Advertisement
coinwalk

trial

Apr 8th, 2023
40
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.46 KB | None | 0 0
  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var ying = parseFloat(document.getElementById('pct_balance').value);
  3. document.getElementById('pct_chance').value = 49.5;
  4. document.getElementById('pct_payout').value = 2;
  5. var mill = (mango*10000000).toPrecision(1);
  6. var zoll = (mill/mill+mill-mill)/100000000;
  7. var div = 100;
  8. var troll = ((zoll/div).toFixed(8));
  9. var hertz = troll;
  10. var earnpoint = 50000;
  11. var real = troll;
  12. var flank = 6.5;
  13. var under = 2.5;
  14. var claim = (troll*10);
  15. var krux = (troll*6.5);
  16. var ingot = 1;
  17. var gunkybutt = ((Math.floor(mango/claim))*claim);
  18. var crazy = ((Math.floor(mango/claim))*claim);
  19. var gunk = ((Math.floor(mango/claim))*claim);
  20. var gunky = ((Math.floor(utter/claim))*claim);
  21. var utter = mango;
  22. var torn = mango;
  23. var wild = mango;
  24. var min = mango;
  25. var noddy = real;
  26. var trash = mango;
  27. var blet = 0;
  28. var stupid = noddy;
  29. var james = false;
  30. var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  31. var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  32. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  33.  
  34. function getR(minz, maxz) {
  35. minz = Math.ceil(minz);
  36. maxz = Math.floor(maxz);
  37. return Math.floor(Math.random() * (maxz - minz + 1)) + minz;
  38. }
  39.  
  40. function dobet() {
  41. document.getElementById('pct_chance').value = 49.5;
  42. document.getElementById('pct_payout').value = 2;
  43. trash = document.getElementById('pct_balance').value;
  44. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent;
  45. if (trash>ying) {
  46. noddy = (((parseFloat(real))*1).toFixed(8));
  47. stupid = ((parseFloat(trash-ying)).toFixed(8));
  48. ying = parseFloat(trash);
  49. }
  50. if (trash<ying) {
  51. noddy = (((parseFloat(real))*1).toFixed(8));
  52. stupid = ((parseFloat(ying-trash)).toFixed(8));
  53. ying = parseFloat(trash);
  54. }
  55. //if (!(stupid==noddy)){
  56. //alert('someone played your balance elsewhere');
  57. //console.log('someone played your balance elsewhere');
  58. //return;
  59. //}
  60. if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
  61. utter = utter+(parseFloat(real));
  62. blet = blet+1;
  63. duel = trick;
  64. }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  65. utter = utter-(parseFloat(real));
  66. blet = blet+1;
  67. duel = trick;
  68. }
  69. if (real==null){
  70. real = parseFloat(hertz);
  71. }
  72. if (utter>(crazy+(hertz*flank))) {
  73. real = hertz*2;
  74. hertz = hertz*2;
  75. flank = 4.5;
  76. under = 4.5;
  77. crazy = parseFloat(utter);
  78. }
  79. if (utter<(crazy-(hertz*under))) {
  80. real = hertz*2;
  81. hertz = hertz*2;
  82. ingot = 0;
  83. flank = 4.5;
  84. under = 4.5;
  85. crazy = parseFloat(utter);
  86. }
  87. if ((utter>=(gunkybutt+(claim*ingot)))&&(utter>(((Math.floor(utter/claim))*claim)+krux))){
  88. gunky = ((Math.floor(utter/claim))*claim);
  89. gunk = ((Math.floor(utter/claim))*claim);
  90. crazy = ((Math.floor(utter/claim))*claim);
  91. gunkybutt = ((Math.floor(utter/claim))*claim);
  92. flank = 4.5;
  93. ingot = 1;
  94. under = 4.5;
  95. real = troll*2;
  96. hertz = troll*2;
  97. }
  98. if ((utter>=(gunkybutt+(claim*ingot)))&&(utter<(((Math.floor(utter/claim))*claim)+krux))){
  99. gunky = ((Math.floor(utter/claim))*claim);
  100. gunk = ((Math.floor(utter/claim))*claim);
  101. crazy = ((Math.floor(utter/claim))*claim);
  102. gunkybutt = ((Math.floor(utter/claim))*claim);
  103. flank = 6.5;
  104. ingot = 1;
  105. under = 2.5;
  106. real = troll;
  107. hertz = troll;
  108. }
  109. if ((utter>=(gunky+(claim*ingot)))&&(utter<(gunkybutt+(claim*ingot)))&&(utter>(((Math.floor(utter/claim))*claim)+krux))){
  110. crazy = ((Math.floor(utter/claim))*claim);
  111. gunky = ((Math.floor(utter/claim))*claim);
  112. gunk = ((Math.floor(utter/claim))*claim);
  113. flank = 4.5;
  114. ingot = 1;
  115. under = 4.5;
  116. real = troll*2;
  117. hertz = troll*2;
  118. }
  119. if ((utter>=(gunky+(claim*ingot)))&&(utter<(gunkybutt+(claim*ingot)))&&(utter<(((Math.floor(utter/claim))*claim)+krux))){
  120. crazy = ((Math.floor(utter/claim))*claim);
  121. gunky = ((Math.floor(utter/claim))*claim);
  122. gunk = ((Math.floor(utter/claim))*claim);
  123. flank = 6.5;
  124. ingot = 1;
  125. under = 2.5;
  126. real = troll;
  127. hertz = troll;
  128. }
  129. if (((utter<=(gunk-krux))&&(utter<(((Math.floor(utter/claim))*claim)+krux)))||((real>=utter)&&(utter<(((Math.floor(utter/claim))*claim)+krux)))) {
  130. flank = 6.5;
  131. ingot = 1;
  132. under = 2.5;
  133. real = troll;
  134. hertz = troll;
  135. gunk = ((Math.floor(utter/claim))*claim);
  136. crazy = ((Math.floor(utter/claim))*claim);
  137. gunkybutt = (((Math.ceil(utter/claim))*claim)+claim);
  138. }
  139. if (((utter<=(gunk-krux))&&(utter>(((Math.floor(utter/claim))*claim)+krux)))||((real>=utter)&&(utter>(((Math.floor(utter/claim))*claim)+krux)))) {
  140. flank = 4.5;
  141. ingot = 1;
  142. under = 4.5;
  143. real = troll*2;
  144. hertz = troll*2;
  145. gunk = ((Math.floor(utter/claim))*claim);
  146. crazy = ((Math.floor(utter/claim))*claim);
  147. gunkybutt = (((Math.ceil(utter/claim))*claim)+claim);
  148. }
  149. if (utter>earnpoint) {
  150. return;
  151. }
  152. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  153. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  154. if (trick==duel){
  155. document.getElementById('a_lo').click();
  156. }
  157. }
  158. setInterval(() => dobet(), 80);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement