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snake5

tacstrike enemy sgs code

Jun 13th, 2015
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  1. global TSEnemy = {};
  2.  
  3. function TSEnemy_Create( eptr, pos, vdir )
  4. {
  5.     E =
  6.     {
  7.         // enemy pointer for additional queries
  8.         eptr = eptr,
  9.        
  10.         // set before tick
  11.         position = pos,
  12.         viewdir = vdir,
  13.        
  14.         // read after tick
  15.         i_crouch = false,
  16.         i_move = vec2(0,0),
  17.        
  18.         // coroutine + timer
  19.         resume_delay = 0.0,
  20.         coro_ai_main = co_create( function( E ){ E.AI_proc(); } ),
  21.        
  22.         // global systems
  23.         move_to_target = null,
  24.     };
  25.     E = class( E, TSEnemy );
  26.     co_resume( E.coro_ai_main, E );
  27.     return E;
  28. }
  29.  
  30. function TSEnemy.destroy()
  31. {
  32. }
  33.  
  34. function TSEnemy.tick( deltaTime )
  35. {
  36.     this.resume_delay -= deltaTime;
  37.     if( this.resume_delay <= 0.0 )
  38.     {
  39.         this.resume_delay = toreal( co_resume( this.coro_ai_main ) );
  40.     }
  41.    
  42.     if( this.move_to_target !== null )
  43.     {
  44.         this.i_move = vec2( this.move_to_target - this.position );
  45.     }
  46. }
  47.  
  48. function TSEnemy.AI_proc()
  49. {
  50.     yield();
  51.     for(;;)
  52.     {
  53.         cp = vec3(-2.5,2.5,0);
  54.         this.move_to_target = cp+vec3(1,0,0);yield(1);
  55.         this.move_to_target = cp+vec3(0,1,0);yield(1);
  56.         this.move_to_target = cp+vec3(-1,0,0);yield(1);
  57.         this.move_to_target = cp+vec3(0,-1,0);yield(1);
  58.         // TODO
  59.         yield();
  60.     }
  61. }
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