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Jul 5th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://848439234"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. --//=================================\\
  56. --|| USEFUL VALUES
  57. --\\=================================//
  58.  
  59. Animation_Speed = 3
  60. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  61. local Speed = 25
  62. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  65. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  66. local DAMAGEMULTIPLIER = 1
  67. local ANIM = "Idle"
  68. local ATTACK = false
  69. local EQUIPPED = false
  70. local HOLD = false
  71. local COMBO = 1
  72. local Rooted = false
  73. local SINE = 0
  74. local KEYHOLD = false
  75. local CHANGE = 2 / Animation_Speed
  76. local WALKINGANIM = false
  77. local VALUE1 = false
  78. local VALUE2 = false
  79. local ROBLOXIDLEANIMATION = IT("Animation")
  80. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  81. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  82. --ROBLOXIDLEANIMATION.Parent = Humanoid
  83. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  84. WEAPONGUI.Name = "Weapon GUI"
  85. local Effects = IT("Folder", Character)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local UNANCHOR = true
  90. local PLAYMAINANIM = true
  91. local BOLTSOUNDS = {168586621,168586586,178452241}
  92. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  93. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  94. tl2 = Instance.new('Trail',wed)
  95. local LEFTWINGS = {}
  96. local RIGHTWINGS = {}
  97. --//=================================\\
  98. --\\=================================//
  99.  
  100.  
  101. --//=================================\\
  102. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  103. --\\=================================//
  104.  
  105. ArtificialHB = Instance.new("BindableEvent", script)
  106. ArtificialHB.Name = "ArtificialHB"
  107.  
  108. script:WaitForChild("ArtificialHB")
  109.  
  110. frame = Frame_Speed
  111. tf = 0
  112. allowframeloss = false
  113. tossremainder = false
  114. lastframe = tick()
  115. script.ArtificialHB:Fire()
  116.  
  117. game:GetService("RunService").Heartbeat:connect(function(s, p)
  118. tf = tf + s
  119. if tf >= frame then
  120. if allowframeloss then
  121. script.ArtificialHB:Fire()
  122. lastframe = tick()
  123. else
  124. for i = 1, math.floor(tf / frame) do
  125. script.ArtificialHB:Fire()
  126. end
  127. lastframe = tick()
  128. end
  129. if tossremainder then
  130. tf = 0
  131. else
  132. tf = tf - frame * math.floor(tf / frame)
  133. end
  134. end
  135. end)
  136.  
  137. --//=================================\\
  138. --\\=================================//
  139.  
  140. --//=================================\\
  141. --|| SOME FUNCTIONS
  142. --\\=================================//
  143.  
  144. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  145. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  146. end
  147.  
  148. function PositiveAngle(NUMBER)
  149. if NUMBER >= 0 then
  150. NUMBER = 0
  151. end
  152. return NUMBER
  153. end
  154.  
  155. function NegativeAngle(NUMBER)
  156. if NUMBER <= 0 then
  157. NUMBER = 0
  158. end
  159. return NUMBER
  160. end
  161.  
  162. function Swait(NUMBER)
  163. if NUMBER == 0 or NUMBER == nil then
  164. ArtificialHB.Event:wait()
  165. else
  166. for i = 1, NUMBER do
  167. ArtificialHB.Event:wait()
  168. end
  169. end
  170. end
  171.  
  172. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  173. local NEWMESH = IT(MESH)
  174. if MESH == "SpecialMesh" then
  175. NEWMESH.MeshType = MESHTYPE
  176. if MESHID ~= "nil" and MESHID ~= "" then
  177. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  178. end
  179. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  180. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  181. end
  182. end
  183. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  184. NEWMESH.Scale = SCALE
  185. NEWMESH.Parent = PARENT
  186. return NEWMESH
  187. end
  188.  
  189. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  190. local NEWPART = IT("Part")
  191. NEWPART.formFactor = FORMFACTOR
  192. NEWPART.Reflectance = REFLECTANCE
  193. NEWPART.Transparency = TRANSPARENCY
  194. NEWPART.CanCollide = false
  195. NEWPART.Locked = true
  196. NEWPART.Anchored = true
  197. if ANCHOR == false then
  198. NEWPART.Anchored = false
  199. end
  200. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  201. NEWPART.Name = NAME
  202. NEWPART.Size = SIZE
  203. NEWPART.Position = Torso.Position
  204. NEWPART.Material = MATERIAL
  205. NEWPART:BreakJoints()
  206. NEWPART.Parent = PARENT
  207. return NEWPART
  208. end
  209.  
  210. local function weldBetween(a, b)
  211. local weldd = IT("Weld")
  212. weldd.Part0 = a
  213. weldd.Part1 = b
  214. weldd.C0 = CF()
  215. weldd.C1 = b.CFrame:inverse() * a.CFrame
  216. weldd.Parent = a
  217. return weldd
  218. end
  219.  
  220.  
  221. function QuaternionFromCFrame(cf)
  222. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  223. local trace = m00 + m11 + m22
  224. if trace > 0 then
  225. local s = math.sqrt(1 + trace)
  226. local recip = 0.5 / s
  227. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  228. else
  229. local i = 0
  230. if m11 > m00 then
  231. i = 1
  232. end
  233. if m22 > (i == 0 and m00 or m11) then
  234. i = 2
  235. end
  236. if i == 0 then
  237. local s = math.sqrt(m00 - m11 - m22 + 1)
  238. local recip = 0.5 / s
  239. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  240. elseif i == 1 then
  241. local s = math.sqrt(m11 - m22 - m00 + 1)
  242. local recip = 0.5 / s
  243. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  244. elseif i == 2 then
  245. local s = math.sqrt(m22 - m00 - m11 + 1)
  246. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  247. end
  248. end
  249. end
  250.  
  251. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  252. local xs, ys, zs = x + x, y + y, z + z
  253. local wx, wy, wz = w * xs, w * ys, w * zs
  254. local xx = x * xs
  255. local xy = x * ys
  256. local xz = x * zs
  257. local yy = y * ys
  258. local yz = y * zs
  259. local zz = z * zs
  260. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  261. end
  262.  
  263. function QuaternionSlerp(a, b, t)
  264. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  265. local startInterp, finishInterp;
  266. if cosTheta >= 0.0001 then
  267. if (1 - cosTheta) > 0.0001 then
  268. local theta = ACOS(cosTheta)
  269. local invSinTheta = 1 / SIN(theta)
  270. startInterp = SIN((1 - t) * theta) * invSinTheta
  271. finishInterp = SIN(t * theta) * invSinTheta
  272. else
  273. startInterp = 1 - t
  274. finishInterp = t
  275. end
  276. else
  277. if (1 + cosTheta) > 0.0001 then
  278. local theta = ACOS(-cosTheta)
  279. local invSinTheta = 1 / SIN(theta)
  280. startInterp = SIN((t - 1) * theta) * invSinTheta
  281. finishInterp = SIN(t * theta) * invSinTheta
  282. else
  283. startInterp = t - 1
  284. finishInterp = t
  285. end
  286. end
  287. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  288. end
  289.  
  290. function Clerp(a, b, t)
  291. local qa = {QuaternionFromCFrame(a)}
  292. local qb = {QuaternionFromCFrame(b)}
  293. local ax, ay, az = a.x, a.y, a.z
  294. local bx, by, bz = b.x, b.y, b.z
  295. local _t = 1 - t
  296. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  297. end
  298.  
  299. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  300. local frame = IT("Frame")
  301. frame.BackgroundTransparency = TRANSPARENCY
  302. frame.BorderSizePixel = BORDERSIZEPIXEL
  303. frame.Position = POSITION
  304. frame.Size = SIZE
  305. frame.BackgroundColor3 = COLOR
  306. frame.BorderColor3 = BORDERCOLOR
  307. frame.Name = NAME
  308. frame.Parent = PARENT
  309. return frame
  310. end
  311.  
  312. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  313. local label = IT("TextLabel")
  314. label.BackgroundTransparency = 1
  315. label.Size = UD2(1, 0, 1, 0)
  316. label.Position = UD2(0, 0, 0, 0)
  317. label.TextColor3 = TEXTCOLOR
  318. label.TextStrokeTransparency = STROKETRANSPARENCY
  319. label.TextTransparency = TRANSPARENCY
  320. label.FontSize = TEXTFONTSIZE
  321. label.Font = TEXTFONT
  322. label.BorderSizePixel = BORDERSIZEPIXEL
  323. label.TextScaled = false
  324. label.Text = TEXT
  325. label.Name = NAME
  326. label.Parent = PARENT
  327. return label
  328. end
  329.  
  330. function NoOutlines(PART)
  331. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  332. end
  333.  
  334. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  335. local NEWWELD = IT(TYPE)
  336. NEWWELD.Part0 = PART0
  337. NEWWELD.Part1 = PART1
  338. NEWWELD.C0 = C0
  339. NEWWELD.C1 = C1
  340. NEWWELD.Parent = PARENT
  341. return NEWWELD
  342. end
  343.  
  344. local S = IT("Sound")
  345. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  346. local NEWSOUND = nil
  347. coroutine.resume(coroutine.create(function()
  348. NEWSOUND = S:Clone()
  349. NEWSOUND.Parent = PARENT
  350. NEWSOUND.Volume = VOLUME
  351. NEWSOUND.Pitch = PITCH
  352. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  353. NEWSOUND:play()
  354. if DOESLOOP == true then
  355. NEWSOUND.Looped = true
  356. else
  357. repeat wait(1) until NEWSOUND.Playing == false
  358. NEWSOUND:remove()
  359. end
  360. end))
  361. return NEWSOUND
  362. end
  363.  
  364. function CFrameFromTopBack(at, top, back)
  365. local right = top:Cross(back)
  366. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  367. end
  368.  
  369. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  370. function WACKYEFFECT(Table)
  371. local TYPE = (Table.EffectType or "Sphere")
  372. local SIZE = (Table.Size or VT(1,1,1))
  373. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  374. local TRANSPARENCY = (Table.Transparency or 0)
  375. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  376. local CFRAME = (Table.CFrame or Torso.CFrame)
  377. local MOVEDIRECTION = (Table.MoveToPos or nil)
  378. local ROTATION1 = (Table.RotationX or 0)
  379. local ROTATION2 = (Table.RotationY or 0)
  380. local ROTATION3 = (Table.RotationZ or 0)
  381. local MATERIAL = (Table.Material or "Neon")
  382. local COLOR = (Table.Color or C3(1,1,1))
  383. local TIME = (Table.Time or 45)
  384. local SOUNDID = (Table.SoundID or nil)
  385. local SOUNDPITCH = (Table.SoundPitch or nil)
  386. local SOUNDVOLUME = (Table.SoundVolume or nil)
  387. coroutine.resume(coroutine.create(function()
  388. local PLAYSSOUND = false
  389. local SOUND = nil
  390. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  391. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  392. PLAYSSOUND = true
  393. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  394. end
  395. EFFECT.Color = COLOR
  396. local MSH = nil
  397. if TYPE == "Sphere" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  399. elseif TYPE == "Block" then
  400. MSH = IT("BlockMesh",EFFECT)
  401. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  402. elseif TYPE == "Wave" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  404. elseif TYPE == "Ring" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  406. elseif TYPE == "Slash" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  408. elseif TYPE == "Round Slash" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  410. elseif TYPE == "Swirl" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  412. elseif TYPE == "Skull" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  414. elseif TYPE == "Crystal" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  416. end
  417. if MSH ~= nil then
  418. local MOVESPEED = nil
  419. if MOVEDIRECTION ~= nil then
  420. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  421. end
  422. local GROWTH = SIZE - ENDSIZE
  423. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  424. if TYPE == "Block" then
  425. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  426. else
  427. EFFECT.CFrame = CFRAME
  428. end
  429. for LOOP = 1, TIME+1 do
  430. Swait()
  431. MSH.Scale = MSH.Scale - GROWTH/TIME
  432. if TYPE == "Wave" then
  433. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  434. end
  435. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  436. if TYPE == "Block" then
  437. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  438. else
  439. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  440. end
  441. if MOVEDIRECTION ~= nil then
  442. local ORI = EFFECT.Orientation
  443. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  444. EFFECT.Orientation = ORI
  445. end
  446. end
  447. if PLAYSSOUND == false then
  448. EFFECT:remove()
  449. else
  450. SOUND.Stopped:Connect(function()
  451. EFFECT:remove()
  452. end)
  453. end
  454. else
  455. if PLAYSSOUND == false then
  456. EFFECT:remove()
  457. else
  458. repeat Swait() until SOUND.Playing == false
  459. EFFECT:remove()
  460. end
  461. end
  462. end))
  463. end
  464.  
  465. function MakeForm(PART,TYPE)
  466. if TYPE == "Cyl" then
  467. local MSH = IT("CylinderMesh",PART)
  468. elseif TYPE == "Ball" then
  469. local MSH = IT("SpecialMesh",PART)
  470. MSH.MeshType = "Sphere"
  471. elseif TYPE == "Wedge" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Wedge"
  474. end
  475. end
  476.  
  477. Debris = game:GetService("Debris")
  478.  
  479. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  480. local DIRECTION = CF(StartPos,EndPos).lookVector
  481. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  482. end
  483.  
  484. function turnto(position)
  485. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  486. end
  487.  
  488. function SpawnTrail(FROM,TO,BIG)
  489. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  490. MakeForm(TRAIL,"Cyl")
  491. local DIST = (FROM - TO).Magnitude
  492. if BIG == true then
  493. TRAIL.Size = VT(0.5,DIST,0.5)
  494. else
  495. TRAIL.Size = VT(0.25,DIST,0.25)
  496. end
  497. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  498. coroutine.resume(coroutine.create(function()
  499. for i = 1, 5 do
  500. Swait()
  501. TRAIL.Transparency = TRAIL.Transparency + 0.1
  502. end
  503. TRAIL:remove()
  504. end))
  505. end
  506.  
  507. local asd = Instance.new("ParticleEmitter")
  508. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  509. asd.LightEmission = .1
  510. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  511. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  512. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  513. asd.Transparency = bbb
  514. asd.Size = aaa
  515. asd.ZOffset = .9
  516. asd.Acceleration = Vector3.new(0, -15, 0)
  517. asd.LockedToPart = false
  518. asd.EmissionDirection = "Back"
  519. asd.Lifetime = NumberRange.new(1, 2)
  520. asd.Rotation = NumberRange.new(-100, 100)
  521. asd.RotSpeed = NumberRange.new(-100, 100)
  522. asd.Speed = NumberRange.new(10)
  523. asd.Enabled = false
  524. asd.VelocitySpread = 999
  525.  
  526. function getbloody(victim,amount)
  527. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  528. PART.CFrame = victim.CFrame
  529. local HITPLAYERSOUNDS = {"356551938","264486467"}
  530. Debris:AddItem(PART,5)
  531. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  532. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  533. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  534. local prtcl = asd:Clone()
  535. prtcl.Parent = PART
  536. prtcl:Emit(amount*10)
  537. end
  538.  
  539. local Particle = IT("ParticleEmitter",nil)
  540. Particle.Enabled = false
  541. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  542. Particle.LightEmission = 0.5
  543. Particle.Rate = 150
  544. Particle.ZOffset = 1
  545. Particle.Rotation = NumberRange.new(-180, 180)
  546. Particle.RotSpeed = NumberRange.new(-180, 180)
  547. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  548. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  549.  
  550. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  551. function ParticleEmitter(Table)
  552. local PRTCL = Particle:Clone()
  553. local Speed = Table.Speed or 5
  554. local Drag = Table.Drag or 0
  555. local Size1 = Table.Size1 or 1
  556. local Size2 = Table.Size2 or 5
  557. local Lifetime1 = Table.Lifetime1 or 1
  558. local Lifetime2 = Table.Lifetime2 or 1.5
  559. local Parent = Table.Parent or Torso
  560. local Emit = Table.Emit or 100
  561. local Offset = Table.Offset or 360
  562. local Acel = Table.Acel or VT(0,0,0)
  563. local Enabled = Table.Enabled or false
  564. PRTCL.Parent = Parent
  565. PRTCL.Size = NumberSequence.new(Size1,Size2)
  566. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  567. PRTCL.Speed = NumberRange.new(Speed)
  568. PRTCL.VelocitySpread = Offset
  569. PRTCL.Drag = Drag
  570. PRTCL.Acceleration = Acel
  571. if Enabled == false then
  572. PRTCL:Emit(Emit)
  573. Debris:AddItem(PRTCL,Lifetime2)
  574. else
  575. PRTCL.Enabled = true
  576. end
  577. return PRTCL
  578. end
  579.  
  580. --//=================================\\
  581. --|| WEAPON CREATION
  582. --\\=================================//
  583.  
  584. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  585. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  586. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  587. MakeForm(Part,"Wedge")
  588. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  589. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  590. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  592. MakeForm(Part,"Cyl")
  593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  594. for i = 1, 8 do
  595. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  596. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  597. end
  598. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  599. MakeForm(Part,"Wedge")
  600. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  601. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  602. MakeForm(Part,"Cyl")
  603. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  604. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  605. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  608. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  609. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  610. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  611. MakeForm(RightBarrel,"Cyl")
  612. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  613. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  614. MakeForm(Part,"Wedge")
  615. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  617. MakeForm(RightHole,"Cyl")
  618. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  619. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  620. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  621. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  622. MakeForm(Part,"Wedge")
  623. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  624. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  625. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  626. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  627. MakeForm(Part,"Cyl")
  628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  629. for i = 1, 8 do
  630. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  632. end
  633. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  634. MakeForm(Part,"Wedge")
  635. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  636. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  637. MakeForm(Part,"Cyl")
  638. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  639. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  640. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  641. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  642. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  643. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  644. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  645. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  646. MakeForm(LeftBarrel,"Cyl")
  647. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  648. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  649. MakeForm(Part,"Wedge")
  650. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  651. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  652. MakeForm(LeftHole,"Cyl")
  653. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  654. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  655. MakeForm(Eye,"Ball")
  656. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  657. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  658. MakeForm(Eye,"Ball")
  659. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  660. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  661. MakeForm(Eye,"Ball")
  662. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  663. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  664. MakeForm(Eye,"Ball")
  665. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  666. local A = IT("Attachment",Torso)
  667. A.Position = VT(1,1.3,0)
  668. A.Orientation = VT(-0.098, -89.999, 0.227)
  669. local B = IT("Attachment",Torso)
  670. B.Position = VT(-1.3,-0.6,0)
  671. B.Orientation = VT(-88.911, -68.808, 158.782)
  672. local ChainLink = IT("Beam",Torso)
  673. ChainLink.Texture = "rbxassetid://73042633"
  674. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  675. ChainLink.TextureSpeed = 1
  676. ChainLink.FaceCamera = true
  677. ChainLink.Width0 = 1
  678. ChainLink.Width1 = 1
  679. ChainLink.TextureLength = 3
  680. ChainLink.Attachment0 = A
  681. ChainLink.Attachment1 = B
  682. ChainLink.CurveSize0 = 1.6
  683. ChainLink.CurveSize1 = 1.6
  684. ChainLink.FaceCamera = true
  685. ChainLink.Transparency = NumberSequence.new(0)
  686. local ChainLink = IT("Beam",Torso)
  687. ChainLink.Texture = "rbxassetid://73042633"
  688. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  689. ChainLink.TextureSpeed = 1
  690. ChainLink.FaceCamera = true
  691. ChainLink.Width0 = 1
  692. ChainLink.Width1 = 1
  693. ChainLink.TextureLength = 3
  694. ChainLink.Attachment0 = B
  695. ChainLink.Attachment1 = A
  696. ChainLink.CurveSize0 = 1.6
  697. ChainLink.CurveSize1 = 1.6
  698. ChainLink.FaceCamera = true
  699. ChainLink.Transparency = NumberSequence.new(0)
  700. local A = IT("Attachment",Torso)
  701. A.Position = VT(1.3,-0.85,0)
  702. A.Orientation = VT(-0.098, -89.999, 0.227)
  703. local B = IT("Attachment",Torso)
  704. B.Position = VT(-1,2,0)
  705. B.Orientation = VT(-88.911, -68.808, 158.782)
  706. local ChainLink = IT("Beam",Torso)
  707. ChainLink.Texture = "rbxassetid://73042633"
  708. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  709. ChainLink.TextureSpeed = 1
  710. ChainLink.FaceCamera = true
  711. ChainLink.Width0 = 1
  712. ChainLink.Width1 = 1
  713. ChainLink.TextureLength = 3
  714. ChainLink.Attachment0 = A
  715. ChainLink.Attachment1 = B
  716. ChainLink.CurveSize0 = 1.3
  717. ChainLink.CurveSize1 = 1.3
  718. ChainLink.FaceCamera = true
  719. ChainLink.Transparency = NumberSequence.new(0)
  720. local ChainLink = IT("Beam",Torso)
  721. ChainLink.Texture = "rbxassetid://73042633"
  722. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  723. ChainLink.TextureSpeed = 1
  724. ChainLink.FaceCamera = true
  725. ChainLink.Width0 = 1
  726. ChainLink.Width1 = 1
  727. ChainLink.TextureLength = 3
  728. ChainLink.Attachment0 = B
  729. ChainLink.Attachment1 = A
  730. ChainLink.CurveSize0 = 1.3
  731. ChainLink.CurveSize1 = 1.3
  732. ChainLink.FaceCamera = true
  733. ChainLink.Transparency = NumberSequence.new(0)
  734.  
  735. local A = IT("Attachment",RightBarrel)
  736. A.Position = VT(0,-2.5,0)
  737. local B = IT("Attachment",RightBarrel)
  738. B.Position = VT(0,2.5,0)
  739. local Trail = IT("Trail",RightBarrel)
  740. Trail.Attachment0 = A
  741. Trail.Attachment1 = B
  742. Trail.Lifetime = 0.2
  743. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  744. Trail.Transparency = NumberSequence.new(0, 1)
  745. Trail.Enabled = false
  746.  
  747. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  748. PRT.LockedToPart = true
  749. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  750. PRT.LockedToPart = true
  751. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  752. PRT.LockedToPart = true
  753. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  754. PRT.LockedToPart = true
  755. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  756. PRT.LockedToPart = true
  757. for _, c in pairs(Character:GetDescendants()) do
  758. if c and c.Parent then
  759. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  760. local ACCESSORY = c.Parent
  761. c.Parent = Character
  762. if c then
  763. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  764. weldBetween(Head,c)
  765. else
  766. weldBetween(Torso,c)
  767. end
  768. end
  769. ACCESSORY:remove()
  770. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  771. c.Material = "Neon"
  772. c.Color = C3(0,0,0)
  773. if c:FindFirstChildOfClass("SpecialMesh") then
  774. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  775. end
  776. if c == Head then
  777. if c:FindFirstChild("face") then
  778. c.face:remove()
  779. end
  780. end
  781. elseif c.ClassName == "Part" and c.Name == "Eye" then
  782. c.Color = C3(1,0,0)
  783. c.Material = "Neon"
  784. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  785. c:remove()
  786. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  787. c:remove()
  788. end
  789. end
  790. end
  791. local BODY = {}
  792. for _, c in pairs(Character:GetDescendants()) do
  793. if c:IsA("BasePart") and c.Name ~= "Handle" then
  794. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  795. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  796. end
  797. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  798. elseif c:IsA("JointInstance") then
  799. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  800. end
  801. end
  802. function refit()
  803. Character.Parent = workspace
  804. for e = 1, #BODY do
  805. if BODY[e] ~= nil then
  806. local STUFF = BODY[e]
  807. local PART = STUFF[1]
  808. local PARENT = STUFF[2]
  809. local MATERIAL = STUFF[3]
  810. local COLOR = STUFF[4]
  811. local TRANSPARENCY = STUFF[5]
  812. --local SIZE = STUFF[6]
  813. local NAME = STUFF[7]
  814. if PART.ClassName == "Part" and PART ~= RootPart then
  815. PART.Material = MATERIAL
  816. PART.Transparency = TRANSPARENCY
  817. PART.Name = NAME
  818. end
  819. if PART.Parent ~= PARENT then
  820. Humanoid:remove()
  821. PART.Parent = PARENT
  822. Humanoid = IT("Humanoid",Character)
  823. end
  824. end
  825. end
  826. end
  827.  
  828. local SKILLTEXTCOLOR = C3(1,0,0)
  829. local SKILLFONT = "Fantasy"
  830. local SKILLTEXTSIZE = 6
  831.  
  832. Humanoid.Died:connect(function()
  833. refit()
  834. end)
  835.  
  836. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  837. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  838. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  839. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  840. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  841. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  842. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  843.  
  844. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  845. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  846. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  847. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  848. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  849. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  850. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  851.  
  852. --//=================================\\
  853. --|| DAMAGE FUNCTIONS
  854. --\\=================================//
  855.  
  856. function StatLabel(CFRAME, TEXT, COLOR)
  857. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  858. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  859. local BODYGYRO = IT("BodyGyro", STATPART)
  860. game:GetService("Debris"):AddItem(STATPART ,5)
  861. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  862. BILLBOARDGUI.Adornee = STATPART
  863. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  864. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  865. BILLBOARDGUI.AlwaysOnTop = false
  866. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  867. TEXTLABEL.BackgroundTransparency = 1
  868. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  869. TEXTLABEL.Text = TEXT
  870. TEXTLABEL.Font = SKILLFONT
  871. TEXTLABEL.FontSize="Size42"
  872. TEXTLABEL.TextColor3 = COLOR
  873. TEXTLABEL.TextStrokeTransparency = 0
  874. TEXTLABEL.TextScaled = true
  875. TEXTLABEL.TextWrapped = true
  876. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  877. for i = 1, 50 do
  878. Swait()
  879. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  880. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  881. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  882. end
  883. THEPART.Parent = nil
  884. end),STATPART, TEXTLABEL)
  885. end
  886.  
  887. --//=================================\\
  888. --|| DAMAGING
  889. --\\=================================//
  890.  
  891. function Kill(Char)
  892. local NewCharacter = IT("Model",Effects)
  893. NewCharacter.Name = "Ow im ded ;-;"
  894. for _, c in pairs(Char:GetDescendants()) do
  895. if c:IsA("BasePart") and c.Transparency == 0 then
  896. if c.Parent == Char then
  897. getbloody(c,5)
  898. end
  899. c:BreakJoints()
  900. c.Material = "Glass"
  901. c.Color = C3(0.5,0,0)
  902. c.CanCollide = true
  903. c.Transparency = 0.3
  904. if c:FindFirstChildOfClass("SpecialMesh") then
  905. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  906. end
  907. if c.Name == "Head" then
  908. c:ClearAllChildren()
  909. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  910. end
  911. if c.ClassName == "MeshPart" then
  912. c.TextureID = ""
  913. end
  914. if c:FindFirstChildOfClass("BodyPosition") then
  915. c:FindFirstChildOfClass("BodyPosition"):remove()
  916. end
  917. if c:FindFirstChildOfClass("ParticleEmitter") then
  918. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  919. end
  920. c.Parent = NewCharacter
  921. c.Name = "DeadPart"
  922. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  923. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  924. end
  925. end
  926. Char:remove()
  927. Debris:AddItem(NewCharacter,5)
  928. end
  929.  
  930. function ApplyAoE(POSITION,RANGE,BRUTAL)
  931. local CHILDREN = workspace:GetDescendants()
  932. for index, CHILD in pairs(CHILDREN) do
  933. if CHILD.ClassName == "Model" and CHILD ~= Character then
  934. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  935. if HUM then
  936. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  937. if TORSO then
  938. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  939. if BRUTAL == true then
  940. Kill(CHILD)
  941. else
  942. CHILD:BreakJoints()
  943. end
  944. end
  945. end
  946. end
  947. end
  948. end
  949. end
  950.  
  951. function BulletDetection(FROM,TO,BRUTAL)
  952. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  953. coroutine.resume(coroutine.create(function()
  954. if AIMHIT ~= nil then
  955. if AIMHIT.Parent ~= Character then
  956. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  957. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  958. if BRUTAL == true then
  959. Kill(AIMHIT.Parent)
  960. else
  961. getbloody(AIMHIT,15)
  962. AIMHIT.Parent:BreakJoints()
  963. if AIMHIT.Name == "Head" then
  964. AIMHIT.Name = "HEADSHOT"
  965. AIMHIT:remove()
  966. end
  967. end
  968. else
  969. if BRUTAL == true then
  970. Kill(AIMHIT.Parent.Parent)
  971. else
  972. AIMHIT.Parent.Parent:BreakJoints()
  973. end
  974. end
  975. end
  976. end
  977. end
  978. end))
  979. SpawnTrail(FROM,AIMPOS)
  980. return AIMHIT,AIMPOS,NORMAL
  981. end
  982.  
  983. --//=================================\\
  984. --|| ATTACK FUNCTIONS AND STUFF
  985. --\\=================================//
  986.  
  987. function Unload()
  988. ATTACK = true
  989. Rooted = false
  990. repeat
  991. local GYRO = IT("BodyGyro",RootPart)
  992. GYRO.D = 175
  993. GYRO.P = 20000
  994. GYRO.MaxTorque = VT(0,40000,0)
  995. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  996. if COMBO == 1 then
  997. COMBO = 2
  998. for i=0, 0.6, 0.1 / Animation_Speed do
  999. Swait()
  1000. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. end
  1008. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1009. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1010. CreateSound(145080998, LeftHole, 7, 1, false)
  1011. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1012. for i=0, 0.2, 0.1 / Animation_Speed do
  1013. Swait()
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. end
  1021. elseif COMBO == 2 then
  1022. COMBO = 1
  1023. for i=0, 0.6, 0.1 / Animation_Speed do
  1024. Swait()
  1025. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. end
  1033. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1034. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1035. CreateSound(145080998, RightHole, 7, 1, false)
  1036. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1037. for i=0, 0.2, 0.1 / Animation_Speed do
  1038. Swait()
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. end
  1046. end
  1047. GYRO:remove()
  1048. until KEYHOLD == false
  1049. ATTACK = false
  1050. Rooted = false
  1051. end
  1052. function Psyo()
  1053. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1054. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1055. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1056. if TORSO and HUM.Health > 0 then
  1057. ATTACK = true
  1058. Rooted = false
  1059. local GYRO = IT("BodyGyro",RootPart)
  1060. GYRO.D = 275
  1061. GYRO.P = 20000
  1062. GYRO.MaxTorque = VT(0,40000,0)
  1063. for i=0, 0.8, 0.1 / Animation_Speed do
  1064. Swait()
  1065. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. end
  1073. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1074. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1075. local grav = Instance.new("BodyPosition",TORSO)
  1076. grav.D = 1500
  1077. grav.P = 20000
  1078. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1079. grav.position = TORSO.Position+VT(0,15,0)
  1080. Debris:AddItem(grav,10)
  1081. Debris:AddItem(MAGIC,10)
  1082. CreateSound(429459101, Torso, 7, 1, false)
  1083. CreateSound(429459101, TORSO, 7, 1, false)
  1084. for i=0, 1, 0.1 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. end
  1093. GYRO:remove()
  1094. ATTACK = false
  1095. Rooted = false
  1096. end
  1097. end
  1098. end
  1099. function Cleave()
  1100. ATTACK = true
  1101. Rooted = false
  1102. local TARGET = nil
  1103. local TORS = nil
  1104. local GYRO = IT("BodyGyro",RootPart)
  1105. GYRO.D = 175
  1106. GYRO.P = 20000
  1107. GYRO.MaxTorque = VT(0,40000,0)
  1108. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1109. local RANGE = 5
  1110. CreateSound(541909867, Torso, 7, 1, false)
  1111. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1112. for i=0, 1, 0.1 / Animation_Speed do
  1113. Swait()
  1114. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1115. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1116. local CHILDREN = workspace:GetDescendants()
  1117. for index, CHILD in pairs(CHILDREN) do
  1118. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1119. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1120. if HUM then
  1121. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1122. if TORSO then
  1123. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1124. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1125. TARGET = HUM
  1126. TORS = TORSO
  1127. end
  1128. end
  1129. end
  1130. end
  1131. end
  1132. if TARGET then
  1133. break
  1134. end
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. end
  1142. GYRO:remove()
  1143. if TORS and TARGET then
  1144. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1145. Rooted = true
  1146. local BODYPOSITION = IT("BodyPosition", TORS)
  1147. BODYPOSITION.P = 2000
  1148. BODYPOSITION.D = 100
  1149. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1150. for i=0, 1, 0.1 / Animation_Speed do
  1151. Swait()
  1152. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1153. BODYPOSITION.Position = TORS.Position
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. end
  1161. for i=0, 0.4, 0.1 / Animation_Speed do
  1162. Swait()
  1163. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1164. BODYPOSITION.Position = TORS.Position
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. end
  1172. local LOOP = 0
  1173. local LOOP2 = 0
  1174. for i=0, 5, 0.1 / Animation_Speed do
  1175. Swait()
  1176. LOOP = LOOP + 1
  1177. TORS.Anchored = true
  1178. LOOP2 = LOOP2 + 1
  1179. if LOOP2 >= 5 then
  1180. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1181. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1182. CreateSound(145080998, RightHole, 7, 1, false)
  1183. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1184. LOOP2 = 0
  1185. getbloody(TORS,1)
  1186. end
  1187. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1188. BODYPOSITION.Position = TORS.Position
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. end
  1196. BODYPOSITION:remove()
  1197. if TORS then
  1198. TORS.Anchored = false
  1199. Kill(TORS.Parent)
  1200. end
  1201. end
  1202. ATTACK = false
  1203. Rooted = false
  1204. end
  1205. function Lock_n_Load()
  1206. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1207. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1208. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1209. if TORSO and HUM.Health > 0 then
  1210. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1211. ATTACK = true
  1212. Rooted = true
  1213. local GYRO = IT("BodyGyro",RootPart)
  1214. GYRO.D = 175
  1215. GYRO.P = 20000
  1216. GYRO.MaxTorque = VT(0,40000,0)
  1217. if COMBO == 1 then
  1218. COMBO = 2
  1219. for i=0, 1, 0.1 / Animation_Speed do
  1220. Swait()
  1221. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. end
  1229. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1230. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1231. CreateSound(145080998, LeftHole, 7, 1, false)
  1232. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1233. for i=0, 0.4, 0.1 / Animation_Speed do
  1234. Swait()
  1235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. end
  1242. elseif COMBO == 2 then
  1243. COMBO = 1
  1244. for i=0, 1, 0.1 / Animation_Speed do
  1245. Swait()
  1246. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. end
  1254. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1255. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1256. CreateSound(145080998, RightHole, 7, 1, false)
  1257. BulletDetection(RightHole.Position,TORSO.Position,false)
  1258. for i=0, 0.4, 0.1 / Animation_Speed do
  1259. Swait()
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. end
  1267. end
  1268. GYRO:remove()
  1269. ATTACK = false
  1270. Rooted = false
  1271. end
  1272. end
  1273. end
  1274. function Morning_Star()
  1275. ATTACK = true
  1276. Rooted = true
  1277. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1278. for i=0, 1, 0.1 / Animation_Speed do
  1279. Swait()
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. end
  1287. coroutine.resume(coroutine.create(function()
  1288. local POS = Mouse.Hit.p
  1289. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1290. MakeForm(RAY,"Cyl")
  1291. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1292. MakeForm(SPHERE,"Ball")
  1293. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1294. MakeForm(SHIELD,"Ball")
  1295. SHIELD.CFrame = CF(POS)
  1296. RAY.CFrame = CF(POS)
  1297. SPHERE.CFrame = CF(POS)
  1298. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1299. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1300. for i = 1, 200 do
  1301. Swait()
  1302. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1303. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1304. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1305. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1306. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1307. end
  1308. for i = 1, 45 do
  1309. Swait()
  1310. RAY.Transparency = RAY.Transparency + 1/45
  1311. SPHERE.Transparency = RAY.Transparency
  1312. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1313. end
  1314. RAY:remove()
  1315. SHIELD:remove()
  1316. SPHERE:remove()
  1317. end))
  1318. for i=0, 1, 0.1 / Animation_Speed do
  1319. Swait()
  1320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. end
  1327. ATTACK = false
  1328. Rooted = false
  1329. end
  1330. function Deathbound()
  1331. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1332. ATTACK = true
  1333. Rooted = true
  1334. for i=0, 1, 0.1 / Animation_Speed do
  1335. Swait()
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. end
  1343. local DONE = false
  1344. local GATE = nil
  1345. local GATESPIN = true
  1346. coroutine.resume(coroutine.create(function()
  1347. repeat
  1348. Swait()
  1349. if GATE ~= nil then
  1350. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1351. end
  1352. until GATESPIN == false
  1353. end))
  1354. coroutine.resume(coroutine.create(function()
  1355. repeat
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. until DONE == true
  1364. Swait(50)
  1365. for i = 1, 35 do
  1366. Swait(4)
  1367. local FIRED = false
  1368. local CHILDREN = workspace:GetDescendants()
  1369. for index, CHILD in pairs(CHILDREN) do
  1370. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1371. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1372. if HUM then
  1373. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1374. if TORSO then
  1375. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1376. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1377. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1378. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1379. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1380. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1381. Kill(CHILD)
  1382. FIRED = true
  1383. break
  1384. end
  1385. end
  1386. end
  1387. end
  1388. end
  1389. if FIRED == false then
  1390. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1391. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1392. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1393. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1394. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1395. if HITBOD ~= nil then
  1396. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1397. Kill(HITBOD.Parent)
  1398. end
  1399. end
  1400. end
  1401. end
  1402. for i = 1, 45 do
  1403. Swait()
  1404. GATE.Size = GATE.Size - VT(3,0,3)
  1405. end
  1406. GATESPIN = false
  1407. GATE:remove()
  1408. end))
  1409. Swait(15)
  1410. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1411. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1412. local DECAL = IT("Decal",GATE)
  1413. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1414. DECAL.Face = "Top"
  1415. GATE.CFrame = CF(HITPOS)
  1416. CreateSound(160772554, GATE, 7, 1.3, false)
  1417. for i = 1, 45 do
  1418. Swait()
  1419. GATE.Size = GATE.Size + VT(3,0,3)
  1420. end
  1421. CreateSound(145080998, RightHole, 7, 1, false)
  1422. CreateSound(145080998, LeftHole, 7, 1, false)
  1423. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1424. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1425. ATTACK = false
  1426. Rooted = false
  1427. DONE = true
  1428. end
  1429. function Execute()
  1430. ATTACK = true
  1431. Rooted = false
  1432. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1433. Part.Color = C3(0,0,0)
  1434. MakeForm(Part,"Wedge")
  1435. Part.CanCollide = true
  1436. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1437. for i=0, 1, 0.1 / Animation_Speed do
  1438. Swait()
  1439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. end
  1446. Trail.Enabled = true
  1447. CreateSound(541909867, RightBarrel, 7, 1, false)
  1448. local TOCH = Part.Touched:Connect(function(hit)
  1449. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1450. Kill(hit.Parent)
  1451. end
  1452. end)
  1453. for i=0, 0.35, 0.1 / Animation_Speed do
  1454. Swait()
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. end
  1462. TOCH:disconnect()
  1463. Trail.Enabled = false
  1464. for i=0, 0.35, 0.1 / Animation_Speed do
  1465. Swait()
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. end
  1473. Part:remove()
  1474. ATTACK = false
  1475. Rooted = false
  1476. end
  1477.  
  1478. --//=================================\\
  1479. --|| ASSIGN THINGS TO KEYS
  1480. --\\=================================//
  1481.  
  1482. function MouseDown(Mouse)
  1483. if ATTACK == false then
  1484. Execute()
  1485. end
  1486. end
  1487.  
  1488. function MouseUp(Mouse)
  1489. HOLD = false
  1490. end
  1491.  
  1492. function KeyDown(Key)
  1493. KEYHOLD = true
  1494. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1495. if Key == "z" and ATTACK == false then
  1496. Unload()
  1497.  
  1498. elseif Key == "b" and ATTACK == false then
  1499. Psyo()
  1500.  
  1501. elseif Key == "c" and ATTACK == false then
  1502. Cleave()
  1503.  
  1504. elseif Key == "v" and ATTACK == false then
  1505. Lock_n_Load()
  1506.  
  1507. elseif Key == "g" and ATTACK == false then
  1508. Deathbound()
  1509.  
  1510. elseif Key == "x" and ATTACK == false then
  1511. Morning_Star()
  1512.  
  1513. elseif Key == "t" then
  1514. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1515. elseif Key == "1" and ATTACK == false then
  1516. if CHOICE ~= 1 then
  1517. CHOICE = 1
  1518. sick:Play()
  1519. end
  1520. elseif Key == "2" and ATTACK == false then
  1521. if CHOICE ~= 2 then
  1522. CHOICE = 2
  1523. sick:Play()
  1524. end
  1525. elseif Key == "3" and ATTACK == false then
  1526. if CHOICE ~= 3 then
  1527. CHOICE = 3
  1528. sick:Play()
  1529. end
  1530. elseif Key == "4" and ATTACK == false then
  1531. if CHOICE ~= 4 then
  1532. CHOICE = 4
  1533. sick:Play()
  1534. end
  1535. end
  1536. end
  1537. end
  1538.  
  1539. function KeyUp(Key)
  1540. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1541. KEYHOLD = false
  1542. end
  1543. end
  1544.  
  1545. Mouse.Button1Down:connect(function(NEWKEY)
  1546. MouseDown(NEWKEY)
  1547. end)
  1548. Mouse.Button1Up:connect(function(NEWKEY)
  1549. MouseUp(NEWKEY)
  1550. end)
  1551. Mouse.KeyDown:connect(function(NEWKEY)
  1552. KeyDown(NEWKEY)
  1553. end)
  1554. Mouse.KeyUp:connect(function(NEWKEY)
  1555. KeyUp(NEWKEY)
  1556. end)
  1557.  
  1558. --//=================================\\
  1559. --\\=================================//
  1560.  
  1561.  
  1562. function unanchor()
  1563. if UNANCHOR == true then
  1564. g = Character:GetChildren()
  1565. for i = 1, #g do
  1566. if g[i].ClassName == "Part" then
  1567. g[i].Anchored = false
  1568. end
  1569. end
  1570. end
  1571. end
  1572.  
  1573.  
  1574. --//=================================\\
  1575. --|| WRAP THE WHOLE SCRIPT UP
  1576. --\\=================================//
  1577.  
  1578. Humanoid.Changed:connect(function(Jump)
  1579. if Jump == "Jump" and (Disable_Jump == true) then
  1580. Humanoid.Jump = false
  1581. end
  1582. end)
  1583.  
  1584. while true do
  1585. Swait()
  1586. Humanoid.HipHeight = 1.5
  1587. script.Parent = WEAPONGUI
  1588. ANIMATE.Parent = nil
  1589. if Humanoid then
  1590. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1591. IDLEANIMATION:Play()
  1592. end
  1593. SINE = SINE + CHANGE
  1594. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1595. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1596. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1597. if ATTACK == false then
  1598. if TORSOVELOCITY < 1 then
  1599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. elseif TORSOVELOCITY > 1 then
  1606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. end
  1613. end
  1614. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1615. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1616. unanchor()
  1617. Humanoid.MaxHealth = "inf"
  1618. Humanoid.Health = "inf"
  1619. if Rooted == false then
  1620. Disable_Jump = false
  1621. Humanoid.WalkSpeed = Speed
  1622. elseif Rooted == true then
  1623. Disable_Jump = true
  1624. Humanoid.WalkSpeed = 0
  1625. end
  1626. for _, c in pairs(Character:GetDescendants()) do
  1627. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1628. c.Material = "Neon"
  1629. c.Color = C3(0,0,0)
  1630. if c:FindFirstChildOfClass("SpecialMesh") then
  1631. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1632. end
  1633. if c == Head then
  1634. if c:FindFirstChild("face") then
  1635. c.face:remove()
  1636. end
  1637. end
  1638. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1639. c.Color = C3(1,0,0)
  1640. c.Material = "Neon"
  1641. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1642. c:remove()
  1643. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1644. c:remove()
  1645. end
  1646. end
  1647. refit()
  1648. Humanoid.Name = "Deadeyes"
  1649. sick.Parent = Torso
  1650. sick:resume()
  1651. sick.Volume = 5
  1652. sick.Pitch = 1
  1653. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1654. if Head:FindFirstChildOfClass("Sound") then
  1655. Head:FindFirstChildOfClass("Sound"):remove()
  1656. end
  1657. end
  1658.  
  1659. --//=================================\\
  1660. --\\=================================//
  1661.  
  1662.  
  1663.  
  1664.  
  1665.  
  1666. --//====================================================\\--
  1667. --|| END OF SCRIPT
  1668. --\\====================================================//--
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