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- Owner = game.Players.eliteslayer816
- SG = Instance.new("ScreenGui", Owner.PlayerGui)
- GodMode = Instance.new("TextButton", SG)
- GodMode.Name = ("God")
- GodMode.BackgroundColor3 = BrickColor.new('Bright blue').Color
- GodMode.Font = "Legacy"
- GodMode.FontSize = "Size11"
- GodMode.Position = UDim2.new(0, 100, 0, 0)
- GodMode.Size = UDim2.new(0, 100, 0, 30)
- GodMode.Text = "God"
- GodMode.MouseButton1Click:connect(function()
- game.Workspace.Upscalegaming.Humanoid.MaxHealth = math.huge
- end)
- UnGodMode = Instance.new("TextButton", SG)
- UnGodMode.Name = ("UnGod")
- UnGodMode.Font = "Legacy"
- UnGodMode.BackgroundColor3 = BrickColor.new('Bright blue').Color
- UnGodMode.FontSize = "Size11"
- UnGodMode.Position = UDim2.new(0, 200, 0, 0)
- UnGodMode.Size = UDim2.new(0, 100, 0, 30)
- UnGodMode.Text = "UnGod"
- UnGodMode.MouseButton1Click:connect(function()
- game.Workspace.Upscalegaming.Humanoid.MaxHealth = 100
- end)
- FF = Instance.new("TextButton", SG)
- FF.Name = ("ForceField")
- FF.FontSize = "Size11"
- FF.BackgroundColor3 = BrickColor.new('Bright blue').Color
- FF.Position = UDim2.new(0, 300, 0, 0)
- FF.Size = UDim2.new(0, 100, 0, 30)
- FF.Text = "FF"
- FF.MouseButton1Click:connect(function()
- Instance.new("ForceField",game.Players["Upscalegaming"].Character)
- end)
- UnFF = Instance.new("TextButton", SG)
- UnFF.Name = ("UnForceField")
- UnFF.FontSize = "Size11"
- UnFF.BackgroundColor3 = BrickColor.new('Bright blue').Color
- UnFF.Position = UDim2.new(0, 400, 0, 0)
- UnFF.Size = UDim2.new(0, 100, 0, 30)
- UnFF.Text = "UnFF"
- UnFF.MouseButton1Click:connect(function()
- game.Workspace.SergeantSmokey.ForceField:Remove()
- end)
- Ins = Instance.new("TextButton", SG)
- Ins.Name = ("Insert Guns")
- Ins.FontSize = "Size11"
- Ins.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Ins.Position = UDim2.new(0, 500, 0, 0)
- Ins.Size = UDim2.new(0, 100, 0, 30)
- Ins.Text = "Ins Guns"
- Ins.MouseButton1Click:connect(function()
- game:GetObjects("rbxassetid://113793395")[1].Parent = Owner.Backpack
- game:GetObjects("rbxassetid://108149175")[1].Parent = Owner.Backpack
- game:GetObjects("rbxassetid://98411393")[1].Parent = Owner.Backpack
- game:GetObjects("rbxassetid://122278149")[1].Parent = Owner.Backpack
- game:GetObjects("rbxassetid://112612675")[1].Parent = Owner.Backpack
- game:GetObjects("rbxassetid://110218196")[1].Parent = Owner.Backpack
- game:GetObjects("rbxassetid://119922179")[1].Parent = Owner.Backpack
- game:GetObjects("rbxassetid://112612675")[1].Parent = Owner.Backpack
- game:GetObjects("rbxassetid://111440009")[1].Parent = Owner.Backpack
- end)
- MScript = Instance.new("TextButton", SG)
- MScript.Name = ("Merely's Script")
- MScript.BackgroundColor3 = BrickColor.new('Bright blue').Color
- MScript.FontSize = "Size11"
- MScript.Position = UDim2.new(0, 600, 0, 0)
- MScript.Size = UDim2.new(0, 100, 0, 30)
- MScript.Text = "MScript"
- MScript.MouseButton1Click:connect(function()
- local Decals={10139567,10139545,10139531,10139513,10139498,10139490,10139479,10139416}
- local t="http://www.roblox.com/asset/?id="..Decals[math.random(1,#Decals)]
- local
- XML={}
- XML.Hat=Instance.new("Hat")
- XML.Hat.AttachmentForward=Vector3.new(-1,0,0)
- XML.Hat.AttachmentPos=Vector3.new(0,4.9,0)
- XML.Hat.AttachmentRight=Vector3.new(0,0,-1)
- XML.Handle=Instance.new("Part",XML.Hat)
- XML.Handle.Transparency=1 -- 113793461
- XML.Handle.Name="Handle"
- XML.Handle.CanCollide=false
- XML.Handle.FormFactor='Custom'
- XML.Handle.Shape="Block"
- XML.Handle.Size=Vector3.new(1,0.2,1)
- XML.Mesh=Instance.new("SpecialMesh",XML.Handle)
- XML.Mesh.MeshType="Brick"
- XML.Mesh.Scale=Vector3.new(12,1,12)
- XML.Decal=Instance.new("Decal",XML.Handle)
- XML.Decal.Texture=t
- XML.Decal.Face="Top"
- XML.Decal2=Instance.new("Decal",XML.Handle)
- XML.Decal2.Texture=t
- XML.Decal2.Face="Bottom"
- XML.Hat.Parent=game:service'Players'.LocalPlayer.Character
- XML.scaleMax=12
- XML.scaleMin=0
- XML.scale=
- XML.Mesh.Scale.X
- XML.scaleChange=0.5
- XML.expanding=false
- XML.spin=function() local twopi=2*math.pi local angle=math.pi while true do angle=angle+0.04 wait(.01)
- XML.Hat.AttachmentRight=Vector3.new(math.sin(angle),0,math.cos(angle)) if(angle>=twopi)then angle=0 end end end
- XML.expand=function() while XML.scale<XML.scaleMax do if not XML.expanding then break end wait(.03) XML.scale=math.min(XML.scale+XML.scaleChange, XML.scaleMax) XML.Mesh.Scale=Vector3.new(XML.scale,1,XML.scale) end end
- XML.contract=function() while XML.scale>XML.scaleMin do if XML.expanding then break end wait(.03) XML.scale=math.max(XML.scale-XML.scaleChange, XML.scaleMin) XML.Mesh.Scale=Vector3.new(XML.scale,1,XML.scale) end end
- XML.Hat.Parent.Humanoid.Running:connect(function(s) if s>1 then XML.expanding=false XML.contract() else XML.expanding=true XML.expand() end end)
- XML.spin()
- end)
- SiScript = Instance.new("TextButton", SG)
- SiScript.Name = ("SinsScript")
- SiScript.Font = "Legacy"
- SiScript.FontSize = "Size11"
- SiScript.BackgroundColor3 = BrickColor.new('Bright blue').Color
- SiScript.Position = UDim2.new(0, 700, 0, 0)
- SiScript.Size = UDim2.new(0, 100, 0, 30)
- SiScript.Text = "SinScript"
- SiScript.MouseButton1Click:connect(function()
- local m=game:service'Players'.LocalPlayer:GetMouse() local Baseplate=Instance.new("Part",game:service'Workspace'.CurrentCamera) Baseplate.Name='Baseplate' Baseplate.Size=Vector3.new(10,1,10) Baseplate.Anchored=true Baseplate.BrickColor=BrickColor.new(1003) Instance.new('BlockMesh',Baseplate) Baseplate.Transparency=.5 local YVal=(game:service'Players'.LocalPlayer.Character.Torso.CFrame*CFrame.new(0,-3.6,0)).y coroutine.wrap(function() while true do Baseplate.CFrame=CFrame.new(game:service'Players'.LocalPlayer.Character.Torso.CFrame.x,YVal,game:service'Players'.LocalPlayer.Character.Torso.CFrame.z) wait() end end)() local GDown=false local TDown=false m.KeyDown:connect(function(k) if(k=='t')and(not GDown)then TDown=true repeat YVal=YVal+.75 wait() until not TDown elseif(k=='g')and(not TDown)then GDown=true repeat YVal=YVal-.75 wait() until not GDown end end) m.KeyUp:connect(function(k) if(k=='t')then TDown=false elseif(k=='g')then GDown=false end end) game:service'Players'.LocalPlayer.Character.Humanoid.Died:connect(function() Baseplate:Destroy() end)
- end)
- Reset = Instance.new("TextButton", SG)
- Reset.Name = ("ResetScript")
- Reset.Font = "Legacy"
- Reset.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Reset.FontSize = "Size11"
- Reset.Position = UDim2.new(0, 800, 0, 0)
- Reset.Size = UDim2.new(0, 100, 0, 30)
- Reset.Text = "Reset"
- Reset.MouseButton1Click:connect(function()
- game.Workspace.SergeantSmokey.Head:Remove()
- end)
- Btools = Instance.new("TextButton", SG)
- Btools.Name = ("GetBtools")
- Btools.Font = "Legacy"
- Btools.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Btools.FontSize = "Size11"
- Btools.Position = UDim2.new(0, 900, 0, 0)
- Btools.Size = UDim2.new(0, 100, 0, 30)
- Btools.Text = "Btools"
- Btools.MouseButton1Click:connect(function()
- i=Instance.new("HopperBin") i.Parent = game.Players.SergeantSmokey.Backpack i.BinType = "Clone"
- i=Instance.new("HopperBin") i.Parent = game.Players.SergeantSmokey.Backpack i.BinType = "Hammer"
- i=Instance.new("HopperBin") i.Parent = game.Players.SergeantSmokey.Backpack i.BinType = "Grab"
- end)
- Kill = Instance.new("TextLabel", SG)
- Kill.Name = ("KillScript")
- Kill.Font = "Legacy"
- Kill.FontSize = "Size11"
- Kill.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Kill.Position = UDim2.new(0, 400, 0, 60)
- Kill.Size = UDim2.new(0, 100, 0, 30)
- Kill.Text = "Kill"
- local KillPlyrs = Instance.new("TextBox", SG)
- KillPlyrs.Name = "KillTextbox"
- KillPlyrs.Text = "Type name here."
- KillPlyrs.BackgroundColor3 = BrickColor.new('Bright blue').Color
- KillPlyrs.Size = UDim2.new(0, 100, 0, 30)
- KillPlyrs.Position = UDim2.new(0, 500, 0, 60)
- KillPlyrs.FocusLost:connect(function()
- local length = string.len(KillPlyrs.Text)
- local peeps = game.Players:GetChildren()
- for i = 1, #peeps do
- local storednames = string.sub(peeps[i].Name,0,length) -- this isn't going to work is it?
- if storednames == KillPlyrs.Text then
- peeps[i].Character.Humanoid.Health = 0
- end
- end
- end)
- Walkspeed = Instance.new("TextButton", SG)
- Walkspeed.Name = ("Walkspeed100")
- Walkspeed.Font = "Legacy"
- Walkspeed.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Walkspeed.FontSize = "Size11"
- Walkspeed.Position = UDim2.new(0, 1100, 0, 0)
- Walkspeed.Size = UDim2.new(0, 100, 0, 30)
- Walkspeed.Text = "Walkspeed"
- Walkspeed.MouseButton1Click:connect(function()
- game.Workspace.SergeantSmokey.Humanoid.WalkSpeed = 100
- end)
- Unspeed = Instance.new("TextButton", SG)
- Unspeed.Name = ("UnWalkspeed")
- Unspeed.Font = "Legacy"
- Unspeed.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Unspeed.FontSize = "Size11"
- Unspeed.Position = UDim2.new(0, 1200, 0, 0)
- Unspeed.Size = UDim2.new(0, 100, 0, 30)
- Unspeed.Text = "UnWalkspeed"
- Unspeed.MouseButton1Click:connect(function()
- game.Workspace.SergeantSmokey.Humanoid.WalkSpeed = 20
- end)
- Shutdown = Instance.new("TextButton", SG)
- Shutdown.Size = UDim2.new(0, 100, 0, 30)
- Shutdown.Name = ("Shutdown")
- Shutdown.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Shutdown.Position = UDim2.new(0, 1300, 0, 0)
- Shutdown.Text = "Shutdown"
- Shutdown.Font = "Legacy"
- Shutdown.FontSize = "Size11"
- Shutdown.MouseButton1Click:connect(function()
- G = Instance.new("Message", Workspace)
- G.Text = "Server Shuting down [By SergeantSmokey's Command]"
- wait(2)
- G.Text = "5"
- wait(2)
- G.Text = "4"
- wait(2)
- G.Text = "3"
- wait(2)
- G.Text = "2"
- wait(2)
- G.Text = "1"
- coroutine.resume(coroutine.create(function()
- while wait() do
- for _, v in pairs(game.Players:GetPlayers()) do
- v.Parent = nil
- end
- end
- end))
- end)
- Unlock = Instance.new("TextButton", SG)
- Unlock.Name = ("Unlockeverything")
- Unlock.Font = "Legacy"
- Unlock.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Unlock.FontSize = "Size11"
- Unlock.Position = UDim2.new(0, 1200, 0, 30)
- Unlock.Size = UDim2.new(0, 100, 0, 30)
- Unlock.Text = "Unlock"
- Unlock.MouseButton1Click:connect(function()
- Unl = game.Workspace:GetChildren()
- for i = 1, #Unl do
- if Unl[i].ClassName == "Part" or Unl[i].ClassName == "Model" then
- Unl[i].Locked = false
- end
- end
- end)
- UnAnchored = Instance.new("TextButton", SG)
- UnAnchored.Name = ("UnAnchoredeverything")
- UnAnchored.Font = "Legacy"
- UnAnchored.FontSize = "Size11"
- UnAnchored.BackgroundColor3 = BrickColor.new('Bright blue').Color
- UnAnchored.Position = UDim2.new(0, 1300, 0, 30)
- UnAnchored.Size = UDim2.new(0, 100, 0, 30)
- UnAnchored.Text = "UnAchored"
- UnAnchored.MouseButton1Click:connect(function()
- Una = game.Workspace:GetChildren()
- for i = 1, #Una do
- if Una[i].ClassName == "Part" or Una[i].ClassName == "Model" then
- Una[i].Anchored = false
- end
- end
- end)
- Explorer = Instance.new("TextButton", SG)
- Explorer.Name = ("Explorereverything")
- Explorer.Font = "Legacy"
- Explorer.FontSize = "Size11"
- Explorer.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Explorer.Position = UDim2.new(0, 1400, 0, 0)
- Explorer.Size = UDim2.new(0, 100, 0, 30)
- Explorer.Text = "Explorer"
- Explorer.MouseButton1Click:connect(function()
- TextProperties = {"Name", "Value", "Text", "Reflectance", "Transparency", "Heat", "TeamName"}
- BoolProperties = {"Anchored", "CanCollide", "Disabled"}
- BrickColorProperties = {"BrickColor", "Color", "TeamColor"}
- s = Instance.new("ScreenGui", game.CoreGui)
- pgr = Instance.new("TextButton")
- pgr.Parent = s --mediafire
- pgr.Size = UDim2.new(0,100,0,40)
- pgr.Position = UDim2.new(0,30,0,440)
- pgr.Text="Workspace"
- pgr.BackgroundTransparency = 0.3
- pgr.TextColor = BrickColor.new("White")
- pgr.BackgroundColor = BrickColor.new("Really Black")
- pgr.BorderColor = BrickColor.new("Black")
- pgr.Font = "ArialBold"
- pgr.FontSize = "Size14"
- pgr.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- pgr.TextStrokeTransparency = 0.3
- pgr.BorderSizePixel = 1
- pgr.BorderColor = BrickColor.new("White")
- if game.CoreGui:findFirstChild("Explorer") then game.CoreGui:findFirstChild("Explorer"):Remove() end
- local Cloned
- local Deleted
- local DeleteParent
- local Player
- local Search
- local ScriptSearch
- local Gui
- local Cloned = nil
- local Deleted = nil
- local DeleteParent = nil
- local Current = 0
- local CurrentOption = 0
- function Clear()
- if Gui then Gui:Remove() end
- Current = 0
- CurrentOption = 0
- end
- function AddButton(N, Function, Color, Copy)
- if not N then error("RenderButton - No Name Specified") end
- if not Function then error("RenderButton - No Function Specified") end
- if not Color then Color = Color3.new(1, 1, 1) end
- if Copy == nil then Copy = true end
- P = Instance.new("TextButton")
- if Copy then
- P.Size = UDim2.new(0, 110, 0, 20)
- else
- P.Size = UDim2.new(0, 130, 0, 20)
- end
- P.Text = N.Name
- P.Name = N.Name
- P.Parent = Gui
- P.BackgroundColor3 = Color
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0, ((math.modf(Current/30))*150)+300, 0, 50+(20*((Current%30)-1)))
- P.MouseButton1Click:connect(function() Function(P) end)
- D = Instance.new("TextButton")
- D.Size = UDim2.new(0, 20, 0, 20)
- D.Text = "X"
- D.Name = N.Name
- D.Parent = Gui
- D.BackgroundColor3 = Color3.new(1, 0, 0)
- D.TextColor3 = Color3.new(0, 0, 0)
- D.BackgroundTransparency = 0.5
- D.Position = UDim2.new(0, ((math.modf(Current/30))*150)+300+130, 0, 50+(20*((Current%30)-1)))
- D.MouseButton1Click:connect(function()
- Deleted = N
- DeleteParent = N.Parent
- N.Parent = nil
- Clear()
- Search(DeleteParent)
- end)
- if Copy then
- C = Instance.new("TextButton")
- C.Size = UDim2.new(0, 20, 0, 20)
- C.Text = "C"
- C.Name = N.Name
- C.Parent = Gui
- C.BackgroundColor3 = Color3.new(0, 1, 0.5)
- C.TextColor3 = Color3.new(0, 0, 0)
- C.BackgroundTransparency = 0.5
- C.Position = UDim2.new(0, ((math.modf(Current/30))*150)+300+110, 0, 50+(20*((Current%30)-1)))
- C.MouseButton1Click:connect(function()
- Cloned = N
- Clear()
- Search(N.Parent)
- end)
- end
- Current = Current + 1
- return P
- end
- function AddOption(N, Function, Color, Text)
- if not N then error("RenderButton - No Name Specified") end
- if not Color then Color = Color3.new(1, 1, 1) end
- if Text == nil then Text = false end
- if Text then
- P = Instance.new("TextBox")
- else
- P = Instance.new("TextButton")
- end
- P.Text = N
- P.Name = N
- P.Parent = Gui
- P.BackgroundColor3 = Color
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Size = UDim2.new(0, 150, 0, 20)
- P.Position = UDim2.new(0, ((math.modf(CurrentOption/30))*150)+150, 0, 50+(20*((CurrentOption%30)-1)))
- if not Text and Function then
- P.MouseButton1Click:connect(function() Function(P) end)
- end
- CurrentOption = CurrentOption + 1
- return P
- end
- function AddTextOption(Obj, Prop)
- local Ob = Obj
- local Pro = Prop
- if type(Ob[Pro]) == "number" or type(Ob[Pro]) == "string" then
- CurrentOption = CurrentOption + 1
- local T = AddOption(Ob[Pro], nil, Color3.new(0.1, 0.4, 0.1), true)
- CurrentOption = CurrentOption - 2
- local O = AddOption("Change "..Pro..":", function() Ob[Pro] = T.Text end, Color3.new(0.1, 0.8, 0.1), false)
- CurrentOption = CurrentOption + 1
- end
- end
- function AddBrickColorOption(Obj, Prop)
- local Ob = Obj
- local Pro = Prop
- if BrickColor.new(tostring(Ob[Pro])) == Ob[Pro] then
- CurrentOption = CurrentOption + 1
- local T = AddOption(tostring(Ob[Pro]), nil, Color3.new(0.1, 0.4, 0.1), true)
- CurrentOption = CurrentOption - 2
- local O = AddOption("Change "..Pro..":", function() Ob[Pro] = BrickColor.new(T.Text) end, Color3.new(0.1, 0.8, 0.1), false)
- CurrentOption = CurrentOption + 1
- end
- end
- function AddBoolOption(Obj, Prop)
- local Ob = Obj
- local Pro = Prop
- if type(Ob[Pro]) == "boolean" then
- local O = AddOption(Pro..": "..tostring(Ob[Pro]), nil, Color3.new(0.1, 0.8, 0.1), false)
- O.MouseButton1Click:connect(function()
- if Ob[Pro] then
- Ob[Pro] = false
- O.Text = Pro..": false"
- else
- Ob[Pro] = true
- O.Text = Pro..": true"
- end
- end)
- end
- end
- function TestProperty(Obj, Property)
- Success = pcall(function() if Obj[Property] then return end end)
- return Success
- end
- function LoadOptions(Object)
- for Num, Prop in pairs(TextProperties) do
- if TestProperty(Object, Prop) then
- AddTextOption(Object, Prop)
- end
- end
- for Num, Prop in pairs(BoolProperties) do
- if TestProperty(Object, Prop) then
- AddBoolOption(Object, Prop)
- end
- end
- for Num, Prop in pairs(BrickColorProperties) do
- if TestProperty(Object, Prop) then
- AddBrickColorOption(Object, Prop)
- end
- end
- end
- function Search(Object)
- Gui = Instance.new("ScreenGui")
- Gui.Parent = game:GetService("CoreGui")
- Gui.Name = "Explorer"
- if Object ~= game then
- AddOption("Back", function() Clear(); Search(Object.Parent) end, Color3.new(0.5, 1, 1), false)
- end
- AddOption("Reload", function() Clear(); Search(Object); end, Color3.new(0.2, 1, 0.2), false)
- if Cloned then
- AddOption("Paste", function() Cloned:Clone().Parent = Object; Clear(); Search(Object); end, Color3.new(0.5, 1, 1), false)
- end
- if Deleted then
- AddOption("Undo", function() Deleted.Parent = DeleteParent; Deleted = nil; DeletedParent = nil; Clear(); Search(Object); end, Color3.new(1, 0.6, 0.1), false)
- end
- if Object:IsA("Player") then
- AddOption("Goto Character", function() Clear(); if Object.Character then Search(Object.Character); end end, Color3.new(1, 1, 1), false)
- end
- if Object:IsA("Script") or Object:IsA("LocalScript") then
- AddOption("EditScript", function() Clear(); ScriptSearch(Object); end, Color3.new(1, 1, 1), false)
- end
- LoadOptions(Object)
- AddOption("Close", Clear, Color3.new(1, 0.2, 0), false)
- if not Object:IsA("Workspace") or not Object:IsA("Player") then
- for Num, Obj in pairs(Object:GetChildren()) do
- --if not Obj:IsA("BasePart") or not Object.Parent == game.Workspace then
- if true then
- if Obj:IsA("Script") or Obj:IsA("LocalScript") then
- AddButton(Obj, function() Clear(); Search(Obj); end, Color3.new(1, 0, 0), true)
- elseif Obj.Parent == game then
- AddButton(Obj, function() Clear(); Search(Obj); end, Color3.new(1, 1, 1), false)
- else
- AddButton(Obj, function() Clear(); Search(Obj); end, Color3.new(1, 1, 1), true)
- end
- end
- end
- end
- function MoveUp(Place, Amount)
- for i,v in pairs(Place:GetChildren()) do
- if v:IsA("TextLabel") or v:IsA("TextBox") then
- v.Position = v.Position + UDim2.new(0,0,0,-Amount)
- end
- end
- end
- function MoveDown(Place, Amount)
- for i,v in pairs(Place:GetChildren()) do
- if v:IsA("TextLabel") or v:IsA("TextBox") then
- v.Position = v.Position + UDim2.new(0,0,0,Amount)
- end
- end
- end
- i=0
- function ScriptSearch(S)
- Script2 = S
- Script = Script2.Source
- Table = {}
- Enabled = true
- Gui = Instance.new("ScreenGui")
- Gui.Parent = game:GetService("CoreGui")
- Gui.Name = "Explorer"
- while Enabled do
- Start, End = string.find(Script, '\n')
- print(Start, End)
- if Start and End then
- table.insert(Table, string.sub(Script, 1, End))
- New = string.sub(Script, End+1, string.len(Script))
- Script = New
- else
- Enabled = false
- table.insert(Table, string.sub(Script, 1, End))
- print("Finished")
- end
- end
- P = Instance.new("TextLabel")
- P.Size = UDim2.new(0, 500, 0, 20)
- P.Text = Script2.Name
- P.Name = "Script Line"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -250, 0, 150+(20*(i-1)))
- P.TextXAlignment = "Left"
- i=i+1
- New = {}
- for I,Val in pairs(Table) do
- print(Val)
- P = Instance.new("TextBox")
- P.ClearTextOnFocus = false
- P.Size = UDim2.new(0, 500, 0, 20)
- P.Text = Val
- P.Name = "Script Line"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -250, 0, 150+(20*(i-1)))
- P.TextXAlignment = "Left"
- table.insert(New, P)
- i=i+1
- end
- i=1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "^"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function() MoveUp(Gui, -20) end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "v"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function() MoveDown(Gui, -20) end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "^^"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function() MoveUp(Gui, -200) end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "vv"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function() MoveDown(Gui, -200) end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "S"
- P.Name = "Save"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(0, 1, 0)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- StringS = ""
- for Num, Obj in pairs(New) do
- StringS = StringS..Obj.Text..'\n'
- end
- S.Source = StringS
- S.Disabled = true
- S.Disabled = false
- end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "x"
- P.Name = "Back"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 0.2, 0)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- Clear()
- i=0
- Search(S)
- end)
- i=i+1
- end
- end
- pgr.MouseButton1Click:connect(function()
- Clear()
- Search(game)
- end)
- end)
- Kick = Instance.new("TextLabel", SG)
- Kick.Name = ("KickScript")
- Kick.Font = "Legacy"
- Kick.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Kick.FontSize = "Size11"
- Kick.Position = UDim2.new(0, 1400, 0, 30)
- Kick.Size = UDim2.new(0, 100, 0, 30)
- Kick.Text = "Kick"
- KickText = Instance.new("TextBox", SG)
- KickText.Name = "KickTextbox"
- KickText.BackgroundColor3 = BrickColor.new('Bright blue').Color
- KickText.Text = "Type name here."
- KickText.Size = UDim2.new(0, 100, 0, 30)
- KickText.Position = UDim2.new(0, 0, 0, 60)
- KickText.FocusLost:connect(function()
- plrt = KickText.Text
- game.Players[plrt]:Remove()
- end)
- Freeze = Instance.new("TextLabel", SG)
- Freeze.Name = ("KickScript")
- Freeze.Font = "Legacy"
- Freeze.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Freeze.FontSize = "Size11"
- Freeze.Position = UDim2.new(0, 100, 0, 60)
- Freeze.Size = UDim2.new(0, 100, 0, 30)
- Freeze.Text = "Freeze"
- local FreezePlyrs = Instance.new("TextBox", SG)
- FreezePlyrs.Name = "KickTextbox"
- FreezePlyrs.Text = "Type name here."
- FreezePlyrs.BackgroundColor3 = BrickColor.new('Bright blue').Color
- FreezePlyrs.Size = UDim2.new(0, 100, 0, 30)
- FreezePlyrs.Position = UDim2.new(0, 200, 0, 60)
- FreezePlyrs.FocusLost:connect(function()
- local length = string.len(FreezePlyrs.Text)
- local peeps = game.Players:GetChildren()
- for i = 1, #peeps do
- local storednames = string.sub(peeps[i].Name,0,length) -- this isn't going to work is it?
- if storednames == FreezePlyrs.Text then
- peeps[i].Character.Humanoid.Torso.Anchored = true
- end
- end
- end)
- Big = Instance.new("TextButton", SG)
- Big.Name = ("Normal")
- Big.Font = "Legacy"
- Big.FontSize = "Size11"
- Big.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Big.Position = UDim2.new(0, 1100, 0, 30)
- Big.Size = UDim2.new(0, 100, 0, 30)
- Big.Text = "Big"
- Big.MouseButton1Click:connect(function()
- function find(tab, arg, pos)
- for i,v in pairs(tab) do
- if v == arg and i == pos then
- return true
- end
- end
- return false
- end
- function makeGiant(Character, S)
- local welds, hats = {}, {}
- local torso = Character:findFirstChild("Torso")
- local pos = torso.Position
- local ssss = torso.Size.Y
- for _,v in pairs(torso:children()) do
- if v:IsA("Motor6D") or v:IsA("Weld") or v:IsA("Motor") then
- table.insert(welds, {v, v.Part0, v.Part1})
- end
- end
- for _, v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v.AttachmentPos = v.AttachmentPos*S
- v.Handle.Mesh.Scale = v.Handle.Mesh.Scale*S
- v.Parent = nil
- table.insert(hats, v)
- elseif v:IsA("BasePart") then
- v.formFactor = "Custom"
- v.Size = v.Size*S
- elseif v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphic") then
- v:remove()
- end
- end
- local anim = Character.Animate
- local animc = anim:clone()
- anim:remove()
- for _,v in pairs(welds) do
- local c1 = v[1].C1
- local c0 = v[1].C0
- local a1, a2, a3 = c1:toEulerAnglesXYZ()
- local b1, b2, b3 = c0:toEulerAnglesXYZ()
- c1 = CFrame.new(c1.p * S) * CFrame.Angles(a1, a2, a3)
- c0 = CFrame.new(c0.p * S) * CFrame.Angles(b1, b2, b3)
- local clon = v[1]:clone()
- v[1]:remove()
- clon.C1 = c1
- clon.C0 = c0
- clon.Part1 = v[3]
- clon.Part0 = v[2]
- clon.Parent = Character.Torso
- end
- animc.Parent = Character
- Character.Humanoid.WalkSpeed = 6+10*S
- Character:MoveTo(pos+Vector3.new(0,S*(ssss/2),0))
- wait(0.1)
- for i,v in pairs(hats) do
- v.Parent = Character
- end
- end
- makeGiant(workspace.SergeantSmokey, 1)
- end)
- Normal = Instance.new("TextButton", SG)
- Normal.Name = ("Normal")
- Normal.Font = "Legacy"
- Normal.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Normal.FontSize = "Size11"
- Normal.Position = UDim2.new(0, 300, 0, 60)
- Normal.Size = UDim2.new(0, 100, 0, 30)
- Normal.Text = "Normal"
- Normal.MouseButton1Click:connect(function()
- function find(tab, arg, pos)
- for i,v in pairs(tab) do
- if v == arg and i == pos then
- return true
- end
- end
- return false
- end
- function makeGiant(Character, S)
- local welds, hats = {}, {}
- local torso = Character:findFirstChild("Torso")
- local pos = torso.Position
- local ssss = torso.Size.Y
- for _,v in pairs(torso:children()) do
- if v:IsA("Motor6D") or v:IsA("Weld") or v:IsA("Motor") then
- table.insert(welds, {v, v.Part0, v.Part1})
- end
- end
- for _, v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v.AttachmentPos = v.AttachmentPos*S
- v.Handle.Mesh.Scale = v.Handle.Mesh.Scale*S
- v.Parent = nil
- table.insert(hats, v)
- elseif v:IsA("BasePart") then
- v.formFactor = "Custom"
- v.Size = v.Size*S
- elseif v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphic") then
- v:remove()
- end
- end
- local anim = Character.Animate
- local animc = anim:clone()
- anim:remove()
- for _,v in pairs(welds) do
- local c1 = v[1].C1
- local c0 = v[1].C0
- local a1, a2, a3 = c1:toEulerAnglesXYZ()
- local b1, b2, b3 = c0:toEulerAnglesXYZ()
- c1 = CFrame.new(c1.p * S) * CFrame.Angles(a1, a2, a3)
- c0 = CFrame.new(c0.p * S) * CFrame.Angles(b1, b2, b3)
- local clon = v[1]:clone()
- v[1]:remove()
- clon.C1 = c1
- clon.C0 = c0
- clon.Part1 = v[3]
- clon.Part0 = v[2]
- clon.Parent = Character.Torso
- end
- animc.Parent = Character
- Character.Humanoid.WalkSpeed = 6+10*S
- Character:MoveTo(pos+Vector3.new(0,S*(ssss/2),0))
- wait(0.1)
- for i,v in pairs(hats) do
- v.Parent = Character
- end
- end
- makeGiant(workspace.SergeantSmokey, 1.5)
- end)
- Dod = Instance.new("TextButton", SG)
- Dod.Name = ("Dod")
- Dod.Font = "Legacy"
- Dod.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Dod.FontSize = "Size11"
- Dod.Position = UDim2.new(0, 0, 0, 30)
- Dod.Size = UDim2.new(0, 100, 0, 30)
- Dod.Text = "Dod"
- Dod.MouseButton1Click:connect(function()
- function getAll(obj)
- for i, v in pairs(obj:getChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- v.BrickColor = BrickColor.new(0)
- bv = Instance.new("BodyVelocity")
- bv.Parent = v
- bv.maxForce = Vector3.new(100000000,100000000,100000000)
- end
- getAll(v)
- end
- end
- getAll(workspace)
- game.Lighting.TimeOfDay = "07:00:00"
- game.Lighting.Ambient = Color3.new(0,0,0)
- sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=8772734"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=8772734"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=8772734"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=8772734"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=8772734"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=8772734"
- end)
- Nuke = Instance.new("TextButton", SG)
- Nuke.Name = ("Nuke")
- Nuke.Font = "Legacy"
- Nuke.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Nuke.FontSize = "Size11"
- Nuke.Position = UDim2.new(0, 100, 0, 30)
- Nuke.Size = UDim2.new(0, 100, 0, 30)
- Nuke.Text = "Nuke"
- Nuke.MouseButton1Click:connect(function()
- local nuke = Instance.new("Part", workspace)
- nuke.Anchored = true
- nuke.TopSurface = "Smooth"
- nuke.BottomSurface = "Smooth"
- nuke.Shape = "Ball"
- nuke.Transparency = 0.7
- nuke.BrickColor = BrickColor.new("Really black")
- nuke.CanCollide = true
- for i = 1, 600 do
- wait()
- if nuke ~= nil then
- nuke.Touched:connect(function(hit)
- hit.Parent:BreakJoints()
- end)
- nuke.Size = nuke.Size + Vector3.new(1, 1, 1)
- nuke.CFrame = CFrame.new(0, 0, 0)
- end
- end
- if nuke ~= nil then
- nuke:remove()
- end
- end)
- Base = Instance.new("TextButton", SG)
- Base.Name = ("Base")
- Base.Font = "Legacy"
- Base.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Base.FontSize = "Size11"
- Base.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Base.Position = UDim2.new(0, 200, 0, 30)
- Base.Size = UDim2.new(0, 100, 0, 30)
- Base.Text = "Base"
- Base.MouseButton1Click:connect(function()
- local b = Instance.new("Part", workspace)
- b.Size = Vector3.new(1000000, 1, 1000000)
- b.CFrame = CFrame.new(0, 0, 0)
- b.Name = "Base"
- b.BrickColor = BrickColor.new("Earth green")
- b.TopSurface = "Smooth"
- b.BottomSurface = "Smooth"
- b.LeftSurface = "Smooth"
- b.RightSurface = "Smooth"
- b.FrontSurface = "Smooth"
- b.BackSurface = "Smooth"
- b.Anchored = true
- b.Locked = true
- local sl = Instance.new("SpawnLocation", workspace)
- sl.Anchored = true
- sl.Locked = true
- sl.formFactor = "Plate"
- sl.Size = Vector3.new(6, 0.4, 6)
- sl.CFrame = CFrame.new(0, 0.6, 0)
- sl.BrickColor = BrickColor.new("Really black")
- sl.TopSurface = "Smooth"
- sl.BottomSurface = "Smooth"
- sl.LeftSurface = "Smooth"
- sl.RightSurface = "Smooth"
- sl.FrontSurface = "Smooth"
- sl.BackSurface = "Smooth"
- end)
- clean = Instance.new("TextButton", SG)
- clean.Name = ("clean")
- clean.Font = "Legacy"
- clean.BackgroundColor3 = BrickColor.new('Bright blue').Color
- clean.FontSize = "Size11"
- clean.Position = UDim2.new(0, 300, 0, 30)
- clean.Size = UDim2.new(0, 100, 0, 30)
- clean.Text = "Clean"
- clean.MouseButton1Click:connect(function()
- x=game.Workspace:GetChildren()
- for i=1,#x do
- if x[i].className == "Part" or x[i].className == "Model" then
- if x[i].Locked== false then
- x[i]:remove()
- end
- end
- end
- end)
- GStyle = Instance.new("TextButton", SG)
- GStyle.Name = ("GStyle")
- GStyle.Font = "Legacy"
- GStyle.BackgroundColor3 = BrickColor.new('Bright blue').Color
- GStyle.FontSize = "Size11"
- GStyle.Position = UDim2.new(0, 400, 0, 30)
- GStyle.Size = UDim2.new(0, 100, 0, 30)
- GStyle.Text = "GStyle"
- GStyle.MouseButton1Click:connect(function()
- local player=game.Players.LocalPlayer
- local char=player.Character
- repeat wait() until player and char
- local torso=char.Torso
- local head=char.Head
- local human=char.Humanoid
- local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
- local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
- local c=function(f) coroutine.resume(coroutine.create(f)) end
- local p=function(f) pcall(f) end
- local add={
- Part=function(par, a, c, col, t, s, cf)
- local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
- return p
- end,
- Wedge=function(par, a, c, col, t, s, cf)
- local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
- return p
- end,
- Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
- local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end)
- return g
- end,
- Weld=function(par, p1, cf)
- local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
- return w
- end,
- Mesh=function(ins, par, s, of, t)
- local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end)
- return m
- end
- }
- local scriptname="GANGNAM STYLE" --Name here
- pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end)
- local model=Instance.new("Model", char) model.Name="Objects"
- local modelB=Instance.new("Model", char) modelB.Name=scriptname
- local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
- local skincolor="Really black"
- local body={}
- local animate={}
- local obj={}
- function createParts()
- --==PARTS==--
- body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil)
- body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- --==WELDS==--
- body.HeadW=add.Weld(body.Head, torso, CFrame.new(0, 1.5, 0))
- body.TorsoW=add.Weld(body.Torso, torso, nil)
- body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
- body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
- --==WELDS==--
- add.Weld(body.Head, head, nil)
- add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
- add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
- add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0))
- add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0))
- ---------------------------------------------------------------------------------------
- animate={
- ["Head"]=function(cf)
- body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
- end;
- ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1
- body.TorsoW.C1=cf
- end;
- ["ArmLeft"]=function(cf)
- body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
- end;
- ["ArmRight"]=function(cf)
- body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
- end;
- ["LegLeft"]=function(cf)
- body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
- end;
- ["LegRight"]=function(cf)
- body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
- end;
- }
- --==Objects==--
- end
- local lyrics=0
- local dance=0
- local dancing=false
- local onDancing=false
- local startpos=false
- createParts()
- onDancing=true
- for i=0, 1, .1 do wait()
- animate.Head(CFrame.Angles(math.rad(45), 0, 0))
- animate.ArmLeft(CFrame.new(1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
- animate.ArmRight(CFrame.new(-1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i))
- animate.LegLeft(CFrame.Angles(0, 0, -math.rad(15)*i))
- animate.LegRight(CFrame.Angles(0, 0, math.rad(15)*i))
- end
- while onDancing do wait() lyrics=lyrics+1 dance=dance+1
- if lyrics==1 then game:GetService("Chat"):Chat(head, "Op", "Blue") end
- if lyrics==2 then game:GetService("Chat"):Chat(head, "Op", "Blue") end
- if lyrics==4 then game:GetService("Chat"):Chat(head, "Oppa GANGNAM STYLE!", "Blue") end
- if dance<=2 and dancing==false then print(dance)
- dancing=true
- startpos=false
- for i=0, 1, .1 do wait()
- animate.Head(CFrame.Angles(math.rad(45*i), 0, 0))
- animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i)))
- animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45)))
- animate.ArmRight(CFrame.new(-1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, -math.rad(45)))
- animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15)))
- animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15)))
- end
- for i=0, 1, .1 do wait()
- animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0))
- animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i)))
- animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45)))
- animate.ArmRight(CFrame.new(-1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, -math.rad(45)))
- animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15)))
- animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15)))
- end
- dancing=false
- elseif dance>=2 and dance<5 and dancing==false then print(dance)
- dancing=true
- startpos=false
- for i=0, 1, .1 do wait()
- animate.Head(CFrame.Angles(math.rad(45*i), 0, 0))
- animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i)))
- animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45)))
- animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i)))
- animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15)))
- animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15)))
- end
- for i=0, 1, .1 do wait()
- animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0))
- animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i)))
- animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45)))
- animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i)))
- animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15)))
- animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15)))
- end
- dancing=false
- elseif dance>=5 and dance<10 and dancing==false then print(dance)
- dancing=true
- if startpos==false then
- startpos=true
- game:GetService("Chat"):Chat(head, "EH SEXY LADY!", "Blue")
- for i=0, 1, .1 do wait()
- animate.Head(CFrame.Angles(math.rad(15), 0, 0))
- animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
- animate.ArmLeft(CFrame.new(.2*i, 0, 0)*CFrame.Angles(0, 0, math.rad(15)*i))
- animate.ArmRight(CFrame.new(-.2*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(15)*i))
- end
- end
- for i=0, 1, .2 do wait()
- torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2
- animate.Head(CFrame.Angles(math.rad(15), 0, 0))
- animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(-5+10*i)))
- animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15)))
- animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15)))
- end
- for i=0, 1, .2 do wait()
- torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2
- animate.Head(CFrame.Angles(math.rad(15), 0, 0))
- animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(5-10*i)))
- animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15)))
- animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15)))
- end
- dancing=false
- elseif dance<=10 then
- dance=0
- lyrics=0
- end
- end--mediafire
- end)
- StealButton = Instance.new("TextButton", SG)
- StealButton.Name = ("StealButton")
- StealButton.FontSize = "Size12"
- StealButton.BackgroundColor3 = BrickColor.new('Bright blue').Color
- StealButton.Font = "Legacy"
- StealButton.Text = "Steal"
- StealButton.Position = UDim2.new(0, 500, 0, 30)
- StealButton.Size = UDim2.new(0, 100, 0, 30)
- StealButton.MouseButton1Click:connect(function()
- pcall(function()
- game:service("Visit"):SetUploadUrl("http://www.roblox.com/Data/Upload.ashx?assetid=122182455");
- end)game.CoreGui.SG.ControlFrame.SaveDialogShield.Visible = true
- end)
- Dragon = Instance.new("TextButton", SG)
- Dragon.Name = ("Dragon")
- Dragon.Font = "Legacy"
- Dragon.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Dragon.FontSize = "Size11"
- Dragon.Position = UDim2.new(0, 600, 0, 30)
- Dragon.Size = UDim2.new(0, 100, 0, 30)
- Dragon.Text = "Dragon"
- Dragon.MouseButton1Click:connect(function()
- I = "SergeantSmokey"
- game.Players[I].Character.Head.Transparency = 1
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Bright red")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(1, 1, 2)
- p.CanCollide = False
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character
- w.Part1 = game.Players[I].Character.Head
- w.Part0 = p
- w.C0 = CFrame.new(0,0,1.5) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = p
- A.Scale = Vector3.new(1.5, 0.8, 1)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Bright red")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(1, 1, 1.5)
- p.CanCollide = False
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character
- w.Part1 = game.Players[I].Character.Head
- w.Part0 = p
- w.C0 = CFrame.new(0,-1.1,0) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0)
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = p
- A.Scale = Vector3.new(1.5, 1, 1)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Bright red")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(1, 1, 1.5)
- p.CanCollide = False
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character
- w.Part1 = game.Players[I].Character.Head
- w.Part0 = p
- w.C0 = CFrame.new(0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0)
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = p
- A.Scale = Vector3.new(0.5, 0.5, 0.5)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Bright red")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(1, 1, 1.5)
- p.CanCollide = False
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character
- w.Part1 = game.Players[I].Character.Head
- w.Part0 = p
- w.C0 = CFrame.new(-0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0)
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = p
- A.Scale = Vector3.new(0.5, 0.5, 0.5)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Bright red")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(1, 1, 1.5)
- p.CanCollide = False
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character
- w.Part1 = game.Players[I].Character.Head
- w.Part0 = p
- w.C0 = CFrame.new(0,0.2,-0.1) * CFrame.fromEulerAnglesXYZ(math.pi/-3,0,0)
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = p
- A.Scale = Vector3.new(1.5, 1.5, 1.5)
- for c = 1, #game.Players[I].Character:GetChildren()do
- char = game.Players[I].Character:GetChildren()
- if char[c]:IsA("Part") then
- char[c].Transparency = 1
- elseif char[c]:IsA("Hat") then
- char[c].Handle:Remove()
- end
- end
- if game.Players[I].Character.Head:FindFirstChild("face") then
- game.Players[I].Character.Head.face:Remove()
- end
- --[[------------------------------------------------------------------------]]
- Player = game.Players[I]
- local h = Instance.new("HopperBin")
- h.Name = "Fly"
- h.Parent = Player.Backpack
- local s = Instance.new("Script")
- s.Parent = h
- s.Name = "Script"
- local bin = s.Parent
- length = 3
- away = 2
- gap = 0
- segs = 40
- distance = length/3
- speed = 1
- Wave = 0
- local Tail = {}
- local part0 = Instance.new("Part")
- part0.BrickColor = BrickColor.new("Bright red")
- part0.TopSurface = 0
- part0.BottomSurface = 0
- part0.Locked = true
- part0.FormFactor = "Symmetric"
- part0.Size = Vector3.new(2,2,2)
- part0.Anchored = true
- part0.Shape = 1
- part0.CanCollide = true
- part0.Parent = nil
- part0.Name = "Part0"
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = part0
- A.Name = "Mesh"
- A.Scale = Vector3.new(1.1, 1.1, 1.1)
- for p = 1,segs do
- Tail[p] = part0:Clone()
- Tail[p].Parent = nil
- Tail[p].Name = "Part"..p
- Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
- Tail[p].Mesh.Scale = Vector3.new(1.1 - (p/1000), 1.1 - (p/1000), 1.1 - (p/1000))
- end
- function onButton1Down(mouse)
- local player = game.Players.LocalPlayer
- if player == nil then return end
- me1 = bin.Parent.Parent
- me = bin.Parent.Parent.Character
- for p = 1,segs do
- Tail[p].Parent = me
- end
- main = part0
- part1 = Tail[1]
- follow = true
- while follow do
- Wave = Wave + 0.02
- distance = length/3
- mousehit = mouse.Hit.p
- if (main.Position - mousehit).magnitude >speed then
- main_mousehit = (main.Position - mousehit).unit*speed
- else
- main_mousehit = (main.Position - mousehit).unit*1
- end
- start1 = main.Position-main_mousehit
- main.CFrame = CFrame.new(start1.x, start1.y, start1.z)
- p1pos = part1.Position
- start1_p1pos = (start1 - p1pos).unit
- spreadp1 = start1_p1pos*(distance+away)
- part1.CFrame = CFrame.new(start1-spreadp1, start1)
- me.Torso.CFrame=Tail[1].CFrame*CFrame.new(0,-0.5,-4)*CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0)
- me.Torso.Anchored = true
- Wave = Wave + 0.02
- pc = me.Torso.CFrame
- starti = me.Torso.Position-(pc.lookVector*distance)
- pipos = Tail[1].Position
- starti_pipos = (starti - pipos).unit
- spreadpi = starti_pipos*(distance+gap)
- Tail[1].CFrame = CFrame.new(starti-spreadpi, starti) + (part0.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6)/4
- --[[
- for i = 1,39 do
- wait()
- print("p2c = Tail["..i.."].CFrame\
- start3 = Tail["..i.."].Position-(p2c.lookVector*distance)\
- p3pos = Tail["..(i+1).."].Position\
- start3_p3pos = (start3 - p3pos).unit\
- spreadp3 = start3_p3pos*(distance+gap)\
- Tail["..(i+1).."].CFrame = CFrame.new(start3-spreadp3, start3 - Vector3.new(0,math.sin(Wave*6+"..((i-1)/100)..")/4,0) ) + Vector3.new(0,math.sin(Wave*6+"..((i)/100)..")/4,0)\
- " )
- end
- ]]
- p2c = Tail[1].CFrame start3 = Tail[1].Position-(p2c.lookVector*distance) p3pos = Tail[2].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[2].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[1].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0)/4 ) + (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4
- p2c = Tail[2].CFrame start3 = Tail[2].Position-(p2c.lookVector*distance) p3pos = Tail[3].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[3].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 ) + (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4
- p2c = Tail[3].CFrame start3 = Tail[3].Position-(p2c.lookVector*distance) p3pos = Tail[4].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[4].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 ) + (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4
- p2c = Tail[4].CFrame start3 = Tail[4].Position-(p2c.lookVector*distance) p3pos = Tail[5].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[5].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 ) + (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4
- p2c = Tail[5].CFrame start3 = Tail[5].Position-(p2c.lookVector*distance) p3pos = Tail[6].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[6].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 ) + (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4
- p2c = Tail[6].CFrame start3 = Tail[6].Position-(p2c.lookVector*distance) p3pos = Tail[7].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[7].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 ) + (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4
- p2c = Tail[7].CFrame start3 = Tail[7].Position-(p2c.lookVector*distance) p3pos = Tail[8].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[8].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 ) + (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4
- p2c = Tail[8].CFrame start3 = Tail[8].Position-(p2c.lookVector*distance) p3pos = Tail[9].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[9].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 ) + (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4
- p2c = Tail[9].CFrame start3 = Tail[9].Position-(p2c.lookVector*distance) p3pos = Tail[10].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[10].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 ) + (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4
- p2c = Tail[10].CFrame start3 = Tail[10].Position-(p2c.lookVector*distance) p3pos = Tail[11].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[11].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 ) + (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4
- p2c = Tail[11].CFrame start3 = Tail[11].Position-(p2c.lookVector*distance) p3pos = Tail[12].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[12].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 ) + (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4
- p2c = Tail[12].CFrame start3 = Tail[12].Position-(p2c.lookVector*distance) p3pos = Tail[13].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[13].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 ) + (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4
- p2c = Tail[13].CFrame start3 = Tail[13].Position-(p2c.lookVector*distance) p3pos = Tail[14].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[14].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 ) + (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4
- p2c = Tail[14].CFrame start3 = Tail[14].Position-(p2c.lookVector*distance) p3pos = Tail[15].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[15].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 ) + (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4
- p2c = Tail[15].CFrame start3 = Tail[15].Position-(p2c.lookVector*distance) p3pos = Tail[16].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[16].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 ) + (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4
- p2c = Tail[16].CFrame start3 = Tail[16].Position-(p2c.lookVector*distance) p3pos = Tail[17].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[17].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 ) + (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4
- p2c = Tail[17].CFrame start3 = Tail[17].Position-(p2c.lookVector*distance) p3pos = Tail[18].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[18].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 ) + (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4
- p2c = Tail[18].CFrame start3 = Tail[18].Position-(p2c.lookVector*distance) p3pos = Tail[19].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[19].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 ) + (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4
- p2c = Tail[19].CFrame start3 = Tail[19].Position-(p2c.lookVector*distance) p3pos = Tail[20].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[20].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 ) + (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4
- p2c = Tail[20].CFrame start3 = Tail[20].Position-(p2c.lookVector*distance) p3pos = Tail[21].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[21].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 ) + (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4
- p2c = Tail[21].CFrame start3 = Tail[21].Position-(p2c.lookVector*distance) p3pos = Tail[22].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[22].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 ) + (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4
- p2c = Tail[22].CFrame start3 = Tail[22].Position-(p2c.lookVector*distance) p3pos = Tail[23].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[23].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 ) + (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4
- p2c = Tail[23].CFrame start3 = Tail[23].Position-(p2c.lookVector*distance) p3pos = Tail[24].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[24].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 ) + (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4
- p2c = Tail[24].CFrame start3 = Tail[24].Position-(p2c.lookVector*distance) p3pos = Tail[25].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[25].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 ) + (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4
- p2c = Tail[25].CFrame start3 = Tail[25].Position-(p2c.lookVector*distance) p3pos = Tail[26].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[26].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 ) + (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4
- p2c = Tail[26].CFrame start3 = Tail[26].Position-(p2c.lookVector*distance) p3pos = Tail[27].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[27].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 ) + (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4
- p2c = Tail[27].CFrame start3 = Tail[27].Position-(p2c.lookVector*distance) p3pos = Tail[28].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[28].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 ) + (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4
- p2c = Tail[28].CFrame start3 = Tail[28].Position-(p2c.lookVector*distance) p3pos = Tail[29].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[29].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 ) + (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4
- p2c = Tail[29].CFrame start3 = Tail[29].Position-(p2c.lookVector*distance) p3pos = Tail[30].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[30].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 ) + (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4
- p2c = Tail[30].CFrame start3 = Tail[30].Position-(p2c.lookVector*distance) p3pos = Tail[31].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[31].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 ) + (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4
- p2c = Tail[31].CFrame start3 = Tail[31].Position-(p2c.lookVector*distance) p3pos = Tail[32].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[32].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 ) + (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4
- p2c = Tail[32].CFrame start3 = Tail[32].Position-(p2c.lookVector*distance) p3pos = Tail[33].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[33].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 ) + (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4
- p2c = Tail[33].CFrame start3 = Tail[33].Position-(p2c.lookVector*distance) p3pos = Tail[34].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[34].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 ) + (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4
- p2c = Tail[34].CFrame start3 = Tail[34].Position-(p2c.lookVector*distance) p3pos = Tail[35].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[35].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 ) + (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4
- p2c = Tail[35].CFrame start3 = Tail[35].Position-(p2c.lookVector*distance) p3pos = Tail[36].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[36].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 ) + (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4
- p2c = Tail[36].CFrame start3 = Tail[36].Position-(p2c.lookVector*distance) p3pos = Tail[37].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[37].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 ) + (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4
- p2c = Tail[37].CFrame start3 = Tail[37].Position-(p2c.lookVector*distance) p3pos = Tail[38].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[38].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 ) + (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4
- p2c = Tail[38].CFrame start3 = Tail[38].Position-(p2c.lookVector*distance) p3pos = Tail[39].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[39].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 ) + (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4
- p2c = Tail[39].CFrame start3 = Tail[39].Position-(p2c.lookVector*distance) p3pos = Tail[40].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[40].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 ) + (Tail[40].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.39)/4
- wait()
- end
- end
- function onButton1Up(mouse)
- follow = false
- end
- function onSelected(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(onKeyDown)
- end
- bin.Selected:connect(onSelected)
- end)
- Lag = Instance.new("TextLabel", SG)
- Lag.Name = ("LagScript")
- Lag.Font = "Legacy"
- Lag.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Lag.FontSize = "Size11"
- Lag.Position = UDim2.new(0, 700, 0, 30)
- Lag.Size = UDim2.new(0, 100, 0, 30)
- Lag.Text = "Lag"
- local LagPlyrs = Instance.new("TextBox", SG)
- LagPlyrs.Name = "LagTextbox"
- LagPlyrs.BackgroundColor3 = BrickColor.new('Bright blue').Color
- LagPlyrs.Text = "Type name here."
- LagPlyrs.Size = UDim2.new(0, 100, 0, 30)
- LagPlyrs.Position = UDim2.new(0, 800, 0, 30)
- LagPlyrs.FocusLost:connect(function()
- local length = string.len(LagPlyrs.Text)
- local peeps = game.Players:GetChildren()
- for i = 1, #peeps do
- local storednames = string.sub(peeps[i].Name,0,length) -- this isn't going to work is it?
- if storednames == LagPlyrs.Text then
- peeps[i].Humanoid.Walkspeed = math.huge
- end
- end
- end)
- NyanCat = Instance.new("TextButton", SG)
- NyanCat.Name = ("NyanCat")
- NyanCat.BackgroundColor3 = BrickColor.new('Bright blue').Color
- NyanCat.Font = "Legacy"
- NyanCat.FontSize = "Size11"
- NyanCat.Position = UDim2.new(0, 900, 0, 30)
- NyanCat.Size = UDim2.new(0, 100, 0, 30)
- NyanCat.Text = "NyanCatSky"
- NyanCat.MouseButton1Click:connect(function()
- while true do
- wait()
- s = Instance.new("Sky")
- s.Parent = game.Lighting
- s.Name = "NyanCat"
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50767914"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50767914"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50767914"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50767914"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50767914"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50767914"
- wait(0.1)
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50767923"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50767923"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50767923"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50767923"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50767923"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50767923"
- wait(0.1)
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50767933"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50767933"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50767933"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50767933"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50767933"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50767933"
- wait(0.1)
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50767945"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50767945"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50767945"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50767945"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50767945"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50767945"
- wait(0.1)
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50767959"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50767959"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50767959"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50767959"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50767959"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50767959"
- wait(0.1)
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50767974"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50767974"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50767974"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50767974"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50767974"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50767974"
- wait(0.1)
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50767980"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50767980"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50767980"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50767980"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50767980"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50767980"
- wait(0.1)
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50767996"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50767996"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50767996"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50767996"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50767996"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50767996"
- wait(0.1)
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50768017"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50768017"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50768017"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50768017"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50768017"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50768017"
- wait(0.1)
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50768029"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50768029"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50768029"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50768029"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50768029"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50768029"
- wait(0.1)
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50768034"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50768034"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50768034"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50768034"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50768034"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50768034"
- wait(0.1)
- s.SkyboxBk = "http://www.roblox.com/asset/?id=50768048"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=50768048"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=50768048"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=50768048"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=50768048"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=50768048"
- end
- end)
- Fap = Instance.new("TextButton", SG)
- Fap.Name = ("Fap")
- Fap.Font = "Legacy"
- Fap.FontSize = "Size11"
- Fap.Position = UDim2.new(0, 1000, 0, 30)
- Fap.Size = UDim2.new(0, 100, 0, 30)
- Fap.Text = "Fap"
- Fap.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Fap.MouseButton1Click:connect(function()
- local Me = game.Players.LocalPlayer
- bin = Instance.new("HopperBin")
- bin.Name = "Fap (Q and E)"
- bin.Parent = Me.Backpack
- local SIZE = 2
- local DISTANCE = 1
- local RAISE = 0.5
- local INCLINE = 0.001
- local ChaneOfEnjoyment = 10
- local Auto = false
- local AutoAmout = 50
- local char = Me.Character
- local Torsoz = char:findFirstChild("Torso")
- local RA = char:findFirstChild("Right Arm")
- local LA = char:findFirstChild("Left Arm")
- local H = char:findFirstChild("Head")
- local RS = Torsoz:findFirstChild("Right Shoulder")
- local LS = Torsoz:findFirstChild("Left Shoulder")
- local N = Torsoz:findFirstChild("Neck")
- local Joint1
- local Joint2
- local Fap = 1
- local FapCount = Instance.new("Part")
- local FapCountM = Instance.new("Model")
- local Points = 0
- local Dks = {}
- local InTenPoints = 0
- local RaiseOrg = RAISE
- local Tickup = false
- Me:ClearCharacterAppearance()
- wait(0.1)
- Me.Character.Head.BrickColor = BrickColor.new("Cool yellow")
- Me.Character.Torso.BrickColor = BrickColor.new("Cool yellow")
- Me.Character["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
- Me.Character["Right Leg"].BrickColor = BrickColor.new("Cool yellow")
- Me.Character["Left Leg"].BrickColor = BrickColor.new("Cool yellow")
- Me.Character["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
- pcall(function() Me.Character.Torso.roblox:Destroy() end)
- local P = Instance.new("Part")
- P.Anchored = false
- P.CanCollide = false
- P.Name = "Part"
- P.formFactor = "Custom"
- P.Size = Vector3.new(0.5,0.5,0.5)
- P.Locked = true
- P.TopSurface = 0
- P.BottomSurface = 0
- local Model = Instance.new("Model", char)
- Model.Name = "Troll"
- local B1 = Instance.new("Part", Model)
- B1.Name = "Di-ck"
- B1.Size = Vector3.new(1,1,1)
- B1.TopSurface = "Smooth"
- B1.BottomSurface = "Smooth"
- B1.Position = Vector3.new(0,10,0)
- B1.BrickColor = BrickColor.new("Cool yellow")
- B1.CanCollide = true
- B1.Locked = true
- local Mesh1 = Instance.new("SpecialMesh", B1)
- Mesh1.MeshType = "Sphere"
- Mesh1.Scale = Vector3.new(SIZE+0.3,SIZE+0.3,SIZE+0.3)
- local Weld1 = Instance.new("Weld", B1)
- Weld1.Part0 = Torsoz
- Weld1.Part1 = B1
- Weld1.C0 = CFrame.new(-0.2,-1,-0.6)
- local B2 = Instance.new("Part", Model)
- B2.Name = "Di-ck"
- B2.Size = Vector3.new(1,1,1)
- B2.TopSurface = "Smooth"
- B2.BottomSurface = "Smooth"
- B2.Position = Vector3.new(0,10,0)
- B2.BrickColor = BrickColor.new("Cool yellow")
- B2.CanCollide = true
- B2.Locked = true
- local Mesh2 = Instance.new("SpecialMesh", B2)
- Mesh2.MeshType = "Sphere"
- Mesh2.Scale = Vector3.new(SIZE+0.3,SIZE+0.3,SIZE+0.3)
- local Weld2 = Instance.new("Weld", B2)
- Weld2.Part0 = Torsoz
- Weld2.Part1 = B2
- Weld2.C0 = CFrame.new(0.2,-1,-0.6)
- function FapPos()
- Joint1.C0 = CFrame.new(0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,-math.pi/4.4)
- Joint2.C0 = CFrame.new(-0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,math.pi/4.4)
- end
- function DoTheFap(Motherload)
- FapPos()
- Points = Points + 1
- local Dk = Instance.new("Part", Model)
- Dk.Name = "Di-ck"
- Dk.Size = Vector3.new(1,1,1)
- Dk.TopSurface = "Smooth"
- Dk.BottomSurface = "Smooth"
- Dk.Position = Vector3.new(0,10,0)
- Dk.BrickColor = BrickColor.new("Pink")
- Dk.CanCollide = true
- Dk.Locked = true
- local Mesh = Instance.new("SpecialMesh", Dk)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(SIZE,SIZE,SIZE)
- local Weld = Instance.new("Weld", Dk)
- Weld.Part0 = Torsoz
- Weld.Part1 = Dk
- Weld.C0 = CFrame.new(0,-0.9 * (((#Dks+1)*(RAISE * -1))+1),-0.7 * ((#Dks+1)*(DISTANCE)))
- if RAISE < 0.25 and TickUp == false then
- RAISE = RAISE + INCLINE
- else
- TickUp = true
- RAISE = (RAISE + INCLINE)-0.0005
- end
- table.insert(Dks, Dk)
- if math.random(1,ChaneOfEnjoyment) == 1 or Motherload == true then
- local Sound = Instance.new("Sound", H)
- Sound.Name = "Uhhhh yah"
- Sound.Volume = 5
- Sound.Pitch = math.random(85,105)/100
- Sound.SoundId = "rbxasset://sounds/uuhhh.wav"
- local Num = 1
- if Motherload == false then
- Num = math.random(3,15)
- else
- Num = math.random(15,70)
- end
- for i = 0,Num do
- coroutine.wrap(function()
- local Mesh = Instance.new("SpecialMesh", Cm)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(0.45,0.45,0.45)
- wait(math.random(10,60))
- Cm:Destroy()
- end)()
- end
- wait()
- Sound:Play()
- wait()
- Sound:remove()
- wait()
- end
- end
- function UnFap()
- Joint1.C0 = CFrame.new(0.8,-0.1,-0.5) * CFrame.Angles(0.7,0,-math.pi/4.4)
- Joint2.C0 = CFrame.new(-0.8,-0.1,-0.5) * CFrame.Angles(0.7,0,math.pi/4.4)
- end
- function onKeyDown(key, mouse)
- if key ~= nil then
- key:lower()
- if Auto == false then
- if key == "e" then
- if Fap == 1 then
- UnFap()
- Fap = 0
- end
- elseif key == "q" then
- if Fap == 0 then
- Fap = 1
- if Points == 100 then
- DoTheFap(true)
- else
- DoTheFap(false)
- end
- end
- elseif key == "m" then
- if Fap == 1 then
- UnFap()
- Fap = 0
- end
- elseif key == "n" then
- if Fap == 0 then
- if #Dks > 1 then
- Fap = 1
- FapPos()
- Points = Points - 1
- for Num,Dk in pairs(Dks) do
- if Num == #Dks then
- table.remove(Dks, Num)
- Dk:Destroy()
- end
- end
- end
- end
- end
- end
- end
- end
- function Equip()
- local joint = Instance.new("Motor", Torsoz)
- joint.Part0 = Torsoz
- joint.Part1 = RA
- joint.C0 = CFrame.new(0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,-math.pi/4.4)
- Joint1 = joint
- local joint = Instance.new("Motor", Torsoz)
- joint.Part0 = Torsoz
- joint.Part1 = LA
- joint.C0 = CFrame.new(-0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,math.pi/4.4)
- Joint2 = joint
- local m = Instance.new("Model", char)
- m.Name = "Fap Points: "..Points
- FapCountM = m
- local p = P:Clone()
- p.Parent = m
- p.Name = "Head"
- p.Anchored = true
- p.CFrame = H.CFrame + Vector3.new(0,2,0)
- FapCount = p
- local h = Instance.new("Humanoid", m)
- h.MaxHealth = 0
- h.Name = "Durr"
- end
- function Unequip()
- for i, v in pairs(Torsoz:children()) do
- if v.className == "Motor" then
- v:remove()
- end
- end
- RS.Parent = Torsoz
- RS.Part0 = Torsoz
- RS.Part1 = RA
- LS.Parent = Torsoz
- LS.Part0 = Torsoz
- LS.Part1 = LA
- for i, v in pairs(char:children()) do
- if v.className == "Model" and string.find(v.Name, "Fap") then
- v:remove()
- end
- end
- end
- bin.Selected:connect(function(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- Equip()
- end)
- bin.Deselected:connect(function()
- Unequip()
- end)
- if Auto == true then
- coroutine.wrap(function()
- Equip()
- wait(0.1)
- while true do
- if Points == 100 then
- DoTheFap(true)
- else
- DoTheFap(false)
- end
- wait()
- UnFap()
- wait()
- end
- end)()
- end
- if AutoAmout ~= 0 then
- coroutine.wrap(function()
- Equip()
- wait(0.1)
- for i = 1,AutoAmout do
- if Points == 100 then
- DoTheFap(true)
- else
- DoTheFap(false)
- end
- wait()
- UnFap()
- wait()
- end
- end)()
- end
- coroutine.wrap(function()
- while true do
- FapCount.CFrame = H.CFrame + Vector3.new(0,2,0)
- FapCountM.Name = "Fap Points: "..Points
- if #Dks ~= 0 then
- for Num,Get in pairs(Dks) do
- pcall(function()
- if Num == #Dks then
- Get.BrickColor = BrickColor.new("Pink")
- else
- Get.BrickColor = BrickColor.new("Cool yellow")
- end
- end)
- end
- end
- wait(0.03)
- end
- end)()
- end)
- Invisible = Instance.new("TextButton", SG)
- Invisible.Name = ("Invisible")
- Invisible.Font = "Legacy"
- Invisible.BackgroundColor3 = BrickColor.new('Bright blue').Color
- Invisible.FontSize = "Size11"
- Invisible.Position = UDim2.new(0, 0, 0, 0)
- Invisible.Size = UDim2.new(0, 100, 0, 30)
- Invisible.Text = "Invisible"
- Invisible.MouseButton1Click:connect(function()
- game.Workspace.Upscalegaming.Humanoid.MaxHealth = math.huge
- end)
- RBXLocked = Instance.new("TextButton", SG)
- RBXLocked.Name = ("RBXLocked")
- RBXLocked.BackgroundColor3 = BrickColor.new('Bright blue').Color
- RBXLocked.Font = "Legacy"
- RBXLocked.FontSize = "Size11"
- RBXLocked.Position = UDim2.new(0, 1000, 0, 0)
- RBXLocked.Size = UDim2.new(0, 100, 0, 30)
- RBXLocked.Text = "RBXLocked"
- RBXLocked.MouseButton1Click:connect(function()
- game.Players.Upscalegaming.Character.RobloxLocked = true
- game.Players.Upscalegaming.PlayerGui.RobloxLocked = true
- game.Players.Upscalegaming.Backpack.RobloxLocked = true
- game.Players.Upscalegaming.RobloxLocked = true
- end)
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