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- --2D script
- for i,p in pairs(game.Workspace:GetChildren()) do
- if p.Name ~= "yfc" then
- for i,e in pairs(p:GetChildren()) do
- if e.className == "Hat" then
- e.Handle.Mesh.Scale = Vector3.new((e.Handle.Mesh.Scale.X),(e.Handle.Mesh.Scale.Y),(e.Handle.Mesh.Scale.Z/50))
- e.Handle.CFrame = CFrame.new((e.Handle.Position.X),(e.Handle.Position.Y),(e.Parent.Head.Position.Z))
- e.Parent.Head.Mesh:Remove()
- m1=Instance.new("BlockMesh")
- m1.Parent = e.Parent.Head
- m1.Scale = Vector3.new((m1.Parent.Size.X/4),(m1.Parent.Size.Y),1e-999)
- m2=Instance.new("BlockMesh")
- m2.Parent = e.Parent.Torso
- m2.Scale = Vector3.new((m2.Parent.Size.X/2),(m2.Parent.Size.Y/2),1e-999)
- m3=Instance.new("BlockMesh")
- m3.Parent = e.Parent["Right Arm"]
- m3.Scale = Vector3.new((m3.Parent.Size.X),(m3.Parent.Size.Y/2),1e-999)
- m4=Instance.new("BlockMesh")
- m4.Parent = e.Parent["Left Arm"]
- m4.Scale = Vector3.new((m4.Parent.Size.X),(m4.Parent.Size.Y/2),1e-999)
- m5=Instance.new("BlockMesh")
- m5.Parent = e.Parent["Right Leg"]
- m5.Scale = Vector3.new((m5.Parent.Size.X),(m5.Parent.Size.Y/2),1e-999)
- m6=Instance.new("BlockMesh")
- m6.Parent = e.Parent["Left Leg"]
- m6.Scale = Vector3.new((m6.Parent.Size.X),(m6.Parent.Size.Y/2),1e-999)
- end
- end
- end
- end
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