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ArcDesLHK

Budou

Jun 10th, 2023
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  1. Bravedive Dragon
  2. Level 8 EARTH Dragon/Synchro/Effect
  3. 2800/2000
  4. 1 Tuner + 1+ non-Tuner monsters
  5. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY; Special Summon it. You can only use this effect of "Bravedive Dragon" once per turn.
  6.  
  7. Budou Chokehold
  8. Level 4 EARTH Warrior/Effect
  9. 1600/1200
  10. If this card is Normal or Special Summoned: You can add 1 "Budou" Spell/Trap from your Deck to your hand. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon 1 "Budou" Tuner from your Deck. You can only use each effect of "Budou Chokehold" once per turn.
  11.  
  12. Budou Aerial Cartwheel
  13. Level 2 WIND Warrior/Tuner/Effect
  14. 800/0
  15. If this card is Normal or Special Summoned: You can add 1 "Budou" monster from your Deck to your hand, except "Budou Aerial Cartwheel". If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Budou Aerial Cartwheel" once per turn.
  16.  
  17. Budou Joint Lock
  18. Level 4 DARK Warrior/Effect
  19. 1800/900
  20. During your Main Phase: You can Fusion Summon 1 "Budou" Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. (Quick Effect): You can Tribute 1 "Budou" monster, then target 1 "Budou" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. You can only use each effect of "Budou Joint Lock" once per turn.
  21.  
  22. Budou Lotus Kick
  23. Level 3 FIRE Warrior/Effect
  24. 1100/1600
  25. You can target 1 "Budou" monster in your GY, except "Budou Lotus Kick"; Special Summon this card from your hand, and if you do, add that monster to your hand. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 monster on the field; destroy it. You can only use each effect of "Budou Lotus Kick" once per turn.
  26.  
  27. Budou Foot Sweep
  28. Level 3 WATER Warrior/Tuner/Effect
  29. 1500/1000
  30. If a "Budou" monster is sent to your GY, except "Budou Foot Sweep" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can increase or decrease its Level by 1. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can add this card to your hand. You can only use each effect of "Budou Foot Sweep" once per turn.
  31.  
  32. Budou Grapplers
  33. Level 2 EARTH Warrior/Tuner/Effect
  34. 1200/2000
  35. If this card is Normal or Special Summoned: You can Special Summon 1 "Budou" monster from your hand in Defense Position. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon 1 "Budou Grapplers" from your Deck. You can only use each effect of "Budou Grapplers" once per turn.
  36.  
  37. Budou Breaking
  38. Level 3 DARK Warrior/Tuner/Effect
  39. 1400/400
  40. If this card is Normal or Special Summoned: You can target 1 "Budou" monster in your GY, except "Budou Breaking"; Special Summon it in Defense Position. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. You can only use each effect of "Budou Breaking" once per turn.
  41.  
  42. Budou Hammerblow
  43. Level 6 EARTH Warrior/Effect
  44. 2200/1600
  45. If you control a "Budou" Fusion or Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Budou Hammerblow" once per turn this way. When another "Budou" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell that gives this card 300 ATK. (Quick Effect): You can Tribute this card that is equipped with 2 or more Equip Spells, then target 1 "Budou" Fusion or Synchro Monster in your GY; Special Summon that target. You can only use this effect of "Budou Hammerblow" once per turn.
  46.  
  47. Budou Wing Chun
  48. Level 6 WIND Warrior/Fusion/Effect
  49. 2200/1800
  50. 2 "Budou" monsters
  51. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Budou" monsters with different names you control. You can target 1 "Budou" Tuner in your GY; Special Summon that target in Defense Position. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Budou Wing Chun" once per turn.
  52.  
  53. Budou Boxer
  54. Level 5 EARTH Warrior/Fusion/Effect
  55. 2100/1900
  56. 2 "Budou" monsters
  57. During your Main Phase: You can make all face-up monsters your opponent currently controls lose 300 ATK for each "Budou" monster you control, until the end of this turn. You can target 1 "Budou" Tuner in your GY; Special Summon that target in Defense Position. If this card is sent to the GY as Synchro Material: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. You can only use each effect of "Budou Boxer" once per turn.
  58.  
  59. Budou Tai Chi
  60. Level 7 FIRE Warrior/Synchro/Effect
  61. 2400/2000
  62. 1 Tuner + 1+ non-Tuner monsters
  63. If this card is Synchro Summoned: You can target 1 face-up monster on the field; its ATK becomes equal to the ATK the Tuner that was used as material had on the field, until the end of this turn. During your Main Phase: You can make this card gain 300 ATK for each "Budou" monster you control, until the end of this turn. You can only use each effect of "Budou Tai Chi" once per turn.
  64.  
  65. Budou Kickboxer
  66. Level 8 DARK Warrior/Synchro/Effect
  67. 2500/2500
  68. 1 Tuner + 1+ non-Tuner monsters
  69. Banish any monster destroyed by battle with this card. You can only use each of the following effects of "Budou Kickboxer" once per turn. During your Main Phase: You can destroy monsters your opponent controls, up to the number of "Budou" monsters with different names you control. You can target 1 "Budou" Fusion Monster in your GY; Special Summon that target.
  70.  
  71. Budou Judo
  72. Level 7 DARK Warrior/Fusion/Effect
  73. 2400/0
  74. 2 "Budou" monsters
  75. All monsters on the field lose ATK equal to their original DEF, except "Budou" monsters. You can only use each of the following effects of "Budou Judo" once per turn. During your Main Phase: You can Special Summon 1 "Budou" Tuner from your hand or GY. If this card is sent to the GY as Synchro Material: You can target 1 "Budou" card in your GY, except "Budou Judo"; add it to your hand.
  76.  
  77. Budou Taekwondo
  78. Level 9 FIRE Warrior/Synchro/Effect
  79. 2900/2000
  80. 1 Tuner + 1+ non-Tuner monsters
  81. Unaffected by card effects, except "Budou" cards, while it was Synchro Summoned using a Fusion Monster as material. You can only use each of the following effects of "Budou Taekwondo" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the original ATK of the Tuner that was used for this card's Synchro Summon.
  82.  
  83. Budou Boxing Gloves
  84. Equip Spell
  85. Activate this card by targeting 1 "Budou" monster in your GY; Special Summon it and equip it with this card. It is treated as a Tuner. When this card leaves the field, destroy that monster.
  86.  
  87. Budou Arena
  88. Field Spell
  89. When this card is activated: Place 3 counters on this card. If you Fusion or Synchro Summon a monster using a "Budou" monster as material: Remove 1 counter from this card, then, if the last of these counters has been removed this way, destroy all monsters your opponent controls, then place 3 counters on this card.
  90.  
  91. Budou Spirit
  92. Quick-Play Spell
  93. Activate 1 of these effects.
  94. ● Fusion Summon 1 "Budou" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
  95. ● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using "Budou" monsters you control as material.
  96.  
  97. Budou Tag-Team
  98. Normal Trap
  99. Tribute 1 "Budou" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you Tributed a Fusion or Synchro Monster this way, banish those destroyed cards instead of sending them to the GY. You can only activate 1 "Budou Tag-Team" per turn.
  100.  
  101. Budou Comeback
  102. Counter Trap
  103. During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Budou" monster: Negate the activation, and if you do, destroy that card, then inflict 400 damage to your opponent for each "Budou" monster you control.
  104.  
  105. Budou Fusion
  106. Normal Spell
  107. Fusion Summon 1 "Budou" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. If this card is in your GY, except the turn it was sent there: You can Tribute 1 "Budou" monster; add this card to your hand. You can only use each effect of "Budou Fusion" once per turn.
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