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Im_Meme

The end of all creations

May 30th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound",Character)
  26. sick.SoundId = "rbxassetid://998446170"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 5
  30. sick:Play()
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  50. local NEWMESH = IT(MESH)
  51. if MESH == "SpecialMesh" then
  52. NEWMESH.MeshType = MESHTYPE
  53. if MESHID ~= "nil" and MESHID ~= "" then
  54. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  55. end
  56. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  57. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  58. end
  59. end
  60. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  61. NEWMESH.Scale = SCALE
  62. NEWMESH.Parent = PARENT
  63. return NEWMESH
  64. end
  65.  
  66. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  67. local NEWPART = IT("Part")
  68. NEWPART.formFactor = FORMFACTOR
  69. NEWPART.Reflectance = REFLECTANCE
  70. NEWPART.Transparency = TRANSPARENCY
  71. NEWPART.CanCollide = false
  72. NEWPART.Locked = true
  73. NEWPART.Anchored = true
  74. if ANCHOR == false then
  75. NEWPART.Anchored = false
  76. end
  77. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  78. NEWPART.Name = NAME
  79. NEWPART.Size = SIZE
  80. NEWPART.Position = Torso.Position
  81. NEWPART.Material = MATERIAL
  82. NEWPART:BreakJoints()
  83. NEWPART.Parent = PARENT
  84. return NEWPART
  85. end
  86.  
  87. --//=================================\\
  88. --|| CUSTOMIZATION
  89. --\\=================================//
  90.  
  91. Player_Size = 1 --Size of the player.
  92. Animation_Speed = 3
  93. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  94.  
  95. local Speed = 16
  96. local Effects2 = {}
  97.  
  98. --//=================================\\
  99. --|| END OF CUSTOMIZATION
  100. --\\=================================//
  101.  
  102. local function weldBetween(a, b)
  103. local weldd = Instance.new("ManualWeld")
  104. weldd.Part0 = a
  105. weldd.Part1 = b
  106. weldd.C0 = CFrame.new()
  107. weldd.C1 = b.CFrame:inverse() * a.CFrame
  108. weldd.Parent = a
  109. return weldd
  110. end
  111.  
  112. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  113. local acs = Instance.new("Part")
  114. acs.CanCollide = false
  115. acs.Anchored = false
  116. acs.Size = Vector3.new(0,0,0)
  117. acs.CFrame = attachmentpart.CFrame
  118. acs.Parent = Character
  119. acs.BrickColor = color
  120. local meshs = Instance.new("SpecialMesh")
  121. meshs.MeshId = mesh
  122. meshs.TextureId = texture
  123. meshs.Parent = acs
  124. meshs.Scale = scale
  125. meshs.Offset = offset
  126. weldBetween(attachmentpart,acs)
  127. end
  128.  
  129. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  130. if TYPE == "Gem" then
  131. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  132. acs.Anchored = false
  133. acs.CanCollide = false
  134. acs.CFrame = PART.CFrame
  135. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  136. weldBetween(PART,acs)
  137. elseif TYPE == "Skull" then
  138. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  139. acs.Anchored = false
  140. acs.CanCollide = false
  141. acs.CFrame = PART.CFrame
  142. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  143. weldBetween(PART,acs)
  144. elseif TYPE == "Eye" then
  145. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  146. acs.Anchored = false
  147. acs.CanCollide = false
  148. acs.CFrame = PART.CFrame
  149. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  150. weldBetween(PART,acs)
  151. end
  152. end
  153.  
  154. --//=================================\\
  155. --|| USEFUL VALUES
  156. --\\=================================//
  157.  
  158. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  159. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  160. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  161. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  162. local CHANGEDEFENSE = 0
  163. local CHANGEDAMAGE = 0
  164. local CHANGEMOVEMENT = 0
  165. local ANIM = "Idle"
  166. local ATTACK = false
  167. local EQUIPPED = false
  168. local HOLD = false
  169. local COMBO = 1
  170. local Rooted = false
  171. local SINE = 0
  172. local KEYHOLD = false
  173. local CHANGE = 2 / Animation_Speed
  174. local WALKINGANIM = false
  175. local WALK = 0
  176. local VALUE1 = false
  177. local HITFLOOR = nil
  178. local VALUE2 = false
  179. local ROBLOXIDLEANIMATION = IT("Animation")
  180. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  181. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  182. --ROBLOXIDLEANIMATION.Parent = Humanoid
  183. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  184. WEAPONGUI.Name = "Weapon GUI"
  185. local Weapon = IT("Model")
  186. Weapon.Name = "Adds"
  187. local Delete = IT("Model",Character)
  188. Delete.Name = "Banlist"
  189. local Effects = IT("Folder", Weapon)
  190. Effects.Name = "Effects"
  191. local ANIMATOR = Humanoid.Animator
  192. local ANIMATE = Character.Animate
  193. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  194. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  195. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  196. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  197. local UNANCHOR = true
  198.  
  199. local SKILLTEXTCOLOR = C3(0,0,0)
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203.  
  204.  
  205. --//=================================\\
  206. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  207. --\\=================================//
  208.  
  209. ArtificialHB = Instance.new("BindableEvent", script)
  210. ArtificialHB.Name = "ArtificialHB"
  211.  
  212. script:WaitForChild("ArtificialHB")
  213.  
  214. frame = Frame_Speed
  215. tf = 0
  216. allowframeloss = false
  217. tossremainder = false
  218. lastframe = tick()
  219. script.ArtificialHB:Fire()
  220.  
  221. game:GetService("RunService").Heartbeat:connect(function(s, p)
  222. tf = tf + s
  223. if tf >= frame then
  224. if allowframeloss then
  225. script.ArtificialHB:Fire()
  226. lastframe = tick()
  227. else
  228. for i = 1, math.floor(tf / frame) do
  229. script.ArtificialHB:Fire()
  230. end
  231. lastframe = tick()
  232. end
  233. if tossremainder then
  234. tf = 0
  235. else
  236. tf = tf - frame * math.floor(tf / frame)
  237. end
  238. end
  239. end)
  240.  
  241. --//=================================\\
  242. --\\=================================//
  243.  
  244.  
  245.  
  246.  
  247.  
  248. --//=================================\\
  249. --|| SOME FUNCTIONS
  250. --\\=================================//
  251.  
  252. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  253. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  254. end
  255.  
  256. function PositiveAngle(NUMBER)
  257. if NUMBER >= 0 then
  258. NUMBER = 0
  259. end
  260. return NUMBER
  261. end
  262.  
  263. function NegativeAngle(NUMBER)
  264. if NUMBER <= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269.  
  270. function Swait(NUMBER)
  271. if NUMBER == 0 or NUMBER == nil then
  272. ArtificialHB.Event:wait()
  273. else
  274. for i = 1, NUMBER do
  275. ArtificialHB.Event:wait()
  276. end
  277. end
  278. end
  279.  
  280. function QuaternionFromCFrame(cf)
  281. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  282. local trace = m00 + m11 + m22
  283. if trace > 0 then
  284. local s = math.sqrt(1 + trace)
  285. local recip = 0.5 / s
  286. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  287. else
  288. local i = 0
  289. if m11 > m00 then
  290. i = 1
  291. end
  292. if m22 > (i == 0 and m00 or m11) then
  293. i = 2
  294. end
  295. if i == 0 then
  296. local s = math.sqrt(m00 - m11 - m22 + 1)
  297. local recip = 0.5 / s
  298. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  299. elseif i == 1 then
  300. local s = math.sqrt(m11 - m22 - m00 + 1)
  301. local recip = 0.5 / s
  302. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  303. elseif i == 2 then
  304. local s = math.sqrt(m22 - m00 - m11 + 1)
  305. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  306. end
  307. end
  308. end
  309.  
  310. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  311. local xs, ys, zs = x + x, y + y, z + z
  312. local wx, wy, wz = w * xs, w * ys, w * zs
  313. local xx = x * xs
  314. local xy = x * ys
  315. local xz = x * zs
  316. local yy = y * ys
  317. local yz = y * zs
  318. local zz = z * zs
  319. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  320. end
  321.  
  322. function QuaternionSlerp(a, b, t)
  323. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  324. local startInterp, finishInterp;
  325. if cosTheta >= 0.0001 then
  326. if (1 - cosTheta) > 0.0001 then
  327. local theta = ACOS(cosTheta)
  328. local invSinTheta = 1 / SIN(theta)
  329. startInterp = SIN((1 - t) * theta) * invSinTheta
  330. finishInterp = SIN(t * theta) * invSinTheta
  331. else
  332. startInterp = 1 - t
  333. finishInterp = t
  334. end
  335. else
  336. if (1 + cosTheta) > 0.0001 then
  337. local theta = ACOS(-cosTheta)
  338. local invSinTheta = 1 / SIN(theta)
  339. startInterp = SIN((t - 1) * theta) * invSinTheta
  340. finishInterp = SIN(t * theta) * invSinTheta
  341. else
  342. startInterp = t - 1
  343. finishInterp = t
  344. end
  345. end
  346. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  347. end
  348.  
  349. function Clerp(a, b, t)
  350. local qa = {QuaternionFromCFrame(a)}
  351. local qb = {QuaternionFromCFrame(b)}
  352. local ax, ay, az = a.x, a.y, a.z
  353. local bx, by, bz = b.x, b.y, b.z
  354. local _t = 1 - t
  355. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  356. end
  357.  
  358. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  359. local frame = IT("Frame")
  360. frame.BackgroundTransparency = TRANSPARENCY
  361. frame.BorderSizePixel = BORDERSIZEPIXEL
  362. frame.Position = POSITION
  363. frame.Size = SIZE
  364. frame.BackgroundColor3 = COLOR
  365. frame.BorderColor3 = BORDERCOLOR
  366. frame.Name = NAME
  367. frame.Parent = PARENT
  368. return frame
  369. end
  370.  
  371. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  372. local label = IT("TextLabel")
  373. label.BackgroundTransparency = 1
  374. label.Size = UD2(1, 0, 1, 0)
  375. label.Position = UD2(0, 0, 0, 0)
  376. label.TextColor3 = TEXTCOLOR
  377. label.TextStrokeTransparency = STROKETRANSPARENCY
  378. label.TextTransparency = TRANSPARENCY
  379. label.FontSize = TEXTFONTSIZE
  380. label.Font = TEXTFONT
  381. label.BorderSizePixel = BORDERSIZEPIXEL
  382. label.TextScaled = false
  383. label.Text = TEXT
  384. label.Name = NAME
  385. label.Parent = PARENT
  386. return label
  387. end
  388.  
  389. function NoOutlines(PART)
  390. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  391. end
  392.  
  393.  
  394. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  395. local NEWWELD = IT(TYPE)
  396. NEWWELD.Part0 = PART0
  397. NEWWELD.Part1 = PART1
  398. NEWWELD.C0 = C0
  399. NEWWELD.C1 = C1
  400. NEWWELD.Parent = PARENT
  401. return NEWWELD
  402. end
  403.  
  404. local SOUND = IT("Sound",nil)
  405.  
  406. function CreateSound(ID, PARENT, VOLUME, PITCH)
  407. local NEWSOUND = nil
  408. coroutine.resume(coroutine.create(function()
  409. NEWSOUND = SOUND:Clone()
  410. NEWSOUND.Parent = PARENT
  411. NEWSOUND.Volume = VOLUME
  412. NEWSOUND.Pitch = PITCH
  413. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  414. Swait()
  415. NEWSOUND:play()
  416. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  417. end))
  418. return NEWSOUND
  419. end
  420.  
  421. function CFrameFromTopBack(at, top, back)
  422. local right = top:Cross(back)
  423. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  424. end
  425.  
  426. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  427. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  428. local mesh = IT("SpecialMesh",wave)
  429. mesh.MeshType = "FileMesh"
  430. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  431. mesh.Scale = SIZE
  432. mesh.Offset = VT(0,0,-SIZE.X/8)
  433. local cR=255
  434. local cG=0
  435. local cB=0
  436. local flg5=1 local omgidk=1
  437. local add=15
  438. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  439. if omgidk>10000 then omgidk=0 end
  440. omgidk=omgidk+1
  441. if cR>=255 then flg5=1 end
  442. if cG>=255 then flg5=2 end
  443. if cB>=255 then flg5=3 end
  444. if flg5==1 then cR=cR-add cG=cG+add end
  445. if flg5==2 then cG=cG-add cB=cB+add end
  446. if flg5==3 then cB=cB-add cR=cR+add end
  447. color=Color3.fromRGB(cR,cG,cB)
  448. mesh.VertexColor = VT(cR,cG,cB)
  449. end)
  450. wave.CFrame = CFRAME
  451. coroutine.resume(coroutine.create(function(PART)
  452. for i = 1, WAIT do
  453. Swait()
  454. mesh.Scale = mesh.Scale + GROW
  455. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  456. if DOESROT == true then
  457. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  458. end
  459. wave.Transparency = wave.Transparency + (0.5/WAIT)
  460. if wave.Transparency > 0.99 then
  461. wave:remove()
  462. end
  463. end
  464. end))
  465. end
  466.  
  467. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  468. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  469. local mesh = IT("SpecialMesh",wave)
  470. mesh.MeshType = "Sphere"
  471. mesh.Scale = SIZE
  472. mesh.Offset = VT(0,0,0)
  473. wave.CFrame = CFRAME
  474. coroutine.resume(coroutine.create(function(PART)
  475. for i = 1, WAIT do
  476. Swait()
  477. mesh.Scale = mesh.Scale + GROW
  478. wave.Transparency = wave.Transparency + (1/WAIT)
  479. if wave.Transparency > 0.99 then
  480. wave:remove()
  481. end
  482. end
  483. end))
  484. end
  485.  
  486. function MakeForm(PART,TYPE)
  487. if TYPE == "Cyl" then
  488. local MSH = IT("CylinderMesh",PART)
  489. elseif TYPE == "Ball" then
  490. local MSH = IT("SpecialMesh",PART)
  491. MSH.MeshType = "Sphere"
  492. elseif TYPE == "Wedge" then
  493. local MSH = IT("SpecialMesh",PART)
  494. MSH.MeshType = "Wedge"
  495. end
  496. end
  497.  
  498. function CheckTableForString(Table, String)
  499. for i, v in pairs(Table) do
  500. if string.find(string.lower(String), string.lower(v)) then
  501. return true
  502. end
  503. end
  504. return false
  505. end
  506.  
  507. function CheckIntangible(Hit)
  508. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  509. if Hit and Hit.Parent then
  510. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  511. return true
  512. end
  513. end
  514. return false
  515. end
  516.  
  517. Debris = game:GetService("Debris")
  518.  
  519. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  520. local Direction = CFrame.new(StartPos, Vec).lookVector
  521. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  522. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  523. if RayHit and CheckIntangible(RayHit) then
  524. if DelayIfHit then
  525. wait()
  526. end
  527. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  528. end
  529. return RayHit, RayPos, RayNormal
  530. end
  531.  
  532. function turnto(position)
  533. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  534. end
  535.  
  536. --//=================================\\
  537. --|| WEAPON CREATION
  538. --\\=================================//
  539.  
  540. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  541. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(30,30,30), VT(0, 98, -10))
  542. local cR=255
  543. local cG=0
  544. local cB=0
  545. local flg5=1 local omgidk=1
  546. local add=15
  547. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  548. if omgidk>10000 then omgidk=0 end
  549. omgidk=omgidk+1
  550. if cR>=255 then flg5=1 end
  551. if cG>=255 then flg5=2 end
  552. if cB>=255 then flg5=3 end
  553. if flg5==1 then cR=cR-add cG=cG+add end
  554. if flg5==2 then cG=cG-add cB=cB+add end
  555. if flg5==3 then cB=cB-add cR=cR+add end
  556. color=Color3.fromRGB(cR,cG,cB)
  557. HandleMesh.VertexColor = VT(cR,cG,cB)
  558. end)
  559. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  560. m = game.Players.LocalPlayer
  561. char = m.Character
  562. local txt = Instance.new("BillboardGui", char)
  563. txt.Adornee = char.Head
  564. txt.Name = "_status"
  565. txt.Size = UDim2.new(2, 0, 1.2, 0)
  566. txt.StudsOffset = Vector3.new(-9, 30, 0)
  567. local text = Instance.new("TextLabel", txt)
  568. text.Size = UDim2.new(10, 0, 7, 0)
  569. text.FontSize = "Size24"
  570. text.TextScaled = true
  571. text.TextTransparency = 0
  572. text.BackgroundTransparency = 1
  573. text.TextTransparency = 0
  574. text.TextStrokeTransparency = 0
  575. text.Font = "Bodoni"
  576. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  577. v = Instance.new("Part")
  578. v.Name = "ColorBrick"
  579. v.Parent = m.Character
  580. v.FormFactor = "Symmetric"
  581. v.Anchored = true
  582. v.CanCollide = false
  583. v.BottomSurface = "Smooth"
  584. v.TopSurface = "Smooth"
  585. v.Size = Vector3.new(10, 5, 3)
  586. v.Transparency = 1
  587. v.CFrame = char.Torso.CFrame
  588. v.BrickColor = BrickColor.new("Really black")
  589. v.Transparency = 1
  590. v.Shape = "Block"
  591. spawn(function()
  592. local TweenService = game:GetService("TweenService")
  593. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  594. local Int = 0
  595. while wait(0.5) do
  596. if Int == #Colours then Int = 0 end
  597. Int = Int+1
  598. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  599. end
  600. end)
  601. text.Text = "THE END OF ALL CREATIONS"
  602. for _, c in pairs(Weapon:GetChildren()) do
  603. if c.ClassName == "Part" then
  604. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  605. end
  606. end
  607.  
  608. Weapon.Parent = Character
  609.  
  610. Humanoid.Died:connect(function()
  611. ATTACK = true
  612. end)
  613.  
  614. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  615. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  616.  
  617. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  618. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  619.  
  620. --//=================================\\
  621. --|| DAMAGING
  622. --\\=================================//
  623.  
  624. function BAN(CHARACTER)
  625. local BANFOLDER = IT("Folder",Effects)
  626. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  627. naeeym2.AlwaysOnTop = false
  628. naeeym2.Size = UDim2.new(5,35,2,35)
  629. naeeym2.StudsOffset = Vector3.new(0,1,0)
  630. naeeym2.Name = "AAAA"
  631. local tecks2 = Instance.new("TextLabel",naeeym2)
  632. tecks2.BackgroundTransparency = 1
  633. tecks2.TextScaled = true
  634. tecks2.BorderSizePixel = 0
  635. tecks2.Text = "Gone from existance"
  636. tecks2.Font = "Code"
  637. tecks2.TextSize = 30
  638. tecks2.TextStrokeTransparency = 1
  639. tecks2.TextColor3 = Color3.new(1,0,0)
  640. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  641. tecks2.Size = UDim2.new(1,0,0.5,0)
  642. tecks2.Parent = naeeym2
  643. for i,v in ipairs(CHARACTER:GetChildren()) do
  644. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  645. if v.Name ~= "HumanoidRootPart" then
  646. local BOD = v:Clone()
  647. BOD.CanCollide = false
  648. BOD.Anchored = true
  649. BOD.CFrame = v.CFrame
  650. BOD.Parent = BANFOLDER
  651. BOD.Material = "Neon"
  652. BOD.Color = C3(1,0,0)
  653. if BOD:FindFirstChildOfClass("Decal") then
  654. BOD:FindFirstChildOfClass("Decal"):remove()
  655. end
  656. if BOD.Name == "Head" then
  657. naeeym2.Adornee = BOD
  658. end
  659. if BOD.ClassName == "MeshPart" then
  660. BOD.TextureID = ""
  661. end
  662. end
  663. end
  664. end
  665. CHARACTER:remove()
  666. coroutine.resume(coroutine.create(function()
  667. for i = 1, 50 do
  668. Swait()
  669. for i,v in ipairs(BANFOLDER:GetChildren()) do
  670. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  671. v.Transparency = 1
  672. end
  673. naeeym2.Enabled = false
  674. end
  675. Swait()
  676. for i,v in ipairs(BANFOLDER:GetChildren()) do
  677. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  678. v.Transparency = 0
  679. end
  680. naeeym2.Enabled = true
  681. end
  682. end
  683. BANFOLDER:remove()
  684. end))
  685. end
  686.  
  687. function BANNEAREST(POS,RANGE)
  688. for i,v in ipairs(workspace:GetChildren()) do
  689. local body = v:GetChildren()
  690. for part = 1, #body do
  691. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  692. if(body[part].Position - POS).Magnitude < RANGE then
  693. if v:FindFirstChildOfClass("Humanoid") then
  694. BAN(v)
  695. if game.Players:FindFirstChild(v.Name) then
  696. local Value = IT("BoolValue",Delete)
  697. Value.Name = v.Name
  698. end
  699. end
  700. end
  701. end
  702. end
  703. end
  704. end
  705.  
  706. --//=================================\\
  707. --|| ATTACK FUNCTIONS AND STUFF
  708. --\\=================================//
  709.  
  710. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  711. if FLOOR ~= nil then
  712. coroutine.resume(coroutine.create(function()
  713. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  714. PART.CFrame = CF(POSITION)
  715. for i = 1, 45 do
  716. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  717. RingPiece.Material = FLOOR.Material
  718. RingPiece.Color = FLOOR.Color
  719. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*15, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  720. Debris:AddItem(RingPiece,SWAIT/100)
  721. end
  722. PART:remove()
  723. end))
  724. end
  725. end
  726.  
  727. function CreateDebreeRingBig(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  728. if FLOOR ~= nil then
  729. coroutine.resume(coroutine.create(function()
  730. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  731. PART.CFrame = CF(POSITION)
  732. for i = 1, 45 do
  733. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  734. RingPiece.Material = FLOOR.Material
  735. RingPiece.Color = FLOOR.Color
  736. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*25, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  737. Debris:AddItem(RingPiece,SWAIT/100)
  738. end
  739. PART:remove()
  740. end))
  741. end
  742. end
  743.  
  744.  
  745. function BANSLAM()
  746. ATTACK = true
  747. Rooted = false
  748. repeat
  749. for i=0, 0.2, 0.1 / Animation_Speed do
  750. Swait()
  751. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  758. end
  759. for i=0, 0.08, 0.1 / Animation_Speed do
  760. Swait()
  761. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  768. end
  769. for i=0, 0.08, 0.1 / Animation_Speed do
  770. Swait()
  771. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  778. end
  779. CreateSound("147722910", Effects, 10, 0.9)
  780. BANNEAREST(RootPart.CFrame*CF(0,0,-200).p,125)
  781. if HITFLOOR ~= nil then
  782. CreateSound("289842971", Workspace, 5, 1)
  783. CreateSound("289842971", Workspace, 5, 1)
  784. CreateSound("289842971", Workspace, 5, 1)
  785. CreateSound("289842971", Workspace, 5, 1)
  786. CreateDebreeRingBig(HITFLOOR,RootPart.CFrame*CF(50,-0,-200).p,5,VT(28,28,28),35)
  787. end
  788. CreateWave(VT(125,0,125),45,RootPart.CFrame*CF(50,-0,-200),true,2,"Really red",VT(0,3,0))
  789. CreateWave(VT(125,0,125),45,RootPart.CFrame*CF(50,-0,-200),true,-2,"Really red",VT(0,3,0))
  790. for i=0, 0.1, 0.1 / Animation_Speed do
  791. Swait()
  792. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  799. end
  800. if HOLD == true then
  801. for i=0, 0.08, 0.1 / Animation_Speed do
  802. Swait()
  803. if HOLD == false then
  804. break
  805. end
  806. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  813. end
  814. end
  815. until HOLD == false
  816. for i=0, 1, 0.1 / Animation_Speed do
  817. Swait()
  818. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  825. end
  826. for i=0, 5, 0.1 / Animation_Speed do
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  828. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  834. end
  835. ATTACK = false
  836. Rooted = false
  837. end
  838.  
  839. function ULTRABANSLAM()
  840. ATTACK = true
  841. Rooted = false
  842. repeat
  843. for i=0, 3, 3 / Animation_Speed do
  844. Swait()
  845. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  852. end
  853. for i=0, 3, 3 / Animation_Speed do
  854. Swait()
  855. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  862. end
  863. for i=0, 3, 3 / Animation_Speed do
  864. Swait()
  865. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  872. end
  873. CreateSound("147722910", Effects, 10, 0.9)
  874. BANNEAREST(RootPart.CFrame*CF(0,0,-200).p,200)
  875. if HITFLOOR ~= nil then
  876. CreateSound("289842971", Workspace, 5, 1)
  877. CreateSound("289842971", Workspace, 5, 1)
  878. CreateSound("289842971", Workspace, 5, 1)
  879. CreateSound("289842971", Workspace, 5, 1)
  880. CreateDebreeRingBig(HITFLOOR,RootPart.CFrame*CF(50,-0,-200).p,5,VT(28,28,28),35)
  881. end
  882. CreateWave(VT(200,0,200),45,RootPart.CFrame*CF(50,-0,-200),true,2,"Really red",VT(0,3,0))
  883. CreateWave(VT(200,0,200),45,RootPart.CFrame*CF(50,-0,-200),true,-2,"Really red",VT(0,3,0))
  884. for i=0, 0.1, 0.1 / Animation_Speed do
  885. Swait()
  886. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  893. end
  894. if HOLD == true then
  895. for i=0, 3, 3 / Animation_Speed do
  896. Swait()
  897. if HOLD == false then
  898. break
  899. end
  900. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  907. end
  908. end
  909. until HOLD == false
  910. for i=0, 3, 3 / Animation_Speed do
  911. Swait()
  912. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  919. end
  920. for i=0, 5, 3 / Animation_Speed do
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  922. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  928. end
  929. ATTACK = false
  930. Rooted = false
  931. end
  932.  
  933.  
  934.  
  935. --//=================================\\
  936. --|| ASSIGN THINGS TO KEYS
  937. --\\=================================//
  938.  
  939. function MouseDown(Mouse)
  940. HOLD = true
  941. if ATTACK == false then
  942. BANSLAM()
  943. end
  944. end
  945.  
  946. function MouseUp(Mouse)
  947. HOLD = false
  948. end
  949.  
  950. function KeyDown(Key)
  951. KEYHOLD = true
  952. if Key == "b" and ATTACK == false then
  953. local pos = RootPart.Position
  954. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  955. CreateSound("769380905", Torso, 10, 1)
  956. end
  957.  
  958. if Key == "t" then
  959. CreateSound("1058417264", Head, 10, 1)
  960. Delete:ClearAllChildren()
  961.  
  962. if Key == "z" then
  963. ULTRABANSLAM()
  964. end
  965. end
  966. end
  967.  
  968. function KeyUp(Key)
  969. KEYHOLD = false
  970. end
  971.  
  972. Mouse.Button1Down:connect(function(NEWKEY)
  973. MouseDown(NEWKEY)
  974. end)
  975. Mouse.Button1Up:connect(function(NEWKEY)
  976. MouseUp(NEWKEY)
  977. end)
  978. Mouse.KeyDown:connect(function(NEWKEY)
  979. KeyDown(NEWKEY)
  980. end)
  981. Mouse.KeyUp:connect(function(NEWKEY)
  982. KeyUp(NEWKEY)
  983. end)
  984.  
  985. --//=================================\\
  986. --\\=================================//
  987.  
  988.  
  989. function unanchor()
  990. if UNANCHOR == true then
  991. g = Character:GetChildren()
  992. for i = 1, #g do
  993. if g[i].ClassName == "Part" then
  994. g[i].Anchored = false
  995. end
  996. end
  997. end
  998. end
  999.  
  1000.  
  1001. --//=================================\\
  1002. --|| WRAP THE WHOLE SCRIPT UP
  1003. --\\=================================//
  1004.  
  1005. Humanoid.Changed:connect(function(Jump)
  1006. if Jump == "Jump" and (Disable_Jump == true) then
  1007. Humanoid.Jump = false
  1008. end
  1009. end)
  1010.  
  1011. Speed = 23
  1012.  
  1013. while true do
  1014. Swait()
  1015. ANIMATE.Parent = nil
  1016. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1017. IDLEANIMATION:Play()
  1018. SINE = SINE + CHANGE
  1019. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1020. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1021. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1022. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1023. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1024. if ATTACK == false then
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1026. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1027. end
  1028. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  1029. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1030. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1031. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1032. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1033. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  1034. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1035. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1036. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1037. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1038. end
  1039. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1040. ANIM = "Jump"
  1041. if ATTACK == false then
  1042. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1047. end
  1048. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1049. ANIM = "Fall"
  1050. if ATTACK == false then
  1051. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1056. end
  1057. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1058. ANIM = "Idle"
  1059. if ATTACK == false then
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1065. end
  1066. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1067. ANIM = "Walk"
  1068. WALK = WALK + 1 / Animation_Speed
  1069. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1070. WALK = 0
  1071. if WALKINGANIM == true then
  1072. WALKINGANIM = false
  1073. elseif WALKINGANIM == false then
  1074. WALKINGANIM = true
  1075. end
  1076. end
  1077. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1078. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1079. if ATTACK == false then
  1080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1085. end
  1086. end
  1087. unanchor()
  1088. Humanoid.MaxHealth = "inf"
  1089. Humanoid.Health = "inf"
  1090. if Rooted == false then
  1091. Disable_Jump = false
  1092. Humanoid.WalkSpeed = Speed
  1093. elseif Rooted == true then
  1094. Disable_Jump = true
  1095. Humanoid.WalkSpeed = 0
  1096. end
  1097. local MATHS = {"0","1"}
  1098. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1099. Humanoid.PlatformStand = false
  1100. local GAME = game.Players:GetChildren()
  1101. for PLAYER = 1, #GAME do
  1102. local PLAY = GAME[PLAYER]
  1103. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1104. PLAY.Character:remove()
  1105. end
  1106. end
  1107. end
  1108.  
  1109. --//=================================\\
  1110. --\\=================================//
  1111.  
  1112.  
  1113.  
  1114.  
  1115.  
  1116. --//====================================================\\--
  1117. --|| END OF SCRIPT
  1118. --\\====================================================//--
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