPART = Head
  780. for i = 1, 8 do
  781. local MATH = (1-(i/14))
  782. if LASTPART == Head then
  783. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  784. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  785. LASTPART = Horn
  786. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  787. else
  788. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  789. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  790. LASTPART = Horn
  791. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  792. end
  793. end
  794. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  795. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  796. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  797. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  798. MakeForm(PRT,"Cyl")
  799. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  800. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  801. MakeForm(PRT,"Cyl")
  802. PRT.Color = C3(255/255, 255/255, 0/255)
  803. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  804. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  805. MakeForm(RING,"Cyl")
  806. RING.Color = C3(0,0,0)
  807. for i = 1, 12 do
  808. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  809. PRT.Color = C3(0,0,0)
  810. local MSH = IT("BlockMesh",PRT)
  811. MSH.Scale = VT(0.6,1,1)
  812. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  813. end
  814. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  815. PRT.Color = C3(0,0,0)
  816. local MSH = IT("BlockMesh",PRT)
  817. MSH.Scale = VT(0.4,1,1)
  818. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  819. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  820. PRT.Color = C3(0,0,0)
  821. local MSH = IT("BlockMesh",PRT)
  822. MSH.Scale = VT(0.4,1,1)
  823. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  824. coroutine.resume(coroutine.create(function()
  825. while true do
  826. Swait()
  827. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  828. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  829. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  830. if CLOCKLOOP <= -150 then
  831. if VALUE1 == false then
  832. CLOCKLOOP = 0
  833. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  834. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  835. ApplyAoE(HITPOS,10,15,45,75,false)
  836. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  837. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  838. if CLOCKTARGET ~= nil then
  839. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  840. if CLOCKTARGET.Torso ~= nil then
  841. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  842. end
  843. if CLOCKTARGET.Health == 0 then
  844. CLOCKTARGET = nil
  845. end
  846. end
  847. end
  848. end
  849. end
  850. end))
  851. chatfunc("Gentlemen, you just annoyed me")
  852. warn("deivis97 edit")
  853. for _, c in pairs(Weapon:GetChildren()) do
  854. if c.ClassName == "Part" then
  855. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  856. end
  857. end
  858.  
  859. Neck.Name = "Weld"
  860. RootJoint.Name = "Weld"
  861. RightShoulder.Name = "Weld"
  862. LeftShoulder.Name = "Weld"
  863. RightHip.Name = "Weld"
  864. LeftHip.Name = "Weld"
  865.  
  866. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  867. local SKILLFONT = "Fantasy"
  868. local SKILLTEXTSIZE = 7
  869.  
  870. Weapon.Parent = Character
  871. Humanoid.Parent = Character
  872.  
  873. Humanoid.Died:connect(function()
  874. ATTACK = true
  875. end)
  876.  
  877. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  878. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  879. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  880. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  881. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  882. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  883.  
  884.  
  885. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  886. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  887. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  888. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  889. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  890. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  891.  
  892. --//=================================\\
  893. --|| DAMAGING
  894. --\\=================================//
  895.  
  896. function ApplyDamage(Humanoid,Damage,TorsoPart)
  897. local defence = Instance.new("BoolValue",Humanoid.Parent)
  898. defence.Name = ("HitBy"..Player.Name)
  899. game:GetService("Debris"):AddItem(defence, 0.001)
  900. Damage = Damage * DAMAGEMULTIPLIER
  901. if Humanoid.Health ~= 0 then
  902. local CritChance = MRANDOM(1,2)
  903. if Damage > Humanoid.Health then
  904. Damage = math.ceil(Humanoid.Health)
  905. if Damage == 0 then
  906. Damage = "inf"
  907. end
  908. end
  909. Humanoid.Health = Humanoid.Health - Damage
  910. end
  911. end
  912.  
  913. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  914. local CHILDREN = workspace:GetDescendants()
  915. for index, CHILD in pairs(CHILDREN) do
  916. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  917. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  918. if HUM then
  919. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  920. if TORSO then
  921. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  922. if INSTAKILL == true then
  923. CHILD:BreakJoints()
  924. else
  925. local DMG = MRANDOM(MINDMG,MAXDMG)
  926. ApplyDamage(HUM,DMG,TORSO)
  927. end
  928. if FLING > 0 then
  929. for _, c in pairs(CHILD:GetChildren()) do
  930. if c:IsA("BasePart") then
  931. local bv = Instance.new("BodyVelocity")
  932. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  933. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  934. bv.Parent = c
  935. Debris:AddItem(bv,0.05)
  936. end
  937. end
  938. end
  939. end
  940. end
  941. end
  942. end
  943. end
  944. end
  945.  
  946. --//=================================\\
  947. --|| ATTACK FUNCTIONS AND STUFF
  948. --\\=================================//
  949. Circle = nil
  950. CircleParts = {}
  951. Equipped = false
  952.  
  953. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  954. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  955. end
  956. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  957. Torso = Character:FindFirstChild("Torso")
  958. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  959. return
  960. end
  961. Equipped = true
  962. Circle = Instance.new("Model")
  963. Circle.Name = "Circle"
  964. Angle = 0
  965. for i = 1, 1 do
  966. local CirclePart = Instance.new("Part")
  967. CirclePart.Name = "CirclePart"
  968. CirclePart.Transparency = 1
  969. CirclePart.BrickColor = BrickColor.new("Really black")
  970. CirclePart.Material = Enum.Material.Plastic
  971. CirclePart.Shape = Enum.PartType.Block
  972. CirclePart.FormFactor = Enum.FormFactor.Custom
  973. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  974. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  975. CirclePart.Anchored = true
  976. CirclePart.CanCollide = false
  977. CirclePart.Locked = true
  978. CirclePart.Size = Vector3.new(10, 0.2, 10)
  979. local Aura = Instance.new('ParticleEmitter')
  980. Aura.Name = "Aura"
  981. Aura.Texture = "rbxassetid://641078192"
  982. Aura.Parent = CirclePart
  983. Aura.LightEmission = 0
  984. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  985. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/255, 0/255, 0/255))
  986. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  987. Aura.LockedToPart = false
  988. Aura.Lifetime = NumberRange.new(1)
  989. Aura.Rate = 50
  990. Aura.Speed = NumberRange.new(2.5)
  991. Aura.SpreadAngle = Vector2.new(80,80)
  992. local BlockMesh = Instance.new("BlockMesh")
  993. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  994. BlockMesh.Parent = CirclePart
  995. CirclePart.Parent = Circle
  996. local Star = Instance.new("Decal", CirclePart)
  997. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  998. Star.Face = "Top"
  999. local Light = Instance.new("PointLight", CirclePart)
  1000. Light.Color = Color3.new(.20,0,0)
  1001. Light.Brightness = 100
  1002. Light.Range = 15
  1003. table.insert(CircleParts, CirclePart)
  1004. end
  1005. Spawn(function()
  1006. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  1007. if Angle == 360 then
  1008. Angle = 0
  1009. end
  1010. Angle = Angle + 0.05
  1011. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1012. if Hit then
  1013. if not Circle.Parent then
  1014. Circle.Parent = Character
  1015. end
  1016. for i, v in pairs(CircleParts) do
  1017. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1018. end
  1019. else
  1020. Circle.Parent = nil
  1021. end
  1022. wait()
  1023. end
  1024. end)
  1025. local BODY = {}
  1026. for _, c in pairs(Character:GetDescendants()) do
  1027. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1028. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1029. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1030. end
  1031. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1032. elseif c:IsA("JointInstance") then
  1033. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1034. end
  1035. end
  1036. for e = 1, #BODY do
  1037. if BODY[e] ~= nil then
  1038. local STUFF = BODY[e]
  1039. local PART = STUFF[1]
  1040. local PARENT = STUFF[2]
  1041. local MATERIAL = STUFF[3]
  1042. local COLOR = STUFF[4]
  1043. local TRANSPARENCY = STUFF[5]
  1044. if PART.ClassName == "Part" and PART ~= RootPart then
  1045. PART.Material = MATERIAL
  1046. PART.Color = COLOR
  1047. PART.Transparency = TRANSPARENCY
  1048. end
  1049. PART.AncestryChanged:Connect(function()
  1050. PART.Parent = PARENT
  1051. end)
  1052. end
  1053. end
  1054. function refit()
  1055. Character.Parent = workspace
  1056. for e = 1, #BODY do
  1057. if BODY[e] ~= nil then
  1058. local STUFF = BODY[e]
  1059. local PART = STUFF[1]
  1060. local PARENT = STUFF[2]
  1061. local MATERIAL = STUFF[3]
  1062. local COLOR = STUFF[4]
  1063. local TRANSPARENCY = STUFF[5]
  1064. if PART.ClassName == "Part" and PART ~= RootPart then
  1065. PART.Material = MATERIAL
  1066. PART.Color = COLOR
  1067. PART.Transparency = TRANSPARENCY
  1068. end
  1069. if PART.Parent ~= PARENT then
  1070. Humanoid:remove()
  1071. PART.Parent = PARENT
  1072. Humanoid = IT("Humanoid",Character)
  1073. end
  1074. end
  1075. end
  1076. end
  1077. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  1078. local SKILLFONT = "Bodoni"
  1079. local SKILLTEXTSIZE = 7
  1080.  
  1081. Humanoid.Died:connect(function()
  1082. refit()
  1083. end)
  1084.  
  1085. function MagicMissiles()
  1086. ATTACK = true
  1087. Rooted = true
  1088. local SELECTING = true
  1089. local SPOTS = {}
  1090. coroutine.resume(coroutine.create(function()
  1091. local LOOP = 0
  1092. repeat
  1093. LOOP = LOOP + 1
  1094. Swait()
  1095. if LOOP >= 10 then
  1096. LOOP = 0
  1097. for i = 1, #SPOTS do
  1098. if SPOTS[i] ~= nil then
  1099. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1100. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1101. end
  1102. end
  1103. end
  1104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1108. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. until SELECTING == false
  1111. Rooted = false
  1112. repeat
  1113. LOOP = LOOP + 1
  1114. Swait()
  1115. if LOOP >= 10 then
  1116. LOOP = 0
  1117. for i = 1, #SPOTS do
  1118. if SPOTS[i] ~= nil then
  1119. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1120. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1121. end
  1122. end
  1123. end
  1124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. until ATTACK == false
  1131. end))
  1132. repeat
  1133. repeat Swait() until HOLD == true
  1134. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1135. if DIST > 65 then
  1136. DIST = 65
  1137. end
  1138. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1139. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1140. if HITFLOOR ~= nil then
  1141. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1142. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1143. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1144. end
  1145. repeat Swait() until HOLD == false
  1146. until #SPOTS == 5
  1147. SELECTING = false
  1148. for i = 1, #SPOTS do
  1149. if SPOTS[i] ~= nil then
  1150. local POS = SPOTS[i]
  1151. coroutine.resume(coroutine.create(function()
  1152. local MISSILE = IT("Model",Effects)
  1153. MISSILE.Name = "Missile"
  1154. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  1155. MakeForm(BASEPART,"Cyl")
  1156. MISSILE.PrimaryPart = BASEPART
  1157. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1158. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  1159. MakeForm(HEAD,"Ball")
  1160. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1161. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  1162. MakeForm(TAIL,"Cyl")
  1163. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1164. for i = 1, 10 do
  1165. Swait()
  1166. for _, c in pairs(MISSILE:GetChildren()) do
  1167. if c.ClassName == "Part" then
  1168. c.Transparency = c.Transparency - 1/10
  1169. end
  1170. end
  1171. end
  1172. for i = 1, 15*1.5 do
  1173. Swait()
  1174. chatfunc("you like nukes?")
  1175. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1176. end
  1177. ApplyAoE(BASEPART.CFrame.p,200,305,450,750,false)
  1178. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,1,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1179. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1180. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1181. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1182. MISSILE:remove()
  1183. end))
  1184. end
  1185. end
  1186. wait(0.6)
  1187. ATTACK = false
  1188. Rooted = false
  1189. end
  1190.  
  1191. function TimesUp()
  1192. CLOCKTARGET = nil
  1193. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1194. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1195. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1196. if TORSO then
  1197. ATTACK = true
  1198. Rooted = false
  1199. coroutine.resume(coroutine.create(function()
  1200. repeat
  1201. Swait()
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. until ATTACK == false
  1209. end))
  1210. if Effects:FindFirstChild("NeonDoll") then
  1211. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1212. end
  1213. wait(0.5)
  1214. local FAKECHARACTER = IT("Model",Effects)
  1215. FAKECHARACTER.Name = "NeonDoll"
  1216. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  1217. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1218. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1219. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1220. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1221. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1222. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1223. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1224. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1225. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1226. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  1227. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1228. CreateSound(201858045, TORS, 5, 0.4, false)
  1229. for i = 1, 150 do
  1230. Swait()
  1231. CLOCKSPEED = 6
  1232. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1233. if c.ClassName == "Part" then
  1234. c.Transparency = c.Transparency - 0.5/150
  1235. end
  1236. end
  1237. end
  1238. CLOCKTARGET = HUM
  1239. coroutine.resume(coroutine.create(function()
  1240. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1241. for i = 1, 25 do
  1242. Swait()
  1243. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1244. if c.ClassName == "Part" then
  1245. c.Transparency = c.Transparency + 0.5/25
  1246. end
  1247. end
  1248. end
  1249. CLOCKSPEED = 1
  1250. FAKECHARACTER:remove()
  1251. end))
  1252. wait(0.5)
  1253. ATTACK = false
  1254. Rooted = false
  1255. end
  1256. end
  1257. end
  1258.  
  1259. function ChainPunch()
  1260. ATTACK = true
  1261. Rooted = false
  1262. local GYRO = IT("BodyGyro",RootPart)
  1263. GYRO.D = 25
  1264. GYRO.P = 2000
  1265. GYRO.MaxTorque = VT(0,40000,0)
  1266. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1267. repeat
  1268. Swait()
  1269. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. until HOLD == true
  1277. local POS = Mouse.Hit.p
  1278. local CHAINS = false
  1279. local CHAINLINKS = {}
  1280. local A = IT("Attachment",RightArm)
  1281. A.Position = VT(1,-1,0)*SIZE
  1282. A.Orientation = VT(-90, -89.982, 0)
  1283. local B = IT("Attachment",RightArm)
  1284. B.Position = VT(-1,-1,0)*SIZE
  1285. B.Orientation = VT(-90, 89.988, 0)
  1286. local C = IT("Attachment",RightArm)
  1287. C.Position = VT(0.5,-1.3,0)*SIZE
  1288. C.Orientation = VT(-90, -89.982, 0)
  1289. local D = IT("Attachment",RightArm)
  1290. D.Position = VT(-0.5,-1.3,0)*SIZE
  1291. D.Orientation = VT(-90, 89.988, 0)
  1292. local LIGHT = IT("Attachment",RightArm)
  1293. LIGHT.Position = VT(0,-1,0)*SIZE
  1294. local LIGHT2 = IT("PointLight",LIGHT)
  1295. LIGHT2.Range = 7
  1296. LIGHT2.Brightness = 5
  1297. LIGHT2.Color = SKILLTEXTCOLOR
  1298. chatfunc("Falcon...")
  1299. for i = 1, 2 do
  1300. local TWIST = -2
  1301. local START = A
  1302. local END = B
  1303. if i == 1 then
  1304. START = B
  1305. END = A
  1306. end
  1307. local ChainLink = IT("Beam",Torso)
  1308. ChainLink.Texture = "rbxassetid://73042633"
  1309. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1310. ChainLink.TextureSpeed = 1
  1311. ChainLink.Width0 = 1
  1312. ChainLink.Width1 = 1
  1313. ChainLink.TextureLength = 2.5
  1314. ChainLink.Attachment0 = START
  1315. ChainLink.Attachment1 = END
  1316. ChainLink.CurveSize0 = TWIST
  1317. ChainLink.CurveSize1 = TWIST
  1318. --ChainLink.FaceCamera = true
  1319. ChainLink.Segments = 45
  1320. ChainLink.Transparency = NumberSequence.new(1)
  1321. table.insert(CHAINLINKS,ChainLink)
  1322. end
  1323. for i = 1, 2 do
  1324. local TWIST = -1
  1325. local START = C
  1326. local END = D
  1327. if i == 1 then
  1328. START = D
  1329. END = C
  1330. end
  1331. local ChainLink = IT("Beam",Torso)
  1332. ChainLink.Texture = "rbxassetid://73042633"
  1333. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1334. ChainLink.TextureSpeed = 1
  1335. ChainLink.Width0 = 1
  1336. ChainLink.Width1 = 1
  1337. ChainLink.TextureLength = 5
  1338. ChainLink.Attachment0 = START
  1339. ChainLink.Attachment1 = END
  1340. ChainLink.CurveSize0 = TWIST
  1341. ChainLink.CurveSize1 = TWIST
  1342. --ChainLink.FaceCamera = true
  1343. ChainLink.Segments = 25
  1344. ChainLink.LightEmission = 0.5
  1345. ChainLink.Transparency = NumberSequence.new(1)
  1346. table.insert(CHAINLINKS,ChainLink)
  1347. end
  1348. coroutine.resume(coroutine.create(function()
  1349. repeat
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. until CHAINS == true
  1358. repeat
  1359. Swait()
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. until ATTACK == false
  1367. for e = 1, 15 do
  1368. Swait()
  1369. chatfunc("PUNCH!!!")
  1370. for i = 1, #CHAINLINKS do
  1371. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1372. end
  1373. end
  1374. A:remove()
  1375. B:remove()
  1376. C:remove()
  1377. D:remove()
  1378. end))
  1379. CreateSound(233856115, RightArm, 5, 1.2, false)
  1380. for e = 1, 15 do
  1381. Swait()
  1382. for i = 1, #CHAINLINKS do
  1383. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1384. end
  1385. end
  1386. CHAINS = true
  1387. Rooted = true
  1388. wait(0.25)
  1389. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1390. FIST.Color = C3(1, 215/255, 1)
  1391. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1392. local LIGHT3 = IT("PointLight",FIST)
  1393. LIGHT3.Range = 7
  1394. LIGHT3.Brightness = 5
  1395. LIGHT3.Color = SKILLTEXTCOLOR
  1396. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1397. local FISTA = IT("Attachment",FIST)
  1398. FISTA.Position = VT(0.062, 0.977, 0)
  1399. local ChainLink = IT("Beam",Torso)
  1400. ChainLink.Texture = "rbxassetid://73042633"
  1401. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1402. ChainLink.TextureSpeed = 2
  1403. ChainLink.Width0 = 3
  1404. ChainLink.Width1 = 3
  1405. ChainLink.TextureLength = 12
  1406. ChainLink.Attachment0 = LIGHT
  1407. ChainLink.Attachment1 = FISTA
  1408. ChainLink.FaceCamera = true
  1409. ChainLink.Segments = 45
  1410. ChainLink.LightEmission = 0.5
  1411. ChainLink.Transparency = NumberSequence.new(0.25)
  1412. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1413. for i = 1, 85 do
  1414. Swait()
  1415. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1416. ChainLink.TextureLength = 12+(i*2)
  1417. ApplyAoE(FIST.Position,10,15,25,100,false)
  1418. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1419. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1420. if HITFLOOR ~= nil then
  1421. HITFLOOR:BreakJoints()
  1422. coroutine.resume(coroutine.create(function()
  1423. for i = 1, 15 do
  1424. Swait()
  1425. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1426. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1427. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1428. end
  1429. end))
  1430. break
  1431. end
  1432. end
  1433. coroutine.resume(coroutine.create(function()
  1434. for i = 1, 50 do
  1435. Swait()
  1436. FIST.Transparency = FIST.Transparency + 0.5/50
  1437. LIGHT3.Range = LIGHT3.Range - 7/50
  1438. end
  1439. FIST:remove()
  1440. end))
  1441. LIGHT:remove()
  1442. GYRO:remove()
  1443. ATTACK = false
  1444. Rooted = false
  1445. end
  1446.  
  1447. function WarpMeteor()
  1448. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1449. if DIST > 180 then
  1450. DIST = 180
  1451. end
  1452. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1453. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1454. if HITFLOOR then
  1455. local POS = HITPOS
  1456. ATTACK = true
  1457. Rooted = true
  1458. local WARPED = false
  1459. local SMASHED = false
  1460. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1461. coroutine.resume(coroutine.create(function()
  1462. repeat
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. until WARPED == true
  1471. repeat
  1472. Swait()
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. until SMASHED == true
  1480. repeat
  1481. Swait()
  1482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. until ATTACK == false
  1489. end))
  1490. VALUE1 = true
  1491. CreateSound(233856115, Torso, 5, 1.6, false)
  1492. chatfunc("This hurt more than you think")
  1493. for i = 1, 25 do
  1494. Swait()
  1495. for _, c in pairs(Character:GetChildren()) do
  1496. if c.ClassName == "Part" then
  1497. c.Transparency = c.Transparency + 1/25
  1498. end
  1499. end
  1500. for _, c in pairs(Weapon:GetChildren()) do
  1501. if c.ClassName == "Part" then
  1502. c.Transparency = c.Transparency + 1/25
  1503. end
  1504. end
  1505. end
  1506. UNANCHOR = false
  1507. RootPart.Anchored = true
  1508. RootPart.Velocity = VT(0,0,0)
  1509. local ROOTPOS = RootPart.Position
  1510. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1511. WARPED = true
  1512. for i = 1, 25 do
  1513. Swait()
  1514. for _, c in pairs(Character:GetChildren()) do
  1515. if c.ClassName == "Part" then
  1516. c.Transparency = c.Transparency - 1/25
  1517. end
  1518. end
  1519. for _, c in pairs(Weapon:GetChildren()) do
  1520. if c.ClassName == "Part" then
  1521. c.Transparency = c.Transparency - 1/25
  1522. end
  1523. end
  1524. end
  1525. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1526. SHELL.CFrame = RootPart.CFrame
  1527. MakeForm(SHELL,"Ball")
  1528. CreateSound(402981977, SHELL, 5, 1.6, false)
  1529. for i = 1, 10 do
  1530. Swait()
  1531. SHELL.Transparency = SHELL.Transparency - 1/10
  1532. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1533. end
  1534. for i = 1, math.ceil(75/2) do
  1535. Swait()
  1536. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1537. SHELL.CFrame = CF(RootPart.Position)
  1538. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1539. end
  1540. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1541. SHELL.CFrame = CF(RootPart.Position)
  1542. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1543. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1544. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1545. for i = 1, 5 do
  1546. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1547. end
  1548. SHELL:remove()
  1549. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1550. SMASHED = true
  1551. wait(1)
  1552. VALUE1 = false
  1553. UNANCHOR = true
  1554. ATTACK = false
  1555. Rooted = false
  1556. end
  1557. end
  1558.  
  1559. function PandorasBox()
  1560. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1561. if HITFLOOR ~= nil then
  1562. ATTACK = true
  1563. Rooted = true
  1564. local RINGSPIN = true
  1565. local CONSTRUCTING = true
  1566. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1567. RING.Color = C3(0,0,0)
  1568. MakeForm(RING,"Cyl")
  1569. RING.CFrame = CF(HITPOS)
  1570. CreateSound(402981977, RING, 5, 1.2, false)
  1571. coroutine.resume(coroutine.create(function()
  1572. repeat
  1573. Swait()
  1574. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1579. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. until CONSTRUCTING == false
  1582. repeat
  1583. Swait()
  1584. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1585. until RINGSPIN == false
  1586. for i = 1, 25 do
  1587. Swait()
  1588. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1589. RING.Size = RING.Size - VT(0.15,0,0.15)
  1590. --DECAL.Transparency = DECAL.Transparency + 1/25
  1591. RING.Transparency = RING.Transparency + 1/25
  1592. end
  1593. RING:remove()
  1594. end))
  1595. for i = 1, 15 do
  1596. Swait()
  1597. RING.Size = RING.Size + VT(0.75,0,0.75)
  1598. RING.Transparency = RING.Transparency - 1/15
  1599. end
  1600. chatfunc("let's see your prize...")
  1601. local BOXSPIN = true
  1602. local PANDORASBOX = IT("Model",Effects)
  1603. PANDORASBOX.Name = "Pandora's Box"
  1604. local BOX = IT("Model",PANDORASBOX)
  1605. BOX.Name = "Body"
  1606. local LID = IT("Model",PANDORASBOX)
  1607. LID.Name = "Lid"
  1608. --BUILDING THE BOX--
  1609. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1610. BASE.Color = C3(0,0,0)
  1611. PANDORASBOX.PrimaryPart = BASE
  1612. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1613. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1614. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1615. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1616. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1617. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1618. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1619. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1620. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1621. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1622. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1623. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1624. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1625. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1626. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1627. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1628. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1629. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1630. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1631. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1632. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1633. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1634. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1635. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1636. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1637. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1638. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1639. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1640. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1641. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1642. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1643. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1644. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1645. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1646. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1647. -------------
  1648. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1649. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1650. LID.PrimaryPart = LIDPART
  1651. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1652. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1653. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1654. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1655. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1656. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1657. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1658. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1659. local DECAL = IT("Decal",LIDPART)
  1660. DECAL.Face = "Top"
  1661. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1662. DECAL.Color3 = C3(0,0,0)
  1663. --BUILDING THE BOX--
  1664. coroutine.resume(coroutine.create(function()
  1665. repeat
  1666. Swait()
  1667. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1668. until BOXSPIN == false
  1669. end))
  1670. for i = 1, 25 do
  1671. Swait()
  1672. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1673. end
  1674. wait(0.5)
  1675. BOXSPIN = false
  1676. CONSTRUCTING = false
  1677. coroutine.resume(coroutine.create(function()
  1678. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1679. --[[for i = 1, 45 do
  1680. Swait()
  1681. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1682. end-
  1683. LID:remove()]]--
  1684. for _, c in pairs(LID:GetChildren()) do
  1685. if c.ClassName == "Part" then
  1686. c.Anchored = false
  1687. c.CanCollide = true
  1688. if c ~= LIDPART then
  1689. weldBetween(LIDPART,c)
  1690. end
  1691. end
  1692. end
  1693. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1694. Debris:AddItem(LID,15)
  1695. wait(0.5)
  1696. local RANDOMEFFECT = MRANDOM(1,4)
  1697. if RANDOMEFFECT == 1 then
  1698. for i = 1, 45 do
  1699. wait((2-(i/15))/15)
  1700. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1701. end
  1702. wait(1)
  1703. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1704. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1705. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1706. for i = 1, 5 do
  1707. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1708. end
  1709. ApplyAoE(BASE.Position,50,1,200,375,false)
  1710. ApplyAoE(BASE.Position,250,35,75,175,false)
  1711. elseif RANDOMEFFECT == 2 then
  1712. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1713. FIELD.CFrame = BASE.CFrame
  1714. MakeForm(FIELD,"Ball")
  1715. for i = 1, 50 do
  1716. Swait()
  1717. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1718. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1719. end
  1720. wait(0.2)
  1721. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1722. coroutine.resume(coroutine.create(function()
  1723. for i = 1, 75 do
  1724. Swait()
  1725. LOOP.Volume = LOOP.Volume + 10/75
  1726. LOOP.Parent = FIELD
  1727. local CHILDREN = workspace:GetDescendants()
  1728. for index, CHILD in pairs(CHILDREN) do
  1729. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1730. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1731. if HUM then
  1732. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1733. if TORSO then
  1734. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1735. HUM.Health = HUM.Health - 1.5
  1736. TORSO.Velocity = VT(0,5,0)
  1737. HUM.PlatformStand = true
  1738. if TORSO.RotVelocity.Magnitude < 15 then
  1739. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1740. end
  1741. end
  1742. end
  1743. end
  1744. end
  1745. end
  1746. FIELD.Size = FIELD.Size + VT(9,9,9)
  1747. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1748. end
  1749. for i = 1, 500 do
  1750. Swait()
  1751. LOOP.Parent = FIELD
  1752. local CHILDREN = workspace:GetDescendants()
  1753. for index, CHILD in pairs(CHILDREN) do
  1754. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1755. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1756. if HUM then
  1757. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1758. if TORSO then
  1759. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1760. TORSO.Velocity = VT(0,5,0)
  1761. HUM.Health = HUM.Health - 1.5
  1762. HUM.PlatformStand = true
  1763. if TORSO.RotVelocity.Magnitude < 15 then
  1764. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1765. end
  1766. end
  1767. end
  1768. end
  1769. end
  1770. end
  1771. end
  1772. for i = 1, 25 do
  1773. Swait()
  1774. LOOP.Volume = LOOP.Volume + 10/25
  1775. LOOP.Parent = FIELD
  1776. local CHILDREN = workspace:GetDescendants()
  1777. for index, CHILD in pairs(CHILDREN) do
  1778. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1779. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1780. if HUM then
  1781. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1782. if TORSO then
  1783. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1784. TORSO.Velocity = VT(0,5,0)
  1785. HUM.Health = HUM.Health - 1.5
  1786. HUM.PlatformStand = false
  1787. if TORSO.RotVelocity.Magnitude < 15 then
  1788. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1789. end
  1790. end
  1791. end
  1792. end
  1793. end
  1794. end
  1795. FIELD.Size = FIELD.Size - VT(3,3,3)
  1796. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1797. end
  1798. FIELD:remove()
  1799. end))
  1800. elseif RANDOMEFFECT == 3 then
  1801. for i = 1, 10 do
  1802. wait(0.15)
  1803. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1804. coroutine.resume(coroutine.create(function()
  1805. local MINION = CLONE:Clone()
  1806. MINION.Parent = Effects
  1807. MINION.Name = "Shadow"
  1808. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1809. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1810. for _, c in pairs(MINION:GetChildren()) do
  1811. if c.ClassName == "Part" then
  1812. c.Material = "Neon"
  1813. c.Color = C3(0,0,0)
  1814. c.Transparency = 0.25
  1815. if c.Name == "Head" then
  1816. c:ClearAllChildren()
  1817. local MSH = IT("BlockMesh",c)
  1818. MSH.Scale = VT(0.5,1,1)
  1819. end
  1820. end
  1821. end
  1822. local TORSO = MINION.Torso
  1823. local HUMAN = MINION.Humanoid
  1824. HUMAN.WalkSpeed = 20
  1825. HUMAN.MaxHealth = math.huge
  1826. HUMAN.Health = math.huge
  1827. HUMAN.DisplayDistanceType = "None"
  1828. HUMAN.Died:connect(function()
  1829. MINION:remove()
  1830. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1831. end)
  1832. wait(1)
  1833. local findNearestTorso = function(POS)
  1834. local list = game.Workspace:GetDescendants()
  1835. local torso = nil
  1836. local dist = 500
  1837. local temp = nil
  1838. local human = nil
  1839. local temp2 = nil
  1840. for x = 1, #list do
  1841. temp2 = list[x]
  1842. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1843. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1844. human = temp2:findFirstChildOfClass("Humanoid")
  1845. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1846. if (temp.Position - POS).magnitude < dist then
  1847. torso = temp
  1848. dist = (temp.Position - POS).magnitude
  1849. end
  1850. end
  1851. end
  1852. end
  1853. return torso, dist
  1854. end
  1855. for i = 1, 40 do
  1856. if HUMAN.Health == 0 then
  1857. break
  1858. end
  1859. wait(0.3)
  1860. local target,dist= findNearestTorso(TORSO.Position)
  1861. if target then
  1862. HUMAN:MoveTo(target.Position)
  1863. if dist < 25 then
  1864. CreateSound(348663022, TORSO, 10, 1, true)
  1865. wait(2)
  1866. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1867. --ANIM:Play()
  1868. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1869. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1870. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1871. for i = 1, 5 do
  1872. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1873. end
  1874. break
  1875. end
  1876. end
  1877. end
  1878. MINION:remove()
  1879. end))
  1880. end
  1881. elseif RANDOMEFFECT == 4 then
  1882. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1883. FIELD.Color = C3(0,0,0)
  1884. FIELD.CFrame = BASE.CFrame
  1885. MakeForm(FIELD,"Ball")
  1886. FIELD.CanCollide = true
  1887. for i = 1, 50 do
  1888. Swait()
  1889. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1890. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1891. end
  1892. wait(0.2)
  1893. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1894. coroutine.resume(coroutine.create(function()
  1895. local E = 0
  1896. for i = 1, 75 do
  1897. E = E + 1
  1898. Swait()
  1899. if E >= 35 then
  1900. E = 0
  1901. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1902. end
  1903. LOOP.Volume = LOOP.Volume + 10/75
  1904. LOOP.Parent = FIELD
  1905. local CHILDREN = workspace:GetDescendants()
  1906. for index, CHILD in pairs(CHILDREN) do
  1907. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1908. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1909. if HUM then
  1910. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1911. if TORSO then
  1912. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1913. for _, c in pairs(CHILD:GetChildren()) do
  1914. if c:IsA("BasePart") then
  1915. local bv = Instance.new("BodyVelocity")
  1916. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1917. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1918. bv.Parent = c
  1919. Debris:AddItem(bv,0.05)
  1920. end
  1921. end
  1922. HUM.Health = HUM.Health - 0.3
  1923. end
  1924. end
  1925. end
  1926. end
  1927. end
  1928. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1929. end
  1930. for i = 1, 180 do
  1931. E = E + 1
  1932. Swait()
  1933. if E >= 35 then
  1934. E = 0
  1935. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1936. end
  1937. LOOP.Parent = FIELD
  1938. local CHILDREN = workspace:GetDescendants()
  1939. for index, CHILD in pairs(CHILDREN) do
  1940. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1941. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1942. if HUM then
  1943. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1944. if TORSO then
  1945. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1946. for _, c in pairs(CHILD:GetChildren()) do
  1947. if c:IsA("BasePart") then
  1948. local bv = Instance.new("BodyVelocity")
  1949. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1950. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1951. bv.Parent = c
  1952. Debris:AddItem(bv,0.05)
  1953. end
  1954. end
  1955. HUM.Health = HUM.Health - 0.3
  1956. end
  1957. end
  1958. end
  1959. end
  1960. end
  1961. end
  1962. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1963. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1964. for i = 1, 5 do
  1965. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1966. end
  1967. FIELD:remove()
  1968. end))
  1969. elseif RANDOMEFFECT == 5 then
  1970. end
  1971. wait(0.5)
  1972. for i = 1, 25 do
  1973. Swait()
  1974. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1975. end
  1976. PANDORASBOX:remove()
  1977. RINGSPIN = false
  1978. end))
  1979. ATTACK = false
  1980. Rooted = false
  1981. end
  1982. end
  1983.  
  1984. function Taunt()
  1985. ATTACK = true
  1986. local LAUGH = nil
  1987. coroutine.resume(coroutine.create(function()
  1988. repeat
  1989. Swait()
  1990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1994. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1996. until LAUGH ~= nil
  1997. repeat
  1998. Swait()
  1999. LAUGH.Parent = Head
  2000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2004. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. until LAUGH.Playing == false
  2007. ATTACK = false
  2008. end))
  2009. wait(0.1)
  2010. sick:Pause()
  2011. chatfunc("You suck hahahahaha")
  2012. LAUGH = CreateSound(1399378075, Character, 99999, 1, false)
  2013. wait(6.6)
  2014. sick:Resume()
  2015. end
  2016.  
  2017. function TimeStop()
  2018. canworld = true
  2019. if canworld == false then return end
  2020. if canworld then
  2021. canworld = false
  2022. sptw = CreateSound.Sound.Create("1515909034")
  2023. sptw.Volume = 8
  2024. sptw.TimePosition = 0.05
  2025. chatfunc ("Za Warudo!!!")
  2026. wait(1.5)
  2027. lasers = CreateSound.Sound.Create("926382097")
  2028. lasers.Volume = 5
  2029.  
  2030. sick:Pause()
  2031.  
  2032. wait(1.5)
  2033.  
  2034.  
  2035. local function weld(lol)
  2036. local weld = Instance.new("Weld", Player.Character.Torso)
  2037. weld.Part0 = Player.Character.Torso
  2038. weld.Part1 = lol
  2039. weld.C0 = Player.Character.Torso.CFrame:inverse()
  2040. weld.C1 = lol.CFrame:inverse()
  2041. end
  2042. wait()
  2043.  
  2044. for i, v in pairs(game.Players:GetChildren()) do
  2045. h = v.Character:FindFirstChild("Head")
  2046. if h then
  2047. h.Anchored = true
  2048. Player.Character:FindFirstChild("Head").Anchored = false
  2049. end
  2050. t = v.Character:FindFirstChild("Torso")
  2051. if t then
  2052. t.Anchored = true
  2053. Player.Character:FindFirstChild("Torso").Anchored = false
  2054. end
  2055. RA = v.Character:FindFirstChild("Right Arm")
  2056. if RA then
  2057. RA.Anchored = true
  2058. Player.Character:FindFirstChild("Right Arm").Anchored = false
  2059. end
  2060. LA = v.Character:FindFirstChild("Left Arm")
  2061. if LA then
  2062. LA.Anchored = true
  2063. Player.Character:FindFirstChild("Left Arm").Anchored = false
  2064. end
  2065. RL = v.Character:FindFirstChild("Right Leg")
  2066. if RL then
  2067. RL.Anchored = true
  2068. Player.Character:FindFirstChild("Right Leg").Anchored = false
  2069. end
  2070. LL = v.Character:FindFirstChild("Left Leg")
  2071. if LL then
  2072. LL.Anchored = true
  2073. Player.Character:FindFirstChild("Left Leg").Anchored = false
  2074. end
  2075. end
  2076.  
  2077.  
  2078.  
  2079.  
  2080. game.Lighting.TimeOfDay="00:00:00"
  2081. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  2082. wait(0.1)
  2083. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  2084. wait(0.1)
  2085. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  2086. wait(0.1)
  2087. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  2088. wait(0.1)
  2089. game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355)
  2090. tiock = CreateSound.Sound.Create("627730102")
  2091. tiock.Looped = true
  2092.  
  2093. --game.Debris:AddItem(cce, 5)
  2094.  
  2095. wait()
  2096.  
  2097. end
  2098. --wait(5)
  2099. wait(5)
  2100.  
  2101.  
  2102.  
  2103. tiock:Stop()
  2104. tokiu = CreateSound.Sound.Create("923033530")
  2105. tokiu.Volume = 5
  2106. chatfunc ("..Time resumes once again")
  2107. wait(1.5)
  2108. brmpbrmp = CreateSound.Sound.Create("757514877")
  2109. brmpbrmp.Volume = 5
  2110. for i, v in pairs(game.Players:GetChildren()) do
  2111. h = v.Character:FindFirstChild("Head")
  2112. if h then
  2113. h.Anchored = false
  2114. end
  2115. t = v.Character:FindFirstChild("Torso")
  2116. if t then
  2117. t.Anchored = false
  2118. end
  2119. RA = v.Character:FindFirstChild("Right Arm")
  2120. if RA then
  2121. RA.Anchored = false
  2122. end
  2123. LA = v.Character:FindFirstChild("Left Arm")
  2124. if LA then
  2125. LA.Anchored = false
  2126. end
  2127. RL = v.Character:FindFirstChild("Right Leg")
  2128. if RL then
  2129. RL.Anchored = false
  2130. end
  2131. LL = v.Character:FindFirstChild("Left Leg")
  2132. if LL then
  2133. LL.Anchored = false
  2134. end
  2135. end
  2136.  
  2137. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  2138. wait(0.1)
  2139. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  2140. wait(0.1)
  2141. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  2142. wait(0.1)
  2143. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  2144.  
  2145. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  2146. game.Lighting.TimeOfDay="15:00:00"
  2147.  
  2148. canworld = true
  2149. sick:Resume()
  2150.  
  2151. end
  2152.  
  2153. --//=================================\\
  2154. --|| ASSIGN THINGS TO KEYS
  2155. --\\=================================//
  2156.  
  2157. function MouseDown(Mouse)
  2158. HOLD = true
  2159. if ATTACK == false then
  2160. end
  2161. end
  2162.  
  2163. function MouseUp(Mouse)
  2164. HOLD = false
  2165. end
  2166.  
  2167. function KeyDown(Key)
  2168. KEYHOLD = true
  2169. if Key == "z" and ATTACK == false then
  2170. MagicMissiles()
  2171. end
  2172.  
  2173. if Key == "g" and ATTACK == false then
  2174. TimeStop()
  2175. end
  2176.  
  2177. if Key == "b" and ATTACK == false then
  2178. TimesUp()
  2179. end
  2180.  
  2181. if Key == "c" and ATTACK == false then
  2182. ChainPunch()
  2183. end
  2184.  
  2185. if Key == "v" and ATTACK == false then
  2186. WarpMeteor()
  2187. end
  2188.  
  2189. if Key == "x" and ATTACK == false then
  2190. PandorasBox()
  2191. end
  2192.  
  2193. if Key == "t" and ATTACK == false then
  2194. Taunt()
  2195. end
  2196. end
  2197.  
  2198. function KeyUp(Key)
  2199. KEYHOLD = false
  2200. end
  2201.  
  2202. Mouse.Button1Down:connect(function(NEWKEY)
  2203. MouseDown(NEWKEY)
  2204. end)
  2205. Mouse.Button1Up:connect(function(NEWKEY)
  2206. MouseUp(NEWKEY)
  2207. end)
  2208. Mouse.KeyDown:connect(function(NEWKEY)
  2209. KeyDown(NEWKEY)
  2210. end)
  2211. Mouse.KeyUp:connect(function(NEWKEY)
  2212. KeyUp(NEWKEY)
  2213. end)
  2214.  
  2215. --//=================================\\
  2216. --\\=================================//
  2217.  
  2218.  
  2219. function unanchor()
  2220. if UNANCHOR == true then
  2221. RootPart.Anchored = false
  2222. end
  2223. g = Character:GetChildren()
  2224. for i = 1, #g do
  2225. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2226. g[i].Anchored = false
  2227. end
  2228. end
  2229. g = Weapon:GetChildren()
  2230. for i = 1, #g do
  2231. if g[i].ClassName == "Part" then
  2232. g[i].Anchored = false
  2233. end
  2234. end
  2235. end
  2236.  
  2237.  
  2238. --//=================================\\
  2239. --|| WRAP THE WHOLE SCRIPT UP
  2240. --\\=================================//
  2241.  
  2242. Humanoid.Changed:connect(function(Jump)
  2243. if Jump == "Jump" and (Disable_Jump == true) then
  2244. Humanoid.Jump = false
  2245. end
  2246. end)
  2247.  
  2248. while true do
  2249. Swait()
  2250. script.Parent = WEAPONGUI
  2251. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2252. v:Stop();
  2253. end
  2254. ANIMATE.Parent = nil
  2255. SINE = SINE + CHANGE*1.5
  2256. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2257. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2258. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2259. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2260. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2261. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2262. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2263. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2264. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2265. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2266. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2267. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2268. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2269. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2270. end
  2271. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2272. ANIM = "Jump"
  2273. if ATTACK == false then
  2274. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2278. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2280. end
  2281. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2282. ANIM = "Fall"
  2283. if ATTACK == false then
  2284. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2288. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2290. end
  2291. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2292. ANIM = "Idle"
  2293. if ATTACK == false then
  2294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2298. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. end
  2301. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2302. ANIM = "Walk"
  2303. if ATTACK == false then
  2304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2308. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2310. end
  2311. end
  2312. unanchor()
  2313. Humanoid.MaxHealth = "inf"
  2314. Humanoid.Health = "inf"
  2315. if Rooted == false then
  2316. Disable_Jump = false
  2317. Humanoid.WalkSpeed = Speed
  2318. elseif Rooted == true then
  2319. Disable_Jump = true
  2320. Humanoid.WalkSpeed = 0
  2321. end
  2322. for _, c in pairs(Character:GetChildren()) do
  2323. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2324. c.Material = "Fabric"
  2325. if c:FindFirstChildOfClass("ParticleEmitter") then
  2326. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2327. end
  2328. if c ~= Head then
  2329. c.Color = C3(0,0,0)
  2330. else
  2331. c.Color = C3(1,1,1)
  2332. end
  2333. if c == Head then
  2334. if c:FindFirstChild("face") then
  2335. c.face:remove()
  2336. end
  2337. end
  2338. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2339. c:remove()
  2340. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2341. c:remove()
  2342. end
  2343. end
  2344. sick.SoundId = "rbxassetid://"..SONG
  2345. sick.Looped = true
  2346. sick.Pitch = 1
  2347. sick.Volume = 910999
  2348. sick.Parent = Torso
  2349. sick:Resume()
  2350. refit()
  2351. Humanoid.Name = "Pandora = "..Player.Name
  2352. if Head:FindFirstChildOfClass("Sound") then
  2353. Head:FindFirstChildOfClass("Sound"):remove()
  2354. end
  2355. end
  2356.  
  2357. --//=================================\\
  2358. --\\=================================//
  2359.  
  2360.  
  2361.  
  2362.  
  2363.  
  2364. --//====================================================\\--
  2365. --|| END OF SCRIPT
  2366. --\\====================================================//--
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