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Aug 6th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = owner
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. -----------------------
  85. --WhAT ANOTHER ONE????????!--
  86. -------------------------------------------------------
  87. --A script By makhail07
  88.  
  89. --Discord Creterisk#2958
  90.  
  91.  
  92. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  93. -------------------------------------------------------
  94.  
  95. local FavIDs = {
  96. 340106355, --Nefl Crystals
  97. 927529620, --Dimension
  98. 876981900, --Fantasy
  99. 398987889, --Ordinary Days
  100. 1117396305, --Oh wait, it's you.
  101. 885996042, --Action Winter Journey
  102. 919231299, --Sprawling Idiot Effigy
  103. 743466274, --Good Day Sunshine
  104. 727411183, --Knife Fight
  105. 1402748531, --The Earth Is Counting On You!
  106. 595230126 --Robot Language
  107. }
  108.  
  109.  
  110.  
  111. --The reality of my life isn't real but a Universe -makhail07
  112. wait()
  113. local plr = owner
  114. print('Local User is '..plr.Name)
  115. local char = plr.Character
  116. local hum = char.Humanoid
  117. local ra = char["Right Arm"]
  118. local la= char["Left Arm"]
  119. local rl= char["Right Leg"]
  120. local ll = char["Left Leg"]
  121. local hed = char.Head
  122. local root = char.HumanoidRootPart
  123. local rootj = root.RootJoint
  124. local tors = char.Torso
  125. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  126. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  127. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  128. local EdgyMode = false
  129. local Divinity = false
  130. local Fighter = false
  131. local Purity = false
  132. local Destruction = false
  133. local helpme = false
  134. local Planetary = false
  135. local maincolor = BrickColor.new("Institutional white")
  136. -------------------------------------------------------
  137. --Start Good Stuff--
  138. -------------------------------------------------------
  139. CF = CFrame.new
  140. angles = CFrame.Angles
  141. attack = false
  142. Euler = CFrame.fromEulerAnglesXYZ
  143. Rad = math.rad
  144. IT = Instance.new
  145. BrickC = BrickColor.new
  146. Cos = math.cos
  147. Acos = math.acos
  148. Sin = math.sin
  149. Asin = math.asin
  150. Abs = math.abs
  151. Mrandom = math.random
  152. Floor = math.floor
  153. -------------------------------------------------------
  154. --End Good Stuff--
  155. -------------------------------------------------------
  156. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  157. RSH, LSH = nil, nil
  158. RW = Instance.new("Weld")
  159. LW = Instance.new("Weld")
  160. RH = tors["Right Hip"]
  161. LH = tors["Left Hip"]
  162. RSH = tors["Right Shoulder"]
  163. LSH = tors["Left Shoulder"]
  164. RSH.Parent = nil
  165. LSH.Parent = nil
  166. RW.Name = "RW"
  167. RW.Part0 = tors
  168. RW.C0 = CF(1.5, 0.5, 0)
  169. RW.C1 = CF(0, 0.5, 0)
  170. RW.Part1 = ra
  171. RW.Parent = tors
  172. LW.Name = "LW"
  173. LW.Part0 = tors
  174. LW.C0 = CF(-1.5, 0.5, 0)
  175. LW.C1 = CF(0, 0.5, 0)
  176. LW.Part1 = la
  177. LW.Parent = tors
  178. Effects = {}
  179.  
  180. -------------------------------------------------------
  181. --Start HeartBeat--
  182. -------------------------------------------------------
  183. ArtificialHB = Instance.new("BindableEvent", script)
  184. ArtificialHB.Name = "Heartbeat"
  185. script:WaitForChild("Heartbeat")
  186.  
  187. frame = 1 / 60
  188. tf = 0
  189. allowframeloss = false
  190. tossremainder = false
  191.  
  192.  
  193. lastframe = tick()
  194. script.Heartbeat:Fire()
  195.  
  196.  
  197. game:GetService("RunService").Heartbeat:connect(function(s, p)
  198. tf = tf + s
  199. if tf >= frame then
  200. if allowframeloss then
  201. script.Heartbeat:Fire()
  202. lastframe = tick()
  203. else
  204. for i = 1, math.floor(tf / frame) do
  205. script.Heartbeat:Fire()
  206. end
  207. lastframe = tick()
  208. end
  209. if tossremainder then
  210. tf = 0
  211. else
  212. tf = tf - frame * math.floor(tf / frame)
  213. end
  214. end
  215. end)
  216. -------------------------------------------------------
  217. --End HeartBeat--
  218. -------------------------------------------------------
  219.  
  220. -------------------------------------------------------
  221. --Start Important Functions--
  222. -------------------------------------------------------
  223. function swait(num)
  224. if num == 0 or num == nil then
  225. game:service("RunService").Stepped:wait(0)
  226. else
  227. for i = 0, num do
  228. game:service("RunService").Stepped:wait(0)
  229. end
  230. end
  231. end
  232. function thread(f)
  233. coroutine.resume(coroutine.create(f))
  234. end
  235. function clerp(a, b, t)
  236. local qa = {
  237. QuaternionFromCFrame(a)
  238. }
  239. local qb = {
  240. QuaternionFromCFrame(b)
  241. }
  242. local ax, ay, az = a.x, a.y, a.z
  243. local bx, by, bz = b.x, b.y, b.z
  244. local _t = 1 - t
  245. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  246. end
  247. function QuaternionFromCFrame(cf)
  248. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  249. local trace = m00 + m11 + m22
  250. if trace > 0 then
  251. local s = math.sqrt(1 + trace)
  252. local recip = 0.5 / s
  253. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  254. else
  255. local i = 0
  256. if m00 < m11 then
  257. i = 1
  258. end
  259. if m22 > (i == 0 and m00 or m11) then
  260. i = 2
  261. end
  262. if i == 0 then
  263. local s = math.sqrt(m00 - m11 - m22 + 1)
  264. local recip = 0.5 / s
  265. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  266. elseif i == 1 then
  267. local s = math.sqrt(m11 - m22 - m00 + 1)
  268. local recip = 0.5 / s
  269. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  270. elseif i == 2 then
  271. local s = math.sqrt(m22 - m00 - m11 + 1)
  272. local recip = 0.5 / s
  273. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  274. end
  275. end
  276. end
  277. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  278. local xs, ys, zs = x + x, y + y, z + z
  279. local wx, wy, wz = w * xs, w * ys, w * zs
  280. local xx = x * xs
  281. local xy = x * ys
  282. local xz = x * zs
  283. local yy = y * ys
  284. local yz = y * zs
  285. local zz = z * zs
  286. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  287. end
  288. function QuaternionSlerp(a, b, t)
  289. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  290. local startInterp, finishInterp
  291. if cosTheta >= 1.0E-4 then
  292. if 1 - cosTheta > 1.0E-4 then
  293. local theta = math.acos(cosTheta)
  294. local invSinTheta = 1 / Sin(theta)
  295. startInterp = Sin((1 - t) * theta) * invSinTheta
  296. finishInterp = Sin(t * theta) * invSinTheta
  297. else
  298. startInterp = 1 - t
  299. finishInterp = t
  300. end
  301. elseif 1 + cosTheta > 1.0E-4 then
  302. local theta = math.acos(-cosTheta)
  303. local invSinTheta = 1 / Sin(theta)
  304. startInterp = Sin((t - 1) * theta) * invSinTheta
  305. finishInterp = Sin(t * theta) * invSinTheta
  306. else
  307. startInterp = t - 1
  308. finishInterp = t
  309. end
  310. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  311. end
  312. function rayCast(Position, Direction, Range, Ignore)
  313. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  314. end
  315. local RbxUtility = LoadLibrary("RbxUtility")
  316. local Create = RbxUtility.Create
  317.  
  318. -------------------------------------------------------
  319. --Start Damage Function--
  320. -------------------------------------------------------
  321. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  322. if hit.Parent == nil then
  323. return
  324. end
  325. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  326. for _, v in pairs(hit.Parent:children()) do
  327. if v:IsA("Humanoid") then
  328. h = v
  329. end
  330. end
  331. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  332.  
  333. hit.Parent:FindFirstChild("Head"):BreakJoints()
  334. end
  335.  
  336. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  337. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  338. if hit.Parent.DebounceHit.Value == true then
  339. return
  340. end
  341. end
  342. if insta == true then
  343. hit.Parent:FindFirstChild("Head"):BreakJoints()
  344. end
  345. local c = Create("ObjectValue"){
  346. Name = "creator",
  347. Value = owner,
  348. Parent = h,
  349. }
  350. game:GetService("Debris"):AddItem(c, .5)
  351. if HitSound ~= nil and HitPitch ~= nil then
  352. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  353. end
  354. local Damage = math.random(minim, maxim)
  355. local blocked = false
  356. local block = hit.Parent:findFirstChild("Block")
  357. if block ~= nil then
  358. if block.className == "IntValue" then
  359. if block.Value > 0 then
  360. blocked = true
  361. block.Value = block.Value - 1
  362. print(block.Value)
  363. end
  364. end
  365. end
  366. if blocked == false then
  367. h.Health = h.Health - Damage
  368. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  369. else
  370. h.Health = h.Health - (Damage / 2)
  371. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  372. end
  373. if Type == "Knockdown" then
  374. local hum = hit.Parent.Humanoid
  375. hum.PlatformStand = true
  376. coroutine.resume(coroutine.create(function(HHumanoid)
  377. swait(1)
  378. HHumanoid.PlatformStand = false
  379. end), hum)
  380. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  381. local bodvol = Create("BodyVelocity"){
  382. velocity = angle * knockback,
  383. P = 5000,
  384. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  385. Parent = hit,
  386. }
  387. local rl = Create("BodyAngularVelocity"){
  388. P = 3000,
  389. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  390. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  391. Parent = hit,
  392. }
  393. game:GetService("Debris"):AddItem(bodvol, .5)
  394. game:GetService("Debris"):AddItem(rl, .5)
  395. elseif Type == "Normal" then
  396. local vp = Create("BodyVelocity"){
  397. P = 500,
  398. maxForce = Vector3.new(math.huge, 0, math.huge),
  399. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  400. }
  401. if knockback > 0 then
  402. vp.Parent = hit.Parent.Torso
  403. end
  404. game:GetService("Debris"):AddItem(vp, .5)
  405. elseif Type == "Up" then
  406. local bodyVelocity = Create("BodyVelocity"){
  407. velocity = Vector3.new(0, 20, 0),
  408. P = 5000,
  409. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  410. Parent = hit,
  411. }
  412. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  413. elseif Type == "DarkUp" then
  414. coroutine.resume(coroutine.create(function()
  415. for i = 0, 1, 0.1 do
  416. swait()
  417. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  418. end
  419. end))
  420. local bodyVelocity = Create("BodyVelocity"){
  421. velocity = Vector3.new(0, 20, 0),
  422. P = 5000,
  423. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  424. Parent = hit,
  425. }
  426. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  427. elseif Type == "Snare" then
  428. local bp = Create("BodyPosition"){
  429. P = 2000,
  430. D = 100,
  431. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  432. position = hit.Parent.Torso.Position,
  433. Parent = hit.Parent.Torso,
  434. }
  435. game:GetService("Debris"):AddItem(bp, 1)
  436. elseif Type == "Freeze" then
  437. local BodPos = Create("BodyPosition"){
  438. P = 50000,
  439. D = 1000,
  440. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  441. position = hit.Parent.Torso.Position,
  442. Parent = hit.Parent.Torso,
  443. }
  444. local BodGy = Create("BodyGyro") {
  445. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  446. P = 20e+003,
  447. Parent = hit.Parent.Torso,
  448. cframe = hit.Parent.Torso.CFrame,
  449. }
  450. hit.Parent.Torso.Anchored = true
  451. coroutine.resume(coroutine.create(function(Part)
  452. swait(1.5)
  453. Part.Anchored = false
  454. end), hit.Parent.Torso)
  455. game:GetService("Debris"):AddItem(BodPos, 3)
  456. game:GetService("Debris"):AddItem(BodGy, 3)
  457. end
  458. local debounce = Create("BoolValue"){
  459. Name = "DebounceHit",
  460. Parent = hit.Parent,
  461. Value = true,
  462. }
  463. game:GetService("Debris"):AddItem(debounce, Delay)
  464. c = Create("ObjectValue"){
  465. Name = "creator",
  466. Value = Player,
  467. Parent = h,
  468. }
  469. game:GetService("Debris"):AddItem(c, .5)
  470. end
  471. end
  472. -------------------------------------------------------
  473. --End Damage Function--
  474. -------------------------------------------------------
  475.  
  476. -------------------------------------------------------
  477. --Start Damage Function Customization--
  478. -------------------------------------------------------
  479. function ShowDamage(Pos, Text, Time, Color)
  480. local Rate = (1 / 30)
  481. local Pos = (Pos or Vector3.new(0, 0, 0))
  482. local Text = (Text or "")
  483. local Time = (Time or 2)
  484. local Color = (Color or Color3.new(1, 0, 1))
  485. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  486. EffectPart.Anchored = true
  487. local BillboardGui = Create("BillboardGui"){
  488. Size = UDim2.new(3, 0, 3, 0),
  489. Adornee = EffectPart,
  490. Parent = EffectPart,
  491. }
  492. local TextLabel = Create("TextLabel"){
  493. BackgroundTransparency = 1,
  494. Size = UDim2.new(1, 0, 1, 0),
  495. Text = Text,
  496. Font = "Highway",
  497. TextColor3 = Color,
  498. TextScaled = true,
  499. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  500. Parent = BillboardGui,
  501. }
  502. game.Debris:AddItem(EffectPart, (Time))
  503. EffectPart.Parent = game:GetService("Workspace")
  504. delay(0, function()
  505. local Frames = (Time / Rate)
  506. for Frame = 1, Frames do
  507. wait(Rate)
  508. local Percent = (Frame / Frames)
  509. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  510. TextLabel.TextTransparency = Percent
  511. end
  512. if EffectPart and EffectPart.Parent then
  513. EffectPart:Destroy()
  514. end
  515. end)
  516. end
  517. -------------------------------------------------------
  518. --End Damage Function Customization--
  519. -------------------------------------------------------
  520.  
  521. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  522. for _, c in pairs(workspace:children()) do
  523. local hum = c:findFirstChild("Humanoid")
  524. if hum ~= nil then
  525. local head = c:findFirstChild("Head")
  526. if head ~= nil then
  527. local targ = head.Position - Part.Position
  528. local mag = targ.magnitude
  529. if magni >= mag and c.Name ~= plr.Name then
  530. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  531. end
  532. end
  533. end
  534. end
  535. end
  536.  
  537.  
  538. CFuncs = {
  539. Part = {
  540. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  541. local Part = Create("Part")({
  542. Parent = Parent,
  543. Reflectance = Reflectance,
  544. Transparency = Transparency,
  545. CanCollide = false,
  546. Locked = true,
  547. BrickColor = BrickColor.new(tostring(BColor)),
  548. Name = Name,
  549. Size = Size,
  550. Material = Material
  551. })
  552. RemoveOutlines(Part)
  553. return Part
  554. end
  555. },
  556. Mesh = {
  557. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  558. local Msh = Create(Mesh)({
  559. Parent = Part,
  560. Offset = OffSet,
  561. Scale = Scale
  562. })
  563. if Mesh == "SpecialMesh" then
  564. Msh.MeshType = MeshType
  565. Msh.MeshId = MeshId
  566. end
  567. return Msh
  568. end
  569. },
  570. Mesh = {
  571. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  572. local Msh = Create(Mesh)({
  573. Parent = Part,
  574. Offset = OffSet,
  575. Scale = Scale
  576. })
  577. if Mesh == "SpecialMesh" then
  578. Msh.MeshType = MeshType
  579. Msh.MeshId = MeshId
  580. end
  581. return Msh
  582. end
  583. },
  584. Weld = {
  585. Create = function(Parent, Part0, Part1, C0, C1)
  586. local Weld = Create("Weld")({
  587. Parent = Parent,
  588. Part0 = Part0,
  589. Part1 = Part1,
  590. C0 = C0,
  591. C1 = C1
  592. })
  593. return Weld
  594. end
  595. },
  596. Sound = {
  597. Create = function(id, par, vol, pit)
  598. coroutine.resume(coroutine.create(function()
  599. local S = Create("Sound")({
  600. Volume = vol,
  601. Pitch = pit or 1,
  602. SoundId = id,
  603. Parent = par or workspace
  604. })
  605. wait()
  606. S:play()
  607. game:GetService("Debris"):AddItem(S, 6)
  608. end))
  609. end
  610. },
  611. ParticleEmitter = {
  612. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  613. local fp = Create("ParticleEmitter")({
  614. Parent = Parent,
  615. Color = ColorSequence.new(Color1, Color2),
  616. LightEmission = LightEmission,
  617. Size = Size,
  618. Texture = Texture,
  619. Transparency = Transparency,
  620. ZOffset = ZOffset,
  621. Acceleration = Accel,
  622. Drag = Drag,
  623. LockedToPart = LockedToPart,
  624. VelocityInheritance = VelocityInheritance,
  625. EmissionDirection = EmissionDirection,
  626. Enabled = Enabled,
  627. Lifetime = LifeTime,
  628. Rate = Rate,
  629. Rotation = Rotation,
  630. RotSpeed = RotSpeed,
  631. Speed = Speed,
  632. VelocitySpread = VelocitySpread
  633. })
  634. return fp
  635. end
  636. }
  637. }
  638. function RemoveOutlines(part)
  639. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  640. end
  641. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  642. local Part = Create("Part")({
  643. formFactor = FormFactor,
  644. Parent = Parent,
  645. Reflectance = Reflectance,
  646. Transparency = Transparency,
  647. CanCollide = false,
  648. Locked = true,
  649. BrickColor = BrickColor.new(tostring(BColor)),
  650. Name = Name,
  651. Size = Size,
  652. Material = Material
  653. })
  654. RemoveOutlines(Part)
  655. return Part
  656. end
  657. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  658. local Msh = Create(Mesh)({
  659. Parent = Part,
  660. Offset = OffSet,
  661. Scale = Scale
  662. })
  663. if Mesh == "SpecialMesh" then
  664. Msh.MeshType = MeshType
  665. Msh.MeshId = MeshId
  666. end
  667. return Msh
  668. end
  669. function CreateWeld(Parent, Part0, Part1, C0, C1)
  670. local Weld = Create("Weld")({
  671. Parent = Parent,
  672. Part0 = Part0,
  673. Part1 = Part1,
  674. C0 = C0,
  675. C1 = C1
  676. })
  677. return Weld
  678. end
  679.  
  680.  
  681. -------------------------------------------------------
  682. --Start Effect Function--
  683. -------------------------------------------------------
  684. EffectModel = Instance.new("Model", char)
  685. Effects = {
  686. Block = {
  687. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  688. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  689. prt.Anchored = true
  690. prt.CFrame = cframe
  691. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  692. game:GetService("Debris"):AddItem(prt, 10)
  693. if Type == 1 or Type == nil then
  694. table.insert(Effects, {
  695. prt,
  696. "Block1",
  697. delay,
  698. x3,
  699. y3,
  700. z3,
  701. msh
  702. })
  703. elseif Type == 2 then
  704. table.insert(Effects, {
  705. prt,
  706. "Block2",
  707. delay,
  708. x3,
  709. y3,
  710. z3,
  711. msh
  712. })
  713. else
  714. table.insert(Effects, {
  715. prt,
  716. "Block3",
  717. delay,
  718. x3,
  719. y3,
  720. z3,
  721. msh
  722. })
  723. end
  724. end
  725. },
  726. Sphere = {
  727. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  728. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  729. prt.Anchored = true
  730. prt.CFrame = cframe
  731. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  732. game:GetService("Debris"):AddItem(prt, 10)
  733. table.insert(Effects, {
  734. prt,
  735. "Cylinder",
  736. delay,
  737. x3,
  738. y3,
  739. z3,
  740. msh
  741. })
  742. end
  743. },
  744. Cylinder = {
  745. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  746. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  747. prt.Anchored = true
  748. prt.CFrame = cframe
  749. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  750. game:GetService("Debris"):AddItem(prt, 10)
  751. table.insert(Effects, {
  752. prt,
  753. "Cylinder",
  754. delay,
  755. x3,
  756. y3,
  757. z3,
  758. msh
  759. })
  760. end
  761. },
  762. Wave = {
  763. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  764. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  765. prt.Anchored = true
  766. prt.CFrame = cframe
  767. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  768. game:GetService("Debris"):AddItem(prt, 10)
  769. table.insert(Effects, {
  770. prt,
  771. "Cylinder",
  772. delay,
  773. x3 / 60,
  774. y3 / 60,
  775. z3 / 60,
  776. msh
  777. })
  778. end
  779. },
  780. Ring = {
  781. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  782. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  783. prt.Anchored = true
  784. prt.CFrame = cframe
  785. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  786. game:GetService("Debris"):AddItem(prt, 10)
  787. table.insert(Effects, {
  788. prt,
  789. "Cylinder",
  790. delay,
  791. x3,
  792. y3,
  793. z3,
  794. msh
  795. })
  796. end
  797. },
  798. Break = {
  799. Create = function(brickcolor, cframe, x1, y1, z1)
  800. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  801. prt.Anchored = true
  802. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  803. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  804. local num = math.random(10, 50) / 1000
  805. game:GetService("Debris"):AddItem(prt, 10)
  806. table.insert(Effects, {
  807. prt,
  808. "Shatter",
  809. num,
  810. prt.CFrame,
  811. math.random() - math.random(),
  812. 0,
  813. math.random(50, 100) / 100
  814. })
  815. end
  816. },
  817. Spiral = {
  818. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  819. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  820. prt.Anchored = true
  821. prt.CFrame = cframe
  822. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  823. game:GetService("Debris"):AddItem(prt, 10)
  824. table.insert(Effects, {
  825. prt,
  826. "Cylinder",
  827. delay,
  828. x3,
  829. y3,
  830. z3,
  831. msh
  832. })
  833. end
  834. },
  835. Push = {
  836. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  837. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  838. prt.Anchored = true
  839. prt.CFrame = cframe
  840. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  841. game:GetService("Debris"):AddItem(prt, 10)
  842. table.insert(Effects, {
  843. prt,
  844. "Cylinder",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. end
  852. }
  853. }
  854. -------------------------------------------------------
  855. --End Effect Function--
  856. -------------------------------------------------------
  857.  
  858. function CreateSound(ID, PARENT, VOLUME, PITCH)
  859. local NSound = nil
  860. coroutine.resume(coroutine.create(function()
  861. NSound = Instance.new("Sound", PARENT)
  862. NSound.Volume = VOLUME
  863. NSound.Pitch = PITCH
  864. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  865. swait()
  866. NSound:play()
  867. game:GetService("Debris"):AddItem(NSound, 10)
  868. end))
  869. return NSound
  870. end
  871.  
  872. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  873. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  874. prt.Anchored = true
  875. prt.CFrame = cframe
  876. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. if Type == 1 or Type == nil then
  879. table.insert(Effects, {
  880. prt,
  881. "Block1",
  882. delay,
  883. x3,
  884. y3,
  885. z3,
  886. msh
  887. })
  888. elseif Type == 2 then
  889. table.insert(Effects, {
  890. prt,
  891. "Block2",
  892. delay,
  893. x3,
  894. y3,
  895. z3,
  896. msh
  897. })
  898. elseif Type == 3 then
  899. table.insert(Effects, {
  900. prt,
  901. "Block3",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end
  909. end
  910.  
  911. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  912. local fp=Instance.new("Part")
  913. fp.formFactor=formfactor
  914. fp.Parent=parent
  915. fp.Reflectance=reflectance
  916. fp.Transparency=transparency
  917. fp.CanCollide=false
  918. fp.Locked=true
  919. fp.BrickColor=brickcolor
  920. fp.Name=name
  921. fp.Size=size
  922. fp.Position=tors.Position
  923. RemoveOutlines(fp)
  924. fp.Material="SmoothPlastic"
  925. fp:BreakJoints()
  926. return fp
  927. end
  928.  
  929. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  930. local mesh=Instance.new(Mesh)
  931. mesh.Parent=part
  932. if Mesh=="SpecialMesh" then
  933. mesh.MeshType=meshtype
  934. if meshid~="nil" then
  935. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  936. end
  937. end
  938. mesh.Offset=offset
  939. mesh.Scale=scale
  940. return mesh
  941. end
  942.  
  943. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  944. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  945. prt.Anchored = true
  946. prt.Material = "Neon"
  947. prt.CFrame = cframe
  948. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  949. game:GetService("Debris"):AddItem(prt, 5)
  950. coroutine.resume(coroutine.create(function(Part, Mesh)
  951. local rtype = rottype
  952. for i = 0, 1, delay do
  953. swait()
  954. if rtype == 1 then
  955. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  956. elseif rtype == 2 then
  957. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  958. end
  959. prt.Transparency = i
  960. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  961. end
  962. Part.Parent = nil
  963. end), prt, msh)
  964. end
  965.  
  966.  
  967. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  968. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  969. prt.Anchored = true
  970. prt.Material = "Neon"
  971. prt.CFrame = cframe
  972. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  973. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  974. game:GetService("Debris"):AddItem(prt, 5)
  975. coroutine.resume(coroutine.create(function(Part, Mesh)
  976. for i = 0, 1, delay do
  977. swait()
  978. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  979. Part.Transparency = i
  980. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  981. end
  982. Part.Parent = nil
  983. end), prt, msh)
  984. end
  985.  
  986.  
  987. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  988. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  989. prt.Anchored = true
  990. prt.Material = "Neon"
  991. prt.CFrame = cframe
  992. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  993. game:GetService("Debris"):AddItem(prt, 5)
  994. coroutine.resume(coroutine.create(function(Part, Mesh)
  995. local rtype = rottype
  996. for i = 0, 1, delay do
  997. swait()
  998. if rtype == 1 then
  999. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1000. elseif rtype == 2 then
  1001. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1002. end
  1003. prt.Transparency = i
  1004. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1005. end
  1006. Part.Parent = nil
  1007. end), prt, msh)
  1008. end
  1009.  
  1010. function Eviscerate(dude)
  1011. if dude.Name ~= char then
  1012. local bgf = IT("BodyGyro", dude.Head)
  1013. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1014. local val = IT("BoolValue", dude)
  1015. val.Name = "IsHit"
  1016. local ds = coroutine.wrap(function()
  1017. dude:WaitForChild("Head"):BreakJoints()
  1018. wait(0.5)
  1019. target = nil
  1020. coroutine.resume(coroutine.create(function()
  1021. for i, v in pairs(dude:GetChildren()) do
  1022. if v:IsA("Accessory") then
  1023. v:Destroy()
  1024. end
  1025. if v:IsA("Humanoid") then
  1026. v:Destroy()
  1027. end
  1028. if v:IsA("CharacterMesh") then
  1029. v:Destroy()
  1030. end
  1031. if v:IsA("Model") then
  1032. v:Destroy()
  1033. end
  1034. if v:IsA("Part") or v:IsA("MeshPart") then
  1035. for x, o in pairs(v:GetChildren()) do
  1036. if o:IsA("Decal") then
  1037. o:Destroy()
  1038. end
  1039. end
  1040. coroutine.resume(coroutine.create(function()
  1041. v.Material = "Neon"
  1042. v.CanCollide = false
  1043. local PartEmmit1 = IT("ParticleEmitter", v)
  1044. PartEmmit1.LightEmission = 1
  1045. PartEmmit1.Texture = "rbxassetid://284205403"
  1046. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1047. PartEmmit1.Rate = 150
  1048. PartEmmit1.Lifetime = NumberRange.new(1)
  1049. PartEmmit1.Size = NumberSequence.new({
  1050. NumberSequenceKeypoint.new(0, 0.75, 0),
  1051. NumberSequenceKeypoint.new(1, 0, 0)
  1052. })
  1053. PartEmmit1.Transparency = NumberSequence.new({
  1054. NumberSequenceKeypoint.new(0, 0, 0),
  1055. NumberSequenceKeypoint.new(1, 1, 0)
  1056. })
  1057. PartEmmit1.Speed = NumberRange.new(0, 0)
  1058. PartEmmit1.VelocitySpread = 30000
  1059. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1060. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1061. local BodPoss = IT("BodyPosition", v)
  1062. BodPoss.P = 3000
  1063. BodPoss.D = 1000
  1064. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1065. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1066. v.Color = maincolor.Color
  1067. coroutine.resume(coroutine.create(function()
  1068. for i = 0, 49 do
  1069. swait(1)
  1070. v.Transparency = v.Transparency + 0.08
  1071. end
  1072. wait(0.5)
  1073. PartEmmit1.Enabled = false
  1074. wait(3)
  1075. v:Destroy()
  1076. dude:Destroy()
  1077. end))
  1078. end))
  1079. end
  1080. end
  1081. end))
  1082. end)
  1083. ds()
  1084. end
  1085. end
  1086. function FindNearestHead(Position, Distance, SinglePlayer)
  1087. if SinglePlayer then
  1088. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1089. end
  1090. local List = {}
  1091. for i, v in pairs(workspace:GetChildren()) do
  1092. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1093. table.insert(List, v)
  1094. end
  1095. end
  1096. return List
  1097. end
  1098. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1099. local type = type
  1100. local rng = Instance.new("Part", char)
  1101. rng.Anchored = true
  1102. rng.BrickColor = color
  1103. rng.CanCollide = false
  1104. rng.FormFactor = 3
  1105. rng.Name = "Ring"
  1106. rng.Material = "Neon"
  1107. rng.Size = Vector3.new(1, 1, 1)
  1108. rng.Transparency = 0
  1109. rng.TopSurface = 0
  1110. rng.BottomSurface = 0
  1111. rng.CFrame = pos
  1112. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1113. local rngm = Instance.new("SpecialMesh", rng)
  1114. rngm.MeshType = "Sphere"
  1115. rngm.Scale = Vector3.new(x1, y1, z1)
  1116. local scaler2 = 1
  1117. local speeder = FastSpeed
  1118. if type == "Add" then
  1119. scaler2 = 1 * value
  1120. elseif type == "Divide" then
  1121. scaler2 = 1 / value
  1122. end
  1123. coroutine.resume(coroutine.create(function()
  1124. for i = 0, 10 / bonuspeed, 0.1 do
  1125. swait()
  1126. if type == "Add" then
  1127. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1128. elseif type == "Divide" then
  1129. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1130. end
  1131. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1132. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1133. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1134. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1135. end
  1136. rng:Destroy()
  1137. end))
  1138. end
  1139. -------------------------------------------------------
  1140. --End Important Functions--
  1141. -------------------------------------------------------
  1142.  
  1143. --[[
  1144. Thanks for using Build-To-Lua by jarredbcv.
  1145. ]]--
  1146.  
  1147. New = function(Object, Parent, Name, Data)
  1148. local Object = Instance.new(Object)
  1149. for Index, Value in pairs(Data or {}) do
  1150. Object[Index] = Value
  1151. end
  1152. Object.Parent = Parent
  1153. Object.Name = Name
  1154. return Object
  1155. end
  1156.  
  1157. NewInstance = function(instance,parent,properties)
  1158. local inst = Instance.new(instance,parent)
  1159. if(properties)then
  1160. for i,v in next, properties do
  1161. pcall(function() inst[i] = v end)
  1162. end
  1163. end
  1164. return inst;
  1165. end
  1166.  
  1167. Gunty = New("Model",char,"Gunty",{})
  1168. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1169. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1170. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1171. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1172. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1173. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1174. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1175. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1176. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1177. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1178. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1179. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1180. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1181. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1182. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1183. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1184. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1185. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1186. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1187. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1188. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1189. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1190. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1191. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1192. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1193. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1194. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1195. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1196. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1197. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1198. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1199. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1200. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1201. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1202. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1203. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1204. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1205. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1206. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1207. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1208. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1209. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1210. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1211. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1212. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1213. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1214. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1215. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1216. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1217. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1218. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1219. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1220. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1221. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1222. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1223. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1224. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1225. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1226. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1227. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1228. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1229.  
  1230. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1231.  
  1232. for _,v in next, Gunty:children() do
  1233. v.CanCollide = false
  1234. end
  1235.  
  1236. local all, last = {}, nil
  1237. ArmourParts = {}
  1238. ArmourParts2 = {}
  1239. NeonParts = {}
  1240. function scan(p)
  1241. for _, v in pairs(p:GetChildren()) do
  1242. if v:IsA("BasePart") then
  1243. if v.BrickColor == BrickColor.new("Smoky grey") then
  1244. table.insert(ArmourParts, v)
  1245. end
  1246. if v.BrickColor == BrickColor.new("Fossil") then
  1247. table.insert(ArmourParts2, v)
  1248. end
  1249. if v.BrickColor == BrickColor.new("Institutional white") then
  1250. table.insert(NeonParts, v)
  1251. end
  1252. if last then
  1253. local w = Instance.new("Weld")
  1254. w.Part0, w.Part1 = last, v
  1255. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1256. w.Parent = last
  1257. end
  1258. table.insert(all, v)
  1259. last = v
  1260. end
  1261. scan(v)
  1262. end
  1263. end
  1264. scan(Gunty)
  1265. for _, v in pairs(all) do
  1266. v.Anchored = false
  1267. v.CanCollide = false
  1268. end
  1269. function resetmode()
  1270. for i, v in pairs(ArmourParts) do
  1271. v.BrickColor = BrickColor.new("Smoky grey")
  1272. end
  1273. for i, v in pairs(ArmourParts2) do
  1274. v.BrickColor = BrickColor.new("Fossil")
  1275. end
  1276. for i, v in pairs(NeonParts) do
  1277. v.BrickColor = BrickColor.new("Institutional white")
  1278. end
  1279. maincolor = BrickColor.new("Institutional white")
  1280. end
  1281. -------------------------------------------------------
  1282. --Start Music Option--
  1283. -------------------------------------------------------
  1284. local Music = Instance.new("Sound",tors)
  1285. Music.Volume = 2.5
  1286. Music.SoundId = "rbxassetid://1117396305"
  1287. Music.Looped = true
  1288. Music.Pitch = 1 --Pitcher
  1289. Music:Play()
  1290. -------------------------------------------------------
  1291. --End Music Option--
  1292. -------------------------------------------------------
  1293.  
  1294. local naeeym2 = Instance.new("BillboardGui",char)
  1295. naeeym2.AlwaysOnTop = true
  1296. naeeym2.Size = UDim2.new(5,35,2,35)
  1297. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1298. naeeym2.Adornee = hed
  1299. naeeym2.Name = "Name"
  1300.  
  1301. local tecks2 = Instance.new("TextLabel",naeeym2)
  1302. tecks2.BackgroundTransparency = 1
  1303. tecks2.TextScaled = true
  1304. tecks2.BorderSizePixel = 0
  1305. tecks2.Text = "Neutral"
  1306. tecks2.Font = "Code"
  1307. tecks2.TextSize = 30
  1308. tecks2.TextStrokeTransparency = 0
  1309. tecks2.TextColor3 = Color3.new(0,0,0)
  1310. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1311. tecks2.Size = UDim2.new(1,0,0.5,0)
  1312. tecks2.Parent = naeeym2
  1313.  
  1314. -------------------------------------------------------
  1315. --Start Attacks N Stuff--
  1316. -------------------------------------------------------
  1317. local sine=0
  1318. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1319. local Hitboxpart = Instance.new("Part", EffectModel)
  1320. RemoveOutlines(Hitboxpart)
  1321. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1322. Hitboxpart.CanCollide = false
  1323. Hitboxpart.Transparency = 1
  1324. Hitboxpart.Anchored = true
  1325. Hitboxpart.CFrame = Pose
  1326. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1327. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1328. end
  1329. wait2 = false
  1330. combo = 1
  1331. mouse.Button1Down:connect(function(key)
  1332. if attack == false then
  1333. attack = true
  1334. hum.WalkSpeed = 3.01
  1335. if combo == 1 and wait2 == false then
  1336. wait2 = true
  1337. for i = 0, 1.2, 0.1 do
  1338. swait()
  1339. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1341. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1342. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1343. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1344. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1345. end
  1346. CreateSound("138097048", ra, 3, .8)
  1347. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1348. for i = 0, 1.2, 0.1 do
  1349. swait()
  1350. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1351. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1353. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1354. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1355. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1356. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1357. end
  1358. combo = 2
  1359. end
  1360. if combo == 2 and wait2 == false then
  1361. wait2 = true
  1362. for i = 0, 1.2, 0.1 do
  1363. swait()
  1364. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1366. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1367. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1368. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1369. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1370. end
  1371. CreateSound("138097048", rl, 3, 1)
  1372. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1373. for i = 0, 1.6, 0.1 do
  1374. swait()
  1375. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1377. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1378. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1379. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1380. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1381. end
  1382. combo = 3
  1383. end
  1384. if combo == 3 and wait2 == false then
  1385. for i = 0, 1.2, 0.1 do
  1386. swait()
  1387. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1389. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1390. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1391. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1392. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1393. end
  1394. CreateSound("138097048", ra, 3, .8)
  1395. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1396. for i = 0, 1.2, 0.1 do
  1397. swait()
  1398. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1400. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1401. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1402. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1403. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1404. end
  1405. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1406. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1407. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1408. for i = 0, 1.2, 0.1 do
  1409. swait()
  1410. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1412. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1413. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1414. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1415. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1416. end
  1417. combo = 1
  1418. end
  1419. hum.WalkSpeed = 8
  1420. wait2 = false
  1421. attack = false
  1422. end
  1423. end)
  1424. function Decapitate()
  1425. local target = nil
  1426. local targettorso = nil
  1427. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1428. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1429. target = mouse.Target.Parent.Humanoid
  1430. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1431. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1432. end
  1433. end
  1434. if target ~= nil then
  1435. targettorso.Anchored = true
  1436. attack = true
  1437. hum.WalkSpeed = 0
  1438. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1439. for i = 0,4.2,0.1 do
  1440. swait()
  1441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1444. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1447. end
  1448. local ModelHead01 = New("Model", char, "", {})
  1449. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1450. local Head01 = targethead:Clone()
  1451. targethead.Transparency = 1
  1452. Head01.Parent = ModelHead01
  1453. local weldHead01 = Instance.new("Weld")
  1454. weldHead01.Parent = Head01
  1455. weldHead01.Part0 = targethead
  1456. weldHead01.Part1 = Head01
  1457. weldHead01.C1 = CFrame.new(0, 0, 0)
  1458. targethead.face:Remove()
  1459. weldHead01.Part0 = ra
  1460. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1461. targettorso:BreakJoints()
  1462. CreateSound("314390675", targettorso, 5, .7)
  1463. for i = 0,3.2,0.1 do
  1464. swait()
  1465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1471. end
  1472. for i = 0,4.2,0.1 do
  1473. swait()
  1474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1476. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1477. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1478. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1480. end
  1481. CreateSound("541909763", targettorso, 5, .8)
  1482. weldHead01:Destroy()
  1483. Head01.CanCollide = true
  1484. local bodyVelocity2 = Create("BodyVelocity")({
  1485. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1486. P = 5000,
  1487. maxForce = Vector3.new(8000, 8000, 8000),
  1488. Parent = Head01
  1489. })
  1490. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1491. for i = 0,6.2,0.1 do
  1492. swait()
  1493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1497. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1499. end
  1500. targettorso.Anchored = false
  1501. attack = false
  1502. hum.WalkSpeed = 8
  1503. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1504. end
  1505. end
  1506. function Laugh()
  1507. attack = true
  1508. hum.WalkSpeed = 0
  1509. CreateSound("300208779", hed, 10, 1)
  1510. for i = 0,9,0.1 do
  1511. swait()
  1512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1514. if Mrandom(1,15) == 1 then
  1515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1516. end
  1517. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1518. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1521. end
  1522. attack = false
  1523. hum.WalkSpeed = 10
  1524. end
  1525. function Flying_Kick()
  1526. attack = true
  1527. hum.WalkSpeed = 0
  1528. for i = 0,2.7,0.1 do
  1529. swait()
  1530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1532. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1533. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1536. end
  1537. local bodyVelocity = Create("BodyVelocity")({
  1538. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1539. P = 5000,
  1540. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1541. Parent = root
  1542. })
  1543. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1544. CreateSound("138097048", rl, 3, 1)
  1545. for i = 0,2.1,0.1 do
  1546. swait()
  1547. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1550. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1551. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1553. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1554. end
  1555. attack = false
  1556. hum.WalkSpeed = 8
  1557. end
  1558. function UpperCut()
  1559. attack = true
  1560. hum.WalkSpeed = 0
  1561. for i = 0,2.3,0.1 do
  1562. swait()
  1563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1565. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1567. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1568. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1569. end
  1570. CreateSound("138097048", ra, 3, .8)
  1571. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1572. for i = 0,2.8,0.1 do
  1573. swait()
  1574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1576. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1577. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1578. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1579. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1580. end
  1581. attack = false
  1582. hum.WalkSpeed = 8
  1583. end
  1584. function Spinning_Kick()
  1585. attack = true
  1586. hum.WalkSpeed = 3.01
  1587. for i = 0, 1.2, 0.1 do
  1588. swait()
  1589. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1591. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1592. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1594. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1595. end
  1596. for i = 0, 4.6, 0.1 do
  1597. swait()
  1598. CreateSound("138097048", rl, 3, 1)
  1599. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1600. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1602. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1603. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1604. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1605. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1606. end
  1607. attack = false
  1608. hum.WalkSpeed = 8
  1609. end
  1610. function Beam_Of_Light()
  1611.  
  1612. end
  1613. function Blast_Of_God()
  1614. attack = true
  1615. hum.WalkSpeed = 3.01
  1616. for i = 0,6.3,0.1 do
  1617. swait()
  1618. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1621. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1622. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1623. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1624. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1625. end
  1626. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1627. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1628. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1629. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1630. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1631. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1632. CreateSound("142070127", tors, 10, 1)
  1633. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1634. for i = 0,2.6,0.1 do
  1635. swait()
  1636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1638. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1642. end
  1643. attack = false
  1644. hum.WalkSpeed = 8
  1645. end
  1646. function Diablo_Explosion()
  1647. attack = true
  1648. hum.WalkSpeed = 3.01
  1649. for i = 0,6.3,0.1 do
  1650. swait()
  1651. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1652. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1655. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1659. end
  1660. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1661. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1662. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1663. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1664. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1665. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1666. CreateSound("142070127", tors, 10, 1)
  1667. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1668. for i = 0,4.6,0.1 do
  1669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1673. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1674. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1675. end
  1676. wait(.6)
  1677. attack = false
  1678. hum.WalkSpeed = 8
  1679. end
  1680. function Hell_From_Above()
  1681. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1682. attack = true
  1683. hum.WalkSpeed = 3.01
  1684. for i = 0,6.3,0.1 do
  1685. swait()
  1686. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1691. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1693. end
  1694. CreateSound("142070127", tors, 10, 1)
  1695. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1696. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1697. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1698. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1699. for i = 0,3.8,0.1 do
  1700. swait()
  1701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1703. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1705. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1706. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1707. end
  1708. CreateSound("224339201", tors, 10, 0.5)
  1709. for i = 1, 3 do
  1710. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1711. UhhhhThing.CFrame = mouse.Hit
  1712. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1713. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1714. end
  1715. UhhhhThing:Destroy()
  1716. attack = false
  1717. hum.WalkSpeed = 8
  1718. end
  1719. function Spinning_Below()
  1720. attack = true
  1721. hum.WalkSpeed = 3.01
  1722. CreateSound("649634100", tors, 10, 0.5)
  1723. for i = 0,6.3,0.1 do
  1724. swait()
  1725. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1726. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1729. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1733. end
  1734. attack = false
  1735. hum.WalkSpeed = 8
  1736. end
  1737. function Purity_Slam()
  1738. attack = true
  1739. for i = 0,5.2,0.1 do
  1740. swait()
  1741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1747. end
  1748. CreateSound("331666100", tors, 10, 1)
  1749. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1750. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1751. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1752. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1753. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1754. coroutine.resume(coroutine.create(function()
  1755. for i = 0,1.8,0.1 do
  1756. swait()
  1757. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1758. end
  1759. for i = 0,1.8,0.1 do
  1760. swait()
  1761. hum.CameraOffset = Vector3.new(0,0,0)
  1762. end
  1763. end))
  1764. for i = 1,4.7,0.1 do
  1765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1766. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1767. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1768. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1769. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1770. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1771. end
  1772. wait(.6)
  1773. attack = false
  1774. end
  1775. function Painful_Stomp()
  1776. attack = true
  1777. for i = 0,5.2,0.1 do
  1778. swait()
  1779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1782. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1783. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1785. end
  1786. CreateSound("331666100", char, 10, 1)
  1787. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1788. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1789. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1790. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1791. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1792. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1793. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1794. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1795. if v:FindFirstChild("Head") then
  1796. Eviscerate(v)
  1797. end
  1798. end
  1799. coroutine.resume(coroutine.create(function()
  1800. for i = 0,2.8,0.1 do
  1801. swait()
  1802. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1803. end
  1804. for i = 0,1.8,0.1 do
  1805. swait()
  1806. hum.CameraOffset = Vector3.new(0,0,0)
  1807. end
  1808. end))
  1809. for i = 0,3.7,0.1 do
  1810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1812. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1813. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1814. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1815. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1816. end
  1817. wait(.6)
  1818. attack = false
  1819. end
  1820. function Ending()
  1821. local target = nil
  1822. local targettorso = nil
  1823. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1824. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1825. targetT = mouse.Target.Parent
  1826. target = mouse.Target.Parent.Humanoid
  1827. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1828. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1829. end
  1830. end
  1831. if target ~= nil then
  1832. targettorso.Anchored = true
  1833. attack = true
  1834. hum.WalkSpeed = 0
  1835. local originalpos = root.CFrame
  1836. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1837. for i = 0,1.8,0.1 do
  1838. swait()
  1839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1843. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1844. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1845. end
  1846. Eviscerate(targetT)
  1847. CreateSound("331666100", ra, 4, 1)
  1848. CreateSound("180083286", targettorso, 10, 1)
  1849. coroutine.resume(coroutine.create(function()
  1850. for i = 0,1.8,0.1 do
  1851. swait()
  1852. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1853. end
  1854. for i = 0,1.8,0.1 do
  1855. swait()
  1856. hum.CameraOffset = Vector3.new(0,0,0)
  1857. end
  1858. end))
  1859. for i = 0,4.6,0.1 do
  1860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1863. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1864. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1866. end
  1867. wait(.6)
  1868. root.CFrame = originalpos
  1869. attack = false
  1870. hum.WalkSpeed = 8
  1871. end
  1872. end
  1873.  
  1874. --[[I don't take ANY credit for this attack,
  1875. this was all nooby's hard work and the only reason i uhhh "used" it
  1876. is cause I i didn't have attack ideas at the time so yeah,
  1877. 100% nooby's credit <3]]
  1878. function Ende_der_Weld()
  1879. attack = true
  1880. hum.WalkSpeed = 0
  1881. for i = 0,4.6,0.1 do
  1882. swait()
  1883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1885. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1886. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1887. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1889. end
  1890. local a = Instance.new("Part",char)
  1891. a.BrickColor = BrickColor.random()
  1892. a.Name = "Lazer"
  1893. a.Anchored = true
  1894. a.Material = "Neon"
  1895. a.Transparency = 1
  1896. a.CanCollide = false
  1897. local hitbox = Instance.new("Part",char)
  1898. hitbox.Size = Vector3.new(5,5,5)
  1899. hitbox.CFrame = mouse.hit
  1900. hitbox.Anchored = true
  1901. hitbox.Transparency = 1
  1902. hitbox.CanCollide = false
  1903. local ray = Ray.new(
  1904. ra.CFrame.p, -- origin
  1905. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1906. )
  1907. local ignore = char
  1908. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1909. if hit then
  1910. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1911.  
  1912. if not humanoid then
  1913. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1914. end
  1915. if humanoid then
  1916. if humanoid.Parent:IsA"Model" then
  1917. end
  1918. end
  1919. end
  1920. a.BottomSurface = 10
  1921. a.TopSurface = 10
  1922. local distance = (ra.CFrame.p - position).magnitude
  1923. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1924. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1925. game:GetService("Debris"):AddItem(a, 5)
  1926. game:GetService("Debris"):AddItem(hitbox, 1)
  1927. local newmesh = Instance.new("BlockMesh",a)
  1928. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1929. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1930. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1931. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1932. local lbs = Instance.new("Part")
  1933. lbs.Parent = char
  1934. CreateSound("929619479", lbs, 10, 1)
  1935. lbs.Material = "Neon"
  1936. lbs.Color = BrickColor.Random().Color
  1937. lbs.CanCollide = false
  1938. lbs.Shape = "Ball"
  1939. lbs.Anchored = true
  1940. lbs.Transparency = 0
  1941. lbs.Size = Vector3.new(20,20,20)
  1942. lbs.CFrame = a.CFrame
  1943. local thing = Instance.new("SpecialMesh",lbs)
  1944. thing.MeshType = "Sphere"
  1945. lbs.Anchored = false
  1946. local bvs = Instance.new("BodyVelocity")
  1947. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1948. bvs.velocity = a.CFrame.lookVector*75
  1949. bvs.Parent = lbs
  1950. lbs.Touched:connect(function(hit)
  1951. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1952. end)
  1953. attack = false
  1954. game:GetService("Debris"):AddItem(lbs, 10)
  1955. for x = 0, 4 do
  1956. local bulletgos = IT("Model",char)
  1957. local bulletgos2 = IT("Model",char)
  1958. for z = 0, 24 do
  1959. local lb = Instance.new("Part")
  1960. lb.Parent = bulletgos
  1961. lb.Material = "Neon"
  1962. lb.Color = BrickColor.Random().Color
  1963. lb.CanCollide = false
  1964. lb.Anchored = true
  1965. lb.Transparency = 0
  1966. lb.Size = Vector3.new(2,2,2)
  1967. local thing = Instance.new("SpecialMesh",lb)
  1968. thing.MeshType = "Sphere"
  1969. thing.Scale = Vector3.new(0.5,0.5,1.5)
  1970. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1971. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1972. local lb2 = Instance.new("Part")
  1973. lb2.Parent = bulletgos2
  1974. lb2.Material = "Neon"
  1975. lb2.Color = lb.Color
  1976. lb2.CanCollide = false
  1977. lb2.Anchored = true
  1978. lb2.Transparency = 0
  1979. lb2.Size = Vector3.new(2,2,2)
  1980. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1981. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1982. local thing2 = Instance.new("SpecialMesh",lb2)
  1983. thing2.MeshType = "Sphere"
  1984. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1985. lb.Touched:connect(function(hit)
  1986. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1987. end)
  1988. lb2.Touched:connect(function(hit)
  1989. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1990. end)
  1991. end
  1992. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1993. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1994. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1995. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1996. CreateSound("925629856", lbs, 5, 1)
  1997. game:GetService("Debris"):AddItem(bulletgos, 7)
  1998. game:GetService("Debris"):AddItem(bulletgos2, 7)
  1999. for i,v in pairs(bulletgos:children()) do
  2000. if v:IsA("Part") then
  2001. v.Anchored = false
  2002. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2003. local bv = Instance.new("BodyVelocity")
  2004. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2005. bv.velocity = v.CFrame.lookVector*25
  2006. bv.Parent = v
  2007. game:GetService("Debris"):AddItem(v, 5)
  2008. end
  2009. end
  2010. for i,v in pairs(bulletgos2:children()) do
  2011. if v:IsA("Part") then
  2012. v.Anchored = false
  2013. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2014. local bv = Instance.new("BodyVelocity")
  2015. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2016. bv.velocity = v.CFrame.lookVector*-25
  2017. bv.Parent = v
  2018. game:GetService("Debris"):AddItem(v, 5)
  2019. end
  2020. end
  2021. wait(1)
  2022. end
  2023. attack = false
  2024. hum.WalkSpeed = 8
  2025. end
  2026. -------------------------------------------------------
  2027. --End Attacks N Stuff--
  2028. -------------------------------------------------------
  2029. mouse.KeyDown:connect(function(key)
  2030. if string.byte(key) == 48 then
  2031. Swing = 2
  2032. hum.WalkSpeed = 38.82
  2033. end
  2034. end)
  2035. mouse.KeyUp:connect(function(key)
  2036. if string.byte(key) == 48 then
  2037. Swing = 1
  2038. hum.WalkSpeed = 8
  2039. end
  2040. end)
  2041. mouse.KeyDown:connect(function(key)
  2042. if attack == false then
  2043. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2044. EdgyMode = true
  2045. tecks2.Text = "Edgy"
  2046. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2047. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2048. for i, v in pairs(ArmourParts) do
  2049. v.BrickColor = BrickColor.new("Black")
  2050. end
  2051. for i, v in pairs(ArmourParts2) do
  2052. v.BrickColor = BrickColor.new("Really black")
  2053. end
  2054. for i, v in pairs(NeonParts) do
  2055. v.BrickColor = BrickColor.new("Royal purple")
  2056. end
  2057. maincolor = BrickColor.new("Royal purple")
  2058. Music.SoundId = "rbxassetid://1470848774"
  2059. Music.Parent = tors
  2060. Music:Play()
  2061. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2062. EdgyMode = false
  2063. tecks2.Text = "Neutral"
  2064. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2065. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2066. resetmode()
  2067. Music.SoundId = "rbxassetid://1117396305"
  2068. Music.Parent = tors
  2069. Music:Play()
  2070. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2071. Divinity = true
  2072. tecks2.Text = "Divinity"
  2073. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2074. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2075. for i, v in pairs(ArmourParts) do
  2076. v.BrickColor = BrickColor.new("Institutional white")
  2077. end
  2078. for i, v in pairs(ArmourParts2) do
  2079. v.BrickColor = BrickColor.new("White")
  2080. end
  2081. for i, v in pairs(NeonParts) do
  2082. v.BrickColor = BrickColor.new("New Yeller")
  2083. end
  2084. maincolor = BrickColor.new("New Yeller")
  2085. Music.SoundId = "rbxassetid://595800581"
  2086. Music.Parent = tors
  2087. Music:Play()
  2088. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2089. Divinity = false
  2090. tecks2.Text = "Neutral"
  2091. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2092. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2093. resetmode()
  2094. Music.SoundId = "rbxassetid://1117396305"
  2095. Music.Parent = tors
  2096. Music:Play()
  2097. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2098. Fighter = true
  2099. tecks2.Text = "Fighter"
  2100. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2101. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2102. for i, v in pairs(ArmourParts) do
  2103. v.BrickColor = BrickColor.new("Black")
  2104. end
  2105. for i, v in pairs(ArmourParts2) do
  2106. v.BrickColor = BrickColor.new("Really black")
  2107. end
  2108. for i, v in pairs(NeonParts) do
  2109. v.BrickColor = BrickColor.new("Institutional white")
  2110. end
  2111. maincolor = BrickColor.new("Institutional white")
  2112. Music.SoundId = "rbxassetid://493647101"
  2113. Music.Parent = tors
  2114. Music:Play()
  2115. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2116. Fighter = false
  2117. tecks2.Text = "Neutral"
  2118. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2119. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2120. resetmode()
  2121. Music.SoundId = "rbxassetid://1117396305"
  2122. Music.Parent = tors
  2123. Music:Play()
  2124. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2125. Purity = true
  2126. tecks2.Text = "Purity"
  2127. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2128. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2129. for i, v in pairs(ArmourParts) do
  2130. v.BrickColor = BrickColor.new("Institutional white")
  2131. end
  2132. for i, v in pairs(ArmourParts2) do
  2133. v.BrickColor = BrickColor.new("Institutional white")
  2134. end
  2135. for i, v in pairs(NeonParts) do
  2136. v.BrickColor = BrickColor.new("Toothpaste")
  2137. end
  2138. maincolor = BrickColor.new("Toothpaste")
  2139. Music.SoundId = "rbxassetid://553751015"
  2140. Music.Parent = tors
  2141. Music:Play()
  2142. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2143. Purity = false
  2144. tecks2.Text = "Neutral"
  2145. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2146. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2147. resetmode()
  2148. Music.SoundId = "rbxassetid://1117396305"
  2149. Music.Parent = tors
  2150. Music:Play()
  2151. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2152. Destruction = true
  2153. tecks2.Text = "Destruction"
  2154. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2155. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2156. for i, v in pairs(ArmourParts) do
  2157. v.BrickColor = BrickColor.new("Really black")
  2158. end
  2159. for i, v in pairs(ArmourParts2) do
  2160. v.BrickColor = BrickColor.new("Black")
  2161. end
  2162. for i, v in pairs(NeonParts) do
  2163. v.BrickColor = BrickColor.new("Really red")
  2164. end
  2165. maincolor = BrickColor.new("Really red")
  2166. Music.SoundId = "rbxassetid://613361202"
  2167. Music.Parent = tors
  2168. Music:Play()
  2169. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2170. Destruction = false
  2171. tecks2.Text = "Neutral"
  2172. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2173. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2174. resetmode()
  2175. Music.SoundId = "rbxassetid://1117396305"
  2176. Music.Parent = tors
  2177. Music:Play()
  2178. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2179. helpme = true
  2180. tecks2.Text = "iNsAnItY"
  2181. Music.SoundId = "rbxassetid://460874877"
  2182. Music.Parent = tors
  2183. Music:Play()
  2184. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2185. helpme = false
  2186. tecks2.Text = "Neutral"
  2187. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2188. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2189. resetmode()
  2190. Music.SoundId = "rbxassetid://1117396305"
  2191. Music.Parent = tors
  2192. Music:Play()
  2193. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2194. tecks2.TextTransparency = 0
  2195. tecks2.TextStrokeTransparency = 0
  2196. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2197. tecks2.TextTransparency = 1
  2198. tecks2.TextStrokeTransparency = 1
  2199. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2200. Planetary = true
  2201. tecks2.Text = "Planetary"
  2202. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2203. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2204. for i, v in pairs(ArmourParts) do
  2205. v.BrickColor = BrickColor.new("Dark indigo")
  2206. end
  2207. for i, v in pairs(ArmourParts2) do
  2208. v.BrickColor = BrickColor.new("Dark indigo")
  2209. end
  2210. for i, v in pairs(NeonParts) do
  2211. v.BrickColor = BrickColor.new("Dark indigo")
  2212. end
  2213. maincolor = BrickColor.new("Dark indigo")
  2214. Music.SoundId = "rbxassetid://609934004"
  2215. Music.Parent = tors
  2216. Music:Play()
  2217. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2218. Planetary = false
  2219. tecks2.Text = "Neutral"
  2220. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2221. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2222. resetmode()
  2223. Music.SoundId = "rbxassetid://1117396305"
  2224. Music.Parent = tors
  2225. Music:Play()
  2226. end
  2227. end
  2228. end)
  2229. mouse.KeyDown:connect(function(key)
  2230. if attack == false then
  2231. if EdgyMode == true then
  2232. if key == 'r' then
  2233. Decapitate()
  2234. elseif key == 'e' then
  2235. Laugh()
  2236. end
  2237. end
  2238. if Divinity == true then
  2239. if key == 'r' then
  2240. Beam_Of_Light()
  2241. elseif key == 'f' then
  2242. Blast_Of_God()
  2243. end
  2244. end
  2245. if Fighter == true then
  2246. if key == 'e' then
  2247. Flying_Kick()
  2248. elseif key == 'f' then
  2249. UpperCut()
  2250. elseif key == 't' then
  2251. Spinning_Kick()
  2252. end
  2253. end
  2254. if Purity == true then
  2255. if key == 'r' then
  2256. Purity_Slam()
  2257. end
  2258. end
  2259. if Destruction == true then
  2260. if key == 'r' then
  2261. Diablo_Explosion()
  2262. elseif key == 'f' then
  2263. Hell_From_Above()
  2264. elseif key == 't' then
  2265. Spinning_Below()
  2266. end
  2267. end
  2268. if helpme == true then
  2269. if key == 'r' then
  2270. Painful_Stomp()
  2271. elseif key == 'f' then
  2272. Ending()
  2273. elseif key == 't' then
  2274. Ende_der_Weld()
  2275. end
  2276. end
  2277. end
  2278. end)
  2279.  
  2280.  
  2281.  
  2282.  
  2283.  
  2284.  
  2285. -------------------------------------------------------
  2286. --Start Animations--
  2287. -------------------------------------------------------
  2288. local equipped = false
  2289. local idle = 0
  2290. local change = 1
  2291. local val = 0
  2292. local toim = 0
  2293. local idleanim = 0.4
  2294. hum.WalkSpeed = 8
  2295. hum.Animator.Parent = nil
  2296. while true do
  2297. swait()
  2298. Music.Parent = char
  2299. if helpme == true then
  2300. for i, v in pairs(ArmourParts) do
  2301. v.BrickColor = BrickColor.random()
  2302. end
  2303. for i, v in pairs(ArmourParts2) do
  2304. v.BrickColor = BrickColor.random()
  2305. end
  2306. for i, v in pairs(NeonParts) do
  2307. v.BrickColor = BrickColor.random()
  2308. end
  2309. maincolor = BrickColor.random()
  2310. tecks2.TextColor3 = maincolor.Color
  2311. tecks2.TextStrokeColor3 = maincolor.Color
  2312. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2313. end
  2314. if Planetary == true then
  2315. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2316. end
  2317. sine = sine + change
  2318. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2319. local velderp = root.Velocity.y
  2320. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2321. if equipped == true or equipped == false then
  2322. if attack == false then
  2323. idle = idle + 1
  2324. else
  2325. idle = 0
  2326. end
  2327. if 1 < root.Velocity.y and hitfloor == nil then
  2328. Anim = "Jump"
  2329. change = 1
  2330. if attack == false then
  2331. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2335. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2336. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2337. end
  2338. elseif -1 > root.Velocity.y and hitfloor == nil then
  2339. Anim = "Fall"
  2340. change = 1
  2341. if attack == false then
  2342. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2346. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2347. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2348. end
  2349. elseif torvel < 1 and hitfloor ~= nil then
  2350. Anim = "Idle"
  2351. change = 1
  2352. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2355. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2356. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2357. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2358. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2359. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2362. if Mrandom(1,15) == 1 then
  2363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2364. end
  2365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2368. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2369. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2372. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2376. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2379. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2380. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2382. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2383. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2388. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2389. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2390. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2393. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2397. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2400. if math.random(1,1) == 1 then
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2404. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2407. end
  2408. for i, v in pairs(ArmourParts) do
  2409. v.BrickColor = BrickColor.random()
  2410. end
  2411. for i, v in pairs(ArmourParts2) do
  2412. v.BrickColor = BrickColor.random()
  2413. end
  2414. for i, v in pairs(NeonParts) do
  2415. v.BrickColor = BrickColor.random()
  2416. end
  2417. maincolor = BrickColor.random()
  2418. tecks2.TextColor3 = maincolor.Color
  2419. tecks2.TextStrokeColor3 = maincolor.Color
  2420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2424. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2427. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2429. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2430. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2431. end
  2432. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2433. Anim = "Walk"
  2434. change = .6
  2435. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2438. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2439. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2442. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2445. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2448. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2449. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2452. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2456. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2459. if math.random(1,1) == 1 then
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2464. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2465. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2466. end
  2467. for i, v in pairs(ArmourParts) do
  2468. v.BrickColor = BrickColor.random()
  2469. end
  2470. for i, v in pairs(ArmourParts2) do
  2471. v.BrickColor = BrickColor.random()
  2472. end
  2473. for i, v in pairs(NeonParts) do
  2474. v.BrickColor = BrickColor.random()
  2475. end
  2476. maincolor = BrickColor.random()
  2477. tecks2.TextColor3 = maincolor.Color
  2478. tecks2.TextStrokeColor3 = maincolor.Color
  2479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2483. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2486. if Mrandom(1,15) == 1 then
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2488. end
  2489. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2490. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2491. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2492. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2493. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2496. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2497. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2498. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2499. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2500. end
  2501. elseif torvel >= 25 and hitfloor ~= nil then
  2502. Anim = "Sprint"
  2503. change = 1.35
  2504. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2507. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2508. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2509. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2510. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2511. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2514. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2518. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2525. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2528. if math.random(1,1) == 1 then
  2529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2531. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2532. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2533. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2534. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2535. end
  2536. for i, v in pairs(ArmourParts) do
  2537. v.BrickColor = BrickColor.random()
  2538. end
  2539. for i, v in pairs(ArmourParts2) do
  2540. v.BrickColor = BrickColor.random()
  2541. end
  2542. for i, v in pairs(NeonParts) do
  2543. v.BrickColor = BrickColor.random()
  2544. end
  2545. maincolor = BrickColor.random()
  2546. tecks2.TextColor3 = maincolor.Color
  2547. tecks2.TextStrokeColor3 = maincolor.Color
  2548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2552. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2555. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2556. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2557. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2558. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2559. end
  2560. end
  2561. end
  2562. if 0 < #Effects then
  2563. for e = 1, #Effects do
  2564. if Effects[e] ~= nil then
  2565. local Thing = Effects[e]
  2566. if Thing ~= nil then
  2567. local Part = Thing[1]
  2568. local Mode = Thing[2]
  2569. local Delay = Thing[3]
  2570. local IncX = Thing[4]
  2571. local IncY = Thing[5]
  2572. local IncZ = Thing[6]
  2573. if 1 >= Thing[1].Transparency then
  2574. if Thing[2] == "Block1" then
  2575. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2576. local Mesh = Thing[1].Mesh
  2577. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2578. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2579. elseif Thing[2] == "Block2" then
  2580. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2581. local Mesh = Thing[7]
  2582. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2583. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2584. elseif Thing[2] == "Block3" then
  2585. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2586. local Mesh = Thing[7]
  2587. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2588. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2589. elseif Thing[2] == "Cylinder" then
  2590. local Mesh = Thing[1].Mesh
  2591. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2592. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2593. elseif Thing[2] == "Blood" then
  2594. local Mesh = Thing[7]
  2595. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2596. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2597. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2598. elseif Thing[2] == "Elec" then
  2599. local Mesh = Thing[1].Mesh
  2600. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2601. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2602. elseif Thing[2] == "Disappear" then
  2603. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2604. elseif Thing[2] == "Shatter" then
  2605. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2606. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2607. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2608. Thing[6] = Thing[6] + Thing[5]
  2609. end
  2610. else
  2611. Part.Parent = nil
  2612. table.remove(Effects, e)
  2613. end
  2614. end
  2615. end
  2616. end
  2617. end
  2618. end
  2619. -------------------------------------------------------
  2620. --End Animations And Script--
  2621. -------------------------------------------------------
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