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- KEY = "c" -- Select a key, the key selected will clear the room on button press (A-Z) (non-capital)
- SIRMEME = true -- Set this to either true or false to enable or disable SirMeme namechanger mode
- -- Instances:
- local DungeonRapist = Instance.new("ScreenGui")
- local Teleports = Instance.new("Frame")
- local title = Instance.new("TextLabel")
- local tab = Instance.new("TextLabel")
- local b1 = Instance.new("TextButton")
- local b2 = Instance.new("TextButton")
- local b3 = Instance.new("TextButton")
- local b4 = Instance.new("TextButton")
- local key = Instance.new("TextLabel")
- local wavedefence = Instance.new("Frame")
- local title_3 = Instance.new("TextLabel")
- local tab_3 = Instance.new("TextLabel")
- local b1_3 = Instance.new("TextButton")
- local guisettings = Instance.new("Frame")
- local title_2 = Instance.new("TextLabel")
- local tab_2 = Instance.new("TextLabel")
- local b1_2 = Instance.new("TextButton")
- local b2_2 = Instance.new("TextButton")
- local b3_2 = Instance.new("TextButton")
- local Title = Instance.new("TextLabel")
- local Subtitle = Instance.new("TextLabel")
- local openUI = Instance.new("Frame")
- local TextButton = Instance.new("TextButton")
- local Status = Instance.new("TextLabel")
- --Properties:
- DungeonRapist.Name = "DungeonRapist"
- DungeonRapist.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- DungeonRapist.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- DungeonRapist.ResetOnSpawn = false
- Teleports.Name = "Teleports"
- Teleports.Parent = DungeonRapist
- Teleports.Active = true
- Teleports.BackgroundColor3 = Color3.new(1, 1, 1)
- Teleports.BackgroundTransparency = 1
- Teleports.BorderSizePixel = 0
- Teleports.Draggable = true
- Teleports.Position = UDim2.new(0.0359999985, 0, -0.5, 0)
- Teleports.Selectable = true
- Teleports.Size = UDim2.new(0, 150, 0, 200)
- title.Name = "title"
- title.Parent = Teleports
- title.BackgroundColor3 = Color3.new(1, 0, 0.12)
- title.BorderSizePixel = 0
- title.Position = UDim2.new(0, 0, 0.0299999993, 0)
- title.Size = UDim2.new(0, 150, 0, 34)
- title.Font = Enum.Font.SciFi
- title.Text = "Functions"
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextSize = 25
- title.TextStrokeTransparency = 0
- tab.Name = "tab"
- tab.Parent = Teleports
- tab.BackgroundColor3 = Color3.new(0, 0, 0)
- tab.BackgroundTransparency = 0.40000000596046
- tab.BorderSizePixel = 0
- tab.Position = UDim2.new(0.0333333351, 0, 0.200000003, 0)
- tab.Size = UDim2.new(0, 140, 0, 160)
- tab.Font = Enum.Font.SourceSans
- tab.Text = ""
- tab.TextColor3 = Color3.new(0, 0, 0)
- tab.TextSize = 14
- b1.Name = "b1"
- b1.Parent = Teleports
- b1.BackgroundColor3 = Color3.new(1, 1, 1)
- b1.BackgroundTransparency = 1
- b1.Position = UDim2.new(0.0666666701, 0, 0.199999869, 0)
- b1.Size = UDim2.new(0, 135, 0, 40)
- b1.Font = Enum.Font.SourceSans
- b1.Text = "> clear room"
- b1.TextColor3 = Color3.new(1, 0, 0.12)
- b1.TextSize = 20
- b1.TextStrokeTransparency = 0
- b1.TextWrapped = true
- b1.TextXAlignment = Enum.TextXAlignment.Left
- b2.Name = "b2"
- b2.Parent = Teleports
- b2.BackgroundColor3 = Color3.new(1, 1, 1)
- b2.BackgroundTransparency = 1
- b2.Position = UDim2.new(0.0666666701, 0, 0.399999857, 0)
- b2.Size = UDim2.new(0, 135, 0, 40)
- b2.Font = Enum.Font.SourceSans
- b2.Text = "> walkspeed"
- b2.TextColor3 = Color3.new(1, 0, 0.12)
- b2.TextSize = 20
- b2.TextStrokeTransparency = 0
- b2.TextWrapped = true
- b2.TextXAlignment = Enum.TextXAlignment.Left
- b3.Name = "b3"
- b3.Parent = Teleports
- b3.BackgroundColor3 = Color3.new(1, 1, 1)
- b3.BackgroundTransparency = 1
- b3.Position = UDim2.new(0.0666666701, 0, 0.59499985, 0)
- b3.Size = UDim2.new(0, 135, 0, 40)
- b3.Font = Enum.Font.SourceSans
- b3.Text = "> remove barriers"
- b3.TextColor3 = Color3.new(1, 0, 0.12)
- b3.TextSize = 20
- b3.TextStrokeTransparency = 0
- b3.TextWrapped = true
- b3.TextXAlignment = Enum.TextXAlignment.Left
- b4.Name = "b4"
- b4.Parent = Teleports
- b4.BackgroundColor3 = Color3.new(1, 1, 1)
- b4.BackgroundTransparency = 1
- b4.Position = UDim2.new(0.0666666701, 0, 0.794999838, 0)
- b4.Size = UDim2.new(0, 135, 0, 40)
- b4.Font = Enum.Font.SourceSans
- b4.Text = "> force start game"
- b4.TextColor3 = Color3.new(1, 0, 0.12)
- b4.TextSize = 20
- b4.TextStrokeTransparency = 0
- b4.TextWrapped = true
- b4.TextXAlignment = Enum.TextXAlignment.Left
- key.Name = "key"
- key.Parent = Teleports
- key.BackgroundColor3 = Color3.new(0, 0, 0)
- key.BackgroundTransparency = 1
- key.BorderSizePixel = 0
- key.Position = UDim2.new(0.699999988, 0, 0.200000003, 0)
- key.Size = UDim2.new(0, 40, 0, 40)
- key.Font = Enum.Font.SourceSans
- key.Text = "c"
- key.TextColor3 = Color3.new(1, 0, 0)
- key.TextSize = 20
- key.TextStrokeTransparency = 0
- guisettings.Name = "guisettings"
- guisettings.Parent = DungeonRapist
- guisettings.Active = true
- guisettings.BackgroundColor3 = Color3.new(1, 1, 1)
- guisettings.BackgroundTransparency = 1
- guisettings.BorderSizePixel = 0
- guisettings.Draggable = true
- guisettings.Position = UDim2.new(0.136000007, 0, -0.5, 0)
- guisettings.Selectable = true
- guisettings.Size = UDim2.new(0, 150, 0, 200)
- title_2.Name = "title"
- title_2.Parent = guisettings
- title_2.BackgroundColor3 = Color3.new(1, 0, 0.12)
- title_2.BorderSizePixel = 0
- title_2.Position = UDim2.new(0, 0, 0.0299999993, 0)
- title_2.Size = UDim2.new(0, 150, 0, 34)
- title_2.Font = Enum.Font.SciFi
- title_2.Text = "GUI settings"
- title_2.TextColor3 = Color3.new(1, 1, 1)
- title_2.TextSize = 25
- title_2.TextStrokeTransparency = 0
- tab_2.Name = "tab"
- tab_2.Parent = guisettings
- tab_2.BackgroundColor3 = Color3.new(0, 0, 0)
- tab_2.BackgroundTransparency = 0.40000000596046
- tab_2.BorderSizePixel = 0
- tab_2.Position = UDim2.new(0.0333333351, 0, 0.200000003, 0)
- tab_2.Size = UDim2.new(0, 140, 0, 120)
- tab_2.Font = Enum.Font.SourceSans
- tab_2.Text = ""
- tab_2.TextColor3 = Color3.new(0, 0, 0)
- tab_2.TextSize = 14
- b1_2.Name = "b1"
- b1_2.Parent = guisettings
- b1_2.BackgroundColor3 = Color3.new(1, 1, 1)
- b1_2.BackgroundTransparency = 1
- b1_2.Position = UDim2.new(0.0666666701, 0, 0.390000015, 0)
- b1_2.Size = UDim2.new(0, 135, 0, 40)
- b1_2.Font = Enum.Font.SourceSans
- b1_2.Text = "> minimize GUI"
- b1_2.TextColor3 = Color3.new(1, 0, 0.12)
- b1_2.TextSize = 20
- b1_2.TextStrokeTransparency = 0
- b1_2.TextWrapped = true
- b1_2.TextXAlignment = Enum.TextXAlignment.Left
- b2_2.Name = "b2"
- b2_2.Parent = guisettings
- b2_2.BackgroundColor3 = Color3.new(1, 1, 1)
- b2_2.BackgroundTransparency = 1
- b2_2.Position = UDim2.new(0.0666666701, 0, 0.589999974, 0)
- b2_2.Size = UDim2.new(0, 135, 0, 40)
- b2_2.Font = Enum.Font.SourceSans
- b2_2.Text = "> destroy GUI"
- b2_2.TextColor3 = Color3.new(1, 0, 0.12)
- b2_2.TextSize = 20
- b2_2.TextStrokeTransparency = 0
- b2_2.TextWrapped = true
- b2_2.TextXAlignment = Enum.TextXAlignment.Left
- b3_2.Name = "b3"
- b3_2.Parent = guisettings
- b3_2.BackgroundColor3 = Color3.new(1, 1, 1)
- b3_2.BackgroundTransparency = 1
- b3_2.Position = UDim2.new(0.0666666701, 0, 0.200000018, 0)
- b3_2.Size = UDim2.new(0, 135, 0, 40)
- b3_2.Font = Enum.Font.SourceSans
- b3_2.Text = "> hide local name"
- b3_2.TextColor3 = Color3.new(1, 0, 0.12)
- b3_2.TextSize = 20
- b3_2.TextStrokeTransparency = 0
- b3_2.TextWrapped = true
- b3_2.TextXAlignment = Enum.TextXAlignment.Left
- Title.Name = "Title"
- Title.Parent = DungeonRapist
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Position = UDim2.new(1.242091656, 0, -0.000641439576, 0)
- Title.Size = UDim2.new(0, 422, 0, 73)
- Title.Font = Enum.Font.Fantasy
- Title.Text = "Dungeon Rapist V1.5"
- Title.TextColor3 = Color3.new(1, 0, 0.12)
- Title.TextScaled = true
- Title.TextSize = 14
- Title.TextStrokeTransparency = 0.5
- Title.TextWrapped = true
- Subtitle.Name = "Subtitle"
- Subtitle.Parent = DungeonRapist
- Subtitle.BackgroundColor3 = Color3.new(1, 1, 1)
- Subtitle.BackgroundTransparency = 1
- Subtitle.Position = UDim2.new(-0.294383466, 0, 0.0798581243, 0)
- Subtitle.Size = UDim2.new(0, 422, 0, 23)
- Subtitle.Font = Enum.Font.Fantasy
- Subtitle.Text = "Created by: JasonJJK"
- Subtitle.TextColor3 = Color3.new(1, 0, 0.12)
- Subtitle.TextScaled = true
- Subtitle.TextSize = 14
- Subtitle.TextStrokeTransparency = 0.5
- Subtitle.TextWrapped = true
- Subtitle.TextXAlignment = Enum.TextXAlignment.Left
- openUI.Name = "openUI"
- openUI.Parent = DungeonRapist
- openUI.BackgroundColor3 = Color3.new(1, 1, 1)
- openUI.BorderSizePixel = 0
- openUI.Position = UDim2.new(0.408280939, 0, 0.06, 0)
- openUI.Size = UDim2.new(0, 100, 0, 22)
- TextButton.Parent = openUI
- TextButton.BackgroundColor3 = Color3.new(1, 0, 0.12)
- TextButton.BorderSizePixel = 0
- TextButton.Size = UDim2.new(0, 100, 0, 22)
- TextButton.Font = Enum.Font.SciFi
- TextButton.Text = "open GUI"
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton.TextSize = 18
- TextButton.TextStrokeTransparency = 0
- TextButton.TextWrapped = true
- Status.Name = "Status"
- Status.Parent = DungeonRapist
- Status.BackgroundColor3 = Color3.new(1, 1, 1)
- Status.BackgroundTransparency = 1
- Status.Position = UDim2.new(0.664777339, 0, -0.2, 0)
- Status.Size = UDim2.new(0, 422, 0, 23)
- Status.Font = Enum.Font.Fantasy
- Status.Text = "Dungeon: Not Supported"
- Status.TextColor3 = Color3.new(1, 0, 0.12)
- Status.TextScaled = true
- Status.TextSize = 14
- Status.TextStrokeTransparency = 0.5
- Status.TextWrapped = true
- Status.TextXAlignment = Enum.TextXAlignment.Left
- wavedefence.Name = "wavedefence"
- wavedefence.Parent = DungeonRapist
- wavedefence.Active = true
- wavedefence.BackgroundColor3 = Color3.new(1, 1, 1)
- wavedefence.BackgroundTransparency = 1
- wavedefence.BorderSizePixel = 0
- wavedefence.Draggable = true
- wavedefence.Position = UDim2.new(0.236000001, 0, -0.5, 0)
- wavedefence.Selectable = true
- wavedefence.Size = UDim2.new(0, 150, 0, 200)
- title_3.Name = "title"
- title_3.Parent = wavedefence
- title_3.BackgroundColor3 = Color3.new(1, 0, 0.12)
- title_3.BorderSizePixel = 0
- title_3.Position = UDim2.new(0, 0, 0.0299999993, 0)
- title_3.Size = UDim2.new(0, 150, 0, 34)
- title_3.Font = Enum.Font.SciFi
- title_3.Text = "Wave defence"
- title_3.TextColor3 = Color3.new(1, 1, 1)
- title_3.TextSize = 25
- title_3.TextStrokeTransparency = 0
- tab_3.Name = "tab"
- tab_3.Parent = wavedefence
- tab_3.BackgroundColor3 = Color3.new(0, 0, 0)
- tab_3.BackgroundTransparency = 0.40000000596046
- tab_3.BorderSizePixel = 0
- tab_3.Position = UDim2.new(0.0333333351, 0, 0.200000003, 0)
- tab_3.Size = UDim2.new(0, 140, 0, 40)
- tab_3.Font = Enum.Font.SourceSans
- tab_3.Text = ""
- tab_3.TextColor3 = Color3.new(0, 0, 0)
- tab_3.TextSize = 14
- b1_3.Name = "b1"
- b1_3.Parent = wavedefence
- b1_3.BackgroundColor3 = Color3.new(1, 1, 1)
- b1_3.BackgroundTransparency = 1
- b1_3.Position = UDim2.new(0.0666666701, 0, 0.20, 0)
- b1_3.Size = UDim2.new(0, 135, 0, 40)
- b1_3.Font = Enum.Font.SourceSans
- b1_3.Text = "> loopkill enemies"
- b1_3.TextColor3 = Color3.new(1, 0, 0.12)
- b1_3.TextSize = 20
- b1_3.TextStrokeTransparency = 0
- b1_3.TextWrapped = true
- b1_3.TextXAlignment = Enum.TextXAlignment.Left
- -- Scripts:
- openUI.Visible = false
- key.Text = KEY
- Title:TweenPosition(UDim2.new(0.242091656, 0, -0.000641439576, 0),'Out', 'Sine', 1)
- wait(1)
- Subtitle:TweenPosition(UDim2.new(0.294383466, 0, 0.06, 0),'Out', 'Sine', 1)
- wait(0.5)
- Teleports:TweenPosition(UDim2.new(0.036, 0, 0.170000006, 0),'Out', 'Sine', 1)
- wait(0.2)
- guisettings:TweenPosition(UDim2.new(0.136, 0, 0.170000006, 0),'Out', 'Sine', 1)
- wait(0.2)
- wavedefence:TweenPosition(UDim2.new(0.236,0,0.17000006, 0),'Out', 'Sine', 1)
- wait(1)
- Status:TweenPosition(UDim2.new(0.664777339, 0, -0.00110778213, 0),'Out', 'Sine', 1)
- Teleports.Draggable = true
- Teleports.Selectable = true
- Teleports.Active = true
- guisettings.Draggable = true
- guisettings.Selectable = true
- guisettings.Active = true
- CHANGER = true
- if game.Players.LocalPlayer.Parent == Players then
- local dStatus = game.workspace.dungeon.room1.enemyFolder:FindFirstChild("spawn")
- if dStatus.enemyName.Value == "Pirate Rifleman" or dStatus.enemyName.Value == "Pirate Savage" then
- -- PIRATE ISLAND
- Status.Text = "Dungeon: Pirate Island"
- end
- if dStatus.enemyName.Value == "King's Guard" or dStatus.enemyName.Value == "Elementalist" or dStatus.enemyName.Value == "Hitman" then
- -- KING'S CASTLE
- Status.Text = "Dungeon: King's Castle"
- end
- if dStatus.enemyName.Value == "Dark Mage" or dStatus.enemyName.Value == "Demon Warrior" then
- -- THE UNDERWORLD
- Status.Text = "Dungeon: The Underworld"
- else
- end
- else
- Status.Text = "Dungeon: Error"
- end
- guisettings.b3.MouseButton1Click:Connect(function()
- local yeet = game.Players.LocalPlayer.PlayerGui.playerStatus.Frame.playerName
- local yeet2 = game.Players.LocalPlayer.Character.playerNameplate.Frame.name
- local yeet3 = game.CoreGui.RobloxGui.TopBarContainer.NameHealthContainer.Username
- NAMECHANGER = false
- game.CoreGui.RobloxGui.TopBarContainer.NameHealthContainer.AccountType.Text = "Made by JasonJJK"
- while CHANGER == true and SIRMEME == false do
- yeet.Text = "jCaffie"
- yeet2.Text = "jCaffie"
- yeet3.Text = "jCaffie"
- wait(0.2)
- yeet.Text = "Dev_Bill"
- yeet2.Text = "Dev_Bill"
- yeet3.Text = "Dev_Bill"
- wait(0.2)
- yeet.Text = "Thatguuuyy"
- yeet2.Text = "Thatguuuyy"
- yeet3.Text = "Thatguuuyy"
- wait(0.2)
- yeet.Text = "123henri4567"
- yeet2.Text = "123henri4567"
- yeet3.Text = "123henri4567"
- wait(0.2)
- yeet.Text = "BoeBoeCannon"
- yeet2.Text = "BoeBoeCannon"
- yeet3.Text = "BoeBoeCannon"
- wait(0.2)
- yeet.Text = "CallMeDreams"
- yeet2.Text = "CallMeDreams"
- yeet3.Text = "CallMeDreams"
- wait(0.2)
- yeet.Text = "GraveBear"
- yeet2.Text = "GraveBear"
- yeet3.Text = "GraveBear"
- wait(0.2)
- yeet.Text = "oneshot821"
- yeet2.Text = "oneshot821"
- yeet3.Text = "oneshot821"
- wait(0.2)
- yeet.Text = "Starkius821"
- yeet2.Text = "Starkius821"
- yeet3.Text = "Starkius821"
- wait(0.2)
- yeet.Text = "rajlo"
- yeet2.Text = "rajlo"
- yeet3.Text = "rajlo"
- wait(0.2)
- yeet.Text = "BeautifulLegacy"
- yeet2.Text = "BeautifulLegacy"
- yeet3.Text = "BeautifulLegacy"
- wait(0.2)
- yeet.Text = "inzr"
- yeet2.Text = "inzr"
- yeet2.Text = "inzr"
- wait(0.2)
- yeet.Text = "king1648"
- yeet2.Text = "king1648"
- yeet3.Text = "king1648"
- wait(0.2)
- yeet.Text = "xolxna"
- yeet2.Text = "xolxna"
- yeet3.Text = "xolxna"
- wait(0.2)
- yeet.Text = "Antietem"
- yeet2.Text = "Antietem"
- yeet3.Text = "Antietem"
- wait(0.2)
- yeet.Text = "vCaffy"
- yeet2.Text = "vCaffy"
- yeet3.Text = "vCaffy"
- wait(0.2)
- end
- while CHANGER == true and SIRMEME == true do
- wait(0.2)
- yeet.Text = "S "
- yeet2.Text = "S "
- yeet3.Text = "S "
- wait(0.2)
- yeet.Text = " i "
- yeet2.Text = " i "
- yeet3.Text = " i "
- wait(0.2)
- yeet.Text = " r "
- yeet2.Text = " r "
- yeet3.Text = " r "
- wait(0.2)
- yeet.Text = " M "
- yeet2.Text = " M "
- yeet3.Text = " M "
- wait(0.2)
- yeet.Text = " e "
- yeet2.Text = " e "
- yeet3.Text = " e "
- wait(0.2)
- yeet.Text = " m "
- yeet2.Text = " m "
- yeet3.Text = " m "
- wait(0.2)
- yeet.Text = " e"
- yeet2.Text = " e"
- yeet3.Text = " e"
- wait(0.2)
- yeet.Text = " "
- yeet2.Text = " "
- yeet3.Text = " "
- wait(0.5)
- yeet.Text = "SirMeme"
- yeet2.Text = "SirMeme"
- yeet3.Text = "SirMeme"
- wait(0.5)
- yeet.Text = " "
- yeet2.Text = " "
- yeet3.Text = " "
- wait(0.5)
- yeet.Text = "SirMeme"
- yeet2.Text = "SirMeme"
- yeet3.Text = "SirMeme"
- wait(0.5)
- yeet.Text = "S e"
- yeet2.Text = "S e"
- yeet3.Text = "S e"
- wait(0.2)
- yeet.Text = " i m "
- yeet2.Text = " i m "
- yeet3.Text = " i m "
- wait(0.2)
- yeet.Text = " r e "
- yeet2.Text = " r e "
- yeet3.Text = " r e "
- wait(0.2)
- yeet.Text = " M "
- yeet2.Text = " M "
- yeet3.Text = " M "
- wait(0.2)
- yeet.Text = " r e "
- yeet2.Text = " r e "
- yeet3.Text = " r e "
- wait(0.2)
- yeet.Text = " i m "
- yeet2.Text = " i m "
- yeet3.Text = " i m "
- wait(0.2)
- yeet.Text = "S e"
- yeet2.Text = "S e"
- yeet3.Text = "S e"
- wait(0.2)
- yeet.Text = "Si me"
- yeet2.Text = "Si me"
- yeet3.Text = "Si me"
- wait(0.2)
- yeet.Text = "Sir eme"
- yeet2.Text = "Sir eme"
- yeet3.Text = "Sir eme"
- wait(0.2)
- yeet.Text = "SirMeme"
- yeet2.Text = "SirMeme"
- yeet3.Text = "SirMeme"
- wait(0.5)
- yeet.Text = " irMem "
- yeet2.Text = " irMem "
- yeet3.Text = " irMem "
- wait(0.2)
- yeet.Text = " rMe "
- yeet2.Text = " rMe "
- yeet3.Text = " rMe "
- wait(0.2)
- yeet.Text = " M "
- yeet2.Text = " M "
- yeet3.Text = " M "
- wait(0.2)
- yeet.Text = ""
- yeet2.Text = ""
- yeet3.Text = ""
- end
- end)
- guisettings.b2.MouseButton1Click:Connect(function()
- game.Players.LocalPlayer.PlayerGui.DungeonRapist:Destroy()
- namechanger = false
- end)
- closed = false
- guisettings.b1.MouseButton1Click:Connect(function()
- if closed == false then
- openUI.Visible = true
- Teleports.Visible = false
- guisettings.Visible = false
- wavedefence.Visible = false
- closed = true
- end
- end)
- openUI.TextButton.MouseButton1Click:Connect(function()
- if closed == true then
- openUI.Visible = false
- Teleports.Visible = true
- guisettings.Visible = true
- wavedefence.Visible = true
- closed = false
- end
- end)
- Teleports.b1.MouseButton1Click:Connect(function()
- local dStatus = game.workspace.dungeon.room1.enemyFolder:FindFirstChild("spawn")
- if dStatus.enemyName.Value == "Dark Mage" or dStatus.enemyName.Value == "Demon Warrior" then
- local name = "Dark Mage";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == name) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "Demon Warrior";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- end
- if dStatus.enemyName.Value == "Pirate Rifleman" or dStatus.enemyName.Value == "Pirate Savage" then
- local name = "Pirate Savage";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == name) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "Pirate Rifleman";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- end
- if dStatus.enemyName.Value == "King's Guard" or dStatus.enemyName.Value == "Elementalist" or dStatus.enemyName.Value == "Hitman" then
- local name = "King's Guard";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == name) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "Elementalist";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "Hitman";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- end
- end)
- Teleports.b2.MouseButton1Click:Connect(function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = _G.WALKSPEED
- end)
- Teleports.b3.MouseButton1Click:Connect(function()
- local nama = "room1";
- local function Modify(part)
- part.barrier:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "room2";
- local function Modify(part)
- part.barrier:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "room3";
- local function Modify(part)
- part.barrier:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "room4";
- local function Modify(part)
- part.barrier:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "room5";
- local function Modify(part)
- part.barrier:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "room6";
- local function Modify(part)
- part.barrier:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "room7";
- local function Modify(part)
- part.barrier:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "room8";
- local function Modify(part)
- part.barrier:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "initialRoom";
- local function Modify(part)
- part.barrier:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- end)
- Teleports.b4.MouseButton1Click:Connect(function()
- game.ReplicatedStorage.remotes.changeStartValue:FireServer()
- end)
- _G.loopkill = true
- wavedefence.b1.MouseButton1Click:Connect(function()
- while _G.loopkill == true do
- wait(0.2)
- for index, value in next, workspace.enemies:GetDescendants() do
- if (value:FindFirstChildOfClass("Humanoid") and value ~= game.Players.LocalPlayer.Character) then
- value.Humanoid.Health = 0
- end
- end
- end
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- local m = game.Players.LocalPlayer:GetMouse()
- db = true
- m.KeyDown:connect(function(k)
- k = k:lower()
- if k == KEY then
- if db == true then
- local dStatus = game.workspace.dungeon.room1.enemyFolder:FindFirstChild("spawn")
- if dStatus.enemyName.Value == "Dark Mage" or dStatus.enemyName.Value == "Demon Warrior" then
- local name = "Dark Mage";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == name) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "Demon Warrior";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- end
- if dStatus.enemyName.Value == "Pirate Rifleman" or dStatus.enemyName.Value == "Pirate Savage" then
- local name = "Pirate Savage";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == name) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "Pirate Rifleman";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- end
- if dStatus.enemyName.Value == "King's Guard" or dStatus.enemyName.Value == "Elementalist" or dStatus.enemyName.Value == "Hitman" then
- local name = "King's Guard";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == name) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "Elementalist";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "Hitman";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- end
- end
- end
- end)
- counter = 0
- loopfunc = true
- looped = true
- if loopfunc == true then
- while looped == true do
- wait(0.1)
- Teleports.title.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- guisettings.title.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Title.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Subtitle.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Teleports:FindFirstChild('b1').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Teleports:FindFirstChild('b2').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Teleports:FindFirstChild('b3').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Teleports:FindFirstChild('b4').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- guisettings:FindFirstChild('b1').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- guisettings:FindFirstChild('b2').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- guisettings:FindFirstChild('b3').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- openUI.TextButton.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Teleports.key.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Status.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- wavedefence:FindFirstChild('b1').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- wavedefence.title.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
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