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- Bravedive Dragon
- Level 8 EARTH Dragon/Synchro/Effect
- 2800/2000
- 1 Tuner + 1+ non-Tuner monsters
- If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 Tuner in your GY; Special Summon it. You can only use this effect of "Bravedive Dragon" once per turn.
- Budou Chokehold
- Level 4 EARTH Warrior/Effect
- 1600/1200
- If this card is Normal or Special Summoned: You can add 1 "Budou" Spell/Trap from your Deck to your hand. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon 1 "Budou" Tuner from your Deck. You can only use each effect of "Budou Chokehold" once per turn.
- Budou Aerial Cartwheel
- Level 2 WIND Warrior/Tuner/Effect
- 800/0
- If this card is Normal or Special Summoned: You can add 1 "Budou" monster from your Deck to your hand, except "Budou Aerial Cartwheel". If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Budou Aerial Cartwheel" once per turn.
- Budou Joint Lock
- Level 4 DARK Warrior/Effect
- 1800/900
- During your Main Phase: You can Fusion Summon 1 "Budou" Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. (Quick Effect): You can Tribute 1 "Budou" monster, then target 1 "Budou" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. You can only use each effect of "Budou Joint Lock" once per turn.
- Budou Lotus Kick
- Level 3 FIRE Warrior/Effect
- 1100/1600
- You can target 1 "Budou" monster in your GY, except "Budou Lotus Kick"; Special Summon this card from your hand, and if you do, add that monster to your hand. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 monster on the field; destroy it. You can only use each effect of "Budou Lotus Kick" once per turn.
- Budou Foot Sweep
- Level 3 WATER Warrior/Tuner/Effect
- 1500/1000
- If a "Budou" monster is sent to your GY, except "Budou Foot Sweep" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can increase or decrease its Level by 1. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can add this card to your hand. You can only use each effect of "Budou Foot Sweep" once per turn.
- Budou Grapplers
- Level 2 EARTH Warrior/Tuner/Effect
- 1200/2000
- If this card is Normal or Special Summoned: You can Special Summon 1 "Budou" monster from your hand in Defense Position. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon 1 "Budou Grapplers" from your Deck. You can only use each effect of "Budou Grapplers" once per turn.
- Budou Breaking
- Level 3 DARK Warrior/Tuner/Effect
- 1400/400
- If this card is Normal or Special Summoned: You can target 1 "Budou" monster in your GY, except "Budou Breaking"; Special Summon it in Defense Position. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. You can only use each effect of "Budou Breaking" once per turn.
- Budou Hammerblow
- Level 6 EARTH Warrior/Effect
- 2200/1600
- If you control a "Budou" Fusion or Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Budou Hammerblow" once per turn this way. When another "Budou" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell that gives this card 300 ATK. (Quick Effect): You can Tribute this card that is equipped with 2 or more Equip Spells, then target 1 "Budou" Fusion or Synchro Monster in your GY; Special Summon that target. You can only use this effect of "Budou Hammerblow" once per turn.
- Budou Wing Chun
- Level 6 WIND Warrior/Fusion/Effect
- 2200/1800
- 2 "Budou" monsters
- During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Budou" monsters with different names you control. You can target 1 "Budou" Tuner in your GY; Special Summon that target in Defense Position. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Budou Wing Chun" once per turn.
- Budou Boxer
- Level 5 EARTH Warrior/Fusion/Effect
- 2100/1900
- 2 "Budou" monsters
- During your Main Phase: You can make all face-up monsters your opponent currently controls lose 300 ATK for each "Budou" monster you control, until the end of this turn. You can target 1 "Budou" Tuner in your GY; Special Summon that target in Defense Position. If this card is sent to the GY as Synchro Material: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. You can only use each effect of "Budou Boxer" once per turn.
- Budou Tai Chi
- Level 7 FIRE Warrior/Synchro/Effect
- 2400/2000
- 1 Tuner + 1+ non-Tuner monsters
- If this card is Synchro Summoned: You can target 1 face-up monster on the field; its ATK becomes equal to the ATK the Tuner that was used as material had on the field, until the end of this turn. During your Main Phase: You can make this card gain 300 ATK for each "Budou" monster you control, until the end of this turn. You can only use each effect of "Budou Tai Chi" once per turn.
- Budou Kickboxer
- Level 8 DARK Warrior/Synchro/Effect
- 2500/2500
- 1 Tuner + 1+ non-Tuner monsters
- Banish any monster destroyed by battle with this card. You can only use each of the following effects of "Budou Kickboxer" once per turn. During your Main Phase: You can destroy monsters your opponent controls, up to the number of "Budou" monsters with different names you control. You can target 1 "Budou" Fusion Monster in your GY; Special Summon that target.
- Budou Judo
- Level 7 DARK Warrior/Fusion/Effect
- 2400/0
- 2 "Budou" monsters
- All monsters on the field lose ATK equal to their original DEF, except "Budou" monsters. You can only use each of the following effects of "Budou Judo" once per turn. During your Main Phase: You can Special Summon 1 "Budou" Tuner from your hand or GY. If this card is sent to the GY as Synchro Material: You can target 1 "Budou" card in your GY, except "Budou Judo"; add it to your hand.
- Budou Taekwondo
- Level 9 FIRE Warrior/Synchro/Effect
- 2900/2000
- 1 Tuner + 1+ non-Tuner monsters
- Unaffected by card effects, except "Budou" cards, while it was Synchro Summoned using a Fusion Monster as material. You can only use each of the following effects of "Budou Taekwondo" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the original ATK of the Tuner that was used for this card's Synchro Summon.
- Budou Boxing Gloves
- Equip Spell
- Activate this card by targeting 1 "Budou" monster in your GY; Special Summon it and equip it with this card. It is treated as a Tuner. When this card leaves the field, destroy that monster.
- Budou Arena
- Field Spell
- When this card is activated: Place 3 counters on this card. If you Fusion or Synchro Summon a monster using a "Budou" monster as material: Remove 1 counter from this card, then, if the last of these counters has been removed this way, destroy all monsters your opponent controls, then place 3 counters on this card.
- Budou Spirit
- Quick-Play Spell
- Activate 1 of these effects.
- ● Fusion Summon 1 "Budou" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- ● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using "Budou" monsters you control as material.
- Budou Tag-Team
- Normal Trap
- Tribute 1 "Budou" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you Tributed a Fusion or Synchro Monster this way, banish those destroyed cards instead of sending them to the GY. You can only activate 1 "Budou Tag-Team" per turn.
- Budou Comeback
- Counter Trap
- During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Budou" monster: Negate the activation, and if you do, destroy that card, then inflict 400 damage to your opponent for each "Budou" monster you control.
- Budou Fusion
- Normal Spell
- Fusion Summon 1 "Budou" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. If this card is in your GY, except the turn it was sent there: You can Tribute 1 "Budou" monster; add this card to your hand. You can only use each effect of "Budou Fusion" once per turn.
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