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- local DBRAutoTrain = Instance.new("ScreenGui")
- local Train = Instance.new("Frame")
- local Attack = Instance.new("TextButton")
- local Defense = Instance.new("TextButton")
- local Agility = Instance.new("TextButton")
- local Energy = Instance.new("TextButton")
- local Charge = Instance.new("TextButton")
- local OpenClose = Instance.new("TextButton")
- local Name = game.Players.LocalPlayer.Name
- DBRAutoTrain.Name = "DBRAutoTrain"
- DBRAutoTrain.Parent = game.CoreGui
- Train.Name = "Train"
- Train.Parent = DBRAutoTrain
- Train.BackgroundColor3 = Color3.new(0.631373, 0.631373, 0.631373)
- Train.BackgroundTransparency = 0.44999998807907
- Train.BorderSizePixel = 0
- Train.Position = UDim2.new(0.608576655, 0, 0.657250464, 0)
- Train.Visible = false
- Attack.Name = "Attack"
- Attack.Parent = Train
- Attack.BackgroundColor3 = Color3.new(0, 0, 0)
- Attack.BackgroundTransparency = 0.30000001192093
- Attack.Position = UDim2.new(0.039, 0, 0.077, 0)
- Attack.Size = UDim2.new(0, 0, 0, 50)
- Attack.Text = "Attack"
- Attack.TextColor3 = Color3.new(1, 1, 1)
- Attack.TextSize = 0
- Attack.TextWrapped = true
- Defense.Name = "Defense"
- Defense.Parent = Train
- Defense.BackgroundColor3 = Color3.new(0, 0, 0)
- Defense.BackgroundTransparency = 0.30000001192093
- Defense.Position = UDim2.new(0.567, 0, 0.077, 0)
- Defense.Size = UDim2.new(0, 0, 0, 50)
- Defense.Text = "Defense"
- Defense.TextColor3 = Color3.new(1, 1, 1)
- Defense.TextSize = 0
- Defense.TextWrapped = true
- Agility.Name = "Agility"
- Agility.Parent = Train
- Agility.BackgroundColor3 = Color3.new(0, 0, 0)
- Agility.BackgroundTransparency = 0.30000001192093
- Agility.Position = UDim2.new(0.039, 0, 0.388, 0)
- Agility.Size = UDim2.new(0, 0, 0, 50)
- Agility.Text = "Agility"
- Agility.TextColor3 = Color3.new(1, 1, 1)
- Agility.TextSize = 0
- Agility.TextWrapped = true
- Energy.Name = "Energy"
- Energy.Parent = Train
- Energy.BackgroundColor3 = Color3.new(0, 0, 0)
- Energy.BackgroundTransparency = 0.30000001192093
- Energy.Position = UDim2.new(0.567, 0, 0.385, 0)
- Energy.Size = UDim2.new(0, 0, 0, 50)
- Energy.Text = "Energy"
- Energy.TextColor3 = Color3.new(1, 1, 1)
- Energy.TextSize = 0
- Energy.TextWrapped = true
- Charge.Name = "Charge"
- Charge.Parent = Train
- Charge.BackgroundColor3 = Color3.new(0, 0, 0)
- Charge.BackgroundTransparency = 0.30000001192093
- Charge.Position = UDim2.new(0.317, 0, 0.7, 0)
- Charge.Size = UDim2.new(0, 0, 0, 50)
- Charge.Text = "Charge"
- Charge.TextColor3 = Color3.new(1, 1, 1)
- Charge.TextSize = 0
- Charge.TextWrapped = true
- OpenClose.Name = "OpenClose"
- OpenClose.Parent = DBRAutoTrain
- OpenClose.BackgroundColor3 = Color3.new(0, 0, 0)
- OpenClose.Position = UDim2.new(0.86815691, 0, 0.915254235, 0)
- OpenClose.Size = UDim2.new(0.118613139, 0, 0.0640301332, 0)
- OpenClose.Text = "Open"
- OpenClose.TextColor3 = Color3.new(1, 1, 1)
- OpenClose.TextScaled = true
- OpenClose.TextSize = 14
- OpenClose.TextWrapped = true
- OpenClose.MouseButton1Click:connect(function()
- if OpenClose.Text == "Close" then
- OpenClose:TweenPosition(UDim2.new(0.868, 0, 0.915, 0), 'Out', 'Linear', 0.2)
- Attack:TweenSize(UDim2.new(0, 0, 0, 50), 'Out', 'Linear', 0.1)
- Defense:TweenSize(UDim2.new(0, 0, 0, 50), 'Out', 'Linear', 0.1)
- Agility:TweenSize(UDim2.new(0, 0, 0, 50), 'Out', 'Linear', 0.1)
- Energy:TweenSize(UDim2.new(0, 0, 0, 50), 'Out', 'Linear', 0.1)
- Charge:TweenSize(UDim2.new(0, 0, 0, 50), 'Out', 'Linear', 0.1)
- Attack.TextScaled = false
- Attack.TextSize = 0
- Defense.TextScaled = false
- Defense.TextSize = 0
- Agility.TextScaled = false
- Agility.TextSize = 0
- Energy.TextScaled = false
- Energy.TextSize = 0
- Charge.TextScaled = false
- Charge.TextSize = 0
- wait(0.2)
- OpenClose.Text = "Open"
- Train:TweenSizeAndPosition(UDim2.new(0, 0, 0, 0), UDim2.new(0.609, 0, 0.546, 0), 'Out', 'Linear', 0.25)
- wait(0.1)
- Train.Visible = false
- else
- Train.Visible = true
- OpenClose:TweenPosition(UDim2.new(0.737, 0, 0.468, 0), 'Out', 'Linear', 0.2)
- Train:TweenSizeAndPosition(UDim2.new(0.377, 0 , 0.424, 0), UDim2.new(0.609, 0, 0.546, 0), 'Out', 'Linear', 0.25)
- wait(0.2)
- Attack:TweenSize(UDim2.new(0, 166, 0, 50), 'Out', 'Linear', 0.2)
- Defense:TweenSize(UDim2.new(0, 166, 0, 50), 'Out', 'Linear', 0.2)
- Agility:TweenSize(UDim2.new(0, 166, 0, 50), 'Out', 'Linear', 0.2)
- Energy:TweenSize(UDim2.new(0, 166, 0, 50), 'Out', 'Linear', 0.2)
- Charge:TweenSize(UDim2.new(0, 166, 0, 50), 'Out', 'Linear', 0.2)
- OpenClose.Text = "Close"
- wait(0.2)
- Attack.TextScaled = true
- Defense.TextScaled = true
- Agility.TextScaled = true
- Energy.TextScaled = true
- Charge.TextScaled = true
- end
- end)
- Attack.MouseButton1Click:connect(function()
- if Attack.Text == "Attack" then
- Attack.Text = "Stop Attack AutoTrain"
- while Attack.Text == "Stop Attack AutoTrain" do
- wait()
- local remote = game["ReplicatedStorage"]["Remotes"]["Training"]["Combat"]
- local args = {
- [1] = {
- LeftLowerArm = game["Workspace"][Name]["LeftLowerArm"],
- RightUpperArm = game["Workspace"][Name]["RightUpperArm"],
- LeftFoot = game["Workspace"][Name]["LeftFoot"],
- RightHand = game["Workspace"][Name]["RightHand"],
- RightLowerArm = game["Workspace"][Name]["RightLowerArm"],
- LeftUpperLeg = game["Workspace"][Name]["LeftUpperLeg"],
- LeftUpperArm = game["Workspace"][Name]["LeftUpperArm"],
- Character = game["Workspace"][Name],
- LeftHand = game["Workspace"][Name]["LeftHand"],
- RightFoot = game["Workspace"][Name]["RightFoot"],
- Humanoid = game["Workspace"][Name]["Humanoid"],
- RightLowerLeg = game["Workspace"][Name]["RightLowerLeg"],
- RightUpperLeg = game["Workspace"][Name]["RightUpperLeg"],
- LeftLowerLeg = game["Workspace"][Name]["LeftLowerLeg"]
- }
- }
- remote:InvokeServer(unpack(args))
- end
- else
- Attack.Text = "Attack"
- end
- end)
- Defense.MouseButton1Click:connect(function()
- if Defense.Text == "Defense" then
- Defense.Text = "Stop Defense AutoTrain" do
- while Defense.Text == "Stop Defense AutoTrain" do
- local remote = game["ReplicatedStorage"]["Remotes"]["Training"]["Defense"]
- local args = {
- [1] = game["Players"][Name]["Stats"],
- [2] = game["Players"][Name]["Status"],
- [3] = game["Workspace"][Name]["Humanoid"],
- [4] = game["Workspace"][Name]["RightHand"]
- }
- remote:InvokeServer(unpack(args))
- end
- end
- else
- Defense.Text = "Defense"
- end
- end)
- Agility.MouseButton1Click:connect(function()
- if Agility.Text == "Agility" then
- Agility.Text = "Stop Agility AutoTrain" do
- while Agility.Text == "Stop Agility AutoTrain" do
- wait()
- game.ReplicatedStorage.Remotes.Training.Agility:FireServer(game.Players.Name.Stats)
- end
- end
- else
- Agility.Text = "Agility"
- end
- end)
- Energy.MouseButton1Click:connect(function()
- if Energy.Text == "Energy" then
- Energy.Text = "Stop Energy AutoTrain" do
- while Energy.Text == "Stop Energy AutoTrain" do
- wait(0.1)
- local remote = game["ReplicatedStorage"]["Remotes"]["Actions"]["EnergyBlast"]
- local args = {
- [1] = "Left"
- }
- remote:InvokeServer(unpack(args))
- end
- end
- else
- Energy.Text = "Energy"
- end
- end)
- Charge.MouseButton1Click:connect(function()
- if Charge.Text == "Charge" then
- Charge.Text = "Stop Charging"
- local remote = Game["ReplicatedStorage"]["Remotes"]["Training"]["Charge"]
- local args = {
- [1] = Game["Players"][Name]["Status"],
- [2] = Game["Workspace"][Name]["UpperTorso"],
- [3] = Game["Workspace"][Name]["Humanoid"]
- }
- remote:InvokeServer(unpack(args))
- else
- local remote = Game["ReplicatedStorage"]["Remotes"]["Training"]["ChargeFinish"]
- local args = {}
- remote:FireServer(unpack(args))
- Charge.Text = "Charge"
- end
- end)
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