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marcusa3000

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May 2nd, 2023
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  1. {
  2. Tools = ordered() {
  3. Background9_18_24 = Background {
  4. Inputs = {
  5. GlobalOut = Input { Value = 211, },
  6. Width = Input { Value = 1080, },
  7. Height = Input { Value = 1080, },
  8. Depth = Input { Value = 3, },
  9. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  10. TopLeftRed = Input { Value = 1, },
  11. TopLeftGreen = Input { Value = 1, },
  12. TopLeftBlue = Input { Value = 1, },
  13. TopRightRed = Input { Value = 1, },
  14. TopRightGreen = Input { Value = 1, },
  15. TopRightBlue = Input { Value = 1, },
  16. BottomLeftRed = Input { Value = 1, },
  17. BottomLeftGreen = Input { Value = 0.5, },
  18. BottomRightGreen = Input { Value = 0.5, },
  19. BottomRightBlue = Input { Value = 1, },
  20. GradientType = Input { Value = FuID { "Radial" }, },
  21. Start = Input { Value = { 0.5, 0.5 }, },
  22. Gradient = Input {
  23. Value = Gradient {
  24. Colors = {
  25. [0] = { 1, 1, 1, 1 },
  26. [1] = { 0, 0, 0, 1 }
  27. }
  28. },
  29. },
  30. EffectMask = Input {
  31. SourceOp = "Duplicate3",
  32. Source = "Output",
  33. }
  34. },
  35. ViewInfo = OperatorInfo { Pos = { -1265, 2161.5 } },
  36. },
  37. Duplicate3 = Fuse.Duplicate {
  38. Inputs = {
  39. Copies = Input { Value = 12, },
  40. Center = Input { Value = { 0.577, 0.5 }, },
  41. Background = Input {
  42. SourceOp = "Rectangle12",
  43. Source = "Mask",
  44. },
  45. },
  46. ViewInfo = OperatorInfo { Pos = { -1265, 2128.5 } },
  47. },
  48. Rectangle12 = RectangleMask {
  49. Inputs = {
  50. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  51. MaskWidth = Input { Value = 1080, },
  52. MaskHeight = Input { Value = 1080, },
  53. PixelAspect = Input { Value = { 1, 1 }, },
  54. UseFrameFormatSettings = Input { Value = 1, },
  55. ClippingMode = Input { Value = FuID { "None" }, },
  56. Center = Input { Value = { 0.0781506069275853, 0.5 }, },
  57. Width = Input { Value = 0.0016, },
  58. Height = Input { Value = 0.855, },
  59. },
  60. ViewInfo = OperatorInfo { Pos = { -1265, 2095.5 } },
  61. },
  62. BrightnessContrast29 = BrightnessContrast {
  63. Inputs = {
  64. Alpha = Input { Value = 1, },
  65. Low = Input { Value = 0.494, },
  66. High = Input { Value = 0.506, },
  67. ClipBlack = Input { Value = 1, },
  68. ClipWhite = Input { Value = 1, },
  69. Input = Input {
  70. SourceOp = "BrightnessContrast28_1",
  71. Source = "Output",
  72. },
  73. },
  74. ViewInfo = OperatorInfo { Pos = { -1100, 2227.5 } },
  75. },
  76. Background9_18_23 = Background {
  77. Inputs = {
  78. GlobalOut = Input { Value = 211, },
  79. Width = Input { Value = 1080, },
  80. Height = Input { Value = 1080, },
  81. Depth = Input { Value = 1, },
  82. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  83. TopLeftAlpha = Input { Value = 0, },
  84. TopRightRed = Input { Value = 1, },
  85. TopRightGreen = Input { Value = 1, },
  86. TopRightBlue = Input { Value = 1, },
  87. BottomLeftRed = Input { Value = 1, },
  88. BottomLeftGreen = Input { Value = 0.5, },
  89. BottomRightGreen = Input { Value = 0.5, },
  90. BottomRightBlue = Input { Value = 1, },
  91. GradientType = Input { Value = FuID { "Radial" }, },
  92. Start = Input { Value = { 0.5, 0.5 }, },
  93. Gradient = Input {
  94. Value = Gradient {
  95. Colors = {
  96. [0] = { 1, 1, 1, 1 },
  97. [1] = { 0, 0, 0, 1 }
  98. }
  99. },
  100. },
  101. },
  102. ViewInfo = OperatorInfo { Pos = { -1430, 2227.5 } },
  103. },
  104. Instance_BrightnessContrast29 = BrightnessContrast {
  105. SourceOp = "BrightnessContrast29",
  106. Inputs = {
  107. SettingsNest = Input { },
  108. Input = Input {
  109. SourceOp = "Background9_18_24",
  110. Source = "Output",
  111. },
  112. CommentsNest = Input { },
  113. FrameRenderScriptNest = Input { },
  114. StartRenderScripts = Input { },
  115. EndRenderScripts = Input { },
  116. EffectMask = Input { }
  117. },
  118. ViewInfo = OperatorInfo { Pos = { -1265, 2227.5 } },
  119. },
  120. BrightnessContrast28_1 = BrightnessContrast {
  121. Inputs = {
  122. ApplyMaskInverted = Input { Value = 1, },
  123. Alpha = Input { Value = 1, },
  124. Gain = Input { Value = 0, },
  125. Input = Input {
  126. SourceOp = "Background9_18_24",
  127. Source = "Output",
  128. },
  129. EffectMask = Input {
  130. SourceOp = "Polygon10",
  131. Source = "Mask",
  132. }
  133. },
  134. ViewInfo = OperatorInfo { Pos = { -1100, 2194.5 } },
  135. },
  136. Rectangle11 = RectangleMask {
  137. Inputs = {
  138. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  139. MaskWidth = Input { Value = 1080, },
  140. MaskHeight = Input { Value = 1080, },
  141. PixelAspect = Input { Value = { 1, 1 }, },
  142. UseFrameFormatSettings = Input { Value = 1, },
  143. ClippingMode = Input { Value = FuID { "None" }, },
  144. Width = Input { Value = 1, },
  145. Height = Input { Value = 0.16, },
  146. },
  147. ViewInfo = OperatorInfo { Pos = { -1540, 2227.5 } },
  148. },
  149. Merge37 = Merge {
  150. Inputs = {
  151. Blend = Input { Value = 0.5, },
  152. Background = Input {
  153. SourceOp = "Background9_18_23",
  154. Source = "Output",
  155. },
  156. Foreground = Input {
  157. SourceOp = "Background9_18_22",
  158. Source = "Output",
  159. },
  160. Angle = Input { Value = -28.3, },
  161. Edges = Input { Value = 1, },
  162. FilterMethod = Input { Value = 4, },
  163. PerformDepthMerge = Input { Value = 0, },
  164. EffectMask = Input {
  165. SourceOp = "Instance_ErodeDilate1_3",
  166. Source = "Output",
  167. }
  168. },
  169. ViewInfo = OperatorInfo { Pos = { -1430, 2260.5 } },
  170. },
  171. Instance_ErodeDilate1_3 = ErodeDilate {
  172. SourceOp = "ErodeDilate1_3",
  173. Inputs = {
  174. SettingsNest = Input { },
  175. Input = Input {
  176. SourceOp = "Instance_BrightnessContrast29",
  177. Source = "Output",
  178. },
  179. CommentsNest = Input { },
  180. FrameRenderScriptNest = Input { },
  181. StartRenderScripts = Input { },
  182. EndRenderScripts = Input { },
  183. EffectMask = Input { }
  184. },
  185. ViewInfo = OperatorInfo { Pos = { -1265, 2260.5 } },
  186. },
  187. ErodeDilate1_3 = ErodeDilate {
  188. Inputs = {
  189. Filter = Input { Value = 3, },
  190. XAmount = Input { Value = 0.02, },
  191. Input = Input {
  192. SourceOp = "BrightnessContrast29",
  193. Source = "Output",
  194. },
  195. },
  196. ViewInfo = OperatorInfo { Pos = { -1100, 2260.5 } },
  197. },
  198. Background9_18_22 = Background {
  199. Inputs = {
  200. GlobalOut = Input { Value = 211, },
  201. Width = Input { Value = 16, },
  202. Height = Input { Value = 16, },
  203. Depth = Input { Value = 1, },
  204. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  205. TopLeftRed = Input { Value = 1, },
  206. TopLeftGreen = Input { Value = 1, },
  207. TopLeftBlue = Input { Value = 1, },
  208. TopRightRed = Input { Value = 1, },
  209. TopRightGreen = Input { Value = 1, },
  210. TopRightBlue = Input { Value = 1, },
  211. BottomLeftRed = Input { Value = 1, },
  212. BottomLeftGreen = Input { Value = 0.5, },
  213. BottomRightGreen = Input { Value = 0.5, },
  214. BottomRightBlue = Input { Value = 1, },
  215. GradientType = Input { Value = FuID { "Radial" }, },
  216. Start = Input { Value = { 0.5, 0.5 }, },
  217. Gradient = Input {
  218. Value = Gradient {
  219. Colors = {
  220. [0] = { 1, 1, 1, 1 },
  221. [1] = { 0, 0, 0, 1 }
  222. }
  223. },
  224. },
  225. EffectMask = Input {
  226. SourceOp = "Rectangle11",
  227. Source = "Mask",
  228. }
  229. },
  230. ViewInfo = OperatorInfo { Pos = { -1540, 2260.5 } },
  231. },
  232. Polygon10 = PolylineMask {
  233. DrawMode = "ModifyOnly",
  234. DrawMode2 = "InsertAndModify",
  235. Inputs = {
  236. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  237. PaintMode = Input { Value = FuID { "Minimum" }, },
  238. MaskWidth = Input { Value = 1080, },
  239. MaskHeight = Input { Value = 1080, },
  240. PixelAspect = Input { Value = { 1, 1 }, },
  241. UseFrameFormatSettings = Input { Value = 1, },
  242. ClippingMode = Input { Value = FuID { "None" }, },
  243. Polyline = Input {
  244. SourceOp = "Polygon10Polyline",
  245. Source = "Value",
  246. },
  247. Polyline2 = Input {
  248. Value = Polyline {
  249. },
  250. Disabled = true,
  251. },
  252. },
  253. ViewInfo = OperatorInfo { Pos = { -990, 2194.5 } },
  254. },
  255. Polygon10Polyline = BezierSpline {
  256. SplineColor = { Red = 173, Green = 255, Blue = 47 },
  257. CtrlWZoom = false,
  258. NameSet = true,
  259. KeyFrames = {
  260. [0] = { 0, RH = { 10, 0.333333333333333 }, Flags = { Linear = true, LockedY = true }, Value = Polyline {
  261. Closed = true,
  262. Points = {
  263. { Linear = true, X = 0.544957262930591, Y = -0.472983959569325, LX = -0.0108647524881476, LY = 0.00651253357872293, RX = -0.358075185204506, RY = -0.0018508752655094 },
  264. { Linear = true, X = -0.529268292682927, Y = -0.478536585365854, LX = 0.358075185204506, LY = 0.0018508752655094, RX = 0.0204981406599929, RY = 0.0147290906036087 },
  265. { Linear = true, X = -0.467773870702948, Y = -0.434349313555028, LX = -0.0204981406599929, LY = -0.0147290906036087, RX = 0.0407324019089482, RY = 0.000196125811529502 },
  266. { Linear = true, X = -0.345576664976104, Y = -0.433760936120439, LX = -0.0407324019089482, LY = -0.000196125811529502, RX = 0.0342207814560456, RY = -8.68047152792576e-05 },
  267. { Linear = true, X = -0.242914320607967, Y = -0.434021350266277, LX = -0.0342207814560456, LY = 8.68047152792576e-05, RX = 0.0352769211009848, RY = -0.000495339675487853 },
  268. { Linear = true, X = -0.137083557305013, Y = -0.43550736929274, LX = -0.0352769211009848, LY = 0.000495339675487853, RX = 0.0665245850880941, RY = -0.000131653177052197 },
  269. { Linear = true, X = 0.0624901979592696, Y = -0.435902328823897, LX = -0.0665245850880941, LY = 0.000131653177052197, RX = 0.042683198406521, RY = -2.80130462833039e-05 },
  270. { Linear = true, X = 0.190539793178833, Y = -0.435986367962747, LX = -0.042683198406521, LY = 2.80130462833039e-05, RX = 0.0962057624593305, RY = 0.000817990995609807 },
  271. { Linear = true, X = 0.479157080556824, Y = -0.433532394975918, LX = -0.0962057624593305, LY = -0.000817990995609807, RX = 0.0135510473659914, RY = 3.04656561022187e-05 },
  272. { X = 0.512363005466149, Y = -0.453446358833157, LX = -0.0106633251457227, LY = 0.00669251991766552, RX = 0.0108647524881476, RY = -0.00651253357872293 }
  273. }
  274. } },
  275. [30] = { 1, LH = { 9.09090909090909, 1 }, Flags = { LockedY = true }, Value = Polyline {
  276. Closed = true,
  277. Points = {
  278. { Linear = true, X = 0.544957262930591, Y = -0.472983959569325, LX = 0.00225001804752645, LY = 0.289531238555629, RX = -0.358075185204506, RY = -0.0018508752655094 },
  279. { Linear = true, X = -0.529268292682927, Y = -0.478536585365854, LX = 0.358075185204506, LY = 0.0018508752655094, RX = 0.0222536848115529, RY = 0.0300868589792175 },
  280. { Linear = true, X = -0.462507238248268, Y = -0.388276008428201, LX = -0.0222536848115529, LY = -0.0300868589792175, RX = 0.0589046153658963, RY = 0.00655106848746559 },
  281. { X = -0.341134157850797, Y = -0.220442025799997, LX = -0.0680525112247171, LY = -0.00447484737972602, RX = 0.0281727225760602, RY = 0.00185251993689071 },
  282. { X = -0.271880731858904, Y = -0.26920851158238, LX = -0.0201292613980378, LY = 0.0197976504422545, RX = 0.0340856245440665, RY = -0.0335240954193748 },
  283. { X = -0.133133597582374, Y = -0.305546999419224, LX = -0.0740520563919881, LY = -0.00988921488168897, RX = 0.148861130961157, RY = 0.0198795250710381 },
  284. { X = 0.0497734855961276, Y = 0.106203514090954, LX = -0.139990911084904, LY = -0.00749354646189367, RX = 0.0539464231499783, RY = 0.00288768767339794 },
  285. { X = 0.167748635496224, Y = -0.000479908864090661, LX = -0.0555553810000242, LY = -0.00514837360074927, RX = 0.0690534115687636, RY = 0.00639924980736359 },
  286. { X = 0.485365853658537, Y = 0.417073170731707, LX = -0.227774685407162, LY = -0.00451517285644487, RX = 0.0232378001748998, RY = 0.000460642430064625 },
  287. { X = 0.551707317073171, Y = 0.395609756097561, LX = -0.0215500040455601, LY = 0.0108345456149648, RX = -0.00225001804752645, RY = -0.289531238555629 }
  288. }
  289. } }
  290. }
  291. },
  292. Merge38 = Merge {
  293. Inputs = {
  294. Background = Input {
  295. SourceOp = "Merge37",
  296. Source = "Output",
  297. },
  298. Foreground = Input {
  299. SourceOp = "ErodeDilate1_3",
  300. Source = "Output",
  301. },
  302. PerformDepthMerge = Input { Value = 0, },
  303. },
  304. ViewInfo = OperatorInfo { Pos = { -1265, 2326.5 } },
  305. },
  306. bars = Underlay {
  307. NameSet = true,
  308. ViewInfo = UnderlayInfo {
  309. Pos = { -1055.17, 2180.45 },
  310. Size = { 253.589, 135.189 }
  311. },
  312. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  313. },
  314. Background9_18_25 = Background {
  315. Inputs = {
  316. GlobalOut = Input { Value = 211, },
  317. Width = Input { Value = 1080, },
  318. Height = Input { Value = 1080, },
  319. Depth = Input { Value = 1, },
  320. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  321. TopRightRed = Input { Value = 1, },
  322. TopRightGreen = Input { Value = 1, },
  323. TopRightBlue = Input { Value = 1, },
  324. BottomLeftRed = Input { Value = 1, },
  325. BottomLeftGreen = Input { Value = 0.5, },
  326. BottomRightGreen = Input { Value = 0.5, },
  327. BottomRightBlue = Input { Value = 1, },
  328. GradientType = Input { Value = FuID { "Radial" }, },
  329. Start = Input { Value = { 0.5, 0.5 }, },
  330. Gradient = Input {
  331. Value = Gradient {
  332. Colors = {
  333. [0] = { 1, 1, 1, 1 },
  334. [1] = { 0, 0, 0, 1 }
  335. }
  336. },
  337. },
  338. },
  339. ViewInfo = OperatorInfo { Pos = { -1430, 2392.5 } },
  340. },
  341. Merge39 = Merge {
  342. Inputs = {
  343. Background = Input {
  344. SourceOp = "Background9_18_25",
  345. Source = "Output",
  346. },
  347. Foreground = Input {
  348. SourceOp = "Merge38",
  349. Source = "Output",
  350. },
  351. PerformDepthMerge = Input { Value = 0, },
  352. },
  353. ViewInfo = OperatorInfo { Pos = { -1265, 2392.5 } },
  354. }
  355. }
  356. }
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